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General Category => Game Support => Topic started by: OBsIV on 07:04 PM - 11/16/21

Title: Halo Infinite Acceleration
Post by: OBsIV on 07:04 PM - 11/16/21
Hey everyone, mist4fun gave me a preview of Infinite and micro-aim is excellent. However, turn speed as pointed out here already is a concern. The trainer confirms what we've already observed -- it looks to be a dual-zone system. Once you hit a certain point of stick defection, your reticle starts accelerating over time. I have no idea why any developer would put time-based acceleration into a game's aim. It's unpredictable and disorienting (even for controller gamers), but, it's there.

For our recommended settings, we are considering saying to use 1 acceleration and building the translator around that to reduce the problem. However, I've seen a lot of people using 5 acceleration right now. I was looking for feedback on this. Do you really feel like 5 is better than 1 acceleration and produces more consistent aim?
Title: Re: Halo Infinite Acceleration
Post by: sphinx on 07:23 PM - 11/16/21
In every game I prefer the lowest acceleration possible for better consistency. I did 1 accel in h5 but the turn speed is just so slow in infinite that I currently feel forced to use 5 accel and think it may be best to build it around that this time.

Edit - if you and mist feel like the turn speed is good enough on the translator with 1 accel then I would vote 1 accel.
Title: Re: Halo Infinite Acceleration
Post by: quick234 on 07:24 PM - 11/16/21
Some dude on the forum named Wreckful posted a config he made using the Halo 5 translator. He uses 1 acceleration and it’s by far the best settings I’ve used so far.
Title: Re: Halo Infinite Acceleration
Post by: OhBlivEeUn on 07:37 PM - 11/16/21
It's hard to say, I have mine setup where I try to stay at the edge of the "first aim zone" unless I need to turn. I feel I am turning faster on 5 overall but I can't stand acceleration as a whole so I'm really not sure what to say. I'm gonna vote for 1 anyways
Title: Re: Halo Infinite Acceleration
Post by: Takkkk on 07:42 PM - 11/16/21
It’s weird usually no accel would be preferred but this game it feels helpful to have accel. I think whatever y’all pick will work. You guys are usually spot on
Title: Re: Halo Infinite Acceleration
Post by: OBsIV on 08:05 PM - 11/16/21
Thanks for the feedback everyone. I'm not sure if the maximum turn speed is higher on 5, it just gets there faster resulting in worse determinism. It isn't to say you still can't switch to 5 acceleration if you want to. I don't believe training on 1 and using 5 will make much of a difference as compared to training on 5 since timed acceleration is so unpredictable.
Title: Re: Halo Infinite Acceleration
Post by: PixelSquish on 08:26 PM - 11/16/21
I've tried with the acceleration at various levels. I prefer it at 1. Otherwise it's so unpredictable. I hope they up the turn speed of enough people complain
Title: Re: Halo Infinite Acceleration
Post by: mcdonamw on 09:07 PM - 11/16/21
Personally I'm using 5 acceleration right now because using anything less, the overall aim of the game feels too slow for me, no matter what settings I put on the XIM, and worse when at 1 accel, I can really feel when it kicks in, and is rather jarring. 

It's kind of like turbo lag in a car.  Really struggles to move at low RPM but when the turbo kicks in, it's a drastic change in output.  That's what it feels like to me with 1 vs 5.  I assume it's because with 5, the accel kicks in so quickly/early that I don't necessarily feel the "jolt" of it, and I can more easily adapt to it. If that makes sense.
Title: Re: Halo Infinite Acceleration
Post by: PixelSquish on 09:12 PM - 11/16/21
I'm playing at 3200 DPI at 500hz and I find I have a ton of headroom if I want to aim faster with the look speed at 1. I've tried 1 through 5. At least 1 is more consistent. It's just constantly hitting the max turn speed that is annoying.
Title: Re: Halo Infinite Acceleration
Post by: MarcTheSmark on 07:51 AM - 11/17/21
I tried 1 and it just felt too slow. Switched to 4/5 and felt like it became really snappy. It is inconsistent obviously, but the tradeoff for me seemed better overall.
Title: Re: Halo Infinite Acceleration
Post by: Wreckful on 08:20 AM - 11/17/21
I'm Onyx in Ranked and stomping on people with an average 80% accuracy a match with the 1 Acceleration, 500 Sensitivity based config I posted here: https://community.xim.tech/index.php?topic=97697.0

So, yeah I'd say 1 Accel  :)

I'd also humbly suggest people not relying on fast turn speed to save them from bad positioning on the map.  I'm stomping on people in Onyx by keeping the enemy in front of me, and not relying on fast turn speeds to "save me" from pushing to far/playing too aggressively.  With a precise aiming config and being smart about player placement on the map, you'll never notice the slow turn speeds.
Title: Re: Halo Infinite Acceleration
Post by: The prodigy on 08:49 AM - 11/17/21
I'd also humbly suggest people not relying on fast turn speed to save them from bad positioning on the map.  I'm stomping on people in Onyx by keeping the enemy in front of me, and not relying on fast turn speeds to "save me" from pushing to far/playing too aggressively.  With a precise aiming config and being smart about player placement on the map, you'll never notice the slow turn speeds.

(https://thumbs.gfycat.com/ConstantBareAss-size_restricted.gif)
Title: Re: Halo Infinite Acceleration
Post by: Od1n on 10:31 AM - 11/17/21
Maybe train it on acceleration 1 for those seeking the highest PC like accuracy and check how well it performs under acceleration 5 then. Since you will have more acceleration on 5 anyway it shouldnt matter much if the ST trained on 1 causes even more acceleration due to not being optimized for 5.

