- NEW AND UPDATED CONFIGURATION 9/5/2018, CLICK HERE - (http://community.xim.tech/index.php?topic=69713.0)
http://community.xim.tech/index.php?topic=69713.0
PREFACE
After playing The Division on the PC and coming back to console, I noticed a couple of things with the standard ST and custom STs that V3n0m and Sweet Evil have put out. I have tried all the configurations for this game and each one had its own strengths and weaknesses.
The Standard & V3n0m's Config: Works okay! I used V3n0m's for my healer build and it worked really well for precise movement and SMGs. But, when playing in PvP I had a couple of problems with these configurations.
The first is "Input lag", I believe this is from the Dead Zone. When you are aiming freely in the environment, it works nice. But once Aim Assist kicks in there's an aggressive "stuck-ness", with an AR it's impossible to control the recoil. In addition, this made it very hard to switch targets without "pop shotting" (going out of ADS, and back in ADS to trigger Aim Assist).
The second problem was "Desyncing". This happened when ADSing, rapidly moving the mouse back and forth when someone is strafing caused this strange effect when your mouse would keep going when you stopped moving it and the more it happened, the more your mouse would feel lagging behind. From all the posts about this, both of these have been mainly chalked up to the console's translation of the game. I've played with the controller, never had I had this effect. I believe this is due to the Dead Zone as well.
Sweet Evil's Config: I basically gave up trying to use KB&M with The Division in PvP until I saw Sweet Evil's configuration the other day. His config fixed both of the problems I was having with the default and V3nom's config. Setting the Dead Zone to 0 allowed me to control recoil and when rapidly moving the mouse, I didn't have the syncing issues. But, there were horrible "Jitters" when trying to move my mouse in small movements. It would move only in snapping "right angles" at slower speeds which killed the precision for me. In addition, this configuration still had that "stuck-ness" aim assist feel where mouse movement felt extremely inconsistent, you couldn't track a running target or switch targets mid-clip.
Well, after being intimidated by the ballistics ever since I've purchased the Xim... I decided that I wanted to try to create a custom configuration. I read up on RML's Advanced Settings "How To" Guides, I took a look at his curves for the anti-aim assist to get an idea of what it all means (THANK YOU, RML!). Then, I played around for hours trying to create a more 1:1 config.
PREVIEW
I've included two videos.
The first one is just chopped clips from a couple of solo games and the second is an entire solo Last Stand match to showcase how the settings work in entirety.
I wanted to point out a couple of things in the chopped up clips, showing what this configuration can do. Forewarning, I've only started playing shooter games on KB&M this year- only some months ago. My aim does not justify this configuration!
http://www.youtube.com/v/QGMK-ya6uqk&hd=1
Link: http://www.youtube.com/watch?v=QGMK-ya6uqk
0:50-0:53 Shows the run tracking ability of this config, notice how the enemy player runs passed my ally and a car, yet I didn't have to change the pace of my mouse. This consistency allows for a lot more precision.
1:20-1:26 Shows me unloading an entire clip of my LWM4 with the targeting moving in and out of cover object and retaining stability the entire time.
1:38-1:42, 3:01-3:20 Shows enough responsiveness to track the roll, then target swap halfway through the clip.
4:07-4:28 Shows precision ability in small openings, headshot tracking moving target.
4:36-4:39 Shows Micro-movement of aiming at an npc behind cover.
http://www.youtube.com/v/drpxhdMkUkM&hd=1
Link: http://www.youtube.com/watch?v=drpxhdMkUkM
CONFIGURATION
Mouse: G502
DPI: 3250
Polling: 1000
In-Game Settings
Sensitivity: 100
ADS Sens: 100
Dead Zone: 0
ADS:
(https://i.imgur.com/ZS5UppF.png)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABo4UF9vfIyetMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
Explanation: These settings are a bit in unconventional. This is to overcome the varying recoil and stuck-ness in the AA. I originally messed with the X/Y ratio to create a easier more consistent recoil pattern but it made the aiming very inconsistent where it would aim high/low off target and then aim slowly when on target.
The ADS is configured to a slower sensitivity, starts at 0 and then ramps up to 13, 28, 40. The 0 is set to keep a non-jittery movement at absolute minimum speeds. The 13 was my sweet spot for countering recoil. this is the first half of the clips. The 28 helped counter the recoil for the second half. The 40 jump allows for the "responsiveness", for changing targets mid clip or needing to pull down further mid clip when a target is going down steps or hopping over something.
The rest is an incremental increase of 7 sensitivity to allow for a quicker response than the overall lower sensitivity setting, this is to keep the aim slow when barely moving, but ramp up speed the more it's moved across for tracking running targets.
HIP:
(https://i.imgur.com/FOBEupK.png)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyRlpugpagoKCgoKCgoKCg:X4MB
<<< XIM4 END PASTE <<<
Explanation: This configuration is quite simple, it's a bit higher sensitivity. Allows for linear hip-firing and ramps up highly for when I'm moving my mouse across for turning. The end cuts off to "ride the turn limit" and works beautifully for 90 degree swipes. I've set the X/Y at .50 to keep my aim centered when moving around rapidly and quickly scoping in. What this does is make my X axis (turning) move twice as fast as my Y axis (looking up and down).
HAVE FUN & ENJOY!
como puedo hacer esa curva?algun video tutorial? gracias
copy entire code text under picture, paste into your config by pressing the box with a downward pointing arrow.
