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Topics - DontWakeDad

Pages: [1]
1
PREFACE
Greetings everyone!
This configuration is based off of The Division 1 ST. It needs a little work for snipers, but I was mainly using ARs/SMGs/Rifles and Shotguns during the beta. I wanted to put this up before the release of the game so it's a work-in-progress configuration and I will continue to update it.

PREVIEW

Here is just an example of the snap aiming, I wanted to upload a video to display more of the config but ran into some troubles.
Beta Stats: Conflict KD/KDA: 6.1 / 9.3 and Conflict Win/Lose Ratio: 92-4





CONFIGURATION
Firmware: 20190217 (Latest Beta)
Mouse: G502
DPI: 3250
Polling: 1000

In-Game Settings
Camera Sensitivity: 20
Aim Sensitivity: 20
Left Stick Dead Zone: 0
Right Stick Dead Zone: 4

Full Configuration
Code: [Select]
>>> XIM APEX [Div2 - DWD] START COPY >>>
X5C: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:X5C
<<< XIM APEX END COPY <<<

ADS:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gGQBKgHwArYDfARCBQgFzgaUB1oIIAjmCawKcgs4C/4MxA2KDlAPFg/cEKIRaBIuEvQTuhSAFUYWDBbSF5gYXhkkGeoasBt2HDwdAh3IHo4fVCAaIOAhpiJsIzIj+CS+JYQmSicQ:X5BC
<<< XIM APEX END COPY <<<
Sensitivity: 17.25
Sync: Default

Explanation:
I wanted to eliminate any of the micro-stuttering that happened when I lowered my dead zone to zero. I know I could just add smoothing but that adds input delay and I don't like that. I wanted to have smooth aiming without the delay, so I went the route of a higher dead zone with a manual curve boost to the initial movement to act as if there is no dead zone. All I did was boost the 0 in the curve to 1.0, this worked out surprisingly well! I am not going to add a picture since you can't even notice the differences.
I changed my X/Y to 1.05 to give a slight recoil adjustment help, but I didn't want to sacrifice too much accuracy.

HIP:
Sensitivity: 40
Sync: Default

Explanation:
The Hip has no curve, a bit higher sensitivity simply for turning faster. This is still much of a work in progress. I didn't have much trouble turning or target acquisition going into ADS so I didn't mess with it too much in the beta.

Auto Sprint: I've added auto sprint by just hitting the movement key. To undo this, unbind "W" for the Sprint Keybind and make it whatever you'd like. If you keep this, make sure you turn toggle sprint OFF

If you have any questions or feedback, please feel free to ask and post!

HAVE FUN & ENJOY!

2
I'm having some issues setting up Xim Link with the Apex. I originally had this issue and searched it on the forums, found a post by mist saying spinning in circles is typically a faulty wire. I bought a new transfer cable but the problem still persists.

The Xim Link reads as connected and can see input I give, I can move and select my game fine from my computer but it's always sending Right-Stick movement that forces to look down and spin to the left aggresively.

I've tried swapping cable ends, changing USB ports, restarting computer, running Xim Link as administrator, uninstalling USB driver and reinstalling, uninstalling and reinstalling Xim Link.

I have Windows 10
i7-5820K CPU
GTX 970
16GB RAM
.NET Framework 4.7.1
Microsoft Visual C++ Redistributable for Visual Studio 2017 both 64 and 32 bit
Belkin Easy Transfer (F5U279)



3
I'm trying to configure a profile and I've ran into a strange issue with the left stick translation.
In The Division, to strafe you need to sprint forward, then go either left or right unsprinted. Then, sprint forward and do opposite side. Each key is hit individual other than sprint+w. It needs to be done rapidly to be effective.
Problem is, if you sprint forward while the analog stick is in any way diagonal then your camera flips.
I can sprint forward then do the first part of the strafe,  but letting go of "a" and hitting sprint +"w" afterwards the Apex acts as if I'm still holding the a slight bit "a" cause it flips the camera to the left.
I've changed the dead zone of the stick to 0, maxed out, all over and nothing seems to work, is there a setting that would emulate Xim4 left-stick style? I've never had this problem on it.

Edit: If I delay my keys pressed half a second each one it works, so it seems the left stick has a delayed movement which brings it from left to forward to right, instead of it being separate flicks on the stick.