Alternatively, if the turnspeed is the same then maybe a curve can be provided for acceleration 1 that mimics the mouse feeling of acceleration 5.
Title: Re: Halo Infinite Acceleration
Post by: Jedi Master Bates on 03:58 PM - 11/17/21
I tried 1 accel the first day, and then 5 yesterday. I felt like I had more success with 5 accel personally. But it's really hard to say. Turning felt faster, but micro movements felt less accurate.
Title: Re: Halo Infinite Acceleration
Post by: Raansu on 04:03 PM - 11/17/21
I'm Onyx in Ranked and stomping on people with an average 80% accuracy a match with the 1 Acceleration, 500 Sensitivity based config I posted here: https://community.xim.tech/index.php?topic=97697.0

So, yeah I'd say 1 Accel  :)

I'd also humbly suggest people not relying on fast turn speed to save them from bad positioning on the map.  I'm stomping on people in Onyx by keeping the enemy in front of me, and not relying on fast turn speeds to "save me" from pushing to far/playing too aggressively.  With a precise aiming config and being smart about player placement on the map, you'll never notice the slow turn speeds.

There's always going to be a time where you need to turn quickly no matter how well you position yourself...
Title: Re: Halo Infinite Acceleration
Post by: Bountykilla83 on 04:04 PM - 11/17/21
https://twitter.com/ske7ch/status/1460680004090548226?t=e9nt0TCPFcz7CVZh7ErPog&s=19

Everyone seriously start tweeting, we have to get the sens to be higher than 10, hopefully 20.  10 is horrible
Title: Re: Halo Infinite Acceleration
Post by: Darkest Inferno on 05:15 PM - 11/17/21
I'm Onyx in Ranked and stomping on people with an average 80% accuracy a match with the 1 Acceleration, 500 Sensitivity based config I posted here: https://community.xim.tech/index.php?topic=97697.0

So, yeah I'd say 1 Accel  :)

I'd also humbly suggest people not relying on fast turn speed to save them from bad positioning on the map.  I'm stomping on people in Onyx by keeping the enemy in front of me, and not relying on fast turn speeds to "save me" from pushing to far/playing too aggressively.  With a precise aiming config and being smart about player placement on the map, you'll never notice the slow turn speeds.

There's always going to be a time where you need to turn quickly no matter how well you position yourself...



Yea I absolutely second that, it’s great suggesting that we all play passive and sit back and fine aim but that’s not always gonna be possible in halo. Maybe in arena maps where you can focus down hallways and narrow views but in bigger maps especially BTB you need to be able to look around and turn around quickly. Yea we can all try and play passive but that doesn’t take away from a fundamental problem with the game. Definitely need more people tweeting and writing on halo waypoint infinite feedback forum. At the end of the the day if they speed it up it only gives everyone more options rather than being handicapped by the games mechanics.
Title: Re: Halo Infinite Acceleration
Post by: Himpy on 11:29 PM - 11/17/21
I prefer 1 and think that the nature of this turn mechanic will likely require arm aimers to play on higher sensitivity.

Not sure if this helps, I found the MJFame Halo 5 ballistic curve with 1 accel works best for me.
Title: Re: Halo Infinite Acceleration
Post by: Casually Lit on 10:04 AM - 11/18/21
https://twitter.com/ske7ch/status/1460680004090548226?t=e9nt0TCPFcz7CVZh7ErPog&s=19

Everyone seriously start tweeting, we have to get the sens to be higher than 10, hopefully 20.  10 is horrible

Many people, including myself, already did that months ago and nothing has changed. I know that mostly all previous Halo‘s have a slow turn speed so I‘m kinda doubtful that they will change that at any point. I hope to be proven wrong but yeah..
Title: Re: Halo Infinite Acceleration
Post by: PixelSquish on 10:59 AM - 11/18/21
I prefer 1 and think that the nature of this turn mechanic will likely require arm aimers to play on higher sensitivity.

Not sure if this helps, I found the MJFame Halo 5 ballistic curve with 1 accel works best for me.

Where can one get the MJFame Halo 5 ballistic curve?
Title: Re: Halo Infinite Acceleration
Post by: AltF4 on 11:47 AM - 11/18/21
https://community.xim.tech/index.php?topic=65974.0
Or
https://youtu.be/GXHKx9CxH-U


Never tried it.
I assume if using XBOne then you need to use 30fps curve

This reminds me of Wreckfuls config, which is just OK

Title: Re: Halo Infinite Acceleration
Post by: PixelSquish on 03:00 PM - 11/18/21
https://community.xim.tech/index.php?topic=65974.0
Or
https://youtu.be/GXHKx9CxH-U


Never tried it.
I assume if using XBOne then you need to use 30fps curve

This reminds me of Wreckfuls config, which is just OK

I think he based his on this. Yes if you have ever played a game that the XIM works really really well with like BF1 or BFV or Apex Legends, and then you play with the current Halo Infinite profiles out there with curves, you can immediately tell it is quite a bit inferior. It just doesn't feel right.

I use zero curves with BF1 or BFV or Apex Legends or in fact the couple COD games I played and they felt great. If you need curves I suspect something is not right in XIM APEX profile land. Maybe not, but at least all the games I tried that I liked such as the ones I just listed, if I added a curve that someone said was amazing, it always felt worse to me.
Title: Re: Halo Infinite Acceleration
Post by: aquaman55 on 08:54 PM - 11/18/21
Does the new ST also apply for series x or will that look mechanic be much different?
Title: Re: Halo Infinite Acceleration
Post by: OBsIV on 09:33 PM - 11/18/21
XS is the same as X1. To avoid confusion, if you install the Beta, you'll get an icon for Series X|S when creating the Config.
Title: Re: Halo Infinite Acceleration
Post by: OBsIV on 09:37 PM - 11/18/21
Thanks for the feedback everyone. The translator is out. Please make sure to follow the required in-game settings.