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XIM 4 => XIM 4 Discussions => Topic started by: bf4noob56676 on 08:10 AM - 04/06/17

Title: Xim5 wishlist
Post by: bf4noob56676 on 08:10 AM - 04/06/17
Xim4 was godly. Every day I destroy noobs cause I am @#$% with controller. On pc I am average never topping the leaderboards lol. Anyway call me a cheat I am having fun. What do you want on next device?

Sent from my SAMSUNG-SM-N920A using Tapatalk

Title: Re: Xim5 wishlist
Post by: Od1n on 08:33 AM - 04/06/17
not gonna happen for obvious reasons but since its a whishlist, having a low-speced smart trainer aboard the xim so you can train your own configs for eg games without support or if you have early access to AAA games, would suffice until official support is out
Title: Re: Xim5 wishlist
Post by: Loki on 08:47 AM - 04/06/17
not gonna happen for obvious reasons but since its a whishlist, having a low-speced smart trainer aboard the xim so you can train your own configs for eg games without support or if you have early access to AAA games, would suffice until official support is out

+1, I would love to see this.
Title: Re: Xim5 wishlist
Post by: drmeltdown on 09:43 AM - 04/06/17
While I'd hate to have another cable to deal with, the next iteration could benefit from an external power adapter to eliminate the issues some have with peripherals that require a higher power draw and controllers not at full charge.
Title: Re: Xim5 wishlist
Post by: Bountykilla83 on 09:18 PM - 04/06/17
@#$% a x5 wish list already
Title: Re: Xim5 wishlist
Post by: reqless on 02:14 AM - 04/07/17
1000hz option and coded to the polling rate of each individual console... as well as the DS4 Share button added to mappable buttons. Sony will most definitely keep that button for the DS5.

not gonna happen for obvious reasons but since its a whishlist, having a low-speced smart trainer aboard the xim so you can train your own configs for eg games without support or if you have early access to AAA games, would suffice until official support is out

This would be great! Or a tool to help match the look mechanic to a pre-existing ST game
Title: Re: Xim5 wishlist
Post by: ustu on 03:02 AM - 04/07/17
Headset support on the connected controller (or physical ports in device)

I don't want to use an USB headset - so I have to use a different controller right now
Title: Re: Xim5 wishlist
Post by: piiwii on 08:04 AM - 04/07/17
One consideration is that their proprietary logic used to develop ST's could be dangerously exposed if someone could get in there and reverse engineer it. ST's are the XIM's "special sauce" so I'm sure it would have to be very carefully considered.
Title: Re: Xim5 wishlist
Post by: Microsoft Master Race on 09:20 AM - 04/07/17
not gonna happen for obvious reasons but since its a whishlist, having a low-speced smart trainer aboard the xim so you can train your own configs for eg games without support or if you have early access to AAA games, would suffice until official support is out

Dudeeeee I was just thinking about this yesterday....I thought to myself "why we can't have a basic trainer to train certain games at certain settings?"

Halo 5 has too many stupid twiddles and knobs when it comes to configs.

Sensitivity (Horizontal & Vertical), Acceleration, Inner and Outer Dead zones.

It's kind of silly.

Also another advantage of having a basic trainer built in is for people that get the game, like Call of Duty, early every year. You know that people sometimes get these games 2 weeks early...it would be nice to have something in place to train a game without having access to the actual IP software that ObSiV holds dear.

That's the next evolution IMO.
Title: Re: Xim5 wishlist
Post by: xSundown on 09:54 AM - 04/07/17
Mounts that connect onto your console with a bracket of some sort. A clip on that's easily removable. Can also be purchased separately.
Title: Re: Xim5 wishlist
Post by: dirtytrickster on 05:15 PM - 04/07/17
Ability to toggle between sub configs w/o defaulting to "HIP" when exiting a sub config.

Ex.

In my airplane configuration in bf1. Free look sensitivity is much higher than id like and i was trying to setup a "airplane ads" which would toggle when i held the free look key. It would lower the sensitivity, then return to "airplane hip" when finished.

Title: Re: Xim5 wishlist
Post by: drmeltdown on 09:00 PM - 04/17/17
Another idea (yes, I know it's too early for this, but it's still fun to think about) would be a sd card slot for backing up profiles, firmware upgrading, or other future options not yet fathomable.
Title: Re: Xim5 wishlist
Post by: Mark8010 on 01:43 AM - 04/18/17

1. As others have mentioned a kind of watered down 'self-trainer' ST (much like you can do for yourself with a Titan One) - that we can tailer to our own games and more importantly tailored to our own mouse movements / style of play - a user specific ST essentially without revealing IP.