4
- O L D   C O N F I G -

PREFACE
Greetings everyone!
Took a break from PS4 for awhile and just recently started playing again. I noticed some problems with my old configuration that I thought I could smoothen out. I am still using the Xim4, so this config is for that.
First- The hip turn speed was a bit slow and the reason for this was to combat the jittery movement. I've changed my curve a bit and increased the speed for hip while maintaining precise movement. In addition, I've added a 1-button 180 turn for quick turn arounds.
Second- The old configuration was based more towards assault rifles specifically and worked kind of weird with other weapons. I made this profile to accommodate all weapons.
I should mention that I am a low-sensitivity PC player, this config is geared more towards lower sensitivity players.

PREVIEW

This a full Last Stand match to display the config. The gameplay shows Assault Rifle/SMG. It was recorded pre-striker nerf in 1.8.2, after making a lot of adjustments to the previous config, I entered Last Stand and broke my high score with a 31-0 game. I've said this before and I'll say it again; I don't have the best aim, so this video does not fully justify the config!


CONFIGURATION
Mouse: G502
DPI: 3250
Polling: 1000

In-Game Settings
Sensitivity: 100
ADS Sens: 100
Dead Zone: 0

Full Configuration
Code: [Select]
>>> XIM4 [The Division - B E S T] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALABUAGgAZQAgAEQAaQB2AGkAcwBpAG8AbgAgAC0AIABCACAARQAgAFMAIABUAAABAQEAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEgAaQBwAAAAAAAAAAAAAAAAAAAXcAAyAAAAAAAAAAAAAAQIDBAUGBwgJCgsMDQ4PEBESEzIYwRgEGCAYkBmAWOAY0AAAGNAHUwAQAFAAmKAfAJhAmIQZRB8AWIgYyBmIGZAYQFhBGUCYgFnBAAAAAAAAGMEoASgCAAAAABlCAAAagRqAmmAagEAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAcAEEAaQBtACAARABvAHcAbgAgAFMAaQBnAGgAdEACAAAAAAAAAAAAAAAAA+gAZAAAAAAAAAAAAQAIEBggKDA4QEhQWGBocHiAiJCYyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJigHwCYQJiEGUQfAFiIGMgZiBmQGEBYQRlAmIBZwQAAAAAAAAAAKAEoAgAAAAAAAAAAGoEagJpgGoBAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAACABUAHUAcgBuYSAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAABhIAAAYSAAAAAAAAAAAAAAHUwAQAFAAmKAYSBhAmIQZRB8AWIgYyBmIGZAYQFhBGUCYgFnBAAAAAAAAGMEoASgCAAAAAAAAAAAagRqAmmAagEAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAFUAbAB0YEAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEGCAYkAAAGOAY0AAAGNAHUwAQAFAAmKAfAJhAmIQZRB8AWIgYyBmIGZAYQFhBGUCYgFnBAAAAAAAAGMEYEBgQAAAAAAAAAAAagRqAmmAagEAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

ADS:


Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAgQGCAoMDhASFBYYGhweICIkJjI:X4MB
<<< XIM4 END PASTE <<<

Explanation:
With a more linear curve, it translated much better with all weapons. I tried to counter recoil in my old configuration but I think it was a bit counter-intuitive. I forced a bit more sensitivity in here while keeping the overall sensitivity low. This gave the ADS truly amazing control and precision, beyond what I thought I could get on this game. In addition, when you flick at high speeds, it completely max out the speed to overcome when people are hopping over things, dropping down, or switching targets mid shooting.

HIP:


Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAQIDBAUGBwgJCgsMDQ4PEBESEzI:X4MB
<<< XIM4 END PASTE <<<

Explanation: The idea of this is to replicate "flicking the stick" whenever you pass a certain threshold depending on the sensitivity that is entered. It should have slow movement when barely moving the mouse, then ramps up rapidly at moderate speed and swiping. The ramp up happens at a moderate speed so you can maintain it with enough time needed to turn around, as well as flicking back and forth to avoid damage like you would with the controller. The Y/X Ratio is set to 0.5, this is a personal preference and you can change it to whatever you prefer.

1-Button 180 Turn: This is keybound to "J" in the complete configuration.
To change this, go to the "Turn" Profile > Expand "Keyboard" > Replace (Left) and (Down) with the keybind you would like > Then, go into "Buttons" > Replace L3 with the same button you did with (Left) and (Down).

