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Messages - jackel1060

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I thought this YouTuber did a reasonable analysis about the topic:

"Mouse adapters exist not to give an advantage, but to give comfort..."
"No more of an advantage than a Scuf controller with Kontrol Freeks."

I also don't see anything changing despite Blizzard's statement:
- Game devs have no way of reliably detecting keyboard/mouse users.
- XIM4 is compliant with the console's terms & conditions, so Blizzard doesn't have a basis to ban such compliant devices.
- Sony and Microsoft are going the other way. Sony is embracing and licensing keyboard/mouse adapters, and Microsoft is trying to see Xbox & PC platforms merge (Play Anywhere, cross platform play like Gears of War 4).
- It's ultimately up to the console makers (Sony & Microsoft) to change this, and these would be major changes (legal changes to terms & conditions, plus technical changes that would detect and prohibit such devices from working).

Beta / Re: XIM4 Firmware 20161127
« on: 06:41 PM - 12/28/16 »
Just checked and yes, it does indeed only happen when the controller is hot plugged. If the controller is left in, no issues with the keyboard & mouse being hot plugged (or in my case, using a USB switch). Feel free to disregard this report as it's not a functional bug.

If you're curious:
Mouse = Logitech G303
Keyboard= Microsoft Sidewinder X6 (oh yes, a classic)


Beta / Re: XIM4 Firmware 20161127
« on: 12:42 PM - 12/28/16 »
One thing I've found with the new firmware 20161127 is that hot plugging attached devices (keyboard, mouse and controller) seems to not work reliably. The scenario:

1) XIM4 boots and sees all the attached devices, and all devices work fine
2) If I then unplug and re-plug a device, the device logo will properly disappear and reappear on the XIM Manager app. However, the device is not responsive. The controller will work by holding down the Xbox button, which seems to wake it up. But keyboard & mouse will are not responsive.
3) If I hot plug the XIM4 and force it to cold boot, it then recognizes all devices.

Support / Re: [Q/A] Xbox one controller fault
« on: 12:31 PM - 12/28/16 »
I was having a similar issue where the Xbox One controller (both original and One S version) would only connect if the XIM4 was cold booting, but would fail to connect when hot plugged when the XIM4 was already on. The fix was to simply press and hold the Xbox button on the controller, which wakes it up, and will then properly connect to the XIM4.

XIM 4 Discussions / Xbox Wireless for XIM
« on: 10:53 AM - 08/17/16 »
Looks like Microsoft is licensing their proprietary wireless protocol used by the Xbox One controller:

This does not mean they are opening up the wireless protocol publicly and for free, but that they are merely licensing it (still as a proprietary spec, potentially with a fee) to select partners for the purpose of eliminating the USB dongle.

Assuming that the XIM was able to reasonably obtain this license, would this enable the XIM to interface with the Xbox controller fully wireless?  I can see the USB connection from the XIM to the console going wireless, but not sure about interface between the XIM and the controller.  Anyway, if it could enable full wireless controller use, could be a good future feature to add.

Game Support / Re: Halo5 Config?
« on: 11:37 AM - 10/27/15 »
Yep, turned up the sensitivity to the point where almost all my movements are hitting max turn speeds, and only very slow mouse movements do not max out. I've been playing around with adding boost in the Advanced Mouse settings to see if that helps. There is no way we'll be able to do a 180 turn in a single mouse swipe (which may have been the case for all Halo games, I guess I've gotten spoiled by playing Destiny).

Game Support / Re: Halo5 Config?
« on: 10:46 AM - 10/27/15 »
+1 on using the Destiny ST. The max turn speed of Halo 5 is very low, so I'm pinning max all the time.

Hardware Compatibility / Re: Corsair K65 RGB
« on: 02:02 PM - 10/22/15 »
As per the instructions from Corsair regarding the 2 USB connectors on the K65 RGB:

Connecting via USB 3.0: Use one connector (the one with the keyboard icon) when connecting via USB 3.0
Connecting via USB 2.0: Use both connectors when using USB 2.0. Important Note: Plug in the connector with the two arrows icon first, and the connector with the keyboard icon second.

