XIM Community

General Category => Support => Topic started by: sudoinit6 on 08:23 PM - 10/04/19

Title: [Q/A] XIM Apex and Hunt:Showdown
Post by: sudoinit6 on 08:23 PM - 10/04/19
I can not find a combination of in game settings and Xim settings that makes this game playable. No matter what I do I turn soooooo slowly. Has anyone got settings that work well with this game?

Thanks!
Title: Re: XIM Apex and Hunt:Showdown
Post by: OBsIV on 12:40 PM - 10/05/19
Welcome to the community. Does this game also turn very slowly using a controller?
Title: Re: [Q/A] XIM Apex and Hunt:Showdown
Post by: sudoinit6 on 12:56 PM - 10/05/19
It has a mechanism where it turns faster the more the stick is pressed to the right or the left.
Title: Re: [Q/A] XIM Apex and Hunt:Showdown
Post by: sudoinit6 on 10:34 PM - 10/08/19
Is this not a supported mechanism?
Title: Re: [Q/A] XIM Apex and Hunt:Showdown
Post by: mist4fun on 09:09 AM - 10/09/19
It sounds like you are exceeding the turn speed limit of the game but there are two features that could help you. One is turn assist, this will hold the stick it's last velocity. You can also assign the left and right analog stick to keys which allows you to continuously peg the analog stick while the keys are pressed.

Console games have a maximum speed that they allow you to turn. This will vary between games and is a limit set by the game developer. XIM quickly flashes red lights when you've reached the turn speed limit. If you continue moving faster than what the game allows then that mouse movement is ignored and you may see less onscreen movement as a result. By either lowering your XIM sensitivity or moving your mouse slower to stay within or ride the turn speed limit without exceeding it should result in more onscreen movement.
Title: Re: [Q/A] XIM Apex and Hunt:Showdown
Post by: sudoinit6 on 01:30 PM - 10/09/19
mist4fun,

I think you may have found my problem. I had all of the settings for movement cranked. By backing off on the horizontal ingame setting I am actually turning much faster. At this point it is a matter of tweaking, thank you very much for your help.