Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.
How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.
How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
True except Call of Duty has a true 1:1 by default. I don't think OW does.Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.
How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Pretty much.
Also Y/X ratio can be very subjecitve, there is no one size fits all here. Some people prefer faster horizontal movement compared to vertical or perhaps the complete opposite, it comes down to what you feel comfortable using.
That is why many games nowadays allow you to adjust horizontal and vertical separately. Even games like Call of Duty did not have that back in the day.
Someone was saying the 1.5 X/Y is unnecessary once you adjust to the Linear setup, you should try 1.0 after you've used linear for a while, I'm going to test it tonight will report back.
(https://image.ibb.co/eow1na/curve1.png)
See equipment in signature.
(https://image.ibb.co/eow1na/curve1.png)
See equipment in signature.
Can you put your curve code in the chat please?
Haha no I borrowed yours because I was on the road and it was just easier since it's pretty much the same curve.(https://image.ibb.co/eow1na/curve1.png)
See equipment in signature.
Can you put your curve code in the chat please?
If the curve he is using is the same one in that picture, it will be the same one I posted in the other thread:
http://community.xim.tech/index.php?topic=47049.msg614808#msg614808
For which the curve code is:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
Unless of course he made some changes to it.
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
Linear feels a lot more consistent in that the reticle consistently goes where I want it to go rather than me under or over shooting the enemy (I'm talking mostly hitscan heroes though).
What heroes do you usually main?
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
XIM4s mouse translation for OW was built around exponential ramp.
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new console crossover ST
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
5) Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
6) Now add as much to the top of the curve as you did to the bottom. You'll have to do a little math (mine his 100% at 88% of the curve since I added 12 to the bottom)
7) Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
Enjoy and Report Back
Just curious as to what firmware everyone is running with the Linear Ramp setup?
Cool man, I'm glad you found something that works for you. Trust me you'll NEVER go back to Expo now.So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new console crossover ST
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
5) Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
6) Now add as much to the top of the curve as you did to the bottom. You'll have to do a little math (mine his 100% at 88% of the curve since I added 12 to the bottom)
7) Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
Enjoy and Report Back
With your setup (cc St & in game settings ) I made some changes that suits me better :
Y/X ratio 2,00
Boost 50
Steady aim off
Sensitivity 27,00
And finally a ballistic I made my own
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1Eh4qNkJOWmZyf4uOkZSXmpSNh4F7:X4MB
<<< XIM4 END PASTE <<<
My mouse 16k 1000hz
Thanks for your post my accuracy is better now ;)Just curious as to what firmware everyone is running with the Linear Ramp setup?
Firmware Version 4.00.20160405
>>> XIM4 [Overwatch (Linear)] START PASTE >>>Nice! the Pocket healer saved your a$$ a few times but looks like a good game!
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAJABPAHYAZQByAHcAYQB0AGMAaAAgACgATABpAG4AZQBhAHIAKWcEBAEBAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAADRYAvgAAAAAAAQAAABQeKDI8RlBaZG54goyWoKq0vsjIyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABBg4AyAAAAAAAAQAAAREbJS85Q01XYWt1f4mTnaexu8XGyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<
These are my settings on a G502 12k DPI 1000hz polling.
Felt so good on widowmaker in comp. Here's a video of me playing with it for the first time:http://www.youtube.com/v/HpK-WtyWMLQ&hd=1
Link: http://www.youtube.com/watch?v=HpK-WtyWMLQ
I've got to be doing something wrong. While the Linear works, I keep double red flashing on my XIM when I move my mouse. I am using a G502 mouse set to 12,000 DPI, 1000 poll, and Overwatch character sensitivity settings are set to 100%. My mouse sensitivity within the XIM is set to 80 (because using the exponential ramp settings my XIM mouse sensitivity is set to 40).
Any XIM mouse sensitivity in XIM less than 80 feels like I am moving ultra slow. Yet I see some of you folks are using 20, 30, etc. How is this possible? Am I missing some key setting here? I've tried 8 - 12 on the curve and I still have to have high sensitivity to feel like I am still moving around normally.
Because at for instance 30 XIM mouse sensitivity for me to move the aim point more then 6 "game feet" I can't simply flick the mouse, I have to move it clear across my mouse pad almost.
My micro movements are all over the place with linear ramp! Can't use it at all for reason.
My micro movements are all over the place with linear ramp! Can't use it at all for reason.
Which console are you running and which curve did you use? And are you using the Console Crossover ST?
My micro movements are all over the place with linear ramp! Can't use it at all for reason.
Which console are you running and which curve did you use? And are you using the Console Crossover ST?
>>> XIM4 [Overwatch (Linear)] START PASTE >>>Nice! the Pocket healer saved your a$$ a few times but looks like a good game!
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAJABPAHYAZQByAHcAYQB0AGMAaAAgACgATABpAG4AZQBhAHIAKWcEBAEBAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAADRYAvgAAAAAAAQAAABQeKDI8RlBaZG54goyWoKq0vsjIyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABBg4AyAAAAAAAAQAAAREbJS85Q01XYWt1f4mTnaexu8XGyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<
These are my settings on a G502 12k DPI 1000hz polling.
Felt so good on widowmaker in comp. Here's a video of me playing with it for the first time:http://www.youtube.com/v/HpK-WtyWMLQ&hd=1
Link: http://www.youtube.com/watch?v=HpK-WtyWMLQ
Did you go through the steps I laid out on the first Post on this Thread? if it's jagged then you need to raise the bottom of your curve until it's smooth. Just keep going up, it'll smooth out. You'll probably have to lower the sense but you'll figure it out. What's important is that the GRADIENT of your curve doesn't change. Try to make sure the two lines (your curve and the default middle outline) are 100% parallel.My micro movements are all over the place with linear ramp! Can't use it at all for reason.
Which console are you running and which curve did you use? And are you using the Console Crossover ST?
Need the proper CC ST. But now my micro moves are jagged and slow. The aim feels smooth and easy to aim though.
Did you go through the steps I laid out on the first Post on this Thread? if it's jagged then you need to raise the bottom of your curve until it's smooth. Just keep going up, it'll smooth out. You'll probably have to lower the sense but you'll figure it out. What's important is that the GRADIENT of your curve doesn't change. Try to make sure the two lines (your curve and the default middle outline) are 100% parallel.My micro movements are all over the place with linear ramp! Can't use it at all for reason.
Which console are you running and which curve did you use? And are you using the Console Crossover ST?
Need the proper CC ST. But now my micro moves are jagged and slow. The aim feels smooth and easy to aim though.
Im really liking this so far. So consistent! But what about angle snapping for g502 users?Angle snapping is for graphic design, not gaming.
You guys turn it on or off? I turned it off when i used the expo and 0 aim smoothing because it felt like it dragged a bit im wondering what you guys are doing with it now?
I'm trying this config for 2 days now and I don't know what to think, and I don't have the word to express my feelings about it but I will try
I use g502 12k, ramp to 12, x/y 1.5, 20 sens
I like the "linear feel", making flicks way more consistent, aiming more controlable
but I noticed a lot of problem (for me at least)
- when hittining max turn (red flash), aim slow or get stuck, very weird feeling (not this issue with expo at all, aim stay at max and that's it)
- a lot of time (mostly when aiming diagonaly) aim go crazy, I don't know how to describe it but it's disturbing, at first I though my mouse or mousepad was the problem but I went back to expo for a while and didn't get any wierd behavior, came back to linear and it happenned again
- can't really ajust sens, I play at 20 and it feels slow, but I know if I got higher xim will flash red and aim will be wierd
I really want to use it because I like it a lot with Widow, macree, ana for flicking but those wierd behavior are gonna make me switch back I think
(forgive my bad english)
Alrighty guys I've been converted wololo linear ramp is better I played with it over the weekend and my McCree accuracy has been 60% or higher every game and I've had about 57% scoped accuracy with Widowmaker. Would recommend the @#$% out of this I've climbed like 400sr over the weekend while using this.
this is the curve I use
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCErND5IUVtkbniBi5WeqLG7xcjI:X4MB
<<< XIM4 END PASTE <<<
with 12 as the number and I play xbox
Sorry for the double post but I just put the curse on Xim and It is the exact same curve (look the exat same on the shema)
in fact, if I put the number to 8, the line is a straight (parrallel with the other), but I need to get to 12 to get micro movement register so the curse is inclined, is it the problem ?
Sorry for the double post but I just put the curse on Xim and It is the exact same curve (look the exat same on the shema)
in fact, if I put the number to 8, the line is a straight (parrallel with the other), but I need to get to 12 to get micro movement register so the curse is inclined, is it the problem ?
(https://image.ibb.co/dmsQ0v/curve.png)
This is where my curve ended up, I think it's where it's staying for a while. Just wanted to share.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCg4SVlqcHZ8goiOlZaXmJmam5ye:X4MB
<<< XIM4 END PASTE <<<
I feel like the instructions are really vague. So just increase the bottom of the curve until you feel like it's smooth and and not to slow? Then minus the bottom of the curve to get the top of the curve. Right now I just tried to play it around 12 bottom because it felt like it was smooth there. And it just feels floaty and and jittery when moving left to right but I can still aim and all that. Is this normal or? I almost feels like it's micro moving by itself sometimes when I'm moving itWhat I did is I drug my mouse as slowly as I possibly could, right at 12 it is buttery smooth for me. at 11.9 i still don't get fluid movement when moving 1mm a second but at 12 it works so that's how I found the sweetspot. Then you can adjust the angle of your curve to be as aggressive as you want. Most have found they like keeping it at the default 45 degree angle so since they had to add value=x (i.e. +12) to the bottom, they have to add it along the curve to maintain that 45 degree curve line.
