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XIM APEX => Game Support => Topic started by: Zationysk on 08:58 AM - 03/21/17

Title: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 08:58 AM - 03/21/17
I think the combat in this game is going to be a a lot of fun. I plan on playing it later tonight.

Will the ST be out by then?


Also for the ppl playing this game feel free to share settings and stuff.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:24 AM - 03/21/17
Support for new games is usually available within a week. It takes time to receive the game, train the game, build the ST, integrate into Manager, and publish. We will announce here in game support and on twitter @TeamXIM.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 09:27 AM - 03/21/17
I see. Thx :D

I guess I will just have to try a diferent ST until the oficial one comes out.

Do u have any recommendations?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:30 AM - 03/21/17
I haven't played the game yet but its always a good idea to start with the previous game ST. Try both ME3 configs from 360 and PS3. Otherwise it will just be a matter of loading various game configs to find one with the best fit.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: BlamJam on 03:36 AM - 03/23/17
I'm using the ME3 PS3 Profile at the moment. Isn't great on ADS but usable for me.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 06:39 AM - 03/23/17
I am using the overwatch profile.

It's not bad but still feels off. Better than the other ones I tried tho.

Can't wait for the oficial one ;P

Also not sure about aim assist in this game, I will wait till the oficial ST to come out but it feels like it gets in the way more than it helps. What do you guys think?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: hodgeac on 08:09 AM - 03/23/17
I am using the overwatch profile.

It's not bad but still feels off. Better than the other ones I tried tho.

Can't wait for the oficial one ;P

Also not sure about aim assist in this game, I will wait till the oficial ST to come out but it feels like it gets in the way more than it helps. What do you guys think?
Typically, if I can turn aim assist off in a game I will. You can in Andromeda, so you should IMHO.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 10:22 AM - 03/23/17
Just got the game. Is anyone else experiencing a large jitter using the controller when moving diagonally? I've only tested PS4 so far.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 10:26 AM - 03/23/17
I notice some jitters while in ADS on Xbox.  But I have simply been attributing it to the fact that I am using the ME3 ST.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 10:31 AM - 03/23/17
Try using just the controller with small to medium movements. I'm seeing jitters on anything that isn't strictly 0 and 90 degrees. I'm also seeing lots of frame rate drops in the starting area of the game with any type of movement.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 10:42 AM - 03/23/17
I can play around with it and test later this evening.  I mentioned this in the planned support thread, but make sure to train the ST with your gun drawn.  I think there may be two different look mechanics, one with your weapon holstered where the camera pans out, and one with the weapon drawn.

I have noticed some frame rate drop as well throughout the game.  Hopefully there is a good spot on the first world to train the ST without framerate drop.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 10:54 AM - 03/23/17
I noticed the holstered and drawn differences too and I do plan on training with the gun drawn.

I can't decide if its losing frames or if its actually skipping on all movement. Either way its a negative experience.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 11:15 AM - 03/23/17
I noticed the aim going up and down slightly sometimes but only in the first area. I think it happens when the ground is irregular but not sure.

Are you going to train it for hip and ads mode?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 11:19 AM - 03/23/17
I always train Hip and ADS, if they use the same look mechanic then we use one of them. I expect to use both in this game but we will see.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: drekkyk on 01:01 PM - 03/23/17
A good spot to train might be in the multiplayer tutorial mission.  Small map and seemed good framerate wise on PS4.  I dont know if there is a time limit or not...but its easy to get to without having to play through until the 1st planet.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: drekkyk on 01:05 PM - 03/23/17
Oh... and the Destiny ST without ballistic curves has worked ok for me.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 01:09 PM - 03/23/17
If the MP tutorial mission does not work, there is also a cave on the first planet which would help to limit the draw distance and could hopefully help with the frame rate.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 01:29 PM - 03/23/17
I got to the second planet. On X1 now, performance is significantly improved. There is no diagonal jitter either.

Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 07:21 PM - 03/23/17
Looking forward to the ST. The game feels pretty good...turn speed is decent.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: JuanDeage on 02:19 AM - 03/24/17
I got to the second planet. On X1 now, performance is significantly improved. There is no diagonal jitter either.

Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?

