XIM Community
General Category => Game Support => Topic started by: Takkkk on 10:35 PM - 11/18/21
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Mist my man! Great job bro. I didn’t think you could get this game to feel right on the Xim apex because of the weird acceleration in this game. 🍻 🍻 🍻
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There are two Thumbstick settings, Thumbstick Move and Look, is only look that I have to edit, the other one (Move) is default 12 10 12 ??
Also my turn speed is very slow even when I set my sens to a very high value...
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Everything feels good except fast movements. Same dramatic slow down then speed up I was thinking would be eliminated when official st dropped. Same for others or did st fix? Going to be updated later or is this final?
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Can’t do much about the turn speed in halo cause they cap it at a certain point. All the halos have had this problem. Just make sure ur 10/10 on ur sense and deadzone to 12-0-0.
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So have you guys noticed a huge difference in playing with this ST as opposed to some other ST during the beta? I didn't think even a Halo Infinite ST could save the issues with the slow turnspeed.
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Turn speed is still terrible unfortunately. Unless 343 changes things with it, we are stuck once again just like in Halo 5.
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I'm sure some shared configs will drop soon but in the meantime what's everyone rolling with settings-wise?
I'm using 12kdpi 500 xim polling
Common
Smoothing 5
5 sens hip/ads
No curves tried a few but feels better without
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The slow turning with fast mouse movement is the game's turn speed limit. The game developer will need to add higher sensitivity options to fix the slow turn rate.
Using XIM though, if your sensitivity is too high or your mouse movement is too fast the game may be ignoring a portion of your mouse swipe input. You may be turning slower on screen by trying to move faster than the game allows. Stay within the turn speed limit of the game for best performance.
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For QCQ you really just have to focus on not letting the target get directly behind you and using strafing in combination with a controlled turn versus a quick swipe to dominate up close.
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For QCQ you really just have to focus on not letting the target get directly behind you and using strafing in combination with a controlled turn versus a quick swipe to dominate up close.
I've realized this but since for every other game I play I don't have to 'handicap' myself this way, it's really hard to train myself for one game. But here we are.
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This might be one of the only games I've played over the last few years that kbm via xim isnt a clear advantage. Honestly the controller lobbies seem sweatier than kbm. That said I have 10 thumbs and I'm happy with the initial ST and the feel of using the xim versus native kbm. It can only get better from here!
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Can’t do much about the turn speed in halo cause they cap it at a certain point. All the halos have had this problem. Just make sure ur 10/10 on ur sense and deadzone to 12-0-0.
So the move and look sensitivity are the same settings?
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Wow this feels terrible. Maybe needs some more work!
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Are the look thumbstick and move thumbstick both set to 12,0,0
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Are the look thumbstick and move thumbstick both set to 12,0,0
Just the look I think
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I'm settling in pretty good and having good rounds with the ST just really trying not to flick the mouse to attempt rapid spins.
500hz, 3200DPI, Default Sync
Aim - 85
ADS - 36
no curves
Starting to really land lots of pistol headshots in Arena's
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really trying not to flick the mouse to attempt rapid spins
That's something you could never in Halo.
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really trying not to flick the mouse to attempt rapid spins
That's something you could never in Halo.
I'm learning that. Halo Infinite is the first Halo I've played since the original Halo, which I played on PC. That was the first shooter I ever played and I became an FPS player ever since. I do remember being able to do 180 spins in Halo back then, but that was over 20 years ago. Times have sure changed.
The more I play Halo Infinite with the turn restrictions the more muscle memory is happening to just go with the limitations. I'm going from Apex Legends and BFV to Halo so it's a big adjustment. I realize it has nothing to do with XIM and everything to do with 343.
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Is there anything that can be done in xim settings to speed up the strafe? I feel like I can't strafe nearly as fast as the PC people who shred me.....
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As hard as I tried I just can't do 1 accel in this game, too much arm movement. The ST still works well with 5 accel though so big thanks to Mist and team.
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As hard as I tried I just can't do 1 accel in this game, too much arm movement. The ST still works well with 5 accel though so big thanks to Mist and team.
5 feels so much better than 1
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First time loading up the game and setting up the xim config.
I noticed in the recommended settings, Mist uses:
Look Thumbstick
Max Input Threshold: 0
The in game notes for the max input threshold say: "Lower value increases the variance in the acceleration curve. Higher value reduces slow turn
I haven't actually tried any gameplay yet, but would setting this to max 15 to "reduce slow turn" potentially be better?
Just a question
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First time loading up the game and setting up the xim config.
