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General Category => Game Support => Topic started by: A Big Ol Bully on 10:44 AM - 05/29/17

Title: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:44 AM - 05/29/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20
UPDATE: I ended up with a hybrid. I use the curve method for HIP and boost for my Widow ADS. Kinda nutty but I'm loving it. So close to PC. After months of fooling around with this I think this is what I'm sticking with for season 5 until they patch linear  

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back


Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 12:30 PM - 05/29/17
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 12:38 PM - 05/29/17
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 12:58 PM - 05/29/17
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.

Pretty much.

Also Y/X ratio can be very subjecitve, there is no one size fits all here. Some people prefer  faster horizontal movement compared to vertical or perhaps the complete opposite, it comes down to what you feel comfortable using.

That is why many games nowadays allow you to adjust horizontal and vertical separately. Even games like Call of Duty did not have that back in the day.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 01:29 PM - 05/29/17
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.

Pretty much.

Also Y/X ratio can be very subjecitve, there is no one size fits all here. Some people prefer  faster horizontal movement compared to vertical or perhaps the complete opposite, it comes down to what you feel comfortable using.

That is why many games nowadays allow you to adjust horizontal and vertical separately. Even games like Call of Duty did not have that back in the day.
True except Call of Duty has a true 1:1 by default. I don't think OW does.
Title: Re: OVERWATCH Linear Fix
Post by: jackus on 01:48 PM - 05/29/17
Could you post a pic of your curve?

And what DPI do you use? And what mouse?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 02:00 PM - 05/29/17
(https://image.ibb.co/eow1na/curve1.png)

See equipment in signature.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:06 PM - 05/29/17
Someone was saying the 1.5 X/Y is unnecessary once you adjust to the Linear setup, you should try 1.0 after you've used linear for a while, I'm going to test it tonight will report back.
Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 08:49 PM - 05/29/17
Someone was saying the 1.5 X/Y is unnecessary once you adjust to the Linear setup, you should try 1.0 after you've used linear for a while, I'm going to test it tonight will report back.

That didn't work for me. When I try Y/X ratio at 1 the diagonals feel awful. I play high ground a lot with widow so diagonals are a big deal for me. 1.5 feels close enough but I am not satisfied yet XD
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 12:19 AM - 05/30/17
(https://image.ibb.co/eow1na/curve1.png)

See equipment in signature.

Can you put your curve code in the chat please?
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 12:40 AM - 05/30/17
(https://image.ibb.co/eow1na/curve1.png)

See equipment in signature.

Can you put your curve code in the chat please?

If the curve he is using is the same one in that picture, it will be the same one I posted in the other thread:

http://community.xim.tech/index.php?topic=47049.msg614808#msg614808

For which the curve code is:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Unless of course he made some changes to it.
Title: Re: OVERWATCH Linear Fix
Post by: neat on 01:04 AM - 05/30/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.
Title: Re: OVERWATCH Linear Fix
Post by: EvilSparx on 03:31 AM - 05/30/17
My mouse doesn't work at all in console crossover mode, any ideas? I would like to try this.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:09 AM - 05/30/17
(https://image.ibb.co/eow1na/curve1.png)

See equipment in signature.

Can you put your curve code in the chat please?

If the curve he is using is the same one in that picture, it will be the same one I posted in the other thread:

http://community.xim.tech/index.php?topic=47049.msg614808#msg614808

For which the curve code is:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Unless of course he made some changes to it.
Haha no I borrowed yours because I was on the road and it was just easier since it's pretty much the same curve.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 01:51 PM - 05/30/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

I'm still very new to OW so someone can correct me if I'm wrong.  I think expo ramp has aim acceleration, whereas linear ramp has no acceleration and thus is more predictable.  Linear ramp is better in theory, but a dead zone issue makes linear ramp unplayable on XIM with the Overwatch ST.

People were fed up with the aim acceleration built into expo ramp, so they found a workaround to make linear ramp work.

In my own experiences as a newbie the last few weeks, I never got completely comfortable tracking targets and found my cursor would often "ping pong" around targets and overshoot them.  I guess it was the acceleration that was throwing me off, because when I switched to this linear ramp setting, I noticed almost immediately that my aim felt more controllable. 

Title: Re: OVERWATCH Linear Fix
Post by: OBsIV on 02:28 PM - 05/30/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

XIM4s mouse translation for OW was built around exponential ramp.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 04:25 PM - 05/30/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

Linear feels a lot more consistent in that the reticle consistently goes where I want it to go rather than me under or over shooting the enemy (I'm talking mostly hitscan heroes though).

What heroes do you usually main?
Title: Re: OVERWATCH Linear Fix
Post by: neat on 01:28 AM - 05/31/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

Linear feels a lot more consistent in that the reticle consistently goes where I want it to go rather than me under or over shooting the enemy (I'm talking mostly hitscan heroes though).

What heroes do you usually main?

Mainly hitscans :D McCree, Soldier with the occasional Roadhog/Zenyatta. I guess im having a hard time wanting to fix something that isnt broken for me, i've gotten used to those settings i guess. Maybe i'll try  these linear settings out this weekend in quickplay!
Title: Re: OVERWATCH Linear Fix
Post by: liter on 03:49 AM - 05/31/17
I tried this out with my G502 spectrum mouse on a SteelSeries QcK cloth mousemat and switched back my original (exponential) configuration after 3 hours. Aiming felt really "floaty" to me. I'll just wait until Blizzard fixes the 0 to 15% issue that's described here: https://us.battle.net/forums/en/overwatch/topic/20754336532?page=22#post-431 (https://us.battle.net/forums/en/overwatch/topic/20754336532?page=22#post-431).

The way I see it, every console player is missing the highly sensitive 0-15% part of the linear curve. But I wonder whether a fix like that would warrant the training of a new ST?
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 04:58 AM - 05/31/17
I have no problems with Expo, especially now you can turn aim assist window down to 0, my aim pretty much goes where I want it now and feels mega smooth, if I miss, it's because my aims not good enough now, whereas before the new ST and Expo/AAW came along, it was sometimes because of the game making me miss.

Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 05:18 AM - 05/31/17
My Curve for hip and ads with Linear Ramp starts at 8.5. I was using 8 like humanfemale recommended but then when I tried it with widowmaker I noticed that it was not catching some really small mouse movement and it got even better now :D

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: JamesR4494 on 06:31 PM - 05/31/17
Exponential with 0 Aim Smoothing feels a lot closer to PC Overwatch than this does.

I tried this method last night with a range of different adjustments and it felt very floaty/jittery no matter what I tried.
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 01:53 AM - 06/01/17
tried this yesterday. I played widowmaker mainly with 50 sens on 3200 dpi, relative zoom 100% and no ADS profile (was accidentaly off) and had a blast. Made the most ridicously shots, struggled a bit with easy shots, but that is probably just getting used to these settings.

On soldier it felt weird, but accuracy was still around what I normally get. I tried 50 and 55 sens, according to oversumo my crit skyrocketed, so will be testing some more this week
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 12:59 AM - 06/02/17
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

XIM4s mouse translation for OW was built around exponential ramp.

https://us.battle.net/forums/en/overwatch/topic/20754336532?page=1 (https://us.battle.net/forums/en/overwatch/topic/20754336532?page=1)
A 23 page post on the OW forums got moved into the bug section...still no answer from a blue(mod). I would still like to think Blizzard is going to mess with the dead zone next and hopefully fix it.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 03:32 PM - 06/02/17
Just curious as to what firmware everyone is running with the Linear Ramp setup?
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 04:33 PM - 06/02/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new console crossover ST
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
5) Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
6) Now add as much to the top of the curve as you did to the bottom. You'll have to do a little math (mine his 100% at 88% of the curve since I added 12 to the bottom)
7) Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

Enjoy and Report Back


With your setup (cc St & in game settings ) I made some changes that suits me better :
Y/X ratio 2,00
Boost 50
Steady aim off
Sensitivity 27,00
And finally a ballistic I made my own
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1Eh4qNkJOWmZyf4uOkZSXmpSNh4F7:X4MB
<<< XIM4 END PASTE <<<

My mouse 16k 1000hz
Thanks for your post my accuracy is better now ;)

Just curious as to what firmware everyone is running with the Linear Ramp setup?

Firmware Version 4.00.20160405
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 09:17 PM - 06/02/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new console crossover ST
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens
5) Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
6) Now add as much to the top of the curve as you did to the bottom. You'll have to do a little math (mine his 100% at 88% of the curve since I added 12 to the bottom)
7) Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

Enjoy and Report Back


With your setup (cc St & in game settings ) I made some changes that suits me better :
Y/X ratio 2,00
Boost 50
Steady aim off
Sensitivity 27,00
And finally a ballistic I made my own
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1Eh4qNkJOWmZyf4uOkZSXmpSNh4F7:X4MB
<<< XIM4 END PASTE <<<

My mouse 16k 1000hz
Thanks for your post my accuracy is better now ;)

Just curious as to what firmware everyone is running with the Linear Ramp setup?

Firmware Version 4.00.20160405
Cool man, I'm glad you found something that works for you. Trust me you'll NEVER go back to Expo now.
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 06:53 AM - 06/03/17
Tried this for a couple of nights and it felt pretty good. Wasn't feeling it yesterday and switched back to exponential. Like coming home. Felt way more responsive
Title: Re: OVERWATCH Linear Fix
Post by: MokSifu on 07:46 AM - 06/03/17
>>> XIM4 [Overwatch (Linear)] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAJABPAHYAZQByAHcAYQB0AGMAaAAgACgATABpAG4AZQBhAHIAKWcEBAEBAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAADRYAvgAAAAAAAQAAABQeKDI8RlBaZG54goyWoKq0vsjIyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABBg4AyAAAAAAAAQAAAREbJS85Q01XYWt1f4mTnaexu8XGyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<

These are my settings on a G502 12k DPI 1000hz polling.

Felt so good on widowmaker in comp. Here's a video of me playing with it for the first time:

http://www.youtube.com/v/HpK-WtyWMLQ&hd=1

Link: http://www.youtube.com/watch?v=HpK-WtyWMLQ

Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 09:41 AM - 06/03/17
>>> XIM4 [Overwatch (Linear)] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAJABPAHYAZQByAHcAYQB0AGMAaAAgACgATABpAG4AZQBhAHIAKWcEBAEBAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAADRYAvgAAAAAAAQAAABQeKDI8RlBaZG54goyWoKq0vsjIyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABBg4AyAAAAAAAAQAAAREbJS85Q01XYWt1f4mTnaexu8XGyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<

These are my settings on a G502 12k DPI 1000hz polling.

Felt so good on widowmaker in comp. Here's a video of me playing with it for the first time:

http://www.youtube.com/v/HpK-WtyWMLQ&hd=1

Link: http://www.youtube.com/watch?v=HpK-WtyWMLQ
Nice! the Pocket healer saved your a$$ a few times but looks like a good game!
Title: Re: OVERWATCH Linear Fix
Post by: kojsdojo on 10:18 AM - 06/03/17
Hey mate thank you so much to release another config that probably works in some ways.
But i really must say i stay with expo there are many reasons for it.

The precision is in some situation more accurate on Linear ramp.
But for my playstyle (pre aim from hip zoom in and headshot) its not working fine.

And also flick shots are not really working in the same way like on the exponential one.
But keep your work up since i stoped mine (more or less) i wish there is someone like you.

Good job mate

Greets
kojsdojo
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 04:08 PM - 06/03/17
I've got to be doing something wrong.  While the Linear works, I keep double red flashing on my XIM when I move my mouse.  I am using a G502 mouse set to 12,000 DPI, 1000 poll, and Overwatch character sensitivity settings are set to 100%.  My mouse sensitivity within the XIM is set to 80 (because using the exponential ramp settings my XIM mouse sensitivity is set to 40).

Any XIM mouse sensitivity in XIM less than 80 feels like I am moving ultra slow.  Yet I see some of you folks are using 20, 30, etc.  How is this possible?  Am I missing some key setting here?  I've tried 8 - 12 on the curve and I still have to have high sensitivity to feel like I am still moving around normally.

Because at for instance 30 XIM mouse sensitivity for me to move the aim point more then 6 "game feet" I can't simply flick the mouse, I have to move it clear across my mouse pad almost.

Are you sure your mouse is set to 12000 dpi?  Are you saving your Logitech profiles to the on-board memory?

40 XIM sensitivity at 12000 dpi sounds way too fast to be playable.  Most people use like 5-12.
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 05:23 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 05:34 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.

Which console are you running and which curve did you use? And are you using the Console Crossover ST?
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 05:51 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.

Which console are you running and which curve did you use? And are you using the Console Crossover ST?

Double checking things...:)
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 07:07 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.

Which console are you running and which curve did you use? And are you using the Console Crossover ST?

Need the proper CC ST. But now my micro moves are jagged and slow. The aim feels smooth and easy to aim though.
Title: Re: OVERWATCH Linear Fix
Post by: MokSifu on 07:09 PM - 06/03/17
>>> XIM4 [Overwatch (Linear)] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAJABPAHYAZQByAHcAYQB0AGMAaAAgACgATABpAG4AZQBhAHIAKWcEBAEBAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAADRYAvgAAAAAAAQAAABQeKDI8RlBaZG54goyWoKq0vsjIyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABBg4AyAAAAAAAAQAAAREbJS85Q01XYWt1f4mTnaexu8XGyGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<

These are my settings on a G502 12k DPI 1000hz polling.

Felt so good on widowmaker in comp. Here's a video of me playing with it for the first time:

http://www.youtube.com/v/HpK-WtyWMLQ&hd=1

Link: http://www.youtube.com/watch?v=HpK-WtyWMLQ
Nice! the Pocket healer saved your a$$ a few times but looks like a good game!

Yeah the mercy is my gf so we're used to playing together in this way
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:54 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.

Which console are you running and which curve did you use? And are you using the Console Crossover ST?

Need the proper CC ST. But now my micro moves are jagged and slow. The aim feels smooth and easy to aim though.
Did you go through the steps I laid out on the first Post on this Thread? if it's jagged then you need to raise the bottom of your curve until it's smooth. Just keep going up, it'll smooth out. You'll probably have to lower the sense but you'll figure it out. What's important is that the GRADIENT of your curve doesn't change. Try to make sure the two lines (your curve and the default middle outline) are 100% parallel.
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 11:11 PM - 06/03/17
My micro movements are all over the place with linear ramp! Can't use it at all for reason.

Which console are you running and which curve did you use? And are you using the Console Crossover ST?

Need the proper CC ST. But now my micro moves are jagged and slow. The aim feels smooth and easy to aim though.
Did you go through the steps I laid out on the first Post on this Thread? if it's jagged then you need to raise the bottom of your curve until it's smooth. Just keep going up, it'll smooth out. You'll probably have to lower the sense but you'll figure it out. What's important is that the GRADIENT of your curve doesn't change. Try to make sure the two lines (your curve and the default middle outline) are 100% parallel.

I got it worked out and decided to up my DPI from 6k to 12k on my g502. Followed everything and it's decent. I wish we had a ST for the linear ramp if it's possible. Not as floaty as the other ramp but feels like it locks on harder then my previous settings on expo ramp.
Title: Re: OVERWATCH Linear Fix
Post by: domontaco on 01:24 AM - 06/04/17
Im really liking this so far. So consistent! But what about angle snapping for g502 users?

You guys turn it on or off? I turned it off when i used the expo and 0 aim smoothing because it felt like it dragged a bit im wondering what you guys are doing with it now?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:15 AM - 06/04/17
Im really liking this so far. So consistent! But what about angle snapping for g502 users?

You guys turn it on or off? I turned it off when i used the expo and 0 aim smoothing because it felt like it dragged a bit im wondering what you guys are doing with it now?
Angle snapping is for graphic design, not gaming.
Title: Re: OVERWATCH Linear Fix
Post by: LetThemEatCake on 04:47 PM - 06/04/17
I'm trying this config for 2 days now and I don't know what to think, and I don't have the word to express my feelings about it but I will try
I use g502 12k, ramp to 12, x/y 1.5, 20 sens

I like the "linear feel", making flicks way more consistent, aiming more controlable

but I noticed a lot of problem (for me at least)
- when hittining max turn (red flash), aim slow or get stuck, very weird feeling (not this issue with expo at all, aim stay at max and that's it)
- a lot of time (mostly when aiming diagonaly) aim go crazy, I don't know how to describe it but it's disturbing, at first I though my mouse or mousepad was the problem but I went back to expo for a while and didn't get any wierd behavior, came back to linear and it happenned again
- can't really ajust sens, I play at 20 and it feels slow, but I know if I got higher xim will flash red and aim will be wierd

I really want to use it because I like it a lot with Widow, macree, ana for flicking but those wierd behavior are gonna make me switch back I think

(forgive my bad english)

Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 05:09 PM - 06/04/17
I'm trying this config for 2 days now and I don't know what to think, and I don't have the word to express my feelings about it but I will try
I use g502 12k, ramp to 12, x/y 1.5, 20 sens

I like the "linear feel", making flicks way more consistent, aiming more controlable

but I noticed a lot of problem (for me at least)
- when hittining max turn (red flash), aim slow or get stuck, very weird feeling (not this issue with expo at all, aim stay at max and that's it)
- a lot of time (mostly when aiming diagonaly) aim go crazy, I don't know how to describe it but it's disturbing, at first I though my mouse or mousepad was the problem but I went back to expo for a while and didn't get any wierd behavior, came back to linear and it happenned again
- can't really ajust sens, I play at 20 and it feels slow, but I know if I got higher xim will flash red and aim will be wierd

I really want to use it because I like it a lot with Widow, macree, ana for flicking but those wierd behavior are gonna make me switch back I think

(forgive my bad english)

I play 90 sens @ 3200 DPI and don't get this behavior. What console are you on and what curve are you using? (paste it here)
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:37 PM - 06/04/17
Alrighty guys I've been converted wololo linear ramp is better I played with it over the weekend and my McCree accuracy has been 60% or higher every game and I've had about 57% scoped accuracy with Widowmaker. Would recommend the @#$% out of this I've climbed approximately 400sr over the weekend while using this.
Title: Re: OVERWATCH Linear Fix
Post by: LetThemEatCake on 05:53 PM - 06/04/17
this is the curve I use

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCErND5IUVtkbniBi5WeqLG7xcjI:X4MB
<<< XIM4 END PASTE <<<


with 12 as the number and I play xbox
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 05:53 PM - 06/04/17
Alrighty guys I've been converted wololo linear ramp is better I played with it over the weekend and my McCree accuracy has been 60% or higher every game and I've had about 57% scoped accuracy with Widowmaker. Would recommend the @#$% out of this I've climbed like 400sr over the weekend while using this.

Ayyy, good to see you found a good setting.

What settings did you end up settling on? On both XIM and OW settings (sens, aim assist window Y/X ratio, etc).
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 06:00 PM - 06/04/17
this is the curve I use

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCErND5IUVtkbniBi5WeqLG7xcjI:X4MB
<<< XIM4 END PASTE <<<


with 12 as the number and I play xbox

You are not using the official Overwatch ST are you? (you should be using Console Crossover ST)

Also, try this curve against the one you are using (it is pretty similar, just much straighter and should result in more linear movement). That one you posted looks a bit wobbly (not a straight line).

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCErND5IUVtkbniBi5WeqLG7xcjI:X4MB
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: LetThemEatCake on 06:03 PM - 06/04/17
Yes I use the crossover St
I'm gonna try this new curse and tell you how I feel tomorrow


thanks you
Title: Re: OVERWATCH Linear Fix
Post by: LetThemEatCake on 06:09 PM - 06/04/17
Sorry for the double post but I just put the curse on Xim and It is the exact same curve (look the exat same on the shema)
in fact, if I put the number to 8, the line is a straight (parrallel with the other), but I need to get to 12 to get micro movement register so the curse is inclined, is it the problem ?
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 06:13 PM - 06/04/17
Sorry for the double post but I just put the curse on Xim and It is the exact same curve (look the exat same on the shema)
in fact, if I put the number to 8, the line is a straight (parrallel with the other), but I need to get to 12 to get micro movement register so the curse is inclined, is it the problem ?

The curve looks the same to the eye but it is a little bit different if you look at the numbers.

The one I posted jumps from 12, to 17, to 22, and so on.

The one you posted jumps from 12, to 16.5, 21.5 and so on.

Since the curves are pretty similar, I'm not even sure if this would solve the problem of slow turning you are having but you could try it out in game.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:32 PM - 06/04/17
Sorry for the double post but I just put the curse on Xim and It is the exact same curve (look the exat same on the shema)
in fact, if I put the number to 8, the line is a straight (parrallel with the other), but I need to get to 12 to get micro movement register so the curse is inclined, is it the problem ?

Yes you need 12 on your curve to make the micromovements appear on Xbox One. Also Gunit I am running 11.75 and 12.0 sensitivities on the Xim manager for varying heroes I haven't decided on one sensitivity I like yet I am also using 13 for Genji and Tracer (12k DPI and 1000 Polling Rate). The Curve on ADS and Hip is +12 all the way up for both. I am using 100 AA for all heroes and 15 Aim Assist Window for all heroes besides Widowmaker which I use 5 AAW for. 1.5 X/Y. I am using 0 Aim Smoothing and Max in game sensitivity for ADS and X/Y in Overwatch. I think thats all just ask if I've forgot something.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 12:44 AM - 06/05/17
(https://image.ibb.co/dmsQ0v/curve.png)

This is where my curve ended up, I think it's where it's staying for a while. Just wanted to share.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCg4SVlqcHZ8goiOlZaXmJmam5ye:X4MB
<<< XIM4 END PASTE <<<

That looks really interesting any reason why it's such an abnormal curve?
Title: Re: OVERWATCH Linear Fix
Post by: shinyelve on 07:08 AM - 06/05/17
Thanks for lots of curves and XIM4 settings.

But could someone show his ingame aiming settings please?
As there are plenty of added features to auto aiming, what are the settings you use for your Linear XIM4 settings in?
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 07:13 AM - 06/05/17
Switched back to linear again. Think I was just tired last time I went back to expo. Using 3200 dpi (zowie fk-2) and 55 sens
100 aim assist
0 aim smoothing
0 aim assist window size
1,5 x/y
And my curve starts at 8,5 (PS4) was indeed better than 8
Title: Re: OVERWATCH Linear Fix
Post by: illus1onz on 01:52 PM - 06/05/17
I feel like the instructions are really vague. So just increase the bottom of the curve until you feel like it's smooth and and not to slow?  Then minus the bottom of the curve to get the top of the curve. Right now I just tried to play it around 12 bottom because it felt like it was smooth there. And it just feels floaty and and jittery when moving left to right but I can still aim and all that. Is this normal or? I almost feels like it's micro moving by itself sometimes when I'm moving it
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 02:41 PM - 06/05/17
I feel like the instructions are really vague. So just increase the bottom of the curve until you feel like it's smooth and and not to slow?  Then minus the bottom of the curve to get the top of the curve. Right now I just tried to play it around 12 bottom because it felt like it was smooth there. And it just feels floaty and and jittery when moving left to right but I can still aim and all that. Is this normal or? I almost feels like it's micro moving by itself sometimes when I'm moving it
What I did is I drug my mouse as slowly as I possibly could, right at 12 it is buttery smooth for me. at 11.9 i still don't get fluid movement when moving 1mm a second but at 12 it works so that's how I found the sweetspot. Then you can adjust the angle of your curve to be as aggressive as you want. Most have found they like keeping it at the default 45 degree angle so since they had to add value=x (i.e. +12) to the bottom, they have to add it along the curve to maintain that 45 degree curve line.
Make sense? and you thought you'd never use 10th grade algebra lol.
Title: Re: OVERWATCH Linear Fix
Post by: illus1onz on 02:49 PM - 06/05/17
I feel like the instructions are really vague. So just increase the bottom of the curve until you feel like it's smooth and and not to slow?  Then minus the bottom of the curve to get the top of the curve. Right now I just tried to play it around 12 bottom because it felt like it was smooth there. And it just feels floaty and and jittery when moving left to right but I can still aim and all that. Is this normal or? I almost feels like it's micro moving by itself sometimes when I'm moving it
What I did is I drug my mouse as slowly as I possibly could, right at 12 it is buttery smooth for me. at 11.9 i still don't get fluid movement when moving 1mm a second but at 12 it works so that's how I found the sweetspot. Then you can adjust the angle of your curve to be as aggressive as you want. Most have found they like keeping it at the default 45 degree angle so since they had to add value=x (i.e. +12) to the bottom, they have to add it along the curve to maintain that 45 degree curve line.
Make sense? and you thought you'd never use 10th grade algebra lol.


Lol right this would be the only time alegbra would be effective. I actually like how it feels to be honest. The only concern is when I'm aiming at someone sometimes it like feels floaty and I'm fighting the auto aim a little. Could this be because my window size isn't low enough or do you think this is normal?
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 04:33 PM - 06/05/17
Illusions mate try putting your AAW down like 10 or so mines on 15 for regular characters and 5 for widow and ana.
Title: Re: OVERWATCH Linear Fix
Post by: Neuro. on 06:06 PM - 06/05/17
Alrighty guys I've been converted wololo linear ramp is better I played with it over the weekend and my McCree accuracy has been 60% or higher every game and I've had about 57% scoped accuracy with Widowmaker. Would recommend the @#$% out of this I've climbed approximately 400sr over the weekend while using this.

Where'd you find that?  I
Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 06:21 PM - 06/05/17
Just posted my updated settings here. http://community.xim.tech/index.php?topic=47049.msg615614#msg615614

Just had a match where I head shot 3 guys as fast as it takes to charge it with widowmaker and one of them quit the match cause he was so pissed XD
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:00 PM - 06/05/17
Just posted my updated settings here. http://community.xim.tech/index.php?topic=47049.msg615614#msg615614

Just had a match where I head shot 3 guys as fast as it takes to charge it with widowmaker and one of them quit the match cause he was so pissed XD

What SR are you at???
Title: Re: OVERWATCH Linear Fix
Post by: edin93 on 08:10 PM - 06/05/17
Wow What a difference, this Works like a charm!
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:15 PM - 06/05/17
(https://image.ibb.co/dmsQ0v/curve.png)

This is where my curve ended up, I think it's where it's staying for a while. Just wanted to share.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCg4SVlqcHZ8goiOlZaXmJmam5ye:X4MB
<<< XIM4 END PASTE <<<

That looks really interesting any reason why it's such an abnormal curve?
Well I like it for quick turns while still maintaining a lower sens. What I was hoping to achieve is that everything kind of within my field of you would be at a lower sensitivity but as soon as I'm ready to flick out of my field of view, I want the speed to increase. I've toned the curve down just a bit though. Still looking for that sweetspot.

Ehh ok this line is starting to flatten out for me, I thought I was fooling myself because it sort of feels like SOMEHOW I'm beating the max speed limit but I'm not, it's all in my head :) better a straight line on linear.

Classic placebo effect braking subjective testing.

You fiddled around with +12.5 curve vs +12 curve??
Title: Re: OVERWATCH Linear Fix
Post by: Od1n on 08:48 PM - 06/05/17
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?

(https://image.ibb.co/eow1na/curve1.png)
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 10:00 PM - 06/05/17
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?

(https://image.ibb.co/eow1na/curve1.png)

I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 10:09 PM - 06/05/17
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?

(https://image.ibb.co/eow1na/curve1.png)

I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.

I find 12.5 too floaty on the initial movement. I can barely touch the mouse and the reticle moves all over the place, it's a bit too jittery IMO but I can see how Widowmaker flicks might like that. 12 is a lot smoother.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 10:17 PM - 06/05/17
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?

(https://image.ibb.co/eow1na/curve1.png)

I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.

I find 12.5 too floaty on the initial movement. I can barely touch the mouse and the reticle moves all over the place, it's a bit too jittery IMO but I can see how Widowmaker flicks might like that. 12 is a lot smoother.

Yeah I probably won't bother trying out 12.5 trying to keep the amount of variables down when changing sensitivities and aim assist windows etc. What settings are you running at the moment and what'd you think of mine Gunit???
Title: Re: OVERWATCH Linear Fix
Post by: SDSlol on 04:21 AM - 06/06/17
Hey OP, I want to try linear but I'm having trouble understanding your instructions (new XIM4 user)..

I don't get what you mean when you say "start at the lowest part of your curve", what exactly am I doing?  Like am I just setting the curve at +8 or +12? Where am I adding to the top of the curve? I'm using the mobile app and I'm kind of lost.

Sorry, hope not too noobish. :(

I've been having lots of success with exponential ramp on widow, I think I'm in the top 5 widows on XBL. But I find it's really hard to use exponential ramp on characters like McCree/S76, I lose a lot of accuracy and usually am better with a controller on them.
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 05:10 AM - 06/06/17
Curve starts at 8 for PS4, and 12 for Xbox.

