XIM Community

General Category => General Discussion => Topic started by: 4shotter on 11:04 PM - 05/30/08

Title: New to the XIM scene
Post by: 4shotter on 11:04 PM - 05/30/08
Hey everyone! I've been doing some research on the xfps and it led me to this site.  I knew nothing about XIM until today.  I plan on purchasing the XIM2 when its released soon hopefully.  I play halo 3 and thats the game I will be playing when I get my xfps sniper or w/e its called.  I'm already a 50 on halo, I just want to see how much of a difference halo is with a mouse/keyboard.

I have a few questions before I make all my purchases into this new hobby.  First off, do I need a certain version of xfps sniper?  I'm thinking about getting the tan one, which i guess is the newest.  Also, How horrible is it to play with just that, and not the XIM?  Because that is how I will be using it until XIM2 is released.

Hope i'm not wasting anyones time because I didn't search first but I thought this is ok since its my introduction to the XIM world also  ;)
Title: Re: New to the XIM scene
Post by: OMGsus on 11:14 PM - 05/30/08
Hey everyone! I've been doing some research on the xfps and it led me to this site.  I knew nothing about XIM until today.  I plan on purchasing the XIM2 when its released soon hopefully.  I play halo 3 and thats the game I will be playing when I get my xfps sniper or w/e its called.  I'm already a 50 on halo, I just want to see how much of a difference halo is with a mouse/keyboard.

I have a few questions before I make all my purchases into this new hobby.  First off, do I need a certain version of xfps sniper?  I'm thinking about getting the tan one, which i guess is the newest.  Also, How horrible is it to play with just that, and not the XIM?  Because that is how I will be using it until XIM2 is released.

Hope i'm not wasting anyones time because I didn't search first but I thought this is ok since its my introduction to the XIM world also  ;)

ANY xfps 360 will work. Find the cheapest one on ebay since the new units only try to improve on their keyboard and mouse translation (you can't polish a turd). XIM uses The xfps's playstation controler port which is the only decent thing on the xfps; besides the turbo switches if your into that.

If you plan on waiting until xim2 is out then don't buy the xfps at all since xim2 doesn't need the xfps at all. The only reason you would want to buy an xfps is A) your a masochist... or B) your going to buy a first gen XIM which only requires the xfps to bypass Microsoft's peripheral security.

I wrote up a review of KB/M options for the 360 here. XIM is included at the end. Hope this helps.

http://nvirt.com/2008/02/02/xbox-360-keyboard-and-mouse-round-2-2/

Title: Re: New to the XIM scene
Post by: Memento_Mori on 01:42 AM - 05/31/08
This is interesting; a gamepad level 50 Halo player approaching the xim :)

Do you have previous experience with m&k?

The XFPS alone, is in my humble opinion a piece of crap. I have the XFPS Sniper (the green one) and playing with it really has very little in common with what I'm used to on the PC. Especially in halo you see its limits, and a gamepad is much better.

I suggest you to wait the a couple of weeks. XIM2 will be out soon, and it would make little sense to test the XIM1 (which in halo, although the xim is atm the best m&k device, is not that great).

cheers,
meme

Title: Re: New to the XIM scene
Post by: 4shotter on 06:38 AM - 05/31/08
Oh wow I didn't know that you don't need the xfps with the xim2.  Thanks for clearing that up before I wasted my hard earned money, ha.  Memento, what is m&k?  I'm clueless.
Title: Re: New to the XIM scene
Post by: Memento_Mori on 08:12 AM - 05/31/08
short form for "mouse and keyboard", sorry :D
Title: Re: New to the XIM scene
Post by: OBsIV on 09:21 AM - 05/31/08
I'm already a 50 on halo, I just want to see how much of a difference halo is with a mouse/keyboard.

I've been seeing more high-forty people around the forums, and you are the first 50 I've heard of. I love to see this because I really want feedback from this other side too (excellent controller players looking for m/k on the 360 as opposed to excellent PC players).

