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XIM APEX => XIM APEX Discussions => Topic started by: Mb1966 on 12:05 PM - 01/05/19

Title: Custom mouse curves
Post by: Mb1966 on 12:05 PM - 01/05/19
 In the custom curve tool. Can Y values be set at X values of less than 2? In other words
Is 2 the lowest x value where I can input a corresponding y output value?
Title: Re: Custom mouse curves
Post by: mist4fun on 01:02 PM - 01/05/19
Position values can be adjusted manually by clicking the text box or moving the slider on the right of the graph. The amount of available positions can't be adjusted.
Title: Re: Custom mouse curves
Post by: Mb1966 on 01:32 PM - 01/05/19
 So I take it 2 is the lowest position Available 
Are the available  positions equal to inches per second? Or another form of speed  measurement ?
Title: Re: Custom mouse curves
Post by: Mb1966 on 05:04 AM - 01/06/19
 Can anyone tell me what the speed measurement is  for this tool?
Title: Re: Custom mouse curves
Post by: Mb1966 on 01:45 PM - 01/06/19
I understand that there are people with more pressing issues to deal with regarding usability of their Apex.
But there are still those of us trying to find that sweet spot that gives us PC like functionality. So an answer to this question would be greatly appreciated.
Title: Re: Custom mouse curves
Post by: PandaXeg8 on 02:36 AM - 01/07/19
https://community.xim.tech/index.php?topic=68540.0

Will this help you out? Idk just trying to help
Title: Re: Custom mouse curves
Post by: Mb1966 on 06:36 PM - 01/07/19
Thanks for trying to be helpful but I’m looking for the speed measurements for the tool on XIm manager.
Would any of the XIM team moderators like to help?
Title: Re: Custom mouse curves
Post by: Mb1966 on 09:15 PM - 01/07/19
I’m assuming the y axis represents the speed of the reticle & the x axis the speed of the mouse.
My question is....
Are the positions along the x axis fixed in multiples of 2?
And if so are those velocity values measured in mm/cm/or inches per second?
Title: Re: Custom mouse curves
Post by: Mb1966 on 05:35 PM - 01/09/19
“Where are the creators”???
Can I please get an answer to the question?
Title: Re: Custom mouse curves
Post by: Mb1966 on 12:43 PM - 01/11/19
Wow. Four days & no answer!
Is this because this post has been unanswered for so long that it was pushed to page 2?
Or because “my” questions are considered “unimportant” & “irrelevant”?
Just curious.
Title: Re: Custom mouse curves
Post by: Bookuvapes on 01:06 PM - 01/11/19
dont believe the x axis for mouse speed is really tied to a exact speed of a mouse. or measured to a degree that you are trying to get. know you are trying to get numbers for it but what exactly would you do if the numbers did go up by 2. like what is a mouse speed of 46 supposed to mean to you?
Title: Re: Custom mouse curves
Post by: Mb1966 on 01:46 PM - 01/11/19
For instance...
If the x axis has a mouse speed measured in inches.
And let’s just say the positions available “are”only available as multiples of 2.
Having this knowledge would allow you to place y axis values at these multiples to arrive at a desired interpolated value in between.
An inch is a pretty large mouse movement when aiming.
So it could only be benificial to know what your reticle behavior is going to be between let’s say 0-2 or 2-4 inches for fine aiming.
Title: Re: Custom mouse curves
Post by: Mb1966 on 01:58 PM - 01/11/19
Thanks for the info but xim team members “have” & “do” respond to questions I ask of this type on “this” forum.
My questions are just as relevant as anyone else’s
They gave us these tools so that we could tweak them to our own  liking.
But how accurately can you take measurements from a ruler that doesn’t have any?
Thanks but I’ll wait for answer...
Title: Re: Custom mouse curves
Post by: havoxxx on 01:59 PM - 01/11/19
Have you ever thought about using xim link and giving povohat a try?

