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Messages - ceebs

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1
Welcome to the forum, MrDabDaddy.

When you flick your mouse you hit the turn cap limit of the controller's analogue stick immediately. When using the controller, software takes over in order to keep you turning, but your mouse's increased movement speed isn't accounted for as the right analogue stick is 'pegged'. Itís a limitation set by the game developers and is due to the stick only being able to move a few mil in any given direction. Your movement doesnít actually slow down but will feel as though it does as youíre moving your mouse faster than the pegged analogue stick. Your reticle is moving more slowly than your mouse. Your Apex will be flashing red to indicate this.

You have a few options to mitigate this:
  • You can slow down your flick speed until the Apex no longer flashes red
  • You can adjust your sensitivity downward until the Apex no longer flashes red
  • Or you can just live with the Apex flashing red.

I would also recommend determining your 180į swipe distance and then finding a flick speed that you can live with without hitting the turn cap.

There are a couple of other things you could do, but the above are the things to try first.

Thank you for getting back to me quickly and I have a couple of follow up questions. If I move my mouse at a slower speed I am able to do a 180 flick pretty quickly, but if I make a large and fast movememnt across the mouse pad that is 4x further than my first movement that turns me completely around, I may only move about a quarter of the way of that distance. Is there something I should be looking into regarding a ballistic curve? Or does being in linear aim help with this issue? It has been a very frustrating issue to deal with because I can still turn around quickly if I donít move my hand too fast  but if something happens behind me and I get spooked and move my hand very fast I donít even get half way turned around. I am very new to using this product and want to get it dialed in as quickly as possible!
By the time you're a quarter of the way through your flick, you'll have reached the max turn speed of the game so won't move any faster, even though your mouse continues to do so. This is why it feels as though you're slowing down.

You can use a ballistic curve to reach the turn cap more quickly (or more slowly), but honestly, the best thing to do is to get used to the mouse's limitations with a XIM. It'll never be as agile, when moving, as an analogue stick, and never be as snappy as a mouse on PC, but it's a bloody good compromise.

I used to use curves all the time with the 4, but I don't need them with the Apex. My advice: try getting used to the turn cap limitations before considering curves.

2
Welcome to the forum, MrDabDaddy.

When you flick your mouse you hit the turn cap limit of the controller's analogue stick immediately. When using the controller, software takes over in order to keep you turning, but your mouse's increased movement speed isn't accounted for as the right analogue stick is 'pegged'. Itís a limitation set by the game developers and is due to the stick only being able to move a few mil in any given direction. Your movement doesnít actually slow down but will feel as though it does as youíre moving your mouse faster than the pegged analogue stick. Your reticle is moving more slowly than your mouse. Your Apex will be flashing red to indicate this.

You have a few options to mitigate this:
  • You can slow down your flick speed until the Apex no longer flashes red
  • You can adjust your sensitivity downward until the Apex no longer flashes red
  • Or you can just live with the Apex flashing red.

I would also recommend determining your 180į swipe distance and then finding a flick speed that you can live with without hitting the turn cap.

There are a couple of other things you could do, but the above are the things to try first.

3
General Discussion / Re: R.I.P. Blackout
« on: 04:47 AM - 09/20/18 »
And accusing me of being a "butthurt cod fanboy" is pathetic.
I posted two critical reviews of the multiplayer beta a couple of weeks ago, detailing my experiences, both good and bad. Ultimately, I enjoyed the beta (and the one for Blackout) but I'm concerned about the variable health (and the OTT wallhacks in MP). That's hardly fanboy (although, ironically, I am a CoD fan [except for WWII]).

My point is, I demonstrated my concern, based on my experience. I'm not concerned about the tick rate as bullet impact speed kept up with server connection (apart from the occasional error) in both betas. I'm not going to be concerned about some YTer using clickbait to get views unless their reporting confirms or explains my experience.

And according to Rosseau (not a YouTuber) "Insults are the arguments employed by those who are in the wrong".

