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Messages - OBsIV

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1
I dont know if this has been asked but what is the battery life like on this thing?

Hey glenn, it's mentioned on the blog post, but, it's around 10 hours. This was measured under full load so I'd expect it to be more than that in typical usage cases.

2
Thanks for testing that. I wonder if flighting games simply still allow PS4 specialty controllers. Do you have a specialty controller you can see if works in Guilty Gear Strive?

3
Interesting. I wonder how it auto-detects reliably.

4
Xbox One controller? Are you sure you have it in the right mode?

5
XIM NEXUS Discussions / Re: XIM NEXUS FAQ
« on: Today at 02:03 PM »
Does XIM NEXUS motion aim work for driving games and flying simulators?

No, not yet. :)

I wanted to do this for launch but couldn't make it happen. But, this is something I really want to get in at some point post-launch. I'm going to look to the community for feedback on the best way to map this.

Another area I'm going to look for feedback from the community is emulating a Bluetooth mouse and keyboard using XIM NEXUS. This will, of course, make it so that you can use XIM NEXUS in PC games that don't support controllers. But, one byproduct of it is that you could use it to game on PlayStation 4 (and 5) in games that support mouse input. I'm not sure if this is a feature that our community members will want, but, I wanted to mention it so we could discuss.

6
XIM NEXUS Discussions / Re: XIM NEXUS FAQ
« on: Today at 01:53 PM »
How does the wireless adapter and console authentication controller work?

As mentioned in the reveal, the wireless adapter is only needed if you are gaming on Xbox Series, Xbox One, or PS4. As all the input experience "heavy lifting" is done on the controller itself, the wireless adapter's job is to simply forward the translated controller state to the console and send audio back. Just like past XIM products, a genuine first party console controller must be plugged into the wireless adapter at all times.

There is a picture of the wireless adapter below. If you are know about our products, it may look familiar to you. It was designed to look like it's related to XIM APEX. From the outside it does, but, on the inside it's completely different (much lower power with a much more simple purpose). Notice on the side of the adapter there is a USB C connector. This is where the console controller is plugged in. XIM NEXUS comes with all the cables you'll need.

The wireless adapter isn't needed for PC since you can pair your XIM NEXUS controller directly to it. But, if you'd like, you can use the wireless adapter if your PC doesn't have Bluetooth (or if your PC's integrated Bluetooth radio doesn't perform well). In this scenario, no console controller is plugged into the adapter.

Based on community feedback, we may decide to sell a version on XIM NEXUS that doesn't include the wireless adapter at lower cost.

7
XIM NEXUS Discussions / XIM NEXUS FAQ
« on: Today at 01:34 PM »
Hey everyone, thanks for all the comments and support since the announcement! A lot of of great questions and I'd like to address some of them here.

Why didn't you base this off of existing controllers with integrated motion sensors (like DualShock4 and Switch Pro controllers)?

When researching what direction to go hardware-wise for XIM NEXUS, I did build proof-of-concepts using both DS4 and Switch Pro controllers. What I found was that if I were to base things on this hardware the quality of the experience would never be able to exceed the current performance ceiling that it's at today. I needed direct access and control of all sensors in the system (motion and analog -- i.e. sticks and triggers). And, I needed to choose all the hardware used in the embedded system. This is why XIM NEXUS will likely be the most computationally powerful controller you'll ever own. It's running everything right on the controller so that input translation timing and synchronization is perfect (just like XIM APEX). The requirements for precision motion aim is the same as mouse aim. Sending batched IMU (sensor) samples down a wireless link that suffers from timing variances (and drops) for processing on a remote dongle/PC is what happens with today's solutions. You will feel this non-uniformity in your aim.

In addition to lack of perfect timing and synchronization, existing motion enabled controllers have low stick and trigger resolution with no control over analog sensor deadzone and noise suppression behavior. XIM NEXUS gives you (if you want) complete access to it's auto-calibration results. This means you can push the ranges of the sticks and triggers to the absolute limit. Existing controllers are really conservative concerning these limits (to avoid things like stick drift). XIM NEXUS' auto-calibration is also conservative. But, you don't have to be if you don't want to. I'm not aware of any other controller that offers this.

Of course, another big benefit of not using existing controllers is that the controller can be ergonomically crafted to work best for motion. A big part of this on XIM NEXUS is the back buttons. They are positioned strategically for this purpose and are light to press as to not disrupt your grip as you aim with motion. The weight of the controller and it's center of gravity are specifically designed for motion control. Even the positioning of the motion sensor inside the controller is placed centered to how your grip pivots.

Future supported platforms is another area that is important. I didn't want to limit XIM NEXUS to only the platforms it is supporting at launch. It may make sense one day to support Switch or Mobile gaming. In addition, we may decide that we want to sell a version of XIM NEXUS that doesn't come with the wireless adapter just for PC to bring the cost down. Having everything running on the controller (without the need for a wireless adapter in all cases) gives us this flexibility.

I definitely considered going the route of building a product based on DS4 and Switch Pro since it would have been a much easier and cheaper solution. But, in the end, they would have limited the product in the experiences it could produce and also how it could grow in the future.