I am experiencing exactly as you describe while using the controller on PS4. Horrible jitter and very bad analog movement that lags. I have not left the first area though. Will report back when I get out of the first area.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: kufi on 08:56 AM - 03/24/17
Hi Guys,

didn't experienced that jitter heavily on my PS4 (Pro)... but i played a lot with controls and sensitivity...  maybe just did not realized it...

Does anyone have a good keyboard mapping yet? For me it was quite difficultly to find one suitable so far.... But until now I only played Destiny with the XIM.

looking forward to the ST

keep up your great job on this!


Kufi
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 09:45 AM - 03/24/17
Hey Mist, I did some experiments on x1 and did not notice significant jitters with the joystick.  I do however notice occasional frame rate drop in both single player and multi player.  I think the jitteriness I was getting before is from using the ME3 ST.

Looking forward to the ST.

Anyone having issues with multiplayer populating lobbies?  My brother and I were playing yesterday for about 4 hours, and we never got anyone to join.  Both our NATs are open, and the lobby was public.  We tried to kill and recreate the lobby a few times too.  All night it was the two of us v.s. the enemy.

MEA multiplayer is definitely way faster paced then ME3.  The night before MEA was released, I did a few rounds of ME3 mp for old times sake, and my final game was a nice platinum full extraction.  A nice way to end ME3.  My transition to MEA has not gone as smoothly as I expected.  I have yet to extract on Bronze.  But then again... all my games were 2 players v.s. the enemy.  In ME3 the enemy numbers and difficulty would adjust based on the quantity of players playing, which I get the feeling that MEA is not doing.  I am definitely getting annoyed at the constant swarm of puppy dogs in MEA.  I get what they are going for i.e. pressing you out of cover, but good lord, there is barely a moment to actually take cover and engage the enemy.  I am also bummed that soft cover seams to be nerfed, when I try to use soft cover like in ME3, bullets just end up hitting the wall.  I know a lot of this is just learning curve, and I also realize its a loot/stat driven game, but I really didn't expect to struggle this much.  How are others faring?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: drekkyk on 12:11 PM - 03/24/17
I got to the second planet. On X1 now, performance is significantly improved. There is no diagonal jitter either.

Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?

I've played to planet 3 with the Destiny ST, and use the controller for non-firefight situations / Nomad control.  I have not noticed any jitter when using the controller  with both x and y axis controller sensitivity maxed in-game on PS4.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ashbury_SF on 02:11 PM - 03/24/17
I'm been using my xim4 and xbox elite controller on the PS4 pro.  Haven't been having too many issues with jitter but every once in awhile it acts up.  Sadly, this game hasn't been bioware's best work so far. 

Anyway, can't wait for the ST.  I've been sticking to melee classes and shotguns because I absolutely can't snipe worth a @#$% using my controller and right now snipers are by far the best MP weapon.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 05:30 PM - 03/24/17
Hey Mist, I did some experiments on x1 and did not notice significant jitters with the joystick.  I do however notice occasional frame rate drop in both single player and multi player.  I think the jitteriness I was getting before is from using the ME3 ST.

I am experiencing exactly as you describe while using the controller on PS4. Horrible jitter and very bad analog movement that lags. I have not left the first area though. Will report back when I get out of the first area.

Thanks for confirming, I was only experiencing this on non pro ps4. Maybe they are using a high resolution and its less optimized on that platform. Anyway, it was just a strange thing to experience for a mass effect game.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: JuanDeage on 12:41 AM - 03/25/17
Hey Mist, I did some experiments on x1 and did not notice significant jitters with the joystick.  I do however notice occasional frame rate drop in both single player and multi player.  I think the jitteriness I was getting before is from using the ME3 ST.

I am experiencing exactly as you describe while using the controller on PS4. Horrible jitter and very bad analog movement that lags. I have not left the first area though. Will report back when I get out of the first area.

Thanks for confirming, I was only experiencing this on non pro ps4. Maybe they are using a high resolution and its less optimized on that platform. Anyway, it was just a strange thing to experience for a mass effect game.

Got to the first planet and while it did improve quite a bit, the framerate still drops and I still get the jitter while aiming with the controller, and yeah this is on the PS4 non-pro. I hope they fix that.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Shadowfox17 on 04:50 AM - 03/25/17
Hey Mist, I did some experiments on x1 and did not notice significant jitters with the joystick.  I do however notice occasional frame rate drop in both single player and multi player.  I think the jitteriness I was getting before is from using the ME3 ST.