I assume this is due to the lower power available in USB 2.0 hosts, while USB 3.0 provides adequate power.


When this keyboard is plugged into the XIM4, is the available power from the XIM4 limited to the power limits of the USB 2.0 spec, or can it provide more power since the XBox One's USB 3.0 ports can provide more power? 

I've been using this keyboard and only plugging in one USB connector, and it's been working fine.

Beta / Re: XIM4 Firmware 20150816 (Feedback)
« on: 05:02 PM - 09/07/15 »
What headset and chat adapter are you using? Did you experience this in the last build you were using?

I'm using the original XBox One controller and headset adapater, along with an Astro MixAmp.  I noticed this only with the latest build- prior build was solid and had no chat issues.

Beta / Re: XIM4 Firmware 20150816 (Feedback)
« on: 04:24 PM - 09/07/15 »
I'm getting the robotic voice occasionally with chat.  Anyone else hearing this?

Tutorials / Re: Can Confirm Corsair K65RGB works with Xim4
« on: 03:10 PM - 08/28/15 »
+1 confirming that the Corsair K65 RGB does indeed work with the XIM4. This was validated by ~3 hours continuous gameplay. I could only get my K65 RGB keyboard to work in the BIOS mode, much like the older Corsair K-series mechanical keyboards.

I first ran the Corsair CUE desktop software, which immediate applied a firmware update upon launch.  I haven't played with any custom lighting settings to see if they are stored in keyboard memory vs. requiring a PC running the CUE software.  But when running with XIM4, the default lighting (all keys red, except WASD and arrow keys set with white) sticks, and the brightness toggle button works.

Hopefully this means that this keyboard can be moved off the "Known Not Working" list and into the "Known Working" list.

Tutorials / Re: Can Confirm Corsair K65RGB works with Xim4
« on: 10:53 PM - 08/26/15 »
Did you have to put the keyboard into BIOS mode to get it to work with XIM4 as well?  That has been the requirement for the non-RGB Corsair mechanical keyboards like the K70.  I've been on the sidelines waiting for the  K65 RGB firmware to work with XIM4!

lets be honest guys, everyone in here would still continue gaming with a XIM4 just to get a bit of aim assist into the mouse movements ;P

I have to admit that I might be one of these who has become "spoiled" by the aim assist on console. I bought Black Ops 2 on PC recently, and found myself having a really hard time with aiming. Oh no, my mouse skills have atrophied!  :O

I have a Windows Media PC and XBox One in my living room, and I find that using a keyboard/mouse (wireless Logitech K400) is quite inconvenient. But I'll still plug the K400 into the Xbox One for things like entering login credentials for apps or writing a message. My view is that they are adding this because (1) it's easy to do, (2) it gives developers more possibilities for their apps.  Who knows- maybe they are thinking of positioning the XBox One has an easy to use gaming PC in the future? I think consoles have flourished with the masses in part due to ease of use and low cost compared to PC gaming. Most consumers aren't willing to spend $1000+ for a gaming rig (not to mention graphics card upgrades), figure out how to fix driver issues, or dive into the game's video settings to optimize detail and frame rates.

I agree that traditional controller gamers in FPS games will revolt violently if they are put up against  keyboard/mouse players with native support. XIM will live on!

I'm a bit nervous about the performance of the Xbox 360 games played on the Xbox One. I was at the Microsoft E3 press briefing event, and the demo of Mass Effect was running at a noticeably low frame rate (looked like 15-20 fps).  During a Q&A session at E3, a Microsoft GM confirmed that they are using an emulator to achieve this backwards compatibility.  If you ever played Halo 2 on the Xbox 360, you may recall that it was not a great experience as it was also an emulation.  I hate to yuck the yum, but I'm not holding my breath that my 360 games will be a "native" experience on the XBox One.


I found details about the latest Corsair firmware and software, which indicates that the new firmware does apply to multiple RGB keyboard models:

Corsair Utility Engine rev 1.5.108 release notes:

Thread with release notes for all Corsair Utility Engine versions

The vast majority of the feedback on the Corsair forum is that it fixed a few known critical bugs. I'll try to pick up the K65 RGB this week and test over the weekend.

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