Auto Sprint/Strafe: I've added auto sprint and strafing by just hitting the movement keys. To strafe, you hit "W, A, W, D" one at a time. If you press "W+A" you'll do a 90 degree turn. You may even notice it in the video, so be careful to press them one at a time.

If you have any questions or feedback, please feel free to ask and post!

HAVE FUN & ENJOY!


5
I'm trying to connect my Xim through the PC so I don't have to swap over my KB&M and I am having some trouble.

I've downloaded the Xim Manager on PC and can get it connected to my Xim4.
I've downloaded Sandhawc v1.5 (I tried v1.4 as well) but when I run it, it gets stuck and becomes unclickable (no buttons can be clicked and the window is stuck in the background, I have to downsize other windows to see it) and my Xim Manager tosses four error, with 3 being the same.

"The ordinal 4684 could not be located in dynamic link library C:\WINDOWS\system32\ssleay32.dll"
"The ordinal 4684 could not be located in dynamic link library C:\Program Files (x86)\Intel\iCLS Client\\ssleay32.dll"
"The ordinal 4684 could not be located in dynamic link library C:\WINDOWS\system32\ssleay32.dll"
"The ordinal 4684 could not be located in dynamic link library C:\WINDOWS\system32\ssleay32.dll"

I've checked those directories and the files are there. I downloaded OpenSSL just in case also.
My .Net Framework and DirectX is up to date.
I've tried reinstalling both Manager and SandhawC, I've confirmed they are both updated and current.
When first plugging up through the Belkin cable, it corrupted all my profiles (R.I.P.) It seems to corrupt the profiles if I connect it with the Belkin cable and the application hangs.
I've turned off my Anti-Virus and ran SandhawC as administrator but the problem still here. I am unsure what to do now, can anyone lend some advice?

I am running Windows 10 with Belkin Cable F5U279.

6
PREFACE
I started playing Paladins which lead me to do a quick search on configs and videos and there was not much that came up. Since this game has changed it's look mechanics many times and has many different options on how to set it up, I figured it would be a good idea to share my settings. I finally tried out competitive play last month and reached rank 12 overall Androxus on PS4 within 2 weeks of playing competitive (solo queuing). For someone who started playing with KB&M only a couple of months ago, I would say these settings work out pretty well! This configurations has mainly been played with Androxus, but it's useful for any class that need to quickly flip and turn around.

PREVIEW
Just a quick clip showing the flick turning with Androxus in a casual match.
This configuration has slow movement when barely moving the mouse and a rapid increase when flicking the mouse.


CONFIGURATION
Mouse Settings
Mouse: G502
DPI: 3250
Polling: 1000

In-Game Settings
X Axis Sensitivity: 200
Y Axis Sensitivity: 200
Turn Accel Mode: Classic
Turn Accel Strength: 10
Inner Dead Zone: Large
Outer Dead Zone: Minimum

HIP:


Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAIDBAUGBwgJCgsMDQ4PyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<

Explanation: Extra high sensitivity with extremely low ballisitcs that increment by .5, I use boost this way to compensate for the large deadzone and allows for the slow movement to be very precise and when flicking the mouse, the outer deadzone kicks in and instantly uses all the sensitivity and acceleration. I think 1.50 X/Y is a bit high if not using Androxus, I would use 1.20 with Maeve and other characters. The only reason I use 1.50 is to get even higher and compensate for the floating fall after dashing.

Editing Configuration: Changing the overall sensitivity is going to change when the deadzone kicks in. The lower the sensitivity, the less ballsitics "steps" are applied before 100 sensitivity one. If you lower the sensitivity, you must change the some of the last few ".5 steps" in the ballisitcs to 100, because it will change when the turn speed is applied. If you want to increase/lower your sensitivity without changing the flick turning, increase/lower the ballistics in an increment amount. At the moment it increments up from 0 in ".5" steps.

7
http://community.xim.tech/index.php?topic=69713.0

PREFACE
After playing The Division on the PC and coming back to console, I noticed a couple of things with the standard ST and custom STs that V3n0m and Sweet Evil have put out. I have tried all the configurations for this game and each one had its own strengths and weaknesses.