I feel like the instructions are really vague. So just increase the bottom of the curve until you feel like it's smooth and and not to slow? Then minus the bottom of the curve to get the top of the curve. Right now I just tried to play it around 12 bottom because it felt like it was smooth there. And it just feels floaty and and jittery when moving left to right but I can still aim and all that. Is this normal or? I almost feels like it's micro moving by itself sometimes when I'm moving itWhat I did is I drug my mouse as slowly as I possibly could, right at 12 it is buttery smooth for me. at 11.9 i still don't get fluid movement when moving 1mm a second but at 12 it works so that's how I found the sweetspot. Then you can adjust the angle of your curve to be as aggressive as you want. Most have found they like keeping it at the default 45 degree angle so since they had to add value=x (i.e. +12) to the bottom, they have to add it along the curve to maintain that 45 degree curve line.
Make sense? and you thought you'd never use 10th grade algebra lol.
Alrighty guys I've been converted wololo linear ramp is better I played with it over the weekend and my McCree accuracy has been 60% or higher every game and I've had about 57% scoped accuracy with Widowmaker. Would recommend the @#$% out of this I've climbed approximately 400sr over the weekend while using this.
Just posted my updated settings here. http://community.xim.tech/index.php?topic=47049.msg615614#msg615614
Just had a match where I head shot 3 guys as fast as it takes to charge it with widowmaker and one of them quit the match cause he was so pissed XD
Well I like it for quick turns while still maintaining a lower sens. What I was hoping to achieve is that everything kind of within my field of you would be at a lower sensitivity but as soon as I'm ready to flick out of my field of view, I want the speed to increase. I've toned the curve down just a bit though. Still looking for that sweetspot.(https://image.ibb.co/dmsQ0v/curve.png)
This is where my curve ended up, I think it's where it's staying for a while. Just wanted to share.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCg4SVlqcHZ8goiOlZaXmJmam5ye:X4MB
<<< XIM4 END PASTE <<<
That looks really interesting any reason why it's such an abnormal curve?
Ehh ok this line is starting to flatten out for me, I thought I was fooling myself because it sort of feels like SOMEHOW I'm beating the max speed limit but I'm not, it's all in my head :) better a straight line on linear.
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?
(https://image.ibb.co/eow1na/curve1.png)
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?
(https://image.ibb.co/eow1na/curve1.png)
I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?
(https://image.ibb.co/eow1na/curve1.png)
I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.
I find 12.5 too floaty on the initial movement. I can barely touch the mouse and the reticle moves all over the place, it's a bit too jittery IMO but I can see how Widowmaker flicks might like that. 12 is a lot smoother.
Ok I have been using Expo ramp since the ST was updated..
I am happy with my Expo settings, but I see alot of people here saying Linear is better, so going to give these settings a go this evening, can someone please post the PS4 curve for me?
My mains are Zarya, Soldier, Tracer, Bastion, Reaper.
If someone could paste the code would mega appreciate as I am crap with setting these things off, hence the reason I am always reluctant to change my current settings lol.
I went from 15 eliminations to 30-35 so it works better for me
You would have a point if I was talking for only one or two games, but I am not!I went from 15 eliminations to 30-35 so it works better for me
There's no logic behind that though, it could have been you just had a game against good players when not using this set up, then a game against crap players when using this setup..
Okay... I tried these settings for a good 4-5 hours solid last night and can honestly say, I don't know how people think this is better than the current ST/Expo Ramp...
I mean, it felt a bit more floaty and there's too much swiping of the mouse going on to do quick 180 turns, so with characters such as Tracer/Genji/Bastion it was too much arm work going on.
The only thing I did like about it was with Soldier, it felt a bit more easier to keep a steady horizontal aim on ground targets, however, it felt like more arm work when sprinting and also it felt worse when trying to aim at targets that were vertical from you, like Pharahs or if you have the high ground shooting enemies below you.
I much prefer the current ST/Expo ramp settings, you can do micro aiming really well with that, plus do quick turns without having to swipe the mouse massively.
My Settings:
Current Overwatch ST
12K DPI 1000HZ
Aim Assist 100 (All Characters Except Pharah Which is 0)
Aim Assist Window 0 (All Characters)
Aim Smoothing 0
Exponential Ramp
XIM4 Sens HIP: 7
No Curve
No Boost
X/Y 1.5
Steady Aim: On
These settings feel best for me, and they work with every character.
https://pvplive.net/c/overwatch-under-investigation-for-controller (https://pvplive.net/c/overwatch-under-investigation-for-controller) Finally someone is writing about this.
Here is what I honestly believe happened. Blizzard didn't want to include a Linear ramp with no sens cap because they know it'd perfect our Xim. I believe that they put this deadzone in to prevent us. If you're playing with a controller it's VERY hard to detect that deadzone and only the elite of elite console snipers would notice. And with the elite controller you can even compensate a bit. I really don't think this deadzone thing was a mistake but rather a counter measure but again that's just IMHO Jokes on them though since we can compensate too :)
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?That may be true but it works and works better than Mist's ST (no offense mist)
OBsIV, Linear Ramp actually works quite well after working around the deadzone problem using a curve.
Also, I just realized that a curve is not even needed if you use a large amount of boost instead.
Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better).
P.S. apparently Blizzard has responded to the Linear Ramp problem, although they seem to "be having trouble replicating the issue" which is pretty funny ::)
http://www.dbltap.com/posts/5112011-blizzard-responds-to-linear-ramp-issues
Anyways, hopefully they figure things out and the problem gets resolved soon.
A fixed Linear Ramp might get Mist to have another look at Linear and create an official ST for it.
That would probably feel a million times better than the workaround we are currently using for Linear Ramp.
Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better
OBsIV, Linear Ramp actually works quite well after working around the deadzone problem using a curve.You truly are an MVP.
Also, I just realized that a curve is not even needed if you use a large amount of boost instead.
Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better).
P.S. apparently Blizzard has responded to the Linear Ramp problem, although they seem to "be having trouble replicating the issue" which is pretty funny ::)
http://www.dbltap.com/posts/5112011-blizzard-responds-to-linear-ramp-issues
Anyways, hopefully they figure things out and the problem gets resolved soon.
A fixed Linear Ramp might get Mist to have another look at Linear and create an official ST for it.
That would probably feel a million times better than the workaround we are currently using for Linear Ramp.
Guys does this Linear work best with latest firmware or can I stick to my SA03?I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
Guys does this Linear work best with latest firmware or can I stick to my SA03?I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
Guys does this Linear work best with latest firmware or can I stick to my SA03?I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
Would xi stay 1.5 if I used boost instead of curve?
Guys does this Linear work best with latest firmware or can I stick to my SA03?I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
I also had this issue.
Humanfemale came up with a method of using the CCC ST with advanced mouse features -- that's pretty hardcore. :)
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
Yeah those settings double the effects of linear ramp for me, making it even more unplayable.Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
You made sure to switch to linear in-game, right?
Yes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Yes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Tried this last night. Still trying to get the boost at the right spot, so far it's at 3527 and it still feels like the aim moves more than it should. If I lower it more, the aim feels heavy and harder to turn.
Should I be tweaking the Boost to make quicker turns?
I've tried increasing sensitivity but It just makes aligning the cursor faster on target, but not turning.
I had no Idea LOLYes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
So normally you would be using the Overwatch ST (smart translator) by selecting it from the list of games that XIM4 supports. There is a "game" in the list, it is at the very top of the list when you go to create a new configuration, called "Console Controller Crossover". You need to be using this configuration with Linear Ramp.
I have a Logitech G400s Mouse set to 4800 DPI (MAX DPI).Tried this last night. Still trying to get the boost at the right spot, so far it's at 3527 and it still feels like the aim moves more than it should. If I lower it more, the aim feels heavy and harder to turn.
Should I be tweaking the Boost to make quicker turns?
I've tried increasing sensitivity but It just makes aligning the cursor faster on target, but not turning.
What Dpi is ur mouse on?
I don't understand something. I have the Correct game type setup in my XIM for the linear, I have the correct Overwatch settings, and I have the correct 8.5 curve setup. I have a 12k dpi mouse at 1,000 polling on a PS4.I'm playing on a high sensitvity because my mouse pad is only about 28cm meaning if I want to play on a low sens I couldn't 180 in one swipe and would be weak to tracer, genji and other flankers.
The problem is at say 16 sensitivity, in order to do a 180, I have to move my mouse across my entire mouse pad (say 8 - 10 inches). If I go above 16, then I start getting the double blinking red lights (meaning I am going over the turn speed).
But that makes no sense, because with my current Overwatch setup and curve, I run about 35 sensitivity and the mouse movement is about 2.5 - 3 times the speed (I can 180 in maybe 2 inches) and I do NOT get blinking red lights. Is this how the rest of the folks using linear ramp play, with very slow mouse movements, and having to move your mouse many inches just to do a 180? Or, am I missing some key component?
The setup I have been running before trying out the Linear Curve is http://community.xim.tech/index.php?topic=47049.435
The setup works well enough, but it is just a bit floaty which is why I am wanting so much for the linear to work. But if I have to keep sensitivity down to something like 14 on linear, it is simply much too slow.
I don't understand something. I have the Correct game type setup in my XIM for the linear, I have the correct Overwatch settings, and I have the correct 8.5 curve setup. I have a 12k dpi mouse at 1,000 polling on a PS4.Expo isn't faster, the variable speeds at variating amounts of tilt may cause the illusion of a zippier turn but it's simply not possible. If you take your console controller and pin the stick to the right or the left that is the fastest you will ever move with the exception of if you have your aim assist up and a traveling enemy may help you turn a little bit faster. Linear and Expo will never fix that until OverWatch increases the aim sensitivity. Where linear shines over Expo is more consistent sensitivity within your field of vision. Also after 3 days I can definitely say at least for me on Xbox the Boost method is hands down better than the curve method not that the curve method is bad at all.
The problem is at say 16 sensitivity, in order to do a 180, I have to move my mouse across my entire mouse pad (say 8 - 10 inches). If I go above 16, then I start getting the double blinking red lights (meaning I am going over the turn speed).
But that makes no sense, because with my current Overwatch setup and curve, I run about 35 sensitivity and the mouse movement is about 2.5 - 3 times the speed (I can 180 in maybe 2 inches) and I do NOT get blinking red lights. Is this how the rest of the folks using linear ramp play, with very slow mouse movements, and having to move your mouse many inches just to do a 180? Or, am I missing some key component?