I noticed in the recommended settings, Mist uses:
Look Thumbstick
Max Input Threshold: 0
The in game notes for the max input threshold say: "Lower value increases the variance in the acceleration curve. Higher value reduces slow turn
I haven't actually tried any gameplay yet, but would setting this to max 15 to "reduce slow turn" potentially be better?
Just a question
I can confirm, this makes the turn speed way faster.
I think it's worth looking at a retrain with this setting!
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Oh interesting. Thanks for the heads up on that. I'll let mist4fun know and we will retrain if we find if the trainer says it's a good change (i.e. doesn't have negative affects on other parts of the aiming system -- like micro-aim).
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First time loading up the game and setting up the xim config.
I noticed in the recommended settings, Mist uses:
Look Thumbstick
Max Input Threshold: 0
The in game notes for the max input threshold say: "Lower value increases the variance in the acceleration curve. Higher value reduces slow turn
I haven't actually tried any gameplay yet, but would setting this to max 15 to "reduce slow turn" potentially be better?
Just a question
I can confirm, this makes the turn speed way faster.
I think it's worth looking at a retrain with this setting!
Second this. I thought it was very odd the XIM game settings said to use 0 for this setting.
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Nice maybe this would allow decent turnspeeds even when using acceleration 1! :)
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About how much better does that setting help with the turn speed % wise???
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About how much better does that setting help with the turn speed % wise???
5 feels alot faster but you lose some micro aim it feels like
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Sorry I’m talking about the max input threshold setting when set higher people said it helps with the slow turn how much does that help with the slow turn % wise?
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Sorry I’m talking about the max input threshold setting when set higher people said it helps with the slow turn how much does that help with the slow turn % wise?
I don't know about percentage, but it's completely playable for me with max threshold 15. It's quite good
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I got word back from mist4fun. I think the game notes weren't quoted correctly here. The correct definition for it is: https://www.reddit.com/r/halo/comments/qvn3vr/the_ultimate_guide_to_halo_infinite_controller/
0 is the best value for this setting for XIM.
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I got word back from mist4fun. I think the game notes weren't quoted correctly here. The correct definition for it is: https://www.reddit.com/r/halo/comments/qvn3vr/the_ultimate_guide_to_halo_infinite_controller/
0 is the best value for this setting for XIM.
This is stated exactly as it is shown in game. https://1drv.ms/u/s!AgLKGMVNs4_Ygr4aoKtDWIzMPSdn_A
Also, per https://www.gamesradar.com/halo-infinite-controller-settings/:
Max Input Threshold determines how much you need to tilt your look stick to reach the highest level of input which, in this case, is how quickly you turn. Setting it to zero means you must tilt the stick all the way to one side to reach the highest turning speed, so you’ll keep your slower and more controllable aim even if you move the stick around quite a lot.
Given it's near impossible to hit and stay at "max" stick threshold with a mouse, I would assume you'd want less mouse movement to hit that threshold for this particular purpose, thus 15 is the better option. <shrug> All I know is the game feels like I turn much faster at 15 than I do with 0.
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Maybe mist can test it regardless and let us know if it makes a difference or not. That way we can move on with 100% certainty! :)
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I can also confirm that setting that option at its highest value is faster than 0. Maybe mist could just revisit it and test if training it on that setting would overall help?
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Given it's near impossible to hit and stay at "max" stick threshold with a mouse, I would assume you'd want less mouse movement to hit that threshold for this particular purpose, thus 15 is the better option. <shrug> All I know is the game feels like I turn much faster at 15 than I do with 0.
I assume you are seeing the red max turn speed light. That means you are pegging the stick. It likely feels faster because you are hitting the timed acceleration part of the aim system faster.
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Given it's near impossible to hit and stay at "max" stick threshold with a mouse, I would assume you'd want less mouse movement to hit that threshold for this particular purpose, thus 15 is the better option. <shrug> All I know is the game feels like I turn much faster at 15 than I do with 0.
I assume you are seeing the red max turn speed light. That means you are pegging the stick. It likely feels faster because you are hitting the timed acceleration part of the aim system faster.
Ill have to test to verify but that is possible.
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Max Input Threshold removes the end of the acceleration curve to allow controller players to reach the end of the mechanic sooner. This is meant to fix an issue called "slow turn" where the player cannot fully peg the analog stick in some directions due to the controller shell preventing it, which results in a slower turn speed. Some players used to sand this area of the shell to fix the problem, this setting is the built in digital solution. Search this on youtube for examples.
The setting doesn't increase the turn speed limit and by removing a portion of the curve it negatively affects look movement for us XIM players. If you like this setting you can continue to use it or you can use a ballistics curve where the last few positions of the curve are set to 100% for the same effect.
