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XIM APEX => Game Support => Topic started by: Griffexxx on 01:32 AM - 11/07/19

Title: New MW Update.
Post by: Griffexxx on 01:32 AM - 11/07/19
does anyone experience when releasing ads going to hip the first .5 seconds the sens is so high and goes back to normal after.
Title: Re: New MW Update.
Post by: obi-wan_legend on 01:57 AM - 11/07/19
Not sure but thankfully I didn't delete original st feels better
Title: Re: New MW Update.
Post by: BestRyzeEu on 02:06 AM - 11/07/19
Set your ads delay to 360
Title: Re: New MW Update.
Post by: Phil Ashio on 02:26 AM - 11/07/19
Yeah for me ADS transition time is fine but the release time does need a delay. Otherwise this config is awesome. Works better than 1.0 ADS sensitivity.

Thank you for the effort Mist4.
Title: Re: New MW Update.
Post by: BUNGEE on 02:31 AM - 11/07/19
Is the new ST for ads 2.0 already released? And do I need to make a totally new config for mw to make use of it again or does it automatically update it when u do force download from xim manager?
Title: Re: New MW Update.
Post by: letshoot on 03:19 AM - 11/07/19
does anyone experience when releasing ads going to hip the first .5 seconds the sens is so high and goes back to normal after.

ive definitely noticed its kinda unplayable tbh anybody else experiencing this?
Title: Re: New MW Update.
Post by: Prod1337 on 08:25 AM - 11/07/19
Does it update on its own...? Iím really liking the original one released
Title: Re: New MW Update.
Post by: Sensi on 08:30 AM - 11/07/19
Does it update on its own...? Iím really liking the original one released

This too for me also. Do you have to update?
Title: Re: New MW Update.
Post by: Carellano84 on 08:35 AM - 11/07/19
New ST is unplayable.  Had to go back to Black Ops 4 since I can't get the previous MW ST. Hopefully there's a way to go back to it.
Title: Re: New MW Update.
Post by: sonicwall4500 on 09:07 AM - 11/07/19
Is the new ST for ads 2.0 already released? And do I need to make a totally new config for mw to make use of it again or does it automatically update it when u do force download from xim manager?

yes you need to make a new one
Title: Re: New MW Update.
Post by: havoxxx on 09:51 AM - 11/07/19
1000 ms works well for the delay.
Title: Re: New MW Update.
Post by: BestRyzeEu on 09:51 AM - 11/07/19
Yeah just tested, feels awkward i am using 2.0 mutliplier all the settings are the same and sensitivity is way slow also aa bubble is terrible ..
Title: Re: New MW Update.
Post by: obi-wan_legend on 09:55 AM - 11/07/19
Does it update on its own...? Iím really liking the original one released
once you click the arrow down to update profiles but if you do download don't delete old config because you can't go back
Title: Re: New MW Update.
Post by: thisisme on 10:09 AM - 11/07/19
Im using the modern Warfare remastered one and it works good for me.
Any reason i shouldnít use it?
Title: Re: New MW Update.
Post by: Prod1337 on 10:20 AM - 11/07/19
Does it update on its own...? Iím really liking the original one released
once you click the arrow down to update profiles but if you do download don't delete old config because you can't go back

Phew, thank you for confirming. Luckily I donít delete config!
Title: Re: New MW Update.
Post by: ColtsFan on 11:21 AM - 11/07/19
So don't use the new config?  Everyone seems to think it sucks...
Title: Re: New MW Update.
Post by: havoxxx on 11:25 AM - 11/07/19
So don't use the new config?  Everyone seems to think it sucks...

I like it. I added a 1000 ms delay and boot and it seems to feel 10 times smoother than the previous st.
Title: Re: New MW Update.
Post by: Tron86 on 11:43 AM - 11/07/19
The ads translator moves too fast in the horizontal way.
Im playing with sync off and no ads config atm
Title: Re: New MW Update.
Post by: Lineater on 12:16 PM - 11/07/19
Im using the modern Warfare remastered one and it works good for me.
Any reason i shouldnít use it?

Yes. You should use the official ST if you want the best possible XIM experience.
Title: Re: New MW Update.
Post by: Griffexxx on 12:42 PM - 11/07/19
ya it has nothing to do with ads delay or deactivation delay, its just the in game mechanic coming out of 2.0 ads sens back to hip. game is just broken lol.
Title: Re: New MW Update.
Post by: Neededaname on 01:14 PM - 11/07/19
So don't use the new config?  Everyone seems to think it sucks...

I like it. I added a 1000 ms delay and boot and it seems to feel 10 times smoother than the previous st.

Whats your config?
Title: Re: New MW Update.
Post by: The prodigy on 02:02 PM - 11/07/19
Feels very smooth for me.   Zero issues with ADS transition.   
I've tried 0 Delay up to 360 and all worked fine.  Also tested  with Smooth Aim Transition ON and OFF.
Title: Re: New MW Update.
Post by: xyphonic on 04:08 PM - 11/07/19
There is definitely a huge jump in sensitivity for a half second when releasing ADS with this update. It makes you way overshoot when trying to switch to a second target. Iíd blame the new ADS settings in game but when I switch back to the version 1 ST it doesnít happen, even when leaving the in-game ADS settings at 2.0.  Iím using an XIM4 with no curves.  Zowie FK1 at 1600dpi and 125hz if it matters. 
Title: Re: New MW Update.
Post by: Torderro on 04:13 PM - 11/07/19
my settings feel so good I'm actually afraid to change anything and update to that newest x2.0 st..
Title: Re: New MW Update.
Post by: Carellano84 on 04:18 PM - 11/07/19
Wish we had the option to pick STs like we can with different firmwares. 1.0 ST felt way better.
Title: Re: New MW Update.
Post by: He4DHuNt3r on 05:13 PM - 11/07/19
ya it has nothing to do with ads delay or deactivation delay, its just the in game mechanic coming out of 2.0 ads sens back to hip. game is just broken lol.

Yeah it feels like the in game mechanic isn't delaying when the ADS sensitivity kicks in, it's instant and not delaying until you fully ADS like normally - It must be a bug if you use anything higher then 1x sensitivity for zoom.
Title: Re: New MW Update.
Post by: Darkest Inferno on 05:48 PM - 11/07/19
Yea I completely agree can we get the old ST back, Iím in the camp that I never thought we needed a new ST in the first place having great success with the turn cap when it was 1.0 ADS not sure why others felt the need to be even faster. But if itís possible mist I think the game wasnít built for the 2.0 ADS back to hip and hip to ADS itís really strange in the aim assist too, now the AA bubble is wonky or slow to break into in some engagements never had this problem with old ST. Wasnít having any problems with original ST very satisfied please give us the option for that one thank you MIST!
Title: Re: New MW Update.
Post by: Dirty Ces on 06:06 PM - 11/07/19
It felt better with adding a deactivation delay. It doesn't jump sens when you let go ADS. Hope this helps.
Title: Re: New MW Update.
Post by: havoxxx on 06:30 PM - 11/07/19
It felt better with adding a deactivation delay. It doesn't jump sens when you let go ADS. Hope this helps.
deactivation delay with no deactivation key does nothing my dude.
Title: Re: New MW Update.
Post by: Phil Ashio on 06:40 PM - 11/07/19
So don't use the new config?  Everyone seems to think it sucks...

It's definitely better, you just have to set an ADS to Hip transition delay.
Title: Re: New MW Update.
Post by: Darkest Inferno on 06:47 PM - 11/07/19
So don't use the new config?  Everyone seems to think it sucks...

It's definitely better, you just have to set an ADS to Hip transition delay.

Iíve tried 360 to 1000 and sure it ďhelpsĒ ease the sense jump from hip to ADS but the AA bubble feels off with this update and Iím not the only to bring it up. It like this new update just created more problems than it fixed for people who wanted to experiment with a ďfaster turn capĒ in the original requests for the rework. Definitely atleast in the forums itís only helped a handful of people will the majority (subjectively) have all said that it doesnít feel right and feels off from the velocity jump to AA issues. I think we can agree having two STís will be mutually beneficial for everyone.
Title: Re: New MW Update.
Post by: Sgt8Bit on 06:54 PM - 11/07/19
Does anyone have a video they could post to demonstrate the issue?
Title: Re: New MW Update.
Post by: Darkest Inferno on 07:02 PM - 11/07/19
I wish I had footage unfortunately I didnít realize how different the update was going to be. I had been playing pretty good on the OG ST no real issues to be honest. Turned plenty fast enough with 1.0 ADS and pretty much had great AA bubble movement could get in and out easily and I like to think I have steady good to great aim and now with the new ST fights Iíd normally laser and win no problem where Iíd jump out or sidewalk out ads quick and fight I notice my aimer is steady then freaks out as soon as it gets close the the AA bubble and feels like itís bouncing away. I can replicate that issue in Halo btw but with Modern Warfare itís been all good until I updated the ST. I was able to relieve some of the velocity jump with the delay people keep mentioning but it doesnít seem to help when you have to ads quick and fight thatís the part that for me atleast was ruined in this update. Iím pretty aggressive as a player so this definitely has hindered my experience with the game to the point I donít even want to play it anymore. Just not fun having steady aim then it ruined by the fact the game canít handle 2.0x ADS to hip and Hip to ADS like that. 1.0 definitely no question in my mind and gameplay felt way better. Just my opinion tho.
Title: New MW Update.
Post by: He4DHuNt3r on 08:11 PM - 11/07/19
Right I think I know what the problem is, I'm able to replicate the same issue on native KB/M on console by changing the ADS transition timing option.

It seems on this COD they have set the transition time for ADS sensitivity to kick in is "Instant" with Controllers - I'm not sure if this is a mistake by IW or intentional, but I'm really sure that's what's happening.

The delay between the transition from ADS back to HIP also happens with "Instant" causing the spike in sensitivity we are feeling.

EDIT: There's nothing wrong with the new ADS ST, the problem is how IW have chosen to use the "Instant" setting for ADS transition for Controller players.

(https://i.ibb.co/5rzG2qh/Transition-Timing.jpg)

Title: Re: New MW Update.
Post by: Darkest Inferno on 08:20 PM - 11/07/19
Exactly nice find man! Yea the only time it didnít bother me is when I was Already in an ADS state for a while but the quick ADS is impossible for me at the moment in back to using black ops 4 ST. I really miss the old ST at this point lol.
Title: Re: New MW Update.
Post by: OhBlivEeUn on 09:46 PM - 11/07/19
Right I think I know what the problem is, I'm able to replicate the same issue on native KB/M on console by changing the ADS transition timing option.

It seems on this COD they have set the transition time for ADS sensitivity to kick in is "Instantly" with Controllers - I'm not sure if this is a mistake by IW or intentional, but I'm really sure that's what's happening.

The delay between the transition from ADS back to HIP also happens with "Instantly" causing the spike in sensitivity we are feeling.

EDIT: There's nothing wrong with the new ADS ST, the problem is how IW have chosen to use the "Instantly" setting for ADS transition for Controller players.

(https://i.ibb.co/5rzG2qh/Transition-Timing.jpg)

So... shouldn't 0 delay fix that?
Title: Re: New MW Update.
Post by: mberk100 on 09:57 PM - 11/07/19
This is really bad. I just updated my firmware mid game thinking all was good and I deleted my old config immediately because I didn't read about this one at all and then I change to the 2.0 and it's literally unplayable. The jump when you un aim is so bad i really really hope either a fix to this or an additional ST with ST 1.0 is released this is unplayable
Title: New MW Update.
Post by: He4DHuNt3r on 09:59 PM - 11/07/19
So... shouldn't 0 delay fix that?

Nope, because the in-game ADS transition sensitivity kicks in instantly and not when you are fully zoomed.

0 delay would only work if the actual ADS animation happened instantly, but it doesn't - AR's for example have a ADS animation time of roughly 250ms to fully zoom in, but because the sensitivity kicks in just as the animation begins, you are always going to have that sensitivity jump until you are fully zoomed in.
Title: Re: New MW Update.
Post by: OhBlivEeUn on 10:58 PM - 11/07/19
So... shouldn't 0 delay fix that?

Nope, because the in-game ADS transition sensitivity kicks in instantly and not when you are fully zoomed.

0 delay would only work if the actual ADS animation happened instantly, but it doesn't - AR's for example have a ADS animation time of roughly 250ms to fully zoom in, but because the sensitivity kicks in just as the animation begins, you are always going to have that sensitivity jump until you are fully zoomed in.

So a high delay should help right?
Title: New MW Update.
Post by: He4DHuNt3r on 11:41 PM - 11/07/19
Sadly not, you will always get that sensitivity jump no matter what delay you use, the only solution would be to revert to using the default 1x ADS zoom sensitivity for now.

I think I'll upload a video over the weekend explaining and showing what the issue is, how it effect's both XIM & Controller players who use anything higher then the default 1x ADS zoom sensitivity.