The setup I have been running before trying out the Linear Curve is http://community.xim.tech/index.php?topic=47049.435
The setup works well enough, but it is just a bit floaty which is why I am wanting so much for the linear to work. But if I have to keep sensitivity down to something like 14 on linear, it is simply much too slow.
What is the difference between boost and curve? Is IT exactly same thing?No because the boost method (IMHO) definitely feels better. I say definitely but it's subtle. A seasoned gamer trying to perfect their control will notice though that's for sure. All of this being said, blizzard said they'll fix the dead zone issue once they can (recreate the problem) and so this whole thread goes out the window next Tuesday potentially. But I'm hoping for that. Unfortunately a linear fixes in the cards but it Max Speed probably never will be, sad
Expo isn't faster, the variable speeds at variating amounts of tilt may cause the illusion of a zippier turn but it's simply not possible. If you take your console controller and pin the stick to the right or the left that is the fastest you will ever move with the exception of if you have your aim assist up and a traveling enemy may help you turn a little bit faster. Linear and Expo will never fix that until OverWatch increases the aim sensitivity. Where linear shines over Expo is more consistent sensitivity within your field of vision. Also after 3 days I can definitely say at least for me on Xbox the Boost method is hands down better than the curve method not that the curve method is bad at all.
Close but no cigar. This is smoother, but overall somewhat useless given the inaccuracy of the x/y mapping. Tracking will not be as good unless this y/x axis is addressed to reach a 1:1 ratio. Right now trying 0.01 intervals from 1.4 all the way up to 1.6 Accuracy went down from exponential ramp 60% scoped widow with ~15% headshots to around 52% and close to zero headshots linear with boost. Tracking is just not as intuitive with the slowdown from y/x mismatch. Could work for something slower paced like battlefield, but with the speed of this game, exponential seems better at the moment.
currently at 3150 boost and feels great (ps4)
3250 was a bit too fast and the suggested 3100 seemed ok, but on ADS I noticed it was a bit too little. Same as I had with the curve at 8 instead of 8,5
So it seems that 3150 boost replaces the 8,5 curve
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?
A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?
A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.
That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?
A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.
That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.
raise your boost/curve a bit. I had that same issue with the 8 curve and had to use 8,5 instead.
I did it for both. So both behave the sameI'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?
A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.
That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.
raise your boost/curve a bit. I had that same issue with the 8 curve and had to use 8,5 instead.
You think I should raise the curve just for my ADS page and not my Hip because the issue only occurs when in ADS?
After using the Linear set up for a week solid, I have gone back to the Expo ST instead.. feels more fluent for me, closer feeling to PC than Linear..
Expo + 0 Aim Assist Window is brilliant compared to this set up.
So I'm trying to switch to this new linear mode. I'm using the razer death adder chroma at 10k dpi and I'm having trouble getting the boost mode right with no curve. I'm confused with what I'm looking for. It says to lower it until it feels smooth right before it cuts out. Can anybody explain exactly what I'm looking for here? Nobody else seems to use my mouse or setup so it's hard to just know what boost to set it too.
Asus ROG 144hz
Razer Death Adder 10k DPI
Razer Blackwidow Chroma
Xbox One
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out
EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Enjoy and Report Back
So does the boost version requires SA3 firmware? If so, is that with SA on or off?
I tried to test boost instead of curve, and my mouse wasn't responding to small movements all the way up to 6000 boost. I think I might have the SA5 build installed.
Linear Boost Users:
So I was messing around and I decided to apply an old COD curve to my boost/linear/CC-ST.
it allowed me to lower my sens for more precision but I can turn with less wrist movement. I've also tried to hit the limit to prevent flashing. This is probably only for Xbox but try to adjust the limit for PS4. It's going away from linear just a bit but until they raise the turn speed limit (which will never happen) I personally decided I'll deal with some float at faster speeds to turn better.
Try it out, love it/hate it
-also you'll need to lower your sens quite a bit but I noticed that the new map has some GREAT tracking dots all over the walls. It'll be my goto for my daily tracking exercises.
(http://i.imgur.com/UIaPFAF.jpg)
HIP:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABkyS2RxeoCGjZOZn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/YQMZoZQ.jpg)
ADS:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoTHScxO0VPWXCHnp6enp+fn5+f:X4MB
<<< XIM4 END PASTE <<<
No console crossover ST, and expo doesn't feel better linear is Much better. Unfortunately the last update messed up all the Overbuff scores but I'm top 5% in accuracy on most hitscan and even top 1% with Widow McCree and Soldier 76Linear Boost Users:
So I was messing around and I decided to apply an old COD curve to my boost/linear/CC-ST.
it allowed me to lower my sens for more precision but I can turn with less wrist movement. I've also tried to hit the limit to prevent flashing. This is probably only for Xbox but try to adjust the limit for PS4. It's going away from linear just a bit but until they raise the turn speed limit (which will never happen) I personally decided I'll deal with some float at faster speeds to turn better.
Try it out, love it/hate it
-also you'll need to lower your sens quite a bit but I noticed that the new map has some GREAT tracking dots all over the walls. It'll be my goto for my daily tracking exercises.
(http://i.imgur.com/UIaPFAF.jpg)
HIP:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABkyS2RxeoCGjZOZn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/YQMZoZQ.jpg)
ADS:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoTHScxO0VPWXCHnp6enp+fn5+f:X4MB
<<< XIM4 END PASTE <<<
Interesting settings will try it out ASAP, you're using the OW ST right? (I can't see the pictures because I'm at school) Do you think exponential feels better for you because your a high sens player?
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)
also what AA Window do u play as well as dpi and sens
My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R
My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)
also what AA Window do u play as well as dpi and sens
My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R
My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png
Guess we have gotten to the point where some posters rate advice and individual preferences by SR as if that means anything.
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)I really do like linear with boost better than curve or anything Expo. I did put a little curve into it for my personal feel.
also what AA Window do u play as well as dpi and sens
My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R
My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out
EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Enjoy and Report Back
I don't like it for distant shots. If there are mess of people coming through a doorway I want to focus on the tank or healer. The reason I want the 20 is because there is a still a VERY slow turnspeed limit on Overwatch that will probably never change. Tagging onto a passing enemy is the only way I've found to gain a little more turn speed. If they would raise the turn speed limit I'd probably lower my AA to 5 or lessSo MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out
EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Enjoy and Report Back
Any specific reason for AA 20 for widow and Ana? instead of 100?
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Share your settings? Would love to see some top 500 settings.
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Share your settings? Would love to see some top 500 settings.
just simple settings nothing extraordinary
dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Share your settings? Would love to see some top 500 settings.
just simple settings nothing extraordinary
dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost
I tried 1 window and 100 AA on Widow the other day and if you're a flickshot sniper than it's almost not fair. If you're good then the AA will lock right on the head shot as you flick. I turned back down to 20 because honestly it made it too easy. I'm here to have a good time with my xim4, not cheat besides I'm already top 1% with accuracy and crit hits.Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Share your settings? Would love to see some top 500 settings.
just simple settings nothing extraordinary
dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost
Thats surprising! Im also in top500 and myself and most xim users i know of are using 0 or atleast close to 0 AA window size.
How do you pick manage to headshot people when they are grouped up, especially around tanks? :o
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Share your settings? Would love to see some top 500 settings.
just simple settings nothing extraordinary
dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost
Thats surprising! Im also in top500 and myself and most xim users i know of are using 0 or atleast close to 0 AA window size.
How do you pick manage to headshot people when they are grouped up, especially around tanks? :o
After going back and forth, I prefer Linear Ramp with Boost over Expo. However, one huge problem is the chat wheel with Linear. Is anyone else experiencing problems with the chat wheel? When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem. Any work around to this?
After going back and forth, I prefer Linear Ramp with Boost over Expo. However, one huge problem is the chat wheel with Linear. Is anyone else experiencing problems with the chat wheel? When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem. Any work around to this?
I was actually having the same issues and managed to fix them last night, haha.
What you want to do is setup additional pages on your XIM manager (same way you would if you were to set up an ADS page).
This is what mine looks like:
(https://image.ibb.co/iMrpSk/Social_Menu.png)
I maxed out the sensitivity to 500, set a high boost level of 5000, turned on turn assist but the one thing that helped most was the curve. The same way Overwatch linear needs you to overcome the deadzone, the chat menu also needs you to overcome the deadzone but it seems to be much larger.
If you continually hit the + sign that I have circled in red you can raise the curve (I ended up raising it to 40). I suggest you try it out and find what feels comfortable to you. If you go too high, it will be too sensitive and select random options you did not mean to hit.
I have this sensitivity page activate only when I am holding a certain button (for me it's the down arrow on my Orbweaver keypad's thumbstick). I also set turn assist to the same activation button (down arrow again).
You can also use this method for your in-game sprays.
I have a page for both the social menu and the sprays.
Hey guys, i'm fairly new to the Linear Ramp build and i'm liking it so far but i'm just curious on how much boost everyone is using, specifically for PS4. Thanks in advance.
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.
It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
Hey Gang,
I've got a Zelotes T90 9200 DPS mouse (https://www.amazon.com/gp/product/B01E6U4T7Y/ref=oh_aui_detailpage_o00_s01?ie=UTF8&th=1) and I'm trying the config below (as well as several others in this thread) and I can't seem to get anything close to a playable build. It skips so many pixels that no amount of adjustment on the sens comes close to correct it.
I'm not sure if it's the mouse I have or if I'm doing something else wrong, but I have similar problems with most other builds on the site. I can get the mouse to be playable, it's a little choppier than I like and I can't find curves that are really meeting my needs well, but it does work. Could the off brand mouse really be making that big of a difference or could it be the Xim unit itself? Anyone else have a similar problem?
quote]
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.
It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.
It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.
I think people are just looking for what feels the best to them, some people find Linear feels the best, other people find that Himalayan mountain curves feel good for them.
