XIM Community

General Category => Game Support => Topic started by: SolitaryNoob on 11:13 AM - 06/24/19

Title: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 11:13 AM - 06/24/19
Just read this article that they are going to change the aim mechanic on R6S soon. Kinda exciting because I know that the current aim mechanic on controller isn't quite right...

https://www.playstationlifestyle.net/2019/06/23/rainbow-6-siege-update-controller-rotation-curve/amp/
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 09:05 PM - 06/26/19
Quote
We are providing an additional option for controller rotation curves. This new version of the curve focuses on the early part when shooting and then offering a steady variation until the full movement. Our goal is to deliver a more consistent curve as players move their joystick further from neutral.

Doesn't sound like it's going to be an option to decrease time-based acceleration. Changing the rotational curve won't make a difference.

EDIT: Ubisoft is being very unclear, so let's hope it's a time-based acceleration option.
Title: Re: Rainbow Six Siege - Controller curve
Post by: LLIMIT on 11:26 PM - 06/26/19
They also stated this when Ghost Recon Wildlands and they never came out with it, I'm crossing my fingers they do something.
Title: Re: Rainbow Six Siege - Controller curve
Post by: BlueAid on 11:42 PM - 06/26/19
Yeah this is coming out tomorrow apparently. Would like to hear how people like it and if people think a retrain of the current Siege ST should happen.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Odini on 06:59 PM - 06/27/19
Definitely needs a retrain.  The ADS is all out of wack.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 08:47 PM - 06/27/19
Not sure if it's worse or if I'm now used to the acceleration. Is the Xim already actively fighting the acceleration in siege? I don't understand why this wouldn't be an obvious and immediate improvement.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:53 PM - 06/27/19
I don't understand why this wouldn't be an obvious and immediate improvement.

Why would it? XIM's ST is designed explicitly around the original aiming mechanic. If that has changed for the better then I would expect performance to get potentially worse, not better.

The immediate improvement you might expect would only be if you were using a non-Siege ST, like say something from COD (which I don't recommend, this is hypothetical). If you're coming from an ST that is based on a game with more linear movement then that's pretty much the only scenario where you'll see an improvement.
Title: Re: Rainbow Six Siege - Controller curve
Post by: IAmVerbose on 09:21 PM - 06/27/19
Piiwii is correct. Technically even though things changed ingame we are still bound to the limitations of the current ST which was obviously based on the old ST, you will get a better feel for it whenever the st is updated. (Atleast this is my thought on what piiwii is trying to say here)
Title: Re: Rainbow Six Siege - Controller curve
Post by: BeeLzebub on 04:48 PM - 06/28/19
Any update on the new curve option for R6S?  The Left to Right movement makes the reticle move up and down slightly.
Title: Re: Rainbow Six Siege - Controller curve
Post by: wnb on 09:46 PM - 06/28/19
It wont be useble on current st as thats trained ti handle input from the previous curve .. Until a new st is out u may aswell use any st on that curve because there all trained for difderent movements
Title: Re: Rainbow Six Siege - Controller curve
Post by: IAmVerbose on 12:24 AM - 06/29/19
@mist4fun is this being worked on currently or is it planned for a later task? Sorry just curious :P
Title: Re: Rainbow Six Siege - Controller curve
Post by: Find the Door on 02:00 AM - 06/29/19
This has to be the single most anticipated update to an ST.

This game controls like a tank and the update cannot come soon enough
Title: Re: Rainbow Six Siege - Controller curve
Post by: wnb on 02:59 AM - 06/29/19
The other post obsiv said.mist is running the programs over it
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 06:32 AM - 06/29/19
I read somewere that mist will take a look at it after this weekend, Monday. Dont know how long it takes for the new st to be trained but im looking forward to it. Good thing is that we can still use the old classic option.
Title: Re: Rainbow Six Siege - Controller curve
Post by: IAmVerbose on 09:56 AM - 06/29/19
Ahh fair enough aha thanks for info, yeah pretty excited myself :P
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 10:18 AM - 07/01/19
Does anyone know if the ST is getting re-trained by the XIM team?
Title: Re: Rainbow Six Siege - Controller curve
Post by: isidrojose on 11:02 AM - 07/01/19
Does anyone know if the ST is getting re-trained by the XIM team?

They said they will look on it yesterday maybe this week they will release the new ST.. we'll just wait for their announcement.. everyone is really waiting for this ST release..
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 12:41 PM - 07/02/19
Anyone know if we've got to change anything with the ST update or do we just carry on as normal?
Title: Re: Rainbow Six Siege - Controller curve
Post by: mist4fun on 01:00 PM - 07/02/19
The required in-game settings have changed. Players should now use the 'updated' controller rotation setting.

http://xim.tech/settings
Title: Re: Rainbow Six Siege - Controller curve
Post by: ChrisV on 01:15 PM - 07/02/19
The required in-game settings have changed. Players should now use the 'updated' controller rotation setting.

http://xim.tech/settings

Should we use the newst beta  too? or is it okay to play with an older version?
Title: Re: Rainbow Six Siege - Controller curve
Post by: ths on 01:43 PM - 07/02/19
The required in-game settings have changed. Players should now use the 'updated' controller rotation setting.

http://xim.tech/settings

i used these settings and its still just as bad, idk if theres gonna be or if there is a xim update but its still unplayable with updated curve.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Chazzy on 04:57 PM - 07/02/19
The required in-game settings have changed. Players should now use the 'updated' controller rotation setting.

http://xim.tech/settings

i used these settings and its still just as bad, idk if theres gonna be or if there is a xim update but its still unplayable with updated curve.

I'm with you on that one. Feels very bad.
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 07:09 PM - 07/02/19
What does this new setting do exactly?

Does it improve the time-based acceleration, even by a tiny bit?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 07:19 PM - 07/02/19
Mist - is the aim mechanic good enough to remove the (U) designation from the support list? Or is it still a U?

I notice in the settings page it still reads "The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality."

So is it safe to assume time based acceleration still exists?
Title: Re: Rainbow Six Siege - Controller curve
Post by: Wolfxshadow on 05:24 AM - 07/03/19
I tried new translator with new updated settings on ps4 with rival 600 mouse. Sorry to say i cant use it. The problem is when you drag flat it goes up or down in a diagonal manner. It is impossible to maintain a flat line fast or slow.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 07:49 AM - 07/03/19
It is impossible to maintain a flat line fast or slow.