Someone just paste both curve codes for PS4 and Xbox so people don't have to draw mountain curves instead of having linear aim :)
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 06:15 AM - 06/06/17
Ok I have been using Expo ramp since the ST was updated..

I am happy with my Expo settings, but I see alot of people here saying Linear is better, so going to give these settings a go this evening, can someone please post the PS4 curve for me?

My mains are Zarya, Soldier, Tracer, Bastion, Reaper.

If someone could paste the code would mega appreciate as I am crap with setting these things off, hence the reason I am always reluctant to change my current settings lol.
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 06:19 AM - 06/06/17
PS4 curve with 8,5 instead of 8 (confirmed on widow zoomed in that 8 was still too low)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:36 AM - 06/06/17
Ok I have been using Expo ramp since the ST was updated..

I am happy with my Expo settings, but I see alot of people here saying Linear is better, so going to give these settings a go this evening, can someone please post the PS4 curve for me?

My mains are Zarya, Soldier, Tracer, Bastion, Reaper.

If someone could paste the code would mega appreciate as I am crap with setting these things off, hence the reason I am always reluctant to change my current settings lol.

I Updated the Original Post with curves. You may still need to adjust the lowest number on the curve (8.5) on the PS4 version. Some people can get micromovements at 8 as well so try that. Move your mouse super slow and if it's smooth to your liking then stick with 8. Most feedback on PS4 I found is people like 8 but a few have 8.5
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 02:35 AM - 06/07/17
Okay... I tried these settings for a good 4-5 hours solid last night and can honestly say, I don't know how people think this is better than the current ST/Expo Ramp...

I mean, it felt a bit more floaty and there's too much swiping of the mouse going on to do quick 180 turns, so with characters such as Tracer/Genji/Bastion it was too much arm work going on.

The only thing I did like about it was with Soldier, it felt a bit more easier to keep a steady horizontal aim on ground targets, however, it felt like more arm work when sprinting and also it felt worse when trying to aim at targets that were vertical from you, like Pharahs or if you have the high ground shooting enemies below you.

I much prefer the current ST/Expo ramp settings, you can do micro aiming really well with that, plus do quick turns without having to swipe the mouse massively.

My Settings:
Current Overwatch ST
12K DPI 1000HZ
Aim Assist 100 (All Characters Except Pharah Which is 0)
Aim Assist Window 0 (All Characters)
Aim Smoothing 0
Exponential Ramp
XIM4 Sens HIP: 7
No Curve
No Boost
X/Y 1.5
Steady Aim: On

These settings feel best for me, and they work with every character.
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 03:25 AM - 06/07/17
I went from 15 eliminations to 30-35 so it works better for me
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:30 AM - 06/07/17
I went from 15 eliminations to 30-35 so it works better for me

There's no logic behind that though, it could have been you just had a game against good players when not using this set up, then a game against crap players when using this setup..
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 07:25 AM - 06/07/17
I went from 15 eliminations to 30-35 so it works better for me

There's no logic behind that though, it could have been you just had a game against good players when not using this set up, then a game against crap players when using this setup..
You would have a point if I was talking for only one or two games, but I am not!
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 12:16 PM - 06/07/17
Eh is this working for people? The initial Sensitivity is just too high, the only way I see this working is by having a low DPI or low Xim Sensitivity if not both.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 12:31 PM - 06/07/17
Okay... I tried these settings for a good 4-5 hours solid last night and can honestly say, I don't know how people think this is better than the current ST/Expo Ramp...

I mean, it felt a bit more floaty and there's too much swiping of the mouse going on to do quick 180 turns, so with characters such as Tracer/Genji/Bastion it was too much arm work going on.

The only thing I did like about it was with Soldier, it felt a bit more easier to keep a steady horizontal aim on ground targets, however, it felt like more arm work when sprinting and also it felt worse when trying to aim at targets that were vertical from you, like Pharahs or if you have the high ground shooting enemies below you.

I much prefer the current ST/Expo ramp settings, you can do micro aiming really well with that, plus do quick turns without having to swipe the mouse massively.

My Settings:
Current Overwatch ST
12K DPI 1000HZ
Aim Assist 100 (All Characters Except Pharah Which is 0)
Aim Assist Window 0 (All Characters)
Aim Smoothing 0
Exponential Ramp
XIM4 Sens HIP: 7
No Curve
No Boost
X/Y 1.5
Steady Aim: On

These settings feel best for me, and they work with every character.

You play with Steady Aim on? Which firmware are you running?
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 01:01 PM - 06/07/17
Feels pretty smooth for me. Doesn't feel floaty for me at all. I used the 8.5 ps4 curve posted with 1.50 xy. I had to put xim sensitivity to 28 to make it similar to the 8 I play for exponential 12k dpi. Everything felt pretty smooth after that. I'll see how it does during real gameplay.
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:12 AM - 06/08/17
Ok, maybe I was a bit hasty in my previous message saying I think Expo ST feels better than this Linear set up...

 I tried this Linear one again last night, gave it another chance, but this time changed my HIP Sens from 18 to 22 / 24 and it felt a lot better (12K DPI) - was no longer floaty and I could do 180's nicely without massive swipes of the mouse like I was complaining about before.

I think I do prefer this but what I am going to keep doing is playing the Expo ST for an hour or 2 then the Linear ST for an hour or 2 until I can figure out which one I prefer, but now I think it's possibly the Linear one :)

I will eat humble pie !! Lol. Thanks guys.


Title: Re: OVERWATCH Linear Fix
Post by: Edko on 03:31 AM - 06/08/17
I tried The linear setting few days too and it feels for me  more smooth and more precise than Expo.

My recommendation now:

setting and equip:

PS4
Cloth mousepad (Steel Series qck)
Zowie ec-2 / 3200dpi / 1000hz
Auto aim all characters : 100 genji/zenyatta/ana: 90 paharah:0
Aim assist Window 20
Aim smoothing 0
Linear
The curve One from humanfemale at 8.5 (thanks humanfemale)
Xim4 sens hip 65
No Boost
X/Y ratio 1.5
Steady aim off (should i set on?)
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 04:14 AM - 06/08/17
Edko, I'll be honest, I'm not even sure what Steady Aim does, I mean, I notice no difference when I have steady aim on and off, so I just leave it on for all games lol.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 12:04 PM - 06/08/17
https://pvplive.net/c/overwatch-under-investigation-for-controller (https://pvplive.net/c/overwatch-under-investigation-for-controller) Finally someone is writing about this.

Here is what I honestly believe happened. Blizzard didn't want to include a Linear ramp with no sens cap because they know it'd perfect our Xim. I believe that they put this deadzone in to prevent us. If you're playing with a controller it's VERY hard to detect that deadzone and only the elite of elite console snipers would notice. And with the elite controller you can even compensate a bit. I really don't think this deadzone thing was a mistake but rather a counter measure but again that's just IMHO Jokes on them though since we can compensate too :)
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 01:11 PM - 06/08/17
So I've added a 5000 Boost to my Widow ADS.❣ That way I lowered my sens down to 7.5 from 12 and my accuracy went WAY up. Give it a try. (ONLY WITH LINEAR/CONSOLE CROSSOVER)

Also just a technique thing: I've noticed that with my G303 mouse, if I have the Recoil comp OFF on widow and instead of clicking the button to fire, I swipe the button in a downward motion like I would the mouse wheel and I have almost 0 recoil!  Just the folding of your hand to let your finger bend moves the mouse just enough lol. I bet old PC gamers out there are like DUHHHHHH welcome to 1997 but I just noticed that. Super cool.
Title: Re: OVERWATCH Linear Fix
Post by: BooP on 11:34 PM - 06/08/17
I'm not sure how you guys are using 8 sens etc. Currently using 32 sens with 12k DPI and it's just enough to turn around in 1 comfortable motion. Tracking isn't an issue at all with this sens either. Using the Logitech g303 and cloth mouse pad.

I wasn't sure about this at first, but after a few games, I definitely think this is better than the current ST. Took some getting use too, but already I'm doing a lot better. Though I've missed a few kills I would've gotten before, I'm going to attribute it to being the first day using this new config and I'm just not attuned with it yet.

(https://i.gyazo.com/64f7665910cf5411fdfa49ef6264336f.png)

100 Aim Assist
25 Aim Window (Might lower this to 20 - 24)
0 Aim smoothing

Been using it with Soldier and trace primarly, and it feels pretty good. Did some games with widowmaker, flicks feel pretty good, I will have to try a low sens and tracking, but I prefer flicking with widow. But overall the new config feels good with everyone.

Thanks a ton for this post!
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:29 AM - 06/09/17
https://pvplive.net/c/overwatch-under-investigation-for-controller (https://pvplive.net/c/overwatch-under-investigation-for-controller) Finally someone is writing about this.

Here is what I honestly believe happened. Blizzard didn't want to include a Linear ramp with no sens cap because they know it'd perfect our Xim. I believe that they put this deadzone in to prevent us. If you're playing with a controller it's VERY hard to detect that deadzone and only the elite of elite console snipers would notice. And with the elite controller you can even compensate a bit. I really don't think this deadzone thing was a mistake but rather a counter measure but again that's just IMHO Jokes on them though since we can compensate too :)

I wish Overwatch had the same turn speed parameters of Battlefield 1, then it'd be perfect. BF1 and COD always feel very similar to PC versions when using XIM4.

Now sony supports mouse with there own hardware, more games really should have more options when it comes to turn speed limits.
Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 06:48 PM - 06/09/17
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.




Title: Re: OVERWATCH Linear Fix
Post by: OBsIV on 06:52 PM - 06/09/17
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?
Title: Re: OVERWATCH Linear Fix
Post by: Zationysk on 07:37 PM - 06/09/17
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?

Humanfemale manage to make linear work using the CCC ST + a curve. And it is amazing!


Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:09 PM - 06/09/17
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?

We're using the CCC and a +12 curve all the way up (for Xbox +8 for PS4) also we have 1.5 on the X/Y setting and it feels better than exponential ramp.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:04 PM - 06/09/17
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?
That may be true but it works and works better than Mist's ST (no offense mist)
The problem it's different for xbox and PS4. On xbox it seems to start at +12 and PS4 +8
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 04:42 AM - 06/10/17
OBsIV, Linear Ramp actually works quite well after working around the deadzone problem using a curve.

Also, I just realized that a curve is not even needed if you use a large amount of boost instead.

Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better).

P.S. apparently Blizzard has responded to the Linear Ramp problem, although they seem to "be having trouble replicating the issue" which is pretty funny  ::)

http://www.dbltap.com/posts/5112011-blizzard-responds-to-linear-ramp-issues

Anyways, hopefully they figure things out and the problem gets resolved soon.

A fixed Linear Ramp might get Mist to have another look at Linear and create an official ST for it.

That would probably feel a million times better than the workaround we are currently using for Linear Ramp.
Title: Re: OVERWATCH Linear Fix
Post by: Djinouik on 09:28 AM - 06/10/17
After trying it the flicks indeed feels better but horizontals are a mess and I can't get it to work even with 1.4-1,5 X-Y.

I ll still try to tune it but For now I ll stay with expo as it feels overall better. I'm also considering turning off aim assist completely. Doing 0 AAW feels really good for hitscans as it will only slow down once on target which makes flicks very reliable, but once they are grouped up its still messing the aim.

Linear felt really great without aim assist, but as I said horizontals are a mess so I'm not sure what's best right now.
Title: Re: OVERWATCH Linear Fix
Post by: OBsIV on 09:36 AM - 06/10/17
Humanfemale came up with a method of using the CCC ST with advanced mouse features -- that's pretty hardcore. :)
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 09:57 AM - 06/10/17
OBsIV, Linear Ramp actually works quite well after working around the deadzone problem using a curve.

Also, I just realized that a curve is not even needed if you use a large amount of boost instead.

Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better).

P.S. apparently Blizzard has responded to the Linear Ramp problem, although they seem to "be having trouble replicating the issue" which is pretty funny  ::)

http://www.dbltap.com/posts/5112011-blizzard-responds-to-linear-ramp-issues

Anyways, hopefully they figure things out and the problem gets resolved soon.

A fixed Linear Ramp might get Mist to have another look at Linear and create an official ST for it.

That would probably feel a million times better than the workaround we are currently using for Linear Ramp.



NICE ONE! yeah I like the boost better than the curve as well 4875 is perfect for me
Title: Re: OVERWATCH Linear Fix
Post by: OBsIV on 10:10 AM - 06/10/17
I don't think mists choice of keeping Exponential over Linear is because of a game issue with Linear. He chose it because it had properties that made better suited for XIM than Linear (I think he said Exponential has a wider input range than Linear).

No one should get too concerned about the name of these things. Even though XIM is using the "exponential" one doesn't mean you don't get a linear experience. The translator takes all game aiming systems and coverts them to linear.
Title: Re: OVERWATCH Linear Fix
Post by: Mjölnir on 10:17 AM - 06/10/17
Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better

Good to know, I'm doing pretty well with my config and the official ST + exponential ramp right now, much better than ever but I'm curious to see why there is a such excitation about this, so if we don't need curve but boost it'll be easier to set up. I'll give it a try for hours to see what happens.
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 10:53 AM - 06/10/17
Would xi stay 1.5 if I used boost instead of curve?
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 01:00 PM - 06/10/17
OBsIV, Linear Ramp actually works quite well after working around the deadzone problem using a curve.

Also, I just realized that a curve is not even needed if you use a large amount of boost instead.

Using no curve and about 4900 boost, I get the same effect of using a curve (I think the boost with no curve might actually feel better).

P.S. apparently Blizzard has responded to the Linear Ramp problem, although they seem to "be having trouble replicating the issue" which is pretty funny  ::)

http://www.dbltap.com/posts/5112011-blizzard-responds-to-linear-ramp-issues

Anyways, hopefully they figure things out and the problem gets resolved soon.

A fixed Linear Ramp might get Mist to have another look at Linear and create an official ST for it.

That would probably feel a million times better than the workaround we are currently using for Linear Ramp.
You truly are an MVP.
Title: Re: OVERWATCH Linear Fix
Post by: edin93 on 01:50 PM - 06/10/17
Guys does this Linear work best with latest firmware or can I stick to my SA03?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 02:05 PM - 06/10/17
Guys does this Linear work best with latest firmware or can I stick to my SA03?
I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.
Title: Re: OVERWATCH Linear Fix
Post by: edin93 on 02:12 PM - 06/10/17
Guys does this Linear work best with latest firmware or can I stick to my SA03?
I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.

Alright! Thanks for confirming, do u go with boost or curve? Im trying the 3250 boost atm.
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 03:12 PM - 06/10/17
Guys does this Linear work best with latest firmware or can I stick to my SA03?
I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.

I also had this issue.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 04:10 PM - 06/10/17
Would xi stay 1.5 if I used boost instead of curve?

Yes, I still ended up staying on 1.5 Y/X ratio.
Guys does this Linear work best with latest firmware or can I stick to my SA03?
I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.

I also had this issue.

See my post in the other thread concerning Steady Aim firmwares and how they may affect your experience using the Linear Ramp workarounds:

http://community.xim.tech/index.php?topic=47049.msg616156#msg616156
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 12:34 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.
Title: Re: OVERWATCH Linear Fix
Post by: Brutalimp on 12:50 PM - 06/11/17
Thank for you for figuring this out. This linear stuff has been the best thing I have tried, my widow game has increased tremendously. It's so consistent because it is linear, I am getting flick shots like nobodies business.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:20 PM - 06/11/17
Humanfemale came up with a method of using the CCC ST with advanced mouse features -- that's pretty hardcore. :)

I agree thats really impressive I wonder where HumanFemale got the idea of using CCC ST. Genius.
Title: Re: OVERWATCH Linear Fix
Post by: Mouse N Keybord on 06:47 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Title: Re: OVERWATCH Linear Fix
Post by: BooP on 08:30 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

You made sure to switch to linear in-game, right?
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 09:44 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

You made sure to switch to linear in-game, right?
Yeah those settings double the effects of linear ramp for me, making it even more unplayable.
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 09:46 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Yes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 10:22 PM - 06/11/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Yes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?

So normally you would be using the Overwatch ST (smart translator) by selecting it from the list of games that XIM4 supports. There is a "game" in the list, it is at the very top of the list when you go to create a new configuration, called "Console Controller Crossover". You need to be using this configuration with Linear Ramp.
Title: Re: OVERWATCH Linear Fix
Post by: No1syB0y on 08:51 AM - 06/12/17
Tried this last night. Still trying to get the boost at the right spot, so far it's at 3527 and it still feels like the aim moves more than it should. If I lower it more, the aim feels heavy and harder to turn.

Should I be tweaking the Boost to make quicker turns?

I've tried increasing sensitivity but It just makes aligning the cursor faster on target, but not turning.
Title: Re: OVERWATCH Linear Fix
Post by: edin93 on 09:01 AM - 06/12/17
Tried this last night. Still trying to get the boost at the right spot, so far it's at 3527 and it still feels like the aim moves more than it should. If I lower it more, the aim feels heavy and harder to turn.

Should I be tweaking the Boost to make quicker turns?

I've tried increasing sensitivity but It just makes aligning the cursor faster on target, but not turning.

What Dpi is ur mouse on?
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 11:25 AM - 06/12/17
Its not working for me what am I doing wrong?
I can play on 800DPI with a Sensitivity of 1 and still get Pixel Skipping...
I tried the 8.5 curve and 5000 Boost nothing worked the starting Sensitivity just gets even higher.

In game sense 100 for both horizontal and vertical? Using the correct cross console translator?
Yes Maxed out everything except Aim Smoothing and Window Size. Not sure about the second question how do I check?

So normally you would be using the Overwatch ST (smart translator) by selecting it from the list of games that XIM4 supports. There is a "game" in the list, it is at the very top of the list when you go to create a new configuration, called "Console Controller Crossover". You need to be using this configuration with Linear Ramp.
I had no Idea LOL
Thanks, what is a good Sensitivity btw? Overwatch I was using 4.5 and with Console Controller Crossover 20 feels slower than what I used but in a good way I think.
Title: Re: OVERWATCH Linear Fix
Post by: No1syB0y on 12:30 PM - 06/12/17
Tried this last night. Still trying to get the boost at the right spot, so far it's at 3527 and it still feels like the aim moves more than it should. If I lower it more, the aim feels heavy and harder to turn.

Should I be tweaking the Boost to make quicker turns?

I've tried increasing sensitivity but It just makes aligning the cursor faster on target, but not turning.

What Dpi is ur mouse on?
I have a Logitech G400s Mouse set to 4800 DPI (MAX DPI).
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 04:02 AM - 06/13/17
The 8.5 curve is good but I found Boost to be better, currently using 3100. For me at least 3200 felt too fast and everythin below 3000 had too much pixel skipping.
Title: Re: OVERWATCH Linear Fix
Post by: edin93 on 04:54 AM - 06/13/17
What is the difference between boost and curve? Is IT exactly same thing?
Title: Re: OVERWATCH Linear Fix
Post by: StarWarsNerd on 06:37 AM - 06/13/17
I don't understand something.  I have the Correct game type setup in my XIM for the linear, I have the correct Overwatch settings, and I have the correct 8.5 curve setup.  I have a 12k dpi mouse at 1,000 polling on a PS4.

The problem is at say 16 sensitivity, in order to do a 180, I have to move my mouse across my entire mouse pad (say 8 - 10 inches).  If I go above 16, then I start getting the double blinking red lights (meaning I am going over the turn speed). 

But that makes no sense, because with my current Overwatch setup and curve, I run about 35 sensitivity and the mouse movement is about 2.5 - 3 times the speed (I can 180 in maybe 2 inches) and I do NOT get blinking red lights.  Is this how the rest of the folks using linear ramp play, with very slow mouse movements, and having to move your mouse many inches just to do a 180?  Or, am I missing some key component?

The setup I have been running before trying out the Linear Curve is http://community.xim.tech/index.php?topic=47049.435

The setup works well enough, but it is just a bit floaty which is why I am wanting so much for the linear to work.  But if I have to keep sensitivity down to something like 14 on linear, it is simply much too slow.
Title: Re: OVERWATCH Linear Fix
Post by: MokSifu on 06:47 AM - 06/13/17
I decided to make a video about this so people can visually see what to do (not everyone might want to use my settings though so obviously tweak to preferences)


http://www.youtube.com/v/QLsIopHpG7s&hd=1

Link: http://www.youtube.com/watch?v=QLsIopHpG7s
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 08:10 AM - 06/13/17
I don't understand something.  I have the Correct game type setup in my XIM for the linear, I have the correct Overwatch settings, and I have the correct 8.5 curve setup.  I have a 12k dpi mouse at 1,000 polling on a PS4.

The problem is at say 16 sensitivity, in order to do a 180, I have to move my mouse across my entire mouse pad (say 8 - 10 inches).  If I go above 16, then I start getting the double blinking red lights (meaning I am going over the turn speed). 

But that makes no sense, because with my current Overwatch setup and curve, I run about 35 sensitivity and the mouse movement is about 2.5 - 3 times the speed (I can 180 in maybe 2 inches) and I do NOT get blinking red lights.  Is this how the rest of the folks using linear ramp play, with very slow mouse movements, and having to move your mouse many inches just to do a 180?  Or, am I missing some key component?

The setup I have been running before trying out the Linear Curve is http://community.xim.tech/index.php?topic=47049.435

The setup works well enough, but it is just a bit floaty which is why I am wanting so much for the linear to work.  But if I have to keep sensitivity down to something like 14 on linear, it is simply much too slow.
I'm playing on a high sensitvity because my mouse pad is only about 28cm meaning if I want to play on a low sens I couldn't 180 in one swipe and would be weak to tracer, genji and other flankers.
If you play Linear Ramp find something that allows you to predtict your shots since linear ramp is ideal for flickshots.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:16 AM - 06/13/17
I don't understand something.  I have the Correct game type setup in my XIM for the linear, I have the correct Overwatch settings, and I have the correct 8.5 curve setup.  I have a 12k dpi mouse at 1,000 polling on a PS4.

The problem is at say 16 sensitivity, in order to do a 180, I have to move my mouse across my entire mouse pad (say 8 - 10 inches).  If I go above 16, then I start getting the double blinking red lights (meaning I am going over the turn speed). 

But that makes no sense, because with my current Overwatch setup and curve, I run about 35 sensitivity and the mouse movement is about 2.5 - 3 times the speed (I can 180 in maybe 2 inches) and I do NOT get blinking red lights.  Is this how the rest of the folks using linear ramp play, with very slow mouse movements, and having to move your mouse many inches just to do a 180?  Or, am I missing some key component?

The setup I have been running before trying out the Linear Curve is http://community.xim.tech/index.php?topic=47049.435

The setup works well enough, but it is just a bit floaty which is why I am wanting so much for the linear to work.  But if I have to keep sensitivity down to something like 14 on linear, it is simply much too slow.
Expo isn't faster,  the variable speeds at variating amounts of tilt may cause the illusion of a zippier turn but it's simply not possible. If you take your console controller and pin the stick to the right or the left that is the fastest you will ever move with the exception of if you have your aim assist up and a traveling enemy may help you turn a little bit faster. Linear and Expo will never fix that until OverWatch increases the aim sensitivity. Where linear shines over Expo is more consistent sensitivity within your field of vision. Also after 3 days I can definitely say at least for me on Xbox the Boost method is hands down better than the curve method not that the curve method is bad at all.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:22 AM - 06/13/17
What is the difference between boost and curve? Is IT exactly same thing?
No because the boost method (IMHO) definitely feels better. I say definitely but it's subtle. A seasoned gamer trying to perfect their control will notice though that's for sure. All of this being said, blizzard said they'll fix the dead zone issue once they can (recreate the problem) and so this whole thread goes out the window next Tuesday potentially. But I'm hoping for that. Unfortunately a linear fixes in the cards but it Max Speed probably never will be,  sad
Title: Re: OVERWATCH Linear Fix
Post by: StarWarsNerd on 12:24 PM - 06/13/17
Expo isn't faster,  the variable speeds at variating amounts of tilt may cause the illusion of a zippier turn but it's simply not possible. If you take your console controller and pin the stick to the right or the left that is the fastest you will ever move with the exception of if you have your aim assist up and a traveling enemy may help you turn a little bit faster. Linear and Expo will never fix that until OverWatch increases the aim sensitivity. Where linear shines over Expo is more consistent sensitivity within your field of vision. Also after 3 days I can definitely say at least for me on Xbox the Boost method is hands down better than the curve method not that the curve method is bad at all.

I actually took some time today to watch some videos of peoples arm movements, vs screen movements, etc.  I think the issue at hand isn't so much the settings as it is my playstyle.  I noticed most use wrist movements for fine tuning, but doing 90, 180, etc degree turns, they flicked the mouse and used arm movements.  I have not been doing that.

I was using a very small mouse pad.  I went out and purchased a corsair extended pad which should give me room to do large flicks and movement with my arm.  So I am going to try changing up my style a bit and see if that helps me.

I knew I had to be doing something wrong, because even with the previous ramp/etc I had under a 40% accuracy ratio with soldier.  I think that may have been it.

Thanks!
Title: Re: OVERWATCH Linear Fix
Post by: jd1boo on 03:53 PM - 06/13/17
Close but no cigar.  This is smoother, but overall somewhat useless given the inaccuracy of the x/y mapping.  Tracking will not be as good unless this y/x axis is addressed to reach a 1:1 ratio.  Right now trying 0.01 intervals from 1.4 all the way up to 1.6  Accuracy went down from exponential ramp 60% scoped widow with ~15% headshots to around 52% and close to zero headshots linear with boost.  Tracking is just not as intuitive with the slowdown from y/x mismatch.  Could work for something slower paced like battlefield, but with the speed of this game, exponential seems better at the moment.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:02 PM - 06/14/17
Close but no cigar.  This is smoother, but overall somewhat useless given the inaccuracy of the x/y mapping.  Tracking will not be as good unless this y/x axis is addressed to reach a 1:1 ratio.  Right now trying 0.01 intervals from 1.4 all the way up to 1.6  Accuracy went down from exponential ramp 60% scoped widow with ~15% headshots to around 52% and close to zero headshots linear with boost.  Tracking is just not as intuitive with the slowdown from y/x mismatch.  Could work for something slower paced like battlefield, but with the speed of this game, exponential seems better at the moment.

I thought that too at the start but after playing with it for a while I got used to it and can track effectively.
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 02:19 AM - 06/15/17
currently at 3150 boost and feels great (ps4)
3250 was a bit too fast and the suggested 3100 seemed ok, but on ADS I noticed it was a bit too little. Same as I had with the curve at 8 instead of 8,5

So it seems that 3150 boost replaces the 8,5 curve
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:56 AM - 06/15/17
2 things to remember:
1) this is a fix to a defect so why would you expect the boost to be a round number?after a lot of adjustments mine is now 4882 and 4885 on ADS. This number can change with your system, mouse, or even mouse pad so find Your number
2) if you just can't get it right don't bang your head against the table, there will probably be a patch on blizzards side on the next update and all these settings will be wrong again.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 12:10 PM - 06/15/17
Some of the sensitivities posted seem slower than mine, so I'm curious how my setup compares to some of yours.

Current setup I've been testing: logitech g502, Glorious  11" x 13" soft mousepad (the regular size I think), 2000k dpi, 114 XIM Sens.

A 180 turn covers about 7-8" on my mousepad, or a little more than half.

Basically I'm curious if I could benefit from lowering my sensitivity, or if my sensitivity is roughly similar and it's just different mice/pads/etc.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 05:10 PM - 06/15/17
currently at 3150 boost and feels great (ps4)
3250 was a bit too fast and the suggested 3100 seemed ok, but on ADS I noticed it was a bit too little. Same as I had with the curve at 8 instead of 8,5

So it seems that 3150 boost replaces the 8,5 curve

I settled on 4850 (initially I was on 4900) for Xbox One.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:59 PM - 06/15/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 06:46 PM - 06/15/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??

Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?

A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 12:18 AM - 06/16/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??

Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?

A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.

That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 01:04 AM - 06/16/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??

Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?

A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.

That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.

raise your boost/curve a bit. I had that same issue with the 8 curve and had to use 8,5 instead.
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 05:41 AM - 06/16/17
After using the Linear set up for a week solid, I have gone back to the Expo ST instead.. feels more fluent for me, closer feeling to PC than Linear..

Expo + 0 Aim Assist Window is brilliant compared to this set up.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:18 AM - 06/16/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??

Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?

A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.

That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.

raise your boost/curve a bit. I had that same issue with the 8 curve and had to use 8,5 instead.

You think I should raise the curve just for my ADS page and not my Hip because the issue only occurs when in ADS?
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 08:47 AM - 06/16/17
I'd say that the curve is better than the boost to be honest. Although when i'm in scope as widow, there if I move my mouse a very minute amount the game doesn't react. Probably a quarter inch approximately, so long distance micro movements are essentially non existent for me. Anyone have a fix for this??