Also Hoodlums curves look honestly very bad but I haven't tried them yet and you can't judge a book by it's cover, I'll definitely test them out.
is this mouse on the list of compatible mice for the xim? if not then its most likely the mouse
is this mouse on the list of compatible mice for the xim? if not then its most likely the mouse
Eh, maybe. There's a lot of Zelotes with slightly varying names that all seem to be the exact samething from the stats. VicTsing Zelotes 9200 is listed as compatible, mine is the T90, from the stats and pics on Amazon it looks like the exact same mouse.
VicTsing version: https://www.amazon.com/VicTsing-Zelotes-Buttons-Precision-Support/dp/B013WC0R28/ref=sr_1_1?ie=UTF8&qid=1498566466&sr=8-1&keywords=VicTsing+Zelotes+9200
'T90: https://www.amazon.com/Zelotes-T90-Professional-Precision-Breathing/dp/B017VTN6Q2/ref=sr_1_4?ie=UTF8&qid=1498566681&sr=8-4&keywords=zelotes
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
\\So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
Is SA03 necessary to try out these curves? Not too sure about how to install it and if possible, save my current configs.
How do you know which SA you have? I'm patched to the latest firmware - gold or whatever. What does the SA do? I haven't been able to tell
Not sure where to post this but was wondering how to copy and paste a curve on the xim manager for iOS?
Any help is greatly appreciated. Thanks
Is SA03 necessary to try out these curves? Not too sure about how to install it and if possible, save my current configs.
What does the SA3 firmware do if Steady Aim is turned off? I noticed Hoodlums has SA turned off.
Hi all, New XIM user and Forum member here. I'm in desperate need of help. I bought all the gear earlier this week and have spent days trying to get setting right. TBH I can't even get it so it's playable let alone tweak it for perfections.
I've read through every single post on here and tried to replicate the linear set up as in this thread(and have AFAIK). Can anyone please help me with a complete list of settings to try for my equipment, I've tried everything and had to go back to the control pad after burning over £200 on hardware.
It's either really slow can barely turn or so erratic I can't play it.
I have Logitech G402 set at 4000 DPI @ 1000 Refresh
Xbox one
a 50" TV if that matters
Overwatch setting i've messed with but the main ones like Sens etc are as they should be.
I'm looking to try and play Tracer / Soldier / Sombra etc, I don't care about widow.
Sorry for the long post, but i'm in distress, If anyone has similar equipment and made it work I'd like to know how
Thanks in advance
Hi all, New XIM user and Forum member here. I'm in desperate need of help. I bought all the gear earlier this week and have spent days trying to get setting right. TBH I can't even get it so it's playable let alone tweak it for perfections.
I've read through every single post on here and tried to replicate the linear set up as in this thread(and have AFAIK). Can anyone please help me with a complete list of settings to try for my equipment, I've tried everything and had to go back to the control pad after burning over £200 on hardware.
It's either really slow can barely turn or so erratic I can't play it.
I have Logitech G402 set at 4000 DPI @ 1000 Refresh
Xbox one
a 50" TV if that matters
Overwatch setting i've messed with but the main ones like Sens etc are as they should be.
I'm looking to try and play Tracer / Soldier / Sombra etc, I don't care about widow.
Sorry for the long post, but i'm in distress, If anyone has similar equipment and made it work I'd like to know how
Thanks in advance
Did you try the regular setup first? (as in the official Overwatch ST and using exponential ramp)
This linear setup requires that you NOT use the Overwatch ST but rather use the Console Crossover ST.
That is usually where people go wrong at first... they end up using the Overwatch ST with linear ramp on. Or vice versa they use the Console Crossover ST but stay on exponential ramp by accident.
If everything looks correct, then I am curious what XIM sensitivity you are running with your 4000 DPI mouse?
So after lurking here for a bit, I've finally decided to post. The quest for the perfect settings continues, and has become quite frustrating.
My current setup:
Logitech G403 wired at 12k dpi/1000hz (was using default 3200 dpi with 60 xim sens, but moved up to 12k at forum advice)
Logitech G13
Big cloth mouse mat.
So far I've been using:
Console Crossover ST w/Linear Ramp
100/100 sens in game
0 aim smoothing
100 aim assist
10 aaw
xim settings -
12 sens
1.5 x/y ratio
no curve
4250 boost
- This allows me to turn really fast and do a 180 without much mouse movement and feels good for genji, however its constantly hitting the turn speed limit and causing the xim to flash red. Its not good for precise aiming either.
Also used the above settings with Hoodlums #1 curve and only 750 boost to overcome the deadzone, and this is my current goto setting for hitscan, typically (not always) gets me 45-50% accuracy with soldier and gold kills and damage. However, tracking can be difficult at times when confronted with tracer and genji. Also, no matter how fast I turn with this setup, I never get the red flashing lights.
Tried Hoodlum's #2 curve as well and it wasnt great for me, couldn't turn. I realize these curves were made for ps4 and me being on Xbox, I need to raise the curve or add boost, and i'm hesitant to start modifying curves. I think I will try the curve posted on the first page of this thread, or spend more time on expo ramp with the Overwatch ST, as most of the high SR posters on this former seem to be using expo ramp w/Overwatch St and no curve or boost, proving that simple is better lol. I'l also probably go back down to 3200 DPI, as 12k seems jittery when tracing the outlines of objects, probably due to my mousepad.
So tonight I'll play with the curve Big Ol Bully posted on page 1 on Linear Ramp, as well as more time on the Overwatch Expo Ramp ST, and pick one and stick with it. Hoodlum's #1 feels good but definitely isn't perfect and behaves oddly at times.
Hi all, New XIM user and Forum member here. I'm in desperate need of help.These Linear Ramp and "Steady Aim" beta firmware experiments are for little more experienced owners (which you will soon become).
100 Horizontal and 100 Vertical
0 aim smoothing
Exponential Ramp
Just want to mention that I have been sticking with the curve method on Xbox One (+12 curve) and it has been working extremely well for me.
Boost method at times just felt inconsistent. One day I would be playing great, the next day things would feel sluggish leading to me mess around with the boost value constantly. I just got tired of having to perfectly dial in that boost value all the time. Curve method is so much simpler because we have already determined the perfect values needed pretty much. Curve method also feels a lot more consistent to me, aiming wise.
So I wouldn't necessarily say that the boost method is the recommended way to go anymore. But then again, everyone is different and may have a different opinion on it. Just stick with what you have gotten used to and practice, practice, practice!
Also want to mention how important mousepads are in your performance.
I was using the Zowie G-SR for a long time and it had lots of static friction which made micro movements difficult.
Recently picked up a Razer Gigantus and Coolermaster Swift-RX. Both are really good pads. The Gigantus seems like a slower pad like the G-SR but without that annoying static friction that the G-SR has. The Swift-RX is smooth as butter and I love the glide on it. My current go to pad.
Hi all, New XIM user and Forum member here. I'm in desperate need of help.These Linear Ramp and "Steady Aim" beta firmware experiments are for little more experienced owners (which you will soon become).
You should explore your xim4 first, and sensitivity values at which you will be comfortable playing all your games. Go back to basics, create a real Overwatch profile. Configure the game as the xim4 developers instruct:Quote100 Horizontal and 100 Vertical
0 aim smoothing
Exponential Ramp
Do not forget that Ana and Widowmaker have a special setting "Relative zoom sensitivity". If you forget you could say "my hip is super fast and blinking red but my ADS is slow and doesn't move!" kind of like what you are saying now.
Default xim4 sensitivity is something like 40.0 when you create Overwatch profile. This is random, it could be too fast or too slow for your DPI. This is the one and only setting you should be concerned about, go to the training range and tweak it up and down until you are happy.
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
thanks for this got to number 2 eu on xbox using these settings but already on avoid me so back to world of tanks I guess
Blizzard stupidly opted into the Xbox Live reputation system for their matchmaking. The system is so badly designed it's easily abused, and everyone knows it.
Headshot someone as Widowmaker twice in a match and you are getting reported for something, anything, out of spite reason is irrelevant. Play a character someone doesn't like and you are getting reported. Don't pick Mercy when someone asks you report coming in...
Then matchmaker starts trying to match you with people of your low "toxic" reputation, of your skill level, in your region, with a ping close to yours and it's just impossible to satisfy those conditions so you end up waiting 30 minutes for a match.
Use hoodloom's linear ramp build with his #1 curve. Turn speed is fast plus the aiming is goodthanks I'll try this. Never had much luck with curves though. Can it be found on this thread? Also when people post their curves how do I get it across to my xim. I only use my iPhone. Do I have to manually input it?
2) More in general, is there a way to make turn speed faster?There is an idea of an acceleration curve that remains linear for slow mouse movement (aiming) and speeds up fast movement (turning) several times to provide a faster turn.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAwADgAMQA2AAoUHigyPElacIupyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/m3y1V5ys.jpg)This is what worked best for me I started the curve at 9 instead of 8.5
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EhwmMDpETlhibXeBi5WfqbO9x8jI:X4MB
<<< XIM4 END PASTE <<<
How do I copy and paste these curves. Do I have to plug my XIM4 into a pc?
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganTIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.That's why people were laughing at the mountain shape of it.
Nvm. I was able to install SA03 without losing current configs.
Nvm. I was able to install SA03 without losing current configs.
I can't seem to install the file using my mac for some reason. Is a PC required for the experimental SAs? Mac won't unzip the file.
I can't seem to install the file using my mac for some reason. Is a PC required for the experimental SAs? Mac won't unzip the file.Steady Aim experiments were made to improve games where aim assist can't be disabled. Overwatch can not only lessen the strength of aim assist but also disable it completely. Not sure what you hope to gain from it.
I can't seem to install the file using my mac for some reason. Is a PC required for the experimental SAs? Mac won't unzip the file.Steady Aim experiments were made to improve games where aim assist can't be disabled. Overwatch can not only lessen the strength of aim assist but also disable it completely. Not sure what you hope to gain from it.
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.That's why people were laughing at the mountain shape of it.