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Max Input Threshold removes the end of the acceleration curve to allow controller players to reach the end of the mechanic sooner. This is meant to fix an issue called "slow turn" where the player cannot fully peg the analog stick in some directions due to the controller shell preventing it, which results in a slower turn speed. Some players used to sand this area of the shell to fix the problem, this setting is the built in digital solution. Search this on youtube for examples.
The setting doesn't increase the turn speed limit and by removing a portion of the curve it negatively affects look movement for us XIM players. If you like this setting you can continue to use it or you can use a ballistics curve where the last few positions of the curve are set to 100% for the same effect.
So when 343 wrote specifically in the game that "higher value reduces slow turn" that they are actually talking about a physical limitation of controllers? That sounds very far fetched.
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So when 343 wrote specifically in the game that "higher value reduces slow turn" that they are actually talking about a physical limitation of controllers? That sounds very far fetched.
Yes. Slow turn is a term that's been used for years to describe a specific problem. You don't have to take my word for it. It was a common issue in older Halo games and controllers.
https://www.youtube.com/watch?v=XynhCwBqWjc&t=20s
https://www.youtube.com/watch?v=NHS9ODwko18
https://www.youtube.com/watch?v=l-7RXQpLGRw
https://www.youtube.com/watch?v=N2NA0hY1kYE&t=574s
https://www.youtube.com/watch?v=WsFGSyTQda0
https://www.youtube.com/watch?v=oyYbkue6P-Y
https://answers.microsoft.com/en-us/xbox/forum/all/controller-right-stick-turns-to-the-right-slowly/c65a7d15-0ff7-418c-8980-d4f13e4d8689?auth=1
https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-controller-left-stick-moves-slow-when/43cfcb3e-6118-4a1e-bad4-5eb177e226be?auth=1
https://www.reddit.com/r/xboxone/comments/60p1j1/im_getting_sick_of_slow_turn/
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***Edit for verbosity***
I understand what you're saying. I just don't agree that this is what this setting is meant for, even though it does indeed provide benefit to those experiencing that slow turn issue.
At any rate, after spending some more time testing this, I've come to the conclusion that this setting is nothing more than an in-game analogue to the XIM ballistic curve. To allow users to reach faster turn speeds with less movement on the sticks.
This, IMO, is the real reason for the setting and really falls in line with its in-game description, though they could have been more descriptive to avoid ambiguity.
TL;DR Max turn speed is not affected in anyway. Instead the path to MAX is accelerated so you can hit max speed quicker with less input on the sticks. The only faster turning you get is smaller movements because they are being accelerated from their default values.
Ultimately I am now in agreement that that retraining would make no beneficial difference here.
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***Edit for verbosity***
I understand what you're saying. I just don't agree that this is what this setting is meant for, even though it does indeed provide benefit to those experiencing that slow turn issue.
At any rate, after spending some more time testing this, I've come to the conclusion that this setting is nothing more than an in-game analogue to the XIM ballistic curve. To allow users to reach faster turn speeds with less movement on the sticks.
This, IMO, is the real reason for the setting and really falls in line with its in-game description, though they could have been more descriptive to avoid ambiguity.
TL;DR Max turn speed is not affected in anyway. Instead the path to MAX is accelerated so you can hit max speed quicker with less input on the sticks. The only faster turning you get is smaller movements because they are being accelerated from their default values.
Ultimately I am now in agreement that that retraining would make no beneficial difference here.
Maybe a developer from 343 can take a minute and explain if we tweet one?
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Just played around with the ST for the first time and I know this sounds wrong, but try slow sync. It gives me wicked turn speed.
In game settings: XIM recommended
Mouse: 1600DPI, 1000Hz
Apex: Sync: Slow, Hip: 33, Smoothing: 1, ADS: 22
I play with arm aim on a big mousepad (I use 400dpi on PC), and this ST on slow sync feels oddly close to using a mouse on PC with raw input. It’s closer than Im used to getting to 1:1 with XIM and my target tracking is like a magnet. I’m still going to design a light curve to smooth the transition into turn acceleration, but aside from that part I’m actually really happy with this. I felt like a monster in-game tonight and I don’t even know the maps yet.
Maybe it’s because this is the first game I’ve played on my new Series X (I played on PS5 since launch, PS4 and PS4 Pro before that) or maybe it’s because this is the first Halo I’ve played since 4 (what were we using back then? XIM Edge?) but this ST feels very different than what I’m used to. Generally I use the exact settings above, but with Default Sync and that feels perfect in most STs for me. On this ST the turn speed was super slow with Default and slowed to a crawl with sync set to Off. Even with the XIM Hip sens turned up to like 80, which is higher than I’ve ever used going back to the original XIMs, I couldn’t get the turn speed anywhere near as fast as it is now with Sync set to Slow.
edit: I forgot to add, THANK YOU mist for another excellent ST and THANK YOU OBsIV for making this wonderful device that works seamlessly between two entirely different platforms. All I did was plug my Apex into the Series X, create a new ST, and I was off to the races, wireless Nav controller and all. You guys rule!
