XIM Community

General Category => Game Support => Topic started by: TropicThunder on 02:45 PM - 11/25/21

Title: Rust needs retrain
Post by: TropicThunder on 02:45 PM - 11/25/21
they changed look mechanic with update
Title: Re: Rust needs retrain
Post by: shthappensbro on 03:05 PM - 11/25/21
Yeah they did i can look up and down now lmfao
Title: Re: Rust needs retrain
Post by: Zackfc5 on 09:22 PM - 11/27/21
I might be stupid but I canít find the new settings for the November patch of rust itís just the old ones. Link would be appreciated
Title: Re: Rust needs retrain
Post by: TropicThunder on 09:16 PM - 11/28/21
i donít remember if they said anything specific in the notes. itís on their blog channel. but they messed with gun handling and recoil and aim assist but most servers have aim assist disabled. but they clearly changed something with the x and y look axis. def needs retrain
Title: Re: Rust needs retrain
Post by: mist4fun on 11:00 AM - 11/29/21
Thanks for the report, I've added it to the list.
Title: Re: Rust needs retrain
Post by: D3stiN on 01:54 AM - 12/03/21
Anyone know of any good substitute settings at this time?
Title: Re: Rust needs retrain
Post by: ind on 12:59 PM - 12/04/21
Anyone know of any good substitute settings at this time?

The main problem I've noticed is that the X axis ratio is way off from Y axis. To better accomodate I changed my X axis to 40% and Y axis to 100%. That's the best I could get because otherwise the overall speed of looking around is horribly slow. You may also need to boost up your overall XIM sensitivity when using these changes.

Hope the Xim team can get this fixed soon. Realize we don't have the same amount of players as Battlefield but it's been a while now without a fix. 
Title: Re: Rust needs retrain
Post by: James604 on 11:47 AM - 12/06/21
Anyone know of any good substitute settings at this time?

The main problem I've noticed is that the X axis ratio is way off from Y axis. To better accomodate I changed my X axis to 40% and Y axis to 100%. That's the best I could get because otherwise the overall speed of looking around is horribly slow. You may also need to boost up your overall XIM sensitivity when using these changes.

Hope the Xim team can get this fixed soon. Realize we don't have the same amount of players as Battlefield but it's been a while now without a fix.
  do you mind sharing your xim/ingame settings for the time being while we wait on a new retrain, i have not been on rust for over 3months now and was about to jump back into it but i have been put off because the ST is not updated.
Title: Re: Rust needs retrain
Post by: mist4fun on 11:23 AM - 12/08/21
I found that Rust test servers have a mode named Builders Paradise but it's limited to deluxe edition players. Does anyone know if this mode changes game mechanics like hunger, thirst, pvp, day/night cycle?
Title: Re: Rust needs retrain
Post by: ind on 01:27 PM - 12/08/21
Anyone know of any good substitute settings at this time?

The main problem I've noticed is that the X axis ratio is way off from Y axis. To better accomodate I changed my X axis to 40% and Y axis to 100%. That's the best I could get because otherwise the overall speed of looking around is horribly slow. You may also need to boost up your overall XIM sensitivity when using these changes.

Hope the Xim team can get this fixed soon. Realize we don't have the same amount of players as Battlefield but it's been a while now without a fix.
  do you mind sharing your xim/ingame settings for the time being while we wait on a new retrain, i have not been on rust for over 3months now and was about to jump back into it but i have been put off because the ST is not updated.

I'm using the Rust settings outlined here (https://community.xim.tech/index.php?topic=43775.0#post_X113A) but modified X/Y sensitivity to compensate for the unexpected changes to Rust's most recent update. I also had to increase my XIM sensitivity on the app, I'm using 500 currently which is way higher than usual (for me).
Title: Re: Rust needs retrain
Post by: D3stiN on 02:33 AM - 12/09/21
They added new options in the settings, so these are rather pointless.I use the settings that I play best on the pad only if I changed X to 100% and adjusted the aiming sensitivity x1 x4 and it is possible to play moving the mouse up and down is not perfect but  it works because I kill;) I kill a lot:]
Title: Re: Rust needs retrain
Post by: TropicThunder on 08:41 PM - 12/17/21
I found that Rust test servers have a mode named Builders Paradise but it's limited to deluxe edition players. Does anyone know if this mode changes game mechanics like hunger, thirst, pvp, day/night cycle?

please tell me youíve started retraining
Title: Re: Rust needs retrain
Post by: mist4fun on 10:38 AM - 12/20/21
Unfortunately CoD and BF support have pushed this retrain back but Rust will be next after PUBG  Thanks for your patience. :)
Title: Re: Rust needs retrain
Post by: D3stiN on 07:40 AM - 12/22/21
awesome :)
Title: Re: Rust needs retrain
Post by: TropicThunder on 08:34 PM - 12/26/21
Unfortunately CoD and BF support have pushed this retrain back but Rust will be next after PUBG  Thanks for your patience. :)
Please have the update out before the server wipe on thursday
Title: Re: Rust needs retrain
Post by: OBsIV on 10:12 PM - 12/26/21
We will be starting things back up after the new year.
Title: Re: Rust needs retrain
Post by: Kursed on 08:45 AM - 01/07/22
Have we had any updates with this yet? Iíve been avoiding rust since November
Title: Re: Rust needs retrain
Post by: mist4fun on 10:14 AM - 01/07/22
Yes, Rust is currently the focus of support right now. You can view updates from the planned support list:

https://community.xim.tech/index.php?topic=30363.0
Title: Re: Rust needs retrain
Post by: D3stiN on 09:22 AM - 01/13/22
When it's more or less ready?   ;D
Title: Re: Rust needs retrain
Post by: D3stiN on 04:10 AM - 01/29/22
I have the control settings in Rust to the max, and here on the website, the proposed settings are old, many new options have been added, so I do not know what settings I should have for everything to work very well
Title: Re: Rust needs retrain
Post by: mist4fun on 06:05 PM - 02/02/22
The game settings are up to date but should be the same, the differences are separate X Y Sensitivity options and sensitivity scale went from 300% max to 100% max.
Title: Re: Rust needs retrain
Post by: rdawg69 on 11:55 AM - 06/29/22
Is there any news of this retrain? thanks
Title: Re: Rust needs retrain
Post by: mist4fun on 04:33 PM - 06/29/22
It was retrained and updated support was released on January 21st.