XIM Community

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gunit2004

Pages: [1] 2 3 ... 85
1
Game Support / Re: Post your Overwatch Settings
« on: 09:08 PM - 09/21/17 »
Has anyone else noticed their aim randomly move away on it's own in a different direction? or is my mouse just messing up? lol

It's aim assist and it was happening before this patch as well. Not sure why people are realizing it even more now? Maybe they made it stronger.

Regardless, I don't really care what they do to console Overwatch anymore. I'm off to PC, it's a billion times better experience than console.

2
Just wanted to report that the Roccat Kone Pure Owl-Eye mouse is compatible.

Btw, this is a great lightweight mouse with top notch sensor  ;D

3
I think you're misunderstanding. XIM4 has no more "input lag" than a regular controller does.

4
Hardware Compatibility / Re: Razer Baslisk and 3389 Sensor
« on: 11:58 PM - 09/06/17 »
Thank you for the response. I'll give 1800 and mouse tuning a try. 

For some reason the basilisk saves everything except RGB profiles, so hopefully it will save the mouse tuning.

Did you download Synapse 3 Beta? It allows you to save everything to a profile it seems like.

5
Hardware Compatibility / Re: Razer Baslisk and 3389 Sensor
« on: 10:26 PM - 09/06/17 »
The sensor has smoothing after 1800 dpi. I have a Lancehead and used it at 1800 dpi and it felt great with XIM. After a while the shape/weight just wasn't very good so I switched to a G Pro and now I am using the Roccat Kone Pure Owl-Eye which is awesome.

Oh, and also I found using the surface calibration actually made my aim better as well.

6
Game Support / Re: Post your Overwatch Settings
« on: 10:18 PM - 09/04/17 »
I feel the complete oposite a few months ago i changed to linear to give it a go i loved it felt tones more like pc however it was slightly off thats the only way i can describe it. Recently i decided i would try expo again and yes it does feel more well rounded but the aim feels so unatural and feels literally like your mouse is a joystick obviously it provides better precision but the reason i bought xim is to make it feel like pc thats why i prefer linear. Imo expo requires higher aim assist and aim assist window and i am fully aware it still takes precision and good aim to use expo but it feels like the game does at least a third of the aim for me. This is just my opinion if anyone feels differently after trying both id love to know why i am always looking for the best settings possible as i am sure everyone is

When I tried Expo ramp again a couple days back it was the exact same thing for me. I found I had to increase aim assist window whereas on Linear I use a very small amount (1-4). Expo to me is exactly like you said, you are letting the games aim assist do all the work and just pointing in their general direction  :P

7
Game Support / Re: OVERWATCH Linear Fix
« on: 07:03 PM - 09/03/17 »
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator, punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.








8
So I saw this and wanted to try it out quick. I have family visiting and didn't really get to spend time with it but I tried Linear with 0 Aim Ease on the official ST and all of a sudden it's working normal. So odd. maybe it's Xbox only. Will test tomorrow when I have time but one of you might be able to do it quicker.

I tried it just now. Doesn't work properly as usual so you might not have been on Linear Ramp?

9
Game Support / Re: OVERWATCH Linear Fix
« on: 10:24 PM - 09/02/17 »
I went back and tried out Expo Ramp setup just for old times sake yesterday and tried to really spend time with it and find a good sensitivity. I found I had to raise aim assist window to about 15 (from the 4 that I use with Linear) which is interesting. Using Linear with anything above 5 feels awful to me (bubble around enemy's feels super hard to break through).

Anyways, I found a comfortable setup with the Expo Ramp and still couldn't perform as well as I could with the Linear setup. All of a sudden I was missing shots that I normally would hit. For example as McCree, I was finding it super difficult to land the headshot on a Tracer after stunning her, something that I find so easy to do on Linear. Tracking a Genji that is flying all over the top of my head felt really sluggish on Expo for some reason. Not sure why Expo feels more sluggish than Linear to me.

Just going to stick with what I like best. Linear Ramp with a straight 12 curve. I saw some people criticizing Linear for using curves (or boost) but in the setups that I do, any curve or boost is strictly to overcome the deadzone issue and nothing more. My goal is a 1:1 setup which I feel like I have.

10
I had to start over so it will be a while before I know that. The Smart Translator already provides linear movement using Exponential Ramp so technically there is no reason to use Linear Ramp but I don't mind comparing the two now that Linear Ramp is usable.

why is linear now usable?  and please do because you have to admit the cult following that linear has gained is abnormal. i think expo is great but who doesnt like better?

I think with the introduction of Aim Ease, while deadzones are still broken and unfixed by Blizzard, Aim Ease at least allows for smoother micro movements. That was the main downfall of Linear Ramp, with micro movements not feeling the best. But if you are able to look past that hump, everything else about Linear Ramp feels so much better than Expo Ramp. Even though the official Overwatch ST is supposed to make Expo "linear", I still never could go back to it after using Linear.

I hope an official ST release would be able to somehow take advantage of Aim Ease and fix micromovements while using Linear Ramp. If not, we Linear Ramp users will probably just stick with using the Console Controller Crossover ST.
Using Overwatch ST w/ Linear Ramp & Aim Ease itself FIXES the jumpy Aim of Linear w/o needing a Cross Game Profile or a Ballistics Curve. Im using Default everything including Overwatch ST & Ballistics. Linear is good stuff now & playable.