Are you using an ADS config on the XIM? Did you apply the curve to both your HIP and ADS pages?

A Widow player earlier was having a similar issue and turns out they hadn't applied the curve to their ADS page.

That was me with the issue earlier. So yes I do have the curve applied to both Hip and ADS but it is still an issue when doing minute movements.

raise your boost/curve a bit. I had that same issue with the 8 curve and had to use 8,5 instead.

You think I should raise the curve just for my ADS page and not my Hip because the issue only occurs when in ADS?
I did it for both. So both behave the same
Title: Re: OVERWATCH Linear Fix
Post by: neat on 10:38 AM - 06/16/17
After using the Linear set up for a week solid, I have gone back to the Expo ST instead.. feels more fluent for me, closer feeling to PC than Linear..

Expo + 0 Aim Assist Window is brilliant compared to this set up.

Seconded.
Title: Re: OVERWATCH Linear Fix
Post by: tsabyan on 02:27 PM - 06/18/17
So I'm trying to switch to this new linear mode. I'm using the razer death adder chroma at 10k dpi and I'm having trouble getting the boost mode right with no curve. I'm confused with what I'm looking for. It says to lower it until it feels smooth right before it cuts out. Can anybody explain exactly what I'm looking for here? Nobody else seems to use my mouse or setup so it's hard to just know what boost to set it too.

Asus ROG 144hz
Razer Death Adder 10k DPI
Razer Blackwidow Chroma
Xbox One
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:03 PM - 06/18/17
So I'm trying to switch to this new linear mode. I'm using the razer death adder chroma at 10k dpi and I'm having trouble getting the boost mode right with no curve. I'm confused with what I'm looking for. It says to lower it until it feels smooth right before it cuts out. Can anybody explain exactly what I'm looking for here? Nobody else seems to use my mouse or setup so it's hard to just know what boost to set it too.

Asus ROG 144hz
Razer Death Adder 10k DPI
Razer Blackwidow Chroma
Xbox One

Get your mouse and move it very very slowly and see whether your crosshair moves on screen. If it doesn't lower your boost. Start at 5000 on Xbox One, just play around and make sure there is always movement when moving your mouse, try this in Widowmaker scope too might have to be different for in scope vs out of scope.
Title: Re: OVERWATCH Linear Fix
Post by: Darryl on 06:42 PM - 06/18/17
Yeah, once you've set up the Console Controller Crossover profile and set Overwatch to Linear Ramp, you should notice right off the bat that it takes a LOT of mouse movement to turn or look around. The smaller mouse movements are being cut off and not recognized by Overwatch. As you raise the boost (or curve), you will find less and less mouse input necessary to start turning. Using the slowest mouse movement you can, you want to increase your boost until that slow movement is just being reflected on screen.

I have found that once I get this dialed in, I can even raise my sensitivity past where I used to have, which gives me far better turn speed/180's, because the tiny movements I make are translating properly rather than becoming overly fast accelerated swings with Exponential.
Title: Re: OVERWATCH Linear Fix
Post by: Brust Free on 12:40 PM - 06/19/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back


Hi
What do you mean by " CONSOLE CROSSOVER ST not overwatch profile " exactly ?
Thanks
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 04:41 PM - 06/19/17
The Console Crossover ST is a different ST, when making a new profile just look at the top of the list, you'll find it, Overwatch ST doesn't work with Linear so we have to use the Console Crossover one.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 01:05 AM - 06/20/17
So does the boost version requires SA3 firmware?  If so, is that with SA on or off?

I tried to test boost instead of curve, and my mouse wasn't responding to small movements all the way up to 6000 boost.  I think I might have the SA5 build installed.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 02:10 AM - 06/20/17
So does the boost version requires SA3 firmware?  If so, is that with SA on or off?

I tried to test boost instead of curve, and my mouse wasn't responding to small movements all the way up to 6000 boost.  I think I might have the SA5 build installed.

Boost version requires a firmware that doesn't replace the boost box with Steady Aim values. Since many of the SA firmwares replace the boost box with a steady aim value instead, you cannot use them with the boost method.

The only SA firmwares that do not take over the boost box are SA02, SA03 and SA04. Those are safe to use, or just use a regular firmware. IMO, Steady Aim firmwares are not even needed anymore with Overwatch because you already have so much flexibility with aim assist options (strength, window, etc). So using a regular firmware is just fine.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 01:37 PM - 06/20/17
Linear Boost Users:
So I was messing around and I decided to apply an old COD curve to my boost/linear/CC-ST.
it allowed me to lower my sens for more precision but I can turn with less wrist movement. I've also tried to hit the limit to prevent flashing. This is probably only for Xbox but try to adjust the limit for PS4. It's going away from linear just a bit but until they raise the turn speed limit (which will never happen) I personally decided I'll deal with some float at faster speeds to turn better.
Try it out, love it/hate it
-also you'll need to lower your sens quite a bit but I noticed that the new map has some GREAT tracking dots all over the walls. It'll be my goto for my daily tracking exercises.
(http://i.imgur.com/UIaPFAF.jpg)
HIP:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABkyS2RxeoCGjZOZn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/YQMZoZQ.jpg)
ADS:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoTHScxO0VPWXCHnp6enp+fn5+f:X4MB
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 07:54 PM - 06/20/17
Linear Boost Users:
So I was messing around and I decided to apply an old COD curve to my boost/linear/CC-ST.
it allowed me to lower my sens for more precision but I can turn with less wrist movement. I've also tried to hit the limit to prevent flashing. This is probably only for Xbox but try to adjust the limit for PS4. It's going away from linear just a bit but until they raise the turn speed limit (which will never happen) I personally decided I'll deal with some float at faster speeds to turn better.
Try it out, love it/hate it
-also you'll need to lower your sens quite a bit but I noticed that the new map has some GREAT tracking dots all over the walls. It'll be my goto for my daily tracking exercises.
(http://i.imgur.com/UIaPFAF.jpg)
HIP:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABkyS2RxeoCGjZOZn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/YQMZoZQ.jpg)
ADS:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoTHScxO0VPWXCHnp6enp+fn5+f:X4MB
<<< XIM4 END PASTE <<<

Interesting settings will try it out ASAP, you're using the OW ST right? (I can't see the pictures because I'm at school) Do you think exponential feels better for you because your a high sens player?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:11 PM - 06/20/17
Linear Boost Users:
So I was messing around and I decided to apply an old COD curve to my boost/linear/CC-ST.
it allowed me to lower my sens for more precision but I can turn with less wrist movement. I've also tried to hit the limit to prevent flashing. This is probably only for Xbox but try to adjust the limit for PS4. It's going away from linear just a bit but until they raise the turn speed limit (which will never happen) I personally decided I'll deal with some float at faster speeds to turn better.
Try it out, love it/hate it
-also you'll need to lower your sens quite a bit but I noticed that the new map has some GREAT tracking dots all over the walls. It'll be my goto for my daily tracking exercises.
(http://i.imgur.com/UIaPFAF.jpg)
HIP:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABkyS2RxeoCGjZOZn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/YQMZoZQ.jpg)
ADS:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoTHScxO0VPWXCHnp6enp+fn5+f:X4MB
<<< XIM4 END PASTE <<<

Interesting settings will try it out ASAP, you're using the OW ST right? (I can't see the pictures because I'm at school) Do you think exponential feels better for you because your a high sens player?
No console crossover ST, and expo doesn't feel better linear is Much better. Unfortunately the last update messed up all the Overbuff scores but I'm top 5% in accuracy on most hitscan and even top 1% with Widow McCree and Soldier 76
Title: Re: OVERWATCH Linear Fix
Post by: Griffexxx on 02:39 AM - 06/21/17
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)

also what AA Window do u play as well as dpi and sens

My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R

My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png
Title: Re: OVERWATCH Linear Fix
Post by: grandroyal on 03:10 AM - 06/21/17
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)

also what AA Window do u play as well as dpi and sens

My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R

My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png

Guess we have gotten to the point where some posters rate advice and individual preferences by SR as if that means anything.
Title: Re: OVERWATCH Linear Fix
Post by: Griffexxx on 03:26 AM - 06/21/17
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)

also what AA Window do u play as well as dpi and sens

My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R

My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png

Guess we have gotten to the point where some posters rate advice and individual preferences by SR as if that means anything.

just gonna delete the post then new people would take it the wrong way >.>
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 06:40 AM - 06/21/17
been going back and forth linear (curve/boost) and exponential.
Got tired of messing with settings and just stuck with Expo since this week. Reached master yesterday.
My feeling is that both work fine, just stick to one and get more and more comfortable with it and you will be doing just fine.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 11:26 AM - 06/21/17
@A Big Ol Bully : what do u like better boost or Curve for linear, and whats your SR i need to stop taking settings from people that are plat lol, im GM and i keep taking these crazy settings and get recked lol ( not trying to be rude btw to anyone)

also what AA Window do u play as well as dpi and sens

My Perf :
Mouse - Final Mouse Scream
Keyboard - Blackwidow ( New Edition )
Mousepad - Zowie GS-R

My Settings :
100 AA Strength
15-22 AA window ( always changing )
AS - 0
Linear Ramp : curve starting 8.0 / and boost 3160
Expo Ramp : @#$% lol
- 800 Dpi
- 132 Boost Sens
- 132 Curve Sens
Firmware - https://i.gyazo.com/60b1044da2d10c396d29c4da7cc74e8e.png
I really do like linear with boost better than curve or anything Expo. I did put a little curve into it for my personal feel.

I've been playing PC shooters since at least 1996 and I've just come to expect a certain feel from my mouse.

As for skill, my SR is usually Plat to Diamond because the only reason I even play on Xbox over PC and use the Xim in the first place is to maintain my friendships with the people I've met on xbox over the last 10 years.

Honestly those guys are all old men like me and some kinda suck. This isn't COD where one person can hold the game down (We're each at over 20 W/L Ratio on COD) So I lose some times and my death stats are higher than I want.

But I sit here in training mode slowly tweaking the settings right next to my PC running Overwatch until I get it as close as I can. Look at people's accuracy and crit hits, IMHO those are the stats we're fine tuning here, not idiot game play (though I love those idiots), I wouldn't dwell on SR. Don't get me wrong I'd love to get a crew together so I can go GM but it's just not that important to me. Priories (wo)man!

ps my settings are in my sig below
Title: Re: OVERWATCH Linear Fix
Post by: ezypzy on 02:41 PM - 06/21/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back


Any specific reason for AA 20 for widow and Ana? instead of 100?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 03:45 PM - 06/21/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back


Any specific reason for AA 20 for widow and Ana? instead of 100?
I don't like it for distant shots. If there are mess of people coming through a doorway I want to focus on the tank or healer. The reason I want the 20 is because there is a still a VERY slow turnspeed limit on Overwatch that will probably never change. Tagging onto a passing enemy is the only way I've found to gain a little more turn speed. If they would raise the turn speed limit I'd probably lower my AA to 5 or less
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:10 PM - 06/21/17
I'm in masters currently but got a ban so I'm decaying, but would recommend the Linear set up over the exponential setup, I run curve personally just because boost feels strange to me.
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 08:00 PM - 06/21/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:05 PM - 06/21/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 09:35 PM - 06/21/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.

just simple settings nothing extraordinary

dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 02:43 AM - 06/22/17
After going back and forth between linear and expo, I've noticed that my Hip accuracy actually seems to be better with expo ramp.

I've noticed when I aim at a wall and make micro movements, expo mouse movement feels closer to 1:1  in terms of movement.  Drag scope shots do seem to translate better with linear ramp.

Has anyone else struggled with hip accuracy?  Any suggestions on how to improve hip accuracy with the linear setup?

(I've been playing between 52-70 sens @ 3200 dpi.)
Title: Re: OVERWATCH Linear Fix
Post by: Griffexxx on 07:46 AM - 06/22/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.

just simple settings nothing extraordinary

dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost

@#$% that turn speed is fast lol
Title: Re: OVERWATCH Linear Fix
Post by: neat on 10:28 AM - 06/22/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.

just simple settings nothing extraordinary

dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost

Thats surprising! Im also in top500 and myself and most xim users i know of are using 0 or atleast close to 0 AA window size.

How do you pick manage to headshot people when they are grouped up, especially around tanks?  :o
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 12:50 PM - 06/22/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.

just simple settings nothing extraordinary

dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost

Thats surprising! Im also in top500 and myself and most xim users i know of are using 0 or atleast close to 0 AA window size.

How do you pick manage to headshot people when they are grouped up, especially around tanks?  :o
I tried 1 window and 100 AA on Widow the other day and if you're a flickshot sniper than it's almost not fair. If you're good then the AA will lock right on the head shot as you flick. I turned back down to 20 because honestly it made it too easy. I'm here to have a good time with my xim4, not cheat besides I'm already top 1% with accuracy and crit hits.
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 02:40 PM - 06/22/17
Got 4 accounts in GM (1 in top 500) and exponential ramp is the way to go ;D its all about preference fellas

Share your settings? Would love to see some top 500 settings.

just simple settings nothing extraordinary

dpi 3600
30 xim sense
90 AA (soldier 95)
50 AA Window (soldier 40)
no curve or boost

Thats surprising! Im also in top500 and myself and most xim users i know of are using 0 or atleast close to 0 AA window size.

How do you pick manage to headshot people when they are grouped up, especially around tanks?  :o


just been use to it before the AA window was adjustable lowered on AA window slightly so it isn't as sticky
Title: Re: OVERWATCH Linear Fix
Post by: rubberslippahs on 09:38 AM - 06/23/17
After going back and forth, I prefer Linear Ramp with Boost over Expo.  However, one huge problem is the chat wheel with Linear.  Is anyone else experiencing problems with the chat wheel?  When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem.   Any work around to this?
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 09:54 AM - 06/23/17
After going back and forth, I prefer Linear Ramp with Boost over Expo.  However, one huge problem is the chat wheel with Linear.  Is anyone else experiencing problems with the chat wheel?  When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem.   Any work around to this?

I was actually having the same issues and managed to fix them last night, haha.

What you want to do is setup additional pages on your XIM manager (same way you would if you were to set up an ADS page).

This is what mine looks like:
(https://image.ibb.co/iMrpSk/Social_Menu.png)

I maxed out the sensitivity to 500, set a high boost level of 5000, turned on turn assist but the one thing that helped most was the curve. The same way Overwatch linear needs you to overcome the deadzone, the chat menu also needs you to overcome the deadzone but it seems to be much larger.

If you continually hit the + sign that I have circled in red you can raise the curve (I ended up raising it to 40). I suggest you try it out and find what feels comfortable to you. If you go too high, it will be too sensitive and select random options you did not mean to hit.

I have this sensitivity page activate only when I am holding a certain button (for me it's the down arrow on my Orbweaver keypad's thumbstick). I also set turn assist to the same activation button (down arrow again).

You can also use this method for your in-game sprays.

I have a page for both the social menu and the sprays.

Title: Re: OVERWATCH Linear Fix
Post by: rubberslippahs on 06:48 PM - 06/23/17
After going back and forth, I prefer Linear Ramp with Boost over Expo.  However, one huge problem is the chat wheel with Linear.  Is anyone else experiencing problems with the chat wheel?  When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem.   Any work around to this?

I was actually having the same issues and managed to fix them last night, haha.

What you want to do is setup additional pages on your XIM manager (same way you would if you were to set up an ADS page).

This is what mine looks like:
(https://image.ibb.co/iMrpSk/Social_Menu.png)

I maxed out the sensitivity to 500, set a high boost level of 5000, turned on turn assist but the one thing that helped most was the curve. The same way Overwatch linear needs you to overcome the deadzone, the chat menu also needs you to overcome the deadzone but it seems to be much larger.

If you continually hit the + sign that I have circled in red you can raise the curve (I ended up raising it to 40). I suggest you try it out and find what feels comfortable to you. If you go too high, it will be too sensitive and select random options you did not mean to hit.

I have this sensitivity page activate only when I am holding a certain button (for me it's the down arrow on my Orbweaver keypad's thumbstick). I also set turn assist to the same activation button (down arrow again).

You can also use this method for your in-game sprays.

I have a page for both the social menu and the sprays.

Genius! Thank you man!  Back to Linear for me!
Title: Re: OVERWATCH Linear Fix
Post by: Darryl on 12:43 AM - 06/24/17
I have a mouse button bound to pulling up the chat wheel. I assign that same button to xim's Turn Assist. In this way, as you hold that button and move your mouse in a direction (like toward emote), the xim will keep sending turn data as if you were holding that direction with a controller analog stick. Same with any game with a communication wheel (BF4's comm rose, etc)
Title: Re: OVERWATCH Linear Fix
Post by: Poison on 01:35 AM - 06/24/17
Hey guys, i'm fairly new to the Linear Ramp build and i'm liking it so far but i'm just curious on how much boost everyone is using, specifically for PS4. Thanks in advance.
Title: Re: OVERWATCH Linear Fix
Post by: Ibrahim on 08:08 AM - 06/24/17
Hey guys, i'm fairly new to the Linear Ramp build and i'm liking it so far but i'm just curious on how much boost everyone is using, specifically for PS4. Thanks in advance.

There is no one-size-fits-all.

You have to try different numbers until you find what suits you.
Title: Re: OVERWATCH Linear Fix
Post by: Darryl on 11:37 AM - 06/24/17
There seems to be a range around where it's prob appropriate for the PS4. But I'd recommend increasing until just when you smallest mouse movements are beginning to register on screen. If you move the mouse a TINY amount and there is no change on screen, you need more boost.
Title: Re: OVERWATCH Linear Fix
Post by: Hoodlums on 12:11 PM - 06/25/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.
Title: Re: OVERWATCH Linear Fix
Post by: Edko on 03:17 PM - 06/25/17
Big Thanks hoodlums! Your Curve Nr 1 is the best for me too
Title: Re: OVERWATCH Linear Fix
Post by: Darryl on 10:49 PM - 06/25/17
Can't wait to experiment with these. The image of the second curve is missing currently, FYI.
Title: Re: OVERWATCH Linear Fix
Post by: Hoodlums on 11:52 PM - 06/25/17
thanks fixed link. i had wrong pic for 3rd curve as well.  updated that as well
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 06:04 AM - 06/26/17
Hoodlums, I've been using the OP's settings... I just tried your settings with CURVE 1 and man... it's alot better, I am hitting crit hits with ease now, before, the cursor would always feel stuck to the enemies body but with your curve it's so easy to hit the crit hit boxes.

I just smashed it up in a game with Tracer & Soldier.

Fantastic settings mate, I probably won't bother trying CURVE 2 and 3 as CURVE 1 feels great.

Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 09:22 AM - 06/26/17
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 10:48 AM - 06/26/17
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.

Mountain curves lol
Title: Re: OVERWATCH Linear Fix
Post by: Djinouik on 12:51 PM - 06/26/17
I have to say I like a linear translation better but on the other hand there is a max turn speed and a aim assist. So I can understand having a curve by having good turn speed and more precision aiming since you only need to go on target to have that aim assist kick in. But then again, not having linear translates more in having good reflexes than muscle memory. So in the end there is no good or bad, just play whatever works best for you.

Im Really really liking the 0AAW which makes it very good to play on hitscans and promote muscle memory. Flicks are insanely good and if I miss its my fault. Unfortunately I notice that people with some AAW will have an advantadge In 1v1 since the lockdown is very strong and its very easy to hit most shots when you are already on target. But There Is This weird feeling when enemy are grouped up where you cant hit a single shot unless you have a wider AAW ( 40-50 ) but then makes flicks unreliable unless in the AAW already.

All In all there is a lot of options still have to found the good middle ground.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 03:02 PM - 06/26/17
I've actually ended up with HIP: +12 'Mountain' curve, Boost 0 and ADS: Straight Line with a Cutoff to prevent flashing, Boost: 4860.
For me it's the fast turn speed for running around and a nice linear shot for sniping. I do play almost only Widow.
Title: Re: OVERWATCH Linear Fix
Post by: dohblah on 03:10 PM - 06/26/17
Hey Gang,

I've got a Zelotes T90 9200 DPS mouse (https://www.amazon.com/gp/product/B01E6U4T7Y/ref=oh_aui_detailpage_o00_s01?ie=UTF8&th=1) and I'm trying the config below (as well as several others in this thread) and I can't seem to get anything close to a playable build. It skips so many pixels that no amount of adjustment on the sens comes close to correct it.

I'm not sure if it's the mouse I have or if I'm doing something else wrong, but I have similar problems with most other builds on the site. I can get the mouse to be playable, it's a little choppier than I like and I can't find curves that are really meeting my needs well, but it does work.  Could the off brand mouse really be making that big of a difference or could it be the Xim unit itself? Anyone else have a similar problem?

So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 08:00 PM - 06/26/17
is this mouse on the list of compatible mice for the xim? if not then its most likely the mouse

Hey Gang,

I've got a Zelotes T90 9200 DPS mouse (https://www.amazon.com/gp/product/B01E6U4T7Y/ref=oh_aui_detailpage_o00_s01?ie=UTF8&th=1) and I'm trying the config below (as well as several others in this thread) and I can't seem to get anything close to a playable build. It skips so many pixels that no amount of adjustment on the sens comes close to correct it.

I'm not sure if it's the mouse I have or if I'm doing something else wrong, but I have similar problems with most other builds on the site. I can get the mouse to be playable, it's a little choppier than I like and I can't find curves that are really meeting my needs well, but it does work.  Could the off brand mouse really be making that big of a difference or could it be the Xim unit itself? Anyone else have a similar problem?
quote]
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 11:36 PM - 06/26/17
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.

I think people are just looking for what feels the best to them, some people find Linear feels the best, other people find that Himalayan mountain curves feel good for them.

Also Hoodlums curves look honestly very bad but I haven't tried them yet and you can't judge a book by it's cover, I'll definitely test them out.
Title: Re: OVERWATCH Linear Fix
Post by: Sixil on 12:35 AM - 06/27/17
I'm just coming back to the game after more than half a yearish. Last I had been playing Sombra was new. I can not figure out how to get back to my old Widowmaker feel. I spent over 6 hours tonight reading, tweaking etc. Everything feels like complete garbage. Accuracy is just not happening - missing by pixels on massive targets multiple times over & over.

I'm using a razr deathadder - DPI should be set to 1800. I figured lower sens would help the accuracy. I'm using low sens & about 3600 boost on PS4. Tweaking the Widow scope zoom helped a bit, but this is not nearly as great as it felt before. (Was using KOJSDODO build) idk if he's still around.

I lost almost every single QP game played tonight trying to get these settings right. The amount that I'm missing on easy targets is insane. I just can't aim for @#$%. I used to have 70%+ accuracy with Widow on even a bad game.

One thing that's still certain is that aiming in this game on console is @#$% trash. How did every other game get it right (Destiny, Halo etc) - & one of the biggest game developers on the planet is incapable of making this game control properly.

-  I'm going to need to redo everything from the ground up & figure this out. Any suggestions appreciated
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:01 AM - 06/27/17
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.

I think people are just looking for what feels the best to them, some people find Linear feels the best, other people find that Himalayan mountain curves feel good for them.

Also Hoodlums curves look honestly very bad but I haven't tried them yet and you can't judge a book by it's cover, I'll definitely test them out.

Hoodlums Curve 1, with 25 AAW when using Soldier, Tracer is just hacks lol.. It's weird but it feels so good, getting crit hits so much easier with this curve... the OP curve I struggled landing crits consistently as it always felt stuck to the body.

Title: Re: OVERWATCH Linear Fix
Post by: dohblah on 06:32 AM - 06/27/17
is this mouse on the list of compatible mice for the xim? if not then its most likely the mouse


Eh, maybe. There's a lot of Zelotes with slightly varying names that all seem to be the exact samething from the stats. VicTsing Zelotes 9200 is listed as compatible, mine is the T90, from the stats and pics on Amazon it looks like the exact same mouse.

VicTsing version: https://www.amazon.com/VicTsing-Zelotes-Buttons-Precision-Support/dp/B013WC0R28/ref=sr_1_1?ie=UTF8&qid=1498566466&sr=8-1&keywords=VicTsing+Zelotes+9200

'T90: https://www.amazon.com/Zelotes-T90-Professional-Precision-Breathing/dp/B017VTN6Q2/ref=sr_1_4?ie=UTF8&qid=1498566681&sr=8-4&keywords=zelotes
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:01 AM - 06/27/17
is this mouse on the list of compatible mice for the xim? if not then its most likely the mouse


Eh, maybe. There's a lot of Zelotes with slightly varying names that all seem to be the exact samething from the stats. VicTsing Zelotes 9200 is listed as compatible, mine is the T90, from the stats and pics on Amazon it looks like the exact same mouse.

VicTsing version: https://www.amazon.com/VicTsing-Zelotes-Buttons-Precision-Support/dp/B013WC0R28/ref=sr_1_1?ie=UTF8&qid=1498566466&sr=8-1&keywords=VicTsing+Zelotes+9200

'T90: https://www.amazon.com/Zelotes-T90-Professional-Precision-Breathing/dp/B017VTN6Q2/ref=sr_1_4?ie=UTF8&qid=1498566681&sr=8-4&keywords=zelotes

Well then in theory your mouse should work then.
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 10:30 AM - 06/27/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

Is SA03 necessary to try out these curves? Not too sure about how to install it and if possible, save my current configs.
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 11:02 AM - 06/27/17
Nvm. I was able to install SA03 without losing current configs.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 11:48 AM - 06/27/17
What does the SA3 firmware do if Steady Aim is turned off? I noticed Hoodlums has SA turned off.
Title: Re: OVERWATCH Linear Fix
Post by: Sixil on 12:44 PM - 06/27/17
How do you know which SA you have? I'm patched to the latest firmware - gold or whatever. What does the SA do? I haven't been able to tell
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 02:01 PM - 06/27/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

Is SA03 necessary to try out these curves? Not too sure about how to install it and if possible, save my current configs.
\\

This feels so good for me! Do you have any suggestions for ADS for Widow?
Title: Re: OVERWATCH Linear Fix
Post by: heymanhey on 06:22 PM - 06/27/17
Not sure where to post this but was wondering how to copy and paste a curve on the xim manager for iOS?

Any help is greatly appreciated. Thanks
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 06:33 PM - 06/27/17
Was really skeptical about linear ramp because I'm use to expo and I do just fine with it, but tested out one of hoodlums mountain curves and its feeling pretty good definitely gonna hop on my alt and try it out more in depth
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 06:56 PM - 06/27/17
How do you know which SA you have? I'm patched to the latest firmware - gold or whatever. What does the SA do? I haven't been able to tell

Sa3 is one of the experimental builds:

http://community.xim.tech/index.php?topic=51992.0

So you don't have any of the "SA" versions, not really sure what SA does in the gold version.  In the experimental builds, SA affects aim assist in different ways. Basically makes it more or less sticky.
Title: Re: OVERWATCH Linear Fix
Post by: Darryl on 06:58 PM - 06/27/17
Not sure where to post this but was wondering how to copy and paste a curve on the xim manager for iOS?

Any help is greatly appreciated. Thanks

There are two icons/buttons next to the curve, one is of two boxes (copy), the other is one of those boxes and a down arrow (paste).
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 08:37 PM - 06/27/17

Is SA03 necessary to try out these curves? Not too sure about how to install it and if possible, save my current configs.

I would say it is necessary to match the firmware when trying someone else's curves because in this case, Gold firmware and SA firmwares handle curves differently (most of the SA builds scale curves at 100% whereas gold build scales curves at 125%). IMO this difference in scale does make a difference in how curves feel.

What does the SA3 firmware do if Steady Aim is turned off? I noticed Hoodlums has SA turned off.

SA3 firmware with steady aim turned off is basically the same as gold firmware.

Only difference is that SA3 handles curves differently as explained above (different scale).
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 03:13 AM - 06/29/17
Hi all, New XIM user and Forum member here. I'm in desperate need of help. I bought all the gear earlier this week and have spent days trying to get setting right. TBH I can't even get it so it's playable let alone tweak it for perfections.
I've read through every single post on here and tried to replicate the linear set up as in this thread(and have AFAIK). Can anyone please help me with a complete list of settings to try for my equipment, I've tried everything and had to go back to the control pad after burning over £200 on hardware.

It's either really slow can barely turn or so erratic I can't play it.

I have Logitech G402 set at 4000 DPI @ 1000 Refresh
Xbox one
a 50" TV if that matters
Overwatch setting i've messed with but the main ones like Sens etc are as they should be.

I'm looking to try and play Tracer / Soldier / Sombra etc, I don't care about widow.

Sorry for the long post, but i'm in distress, If anyone has similar equipment and made it work I'd like to know how

Thanks in advance

Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 06:46 AM - 06/29/17
Hi all, New XIM user and Forum member here. I'm in desperate need of help. I bought all the gear earlier this week and have spent days trying to get setting right. TBH I can't even get it so it's playable let alone tweak it for perfections.
I've read through every single post on here and tried to replicate the linear set up as in this thread(and have AFAIK). Can anyone please help me with a complete list of settings to try for my equipment, I've tried everything and had to go back to the control pad after burning over £200 on hardware.