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Just to briefly share mine which is working great for me. It's not a fluid as Halo 5 was, but it works!
- Halo Infinite ST (obviously).
- All XIM in-game settings as per recommended by the ST - https://community.xim.tech/index.php?topic=43775.0#post_X1144
- G502 mouse (any) set to 12,000 DPI. (just been using this DPI successfully for a while w/ H5, so I'm sticking with it to be consistent, for any new mouse w/ onboard Mem as well)
- Weights in mouse more on Front & Back for slightly heavier aim, but no weights on the L or R sides.
- Hard surface corsair gaming mouse "pad"
XIM settings:
- 3.75 Sensitivity combined with this 12k DPI + Synchronize setting = Common. This was the magic sauce sensitivity that OBsIV used for Halo 5 and I still enjoy since 2017 (but there had added Smoothing = 5... trying that here seems OK, but moreso personal preference)
- All other settings default (No Curve, Everything 0, other than Y/X Raito = 1 as default)
[ Weapon Zooms ]
Zooms I am still working thru.Thus far these are good:
1.4x (pistols, needler) = 1.0 (default), instead of the recommended 2.0 by XIM Settings
2.5x (BR) = 1.5, which I find comfortable for the BR
3.0 -- STILL TBD
5.0 (snipe zoom 1) = 1.0 (default) instead of the recommended 2.0 by XIM Settings
6.0 -- STILL TBD
10.0x -- STILL TBD
For reference here are what guns the Zooms affect:
Zoom : Weapon list - https://www.reddit.com/r/halo/comments/qx900n/list_of_weapons_and_their_zoom_levels/
1.4x - Sidekick, Sentinel Beam, Ravager, Pulse Carbine, Plasma Pistol, Needler, Mangler, Assault Rifle, M41 Spankr, Disruptor, Bulldog
Cindershot - 1.4x zoom - only weapon that’s alternate fire kicks in when zoomed in - the projectiles become guided by your aim
2.5x - BR75, Commando (the scope is 2.0x but it falls into this category in the sensitivity settings)
3.0x - Stalker rifle (zoom level 1), Skewer (zoom level 1), Shock Rifle
5.0x - S7 Sniper (zoom level 1), Skewer (zoom level 2)
6.0x - Stalker Rifle (zoom level 2)
10x - S7 Sniper (zoom level 2)
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I have a really stupid question, but i don't see the Halo: Infinite config appearing when i try to add a new config. I use the most recent version of the manager (625) on iOS. What am i doing wrong?
Thanks!
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I have a really stupid question, but i don't see the Halo: Infinite config appearing when i try to add a new config. I use the most recent version of the manager (625) on iOS. What am i doing wrong?
Thanks!
Ensure you upgrade your XIM Apex to the latest BETA Firmware, and then opt into the iOS TestFlight Beta manager, just to rule out any issues.
It should then prompt you for a download of new “games” to the manager itself which can then apply it to Apex
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Hey guys I think I found a comfortable setting, but Im still struggling to find the right XIM4 settings for acceleration. Still having problems with making quick turns . Is there a XIM4 curve that someone might have to help with this. I need the help. Thanks
Gt: JAbbok1
Discord JAbb#5387
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What’s the right Apex setting?
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Hey guys I think I found a comfortable setting, but Im still struggling to find the right XIM4 settings for acceleration. Still having problems with making quick turns . Is there a XIM4 curve that someone might have to help with this. I need the help. Thanks
Gt: JAbbok1
Discord JAbb#5387
I’m using an Apex so I don’t think you can paste my curve into your XIM4, but try this:
Start in the lower left corner of the Ballistics Editor. Slide to the right until 8.00 and press + once to set an anchor point. Then slide right to 50.00 and change it to 100.00. Press Save.
It should look like this when you’re done:
(https://i.imgur.com/lXz8omI.jpeg)
This type of curve increases your sensitivity as you move your mouse faster. At low mouse speed you will still have 1:1 tracking. At medium mouse speed you will now have max turn speed in game. Go into training mode and play with it/adjust as needed until your typical fast swipes hit max in-game turn speed without pegging your XIM’s maximum turn speed, which causes the XIM to start ignoring mouse input and actually slows down your turn speed in-game.