Welcome to the community!
Title: Re: New to the XIM scene
Post by: 4shotter on 12:39 PM - 05/31/08
thanks OB!  Yea I watched your video last night with you using XIM and I loved how you could turn around so fast.  I'm pretty @#$% excited to see how this changes my accuracy and just gameplay in general.   ;D
Title: Re: New to the XIM scene
Post by: OBsIV on 01:34 PM - 05/31/08
What look sensitivity do you play with normally?
Title: Re: New to the XIM scene
Post by: 4shotter on 02:16 PM - 05/31/08
I change alot from around 3 - 5.  Right now I'm on 3.  My BR seems the steadiest for 4 shots on 3.
Title: Re: New to the XIM scene
Post by: Memento_Mori on 05:44 PM - 05/31/08
The Idea with xim is that you can set the in game sensitivity to 10, i.e. turn at the highest speed, but still be able to do fine aiming comfortably due to the mouse being more versatile.
Title: Re: New to the XIM scene
Post by: 4shotter on 05:56 PM - 05/31/08
The Idea with xim is that you can set the in game sensitivity to 10, i.e. turn at the highest speed, but still be able to do fine aiming comfortably due to the mouse being more versatile.

makes sense.

now will the xim2 work with a wireless controller, but with the plug and play kit?  Or will I be buying a new wired controller when I buy an XIM2?
Title: Re: New to the XIM scene
Post by: derektm on 06:18 PM - 05/31/08
The Idea with xim is that you can set the in game sensitivity to 10, i.e. turn at the highest speed, but still be able to do fine aiming comfortably due to the mouse being more versatile.

makes sense.

now will the xim2 work with a wireless controller, but with the plug and play kit?  Or will I be buying a new wired controller when I buy an XIM2?

The full XIM 2 kit comes with a wired controller. It is not compatible with the wireless.

-Derek
Title: Re: New to the XIM scene
Post by: 4shotter on 07:05 PM - 05/31/08
Really?  Hell yea!  Can't wait!
Title: Re: New to the XIM scene
Post by: PhilAshio on 07:07 PM - 05/31/08
I was wondering, will I be able to use the wired controller with xim on it to play games? Also, is it possible to decrease the deadzone on a gamepad using xim?
Title: Re: New to the XIM scene
Post by: OBsIV on 09:08 PM - 05/31/08
I was wondering, will I be able to use the wired controller with xim on it to play games? Also, is it possible to decrease the deadzone on a gamepad using xim?

All dead zone is applied per-game in its on unique way. XIM can model all dead zone "geometries" that I know of today.
Title: Re: New to the XIM scene
Post by: Memento_Mori on 02:38 AM - 06/01/08
It would be quite fun to see people using the xim to reconfigure the gamepad :)
Title: Re: New to the XIM scene
Post by: BroTsla on 03:23 AM - 06/01/08
As I posted before I'm only a lvl 47(Haven't tried to get any higher lvl just yet.) but I think the XIM would be a nice change.... I wanna see what a FPS on Xbox would feel like with a mouse. Xbox first person shooter's all have auto-aim. (At least the ones I can think of like Halo, COD4, etc) And PC FPS don't have any auto-aim.(Quake Arena, Unreal Tour. 2)

I personally think it would be easier for me to use a mouse over a controller any day. But this is just how I feel.
Title: Re: New to the XIM scene
Post by: OBsIV on 08:28 AM - 06/01/08
It would be quite fun to see people using the xim to reconfigure the gamepad :)

Reconfigure the gamepad? How do you mean?
Title: Re: New to the XIM scene
Post by: jeremyjames on 08:50 AM - 06/01/08
I'm already a 50 on halo, I just want to see how much of a difference halo is with a mouse/keyboard.

I've been seeing more high-forty people around the forums, and you are the first 50 I've heard of. I love to see this because I really want feedback from this other side too (excellent controller players looking for m/k on the 360 as opposed to excellent PC players).