Looking forward to the ST.

Anyone having issues with multiplayer populating lobbies?  My brother and I were playing yesterday for about 4 hours, and we never got anyone to join.  Both our NATs are open, and the lobby was public.  We tried to kill and recreate the lobby a few times too.  All night it was the two of us v.s. the enemy.

MEA multiplayer is definitely way faster paced then ME3.  The night before MEA was released, I did a few rounds of ME3 mp for old times sake, and my final game was a nice platinum full extraction.  A nice way to end ME3.  My transition to MEA has not gone as smoothly as I expected.  I have yet to extract on Bronze.  But then again... all my games were 2 players v.s. the enemy.  In ME3 the enemy numbers and difficulty would adjust based on the quantity of players playing, which I get the feeling that MEA is not doing.  I am definitely getting annoyed at the constant swarm of puppy dogs in MEA.  I get what they are going for i.e. pressing you out of cover, but good lord, there is barely a moment to actually take cover and engage the enemy.  I am also bummed that soft cover seams to be nerfed, when I try to use soft cover like in ME3, bullets just end up hitting the wall.  I know a lot of this is just learning curve, and I also realize its a loot/stat driven game, but I really didn't expect to struggle this much.  How are others faring?


As far as MP issues, I haven't ran to anything other then disconnects which are probably because a lot of people are playing. When I start a lobby it usually doesn't find anyone for a few minutes, but the moment I start the game and get in to the mission it filled up real fast.

The missions them selves were pretty rough the first go around, but after buying a few premium packages, I snagged a good Sniper and AR and my favorite character so far ( have most unlocked but 2 or 3) Asari Huntress. I am literally carrying every single game I join, even when i'm level 6 with 20s in the lobby. I have done a few golds already, but mostly just farm silver right now while I level and try and cap all of my common stuff to tier X with the basic packages.

I'm on PS4 Pro and I use mouse and keyboard, and it feels good with the Overwatch ST, it's not exactly 1:1 mouse movements, it's a tiny jittery when it comes to small movements, but other then that it's felt fine (at least for now till we get ME:A ST)
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 11:16 AM - 03/25/17
Anyone having issues with multiplayer populating lobbies?  My brother and I were playing yesterday for about 4 hours, and we never got anyone to join.  Both our NATs are open, and the lobby was public.  We tried to kill and recreate the lobby a few times too.  All night it was the two of us v.s. the enemy.

MEA multiplayer is definitely way faster paced then ME3.  The night before MEA was released, I did a few rounds of ME3 mp for old times sake, and my final game was a nice platinum full extraction.  A nice way to end ME3.  My transition to MEA has not gone as smoothly as I expected.  I have yet to extract on Bronze.  But then again... all my games were 2 players v.s. the enemy.  In ME3 the enemy numbers and difficulty would adjust based on the quantity of players playing, which I get the feeling that MEA is not doing.  I am definitely getting annoyed at the constant swarm of puppy dogs in MEA.  I get what they are going for i.e. pressing you out of cover, but good lord, there is barely a moment to actually take cover and engage the enemy.  I am also bummed that soft cover seams to be nerfed, when I try to use soft cover like in ME3, bullets just end up hitting the wall.  I know a lot of this is just learning curve, and I also realize its a loot/stat driven game, but I really didn't expect to struggle this much.  How are others faring?

As far as MP issues, I haven't ran to anything other then disconnects which are probably because a lot of people are playing. When I start a lobby it usually doesn't find anyone for a few minutes, but the moment I start the game and get in to the mission it filled up real fast.

The missions them selves were pretty rough the first go around, but after buying a few premium packages, I snagged a good Sniper and AR and my favorite character so far ( have most unlocked but 2 or 3) Asari Huntress. I am literally carrying every single game I join, even when i'm level 6 with 20s in the lobby. I have done a few golds already, but mostly just farm silver right now while I level and try and cap all of my common stuff to tier X with the basic packages.