I had a very positive initial impression given the lack of acceleration, but after having done some serious A/B testing I canít call the new ST anything but a step backwards. The swaying is a death sentence beyond 10 meters. Thankfully I backed up the old one, but for those who didnít this should be reversible (or added in addition to the original like the 3rd/1st person RDR2 configs) , itís far worse than the acceleration ever was. It puts you at tremendous disadvantage even against novice players aiming with a stick.
Title: Re: Rainbow Six Siege - Controller curve
Post by: OBsIV on 09:21 AM - 07/03/19
Mist - is the aim mechanic good enough to remove the (U) designation from the support list? Or is it still a U?

I notice in the settings page it still reads "The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality."

So is it safe to assume time based acceleration still exists?

mist didn't tell me to remove the U.
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 12:00 PM - 07/03/19
I tried new translator with new updated settings on ps4 with rival 600 mouse. Sorry to say i cant use it. The problem is when you drag flat it goes up or down in a diagonal manner. It is impossible to maintain a flat line fast or slow.

It's definitely not right, I've tried moving the mouse along a fixed edge and it doesn't track straight at all, it's all over the place. It's very inconsistent.

Small movements feel very light and jittery, like a disconnected feeling, making long shots much more difficult.

Quite disappointed as I feel like the game is now unplayable and I can't go back to the previous ST..... *sigh*.

Maybe it needs to be re-trained on Classic instead of Updated. I've played on Classic just to see what it's like, and even though it's not right, there is no jitter when aiming.
Title: Re: Rainbow Six Siege - Controller curve
Post by: AMG on 04:57 PM - 07/03/19
I use this when people complain about the official ST's, after playing with a temporary one (from other game).

(https://i.imgur.com/5fHC4m8.jpg)

Also applies in this case.  ;D
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 04:58 PM - 07/03/19
Did Mist actually try this out in game? Itís obviously not playable.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 08:25 PM - 07/03/19
I really urge anyone voting better to do some prolonged controlled testing on this in custom games and t hunt, because on every setting Iíve tried it is invariably, 100% reproducibly, objectively worse, and if youíre not willing to put in the work to figure that out you probably shouldnít be voting. Rushing with red dot for 45 minutes in casual without switching back to the old st does not constitute controlled testing. Holding long range lines of sight in and out of cover is now broken, thereís no debate here, thereís nothing to poll. I have 500 hours logged, I promise you this has broken a major mechanic.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:32 PM - 07/03/19
I was about to come in here and chastise you all for saying that it's worse. Don't confuse "different" with "worse", I was going to say.

Well after 4 hours of testing last night I might have had a bit of egg on my face if I had done that. I do admit that macro movement still feels accelerated and micro feels...weird. At times I swear the micro movement isn't perfectly linear and my cross hairs lose its ability to make fine grained movements. I was cleaning the laser on my mouse all last night until I realised maybe that's not the cause. But I'm not prepared to say this definitively yet - more testing needed. But at this point I have to admit to feeling a little disappointed. More time needed, I'll continue testing tonight.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:37 PM - 07/03/19
I have 500 hours logged, I promise you this has broken a major mechanic.

I'm on 2.5k hours, maybe about 3k once you include time on PC, xbox (I own this on all platforms) as well as smurf accounts. My plan is to switch between PC and the old ST. The PC is perfect so it gives me a good frame of reference, and the old ST should help isolate where the issue/s might be.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 08:47 PM - 07/03/19
I use this when people complain about the official STís
(https://i.imgur.com/5fHC4m8.jpg)

I actually thought it was better until I came back from a match on pc, then loading up the old one again left me mildly horrified I played with the new one at all.


But at this point I have to admit to feeling a little disappointed.

Even if it were a placebo effect (I donít see how it could be, I did 2 hours of testing with a friend who also has a xim and another one that exclusively plays PC, which doesnít even get into how updated is superior for virtually everyone when using the actual joystick) this is a competitive game with so much muscle memory involved that at this point I think the classic ST should just be released in addition to this new one. Surely itís backed up somewhere? 
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:51 PM - 07/03/19
at this point I think the classic ST should just be released in addition to this new one. Surely itís backed up somewhere?

If the new setting does indeed reduce acceleration without any other (negative) changes, then it's objectively better. The solution would therefore be to reexamine the new ST, not provide the old one.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:52 PM - 07/03/19
I use this when people complain about the official ST's, after playing with a temporary one (from other game).

(https://i.imgur.com/5fHC4m8.jpg)

Also applies in this case.  ;D

I agree with this 99.99% of the time. But in this case I'm starting to think there might be more to it.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 09:09 PM - 07/03/19
at this point I think the classic ST should just be released in addition to this new one. Surely itís backed up somewhere?

The solution would therefore be to reexamine the new ST, not provide the old one.

The solution for who though? People who play 20 hours a week, 40? People with 500 hours total? 3000 hours? 10,000 hours?  Sure, I myself would prefer the new one fixed but for people playing this casually an option to revert to what they were accustomed to if they donít like the change seems only fair.

If the new setting does indeed reduce acceleration without any other (negative) changes, then it's objectively better.

Iím curious whatís making you seemingly reserve judgement on this, the reduced acceleration is definitely beneficial (even here I have suspicions that this isnít a full step forewards, itís definitely not more linear near the end of the curve, probably less) but plainly stated it is presently impossible to move your crosshairs in a even remotely straight line. This breaks long range engagements, it botches prefires, anything over 10 meters becomes a no-go. I donít see the ambiguity here.

Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 09:13 PM - 07/03/19
I really want to hear the case from someone who would be willing to vote on this as an improvement, itís mind boggling to me.
Title: Re: Rainbow Six Siege - Controller curve
Post by: OBsIV on 09:28 PM - 07/03/19
Keep in mind that Ubisoft is known for making the worst aiming systems in the industry. Before we go back to the old one we need to understand if there is actually something wrong with the new ST. Whenever you start with such a terrible aiming system (with heavy timed acceleration) you adapt to it. I was told by mist that they reduced timed acceleration somewhat and have improved micro-aim. Other than that, it's the same thing. I'll follow up with mist on it.
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 09:32 PM - 07/03/19
Yo I was afraid of how bad the new st sounds like when reading all comments BUT after updating yesterday, made a new config, after deleting all data and cache om my xim. Then assign my settings all over again and clicked use default settings in game and maxed out the sens once again as recommended. I had no issues.. tbh it felt almost as it was before still good only a bit different. Must put more time to figure out what is the difference. Aiming was no issues for me. First game I tried it I had a 1v4 clutch.
Title: Re: Rainbow Six Siege - Controller curve
Post by: OBsIV on 09:36 PM - 07/03/19
It would be helpful for those who are having problems to press the invisible button on the game art in Manager and tell us what ST version number you see there.
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 09:46 PM - 07/03/19
Before we go back to the old one 

Is keeping both as separate creatable configurations on the table?


Aiming was no issues for me. First game I tried it I had a 1v4 clutch.
Have you tried switching back to the old st though? I got mvp four times in a row* after updating, that doesnít change the fact that if I try to trace a groove on a wall 10 feet away with an acog it is virtually impossible with any combination of mice and settings. I think if thereís a placebo effect going on here itís ďnew= goodĒ I feel like I fell victim to it initially.

*on my smurf lmao


Iinvisible button
What page is this specifically on? Iím having a hard time finding it. Iím only finding the trace log
 I think I found mine, R6:S-Hip-P4.4
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 09:58 PM - 07/03/19
If the new setting does indeed reduce acceleration without any other (negative) changes, then it's objectively better.

Iím curious whatís making you seemingly reserve judgement on this, the reduced acceleration is definitely beneficial (even here I have suspicions that this isnít a full step forewards, itís definitely not more linear near the end of the curve, probably less) but plainly stated it is presently impossible to move your crosshairs in a even remotely straight line. This breaks long range engagements, it botches prefires, anything over 10 meters becomes a no-go. I donít see the ambiguity here.

As I said, on the assumption that the new one is better in every way. It could be worse in some ways, in which case my comment doesn't apply. But under the assumption that it is better in every way, then it's objectively a better starting point.
Title: Re: Rainbow Six Siege - Controller curve
Post by: yaas2.0 on 11:50 PM - 07/03/19
I use this when people complain about the official ST's, after playing with a temporary one (from other game).

(https://i.imgur.com/5fHC4m8.jpg)

Also applies in this case.  ;D

Yup
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 01:38 AM - 07/04/19
Moving mouse in a straight line, from left to right and left again, on a fixed edge should track pretty much straight and horizontal. But it doesn't. There's a weird diagonal movement going on for some reason which others have also mentioned.

Even with smoothing turned up micro-movements seem jittery even on Common.

What exactly is the difference between the Classic and Updated settings?

What ST version number should we be using?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 02:48 AM - 07/04/19
Moving mouse in a straight line, from left to right and left again, on a fixed edge should track pretty much straight and horizontal. But it doesn't. There's a weird diagonal movement going on for some reason which others have also mentioned.

Even with smoothing turned up micro-movements seem jittery even on Common.

What exactly is the difference between the Classic and Updated settings?

What ST version number should we be using?

v4.4
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 03:02 AM - 07/04/19
Moving mouse in a straight line, from left to right and left again, on a fixed edge should track pretty much straight and horizontal. But it doesn't. There's a weird diagonal movement going on for some reason which others have also mentioned.

Even with smoothing turned up micro-movements seem jittery even on Common.

What exactly is the difference between the Classic and Updated settings?

What ST version number should we be using?

v4.4

That's what I'm on. I downloaded update, created new config and re-applied my personal settings, adjusted in-game settings to Updated. Is there anything else I might of missed?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 03:08 AM - 07/04/19
Nope thatís all there is to it. The only other parameters are dead zone but that hadnít changed.
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 07:37 AM - 07/04/19
For those that think itís better.. go into a match with an acog and try to trace a straight horizontal line. You canít do it. It makes a strange sin wave like movement.

Literally everything else feels better for me but itís impossible to draw a straight line so itís unplayable.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:34 AM - 07/04/19
I'm one of the ones who thinks it feels better. Micromovements feel perfect..

3200 dpi default sync 500hz 60 hip 30 ads

https://gamerdvr.com/gamer/preheatedmoth/video/76729342

This perfectly explains why you've got no problem. I was doing some testing tonight and I realised that when I ramp down my sensitivity I don't have a problem with micro. But I sit @ around 85% of the hip speed, whereas you're at 50%. Once I get to about 80% I'm already finding it too slow, so 50% would be unplayable for me.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:56 AM - 07/04/19
It's still relative to your hip. Try 85% of your current sense (so 0.85 x CURRENT_SENS)
Title: Re: Rainbow Six Siege - Controller curve
Post by: gnilrets on 09:33 AM - 07/04/19
Forget your old settings completely and build your st based on the new look mechanic

Iíll try a couple variations of this but Iím not hopeful. Your sensitivity choice definitely sheds some light on what the nature of this problem might be, Iíd rather play with a controller than a sensitivity that low.

Has there been any recommendation on the sync mode to play in with the new ST? If I remember correctly the old one was best in default and common and played poor under slow.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Treskira on 09:45 AM - 07/04/19
Has anyone tried playing around with boost? Have heard some users had success with it in previous versions of the ST
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 10:46 AM - 07/04/19
The problem is far more apparent when using the ACOG sight.
I can track a bullet hole whilst strafing left to right, no problem. Sensitivity is not the problem.
But if I'm standing still, trying to hold an angle my reticle is jittery, which makes longer shots a bit more of a pain. Smoothing doesn't help either.
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 12:35 PM - 07/04/19
I see no problem with the acog either..

https://gamerdvr.com/gamer/preheatedmoth/video/76731856

Sounds like a mouse issue

If your not moving mouse at all and holding an angle you should have zero movement on screen.. if the mouse isnt receiving input it shouldnt be giving any output to the xim.. sounds like shaky hands.. or a dirty/broken mouse sensor.
Mouse is 6 months old, never had a problem with it on old ST. It's mouse jitter which was a common problem before they released the ST with the synchronisation and smoothing options. But these options seem to be have little to no affect with this ST.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 07:15 PM - 07/04/19
It can't be my mouse. I still have my old ST profile and when I switch to it, the problem disappears....
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 09:47 AM - 07/05/19
Are there any news on this?
Does the ST needs more work or do we need some adjustments in the settings to make it work correctly?