Welcome to the community!
I'm a level 50 (5 Star General) and I'm wanting the XIM2 due to the fact that I'm fed up with having to use four of my fingers for everything. I do MLG GameBattles (and occasionally go into the MLG playlist w/ friends to mess around on our Recruit accounts :D) so the customization is the thing that's drawing me to this amazing product.

-Jeremy
Title: Re: New to the XIM scene
Post by: Memento_Mori on 11:56 AM - 06/01/08
It would be quite fun to see people using the xim to reconfigure the gamepad :)

Reconfigure the gamepad? How do you mean?

Well, for instance one might not like how the Halo3 developers have treated the gamepad input, and might try to change the motion curves so that the gamepad feels similar to other games. I assume this is possible by attaching the gamepad to the PC and tweaking the xim software parameters, right?
Title: Re: New to the XIM scene
Post by: OBsIV on 02:53 PM - 06/01/08
Well, for instance one might not like how the Halo3 developers have treated the gamepad input, and might try to change the motion curves so that the gamepad feels similar to other games. I assume this is possible by attaching the gamepad to the PC and tweaking the xim software parameters, right?

That particular scenario would need to be supported directly. XIM2 will support right or left stick binding to either your mouse, keyboard, or joystick. But, only mouse input goes through the type of processing your are talking about. Joystick input, for example, goes straight through.

I'm not saying that the scenario you are describing isn't interesting/good. But, it all depends on how important a feature like this is to people in general.
Title: Re: New to the XIM scene
Post by: Memento_Mori on 01:25 AM - 06/02/08
I assume that using the xim SDK, one should be able to make this scenario possible, right? What requirements a programmer would need to have, in order to extend the software to do this?

About the importance of this scenario, one point in favor  might be that a joystick, being bigger than the thumbstick, requires a smaller deadzone, and it might be annoying to have it set to the game default. Boosting the curve so that the game starts detecting the input earlier, might be a nice feature.
Title: Re: New to the XIM scene
Post by: PhilAshio on 03:14 AM - 06/02/08
I think what Memento_Mori was asking is what I was looking for. A specific example being how in Project Gotham Racing 4 you have to move the analog stick half way to get a noticeable response so I was thinking you could use the XIM to make it like GRID or most PC sim racing games where the smallest movement already has your car on the other side of the road. If that was possible it would be a nice feature but not a priority.
Title: Re: New to the XIM scene
Post by: OBsIV on 10:29 AM - 06/02/08
I assume that using the xim SDK, one should be able to make this scenario possible, right?

Absolutely.
Title: Re: New to the XIM scene
Post by: urkoman on 02:38 PM - 06/02/08
Hi there, nice to meet you!
Iīm also new here, and also arrived here reading about the XFPS.
Just to say i want a XIM2 as soon as itīs ready, i canīt stand playing FPS games with the 360 pad (been playing kb/m since the first Wolfenstein and Doom on PC). I donīt buy FPSs on the 360 because of that, and being my favourite game type the XIM2 is a dream come true.
Iīd also like to ask a question: would there be any possibility to make a XIM also compatible with a Wiimote/nunchuck? Pads are terrible for FPSs, but the Wiimote is quite nice (just worse than a mouse when turning 180š, but anyway works nice). I think that could be interesting for a say XIM3.

Well, as soon as XIM2 is ready, i want one (iīm writing from Spain, hope no problem with international shipping)

 ;)
Title: Re: New to the XIM scene
Post by: SKAG187 on 03:02 PM - 06/02/08
I guess you haven't seen this vid by OBsIV http://www.youtube.com/watch?v=Rk4WLtuf-ME
Title: Re: New to the XIM scene
Post by: blash on 03:18 PM - 06/02/08
I still can't believe how many people think that video's fake from the comments :P
Title: Re: New to the XIM scene
Post by: OBsIV on 05:37 PM - 06/02/08
I still can't believe how many people think that video's fake from the comments :P

Yeah, no kidding. :) Very frustrating to see.
Title: Re: New to the XIM scene
Post by: OMGsus on 06:28 PM - 06/02/08
I still can't believe how many people think that video's fake from the comments :P

Yeah, no kidding. :) Very frustrating to see.