It's a game mechanic issue, no XIM settings will magically fix the problem - Only the CoD developer's can sort this out.
Title: Re: New MW Update.
Post by: BUNGEE on 03:05 AM - 11/08/19
I'm still at the first ST but I read mixed experiences. Some say they can finally play MW like they want to with st2... I'll just keep my original config and create a new one with st2 to test it myself.
If you use the new ST with 1.0 ads (default)... Is it also unplayable?
Title: Re: New MW Update.
Post by: Bb4life1991 on 04:04 AM - 11/08/19
Havnt played this game yet an may not. I dont know much about this game but why is their a delay or whatever? Are other games like fortnite like this? Where when you aim down sights it throws you off? And my question is could you bypss this issue by running hip translator for hip an ads? Or run ads translator for hip an ads?
Title: Re: New MW Update.
Post by: shopejr2 on 04:30 AM - 11/08/19
You could fix it by setting your delay to zero and making your ads speed lower.. and adding a deactivation delay. Maybe 200ms deactivation delay.

So basically as soon as you ads the ads page kicks In.. but since the sensitivity is lower the speed wont jump.. and since the ads page speed remains for a few ms after you release activation key you wont get the jump when releasing the ads key..

However I havent really noticed the issue at all..  st feels excellent for me..

I'm using off sync. 12kdpi 1000hz

70hip 60ads
Title: Re: New MW Update.
Post by: Taktikz on 04:57 AM - 11/08/19
It's the aim assist bubble that's doing my head in on the new ST, it's a ball ache to break in to. Keep missing the first few pivotal shots on my target due to the aim assist repelling away from the target - which often leads to me becoming brown bread. By the time I manage to break through the bubble I am already dead.

The HIP feels better on the new ST though...

Title: Re: New MW Update.
Post by: Bb4life1991 on 06:28 AM - 11/08/19
Ya i guess im confused by all this is it just a cod thing? Shouldnt all this stuff be instant? U zoom in an bam ads settings are working u let go bam hip onces are? This delay thing in cod confuses me. Then makes me wonder is this same thing impelented in other games?
Title: Re: New MW Update.
Post by: PUBzZz on 08:06 AM - 11/08/19
Played about a little over 4 hours last night with the new 2x ST.  Without a doubt there is some wonky, funky sensitivity ramps.

First off Thank you Mist for taking the time to give us a 2x ST.  I know you could have just said NO because it might cause more trouble than it's worth for the majority of COD Xim users.  Clearly this thread is proving that to be the case. 

However don't get rid of the 2x ST because I actually enjoy it.  Yes there is a slight sensitivity problem going in and out of ADS but the more I played the less I noticed it. This 2x ST feels smoother movement wise than the 1x ST. 

It's not perfect. You have to adapt to it's issues if you want it's benefits.  I look forward to playing more today with the 2x ST.

It's not for everyone but Mist if you have to revert back to 1x can you have it so there is a 2x st option in the games list? Like I said there are benefits to this even with it's issues.
Title: Re: New MW Update.
Post by: OhBlivEeUn on 08:13 AM - 11/08/19
I agree with Pubz. I used the strafe while aiming at a small object drill to find my hip sens and just used the same for ADS. Switching to the new ST, it took a bit to get used to but I ultimately went back to my original sens. The ability to maintain 1:1 while ADS and do quick 180s is too valuable so I will never go back. I hope the sensitivity jump gets fixed but I'm already used to it
Title: Re: New MW Update.
Post by: KAL-EL on 08:17 AM - 11/08/19
Sorry!!!!, can someone explain what x1 ST and x2 ST differences are. Ive had the original one for the official ST, and now this update, what is the x1 and x2 part? what am I missing? I have Aim assist turned off in most of my FPS games as Im a PC player moved over to ps4 and detest aim assist.
Title: Re: New MW Update.
Post by: Darkest Inferno on 10:45 AM - 11/08/19
Played about a little over 4 hours last night with the new 2x ST.  Without a doubt there is some wonky, funky sensitivity ramps.

First off Thank you Mist for taking the time to give us a 2x ST.  I know you could have just said NO because it might cause more trouble than it's worth for the majority of COD Xim users.  Clearly this thread is proving that to be the case. 

However don't get rid of the 2x ST because I actually enjoy it.  Yes there is a slight sensitivity problem going in and out of ADS but the more I played the less I noticed it. This 2x ST feels smoother movement wise than the 1x ST. 

It's not perfect. You have to adapt to it's issues if you want it's benefits.  I look forward to playing more today with the 2x ST.

It's not for everyone but Mist if you have to revert back to 1x can you have it so there is a 2x st option in the games list? Like I said there are benefits to this even with it's issues.

I can definitely sympathize with someone when settings feel just right and I play on 16,000 DPI as well but the AA bubble thing has been a big issue to the point where Iíve stopped playing or played with an inferior ST in black ops 4 st in the mean while. I think the best solution would be to have the two STís honestly it seems like most want the change back but you definitely shouldnít penalize people who have somehow benefited by the new ST.
Title: Re: New MW Update.
Post by: Taktikz on 10:50 AM - 11/08/19
Played about a little over 4 hours last night with the new 2x ST.  Without a doubt there is some wonky, funky sensitivity ramps.

First off Thank you Mist for taking the time to give us a 2x ST.  I know you could have just said NO because it might cause more trouble than it's worth for the majority of COD Xim users.  Clearly this thread is proving that to be the case. 

However don't get rid of the 2x ST because I actually enjoy it.  Yes there is a slight sensitivity problem going in and out of ADS but the more I played the less I noticed it. This 2x ST feels smoother movement wise than the 1x ST. 

It's not perfect. You have to adapt to it's issues if you want it's benefits.  I look forward to playing more today with the 2x ST.

It's not for everyone but Mist if you have to revert back to 1x can you have it so there is a 2x st option in the games list? Like I said there are benefits to this even with it's issues.

I can definitely sympathize with someone when settings feel just right and I play on 16,000 DPI as well but the AA bubble thing has been a big issue to the point where Iíve stopped playing or played with an inferior ST in black ops 4 st in the mean while. I think the best solution would be to have the two STís honestly it seems like most want the change back but you definitely shouldnít penalize people who have somehow benefited by the new ST.

I think the ST needs re-training again to be honest, I am not an expert and don't know the first thing about how they are made, but I feel like I'm 99% sure that this isn't the best ST we could possibly get for this COD... I think there's something that can be tweaked or changed to make it better.

I dunno if training the ST on precision would help? or instead of Standard maybe train it on Dynamic? I don't know, only way to find this out would be to re-train the ST on all different combinations and see which one works best, but I know that would take a lot of time for Mist.
Title: Re: New MW Update.
Post by: Taktikz on 10:56 AM - 11/08/19
Just like to also add that I feel for Mist sometimes, everyone was clamouring for a re-done ST with x2 ADS, we get it, now it seems everyone wants to revert back x1 ADS ST again...

Hopefully if/when Mist gets time he can try see if he can find better results to get a more optimal ST for this game because like I said, I'm sure this isn't the best ST that can be done - but then again what the hell do I know. I just think something feels off due to some sort of setting, probably something simple that needs a minor tweak.

Title: Re: New MW Update.
Post by: PUBzZz on 11:35 AM - 11/08/19
Confusing thread.

I am using RML's st which is ST release 1.0, if i update the games library, i will then create a new config which will use 2.0.  1.0 will remain uneffected?

Whats the recommended delay for ADS, and i guess i need to check the new ingame settings too?

Leave your current ST in place. Don't delete it. Just rename it to OG or 1x.  Then you create a new MW config(after updating your games on the xim manager). This one with be the 2x st. Put 2x in the title so you remember.  Then you can copy over your config from the OG to the 2x. 

If you delete the original one your S out of Luck if you don't like the 2x.
Title: Re: New MW Update.
Post by: BestRyzeEu on 12:18 PM - 11/08/19
Id rather play with a controller from now on than xim this new st is tarnation
Title: Re: New MW Update.
Post by: ilpapero on 12:38 PM - 11/08/19
i delete the old one, update, create new config and now is unplayable..  :'( :'( :'(
Title: Re: New MW Update.
Post by: InZane on 01:02 PM - 11/08/19
So if I understand right I should stick to my old config, or at least not delete the old one? I have not tried the new one yet though.
Title: Re: New MW Update.
Post by: Lineater on 02:01 PM - 11/08/19
Was the ADS Multiplier raised to 2.0x in an update? I looked for a patch note to help me understand what changed, but couldn't find anything.

Guess I'm still confused as to why a new ST was released.
Title: Re: New MW Update.
Post by: BestRyzeEu on 02:17 PM - 11/08/19
Was the ADS Multiplier raised to 2.0x in an update? I looked for a patch note to help me understand what changed, but couldn't find anything.

Guess I'm still confused as to why a new ST was released.

St was trained for 1.0, and if you used 2.0 ingame multiplayer it worked great. Now they trained the st for 2.0 making the st total failure
Title: Re: New MW Update.
Post by: havoxxx on 02:30 PM - 11/08/19
Yall are crazy
Title: Re: New MW Update.
Post by: Neededaname on 02:30 PM - 11/08/19
Any good settings for new st so the ads problem isnt there? I still use the old config since i have updated yet, but after reading this i dont want to update unless there are good settings
Title: Re: New MW Update.
Post by: mist4fun on 03:48 PM - 11/08/19
Right I think I know what the problem is, I'm able to replicate the same issue on native KB/M on console by changing the ADS transition timing option.

It seems on this COD they have set the transition time for ADS sensitivity to kick in is "Instant" with Controllers - I'm not sure if this is a mistake by IW or intentional, but I'm really sure that's what's happening.

The delay between the transition from ADS back to HIP also happens with "Instant" causing the spike in sensitivity we are feeling.

EDIT: There's nothing wrong with the new ADS ST, the problem is how IW have chosen to use the "Instant" setting for ADS transition for Controller players.

(https://i.ibb.co/5rzG2qh/Transition-Timing.jpg)



Thanks, headhunter. Does removing the config's ADS delay and Deactivation delay help?
Title: Re: New MW Update.
Post by: shavas on 04:02 PM - 11/08/19
I used the new ST the last couple of days and the movement feels great but seems like I'm getting killed in one on one and also seem to not be able to lay all my shots on players that are mid range or any other range. But I had the original ST saved so I went back to that and I am once again lasering and melting people. With the new ST I was even missing lots of shots testing against bots. Seems like the shots just jump all around the enemy player and the AA is working against it somehow. 
Title: Re: New MW Update.
Post by: Carellano84 on 04:03 PM - 11/08/19
Mist, is there any chance of being able to to get back the 1.0 ST or are you guys working on tweeking the 2.0?  I made the rookie mistake of deleting the 1.0 ST and finding it impossible to play with new ST.
Title: Re: New MW Update.
Post by: Y2K on 04:04 PM - 11/08/19
Right I think I know what the problem is, I'm able to replicate the same issue on native KB/M on console by changing the ADS transition timing option.

It seems on this COD they have set the transition time for ADS sensitivity to kick in is "Instant" with Controllers - I'm not sure if this is a mistake by IW or intentional, but I'm really sure that's what's happening.

The delay between the transition from ADS back to HIP also happens with "Instant" causing the spike in sensitivity we are feeling.

EDIT: There's nothing wrong with the new ADS ST, the problem is how IW have chosen to use the "Instant" setting for ADS transition for Controller players.

(https://i.ibb.co/5rzG2qh/Transition-Timing.jpg)



Thanks, headhunter. Does removing the config's ADS delay and Deactivation delay help?

i think we really need to revert back st1 nothing seem to fix the fast ads
Title: Re: New MW Update.
Post by: mist4fun on 04:41 PM - 11/08/19
Those of you who have .1 support still, do you experience the same ADS sensitivity issue when using .1 support with the x2 ADS multiplier?
Title: Re: New MW Update.
Post by: Lzy on 04:55 PM - 11/08/19
yes

i think it's the game not the st
Title: Re: New MW Update.
Post by: Darkest Inferno on 04:56 PM - 11/08/19
Those of you who have .1 support still, do you experience the same ADS sensitivity issue when using .1 support with the x2 ADS multiplier?

Early on before this update I tested the x2 ADS for settings experimentation and all it did was make my sense move faster than what it already was (obviously I get that) and in that way it made the AA Bubble hard to enter because it was like having a good sense dialed up by 100 and the issue can be duplicated without the xim with a controller at x2 ADS. Perhaps the game just in this current state not designed to make such a velocity jump? Like apex legends and 7/8 sensitivity thing? Most liked 7 but the game just couldnít really handle 8 at one point and people adjusted their settings to 7? Honest Mist Iím in the same boat I give your updates a fair shake but there was a night and day difference with my AA bubble after downloading x2 ADS update. I accidentally deleted the 1.0ADS version and Iíd love to have that version available again because at this point Iím using black ops 4 ST just to play.
Title: Re: New MW Update.
Post by: Darkest Inferno on 05:01 PM - 11/08/19
yes

i think it's the game not the st

I completely agree through testing and feeling the difference between both STís and Headhunters assessment that this is a game issue not a Xim issue and your original ST worked for about 95% perfectly for myself at least.
Title: Re: New MW Update.
Post by: PUBzZz on 05:16 PM - 11/08/19
The Hip fire with this 2x ST is God like.  If you run and gun 2x ST is for you.  If you play passive and like to engage mid to long range than 1x ST if for you.  However I have no issue mid to long range with 2x. 

Title: New MW Update.
Post by: He4DHuNt3r on 05:23 PM - 11/08/19
Thanks, headhunter. Does removing the config's ADS delay and Deactivation delay help?

No it does not - because the in-game mechanic for ADS sensitivity kicks in during the mid transition from HIP to ADS.