It's either really slow can barely turn or so erratic I can't play it.

I have Logitech G402 set at 4000 DPI @ 1000 Refresh
Xbox one
a 50" TV if that matters
Overwatch setting i've messed with but the main ones like Sens etc are as they should be.

I'm looking to try and play Tracer / Soldier / Sombra etc, I don't care about widow.

Sorry for the long post, but i'm in distress, If anyone has similar equipment and made it work I'd like to know how

Thanks in advance

Did you try the regular setup first? (as in the official Overwatch ST and using exponential ramp)

This linear setup requires that you NOT use the Overwatch ST but rather use the Console Crossover ST.

That is usually where people go wrong at first... they end up using the Overwatch ST with linear ramp on. Or vice versa they use the Console Crossover ST but stay on exponential ramp by accident.

If everything looks correct, then I am curious what XIM sensitivity you are running with your 4000 DPI mouse?
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 08:10 AM - 06/29/17
So after lurking here for a bit, I've finally decided to post. The quest for the perfect settings continues, and has become quite frustrating.
My current setup:
Logitech G403 wired at 12k dpi/1000hz (was using default 3200 dpi with 60 xim sens, but moved up to 12k at forum advice)
Logitech G13
Big cloth mouse mat.

So far I've been using:

Console Crossover ST w/Linear Ramp
100/100 sens in game
0 aim smoothing
100 aim assist
10 aaw
xim settings -
12 sens
1.5 x/y ratio
no curve
4250 boost

- This allows me to turn really fast and do a 180 without much mouse movement and feels good for genji, however its constantly hitting the turn speed limit and causing the xim to flash red. Its not good for precise aiming either.

Also used the above settings with Hoodlums #1 curve and only 750 boost to overcome the deadzone, and this is my current goto setting for hitscan, typically (not always) gets me 45-50% accuracy with soldier and gold kills and damage. However, tracking can be difficult at times when confronted with tracer and genji. Also, no matter how fast I turn with this setup, I never get the red flashing lights.

Tried Hoodlum's #2 curve as well and it wasnt great for me, couldn't turn. I realize these curves were made for ps4 and me being on Xbox, I need to raise the curve or add boost, and i'm hesitant to start modifying curves. I think I will try the curve posted on the first page of this thread, or spend more time on expo ramp with the Overwatch ST, as most of the high SR posters on this former seem to be using expo ramp w/Overwatch St and no curve or boost, proving that simple is better lol. I'l also probably go back down to 3200 DPI, as 12k seems jittery when tracing the outlines of objects, probably due to my mousepad.

So tonight I'll play with the curve Big Ol Bully posted on page 1 on Linear Ramp, as well as more time on the Overwatch Expo Ramp ST, and pick one and stick with it. Hoodlum's #1 feels good but definitely isn't perfect and behaves oddly at times.
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 08:38 AM - 06/29/17
Hi all, New XIM user and Forum member here. I'm in desperate need of help. I bought all the gear earlier this week and have spent days trying to get setting right. TBH I can't even get it so it's playable let alone tweak it for perfections.
I've read through every single post on here and tried to replicate the linear set up as in this thread(and have AFAIK). Can anyone please help me with a complete list of settings to try for my equipment, I've tried everything and had to go back to the control pad after burning over £200 on hardware.

It's either really slow can barely turn or so erratic I can't play it.

I have Logitech G402 set at 4000 DPI @ 1000 Refresh
Xbox one
a 50" TV if that matters
Overwatch setting i've messed with but the main ones like Sens etc are as they should be.

I'm looking to try and play Tracer / Soldier / Sombra etc, I don't care about widow.

Sorry for the long post, but i'm in distress, If anyone has similar equipment and made it work I'd like to know how

Thanks in advance

Did you try the regular setup first? (as in the official Overwatch ST and using exponential ramp)

This linear setup requires that you NOT use the Overwatch ST but rather use the Console Crossover ST.

That is usually where people go wrong at first... they end up using the Overwatch ST with linear ramp on. Or vice versa they use the Console Crossover ST but stay on exponential ramp by accident.

If everything looks correct, then I am curious what XIM sensitivity you are running with your 4000 DPI mouse?

Hi thanks for reply, I tried the the overwatch ST with Expo ramp at first, then used the console Crossover ST with Linear , tbh I'm not in front of my equipment atm so can't tell you the sens, but I never stuck on one for long as I found it so erratic, I'm going to lower my DPI to 2000 and concentrate on just using boost. I was getting XIM blink red at me a lot so that can't be right. The only thing i'm not understanding is all this talk about Firmware and steady Aim. My XIM is brand new so should have the latest firmware ? It's loads of numbers from memory :-) .

Also I have not gamed with a keyboard for years so I'm struggling with that in game as well, which might be making me think my mouse is set up so badly, when really i'm just awful at gaming
Title: Re: OVERWATCH Linear Fix
Post by: Proxyone on 09:53 AM - 06/29/17
So after lurking here for a bit, I've finally decided to post. The quest for the perfect settings continues, and has become quite frustrating.
My current setup:
Logitech G403 wired at 12k dpi/1000hz (was using default 3200 dpi with 60 xim sens, but moved up to 12k at forum advice)
Logitech G13
Big cloth mouse mat.

So far I've been using:

Console Crossover ST w/Linear Ramp
100/100 sens in game
0 aim smoothing
100 aim assist
10 aaw
xim settings -
12 sens
1.5 x/y ratio
no curve
4250 boost

- This allows me to turn really fast and do a 180 without much mouse movement and feels good for genji, however its constantly hitting the turn speed limit and causing the xim to flash red. Its not good for precise aiming either.

Also used the above settings with Hoodlums #1 curve and only 750 boost to overcome the deadzone, and this is my current goto setting for hitscan, typically (not always) gets me 45-50% accuracy with soldier and gold kills and damage. However, tracking can be difficult at times when confronted with tracer and genji. Also, no matter how fast I turn with this setup, I never get the red flashing lights.

Tried Hoodlum's #2 curve as well and it wasnt great for me, couldn't turn. I realize these curves were made for ps4 and me being on Xbox, I need to raise the curve or add boost, and i'm hesitant to start modifying curves. I think I will try the curve posted on the first page of this thread, or spend more time on expo ramp with the Overwatch ST, as most of the high SR posters on this former seem to be using expo ramp w/Overwatch St and no curve or boost, proving that simple is better lol. I'l also probably go back down to 3200 DPI, as 12k seems jittery when tracing the outlines of objects, probably due to my mousepad.

So tonight I'll play with the curve Big Ol Bully posted on page 1 on Linear Ramp, as well as more time on the Overwatch Expo Ramp ST, and pick one and stick with it. Hoodlum's #1 feels good but definitely isn't perfect and behaves oddly at times.

Yea if you want precise aiming, try the curve. With boost it's kinda floaty even after fine tuning it.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 04:52 PM - 06/29/17
Just want to mention that I have been sticking with the curve method on Xbox One (+12 curve) and it has been working extremely well for me.

Boost method at times just felt inconsistent. One day I would be playing great, the next day things would feel sluggish leading to me mess around with the boost value constantly. I just got tired of having to perfectly dial in that boost value all the time. Curve method is so much simpler because we have already determined the perfect values needed pretty much. Curve method also feels a lot more consistent to me, aiming wise.

So I wouldn't necessarily say that the boost method is the recommended way to go anymore. But then again, everyone is different and may have a different opinion on it. Just stick with what you have gotten used to and practice, practice, practice!

Also want to mention how important mousepads are in your performance.

I was using the Zowie G-SR for a long time and it had lots of static friction which made micro movements difficult.

Recently picked up a Razer Gigantus and Coolermaster Swift-RX. Both are really good pads. The Gigantus seems like a slower pad like the G-SR but without that annoying static friction that the G-SR has. The Swift-RX is smooth as butter and I love the glide on it. My current go to pad.
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 05:12 PM - 06/29/17
Hi all, New XIM user and Forum member here. I'm in desperate need of help.
These Linear Ramp and "Steady Aim" beta firmware experiments are for little more experienced owners (which you will soon become).

You should explore your xim4 first, and sensitivity values at which you will be comfortable playing all your games. Go back to basics, create a real Overwatch profile. Configure the game as the xim4 developers instruct:
Quote
100 Horizontal and 100 Vertical
0 aim smoothing
Exponential Ramp

Do not forget that Ana and Widowmaker have a special setting "Relative zoom sensitivity".  If you forget you could say "my hip is super fast and blinking red but my ADS is slow and doesn't move!" kind of like what you are saying now.

Default xim4 sensitivity is something like 40.0 when you create Overwatch profile. This is random, it could be too fast or too slow for your DPI.  This is the one and only setting you should be concerned about,  go to the training range and tweak it up and down until you are happy.
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 07:27 PM - 06/29/17
Just want to mention that I have been sticking with the curve method on Xbox One (+12 curve) and it has been working extremely well for me.

Boost method at times just felt inconsistent. One day I would be playing great, the next day things would feel sluggish leading to me mess around with the boost value constantly. I just got tired of having to perfectly dial in that boost value all the time. Curve method is so much simpler because we have already determined the perfect values needed pretty much. Curve method also feels a lot more consistent to me, aiming wise.

So I wouldn't necessarily say that the boost method is the recommended way to go anymore. But then again, everyone is different and may have a different opinion on it. Just stick with what you have gotten used to and practice, practice, practice!

Also want to mention how important mousepads are in your performance.

I was using the Zowie G-SR for a long time and it had lots of static friction which made micro movements difficult.

Recently picked up a Razer Gigantus and Coolermaster Swift-RX. Both are really good pads. The Gigantus seems like a slower pad like the G-SR but without that annoying static friction that the G-SR has. The Swift-RX is smooth as butter and I love the glide on it. My current go to pad.

Do you still get the turn limited exceeded lights with the +12 curve? I am currently, xim sens at 20 with 12k doing/1000hz mouse settings.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 12:12 AM - 06/30/17
I prefer the curve as well. I've been playing on hf's original 8.0 curve on PS4,  boost felt kinda jerky for me sometimes when trying to stay on a moving target. Which was the same problem I noticed in the first place with expo ramp.
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 02:04 AM - 06/30/17
Hi all, New XIM user and Forum member here. I'm in desperate need of help.
These Linear Ramp and "Steady Aim" beta firmware experiments are for little more experienced owners (which you will soon become).

You should explore your xim4 first, and sensitivity values at which you will be comfortable playing all your games. Go back to basics, create a real Overwatch profile. Configure the game as the xim4 developers instruct:
Quote
100 Horizontal and 100 Vertical
0 aim smoothing
Exponential Ramp

Do not forget that Ana and Widowmaker have a special setting "Relative zoom sensitivity".  If you forget you could say "my hip is super fast and blinking red but my ADS is slow and doesn't move!" kind of like what you are saying now.

Default xim4 sensitivity is something like 40.0 when you create Overwatch profile. This is random, it could be too fast or too slow for your DPI.  This is the one and only setting you should be concerned about,  go to the training range and tweak it up and down until you are happy.

Hi. I'm also new to xim just for a few days. I'm using now the OW ST with expo ramp

In game
100 H and V sens
0 aim smoothing
100 aim assist
100 aim assist window

Xim sens: Ive been playing and experimenting between 17-30 finding out which is good with my G102 prodigy at 6k max sens

I have boost at 1300. Is it good? Whats the use of boost anyway? Right now im not sure if i feel it with or without boost

And by the way should i use some curve adjustments? Should I have it in the right settings with OW ST and Expo ramp or curve settings is just for this linear ramp settings?
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 02:18 AM - 06/30/17
Hi all thanks for input its been a great help.
I've concentrated on boost last night, I think I got some decent smooth results.

Cloth mouse pad
2000 DPI
AA 100
Aim smoothing 0
Window 10
XIM sens 110
Boost 4900
Y/X 1.5

This feels smooth enough for me. (I'm still rubbish though)

However I still feel I can't turn around quick enough with heroes like sombra / tracer and I still get the red blinking lights quite often when i throw the mouse around.

Any ideas on what setting I should be adjusting to try and get quicker turning

Thanks
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 01:40 PM - 06/30/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.


THANK YOU SO MUCH FOR THIS!! After reading in this forums for a day or two I think i finally get what are you saying guys, from the difference of using expo ramp which I played first when I got my xim 2 days ago, vs this linear ramp which I just tried now and IT REALLY FEELS GREAT! Or better with my first expo ramp settings which is just the most basic no curve no boost only, steady aim. But after changing my firmware to SA3 which I read above is needed and done this set up with the curve #1 with sens at 19( i double the original 9.5 because he runs 12k dpi mouse while i only have max 6k dpi) i really think this one works and i'll just pass on the #2 and 3 curve cause the #1 is kinda perfect for me also, turn speed is much faster and still has precise accuracy just like what he said. Thank you for helping us new users to maximize and enjoy the power of xim4. 😁
Title: Re: OVERWATCH Linear Fix
Post by: okbar07 on 05:28 PM - 06/30/17
This is my first post. Long time lurker on the forums. Gave the linear ramp settings a try last night and I must say it is very nice. if anyone wants to know settings just let me know.
Title: Re: OVERWATCH Linear Fix
Post by: BeastFromTheEast on 06:12 PM - 06/30/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

thanks for this got to number 2 eu on xbox using these settings but already on avoid me so back to world of tanks I guess
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 07:18 PM - 06/30/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

thanks for this got to number 2 eu on xbox using these settings but already on avoid me so back to world of tanks I guess

Lol, why are you on avoid me? What heroes do you usually play?
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 12:42 AM - 07/01/17
Blizzard stupidly opted into the Xbox Live reputation system for their matchmaking. The system is so badly designed it's easily abused, and everyone knows it.

Headshot someone as Widowmaker twice in a match and you are getting reported for something, anything, out of spite reason is irrelevant. Play a character someone doesn't like and you are getting reported. Don't pick Mercy when someone asks you report coming in...

Then matchmaker starts trying to match you with people of your low "toxic" reputation, of your skill level, in your region, with a ping close to yours and it's just impossible to satisfy those conditions so you end up waiting 30 minutes for a match.
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 01:06 AM - 07/01/17
Blizzard stupidly opted into the Xbox Live reputation system for their matchmaking. The system is so badly designed it's easily abused, and everyone knows it.

Headshot someone as Widowmaker twice in a match and you are getting reported for something, anything, out of spite reason is irrelevant. Play a character someone doesn't like and you are getting reported. Don't pick Mercy when someone asks you report coming in...

Then matchmaker starts trying to match you with people of your low "toxic" reputation, of your skill level, in your region, with a ping close to yours and it's just impossible to satisfy those conditions so you end up waiting 30 minutes for a match.

Really?? That's sounds bad jeez 😑 Im glad on ps4
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 12:23 PM - 07/01/17
Hi guys. How do I get my turn speed faster. I'm happy with smoothness of my settings. 2000 dpi usinging linear boost.

Boost at 4900

My sens is at 140 but the higher I go it doesn't seem to make any difference to turn speed.
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 07:57 PM - 07/01/17
Use hoodloom's linear ramp build with his #1 curve. Turn speed is fast plus the aiming is good
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 02:52 AM - 07/02/17
Use hoodloom's linear ramp build with his #1 curve. Turn speed is fast plus the aiming is good
thanks I'll try this. Never had much luck with curves though. Can it be found on this thread? Also when people post their curves how do I get it across to my xim. I only use my iPhone. Do I have to manually input it?
Title: Re: OVERWATCH Linear Fix
Post by: SteveSonOfJobs on 05:09 AM - 07/02/17
This is what worked best for me I started the curve at 9 instead of 8.5
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EhwmMDpETlhibXeBi5WfqbO9x8jI:X4MB
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: Chottolina on 05:25 AM - 07/02/17
Hello everyone,
I'm using a self-made curve with linear settings (X/Y 1.5 and steady aim on) and I'm feeling very close to pc in terms of aim and tracking, but there's still a problem: turn speed.
My aim is fine but when I turn very fast, I always feel I am too slow than I'd want to and that's so annoying!
Ofc in these fast turn movements Xim blinks red telling me I exceeded the maximum turn speed  :'(
That's why I have a couple questions:
1) Settings i could run with SA3 (other curves or boost mode)  provide more accuracy and bypass "Xim maximum turn speed"? ---> 2) More in general, is there a way to make turn speed faster? 
Thanks for the help  :D

P. S. : if I install SA3, I'll lose my current settings?
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 06:48 AM - 07/02/17
2) More in general, is there a way to make turn speed faster? 
There is an idea of an acceleration curve that remains linear for slow mouse movement (aiming) and speeds up fast movement (turning) several times to provide a faster turn.

Problem with Overwatch at this moment in time is that broken Linear Ramp forces us to compress the linear curve and if we try to divide what's left of the curve into the two zones linear slow and accelerated fast there would not be much left in either the border would be crossed too easily... Or so I suspect.

This is how it normally looks, and would look if Linear Ramp was not broken:
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAwADgAMQA2AAoUHigyPElacIupyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/m3y1V5ys.jpg)


Second option is the one I used in Destiny. Button which doubles or triples sensitivity when held. When I needed to make a sharp 180 I would just press caps lock,  and also when sprinting I would keep it pressed to get higher turn speed during sprint.

Third option is "Turn Assist" in the Mouse section. Button while pressed will keep you turning in a direction in which you moved the mouse until button is released.

Fourth option is mapping right stick to two buttons. Q and E, or 2 and 3. This is done under Keyboard section where you mapped your WASD keys. If 2 is mapped to right stick Left and 3 is maped to right stick Right when you hold one of those buttons you turn at maximum speed in that direction.
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 07:52 AM - 07/02/17
This is what worked best for me I started the curve at 9 instead of 8.5
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EhwmMDpETlhibXeBi5WfqbO9x8jI:X4MB
<<< XIM4 END PASTE <<<

How do I copy and paste these curves. Do I have to plug my XIM4 into a pc? 
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 08:47 AM - 07/02/17
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 09:19 AM - 07/02/17
How do I copy and paste these curves. Do I have to plug my XIM4 into a pc?

No, just copy the code (without the <<< and >>> symbols) and paste it into the paste box next to the ballistic curve in your XIM profile.  It's the box with  the checkmark.  The box next to that one is the copy function for the curve.

I actually worked on a curve last night to try and address the slow turn speed issue. This is my first attempt at a curve.  I basically took zombie's famous hip curve and adjusted it to start at 8.0 for linear ramp. The idea is to maintain aiming integrity, but increase turn speeds without having to jack up my sensitivity really high.  Turn speed is kind of slow on the Console Crossover ST, so I tried to make a curve that would help with characters like Winston, Lucio, Tracer, & Zarya. It doesn't make a drastic difference, but when I tested quick flick turns, I was able to turn a little further when compared to the normal curve.

This was made for PS4 starting 8.0, so if your linear curve starts higher you'll need to adjust.

Quote
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganTIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/o7ASTRH.png?1)


Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 05:11 PM - 07/02/17
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.
That's why people were laughing at the mountain shape of it.

I haven't tried it personally (hesitant anyways since I already have something that works well). It might work well with spray and pray characters like the stated Soldier and Tracer, but I don't really see it having very good pin point accuracy for a character like Widow or McCree (once again, just my opinion based on seeing the picture of the curve).

I can see why Tracer/Genji players might want more turn speed and end up using a mountain curve like this (I don't play much of them myself).
Title: Re: OVERWATCH Linear Fix
Post by: Ashbury_SF on 09:49 PM - 07/02/17
Nvm. I was able to install SA03 without losing current configs.

I can't seem to install the file using my mac for some reason.  Is a PC required for the experimental SAs?  Mac won't unzip the file.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 10:17 PM - 07/02/17
Nvm. I was able to install SA03 without losing current configs.

I can't seem to install the file using my mac for some reason.  Is a PC required for the experimental SAs?  Mac won't unzip the file.

Yeah, I think you need a PC to update the xim4 firmware (or go back to an older one).
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 01:37 AM - 07/03/17
I can't seem to install the file using my mac for some reason.  Is a PC required for the experimental SAs?  Mac won't unzip the file.
Steady Aim experiments were made to improve games where aim assist can't be disabled. Overwatch can not only lessen the strength of aim assist but also disable it completely. Not sure what you hope to gain from it.
Title: Re: OVERWATCH Linear Fix
Post by: Ashbury_SF on 02:45 PM - 07/03/17
I can't seem to install the file using my mac for some reason.  Is a PC required for the experimental SAs?  Mac won't unzip the file.
Steady Aim experiments were made to improve games where aim assist can't be disabled. Overwatch can not only lessen the strength of aim assist but also disable it completely. Not sure what you hope to gain from it.

I want to use a curve that someone posted using that SA experiment.  I understand that curves work differently under SA3 than under the gold firmware.  That is what I hope to gain but if I'm wrong and the curve would be the same under gold and SA3, please let me know.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 06:39 PM - 07/03/17
Sorry to burst everyone's bubble but
YOU WILL NEVER TURN FASTER
You are hitting the MAX turn speed inside the game.
Take your controller and pin the stick to the side, that is the fastest you'll EVER turn, no curve, boost or ST will fix that.

Blizzard watches this forum, they have referenced it before and they know that the last thing holding us back is that max turn speed. Because of that they'll never increase it and let's be real it'd only benefit maybe a handful of gamers that can even control a FPS game that fast with a controller... and Xim users.

I honestly believe the deadzone linear issue was on purpose.
I think they thought that we'd notice on xim but it's too subtle for console. They even say they "can't replicate it"

Sorry all but this really is the best we're gonna get.

Xim is a dream with COD and Battlefield games (and now GTA V, just noticed that update) but unfortunately if you really want a kb/m experience with games like Overwatch and Destiny 2, you'll have to go to PC.
Tis just the world my friends. -Bully
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 07:55 PM - 07/03/17
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.
That's why people were laughing at the mountain shape of it.

I haven't tried it personally (hesitant anyways since I already have something that works well). It might work well with spray and pray characters like the stated Soldier and Tracer, but I don't really see it having very good pin point accuracy for a character like Widow or McCree (once again, just my opinion based on seeing the picture of the curve).

I can see why Tracer/Genji players might want more turn speed and end up using a mountain curve like this (I don't play much of them myself).

im playing mccree dude. actually it's better with my previous expo ramp setup without boost or curve. this mountain curve has fast turn speed but aiming is still on point. it's kinda hard doing 180 turns for tracer and genji or winston tho, can you share your settings so i can try it with mccree or widow?
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 10:56 PM - 07/03/17
I actually gave up on linear ramp. Hoodlum's #1 felt pretty good but was still inconsistent when I was playing at a faster rate, leading to decreased accuracy. I have since switched to expo ramp and the official overwatch St and have just been sticking with it.
That's why people were laughing at the mountain shape of it.

I haven't tried it personally (hesitant anyways since I already have something that works well). It might work well with spray and pray characters like the stated Soldier and Tracer, but I don't really see it having very good pin point accuracy for a character like Widow or McCree (once again, just my opinion based on seeing the picture of the curve).

I can see why Tracer/Genji players might want more turn speed and end up using a mountain curve like this (I don't play much of them myself).

im playing mccree dude. actually it's better with my previous expo ramp setup without boost or curve. this mountain curve has fast turn speed but aiming is still on point. it's kinda hard doing 180 turns for tracer and genji or winston tho, can you share your settings so i can try it with mccree or widow?

I'm using frankys settings, you can see his post on the last page of the xim gameplay sticky at the top of the xim discussion forum.
Overwatch St
Exponential ramp
Aim assist 100
Aim assist window 50

3200 dpi
21 sens in xim
10 ADS sens
Steady aim on ads only
10 boost on ads.
I play mainly soldier mcree and widow. Works great, I can't complain. The turning isn't as fast as the linear ramp setups but it's very precise.
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 10:52 PM - 07/05/17
So I am joining the XIM / MnK community as my XIM and logitech g403 are coming in the mail tomorrow. I have never used MnK, so I am completely new and uneducated on proper settings for it. 

I would like to set up my XIM to run as similar as it can to PC aiming (obviously), so can someone recommend me some pretty common settings to use to do so? Linear or expo? Boost or curve? 12000 dpi or 2000 dpi with sensitivity multiplied by 6, etc? I've been reading this thread), so I kinda have an idea of what's going on and the lingo.

Is there really a setting that will operate almost identically to pc, or is it completely different and not nearly as good? I don't fully understand why people would use exponential, wouldn't that cause extremely  inconsistent movement in comparison to linear that should be perfectly consistent like pc (excluding the first dead zone that you have to adjust for)?

Thanks!
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 04:55 AM - 07/06/17
Honestly each of the setups work well with different characters, I was messing about with them last night testing them out more...

Hoodlums Linear CURVE 1 + Settings work well with Soldier, Zarya, Tracer, but it's a garbage set up for Widowmaker and Hanzo...

The Expo set up works better if you want quick turns or characters where you don't need to "aim", characters such as Winston, Genji, Tracer, Symetra, Mercy, Junkrat..

Then the OP Linear/Curve set up seems to work better with Widowmaker, Hanzo, McCree.

I've been using Hoodlums set up for Soldier & Zarya and it feels brilliant, I absolutely tear it up with Soldier, I was good with him before I started using Hoodlums set up but now I am even better.. but for other characters it's not the best. The thing I like best about Hoodlums set up is it's excellent for tracking and the crosshair doesn't stick to the body so it doesn't tug away from the crit boxes when you're trying to get the crosshair there... whereas the linear one I feel really drags to the body more, it's good tracking, but harder to drag the crosshair to the head.

Title: Re: OVERWATCH Linear Fix
Post by: SVB on 08:31 AM - 07/06/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

Thanks, Hoodlum! I found curve 2 to my liking, and it solved one problem that I was having -- that the XIM4 would stop mouse movements upon hitting turn speed limit, and then resume them again, so quick swipes of the mouse were often unpredictable. While aiming may be more precise, I have to use turn assist to do 180s, or anything greater then 90 degrees for that matter.
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 10:38 AM - 07/10/17
Guys does this Linear work best with latest firmware or can I stick to my SA03?
I was running SA05 NPD and it didn't quite work right. Just went back to SA03 and works like a champ.

how do you know what SA you currently have downloaded onto your xim, and how do you download different SA's?

from my understanding, these are the SAs that you want for various aim methods, can you confirm?

SA05 for exponential
SA05 for linear with curve
SA03 for exponential with boost

sorry Im a noob here.
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 09:48 AM - 07/11/17
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38 (http://imgur.com/a/hRl38)

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY (http://imgur.com/a/6TQIY)

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM (http://imgur.com/a/ibwnM)

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.

Hi, has anyone modded this curve for use on Xbox? I'm going to try this out tonight. As the boost method feels ok, but i'm not getting the advantage I was after, I probably just suck.

1) I'm on gold firmware so have to plug the Xim into a pc to swap to SA03? Does this then effect all of my previous ST builds?

2) If i try and adjust it for Xbox does anyone know what I have to do (how much i have to add to each curve point?

Cheers

Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 01:44 PM - 07/11/17
from my understanding, these are the SAs that you want for various aim methods, can you confirm?

SA05 for exponential
SA05 for linear with curve
SA03 for exponential with boost

sorry Im a noob here.
You don't "need" any of those experimental firmware versions. Stable firmware is fine for Overwatch (to be used with Exponential Ramp) and for Console Controller Crossover (to be used with Linear Ramp).

Those experiments started as an attempt to improve aiming in games like Destiny that have a lot of aim assist and offer no way to disable aim assist. Overwatch can disable aim assist.

These experimental firmware versions could somehow improve aiming in Overwatch (in a way that I have yet to see described or demonstrated). But those firmware versions are in no way related to the aiming complaints in Overwatch that most of us raised for the past year. Most Overwatch complaints are about acceleration.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 04:39 PM - 07/11/17
SA firmwares are more of a hindrance than anything (with the updated Overwatch at least). I have experimented with all of them thoroughly after Overwatch released it's options for AA window and aim smoothing and have come to the conclusion that there is no point in using the SA builds.

You can increase/decrease AA strength and window size in the game options.... so SA firmwares are pointless as they were made to fight against or increase the feeling of aim assist.

You could argue that lowering aim assist window and using a SA firmware that gives you strong aim assist would somehow give you an advantage but it doesn't really in my experience, just makes micro movements harder and feels like you are aiming through mud at times, even with the decreased aim assist window.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:19 PM - 07/11/17
WoT is only played to get off avoid me on Xbox. Some of my friends have over 3 days play time on it because of mass reports, it's @#$% stupid. I have 4 accounts on 'needs work' or 'avoid me'.
Title: Re: OVERWATCH Linear Fix
Post by: PJHudson on 01:05 AM - 07/12/17
SA firmwares are more of a hindrance than anything (with the updated Overwatch at least). I have experimented with all of them thoroughly after Overwatch released it's options for AA window and aim smoothing and have come to the conclusion that there is no point in using the SA builds.