I'm on PS4 Pro and I use mouse and keyboard, and it feels good with the Overwatch ST, it's not exactly 1:1 mouse movements, it's a tiny jittery when it comes to small movements, but other then that it's felt fine (at least for now till we get ME:A ST)

Yeah, not sure what happened with my brother and I.  Our lobby never filled even after starting the game.  But last night I did a few quick matches solo and had no issues.  Finally got a few extraction on bronze.  I have only attempted maybe 15 total rounds so far.  I was also being very stingy on using gel, ammo clips, ops packs, and cobra missiles, since I was planning on building up a decent supply of equipment for silver and gold.  That is... until I realized that the strike missions give you mission funds which can be used to purchase more equipment and does not cut into the credits used for packs.  Unlike ME3 where you would have to spend credits of equipment packs, in MEA it should be fairly easy to keep a decent supply of equipment with the strike mission funds.

Thus far I have only purchased two advanced packs, and they seemed to be a waste of credits, so at this point I am probably going to go premium pack only.  The highest level character I have is only level 5, and I have only played with 3 different characters.  So, I am still very early on with the learning curve.

I noticed that dash seems pretty critical to chain during intense situations.  Rather then sprinting away, or jump-dashing, just dash-dash-dash-dash.  Seems like the enemy aiming accuracy on you suffers the most.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ashbury_SF on 10:06 PM - 03/26/17
fingers crossed for ST tomorrow!  The Destiny one isn't horrible, but can't wait to do some precision sniping...
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 02:50 AM - 03/27/17
Quote
Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?

I think Bioware wanted to impress everyone with the magnitude of their "Not Truly Open But Still Large" world and the first planet, Eos, was crucial for that, to hit us with the experience out of the gate... and they pushed the limit of what PS4 can do.

Later worlds are half the size where those first impressions don't matter any more, and I had no frame drops on them only on Eos.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:32 AM - 03/27/17
Quote
Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?

I think Bioware wanted to impress everyone with the magnitude of their "Not Truly Open But Still Large" world and the first planet, Eos, was crucial for that, to hit us with the experience out of the gate... and they pushed the limit of what PS4 can do.

Later worlds are half the size where those first impressions don't matter any more, and I had no frame drops on them only on Eos.

I can see that.

I actually did eventually encounter the same issue on X1 while on the second planet. The environment is calm yet the issue eventually comes back. There must be a memory leak too, after training on X1 I returned to find that I could only look on one axis of the controller but couldn't move, AI was frozen, buttons worked. Support is going well though.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 11:06 AM - 03/27/17
Quote
Are other PS4 users using the controller experiencing stutter, bad fps, and bad diagonal movement?

I think Bioware wanted to impress everyone with the magnitude of their "Not Truly Open But Still Large" world and the first planet, Eos, was crucial for that, to hit us with the experience out of the gate... and they pushed the limit of what PS4 can do.

Later worlds are half the size where those first impressions don't matter any more, and I had no frame drops on them only on Eos.

I can see that.

I actually did eventually encounter the same issue on X1 while on the second planet. The environment is calm yet the issue eventually comes back. There must be a memory leak too, after training on X1 I returned to find that I could only look on one axis of the controller but couldn't move, AI was frozen, buttons worked. Support is going well though.

Hmm.. I guess I never really noticed much frame dropping.  I am running PS4 Pro on a 1080p monitor.  The game has been really smooth for me.  Only a bit squirrelly with using another ST.  Running around using a controller felt okay too, but maybe the parts that get weird I've been on my xim.

Looking forward to the ST.  I'm REALLY liking this game.  Not sure why so many people are hating on it.  I would agree it's not at the same bar as the trilogy, but it's still a good game on its own.  Too many comparisons are being made.  Really like the skill tree, and various RPG elements.  Actual weapon drops, materials, crafting, etc.  It's got a ton of depth that I feel the trilogy always needed (although ME1 was solid in this regard - before they stripped it down in ME2).

