ID | URL | Overrides-Boost | Notes |
SA0 | link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe) | Yes, values 1-100 only | Does not support Slim/Pro consoles |
SA1 | link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe) | Yes, values 1-100 only | Does not support Slim/Pro consoles |
SA2 | link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe) | No | Matches STv1 less than max turn speed |
SA3 | link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe) | No | Matches STv1 at any turn speed |
SA4 | link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe) | No | Combines qualities of SA0-SA3 based on feedback |
SA5 | link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe) | Yes, values 1-100 only | Adjustable version of SA4, Boost=50 close match to SA4 |
SA5-NPD | link (http://cloud.xim4.com/Beta/XIM4Flash-20170113-STEADYAIM5-NPD.exe) | Yes, values 1-100 only | SA5 without Progressive Delay |
SA6 | link (http://cloud.xim4.com/Beta/XIM4Flash-20170121-STEADYAIM6.exe) | Yes, values 1-100 only | SA1 with Slim/Pro console support |
I'm not sure -- please start at 50 and try different values so that we can start understanding a relationship between that SA "intensity" value and AA. A value of 100 will be unplayable.
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip. Would like to know if this is the same as SA4.
For ADS i have found 60 a good value for now.
I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising
Thanks
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip. Would like to know if this is the same as SA4.
For ADS i have found 60 a good value for now.
I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising
Thanks
OBsIV said "Boost=50 close match to SA4" so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip. Would like to know if this is the same as SA4.
For ADS i have found 60 a good value for now.
I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising
Thanks
OBsIV said "Boost=50 close match to SA4" so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?
Just a random question. Shouldn't all tests be done without curves to get same opinion on what feels right or wrong. I mean, if one run with out curves wont get the same as one with curves. Also type in what game u are using it in. I guess it behaves different in game to game?
they didn't need or i simply didn't use a curve and they felt really good vs AA..
For now i would suggest that everyone runs these SA drops without curves.
they didn't need or i simply didn't use a curve and they felt really good vs AA..
For now i would suggest that everyone runs these SA drops without curves.
People have been using curves? Using no curve to keep variables low definitely seems like the way to test this.
Question for Obsiv, I'm liking the steady aim 5 but can you elaborate more on what the steady aim value (boost) does. Like more "filtering or acceleration" etc..
As you move from a value of 0-100 on Boost the system becomes more aggressive at holding your aim velocity and direction (vector) constant.
it's not even a jerk, it's more like a magnet. I move the mouse to the right and theres like a "ghost" velocity that keeps going in the same direction when i stop. Except it never over shoots, it usually stops on target. idk. Anyway, i little more clarification would be awesome obsiv. i love playing with knobs. :)
People have been using curves? Using no curve to keep variables low definitely seems like the way to test this.
ID URL Overrides-Boost Notes SA0 link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe) No Does not support Slim/Pro consoles SA1 link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe) Yes, values 1-100 only Does not support Slim/Pro consoles SA2 link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe) No Matches STv1 less than max turn speed SA3 link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe) No Matches STv1 at any turn speed SA4 link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe) No Combines qualities of SA0-SA3 based on feedback SA5 link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe) Yes, values 1-100 only Adjustable version of SA4, Boost=50 close match to SA4
Please provide feedback here (especially for more recent builds).
ID URL Overrides-Boost Notes SA0 link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe) No Does not support Slim/Pro consoles SA1 link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe) Yes, values 1-100 only Does not support Slim/Pro consoles SA2 link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe) No Matches STv1 less than max turn speed SA3 link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe) No Matches STv1 at any turn speed SA4 link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe) No Combines qualities of SA0-SA3 based on feedback SA5 link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe) Yes, values 1-100 only Adjustable version of SA4, Boost=50 close match to SA4
Please provide feedback here (especially for more recent builds).
OBsIV, I have a question regarding SA0 build. Your chart above says SA0 does NOT override the boost box but in this old post where you had introduced SA0 for the first time, you said it did take over the boost box and reccomended a value between 1-100.
Here is your old post for easy reference: http://xim4.com/community/index.php?topic=46808.msg562858#msg562858
So I was just wondering whether SA0 overrides boost or not.
Thanks.
Having Stv1 output (SA3) or SA4 would be the best solution for me.
Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements.
Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements.
A higher sens will push through the AA easier, tbh you should probably be keeping your sensitivity the same as you are introducing variables into the test.
test these with no curve systole as the main reason i was using curves was to combat the aim assist bubble of standard stv2 with these new builds the aa assist now actually assist you rather then hinder you.thats sounds great to me, i will. the reason i was asking though was so i could compare on the fly I.E. 1 ads page with SA on and no curve and a 2nd ads page with my old curve and SA off. i plan to have 2 different ads activation's so i can dynamically compare in a split second.
feels different to me. Feels faster without the smoothing effect. Ive been playing with sa5 for hours.
Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements.
Hip seems more sensitive to boost so have to keep it even lower.
Still haven't found the perfect combo on sa5 but when i do i will be doing a blind test with 3 separate xims to pick a winner.
I started out by not changing sens and just adjusting boost but then you will find a sweet spot by finding the best combination of boost and sens. If i leave sens the same and raise boost it overshoots and becomes to sensitive but by lowering sens and keeping boost high you get the benefit of both. This build is taking much longer to test then sa2 through sa4 because of so many variables.
Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements.
A higher sens will push through the AA easier, tbh you should probably be keeping your sensitivity the same as you are introducing variables into the test.
Question for Obsiv, I'm liking the steady aim 5 but can you elaborate more on what the steady aim value (boost) does. Like more "filtering or acceleration" etc..
I tried using 95 boost but there was weird jerky movements. Went to 85 and there's still the weird jerk but its a lot more subtle. I actually kinda like it, the jerk is only present when aiming in (during the transition) and when doing really small ADS movements. Best way i can describe it is the aim seems like it keeps moving even when i stop moving the mouse. for like a fraction of a second.
I also did notice that without my curve being applied the jerk is almost non existent on the same settings. So I'm thinking the curves acceleration is "stacking" with Steady aim 5 and making it more apparent? it's not even a jerk, it's more like a magnet. I move the mouse to the right and theres like a "ghost" velocity that keeps going in the same direction when i stop. Except it never over shoots, it usually stops on target. idk. Anyway, i little more clarification would be awesome obsiv. i love playing with knobs. :)
First steady aim 5 test
The Weeknd - The reminder
http://xboxclips.com/Stoner+on+Addy/af1e10ce-4082-45e2-b4ac-953a60ce0b63
30 to 40 feels real accurate as well and more similar to SA4
12k dpi
500hz
cod iw
30 to 40 feels real accurate as well and more similar to SA4
Those numbers were boost numbers I'm only 8 hip and 5 ads sens sometimes lower ads even lower if boost higher.
im not liking sa5 honestly all 3 drops before it were nice and smooth
Having Stv1 output (SA3) or SA4 would be the best solution for me.
Thanks for the feedback. So did SA4 vs [email protected] feel that different you?
im not liking sa5 honestly all 3 drops before it were nice and smooth
That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).
im not liking sa5 honestly all 3 drops before it were nice and smooth
That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).
im not liking sa5 honestly all 3 drops before it were nice and smooth
That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).
I'm going to have to agree and say I prefer SA4 at the moment. Much easier to simply turn on and find a good sensitivity to use.
Spent hours trying to mess around with SA5 yesterday and still couldn't find something that felt comfortable. Using the 50 boost value to "match" SA4 feel still felt wrong to me for some reason. Having to change sensitivity in response to changing boost values every time is also a headache.
Switched back to SA4 and all is well with the world again.
Having Stv1 output (SA3) or SA4 would be the best solution for me.
Thanks for the feedback. So did SA4 vs [email protected] feel that different you?
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.
Color me confused. I noticed no difference between SA4, and SA5 at 50 boost. Aren't these the same thing Obsiv? Is there something that would make them feel different?
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.
Color me confused. I noticed no difference between SA4, and SA5 at 50 boost. Aren't these the same thing Obsiv? Is there something that would make them feel different?
What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.
I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.
Color me confused. I noticed no difference between SA4, and SA5 at 50 boost. Aren't these the same thing Obsiv? Is there something that would make them feel different?
What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.
I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.
No curves, 12k dpi, 500 polling.
Sprint sub config, but that doesn't matter.
Would like to see if Obsiv can weigh in and confirm that they are the same. Maybe something got goofed up?
Like I said, I went from SA4 to SA5 at 50. Noticed nothing different. Turned it down to 30 and continued. Noticed it felt a bit better and I was able to control my mouse movements more precisely and left it there.
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.
Color me confused. I noticed no difference between SA4, and SA5 at 50 boost. Aren't these the same thing Obsiv? Is there something that would make them feel different?
What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.
I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.
No curves, 12k dpi, 500 polling.
Sprint sub config, but that doesn't matter.
Would like to see if Obsiv can weigh in and confirm that they are the same. Maybe something got goofed up?
Like I said, I went from SA4 to SA5 at 50. Noticed nothing different. Turned it down to 30 and continued. Noticed it felt a bit better and I was able to control my mouse movements more precisely and left it there.
Thanks, I'll test it out at 30 again later, what hip/ADS sensitivities are you running - I'll use that as a starting point.
Tesla, he said SA5 at 50 would be like SA4.
