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Messages - Kuzzad

Pages: [1] 2 3 ... 7
1
Game Support / Re: Fortnite critical controller issue
« on: 04:55 AM - 09/06/18 »
Still not seeing it lol has anyone played patch yet ? Can we confirm
Look has changed ?

2
I just have trouble with long range ar shots other than that every config seems pretty close

3
I messaged him on ps4 and asked him;
You should do the same, out of respect for him.

https://fortnitetracker.com/profile/psn/Genshi

I donít have ps4 anyways someone could share these settings ? No way to contact him

4
Whats genshi settings ???


Yah what are his settings ??

5
Game Support / Re: So... about Fortnite.
« on: 03:25 PM - 07/30/18 »
Do you use any curves as of now ?

6
Re loaded config problem fixed - this is not the first time this has happened

7
As title states logged on today to play and the ads profile is completely not editable and it added a bunch of other auxiliaryís with weird key buttons/curves

8
XIM Link / Re: Fortnite 1 Key Building
« on: 05:53 PM - 03/28/18 »
So this is working real nice, like awesomely, i can spam between all my building perfectly, i have the option, 'reset building choice' on, not sure if i need it though. The only issue I'm having is my character seems to randomly run forward when i swap to building, not sure why, it happens about 80% of the time. But other than that, freaking nice work. I'm attaching my setup to see if anyone can see why i randomly run forward.

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
/*
MRog40's Fortnite 1 key Building
v1.2
3/26/18
*/

#NoEnv
#Warn
SendMode Input
SetWorkingDir %A_ScriptDir%
#InstallKeybdHook
#InstallMouseHook
#MaxThreads 30
#MaxThreadsBuffer on
#UseHook

/* Button Mapping (You can have multiple keys do the same function, just copy paste)
Keyboard Keys:
WALLS_KEY
FLOORS_KEY
STAIRS_KEY
        PYRAMID_KEY
EXIT_KEY1
EXIT_KEY2
EXIT_KEY3

XIM Manager Keys:
TRIANGLE_KEY
CIRCLE_KEY
R1_KEY
L1_KEY

*/

keyHold := 30 ; time key is held
cycleWait := 40 ; time between each R1 or L1 press
buildModeWait := 50 ; time after pressing wwwww to press R1 or L1

slot := 0 ; which build slot it is in (0-3 for walls-pyramid)
buildMode := false ; whether in build mode or not

~Q::buildSlot(0)
~X::buildSlot(1)
~E::buildSlot(2)
~n::buildSlot(4)

; All of these keys exit build mode and reset the slots counter
~3::exitBuildModeAuto() ; Auto is for keys that exit build mode automatically
~6::exitBuildMode() ; Keys that are just for the script that return to weapon


~0::
if(buildMode)
{
slot := slot + 1
if(slot = 4) 
slot := 0
}
~9::
if(buildMode)
{
slot := slot - 1
if(slot = -1)
slot := 3
}

buildSlot(var)
{
global keyHold
global cycleWait
global buildModeWait
global slot
global buildMode
diff := var - slot

if(diff = 0 && buildMode)
{
SendInput {B DownTemp}
Sleep keyHold
SendInput {B Up}
buildMode := false
slot := 0
return
}
if(!buildMode)
{
SendInput {B DownTemp}
Sleep keyHold
SendInput {B Up}
Sleep buildModeWait
buildMode := true
slot := 0
}
if(abs(diff) = 2)
{
if(diff < 0)
left(abs(diff))
else
right(abs(diff))
}
else
{
if(abs(diff) = 3)
{
if(diff < 0)
right(abs(diff))
else
left(abs(diff))
}
else
{
if(diff < 0)
left(abs(diff))
else
right(abs(diff))
}
}
}

left(times)
{
global keyHold
global cycleWait
global buildModeWait
global slot
Loop %times%
{
SendInput {9  DownTemp}
Sleep keyHold
SendInput {9  Up}
Sleep cycleWait
slot := slot - 1
if(slot = -1)
slot := 3
}
}

right(times)
{
global keyHold
global cycleWait
global buildModeWait
global slot
global slot
Loop %times%
{
SendInput {0 DownTemp}
Sleep keyHold
SendInput {0 Up}
Sleep cycleWait
slot := slot + 1
if(slot = 4)
slot := 0
}
}

exitBuildModeAuto()
{
global slot
global buildMode
buildMode := false
slot := 0
}
exitBuildMode()
{
global keyHold
global slot
global buildMode
if(buildMode)
{

SendInput {B DownTemp}
Sleep keyHold
SendInput {B Up}
buildMode := false
slot := 0
}
        else
                right(1)
buildMode := false
slot := 0
}
.

If you turn off controller autorun in the game it should work.

i love you


Anyway you could set this up for Xbox? Iím so lost and keep getting errors when I try changing the ps4 buttons to correspond with Xbox ones

9
XIM Link / Re: Fortnite 1 Key Building
« on: 07:21 PM - 03/27/18 »
When will there be a video ? Iím so lost haha

10
XIM Link / Re: Fortnite 1 Key Building
« on: 06:23 PM - 03/27/18 »
time after pressing wwwww

Is in your script I am a complete newbie when it comes to this but that may be why you are moving forward as w is usually a forward movements

11
XIM Link / Re: Fortnite 1 Key Building
« on: 05:47 PM - 03/27/18 »
Would this be easy to set up on Xbox? Seems like this is setup for PlayStation? does it matter ?

12
Beta / Re: XIM APEX BETA Manager
« on: 05:48 PM - 03/26/18 »
If you sent me a PM with your AppleID (not via post on the forum here), then, I add your AppleID within 12 hours of receiving it. After that, Apple is the one that sends you the invitation. The system is terrible, but, it's what Apple forces on everyone. I'd also check your spam folder too.



It wonít let pm you

13
Game Support / Darwin project
« on: 10:18 AM - 03/25/18 »
Anybody have game settings / st they recommend for Darwin project?

14
Do you need the expansion kit for this to work? Or just the titan 2?  Wondering what I need to buy thereís a couple options on the website

15
Game Support / Darwin project
« on: 07:21 AM - 03/18/18 »
Any plans to support this mist?

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