XIM Community
XIM NEXUS => XIM NEXUS Discussions => Topic started by: WKirk1 on 12:36 PM - 02/13/22
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3x masters on controller 4x masters on xim
Selling a xim nexus, I’m in either the discord as WKirk or in the Facebook group same last name.
The ST currently for the Nexus Apex legends is kind of horrible. The high deadzone and response curves are so much slower than what’s usable on controller. You’ll lose nearly every AD/AD fight after platinum.
It’s impossible to accurately aim close range with it, and long range micro adjustments are gyro only.
Controllers are meant for a linear experience, of all the apex pro’s only 4 or 5 are using a response curve this high.
I’m asking $145, shipping included US only.
Pictures will be supplied to personal individuals with name, time stamp.
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Sorry to hear this. The translator used for XIM NEXUS is the same as XIM APEX (they aren't different). Can you help us by providing specific feedback on what needs to improve?
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Also, XIM is always a community driven project. We update translators all the time based on feedback since things are constantly changing in the gaming world. It would be really great if you could give us a chance to fix things with your feedback so we can make the experience better for everyone.
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It’s almost impossible to compete with 10 & 10 respectfully.
No one in competitive is really even close to it.
The average is a little below 4 on both. You can’t track a Ras strafe, bubble fight or anything with the combination of both. It makes the analog feel icky.
https://docs.google.com/spreadsheets/d/1_HJPcKgM5vBFCloTl7ykN12gzHYdNC9-iqjV4E5Apfs/htmlview
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Ok, so it sounds like the required in-game settings of 10 & 10 and then reducing with XIM NEXUS stick %'s makes it feel off.
We've been looking into supporting lower in-game sensitivities and checking to make sure these games scale their aiming system linearly as you drop it down. If you drop to 4, how does it feel to you?
We really want XIM NEXUS to work well for people playing at your level too.
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By the way, if reducing the current in-game to 4 doesn't feel right with XIM NEXUS and the current translator, we can also build a "pro" version of AL translator at 4. That would be pretty easy to do. The only negative is if motion will be fast enough for you. It may, but, we'd like to know if you can help us get this right before you stop using it.
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By the way, if reducing the current in-game to 4 doesn't feel right with XIM NEXUS and the current translator, we can also build a "pro" version of AL translator at 4. That would be pretty easy to do. The only negative is if motion will be fast enough for you. It may, but, we'd like to know if you can help us get this right before you stop using it.
On the topic of translators, I wonder how it would feel to have a Halo Infinite one that uses 5 horizontal and 10 vertical sensitivity. There's a post on reddit that explains that doubling the vertical sensitivity makes the aiming more "squared":
https://www.reddit.com/r/halo/comments/qvn3vr/the_ultimate_guide_to_halo_infinite_controller/
Do you think this would make the aiming feel more 1:1? Before you mentioned that my gyro sens is so high that a 90-deg horizontal turn is 243-deg in-game, and in my own testing with the same sens a 90-deg vertical tilt is around 90-deg in game.
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Right now we build translators with settings that are chosen to give us maximum "velocity space" and best micromovement.
But we are also able to build translators based on other criteria as well (like I hope to hear back on from WKirk1). I can see us do some "pro" versions of translators for AAA competitive games, but we don't want to start building based on many combinations of in-game settings since that would explode the number of translators.
Perhaps there is a close common set of settings most pro players use per game that we can focus on. It would be a great experiment to try.
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That makes sense. I wonder how a "pro" ST for Infinite would feel. There's a chart somewhere that has 30+ pros, and their average sens is 5 vertical, 5 horizontal, 4 acceleration.
Would it be possible to have separate X and Y sensitivities in a future experimental build? Tbh I think I've gotten used to the slower vertical vs horizontal motion, but it still throws me off sometimes.
(also, apologies for hijacking this thread)
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Do you mean for motion? Y-Scale is used to adjust Y independently.
Yes it would be great to see that chart you are taking about.
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Right now we build translators with settings that are chosen to give us maximum "velocity space" and best micromovement.
But we are also able to build translators based on other criteria as well (like I hope to hear back on from WKirk1). I can see us do some "pro" versions of translators for AAA competitive games, but we don't want to start building based on many combinations of in-game settings since that would explode the number of translators.
Perhaps there is a close common set of settings most pro players use per game that we can focus on. It would be a great experiment to try.
Apex Legends would be a good test for this. The sheet posted above shows that most Pro players use 4/4, so i more community feedback is not needed on what sensitivity to build such a test ST on.
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Do you mean for motion? Y-Scale is used to adjust Y independently.
Yes it would be great to see that chart you are taking about.
Found it: https://www.reddit.com/r/CompetitiveHalo/comments/s81jim/list_of_36_proam_halo_infinite_settings_updated/
D'oh, I wonder how I missed the Y Scale. I'll try messing with it!
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For AL, the other settings will need to be decided for this "Pro" experiment. Also, some feedback on whether these low in game sensitivities will be enough for motion speed.
Thanka for the Halo link!
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Switching to 250, and putting the rest in the ALC has been working amazing for me. It makes it so only thumbstick can be swung with accuracy.