SA5 is what I will call the "Personalized" Aim Assist firmware. No two people will like the same setup. What I finally found last night to feel "Good" was the complete opposite of what I started with the day before. However it doesn't feel as smooth as I like. Results are there but comfort isn't.
In my opinion SA3 is (Plug N Play) especially for COD players. SA4 is actually better than SA3 however requires more time to get your muscle memory right so your not over shooting. If your focused and in the zone SA4 is Godly but if your a bit tired, distracted you will find yourself over shooting.
I think the reason I was getting more people calling me a hacker with SA4 was because how fast I was able to go from target to target to target to target and never getting slowed by Aim Assist. With SA3 there will be moments where you do get stuck between 2 or more enemies that are real close and you will shoot between them cause Aim Assist is confused.
If I wasn't a COD fanboy I would be thrilled with SA4 as it feels smooth and closest to "PC" feel I've gotten on a XIM. As a cod fanboy SA3 is consistent and takes advantage of the aim assist in a good way.
I'm going to give SA5 some more time today.
Would like to see if Obsiv can weigh in and confirm that they are the same. Maybe something got goofed up?
Thanks, I'll test it out at 30 again later, what hip/ADS sensitivities are you running - I'll use that as a starting point.
32 Hip
11.75 ADSTesla, he said SA5 at 50 would be like SA4.
Yep, I know. I've just seen enough posts in here to create enough doubt, that maybe Obsiv might want to double check? I trust it is correct, but it doesn't hurt to get another confirmation.
Got a weird one for DESTINY players: on SA5, try setting it to 100 on ADS, no curves, no Y/X ratio change, 1 to 1. Setting it even to 99 down to 80's felt terrible, 70's and less felt just a bit too sticky for moving around once on target. But 100 felt oddly good. It's jittery still some, but 99 was almost impossible; 100 had me hitting moving targets so well i was scratching my head. It pushed through AA once on target no problem, like it had a curve that actually worked great and predictable. But... 99 feels terrible, its weird.
A few notes: Mouse is g502 stripped to a light 80 grams. it felt better bumping my polling from 500 to 1000, and dropped my dpi from 6000 to 5000. i play highish sensitivity: i think 19 ADS at 5000 dpi. I did not like any amount of Stead Aim for HIP and left it off with an aggressive curve.
SA4 was also great, really immediately comfortable, but i felt a little (maybe too) sticky with the primaries when the target was jumping and moving perpendicular to me. However, if OBsIV opts for using SA3 or SA4 for a gold build, I still approve, easily.
This is playing after 2 weeks off, but if anyone cares about my dumpy "credentials" my PSN is boxingpanda, trial kd 1.85 1800+ elo, i never ever shotgun since year 1, and i play drunk 50% of the time because I'm old and grumpy.
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?They are just the regular SA we have always had.
@Lord of the Sith is all your testing of the SA5 been vs Bots or have you entered in public lobby variables?
They are "around" the same -- they aren't identical.
Thanks, I'm used to 25/5 so that'll take a little getting used too. I'm guessing by the higher sensitivity values that your main loadout is a HC + Sniper?
SA3 in my opinion has the best ads for cod and SA4 has the best hip for COD.
For those that want hip from SA4 and ADS from SA3 surely thats the thinking behind the boost slider for SA5
Obs mention that when Boost is at 50 this is basically SA4 so set Hip to that and then try find the sweetspot for ADS that makes it feel like SA3 (might not be exact but its my logical interpretation of it)
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?They are just the regular SA we have always had.
No experimental builds of SA have been in any of the RC or Gold builds ever.
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?They are just the regular SA we have always had.
No experimental builds of SA have been in any of the RC or Gold builds ever.
That's confusing. I thought, SA only got added after RML's post about STv2's affect om aim assist, which wasn't that long ago.
When the thread was in the support section there were two version's. The original where the higher the value was then the less of an effect you felt and then the second one where the higher the boost value the more of an effect it had until you set it too high and aiming became unstable. If I'm not mistaken this version got a lot of praise, was added to the gold firmware, and the thread was moved to the RC section.
They are "around" the same -- they aren't identical.
Thanks!!Thanks, I'm used to 25/5 so that'll take a little getting used too. I'm guessing by the higher sensitivity values that your main loadout is a HC + Sniper?
Yep. Although I did try a few different load-outs in private matches last night. My hawksaw actually felt lock-on perfect.
after alot of testing sa4 is best hands down for me. it just feels like pc. aa is friendly not messing with my aim
Sncjez do u play cod at all have you tested it with cod?
Tried SA4 again due to the hype around it, but it feels too sluggish to get to grips with.
SA5 40 boost hip @4kDPI 13 Sens
SA5 65 Boost ADS @4KDPI 12.5 Sens
Godlike for me personally. I can SMG Assault Snipe with easy, no fighting AA its really nice.
Now that I've got this down, i may try and up the DPI but retain the sensitivity ration. My aim is crazy like this, i really like it what can i say. I would be gutted if this wasn't a part of the future of XIMs ST's..
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.
I use 4000dpi. I still test on SA5 with no ballistic curve both HIP/ADSIngame sens is and should always be at the highest (10 in destiny)
HIP work fine but ADS. It seem high sensitivity in game will help move while ADS.
If low in game sensitivity will make you cannot ADS as it toooooo slow aim
I use 4000dpi. I still test on SA5 with no ballistic curve both HIP/ADSIngame sens is and should always be at the highest (10 in destiny)
HIP work fine but ADS. It seem high sensitivity in game will help move while ADS.
If low in game sensitivity will make you cannot ADS as it toooooo slow aim
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)
G502 @12.000 DPI
HIP
11.5 sens
40 boost
1.0 x/y
ADS
7 sens
65 boost
1.0 x/y
Delay
224 ms
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)
G502 @12.000 DPI
HIP
11.5 sens
40 boost
1.0 x/y
ADS
7 sens
65 boost
1.0 x/y
Delay
224 ms
Would recommend 600 delay on MWR.
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)
G502 @12.000 DPI
HIP
11.5 sens
40 boost
1.0 x/y
ADS
7 sens
65 boost
1.0 x/y
Delay
224 ms
Would recommend 600 delay on MWR.
Thank you, but ADS Time ingame for SMG's is 200ms, for AR 250ms, 224ms (Standard value) is best for me. 600ms is way too long?! (double as much as ADS time)
What about bo3 M8A7?After hours of testing with SA5, my currently best setup for COD: MWR (no curves)
G502 @12.000 DPI
HIP
11.5 sens
40 boost
1.0 x/y
ADS
7 sens
65 boost
1.0 x/y
Delay
224 ms
Would recommend 600 delay on MWR.
Thank you, but ADS Time ingame for SMG's is 200ms, for AR 250ms, 224ms (Standard value) is best for me. 600ms is way too long?! (double as much as ADS time)
No because the delay feature is "progressive" meaning you set the delay to the delay of the highest out of all the weapons you will be using. The delay doesn't so much activate like a switch, its blends from the HIP ST into the ADS ST over the period of the delay.
This is a somewhat recent feature, if you snipe at all use 600, and the 600 will cover everything below it too. With 600 i have zero issues with sniping and pistols.
Are you guys finding any correlation between boost and AA? At 20 boost with a 13 ADS 12k DPI the AA is VERY strong .
Sent from my SM-G930T using Tapatalk
I understand that. What are your findings?Are you guys finding any correlation between boost and AA? At 20 boost with a 13 ADS 12k DPI the AA is VERY strong .
Sent from my SM-G930T using Tapatalk
That is the whole point of this...
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.Honestly I don't know if there is a sweet spot for destiny. Using a snipe with ambush to take away AA, also put YX ratio to 1.03 or a little higher since vertical look seems to accelerate slower at quick movements, even linear curve. Specifically, I used SA boost values of 38,39, and 42 and only on ADS. Specifically those 3 values back and forth. Did great in some ways but would trade off somewhere else.
Lord of the sith I've almost settled on the exact settings what delay are you using for infinite warfare?
That being said I'm going to continue to swap from SA3 to SA5 to see if I can get SA5 to feel close or better then SA3.
@BlessUp
Have you done your blind testing yet? After 3 days of using SA5 I started going back to SA4, SA3 and back to SA5. Only issue I've been having is the connections in IW for me have been so up and down it's hard to get an honest read.
All 3 firmwares work well for me. I get the results I want it's really just down to comfort at this point.
SA5 on the settings i was using feels amazing, apart from at extreme distances with m16 CODMW.
I couldn't go back to STv2 or SA3/4 now..
Also changed my Delay from 600 to 400 and it feels more fluid across the board. 224 however was a different story. You could feel some sort of a lurch in your aim to a degree, it wasn't massive, but it was an annoyance.
I'm going to stop tweaking now and hope to god that OBsIV goes with SA5 introduction as for me its godly.
Agreed on connections pubs I find if I play solo not partied up i get local servers more often which feel better. In order to get SA5 more like SA3 im finding I need to increase boost towards the higher end. I'm actually finding this added boost to make it even easier to cut the bubble Im just having a hard time matching the boost to the sensitivity to find the perfect match. I can't help but think with some more tweaking SA5 could be a winner. I won't have as much time for the next few weeks so I'll have to do small batch test here and there when I find time.
