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XIM APEX => Game Support => Topic started by: GeneralFave on 03:31 AM - 06/29/18

Title: H1Z1 ST
Post by: GeneralFave on 03:31 AM - 06/29/18
Hey mist4fun, I think you got what you were waiting for:

There are now 3 aim acceleration models for you to choose from. These will allow you to adjust how the game responds to your right analog stick input. Here are the 3 options you will find in the Settings menu:

Linear - This is the original acceleration model. It linearly ramps your aim based on how far you push the right analog stick.

Exponential - This acceleration model ramps your aim a little faster than the linear model. It allows you to micro-adjust the analog stick, but will respond faster when you're doing bigger movements.

High Response - This acceleration model is very responsive and designed for high-sensitivity players that want quick camera movements.


Iím guessing exponential will be the one, similar to Overwatch.
Title: Re: H1Z1 ST
Post by: GeneralFave on 03:33 AM - 06/29/18
Or maybe high response ?
Title: Re: H1Z1 ST
Post by: Isnipex on 07:18 AM - 06/29/18
You forgot an important part of the patch:

"In addition, the maximum aim movement speed has been increased, so you can turn around faster. This change affects all 3 aim acceleration options equally."
Title: Re: H1Z1 ST
Post by: mist4fun on 08:38 AM - 06/29/18
If linear lacks micro movement like Overwatch does using linear then exponential is what we want. The acceleration ramp isn't the immediate issue with the game though, the look mechanic type is. Hopefully they've changed it so the game can be trained.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 11:30 AM - 06/29/18
Hopefully they've changed it so the game can be trained.
prayers sent...sorta jk
Title: Re: H1Z1 ST
Post by: Statik_Kill on 12:00 PM - 06/29/18
Hey mist, question. Are you able to take the overwatch ST and make adjustments to make a H1Z1 ST out of it? Hip feels good for the most part, itís the ADS that needs work on it.
Title: Re: H1Z1 ST
Post by: MRog40 on 12:03 PM - 06/29/18
https://www.reddit.com/r/h1z1/comments/8uv95c/ps4_the_aim_acceleration_options_do_not_affect_ads/
Title: Re: H1Z1 ST
Post by: mist4fun on 12:26 PM - 06/29/18
Hey mist, question. Are you able to take the overwatch ST and make adjustments to make a H1Z1 ST out of it? Hip feels good for the most part, itís the ADS that needs work on it.

Yes, if there is a consensus among h1z1 players we may be able to re purpose an existing ST. What about ADS feels different than hip, is it just the turn speed?
Title: Re: H1Z1 ST
Post by: MrBrutalFrosty on 01:06 PM - 06/29/18
the hgih sens setting feels very jumpy but i put on expo and its sightly faster and smoother ads feels very similar to standard just turn speed smoothness and overall feel for me has improved
Title: Re: H1Z1 ST
Post by: Bohne2312 on 01:22 PM - 06/29/18
the hgih sens setting feels very jumpy but i put on expo and its sightly faster and smoother ads feels very similar to standard just turn speed smoothness and overall feel for me has improved

Still on bf2 St?
Title: Re: H1Z1 ST
Post by: Statik_Kill on 01:28 PM - 06/29/18
Hey mist, question. Are you able to take the overwatch ST and make adjustments to make a H1Z1 ST out of it? Hip feels good for the most part, itís the ADS that needs work on it.

Yes, if there is a consensus among h1z1 players we may be able to re purpose an existing ST. What about ADS feels different than hip, is it just the turn speed?


As far as ads, it just feels weird and clunky and slow as well, The ads profile on battlefront 2 doesnít feel too bad if set right, considering the hip for me on overwatch feels nicer. I would like more people to comment on this subject to get an idea on how to revamp the overwatch ST
Title: Re: H1Z1 ST
Post by: Jister on 01:40 PM - 06/29/18
PvZ2 with exponential is awesome
Title: Re: H1Z1 ST
Post by: DiFabz on 02:01 PM - 06/29/18
Hey mist, question. Are you able to take the overwatch ST and make adjustments to make a H1Z1 ST out of it? Hip feels good for the most part, itís the ADS that needs work on it.