Also for some reason the transition from ADS to HIP keeps the ADS sensitivity active until you are fully HIP, causing a spike in sensitivity when you let go of ADS.

Here's a quick video I made showing the problem using a Controller - It affects all ZOOM sensitivity options, not just 2x.
 
Link: https://www.youtube.com/watch?v=FOl-0zIvO7I&hd=1
Title: Re: New MW Update.
Post by: Bb4life1991 on 05:34 PM - 11/08/19
Thanks, headhunter. Does removing the config's ADS delay and Deactivation delay help?

No it does not - because the in-game mechanic for ADS sensitivity kicks in during the mid transition from HIP to ADS.

Also for some reason the transition from ADS to HIP keeps the ADS sensitivity active until you are fully HIP, causing a spike in sensitivity when you let go of ADS.

Here's a quick video I made showing the problem using a Controller - It affects all ZOOM sensitivity options, not just 2x.
 
Link: https://www.youtube.com/watch?v=FOl-0zIvO7I&hd=1

For xim could just use hip tranlator on both or even ads translator on both to avoid it?
Title: Re: New MW Update.
Post by: He4DHuNt3r on 05:41 PM - 11/08/19
For xim could just use hip translator on both or even ads translator on both to avoid it?

I've tried this and it didn't help, the dead-zones & turn-speed for HIP & ADS are not identical - this affects controller players as well as you can see in the video I posted.

It's less noticeable when using 1x Zoom sensitivity but it's still there.
Title: Re: New MW Update.
Post by: AahTist on 05:54 PM - 11/08/19
why wouldn't setting the deactivation delay work sorry if noob.
Title: Re: New MW Update.
Post by: InZane on 06:17 PM - 11/08/19
Played for a few hours using the v1 ST and still going off with it...
Title: Re: New MW Update.
Post by: Bb4life1991 on 06:43 PM - 11/08/19
So wait does other games have this transition issue? Apex legends? Fortnite? Overwatch or any other pipular games?
Title: Re: New MW Update.
Post by: InZane on 07:57 PM - 11/08/19
Is the 2.4x method more relevant now to avoid the sensitivity change? Or does that only work using 1.0 ads in-game?
Title: Re: New MW Update.
Post by: AahTist on 08:02 PM - 11/08/19
I don't seem to have a problem with deactivation delay on 360 maybe im used to it now
Title: Re: New MW Update.
Post by: Phil Ashio on 09:12 PM - 11/08/19
Is the 2.4x method more relevant now to avoid the sensitivity change? Or does that only work using 1.0 ads in-game?

I'm using the 2.4x method and there isn't an issue with adsing just going back to hip. But it was there with ST1 and 2x ADS but with ST1 2x ADS was a bit off.
Title: Re: New MW Update.
Post by: InZane on 10:31 PM - 11/08/19
Is the 2.4x method more relevant now to avoid the sensitivity change? Or does that only work using 1.0 ads in-game?

I'm using the 2.4x method and there isn't an issue with adsing just going back to hip. But it was there with ST1 and 2x ADS but with ST1 2x ADS was a bit off.

Ait.. I have not even tried the ST2 because of all the "hate", and I can't say I have an big issue using 1.0 ADS with ST1. Maybe I'm just too used with it. I'm not using the 2.4x method on my current config but I have ads delay set to 250ms. But I do feel the ADS is somewhat off..

Will the ADS back to hip on ST2 feel normal if you find the right HIP sens? Or maybe it will be too fast then?
Title: Re: New MW Update.
Post by: shavas on 01:09 AM - 11/09/19
I've gone back to using the 2.0 ST with DPI set to 1600, on common, with 200 SAB. The movement is defintely much quicker and sharper than the ST 1.0. It seems like I'm able to get into the aa bubble now and have been lighting guys up. The 1.0 ST feels too slow now in comparison and I'm just hoping this new set up keeps feeling good.
Title: Re: New MW Update.
Post by: BLM3L3SS on 03:42 AM - 11/09/19
I have a quick question why does it feel so slow when ADS on native m&k?? Everytime I play xim is always faster
Title: Re: New MW Update.
Post by: link575 on 10:24 AM - 11/09/19
For anyone who is having problems with the velocity jump when unADS'ing, I put an350ms deactivation delay and it seems to have pretty much gotten rid of that problem for me at least. Not sure who said you can only do the delay with a deactivation button but that's incorrect, the delay takes place even if you're just releasing the ADS trigger/button.
Title: Re: New MW Update.
Post by: OBsIV on 10:56 AM - 11/09/19
If there are issues with the transition between Hip-ADS then it's not the ST. Am I hearing that MW now needs a deactivation delay too?
Title: Re: New MW Update.
Post by: Y2K on 11:19 AM - 11/09/19
If there are issues with the transition between Hip-ADS then it's not the ST. Am I hearing that MW now needs a deactivation delay too?

Correct nothing wrong with the stv2 just missing an option ingame for ads delay
Title: Re: New MW Update.
Post by: BeeLzebub on 12:52 PM - 11/09/19
What was wrong with ST 1.0 using ADS 1.0x?  I thought it felt great, but I made the mistake of deleting it and going to ST 2.0.  I thought the aim assist bubble felt much better using the original st also.
Title: Re: New MW Update.
Post by: shopejr2 on 12:54 PM - 11/09/19
If you dont like the 2.0 you can still use 1.0 in this st with the same accuracy.. your just not going to get the same turn speed.
Title: Re: New MW Update.
Post by: PUBzZz on 01:12 PM - 11/09/19
The Benefits of the 2x ST are enough for me to deal with the sensitivity issue coming out of ADS.  Sure it can get funky but the more you use the 2x ST the more you learn to control it. 

I don't like the feeling of being stuck in mud and that's what 1x ST feels like compared to the 2x ST.  I like to move around the map and be aggressive. 
Title: Re: New MW Update.
Post by: OhBlivEeUn on 01:44 PM - 11/09/19
The Benefits of the 2x ST are enough for me to deal with the sensitivity issue coming out of ADS.  Sure it can get funky but the more you use the 2x ST the more you learn to control it. 

I don't like the feeling of being stuck in mud and that's what 1x ST feels like compared to the 2x ST.  I like to move around the map and be aggressive.

This. As someone who likes to keep configurations simple and PC-like, I killed about 1000 bots with different weapons and am now sticking with

G502 3600 DPI
500hz
Hip 29
ADS 30
ADS delay 400ms
No other fancy settings

I find this is the perfect sensitivity for me to get my arm involved to break out of the AA bubble. I hardly feel the jump with these settings, but you have to practice because it's definitely more responsive. ST1 makes you feel so heavy so please OBsIV let's keep the ST that best mimics M+KB.

I feel like the vast majority of XIM users are trying to hard to exceed the limitations as opposed to just adapting. Personally I think this is the best CoD ST we've ever seen.
Title: Re: New MW Update.
Post by: link575 on 02:03 PM - 11/09/19
The Benefits of the 2x ST are enough for me to deal with the sensitivity issue coming out of ADS.  Sure it can get funky but the more you use the 2x ST the more you learn to control it. 

I don't like the feeling of being stuck in mud and that's what 1x ST feels like compared to the 2x ST.  I like to move around the map and be aggressive.

The sensitivity issue is largely mitigated, if not completely gone, by using deactivation delay of around 350 ms.
Title: New MW Update.
Post by: He4DHuNt3r on 02:05 PM - 11/09/19
If there are issues with the transition between Hip-ADS then it's not the ST. Am I hearing that MW now needs a deactivation delay too?

There's also issues with the transition between ADS-Hip that affects controller players also, Using a deactivation delay would make things worse :-\

The game's mechanics are suppose to immediately switch back to the in-game HIP deadzone when you let go of ADS, but it doesn't.... It keeps the ADS Deadzone active until you are fully HIP again.

HIP switches to ADS deadzone instantly

ADS to HIP deadzone is delayed

It should be

HIP to ADS deadzone delayed until gun is fully zoomed

ADS to HIP deadzone should switch instantly

It's a in-game mechanic issue, only Infinity Ward can fix this.
Title: Re: New MW Update.
Post by: RML on 02:07 PM - 11/09/19
If there are issues with the transition between Hip-ADS then it's not the ST. Am I hearing that MW now needs a deactivation delay too?

I can confirm, the only difference between ST 1 and ST 2 is you have to double your ads sensitivity with ST 2.

Hereís an example.

ST 1 settings
Hip - 56
Ads (set at 1x) - 42

Feels exactly the same as...

ST 2 settings
Hip - 56
Ads (set at 1x) - 84

So if you set in game ads to 2xís, the example above would be...

ST 1
Ads - 21

ST 2
Ads - 42

So, when upgrading to ST 2 you should not change your Ads sensitivity AT ALL. Instead just change your in game Ads sensitivity to 2xís.

However, there is a problem with the in game look mechanic when setting in game ads sensitivity to 2xís. It creates some added acceleration while deactivating Ads. This is NOT an ST problem, this is a look mechanic problem. You can fix this by lowering the in game Ads sensitivity to 1.5xís.

Therefore my personal suggestion is to leave the ST as is but recommend that users lower in game Ads sensitivity to 1.5 and then set there Xim ads sensitivity. This will give you 50% more turn speed cap without the added acceleration problem you have with deactivating ads in 2xís.
Title: Re: New MW Update.
Post by: Darkest Inferno on 02:37 PM - 11/09/19
For anyone who is having problems with the velocity jump when unADS'ing, I put an350ms deactivation delay and it seems to have pretty much gotten rid of that problem for me at least. Not sure who said you can only do the delay with a deactivation button but that's incorrect, the delay takes place even if you're just releasing the ADS trigger/button.

Why does like 4-5 people keep saying putting on a deactivation delay say it fixes their problems? Yes there are ways to mitigated the acceleration jump but the biggest glaring issue is the AA bubble problem were your aimer is literally being pushed away from your opponent especially when moving. I played 16,000 dpi 1000 hz razer viper ultimate followed RMLís set up hip 60 and ADS about 55 sync off some smoothing for both and 360 delay for ADS thatís it clean no issues with 1.0x ADS Original ST a couple Tactical Nukes for modern warfare the occasional gunship no problem doing 180ís or 360ís. The ST was perfectly fine and now I can barely break the AA bubble Iíve tried from 360 to 1000 ADS that solves my acceleration problems for the ďmost partĒ still not perfect or close to it but the biggest issue is the AA bubble. Iíve tried your suggestions to no success. Was perfectly happy with OG ST.
Title: Re: New MW Update.
Post by: Dirty Ces on 02:59 PM - 11/09/19
It felt better with adding a deactivation delay. It doesn't jump sens when you let go ADS. Hope this helps.
deactivation delay with no deactivation key does nothing my dude.

My Dude, you're wrong. Here's my video proof it's after I share my settings. Next time please do your research. There was people not trying it because you said it wouldn't work because you have no deactivation key.
https://youtu.be/N9U-BKHt_qw
Title: Re: New MW Update.
Post by: b00st_g0d on 03:58 PM - 11/09/19
Not sure but thankfully I didn't delete original st feels better

I was super stoked when I found that I hadn't either.
Title: Re: New MW Update.
Post by: The prodigy on 04:39 PM - 11/09/19
It felt better with adding a deactivation delay. It doesn't jump sens when you let go ADS. Hope this helps.
deactivation delay with no deactivation key does nothing my dude.

My Dude, you're wrong. Here's my video proof it's after I share my settings. Next time please do your research. There was people not trying it because you said it wouldn't work because you have no deactivation key.
https://youtu.be/N9U-BKHt_qw

Agreed I don't see why you would all of a sudden need a deactivation key to make this work.
We have been using this without deactivation key for RDR Online (which is why this function was added) and it worked just fine  :o
If you follow it on the XIM Manager you can also see the Aim Down Sight translator deactivating late if you set around 2000 delay.
Title: Re: New MW Update.
Post by: Lzy on 04:50 PM - 11/09/19
I already noticed this transition problem in the beta. I hope IW is aware of it.
Title: Re: New MW Update.
Post by: link575 on 05:23 PM - 11/09/19
It felt better with adding a deactivation delay. It doesn't jump sens when you let go ADS. Hope this helps.
deactivation delay with no deactivation key does nothing my dude.

My Dude, you're wrong. Here's my video proof it's after I share my settings. Next time please do your research. There was people not trying it because you said it wouldn't work because you have no deactivation key.
https://youtu.be/N9U-BKHt_qw

Agreed I don't see why you would all of a sudden need a deactivation key to make this work.
We have been using this without deactivation key for RDR Online (which is why this function was added) and it worked just fine  :o
If you follow it on the XIM Manager you can also see the Aim Down Sight translator deactivating late if you set around 2000 delay.

I agree been saying it also but no one seems to listen or even give it a shot. 350 Ms delay seems to work fine. I haven't spun out since changing it.

Edit: Darkest Inferno, I just saw that you tried the delay and that your bigger issue is the AA bubble. Did you try adding steady aim? I'm at about 2.3 or something around there for ADS with sync off and it seems to work fairly well.
Title: Re: New MW Update.
Post by: Carellano84 on 09:17 PM - 11/09/19
What I don't get is why would they keep ST 2.0 when the vast majority of people want 1.0 back.  At least give us the the option to chose either ST. 
Title: Re: New MW Update.
Post by: OBsIV on 09:31 PM - 11/09/19
What I don't get is why would they keep ST 2.0 when the vast majority of people want 1.0 back.  At least give us the the option to chose either ST. 

