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Beta / A brief mathematical description of steady aim?
« on: 12:00 AM - 06/02/17 »
I would like to know what steady aim actually does and how it works, I'm not sure what language the devs use to program XIM but would it be possible to get a brief description?
I assume it takes the input of the mouse and performs some sort of timed average in order to retain some sort of momentum.
I'd just like to figure out for myself in what situations or games it would be beneficial ie. games with higher max turn speeds, heavy aim assist or even how different polling rates and dpi affect it.
I assume it takes the input of the mouse and performs some sort of timed average in order to retain some sort of momentum.
I'd just like to figure out for myself in what situations or games it would be beneficial ie. games with higher max turn speeds, heavy aim assist or even how different polling rates and dpi affect it.