///
copie todo el texto del código debajo de la imagen, pegue en su configuración presionando la casilla con una flecha hacia abajo.
///
http://www.youtube.com/v/_VRMQsPltiA&hd=1
Link: http://www.youtube.com/watch?v=_VRMQsPltiA
PREFACE
After playing The Division on the PC and coming back to console, I noticed a couple of things with the standard ST and custom STs that V3n0m and Sweet Evil have put out. I have tried all the configurations for this game and each one had its own strengths and weaknesses.
The Standard & V3n0m's Config: Works okay! I used V3n0m's for my healer build and it worked really well for precise movement and SMGs. But, when playing in PvP I had a couple of problems with these configurations.
The first is "Input lag", I believe this is from the Dead Zone. When you are aiming freely in the environment, it works nice. But once Aim Assist kicks in there's an aggressive "stuck-ness", with an AR it's impossible to control the recoil. In addition, this made it very hard to switch targets without "pop shotting" (going out of ADS, and back in ADS to trigger Aim Assist).
The second problem was "Desyncing". This happened when ADSing, rapidly moving the mouse back and forth when someone is strafing caused this strange effect when your mouse would keep going when you stopped moving it and the more it happened, the more your mouse would feel lagging behind. From all the posts about this, both of these have been mainly chalked up to the console's translation of the game. I've played with the controller, never had I had this effect. I believe this is due to the Dead Zone as well.
Sweet Evil's Config: I basically gave up trying to use KB&M with The Division in PvP until I saw Sweet Evil's configuration the other day. His config fixed both of the problems I was having with the default and V3nom's config. Setting the Dead Zone to 0 allowed me to control recoil and when rapidly moving the mouse, I didn't have the syncing issues. But, there were horrible "Jitters" when trying to move my mouse in small movements. It would move only in snapping "right angles" at slower speeds which killed the precision for me. In addition, this configuration still had that "stuck-ness" aim assist feel where mouse movement felt extremely inconsistent, you couldn't track a running target or switch targets mid-clip.
Well, after being intimidated by the ballistics ever since I've purchased the Xim... I decided that I wanted to try to create a custom configuration. I read up on RML's Advanced Settings "How To" Guides, I took a look at his curves for the anti-aim assist to get an idea of what it all means (THANK YOU, RML!). Then, I played around for hours trying to create a more 1:1 config.
PREVIEW
I've included two videos.
The first one is just chopped clips from a couple of solo games and the second is an entire solo Last Stand match to showcase how the settings work in entirety.
I wanted to point out a couple of things in the chopped up clips, showing what this configuration can do. Forewarning, I've only started playing shooter games on KB&M this year- only some months ago. My aim does not justify this configuration!
http://www.youtube.com/v/QGMK-ya6uqk&hd=1
Link: http://www.youtube.com/watch?v=QGMK-ya6uqk
0:50-0:53 Shows the run tracking ability of this config, notice how the enemy player runs passed my ally and a car, yet I didn't have to change the pace of my mouse. This consistency allows for a lot more precision.
1:20-1:26 Shows me unloading an entire clip of my LWM4 with the targeting moving in and out of cover object and retaining stability the entire time.
1:38-1:42, 3:01-3:20 Shows enough responsiveness to track the roll, then target swap halfway through the clip.
4:07-4:28 Shows precision ability in small openings, headshot tracking moving target.
4:36-4:39 Shows Micro-movement of aiming at an npc behind cover.
http://www.youtube.com/v/drpxhdMkUkM&hd=1
Link: http://www.youtube.com/watch?v=drpxhdMkUkM
CONFIGURATION
Mouse: G502
DPI: 3250
Polling: 1000
In-Game Settings
Sensitivity: 100
ADS Sens: 100
Dead Zone: 0
ADS:
(https://i.imgur.com/ZS5UppF.png)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABo4UF9vfIyetMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
Explanation: These settings are a bit in unconventional. This is to overcome the varying recoil and stuck-ness in the AA. I originally messed with the X/Y ratio to create a easier more consistent recoil pattern but it made the aiming very inconsistent where it would aim high/low off target and then aim slowly when on target.
The ADS is configured to a slower sensitivity, starts at 0 and then ramps up to 13, 28, 40. The 0 is set to keep a non-jittery movement at absolute minimum speeds. The 13 was my sweet spot for countering recoil. this is the first half of the clips. The 28 helped counter the recoil for the second half. The 40 jump allows for the "responsiveness", for changing targets mid clip or needing to pull down further mid clip when a target is going down steps or hopping over something.
The rest is an incremental increase of 7 sensitivity to allow for a quicker response than the overall lower sensitivity setting, this is to keep the aim slow when barely moving, but ramp up speed the more it's moved across for tracking running targets.
HIP:
(https://i.imgur.com/FOBEupK.png)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyRlpugpagoKCgoKCgoKCg:X4MB
<<< XIM4 END PASTE <<<
Explanation: This configuration is quite simple, it's a bit higher sensitivity. Allows for linear hip-firing and ramps up highly for when I'm moving my mouse across for turning. The end cuts off to "ride the turn limit" and works beautifully for 90 degree swipes. I've set the X/Y at .50 to keep my aim centered when moving around rapidly and quickly scoping in. What this does is make my X axis (turning) move twice as fast as my Y axis (looking up and down).
HAVE FUN & ENJOY!
Does this work with xim apex I was just getting back in the game and I was trying the game out with the st on xim apex and it sucks I quite playing the game after that lol