I'm not an expert user, so what I tried so far is changing the DPI and/or polling rate (G502) and then adjust the sensitivity to every change but these won't change this strange behavior, only make it more or less noticeable but it's still there and make it way harder to aim at long distances. The crosshair skips pixels, almost jumping but only when iIm moving it, so if I hold an angle, it stays there perfectly.

It's also odd because with this new update, I feel like I can snap to points where I want to shoot more consistently which never really happened with the previous accelerated settings. I guess the muscle memory is already building and it feels good, however I completely lost my ability to challenge long distances.

Can we have a feedback on this? At least to know if the ST works perfectly or not because then we can move on to work on the fine tuning.

Thanks!
Title: Re: Rainbow Six Siege - Controller curve
Post by: WickedCreation on 10:55 AM - 07/05/19
I'm finding the mouse movement is more precise in regards to less "float" feeling, but there's DEF something going on with verticle and horizontal movement.  I can no longer pan up and down and left right in a perfect straight line.  I even tested this by placing a ruler on my mouse pad and moving the mouse in a near perfect vehicle and horizontal plane.  Prob just needs some fine tuning on the ST side.  Switching back to classic ST netted correct movement testing back to back.
Title: Re: Rainbow Six Siege - Controller curve
Post by: mist4fun on 10:55 AM - 07/05/19
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Platform:
Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 11:05 AM - 07/05/19
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:

Hey mist!

Yeah, I'm also on PS4 and the problem is most noticeable in ADS but I definitely feel it in Hip as well.
I've never noticed before that the micro movements are weird, I could move the mouse from to pixel to pixel with no jumping or skipping whatsoever but I guess it's due to my settings which I haven't changed btw, so it's the same I used for the previous ST and in Classic controller setting.

Sync: Common (I tried default too, mostly the same results)
Smoothing: 5
ADS: 11
DPI: 3200

Thanks for looking into it!
Title: Re: Rainbow Six Siege - Controller curve
Post by: mist4fun on 11:36 AM - 07/05/19
Yeah, I'm also on PS4 and the problem is most noticeable in ADS but I definitely feel it in Hip as well.
I've never noticed before that the micro movements are weird, I could move the mouse from to pixel to pixel with no jumping or skipping whatsoever but I guess it's due to my settings which I haven't changed btw, so it's the same I used for the previous ST and in Classic controller setting.

Sync: Common (I tried default too, mostly the same results)
Smoothing: 5
ADS: 11
DPI: 3200

Thanks for looking into it!

Thanks for sharing. Did I read correctly that you are not experiencing pixel jump with the settings you shared? I'm testing these settings now and don't experience jitter/jumping.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Chazzy on 11:44 AM - 07/05/19
Yeah, I'm also on PS4 and the problem is most noticeable in ADS but I definitely feel it in Hip as well.
I've never noticed before that the micro movements are weird, I could move the mouse from to pixel to pixel with no jumping or skipping whatsoever but I guess it's due to my settings which I haven't changed btw, so it's the same I used for the previous ST and in Classic controller setting.

Sync: Common (I tried default too, mostly the same results)
Smoothing: 5
ADS: 11
DPI: 3200

Thanks for looking into it!

Thanks for sharing. Did I read correctly that you are not experiencing pixel jump with the settings you shared? I'm testing these settings now and don't experience jitter/jumping.

I'm on Xbox, 12k DPI, 1000hz (switched to 500hz very recently, for testing purposes), sync I tried them all except slow, sensitivities I've not dialed in, but generally keep it high. It seems the turn speed cap has been lowered with the new look mechanic as well. Mouse is a G403.
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 11:59 AM - 07/05/19
Yeah, I'm also on PS4 and the problem is most noticeable in ADS but I definitely feel it in Hip as well.
I've never noticed before that the micro movements are weird, I could move the mouse from to pixel to pixel with no jumping or skipping whatsoever but I guess it's due to my settings which I haven't changed btw, so it's the same I used for the previous ST and in Classic controller setting.

Sync: Common (I tried default too, mostly the same results)
Smoothing: 5
ADS: 11
DPI: 3200

Thanks for looking into it!

Thanks for sharing. Did I read correctly that you are not experiencing pixel jump with the settings you shared? I'm testing these settings now and don't experience jitter/jumping.

No, sorry, I phrased it wrong, I do experience it now. I didn't experience this before the new updated setting and ST.

I haven't deleted my previous ST, so I can go back to it and when I do (also change controller setting back to classic), this behavior goes away, so no pixel skipping at slow movements.I also don't have this problem in any other game, I tested it today to rule out if I have a problem with the mouse.
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 12:07 PM - 07/05/19
So from what I understand, the amount of time-based acceleration (aim smoothing) didn't change, not even by a tiny bit. In that case, what are the benefits of the new ST using updated aiming instead of classic?
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 12:38 PM - 07/05/19
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Platform:
Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:

Platform: PS4
ADS with ACOG seems to be main issue with jittery micro movements, still noticeable with holo sights but not as much.
Sync: Common
ADS sensitivity: ACOG - 8.5, holo - 14,
Hip sensitivity - 15
No smoothing
DPI: 4000
Poll rate: 500hz
Title: Re: Rainbow Six Siege - Controller curve
Post by: Algimantas87 on 01:48 PM - 07/05/19
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Platform:
Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:
Ps4
Ads really hard to shoot from longer distance doesnt matter if its AGOC or other
Harder to do 180 turn without xim blinking red and loosing more movement
DPI 3200
Default syncro
Ps4
Title: Re: Rainbow Six Siege - Controller curve
Post by: WickedCreation on 03:56 PM - 07/05/19
Xbox one x
Hip and ads
Default
8 hip 6 ads
1000hz 8000dpi g502 lightspeed

I'm playing on it now and I've gotten "used to it". But there's DEF a movement difference trying to move perfectly horizontal or verticle.  It's not crazy bad, but def loose the perfect locked movement.  If I try to rotate horizontal and or verticle it feels like I have to really struggle to correct my mouse to stay on course.  It's not moving a ton of pixels but has what I would consider like others described as a slight sine wave.
Title: Re: Rainbow Six Siege - Controller curve
Post by: WickedCreation on 05:16 PM - 07/05/19
I just went into a custom match alone lol, to just play with stuff and compare the classic ST vs the updated ST.  I put laser sights on both hand gun and rifle and picked a room and looked at a door jamb.  The best way I can describe the difference between the STs is if you hip or ads on the verticle door jamb and try and trace up and down and stay perfect with the jamb is far easier on the classic ST.  The laser sight in hip really helps you visualize what is happening and the laser drifts side to side a lil as you move.