You can increase/decrease AA strength and window size in the game options.... so SA firmwares are pointless as they were made to fight against or increase the feeling of aim assist.

You could argue that lowering aim assist window and using a SA firmware that gives you strong aim assist would somehow give you an advantage but it doesn't really in my experience, just makes micro movements harder and feels like you are aiming through mud at times, even with the decreased aim assist window.

ah ok, so I'm using Hoodliums curve but with the latest firmware, I've still got AA window set at 25 (as per Hoodliums settings) would you say I need to look at tweaking this up or down?

Cheers
Title: Re: OVERWATCH Linear Fix
Post by: MokSifu on 01:12 AM - 07/12/17
SA firmwares are more of a hindrance than anything (with the updated Overwatch at least). I have experimented with all of them thoroughly after Overwatch released it's options for AA window and aim smoothing and have come to the conclusion that there is no point in using the SA builds.

You can increase/decrease AA strength and window size in the game options.... so SA firmwares are pointless as they were made to fight against or increase the feeling of aim assist.

You could argue that lowering aim assist window and using a SA firmware that gives you strong aim assist would somehow give you an advantage but it doesn't really in my experience, just makes micro movements harder and feels like you are aiming through mud at times, even with the decreased aim assist window.

ah ok, so I'm using Hoodliums curve but with the latest firmware, I've still got AA window set at 25 (as per Hoodliums settings) would you say I need to look at tweaking this up or down?

Cheers

For widowmaker, definitely down to between 0 and 5.
For other classes I think it's okay.
Just my opinion though
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 10:39 AM - 07/12/17
from my understanding, these are the SAs that you want for various aim methods, can you confirm?

SA05 for exponential
SA05 for linear with curve
SA03 for exponential with boost

sorry Im a noob here.
You don't "need" any of those experimental firmware versions. Stable firmware is fine for Overwatch (to be used with Exponential Ramp) and for Console Controller Crossover (to be used with Linear Ramp).

Those experiments started as an attempt to improve aiming in games like Destiny that have a lot of aim assist and offer no way to disable aim assist. Overwatch can disable aim assist.

These experimental firmware versions could somehow improve aiming in Overwatch (in a way that I have yet to see described or demonstrated). But those firmware versions are in no way related to the aiming complaints in Overwatch that most of us raised for the past year. Most Overwatch complaints are about acceleration.

I see, I just thought I saw everyone saying that to use linear with boost method correctly, you needed SA03?
Title: Re: OVERWATCH Linear Fix
Post by: Draconus on 04:08 AM - 07/14/17
@Hoodlums have you noticed any changes in aim with your first curve after the latest update? Aiming with tracer seems a lot harder to control and my accuracy has been down since the update. Pre-update, your settings worked like a charm. Ive double and triple checked all my in game settings and they are as they should be.
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 05:57 AM - 07/14/17
@Hoodlums have you noticed any changes in aim with your first curve after the latest update? Aiming with tracer seems a lot harder to control and my accuracy has been down since the update. Pre-update, your settings worked like a charm. Ive double and triple checked all my in game settings and they are as they should be.

I'm using Hoodlums exact set up and settings and have been for the past 3 weeks or so, it feels no different to me since the update... I am still tearing sh1t up with it lol.
Title: Re: OVERWATCH Linear Fix
Post by: Pulse Bomb on 06:18 AM - 07/14/17
Would anyone be kind enough to post an Xbox equivalent of Hoodlum's first curve for me to try out?  Adapted the second one myself as that's fairly simple but the first one is a little more complex. 

Use the boost version of the linear settings for all heroes except Tracer right now with some success, but I don't find it as effective as the standard ST with exponential for Tracer, and she's my main hero so would love to try this curve out for myself.

Much appreciated.
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 10:04 AM - 07/16/17
I am playing overwatch for 3 months almost every day I have tried all possible settings I have read in here ,I was trying like all of us to reach something like pc feeling, for me linear is better but something was missing, I wanted nice and smooth micro movement  but also high turn speed and also avoid xims red light .
I made a curve and some settings that are very satisfying for me!

Linear Ramp
Crossover st

PS4
________
In game :
HSensitivity 100%
VSensitivity 100%
AAStrength 95%
AAWindow 20%
ASmoothing 0%
________________
Xim settings:
Sensitivity 6,5 my mouse is 16.000dpi for lower dpi increase your sensitivity
Y/X ratio: 1,65
Boost 1250
Steady aim on
Curve :
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1DBcjLztHXXaQnaapq6uppqKdkYZ7:X4MB
<<< XIM4 END PASTE <<<

Try not to judge my curve from how it looks but from how it works  ;)
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 10:05 PM - 07/16/17
The curve looks as strange as Hoodlums did but they were a hit. I'm not sure why everyone is saying they are striving for Linear game play when they are using these abnormal curves. It's fine to play however you want and use whatever curve you like but it's not Linear anymore just comfortable.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 11:08 PM - 07/16/17
The curve looks as strange as Hoodlums did but they were a hit. I'm not sure why everyone is saying they are striving for Linear game play when they are using these abnormal curves. It's fine to play however you want and use whatever curve you like but it's not Linear anymore just comfortable.

Like I said earlier, I can see those kind of curves helping with certain spray and pray characters where you need quick turns and let aim assist do the rest of the work for you (Soldier, Tracer etc).

I hardly see those curves working well if your looking to get good consistent accuracy with a McCree or Widowmaker or something along those lines.
Title: Re: OVERWATCH Linear Fix
Post by: Draconus on 03:12 AM - 07/17/17
@Hoodlums have you noticed any changes in aim with your first curve after the latest update? Aiming with tracer seems a lot harder to control and my accuracy has been down since the update. Pre-update, your settings worked like a charm. Ive double and triple checked all my in game settings and they are as they should be.

I'm using Hoodlums exact set up and settings and have been for the past 3 weeks or so, it feels no different to me since the update... I am still tearing sh1t up with it lol.

Cheers, will just grind a few more games to get used to it again. Probably just rusty.
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 01:28 PM - 07/20/17
You were right it wasn't linear anymore.
At first it looked fine and worked well but after many hours of playing I felt I should come up with "normal" things again., so I changed my settings again and I came up with this :

(https://i.imgur.com/rrYLGfR.png)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1DBciLThDTllkb3qEj5qkr7rEyKF6:X4MB
<<< XIM4 END PASTE <<<

Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:23 PM - 07/20/17
The curve looks as strange as Hoodlums did but they were a hit. I'm not sure why everyone is saying they are striving for Linear game play when they are using these abnormal curves. It's fine to play however you want and use whatever curve you like but it's not Linear anymore just comfortable.

Like I said earlier, I can see those kind of curves helping with certain spray and pray characters where you need quick turns and let aim assist do the rest of the work for you (Soldier, Tracer etc).

I hardly see those curves working well if your looking to get good consistent accuracy with a McCree or Widowmaker or something along those lines.

I'm just running a regular Linear setup with the curve from the original and I can play well with every character at a masters level so I don't even know why you'd want different curves for different charaters, it just messes with muscle memory imo.
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 11:33 PM - 07/20/17
You were right it wasn't linear anymore.
At first it looked fine and worked well but after many hours of playing I felt I should come up with "normal" things again., so I changed my settings again and I came up with this :

(https://i.imgur.com/rrYLGfR.png)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1DBciLThDTllkb3qEj5qkr7rEyKF6:X4MB
<<< XIM4 END PASTE <<<

I like the feeling to this one best so far. I'm curious what are you running for AA and window? More so for widow and soldier?
Title: Re: OVERWATCH Linear Fix
Post by: Georoul on 06:40 AM - 07/21/17

I like the feeling to this one best so far. I'm curious what are you running for AA and window? More so for widow and soldier?

AA 95%
AAWS 20%
For every character except window (AAWS 5% - 7%)
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 11:22 AM - 07/21/17
I played a few hours last night. It felt really good, I was still able to turn with that linear feel to it so that was important, but that window pull with the  window was rough. I'll try again with it at 7 tonight when I get free from work.
Title: Re: OVERWATCH Linear Fix
Post by: Mccree_36 on 09:12 AM - 07/22/17
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20
UPDATE: I ended up with a hybrid. I use the curve method for HIP and boost for my Widow ADS. Kinda nutty but I'm loving it. So close to PC. After months of fooling around with this I think this is what I'm sticking with for season 5 until they patch linear  

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back



hello there , i used your settings it was so perfect better than expo , but there is something i don't know if it's a problem or not , when i turn fast xim4 blinking red lights for 2 sec then get back to original color and i don't feel anything change in my aiming still same , is that normal ?

my settings

mouse dpi 2500 max

(https://image.ibb.co/bLLg25/zzzaaa.png)
Title: Re: OVERWATCH Linear Fix
Post by: RML on 11:05 AM - 07/22/17
What's up guys? I have to admit I've never played Overwatch. However, I was REALLY bored today and started scrolling through this thread. I see you guys are creating a curve that's basically just adding a significant amount of boost at the beginning of the scale and then keeping it linear. I'm assuming you're doing this because they have some seriously whacked out dead zone there (a lot of empty space lol).

Again, I've never played the game. But my advice would be to try something like this instead.

- Set your sens as low as you can go, IDK like 1 or .5 something like that. (probably start with 1 and then maybe fine tune with a lower value later).
- Remove ANY curves
- Deactivate ANY Steady Aim
- Start up a game and while in game move your mouse (for ADS DZ) or WASD/NAV (for HIP DZ). You should see NO movement on screen, if you do lower your sens more.
- Raise boost value by 50 or 100. hell maybe even 1000 (depending on how whacked this dead zone really is). Anyways, do this until you start to see movement on screen.
- You should find and use the value where movement just starts to begin at an acceptable pace (smooth).
- Congrats, you've now just set your new dead zone based on the games look mech.
- You may now adjust sensitivity to your liking and feel free to roam about the country.


Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 07:00 PM - 07/22/17
What's up guys? I have to admit I've never played Overwatch. However, I was REALLY bored today and started scrolling through this thread. I see you guys are creating a curve that's basically just adding a significant amount of boost at the beginning of the scale and then keeping it linear. I'm assuming you're doing this because they have some seriously whacked out dead zone there (a lot of empty space lol).

Again, I've never played the game. But my advice would be to try something like this instead.

- Set your sens as low as you can go, IDK like 1 or .5 something like that. (probably start with 1 and then maybe fine tune with a lower value later).
- Remove ANY curves
- Deactivate ANY Steady Aim
- Start up a game and while in game move your mouse (for ADS DZ) or WASD/NAV (for HIP DZ). You should see NO movement on screen, if you do lower your sens more.
- Raise boost value by 50 or 100. hell maybe even 1000 (depending on how whacked this dead zone really is). Anyways, do this until you start to see movement on screen.
- You should find and use the value where movement just starts to begin at an acceptable pace (smooth).
- Congrats, you've now just set your new dead zone based on the games look mech.
- You may now adjust sensitivity to your liking and feel free to roam about the country.

Yeah, the game has 3 different look mechanics that we can choose from.

- Exponential Ramp (the one being currently used with the official Overwatch ST)
- Dual Zone Ramp (adds acceleration after stick is deflected a certain amount, not good at all for XIM)
- Linear Ramp (which feels awesome on XIM, except for the fact that Blizzard butchered the deadzone which is why you are seeing us use the Linear Ramp combined with either a curve or high amount of boost to overcome that deadzone.

Also, Linear Ramp does not work with the official Overwatch ST and we use the Console Crossover ST instead as it seems to have a linear translation which can be used with Overwatch's Linear Ramp option.

Personally, I have 2 setups I have at the moment.

- Curve Method (using a +12 curve).

- Boost Method (with 4900 boost)

I can play well with both methods but I think I prefer the curve method more. RML, you obviously have a greater understanding of curves than many. Is there any reason one method would be more superior than the other? They both seem to accomplish the same thing but do feel slightly different than each other.



Title: Re: OVERWATCH Linear Fix
Post by: RML on 07:20 AM - 07/23/17
The biggest difference between Curves and Boost is acceleration/deceleration. But I'm sure you already know this. Curves allow you to slowly ramp up or down. Boost is literally changing the dead zone which means it's totally skipping the ramp up and is pretty much instantaneous.

I had a graph somewhere on this, here you go... I think I've shared this with you before though. As a none developer, this is more my type of lingo.

Boost can be useful for some low Turn cap games or games that utilize timed acceleration. IMO though, it's best purpose is for trying to make a dead zone work with an unsupported game or for Vehicles, which are also unsupported.

The real difference between Boost and Ballistics is Boost is instantaneous from point A to point B. It allows you to manipulate the starting point of the right stick. So if you pick up your controller and slowly move the right stick you will feel a certain amount of play "Dead Zone" before your movement actually registers on the screen. As you push harder on the right stick your movement speed will increase. Boost allows you to completely bypass that dead zone (if you wish) and you can pretty much choose the starting point of your right stick movement. So if you crank Boost WAY up, it's just like starting your movement at the point where the right stick is immediately pegged. Ballistics allow you the same benefit except you can slowly ramp up or down to the desired speed instead of getting there instantaneously. Also Boost only works as acceleration, where ballistics can also slow your movement down if so desired.

Think of it like an electric and a combustion motor.

- Unless you're using a VFD, Electric power is instantaneous, as soon as you turn it on, you have the max output that your motor can draw from it's power core. - BOOST -
- Combustion motors have a lot of mechanical parts that take longer to build up torque. - Ballistic curve -

(http://simanaitissays.files.wordpress.com/2013/07/torquecurves1.jpg)

Now ballistics can be instantaneous obviously, if you make a ballistic like the electric graph above. Which is EXACTLY what you guys are doing.

So basically, for the purpose of what you guys are trying to accomplish either way should work. Which works better depends on which can be finer tuned. For that answer you would need OBsIV's input.

I can say that dead zone compensation is why boost pretty much exists. So in theory that should be the "go to" method for making adjustments. That is why I suggested using the method I posted for finding and setting dead zone. It's the best method I currently know of and eliminates a lot of trial and error you play with the guessing game of adjusting on the fly.

But theories exists to be broken one day.







Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:29 AM - 07/24/17
RML, I think you should take the plunge and get Overwatch because I'd love to see if you could get a setup going that's even better than what we have now lol !

I'm happy with my current et up, I can imagine you could get one going that's even better though as all your setups I've used (Destiny 2, BF1, COD) have been superb for me.

Do it RML, Do itttttttttt :) Lol. Do you play PS4 or Xbox by the way?

Takz.
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 04:24 AM - 07/24/17
RML, I think you should take the plunge and get Overwatch because I'd love to see if you could get a setup going that's even better than what we have now lol !

I'm happy with my current et up, I can imagine you could get one going that's even better though as all your setups I've used (Destiny 2, BF1, COD) have been superb for me.

Do it RML, Do itttttttttt :) Lol. Do you play PS4 or Xbox by the way?

Takz.

He plays xb1 according to his signature.
Title: Re: OVERWATCH Linear Fix
Post by: RML on 12:47 PM - 07/24/17
Sry, probably not going to happen.

I have both but haven't turned on the PS4 in quite a while. I don't have PSN anymore and find Live more consistent in my area.
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:18 PM - 07/24/17
An RML advanced Overwatch settings thread would probably be great, but with D2 coming I'm guessing you probably wont be interested in OW when D2 drops. Eitherway, with boost vs curve imo curve is better and that diagram was really good it helped me wrap my head around curve vs boost properly.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 09:35 PM - 07/24/17
I have been playing around with linear a serious amount and i found some things i loved and lots i hated for example the slow movement speed to be accurate with flankers meaning fast movement such as swords was terrible but upping the sense wasnt a solution either as then it is jittery and uncontrolable and may aswell be expo at that point so i looked around and saw humanfemales post about the ideal curve to use on linear if the deadzone wasnt bugged and i decided to try and make a somewhat hybrid curve i will link the origional which is basically the same as the origional just with the deadzone alowances applied and people may find use for it as it is a faster variation of what i believe to be my perfected curve
The origional curve looks like this


And the curve is

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlGV22mt7e3t7e3t7e3t7e3:X4MB
<<< XIM4 END PASTE <<<

My adapted curve
This curve requires a higher sense to alow for the slower acceleration and larger zones for aiming and movement and looks like this
(http://)

The curve is

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERYbICUqLzQ5P0hTX26Ak6m3t7e3:X4MB
<<< XIM4 END PASTE <<<

Havent tested a lot yet but seems a lot better for genji and this would presumably also apply to tracer and it felt better for dealing with flankers on hitscans due to the slower aim but fast turns if youd like to guve it a try please do id like to hear any feedback and potential improvents as we are the only ones that are gunna make this work :)

Ps im on my phone so im not sure if the images are going to work so sorry if they dont
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 09:50 PM - 07/24/17
[the original curve image is:
(http://i67.tinypic.com/hvdswj.png)

and the adapted curve I am currently using and would recommend over the other one is:
(http://i64.tinypic.com/2yuy2hw.png)

sorry for additional post I do not use message boards often
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:50 AM - 07/25/17
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
 
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/ePJnNcR.jpg)
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 11:39 AM - 07/25/17
Il give those settings a try bigolbully my settings i posted earlier just dont feel clean enough to use hust too buggy and doesnt feel great after a lot more game time i think the origional curve is definately better but at this rate i might switch back to the official st as it feels better in general but linear has so much more potential im gunna try those settings now does anyone have any good settings for the official st im currently at like 3400 after @#$% arpund with settings to much thnx
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 02:46 PM - 07/25/17
Did not like those settings very much unfortunatly
Title: Re: OVERWATCH Linear Fix
Post by: FatalFox on 09:04 PM - 07/25/17
Anyone got gameplay of using linear ramp and settings?
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 04:48 AM - 07/26/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:12 PM - 07/26/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

We're looking for a Linear setup for Overwatch, Hoodlum's setup while good, isn't Linear.
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 03:28 AM - 07/27/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.

I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.

Title: Re: OVERWATCH Linear Fix
Post by: BeastFromTheEast on 05:17 AM - 07/27/17
Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good  as the xb1 has anyone encountered the same thing?
Title: Re: OVERWATCH Linear Fix
Post by: BeastFromTheEast on 05:19 AM - 07/27/17
Anyone got gameplay of using linear ramp and settings?
http://xboxdvr.com/gamer/April%20Jenifer/video/34485657
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 05:41 AM - 07/27/17
Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good  as the xb1 has anyone encountered the same thing?

have you tried curve at 8? I used 8,5 for ADS. For hip movement seemed to start at 8
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 05:47 AM - 07/27/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.

I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.

Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?

Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 07:24 AM - 07/27/17
Hoodlum's #1 is the only curve I've used that was good, I never hit the turn speed limit while using it so it was always pretty consistent. The slow turn speed is what killed it though, and I stick with expo and the official ST for all characters now. Current SR is 3260.
Title: Re: OVERWATCH Linear Fix
Post by: Taktikz on 07:32 AM - 07/27/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.

I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.

Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?

Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?


Yes, CURVE 1.

I'm extremely flex player. I use every character in the game except Hanzo, Widow, Orisa & Ana and I can tell you Genji & Tracer work well with this set up also... the turn speed is fine with them, with Tracer a tip is every time you go to do a 180 turn, jump at the same time... weird but helps. Genji works well with this set up also, what I noticed using this set up with Genji was that I was finding it alot easier to hit and land shots with primary and secondary fire a lot more consistently.

The set up is just superb overall in my opinion.. like I said, I tried so many others but right away this one just felt like the nuts, my all round game has gone up massively since I've been using it, including my SR.

The best thing about it is it works with every character. (except widow and hanzo which shouldn't really be used anyway in competitive with the current META)



Title: Re: OVERWATCH Linear Fix
Post by: BeastFromTheEast on 07:56 AM - 07/27/17
Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good  as the xb1 has anyone encountered the same thing?

have you tried curve at 8? I used 8,5 for ADS. For hip movement seemed to start at 8
dam yh 8 was the way to go wonder why half the people put 8.5
Title: Re: OVERWATCH Linear Fix
Post by: goaty on 08:14 AM - 07/27/17
Hey so I just got a ps4 cause im board being avoid me on xb1 I currently number 10 eu on xbox so I hope that shows im good with the xim after trying ps4 the aim is slightly worse it's a bit shaky and less smooth I've been using Hoodlums config curve 1 I know on PS4 you change the curve to 8.5 but it just doesn't feel as good  as the xb1 has anyone encountered the same thing?

have you tried curve at 8? I used 8,5 for ADS. For hip movement seemed to start at 8
dam yh 8 was the way to go wonder why half the people put 8.5

make we want to go try linear again ;D
I played a lot of widow when I tried linear and on ADS the cursor isn't moving smooth yet at 8. I assumed (and I think others did too) that the deadzone would be the same and 8,5 was the way to go. So either they are different or I was drunk when I tested it. Maybe even both ;)
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:43 PM - 07/27/17
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 07:24 PM - 07/27/17
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.

Playing widow get you on avoid me?
Title: Re: OVERWATCH Linear Fix
Post by: Brutalimp on 09:45 AM - 07/28/17
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.

Playing widow get you on avoid me?
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.

Playing widow get you on avoid me?

Oh yeah, after I noticed my reputation going down slowly just for being good (I'm a masters widow main) but surely, I quit playing OW on Xbox and went to PS4. Literally the entire enemy team will tank your reputation when you play good. It's not just ximmers and widows that get effected.
Title: Re: OVERWATCH Linear Fix
Post by: Logsi on 10:38 AM - 07/29/17
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
 
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/ePJnNcR.jpg)

Tried linear again with these settings after just not getting on with it before. This is a solid setup for me now.

Use above with 3625 boost, 29 sensitivity, 1.5 x/y. This is a g502 at 12k dpi.
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 10:34 PM - 07/29/17
So for whatever reason I can't hit a thing with my normal widow settings today. Currently using expo, gonna try a linear setup again, but don't know  what the best curve for Xbox would be. 12? This @#$% is so frustrating

Overall, flicks feel much better on linear, pulled off some pretty trick headshots. But expo seems more consistent, and with expo I almost never lose to another widow as I am easily able to hit stationary or slow moving Targets. Conundrum. My linear setup is using a 12 curve and 80 boost.

Current setup. It's getting better the more I get used to it. Thoughts?
(https://ibb.co/bNFL4k)
(https://ibb.co/nKayqQ)

Xim settings:

>>> XIM4 [linear widow w/ max turn speed] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAPABsAGkAbgBlAGEAcgAgAHcAaQBkAG8AdwAgAHcALwAgAG0AYQB4ACAAdAB1AHIAbgAgAHMAcABlAGUAZIMBCgABAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBIAGkAcAAAAAAAAAAAAAAAAAAAE4gAqgBQAAAAAAAAABghKzQ+R1FaZG13gIqTnZ2dnZ2dnYAIgQKBCIEEAAAAAAAAAAAAAB1MAEABQAJABIEgQAhAEIOAggSBQKAIgRCAEIACgASAQIAgg0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAABgBBAGQAc0ACAAAAAAAAAAAAAAABCr4AqgBQAAAAAAAAARghKzQ+R1FaZG13gIqTnZ2dnZ2dnWMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQRiEGUQYEBiIGNAagRqAmmAagFpAWUIZQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAADABTAG8AYwBpAGEAbIAQAAAAAAAAAAAAAAABw1AAZBOIAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yGMEYBBggGJAAAAAAAAAAAAAAB1MAEABQAJhAXwCYQJiEGUQYEBiIGNAagRqAqAIagFpAWUIZQIAAAAAAAAAAAAAQAQAAAAAAAAAAKAEQBBACAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1/////wAAAAAAAAAAAAAAAAABD6AAZAAAAAAAAAAAAAAKFB4oMjxGUFpkbniCjJagqrS+yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X4C
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 04:50 PM - 07/30/17
Dont use boost unless your using the boost method for neutralising the deadzone it makes your aim floaty and therefore less accurate
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 05:10 PM - 07/30/17
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

I hear what you're saying, but his set up works so well with every character bar Widow & Hanzo... it feels amazing, honestly. The tracking on it is superb and the turn speed and smoothness is awesome, turns fast whilst maintaining brilliant accuracy.

I've tried out nearly every set up people have posted, tried them for a good few hours each, and his one is by far the best by quite some margin.

Agree! Im using mccree now and i increased my accuracy to 53% minimum every game in competitive and up to 65%ish if im lucky. This is hoodlums curve 1 right?

Im just gonna ask about playing it with genji and tracer which needs a fast 180 turn. Do we really need to move our mouse a little bit longer for this?


Yes, CURVE 1.

I'm extremely flex player. I use every character in the game except Hanzo, Widow, Orisa & Ana and I can tell you Genji & Tracer work well with this set up also... the turn speed is fine with them, with Tracer a tip is every time you go to do a 180 turn, jump at the same time... weird but helps. Genji works well with this set up also, what I noticed using this set up with Genji was that I was finding it alot easier to hit and land shots with primary and secondary fire a lot more consistently.

The set up is just superb overall in my opinion.. like I said, I tried so many others but right away this one just felt like the nuts, my all round game has gone up massively since I've been using it, including my SR.

The best thing about it is it works with every character. (except widow and hanzo which shouldn't really be used anyway in competitive with the current META)

This is all noted brother! Thank you very much for the tips! Will try it soon. We're both on the same ship about this curve 1 by hoodlums. Feels great!
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 10:53 PM - 07/30/17
So I went back to expo ramp because linear's slow turn speed wasn't working for tracer. But tracking with linear is much smoother and less jittery. Maybe I should download and install SA3 and then try the +12 curve. Think the SA3 firmware will be a big improvement over the latest gold version when it comes to curves?
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 04:57 PM - 07/31/17
I play a lot of Widow/Hanzo/McCree/Soldier/Zarya/Genji and regular linear setup works well for me so I'm sticking with that, Hoodlums felt too inconsistent for my liking. I'm on avoid me anyway so I can't even play anymore until I get off of avoid me on Xbox One.

Playing widow get you on avoid me?

Unfortuneately yes, I'm on need work now but I'm trying to clear my rep completely before I start playing again, I have 3 smurfs on avoid me, they have been on avoid me more than once. I'm just fixing my main and making a new smurf.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 06:06 PM - 07/31/17
Tbh man if u play overwatch as your main game and you are not that fussed about progress on other games ps4 just seems like the better option or getting the game on pc if possible and i also think im going to go back to expo as the curves being used with linear are either too sluggish while turning or not a true 1-1 experience so they are pointles
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 08:20 PM - 08/01/17
Tbh man if u play overwatch as your main game and you are not that fussed about progress on other games ps4 just seems like the better option or getting the game on pc if possible and i also think im going to go back to expo as the curves being used with linear are either too sluggish while turning or not a true 1-1 experience so they are pointles

I don't have the money for a PS4 and I'm getting PC at the end of the year so I'm just dealing with the cancerous reporting system on Xbox One for a few more months.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 08:23 PM - 08/01/17
Fair enough man hope your experience gets better and im going to be trying some really high sensitivities to try and find better genji settings as i dont think the options available are simply good enough
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 05:20 AM - 08/02/17
Hey I wanted to share my PS4 Curve with you guys, its not perfect but its the closest to it.

Linear: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESIzRFVmd4iZn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

Either pick 8.0 or 8.5 as the starting point. Overwatch on PS4 caps at 80 but if the red light annoys you turn the highest to 79.5 or sinply turn it off.

I'm currently using this one because I got used to it:
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB

It wasn't made by me but its faster and pretty good too.
Here is one nice clip I made while using it:

https://youtu.be/44QWa7zLEjU
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 03:55 AM - 08/03/17
Hello thanks for the support.

I've been using the xim4 for a few weeks now and in the beginning I was enjoying myself.
It was working very well and I was starting to get used to it.


But now (probably) after the latest OW update my aim is messed up. It feels really laggy and jittery. Sometimes it just hangs on some point so I can't move for a second.

The xim4 is not changing in color and not blinking.

I am using hoodlum's second curve but with 1500 boost. Otherwise my xim4 wouldn't see my small mouse movements..

My setup:
Mouse: G502 ( started with 12000 doing, changed to 8000 with increased sens but that didn't work out either.)
Keyboard: Logitech G410
Curve: hoodlum's
Boost:1500
Xim4 sens: It was 16,5 as hoodlum's advised but I thought the lag was gone when I was playing with 40 and lowered DPI. But in the end it was still jittery.

I tried changing to expo but that didn't work either. Can somebody give me some tips?

I am using the CCC for lineair ramp.
Title: Re: OVERWATCH Linear Fix
Post by: Kuzzad on 05:15 AM - 08/03/17
Hello thanks for the support.