Yes, if there is a consensus among h1z1 players we may be able to re purpose an existing ST. What about ADS feels different than hip, is it just the turn speed?
Iím all for this if we can all agree. This would def put a lot of us at ease until the look mechanics are fixed, changed, whatever needs to happen.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 07:36 AM - 06/30/18
PvZ2 with exponential is awesome

PvZ2 on exponential is what I use as well. It's near perfection for me now.

The Overwatch feels very 'off' for me on any setting. Y/X feels as it drags for vertical and/or digonal mouse movements. Same with Rainbow Six Siege ST.
Title: Re: H1Z1 ST
Post by: mist4fun on 08:51 AM - 06/30/18
Exponential is what I'd like to support assuming it's micro movement is best. I'll take a look at the pvz2 ST next, if you have other suggestions that work better than siege and overwatch please share them as well.
Title: Re: H1Z1 ST
Post by: pheno on 09:02 AM - 06/30/18
I tried after update PV2,Overwatch and Battlefront ST and BF was superior... Linear and just adjust hip and ads sens, nothing more! I play so good that i dont even need h1z1 ST =)
Title: Re: H1Z1 ST
Post by: GeneralFave on 09:17 AM - 06/30/18
Exponential is what I'd like to support assuming it's micro movement is best. I'll take a look at the pvz2 ST next, if you have other suggestions that work better than siege and overwatch please share them as well.

Definitely try Star Wars Battlefront 2 ST, it was the best one from the ones I tried
Title: Re: H1Z1 ST
Post by: MrBrutalFrosty on 09:38 AM - 06/30/18
yeah for me expo on star wars battle front 2 has stil been my go to played all day i realy love the scout rifle easy two taps to the head so OP :D ( 3 Tap when they have tac helm tho RIP ) haha
Title: Re: H1Z1 ST
Post by: MRog40 on 09:40 AM - 06/30/18
@Mist Deus Ex: Mankind Divided is excellent for hip. Adjust the first point to 0.25 for deadzone and it feels great after that.

Something I have noticed: H1Z1 doesn't have a symmetrical deadzone. The left deadzone is smaller than the right deadzone.

The other thing is that the ADS is not exponential, it stays as linear. The developers messed up and the settings only affect hip... I don't understand how they possibly could think that was a good idea but here we are.

If you could use the hip of Deus Ex and the ADS of a more ST that would feel great.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 06:19 PM - 06/30/18
Exponential is what I'd like to support assuming it's micro movement is best. I'll take a look at the pvz2 ST next, if you have other suggestions that work better than siege and overwatch please share them as well.


Someone else posted one other ST I can't remember the name though. It wasn't a mainstream game.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 07:51 PM - 06/30/18
Can anyone post their ST code to try out? Every since the update Iím struggling to find any good settings
Title: Re: H1Z1 ST
Post by: MRog40 on 08:05 PM - 06/30/18
Yeah played for awhile today. No settings feel very good.
Title: Re: H1Z1 ST
Post by: PcSkeng on 12:08 PM - 07/01/18
Wow, they finally updated something necessary, has it helped at all?
Title: Re: H1Z1 ST
Post by: mist4fun on 03:02 PM - 07/01/18
I have something. No need to re purpose a ST.

I'll be checking pubg and overwatch next. If the look mechanic in these games hasn't changed then support for h1z1 should come sooner rather than later.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 04:01 PM - 07/01/18
I have something. No need to re purpose a ST.

I'll be checking pubg and overwatch next. If the look mechanic in these games hasn't changed then support for h1z1 should come sooner rather than later.