Going to sink a lot of time into this game...
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 02:06 PM - 03/27/17
[... snip ...]
 Support is going well though.
Any approximate ETA?  Not trying to rush or pressure you.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 04:05 PM - 03/27/17
Sorry, I can't accurately give estimates for support because I don't publish them.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ashbury_SF on 04:19 PM - 03/27/17
yeah, I've been refreshing this hourly - hope it comes out soon.  Would love to use it tonight.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 04:42 PM - 03/27/17
If you have twitter we will announce on @TeamXIM.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 11:00 AM - 03/28/17
Yea I cant wait for the ST. But take ur time to make it awesome! :D

In the mean time I have been playing krogan vanguard on multiplayer lol

Headbutts ftw XD
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:13 AM - 03/29/17
It's out, reload Manager for the update or go to menu->globals to force a library update.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 09:14 AM - 03/29/17
Yes!!!!  Thanks mist!  I will be using this later tonight. 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Somebeach84 on 09:43 AM - 03/29/17
Thank you mist for the heads up, I can't wait to go home and try this. The game is amazing and XIM4 is also.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 09:48 AM - 03/29/17
Woo!

Btw here's how I mapped the powers:

Primary bindings:
R1 (power3): Shift
L1 (power1): F

Secondary bindings:
R1 (power3): Q
L1 (power1): Shift

So Q is one power (ie. Omni grenade), F is second power (ie. Charge), and Shift is now third power because it activates L1+R1 at the same time (ie. Nova).

Title: Re: Mass Effect Andromeda ST and Settings
Post by: SomeZero on 10:00 AM - 03/29/17
Woo!

Btw here's how I mapped the powers:

Primary bindings:
R1 (power3): Shift
L1 (power1): F

Secondary bindings:
R1 (power3): Q
L1 (power1): Shift

So Q is one power (ie. Omni grenade), F is second power (ie. Charge), and Shift is now third power because it activates L1+R1 at the same time (ie. Nova).

I do forward and back on the mouse and use wheel click in for both
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 11:05 AM - 03/29/17
I do forward and back on the mouse and use wheel click in for both
Not a bad idea.  I use 1, 2 and 3 on keyboard for the 3 powers.  I usually open PC keybindings for games and align.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 11:57 AM - 03/29/17
Hey Mist -
I see Mass Effect Andromeda was given a "U".  Was it really that bad? 

Just curious, as it has felt better using alternate STs than what I felt in other games, such as GRWL and The Division (which a U was added later on).  Haven't tried the ST yet though...just was curious if there was a specific reasoning for the U designation so I can temper my expectations for when I get home from work and undoubtedly boot up MEA.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ratha on 12:34 PM - 03/29/17
Is it just me or this game feels really bad on xim ? Just can't get the hang of it.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: OBsIV on 12:55 PM - 03/29/17
Hey Mist -
I see Mass Effect Andromeda was given a "U".  Was it really that bad? 

Yes, according to mist, the aiming system on the one is broken. There is stuttering and stalling and worse the behavior changes over time the longer the game runs.

We will revisit if/when they patch the game for this.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 12:59 PM - 03/29/17
Quote
Is it just me or this game feels really bad on xim ? Just can't get the hang of it.

I only played two multiplayer matches so I can't nail down my sentiment but it kind of seems like the game has lots of smoothing in ADS.

Few tweaks to the curve and boost will make it shaper/more responsive to the initial movement of the hand. But in a way it doesn't seem to matter too much, because it's not a competitive multiplayer game (where great precise controls are essential... except if you are Blizzard to them there is no such thing as competitive on console).

Edit: hey, try to tick the Steady Aim box for hip and ADS both. Let me know if you think it kind of feels better... It's hard to measure and quanitfy such things, could be placebo, but it seems better to me at first.

Edit 2: @#$% I forgot to tell you that I noticed something weird happens to the look mechanic when sprinting, just like Destiny, so what I did was take Destiny sprint curve for RML and made a Sprint page in the profile that is activated when sprint key is held... It has same or higher sensitivity as hip, but has steep accelerated curve and 500 boost.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 01:22 PM - 03/29/17
Hey Mist -
I see Mass Effect Andromeda was given a "U".  Was it really that bad? 

Just curious, as it has felt better using alternate STs than what I felt in other games, such as GRWL and The Division (which a U was added later on).  Haven't tried the ST yet though...just was curious if there was a specific reasoning for the U designation so I can temper my expectations for when I get home from work and undoubtedly boot up MEA.

Yes it can be but its dependent on what's happening in the game and how long the game has been running for. I wasn't experiencing this on X1 at first but after a period of time it was actually worse than PS4.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 01:29 PM - 03/29/17
Thanks for the extra information, OBsIV and mist.  Really appreciate what you do.