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Did some quick testing, and increasing the Y Scale in Halo Infinite makes the motion aiming feel clunkier. I think might be because it's very easy to hit the vertical turnspeed cap in Infinite, so it's throwing it off (unless you move the controller slowly, then it moves fine).
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For AL, the other settings will need to be decided for this "Pro" experiment.
These Pros don't use the Advanced Ingame Settings so theres actually no need to decide on additioanl settings. Except for the turnspeed they use 1:1 what the previous ST required you to pick ingame. This is also a reason for why the precious ST is so popular in Apex Legends. It doesnt use the Advanced Ingame Settings.
Sensitivity: 4
Response Curve: Classic
Look Deadzone: Small
For reference, this is what ST 4.2 required you to use ingame:
(https://media.discordapp.net/attachments/743997710822015077/940623797835407360/unknown.png)
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Settings are always decided based on what gives XIM the "most" to work in (velocity and micro response). But with NEXUS and Native stick there is reason now to choose additional in game. And we need to make sure there isn't too many combinations we need to support.
Just need to chose what is the best combinations!
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Switching to 250, and putting the rest in the ALC has been working amazing for me. It makes it so only thumbstick can be swung with accuracy.
Would it be helpful to train another translator with alternative settings that match what is in the spreadsheet you sent? If so, can you give us guidance?
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For AL, the other settings will need to be decided for this "Pro" experiment.
These Pros don't use the Advanced Ingame Settings so theres actually no need to decide on additioanl settings. Except for the turnspeed they use 1:1 what the previous ST required you to pick ingame. This is also a reason for why the precious ST is so popular in Apex Legends. It doesnt use the Advanced Ingame Settings.
Sensitivity: 4
Response Curve: Classic
Look Deadzone: Small
For reference, this is what ST 4.2 required you to use ingame:
(https://media.discordapp.net/attachments/743997710822015077/940623797835407360/unknown.png)
I think you read it wrong the pro’s are at the bottom and are mostly using linear tbh
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WKirk1, which platform are you playing on?
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1. Does using this controller add input delay since it has to bounce between a regular controller?
2. Is there a way to use a USB directly to reduce wireless delay?
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1) No, XIM NEXUS is the controller that is providing input, so, there is no additional communication with the console controller for that purpose.
2) You can, if you want, connect a hub to your XIM NEXUS Adapter and plug the console controller and XIM NEXUS Controller into that. But, that'll only save you average 2.5ms of latency. If you plan on doing this, let us know since I'd like to confirm that is still working in latest builds.
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The ST currently for the Nexus Apex legends is kind of horrible. The high deadzone and response curves are so much slower than what’s usable on controller. You’ll lose nearly every AD/AD fight after platinum.
You can lower the deadzone in Global settings>calibrate. My deadzone is super small and responsive, if fact I have a tiny bit of even drift in all directions. Try setting noise to 0 on the right stick as well, I find that my aim is slightly smoother. If you have the controller set up correctly I can't possibly see why you feel a stock controller is better. The same responsive curves can be replicated with the custom curves editor.
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Thanks LITHE, it would be great to hear back to see where WKirk1 landed on settings.
Also, is Apex Legends one of the games where AA is disabled at highest in-game sensitivity?
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Thanks LITHE, it would be great to hear back to see where WKirk1 landed on settings.
Also, is Apex Legends one of the games where AA is disabled at highest in-game sensitivity?
Correct on the highest sensitivity disabling AA. I think it’s purposely for Xim users.
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Ok, I think we looked at this before and reducing the in-game sensitivity by 1 will keep the same aim mechanic but enables AA. Have you experienced this? If so, we can update the settings notes -- or even retrain the translator at the slightly lower speed.
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Ok, I think we looked at this before and reducing the in-game sensitivity by 1 will keep the same aim mechanic but enables AA. Have you experienced this? If so, we can update the settings notes -- or even retrain the translator at the slightly lower speed.
I read that at max sensitivity it turns AA off, 1 lower gives semi AA, and another 1 lower gives full AA. Might need some testing because I can’t 100% guarantee because I’ve never gone lower than max.
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Ok, I think we looked at this before and reducing the in-game sensitivity by 1 will keep the same aim mechanic but enables AA. Have you experienced this? If so, we can update the settings notes -- or even retrain the translator at the slightly lower speed.
There is already a p4.2 Apex st or X1.1 that was trained on 7-7 Low deadzone, could you release this is some way so I can't test it out. I really don't enjoy the ALC settings for Apex legends, the deadzone or something makes recoil feel so off compared to playing with out the alc settings and alc set up together
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I don't recall us training on a lower sensitivity like that. Let me talk to mist4fun about it.
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I don't recall us training on a lower sensitivity like that. Let me talk to mist4fun about it.
The picture is above showing what sensitivity the old st was trained on from the xim website. 7-7 is the highest on classic settings you can get with aim assist since 8-8 doesn't have aim assist and it was trained on low deadzone. I have the file containing the old p4.2 st which was trained on that to if you need it just let me know.