I haven't tried it personally (hesitant anyways since I already have something that works well). It might work well with spray and pray characters like the stated Soldier and Tracer, but I don't really see it having very good pin point accuracy for a character like Widow or McCree (once again, just my opinion based on seeing the picture of the curve).
I can see why Tracer/Genji players might want more turn speed and end up using a mountain curve like this (I don't play much of them myself).
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.That's why people were laughing at the mountain shape of it.
I haven't tried it personally (hesitant anyways since I already have something that works well). It might work well with spray and pray characters like the stated Soldier and Tracer, but I don't really see it having very good pin point accuracy for a character like Widow or McCree (once again, just my opinion based on seeing the picture of the curve).
I can see why Tracer/Genji players might want more turn speed and end up using a mountain curve like this (I don't play much of them myself).
im playing mccree dude. actually it's better with my previous expo ramp setup without boost or curve. this mountain curve has fast turn speed but aiming is still on point. it's kinda hard doing 180 turns for tracer and genji or winston tho, can you share your settings so i can try it with mccree or widow?
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
Guys does this Linear work best with latest firmware or can I stick to my SA03?I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
So figured I would put my settings up. Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking. Anyways, on to the good stuff. Here is my setup and I hope some of you find it helpful.
PLAYER EXPERIENCE
Top 500 Season 4: Soldier/Zarya main
Current Season High: 4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes: Tracer, Soldier, Zarya, Lucio
HARDWARE
SYSTEM: PS4 Pro
MOUSE: Logitech G502
MOUSEPAD: Artisan Mid
KEYBOARD: Corsair Strafe Stealth
IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear
XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5
AND HERE ARE MY CURVES
I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost. I am posting all 3 since personal preference may differ. Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.
**MY SENS**
CURVE 1 SENS: 9.5
CURVE 2 SENS: 16.5
CURVE 3 SENS: 12
All curves use the same settings posted above. The only thing that differs is the sens.
****CURVE 1****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)
I have played around with linear quite i bit and this feels the best to me. Great turn speed and precise accuracy with small mouse movements.
****CURVE 2****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)
I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one. It is the standard 8.5 curve with max turn speed cutoff.
****CURVE 3****
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<
http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)
This curve, at first, felt really good but with my setup pulled slightly when trying to track. In theory this is the 8.5 curve "henrylibre style." It may work for others so I wanted to share.
Please keep in mind that sens is personal pref. Please do not dismiss curves without adjusting the sens to your liking. Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours. Don't test this in training ground, but actually against real players. You wont really know how good it feels until you do. This is my personal experience, but i can attest the right way to test your curves.
Please make sure you guys keep posting your settings if you change things up. This just helps the XIM users to get that much closer to finding the perfect setup for linear.
from my understanding, these are the SAs that you want for various aim methods, can you confirm?You don't "need" any of those experimental firmware versions. Stable firmware is fine for Overwatch (to be used with Exponential Ramp) and for Console Controller Crossover (to be used with Linear Ramp).
SA05 for exponential
SA05 for linear with curve
SA03 for exponential with boost
sorry Im a noob here.
SA firmwares are more of a hindrance than anything (with the updated Overwatch at least). I have experimented with all of them thoroughly after Overwatch released it's options for AA window and aim smoothing and have come to the conclusion that there is no point in using the SA builds.
You can increase/decrease AA strength and window size in the game options.... so SA firmwares are pointless as they were made to fight against or increase the feeling of aim assist.
You could argue that lowering aim assist window and using a SA firmware that gives you strong aim assist would somehow give you an advantage but it doesn't really in my experience, just makes micro movements harder and feels like you are aiming through mud at times, even with the decreased aim assist window.
SA firmwares are more of a hindrance than anything (with the updated Overwatch at least). I have experimented with all of them thoroughly after Overwatch released it's options for AA window and aim smoothing and have come to the conclusion that there is no point in using the SA builds.
You can increase/decrease AA strength and window size in the game options.... so SA firmwares are pointless as they were made to fight against or increase the feeling of aim assist.
You could argue that lowering aim assist window and using a SA firmware that gives you strong aim assist would somehow give you an advantage but it doesn't really in my experience, just makes micro movements harder and feels like you are aiming through mud at times, even with the decreased aim assist window.
ah ok, so I'm using Hoodliums curve but with the latest firmware, I've still got AA window set at 25 (as per Hoodliums settings) would you say I need to look at tweaking this up or down?
Cheers
from my understanding, these are the SAs that you want for various aim methods, can you confirm?You don't "need" any of those experimental firmware versions. Stable firmware is fine for Overwatch (to be used with Exponential Ramp) and for Console Controller Crossover (to be used with Linear Ramp).
SA05 for exponential
SA05 for linear with curve
SA03 for exponential with boost
sorry Im a noob here.
Those experiments started as an attempt to improve aiming in games like Destiny that have a lot of aim assist and offer no way to disable aim assist. Overwatch can disable aim assist.
These experimental firmware versions could somehow improve aiming in Overwatch (in a way that I have yet to see described or demonstrated). But those firmware versions are in no way related to the aiming complaints in Overwatch that most of us raised for the past year. Most Overwatch complaints are about acceleration.
@Hoodlums have you noticed any changes in aim with your first curve after the latest update? Aiming with tracer seems a lot harder to control and my accuracy has been down since the update. Pre-update, your settings worked like a charm. Ive double and triple checked all my in game settings and they are as they should be.
The curve looks as strange as Hoodlums did but they were a hit. I'm not sure why everyone is saying they are striving for Linear game play when they are using these abnormal curves. It's fine to play however you want and use whatever curve you like but it's not Linear anymore just comfortable.
@Hoodlums have you noticed any changes in aim with your first curve after the latest update? Aiming with tracer seems a lot harder to control and my accuracy has been down since the update. Pre-update, your settings worked like a charm. Ive double and triple checked all my in game settings and they are as they should be.
I'm using Hoodlums exact set up and settings and have been for the past 3 weeks or so, it feels no different to me since the update... I am still tearing sh1t up with it lol.
The curve looks as strange as Hoodlums did but they were a hit. I'm not sure why everyone is saying they are striving for Linear game play when they are using these abnormal curves. It's fine to play however you want and use whatever curve you like but it's not Linear anymore just comfortable.
Like I said earlier, I can see those kind of curves helping with certain spray and pray characters where you need quick turns and let aim assist do the rest of the work for you (Soldier, Tracer etc).
I hardly see those curves working well if your looking to get good consistent accuracy with a McCree or Widowmaker or something along those lines.
You were right it wasn't linear anymore.
At first it looked fine and worked well but after many hours of playing I felt I should come up with "normal" things again., so I changed my settings again and I came up with this :
(https://i.imgur.com/rrYLGfR.png)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
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I like the feeling to this one best so far. I'm curious what are you running for AA and window? More so for widow and soldier?
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!
1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X
UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out
EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20
UPDATE: I ended up with a hybrid. I use the curve method for HIP and boost for my Widow ADS. Kinda nutty but I'm loving it. So close to PC. After months of fooling around with this I think this is what I'm sticking with for season 5 until they patch linearI didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.
XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
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<<< XIM4 END PASTE <<<
PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Enjoy and Report Back
What's up guys? I have to admit I've never played Overwatch. However, I was REALLY bored today and started scrolling through this thread. I see you guys are creating a curve that's basically just adding a significant amount of boost at the beginning of the scale and then keeping it linear. I'm assuming you're doing this because they have some seriously whacked out dead zone there (a lot of empty space lol).
Again, I've never played the game. But my advice would be to try something like this instead.
- Set your sens as low as you can go, IDK like 1 or .5 something like that. (probably start with 1 and then maybe fine tune with a lower value later).
- Remove ANY curves
- Deactivate ANY Steady Aim
- Start up a game and while in game move your mouse (for ADS DZ) or WASD/NAV (for HIP DZ). You should see NO movement on screen, if you do lower your sens more.
- Raise boost value by 50 or 100. hell maybe even 1000 (depending on how whacked this dead zone really is). Anyways, do this until you start to see movement on screen.
- You should find and use the value where movement just starts to begin at an acceptable pace (smooth).
- Congrats, you've now just set your new dead zone based on the games look mech.
- You may now adjust sensitivity to your liking and feel free to roam about the country.
RML, I think you should take the plunge and get Overwatch because I'd love to see if you could get a setup going that's even better than what we have now lol !
I'm happy with my current et up, I can imagine you could get one going that's even better though as all your setups I've used (Destiny 2, BF1, COD) have been superb for me.
Do it RML, Do itttttttttt :) Lol. Do you play PS4 or Xbox by the way?
Takz.
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.
My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.
My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.
I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.
I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.
Anyone got gameplay of using linear ramp and settings?http://xboxdvr.com/gamer/April%20Jenifer/video/34485657
Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good as the xb1 has anyone encountered the same thing?
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.
My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.
I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.
I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.
Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?
Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.
My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.
I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.
I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.
Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?
Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?
Yes, CURVE 1.
I'm extremely flex player. I use every character in the game except Hanzo, Widow, Orisa & Ana and I can tell you Genji & Tracer work well with this set up also... the turn speed is fine with them, with Tracer a tip is every time you go to do a 180 turn, jump at the same time... weird but helps. Genji works well with this set up also, what I noticed using this set up with Genji was that I was finding it alot easier to hit and land shots with primary and secondary fire a lot more consistently.
The set up is just superb overall in my opinion.. like I said, I tried so many others but right away this one just felt like the nuts, my all round game has gone up massively since I've been using it, including my SR.
The best thing about it is it works with every character. (except widow and hanzo which shouldn't really be used anyway in competitive with the current META)
dam yh 8 was the way to go wonder why half the people put 8.5Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good as the xb1 has anyone encountered the same thing?
have you tried curve at 8? I used 8,5 for ADS. For hip movement seemed to start at 8
dam yh 8 was the way to go wonder why half the people put 8.5Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good as the xb1 has anyone encountered the same thing?
have you tried curve at 8? I used 8,5 for ADS. For hip movement seemed to start at 8
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.
Playing widow get you on avoid me?
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.
Playing widow get you on avoid me?
