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General Category => Tutorials => Topic started by: Nafrayu on 01:57 PM - 03/03/20

Title: [INFO] Generic Configurations - Deadzone Shapes
Post by: Nafrayu on 01:57 PM - 03/03/20
So it turns out that the different generic configs have different deadzone shapes - i couldn't find any info though... so i kinda had to figure them out on my own.

Anyways here they are: (Please note that these are super exaggerated so that they are easier to see)

(Zeta was kinda hard to map out, that's why it looks so different)

(https://i.imgur.com/3UX5ETS.png)
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: antithesis on 03:45 PM - 03/03/20
Interesting. I wouldn't think Gamma, Delta and Epsilon are correct, but that looks like data points have been plotted. How did you map them?
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: Nafrayu on 05:11 PM - 03/05/20
Interesting. I wouldn't think Gamma, Delta and Epsilon are correct, but that looks like data points have been plotted. How did you map them?

yea, these are plotted, i wrote an app using love2d to do this

i created a ballistic curve that exaggerates all movement, to make the deadzone more visible:

(https://i.imgur.com/WWEz4bs.png)

then i wiggled my mouse in a circle to reveal the deadzone:

Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: antithesis on 05:14 PM - 03/05/20
That's amazeballs! I wonder if mist can verify that these DZs are correct, those are some crazy shapes.

Can it be used to map a game's deadzone using a controller?
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: ceebs on 03:55 AM - 03/06/20
This is really impressive work, Nafrayu. TFS.

Mist or OBsIV, can you confirm that OP's findings are correct? Knowledge of the generic STs deadzone shape would be really useful when creating or troubleshooting an ST for an unsupported game.
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: DedKat on 04:47 PM - 09/20/20
Does anyone know the Deadzone shape for Zeta?
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: Nafrayu on 11:02 PM - 01/16/21
I added the zeta deadzone to the post - this one was kinda hard to map out, so the image came out way different.

(Red dead redemption 2 is one of the games that use this kind of deadzone)
Title: Re: [INFO] Generic Configurations - Deadzone Shapes
Post by: Nataliy on 11:34 PM - 01/16/21
Cool, we need to develop this topic :D