The updated curve ST is decent but def feels like it more sensitive to any slight horizontal movement you might induce.  Adding a lil bit of steady aim seemed to help keep me locked perfectly verticle up and down on the door jamb.

Interesting to note, try using the new ST with the classic curve in the game and you will see that you can hold almost perfect verticle and horizontal sweeps.  It's almost usable but seems like deadzones need adjusting. 
Title: Re: Rainbow Six Siege - Controller curve
Post by: mostafa.habib.hasan on 08:31 AM - 07/06/19
Guys I'm kinda new here but can anyone tell me how to get the old config back? I'd prefer using that. Not really a fan of this wavy movement.
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 08:44 AM - 07/06/19
I played a lot of matches yesterday and I must say, the new ST and updated setting definitely feels better then what we had before, it gives more confidence as I can snap to whatever I want consistently.

However, at a longer range, it's still shaky and more sensitive than it should be I think. I haven't find a way to eliminate or at least minimize that without interfering with the overall feel but I'll keep trying.

@mostafa.habib.hasan: Unfortunately, I don't know how to get it back, I read somewhere here in the forum that you can't but I'm not sure.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 09:12 AM - 07/06/19
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Platform: PS4
Issue with Hip or ADS: Both. Mainly micro with pixel jumping. I switch back to the old ST and it's perfect.
Sync: Common, I've also tried all the others
ADS sensitivity: 16
DPI: 4000
Title: Re: Rainbow Six Siege - Controller curve
Post by: ChrisV on 09:29 AM - 07/06/19
Platform: PS4
Issue with Hip or ADS: Both. looks like little waves when i try to aim a straight line
Sync: off
ADS sensitivity: 183
DPI: 3200
1000hz/ G703
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 09:36 AM - 07/06/19
Platform: PS4
Issue with Hip or ADS: Both. looks like little waves when i try to aim a straight line
Sync: off
ADS sensitivity: 183
DPI: 3200

Yes waves is a good way to describe it. Feels like Iím on a boat lol
Title: Re: Rainbow Six Siege - Controller curve
Post by: Dhrny31 on 10:20 AM - 07/06/19
Platform: PS4 (XIM4)
Issue with Hip or ADS? ADS, Can't keep crosshair steady. At distance the crosshair moves floaty. I got the old ST where I constantly kept switching back to confirm it's because of the new ST
Sync: default xim4
ADS sensitivity: 5,5
DPI: 12k
Title: Re: Rainbow Six Siege - Controller curve
Post by: kevinhirose on 08:03 PM - 07/06/19
The new ST definitely feels weird and I do think there is some problems to it. I haven't had a problem tracing a horizontal or vertical line and I can snap to places where I want way more consistently now but there are time when it feels too jittery or sluggish. This problem especially happens from the hip where I can't even make a complete 360 now no matter how high I turn up my sensitivity. From the hip it feels way to sluggish and jittery and when ADS with acog it also feels a bit jittery. I would definitely enjoy and option to have the ST for the classic curve still available.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Bless Yo Trap G on 12:05 PM - 07/07/19
I find myself going back to the old ST while playing on classic. After downloading the the new ST and remaking the profile and converting to updated it seems to rough to play on at the moment. But after I switch back to the old ST I feel like itís more smoother for me. Also I checked the version and it says R6 1.4 I saw that itís suppose to say v4.4 am I using the correct version? ( Sorry new here )
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 04:40 PM - 07/07/19
I enjoy the new st. I think many are used with the acceleration in the old one. It will take some time to adjust for sure but other than that its all good. Floaty and sway, nothing like that on my part. The only time I first tried the updated settings was before the new st came out and then it def was floaty and sway unplayable. My only concern now is that maybe those who have this issue didnt actually upgrade or did something wrong along the way because for me it works perfectly fine. Like I said it will take some time to adjust but the new st is good.
Title: Re: Rainbow Six Siege - Controller curve
Post by: WickedCreation on 09:17 PM - 07/07/19
Update for my testing.  I added about 4-5 steady aim to both hip and ads fixed what I was experiencing for me with the trouble running straight lines verticle and horizontal.


Happy with the ST compared to the original.  I have the classic dialed in pretty well and when I switch back and forth I feel the advanced has tighter control.
Title: Re: Rainbow Six Siege - Controller curve
Post by: manaus on 06:13 AM - 07/08/19
Totally agree with statement below...

Platform: xbox

I did delete my R6 config, forced update through General settings, version is 1.4 ST, followed Obs last video for R6 config...but long shootings have major recoil, maybe that is from the game itself.

Overall, update R6 + Update Xim + Vid config Ob = much better feel. Only long-range shooting has heavy recoil, I guess that is from the game.

I played a lot of matches yesterday and I must say, the new ST and updated setting definitely feels better then what we had before, it gives more confidence as I can snap to whatever I want consistently.

However, at a longer range, it's still shaky and more sensitive than it should be I think. I haven't find a way to eliminate or at least minimize that without interfering with the overall feel but I'll keep trying.

@mostafa.habib.hasan: Unfortunately, I don't know how to get it back, I read somewhere here in the forum that you can't but I'm not sure.
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 07:43 AM - 07/08/19
It seems like a lot of these reports are coming from PS4 users.
Platform: PS4
Issue with Hip or ADS: Both. Mainly micro with pixel jumping. I switch back to the old ST and it's perfect.
Platform: PS4
ADS with ACOG seems to be main issue with jittery micro movements, still noticeable with holo sights but not as much.
Could be because of the lower analog resolution of the DS4 (256 levels) than the Xbox controller (65000ish levels).