Finally got enough time to train?
Title: Re: H1Z1 ST
Post by: mist4fun on 04:28 PM - 07/01/18
No, I built it using a small amount of data, wish I could say more.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 05:35 PM - 07/01/18
Yes, please take your time, collect as much data as possible for the ST. While the other STs are ok, some of us prefer one over the other in terms of how it feels. Seems like more people prefer pvz2 and battlefront2 over overwatch and some of us like overwatch better.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 08:26 PM - 07/01/18
No, I built it using a small amount of data, wish I could say more.
No need to expound. Glad you have your ways. And thanks for sticking it out.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 08:27 PM - 07/01/18
yeah for me expo on star wars battle front 2 has stil been my go to played all day i realy love the scout rifle easy two taps to the head so OP :D ( 3 Tap when they have tac helm tho RIP ) haha
This is one I haven't tried. Seems promising so far. What settings are you using?
Title: Re: H1Z1 ST
Post by: The prodigy on 12:56 PM - 07/06/18
Can we expect a h1z1 st this weekend mist?  :)
Title: Re: H1Z1 ST
Post by: Ceejzor on 01:55 PM - 07/06/18
Nope
Title: Re: H1Z1 ST
Post by: b00st_g0d on 10:19 PM - 07/10/18
I have something. No need to re purpose a ST.

I'll be checking pubg and overwatch next. If the look mechanic in these games hasn't changed then support for h1z1 should come sooner rather than later.

Any progress on this, good or bad?
Title: Re: H1Z1 ST
Post by: mist4fun on 08:27 AM - 07/11/18
Yes. I'll send this over today but I don't publish STs so I can't provide an ETA.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 04:57 PM - 07/11/18
Yes. I'll send this over today but I don't publish STs so I can't provide an ETA.

Thanks, how did you pull it off? I didnít think making an ST was possible for this game given that you need 12 or so hours and uninterruption to create it?
Title: Re: H1Z1 ST
Post by: mist4fun on 05:47 PM - 07/11/18
I'm having second thoughts on it and may go another route to make support more practical. I'm working on something else at the moment so I'll need to run through the idea tomorrow.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 06:15 PM - 07/11/18
I'm having second thoughts on it and may go another route to make support more practical. I'm working on something else at the moment so I'll need to run through the idea tomorrow.

Would that be for all future STs? Or just this one?
Title: Re: H1Z1 ST
Post by: MRog40 on 07:39 AM - 07/12/18
I'm assuming he means he is going to implement a system that allows him to accurately capture data in BR games that don't allow for multi-hour automated testing time.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 10:32 AM - 07/12/18
We got dead zone adjustments in the new update today
Title: Re: H1Z1 ST
Post by: mist4fun on 12:11 PM - 07/12/18
Well, it's a good thing gave this another night. The look mechanic changed today. I'm going to support this using linear instead of exponential ramp. MRog, you gave me the idea so thank you. 0 deadzone actually has micro movement issues so I'll be used the default value of 25%.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 12:24 PM - 07/12/18
Well, it's a good thing gave this another night. The look mechanic changed today. I'm going to support this using linear instead of exponential ramp. MRog, you gave me the idea so thank you. 0 deadzone actually has micro movement issues so I'll be used the default value of 25%.

Ahh so would putting it on 10 or anything cause any issues with the xim?
Title: Re: H1Z1 ST
Post by: Statik_Kill on 12:25 PM - 07/12/18
I also heard a streamer say the aim feels more crisp this update. Not sure if itís placebo or not. His dead zone was default at 25% in the settings
Title: Re: H1Z1 ST
Post by: mist4fun on 01:15 PM - 07/12/18
The ST will expect 25% deadzone. Using a lower deadzone will give you an accelerated feeling, using a higher deadzone will add a deadzone to your config. I recommend using the settings from the settings page when they are listed there then make adjustments to your config rather than in-game settings.
Title: Re: H1Z1 ST
Post by: Jister on 01:21 PM - 07/12/18
I have no update [email protected]#$%
Title: Re: H1Z1 ST
Post by: mist4fun on 08:08 AM - 07/13/18
Support is out.

For setting requirements see: http://xim.tech/settings

To manually download this update, open XIM Manager and go to menu->globals then force a library update. PC users may need to run XIM Manager as administrator.

