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Messages - mcdonamw

Pages: [1] 2 3 ... 65
1
Game Support / Re: Modern Warfare Turn Cap
« on: 08:13 PM - 11/08/19 »
I put in over 4 hours of gaming with the 2x ST last night.  The more I played the more I didn't notice the issue as much.  I changed my ads delay from 360 to 1000ms and it does seem to smooth it out a little bit. 

Funny you say that. I was going crazy trying to find an ADS delay that felt good and also ended up on 1000ms. It's so bizarre that there is such a difference between the hip and ADS sensitivities. Felt crazy different in the v1 ST too.

2
I've done numerous hard resets but haven't checked the port, though I think the port works fine as my other controller works fine.  It's just the Scorpio controller.

3
Game Support / Re: WHILE WE WAIT: The Outerworlds
« on: 06:16 PM - 10/28/19 »
Like with MW, the Apex Legends ST feels pretty @#$% good (2.0 y/x).  I think I like that better than PUBG, fwiw.
Common sync?

I use this one config for both MW and Outer Worlds.  Unfortunately I have to modify it a bit between each but I found that with my base MW config:  HIP 9 sense, Default sync, ADS 14 sense, Default Sync, the only thing I need to change for Outer Worlds is to change HIP to use Common Sync.  Everything else stays the same and it feels awesome.

4
Game Support / Re: MW acceleration when ads
« on: 06:10 PM - 10/28/19 »
Try disabling the smooth aim transition and/or setting the delay to a much higher value.  With smooth aim and a setting of 224 the transition doesn't wait until 224 ms, it actually kicks in earlier and gradually ramps up.  That alone may still be affecting you negatively.

5
Game Support / Re: WHILE WE WAIT: The Outerworlds
« on: 04:17 PM - 10/27/19 »
Like with MW, the Apex Legends ST feels pretty @#$% good (2.0 y/x).  I think I like that better than PUBG, fwiw.

6
I've been using Apex Legends ST, with 2.0 y/x ratio for both hip and ads and with dynamic and precision AA in game.  Hip could feel better as it can feel a bit tight, but no issues with ADS.  It feels pretty @#$% good to me.  FWIW.

7
Game Support / Re: Best ST for COD:Modern Warfare
« on: 02:04 PM - 10/27/19 »
I stand by the APEX Legends ST as feeling @#$% good, just need a 2.0 Y/X for both hip and ADS.  I'm also using Dynamic and precision AA in game.  Haven't had any issues with quick turns or precision shooting.

8
So it looks to be an issue only with my original Project Scorpio controller, which for some reason has a completely different firmware version than another Xbox controller I have.  That firmware update must have borked something.  Ugh.  I can't use the other controller because it doesn't have a 3.5mm headphone jack (requires the chat puck).

9
So normally when I turn on the Xbox, the Apex powers up like normal and the controller automatically turns on.  All of a sudden the controller no longer turns on automatically.  I have to manually turn it on, but worse, the Apex will not send any input until I first perform some level of input on the controller itself.

If after everything is powered on and working, if I unplug the cable from the controller, as expected, it powers off (I don't use a battery).  If I plug it back in, again it powers on but no input is accepted from my KB until I first hit a button, stick, or dpad on the controller.  HOWEVER, if I hold the Xbox Guide button down and power off the controller that way, then power it back on, Apex input is recognized immediately without having to hit anything on the controller.

This is very bizarre.

I just signed up for the Xbox preview program and updated the xbox and my controller firmware was also updated so I fairly sure it has something to do with one or both of those things.  I'm wondering if this is a known issue or if anyone else has this problem?  It's so annoying.

10
Game Support / Re: Best ST for COD:Modern Warfare
« on: 09:58 PM - 10/24/19 »
Well it felt good in private lobby but for some reason feels slower than I wanted in Multiplayer so had to increase sensitivity a bit for my liking but still feels good.

11
Game Support / Re: Best ST for COD:Modern Warfare
« on: 09:39 PM - 10/24/19 »
Just started playing around but Apex Legends ST, with 2.0 Y/X ratio for both hip/ads feels good for a start.  I'm at 12k dpi and 8/15 hip/ads sensitivity and default sync.

12
Game Support / Re: Destiny 2: Advanced Setup (20190630)
« on: 06:06 PM - 06/30/19 »
Stupid question, but why the mouse at 1000 Mhz but Apex at 500?

13
Game Support / Re: Destiny 2: Advanced Setup (20181210)
« on: 07:14 PM - 06/24/19 »
Unfortunately there are issues with copy/paste and the new beta firmware. Iíll update once itís fixed.

Why is this even an issue?  Why can new firmware be installed while maintaining existing configs, but configs cannot be copied/pasted between versions?

15
So, I'm probably one of very few, but I'm finding myself wanting multiple activation buttons, just like we have multiple deactivation buttons.  Here's why.

In some games, when navigating things like menus or maps, they use the left thumbstick to navigate the cursor as if it were a mouse.  I like to change this to right stick so I can use my actual mouse (as I would on PC).  As such I have a config (called Menu) set up with a single activation button of "=".

Now, in Destiny 2, I have a custom secondary button mapping to trigger the quick map ("-" bound to both Back and Menu buttons on the controller).

Right now, when I open the map, I hit "-" and afterwards I have to hit "=" to get my ability to navigate using my mouse.  I know I can bind th "-" key to also be the activation of the Menu config, but I lose the ability to just trigger the menu config whenever I want it for other things, for example when I hit the actual menu button on the controller and I want to use my mouse there as well.

Basically I'd like to be able to switch to my Menu config for a number of reasons, all of which are bound to different buttons already.  It would be really nice to have this feature.


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