I'll give the ST a whirl tonight.

Always a bummer when the developers can't get their aiming mechanics down.  I had high hopes for Bioware using Frostbite too...
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 01:32 PM - 03/29/17
It may not be the look mechanic, it could be the engine. Anyway, if or when its fixed I want to revisit ADS, the turn speed notification light will be incorrect until Bioware can fix the issue.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: TeslaDev on 01:35 PM - 03/29/17
Gotcha, like the mechanic might be fine, just the inputs are getting held up/not being processed properly due to the engine/game stutters.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 03:29 PM - 03/29/17
Yes, its one or the other but I have a feeling that its not the look mechanic as it doesn't always happen and the intensity level varies.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Tonester on 07:54 PM - 03/29/17
I actually think it feels pretty good.  There are some odd moments when you get near objects where the aim will speed up because it starts to put you in the cover animation.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 09:35 AM - 03/30/17
Overall I think the MEA ST feels good.  Much better then the ME3 ST I was using. 

The only thing that feels a bit off is the ADS.  Part of this may just be muscle memory from using ME3 ST, part of it may be aim assist, but the reticle feels very heavy and sloshy.  This is the first time I think I have ever had my ADS sensitivity higher then my hip sensitivity.  I am planning to test turning off the aim assist and also perhaps putting in a little boost to see if that helps. 

Mist - how much effort would it take to see if ADS with a scoped sniper differs from a standard ADS?  I am wondering if there are different ADS look mechanics between scoped weapons and non-scoped. 

 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 11:02 AM - 03/30/17
There could be a different look mechanic but if it varies then it would need to be solved using an extra setting and XIM4's advanced settings, there can only be two STs per config.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 02:00 PM - 03/30/17
I had a chance to play much more today, and I'm happy. I kept Steady Aim enabled, somehow it just felt better.

DPI: 6400
Aim Assist: disabled

Hip sens.: 22
Hip Steady Aim: yes
Hip curve:
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAwADgAMQA2AAoUHigyPElacIupyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<

ADS sens.: 17.50
ADS Steady Aim: yes
ADS curve: no curve

Sprint sens.: 28
Sprint boost: 500
Sprint curve:
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
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For the record I love Sidewinder revolver and Black Widow sniper, all I ever  use. Not sure how this plays for shotguns or auto rifles etc.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 09:27 PM - 03/30/17
Can someone explain to me how steady aim works... I thought it was meant for CoD games... isn't it?

What does it do exactly when applied to the mass effect andromeda ST?

I tested myself on this and other games. I also tried to look for more information about it but I am still not sure exactly how it works. And I dislike using things without having a clue about how they work XD
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 09:19 AM - 03/31/17
Deteails of Steady Aim are somewhere on the forum discussed many times (Steady Aim feature as it works right now in stable firmware, not the new experimental version of Steady Aim in the so called "steady aim firmware").

If I remember correct enabling Steady Aim makes the ST (smart translator of movement in the xim4 device current version 2) behave like the original ST v1, and that difference is about precision STv2 records and translates movement of the mouse to a finer degree.

http://xim4.com/community/index.php?topic=41284.0
Quote
CoD's Auto Aim system susceptible to variances/slight-instabilities of hand movement that is caused by today's ultra high DPI mice. This new feature steadies your aim without affecting micro-aiming or making it feel laggy or unresponsive.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 10:10 AM - 03/31/17
There could be a different look mechanic but if it varies then it would need to be solved using an extra setting and XIM4's advanced settings, there can only be two STs per config.
I think the core issue may have been me just fighting against the aim assist.  I put in just a little boost of 4, and it made a noticeable difference, and I could shift the reticle from a shoulder shot into a headshot, without it feeling so heavy.

I still need to test playing with the aim assist off to see how that feels. 

I am having a ton of fun with this game, despite it having a ton of bugs and feeling more like a beta test. 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 01:53 PM - 04/06/17
Hi Mist

There is a patch out today.  Can you spot check to see if there have been any changes to the aiming mechanics?  The patch notes made no reference to aiming mechanics changes, so I am assuming its the same, but figured it would be worth a look. 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 03:01 PM - 04/06/17
Hi Mist

There is a patch out today.  Can you spot check to see if there have been any changes to the aiming mechanics?  The patch notes made no reference to aiming mechanics changes, so I am assuming its the same, but figured it would be worth a look. 