2. The default ST's to tackle games with strong aim assist better. For example, we have 1:1 movements when staring at a wall, but with games with strong aim assist you lose the 1:1 feel as you're constantly fighting AA and thus have no option to use acceleration via boost / ballistic curves. This leaves a XIM user at a disadvantage compared to a competent console user. A reworking of Steady Aim is required

3. An improvement to turn assist to better cope with games that have a low turn speed limit.

4. A XIM build replacement to the Sony Nav (yeah I know, a long shot!)

5. Easier to create custom ballistic curves and for the the XIM manager to map your mouse movements along the curve whilst playing - so you can assess the mouse output and where it is along the curve up to the turn speed limit - makes it much easier to create more accurate and personal curves as can identify accurately when acceleration etc is needed.
Title: Re: Xim5 wishlist
Post by: OBsIV on 07:49 AM - 04/18/17
Unfortunately there isn't much we can do about AA since it's not predicable. There is no ST or modification to it that will eliminate it. The only thing that will is to turn it off in the game you are playing.
Title: Re: Xim5 wishlist
Post by: Mark8010 on 09:36 AM - 05/13/17
Unfortunately there isn't much we can do about AA since it's not predicable. There is no ST or modification to it that will eliminate it. The only thing that will is to turn it off in the game you are playing.

AA is predictable and measurable, when it's effect is being applied is what XIM can't distinguish.

There is no need to eliminate AA, you can't turn it off in most games anyway and even if you could this would put you at too much off a disadvantage compared to a controller user, XIM won't make games feel like PC games when AA is turned off so there is no advantage in doing so.

What XIM could do much better at is achieving it's aims in games with strong AA without the need for high sensitivity (which means less precision and goes against one of the aims/advantages of the XIM) or acceleration via boost/ballistic curves (which goes against one of the selling points of 1:1 aim - as this is not achieved in games with high AA).

The whole premise behind Stv2 was the increased precision / extra granular aiming which sounds great in theory until you remember that console games are designed for controller use i.e. an aiming device that is the opposite of precision - hence why SA3 was voted the best SA build - the less granularity/precision of Stv1 works better for lower sensitivity players in games with high AA - this is why it was better than the aim smoothing attempts of some of the other SA builds, less granularity is the solution not aim smoothing which is too artificial and something from which muscle memory cannot be developed.

The SA development work is a major step to understanding how the XIM could better handle games with high AA and achieve it's stated goals, but this work was never seen through, which is a peculiar choice IMO given the two main things that stop XIM achieving it's goals (1:1 feel and not being at a disadvantage to a controller user) are low turn speed cap and aim assist. It feels like XIM development has been stagnant for a fair while now and canning the SA development work part way is disappointing.




Title: Re: Xim5 wishlist
Post by: antithesis on 05:05 PM - 05/13/17
While I'd hate to have another cable to deal with, the next iteration could benefit from an external power adapter to eliminate the issues some have with peripherals that require a higher power draw and controllers not at full charge.

Xim3 had a power supply, it was removed in later iterations.

The problem with a power supply is the additional cost, time and general dicking around required to meet all sorts of regulatory requirements. These vary from country to country and many won't accept international standards testing results.

I know in Australia that if Xim5 came with a power supply it'd cost about $600 for the product to be tested against local regulations and registered for 5 years before it's allowed to enter the market. If it's not tested and someone fries their PS4, electrocutes a kid or burns a house down, there's massive insurance liabilities to consider. Multiply that by maybe 20-30 times to cover all of the world's major markets and you've got a major ball-ache on your hands just to add a power port to the device.

What I would do instead is add a micro-USB port to the Xim5 that allows for a 5V USB cord to be connected to a wall-socket, or console / PC / Mac USB port for power supply. Everyone has spare phone chargers lying around - connect your Xim to it and you've solved the power problem without the regulatory requirements related to the power supply unit...maybe. That'd need to be investigated at Xim Tech's end.

The second you add direct power to the Xim is the second the lawyers come crawling out of the woodwork, so the current solution of "add a powered USB 2.0 hub" is the safest and most cost-effective option for the relatively small percentage of Ximmers who need a bit more juice. I'm one of those users and my solution is an IOGear 4x4 USB switch, which comes with a 5V USB port and no power supply.