We will revert back if there really is a problem with the ST and not the game. We won't be providing 2 STs.
Title: Re: New MW Update.
Post by: Carellano84 on 09:52 PM - 11/09/19
What I don't get is why would they keep ST 2.0 when the vast majority of people want 1.0 back.  At least give us the the option to chose either ST. 

We will revert back if there really is a problem with the ST and not the game. We won't be providing 2 STs.

I'm not blaming 2.0 ST as being the issue.  What I do know is with the current game mechanics being the way they are it would only make sense to go back to 1.0 ST until they fix the game mechanics, then go back to 2.0 ST.
Title: Re: New MW Update.
Post by: OBsIV on 10:38 PM - 11/09/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
Title: Re: New MW Update.
Post by: Carellano84 on 10:45 PM - 11/09/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
I've added the deactivation delay and it did help with the sensitivity jump but AA bubble is still there.  I've tried numerous configurations and settings and can't get rid of the AA that was not there on the 1.0 ST
Title: Re: New MW Update.
Post by: Phil Ashio on 11:10 PM - 11/09/19
ObsIV, if you do decide to revert back to ST1 please leave ST2 as an option. It really is better, I'm not experiencing an AA bubble more than the original ST and a 500ms deactivation delay fixes the sensitivity jump.
Title: Re: New MW Update.
Post by: InZane on 11:11 PM - 11/09/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
I've added the deactivation delay and it did help with the sensitivity jump but AA bubble is still there.  I've tried numerous configurations and settings and can't get rid of the AA that was not there on the 1.0 ST

Forget about the AA bubble for now, the main issue is the ADS. What should I set my deactivation delay to? And do I add the value on the ADS tab?
Title: Re: New MW Update.
Post by: Phil Ashio on 11:22 PM - 11/09/19
Yeah, it's in the ads tab under the activation delay setting. Try 500, some go as high as 1000.
Title: Re: New MW Update.
Post by: Dirty Ces on 01:23 AM - 11/10/19
What I don't get is why would they keep ST 2.0 when the vast majority of people want 1.0 back.  At least give us the the option to chose either ST. 

We will revert back if there really is a problem with the ST and not the game. We won't be providing 2 STs.

If you can leave the 2nd ST also as an option, Like you guys did for Rainbow Six Siege.... I like it, I think they both are good and depends on the players play style. So leaving it would give people a choice on what they like better. That's if it's possible of course.
Title: Re: New MW Update.
Post by: Dirty Ces on 01:27 AM - 11/10/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
I've added the deactivation delay and it did help with the sensitivity jump but AA bubble is still there.  I've tried numerous configurations and settings and can't get rid of the AA that was not there on the 1.0 ST

Forget about the AA bubble for now, the main issue is the ADS. What should I set my deactivation delay to? And do I add the value on the ADS tab?

I've added 450 on the ADS Deactivation tab. It helped a lot and now i don't even notice the jump at all. I live stream and today I streamed for almost 5 hours and you'll see that you don't even see the jump. Hope this helps
Title: Re: New MW Update.
Post by: BestRyzeEu on 04:16 AM - 11/10/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.

Not only deactivation delay, but also aa bubble. If you are able you can test both sts on 2.0 multiplier on default settings, you will ser there is a night and day difference. St 2 is like a huge bubble fighting against the cursor, whereas st 1 was smooth af
Title: Re: New MW Update.
Post by: PUBzZz on 08:33 AM - 11/10/19
What I don't get is why would they keep ST 2.0 when the vast majority of people want 1.0 back.  At least give us the the option to chose either ST. 

We will revert back if there really is a problem with the ST and not the game. We won't be providing 2 STs.

No reason to change back to 1x st.  2x st works fine just listen to RML.  Why no dual support?  2x has benefits to movement.  Hip fire is amazing. Movement is smoother than 1x.  Offer an option so we can have both. 
Title: Re: New MW Update.
Post by: Carellano84 on 09:53 AM - 11/10/19
After trying RML setup it did fix the issue where it sped up after ADS but adding so much deactivation delay maid it feel so muddy and slow.  Guess we're just stuck with a ST that people in general don't want and hope and pray that COD fixes their ads mechanics when it would be much simpler to revert to old ST that ran better with the way the game is currently is.
Title: Re: New MW Update.
Post by: link575 on 10:08 AM - 11/10/19
After trying RML setup it did fix the issue where it sped up after ADS but adding so much deactivation delay maid it feel so muddy and slow.  Guess we're just stuck with a ST that people in general don't want and hope and pray that COD fixes their ads mechanics when it would be much simpler to revert to old ST that ran better with the way the game is currently is.

I may be wrong bit I don't think you need the deactivation delay with RML's 1.5x fix.
Title: Re: New MW Update.
Post by: Silk on 10:08 AM - 11/10/19
After trying RML setup it did fix the issue where it sped up after ADS but adding so much deactivation delay maid it feel so muddy and slow.  Guess we're just stuck with a ST that people in general don't want and hope and pray that COD fixes their ads mechanics when it would be much simpler to revert to old ST that ran better with the way the game is currently is.

Since this seems to be a problem on IWís side and not the XIM maybe start flooding reddit (or twitter) with posts so that they can become aware of the issue. If it is effecting controller players then itís something they should definitely fix, I have no doubt if this was just a problem with XIM players they would tell us to go pound sand.
Title: Re: New MW Update.
Post by: Darkest Inferno on 10:08 AM - 11/10/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
I've added the deactivation delay and it did help with the sensitivity jump but AA bubble is still there.  I've tried numerous configurations and settings and can't get rid of the AA that was not there on the 1.0 ST

Forget about the AA bubble for now, the main issue is the ADS. What should I set my deactivation delay to? And do I add the value on the ADS tab?

Forget about the AA bubble??? Thatís literally the most important problem the acceleration issue will never be perfect like the original ST was we can only get it so close with different delay values but if you canít even break the AA bubble the fight enemies then whatís the point of playing the game if your aimer bounces away from enemies? Lol
Title: Re: New MW Update.
Post by: Carellano84 on 10:16 AM - 11/10/19
After trying RML setup it did fix the issue where it sped up after ADS but adding so much deactivation delay maid it feel so muddy and slow.  Guess we're just stuck with a ST that people in general don't want and hope and pray that COD fixes their ads mechanics when it would be much simpler to revert to old ST that ran better with the way the game is currently is.

Since this seems to be a problem on IWís side and not the XIM maybe start flooding reddit (or twitter) with posts so that they can become aware of the issue. If it is effecting controller players then itís something they should definitely fix, I have no doubt if this was just a problem with XIM players they would tell us to go pound sand.
ST 1.0 did not have the ADS issue that 2.0 ST does or was nowhere as noticible.  Easiest fix would be to go back to old ST for now.
Title: Re: New MW Update.
Post by: Darkest Inferno on 10:27 AM - 11/10/19
After trying RML setup it did fix the issue where it sped up after ADS but adding so much deactivation delay maid it feel so muddy and slow.  Guess we're just stuck with a ST that people in general don't want and hope and pray that COD fixes their ads mechanics when it would be much simpler to revert to old ST that ran better with the way the game is currently is.

This is the unfortunate reality we have to accept at this point even tho for what subjectively 90% of people like the original ST and didnít have to find all these work arounds to make the ST work for the games incapabilities not the ximís fault. A very marginal group somehow had turn speed issues which I have no clue how tbh literally 180 and 360s were very simple from the get go to achieve with the original ST and now we are stuck with an ST that created more problems than it fixed and even though not every xim user writes on these forums is clear that itís divided most on here. RML has helped to make it playable but thatís just that ďplayableĒ we went from perfectly fine to playable and using workarounds and using 1.5 ads not even the 2.0 ads that Mist trained it on. So again not using the trained settings having to lower turn cap speed to fight AA bubble issues that never existed before and bickering over ADS delay and deactivation values now we didnít have to figure out before more problems created than solutions fixed. But not that the 10% that like ST are gonna mind obviously if they found settings that works they are gonna fight to keep it. Most likely we are just going to have to get used to playable for now.
Title: Re: New MW Update.
Post by: tepidblack on 10:52 AM - 11/10/19
If the ST is reverted I can still keep my 2.0 one if I donít delete it right? I am snapping heads off better than I ever could with the original and I donít see why Iíd go back to it
Title: Re: New MW Update.
Post by: PUBzZz on 10:59 AM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.
Title: Re: New MW Update.
Post by: Carellano84 on 11:03 AM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.

Or at least bring back ST 1.0 for a day or two so people that accidentally deleted it can save it again and people can chose the ST that works for them, since Obiv said we wouldn't get both STs.
Title: Re: New MW Update.
Post by: Darkest Inferno on 11:22 AM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.

Your telling me this whole time you have been on a xim apex thread but you were using the XIM4?!?(insert dumb and dumber scene about Harry having gloves the whole drive through the Rocky mountains while Lloyd froze to death) Iím done hahahahaha hahahahaha. Obviously it affects the XIM4 differently lol yes apex is completely different and I thought we were all using apexís since this is on the apex game support thread ugh lol
Title: Re: New MW Update.
Post by: Mr-Selfie247 on 12:10 PM - 11/10/19
After updating I can no longer sprint using mouse commands or keyboard commands.. I tried two different mouses and set sprint to a keyboard command and nothing works .. if I push L3 on the controller it works though .. any suggestions ??
Title: Re: New MW Update.
Post by: BestRyzeEu on 12:15 PM - 11/10/19
Double tap sprint button
Title: Re: New MW Update.
Post by: PUBzZz on 12:47 PM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.

Your telling me this whole time you have been on a xim apex thread but you were using the XIM4?!?(insert dumb and dumber scene about Harry having gloves the whole drive through the Rocky mountains while Lloyd froze to death) I’m done hahahahaha hahahahaha. Obviously it affects the XIM4 differently lol yes apex is completely different and I thought we were all using apex’s since this is on the apex game support thread ugh lol

Now why in the world would you even talk sideways out your mouth like that? Show some Respect. You do realize that the Apex and Xim 4 use the same Games ST's. So if you crying it effects me.
Title: Re: New MW Update.
Post by: Darkest Inferno on 01:00 PM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.

Your telling me this whole time you have been on a xim apex thread but you were using the XIM4?!?(insert dumb and dumber scene about Harry having gloves the whole drive through the Rocky mountains while Lloyd froze to death) Iím done hahahahaha hahahahaha. Obviously it affects the XIM4 differently lol yes apex is completely different and I thought we were all using apexís since this is on the apex game support thread ugh lol

Now why in the world would you even talk sideways out your mouth like that? Show some Respect. You do realize that the Apex and Xim 4 use the same Games ST's. So if you crying it effects me.

Lol no it wasnít meant to be disrespectful just a funny response lol if you have seen the movie itís just a funny reference. But yea I know they use the same STís but they react both totally different with smoothness and sync options and on and on that are unique to the apex on an apex thread so yea peoples apex settings would most likely be affected differently than your XIM4 settings
Title: Re: New MW Update.
Post by: Mr-Selfie247 on 01:08 PM - 11/10/19
Double tap sprint button



Ya I know lol .. sprint was working fine yesterday morning on my g502 .. tried to play last night and I could no longer sprint .. thought maybe something was wrong with my mouse so I plugged in my deathadder.. still couldnít sprint .. so then I set a keyboard bind  for it .. still couldnít sprint ...... picked up my controller .. sprint works fine
Title: Re: New MW Update.
Post by: PUBzZz on 01:14 PM - 11/10/19
I only use the XIM 4 running SA3 for COD games.  16 dpi and a hard pad. I've been running the same (RML) curves for the past 3 or 4 years almost no matter the COD because of muscle memory.   I never have issues with the aim assist bubble because of the SA3 and RML's curves.

Same thing here the 2x didn't mess with my ability to get into the aim assist bubble. 

Maybe you guys who play cod with the Apex are feeling the AA bubble more.  I can't test because I sold my Apex.

Listen I want everyone to win here. So please just give us 2 ST's for MW in the games list. 1x and 2x.  Let's not shut anyone out and plus Mist put the work in already.

Big thanks to Mist for the extra work and to RML for being the Legend that he is.

Your telling me this whole time you have been on a xim apex thread but you were using the XIM4?!?(insert dumb and dumber scene about Harry having gloves the whole drive through the Rocky mountains while Lloyd froze to death) Iím done hahahahaha hahahahaha. Obviously it affects the XIM4 differently lol yes apex is completely different and I thought we were all using apexís since this is on the apex game support thread ugh lol

Now why in the world would you even talk sideways out your mouth like that? Show some Respect. You do realize that the Apex and Xim 4 use the same Games ST's. So if you crying it effects me.

Lol no it wasnít meant to be disrespectful just a funny response lol if you have seen the movie itís just a funny reference. But yea I know they use the same STís but they react both totally different with smoothness and sync options and on and on that are unique to the apex on an apex thread so yea peoples apex settings would most likely be affected differently than your XIM4 settings


Totally agree XIM 4 and Apex will handle the same ST differently and that's why I use the Xim 4 for COD and got rid of the Apex.  The reason I post here is because they put all the ST info in the Apex Section not in the Xim 4 section because it's the same. Also if you guys can't get it working right for you I don't want to suffer. 