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/ePJnNcR.jpg)
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.
My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.
I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.
I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.
Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?
Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?
Yes, CURVE 1.
I'm extremely flex player. I use every character in the game except Hanzo, Widow, Orisa & Ana and I can tell you Genji & Tracer work well with this set up also... the turn speed is fine with them, with Tracer a tip is every time you go to do a 180 turn, jump at the same time... weird but helps. Genji works well with this set up also, what I noticed using this set up with Genji was that I was finding it alot easier to hit and land shots with primary and secondary fire a lot more consistently.
The set up is just superb overall in my opinion.. like I said, I tried so many others but right away this one just felt like the nuts, my all round game has gone up massively since I've been using it, including my SR.
The best thing about it is it works with every character. (except widow and hanzo which shouldn't really be used anyway in competitive with the current META)
This is all noted brother! Thank you very much for the tips! Will try it soon. We're both on the same ship about this curve 1 by hoodlums. Feels great!
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.
Playing widow get you on avoid me?
Tbh man if u play overwatch as your main game and you are not that fussed about progress on other games ps4 just seems like the better option or getting the game on pc if possible and i also think im going to go back to expo as the curves being used with linear are either too sluggish while turning or not a true 1-1 experience so they are pointles
Hello thanks for the support.
I've been using the xim4 for a few weeks now and in the beginning I was enjoying myself.
It was working very well and I was starting to get used to it.
But now (probably) after the latest OW update my aim is messed up. It feels really laggy and jittery. Sometimes it just hangs on some point so I can't move for a second.
The xim4 is not changing in color and not blinking.
I am using hoodlum's second curve but with 1500 boost. Otherwise my xim4 wouldn't see my small mouse movements..
My setup:
Mouse: G502 ( started with 12000 doing, changed to 8000 with increased sens but that didn't work out either.)
Keyboard: Logitech G410
Curve: hoodlum's
Boost:1500
Xim4 sens: It was 16,5 as hoodlum's advised but I thought the lag was gone when I was playing with 40 and lowered DPI. But in the end it was still jittery.
I tried changing to expo but that didn't work either. Can somebody give me some tips?
I am using the CCC for lineair ramp.
Hello thanks for the support.
I've been using the xim4 for a few weeks now and in the beginning I was enjoying myself.
It was working very well and I was starting to get used to it.
But now (probably) after the latest OW update my aim is messed up. It feels really laggy and jittery. Sometimes it just hangs on some point so I can't move for a second.
The xim4 is not changing in color and not blinking.
I am using hoodlum's second curve but with 1500 boost. Otherwise my xim4 wouldn't see my small mouse movements..
My setup:
Mouse: G502 ( started with 12000 doing, changed to 8000 with increased sens but that didn't work out either.)
Keyboard: Logitech G410
Curve: hoodlum's
Boost:1500
Xim4 sens: It was 16,5 as hoodlum's advised but I thought the lag was gone when I was playing with 40 and lowered DPI. But in the end it was still jittery.
I tried changing to expo but that didn't work either. Can somebody give me some tips?
I am using the CCC for lineair ramp.
Are you on Xbox or PS4? I was having trouble getting hoodlums curve to feel good but I play on Xbox pretty sure it runs better on ps4.
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)While what you say about muscle memory is true I have to disagree about expo ramp it is precise yes but its pretty useless for flickshots because you can't predict them. Honestly Top 500 says nothing about skill on console you need more luck and good positioning than skill and aim to rank up.
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
I wish it was that easy. Once you go linear you don't want anything else.
For me it comes most close to PC gaming.
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
I wish it was that easy. Once you go linear you don't want anything else.
For me it comes most close to PC gaming.
START PASTE >>>
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<<< XIM4 END PASTE
That's my config using linear. I'm sitting at 3900 right meow. To me this feels the best it was one of the first curves put out there just the standard 12.0 one, give it a try.
4000 dpi
100 aim assist
75 window
O smoothing
Good luck
big O bully you play overwatch on ps4 using xim ?Nope only Xbox
im not saying dont use linear use whatever you want im just saying watever you decide to use stick to it and dont change your sens every week thats what bugs me.
big O bully you play overwatch on ps4 using xim ?Nope only Xbox
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
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<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
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<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.
https://www.youtube.com/v/2bCbIw8guoE
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
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<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
im not saying dont use linear use whatever you want im just saying watever you decide to use stick to it and dont change your sens every week thats what bugs me.
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
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<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.
https://www.youtube.com/v/2bCbIw8guoE
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.
https://www.youtube.com/v/2bCbIw8guoE
can you unpack this a little? What is it about these settings that you like? I get confused by these crazy curves. It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.
Do you honestly see yourself using a curve like this full time, or do you just like tinkering?
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.
https://www.youtube.com/v/2bCbIw8guoE
can you unpack this a little? What is it about these settings that you like? I get confused by these crazy curves. It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.
Do you honestly see yourself using a curve like this full time, or do you just like tinkering?
I've started playing Overwatch much more on PC and I've really been trying to match it. I even have my 2 mice right next to each other and I realize this isn't 100%, linear but when I play it allows me to micro aim and whip around. What it's really missing is that mid range speed but you don't need that too much.
To break down the curve what I did is create something that feels linear at a slow speed but then accelerates right to full speed once I'm moving faster than I'd be realistic tracking say a jumping genji for example. Sorry if that's a little convoluted.
TL;DR : Linear at slow speeds, then quick to turn. Bad at medium speed.
I'm not sure exactly how that translates on PS4 but yeah it's fast. on the PS4 you'd have to bump every variable down by 6 on the curve (since the Xbox is +12 and the PS4 is +6) could be why it's so crazy?XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.
One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.
I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents
TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)
>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<
JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
See Equipment in Sig below
A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.
https://www.youtube.com/v/2bCbIw8guoE
can you unpack this a little? What is it about these settings that you like? I get confused by these crazy curves. It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.
Do you honestly see yourself using a curve like this full time, or do you just like tinkering?
I've started playing Overwatch much more on PC and I've really been trying to match it. I even have my 2 mice right next to each other and I realize this isn't 100%, linear but when I play it allows me to micro aim and whip around. What it's really missing is that mid range speed but you don't need that too much.
To break down the curve what I did is create something that feels linear at a slow speed but then accelerates right to full speed once I'm moving faster than I'd be realistic tracking say a jumping genji for example. Sorry if that's a little convoluted.
TL;DR : Linear at slow speeds, then quick to turn. Bad at medium speed.
That makes sense, I figured that's what you were going for. One thing I noticed right away was that small movements felt "steadier." Like I was Really able to stick on a Hanzo when I first tried it. It was surprising. And turning is faster, and I noticed no matter how fast I swiped, I wasn't setting off the max turn lights.
With the OG linear ramp, sometimes tracking targets feels a little wonky. My cursor kinda zig zags if that makes sense, for example tracking Pharah with Mcree. Not sure if it's AA settings, the Console Crossover ST, or a combo of both.
Do you prefer small movements with this curve vs. the original linear curve?
I did get thrown off by the acceleration sometimes when trying to make quick flick shots with Mcree.
Also do you play 35 sens at 12k dpi? That feels insanely fast on PS4.
Bully, can you please post the screens?
The PS4 curve actually starts at 8 or 8.5. I turned it down to 8.5. 35 sens is still way too fast for me, I guess I'm a low sens player. I kept the sens I was using with the other curve (14.67) and the turning felt plenty fast for me.Oh is it 8.5 sorry all.
I tested the curve last night on a few comp matches. I didn't play hitscan but I played Pharah (20 AA, 5 AAW). I really like how small movements feel. They feel steadier and smoother with this curve. I found a stats page on overbuff.com that lets you view stats per session, and my stats across the board improved. Small sample sizes, but my accuracy went from 39-41% to 44% and I landed more direct hits.
Being able to whip around with Mercy was also nice.
the acceleration takes some getting used to, but the micro movements feel so good I think I will stick with this curve for the time being.
Thank you for sharing!
XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERgfJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<
From the overwatch official forum:
Linear Ramp and Aim Curves
Tim Ford Lead Engineer
I’d like to clear up some confusion about the difference between Linear and Exponential Ramp as well as announce some new options you can leverage to fine tune your aim. I’ve read a few posts that assume Exponential Ramp yields a exponentially higher turn rate than Linear when the aim stick is fully deflected. This is a reasonable assumption, since an exponential curve will yield a higher result than a linear curve for values greater than 1. However, the goal of Exponential Ramp is to map a sensitive aim stick to a restrained aim value. We achieve this goal by mapping linear input to exponential values over the range from 0 to 1. The exponential ramp values we are concerned with fall into the region of the curve boxed in the following image:
http://imgur.com/fiGfLpI
Your input is constrained from 0 to 1 where 0 is the value at the tip of the dead zone (usually about 20-25% stick deflection) and 1 is fully deflected. The dead zone is computed with the scaled radial technique explained here (http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html). Linear Ramp uses this value to compute your aim turn rate. Exponential Ramp scales this value (roughly) by a power of 2.5. So, a Linear Ramp input of 0.25 will map to an Exponential Ramp input of 0.03125. A Linear Ramp input of 0.75 will map to an Exponential Ramp input of 0.4871. Naturally, a Linear Ramp input of 1.0 will map to an Exponential Ramp input of 1.0. Incidentally, Exponential Ramp is “roughly” a power of 2.5 because it’s actually a hand drawn curve we borrowed from our generous friends on the Call of Duty team.
Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). In an upcoming patch, we will add an option called Aim Ease In. This is a slider option from 0 to 100 that corresponds to an exponent from 1 to 5 respectively. Combined with Linear Ramp, this option will allow you to select a wide range of curves to map your aim input to your taste.
http://imgur.com/MzZZKNL
Aim Ease In is compatible with Exponential Ramp and Dual Zone, although you should expect a fairly compressed aim curve if you crank this option with Exponential Ramp.
Link: https://us.battle.net/forums/en/overwatch/topic/20758657839?page=1
Bully, can you please post the screens?