Given power supply is optional, I think a 5V USB port is the best compromise.
Title: Re: Xim5 wishlist
Post by: knox66 on 06:01 AM - 05/14/17
The most recent issue i have with Xim that i would like to have added to xim5 would be for it to pass more inputs to the counsel. right now it only passes on the inputs tied to the controller on but that is leaving all of my other buttons on my G13 useless. at least have 2-4 extra scuff style buttons that it wold pass on that i can tie into SandHawk for more combo options.
Title: Re: Xim5 wishlist
Post by: OBsIV on 10:24 AM - 05/14/17
The most recent issue i have with Xim that i would like to have added to xim5 would be for it to pass more inputs to the counsel. right now it only passes on the inputs tied to the controller on but that is leaving all of my other buttons on my G13 useless. at least have 2-4 extra scuff style buttons that it wold pass on that i can tie into SandHawk for more combo options.

The console can only accept those buttons that are produced by the controller. The extra buttons on the Elite/Scuf are just existing buttons. What other buttons are you referring to?
Title: Re: Xim5 wishlist
Post by: PingThing on 12:52 PM - 05/15/17
I can't imagine how the next iteration of Xim would improve my game. Maybe stuff would become obvious in the next true console generation, but if it works with Scorpio then I'm good for a while yet. :)
Title: Re: Xim5 wishlist
Post by: TehSubXero on 02:32 PM - 05/15/17
i've said this forever. the ability to allow your keyboard to function as a keyboard, with out unplugging it from xim and plugging it into xbox. 

i get this all the time where people are like dude YOU message him you have a keyboard n i'm like yea well THE THING ABOUT THAT IS... and they don't get it. they never get it.  also i just wrote this post with esdf and Lshift and now my hand is tired. owwwwwwwwwwwwwwwwwwwwwwwwww
Title: Re: Xim5 wishlist
Post by: Supernatural X on 04:46 PM - 05/15/17
i've said this forever. the ability to allow your keyboard to function as a keyboard, with out unplugging it from xim and plugging it into xbox. 

i get this all the time where people are like dude YOU message him you have a keyboard n i'm like yea well THE THING ABOUT THAT IS... and they don't get it. they never get it.  also i just wrote this post with esdf and Lshift and now my hand is tired. owwwwwwwwwwwwwwwwwwwwwwwwww

I just pick up my controller to message, easier IMO the wasd movement for messaging just feels weird.
Title: Re: Xim5 wishlist
Post by: knox66 on 05:00 AM - 05/16/17
The most recent issue i have with Xim that i would like to have added to xim5 would be for it to pass more inputs to the counsel. right now it only passes on the inputs tied to the controller on but that is leaving all of my other buttons on my G13 useless. at least have 2-4 extra scuff style buttons that it wold pass on that i can tie into SandHawk for more combo options.

The console can only accept those buttons that are produced by the controller. The extra buttons on the Elite/Scuf are just existing buttons. What other buttons are you referring to?

Sorry for the delayed response antithesis said he talked to you about it and it was probably not going to happen. Love the product keep up the good work!!!!
Title: Re: Xim5 wishlist
Post by: antithesis on 07:01 AM - 05/16/17
Sorry for the delayed response antithesis said he talked to you about it and it was probably not going to happen. Love the product keep up the good work!!!!
I asked J2K about this (https://www.consoletuner.com/forum/viewtopic.php?f=6&t=4345) last year on the Titan forums and touched on it again recently with OBsIV regarding the ability to pass unbound keystrokes upstream to a Titan Two for macro bindings. While it's not possible for stated reasons (the Xim is seen as a controller, so only controller bindings are transmitted), there is a workaround on the Titan Two.

I tested connecting a G13 to a Titan Two, while leaving mouse and controller connected to a Xim4. There's some work to do binding keys on the T2, but this setup allows for pretty much the whole G13 to be usable for controls and combos. The same can be said for Razer Tartarus, Orbweaver and all keypads.

Titan Two bindings have a limit of 21 buttons as well as touch-pad, gyro, accelerometers etc for mapping, so a full 104-key keyboard won't be at your disposal for stuff like messaging. But that *might* be possible by connecting a Titan Two to a PC and using the PC-attached kb. I'll confirm that asap.

So regardless of whether or not the Xim is capable of passing through other keys, there's a solution to the problem, but it does require a second product. The same applies to using Xim on PSTV and Xim for Remote Play on Mac / PC - these are only possible by pairing a Xim with a Titan One or Titan Two, so I wouldn't hesitate in recommending both for different reasons.