Oh, one thing, because linear was used the turn speed notification light is not accurate and can be ignored.
Title: Re: H1Z1 ST
Post by: MRog40 on 01:06 PM - 07/13/18
Oh, one thing, because linear was used the turn speed notification light is not accurate and can be ignored.
Why is this the case? If it flashes red on full stick output, why would it be any different due to the translator you made?
Title: Re: H1Z1 ST
Post by: Statik_Kill on 04:08 PM - 07/13/18
The h1z1 ST does feel weird and slow. Playing on 12k dpi with in game settings max, and linear. I’ve noticed that xim sensitivity has to be on a super high number. Common and default, I have to put it on at least 50 or more on the sensitivity, while on other STs I was using 8-15 for sensitivity.  Also I’ve noticed I feel a lot more aim assist
Title: Re: H1Z1 ST
Post by: b00st_g0d on 04:49 PM - 07/13/18
This is very very slow. I am running on 4ooo dpi and 1000Hz Apex. Generally a good place for me to start my config is around 30-38 hip and 12-15 ads. With common setting. For this ST I'm well over 38 for ads and it still feels like a huge gap between ads and hip. Went back to PVZ2 and exponential for the time being.
Title: Re: H1Z1 ST
Post by: MRog40 on 06:46 PM - 07/13/18
I actually really like the hip ST. The ADS one doesn't feel quite right but that may be due to the game design. Feels way better than any of the non-official ST's imo.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 06:49 PM - 07/13/18
I actually really like the hip ST. The ADS one doesn't feel quite right but that may be due to the game design. Feels way better than any of the non-official ST's imo.

I agree, hipfiring with shotguns feels a lot better imo. But the ADS doesnít sit right with me no matter what the settings are on it.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 06:51 PM - 07/13/18
I still donít understand why our sensitivity numbers have to be so high. I was running 55 hip and 70 on ads with common sync on both.
Title: Re: H1Z1 ST
Post by: MRog40 on 08:13 PM - 07/13/18
That doesn't really matter. It's an arbitrary number
Title: Re: H1Z1 ST
Post by: Statik_Kill on 08:23 PM - 07/13/18
So how would I disable the ads in the h1z1 profile and use AUX1 instead? Like how overwatch st was setup. I had it set to where I liked it and I didnít have have set activation key to right mouse click or anything, because in overwatch it was off by default which felt the best to me
Title: Re: H1Z1 ST
Post by: The prodigy on 02:55 AM - 07/14/18
Tried ST with multiple different sync / sens settings. Doesn't feel right at all.
Micro movements feel super fast while normal movements feel slow.
Title: Re: H1Z1 ST
Post by: YogurtcuBayram on 04:31 AM - 07/14/18
same here it is not accurate but playable...especially hip ST bad for me it is not linear..i feel the acceleration

Common 3200 dpi 1000 hz mouse and apex
Hip:75 y/x ratio:1.20
Ads:85 y/x ratio 1.20
Title: Re: H1Z1 ST
Post by: mist4fun on 08:40 AM - 07/14/18
This is basically a passthrough ST. It's using the game's linear aiming system which helps in supporting a game that allows for 5-10 minutes of playtime. MRog is correct, the sensitivity used is just a number.

For those having issues with it I recommend going into the battle mode (name?) and finding an empty woodland area. The framerate should be stable while you're alone in an area like this and you can get a better feel for how performance is without game mechanics or game performance having an effect on your aim.

Tried ST with multiple different sync / sens settings. Doesn't feel right at all.
Micro movements feel super fast while normal movements feel slow.


You're likely reaching the turn speed limit. You can get a feel for where it is by turning your mouse at different rates and noticing when there is a disconnected feel between more mouse movement and on screen movement.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 04:44 PM - 07/14/18
You get will get outgunned a lot using this ST. Vertical feels a lot slower than horizontal for some reason.
Title: Re: H1Z1 ST
Post by: mist4fun on 04:51 PM - 07/14/18
If you prefer a different Y sensitivity adjust the YX Ratio in mouse settings. Raising this will make the Y axis faster.
Title: Re: H1Z1 ST
Post by: b00st_g0d on 05:06 PM - 07/14/18
the Hip portion of this ST is very good.  I am well above my normal numbers considering all other values the same.  I ended up trying again and pushing the Y/X to 1.20, as suggested in this thread, and working my way down.  I have a very good config now.