I've been using the xim4 for a few weeks now and in the beginning I was enjoying myself.
It was working very well and I was starting to get used to it.


But now (probably) after the latest OW update my aim is messed up. It feels really laggy and jittery. Sometimes it just hangs on some point so I can't move for a second.

The xim4 is not changing in color and not blinking.

I am using hoodlum's second curve but with 1500 boost. Otherwise my xim4 wouldn't see my small mouse movements..

My setup:
Mouse: G502 ( started with 12000 doing, changed to 8000 with increased sens but that didn't work out either.)
Keyboard: Logitech G410
Curve: hoodlum's
Boost:1500
Xim4 sens: It was 16,5 as hoodlum's advised but I thought the lag was gone when I was playing with 40 and lowered DPI. But in the end it was still jittery.

I tried changing to expo but that didn't work either. Can somebody give me some tips?

I am using the CCC for lineair ramp.



Are you on Xbox or PS4? I was having trouble getting hoodlums curve to feel good but I play on Xbox pretty sure it runs better on ps4.
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 05:58 AM - 08/03/17
Hello thanks for the support.

I've been using the xim4 for a few weeks now and in the beginning I was enjoying myself.
It was working very well and I was starting to get used to it.


But now (probably) after the latest OW update my aim is messed up. It feels really laggy and jittery. Sometimes it just hangs on some point so I can't move for a second.

The xim4 is not changing in color and not blinking.

I am using hoodlum's second curve but with 1500 boost. Otherwise my xim4 wouldn't see my small mouse movements..

My setup:
Mouse: G502 ( started with 12000 doing, changed to 8000 with increased sens but that didn't work out either.)
Keyboard: Logitech G410
Curve: hoodlum's
Boost:1500
Xim4 sens: It was 16,5 as hoodlum's advised but I thought the lag was gone when I was playing with 40 and lowered DPI. But in the end it was still jittery.

I tried changing to expo but that didn't work either. Can somebody give me some tips?

I am using the CCC for lineair ramp.



Are you on Xbox or PS4? I was having trouble getting hoodlums curve to feel good but I play on Xbox pretty sure it runs better on ps4.

I am playing on the Xbox one. I don't know what happend it was working very well.
Title: Re: OVERWATCH Linear Fix
Post by: Conspicious on 06:35 AM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 07:01 AM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)

I wish it was that easy. Once you go linear you don't want anything else.
For me it comes most close to PC gaming.
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 09:31 AM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)
While what you say about muscle memory is true I have to disagree about expo ramp it is precise yes but its pretty useless for flickshots because you can't predict them. Honestly Top 500 says nothing about skill on console you need more luck and good positioning than skill and aim to rank up.
Title: Re: OVERWATCH Linear Fix
Post by: Kuzzad on 09:36 AM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)

I wish it was that easy. Once you go linear you don't want anything else.
For me it comes most close to PC gaming.



START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAOABDAG8AbgBzAG8AbABlACAAQwBvAG4AdAByAG8AbABsAGUAcgAgAEMAcgBvAHMAcwBvAHYAZQByZ0AEAQEAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEgAaQBwAAAAAAAAAAAAAAAAAAAYnACWAAAAAAAAAAAAGCIsNkBKVF5ocnyGkJqkrrjCyMjIYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAkAIfAJhAXwCZRBAEGIgYhBjQGBAoARqAWUCZQhiAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAAQAIAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAABAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAmEBfAJhBGIQZRBgQGIgY0BqBGoCaYBqAWkBZQhlAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAAAAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE


That's my config using linear. I'm sitting at 3900 right meow. To me this feels the best it was one of the first curves put out there just the standard 12.0 one, give it a try.

4000 dpi
100 aim assist
75 window
O smoothing
Good luck
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 09:43 AM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)

There are a couple top 500 guys on here that run linear with curves, personally I think it's whatever you used to. Coming from expo, linear feels strange but I'm starting to adapt and my accuracy is getting better
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 11:33 AM - 08/03/17
So much more goes into being a top 500 player than good aim.  SR ranking isn't all that relevant to XIM setup discussions, though I still love hearing from top players on these threads. I think accuracy related stats are more relevant.
Title: Re: OVERWATCH Linear Fix
Post by: postaratum on 11:36 AM - 08/03/17
big O bully you play overwatch on ps4 using xim ?
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 02:35 PM - 08/03/17
Everyone i know that uses a xim thats top 500 using exp with no curve including myself. All of you guys that keep messing with your sensitivity every week and using a new curve every week are just @#$% up. Theres no god curve or perfect sensitivity. Have you ever wondered why ppl outgun you? its because they stick to one sensitivity and get muscle memory. Im sorry if im coming out rude its just that you guys need to stick to one sensitivity and start building that muscle memory thats how your gonna improve. ive been using the same mouse dpi and sens since the game came out and thats how im able to be so consistent and get top 100 every season. Trust me guys. Just stick to one sensitivity and start building that muscle memory! :)

I wish it was that easy. Once you go linear you don't want anything else.
For me it comes most close to PC gaming.



START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAOABDAG8AbgBzAG8AbABlACAAQwBvAG4AdAByAG8AbABsAGUAcgAgAEMAcgBvAHMAcwBvAHYAZQByZ0AEAQEAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEgAaQBwAAAAAAAAAAAAAAAAAAAYnACWAAAAAAAAAAAAGCIsNkBKVF5ocnyGkJqkrrjCyMjIYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAkAIfAJhAXwCZRBAEGIgYhBjQGBAoARqAWUCZQhiAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAAQAIAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAABAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAmEBfAJhBGIQZRBgQGIgY0BqBGoCaYBqAWkBZQhlAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAAAAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE


That's my config using linear. I'm sitting at 3900 right meow. To me this feels the best it was one of the first curves put out there just the standard 12.0 one, give it a try.

4000 dpi
100 aim assist
75 window
O smoothing
Good luck

Hello, thanks for your help but that curve is not working for me. It seems very long, when I try to paste it it won't work.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 02:50 PM - 08/03/17
big O bully you play overwatch on ps4 using xim ?
Nope only Xbox
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 03:36 PM - 08/03/17
Tomorrow I will try to upload some footage of the problem I am having.

It seems like when I aim up to the sky and go left right it gets so laggy..

Not sure what it is yet.
Title: Re: OVERWATCH Linear Fix
Post by: Conspicious on 04:19 PM - 08/03/17
im not saying dont use linear use whatever you want im just saying watever you decide to use stick to it and dont change your sens every week thats what bugs me.
Title: Re: OVERWATCH Linear Fix
Post by: MokSifu on 04:25 PM - 08/03/17
Using a XIM doesn't suddenly make someone a god at the game. I play with someone who uses a XIM but he's like 2300 SR and he doesn't have as good positioning or mechanical aim skill as some people with controllers.
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 05:45 PM - 08/03/17
im not saying dont use linear use whatever you want im just saying watever you decide to use stick to it and dont change your sens every week thats what bugs me.

Agreed. Pick settings and stick with them. Changing things every few days just screws your muscle memory.
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 07:23 PM - 08/03/17
So I got the XIM about a month ago. I sat around low diamond using the controller. This was my first time ever using a mouse and keyboard, so I was awful at first with it and dropped to 2600 SR, but i stuck with it cause I was so fed up with the controller aim mechanics in this game. I've been using linear, 12 curve (Xbox), 12.3 sensitivity, 12000 dpi. I got back from vacation last week at 2800 SR. In 5 days, I am now at 3450 SR and way more comfortable with the mouse and keyboard. I play tracer, 76, mccree, and Zarya; I've been demolishing people lately. Only thing that sucks is the max turn speed with tracer and quick flicks with mccree that I max out the turn speed and it throws my aim off a little bit. I've just focused on not swiping around my mouse as fast as I can and trying to stay below the max turn speed and it's way easier to control. I may try expo with the normal curve, but man this XIM is awesome.
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 10:43 AM - 08/04/17
big O bully you play overwatch on ps4 using xim ?
Nope only Xbox

What about Mouse dpi and you still using those settings u posted a few pages ago?
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 03:11 PM - 08/04/17
https://youtu.be/HO0ME69iLmQ

Watch my video, quality is sh!t but I hope it's enough to see my problem.
Title: Re: OVERWATCH Linear Fix
Post by: Kaidozan on 05:26 PM - 08/04/17
All right, it seems like it's fixed. I change the mouse pad options to standard settings and it fixed the strange lag.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 01:30 AM - 08/05/17
Finally found the perfect linear genji settings after weeks of looking it turns out they are also great for fast long flick shots for example half your monitor screen mcree flicks instantly and its truely 1-1 linear no boosted acceleration curve i will say it will take some getting used to as its 12000 dpi 1000 polling rate with a sense of 55 this is mainly as it is designed to be used with genji i may use 2 profiles of linear 1 for general charachters this for genji but i may end up using this for everyone as it feels like playing on pc just with a really high sense and pretty big i believe steelseries xq or something similar mousepad probably around 45cm wide and i can do 8 180 turns with the full mousepad please give it a try if you are interested id love any feedback and if you are on xbox you will have to replace the curve with a 12 curve and a speed cutoff of under 80 as thats the turn speed limit my curve ends naturally at 78.5 as it is the standard hoodlems curve 2 maybe with an 8.5 start rather than 8 i cant remember anyway enjoy

>>> XIM4 [8.5 linear genji curve] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAIAA4ACAAcwB0AHIAYQBpAGcAaAB0ACAAYwB1AHIAdgBlAAAAAQEAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEgAaQBwAAAAAAAAAAAAAAAAAAAVfACWAABpgAAAAAAAERslLzlDTVdha3V/iZOdnZ2dnZ2dYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAkAIY4BhAXwCZRBAEGIgYhBpgGoBagRqAmUCZQhpAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAAQAIAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAABAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAFAAmEBfAJhBGIQZRBgQGIgY0BqBGoCaYBqAWkBZQhlAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 07:35 PM - 08/12/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:48 PM - 08/12/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE
Title: Re: OVERWATCH Linear Fix
Post by: Frere on 02:49 PM - 08/14/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE

Can you post a screen of the settings? Copying the code gives me strange settings like 5000 on boost in ads and no boost and line in hip fire. (Same FW SA3) dont know why its really impossible play like that and iM sure you have different settings.
Tnx!!
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 04:30 PM - 08/14/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

Whats this wheel thing on the second page ? It should be ADS?. What about dpi?thx
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 05:03 PM - 08/14/17
im not saying dont use linear use whatever you want im just saying watever you decide to use stick to it and dont change your sens every week thats what bugs me.

Yeah I found this too, made me inconsistent, just found a good setup for Linear and stuck with it masters on more than one acc at the moment but 'avoid me' is making my experience less satisfying.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 05:34 PM - 08/14/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE

can you unpack this a little? What is it about these settings that you like?  I get confused by these crazy curves.  It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.

Do you honestly see yourself using a curve like this full time, or do you just like tinkering?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 09:43 PM - 08/14/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE

can you unpack this a little? What is it about these settings that you like?  I get confused by these crazy curves.  It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.

Do you honestly see yourself using a curve like this full time, or do you just like tinkering?

I've started playing Overwatch much more on PC and I've really been trying to match it. I even have my 2 mice right next to each other and I realize this isn't 100%, linear but when I play it allows me to micro aim and whip around. What it's really missing is that mid range speed but you don't need that too much.
To break down the curve what I did is create something that feels linear at a slow speed but then accelerates right to full speed once I'm moving faster than I'd be realistic tracking say a jumping genji for example. Sorry if that's a little convoluted.


TL;DR : Linear at slow speeds, then quick to turn. Bad at medium speed.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 10:12 PM - 08/14/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE

can you unpack this a little? What is it about these settings that you like?  I get confused by these crazy curves.  It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.

Do you honestly see yourself using a curve like this full time, or do you just like tinkering?

I've started playing Overwatch much more on PC and I've really been trying to match it. I even have my 2 mice right next to each other and I realize this isn't 100%, linear but when I play it allows me to micro aim and whip around. What it's really missing is that mid range speed but you don't need that too much.
To break down the curve what I did is create something that feels linear at a slow speed but then accelerates right to full speed once I'm moving faster than I'd be realistic tracking say a jumping genji for example. Sorry if that's a little convoluted.


TL;DR : Linear at slow speeds, then quick to turn. Bad at medium speed.

That makes sense, I figured that's what you were going for.  One thing I noticed right away was that small movements felt "steadier." Like I was Really able to stick on a Hanzo when I first tried it. It was surprising. And turning is faster, and I noticed no matter how fast I swiped, I wasn't setting off the max turn lights.

With the OG  linear ramp, sometimes tracking targets feels a little wonky.  My cursor kinda zig zags if that makes sense,  for example tracking Pharah with Mcree.  Not sure if it's AA settings, the Console Crossover ST, or a combo of both.

Do you prefer small movements with this curve vs. the original linear curve?

I did get thrown off by the acceleration sometimes when trying to make quick flick shots with Mcree.

Also do you play 35 sens at 12k dpi?  That feels insanely fast on PS4.
Title: Re: OVERWATCH Linear Fix
Post by: Frere on 03:08 AM - 08/15/17
Bully, can you please post the screens?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:19 AM - 08/15/17
XBOX USERS:
Sorry I don't know exactly who's curve this is but though I've found a setting I really like, I like to try other people's curves.
I came across this one today and spent a few hours adjusting. It was a little quick for me and slow at the ends but I liked how it felt. Then I tried slightly dampering the slow end and I think I found a sweet spot. The key is not to turn too fast. The moment you turn faster than OW's internal turn limit you'll feel like it's off. Try taking this to a higher sens then you might feel comfortable and mess around, it's pretty nice.

One other note: I've been helping quiet a few people and I've noticed that a lot of you still use Aim Assist. Whatever that's your deal but that is a BIG reason why you can't turn fast. I have a whole other post about max turn speeds but that aim assist, even at a 1 window, is extremely slowing.

I know you'll miss a few shots at first, especially with Widow and McCree but trust me, you'll get it. I'm still top 1% accuracy with Widow and I think top 5 with Soldier and McCree with 0 Aim Assist. Again just my 2 cents


TL;DR This is a nice setting for high sens and little wrist movements (small mouse pads maybe?)

>>> XIM4 [**OVERWATCH* 35.00 SENS] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAALgAqACoATwBWAEUAUgBXAEEAVABDAEgAKgAgADMANQAuADAAMAAgAFMARQBOAFMAAAYBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAAA2sAJYAAAAAAAAAAAAYHCEnLztTeZ+fn5+fn5+fn5+fn59jBGAQYIBiQAAAAAAAAAAAAAAdTABAAaAQgEBiEEAIQBBAAoEggQFABIABgAKACIAEgRCBBAAAAAAAAKAEoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAoAVwBoAGUAZQBsgAEAAAAAAAAAAAAAAAATiABkE4iAAQAAAAABGCApMjtETFVeZ3B4gYqTnKSttr/IYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBAEEAIQAKBIIEBQASAAYACgAiABIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAArwAAAAAAAAAAAEDIABkAAAAAAABAAAAAAQJDhMXHCEmKi80OT1CR0xQVVpfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAIACAACAAQAAHUwBQAGgEIBAgAJACEAQQAKBIIEBQARiEIABgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAAPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEAAAYkAAAAAAAAAAAAAAHUwAQAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAgAAIEQgQQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAaAIAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADUAAAAGAEEAZABzoBAAASwAAAAAAAAAAAAEsACWAAAAAAAAAAAAGBwhJy87U3mfn5+fn5+fn5+fn5+fYwRgEGCAYkAAAAAAAAAAAAAAHUwAQAGgEIBAYhBACEAQAACBIIEBQAQAAAAAAAAAAIEQgQQAAAAAAACgBKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<

JUST CURVE: >>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GBwhJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

See Equipment in Sig below

A little video of my widow with these settings. These might actually take over my other settings, much nicer than I thought even at first.

https://www.youtube.com/v/2bCbIw8guoE

can you unpack this a little? What is it about these settings that you like?  I get confused by these crazy curves.  It looks to me like you're defeating the purpose of linear ramp by creating an even more extreme version of expo ramp.

Do you honestly see yourself using a curve like this full time, or do you just like tinkering?

I've started playing Overwatch much more on PC and I've really been trying to match it. I even have my 2 mice right next to each other and I realize this isn't 100%, linear but when I play it allows me to micro aim and whip around. What it's really missing is that mid range speed but you don't need that too much.
To break down the curve what I did is create something that feels linear at a slow speed but then accelerates right to full speed once I'm moving faster than I'd be realistic tracking say a jumping genji for example. Sorry if that's a little convoluted.


TL;DR : Linear at slow speeds, then quick to turn. Bad at medium speed.

That makes sense, I figured that's what you were going for.  One thing I noticed right away was that small movements felt "steadier." Like I was Really able to stick on a Hanzo when I first tried it. It was surprising. And turning is faster, and I noticed no matter how fast I swiped, I wasn't setting off the max turn lights.

With the OG  linear ramp, sometimes tracking targets feels a little wonky.  My cursor kinda zig zags if that makes sense,  for example tracking Pharah with Mcree.  Not sure if it's AA settings, the Console Crossover ST, or a combo of both.

Do you prefer small movements with this curve vs. the original linear curve?

I did get thrown off by the acceleration sometimes when trying to make quick flick shots with Mcree.

Also do you play 35 sens at 12k dpi?  That feels insanely fast on PS4.
I'm not sure exactly how that translates on PS4 but yeah it's fast. on the PS4 you'd have to bump every variable down by 6 on the curve (since the Xbox is +12 and the PS4 is +6) could be why it's so crazy?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:46 AM - 08/15/17
Bully, can you please post the screens?

ALL THE SCREENS!
(http://i.imgur.com/t1AUBY4.jpg)

You'll notice with the BullyCurve™ all the aiming is done right at the beginning. That's almost totally linear except right before it transitions on the turning speed. I added a little curve there so it's not as jolting when the turn speed kicks in.

OH and the "Wheel" page is for my commands and sprays.

I use my Nav left trigger to ADS and my Right Click on my Mouse to Jump. (Make sure you have your own buttons on the ADS trigger if that's different for you)

ALSO THIS IS FOR XBOX ONLY!!!!!! PS4 users will have to take my curve and subtract 6 from each interval. Maybe if someone likes it, they'll post the line. I'd recommend taking each of my steps and loading them into Excel. Then just mass subtract 6 and put those new numbers in.
Hope you like it, and @Lineater, I can't say for sure I'll stick with this but right now i REALLY like it.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 09:51 AM - 08/15/17
Here's another quick video.
It's Hanzo on Mystery Heroes.
I SUCK at Hanzo (The whole curved arrow thing throws me off) but I wanted to show that even with 0 aim assist I can track just fine (when I'm aiming at Mercy) with this curve but still whip around quickly (When fighting Winston and Genji). Again don't judge the hanzo play I know it's bad, but look at how I can control the crosshair over the slow moving people as well as the quick moving ones. That's what I've been trying to achieve.

https://www.youtube.com/v/qF526xW-dzA
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 10:02 AM - 08/15/17
The PS4 curve actually starts at 8 or 8.5.  I turned it down to 8.5.  35 sens is still way too fast for me, I guess I'm a low sens player.  I kept the sens I was using with the other curve (14.67) and the turning felt plenty fast for me.

I tested the curve last night on a few comp matches.  I didn't play hitscan but I played Pharah (20 AA, 5 AAW).  I really like how small movements feel.  They feel steadier and smoother with this curve.  I found a stats page on overbuff.com that lets you view stats per session, and my stats across the board improved.  Small sample sizes, but my accuracy went from 39-41% to 44% and I landed more direct hits. 

Being able to whip around with Mercy was also nice.

the acceleration takes some getting used to, but the micro movements feel so good I think I will stick with this curve for the time being.

Thank you for sharing!
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:05 AM - 08/15/17
The PS4 curve actually starts at 8 or 8.5.  I turned it down to 8.5.  35 sens is still way too fast for me, I guess I'm a low sens player.  I kept the sens I was using with the other curve (14.67) and the turning felt plenty fast for me.

I tested the curve last night on a few comp matches.  I didn't play hitscan but I played Pharah (20 AA, 5 AAW).  I really like how small movements feel.  They feel steadier and smoother with this curve.  I found a stats page on overbuff.com that lets you view stats per session, and my stats across the board improved.  Small sample sizes, but my accuracy went from 39-41% to 44% and I landed more direct hits. 

Being able to whip around with Mercy was also nice.

the acceleration takes some getting used to, but the micro movements feel so good I think I will stick with this curve for the time being.

Thank you for sharing!
Oh is it 8.5 sorry all.
Glad you like it. If you calculated a new curve for PS4 users, mind sharing it?
Title: Re: OVERWATCH Linear Fix
Post by: Frere on 11:45 AM - 08/15/17
Tnx Bully! I love this curve i just have to learn to play with 0 AA now  :D
Title: Re: OVERWATCH Linear Fix
Post by: thundercats on 01:25 PM - 08/15/17
From the overwatch official forum:

Linear Ramp and Aim Curves
 Tim Ford Lead Engineer
I’d like to clear up some confusion about the difference between Linear and Exponential Ramp as well as announce some new options you can leverage to fine tune your aim. I’ve read a few posts that assume Exponential Ramp yields a exponentially higher turn rate than Linear when the aim stick is fully deflected. This is a reasonable assumption, since an exponential curve will yield a higher result than a linear curve for values greater than 1. However, the goal of Exponential Ramp is to map a sensitive aim stick to a restrained aim value. We achieve this goal by mapping linear input to exponential values over the range from 0 to 1. The exponential ramp values we are concerned with fall into the region of the curve boxed in the following image:
http://imgur.com/fiGfLpI
Your input is constrained from 0 to 1 where 0 is the value at the tip of the dead zone (usually about 20-25% stick deflection) and 1 is fully deflected. The dead zone is computed with the scaled radial technique explained here (http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html). Linear Ramp uses this value to compute your aim turn rate. Exponential Ramp scales this value (roughly) by a power of 2.5. So, a Linear Ramp input of 0.25 will map to an Exponential Ramp input of 0.03125. A Linear Ramp input of 0.75 will map to an Exponential Ramp input of 0.4871. Naturally, a Linear Ramp input of 1.0 will map to an Exponential Ramp input of 1.0. Incidentally, Exponential Ramp is “roughly” a power of 2.5 because it’s actually a hand drawn curve we borrowed from our generous friends on the Call of Duty team.
Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). In an upcoming patch, we will add an option called Aim Ease In. This is a slider option from 0 to 100 that corresponds to an exponent from 1 to 5 respectively. Combined with Linear Ramp, this option will allow you to select a wide range of curves to map your aim input to your taste.
http://imgur.com/MzZZKNL
Aim Ease In is compatible with Exponential Ramp and Dual Zone, although you should expect a fairly compressed aim curve if you crank this option with Exponential Ramp.

Link: https://us.battle.net/forums/en/overwatch/topic/20758657839?page=1
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 02:39 PM - 08/15/17
This is the PS4 version of bully's curve:

Quote
XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERgfJy87U3mfn5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

I simply pasted in the curve and lowered the starting value to 8.5.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 03:55 PM - 08/15/17
If you did do that you will have ruined the curve you have to adjust the whole curve you start with the different ps4 start point and then use the same incrimental changes from big ol bullys curve it will be slightly longer as it starts at a lower value also the large post about new features being added is very interesting but can someone please summerise what these changes will mean to the constoll options available and how the changes could help to create a better experience i would appriciate it and im sure others would also
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 04:20 PM - 08/15/17
Ps4 version of big ol bullys curve:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBQZHyczRV1+n5+fn5+fn5+fn5+f:X4MB
<<< XIM4 END PASTE <<<

Starts at 8.0 as it wasnt possible at 8.5 ans has an extra step in the midzone to accomadate for the lower start point it should be almost identical in feel though
Title: Re: OVERWATCH Linear Fix
Post by: OBsIV on 04:29 PM - 08/15/17
From the overwatch official forum:

Linear Ramp and Aim Curves
 Tim Ford Lead Engineer
I’d like to clear up some confusion about the difference between Linear and Exponential Ramp as well as announce some new options you can leverage to fine tune your aim. I’ve read a few posts that assume Exponential Ramp yields a exponentially higher turn rate than Linear when the aim stick is fully deflected. This is a reasonable assumption, since an exponential curve will yield a higher result than a linear curve for values greater than 1. However, the goal of Exponential Ramp is to map a sensitive aim stick to a restrained aim value. We achieve this goal by mapping linear input to exponential values over the range from 0 to 1. The exponential ramp values we are concerned with fall into the region of the curve boxed in the following image:
http://imgur.com/fiGfLpI
Your input is constrained from 0 to 1 where 0 is the value at the tip of the dead zone (usually about 20-25% stick deflection) and 1 is fully deflected. The dead zone is computed with the scaled radial technique explained here (http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html). Linear Ramp uses this value to compute your aim turn rate. Exponential Ramp scales this value (roughly) by a power of 2.5. So, a Linear Ramp input of 0.25 will map to an Exponential Ramp input of 0.03125. A Linear Ramp input of 0.75 will map to an Exponential Ramp input of 0.4871. Naturally, a Linear Ramp input of 1.0 will map to an Exponential Ramp input of 1.0. Incidentally, Exponential Ramp is “roughly” a power of 2.5 because it’s actually a hand drawn curve we borrowed from our generous friends on the Call of Duty team.
Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). In an upcoming patch, we will add an option called Aim Ease In. This is a slider option from 0 to 100 that corresponds to an exponent from 1 to 5 respectively. Combined with Linear Ramp, this option will allow you to select a wide range of curves to map your aim input to your taste.
http://imgur.com/MzZZKNL
Aim Ease In is compatible with Exponential Ramp and Dual Zone, although you should expect a fairly compressed aim curve if you crank this option with Exponential Ramp.

Link: https://us.battle.net/forums/en/overwatch/topic/20758657839?page=1

This is all very strange to me. It's clear that Blizzard doesn't really have a grasp about what makes a good aiming system on consoles. They do know something is wrong -- they are researching it and getting advice, but, they still don't have a good solution. So, as developers, it's an easy trap to fall in to when you don't know how to solve something you expose more settings and push the problem down to the user. It's up to them to figure out what feels "right". Another example of this (to an extreme) is Valve and the Steam controller.

They've concentrated specifically on the exponent of the curve and got feedback from COD developers. This is all very basic -- circular deadzones, stick deflection-based acceleration. That's all fine, but, notice they haven't talked about the most important thing they haven't yet addressed -- that is what "1" means on all their charts they shared.

They want gamers to be able to change the way the game aims by adding another setting their customer-base won't understand. But, why is it that COD and BF feel so good without these confusing settings? That's because they don't ignore turn speed.

This is what I don't understand. There is nothing good about adding another setting (increasing parameterization) to change the exponent on their curve. What they should have done for OW -- which COD and BF already do -- is allow the gamer to choose which *part* of the curve they operate in with a significantly higher turn speed limit. This way, with the same curve, fine aim response can be adjusted just by modifying turn speed (which people do understand).

But, COD wasn't completely forthcoming with Blizzard. There is quite a bit more going on with CODs aiming system than just the "2.5" factor they shared which makes it feel great. XIM's smart translator trainer sees it and shows us. But, just increasing maximum turn speed and removing all time-based acceleration will result in an aiming system that is at least closer to COD.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 06:56 PM - 08/15/17
Bully, can you please post the screens?

ALL THE SCREENS!
(http://i.imgur.com/t1AUBY4.jpg)

You'll notice with the BullyCurve™ all the aiming is done right at the beginning. That's almost totally linear except right before it transitions on the turning speed. I added a little curve there so it's not as jolting when the turn speed kicks in.

OH and the "Wheel" page is for my commands and sprays.

I use my Nav left trigger to ADS and my Right Click on my Mouse to Jump. (Make sure you have your own buttons on the ADS trigger if that's different for you)

ALSO THIS IS FOR XBOX ONLY!!!!!! PS4 users will have to take my curve and subtract 6 from each interval. Maybe if someone likes it, they'll post the line. I'd recommend taking each of my steps and loading them into Excel. Then just mass subtract 6 and put those new numbers in.
Hope you like it, and @Lineater, I can't say for sure I'll stick with this but right now i REALLY like it.