Best case they just bring back the 1x and leave the 2x having two ST's for us.  If not people will be upset on both sides.

Title: Re: New MW Update.
Post by: InZane on 01:35 PM - 11/10/19
What I'm hearing is there seems to be a deactivation delay now. If so, added a deactivation delay to your Config should fix it. I'd like to hear back on that before reverting STs.
I've added the deactivation delay and it did help with the sensitivity jump but AA bubble is still there.  I've tried numerous configurations and settings and can't get rid of the AA that was not there on the 1.0 ST

Forget about the AA bubble for now, the main issue is the ADS. What should I set my deactivation delay to? And do I add the value on the ADS tab?

Forget about the AA bubble??? Thatís literally the most important problem the acceleration issue will never be perfect like the original ST was we can only get it so close with different delay values but if you canít even break the AA bubble the fight enemies then whatís the point of playing the game if your aimer bounces away from enemies? Lol

Sorry if you got me wrong. I don't want to ignore the AA bubble but as for now the ADS problem is the number one issue, at least in my opinion..

Also I want to give a big thanks to Mist for his work and RML for his knowledge. You guys are the real MVP's
Title: Re: New MW Update.
Post by: He-Man on 02:20 AM - 11/11/19
It dawned on me as I'm playing tonight that the problem isn't actually the ST 2.0 or the accel after zooming in game.

The problem is the game just blows.  I wanted to like it.  I've tried.  It's just garbage.  Shame, because I've played every single one since CoD on PC, and they really really blew it with this one (much of which because of piss poor map design), despite loads of potential.  And yet...I'll probably keep playing.   ::)
Title: Re: New MW Update.
Post by: OhBlivEeUn on 08:09 AM - 11/11/19
It dawned on me as I'm playing tonight that the problem isn't actually the ST 2.0 or the accel after zooming in game.

The problem is the game just blows.  I wanted to like it.  I've tried.  It's just garbage.  Shame, because I've played every single one since CoD on PC, and they really really blew it with this one (much of which because of piss poor map design), despite loads of potential.  And yet...I'll probably keep playing.   ::)

Right?
Title: Re: New MW Update.
Post by: Silk on 11:33 AM - 11/11/19
It dawned on me as I'm playing tonight that the problem isn't actually the ST 2.0 or the accel after zooming in game.

The problem is the game just blows.  I wanted to like it.  I've tried.  It's just garbage.  Shame, because I've played every single one since CoD on PC, and they really really blew it with this one (much of which because of piss poor map design), despite loads of potential.  And yet...I'll probably keep playing.   ::)

Agreed, the game is an absolute train wreck. First COD since ghosts that I have barely put any time into because of how unfun it is. Iíve actually been playing RDR2 on pc instead; usually it takes at least 6 months before I quit on a bad COD game, this one took one week.
Title: Re: New MW Update.
Post by: RML on 11:54 AM - 11/11/19
You guys are whacked, I love this game!  :P

It totally reminds me of MOH, my personal fav war series.

Anyways, it's just different. You need the right load outs. Most maps Overkill is a necessity. You need a CQC weapon and a long range weapon.

The Kar98 (with the right attachments) and the M7 or 725 is perfect for my quick scoping fix. The M4 and M7 or 725 are perfect for everything else.
Title: Re: New MW Update.
Post by: Neededaname on 12:31 PM - 11/11/19
You guys are whacked, I love this game!  :P

It totally reminds me of MOH, my personal fav war series.

Anyways, it's just different. You need the right load outs. Most maps Overkill is a necessity. You need a CQC weapon and a long range weapon.

The Kar98 (with the right attachments) and the M7 or 725 is perfect for my quick scoping fix. The M4 and M7 or 725 are perfect for everything else.

How do you counter the problems of the 2.0 ST? I still use the ST1 and i am afraid of uldating it because all the negatives I read
Title: Re: New MW Update.
Post by: slickrick on 08:02 PM - 11/11/19
You guys are whacked, I love this game!  :P

It totally reminds me of MOH, my personal fav war series.

Anyways, it's just different. You need the right load outs. Most maps Overkill is a necessity. You need a CQC weapon and a long range weapon.

The Kar98 (with the right attachments) and the M7 or 725 is perfect for my quick scoping fix. The M4 and M7 or 725 are perfect for everything else.

How do you counter the problems of the 2.0 ST? I still use the ST1 and i am afraid of uldating it because all the negatives I read
if you update you can still keep your old config, just dont delete it.
Title: Re: New MW Update.
Post by: Neededaname on 12:14 AM - 11/12/19
You guys are whacked, I love this game!  :P

It totally reminds me of MOH, my personal fav war series.

Anyways, it's just different. You need the right load outs. Most maps Overkill is a necessity. You need a CQC weapon and a long range weapon.

The Kar98 (with the right attachments) and the M7 or 725 is perfect for my quick scoping fix. The M4 and M7 or 725 are perfect for everything else.

How do you counter the problems of the 2.0 ST? I still use the ST1 and i am afraid of uldating it because all the negatives I read
if you update you can still keep your old config, just dont delete it.

Yeah I know, but does it feel the same like it does now? Cause ST 2 is made for ads 2 and not 1
Title: Re: New MW Update.
Post by: dr_soldier on 02:15 AM - 11/12/19
For all the guys who are afraid of this new ST, don't worry. You just have to keep the same settings as ST 1.0. The only difference is that you have to modify COD in game settings (put ADS Sensitivity Multiplier low and high to 2 instead of 1).
The new ST feels very smooth and precise. The first hour after switching from ST 1.0 to ST 2.0, you have to get used to it, but afterwards it's really better!

Thanks to mist4fun for the job!
Title: Re: New MW Update.
Post by: OBsIV on 10:38 AM - 11/12/19
For all the guys who are afraid of this new ST, don't worry. You just have to keep the same settings as ST 1.0. The only difference is that you have to modify COD in game settings (put ADS Sensitivity Multiplier low and high to 2 instead of 1).
The new ST feels very smooth and precise. The first hour after switching from ST 1.0 to ST 2.0, you have to get used to it, but afterwards it's really better!

Thanks to mist4fun for the job!

So would you recommend not switching back to the ADS x1 ST?
Title: Re: New MW Update.
Post by: RML on 11:12 AM - 11/12/19
Unless the transition acceleration to and from ADS can be addressed, I would recommend STv1 for the majority of the consumer base. Most want plug and play. STv2  with the recommended settings leaves the user with a poor overall experience IMO.

This can be mostly remedied with advanced settings and I have some further ideas that may help as well, but how many players want to jump through hoops to play a game?

I would suggest that you give us a warning that you will be reverting back so that those that wish to keep STv2 can do so. A brief explanation by admin on how to do that should be included.

Cheers!
Title: Re: New MW Update.
Post by: PUBzZz on 11:19 AM - 11/12/19
If having both 1x and 2x ST's available in the games menu isn't an option I vote we keep 2x. 

Perfect world we have both.  Can't put this genie back in the bottle.  You take 2x away people will just keep talking about it. Then NEW people will start to wonder what's this 2x ST I hear about. 
Title: Re: New MW Update.
Post by: RML on 11:26 AM - 11/12/19
If having both 1x and 2x ST's available in the games menu isn't an option I vote we keep 2x. 

Perfect world we have both.  Can't put this genie back in the bottle.  You take 2x away people will just keep talking about it. Then NEW people will start to wonder what's this 2x ST I hear about.

I haven't had alot of time to test it out, but is there really a difference between STv1 with ADS 2x's multiplier as compared to STv2 using 2x's ADS?

I can literally do a 360 while ADS's within 19cm with STv1 and the 2x's ads multiplier. What I don't understand completely is why I wasn't experiencing the transition acceleration issues with STv1 like I was with STv2. I can only conclude that STv2 does increase the overall turn cap for XIM. This added sensitivity increases the acceleration effect during the transition.
Title: Re: New MW Update.
Post by: Darkest Inferno on 11:33 AM - 11/12/19
For all the guys who are afraid of this new ST, don't worry. You just have to keep the same settings as ST 1.0. The only difference is that you have to modify COD in game settings (put ADS Sensitivity Multiplier low and high to 2 instead of 1).
The new ST feels very smooth and precise. The first hour after switching from ST 1.0 to ST 2.0, you have to get used to it, but afterwards it's really better!

Thanks to mist4fun for the job!

So would you recommend not switching back to the ADS x1 ST?

The solution of just doubling your ADS speed isnít the end solution. Iíve done that adjusted my ads to 1.5x ads and bumped up my ads to where itís ďsupposedĒ to be exactly like ST1 and itís not. Even with RMLís help it still only gets it to like 90-95% back to the smoothness of the AA bubble there is still a noticeable amount of aimer bounce off that itís ďplayableĒ but not perfect and keep in mind this issue never existed with the majority of players using the original ST. And basically the only solution is to not follow the trained settings of 2.0 and put it on 1.5 why would we do that just to make something playable. We followed the original settings as trained on and it worked perfectly fine for the apex.
Title: Re: New MW Update.
Post by: Darkest Inferno on 11:38 AM - 11/12/19
For all the guys who are afraid of this new ST, don't worry. You just have to keep the same settings as ST 1.0. The only difference is that you have to modify COD in game settings (put ADS Sensitivity Multiplier low and high to 2 instead of 1).
The new ST feels very smooth and precise. The first hour after switching from ST 1.0 to ST 2.0, you have to get used to it, but afterwards it's really better!

Thanks to mist4fun for the job!

This in my opinion is very misleading because I didnít know what the update was for and just updated to see if the new st was just update the old one kept all my settings the same then bumped up the ADS to 2.0 as recommended and the amount of AA bubble push off and ads velocity jump was ridiculous and if you kept it at 1.0 ads it was way to slow to even turn with ads on the new st. So your forced to add a two delays and either play on the already proven to be broken for console 2.0 ads setting or take RMLís suggestion and donít even use 2.0 and use 1.5 which isnít what the new st wasnít even trained on.
Title: Re: New MW Update.
Post by: mberk100 on 12:03 PM - 11/12/19
For all the guys who are afraid of this new ST, don't worry. You just have to keep the same settings as ST 1.0. The only difference is that you have to modify COD in game settings (put ADS Sensitivity Multiplier low and high to 2 instead of 1).
The new ST feels very smooth and precise. The first hour after switching from ST 1.0 to ST 2.0, you have to get used to it, but afterwards it's really better!

Thanks to mist4fun for the job!

So would you recommend not switching back to the ADS x1 ST?

I am begging you to bring back ST1
Title: Re: New MW Update.
Post by: b00st_g0d on 12:06 PM - 11/12/19
Today's update seems to add further issues. With ST1 and ST2 I am experiencing very strange behavior with my twitch reaction times. I am playing on under 20ms dedicated servers. 3200DPI and 500MHz polling. G502 mouse. One second my twitch to left or right will be so high sensitivity it's as if I cranked up the settings briefly and then the next second I can barely move L/R in hip or ADS. WTH is going with this game? In game settings are standard:standard and 1.0 ADS on ST1 and 1.5 on ST2. Neither feel as good as the day ST1 was released.
Title: Re: New MW Update.
Post by: Sgt8Bit on 12:20 PM - 11/12/19
I haven't had alot of time to test it out, but is there really a difference between STv1 with ADS 2x's multiplier as compared to STv2 using 2x's ADS?

I can literally do a 360 while ADS's within 19cm with STv1 and the 2x's ads multiplier. What I don't understand completely is why I wasn't experiencing the transition acceleration issues with STv1 like I was with STv2. I can only conclude that STv2 does increase the overall turn cap for XIM. This added sensitivity increases the acceleration effect during the transition.

Maybe it's because STv2 only had ADS retrained and Hip was left as is.  Perhaps Hip needs to be retrained using the 2x ADS multiplier?  (just thinking out loud)

I know this doesn't make sense, but it's the only thing I could think of if you're not experiencing the ADS delay with STv1 but are on STv2.
Title: Re: New MW Update.
Post by: Carellano84 on 01:16 PM - 11/12/19
ST 2.0 is such a pain in a*s.  Nothing feels right.  Fix acceleration and AA bubble comes up, fix both and you get stutter.  Doesn't make any sense to have the play the game at 1.5 speed when the whole point was to train the ST for 2.0.  The choice to bring back 1.0 should be a easy choice.  Set up a poll and you'll see what people really want. 
Title: Re: New MW Update.
Post by: The prodigy on 02:14 PM - 11/12/19
Agree someone should add a poll to this topic just so we know what the majority would prefer.

