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Messages - shopejr2

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1
Works for me.. I have the middle button as a macro. Use 60ms as your delay and add another 60ms delay at the end

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Game Support / Re: Apex Legends Fov
« on: 07:35 AM - 07/18/19 »
Plays fine for me on 90.. idk. Probrably just placebo effect

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Glorious model o

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Game Support / Re: Problem with PUBG ST
« on: 09:48 AM - 07/16/19 »
Thank you for looking into it mist.. Its most likely just user error. Maybe the way I hold my mouse it might not be completely straight..  like you said it's not really possible to draw perfect lines..

I've lowered dpi down to 3200 switched to slow sync and added some smoothing and it feels pretty good and i havent really noticed it. If it becomes problematic I'll just add some steady aim..

Its definitely not game breaking tho.. just never noticed it before the previous hotfix..

I still have alot of fun with my xim..

I appreciate all the hard work you guys do to give us a better experience!

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Game Support / Re: Problem with PUBG ST
« on: 03:07 AM - 07/16/19 »
Games come a long way on xbox since December 2017.. it may have its problems.. but it's far from trash at this point in my opinion

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Game Support / Re: Problem with PUBG ST
« on: 02:26 PM - 07/15/19 »
Fresh ST with no expert settings

All in game settings are as reccomended in the xim settings page.

12000dpi

15HIP default

3.5ADS default

No advanced settings

Tried 2 different mice so far.. logitech g502. And glorious model o

3 different pads.. corsair mm350.. razer goliathus.. and steelseries qck..

Horizontal movements are perfect.. only verticle movement seems curvy

https://gamerdvr.com/gamer/preheatedmoth/video/77106216

Increased my in game verticle sensitivity ratio to 150 and it's made it less noticeable but it's still present

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"I recall Mist saying that other than Halo 5 there's not many other games that have had their ST's retrained this many times before"

Well to be fair most games dont stay popular for 4+ years.. therefore they dont get many updates

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Game Support / Re: Problem with PUBG ST
« on: 06:49 PM - 07/14/19 »
Nice stats.. doesnt mean there isnt an issue with the st..

Aim at a wall and move up and down.. doesnt move in a straight line. Even when holding breath

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Game Support / Re: Problem with PUBG ST
« on: 02:40 PM - 07/14/19 »
So I made a new st figured maybe something was wrong with my config. Diddnt mess with any settings in the fresh ST.

https://gamerdvr.com/gamer/preheatedmoth/video/77106216

Still there :-\

And now that I notice it I cant unnotice it.. and it feels terrible..

Any suggestions?

OBsIV? Mist? Can this be looked into?

I dont think this was an issue before the hotfix a few days a ago

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Game Support / Re: Problem with PUBG ST
« on: 01:25 PM - 07/14/19 »
Not sure about that.  My left to right movements feel fine as of now. But verticle movements are wavy.. so far moving in game verticle sensitivity to 150 has minimalized the wave motion. But it's still noticeable

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It's just odd to me.. second time in like a week I've seen popular games have an update and end up with similar sinwave type movements..

Pubg just got a hotfix dont think this movement was present before the hotfix

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I'm noticing the same sinwave motion when moving vertically in PUBG as the seige community was noticing when moving horizontally on the updated rainbow curve..

Why couldnt tweaking the yx ratio fix this when creating the ST

Seems like the rainbow config had a deadzone issue on the horizontal axis.. (ex: picking up verticle input while moving horizontally)

Now it seems like pubg has an issue on the verticle axis(picking up horizontal input while moving vertically)

Is the xim team giving up on old games? Or are these game developers figuring out ways to beat the xim smart translator technology?

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Game Support / Problem with PUBG ST
« on: 12:51 AM - 07/14/19 »
Recently noticed that when moving straight up and down it's like there is a wave like pattern.. similar to what was happening when moving left to right on rainbow six...

At first I thought it was the new beta firmware but tested it with 2 friends tonight one with new beta and one with the previous beta.

Impossible to move straight up and down verticle sensitivity multiplier 100
. 1.0 yx ratio
https://gamerdvr.com/gamer/preheatedmoth/video/77086383

This is making recoil feel super inconsistent when trying to pull down on the mouse

Diddnt notice it before the last pubg hotfix


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Game Support / Re: Rainbow Six Siege - Controller curve
« on: 09:46 PM - 07/10/19 »
Should turn vsync off anyway if you have a monitor that supports a refresh rate higher then rainbow puts out. vsync is terrible.. if you dont have screen tearing... dont use vsync.. vsync=input lag .. your aim will be much snappier without it

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So I think I finally figured out the best way to choose your sync setting.. it's all about the micromovements..

I've recently been playing around with higher sensitivities because my aim tends to get a bit lazy with low sensitivity..

With very high sensitivity you definitely feel the difference in sync settings I've noticed that with high xim sensitivity the crosshair likes to jump from point to point when making micromovements instead of moving from point A to point B smoothly.. even when not moving fast enough to hit the turn cap. It tends to "skip" or jitter.. this makes long range fights difficult to be precise with using higher sensitivities.

I think this might be that the xim is trying to move the crosshair at faster pace then the games framerate and causes it to skip from point to point.(out of sync with the game... hence the term syncronization)

I noticed when playing very high sensitivity on pubg if you set your sync to slow you wont get this jitter hitching or "skip" until you go very very high. And common seems best on rainbow. If you use slow on a game with 60fps framerate it tends to feel mushy..

So my opinion on sync setting is it helps make micromovements smoother without needing to add smoothing.. I try to avoid smoothing at all costs.

Set a high xim sense (track a VERY CLOSE object or bullet hole on the wall with just your wrist and keep up with it.. will be really choppy with a high sense)and choose the sync that gives the least choppy micromovements.. then adjust that sync to your favorite sensitivity either high or low... and enjoy crisp precise mouse movements..

I should also add that I dont play with aim assist or alot of games that have AA so I dont use sync settings to get the best AA feel. This is just my method to find what sync feels best for each game

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