I find 30 to 50 good range to play with for hip and 50 to 80 good range to play with for ads. You have to decide what's better fluid movement or more filtered movement that may have some awkwardness towards higher end but makes pre aiming and mouse movement through the aim assist more solid and or consistent.
If your finding good settings please share so we can all experiment together.
Again can't say enough wondering things about the xim mind blowing what you have accomplished and I can't wait to see what comes out next.
Felt like too many variables and it was driving me mad. Reason I stayed with SA5 for so many days is because there is something that's magical with it I just couldn't get it to feel comfortable for me.
Felt like too many variables and it was driving me mad. Reason I stayed with SA5 for so many days is because there is something that's magical with it I just couldn't get it to feel comfortable for me.
That is always the concern with more settings. I'd prefer less settings of course, but, I did want to give an adjustable version to try.
Obsiv I must say you have listened to the community . I used to complaint back in the day about something like this with roads . You haven't let us down fellow ximmer and creator of a wonderful device 😀 Thank you
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.Honestly I don't know if there is a sweet spot for destiny. Using a snipe with ambush to take away AA, also put YX ratio to 1.03 or a little higher since vertical look seems to accelerate slower at quick movements, even linear curve. Specifically, I used SA boost values of 38,39, and 42 and only on ADS. Specifically those 3 values back and forth. Did great in some ways but would trade off somewhere else.
Yes, I can produce a build without progressive delay. Is it consensus that SA4 or SA3 is the better bet over SA5?
I'd like to try that. SA3 out of all these builds though.Yes, I can produce a build without progressive delay. Is it consensus that SA4 or SA3 is the better bet over SA5?
i would like to try a build without progressive delay
The only other thing I can think of is if sa5 was built from sa4 but tunable then how about an sa6 build based off SA3 but tunable.
I dont think people know what they are tring to achieve with SA XD
By looking at the responses to this you are not going to please everyone with a fixed approach but if the values are to hand Obs could implement SA 5 and give the boost values that should reflect how SA3 and SA4 could be matched in this iteration.
That is logical thinking but the build is probably more complex than that however now that people have had a chance to blindly play around i cannot see why some real figures can be shared.
It seems like SA5 is difficult to get right and most prefer 3 or 4 depending on the game. Obsiv, have you thought about having a low / high toggle that switches between 3 and 4? This would also allow people to use either one for Hip and ADS, another request earlier in the discussion.
We haven't talked about SA1 in awhile. This one takes a very different approach compared to the others. Have others tried SA1? That one doesn't work on Slim/Pro, but, I can make it do that.
We haven't talked about SA1 in awhile. This one takes a very different approach compared to the others. Have others tried SA1? That one doesn't work on Slim/Pro, but, I can make it do that.
Sorry I just assumed SA1 was the original SA feature. Not the first in a line of new ones. Will have to try this one also.
OBsIV I am using SA1 for R6S and for me feels great. Could you update for pro? It would be awesome too :)
OBsIV I am using SA1 for R6S and for me feels great. Could you update for pro? It would be awesome too :)
I will and make it SA6. SA1 really is, from a data model point of view, the best out of all of them. So, it would be great to take another pass on it.
sa1 feels to similar to the standard stv2 where you feel like you have to fight the bubble. Adding boost doesnt seem to have the same effect on SA1 as it does on SA5. I prefer SA5 over SA1.
OBsIV, can pls answer my question? Its a little too much focus on just cod in here. ;)
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.
This is why I'd like to try SA4 without Progressive Delay since, like SA, was created specifically for COD.
OBsIV, can pls answer my question? Its a little too much focus on just cod in here. ;)
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.
OBsIV, if Im a none cod(mostly Destiny here) player and want a SA closest to STv1. What steadyaim should I pick? SA3 or SA4?SA3 matches STv1, according to the info in the original post. For Destiny, i thought SA4 worked better than SA3, its smoother at least, but possibly too smooth.
havoxx thats strange because i had just the opposite problem with cod IW SA1 makes fighting the bubble worse. This is going to be one major pain in the arse to get a steady aim option that works well with everything. Arghhhhh!
I like to use a heavily modified curve, and 500 boost that causes my mouse to turn on a dime even tho it says that sa1 maxes out at "100"OBsIV would have to confirm this, but on SA0 and SA1 at least, putting anything over 100 in "boost" turned steady aim off altogether even when checked ON, it only computes 0-100, and the OG boost was just disabled either way. I'm fairly certain he said that buried somewhere in the original thread. Try unticking it and see if there's any difference.
I am very interested to try non Progressive delay as well but I dont think its going to change much as Ive been testing these builds while being in ads already to eliminate that as a problem but obviously there is still going to be many times where your aiming at someone while transitioning from hip to ads and i dont know if progressive delay is effecting aim assist positively or negatively during that transition.
Release SA3 is closest to stv1.But ppl also said it was specially designed for cod. Thats why I just want that confirmed if it so or not.
They were saying steady aim setting in general was initialy made for cod as stv2 created a bubble around the hit box unlike stv1 so people were looking for the added fidelity stv2 brought to the table but without the added fight of aim assist.Thx! Are your settings general settings or cod settings?
I'm tuning SA5 pretty good if you want to try my settings.
G502
12k DPI
500hz
Angle snapping enabled
Hip
10
Boost 35
Ads
6
Boost 60
Updated post it's for COD IW
my personally its usually during , however there obviously are times where its after if your are pre-aiming and before if you round a corner the same time as someone else so you start to hip fire at first to get centred.I am very interested to try non Progressive delay as well but I dont think its going to change much as Ive been testing these builds while being in ads already to eliminate that as a problem but obviously there is still going to be many times where your aiming at someone while transitioning from hip to ads and i dont know if progressive delay is effecting aim assist positively or negatively during that transition.
Ok, that's good feedback. If you are already in ADS and then Progressive Delay won't be in play. Question is do people normally fire during or near the transition or after?
They were saying steady aim setting in general was initialy made for cod as stv2 created a bubble around the hit box unlike stv1 so people were looking for the added fidelity stv2 brought to the table but without the added fight of aim assist.This is also really close to mine however I believe my ads is slightly higher and I am also using a curve for ads
I'm tuning SA5 pretty good if you want to try my settings.
G502
12k DPI
500hz
Angle snapping enabled
Hip
10
Boost 35
Ads
6
Boost 60
Ads delay 224
This is on cod infinite warfsre.
OBsIV I got around to playing with SA1 today across various different boost settings. It felt very similar to SA5 but ultimately it felt much less accurate for me. My aim always seemed to be just a little off.What boost values are you using pal
I don't think you could call it muscle memory either since I've been swapping back and forth between SA3/4/5 and PC a lot..
I can usually become reacquainted with the XIM from PC pretty quickly these days, as well as only taking half way into a fast paced FFA to get me hitting all my shots across the different SA drops.
But I couldn't get to grips with SA1, if I had no one to shoot at, and I was simply moving around the map, then I would say it feel just as good if not better than SA5. But when it came down to aiming, it just felt off for me.
I've been playing the last two night with SA3, and been hitting some quiet good shots. But then moving back to SA5 today after SA1...
Well, I can't give up that twitchy feel. I love it.. it's the best one by far. Though sniping takes a tad more effort and long range M16 can be finicky too. It's not perfect but if these drops were made with the idea of beating AA then this one has cracked it. I don't' know what else could be done to improve upon this to make it feel more accurate at long range, without loosing the twitchy feel of it.
SA5:Ill drop my dpi and give this a go, thanks.
HIP 40 Boost // Sensitivity 13
ADS 65 Boost // Sensitivity 12.5
@4k DPI 1000Hz polling.
Feels really good.
So far it's looking like a lot of various opinions on which SA version people are landing on. It's not surprising given the variety of setups people use and their gaming styles. I will still provide a non-progressive delay version. I just need a little more time. I'm hoping I can release that tonight.Any chance you could release a official version that does all games and takes the SA away altogether lol, on, off, on off all the time here, I'm a little ocd
So far it's looking like a lot of various opinions on which SA version people are landing on. It's not surprising given the variety of setups people use and their gaming styles. I will still provide a non-progressive delay version. I just need a little more time. I'm hoping I can release that tonight.Any chance you could release a official version that does all games and takes the SA away altogether lol, on, off, on off all the time here, I'm a little ocd
OBsIV I got around to playing with SA1 today across various different boost settings. It felt very similar to SA5 but ultimately it felt much less accurate for me. My aim always seemed to be just a little off.
I don't think you could call it muscle memory either since I've been swapping back and forth between SA3/4/5 and PC a lot..
I can usually become reacquainted with the XIM from PC pretty quickly these days, as well as only taking half way into a fast paced FFA to get me hitting all my shots across the different SA drops.
But I couldn't get to grips with SA1, if I had no one to shoot at, and I was simply moving around the map, then I would say it feel just as good if not better than SA5. But when it came down to aiming, it just felt off for me.
I've been playing the last two night with SA3, and been hitting some quiet good shots. But then moving back to SA5 today after SA1...
Well, I can't give up that twitchy feel. I love it.. it's the best one by far. Though sniping takes a tad more effort and long range M16 can be finicky too. It's not perfect but if these drops were made with the idea of beating AA then this one has cracked it. I don't' know what else could be done to improve upon this to make it feel more accurate at long range, without loosing the twitchy feel of it.
high velocity Curve vs SA, what is the difference?SA is meant to keep 1 to 1 aiming while making aim assist in games manageable. Curves can do the same by pushing your aim further (or less) than you're actually moving the mouse. Curves lose 1 to 1 and SA doesn't, hopefully. But that's also why curves will always be useful for stinkin slow turn speeds.