The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.
From what I remember, the ACOG has the highest sensitivity per FOV ratio which is why any issues with the ST or aim mechanics will be the most pronounced when using it.
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 10:44 AM - 07/08/19
Can we get an admin to confirm this issue is being looked at? Obviously a lot of users are experiencing problems with the ďwaveĒ issue.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Od1n on 10:52 AM - 07/08/19
Can we get an admin to confirm this issue is being looked at? Obviously a lot of users are experiencing problems with the ďwaveĒ issue.

its currently being investigated, mist is looking into it :)
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 11:12 AM - 07/08/19
Thanks Od1n and Mist!

I've made some clips, maybe this can help a bit. I still have the old ST, so I made clips with that as well.
My setup:
G502 (1000Hz, 1000RR)
Sync: Common
Smoothing: 5
ADS: 11
DPI: 3200

This clip is the new ST and updated setting in the game. The jumping is more noticeable at longer distances.
https://youtu.be/FGT966hLZLU

First one is new ST, second one is old.
https://youtu.be/BEr3N95ruug

https://youtu.be/zsqsULUHxy4

This is also new vs old.
https://youtu.be/d7es-iX6pC4

https://youtu.be/_VfjK5qAcjE
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 02:28 PM - 07/08/19
This clip is the new ST and updated setting in the game. The jumping is more noticeable at longer distances.
https://youtu.be/FGT966hLZLU

First one is new ST, second one is old.
https://youtu.be/BEr3N95ruug

https://youtu.be/zsqsULUHxy4

This is also new vs old.
https://youtu.be/d7es-iX6pC4

https://youtu.be/_VfjK5qAcjE
Looks like the same issue as in BFV - a velocity jump at the deadzone.

I'm going to take a look at this. Downloading R6S right now.
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 05:19 PM - 07/08/19
(https://images89.fotosik.pl/214/cb1b6b5e4ea2e85d.png)

The increasing difference between rotational speeds means that at low input (right above the deadzone), the classic response curve is exponential/polynomial, while the updated one is linear.

So basically the classic curve has better micro-movements.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 07:18 PM - 07/08/19
Good to get some hard numbers.

In your opinion, does the extra resolution of the XB stick help much (generally speaking, not just Siege)? Is it even noticeable?
Title: Re: Rainbow Six Siege - Controller curve
Post by: TSARGA on 07:48 PM - 07/08/19
In your opinion, does the extra resolution of the XB stick help much (generally speaking, not just Siege)? Is it even noticeable?

I cannot tell with certainty, as I don't have an Xbox.

Yes, more discrete inputs = more rotational speeds = better micro-movements. Should be noticeable (and helpful) when precision aiming.
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 06:17 PM - 07/09/19
Any update? Mist? Od1n?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 12:49 AM - 07/10/19
Any update? Mist? Od1n?

I've been checking this forum like 10x a day in anticipation :)
Title: Re: Rainbow Six Siege - Controller curve
Post by: yaas2.0 on 01:05 AM - 07/10/19
Any update? Mist? Od1n?

I've been checking this forum like 10x a day in anticipation :)

Same with me dude lol
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 01:17 AM - 07/10/19
Any update? Mist? Od1n?

I've been checking this forum like 10x a day in anticipation :)

Same with me dude lol

This is me, checking in on you checking in. ST inception.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Od1n on 02:20 PM - 07/10/19
mist will share the infos, hes the one looking into the matter :)
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 04:15 PM - 07/10/19
Must be a complicated problem. The patch has been live for 2 weeks.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 08:40 PM - 07/10/19
Looks like they just updated the new ST to classic curve.. so basically reverted the changes back to the old ST..

 So now we got to deal with the acceleration again.  New ST felt fine on xbox.

All that hype and waiting for the new aiming system for nothing.. feelsbadman

I’m out at the moment.

Are you saying there’s a new ST out? Or are you just speculating? Nothing has been posted about this on the forum. The ST's don't include any guidance information in regards to what settings to use, it's all accompanied by a forum post that details how to setup the game. Therefore I'm not sure how an ST update alone would be enough to tell you it requires the original aiming setting?
Title: Re: Rainbow Six Siege - Controller curve
Post by: isidrojose on 09:22 PM - 07/10/19
Looks like they just updated the new ST to classic curve.. so basically reverted the changes back to the old ST..

 So now we got to deal with the acceleration again.  New ST felt fine on xbox.

All that hype and waiting for the new aiming system for nothing.. feelsbadman

Iím out at the moment.

Are you saying thereís a new ST out? Or are you just speculating? Nothing has been posted about this on the forum. The ST's don't include any guidance information in regards to what settings to use, it's all accompanied by a forum post that details how to setup the game. Therefore I'm not sure how an ST update alone would be enough to tell you it requires the original aiming setting?

Yes new ST is out 4.5 and we are required to use classic.. tested for couple of runs on TH.. I need to test it more on casual before playing it on ranked
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 09:32 PM - 07/10/19
How do you know you need to use it on classic though? Maybe my memory of this is hazy but aren't settings recommendations usually made in the forum? I don't recall any settings guidance in the app itself.

I'm also interested in hearing from Mist - is this just the 4.3 ST or has he taken the opportunity to retrain the classic one?

(btw you should never test anything in Terrorist Hunt. It runs at 30fps or variable without vsync so it's just not a good basis for any sort of comparison, I always create a custom game to test ST's)


EDIT: oh I see they have updated the settings page. I was only paying attention to the ST ďLATESTĒ post.
Title: Re: Rainbow Six Siege - Controller curve
Post by: shopejr2 on 09:46 PM - 07/10/19
Should turn vsync off anyway if you have a monitor that supports a refresh rate higher then rainbow puts out. vsync is terrible.. if you dont have screen tearing... dont use vsync.. vsync=input lag .. your aim will be much snappier without it
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 09:53 PM - 07/10/19
I totally forgot Xbox has freesync support now.
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 09:57 PM - 07/10/19
Che? .. why isnt the new st with the updated controller settings? Im disapointed.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 11:08 PM - 07/10/19
And rainbow has an option in the settings to turn off vsync. Only xbox shooter I know of that gives you the option to disable it

I know. Xboxís freesync support is being wasted. Microsoft should really incentivize devs to support unlocked frame rates and the ability to disable vsync (and even frame rate caps if you have a low refresh rate freesync monitor). That would make the Xbox so much more compelling compared to ps4.
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 12:29 AM - 07/11/19
First impressions - I'm fairly certain this is the 4.3 ST, not a retraining of the classic setting.