Title: Re: New MW Update.
Post by: OhBlivEeUn on 02:39 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo
Title: Re: New MW Update.
Post by: Darkest Inferno on 02:51 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo

Your the second xim4 user talking about st 2 being better while writing in a xim apex forum bro the st is gonna play different for you if your using a xim 4 you donít have to worry about sync and the xim playing at 1000 hz please people that are having issues are typically using the latest xim apex and writing about their issues for the apex ST
Title: Re: New MW Update.
Post by: Darkest Inferno on 02:54 PM - 11/12/19
Xim4 users are stuck at 125hz and probably turn faster to begin with than a 1000hz apex device and doesnít take into account the multiple synchronization options apex users have to use along side the ST. Thatís great that xim4 users enjoy st maybe it should be left for them because most of the xim apex users are having issues with st that they have to try to fix and acceleration jump is not fixed by aim assist lol thatís just not true at all if anything you look at apex users on here and itís doing the opposite itís making it even harder to break the AA bubble.
Title: Re: New MW Update.
Post by: PUBzZz on 02:59 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo

Your the second xim4 user talking about st 2 being better while writing in a xim apex forum bro the st is gonna play different for you if your using a xim 4 you donít have to worry about sync and the xim playing at 1000 hz please people that are having issues are typically using the latest xim apex and writing about their issues for the apex ST

No game support section in XIM4 so this is where he has to post.
Title: Re: New MW Update.
Post by: Darkest Inferno on 03:04 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo

Your the second xim4 user talking about st 2 being better while writing in a xim apex forum bro the st is gonna play different for you if your using a xim 4 you donít have to worry about sync and the xim playing at 1000 hz please people that are having issues are typically using the latest xim apex and writing about their issues for the apex ST

No game support section in XIM4 so this is where he has to post.

Thatís fine but atleast make it clear your using the xim4 because as you know the differences between the apex and xim4 it can confuse mist and OBsIV when they are trying to get feedback and they are just being told hey it works and doesnít work when in reality it would help them if they found out hey ST 2.0 works best for xim4 and ST 1.0 works best for apex and then we could all win instead of just saying oh guys st 2.0 works and everyone needs to get over it, that doesnít help anyone at all. Thatís what Iím trying to say headhunter and Rml are atleast being specific and not just throwing general statements out there and primarily have to keep in mind they are most likely talking about the ST as it pertains to the apex.
Title: Re: New MW Update.
Post by: PUBzZz on 03:15 PM - 11/12/19
If having both 1x and 2x ST's available in the games menu isn't an option I vote we keep 2x. 

Perfect world we have both.  Can't put this genie back in the bottle.  You take 2x away people will just keep talking about it. Then NEW people will start to wonder what's this 2x ST I hear about.

I haven't had alot of time to test it out, but is there really a difference between STv1 with ADS 2x's multiplier as compared to STv2 using 2x's ADS?

I can literally do a 360 while ADS's within 19cm with STv1 and the 2x's ads multiplier. What I don't understand completely is why I wasn't experiencing the transition acceleration issues with STv1 like I was with STv2. I can only conclude that STv2 does increase the overall turn cap for XIM. This added sensitivity increases the acceleration effect during the transition.

I didn't have any issues with the 1x ST.  The game just feels a lot better to me with 2x ST.  I think people's play style has a lot to do with who likes 2x verse who's begging for 1x to comeback. 
Title: Re: New MW Update.
Post by: Darkest Inferno on 03:22 PM - 11/12/19
If having both 1x and 2x ST's available in the games menu isn't an option I vote we keep 2x. 

Perfect world we have both.  Can't put this genie back in the bottle.  You take 2x away people will just keep talking about it. Then NEW people will start to wonder what's this 2x ST I hear about.

I haven't had alot of time to test it out, but is there really a difference between STv1 with ADS 2x's multiplier as compared to STv2 using 2x's ADS?

I can literally do a 360 while ADS's within 19cm with STv1 and the 2x's ads multiplier. What I don't understand completely is why I wasn't experiencing the transition acceleration issues with STv1 like I was with STv2. I can only conclude that STv2 does increase the overall turn cap for XIM. This added sensitivity increases the acceleration effect during the transition.

I didn't have any issues with the 1x ST.  The game just feels a lot better to me with 2x ST.  I think people's play style has a lot to do with who likes 2x verse who's begging for 1x to comeback.

I can understand if the new st helps with the xim4 and the way it functions but besides play style for myself and other apex users it doesnít matter if a target is stationary or moving or if we are stationary or moving there was a ridiculous acceleration jump and also AA bubble problems. Initially I just thought it was quick ADSíing but it turns out it doesnít even matter the game itself for consoles wasnít optimized for 2.0x and thatís for controller players as well. The st trained on a broken mechanic in the game is the point. And at that we are settling for 1.5x ads even though mist retrained for 2.0x maybe for some reason it works for the xim4 not sure as to why but the original ST never had any of these issues. And now the new st creates issues for apex but not xim4 thatís wierd but thatís what we are learning as we go now itís just up to OBsIV and Mist. All Iím saying is when we give feedback (not you) to just be specific about the equipment and set up being used that ďworksĒ and ďdoesnít workĒ to best pinpoint the problem.
Title: Re: New MW Update.
Post by: Y2K on 03:23 PM - 11/12/19
if you still have the stv1 on your device try to stay away from beta fw..sometime it will require you to recreating the config or you will be force to download the new st2 lol.it doesn't happen often but be aware!
Title: Re: New MW Update.
Post by: PUBzZz on 03:27 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo

Your the second xim4 user talking about st 2 being better while writing in a xim apex forum bro the st is gonna play different for you if your using a xim 4 you don’t have to worry about sync and the xim playing at 1000 hz please people that are having issues are typically using the latest xim apex and writing about their issues for the apex ST

No game support section in XIM4 so this is where he has to post.

That’s fine but atleast make it clear your using the xim4 because as you know the differences between the apex and xim4 it can confuse mist and OBsIV when they are trying to get feedback and they are just being told hey it works and doesn’t work when in reality it would help them if they found out hey ST 2.0 works best for xim4 and ST 1.0 works best for apex and then we could all win instead of just saying oh guys st 2.0 works and everyone needs to get over it, that doesn’t help anyone at all. That’s what I’m trying to say headhunter and Rml are atleast being specific and not just throwing general statements out there and primarily have to keep in mind they are most likely talking about the ST as it pertains to the apex.

Hi my name is Pubzzz I'm a XIM 4 user.  Had the Xim Apex but sold it. 

I have stated more than once the best solution is for us to have both 1x and 2x in the games list.  They have done it for 2 other games already.  I want everyone to win.   When they make the ST it's for both Xim 4 and Xim Apex so it's one in the same.  We all have it or we all don't. 

Also as I stated already if you take 2x ST away it will be talked about still and the new xim users will wonder what it is. The can of worms has been opened.  Mist already did the work.

Title: Re: New MW Update.
Post by: Y2K on 03:28 PM - 11/12/19
We prefer STv2 it's clearly superior, the goal should be to optimize STv2. I'm using XIM4 with 3600 DPI 35/35 and a delay of 400ms. I don't use any other settings and I've tried them all. I don't feel a major jump in my aim, and if there is the aim assist will take care of it. It's not perfect until the transition issue is resolved, but it's the best I've used compared to every other ST because you can turn fast and accurately which is critical imo

Your the second xim4 user talking about st 2 being better while writing in a xim apex forum bro the st is gonna play different for you if your using a xim 4 you donít have to worry about sync and the xim playing at 1000 hz please people that are having issues are typically using the latest xim apex and writing about their issues for the apex ST

No game support section in XIM4 so this is where he has to post.

Thatís fine but atleast make it clear your using the xim4 because as you know the differences between the apex and xim4 it can confuse mist and OBsIV when they are trying to get feedback and they are just being told hey it works and doesnít work when in reality it would help them if they found out hey ST 2.0 works best for xim4 and ST 1.0 works best for apex and then we could all win instead of just saying oh guys st 2.0 works and everyone needs to get over it, that doesnít help anyone at all. Thatís what Iím trying to say headhunter and Rml are atleast being specific and not just throwing general statements out there and primarily have to keep in mind they are most likely talking about the ST as it pertains to the apex.

Hi my name is Pubzzz I'm a XIM 4 user.  Had the Xim Apex but sold it. 

I have stated more than once the best solution is for us to have both 1x and 2x in the games list.  They have done it for 2 other games already.  I want everyone to win.   When they make the ST it's for both Xim 4 and Xim Apex so it's one the same.  We all have it or we all don't. 

Also as I stated already if you take 2x ST away it will be talked about still and the new xim users will wonder what it is. The can of worms has been opened.  Mist already did the work.

hes not doing that buddy

i just tried st1 again and i cant find anything wrong with it.but why not just release both version like rainbow six?

This is what I was afraid of with releasing multiple STs for a single game. I made an exception with R6S and Overwatch because the developers of these games are terrible at aiming systems. I'm not going to do that anymore. If there is a problem with the x2 ADS ST, then, we would like to fix it. I'm getting mixed feedback which shouldn't be happening.

Let's wait for He4DHuNt3r to comment.
Title: Re: New MW Update.
Post by: RML on 03:43 PM - 11/12/19
Hi my name is Pubzzz I'm a XIM 4 user.  Had the Xim Apex but sold it. 

Lol.. thanks Pubzzz, needed that.

Guys, in the end it's about quality to the consumer. I agree that the Goal should be to optimize STv2 and get the best turn speed possible. ADS does feel a little better with STv2 once you're zoomed in. However, the acceleration you get with transitions when using higher ADS values really breaks the ST and feels unacceptable IMO.

There really is only one choice until STv2 can be fixed and done right, back to STv1 until then.
 
Title: Re: New MW Update.
Post by: Carellano84 on 03:48 PM - 11/12/19
Another thing that people forget to mention, is that so much delay is needed to make up for the Ads acceleration that using a secondary like a rpg or javelin is a pain.  It makes it that much slower to use those weapons.
Title: Re: New MW Update.
Post by: OhBlivEeUn on 04:27 PM - 11/12/19
I think too many people are just trying to find some exploitative config because I have no problem getting high streaks playing aggressive on the new ST with simple settings.

Also I'm a xim4 user too hate me. I'd buy the xim apex to support xim but I'm too poor to upgrade something that works... apparently better than the Apex according to pubbz lol
Title: Re: New MW Update.
Post by: OBsIV on 04:34 PM - 11/12/19
There really is only one choice until STv2 can be fixed and done right, back to STv1 until then.

We can't fix something that sounds like has timed acceleration. If the issue doesn't occur with x1 ADS, then, we will revert back. Is that your suggestion RML?
Title: Re: New MW Update.
Post by: PUBzZz on 04:56 PM - 11/12/19
I think too many people are just trying to find some exploitative config because I have no problem getting high streaks playing aggressive on the new ST with simple settings.

Also I'm a xim4 user too hate me. I'd buy the xim apex to support xim but I'm too poor to upgrade something that works... apparently better than the Apex according to pubbz lol

No, don't get it confused here.  In my opinion the Apex is way better than the Xim 4 overall. Much more features and it is smooth as butter.  However not when it comes to Call of Duty.  Xim 4 with SA3 firmware is the best experience for COD games. 
Title: Re: New MW Update.
Post by: PUBzZz on 05:03 PM - 11/12/19
Hi my name is Pubzzz I'm a XIM 4 user.  Had the Xim Apex but sold it. 

Lol.. thanks Pubzzz, needed that.

Guys, in the end it's about quality to the consumer. I agree that the Goal should be to optimize STv2 and get the best turn speed possible. ADS does feel a little better with STv2 once you're zoomed in. However, the acceleration you get with transitions when using higher ADS values really breaks the ST and feels unacceptable IMO.

There really is only one choice until STv2 can be fixed and done right, back to STv1 until then.

Well I got (4) 1x configs and (4) 2x configs saved so either way I'm ready for the apocalypse.   8)
Title: Re: New MW Update.
Post by: Carellano84 on 05:42 PM - 11/12/19
There really is only one choice until STv2 can be fixed and done right, back to STv1 until then.

We can't fix something that sounds like has timed acceleration. If the issue doesn't occur with x1 ADS, then, we will revert back. Is that your suggestion RML?

Read H3adhunters comments on this video.  https://youtu.be/FOl-0zIvO7I
Title: Re: New MW Update.
Post by: Balor1712 on 05:50 PM - 11/12/19
So on st1 what are the best settings for it then? RMLís? This game just seems bad with the xim.
Title: Re: New MW Update.
Post by: The prodigy on 06:14 PM - 11/12/19
Well I got (4) 1x configs and (4) 2x configs saved so either way I'm ready for the apocalypse.   8)

Same here  ;D 

Also once they revert to Stv1 it's gonna be a @#$% ton of new members asking for Stv2 back since some people will still be releasing youtube vids with it.
Only way to keep everyone happy and save yourselves (devs) some headaches is to IMO keep both.
Title: Re: New MW Update.
Post by: Darkest Inferno on 06:18 PM - 11/12/19
I think too many people are just trying to find some exploitative config because I have no problem getting high streaks playing aggressive on the new ST with simple settings.

Also I'm a xim4 user too hate me. I'd buy the xim apex to support xim but I'm too poor to upgrade something that works... apparently better than the Apex according to pubbz lol

At least pubbzz understands the difference between the apex and xim4, now his opinion that call of duty works better for xim4 is subjective as others have had success with the apex and call of duty in the past, he gets thatís yes itís the same ST but PLAY very different when it comes to the different devices. Saying people are looking for some kind of exploit is a ridiculous statement when there are clearly people on here telling you their aimer is literally bouncing and being pushed away from the enemy. No one is looking for an exploit and just because there is a velocity jump doesnít mean AA fixes that problem. Thatís awesome that the new ST for some reason works better for the xim4, no one cares if you canít get the apex. All we are saying is if your gonna put generalized statements while OBsIV and Mist are trying to gather input and facts saying they are looking for an exploit dismissing actual issues isnít constructive at all.
Title: Re: New MW Update.
Post by: PUBzZz on 07:04 PM - 11/12/19
Well I got (4) 1x configs and (4) 2x configs saved so either way I'm ready for the apocalypse.   8)

Same here  ;D 

Also once they revert to Stv1 it's gonna be a @#$% ton of new members asking for Stv2 back since some people will still be releasing youtube vids with it.
Only way to keep everyone happy and save yourselves (devs) some headaches is to IMO keep both.