ALL THE SCREENS!
(http://i.imgur.com/t1AUBY4.jpg)
You'll notice with the BullyCurve™ all the aiming is done right at the beginning. That's almost totally linear except right before it transitions on the turning speed. I added a little curve there so it's not as jolting when the turn speed kicks in.
OH and the "Wheel" page is for my commands and sprays.
I use my Nav left trigger to ADS and my Right Click on my Mouse to Jump. (Make sure you have your own buttons on the ADS trigger if that's different for you)
ALSO THIS IS FOR XBOX ONLY!!!!!! PS4 users will have to take my curve and subtract 6 from each interval. Maybe if someone likes it, they'll post the line. I'd recommend taking each of my steps and loading them into Excel. Then just mass subtract 6 and put those new numbers in.
Hope you like it, and @Lineater, I can't say for sure I'll stick with this but right now i REALLY like it.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICg0THKYmJiYmJiYmJiYmJiY:X4MB
<<< XIM4 END PASTE <<<
From the overwatch official forum:
Linear Ramp and Aim Curves
Tim Ford Lead Engineer
I’d like to clear up some confusion about the difference between Linear and Exponential Ramp as well as announce some new options you can leverage to fine tune your aim. I’ve read a few posts that assume Exponential Ramp yields a exponentially higher turn rate than Linear when the aim stick is fully deflected. This is a reasonable assumption, since an exponential curve will yield a higher result than a linear curve for values greater than 1. However, the goal of Exponential Ramp is to map a sensitive aim stick to a restrained aim value. We achieve this goal by mapping linear input to exponential values over the range from 0 to 1. The exponential ramp values we are concerned with fall into the region of the curve boxed in the following image:
http://imgur.com/fiGfLpI
Your input is constrained from 0 to 1 where 0 is the value at the tip of the dead zone (usually about 20-25% stick deflection) and 1 is fully deflected. The dead zone is computed with the scaled radial technique explained here (http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html). Linear Ramp uses this value to compute your aim turn rate. Exponential Ramp scales this value (roughly) by a power of 2.5. So, a Linear Ramp input of 0.25 will map to an Exponential Ramp input of 0.03125. A Linear Ramp input of 0.75 will map to an Exponential Ramp input of 0.4871. Naturally, a Linear Ramp input of 1.0 will map to an Exponential Ramp input of 1.0. Incidentally, Exponential Ramp is “roughly” a power of 2.5 because it’s actually a hand drawn curve we borrowed from our generous friends on the Call of Duty team.
Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). In an upcoming patch, we will add an option called Aim Ease In. This is a slider option from 0 to 100 that corresponds to an exponent from 1 to 5 respectively. Combined with Linear Ramp, this option will allow you to select a wide range of curves to map your aim input to your taste.
http://imgur.com/MzZZKNL
Aim Ease In is compatible with Exponential Ramp and Dual Zone, although you should expect a fairly compressed aim curve if you crank this option with Exponential Ramp.
Link: https://us.battle.net/forums/en/overwatch/topic/20758657839?page=1
This is all very strange to me. It's clear that Blizzard doesn't really have a grasp about what makes a good aiming system on consoles. They do know something is wrong -- they are researching it and getting advice, but, they still don't have a good solution. So, as developers, it's an easy trap to fall in to when you don't know how to solve something you expose more settings and push the problem down to the user. It's up to them to figure out what feels "right". Another example of this (to an extreme) is Valve and the Steam controller.
They've concentrated specifically on the exponent of the curve and got feedback from COD developers. This is all very basic -- circular deadzones, stick deflection-based acceleration. That's all fine, but, notice they haven't talked about the most important thing they haven't yet addressed -- that is what "1" means on all their charts they shared.
They want gamers to be able to change the way the game aims by adding another setting their customer-base won't understand. But, why is it that COD and BF feel so good without these confusing settings? That's because they don't ignore turn speed.
This is what I don't understand. There is nothing good about adding another setting (increasing parameterization) to change the exponent on their curve. What they should have done for OW -- which COD and BF already do -- is allow the gamer to choose which *part* of the curve they operate in with a significantly higher turn speed limit. This way, with the same curve, fine aim response can be adjusted just by modifying turn speed (which people do understand).
But, COD wasn't completely forthcoming with Blizzard. There is quite a bit more going on with CODs aiming system than just the "2.5" factor they shared which makes it feel great. XIM's smart translator trainer sees it and shows us. But, just increasing maximum turn speed and removing all time-based acceleration will result in an aiming system that is at least closer to COD.
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
XBOX PS4 PS4 8.0
12 8.5 8
14 10.5 10
16.5 13 12.5
19.5 16 15.5
23.5 20 19.5
29.5 26 25.5
41.5 38 37.5
60.5 57 56.5
79.5 76 75.5 - x13
I'm not going to plug those numbers in for you but there you go
(totally didn't mean to round all those numbers, just kinda ended up that way)
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
XBOX PS4 PS4 8.0
12 8.5 8
14 10.5 10
16.5 13 12.5
19.5 16 15.5
23.5 20 19.5
29.5 26 25.5
41.5 38 37.5
60.5 57 56.5
79.5 76 75.5 - x13
I'm not going to plug those numbers in for you but there you go
(totally didn't mean to round all those numbers, just kinda ended up that way)
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/ePJnNcR.jpg)
Tried linear again with these settings after just not getting on with it before. This is a solid setup for me now.
Use above with 3625 boost, 29 sensitivity, 1.5 x/y. This is a g502 at 12k dpi.
each curve seems to only work for a handful of people.
I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.
each curve seems to only work for a handful of people.
I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.
If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)
Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.
All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.
each curve seems to only work for a handful of people.
I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.
If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)
Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.
All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.
So it seems to me that once you get past the dead zone, acceleration via curve is no longer needed to maintain linear movement. There is something about Bully's initial aiming curve that feels really good to me. Tracking feels smoother and steadier, and gets rid of some of the zig-zag "wonkiness" I experience with the original linear curve, especially when tracking vertically.
I made a modified PS4 version of Bully's curve that keeps the aiming curve, but removes the "mountain" turn speed acceleration. I kept some deceleration at the top end to prevent bumping up against the max turn speed.
Note: if you try this you'll probably want to increase your XIM sensitivity. I was running ~15 (12k dpi) with the OG curve.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICgyPEZQWmRueIKMlJaYmpyf:X4MB
<<< XIM4 END PASTE <<<
(https://lh3.googleusercontent.com/fd_Gw05RzZLOrHjIB85t1bpsWG61fBUyzBc5mhsipSeKm5D93r_iGmnazfW45HjvC1RD-tL_4QI8G0Mjti-U2I2mwqRrIxMUvZ8W1UgprC_b0BnoPJtBlXp0IxeWVDqxwbNzIH7UW5_6b9FVKg8_h2pn-Fh87GTWrkDmnwDVfq7_pTicvJHoP2bWWeEIHrqCKF1I3UG1Y8hDoJhu2-vThjHgIWOwD4RKiKcvA1vUVNxQL3sG85WIeMDdswq5HwdSbI0_X0SMkXGAtv5pTVE3MinHsAeRlhJSPZY3U9vG-Y9D--YO9lS1S1tD9KmugiKFT3aOHMVddmG1pn-atn2_uMBshHdOhKEtRGRTzwTejAmmbbvEHk4nYysviHdaP7koY2AYsWhqy0ID_E9Uy0N8sQ_D4TsjgK_jSB-02aM5AnyDzrCjCZa6heXy3R_Xb2SBH0skSk1CbrQVjQJhrC9ZUrdU7NKtQAxV6mKZdAP7ZSue8Zol5Djf4On72Kegts-ZCrb9l8Vv6VjEp6Rmr4PZfC8ExFmlSjlddZyuF-L2y_mgn3aIY-tslzY-VUJqjUHlm0KFWxy7umwlJbgPNizwYFELLCN--kkC4W7s-PpyoCrN8raAbaBs=w614-h800-no)
It's the mountain curve meta Humanfemale, it will pass eventually. :P
So I'm noticing just a bit of "floating" going on at the end of a turn, using curve method... Any change I can make to eliminate this?
So I'm noticing just a bit of "floating" going on at the end of a turn, using curve method... Any change I can make to eliminate this?
What curve are you using?
And for any further questions about curves, I'd suggest posting what curve you are using because there are millions floating around at this point.
Also... Is there any reason why we're using 1.5 as the X:Y? It makes tracking someone or even looking upwards painfully cumbersome... I'm going to try at 1.0
each curve seems to only work for a handful of people.
I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.
If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)
Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.
All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.
It's the mountain curve meta Humanfemale, it will pass eventually. :P
Also... Is there any reason why we're using 1.5 as the X:Y? It makes tracking someone or even looking upwards painfully cumbersome... I'm going to try at 1.0
Y axis movement is slow/sluggish at 1.0. Try it for yourself, it will probably feel even more cumbersome.
each curve seems to only work for a handful of people.
I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.
If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)
Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.
All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.
It's the mountain curve meta Humanfemale, it will pass eventually. :P
BODiiES, first at all I really like your settings (the one you got on your signature) you still using them?
Any reason why are you using 500h instead 1000hz km the polling rate? Or just hardware limitations? Thx!
Is there hope that blizzard will push a change to linear in the upcoming off-season?
After 2 days trying out linear ramp I've gone back to expo, begrudgingly. I just cannot iron out the specific things I need changed to make linear work as well as expo does for me. No doubt linear feels much better, overall much smoother when you don't hit max turn speeds, and I wish I could make it work...
Is there hope that blizzard will push a change to linear in the upcoming off-season?
Potential dumb question, potential dumb phrasing:That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.
Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic, if we're using a different ST?
Potential dumb question, potential dumb phrasing:That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.
Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic, if we're using a different ST?
Hey guys new to this forum but just thought I'd give my input on linear ramp and maybe it will help others. I've been playing on the official Overwatch ST for the entirety of S5 and just tried out linear ramp with the Console Crossover ST and within the first 2 hours noticed that aiming was MUCH more controllable and consistent. Was very hesitant to try this as I was so used to Expo already but I'm extremely glad I did. Here are my settings I use with linear ramp and they are gold for me at least. Will be continuing to use these settings from now on. Also I'm on PS4.