After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.
Lord what game is that for and what ads delay tried on IW hip way to slow for my liking.
AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
You cant just deactive aa on some games like Destiny.
After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.
I read a lot of posts from you and know, that you don't like sticky AA. You are always trying to get low AA which you can "cut through".
But now my question: Why do you not simply deactivate the AA? Without AA you can cut best through AA, because there is no AA. No bubble, no stuck on torso etc.
AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
A person who don't like AA can simply deactivate it.
I don't think there can be a solution, where you have the benefits of having strong AA AND having the benefits of "freedom" in cursor movement, without getting stuck.
Controller players, which are not using a XIM4, have this problem too, it's not a thing that XIM4 can fix.
high velocity Curve vs SA, what is the difference?
After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.
I read a lot of posts from you and know, that you don't like sticky AA. You are always trying to get low AA which you can "cut through".
But now my question: Why do you not simply deactivate the AA? Without AA you can cut best through AA, because there is no AA. No bubble, no stuck on torso etc.
AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
A person who don't like AA can simply deactivate it.
I don't think there can be a solution, where you have the benefits of having strong AA AND having the benefits of "freedom" in cursor movement, without getting stuck.
Controller players, which are not using a XIM4, have this problem too, it's not a thing that XIM4 can fix.
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?
This sounds like a good idea. Does anyone have a suggestion as to what current range a new scale should use?
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?
This sounds like a good idea. Does anyone have a suggestion as to what current range a new scale should use?
Using NPD right now, so far very smooth ;D
Using NPD right now, so far very smooth ;D
Does it feel any different?
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD
Just a quick question that may seem.dumb after everything you have pushed out so far OBsIV.
In relation to the other SA drops, where does SA5 lay without steady aim or boost turned on?
Is it just STv2 raw? Or? I'm only asking because I've only been playing with adjusted value with SA5...
And just to clarify, you have to have steady aim on for the values set in he boost feature to work? Or are they still sltwo separated features?
So possibly i can have STv2 with NPD??
The level of support and options given by OBsIV and crew based on customer requests and feedback is mind blowing and rarely seen in this day and time. All of this "customization" at no cost on a FW that already has a working version.
OBs it's rare and highly appreciated. Thank you and staff.
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD
What were you on before SA5? I tried all of the SA and ended up back on STV2 for destiny.
I will try the new SA5 drop but i have low expectations since all of these have been poop on Destiny.
So possibly i can have STv2 with NPD??
Simple turning off Steady Aim under Advanced settings within Mouse settings will always disable Steady Aim -- this is true for all SA experimental builds. However, for SA5-NPD, Progressive Delay is always off -- regardless of the Steady Aim/Boost settings.
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD
What were you on before SA5? I tried all of the SA and ended up back on STV2 for destiny.
I will try the new SA5 drop but i have low expectations since all of these have been poop on Destiny.
Same as you STv2
SA5 NPD feel good super responsive not much of AA
STv2 better with AA little bit of a delay hip to ADS
and yes mr knox66 i think STv2 and NPD will be a good one for (destiny)
Why not just use 0 delay on Destiny? I thought CoD was the only major game that needs an ADS delay... Anyone?Exactly my thought. You don't want delay on ads for destiny, i wouldnt think. Set your ads to use hip translator real quick; it moves way slower. so if you delay hip to ads in destiny, your aim goes from quick to slow to quick in whatever your delay is. If its already set to "0" and you switch from progressive delay to non progressive, that shouldnt matter because you dont have that "delay" to start with. placebo effect maybe? i get that all the time with my setting changes :)
OK so turning off steady aim disables any boost value you have set, and reverts the ST back to STv2?
OBsIV can you verify that enabling steady aim but leaving boost value at 0 is just like having it off? So basically we have values of 1-100 to play with?
Sitting in a private match and moving the mouse at a consistent speed and then activating ads with the PD and
I understand why PD was implemented so you could use 1 settings over various hip to ads delay transitions but the problem with this is you sacrifice individual perfect delay settings for an average that is close across the board.
Id rather setup multiple configs on the f row keys that i can press real quick to change to config with different delay for sniping vs assault/smg as the smg and assault are so close in delay they can really be shared except maybe the volk as its 300 compared to 230-250 but remember to half when using quick draw. Right now running 125.
Obvis is there anything wrong with npd it works awesome now but shift locks up on me doesnt let me sprint nomore its weird i took a screen shot other then that i love no no pregressive i always asked for that . How can i send u a pic says CL on the manager?
o for games with no ADS delay set to proper ads delay of guns used for games like cod.
If you use smg and assault rifles with quick draw attachment try 125 its a good setting for most of those.
IW COD that is.
No I prefer 1 to 1 as it's how I played counter strike for so many years.
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.
Granted, I haven't had a chance to test anything yet and I've been away for some time (just saw this thread yesterday). But based off of all my prior testing and the reason I went down this road to begin with is I'm a firm believer that a slider is highly needed. Reading through this thread seems to point this out even more so as users seem torn on what works best. Of course the slider is going to create some confusion, anytime you add a feature that offers more options that's going to be the case. However, the only way you stand a chance to please everyone is to offer "Choice". Choice means Slider, slider means more work for the user. One thing that's slightly overlooked here though is community input. This community shares ALOT of info especially when it comes to new features such as this. We'll figure out enough settings that newer users will have a good starting point to draw from. My biggest suggestion for ADMIN with this new feature is to make a sticky that goes along with it that is only for peoples settings. Similar to a ballistic curve sticky, thoroughly explain the new feature and outline the info that users need to share. Users need easy access to these settings, without having to read through tons of unrelated material.
Let's try to figure out a solid baseline to add a slider too. So far, from what I've read, it sounds like SA4 is a pretty good starting point and this leads me to believe that SA5 is the superior build so far.
Again, thanks for keeping this alive OBsIV. I still believe that with AA getting increasingly stronger in games as developers continue to cater to noobs that can't aim with a controller. That this style of SA is the next natural evolution of XIM aim mechanics. Atleast until you create a Translator that takes AA into account, can recognize its effects on aiming and offer options to control it. :)
Let the testing continue ...
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games
Does anyone else feel this way? If so, as I said, I'd like to disable it for good.
I absolutely love the non progressive delay release way better accuracy with cod.
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games
Does anyone else feel this way? If so, as I said, I'd like to disable it for good.
I'm happy with SA5 NPD I don't know why but I can use this one with or without steady aim enabled I notice depending on connection one works better then the other.
On hardcore I really like steady aim on with 30 hip and 60 ads gets me on target quick and it's pretty much 1 shot kill so first to shoot wins.
On core with this release I tend to like steady aim off as the extra aim assist helps stay on target but again mainly depends on connection.
Now what I don't understand is why NPD is causing such a drastic change because I tested PD while being in ads with no hip to ads translation. Is it possible that the PD is adding extra processing cycles because with this new release I'm liking 1000hz refresh over my normal 500hz as it feels tighter.
Anyway latest release gets my vote.
After using SA5 for a while I find that I like it best over the others (for Overwatch). Before I used to prefer SA4.
Still messing around with the boost values (I'm at 10 right now). I feel like lower values work good with Overwatch aim assist. It took a while to find something comfortable on SA5 but at the end of the day it probably has the most potential as you can customize it to your needs.
I guess I'm the only one who actually prefers PD. Tried the npd drop without SA and my performance took a dive in Infinite Warfare. If you set the delay too high then you get that weird snapping movement when switching to and from ADS. Set it too low and ADS goes flying. PD felt smooth and I never had a problem with it.
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
AA problems have been around far longer than PD.
Silver, trust me I know something about comp COD xD.
I prefer NPD after testing latest release my accuracy is on point. Using the PD blending method may make the transition from hip to ads appear smoother across multiple weapons with various delay values but that transition is effecting aim assist. When testing on advanced warfare 125 delay with NPD covers the majority of guns mainly assualt and SMG with quick draw you can easily make extra configs with hot key to switch from let's say assualt to sniper.
With the NPD when I see a target in hip and then transfer to ads I'm on target way more then with the PD. I prefer the ability to match delay with weapons I'm using that makes the transition perfect.
OBsIV would it be possible to add a check box to the delay setting to turn PD on or off so everyone can be happy?
Progressive Delay is not only the best solution to ADS delay time! But its also the easy of use OBsIV wants for his user base! He just doesn't understand the need for it because he is not a regular COD player if at all. No offence intended here OBsIV!
Progressive Delay is not only the best solution to ADS delay time! But its also the easy of use OBsIV wants for his user base! He just doesn't understand the need for it because he is not a regular COD player if at all. No offence intended here OBsIV!None taken. The problem I have with it is knowing what it does. It produces a continuous invalid stick position during the transition. In the ideal world, we've have a different delay per weapon. I can make another check box to toggle PD, but, what should be default be? Trying to explain all these settings to newcomers is incredibly difficult to do.
I think non PD should be standard that's just my opinion i
Has everyone forgot the mass threads about COD ADS delay problems of the past. New users are going to LOVE PD compared to no PD. They love it now and don't even realize it. Take it away and see what happens. People are going to think the ST is broken!