To justify reverting back, I assume Mist has uncovered some serious flaw in the new mechanic, something that simply can't be overcome with an ST.

I'm disappointed in Ubi, but happy that my XIM now works again. I was seriously bumbed out with the new one as micro was unusable for me with the pixel skipping. It was almost as if my mouse lens was covered in dust (which it isn't!). 
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 05:14 AM - 07/11/19
Is this new ST actually the old ST, pre-update v1.68?

Or is it a new ST trained on the Classic setting?

Still have no idea what the difference is between the Classic and Updated settings? Do they both still have time based acceleration?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 05:16 AM - 07/11/19
Is this new ST actually the old ST, pre-update v1.68?

Or is it a new ST trained on the Classic setting?

Iím wondering the same too. The feeling I have right now is itís 4.3.
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 05:18 AM - 07/11/19
Is this new ST actually the old ST, pre-update v1.68?

Or is it a new ST trained on the Classic setting?

Iím wondering the same too. The feeling I have right now is itís 4.3.

I'm not at home at the mo. Does this new ST feel better than the ST pre-update v1.68?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 05:23 AM - 07/11/19
So hard to say.

Iíve been testing 4.3, 4.4, 4.5, and playing on pc a lot. My brain is so confused right now. My instinct is to say itís identical to 4.3. Itís a simple rollback.
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 06:05 AM - 07/11/19
I'm actually sad now. The new ST was way better, only the long range fights was worse but overall, it was a better feel and more responsive.

I hope this revert is only here for mist to have more time to work on the updated ST.

Can we have an update on what to expect?
Title: Re: Rainbow Six Siege - Controller curve
Post by: pniche on 10:16 AM - 07/11/19
I'm actually sad now. The new ST was way better, only the long range fights was worse but overall, it was a better feel and more responsive.

I hope this revert is only here for mist to have more time to work on the updated ST.

Can we have an update on what to expect?

Bump for the update
Title: Re: Rainbow Six Siege - Controller curve
Post by: Algimantas87 on 01:46 PM - 07/11/19
Im going to keep my old ST, im not going to update to" new" one i now its harder to shoot from long distance, but still feels  better. So im just going to wait for Mist4fun official reply to what we can expect in a future.
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 04:17 AM - 07/12/19
We've at least now got access to both ST's and people can decide which one they prefer to use for the time being.

However, I'm sure we'd all like to see a ST with the best of both worlds. Just hope it's possible.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Sploogely on 05:54 AM - 07/12/19
We've at least now got access to both ST's and people can decide which one they prefer to use for the time being.

However, I'm sure we'd all like to see a ST with the best of both worlds. Just hope it's possible.
Do you know how to get to the Updated controller rotation ST. I updated mine before I knew what it was and I prefer the previous ST.
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 06:59 AM - 07/12/19
We've at least now got access to both ST's and people can decide which one they prefer to use for the time being.

However, I'm sure we'd all like to see a ST with the best of both worlds. Just hope it's possible.
Do you know how to get to the Updated controller rotation ST. I updated mine before I knew what it was and I prefer the previous ST.
Have you kept your config for the previous ST or have you deleted it?
Title: Re: Rainbow Six Siege - Controller curve
Post by: Sploogely on 08:31 AM - 07/12/19
We've at least now got access to both ST's and people can decide which one they prefer to use for the time being.

However, I'm sure we'd all like to see a ST with the best of both worlds. Just hope it's possible.
Do you know how to get to the Updated controller rotation ST. I updated mine before I knew what it was and I prefer the previous ST.
Have you kept your config for the previous ST or have you deleted it?
I deleted it :(
Title: Re: Rainbow Six Siege - Controller curve
Post by: Bless Yo Trap G on 09:06 AM - 07/13/19
Is the current updated ST the first original ST? Cause if so please keep it an option for the classic setting! Feels really good and responsive to me no issue thus far! Really enjoying it.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Find the Door on 11:49 PM - 07/13/19
New ST I cannot trace a line at all - don't know how to roll back.  Have my previous configuration do I just load it?
Title: Re: Rainbow Six Siege - Controller curve
Post by: piiwii on 11:57 PM - 07/13/19
The ďnewĒ ST youíre talking about is now the old one.

Update it, we are now on 4.5.
Title: Re: Rainbow Six Siege - Controller curve
Post by: Find the Door on 03:03 PM - 07/14/19
Right I understand that - that's what's I'm on and when I try to trace a line it does an hour glass figure 8 thing
Title: Re: Rainbow Six Siege - Controller curve
Post by: Find the Door on 11:10 PM - 07/14/19
Figure 8 thing happens even when I use controller as well without Xim plugged in.  Part of the update?
Title: Re: Rainbow Six Siege - Controller curve
Post by: 9meez on 10:15 AM - 07/17/19
Hello Guys, Played R6 on PS4 for about 2 good years on XIM apex and then moved to PC. But it was a great mess to play this beautiful title on PC as 80 % of players are using hacks. Now I am going back to PS4 and will again use APex.

Just wanted to know if anti recoil still working or not on Bloody Mouse after the new update? On PC macros don;t work any more after the latest patch? Thanks

Can anyone share a link for the latest optimized settings and curve and the new firmware as well. Thanks
Title: Re: Rainbow Six Siege - Controller curve
Post by: SolitaryNoob on 01:59 AM - 07/18/19
Hello Guys, Played R6 on PS4 for about 2 good years on XIM apex and then moved to PC. But it was a great mess to play this beautiful title on PC as 80 % of players are using hacks. Now I am going back to PS4 and will again use APex.