Linear Ramp
No curve
Boost: 3250
AA: 100
AAW: 20
In Game Sens: 100/100
XIM HIP Sens: 17
Y/X: 1.5
I use a Razer deathadder elite at 12k dpi and 1000hz polling. I main tracer hanzo Mcree and soldier and for all of these characters linear has been much better than expo. Vertical aiming at 1.5 Y/X feels slightly off but definitely manageable.
Quick question about Aim assist window. With linear im curious what everyone is running for certain heroes. I keep changing it up and down and can't figure out where to keep it.
I'm shocked to learn that a lot of you use small amounts of aim assist/windows... I have always used 100% AA and 100% AW; when I kept seeing people using little to none I've been trying out lower values, from 0 to 85 I cannot seem to feel comfortable with the lack of AA. I am confused... Isn't the training from the Xim ST (expo) supposed to be trained to work with the aim assist to negate it, or am I mistaken?
Either way, I will spend some more time trying to train myself to use little or no aim assist with this coming comp offseason but the way the last two weeks of trying that have gone I don't see me making that change. I main DPS/Defense characters and my hitscan character accuracy is pretty incredible - 50 to 60% with soldier/McCree. I don't see a reason to make these changes.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1DBcjLztHXXaQnaapq6uppqKdkYZ7:X4MB
<<< XIM4 END PASTE <<<
I'm shocked to learn that a lot of you use small amounts of aim assist/windows... I have always used 100% AA and 100% AW; when I kept seeing people using little to none I've been trying out lower values, from 0 to 85 I cannot seem to feel comfortable with the lack of AA. I am confused... Isn't the training from the Xim ST (expo) supposed to be trained to work with the aim assist to negate it, or am I mistaken?
Either way, I will spend some more time trying to train myself to use little or no aim assist with this coming comp offseason but the way the last two weeks of trying that have gone I don't see me making that change. I main DPS/Defense characters and my hitscan character accuracy is pretty incredible - 50 to 60% with soldier/McCree. I don't see a reason to make these changes.
Nice video man any chance you coul post your current settings with images so i can at least atemp to recreate them for my use on ps4. Also could i enquire as to how these settings feel with characters like genji and tracer?My settings are in my signature as well as a place to copy and paste my settings. Now I'm using a hybrid of Boost and Curve. i have NO idea how that translates to PS4 so it'll take some trial and error. I was trying to use the curve part to slow the micro movements but then boost out to a full spin.
Linear setup feels the same to me.
Linear setup feels the same to me.
Linear setup feels the same to me.
Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)
Linear setup feels the same to me.
Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)
http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)
This is the curve I'm using (PS4). 12kdpi. Console Crossover profile. Currently running 80 AA, 5 AAW.
Haven't read the new posts but thought I'd stop by and mention that Aim Ease affects the deadzone value if you guys haven't discovered this.
If you adjust aim ease you may also need to adjust boost as well.
Linear setup feels the same to me.
Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)
http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)
This is the curve I'm using (PS4). 12kdpi. Console Crossover profile. Currently running 80 AA, 5 AAW.
i might try your ps4 version of bullys settings later. any suggestions on your hip sens? i only have 6k dpi so i would double the sens whatever you are using right now with that tweaked settings
I'm fairly new to this forum and Xim4. How long will it usually take for the developers of Xim to release a new ST after the failing Blizzard update that was released today?
Linear setup feels the same to me.
Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)
http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)
This is the curve I'm using (PS4). 12kdpi. Console Crossover profile. Currently running 80 AA, 5 AAW.
i might try your ps4 version of bullys settings later. any suggestions on your hip sens? i only have 6k dpi so i would double the sens whatever you are using right now with that tweaked settings
I like 25 sens with this curve. When I try different settings, I try to dial in similar sensitivities. I test it by seeing how far my mouse has to travel to do a 180 turn. I try to keep the distance roughly the same.
For example I think my expo setup has 5.75 sens which is comparable.
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.
I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.
I can say that after playing at 2k dpi all other settings feel like trash to me.
Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.
So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.
I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.
I can say that after playing at 2k dpi all other settings feel like trash to me.
Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.
So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.
Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol
Not to offend anyone but if you don't have a hard mouse pad, you're not doing it right.So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.
I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.
I can say that after playing at 2k dpi all other settings feel like trash to me.
Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.
So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.
Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol
I play on 1800 even though my G Pro is perfectly capable of 12,000. :)
Yes, it is much better.
Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
Not to offend anyone but if you don't have a hard mouse pad, you're not doing it right.So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.
I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.
I can say that after playing at 2k dpi all other settings feel like trash to me.
Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.
So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.
Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol
I play on 1800 even though my G Pro is perfectly capable of 12,000. :)
Yes, it is much better.
Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
I totally agree in order to utilize the 12000, you need the right pad but why would you lower your responsiveness rather than buy a $25 mouse pad? Full DPI and a Hard Pad will get you the best results IMHO.
Every once and a while I'll see these posts and just give it a try but I've never seen even a slight improvement over 12000 and usually quite the opposite. I understand that not everyone has $160 for a mouse but if you can't then at least get a hard mouse pad.
@Frankie that Curve is really good not sure why but it feels like I can finally Snipe people with McCree while still being able to turn quickly.
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.
If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?
Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.
Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.
When you make Console Controller Crossover be without a curve and without boost your slow mouse movements do not register, we established that long ago.
Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?
If there is such a point then up to maybe 10-15 I am expecting Console Controller Crossover may still work and give the illusion of linear acceleration but if the point is closer to 50 then there is no use, better to go use real 50 equivalent Exponential Ramp which has official ST made for it.
hey guys competitive is going to be in about 1 hour, can someone please post their settings, would really help the anxiety im having right now lmfao i heard lower dpi in g502 will make it more responsive, if so what settings would be good with 2k dpi.
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.
If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?
I play both and aim assist makes things MASSIVELY easier.
Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?
No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.
If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?
I play both and aim assist makes things MASSIVELY easier.
How does the XIM with no aim assist compare to PC? Like I said, I tried turning off my aim assist and it's impossible to aim now. Curious if that's truly what PC is like.
Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?
No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.
Wow what a disappointment.
But not entirely unexpected because if we look at the image provided by OW developer him self: http://i.imgur.com/MzZZKNLl.png
Every line should start at 0.15 not at 0 if the scaling for the SCALED radial dead zone actually happened! Look at where the gray line is at 0.15 (almost the same point where Exponential Ramp would be) so micro aiming is slow and manageable by happy accident. Now let's look at where the blue line intersects with 0.15, the starting speed is insane.
That's it from me, last straw. I can't deal with their incompetence any more. Destiny 2 releases on Tuesday evening and I'm turning to that.
I went back and tried out Expo Ramp setup just for old times sake yesterday and tried to really spend time with it and find a good sensitivity. I found I had to raise aim assist window to about 15 (from the 4 that I use with Linear) which is interesting. Using Linear with anything above 5 feels awful to me (bubble around enemy's feels super hard to break through).
Anyways, I found a comfortable setup with the Expo Ramp and still couldn't perform as well as I could with the Linear setup. All of a sudden I was missing shots that I normally would hit. For example as McCree, I was finding it super difficult to land the headshot on a Tracer after stunning her, something that I find so easy to do on Linear. Tracking a Genji that is flying all over the top of my head felt really sluggish on Expo for some reason. Not sure why Expo feels more sluggish than Linear to me.
Just going to stick with what I like best. Linear Ramp with a straight 12 curve. I saw some people criticizing Linear for using curves (or boost) but in the setups that I do, any curve or boost is strictly to overcome the deadzone issue and nothing more. My goal is a 1:1 setup which I feel like I have.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Sorry to let ypu know but you will never achieve a sense close to your pc settings as console ow has a turn speed cap and a low one at that your sim on a really high sensitivity will be awfull due to always hitting the turn cap and you will probly also have jittery aim and pixel skippingYeah, the odd thing is that I've managed to make it perform close even though it's notifying me of the turn cap but I just can't seem to get it close to my cm/360 of 6.791~. I'm not looking to do fast spins but just replicate the same sort of small movements that I do on PC at that sens (matching it as close as possible to my muscle memory). If anything, it's more an uncertainty of how the XIM actually handles DPI that I'm trying to work out to find the best compromise.
This is my linear setup on Xbox One:
OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone :P
- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)
- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.
- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)
- Use the following 12.0 curve if you are on Xbox One:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
Or use the following 8.0 curve if you are on PS4:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<
NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.
Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0
There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.
I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.
Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.
This is my linear setup on Xbox One:what about Aim Smoothing?
OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone :P
- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)
- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.
- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)
- Use the following 12.0 curve if you are on Xbox One:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
Or use the following 8.0 curve if you are on PS4:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<
NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.
Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0
There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.
I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.
Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.
This is my linear setup on Xbox One:
OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone :P
- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)
- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.
- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)
- Use the following 12.0 curve if you are on Xbox One:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<
Or use the following 8.0 curve if you are on PS4:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<
NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:Code: [Select]>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.
Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0
There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.
I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.
Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.
Blizzard is evidently not done with giving KB/M users a hard timeThey are hemorrhaging players right now, especially to PUBG.
https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25
Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
So is Linear better or Exponential?From my experience certain heroes are better with Linear, while others are better with Expo.
Don't know if people still use linear ramp. Got my XIM Apex and it seems that the Console Crossover doesn't have ballistic curves. Can't use my XIM Apex on my Xbox due to my phone having difficulties connecting to it. Noticed it when I was trying to build profiles on the PC manager. I was just hoping to multiply everything by 8 to take advantage of the 1000Hz update rate.
Blizzard is evidently not done with giving KB/M users a hard timeThey are hemorrhaging players right now, especially to PUBG.
https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25
Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
At this point the only reason they do this is out of a personal vendetta of Jeff's.
The game 1.5 years old. The only people still playing are kids and die-hards.
This won't happen.