The Standard & V3n0m's Config: Works okay! I used V3n0m's for my healer build and it worked really well for precise movement and SMGs. But, when playing in PvP I had a couple of problems with these configurations.
The first is "Input lag", I believe this is from the Dead Zone. When you are aiming freely in the environment, it works nice. But once Aim Assist kicks in there's an aggressive "stuck-ness", with an AR it's impossible to control the recoil. In addition, this made it very hard to switch targets without "pop shotting" (going out of ADS, and back in ADS to trigger Aim Assist).

The second problem was "Desyncing". This happened when ADSing, rapidly moving the mouse back and forth when someone is strafing caused this strange effect when your mouse would keep going when you stopped moving it and the more it happened, the more your mouse would feel lagging behind. From all the posts about this, both of these have been mainly chalked up to the console's translation of the game. I've played with the controller, never had I had this effect. I believe this is due to the Dead Zone as well.

Sweet Evil's Config: I basically gave up trying to use KB&M with The Division in PvP until I saw Sweet Evil's configuration the other day. His config fixed both of the problems I was having with the default and V3nom's config. Setting the Dead Zone to 0 allowed me to control recoil and when rapidly moving the mouse, I didn't have the syncing issues. But, there were horrible "Jitters" when trying to move my mouse in small movements. It would move only in snapping "right angles" at slower speeds which killed the precision for me. In addition, this configuration still had that "stuck-ness" aim assist feel where mouse movement felt extremely inconsistent, you couldn't track a running target or switch targets mid-clip.

Well, after being intimidated by the ballistics ever since I've purchased the Xim... I decided that I wanted to try to create a custom configuration. I read up on RML's Advanced Settings "How To" Guides, I took a look at his curves for the anti-aim assist to get an idea of what it all means (THANK YOU, RML!). Then, I played around for hours trying to create a more 1:1 config.

PREVIEW

I've included two videos.
The first one is just chopped clips from a couple of solo games and the second is an entire solo Last Stand match to showcase how the settings work in entirety.
I wanted to point out a couple of things in the chopped up clips, showing what this configuration can do. Forewarning, I've only started playing shooter games on KB&M this year- only some months ago. My aim does not justify this configuration!


0:50-0:53 Shows the run tracking ability of this config, notice how the enemy player runs passed my ally and a car, yet I didn't have to change the pace of my mouse. This consistency allows for a lot more precision.
1:20-1:26 Shows me unloading an entire clip of my LWM4 with the targeting moving in and out of cover object and retaining stability the entire time.
1:38-1:42, 3:01-3:20 Shows enough responsiveness to track the roll, then target swap halfway through the clip.
4:07-4:28 Shows precision ability in small openings, headshot tracking moving target.
4:36-4:39 Shows Micro-movement of aiming at an npc behind cover.


CONFIGURATION
Mouse: G502
DPI: 3250
Polling: 1000

In-Game Settings
Sensitivity: 100
ADS Sens: 100
Dead Zone: 0

ADS:


Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABo4UF9vfIyetMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<

Explanation: These settings are a bit in unconventional. This is to overcome the varying recoil and stuck-ness in the AA. I originally messed with the X/Y ratio to create a easier more consistent recoil pattern but it made the aiming very inconsistent where it would aim high/low off target and then aim slowly when on target.
The ADS is configured to a slower sensitivity, starts at 0 and then ramps up to 13, 28, 40. The 0 is set to keep a non-jittery movement at absolute minimum speeds. The 13 was my sweet spot for countering recoil. this is the first half of the clips. The 28 helped counter the recoil for the second half. The 40 jump allows for the "responsiveness", for changing targets mid clip or needing to pull down further mid clip when a target is going down steps or hopping over something.
The rest is an incremental increase of 7 sensitivity to allow for a quicker response than the overall lower sensitivity setting, this is to keep the aim slow when barely moving, but ramp up speed the more it's moved across for tracking running targets.

HIP:


Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyRlpugpagoKCgoKCgoKCg:X4MB
<<< XIM4 END PASTE <<<

Explanation: This configuration is quite simple, it's a bit higher sensitivity. Allows for linear hip-firing and ramps up highly for when I'm moving my mouse across for turning. The end cuts off to "ride the turn limit" and works beautifully for 90 degree swipes. I've set the X/Y at .50 to keep my aim centered when moving around rapidly and quickly scoping in. What this does is make my X axis (turning) move twice as fast as my Y axis (looking up and down).

HAVE FUN & ENJOY!

Pages: [1]