4000 dpi  Logitech G502
1000Hz
Common
HIP:110  Y/X ratio 1.16
ADS:100 Y/X Ratio 1.18


Title: Re: H1Z1 ST
Post by: Statik_Kill on 05:27 PM - 07/14/18
the Hip portion of this ST is very good.  I am well above my normal numbers considering all other values the same.  I ended up trying again and pushing the Y/X to 1.20, as suggested in this thread, and working my way down.  I have a very good config now.

4000 dpi  Logitech G502
1000Hz
Common
HIP:110  Y/X ratio 1.16
ADS:100 Y/X Ratio 1.18

Iíll check it out.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 09:31 PM - 07/14/18
Is there anyway to disable ADS and use AUX1 as the ads profile instead? I also donít want to set the activation key either.
Title: Re: H1Z1 ST
Post by: MRog40 on 10:57 PM - 07/14/18
Is there anyway to disable ADS and use AUX1 as the ads profile instead? I also donít want to set the activation key either.
Just double click the activation key and it will be blank. What exactly are you trying to accomplish?
Title: Re: H1Z1 ST
Post by: Statik_Kill on 11:13 PM - 07/14/18
Is there anyway to disable ADS and use AUX1 as the ads profile instead? I also don’t want to set the activation key either.
Just double click the activation key and it will be blank. What exactly are you trying to accomplish?


While I was using the overwatch ST, it didn’t have an ads profile. By default, when you used AUX1 the activation key which is right mouse click is empty or nothing is selected. I left I that way. But how do I completely disable the ads profile on the h1 st and use AUX1 how I had it on overwatch? I think it was using the in-game settings instead of the xim how I had it if I’m not mistaken
Title: Re: H1Z1 ST
Post by: mist4fun on 08:30 AM - 07/15/18
Using an AUX page instead of the ADS page would essentially be using the Hip ST while aiming down sight. With expert mode enabled you can do this by going to the ADS page in the config, aim section, expand, then change Use ADS ST to use Hip ST. If you prefer the word aux you can rename the page name at the top as well. These are the only differences between an AUX page and an ADS page. I don't recommend this because the look mechanic is different between Hip and ADS.
Title: Re: H1Z1 ST
Post by: Hersheys247 on 09:07 AM - 07/15/18
Thank you for the work done on this, but got some odd reason, I am having way better luck with ďthe division STĒ using 4000DPI, 1000Hz polling, 20hip and 7ADS, the only issue using this setup was the scope, slow movement and I thought the H1Z1 ST would solve this... I guess I will do what is recommended and go to combat mode and play with it there. I think increasing the sensitivity in the config will be my only option

Thanks again
Title: Re: H1Z1 ST
Post by: mist4fun on 09:47 AM - 07/15/18
We can't increase the turn speed unfortunately. The suggestion of going into combat mode was only to show that aim performance is good under ideal conditions, it's the framerate and other factors that can negatively impact how you aim. I'm sure this will improve as they continue to optimize the game.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 09:42 PM - 07/15/18
We can't increase the turn speed unfortunately. The suggestion of going into combat mode was only to show that aim performance is good under ideal conditions, it's the framerate and other factors that can negatively impact how you aim. I'm sure this will improve as they continue to optimize the game.

I think it was the aim assist that threw me off. It was so hard to keep your aim on target, especially with automatic weapons. The hip feels great, aim didnít
Title: Re: H1Z1 ST
Post by: MorbidDesire on 01:05 AM - 07/17/18
I'm sorry but the ST is really bad compared to PvZ2 :(
Title: Re: H1Z1 ST
Post by: The prodigy on 02:48 PM - 07/17/18
Been tweaking around with it a lot and as long as i'm using linear ingame it just feels horrible.
Aim Assist kicks in and holds your aim in place even when theyre moving out of it.
Micro movements feel very slow unless you crank sensitivity too high.
Decided to switch to Exponential ingame and it feels a lot smoother and faster. Added a small acceleration curve for both hip and ads to deal with Aim Assist.
I just feel like the linear setting ingame makes aiming really bad.
Title: Re: H1Z1 ST
Post by: DEMENT on 03:48 PM - 07/17/18
Been tweaking around with it a lot and as long as i'm using linear ingame it just feels horrible.
Aim Assist kicks in and holds your aim in place even when theyre moving out of it (anti aa curves dont help).
Micro movements feel very slow unless you crank sensitivity too high.
Decided to switch to Exponential ingame and it feels a lot smoother and faster. Added a small acceleration curve for both hip and ads to deal with Aim Assist.
I just feel like the linear setting ingame makes aiming really bad.