I don't have the game but I'm interested in hearing feedback post patch about these issues:

When making slow movements using ONLY the controller do these issues still exist?

1) X axis movement - skipping and frame rate issues
2) Diagonal movement - zigzagging, skipping, and frame rate issues

If anyone can answer these please list the console you play on: X1, X1S, PS4, PS4 Pro.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ashbury_SF on 07:28 PM - 05/10/17
I'm having no issues with PS4 Pro when using a controller.  Xim is horrible though after the patch.  I took a video for you:

https://youtu.be/LPCxbWYfe7M

1:41 is me using a controller (ignore up to 1:41 - i can't edit).  I switch to the Xim 4 at 1:50
I switch back to the controller at 2:05.  I switch to the Xim again at 2:30.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:14 AM - 05/11/17
Thank you for the video, it looks like they may have made changes. Are you using advanced settings in your config by chance? Like boost, ballistic curves, YX ratio, steady aim? If not I'll add it to the queue.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 09:23 AM - 05/11/17
Hi Mist

There is a patch out today.  Can you spot check to see if there have been any changes to the aiming mechanics?  The patch notes made no reference to aiming mechanics changes, so I am assuming its the same, but figured it would be worth a look. 

I don't have the game but I'm interested in hearing feedback post patch about these issues:

When making slow movements using ONLY the controller do these issues still exist?

1) X axis movement - skipping and frame rate issues
2) Diagonal movement - zigzagging, skipping, and frame rate issues

If anyone can answer these please list the console you play on: X1, X1S, PS4, PS4 Pro.

The previous 1.05 patch seemed the same as launch.  However, after yesterday's (5/10/17) 1.06 patch for Andromeda, the smart translator is definitely very off (Xbox One).  There is a lot of diagonal zigzagging when trying to aim vertically.  I also noticed that its a bit jittery when doing very subtle aiming, like if a lot of boost was added, so I am thinking the deadzone changed.

Its bad enough that I am going to have to dump the MEA Smart Translator and play around with other ones until the ST can be fixed.

[edit] Oh, just my 2 cents on it being retrained.  I personally would prefer the ADS ST to be trained looking down a scope rather then over the shoulder ADS.  The default sniper has a scope and could work, but scopes can be applied to any weapon outside shotguns.[/edit]

[edit2] Got the patch numbers wrong.  Fixed.  [/edit2]
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:32 AM - 05/11/17
Thanks for confirming, it's nice to hear it from multiple people. I had a feeling they would be patching it soon after launch, it honestly wasn't in a good place to begin with and I'm happy they are giving it a second look. I have the game queued and it's next to be worked on.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 09:41 AM - 05/11/17
Thanks for confirming, it's nice to hear it from multiple people. I had a feeling they would be patching it soon after launch, it honestly wasn't in a good place to begin with and I'm happy they are giving it a second look. I have the game queued and it's next to be worked on.

Thanks mist!  Looking forward to the update.  This has been my nightly go-to game since launch.  Already have 100+ hours into the multiplayer.

I also updated my previous post tossing in my 2 cents about the ADS ST.  I was able to finagle the previous ADS to work well enough, so I am not too concerned if you stick with the default over the shoulder ADS.  Having said that, sniping is a big part of MEA's playing space, most of the best performing weapons are all snipers.  Maybe some other MEA XIMmers will chime in to voice their views on this kind of change. 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 10:28 AM - 05/11/17
I actually trained ADS but didn't build it because of the issues I was having with the game at launch. Supporting Hip only was optimal. I do plan to look at ADS again with the gun drawn, not holstered.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 11:14 AM - 05/11/17
I actually trained ADS but didn't build it because of the issues I was having with the game at launch. Supporting Hip only was optimal. I do plan to look at ADS again with the gun drawn, not holstered.
Oh, I didn't even realize that the Hip ST was the only one being used. Nonetheless, the reticle behavior for ADS over the shoulder v.s. ADS down a scope appear to differ.  If its possible to train the ADS from a scope, that would have my vote.  But, if I got the pervious hip ST to work before for scoped weapons, I am sure I could do it again. 
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 04:27 AM - 05/12/17
Can't wait for the new ST as well. Any ETA?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:14 AM - 05/12/17
If I had to guess I would assume about a week or so from now unless there is an issue with the new look mechanic.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: nostromo33 on 09:42 PM - 05/15/17
I think there is a fix for the ADS aiming problem and it's in-game.

