XIM Community

XIM APEX => XIM APEX Discussions => Topic started by: mist4fun on 10:58 AM - 06/01/18

Title: Slow Turning Tips
Post by: mist4fun on 10:58 AM - 06/01/18
XIM APEX (#post_APEX)  |  XIM4 (http://community.xim.tech/index.php?topic=33207.0)


This thread is a suggestion on how to overcome a slow look mechanic that is sometimes seen in alternate aim modes. The dead zone, acceleration, or even the entire look mechanic may be different between the player look mechanic and the alternate look mechanic such as a vehicle, turret, or killstreak.

XIM APEX allows you to have six setting pages per config. By default you are using one or two pages depending on which game you are playing. Before we begin expert mode must be enabled to use these extra pages, this can be done in menu-global settings. By swiping to the first unused AUX page, giving it a name and clicking 'enabled' you can create a new setting switch that may help in overcoming a slow look mechanic. Activation of this new setting can be set to toggle or hold.

AUX page that has been renamed to Vehicle
(https://i.imgur.com/BlMupxw.png)

Alternatively, XIM APEX allows you to bind the right stick to individual keyboard keys that peg the analog stick when the key is held. Right Stick mapping can be found by expanding the Keyboard section of your config. There is also a feature named Turn Assist that when either toggled or held will peg the analog stick in the direction movement until deactivated. Turn Assist can be found by expanding the Mouse section of your config.

Turn Assist
(https://i.imgur.com/ZKqzYQJ.png)

Right Stick
(https://i.imgur.com/2ijqK2v.png)

Here is an example of using a new setting that uses an acceleration curve to aid in turning. This can be useful with vehicles and turrets. This curve adds acceleration halfway through your swipe allowing you to retain linear movement for the first half of your swipe and have accelerated movement for the rest.

(https://i.imgur.com/54sHlpE.png)

Here is a more aggressive curve that uses a lot of acceleration throughout your swipe.

(https://i.imgur.com/Bx6s3iD.png)

To test either one of these curves you must first copy the entire code shown and then in your config select paste from the ballistics window. To revert to default select clear. You may find one of these curves useful or you may find that you needs something in between. I suggest that you experiment with the steepness of the curve to find what works best for you.

YX Ratio can be useful to change the speed of either axis. 1.0 is default, going lower than this will decrease the speed of the Y axis, going higher will increase the speed of the Y axis.

-

If you have optimal settings that you would like to share please leave it below and include the game and what the setting is intended for (hip, ads, tank, jet, turret, helicopter, ect)

search tags: Fortnite, R6 Siege, Battlefield, BF4, Call of Duty, CoD, Halo, H5, Destiny, Overwatch, OW, Titanfall, TF,  vehicle turning, slow turning
Title: Re: Slow Turning Tips
Post by: Die_Hard on 03:33 PM - 06/01/18
Thank you man, well done ✅
Title: Re: Slow Turning Tips
Post by: dizziple on 05:13 PM - 07/21/18
Very, very useful 
Title: Re: Slow Turning Tips
Post by: mr_foox on 01:27 AM - 10/12/18
Are these settings for the game: fortnite
Improved injury of dead areas in the game and accelerated goals?
Title: Re: Slow Turning Tips
Post by: DarkteDDD on 04:42 PM - 04/17/20
Or someone could add the Henry Libre's Curve for the Xim Apex its literally the easiest and best imo fix to slow turning literally.
Title: Re: Slow Turning Tips
Post by: Fxuls on 04:45 PM - 05/14/20
Or someone could add the Henry Libre's Curve for the Xim Apex its literally the easiest and best imo fix to slow turning literally.

Can you post it please? I can't seem to find the Apex version.
Title: Re: Slow Turning Tips
Post by: antithesis on 08:12 PM - 05/14/20
Henry Libra Curve

XIM APEX:

Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAAyAGQAlgDIAPoBLAFdwZABwgH0AiYCWAKKArwC7gMgA1IDhAO2A+gEGgRMBH3EsATiBPYFCgUeBTIFRgVaBW4FggWWBaoFvgXSBeYF+gYOBiIGNgZKBl4GcgaGBpnGrgbCBtY:X5BC
<<< XIM APEX END COPY <<<


XIM4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWmRobHB0eHyAhIiM:X4MB
<<< XIM4 END PASTE <<<

It's a deceleration curve (it's the opposite of mist's first example) and if anything, it'll slow down turning.
Title: Re: Slow Turning Tips
Post by: year0 on 09:56 PM - 12/19/20
Iíve found the left/right scroll wheel as turn assist works fine for me if slow turning is a problem.
Title: Re: Slow Turning Tips
Post by: OBsIV on 01:01 PM - 12/20/20
Iíve found the left/right scroll wheel as turn assist works fine for me if slow turning is a problem.

I agree, that's a good solution too.
Title: Re: Slow Turning Tips
Post by: CeanaSG on 03:37 AM - 09/17/21
Just a heads up but I think the codes used to copy and paste the two curves that were mentioned in the very first post needs to be added again as it seems to have disappeared unless there is a problem with rendering it on my end.
Title: Re: Slow Turning Tips
Post by: OhBlivEeUn on 10:08 PM - 11/15/21
Iíve found the left/right scroll wheel as turn assist works fine for me if slow turning is a problem.

I agree, that's a good solution too.

I thought you can only map one button to turn assist?
Title: Re: Slow Turning Tips
Post by: vscribb on 07:07 PM - 03/07/22
Would someone mind posting these curves again. The code from the orginal post is missing. Thanks.
Title: Re: Slow Turning Tips
Post by: hooseryan on 11:22 PM - 06/11/22
Anyone with advice on how to utilize this for apex legends?

Should I run that Henry Libra curve and just include it into an auxilary?