https://community.xim.tech/index.php?topic=68212.0

The benefit of mouse acceleration is that it makes absurdly low sensitivities feasible. You could have a base sensitivity of something like 360°/220cm, which is absurdly low and almost completely unusable in normal fast paced games. With acceleration you can use this sensitivity when you move the mouse slow, as in when you're tracking a target or compensating for recoil or whatever. And if you need to turn quickly, a fast flick of the mouse will give you a sensitivity of something like 360°/11cm.
Title: Re: Custom mouse curves
Post by: Mb1966 on 02:32 PM - 01/11/19
 Yes I have 
Don’t want to decrease my response time by putting anything else between my xim & console.
Title: Re: Custom mouse curves
Post by: Jojo_IDGT on 05:55 PM - 01/11/19
For instance...
If the x axis has a mouse speed measured in inches.
And let’s just say the positions available “are”only available as multiples of 2.
Having this knowledge would allow you to place y axis values at these multiples to arrive at a desired interpolated value in between.
An inch is a pretty large mouse movement when aiming.
So it could only be benificial to know what your reticle behavior is going to be between let’s say 0-2 or 2-4 inches for fine aiming.




Since you explained your interest in a way that I can understand, I now think I can help you.


XIM uses curves to increase/decrease movement speed, however, it actually uses the in game sensitivity settings, not your mouse. This is why you are supposed to max out your in game sensitivity settings. It does this by using percentages, not inches as you would assume. By incrementally increasing the values in the curve graph you are essentially moving the values getting you closer to 100% of the in game sensitivity/ max speed. In other words, if I was to change the graph from the position of 50.00 and move it up to 100 or rather 100%, I could now lower my mouse sensitivity to a value that would work more efficiently with the aim assist mechanic in a shooter game. There’s obviously more that would go into Smoothing the curve but hopefully you get the point. By doing this, I haven’t necessarily increased the area in which I’ll be moving my mouse, I basically gave myself the ability to move the mouse faster to achieve 100% of the allowable in game speed.  XIM has a function called Boost that works with the same purpose. Boost however reduces micro movements and only has the option to increase.


There's a couple of videos In YouTube that will give you a more in depth perspective on curves, Search for “XIM APEX Ballistic Curve tutorial Part 1” and then watch part 2.

Note: the videos share consistent values to help understand how things multiple.
Title: Re: Custom mouse curves
Post by: Mb1966 on 07:43 PM - 01/11/19
 Not trying to be An A-hole.  I really do appreciate you trying to be helpful. But
 Since I started using XIM  i’ve learned more about this @#$% than I care to. No choice
 I was so intent on learning mouse and keyboard that I forgot how to use a controller.
I’ve been on a mission to attain complete control ever since.
Anyway.
I’ve done a @#$% ton of tweaking.  So unless you actually helped develop & program this thing. It’s probably safe to say  that I’m more qualified to explain how it works by now.
Again. Not trying to be an A hole.
To my experience the graph works as it should. Velocity over time.
 I’m  convinced this is the case. So until one of  The developers tells me different 
I could really use an answer on those X values.
Title: Re: Custom mouse curves
Post by: Mb1966 on 07:55 PM - 01/11/19
BTW
 I did leave a controversial statement in there.
 So I’ll know 
when the right explanation comes along.
Title: Re: Custom mouse curves
Post by: Mb1966 on 08:17 PM - 01/11/19
My apologies
I never considered that the x values would be measured by in game turn speed percentage.
Makes sense now how that would work. 
Title: Re: Custom mouse curves
Post by: Mb1966 on 08:25 PM - 01/11/19
I do have one question though.
Why aren’t x values available in increments small enough to match the y values across the board?
Title: Re: Custom mouse curves
Post by: Mb1966 on 08:33 PM - 01/11/19
Thanx for the insight.
Hopefully I can work with the values available & not have to tweak anymore...
Title: Re: Custom mouse curves
Post by: Jojo_IDGT on 10:38 PM - 01/11/19
My apologies
I never considered that the x values would be measured by in game turn speed percentage.
Makes sense now how that would work.


 ::) ....
Title: Re: Custom mouse curves
Post by: Bookuvapes on 08:57 AM - 01/12/19
Each game is going to be different with how fast mouse movement will change  how fast the reticle goes. The changing the dpi will also affect how fast a reticle will move in the game. Then we have sensitivity that will affect how fast a reticle will move with a certain distance with the mouse. Then we have sync that will change how fast it moves. It will be very difficult to just say 3.5cm is going to move it this far in a game
Title: Re: Custom mouse curves
Post by: Nicktyler222 on 08:03 PM - 01/12/19
This thread gave me a good laugh  ::)