So if I start the PS4 curve at 8.5, then I would subtract 3.5 from each value?  Here is that version of th curve for PS4:

Quote
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICg0THKYmJiYmJiYmJiYmJiY:X4MB
<<< XIM4 END PASTE <<<

Is this right?  The curve def. looks different.  I'd post a pic but can't figure out how to do it on IPad.  I definitely need to bump my sens up with this version.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 07:41 PM - 08/15/17
Its not quite that simple but thats how it works at the start but to maintain the same accelerated curve it has to be done relative to the origional curve after the 25.5 value i go to 34.5 then 46.5,63,79.5 then the remaining incriments are 79.5 to level off under the turn cap i would add i started at 8 which i dont like as it was necesary but you could bump it up to 8.5 with minimal impact however i do not like this setup anyway the sudden massive acceleration after a small window is horrible it makes tracer and genji very annoying to play and i dont like the feel either i prefer the basic linear 8.5 curve its hoodlems second curve if u want the code
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 01:20 AM - 08/16/17
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?
Title: Re: OVERWATCH Linear Fix
Post by: EvilSparx on 04:01 AM - 08/16/17
From the overwatch official forum:

Linear Ramp and Aim Curves
 Tim Ford Lead Engineer
I’d like to clear up some confusion about the difference between Linear and Exponential Ramp as well as announce some new options you can leverage to fine tune your aim. I’ve read a few posts that assume Exponential Ramp yields a exponentially higher turn rate than Linear when the aim stick is fully deflected. This is a reasonable assumption, since an exponential curve will yield a higher result than a linear curve for values greater than 1. However, the goal of Exponential Ramp is to map a sensitive aim stick to a restrained aim value. We achieve this goal by mapping linear input to exponential values over the range from 0 to 1. The exponential ramp values we are concerned with fall into the region of the curve boxed in the following image:
http://imgur.com/fiGfLpI
Your input is constrained from 0 to 1 where 0 is the value at the tip of the dead zone (usually about 20-25% stick deflection) and 1 is fully deflected. The dead zone is computed with the scaled radial technique explained here (http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html). Linear Ramp uses this value to compute your aim turn rate. Exponential Ramp scales this value (roughly) by a power of 2.5. So, a Linear Ramp input of 0.25 will map to an Exponential Ramp input of 0.03125. A Linear Ramp input of 0.75 will map to an Exponential Ramp input of 0.4871. Naturally, a Linear Ramp input of 1.0 will map to an Exponential Ramp input of 1.0. Incidentally, Exponential Ramp is “roughly” a power of 2.5 because it’s actually a hand drawn curve we borrowed from our generous friends on the Call of Duty team.
Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). In an upcoming patch, we will add an option called Aim Ease In. This is a slider option from 0 to 100 that corresponds to an exponent from 1 to 5 respectively. Combined with Linear Ramp, this option will allow you to select a wide range of curves to map your aim input to your taste.
http://imgur.com/MzZZKNL
Aim Ease In is compatible with Exponential Ramp and Dual Zone, although you should expect a fairly compressed aim curve if you crank this option with Exponential Ramp.

Link: https://us.battle.net/forums/en/overwatch/topic/20758657839?page=1

This is all very strange to me. It's clear that Blizzard doesn't really have a grasp about what makes a good aiming system on consoles. They do know something is wrong -- they are researching it and getting advice, but, they still don't have a good solution. So, as developers, it's an easy trap to fall in to when you don't know how to solve something you expose more settings and push the problem down to the user. It's up to them to figure out what feels "right". Another example of this (to an extreme) is Valve and the Steam controller.

They've concentrated specifically on the exponent of the curve and got feedback from COD developers. This is all very basic -- circular deadzones, stick deflection-based acceleration. That's all fine, but, notice they haven't talked about the most important thing they haven't yet addressed -- that is what "1" means on all their charts they shared.

They want gamers to be able to change the way the game aims by adding another setting their customer-base won't understand. But, why is it that COD and BF feel so good without these confusing settings? That's because they don't ignore turn speed.

This is what I don't understand. There is nothing good about adding another setting (increasing parameterization) to change the exponent on their curve. What they should have done for OW -- which COD and BF already do -- is allow the gamer to choose which *part* of the curve they operate in with a significantly higher turn speed limit. This way, with the same curve, fine aim response can be adjusted just by modifying turn speed (which people do understand).

But, COD wasn't completely forthcoming with Blizzard. There is quite a bit more going on with CODs aiming system than just the "2.5" factor they shared which makes it feel great. XIM's smart translator trainer sees it and shows us. But, just increasing maximum turn speed and removing all time-based acceleration will result in an aiming system that is at least closer to COD.

What does the cod aim ramp look like in your smart translator?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:28 AM - 08/16/17
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?
Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
XBOX    PS4   PS4 8.0
12            8.5            8
14           10.5           10
16.5           13           12.5
19.5           16           15.5
23.5           20           19.5
29.5           26           25.5
41.5           38           37.5
60.5           57           56.5
79.5         76           75.5 - x13

I'm not going to plug those numbers in for you but there you go
(totally didn't mean to round all those numbers, just kinda ended up that way)
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 10:48 AM - 08/16/17
Has anyone found widow settings when using linear? Still Traver genji and widow on expo
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 01:31 PM - 08/16/17
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?
Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
XBOX    PS4   PS4 8.0
12            8.5            8
14           10.5           10
16.5           13           12.5
19.5           16           15.5
23.5           20           19.5
29.5           26           25.5
41.5           38           37.5
60.5           57           56.5
79.5         76           75.5 - x13

I'm not going to plug those numbers in for you but there you go
(totally didn't mean to round all those numbers, just kinda ended up that way)

I tried that, and the aiming portion of the curve looked off to me.  I'm not good at this math stuff though, so not sure what.  I made a quick pic in photoshop to compare the curves:

(https://lh3.googleusercontent.com/GS5s5ouI_ipOHsfucF_YJ94Mj12Dq55LE-tqg8KMckZCheXFz1McDFZ70mVztCwB9UaHqvel9oWA5Ik59G3C8yNxBOIzIjvkDesJMn_ThQhpefXL7zUrDW2e2TK5ZgTZP8rPR-AvmbIf9oBTtwtz4btFxCXhbAraS-NSjS87ioZAr7Arc8h4Tp6TzpfNMkfJpMI9SLuiXeZOc4juYk_M2yfaZ6WcKkbtrcMEBpgEQ0QpJLoIYoQ8Mikv6NPqcnFdMdwltjMX6JoGQrdrUK92gftlYbStj9i8LMO8tj3zYKmsM1BW0aQlY1nCZL2NbdBohcLrJLX3or_GfGClVgkvseANtmZKWMJFa7KBNNoqdT-PpJmjJHZsioo5AghBb0-F3xFGFwMjoKx037EECNjhd4xG50BVkQWXCKNqIGisrqEdgW_as2P-kZ3XbtUTqYsHPHrd6KxnWkuU8M94uB4tjZtJ-MRJ-QoIugmA17OXiH_dX2WvqA2pc0w-qr9NTbg7W_pQ76HKMpTEGzSMxnJkCP1kvzRh14OmRK-Hm6XEixX1w7ZAZXFJu2hhMpYps_Apf94yBiHFoPnww-XiTvIvsra0m-pjsBsvu2tI8Zetmn0ociTbNMqH=s800-no)
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 07:54 PM - 08/16/17
Hey bully what do you use for pc settings?
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 04:18 AM - 08/17/17
I'm confused how to convert Bully's curve to PS4 numbers. Can anyone explain it clearly?
Ok so the numbers on the Left are the Xbox Curve - The second are the 8.0 PS4 curve and the Third is 8.5 PS4 curve
XBOX    PS4   PS4 8.0
12            8.5            8
14           10.5           10
16.5           13           12.5
19.5           16           15.5
23.5           20           19.5
29.5           26           25.5
41.5           38           37.5
60.5           57           56.5
79.5         76           75.5 - x13

I'm not going to plug those numbers in for you but there you go
(totally didn't mean to round all those numbers, just kinda ended up that way)

Bully do you play mcree tracer soldier on those settings too?
I mean the one that is posted with pics a few posts above.
Thx
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 11:07 AM - 08/17/17
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
 
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<

(http://i.imgur.com/ePJnNcR.jpg)

Tried linear again with these settings after just not getting on with it before. This is a solid setup for me now.

Use above with 3625 boost, 29 sensitivity, 1.5 x/y. This is a g502 at 12k dpi.


Okay.

Hey fellas, I've been using Xim for OW now for what feels like a year... I've always used expo, but I'm trying to make the switch to linear and upon looking into this there seems to be so much fidgeting to get a proper setup going, and then on top of all that hard work each curve seems to only work for a handful of people.


I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.


I play high sense, 12K DPI on my G502, on Xbox One. Anyone have other settings that may work; I'm still looking through the thread...


Edit: I tried out the curve method from the OP. I am immediately in love with the feel of linear... I am on Xbox, have always been a high sense player and am seeing I'm around 70-90 sens with the curve starting at 12. Anyone who is high sense play on something drastically different?
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 11:30 AM - 08/17/17
each curve seems to only work for a handful of people.

I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.

If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)

Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.

All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 12:01 PM - 08/17/17
each curve seems to only work for a handful of people.

I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.

If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)

Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.

All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.

I've switched to the curve some 20 minutes ago and I've already fallen in love. Just gotta find a good sens and I'll be off to the races I feel.. thanks to you guys who figured this ish out!
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 12:12 PM - 08/17/17
each curve seems to only work for a handful of people.

I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.

If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)

Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.

All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.

It's the mountain curve meta Humanfemale, it will pass eventually.  :P
Title: Re: OVERWATCH Linear Fix
Post by: Frere on 02:37 PM - 08/17/17
Anyone have tryied bully's curve with lower sense? 35 is really fast for me  ;D
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 02:41 PM - 08/17/17
So it seems to me that once you get past the dead zone, acceleration via curve is no longer needed to maintain linear movement. There is something about Bully's initial aiming curve that feels really good to me. Tracking feels smoother and steadier, and gets rid of some of the zig-zag "wonkiness" I experience with the original linear curve, especially when tracking vertically.

I made a modified PS4 version of Bully's curve that keeps the aiming curve, but removes the "mountain" turn speed acceleration. I kept some deceleration at the top end to prevent bumping up against the max turn speed.

Note: if you try this you'll probably want to increase your XIM sensitivity. I was running ~15 (12k dpi) with the OG curve.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICgyPEZQWmRueIKMlJaYmpyf:X4MB
<<< XIM4 END PASTE <<<

(https://lh3.googleusercontent.com/fd_Gw05RzZLOrHjIB85t1bpsWG61fBUyzBc5mhsipSeKm5D93r_iGmnazfW45HjvC1RD-tL_4QI8G0Mjti-U2I2mwqRrIxMUvZ8W1UgprC_b0BnoPJtBlXp0IxeWVDqxwbNzIH7UW5_6b9FVKg8_h2pn-Fh87GTWrkDmnwDVfq7_pTicvJHoP2bWWeEIHrqCKF1I3UG1Y8hDoJhu2-vThjHgIWOwD4RKiKcvA1vUVNxQL3sG85WIeMDdswq5HwdSbI0_X0SMkXGAtv5pTVE3MinHsAeRlhJSPZY3U9vG-Y9D--YO9lS1S1tD9KmugiKFT3aOHMVddmG1pn-atn2_uMBshHdOhKEtRGRTzwTejAmmbbvEHk4nYysviHdaP7koY2AYsWhqy0ID_E9Uy0N8sQ_D4TsjgK_jSB-02aM5AnyDzrCjCZa6heXy3R_Xb2SBH0skSk1CbrQVjQJhrC9ZUrdU7NKtQAxV6mKZdAP7ZSue8Zol5Djf4On72Kegts-ZCrb9l8Vv6VjEp6Rmr4PZfC8ExFmlSjlddZyuF-L2y_mgn3aIY-tslzY-VUJqjUHlm0KFWxy7umwlJbgPNizwYFELLCN--kkC4W7s-PpyoCrN8raAbaBs=w614-h800-no)
Title: Re: OVERWATCH Linear Fix
Post by: Frere on 05:50 PM - 08/17/17
So it seems to me that once you get past the dead zone, acceleration via curve is no longer needed to maintain linear movement. There is something about Bully's initial aiming curve that feels really good to me. Tracking feels smoother and steadier, and gets rid of some of the zig-zag "wonkiness" I experience with the original linear curve, especially when tracking vertically.

I made a modified PS4 version of Bully's curve that keeps the aiming curve, but removes the "mountain" turn speed acceleration. I kept some deceleration at the top end to prevent bumping up against the max turn speed.

Note: if you try this you'll probably want to increase your XIM sensitivity. I was running ~15 (12k dpi) with the OG curve.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICgyPEZQWmRueIKMlJaYmpyf:X4MB
<<< XIM4 END PASTE <<<

(https://lh3.googleusercontent.com/fd_Gw05RzZLOrHjIB85t1bpsWG61fBUyzBc5mhsipSeKm5D93r_iGmnazfW45HjvC1RD-tL_4QI8G0Mjti-U2I2mwqRrIxMUvZ8W1UgprC_b0BnoPJtBlXp0IxeWVDqxwbNzIH7UW5_6b9FVKg8_h2pn-Fh87GTWrkDmnwDVfq7_pTicvJHoP2bWWeEIHrqCKF1I3UG1Y8hDoJhu2-vThjHgIWOwD4RKiKcvA1vUVNxQL3sG85WIeMDdswq5HwdSbI0_X0SMkXGAtv5pTVE3MinHsAeRlhJSPZY3U9vG-Y9D--YO9lS1S1tD9KmugiKFT3aOHMVddmG1pn-atn2_uMBshHdOhKEtRGRTzwTejAmmbbvEHk4nYysviHdaP7koY2AYsWhqy0ID_E9Uy0N8sQ_D4TsjgK_jSB-02aM5AnyDzrCjCZa6heXy3R_Xb2SBH0skSk1CbrQVjQJhrC9ZUrdU7NKtQAxV6mKZdAP7ZSue8Zol5Djf4On72Kegts-ZCrb9l8Vv6VjEp6Rmr4PZfC8ExFmlSjlddZyuF-L2y_mgn3aIY-tslzY-VUJqjUHlm0KFWxy7umwlJbgPNizwYFELLCN--kkC4W7s-PpyoCrN8raAbaBs=w614-h800-no)

Really love this variation! Tnx
Title: Re: OVERWATCH Linear Fix
Post by: Supernatural X on 06:50 PM - 08/17/17

It's the mountain curve meta Humanfemale, it will pass eventually.  :P

Himalayan Meta >:(
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 07:54 PM - 08/17/17
So I'm noticing just a bit of "floating" going on at the end of a turn, using curve method... Any change I can make to eliminate this?
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 07:56 PM - 08/17/17
So I'm noticing just a bit of "floating" going on at the end of a turn, using curve method... Any change I can make to eliminate this?

What curve are you using?

And for any further questions about curves, I'd suggest posting what curve you are using because there are millions floating around at this point.
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 08:05 PM - 08/17/17
So I'm noticing just a bit of "floating" going on at the end of a turn, using curve method... Any change I can make to eliminate this?

What curve are you using?

And for any further questions about curves, I'd suggest posting what curve you are using because there are millions floating around at this point.

I'm just using the standard +12 curve from the OP..

Also movement veritcally seems to be slowed making tracking up and down difficult.. maybe I should try a different X:Y ratio? I'm using 1.5 X:Y currently.


I must say the standard [+12] curve works a lot better "out of the box" than the boost method felt including the few custom curves I tried out with boost before trying the curve. I just don't know what Max sens is for Xbox so I don't go over that, and I know I just need some polishing up for this setup to be amazing.
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 10:22 PM - 08/17/17
Also... Is there any reason why we're using 1.5 as the X:Y? It makes tracking someone or even looking upwards painfully cumbersome... I'm going to try at 1.0
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 10:56 PM - 08/17/17
Also... Is there any reason why we're using 1.5 as the X:Y? It makes tracking someone or even looking upwards painfully cumbersome... I'm going to try at 1.0

Y axis movement is slow/sluggish at 1.0.  Try it for yourself, it will probably feel even more cumbersome.
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 05:00 AM - 08/18/17
each curve seems to only work for a handful of people.

I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.

If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)

Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.

All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.

It's the mountain curve meta Humanfemale, it will pass eventually.  :P

BODiiES, first at all I really like your settings (the one you got on your signature) you still using them?
Any reason why are you using 500h instead 1000hz km the polling rate? Or just hardware limitations? Thx!
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 04:52 PM - 08/18/17
Also... Is there any reason why we're using 1.5 as the X:Y? It makes tracking someone or even looking upwards painfully cumbersome... I'm going to try at 1.0

Y axis movement is slow/sluggish at 1.0.  Try it for yourself, it will probably feel even more cumbersome.

I did find this as well.

I believe the floatiness is from hitting max turn speeds.... Might try a mountain curve...
Title: Re: OVERWATCH Linear Fix
Post by: BODiiES on 06:45 PM - 08/18/17
each curve seems to only work for a handful of people.

I am trying this out right now, but it seems that small movements don't pick up readily... I am assuming this is a deadzone issue.

If it's Linear that you want to test there is only one curve, the curve that works around the dead zone problem. It looks like this:
(http://i.imgur.com/kEMyG1fs.png)

Or as alternative option you do not use that curve and instead apply Boost to work around dead zone problem.

All the other up and down, mountain range types of curves are experiments of individual players that do not maintain close to linear acceleration as you move the mouse from slow to fast.

It's the mountain curve meta Humanfemale, it will pass eventually.  :P

BODiiES, first at all I really like your settings (the one you got on your signature) you still using them?
Any reason why are you using 500h instead 1000hz km the polling rate? Or just hardware limitations? Thx!


Yeah that's what I'm using at the moment and no not really it feels the same as 1000hz
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 07:00 PM - 08/18/17
After 2 days trying out linear ramp I've gone back to expo, begrudgingly. I just cannot iron out the specific things I need changed to make linear work as well as expo does for me. No doubt linear feels much better, overall much smoother when you don't hit max turn speeds, and I wish I could make it work...

Is there hope that blizzard will push a change to linear in the upcoming off-season?
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 02:12 AM - 08/19/17
Is there hope that blizzard will push a change to linear in the upcoming off-season?

Probably same patch that reporting feature will come with.

The announced changes won't make Linear Ramp better, unfortunately for us it will remain broken forever.

What we can hope for is that: 1) new setting applied to Linear Ramp produces a curve so close to Linear Ramp that we can't even notice any differences (eg. factor 1.05). This is not certain just wishful thinking.

Or 2) xim smart translator gets trained for that new curve, which is not likely because xim developers already say smart translator makes Exponential Ramp (factor 2.5) feel linear. No doubt, but still why are a hundred of us here looking to get rid of Exponential Ramp for a year?
Title: Re: OVERWATCH Linear Fix
Post by: rubberslippahs on 10:08 AM - 08/19/17
After 2 days trying out linear ramp I've gone back to expo, begrudgingly. I just cannot iron out the specific things I need changed to make linear work as well as expo does for me. No doubt linear feels much better, overall much smoother when you don't hit max turn speeds, and I wish I could make it work...

Is there hope that blizzard will push a change to linear in the upcoming off-season?

For me it felt like Linear was smoother but the movement was labored.  I feel like my tracking is better with Linear but if I'm playing a fast pace match in close quarters it was almost impossible to follow someone around.  Doomfist feels terrible with Linear.
Title: Re: OVERWATCH Linear Fix
Post by: Benjamin720 on 10:13 PM - 08/19/17
Decided to give the PS4 8 curve a try and my soldier and McCree have improved quite a lot. I'm only diamond ( on 3 accounts) because I've never attempted to go higher. The third account I made recently to see how dps in comp is like because I mained support/tanks on the other two, did my placement (9-1) and got placed 3288 playing only soldier and a bit of pharah. I had fun playing dps. I felt like playing support and tank were a waste of the xim's potential, I mean I can frag out 200hp and even tanks as lucio but it's only so much you can do and I don't like playing zen. I would've loved to play McCree but he's too healer and team dependent and from what I learned getting my first account diamond, can't really depend too much on my team. He can heal, run and do major damge. I plan to go for gm next season as a dps main even though I love playing the tanks. Hell, PS4 NA's #1 atm is a tank main and inspired me a bit but I feel he may be queuing with pretty good dps he knows where I don't have that luxury.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 02:56 PM - 08/21/17
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 11:27 AM - 08/22/17
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?
That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 02:04 PM - 08/22/17
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?
That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.

It is my understanding, and I may very well be wrong, that the CCC ST is notifying you that you have hit the consoles max turn speed of say for Xbox it's 80...

That is how I understand this, I may be wrong... I don't know.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 06:44 PM - 08/22/17
Here's a tweaked version of my modded Bully curve (PS4).  I think aiming and turning feels a little snappier.  I also got rid of the top end deceleration.  I kind of want to be hitting the max turn speed so I know I'm taking full advantage of the XIM.

Had some comp nice matches today with McCree. Was hitting 50+% accuracy and I think even 60+% one match.

Again, props to Bully for his initial aiming curve.  Feels smooth & steady, loving it.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUbJC85Q01XYWt1f4mTnaexu8XI:X4MB
<<< XIM4 END PASTE <<



(https://lh3.googleusercontent.com/mM5YpRj5sAVHkWFVSOU1ZbuXQG7WRJKdD6l5L3RxXdVpfEtqYFRpsieUef32QRLhbhwV5_EQzs3KRtcz1WUM4SxeEX5k4l7pSbzp4sUUkgAUr3SxooNw1OzWmildx0w1-OSPDwJ2DuNjp7xWAFMfgEkzBPmlP7wWUWyzmM1rqrRmf02LfH_JpQyDzbSS44VPlRYQNC0vNBFJYrS057k-4sXyr5PFAJgvN3dVBWnwV_CkKP3dTIgtqkHa62q1SMHmBQNI2Ne0q9aTxGNF3mLehbYvCybxlkNXR8lu1Qbd0hwTT79nNAF3QLUkX3XTM2OTlugSmXf_MLL9sHokn3TpQZYBwpdq97vxb2OIG5OALvbe0xqRGYEY10eHavONs20A_YPZhH7i87t5KhepG7HKIJXclFqjtV8AtMmAloVIiAr2Ot2BGSxtJT2LJncOVNh7w2YOOat9R-HmdS0TA81IvMOnO8EQHgYG4CJQti9I5jbyDU66ygHA86aEm0ETBRvdANWTwMabfzjBVeB30MMHwNdETF19ifZM0tZDtlcwhtcgbB9vsJsxMT_CRzGU_OxErx5ONT67kRP6VJF3La9Z0WbG98o-LYh4PQ9pXNi7QcnSXYa805wj=w703-h843-no)
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 06:51 AM - 08/23/17
Blizzard stated yesterday that the newest update for OW is going through the certification process for consoles right now. Any luck it will go live in 2-3 days... Possibly 6 days to coincide with the end of comp season.

Hopefully we get lucky enough to see some help in the aim settings department! Fingers crossed.
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 08:24 AM - 08/24/17
My biggest issue right now at this point is bouncing back and fourth between the two. My settings feel really quite terrible after I've been playing on pc. All I want is to be able to bounce between the two versions of the game without throwing my muscle memory out the window. >:(
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 09:29 AM - 08/24/17
Feel exactly the same expo has its advantages and so does linear its driving me mad i think im going back to expo for now i think for the charachters i play its overall better
Title: Re: OVERWATCH Linear Fix
Post by: DON_DI4BLO on 10:25 AM - 08/24/17
Hey guys new to this forum but just thought I'd give my input on linear ramp and maybe it will help others. I've been playing on the official Overwatch ST for the entirety of S5 and just tried out linear ramp with the Console Crossover ST and within the first 2 hours noticed that aiming was MUCH more controllable and consistent. Was very hesitant to try this as I was so used to Expo already but I'm extremely glad I did. Here are my settings I use with linear ramp and they are gold for me at least. Will be continuing to use these settings from now on. Also I'm on PS4.

Linear Ramp
No curve
Boost: 3250
AA: 100
AAW: 20
In Game Sens: 100/100
XIM HIP Sens: 17
Y/X: 1.5

I use a Razer deathadder elite at 12k dpi and 1000hz polling. I main tracer hanzo Mcree and soldier and for all of these characters linear has been much better than expo. Vertical aiming at 1.5 Y/X feels slightly off but definitely manageable.



Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 11:01 AM - 08/24/17
After going back and forth, I've noticed that vertical tracking can get wonky on both setups. Tracking a Pharah with McCree is when I notice it the most.  I think it's AA and the AAW that "yanks" my aim around. Turning down AA even just 10 points made a difference.I was running 90 AA and 5 AAW on Mcree last night and thought it felt great.

Tl;dr: If vertical tracking feels like a struggle, try turning down AA and the AAW.
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 04:46 PM - 08/25/17
If someone has Overwatch on PC you can now connect xim4 to PC and make slight adjustments to linear curve in the game on the public test region.

Same thing as Titanfall 2 provided except without the visual representation how the curve looks like every time you change the number.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 05:45 PM - 08/25/17
Interesting i have it on pc and will give it a look not promising anything but il provide feedback of the feel but tbh it probably wont mean a lot as most of the grievances i have with the configs revolves around turn speed and minor things
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 08:21 PM - 08/25/17
Hey guys new to this forum but just thought I'd give my input on linear ramp and maybe it will help others. I've been playing on the official Overwatch ST for the entirety of S5 and just tried out linear ramp with the Console Crossover ST and within the first 2 hours noticed that aiming was MUCH more controllable and consistent. Was very hesitant to try this as I was so used to Expo already but I'm extremely glad I did. Here are my settings I use with linear ramp and they are gold for me at least. Will be continuing to use these settings from now on. Also I'm on PS4.

Linear Ramp
No curve
Boost: 3250
AA: 100
AAW: 20
In Game Sens: 100/100
XIM HIP Sens: 17
Y/X: 1.5

I use a Razer deathadder elite at 12k dpi and 1000hz polling. I main tracer hanzo Mcree and soldier and for all of these characters linear has been much better than expo. Vertical aiming at 1.5 Y/X feels slightly off but definitely manageable.

This is exactly my settings right now. I also main mccree and soldier. Tracking/aiming is great but you're right vertical aiming is kinda hard but once you have adjusted to it, it's manageable. I used curve with no boost back then before trying this. but i feel i hit a lot more headshots with this boost set up i dunno why. Is that the "deadzone" issue thing?
Title: Re: OVERWATCH Linear Fix
Post by: tsabyan on 08:26 PM - 08/25/17
Quick question about Aim assist window. With linear im curious what everyone is running for certain heroes. I keep changing it up and down and can't figure out where to keep it.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 11:59 PM - 08/25/17
Quick question about Aim assist window. With linear im curious what everyone is running for certain heroes. I keep changing it up and down and can't figure out where to keep it.

Most seem to keep it between 0-25.  I've changed it a lot, but have been sticking to 5 on all characters.  I want to keep the same AA/AAW widow the same on all chars for muscle memory.
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 03:26 AM - 08/26/17
I'm shocked to learn that a lot of you use small amounts of aim assist/windows... I have always used 100% AA and 100% AW; when I kept seeing people using little to none I've been trying out lower values, from 0 to 85 I cannot seem to feel comfortable with the lack of AA. I am confused... Isn't the training from the Xim ST (expo) supposed to be trained to work with the aim assist to negate it, or am I mistaken?


Either way, I will spend some more time trying to train myself to use little or no aim assist with this coming comp offseason but the way the last two weeks of trying that have gone I don't see me making that change. I main DPS/Defense characters and my hitscan character accuracy is pretty incredible - 50 to 60% with soldier/McCree. I don't see a reason to make these changes.
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 12:00 PM - 08/26/17
I'm shocked to learn that a lot of you use small amounts of aim assist/windows... I have always used 100% AA and 100% AW; when I kept seeing people using little to none I've been trying out lower values, from 0 to 85 I cannot seem to feel comfortable with the lack of AA. I am confused... Isn't the training from the Xim ST (expo) supposed to be trained to work with the aim assist to negate it, or am I mistaken?


Either way, I will spend some more time trying to train myself to use little or no aim assist with this coming comp offseason but the way the last two weeks of trying that have gone I don't see me making that change. I main DPS/Defense characters and my hitscan character accuracy is pretty incredible - 50 to 60% with soldier/McCree. I don't see a reason to make these changes.

Most linear users seem to stick with high AA but lower their AAW.  Personally I think a lower AAW feels better on linear. 

I would turn up my AAW when trying expo. Maybe a larger AAW feels better on expo because the slowdown negates some of the exponential acceleration.

Also some people prefer super sticky aiming, some don't.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 02:08 PM - 08/26/17
Is the curve value (using XIM4 on PC) much higher than Xbox One/PS4?

For example, Xbox One and PS4 are about 12 and 8 respectively. On PC, I found that I had to jack up a curve to about 21. Has it always been like this for Linear Ramp on PC?