8
Thanks for trying this out for us facade.

9
XIM NEXUS Discussions / Introducing XIM NEXUS!
« on: 10:40 PM - 09/16/21 »
Fellow XIM gamers, if you follow the forum, you'll know that I'm always interested in enabling new ways to game from your couch in the living room (something all controller users take for granted).

How time flies! It’s been almost a decade since I made this statement in the Development Blog while we were shipping XIM3. If you are just learning about the XIM project, you’ll find XIM products (most recently XIM APEX) are the quality standard for mouse and keyboard adapters on consoles. What sets XIM apart from all others in this space is the advanced technology behind it. Our proprietary Smart Translator system understands the unique and complex aiming characteristics of the shooters you play. Smart Translators are built using Computer Vision and Machine Learning systems that produce results where your mouse aim is consistently accurate despite games’ design around thumbstick aim.

The problem I’ve always been eager to solve is how to combine the accuracy and speed of mouse aim with the convenience, portability, and simplicity of controllers. You may have heard of or seen the concept of “gyro aim” in some Nintendo titles and also the Steam Controller. Up to this point, the idea has generally been pretty niche. It wasn’t until I tried it the first time through Steam that I realized what potential it had. Even though my experience wasn't great, I knew that if it could be improved through the combination of hardware and software innovation that it could be exceptional. I also knew that XIM, given all the technology built behind it, was in the unique position to make this a reality.

The first thing people typically think about when hearing “motion control” is the image of people flailing their arms around like in Wii Sports. During the development process, it was clear that the experience could never be that way to succeed. Rather, subtle movement that is used to constantly correct your thumbstick aim to beat your opponent while doing so comfortably without fatigue was the requirement. It would be used by anyone that wanted to aim better and faster over a regular controller (especially competitively online). It would leverage the same Smart Translation technology of all its XIM predecessors.

I’m very proud announce our next upcoming product: XIM NEXUS !


The XIM NEXUS Motion Controller is the result of decades of software and hardware expertise that produced a device that we are thrilled to be able to share with you. Its patented design was crafted around the sole purpose of making the user faster and more accurate in the shooters they play. It is for veteran and new controller gamers alike.



Features include:
  • Powerful embedded system that runs everything natively on-controller (avoids sending time-critical sensor data wirelessly at lower rates to a dongle)
  • Motion Aim uses the same high precision Smart Translator system as XIM’s console mouse adapters
  • Advanced Motion Engine is configurable with minimal motion aim settings and includes presets that suits most users
  • Thumbstick aim can be configured to use Native game or user Custom Aim Curve behavior
  • True Aim Curves that respond as designed (unlike today's console controllers with custom aim curves that just place them on top of the game’s existing aim behavior resulting in unpredictable response)
  • XIM NEXUS Manager app (available on Android, iOS and PC) used to configure all aspects of the controller
  • 24 mappable buttons
  • 4 back buttons that are positioned to support motion aim and a consistent stable grip
  • Flexible trigger mapping for assigning actions to different pull positions on a single trigger
  • Modifiable sensor calibration that can be utilized by power users to push the controller’s hardware to the limit
  • Wireless audio and microphone via integrated headphone jack
  • Around 10 hours of battery life (embedded rechargeable battery)
  • Presents itself as a standard Bluetooth controller
  • Supports Xbox Series X|S, Xbox One, and PlayStation 4 using included wireless adapter (requires native console controller plugged into adapter)
  • PC support (wireless adapter optional if PC doesn’t have Bluetooth)
  • Spectator Mode for game video/streaming production that includes 3D realtime controller and reticle visualizations
XIM has and always will be a community-driven project. The reason we are here is because of the dedication of our community of gamers whose feedback has pushed this project and the technology behind it to where it is today. I wanted to give extra thanks to antithesis, LITHE, and Od1n – our earliest Alpha Testers who have been testing and providing feedback since the beginning of XIM NEXUS’ development.

Od1n also runs XIM Central where he provides all sorts of information and tips about everything XIM (now including XIM NEXUS). Make sure to check it out. Here is one his excellent videos where he compares performance of aiming with XIM NEXUS Motion vs Mouse vs Thumbstick:


Concerning status of the project, we are on the verge of starting production of our initial batch and will be providing updates (such as exact dates, price, etc.) in the near future. It is our plan to release before the end of the year.

On behalf of BitWelder and myself (OBsIV), thank you and we are looking forward to bringing you this new product that we’ve worked so hard on!
 

10
After you have it working, can you also plug it into a Windows PC and run the tool: http://cloud.xim.tech/Debug/usbview.exe

Then let us know what is says for that device?

That would be really helpful.

11
Yes, you just need to press it against the screws. There are 2 ground pins so you can just make 2 Us and press against those screws.

12
Use a paper clip

13
Beta / Re: PS5 unsupported games list
« on: 07:09 PM - 09/16/21 »
This is a decision by Sony that games will only be playable using the DS5 on their console. I assume that won't change -- even if it means blocking out all gamers with disabilities out there.

14
Beta / Re: PS5 unsupported games list
« on: 06:49 PM - 09/16/21 »
If you are disabled and require other ways to game on consoles, then PS5 is the worst console you can have if you have any disability.

15
Yes if you have some wires, just connect those pins to ground.

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