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General Category => Game Support => Topic started by: Fearenity. on 11:58 PM - 08/20/20

Title: Rainbow six new aim mechanic
Post by: Fearenity. on 11:58 PM - 08/20/20
Ubisoft announced a new aim mechanic in the next season they have given different senstivity levels for the new sights and new zoom levels . How will that work on the xim itself
Title: Re: Rainbow six new aim mechanic
Post by: Fearenity. on 11:59 PM - 08/20/20
https://ubi.li/sens_guide
Title: Re: Rainbow six new aim mechanic
Post by: Fearenity. on 12:00 AM - 08/21/20
Devs please tell how would we calculate this and how would it work
Title: Re: Rainbow six new aim mechanic
Post by: sizzerb on 05:44 PM - 08/21/20
I think the mechanics of R6 is already on puh.
Title: Re: Rainbow six new aim mechanic
Post by: Naj on 09:43 PM - 08/24/20
If they make a ST hopefully it's one with micro aim  like the first version .7 had .
Title: Re: Rainbow six new aim mechanic
Post by: sizzerb on 11:09 AM - 09/10/20
today the update is here, with the new mechanics.
Title: Re: Rainbow six new aim mechanic
Post by: 50CAL on 01:53 PM - 09/10/20
What is the PS4 FOV? 60?
Title: Re: Rainbow six new aim mechanic
Post by: AP3X-LegioN on 09:22 AM - 09/11/20
idk what are you people crying about... game feels identical to me how it felt before update. If you have problems with micro movement add some smoothing. I run 12000dpi and 20 smoothing and it feels great.
Title: Re: Rainbow six new aim mechanic
Post by: Acapella on 04:46 PM - 09/11/20
idk what are you people crying about... game feels identical to me how it felt before update. If you have problems with micro movement add some smoothing. I run 12000dpi and 20 smoothing and it feels great.
people arenít crying, the game mechanics have changed measurably. At least on Xbox 100 100 50, which is supposed to be the same as 100 100 100 was, is about 13-14% slower in terms of cm/360. When you turn your ads up to and above 100 the deadzones are definitely affected and furthermore there is a new max turn speed not currently utilised by the current ST. Unfortunately none of these issues can be fixed by running 20 smoothing, and given that R6 is probably the 3rd most popular game for ximmers people are requesting a new ST.
Title: Re: Rainbow six new aim mechanic
Post by: mist4fun on 05:18 PM - 09/11/20
We've been anticipating this update, if there are changes the ST will be updated.

Note that there is a bug reported in this update that changes your in-game sensitivity after the game is closed. (https://forums.ubisoft.com/showthread.php/2268722-Ads)

There has been a second bug in the game since launch that makes slider settings slightly different between after they are adjusted and when the game is started next. The effect is noticeable when adjusting dead zone, I don't recall if it would be with sensitivity. It would be nice if they could put out a hotfix for this one.
Title: Re: Rainbow six new aim mechanic
Post by: k2ifx on 09:08 PM - 09/11/20
Yeah this new update jacked it up for me

My aim can be fine one game and then in the next it feels as if my sensitivity was cut in half or crazy all over the place

Tried default 50 and 200 in
Title: Re: Rainbow six new aim mechanic
Post by: Naj on 07:44 AM - 09/12/20
We've been anticipating this update, if there are changes the ST will be updated.

Note that there is a bug reported in this update that changes your in-game sensitivity after the game is closed. (https://forums.ubisoft.com/showthread.php/2268722-Ads)

There has been a second bug in the game since launch that makes slider settings slightly different between after they are adjusted and when the game is started next. The effect is noticeable when adjusting dead zone, I don't recall if it would be with sensitivity. It would be nice if they could put out a hotfix for this one.
You should make a ST with micro aim in . That was amazing .
Title: Re: Rainbow six new aim mechanic
Post by: sizzerb on 08:06 AM - 09/12/20
Sens Calculator
https://kurtextrem.de/sens.html
Title: Re: Rainbow six new aim mechanic
Post by: Giantman12345 on 01:28 PM - 09/12/20
Sens Calculator
https://kurtextrem.de/sens.html
Thanks sort of helped, something still feels odd tho
Title: Re: Rainbow six new aim mechanic
Post by: 50CAL on 08:41 AM - 09/14/20
Unfortunately the sens calculator doesn't work as intended if there's a in-game bug messing around.
Title: Re: Rainbow six new aim mechanic
Post by: sizzerb on 10:32 AM - 09/14/20
it works, it just has to be screwed up or down a little.  It is not perfect because the sync with the Xim apex ST is not so great and ubisoft has to adjust something.
Title: Re: Rainbow six new aim mechanic
Post by: manaus on 11:39 AM - 09/14/20
Well, I play on xbox and it fine...crazy to say but I enjoy and kill more than before. using the latest versions...set the ads sense to 68 for x1 scope...in my opinion, no update is needed. I use classical aim mechanics.
Title: Re: Rainbow six new aim mechanic
Post by: sizzerb on 01:00 PM - 09/15/20
We've been anticipating this update, if there are changes the ST will be updated.

Note that there is a bug reported in this update that changes your in-game sensitivity after the game is closed. (https://forums.ubisoft.com/showthread.php/2268722-Ads)

There has been a second bug in the game since launch that makes slider settings slightly different between after they are adjusted and when the game is started next. The effect is noticeable when adjusting dead zone, I don't recall if it would be with sensitivity. It would be nice if they could put out a hotfix for this one.

Fix

https://twitter.com/rainbow6game/status/1305863959107514369?s=21
Title: Re: Rainbow six new aim mechanic
Post by: Naj on 05:32 PM - 09/15/20
When can we expect a update.  Siege this feels off for me . Would really love a ST with micro aim if possible .
Title: Re: Rainbow six new aim mechanic
Post by: 50CAL on 01:31 PM - 09/19/20
Well, I play on xbox and it fine...crazy to say but I enjoy and kill more than before. using the latest versions...set the ads sense to 68 for x1 scope...in my opinion, no update is needed. I use classical aim mechanics.
So do you only play with 1x scopes?