Also, Aim Ease doesn't seem to fix the deadzone issue at all. Unless I did something wrong, this is another useless update by Blizzard.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 03:28 AM - 08/27/17
I simply couldnt get my xim4 to work on overwatch it may have been a faulty cable as i had to use different ones sorry for no feedback. Thanls to gunit for managing to provide some.
Title: Re: OVERWATCH Linear Fix
Post by: Frankie on 06:09 AM - 08/27/17
Can't remember who's curve this is but it works brilliantly. (Linear)

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1DBcjLztHXXaQnaapq6uppqKdkYZ7:X4MB
<<< XIM4 END PASTE <<<

Screens:

https://gyazo.com/1353cb1bc19f89df77bb22ade3ee5cbf

https://gyazo.com/002847c9099a7c834012c5bdb263bbea

Gameplay: https://www.youtube.com/watch?v=ENG_gYr2RK0
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 12:19 PM - 08/27/17
Can anyone convert this curve that frankie has put up so its usable on ps4 id love to give it a try
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 06:47 PM - 08/27/17
Frankie's curve is quite good, did well with it using widow
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 11:41 PM - 08/27/17
I'm shocked to learn that a lot of you use small amounts of aim assist/windows... I have always used 100% AA and 100% AW; when I kept seeing people using little to none I've been trying out lower values, from 0 to 85 I cannot seem to feel comfortable with the lack of AA. I am confused... Isn't the training from the Xim ST (expo) supposed to be trained to work with the aim assist to negate it, or am I mistaken?


Either way, I will spend some more time trying to train myself to use little or no aim assist with this coming comp offseason but the way the last two weeks of trying that have gone I don't see me making that change. I main DPS/Defense characters and my hitscan character accuracy is pretty incredible - 50 to 60% with soldier/McCree. I don't see a reason to make these changes.

As you said. Expo and a high aim window is the way to go. You can have  really nice weapon accuracy when using it properly.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 12:59 PM - 08/28/17
I just want to provide a little proof that with some effort you can do really well w/o aim assist. Once you've learned to aim w/o that garbage then you'll feel the xim MUCH better.
I just wanted to prove that you can play w/o aim assist and still get 86% scoped Accuracy.
To share (and brag a bit) check out the video below.

 8)My curves are my signature. 8)

I've had these settings for a few weeks now and my Average scoped accuracy went from 45% when I was using 70% aim assist and a true linear curve, (straight line) and now I switched to a hybrid boost / curve setting and I'm getting 68-70% accuracy per game and like this one, 86% from time to time.
Check it: (you'll have to pause at the end to see the accuracy)
https://www.youtube.com/v/HcNttW8IIu8
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 04:47 PM - 08/28/17
Nice video man any chance you coul post your current settings with images so i can at least atemp to recreate them for my use on ps4. Also could i enquire as to how these settings feel with characters like genji and tracer?
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 05:27 PM - 08/28/17
Nice video man any chance you coul post your current settings with images so i can at least atemp to recreate them for my use on ps4. Also could i enquire as to how these settings feel with characters like genji and tracer?
My settings are in my signature as well as a place to copy and paste my settings. Now I'm using a hybrid of Boost and Curve. i have NO idea how that translates to PS4 so it'll take some trial and error. I was trying to use the curve part to slow the micro movements but then boost out to a full spin.
Works really well with Genji and Winston but I have one profile with the same settings but slightly higher Sens.
most important (though no one listens to me) is putting your Aim Assist at 0.
I realize you can do better at 100 but I'm not trying to cheat or do better, I want to simulate PC, that's what I've done and again I still get +70% accuracy almost every game (over the last 5 days)
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 05:41 PM - 08/28/17
Just wanted to share some more game play using my settings and 0 Aim Assist.
I just want to show it's possible to play w/o any aim assist.
You can see I make some stupid decisions and no one is talking on the team so the game is pretty trash but it's about the aiming and tracking. Sorry I didn't have time to edit out the downtime
The second game is a bit better.
http://www.youtube.com/v/9O7FvUYI8TE
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 06:39 PM - 08/28/17
Ok man thanks for reply i hope i can get to the point where i have setting i feel are stable enough to use with 0 aim assist i will try to configure yours for use on ps4
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 04:05 PM - 08/29/17
i just tried to turn my aim assist to 0 (using linear) and wow it is literally impossible.  it feels so jittery and is hard to hit anything.  if this is really what pc aim is like, im extremely impressed people can aim so well with it.
Title: Re: OVERWATCH Linear Fix
Post by: Rango_Jackson on 05:59 PM - 08/29/17
I'm on the Xbox one with 12.5 Curve Value using the Linear Ramp. I've been fine getting 55 average accuracy with McCree. I got on OW today and something definitely feels off. My muscle memory doesn't agree with me. Does it have to do with this new Aim Ease in option?
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 06:11 PM - 08/29/17
Linear setup feels the same to me.
Title: Re: OVERWATCH Linear Fix
Post by: hditano on 06:14 PM - 08/29/17
Since this new option is for linear (aim ease) do you guys set it at 0?
Title: Re: OVERWATCH Linear Fix
Post by: mist4fun on 06:17 PM - 08/29/17
Haven't read the new posts but thought I'd stop by and mention that Aim Ease affects the deadzone value if you guys haven't discovered this.

If you adjust aim ease you may also need to adjust boost as well.
Title: Re: OVERWATCH Linear Fix
Post by: loo1201 on 06:36 PM - 08/29/17
Linear setup feels the same to me.

Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 07:23 PM - 08/29/17
Linear setup feels the same to me.

I agree, I thought linear felt very jittery today since the update. I dont understand how the aim ease option would break linear and dual zone, but have no effect on linear. 
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 07:56 PM - 08/29/17
Linear setup feels the same to me.

Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)

http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)

This is the curve I'm using (PS4).  12kdpi.  Console Crossover profile. Currently running 80 AA, 5 AAW.
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 08:34 PM - 08/29/17
Linear setup feels the same to me.

Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)

http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)

This is the curve I'm using (PS4).  12kdpi.  Console Crossover profile. Currently running 80 AA, 5 AAW.

i might try your ps4 version of bullys settings later. any suggestions on your hip sens? i only have 6k dpi so i would double the sens whatever you are using right now with that tweaked settings
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 08:50 PM - 08/29/17
Haven't read the new posts but thought I'd stop by and mention that Aim Ease affects the deadzone value if you guys haven't discovered this.

If you adjust aim ease you may also need to adjust boost as well.

The deadzone still seems to be broken though if I remove all curves/boost used to overcome the deadzone. Doesn't matter what values of Aim Ease is used.

But I suppose Aim Ease can be used to make the deadzone even bigger which isn't really helpful? Lol...
Title: Re: OVERWATCH Linear Fix
Post by: Lineater on 10:10 PM - 08/29/17
Linear setup feels the same to me.

Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)

http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)

This is the curve I'm using (PS4).  12kdpi.  Console Crossover profile. Currently running 80 AA, 5 AAW.

i might try your ps4 version of bullys settings later. any suggestions on your hip sens? i only have 6k dpi so i would double the sens whatever you are using right now with that tweaked settings

I like 25 sens with this curve.  When I try different settings, I try to dial in similar sensitivities.  I test it by seeing how far my mouse has to travel to do a 180 turn. I try to keep the distance roughly the same. 

For example I think my expo setup has 5.75 sens which is comparable.
Title: Re: OVERWATCH Linear Fix
Post by: aals66 on 11:20 PM - 08/29/17
I'm fairly new to this forum and Xim4. How long will it usually take for the developers of Xim to release a new ST after the failing Blizzard update that was released today?
Title: Re: OVERWATCH Linear Fix
Post by: loo1201 on 11:20 PM - 08/29/17
I'm fairly new to this forum and Xim4. How long will it usually take for the developers of Xim to release a new ST after the failing Blizzard update that was released today?

Relatively soon, as usual.

Are you an expo or linear user?
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 11:30 PM - 08/29/17
Linear setup feels the same to me.

Can you post your settings please? Linear is absolute horrible for me (i just switched from expo cause its unplayable)

http://community.xim.tech/index.php?topic=54887.msg624436#msg624436 (http://community.xim.tech/index.php?topic=54887.msg624436#msg624436)

This is the curve I'm using (PS4).  12kdpi.  Console Crossover profile. Currently running 80 AA, 5 AAW.

i might try your ps4 version of bullys settings later. any suggestions on your hip sens? i only have 6k dpi so i would double the sens whatever you are using right now with that tweaked settings

I like 25 sens with this curve.  When I try different settings, I try to dial in similar sensitivities.  I test it by seeing how far my mouse has to travel to do a 180 turn. I try to keep the distance roughly the same. 

For example I think my expo setup has 5.75 sens which is comparable.

ok noted. will try to test it later
Title: Re: OVERWATCH Linear Fix
Post by: Torderro on 02:06 PM - 08/30/17
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 02:50 PM - 08/30/17
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol

I play on 1800 even though my G Pro is perfectly capable of 12,000.  :)

Yes, it is much better.

Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 03:24 PM - 08/30/17
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol

I play on 1800 even though my G Pro is perfectly capable of 12,000.  :)

Yes, it is much better.

Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
Not to offend anyone but if you don't have a hard mouse pad, you're not doing it right.
I totally agree in order to utilize the 12000, you need the right pad but why would you lower your responsiveness rather than buy a $25 mouse pad? Full DPI and a Hard Pad will get you the best results IMHO.
Every once and a while I'll see these posts and just give it a try but I've never seen even a slight improvement over 12000 and usually quite the opposite. I understand that not everyone has $160 for a mouse but if you can't then at least get a hard mouse pad.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 03:32 PM - 08/30/17
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol

I play on 1800 even though my G Pro is perfectly capable of 12,000.  :)

Yes, it is much better.

Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
Not to offend anyone but if you don't have a hard mouse pad, you're not doing it right.
I totally agree in order to utilize the 12000, you need the right pad but why would you lower your responsiveness rather than buy a $25 mouse pad? Full DPI and a Hard Pad will get you the best results IMHO.
Every once and a while I'll see these posts and just give it a try but I've never seen even a slight improvement over 12000 and usually quite the opposite. I understand that not everyone has $160 for a mouse but if you can't then at least get a hard mouse pad.

Pads are completely personal preference. Just because hard pads are good for you, doesn't automatically make them the best thing. It is a rarity to see any pro PC player using a hard pad. Are you saying they purposely gimp themselves?  :P

Also, many people don't find hard pads comfortable.

I own at least 10 different mouse pads, hard and cloth and have always gone back to cloth.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 07:27 PM - 08/30/17
Just dropping some feedback regarding Aim Ease option.

I had a hunch (and it was confirmed by Mist) that vertical movement was being slowed down when increasing Aim Ease value.

After doing some playing around, I have come up with a value that you should be increasing your Y/X ratio (this is just eyeballing it, I don't have any special tools to come up with a exact calculation, but I feel I am pretty close).

Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.

So by default, most of us are on 1.50 using the regular Linear setup. If you set Aim Ease to 1, you will want to increase your Y/X ratio to 1.55. If you set Aim Ease to 2, you will need to set Y/X ratio to 1.60. AE 3 = Y/X 1.65 and so on.....

Now... is there any benefit to using Aim Ease with Linear Ramp? I find much lower values 1-5ish having some benefit (making your aim smoother/less jittery). If you are a very quick/snappy/jittery aimer, Aim Ease might be of benefit to you. The higher you begin to raise Aim Ease, however, the more you are going away from a Linear setup. Higher Aim Ease = you are turning Linear back into a Expo setup which is what most of us Linear users DON'T want.

Going to keep fiddling around and will report back  :)
Title: Re: OVERWATCH Linear Fix
Post by: HAMTARO on 09:00 PM - 08/30/17
https://youtu.be/uAEGtqFC9AM

https://youtu.be/uAEGtqFC9AM (https://youtu.be/uAEGtqFC9AM)


Some linear ramp testing with Frankie's curve
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 10:48 PM - 08/30/17
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.

If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?
Title: Re: OVERWATCH Linear Fix
Post by: PureGewalt on 10:52 PM - 08/30/17
@Frankie that Curve is really good not sure why but it feels like I can finally Snipe people with McCree while still being able to turn quickly.
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 11:42 PM - 08/30/17
@Frankie that Curve is really good not sure why but it feels like I can finally Snipe people with McCree while still being able to turn quickly.

too bad i cant try it since im on ps4 but it looks good tho. is it consistent?
Title: Re: OVERWATCH Linear Fix
Post by: spitfireflame on 12:09 AM - 08/31/17
hey guys, so i heard they did the hotfix this morning, so does this mean i have to change my settings to the new standard? if so can someone please help me out with a good setup cuz im trying to get to top 500 this season. Season starts in 17 hours :( so please someone hook it up with a sick top 500 setup :D
thanks for the help <3
Title: Re: OVERWATCH Linear Fix
Post by: Kitten_Hearts on 10:57 AM - 08/31/17
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.

If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?

I play both and aim assist makes things MASSIVELY easier.
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 12:56 PM - 08/31/17
Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.

When you make Console Controller Crossover be without a curve and without boost your slow mouse movements do not register, we established that long ago.

Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?

If there is such a point then up to maybe 10-15 I am expecting Console Controller Crossover may still work and give the illusion of linear acceleration but if the point is closer to 50 then there is no use, better to go use real 50 equivalent Exponential Ramp which has official ST made for it.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 03:45 PM - 08/31/17
Every increase of 1 on the Aim Ease slider requires you to raise your Y/X ratio about 0.05.

When you make Console Controller Crossover be without a curve and without boost your slow mouse movements do not register, we established that long ago.

Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?

If there is such a point then up to maybe 10-15 I am expecting Console Controller Crossover may still work and give the illusion of linear acceleration but if the point is closer to 50 then there is no use, better to go use real 50 equivalent Exponential Ramp which has official ST made for it.

No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.

After testing Ease In thoroughly yesterday, it pretty much seems like a dud. Mist posted his findings in another thread. All that Aim Ease In manages to do is make things feel sluggish and introduces many problems with the Y-axis (which is why Y/X ratio had to be boosted further).

It seems Ease In was a response to those complaining that Linear Ramp starts way too fast.... therefore Ease In slows down initial aim speed considerably with a custom curve. For those of us already used to Linear Ramp being the way it is, Ease In is not very helpful IMO.
Title: Re: OVERWATCH Linear Fix
Post by: spitfireflame on 05:12 PM - 08/31/17
hey guys competitive is going to be in about 1 hour, can someone please post their settings, would really help the anxiety im having right now lmfao i heard lower dpi in g502 will make it more responsive, if so what settings would be good with 2k dpi.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 06:09 PM - 08/31/17
hey guys competitive is going to be in about 1 hour, can someone please post their settings, would really help the anxiety im having right now lmfao i heard lower dpi in g502 will make it more responsive, if so what settings would be good with 2k dpi.

Keep your same settings and use a DPI calculator like below to just calculate your new sensitivity (if you lowered your DPI from say 12K to 2K:

http://www.csgosetup.com/dpi-calculator/
Title: Re: OVERWATCH Linear Fix
Post by: spitfireflame on 08:58 PM - 08/31/17
thanks for the reply, i dont have a setup, but i prefer a expo setup, if you are a grandmaster player then that would be great, i was top 500 almost every season so i need to find a good setup :D so please someone share their epic setup <3
Title: Re: OVERWATCH Linear Fix
Post by: Renzed19 on 09:42 PM - 08/31/17
Quick question guys! I'm still running SA3 firmware which I read here in the previous that it is recommended. Does it still have any difference right now with the latest firmware? I'm on PS4 with the standard 8.5 curve.

Sometimes I switch to 3250 boost with no curve but im still wondering what's the difference between the 2.

and also can you look at this curve and tell me if is it okay to cut the end at 79.5 so i wont hit the max turning speed preventing the flashing red lights even i move my mouse real fast

http://imgur.com/a/VIW8O and http://imgur.com/a/AvUTD
Title: Re: OVERWATCH Linear Fix
Post by: pigglywiggly on 01:05 AM - 09/01/17
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.

If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?

I play both and aim assist makes things MASSIVELY easier.

How does the XIM with no aim assist compare to PC? Like I said, I tried turning off my aim assist and it's impossible to aim now. Curious if that's truly what PC is like.
Title: Re: OVERWATCH Linear Fix
Post by: humanfemale on 02:12 AM - 09/01/17

Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?

No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.

Wow what a disappointment.

But not entirely unexpected because if we look at the image provided by OW developer him self: http://i.imgur.com/MzZZKNLl.png

Every line should start at 0.15 not at 0 if the scaling for the SCALED radial dead zone actually happened! Look at where the gray line is at 0.15 (almost the same point where Exponential Ramp would be) so micro aiming is slow and manageable by happy accident. Now let's look at where the blue line intersects with 0.15, the starting speed is insane.

That's it from me, last straw. I can't deal with their incompetence any more. Destiny 2 releases on Tuesday evening and I'm turning to that. 
Title: Re: OVERWATCH Linear Fix
Post by: Magnetos hate on 09:01 AM - 09/01/17
Does everyone use aim assist? If so, why? PC does not have aim assist, and it's pretty much considered hacking by them. The whole point of the XIM is to try to emulate PC, not emulate PC with aim hacks. It makes a huge difference, as my accuracy percentage literally drops by half if I turn aim assist from 100 to 0.

If anyone plays on both PC and console with the XIM, does it feel like a massive advantage with the XIM with aim assist vs PC?

I play both and aim assist makes things MASSIVELY easier.

How does the XIM with no aim assist compare to PC? Like I said, I tried turning off my aim assist and it's impossible to aim now. Curious if that's truly what PC is like.

You'll get different answers from different people in regards to aim assist with Xim. Understand, however, that consoles rely on aim assist for the controllers to function properly. Without it aiming with a controllers stick would be much more difficult.

Xim in rough terms spoofs a controller to your Xbox/PS making it think you're inputting every button press and stick movement via your controller. If you give me just this information I'd say you still need aim assist, duh.

But xim's ST technology allows us to get a linear/near liner/1:1 movement like you'd expect from a PC game or on the PC platform with our mouse movements. When you throw this info with the rest I myself really need to buckle down and read up on how Xim translates things for me to decide based on info and stats whether or not aim assist should be used to best your experience.

I still use aim assist on all my games. Most games you can't turn this off. If aim assist is too strong in a certain game people here much more fluent in the way Xim works under the hood than I create ballistic curves. I play a considerable amount of OW, but still use 100% AA. I say what isn't broke don't fix. I also feel that if we could've got a better aim mechanic or it would benefit us as a player group it would be mentioned by those who make OW ST / Xim possible. (mist, OB, etc.)


Probably a long winded way of me replying to say it's personal preference, and people have their reasonings for both. I know Bully can get really great results with 0 aim assist. Shrugs.
Title: Re: OVERWATCH Linear Fix
Post by: Torderro on 09:13 PM - 09/01/17

Now the question: when curve is removed and boost is removed is there any point at all in the Aim Ease In scale at which the slow mouse movement starts being registered by Linear Ramp?

No, the initial deadzone is still broken as ever. No value of Aim Ease makes that initial gap go away... you still have to use boost or a curve to compensate.

Wow what a disappointment.

But not entirely unexpected because if we look at the image provided by OW developer him self: http://i.imgur.com/MzZZKNLl.png

Every line should start at 0.15 not at 0 if the scaling for the SCALED radial dead zone actually happened! Look at where the gray line is at 0.15 (almost the same point where Exponential Ramp would be) so micro aiming is slow and manageable by happy accident. Now let's look at where the blue line intersects with 0.15, the starting speed is insane.

That's it from me, last straw. I can't deal with their incompetence any more. Destiny 2 releases on Tuesday evening and I'm turning to that.

LOL not trying to rain on your parade, but I feel like Destiny's aim mechanics might be a bit worse. I tried playing destiny 1 and I laughed and turned it off. It was literally unusable with the xim4 way way too slow. Even with the secondary turning configurations and Yada Yada. I have a feeling we're going to be going through a lot getting that just right, too.

I hope I'm wrong.
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 10:24 PM - 09/02/17
I went back and tried out Expo Ramp setup just for old times sake yesterday and tried to really spend time with it and find a good sensitivity. I found I had to raise aim assist window to about 15 (from the 4 that I use with Linear) which is interesting. Using Linear with anything above 5 feels awful to me (bubble around enemy's feels super hard to break through).

Anyways, I found a comfortable setup with the Expo Ramp and still couldn't perform as well as I could with the Linear setup. All of a sudden I was missing shots that I normally would hit. For example as McCree, I was finding it super difficult to land the headshot on a Tracer after stunning her, something that I find so easy to do on Linear. Tracking a Genji that is flying all over the top of my head felt really sluggish on Expo for some reason. Not sure why Expo feels more sluggish than Linear to me.

Just going to stick with what I like best. Linear Ramp with a straight 12 curve. I saw some people criticizing Linear for using curves (or boost) but in the setups that I do, any curve or boost is strictly to overcome the deadzone issue and nothing more. My goal is a 1:1 setup which I feel like I have.
Title: Re: OVERWATCH Linear Fix
Post by: Br3wno on 09:38 AM - 09/03/17
I went back and tried out Expo Ramp setup just for old times sake yesterday and tried to really spend time with it and find a good sensitivity. I found I had to raise aim assist window to about 15 (from the 4 that I use with Linear) which is interesting. Using Linear with anything above 5 feels awful to me (bubble around enemy's feels super hard to break through).

Anyways, I found a comfortable setup with the Expo Ramp and still couldn't perform as well as I could with the Linear setup. All of a sudden I was missing shots that I normally would hit. For example as McCree, I was finding it super difficult to land the headshot on a Tracer after stunning her, something that I find so easy to do on Linear. Tracking a Genji that is flying all over the top of my head felt really sluggish on Expo for some reason. Not sure why Expo feels more sluggish than Linear to me.

Just going to stick with what I like best. Linear Ramp with a straight 12 curve. I saw some people criticizing Linear for using curves (or boost) but in the setups that I do, any curve or boost is strictly to overcome the deadzone issue and nothing more. My goal is a 1:1 setup which I feel like I have.

Hey Gunit2004, can you share your cpmplete final setup?
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 10:36 AM - 09/03/17
Has something changed about linear as iv just come back to using it with 0 aim ease in and the turning seems to be faster while still being very precise maybe im going mad but it definately feels better than it did
Title: Re: OVERWATCH Linear Fix
Post by: gunit2004 on 07:03 PM - 09/03/17
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.







Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 10:48 AM - 09/04/17
So at first I didn't know what you guys were talking about, to me Linear feels the same as it has since they added it. Then I turned on Aim Assist. Aim Assist slows you down a LOT more now. I had a video I made a month or so testing turn speeds with Aim Assist on and off to prove a point and now comparing that video with the game, it SEEMS TO ME like they've nerfed the turn speed when locked onto a player. I'm wondering if the scale of Aim Assist has been changed with more aid at the 100 end.
I've said this 100 times but turn that S.H.I.T off! Really please don't complain about irregular gameplay when you have your settings on "Overwatch can you aim for me please" setting.

TL:DR - Aim Assist slows your turns (seemingly even worse now), the less aim assist the faster turns (when enemies are around)
Title: Re: OVERWATCH Linear Fix
Post by: BlueAid on 08:43 PM - 09/04/17
So I just bought this game and it'll be here in a couple days. Since this thread is 29 pages, I was just wondering if everything in the OP is still up to date? Any particular post in this thread that is definitely worth a read? I bought it for Xbox One.
Title: Re: OVERWATCH Linear Fix
Post by: Bayo on 09:06 AM - 11/10/17
First post and an early one. This thread has 29 pages and while I intend to read it all and tweak a little, can't say that I may.

So far this is working for me on XB1X. It feels pretty darned close to PC with aim assist entirely removed and I've not received any of the stutter I experienced on the native profile or just using linear. The reason I'm posting is two fold. I've come from PC having played around 1k~ hours and I'm very used to playing at a specific DPI/Sens (800/25.5). Is there any easy way to calculate how this method works out with DPI so I can adjust?  Currently I have it around 1500 DPI and 425 sens in XIM with a 12.5% curve but it still feels off and I'm not sure if I could realistically use the scope properly due to being unable to put in a sens above 500 in the app. If I could get this sorted, it would be golden.

The other thing is that I noticed the turn speed/notification LED's blink but I don't get the sudden stop or slowdown. It seems to just work as it would on PC for me.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 02:33 PM - 11/10/17
Sorry to let ypu know but you will never achieve a sense close to your pc settings as console ow has a turn speed cap and a low one at that your sim on a really high sensitivity will be awfull due to always hitting the turn cap and you will probly also have jittery aim and pixel skipping
Title: Re: OVERWATCH Linear Fix
Post by: Bayo on 04:03 PM - 11/10/17
Sorry to let ypu know but you will never achieve a sense close to your pc settings as console ow has a turn speed cap and a low one at that your sim on a really high sensitivity will be awfull due to always hitting the turn cap and you will probly also have jittery aim and pixel skipping
Yeah, the odd thing is that I've managed to make it perform close even though it's notifying me of the turn cap but I just can't seem to get it close to my cm/360 of 6.791~. I'm not looking to do fast spins but just replicate the same sort of small movements that I do on PC at that sens (matching it as close as possible to my muscle memory). If anything, it's more an uncertainty of how the XIM actually handles DPI that I'm trying to work out to find the best compromise.

EDIT: To make it clear, I'm looking to find out what DPI/sens the xim tops out at before it hits the turn speed limit.
Title: Re: OVERWATCH Linear Fix
Post by: N1TRO on 08:30 PM - 11/10/17
IM no expert but i believe because it is based on an exponential curve there isnt a generic value it caps at for example you hit the turn speed limit on every setting and i get what you mean man its a real pain if you do find something that you like and can deal with dont change it you will adapt to the anoyances that initially hold you back
Title: Re: OVERWATCH Linear Fix
Post by: xYouVandal on 06:05 PM - 12/26/17
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.

I have been lurking around the forums for a while, testing out people's curves and settings with mixed results, but I just had to finally register so I could thank you. I tested your curve and settings and immediately racked up 60 elims on my first game with Soldier 76, I think I've finally found something that works for me! Thank you
Title: Re: OVERWATCH Linear Fix
Post by: blurryface on 07:59 AM - 01/18/18
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.
what about Aim Smoothing?
Title: Re: OVERWATCH Linear Fix
Post by: Skrrskrrt on 11:56 AM - 01/18/18
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator (http://www.csgosetup.com/dpi-calculator/), punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.

Just Tried it in qp as 76. Wasn’t too bad but the sens was way toooo high. Is that what u were going for? Couldn’t aim at the @#$% Pharah lol
Title: Re: OVERWATCH Linear Fix
Post by: Malinkadink on 01:11 AM - 01/19/18
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
Title: Re: OVERWATCH Linear Fix
Post by: A Big Ol Bully on 08:05 AM - 01/19/18
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
They are hemorrhaging players right now, especially to PUBG.
At this point the only reason they do this is out of a personal vendetta of Jeff's.
The game 1.5 years old. The only people still playing are kids and die-hards.
This won't happen.
Title: Re: OVERWATCH Linear Fix
Post by: Pourus on 12:52 AM - 02/06/18
So is Linear better or Exponential?
Title: Re: OVERWATCH Linear Fix
Post by: NintendoSwitch on 01:41 PM - 02/06/18
So is Linear better or Exponential?
From my experience certain heroes are better with Linear, while others are better with Expo.

Title: Re: OVERWATCH Linear Fix
Post by: Rango_Jackson on 02:35 AM - 03/06/18
Don't know if people still use linear ramp. Got my XIM Apex and it seems that the Console Crossover doesn't have ballistic curves. Can't use my XIM Apex on my Xbox due to my phone having difficulties connecting to it. Noticed it when I was trying to build profiles on the PC manager. I was just hoping to multiply everything by 8 to take advantage of the 1000Hz update rate.
Title: Re: OVERWATCH Linear Fix
Post by: Deni on 03:47 AM - 03/06/18
Don't know if people still use linear ramp. Got my XIM Apex and it seems that the Console Crossover doesn't have ballistic curves. Can't use my XIM Apex on my Xbox due to my phone having difficulties connecting to it. Noticed it when I was trying to build profiles on the PC manager. I was just hoping to multiply everything by 8 to take advantage of the 1000Hz update rate.

OBsIV said people don’t need curves in controller crossover because it doesn’t affect joycons and Navs.. but we use it with a mouse. I’d definitely open a thread for it in the support section. I already asked for it, but the more the better.
Title: Re: OVERWATCH Linear Fix
Post by: ARightProperLad on 12:48 PM - 03/06/18
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
They are hemorrhaging players right now, especially to PUBG.
At this point the only reason they do this is out of a personal vendetta of Jeff's.
The game 1.5 years old. The only people still playing are kids and die-hards.
This won't happen.

That's hilarious, I needed a good start to my day thanks.
Title: Re: OVERWATCH Linear Fix
Post by: Benzopsych on 02:55 PM - 03/06/18
Which of the aim techniques is more similar to PC Overwatch: Linear, Expo, or dual?
Title: Re: OVERWATCH Linear Fix
Post by: Ibrahim on 04:48 AM - 04/30/18
Guys can anyone help me with Widowmaker settings? I'm struggling to find a smooth settings.