Like I said, I can do either. I prefer PD because it's more user friendly with little effort.
For all games not COD just set your delay to Zero, done!
Has everyone forgot the mass threads about COD ADS delay problems of the past. New users are going to LOVE PD compared to no PD. They love it now and don't even realize it. Take it away and see what happens. People are going to think the ST is broken!
Like I said, I can do either. I prefer PD because it's more user friendly with little effort.
For all games not COD just set your delay to Zero, done!
This is what I was thinking too. Well said.
I think your trying to be funny because you know exactly y PD was introduce and u know exactly what it does it blends the hip and ads together to get rid of the jump issue some people was having from hip to ads don't let post count boost your ego it means nothing to trail and errors PD makes the transition smoother but it also affect the way AA works with stv2 without PD I no longer need to use stv1 I don't need Curves etc I can find my sensitive and play its just a more natural feel to me that's my personal opinion and as long as I have the option to use non PD with stv2 I will not be going back to stv1
Likewise :) i love NPD and im a bad bad man on xim esp on 1 n 1 gun fights and those that say PD feels better are delusional no offence but then again thats just my opinon and PD messes with ur aim alot esp if theres multiple enemys around u that a fact .
Lol its not what i want ? Lol ur ego is gonna be ur downfall calmdown i never said its what i want but i do love it and ima that much of a bad man i can say that :) and theres many that love NPD .
I only have 1 config for iw 224 delay NPD 5.28 kd pres 4 and this NPD increased my aim better and im a solo player . Other then that it dont matter witch one but there should be options.
Are u serious u think people right out the box will like PD and its messing with there aim because that's exactly what PD does with stv2 on cod
So CoD is the only game that suffer for this NPD stuff? Other games benefits from it? If CoD aint 90% of the ximmers. Then why should it be default? Im not have the deepest knowlege about those stuff. But its sound weired if it just one game. But as I said, I can be wrong here. I liked the NPD build But Im 90% Destiny and that perhaps is a very small sport of us ximmers. :) Cheers
OK..
An easy way to explain this to people would be as follows!
With Progressive Delay, you could set it and walk into a gun game on COD and have Zero issues with any of the guns ADS transitions!
With ADS Delay you will have a premature ADS slow down before being fully ADS or a late ADS slow down which basically carries your HIP speed and ST into the ADS ST! This will mess with your aim severely!
😂😂😂😂😂😂 I know you been around awhile you better go watch some of the greats gameplay with xim before there was pd u can adapt to NPD but there's no adapting to something that interfere with hitting your target stv2 with NPD is just better
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
My main concern is does it affect AA or not. I haven't yet determined that.
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
My main concern is does it affect AA or not. I haven't yet determined that.
AA issues have been around long before PD was introduced. STv1 champions have been claiming such since the beginning of STv2..
With PD and SA5/3 I've had zero issues with AA, i mean its there, but no where near as much as standard STv2 without SA enabled.
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
My main concern is does it affect AA or not. I haven't yet determined that.
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]
If not set exactly npd has as much, if not more, of an effect on aim assist. If you set delay too high with npd what happens is there's a period where your sensitivity is slower for ADS. it can actually help lesser skilled players because it hooks into aim assist so you get the sense that you can snap to targets more accurately. However, if you set it too low then you're going to overshoot your target. If you set the npd timing just right, though, in practice, the difference isn't even noticeable between it and a PD with a timing set for longer delay weapons like sniper rifles.
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]
I don't mean to cause a flame war or mean any disrespect, but, I'm just really generally curious about this. Since you can disable AA in CoD, I'm unclear why those having the hardest time with it simply don't disable it.
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
My main concern is does it affect AA or not. I haven't yet determined that.
OBsIV I haven't noticed any difference in AA between PD and NPD. It is difficult to test though jumping back to different firmwares. If you really want to figure that out you may need to create a new firmware where we can easily activate/deactivate PD.
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]
I don't mean to cause a flame war or mean any disrespect, but, I'm just really generally curious about this. Since you can disable AA in CoD, I'm unclear why those having the hardest time with it simply don't disable it.
I've tried all of them and spent at least 5 hours on each.
Conclusion:
SA3 is best for Auto-aim.
Its possible i didn't find the sweet spot for boost in SA3-5, but SA3 was just check and go when the other ones had me testing multiple boost values.. overall SA3 Felt super "tight ' with AA. Nice and sticky. Good job Obsiv. As for NPD. Yall are CRAZY. PD is soooo much better (at least for cod). it just is, don't argue :)
OBsIV, are you still planning on doing SA6 (SA1 with Pro Support)?
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]
Sent from my iPad using Tapatalk
Thanks for the feedback everyone. What I'm hearing is it would be nice to make Progressive Delay optional and that we still don't have concensus on which SA build is best for AA (or even if any are good).
What's strange to me is that the goal of these new SA experiments was to recreate the output of STv1 given feedback that this was hands down the best solution for AA in CoD. The new SA builds produce exactly STv1 and with some variants on it but I'm still seeing people struggling with CoDs AA. I'm not exactly sure where to go next on this investigation?
Went back to PD build just to see if it was in my head and IDC how many pros or forum members say PD is good for cod wrong NPD is Better sa5 no steady aim none PD I'll take over any build that has come out of course this is my personal opinion but PD interfere with cod AA during that transition and IDC what any says its facts there's no need for me to test anything futher unless there's a sa3 or 4 with non PD thanks xim teamTotally agree, PD seems to have a sticky unstable feeling during ADS, NPD is Quick, sharp and accurate, love it.
sa5 no steady aim none PD I'll take over any build
But until SA5 I've always used an AA curve, even with STv1.
But until SA5 I've always used an AA curve, even with STv1.
Did you ever use SA1? If so, what were you thoughts on it?
Yes, that's the thing SA is not needed at all with NPD imosa5 no steady aim none PD I'll take over any build
Is you have Steady Aim unchecked on any SA experimental build, it means that Steady Aim is disabled.
Bless, yes I can create a SA3 with NPD.
RML, sorry, it's difficult to keep up with all the content of the forums at times.
Lord, releasing the button cancels the PD transition immediately.
Today is my last day to test anything until I leave town for a week any chance of SA3 NPD released today OBsIV?I find 125 delay perfect for ARs and SMGs, I also think it feels fine with alot of other gun with quickdraw. Are you using 125 on all weapons currently, or have you got other values?
Awesome thanks OBsIV I'm really liking SA5 NPD but being able to test SA3 NPD against it would be great.
I know you guys are saying PD works for more ranges of hip to ads transition but I still think it's wonky or translating incorrectly especially when compared to correct or even close to correct settings with NPD. If you want to really feel the effects PD has on cod set it to something really high like 5000 and then move mouse consistent speed while adsing. Then to test effect on aim assist keep that high setting and start playing as normal you will notice a huge slow down while in transition and on or near hit box.
Yes I know the values high and you might say that's only happening because you have incorrect value but I say if I'm running most weapons that have a 125 delay and I'm being told to run 200 or even 300 so I can use the range of all weapons then I'm going to experience 75 to 225 ms worth of this inconsistent behavior. When the setting is set lower its way less noticable but it's still there and it's still effecting aim.
What I would like to see in next release is mist idea of a steady aim low high toggle or 2 steady aim boxes 1 on box that enables steady aim 3 with no boost value needed or boost acts like normal. And a 2nd box that activates steady aim 5 where boost value changes steady aim aggression just like last release.
As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD. Honestly thought I don't care what default is as long as I have the option to use NPD instead of PD.
As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.
As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.
Thanks that's really helpful. Right the it's [email protected] and you are suggesting an optional PD where default is [email protected]
Fortunately I can't release SA3-NPD quickly since all these changes require a lot of data analysis to validate that I'm giving you exactly the right thing.
RML is the lurch in Remastered? Ive only noticed what i thought to be a lurch in IW when i had ads sens set way higher then hip sens. The actual number isnt higher but sensitivity speed wise if that makes any sense.
Yeah i hear ya ive been using the xim for so long even back in the days when it had to run through a pc so i guess im just used to tweaking settings.
As far as default delay of 0 for NPD delay though i would disagree id rather have a little lurch with 125 settings for weapons that actually require larger delay then a huge lurch with setting of 0.
What boost settings are y'all using on the sa5 npd drop?
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.
I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.
The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.
The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I agree PD is something that should stick around, but have an option to check NPD would be perfect..I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.
The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I glad that's working for you. And though it seems like a good enough number PD was developed around the time of BOPs3, if I remember correctly I could be wrong. But in that thread 224 was decided to be the best PD setting at that time for that COD.
Generally "and I may be wrong because it's been a while" a delay of 120 something was used for assault and SMG in past CODs where as something around the 400 mark would have been used for Snipers and LMGs with ADS Delay.
The problem with ADS Delay is that it's an Instant on/off feature. So it won't and doesn't work properly for all guns. I'm not saying you can't get used to it. But if you know what to look for you will notice it first time everytime and there is an adjustment period.
There isn't with PD.
Yea I think that's already been agreed upon.I agree pal, i'm adjusting as I go, it's quick enough just to change values in game.
I'm just giving my two cents as to why whilst keeping ADS Delay and Progressive Delay is a good thing for the whole community.
Putting a default value on ADS Delay is a little pointless since there isn't one value that will cover all guns.