Can we get them curves you are using
Title: Re: H1Z1 ST
Post by: mist4fun on 03:52 PM - 07/17/18
Exponential was my first choice but the game does not allow enough time for the trainer. I noticed that a high sensitivity was needed for this profile but I didn't anticipate that people would have these types of issues. Prodigy, aiming is not smooth while aiming at targets that do not use aim assist while alone with high FPS? If so try setting your sync to default and let me know if you experience the same issue.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 04:19 PM - 07/17/18
Iíve tried all the sync modes, with and without smoothing, tried different curves and messed around with the settings. I never could get the ADS either. Keep the hip part of the profile, either the ADS needs to be completely removed, re-done, or put the pvz2 ads in its place, I donít think anyone would complain.
Title: Re: H1Z1 ST
Post by: The prodigy on 04:41 PM - 07/17/18
Exponential was my first choice but the game does not allow enough time for the trainer. I noticed that a high sensitivity was needed for this profile but I didn't anticipate that people would have these types of issues. Prodigy, aiming is not smooth while aiming at targets that do not use aim assist while alone with high FPS? If so try setting your sync to default and let me know if you experience the same issue.

Have tried default.  Doesn't feel any better then common.
If im trying to aim at certain objects in the game like grenades i can definitely be accurate but that doesn't help me much in gunfights.
Linear setting just makes everything slower and increases AA which is ruining the ADS part of the ST.
Title: Re: H1Z1 ST
Post by: The prodigy on 03:10 PM - 07/18/18
Been trying RML's Anti Aim Assist curves and its day and night difference for me. Eliminates AA almost completely and still allows for precise micro movements.
My setup right now:
ingame : linear 25% deadzone 100 all sens
12k dpi 1000hz mouse

Hip profile
sync common
rml anti aa hip curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 
X/Y 1.20

ADS profile
here i'm using 125ms delay because of the reticle jumping.
sync common
rml anti aa ads curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 

X/Y 1.20 (still trying out whats best on this)


Title: Re: H1Z1 ST
Post by: Statik_Kill on 06:26 PM - 07/18/18
Been trying RML's Anti Aim Assist curves and its day and night difference for me. Eliminates AA almost completely and still allows for precise micro movements.
My setup right now:
ingame : linear 25% deadzone 100 all sens
12k dpi 1000hz mouse

Hip profile
sync common
rml anti aa hip curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 
X/Y 1.20

ADS profile
here i'm using 125ms delay because of the reticle jumping.
sync common
rml anti aa ads curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 

X/Y 1.20 (still trying out whats best on this)

Whatís the sens on your xim?
Title: Re: H1Z1 ST
Post by: El1miNate_ on 03:34 PM - 07/19/18
Nice job !

Curve are very Nice !

Thanks.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 05:06 PM - 07/19/18
I suck with the H1 ST but with Star Wars 2, i average 15-20 kills. Hip isnít as smooth as the official ST but the ads to me is very good. Hereís the code for you guys to try out.
Exponential, max sensitivity, 25% deadzone, 12k DPI, 1000hz

>>> XIM APEX [Star Wars Battlefront II] START COPY >>>
X5C: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:X5C
<<< XIM APEX END COPY <<<


Appreciate it. You always have good settings, I think the addition of adding the deadzones to the game made my pvz2 profile feel a lot higher on sensitivity
Title: Re: H1Z1 ST
Post by: The prodigy on 10:50 PM - 07/19/18
Been trying RML's Anti Aim Assist curves and its day and night difference for me. Eliminates AA almost completely and still allows for precise micro movements.
My setup right now:
ingame : linear 25% deadzone 100 all sens
12k dpi 1000hz mouse

Hip profile
sync common
rml anti aa hip curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 
X/Y 1.20

ADS profile
here i'm using 125ms delay because of the reticle jumping.
sync common
rml anti aa ads curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 

X/Y 1.20 (still trying out whats best on this)

Whatís the sens on your xim?