I agree
Title: Re: New MW Update.
Post by: RML on 08:01 PM - 11/12/19
There really is only one choice until STv2 can be fixed and done right, back to STv1 until then.

We can't fix something that sounds like has timed acceleration. If the issue doesn't occur with x1 ADS, then, we will revert back. Is that your suggestion RML?

OBsIV as HH has pointed out, IW changed the ADS transition to be instantaneous as opposed to when zoomed in. This creates some significant acceleration issues when combined with the zoom in and out transitions and high sensitivity settings. The higher your ADS sensitivity, the more obvious the problem becomes. Thatís the biggest issue with the new ST. No fault to mist, I know heís not a COD player. But his recommendation of using max ads sensitivity with the 2xís multiplier magnifies this issue.

It would appear that IW either has there head up thier @#$% or theyíre targeting high sens players deliberately. This would be an effective way to help balance skill levels even more by literally making it harder to aim with high sens settings.

My recommendation is that you give it a few more days. I have a couple other things Iíd like to try, but I canít tonight. If we canít figure out a reasonable solution, then yes, for the best aiming performance that will appeal to the majority of your player base. STv1 is the best alternative IMO.
Title: Re: New MW Update.
Post by: OBsIV on 08:54 PM - 11/12/19
My recommendation is that you give it a few more days. I have a couple other things Iíd like to try, but I canít tonight. If we canít figure out a reasonable solution, then yes, for the best aiming performance that will appeal to the majority of your player base. STv1 is the best alternative IMO.

Understood, and it's appreciated RML, thanks for the help. If you can find a way through in-game settings that make sense, we can update http://xim.tech/settings. Otherwise, we can revert. It's your call. :)
Title: Re: New MW Update.
Post by: Sgt8Bit on 09:55 PM - 11/12/19

Understood, and it's appreciated RML, thanks for the help. If you can find a way through in-game settings that make sense, we can update http://xim.tech/settings. Otherwise, we can revert. It's your call. :)

No pressure :)

What's Headhunter's thoughts on the matter regarding STv1 vs v2?
Title: Re: New MW Update.
Post by: BUNGEE on 02:04 AM - 11/13/19
After days of testing both st's extensively. I came to the conclusion that st2 plays better and gives my aim the better results. Putting the ads settings in game to 1.5 instead of 2.0 > st1 and settings on 1.0. Coming from a cod xim player who rushes.
Title: Re: New MW Update.
Post by: RML on 06:54 AM - 11/13/19
After days of testing both st's extensively. I came to the conclusion that st2 plays better and gives my aim the better results. Putting the ads settings in game to 1.5 instead of 2.0 > st1 and settings on 1.0. Coming from a cod xim player who rushes.

Ahh... but did you try STv1 using ADS multiplier 1.5 or 2.0? How does that feel?

For those of you that have both ST's, please test this and give feedback.

Thank you
Title: Re: New MW Update.
Post by: Bb4life1991 on 07:13 AM - 11/13/19
After days of testing both st's extensively. I came to the conclusion that st2 plays better and gives my aim the better results. Putting the ads settings in game to 1.5 instead of 2.0 > st1 and settings on 1.0. Coming from a cod xim player who rushes.

Do you have a sync an dpi you prefer??
Title: Re: New MW Update.
Post by: ceebs on 07:52 AM - 11/13/19
After days of testing both st's extensively. I came to the conclusion that st2 plays better and gives my aim the better results. Putting the ads settings in game to 1.5 instead of 2.0 > st1 and settings on 1.0. Coming from a cod xim player who rushes.

Ahh... but did you try STv1 using ADS multiplier 1.5 or 2.0? How does that feel?

For those of you that have both ST's, please test this and give feedback.

Thank you
I've tested v1 and v2, both at ADS x1, ADS x2 and various stages in between.

ST v2 is jittery at all multipliers, and I have to clean it up with Smoothing and an Activation Delay. I donít feel that itís any quicker to turn on HIP than ST v1, just twitchier, as though the Dead Zone were larger. I get the same experience if I add a bunch of Boost to v1ís Hip.

ST v1 at ADS x1 is very clean: requires no tweaking at all. Very smooth.

BTW, I'm a low DPI player. I play at 1800. I suspect that those who play at high DPI and like their movements twitchy are the ones that are most suited to v2 (or v1 with Boost).
Title: Re: New MW Update.
Post by: vegetto1983 on 08:13 AM - 11/13/19
Question,

I have the v1 config when i download the latest packs, and select a new config it will be the v2 config, but will my original config stay v1 as long as i dont delete it?
Title: Re: New MW Update.
Post by: RML on 08:17 AM - 11/13/19
Question,

I have the v1 config when i download the latest packs, and select a new config it will be the v2 config, but will my original config stay v1 as long as i dont delete it?

Yes


I've tested v1 and v2, both at ADS x1, ADS x2 and various stages in between.

ST v2 is jittery at all multipliers, and I have to clean it up with Smoothing and an Activation Delay. I donít feel that itís any quicker to turn on HIP than ST v1, just twitchier, as though the Dead Zone were larger. I get the same experience if I add a bunch of Boost to v1ís Hip.

ST v1 at ADS x1 is very clean: requires no tweaking at all. Very smooth.

BTW, I'm a low DPI player. I play at 1800. I suspect that those who play at high DPI and like their movements twitchy are the ones that are most suited to v2 (or v1 with Boost).


What's your HIP and ADS sens?

Also, let's move this feedback to this thread please and all involved please VOTE and explain your vote.

https://community.xim.tech/index.php?topic=82930.0

Thanks
Title: Re: New MW Update.
Post by: Phil Ashio on 11:25 AM - 11/13/19
Unless the transition acceleration to and from ADS can be addressed, I would recommend STv1 for the majority of the consumer base. Most want plug and play. STv2  with the recommended settings leaves the user with a poor overall experience IMO.

This can be mostly remedied with advanced settings and I have some further ideas that may help as well, but how many players want to jump through hoops to play a game?

I would suggest that you give us a warning that you will be reverting back so that those that wish to keep STv2 can do so. A brief explanation by admin on how to do that should be included.

Cheers!

It's interesting to see the evolution of Xim from a tinkerer project to a plug and play device.

Personally, I think there's nothing wrong with ST2 that can't be fixed with a minute of setting adjustment. It's a better mechanic and config. If ease of use for the player is the main goal then just update ST2 with pre-dialed in transition delay.

Or have both STs as options so everyone is happy.
Title: Re: New MW Update.
Post by: Godzilla on 11:27 AM - 11/13/19
does anyone experience when releasing ads going to hip the first .5 seconds the sens is so high and goes back to normal after.

yeah its unplayable for me, only way i found i could fix it is by doubling my ads sens on my xim config and putting my ads multiplier back to 1.0x
Title: Re: New MW Update.
Post by: OBsIV on 11:31 AM - 11/13/19
Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.
Title: Re: New MW Update.
Post by: Darkest Inferno on 11:38 AM - 11/13/19
Thank you OBsIV.
Title: Re: New MW Update.
Post by: BUNGEE on 12:04 PM - 11/13/19
After days of testing both st's extensively. I came to the conclusion that st2 plays better and gives my aim the better results. Putting the ads settings in game to 1.5 instead of 2.0 > st1 and settings on 1.0. Coming from a cod xim player who rushes.

Do you have a sync an dpi you prefer??

I play with 12 and 16k dpi. And using default sync. Tested sync off, common as well but default was best for me.


Title: Re: New MW Update.
Post by: BUNGEE on 12:05 PM - 11/13/19
Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

Can I still use v2. 0 after the update?
Title: Re: New MW Update.
Post by: RML on 12:06 PM - 11/13/19
Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

I wouldn't go that far. I'd say both have their pro's and con's. However STv1 is better for plug n play.

Can I still use v2. 0 after the update?

Yes, rename your MW config to Something like STv2 and then create a new one after the update.
Title: Re: New MW Update.
Post by: Phil Ashio on 12:07 PM - 11/13/19
Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

Revolution! The only solution, an armed response of an entire xim nation!
Title: Re: New MW Update.
Post by: b00st_g0d on 12:19 PM - 11/13/19
I had some wonky stuff going on with both ST's yesterday day but ended up fixing it with resetting the apex.

My two cents here is that maybe the differences of opinions could be the fact that some people are using low polling and low dpi settings and other are on the higher settings of their mouse. What if we had a poll to separate the answers or votes based on high and low mouse settings?  Say 500Hmz and <4000DPI and 1000MHz and >4000DPI?

I play at 500MHz and 3200DPI G502 and ST1 is less fiddling about with way less bubble to force into and out of but still enough to help.  I used to play at 1000MHz and 12000DPI that type of frequency and accuracy easily allows a player to push out of the "feel" of AA. The issues I had with ST2 were all over the place. Someone else already mentioned if you get the AA bubble dialed in then you have micro movements that feel off. So that got me thinking about the differences in all of our own personal mouse settings and how it can skew the results of opinions between ST1 and ST2.
Title: Re: New MW Update.
Post by: funkster on 02:58 PM - 11/13/19
Did you try the COD dynamic curve on ST2 with xim sync set to default?

I had some wonky stuff going on with both ST's yesterday day but ended up fixing it with resetting the apex.

My two cents here is that maybe the differences of opinions could be the fact that some people are using low polling and low dpi settings and other are on the higher settings of their mouse. What if we had a poll to separate the answers or votes based on high and low mouse settings?  Say 500Hmz and <4000DPI and 1000MHz and >4000DPI?

I play at 500MHz and 3200DPI G502 and ST1 is less fiddling about with way less bubble to force into and out of but still enough to help.  I used to play at 1000MHz and 12000DPI that type of frequency and accuracy easily allows a player to push out of the "feel" of AA. The issues I had with ST2 were all over the place. Someone else already mentioned if you get the AA bubble dialed in then you have micro movements that feel off. So that got me thinking about the differences in all of our own personal mouse settings and how it can skew the results of opinions between ST1 and ST2.
Title: Re: New MW Update.
Post by: The Warrener on 03:18 PM - 11/13/19
I tried ST 2.  After RML's 1.5x workaround, MJ Fame extreme config, Matukaiki 2/100 curve, 800-16000 dpi, 125-1000hz, ads delays (watch Headhunter video - there is no delay), ads deactivation delay (watch Dirty Ces's video - it works) etc. etc. etc....i started to look at the Apex like it was a Netduma....more of a daft carry on than a pleasure.

Luckily, I had ST 1 still installed on both Apex's.  Started back off on Disable's 3200 dpi, 500hz, default sync, 23 hip / 13 ads plug n play vanilla settings and it feels consistent, smooth and good enough as a starting point before personal tweaking.

If the firmware has to be upgraded on the XIM in the future, and there is either no future option to download ST1, or, the IW MW in game settings aren't patched to allow us to change the ads timing to 'when fully zoomed in' I'm screwed :-)
Title: Re: New MW Update.
Post by: ColtsFan on 05:38 PM - 11/13/19
I'll stick with V1, mainly because I'm lucky if I get a few hours of gaming time a week these days and I'm not interested in spending that precious little time tweaking a thousand settings instead of playing the @#$% game.

Plug and play FTW  :D
Title: Re: New MW Update.
Post by: OhBlivEeUn on 05:39 PM - 11/13/19
Why not have both? Clearly this community is divided on it and everyone has there own way of customizing there settings, so to pick one or the other is illogical. Personally I'm just not going to delete V2.

Would you consider training at 1.5? Maybe that will be the sweet spot
Title: Re: New MW Update.
Post by: AahTist on 07:10 PM - 11/13/19
Why not have both? Clearly this community is divided on it and everyone has there own way of customizing there settings, so to pick one or the other is illogical. Personally I'm just not going to delete V2.

Would you consider training at 1.5? Maybe that will be the sweet spot

yea everyone agrees that 1.5 is good for both STs so why not just go half way and train it there.
Title: Re: New MW Update.
Post by: Lineater on 07:23 PM - 11/13/19
Iím confused. If someone wants the faster ADS sensitivity of ST2, canít he just raise the XIM ADS sensitivity?

I didnít delete ST1 but hadnít gone back to it since the update. I finally tried both and ST2 definitely feels a bit wonky in comparison. I think I prefer ST1.
Title: Re: New MW Update.
Post by: BeeLzebub on 08:42 PM - 11/13/19
Please release ST1 again, Im not sure why but everything about it felt better, especially getting in and out of the aim assist bubble.  Xim4 user.
Title: Re: New MW Update.
Post by: OBsIV on 09:58 PM - 11/13/19
yea everyone agrees that 1.5 is good for both STs so why not just go half way and train it there.