Steps:

1. Go to the Settings
2. Go to Controls
3. Scroll all the way down to "GAMEPAD DEADZONE"
4. Now adjust the settings all the way up (or as high as makes you comfortable).

After doing this, the ADS aiming feels really good... even almost better than before!

Based on this info, I don't really think xim needs to release another patch for the aiming.  Most people can fix it for themselves in-game...
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 08:47 AM - 05/16/17
Thanks for the tip. I still want to look at it, the game was not in good shape when it was supported so if there is anything that can be done using the new in-game settings to improve the experience I would like to do that.

It was shipped yesterday so I should have it by Thursday or Friday. I'll know more this weekend.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:07 AM - 05/16/17
Is anyone able to help with these?

1) Exact name for the new deadzone knob.
2) More than one deadzone knob?
3) Picture or screenshot of the new settings.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 11:34 PM - 05/16/17
Menu -> Game -> Settings -> Control -> Gamepad Deadzone

Here's a screenshot: http://imgur.com/a/ZnxAB

Quote
3. Scroll all the way down to "GAMEPAD DEADZONE"
4. Now adjust the settings all the way up (or as high as makes you comfortable).
After doing this, the ADS aiming feels really good... even almost better than before!

Huge deadzone reduces the jitter but makes the aiming feel as sluggish as ever. The aiming would feel so much more responsive in this game if ST was trained with minimal deadzone.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:41 AM - 05/17/17
Thanks. It's going to be revisited but I wanted to get a PSA out so that users can still play in the meantime.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 01:34 PM - 05/19/17
Changing the in-game deadzone has definitely helped a lot, but now it feels kind of sluggish, albeit smoother.  I actually was starting to get used to how springy the reticle was with the broken deadzone, so I may notch it down a tad. 

For retraining the ST, would you test it with both max and min in-game deadzone?  I wonder if there is a performance difference between the two.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 01:51 PM - 05/19/17
It does feel more spongy with the higher deadzone. I started training earlier today on PS4, haven't received X1 yet. It still feels jumpy on angles and moving along the axis at times. ADS will be attempted tomorrow.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 01:22 PM - 05/30/17
Hey Mist - Just checking in on the status.  Have you seen any performance differences or improvements since the update?
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 01:49 PM - 05/30/17
Yes, there is a new ST but I made a mistake during the transfer. I'll check to see when it might be available.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: humanfemale on 02:52 AM - 05/31/17
Loving the 4.2 ST on PS4 compared to the 4.1.  Presumably ST was trained at default dead zone size (like 4 ticks/points), but I dropped my dead zone down to 1 tick/point and it's super responsive and steady.
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Zationysk on 03:32 AM - 05/31/17
Loving the 4.2 ST on PS4 compared to the 4.1.  Presumably ST was trained at default dead zone size (like 4 ticks/points), but I dropped my dead zone down to 1 tick/point and it's super responsive and steady.

Awesome :D

Cant wait to try it!
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 09:29 AM - 05/31/17
Loving the 4.2 ST on PS4 compared to the 4.1.  Presumably ST was trained at default dead zone size (like 4 ticks/points), but I dropped my dead zone down to 1 tick/point and it's super responsive and steady.

I'm usually asleep when the updates go out and post the info in the morning. Gamepad deadzone should be 0%. Details here:

http://community.xim.tech/index.php?topic=54920.0
Title: Re: Mass Effect Andromeda ST and Settings
Post by: Ding Chavez on 10:41 AM - 06/02/17
Just reporting back that the new ST feels very good, by far the best the game has felt aiming wise since launch.  The reticle is very responsive and predictable.

Thanks for working on this Mist!
Title: Re: Mass Effect Andromeda ST and Settings
Post by: mist4fun on 10:51 AM - 06/02/17
Of course. Thanks for the feedback.