4
General Discussion / Re: R.I.P. Blackout
« on: 04:18 AM - 09/20/18 »
Did the beta not run smoothly for you?

5
Support / Re: [ACTIVE] Odd problem with the Apex.
« on: 03:27 AM - 09/20/18 »
Thanks for sharing this. I haven't seen a reports of a hub sending the wrong inputs. I'm curious though if it's related to your keypad's function key, light modes, or shortcuts. There are a few shortcuts listed in the manual. ESC+TAB is reset all and ESC+B swaps the WASD functions around which is what you experienced. Something to try if it happens again.

https://www.allreli.com/download/allreli-mechanical-keyboard-t9plus-user-manual/
Sorry Mist, only just noticed your reply.

I'll test this when I get home tonight and let you know.

6
XIM APEX Discussions / Re: Destiny 2 menu question
« on: 02:46 AM - 09/20/18 »
I've just gotten used to using the keyboard.  8)

7
General Discussion / Re: R.I.P. Blackout
« on: 02:42 AM - 09/20/18 »
10 Hz tickrate? Just because Battle(non)sense says it, doesn't make it so. Not convinced until Treyarch confirm it.

But even if it was, that would have been a developer choice for the beta. The mass test.

We know that Call of Duty servers can run up to 60 cycles per second. I wouldn't be surprised if the devs tested Blackout at various tick rates throughout the week in order to gather as much data as they could, under different conditions.

Don't get your knickers in a twist, 1me, beta ran pretty smoothly, even with 100 players.

And I for one am getting a bit pissed off at all the shitposts I'm seeing on the forum these last couple of weeks. If you don't like a game, just go play something else! No need to fill the forum with unjustified bile.

8
Practice. Practice. Practice.

And watch TheXclusive Ace's aim-training video.

9
I don't tell anybody that I don't know IRL.

I'm neither ashamed nor embarrassed about using the XIM, in fact I'm proud of it, but I really don't need the hassle that you get from uneducated, salty losers that don't understand the device's limitations and just believe that it's cheating.

I only play casually, never wager matches, and strongly believe that anybody should be able to use whatever peripherals that they are comfortable with without being flamed. I don't give Scuff-users grief and I'm happy for my opponents to use a controller against me on PC. Live and let live as far as I'm concerned.

Good question though, Kuy.

10
I haven't played the BLOPS 4 beta and probably won't have time to so I'm just waiting on full retail release, but in the Blackout mode is it strictly FFA or does it pair you up in a random group of 4 like in Fortnite?
You can team up with one, two or three others. If you party up with one friend but play Quads (Duos is also available), the game will add two randoms to your team.

I usually play Solo, but I'll be partying up for the full release, with any UK PS4 Ximmers (Pulp Biggles and Gurnaldo are already on my radar. ;) )

Also is it 100 man?
Treyarch started on 80, then went to 88 for most of the beta. They opened it up to 100 for the last couple of hours. I experienced no instability issues at all throughout the whole beta, no matter how many players were on (PS4 Pro), which IMO is an incredible achievement for a beta, especially on such an old (allbeit, heavily modified) games engine.


11
I already got 4 tradekills.
lol. Last full game I played last night before the servers went off-line: down to the last opponent at Array. Killed him as he killed me. Trade kill.

I. Placed. Second!  >:(

12
XIM APEX Discussions / Re: Need Help with Swiftpoint z
« on: 10:38 AM - 09/13/18 »
I have a question about this mouse as well. Is it possible to setup a full auto firing macro on deep click?
No

13
There will be an ST for Black Ops 4 but it has to be trained after the game's final release and takes a few days to do so.

mist4Fun generally prioritises AAA fps games, so I'm anticipating that it will land ~the 15th October.

I've been using my BO3 config in the beta and it works very well.

14
Apex is designed to work with USB 2.
USB 3 may work but may not.
However, I've been using an Anker 4-Port Ultra-Slim USB 3.0 Data Hub with 10W Power Adapter for a few weeks, since my Apex hub developed a fault and it's working without problems so far.
Amazon.com link.

15
XIM APEX Discussions / Re: BO4 Blackout Xim Squad!
« on: 02:36 AM - 09/13/18 »
Im happy to but im UK so ideally anyone else based in Europe.

PSN d1sable
You playing this evening? I'll be on from ~7:00 (Captain_Minxley).

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