XIM Community

General Category => Tutorials => Topic started by: Od1n on 11:46 AM - 11/20/18

Title: Tutorial - Boost Feature
Post by: Od1n on 11:46 AM - 11/20/18
A Steady Aim Tutorial Video will come probably come out in the next few days :)


Link: https://www.youtube.com/watch?v=gHKEOkIMYUY


Link to previous tutorials:
https://community.xim.tech/index.php?topic=68027.0
Title: Re: Tutorial - Boost Feature
Post by: RedManMosh on 06:08 PM - 11/20/18
Watched it twice just to make sure I was getting everything, great video!
Title: Re: Tutorial - Boost Feature
Post by: swedishhousemafiaa on 04:09 AM - 11/21/18
Can I run this on retail or needs to be on beta?

Why I'm asking is because I like the movement of the retail better (On Fortnite) than the beta.
Title: Re: Tutorial - Boost Feature
Post by: Od1n on 12:41 PM - 11/23/18
Can I run this on retail or needs to be on beta?

Why I'm asking is because I like the movement of the retail better (On Fortnite) than the beta.

it has to be the beta firmware, you can get the same feeling as with the previous firmware by using the simulate analog behavior of for example 100
Title: Re: Tutorial - Boost Feature
Post by: swedishhousemafiaa on 04:44 PM - 11/23/18
I basically have no aim assist anymore Odin. Please help!
Itís in fortnite and I didnít change any settings really. But tried everything
Title: Re: Tutorial - Boost Feature
Post by: Od1n on 02:41 PM - 11/24/18
I basically have no aim assist anymore Odin. Please help!
Itís in fortnite and I didnít change any settings really. But tried everything

did you change your xim firmware or anything else?
did the aim assist change out of nowhere?
Title: Re: Tutorial - Boost Feature
Post by: RML on 06:43 PM - 11/26/18
Great video Od1n. The way I determine the boost value for unsupported games and vehicles is by setting hip sensitivity at really low. the number will depend on what Sync you're using. For this example I'll use default sync. So I set my Hip sens at .5 or 1. Then I will setup a Turn Assist activation key, swipe the mouse and hold the turn assist activation key down. The cursor typically will not move at all. If it does move, then the DZ is already close to where you need to be and you shouldn't need boost. But let's say the cursor doesn't move. While continuing to hold the Turn Assist Activation key I will then add Boost in increments of 100 until the cursor starts to move. Once the cursor very slowly moves across the screen my boost value is set.
Title: Re: Tutorial - Boost Feature
Post by: Od1n on 05:13 AM - 12/01/18
Great video Od1n. The way I determine the boost value for unsupported games and vehicles is by setting hip sensitivity at really low. the number will depend on what Sync you're using. For this example I'll use default sync. So I set my Hip sens at .5 or 1. Then I will setup a Turn Assist activation key, swipe the mouse and hold the turn assist activation key down. The cursor typically will not move at all. If it does move, then the DZ is already close to where you need to be and you shouldn't need boost. But let's say the cursor doesn't move. While continuing to hold the Turn Assist Activation key I will then add Boost in increments of 100 until the cursor starts to move. Once the cursor very slowly moves across the screen my boost value is set.

thats an excellent method RML, i assume you only move the mouse very slightly to the side while keeping the turn assist active?
I think stronger mouse movements would increase the possibility to be above the deadzone requirement and would then "underestimate" the required boost, no?
Title: Re: Tutorial - Boost Feature
Post by: RML on 03:59 PM - 12/01/18
Yeah, very low sens and small movement. Otherwise, no Turn Assist and slightly higher sens.
Title: Re: Tutorial - Boost Feature
Post by: baadnewz on 02:36 AM - 12/20/18
Great video Od1n. The way I determine the boost value for unsupported games and vehicles is by setting hip sensitivity at really low. the number will depend on what Sync you're using. For this example I'll use default sync. So I set my Hip sens at .5 or 1. Then I will setup a Turn Assist activation key, swipe the mouse and hold the turn assist activation key down. The cursor typically will not move at all. If it does move, then the DZ is already close to where you need to be and you shouldn't need boost. But let's say the cursor doesn't move. While continuing to hold the Turn Assist Activation key I will then add Boost in increments of 100 until the cursor starts to move. Once the cursor very slowly moves across the screen my boost value is set.

Can someone make a video about this technique? I don't quite understand this  method.