Can't help but think of this every time I have to visit YouTube.
http://xkcd.com/202/
Title: Re: New to the XIM scene
Post by: blash on 07:16 PM - 06/02/08
I still can't believe how many people think that video's fake from the comments :P

Yeah, no kidding. :) Very frustrating to see.

Can't help but think of this every time I have to visit YouTube.
http://xkcd.com/202/

LOL I know xkcd is awesome
Title: Re: New to the XIM scene
Post by: 4shotter on 09:01 PM - 06/02/08
halo 3 with the wii controls?!?! I would of never guessed!  Thats so awesome man!  You really know what your doing when it comes to this XIM stuff.  mad props.
Title: Re: New to the XIM scene
Post by: urkoman on 01:30 AM - 06/03/08
I guess you haven't seen this vid by OBsIV
Wow  :o
Didnīt see that one, looks great.
So does the XIM2 have wiimote support also?
Title: Re: New to the XIM scene
Post by: SKAG187 on 07:07 AM - 06/03/08
OK just to be clear yes with xim you can use a wii-mote but you can also use ANY Controller you can use on a pc not just other console systems. any device you can use as a direct input device will work. racing wheels, flight sticks, pads, mice whatever you want to use to play
Title: Re: New to the XIM scene
Post by: OMGsus on 07:50 AM - 06/03/08
OK just to be clear yes with xim you can use a wii-mote but you can also use ANY Controller you can use on a pc not just other console systems. any device you can use as a direct input device will work. racing wheels, flight sticks, pads, mice whatever you want to use to play

To be even more clear, ANYTHING you can get to interface with a computer, you can use to send information to the XIM hardware via the XIM API. It might take a little extra programing on your part but it IS possible.

So yea, you could get this to work if you had the time and money... http://www.virtusphere.com/

Go nuts.
Title: Re: New to the XIM scene
Post by: mist4fun on 08:23 AM - 06/03/08
Thats hallarious. Imagine walking into a friends house and they are in the bubble/sphere. The future of gaming will make look like hampsters.
Title: Re: New to the XIM scene
Post by: Sick_Tight on 01:00 PM - 06/03/08
Wow that is Pretty sick stuff. . . Would be crazy to see how far that gets going in development to actually use it in the home or something.

Well 4Shotter, I know this is late coming but I have been out of the country for a while, but I wanted to welcome you to XIM360 community like everyone else has, I am sure you will enjoy your experience with the XIM once you get a hand on it lol. . . Hope you stay has been a pleasant one
Title: Re: New to the XIM scene
Post by: 4shotter on 07:40 PM - 06/03/08
Wow that is Pretty sick stuff. . . Would be crazy to see how far that gets going in development to actually use it in the home or something.

Well 4Shotter, I know this is late coming but I have been out of the country for a while, but I wanted to welcome you to XIM360 community like everyone else has, I am sure you will enjoy your experience with the XIM once you get a hand on it lol. . . Hope you stay has been a pleasant one
I appreciate the welcome man!  I'm sure i'll love the XIM when I get my hands on one.
Title: Re: New to the XIM scene
Post by: tonelab77 on 01:00 PM - 06/06/08

The full XIM 2 kit comes with a wired controller. It is not compatible with the wireless.

-Derek

Let me get this straight...

The XIM 2 kit will include a wired controller??? If so, what is the estimated pricepoint going to be for the XIM 2 kit?

I was going to DIY it (since I've been modding/soldering consoles since the first PSX) but you make the kit sound way too attractive...including a controller and all.
Title: Re: New to the XIM scene
Post by: PhilAshio on 01:40 PM - 06/06/08
From what I understand an already made Xim2 comes soldered to the controller's board. If you DIY you'll have to get a controller separately and solder the xim2 PCB unto the controller yourself.