I mean it's trivial in the grand scheme of things. But since it's being discussed, I'm chiming in.
Yea I think that's already been agreed upon.I agree pal, i'm adjusting as I go, it's quick enough just to change values in game.
I'm just giving my two cents as to why whilst keeping ADS Delay and Progressive Delay is a good thing for the whole community.
Putting a default value on ADS Delay is a little pointless since there isn't one value that will cover all guns.
I mean it's trivial in the grand scheme of things. But since it's being discussed, I'm chiming in.
I have a question are people testing the experimental SA with curves or non curves.
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.
?
Holy hell, Batman!
I'm voting for SA3.
It's a masterpiece, OBsIV!
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.
?
Steady aim on = STv1. Steady aim off or boost value of 0 = STv2.
I started with steady aim off for Titanfall, but found the aim pretty floaty so I tried it on and didn't notice much difference. But I also didn't play with boost settings, just used what my IW values were.
I suppose what I should have said then I'd that I started out with vanilla STv2 a la steady aim being unchecked, and also tried the new version with steady aim being checked.I tried steady aim on (ST1) for the heck of it and didn't notice much difference.
?
Steady aim on = STv1. Steady aim off or boost value of 0 = STv2.
I started with steady aim off for Titanfall, but found the aim pretty floaty so I tried it on and didn't notice much difference. But I also didn't play with boost settings, just used what my IW values were.
SA5 with Steady Aim on doesn't = ST1. SA2/SA3 are ST1ish. SA4 & above are different.
I have a question are people testing the experimental SA with curves or non curves.
No curves, i mean you can try. But as someone who recently used curves, i feel no need for them in MWR atm.
I have a question are people testing the experimental SA with curves or non curves.
No curves, i mean you can try. But as someone who recently used curves, i feel no need for them in MWR atm.
Holy @#$% your are right I just test a 5 hour test on MWR no curves with the SA5 NPD and I was shock how good it feels. For a moment I was like nah this has to be a placebo affect. But after 5 hours of just playing against bots on veteran dif it feels sooooo goood.
g502 4000 dpi
32 sens Hip
25 sens ADS
40 boost on Hip
60 boost on ADS
225 Delay on ADS
Feel very Smooth, better than using curves. Its feel awesome.
Holy hell, Batman!
I'm voting for SA3.
It's a masterpiece, OBsIV!
Can you give SA5 a try too (with a starting value of 50)?
Holy hell, Batman!
I'm voting for SA3.
It's a masterpiece, OBsIV!
Can you give SA5 a try too (with a starting value of 50)?
Just tested it, SA3 is undisputable compared to SA5. Even without any boost value, SA3 overshines SA5 with 50-60 boost value.
So, for users wanting the AA effect (not wanting to push through AA or wanting less AA), try SA3 out. SA5 is faster (mouse movement/higher sens) than SA3 out-of-the-box though.
Tested with BF1, PS4. Gonna hang on to this firmware for sure.
I kinda wish there was a way to have SA3+5 together.
Just tested it, SA3 is undisputable compared to SA5. Even without any boost value, SA3 overshines SA5 with 50-60 boost value.
So, for users wanting the AA effect (not wanting to push through AA or wanting less AA), try SA3 out. SA5 is faster (mouse movement/higher sens) than SA3 out-of-the-box though.
Tested with BF1, PS4. Gonna hang on to this firmware for sure.
Are we going to see a steady aim 3 npd ?
I kinda wish there was a way to have SA3+5 together.
This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.
Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...
OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?
So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5
If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story. :)
Will sa3 work with a game without aim assist like rainbow six siege? Or is it for call of duty only?i think obisv has said somewhere in this thread that sa3 support cod much then any other game
I kinda wish there was a way to have SA3+5 together.
This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.
Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...
OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?
So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5
If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story. :)
This is 100% the way to go, but my guess would be that it's going to be hard to achieve.
RML are you saying that if I add a little boost to SA3 it will feel somewhat looser?
I love SA3 but would like to tweak it to be a tad looser, somewhere in between SA5/3 for me would be amazing. Since I would retain sniping accuracy and still have that loose fast feel for SMG.
I kinda wish there was a way to have SA3+5 together.
This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.
Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...
OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?
So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5
If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story. :)
This is 100% the way to go, but my guess would be that it's going to be hard to achieve.
RML are you saying that if I add a little boost to SA3 it will feel somewhat looser?
I love SA3 but would like to tweak it to be a tad looser, somewhere in between SA5/3 for me would be amazing. Since I would retain sniping accuracy and still have that loose fast feel for SMG.
Adding boost will create that effect on standard firmware, but that's also going to create alot of jitter with micro movements. That's why curves have been more beneficial to combat AA then boost.
Games didn't have as much AA back then.
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
Games didn't have as much AA back then.
the code for AA has been the same sense MW..Code: [Select]aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
This will never change, unless they add a option on console, but you know this will never happen. Either On, or Off.
Anyways disregard my recent post, i found the perfect settings for SA3, with maxed out boost. Somehow, someway after reading peoples suggestions and also in previous cod threads, i seen a common interest of increasing the curve at 50 to 55, and at about 60, tweak it for your customization. So i thought about just maxing out the boost and just make a small tweak to the curve itself. From here i got amazing results. From long range, to short range.
I am very happy with SA3, and i will stick with this one. Thank you guys.
I am able to quickly move from HIP to ADS
(http://i.imgur.com/1o2VS3Y.gif)
Even hit shots with pistols across the map
(http://i.imgur.com/mQH4ASs.gif)
I feel like i always was looking at everything wrong. Understanding, and leaning what each thing does really teaches you a lesson.
For me, playing destiny, SA1 was the best... until I tried to snipe far targets. The micro movement on SA1 with a boost higher than, say, around 30 was where the jitters showed up (in destiny at least) regardless of dpi.How did u like the SA5 NPD build for Destiny?
OP updated with new SA6 build that is SA1 with Slim/Pro console support.
OP updated with new SA6 build that is SA1 with Slim/Pro console support.
Isn't SA1 the build from months ago, the second drop in that other thread? That's what I assumed. I'll try it again, but it was unstable the last time I tried it (if it's the same).
Games didn't have as much AA back then.
the code for AA has been the same sense MW..
Thank obisiv, amazing work. How come you can't leave them all SA1 - SA6. And let players decide on what they choose to use?
I'm still a big fan of SA5 ... However, between Havoxxx's talk of using boost with SA3 and Sith's talk of SA3 needing to "Loosen up" a little, I decided to try an experiment. I'm actually really surprised by the results and quite happy about it!
Keep in mind, boost isn't altered with SA3 like SA5. Boost works as normal with this build and I cranked it up just to make sure.
Anyways, here's what I ended up with and I'm honestly quite shocked at how well I have been doing over the last couple of hrs. This is pure SA3 and boost, no curves at 4000 DPI. 1st game on BO3 with these settings I went 61-4 with a double Raps deployment.
BO3 - Hip 24.5, ADS 24.5, boost 1200, ADS delay 125ms (quick draw)
MWR - Hip 28, ADS 28, Boost 1500, ADS delay 320ms
IW - Hip 26, ADS 26, Boost 1200, ADS delay 125ms (quick draw)
Trust me, I've never been a fan of using Boost with ADS. But with SA3 it's working very well ATM at all ranges!
I put up my boost sweet spots above. But I would say the "Zone" is between 1-2k. 2k being too lose for me and 1k too tight.
Give it a try and see what you think. All testing was done with SMG's and AR's.http://www.youtube.com/v/eWrnpI0aYjM&feature&hd=1
How did u like the SA5 NPD build for Destiny?I didn't see a difference between NPD and PD, since there isn't a delay used from hip to ads. I tried a few values and ultimately went back to no SA. However if you're curious, try values 15, 35, 39-42. Those are ones I noted some success with. Try no curve and try this curve for more turn speed for ADS.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoVIi88SVVfanV/ipSerLrIyMjI:X4MB
<<< XIM4 END PASTE <<<
I did not ever use SA on HIP
No PD stv5 is the best for me no steady aimYep, no SA needed with NPD imo
I can always rescale the SA5 intensity (boost) setting to give more granularity to a tighter range.
I can always rescale the SA5 intensity (boost) setting to give more granularity to a tighter range.
We would need to decide on a range.
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.
I tried SA6 with destiny and it still has the same issues as the old SA1 build. Micro-movements with any boost basically over 20 is jittery, particularly diagonal movement, but boost 40 and over is what i'd want. To see what i mean specifically, grab a sniper, go patrol, and zoom in on something far away, enemy or just a light or rock or something, with steady aim on and a boost of 50. Move around the target, on and off it with aim. Then turn Steady aim off and do the same thing, and the difference is huge. In actual gameplay it means that close range handles AA great, usually. But mid and definitely farther ranges i miss shots that i shouldn't. As soon as i got back to vanilla, or a curve with no SA, im back on track. Given that everyone uses a particular powerful pulse rifle, i need my mid and far range accuracy to be a viable teammate.
Unless the micro-movement stability is something that can be fixed with SA6, SA5 probably gets my vote, have a progressive delay on/off switch sounds great. But in actuality, with destiny, I have the best luck with no SA and an aggressive curve.