What value of Ease In are you using with Linear Ramp?
75~100

Oh okay. Linear Ramp with that much Aim Ease is essentially just Expo Ramp again. Perhaps an even stronger Expo Ramp.

11
I had to start over so it will be a while before I know that. The Smart Translator already provides linear movement using Exponential Ramp so technically there is no reason to use Linear Ramp but I don't mind comparing the two now that Linear Ramp is usable.

why is linear now usable?  and please do because you have to admit the cult following that linear has gained is abnormal. i think expo is great but who doesnt like better?

I think with the introduction of Aim Ease, while deadzones are still broken and unfixed by Blizzard, Aim Ease at least allows for smoother micro movements. That was the main downfall of Linear Ramp, with micro movements not feeling the best. But if you are able to look past that hump, everything else about Linear Ramp feels so much better than Expo Ramp. Even though the official Overwatch ST is supposed to make Expo "linear", I still never could go back to it after using Linear.

I hope an official ST release would be able to somehow take advantage of Aim Ease and fix micromovements while using Linear Ramp. If not, we Linear Ramp users will probably just stick with using the Console Controller Crossover ST.
Using Overwatch ST w/ Linear Ramp & Aim Ease itself FIXES the jumpy Aim of Linear w/o needing a Cross Game Profile or a Ballistics Curve. Im using Default everything including Overwatch ST & Ballistics. Linear is good stuff now & playable.

What value of Ease In are you using with Linear Ramp?

12
Game Support / Re: OVERWATCH Linear Fix
« on: 06:09 PM - 08/31/17 »
hey guys competitive is going to be in about 1 hour, can someone please post their settings, would really help the anxiety im having right now lmfao i heard lower dpi in g502 will make it more responsive, if so what settings would be good with 2k dpi.

Keep your same settings and use a DPI calculator like below to just calculate your new sensitivity (if you lowered your DPI from say 12K to 2K:

http://www.csgosetup.com/dpi-calculator/

13
Game Support / Re: OVERWATCH Linear Fix
« on: 03:45 PM - 08/31/17 »
Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.

When you make Console Controller Crossover be without a curve and without boost your slow mouse movements do not register, we established that long ago.

Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?

If there is such a point then up to maybe 10-15 I am expecting Console Controller Crossover may still work and give the illusion of linear acceleration but if the point is closer to 50 then there is no use, better to go use real 50 equivalent Exponential Ramp which has official ST made for it.

No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.

After testing Ease In thoroughly yesterday, it pretty much seems like a dud. Mist posted his findings in another thread. All that Aim Ease In manages to do is make things feel sluggish and introduces many problems with the Y-axis (which is why Y/X ratio had to be boosted further).

It seems Ease In was a response to those complaining that Linear Ramp starts way too fast.... therefore Ease In slows down initial aim speed considerably with a custom curve. For those of us already used to Linear Ramp being the way it is, Ease In is not very helpful IMO.

14
Game Support / Re: Post your Overwatch Settings
« on: 03:30 PM - 08/31/17 »
I believe when people post videos to show the quality of settings or a curve, they should post a video of real (preferably competitive play gameplay).

Practice range proves absolutely nothing IMO. It can give you an indication that a curve or settings might work decently but other than that, only real competitive gameplay will test it properly. Training bots are either standing still or follow a very simple pattern and their head hitboxes are 100x the regular size, designed so that they are easier to hit.

Quick play against a bunch of random people who are running around barely paying attention to you is also not the greatest video to prove how good a setting is... just saying.

This is not to put down anyone's video or settings or anything like that, I'm just trying to say that practice range means nothing.

I've tried settings in practice range that feel insanely good and constant sextuple kills without missing shots, but taking that into real competitive play, you feel the complete opposite.

15
Game Support / Re: OVERWATCH Linear Fix
« on: 07:27 PM - 08/30/17 »
Just dropping some feedback regarding Aim Ease option.

I had a hunch (and it was confirmed by Mist) that vertical movement was being slowed down when increasing Aim Ease value.

After doing some playing around, I have come up with a value that you should be increasing your Y/X ratio (this is just eyeballing it, I don't have any special tools to come up with a exact calculation, but I feel I am pretty close).

Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.

So by default, most of us are on 1.50 using the regular Linear setup. If you set Aim Ease to 1, you will want to increase your Y/X ratio to 1.55. If you set Aim Ease to 2, you will need to set Y/X ratio to 1.60. AE 3 = Y/X 1.65 and so on.....

Now... is there any benefit to using Aim Ease with Linear Ramp? I find much lower values 1-5ish having some benefit (making your aim smoother/less jittery). If you are a very quick/snappy/jittery aimer, Aim Ease might be of benefit to you. The higher you begin to raise Aim Ease, however, the more you are going away from a Linear setup. Higher Aim Ease = you are turning Linear back into a Expo setup which is what most of us Linear users DON'T want.

Going to keep fiddling around and will report back  :)

Pages: [1] 2 3 ... 85