Just wanted to know if anti recoil still working or not on Bloody Mouse after the new update? On PC macros don;t work any more after the latest patch? Thanks

Can anyone share a link for the latest optimized settings and curve and the new firmware as well. Thanks

Not being funny bud but you are complaining about hackers on PC and then asking about anti-recoil on PS4...???
Title: Re: Rainbow Six Siege - Controller curve
Post by: manaus on 07:24 AM - 07/24/19
Hello Guys, Played R6 on PS4 for about 2 good years on XIM apex and then moved to PC. But it was a great mess to play this beautiful title on PC as 80 % of players are using hacks. Now I am going back to PS4 and will again use APex.

Just wanted to know if anti recoil still working or not on Bloody Mouse after the new update? On PC macros don;t work any more after the latest patch? Thanks

Can anyone share a link for the latest optimized settings and curve and the new firmware as well. Thanks

Not being funny bud but you are complaining about hackers on PC and then asking about anti-recoil on PS4...???

I guess he was not successful, after all, on PC lol
Title: Re: Rainbow Six Siege - Controller curve
Post by: MrCube on 10:04 AM - 07/26/19
Any news on this topic?

I'm asking because I'm still using 4.4, it's just better overall, even if long range is worse. But my friend just bought an Apex and he of course has the 4.5 ST which is fine for him because he uses Apex for the first time.

However, I would like to show him the 4.4 ST. Is there any way I can send mine to him?

Edit: Nevermind, I found the other topic on this.
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 02:51 AM - 07/31/19
Odin, Mist and OBsIV, if you see the poll votes at this topic it's obvious that this opinion is devided almost 50/50 split regarding what the community experienced about the 4.4 vs 4.5 (4.3)

I don't know if it would be possible to have both available to download in the app or not? Red dead redemtion and gta v do have two options then ofcourse it's one for 3rd person and one for 1st person view. However Siege is only 1st person fps but because the opinons are so equal you will always get 50% happy costumers and the other way around.

 I said it before I played very well with the first st, I've never played on pc so for me the experience was just amazing nothing but a controller to compare with and other mnk adapters etc. Xim is best. On the other side I played well with 4.4 too.. never had any issues with my aim in long or close range. With Gpro wireless, 3200dpi, default, 500hz. Slow to medium sens (44cm/360) for Hip and ADS. I still have both 4.4/4.5 and well I do play better with 4.5 that's only because I have so many hours of grinding and practise with that specific aim mechanic. Im sure if I spend the same time with 4.4 st I'll play just as good. You get my point, sorry for such a long reply.
Title: Re: Rainbow Six Siege - Controller curve
Post by: AMG on 11:24 AM - 07/31/19
Quote

Rainbow Six: Siege (Classic)

The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Vertical Sensitivity: 100
Horizontal Sensitivity: 100
Controller Rotation: Classic
Left Stick Deadzone: 10 (Default)
Right Stick Deadzone: 10 (Default)
Aim Down Sights: 100


Rainbow Six: Siege (Updated)

The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Vertical Sensitivity: 100
Horizontal Sensitivity: 100
Controller Rotation: Updated
Left Stick Deadzone: 10 (Default)
Right Stick Deadzone: 10 (Default)
Aim Down Sights: 100

So, now you have two choices? nice.
Title: Re: Rainbow Six Siege - Controller curve
Post by: CAL50vengeance on 06:22 AM - 09/22/19
Odin, Mist and OBsIV, if you see the poll votes at this topic it's obvious that this opinion is devided almost 50/50 split regarding what the community experienced about the 4.4 vs 4.5 (4.3)

I don't know if it would be possible to have both available to download in the app or not? Red dead redemtion and gta v do have two options then ofcourse it's one for 3rd person and one for 1st person view. However Siege is only 1st person fps but because the opinons are so equal you will always get 50% happy costumers and the other way around.

 I said it before I played very well with the first st, I've never played on pc so for me the experience was just amazing nothing but a controller to compare with and other mnk adapters etc. Xim is best. On the other side I played well with 4.4 too.. never had any issues with my aim in long or close range. With Gpro wireless, 3200dpi, default, 500hz. Slow to medium sens (44cm/360) for Hip and ADS. I still have both 4.4/4.5 and well I do play better with 4.5 that's only because I have so many hours of grinding and practise with that specific aim mechanic. Im sure if I spend the same time with 4.4 st I'll play just as good. You get my point, sorry for such a long reply.

After a pretty long time, since the new updated controller settings came out I've been grinding only only with the updated & it feels superb! Absolutely the best IMO.  Here is my config for anyone interested.
>>> XIM APEX [Rainbow Six Siege (Updated)] START COPY >>>
X5C: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:X5C
<<< XIM APEX END COPY <<<

I use Logitech gpro wireless 3200dpi 500hz nothing complicated. But it's amazing 💯
Title: Re: Rainbow Six Siege - Controller curve
Post by: NatalieX on 03:25 PM - 09/26/19
I find the updated setting to feel jittery, is there anything I can do to stop the jitter?
Title: Re: Rainbow Six Siege - Controller curve
Post by: ApexTV on 04:44 PM - 09/26/19
I use a Sony Nav Controller with a G502 HERO. Iíve found that turning OFF SAB makes it a lot more responsive. I fought it for awhile last season when I repicked up siege. But left it alone for awhile. I was messing around the other night and turned it OFF and it was amazing. Iím right below PLAT right after Placements and have almost a 2.0 K/D. My settings

7k dpi 1000hz (Or 500hz if needed)
HIP: 18-20 (Varies on Alertness) Default
ADS: 14-15 Default
SAB OFF on both.
Classic
Title: Re: Rainbow Six Siege - Controller curve
Post by: year0 on 04:41 PM - 09/27/19
I use a Sony Nav Controller with a G502 HERO. Iíve found that turning OFF SAB makes it a lot more responsive. I fought it for awhile last season when I repicked up siege. But left it alone for awhile. I was messing around the other night and turned it OFF and it was amazing. Iím right below PLAT right after Placements and have almost a 2.0 K/D. My settings

7k dpi 1000hz (Or 500hz if needed)
HIP: 18-20 (Varies on Alertness) Default
ADS: 14-15 Default
SAB OFF on both.
Classic

Are your in game settings maxed?
Title: Re: Rainbow Six Siege - Controller curve
Post by: ApexTV on 10:19 PM - 09/27/19
Yes they are maxed. Itís set up just like it recommends