If 1.5 is good for the current ST, then, the fix is just to say in http://xim.tech/settings to set to 1.5. Do people agree that the current ST is fine just by setting to 1.5?
Title: Re: New MW Update.
Post by: Y2K on 10:07 PM - 11/13/19
no ending to this...lol
Title: Re: New MW Update.
Post by: Activistx on 10:12 PM - 11/13/19
as an experienced xim user please add ST1 at least for people to download who deleted it.
Title: Re: New MW Update.
Post by: Activistx on 10:15 PM - 11/13/19
the most simple fix to the problem is allow people who deleted ST1 by mistake to re download it and let ST2 remain for those who prefer that
Title: Re: New MW Update.
Post by: Carellano84 on 12:01 AM - 11/14/19
yea everyone agrees that 1.5 is good for both STs so why not just go half way and train it there.

If 1.5 is good for the current ST, then, the fix is just to say in http://xim.tech/settings to set to 1.5. Do people agree that the current ST is fine just by setting to 1.5?

That is not a fix by any means.  Everyone that uses ST 2.0 has to set the in game to 1.5 to make it remotely playable.  RML and H3adhunter have all stated how much tweaking is need with ST 2.0 to feel somewhat ok.  I've spent 1000s of hours on different Cods and Battlefield games and never had this many issues finding a way to make a ST feel good.  I know the ST is not the issue but ST 2.0 amplified the game issues and not everyone is looking to spend a bunch days of messing with a million settings and curves and experiments to be able to play COD. 
Title: Re: New MW Update.
Post by: greeno85 on 12:04 AM - 11/14/19
What are the two releases for st 1 and st 2 called on the XIM apex manager? Iíve not seen any change when I click the picture of the config since the first ST even when I create a new config after game update. My config says CoD:MW-Hip-P4.1, which ST version is this?
Title: Re: New MW Update.
Post by: ceebs on 04:26 AM - 11/14/19
I'll stick with V1, mainly because I'm lucky if I get a few hours of gaming time a week these days and I'm not interested in spending that precious little time tweaking a thousand settings instead of playing the @#$% game.

Plug and play FTW  :D
This ^^
Title: Re: New MW Update.
Post by: Sensi on 08:42 AM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1
Title: Re: New MW Update.
Post by: OBsIV on 08:50 AM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1

We won't be shipping 2 STs for ADS.
Title: Re: New MW Update.
Post by: Activistx on 09:18 AM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1

We won't be shipping 2 STs for ADS.

please make ST1 available for those who deleted it by accident thinking ST2 would be better.
Title: Re: New MW Update.
Post by: greeno85 on 09:58 AM - 11/14/19
What are the two releases for st 1 and st 2 called on the XIM apex manager? Iíve not seen any change when I click the picture of the config since the first ST even when I create a new config after game update. My config says CoD:MW-Hip-P4.1, which ST version is this?

Anyone help me with my question?
Title: Re: New MW Update.
Post by: BUNGEE on 11:02 AM - 11/14/19
What are the two releases for st 1 and st 2 called on the XIM apex manager? Iíve not seen any change when I click the picture of the config since the first ST even when I create a new config after game update. My config says CoD:MW-Hip-P4.1, which ST version is this?

Anyone help me with my question?

It got updated automatically. If u created one in the first week it got released its stv1. If u created a new one afterwards its Stv2. Automatically updating won't affect the version u already created
Title: Re: New MW Update.
Post by: Phil Ashio on 11:38 AM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1

We won't be shipping 2 STs for ADS.

Then if you revert to the worse ST can you at least leave ST2 somewhere  on the website for download with instructions on how to install it manually?
Title: Re: New MW Update.
Post by: PUBzZz on 11:43 AM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1

We won't be shipping 2 STs for ADS.

Then if you revert to the worse ST can you at least leave ST2 somewhere  on the website for download with instructions on how to install it manually?

+1
Title: Re: New MW Update.
Post by: RML on 12:27 PM - 11/14/19
The solution sounds simple to me. Have both ST1 and ST2 in the download manager. I have not personally tried ST2 as I am happy with ST1

We won't be shipping 2 STs for ADS.

Then if you revert to the worse ST can you at least leave ST2 somewhere  on the website for download with instructions on how to install it manually?

+1

Maybe hide STv2 in the Beta board, or even hide the Beta boards like days of old.
Title: Re: New MW Update.
Post by: Neededaname on 01:04 PM - 11/14/19
I tried ST2 on my xim apex, and there it feels good. How is that possible?
Title: Re: New MW Update.
Post by: OBsIV on 03:28 PM - 11/14/19
I tried ST2 on my xim apex, and there it feels good. How is that possible?

You tried x2 on both XIM APEX and XIM4 and it felt good on XIM APEX and not on XIM4?
Title: Re: New MW Update.
Post by: BLM3L3SS on 09:11 PM - 11/14/19
How do I go back to the st1 ??? Sorry for the stupid question???
Title: Re: New MW Update.
Post by: OBsIV on 11:20 PM - 11/14/19
How do I go back to the st1 ??? Sorry for the stupid question???

Not a dumb question! mist4fun is finishing up Death Stranding support. I'll be including the reverted MW ADS ST with that release.
Title: Re: New MW Update.
Post by: Neededaname on 11:52 PM - 11/14/19
I tried ST2 on my xim apex, and there it feels good. How is that possible?

You tried x2 on both XIM APEX and XIM4 and it felt good on XIM APEX and not on XIM4?

Oh no lol I mean XIM4
Title: Re: New MW Update.
Post by: BLM3L3SS on 03:10 AM - 11/15/19
How do I go back to the st1 ??? Sorry for the stupid question???

Not a dumb question! mist4fun is finishing up Death Stranding support. I'll be including the reverted MW ADS ST with that release.


Ahhh thanks brother I thought it was already out!!! Thanks!!
Title: Re: New MW Update.
Post by: MohJ on 03:17 AM - 11/15/19
Honestly, I'm playing on ST2 with no issues. I can't for the life of me understand why people want to go back to ST1 which had a significantly inferior turn speed with the 1x ADS multiplier. Just setup ST2 properly and you won't have any issues with acceleration hikes.
Title: Re: New MW Update.
Post by: Sorothos on 04:54 AM - 11/15/19
Please remove ST2 and keep ST1. ST2 is awful. for MOST of the players, who don't want to spend hours in configurate settings.

Why? Because Xim was always plug and play for CoD. I use the XIM since CoD: Advanced Warfare.
In every CoD game I can take the same values for sensitivity over and over again, just with different STs.

It's the same with ST1 for this game: I can use the values from BO4 or whatever older CoD with no problems.

But with ST2 you have to tweak the ADS ingame - you never had to do this. I think we shouldn't rely on ingame ADS settings - because maybe next year, like all the other years, there will not be any ADS settings multiplier ingame.

If this happen you can throw away the ST2 for the next CoD. It's way to much tweaking ingame. We should keep the XIM, like he was for years: For the standard CoD settings and standard CoD engine.

Everyone who want ADS multiplier ingame, or Aim response curve settings or other aim assist aim settings - do it please.
But don't force all people to do this. With ST2 you do this. It's not the simple way like all CoD before. I can use BO4 ST for MWR or AW or IW or MW (2019). I can use ST1 MW 2019 for the older games just like that.

But i can't use ST2 for anything then MW 2019 with tweaked ingame ADS multipliers. Thats not the right way for XIM...

Just my 2 cents.


I'm staying at ST1 with my settings I've had for years for CoD - just some tweaking in sensitivity is needed.
I repeat myself: ST2 is awful, not plug and play, to complex, too prone to error.


And here we are discussing which smart translator should be the default. Most of the Xim player don't even read this board I think, so don't change things which have been working for years: ST1 and not ST2.

If you don't change the settings in CoD MW 2019, except ingame sensitivity at max, every CoD game has nearly the same engine.
Therefore we should not start to change values ​​like ingame ADS multiplier, because it's not plug and play anymore and destroying the muscle memory that you have trained for years with BASIC CoD engine without ingame settings modding.
Title: Re: New MW Update.
Post by: ceebs on 05:06 AM - 11/15/19
^ Well said, Sorothos.
Title: Re: New MW Update.
Post by: PUBzZz on 08:35 AM - 11/15/19
Honestly, I'm playing on ST2 with no issues. I can't for the life of me understand why people want to go back to ST1 which had a significantly inferior turn speed with the 1x ADS multiplier. Just setup ST2 properly and you won't have any issues with acceleration hikes.

I agree however some people just struggle to adjust or even give it time. 
Title: Re: New MW Update.
Post by: Sorothos on 08:57 AM - 11/15/19
Yes you're right, but for which group of people was the device made?!

For the ~10% who want to give it so much time to adjust the XIM (and read the forum) or for the the large part of people who just want to plug and play?

It is about the choice of default smart translator MW 2019 for most users and in this case ST1 is easier, you get well results with it very fast and it's like the smart translators from previous CoDs.

So THIS should be the default. Not the one where you have to invest hours first.
Title: Re: New MW Update.
Post by: Phil Ashio on 11:13 AM - 11/15/19
I remember when Xim was about getting the absolute best performance possible and now it's about settling for passable to make it convenient for people for whom four menu clicks and a three digit input is an insurmountable task.
Title: Re: New MW Update.
Post by: Sorothos on 11:46 AM - 11/15/19
You can easily get best performance with current possibilities with Xim Apex (Steady Aim, Boost, Curves, Smoothing)

I'm just talking about default settings - and this should be a relative simple but effective ST (like ST1), who can get even better, if you tweak the other options.

But ST2 is unplayable without changing all settings and try everything to get used with it... That shoudn't be the case.

ST1 is simply nice (like all STs in previous CoDs), so why making ST2 so different and difficult and start to playing around with ingame options.


If you just want to do four menu clicks and a three digit inputthere should still be a chance for someone to get a good XIM experience.
It's not my style too, I like tweaking around with the settings, but ST1 is much more reliable than ST2.

Title: Re: New MW Update.
Post by: OhBlivEeUn on 03:54 PM - 11/15/19
Try doing pop shots with the Dwagle and you will really se the difference. There are way too many variables to make st2 consistent
Title: Re: New MW Update.
Post by: havoxxx on 07:12 PM - 11/15/19
updated setting in my mixer channel, drop some sparks if you like it!
Title: Re: New MW Update.
Post by: tepidblack on 02:56 PM - 11/16/19
Yes you're right, but for which group of people was the device made?!

For the ~10% who want to give it so much time to adjust the XIM (and read the forum) or for the the large part of people who just want to plug and play?

It is about the choice of default smart translator MW 2019 for most users and in this case ST1 is easier, you get well results with it very fast and it's like the smart translators from previous CoDs.

So THIS should be the default. Not the one where you have to invest hours first.

Setting the ingame ADS sens to 1.5 is a gigantic, Herculean task. Iím actually shocked that some people are even capable of this soul-destroying feat, they must be more than men. I canít believe these people spend thousands of hours changing a setting, itís incredible.
Title: Re: New MW Update.
Post by: Cassidy on 10:22 AM - 11/17/19
Try doing pop shots with the Dwagle and you will really se the difference. There are way too many variables to make st2 consistent

I noticed this too. Now I have to find my sens again with ST1.. I got used to ST2.
Title: Re: New MW Update.
Post by: ilovegazongas on 12:57 PM - 11/17/19
ST2 was way better. Ads is too slow on 1.0!!! Snaping on targets at 2.0 was perfect. Only issue were a bit of acceleration when going back to hip. Don't know what u guys were complaining about. Now it's crap. Is there a way for me to get back to ST2? Auto updated...

Edit: forget what I said it's working great. just had getting used to it

Edit2: it's not the same! Way too slow. Snapping on target is a mess compared to ads 2.0!!
Title: Re: New MW Update.
Post by: The prodigy on 01:58 PM - 11/17/19
ST2 was way better. Ads is too slow on 1.0!!! Snaping on targets at 2.0 was perfect. Only issue were a bit of acceleration when going back to hip. Don't know what u guys were complaining about. Now it's crap. Is there a way for me to get back to ST2? Auto updated...


Auto updated?  :o  Idk about your XIM but mine doesn't do that.
You have to actually delete the config (ST2) and make a new one so that's not something you do by accident.
Anyway there's no way to get it back if you deleted all configs.
Title: Re: New MW Update.
Post by: Hybridjones on 07:27 AM - 11/18/19
Hey guys, so I updated but kept my st2 to compare once I test this one out. I did not get the game until the st2 was already in place so I started with that and honestly felt really snappy to me and I tweaked it some more with the settings some longtime forum members suggested. I got on today after not playing for a week because of work and school and did pretty well but did notice some jittery aa bubble fuckery when I had to snap onto targets though if it was the xim, cod stuns or shakiness, or my own im not sure. I use logitech g pro at 16000dpi 1000hz 360ms ads delay and 15/15 xim sense with less than 25ms ping. There is no issue with updating to the new firmware and using old sts right?
Edit: on the st2 im using 1.5 ads multiplier. does the st1 that we just switched to work with the ads multiplier over x1.0?
Title: Re: New MW Update.
Post by: ceebs on 07:47 AM - 11/18/19
There is no issue with updating to the new firmware and using old sts right?
Correct.

Be aware that it's always a good idea to back up STs like MW ST v2 in case the ST is ever corrupted. In the case of ST v2, you'll never get it back (unless OBsIV changes his mind) so it's a good idea to back it up, now.