Windows gives me a "xEmulate has stopped working" error when I try to run it. Selecting ether choice; Check for solution or close program does nothing.
I uninstalled xEmulate and reinstalled. Even uninstalled XNA redistribute downloaded new version from microsoft and still nothing.
Any help out there?
I had a few problems using DirectInput joysticks when I was testing things, and the error was similar to the one you pasted above.
I have just uploaded a new version which may fix the problem.
Edit: Added a few more things too...
*Updated 21/01
- Added Joystick passthrough support - First detected Joystick only
- X & Y Axis, the first 24 buttons and POV Hat passed directly to XIM3
- Buttons 25-36 are mapped digitally (assuming a deadzone value of +/- 16500) for the following Axis:
Z-Axis, X,Y,Z-Axis Rotation,Sliders 1&2 (U and V-Axis)
- Added bind support for holding specific analog values (e.g. bind x +leftstickx 28000;wait 200;-leftstickx;) etc..
- "echo beep" now makes a beep sound -- useful if you are toggling configs and cannot see the screen

I don't actually have a joystick to test any of this with, so if things behave strangely or do not work at all then please let me know!