14 on both i'm pretty sure.

I suck with the H1 ST but with Star Wars 2, i average 15-20 kills. Hip isnít as smooth as the official ST but the ads to me is very good. Hereís the code for you guys to try out.
Exponential, max sensitivity, 25% deadzone, 12k DPI, 1000hz

>>> XIM APEX [Star Wars Battlefront II] START COPY >>>
X5C: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:X5C
<<< XIM APEX END COPY <<<

Have you tried RML's curves on H1Z1 ads profile? also add 125ms delay for the reticle jumping.
I've given your battlefront config a few games and i immediatly noticed the sensitivity you're using is insanely high.
Feels nowhere near as good as H1Z1 st for me the micro movements feel way off and there's still some annoying aim assist pull.
Been dropping 20s almost every game using h1z1 st in solos and fives and it just feels so smooth now.
I do use a big mousepad (zowie gsr) and calculate my sensitivity by doing a full sweep across it for a 360.
Title: Re: H1Z1 ST
Post by: Statik_Kill on 11:51 PM - 07/19/18
Been trying RML's Anti Aim Assist curves and its day and night difference for me. Eliminates AA almost completely and still allows for precise micro movements.
My setup right now:
ingame : linear 25% deadzone 100 all sens
12k dpi 1000hz mouse

Hip profile
sync common
rml anti aa hip curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 
X/Y 1.20

ADS profile
here i'm using 125ms delay because of the reticle jumping.
sync common
rml anti aa ads curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 

X/Y 1.20 (still trying out whats best on this)


Anyway you could post your full ST code?
Title: Re: H1Z1 ST
Post by: Sleepy on 03:18 PM - 07/20/18
Been trying RML's Anti Aim Assist curves and its day and night difference for me. Eliminates AA almost completely and still allows for precise micro movements.
My setup right now:
ingame : linear 25% deadzone 100 all sens
12k dpi 1000hz mouse

Hip profile
sync common
rml anti aa hip curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 
X/Y 1.20

ADS profile
here i'm using 125ms delay because of the reticle jumping.
sync common
rml anti aa ads curve
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<< 

X/Y 1.20 (still trying out whats best on this)




Thanks for this! This is by far the best setup so far. Only thing different is I use it at 4k DPI and I only use RML curve for ADS, everything else I use is the same and love it!
Title: Re: H1Z1 ST
Post by: puinsai on 04:57 PM - 07/20/18
Thanks for this! This is by far the best setup so far. Only thing different is I use it at 4k DPI and I only use RML curve for ADS, everything else I use is the same and love it!

Hello,
What is you sensivity for HIP and ADS at 4K DPI please
for the HIP what curve do you use if not the rml anti aa hip curve ?
Thanks !
Title: Re: H1Z1 ST
Post by: Sleepy on 07:22 PM - 07/20/18

Hello,
What is you sensivity for HIP and ADS at 4K DPI please
for the HIP what curve do you use if not the rml anti aa hip curve ?
Thanks !

I'd say I'm a lower sensitivity player, so here's what I use.
ingame : linear 25% deadzone 100 all sens
4k dpi 1000hz mouse

Hip profile
Aim sen: 33
smoothing: 0
sync common
no curve
X/Y 1.20

ADS profile
Aim sen: 27.5
smoothing: 0
125ms delay
sync common
rml anti aa ads curve
X/Y 1.20
Code: [Select]
   >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGkqeTiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<

I did make an Aux config as well and put the hotkey on LCtrl. I use it for Sniper weapons. It uses the same config as ADS and the ADS ST with the same rml curve. Only change is the sensitivity which is at 40.