I tried SA6 with destiny and it still has the same issues as the old SA1 build. Micro-movements with any boost basically over 20 is jittery, particularly diagonal movement, but boost 40 and over is what i'd want. To see what i mean specifically, grab a sniper, go patrol, and zoom in on something far away, enemy or just a light or rock or something, with steady aim on and a boost of 50. Move around the target, on and off it with aim. Then turn Steady aim off and do the same thing, and the difference is huge. In actual gameplay it means that close range handles AA great, usually. But mid and definitely farther ranges i miss shots that i shouldn't. As soon as i got back to vanilla, or a curve with no SA, im back on track. Given that everyone uses a particular powerful pulse rifle, i need my mid and far range accuracy to be a viable teammate.
Unless the micro-movement stability is something that can be fixed with SA6, SA5 probably gets my vote, have a progressive delay on/off switch sounds great. But in actuality, with destiny, I have the best luck with no SA and an aggressive curve.
Are you on SA5 NPD? I had boost at 500 and it doesn't feel jittery while ADS. Im curious to find out what DPI your on. Im at 6k , 500 poll and Angle Snap on. SA on/off don't have jitter for me as well.
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.95 can work at 800 dpi, but long range is very jittery.
We would need to decide on a range.
Hi, im playing a lot of Overwatch with XIM4. Basically using Sizes settings, but without boost and therefore hip sens 12.
However, according to the infos here SA3 (SA4) seems best for overwatch? Is that correct?
SA3 using:
Boost 1500 MWR and boost 1200 IW on ADS like RML said. Seems to be tracking with stronger AA on ADS now. Was using 84 before.
I'm still a big fan of SA5 ... However, between Havoxxx's talk of using boost with SA3 and Sith's talk of SA3 needing to "Loosen up" a little, I decided to try an experiment. I'm actually really surprised by the results and quite happy about it!
Keep in mind, boost isn't altered with SA3 like SA5. Boost works as normal with this build and I cranked it up just to make sure.
Anyways, here's what I ended up with and I'm honestly quite shocked at how well I have been doing over the last couple of hrs. This is pure SA3 and boost, no curves at 4000 DPI. 1st game on BO3 with these settings I went 61-4 with a double Raps deployment.
BO3 - Hip 24.5, ADS 24.5, boost 1200, ADS delay 125ms (quick draw)
MWR - Hip 28, ADS 28, Boost 1500, ADS delay 320ms
IW - Hip 26, ADS 26, Boost 1200, ADS delay 125ms (quick draw)
Trust me, I've never been a fan of using Boost with ADS. But with SA3 it's working very well ATM at all ranges!
I put up my boost sweet spots above. But I would say the "Zone" is between 1-2k. 2k being too lose for me and 1k too tight.
Give it a try and see what you think. All testing was done with SMG's and AR's.http://www.youtube.com/v/eWrnpI0aYjM&feature&hd=1
well sa6 is definitely the best after sa3 both versions works better on bo3 and on IW,i wonder how would be the blend of these two,the accuracy of sa3 and the AA of sa6 wow.thanks obisiv
well sa6 is definitely the best after sa3 both versions works better on bo3 and on IW,i wonder how would be the blend of these two,the accuracy of sa3 and the AA of sa6 wow.thanks obisiv
Have you tried the boost values I posted above with SA3? That was the whole point of it, trying to maintain the stickiness of SA3 to help with target acquisition while also giving you more freedom of movement while on target, feel of SA5.
Are you guys using these high boost values on sa3 with steady aim checked or unchecked? Wouldnt using a boost over 100 be the same as un checking steady aim?
Not tested sa6 and dont intend to, i already know what playing with ADS Delay feels like and it ls not good imho. At least for the way i play, someone who switches between assault pistol smg and snipers alot. Also i have zero issues with SA3/5 and AA anymore.
Irs no existent in 95% of aim duels. And even then its extremely minimal compared to regular SA or zero SA with or without curves.
Not tested sa6 and dont intend to, i already know what playing with ADS Delay feels like and it ls not good imho. At least for the way i play, someone who switches between assault pistol smg and snipers alot. Also i have zero issues with SA3/5 and AA anymore.
Irs no existent in 95% of aim duels. And even then its extremely minimal compared to regular SA or zero SA with or without curves.
SA6 uses progressive delay.
RML said in the other post that what he wanted was stickiness but control within the aim assist bubble and SA3\SA5 are good for that. That's kind of why I don't like the other SA's. They make aim assist feel even heavier while making movement feel like there's acceleration.
SA1\SA6 feels 1:1 and it cut's through the stickiness. it's like playing without sticky aim but still having the benefit of rotation assist. Also, it works great with The Division which has some of the heaviest aim assist this generation.
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.
I have been testing all of those builds even prior to this thread( back when RML started it on his Advance users thread).What game are u playing? Cod or others too?
Seems like everyone's favorite is the SA3. I have tried it for many hours. I liked it, though it felt a bit stiff and less responsive than other builds SA4,5. But because my had have tons of micro movements that were creating jitter those builds were a bit to sensitive.
Now OMG. When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.
I have been testing all of those builds even prior to this thread( back when RML started it on his Advance users thread).
Seems like everyone's favorite is the SA3. I have tried it for many hours. I liked it, though it felt a bit stiff and less responsive than other builds SA4,5. But because my had have tons of micro movements that were creating jitter those builds were a bit to sensitive.
Now OMG. When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.
Hi Black Magic,
Sorry for the late reply. I'm using:
4000 DPI, 500 Pulling rate, G502, 17 sense fro both ADS and HIP and 950 regular boost on SA3. Playing IW only.
When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.
Yes even zero boost with a curve is amazing .When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.
Agree! I am enjoying it even with zero boost values 8)
SA3 is my choice!
^ It began here, it's a lot to read through though - http://xim4.com/community/index.php?topic=46808.0
OBsIV would you say XIM4 Firmware 20141114 would be equivalent to SA3 but with Non Progressive Delay with Steady Aim Acitve? I ask because im currently testing my 3 xims with 3 different firmware. 1 With STV1 latest release which is the 41114, 1 with SA3, and one with SA5 NPD.
With SA5 NPD I feel less aim assist bubble with the standard translator and Steady aim Disabled (UnChecked) vs any of the previous versions. This leads me to believe that PD does have some part to play in the feeling of these translators. Would love an SA3 NPD to test my theory. I know you are busy and i know its work my only intent is to do my part in helping you to make the xim all it can be. When and if possible i would greatly appreciate it.
STV1 has something special no question about it. It Blends the best of both worlds. It gives you aim assist guidance but without being overbearing so your not fighting it on single targets. With multiple targets a quick whip takes you off one target and onto the next.
I think this translator mimics pc mouse movement the closest which is why many original pc players are stuck on it.
The best way i can explain this is resolution or fidelity. Basically your version 1 had the whole puzzle but bigger blocks so the finer movement were larger increments or more pixelated. You could look at it as pixels on a screen your stv1 had larger pixels or less pixels for the same amount of area. Stv2 you found a way to include more data or higher resolution so therefore mouse movement was more precise which in a data stand point makes perfect sense.
I think this is the trick to the sweet spot for best mouse translation to on screen movement vs best mouse translation into game assist mechanic which is intended to translate analog movement to digital screen movement.
I think for the game standpoint the creators of the games have incorporated assistance to make it easier for controller users to do well and enjoy the game. This is why perfectly translating mouse movement into exact pc like screen movement doesn't always correlate to the best xim4 user experience.
I believe and this is just theory that the stv1 has the perfect or close to perfect movement block size or resolution that meshes well with aim assist to work in harmony. I think the block size or resolution that was used for STV1 just so happen to be similar to data that the aim assist mechanic is used to seeing from analog as analog movements are going to be more bulky.
Is it possible to create a resolution slider that basically does what im trying to describe but in a mathematical way.
I want to say that boost should do this but then i started thinking that boost skips instead of enlarges but digitally thats pretty much still the same.
I dont know how you monitor your output of the device or how it communicates but my guess is you can take an oscilloscope and monitor readings to match outputs that create a positive result.
The main key im thinking though is standard stv2 with a resolution slider. I dont know how to mathematically describe this though and I apologize if i sound ignorant.
why we try to reinvent the wheel . . .support for PS4'Pro would be great
STv1 has proven its efficiency,why try to improve STv2 to become efficient like STv1
it's much easier to re-support STv1 more than trying fixing STv2
Stv1 best plug and play option I agree just re support stv1 since we will never see standard again on xim to much time being wasted on trying to fix stv2 idk what it is that obsiv insists that stv2 is the way to go he must have spent a lot of time retweaking to make aim better which u accomplished and we thank you for but it just dosnt work well for AA
I have some questions
(1) Before the creation of xim did you people have had any issues while playing with controllers i mean did the aim assist was the thing bothering you much or the movement with the controller? i think aim assist is a must have option for consoles player you all agreed.
(2) Did the xim buff the aim assist more then a controller aim assist ability,i don't think so as i knew its made for precision and ease of movements with m/kb.
(3) so why most of people are saying aim assist is strong and weak in this and that sts.
many people likes sticky aim assist like controller and many do not,so it would be unfair if aim assist is nerf down in any upcoming st.
we have two kinds of players here AA,AAA.
I have some questions
(1) Before the creation of xim did you people have had any issues while playing with controllers i mean did the aim assist was the thing bothering you much or the movement with the controller? i think aim assist is a must have option for consoles player you all agreed.
(2) Did the xim buff the aim assist more then a controller aim assist ability,i don't think so as i knew its made for precision and ease of movements with m/kb.
(3) so why most of people are saying aim assist is strong and weak in this and that sts.
many people likes sticky aim assist like controller and many do not,so it would be unfair if aim assist is nerf down in any upcoming st.
we have two kinds of players here AA,AAA.
Rml I appreciate everything the xim team is doing I own almost every converter out the venom x1 venomx4 titanone cronusmax crosshair conveter which is my favorite honestly at the time and I will have my Brooke converter Friday I've owned xim since xim2 I tried to post a pic of my collection but I couldn't figure it out I go back and forth and non of them are perfect so many factors come into these subject starting form mouse mat and so on it seems never ending if your as anal as me about settings
http://i.imgur.com/LIYBqGq.jpg rml teamwork make the dream work not to brag or get off topic but I also have the best of the best when it comes to monitors benq 24rl55hm 1ms tn asus 234k IPS 4ms for my pspro and the king of all monitors my Samsung curved cfg70 quantum dot this monitor destroy my benq it destory everything it so fast its like its in real time 😆
Run a test to see the inconsistency PD is causing. Make a primary config bind to load using f1 set delay to 125 and use a weapon in infinite warfare that will have 125ms delay with quick draw like nv4. Then make a 2nd config exactly the same settings except set ads delay to 5000. Bind it to F2 You will now see the inconsistent slow down it creates when flipping back and forth. I know this is huge number knowone will use but it shows you whats happening with pd even when the timings are exact its causing ads slow down. This is why at the least we need a way to disable PD. I think stv1 feels so good because its basically SA3 with NPD. I want to say SA3 should add some more resolution though so maybe with SA3 NPD we will get the best of both worlds. Please make this release happen. Thank you for all the effort no mater what way this goes.
I think this also explains why I like even the standard translator with no steady aim on SA5 NPD.
Im hoping SA3 NPD would be a match made in heaven hopefully we get to find out.
O how I miss toysrme and a few of the others I would love to hear they input on this anyone seen toys lurking lately 👀👀😔
I changed my vote to SA5 NPD. "1000 Dpi at 80 Hip 50 boost /38 ADS 60 boost" i just want to say Yes with SA3 i can make this almost a soft Aim Bot, but you must use the right curves, boost and sensitivity. And it is no way close to a 1 to 1 experience. With SA5 i Don't need any curves. I have silently tested so many curves and setups trying to achieve the best feel, hundreds of hours. If you keep up the refinement of SA5 in the end you will have a better product. In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.
In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.
Give SA3 a try or SA5 NPD standard translator without steady aim enabled. 125 ads delay is what I use as well
I changed my vote to SA5 NPD. "1000 Dpi at 80 Hip 50 boost /38 ADS 60 boost" i just want to say Yes with SA3 i can make this almost a soft Aim Bot, but you must use the right curves, boost and sensitivity. And it is no way close to a 1 to 1 experience. With SA5 i Don't need any curves. I have silently tested so many curves and setups trying to achieve the best feel, hundreds of hours. If you keep up the refinement of SA5 in the end you will have a better product. In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.
RML test the SA5 NPD even the standard feels better then SA5 PD.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWmRygpzIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/28jmaRC.png)RML are you referring to sa5 pd or npd for your choice ? What are these settings for pd or npd?
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPkxedpbIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/Veh9WRe.png)The only way there is a lurch is if you are using a weapon with higher ads translation time then 125 for example nv4 without quick draw
Or
Your so used to the slowdown that PD creates during the ads translation that your thinking that transition is normal and shoudl be the way it functions. In actuality it is incorrect as PD does without a doubt cause ads slow down ive tested it over and over.
One other way you could be perceiving a lurch is by ads sensitivity being much higher then hip. Most people have a lower ads setting then hip and By looking at your settings you have them the same which creates a very fast ads speed. By having ads move faster then hip when the ads translation (125ms) completes the ads mechanic takes over and then the faster speed kicks in which creates the perceived lurch.
Agree with these 2
1. Update manager so that Non Progressive delay can be activated/deactivated via a check box in "Global Settings."
2. Update manager to include SA check box and slider.
Im still bouncing around SA3 and SA5 so I havent fully settled on having SA just a check box that enables SA3 or Do SA5 with slider. I do for a fact though want the option to enable or disable PD.
I think were on the same page RML thanks for the shared feed back and time.
I think were on the same page RML thanks for the shared feed back and time.
Definitely, the only real concern right now is we have two wants. One group wants as much AA as possible, the other wants to limit it. The only way I see this happening is by optimizing the slider.
NPD/PD needs to be optional, I don't think that should even be up for debate.
BTW, SA5 is money with BF4 as well. Man I wish this was around when the game was more popular. Still alot of players, just not many friends.
@RLM
I tried SA3 and SA5, 1000 pull, 12000 dpi, 20.5 hip and 8.54 ads
SA5 feel good in hip, but with ASD i have difficult with the vertical movement. I'm not enough fast to aim down the ennemy, 1 in 1 I'm the first down.
The SA3 feel good both hip and ADS. When I'm aiming the mouce follow the Target. I used the same dpi but with your boost set a 1500 for both ADS and HIP.
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
IDK about destiny, Just start with 4000 DPI 28 hip / 28 ads sensitivity. Try 20 hip and 80 ADS boost. I cant imaging SA5 not working well in destiny unless your AA dependent.I will try, I'm willing to try anything, thanks. 4000 dpi had terrible AA even compared to 4500 dpi from my experience... I'll still try it though. Also I'm intrigued by the same sensitivity of hip and ads. Xim tends to work backward of what I expect with Aim assist; when I think I need more or less of this or that, it's usually the opposite. I'm not sure if you're familiar, but quake live PC makes Titanfall look slow motion and destiny is even slower than that. Also the ads translator for destiny just doesn't seem to peg ever without a serious curve end. I'm comparing 3 very different games on two different platforms. Can't have everything :)
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
I agree with this statement: Lord of the sith
"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."
I agree with this statement: Lord of the sith
"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."
Wow that would be tough -- can you see a world where you'd switch Configs based on weapon?
Which leads to another whole discussion that we never finished on Sub configs. :P
Which leads to another whole discussion that we never finished on Sub configs. :P
Ok, yes. Sorry about that -- forgot about that. I'd like to come back to that. In a total ideal world, progressive delay would be unnecessary but setting things up to work without it would have to be much simpler for the average user to be able to set up and use.
SA3 on BF1 felt horrible.
just for confirmation.don't you think most users are playing with keypads having analogue stick and sony nav feels
AA stronger because of analogue stick then those who are using keyboards.
my point is did you feel AA stronger while playing with kb also,i try both kb and joystick and difference is very clear regarding to AA.
for example i am using sa3 with keyboard and the aim assist is quite normal with it then stronger with joystick so how would i comment on sa3 build,does it has stronger AA or less that's my whole point.
Obsiv can you confirm this,thanks
just for confirmation.don't you think most users are playing with keypads having analogue stick and sony nav feels
AA stronger because of analogue stick then those who are using keyboards.
my point is did you feel AA stronger while playing with kb also,i try both kb and joystick and difference is very clear regarding to AA.
for example i am using sa3 with keyboard and the aim assist is quite normal with it then stronger with joystick so how would i comment on sa3 build,does it has stronger AA or less that's my whole point.
Obsiv can you confirm this,thanks
I've heard this argument several times "Analog has stronger AA then KB." I personally cannot confirm or deny it, as I don't use a KB and never will (god willing). It doesn't really stand to reason though, if you think about the way AA works. The only difference between the two is the KB is basically pegging the left stick every time you push WAS or D. With the Nav or analog movement this may not always be the case, but should be most of the time. My point is, pegging the stick should create more AA with the games look mechanic then not pegging the stick.
Still ... either way, SA3 has more AA "feel" then SA5. But I can see why there could be some inconsistency here between players if the above is true about KB and Nav in regards to AA.
Od1n had a really interesting post on this subject in that other thread.
http://xim4.com/community/index.php?topic=46808.msg563343#msg563343
Would it be possible to switch between Experimental builds on the fly? That would be great.
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Do you have any suggestions for Overwatch firmware and setups?
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Do you have any suggestions for Overwatch firmware and setups?
I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Do you have any suggestions for Overwatch firmware and setups?
I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.
Thanks!
When switching firmware, do I have to factory reset if I am already on SA3 and switching to SA5??
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Do you have any suggestions for Overwatch firmware and setups?
I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.
Thanks!
When switching firmware, do I have to factory reset if I am already on SA3 and switching to SA5??
You only have to factory reset when the firmware you are trying to install is OLDER than your current firmware. In your case, since SA5 is newer than SA3 you can directly update without any factory reset. :)
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
SA5 lol... otherwise I would've said SA5 NPD. Ultimately either can be used, but then you need to set your ADS delay correctly with NPD.
Does SA3 work for PS4 Pro?
-If not, which one should I use?
I'm coming from 20170103, would I need to do a factory reset?
Did you try lowering your sensitivity with SA5? SA5 is inherently quicker then SA3. It makes your sens automatically feel boosted a little. I had to raise sens when using SA3 by 5, to feel more like SA5.
A new Release Candidate firmware and Manager drop is now available: Firmware 20150816 (http://xim4.com/community/index.php?topic=41267.0). and Manager 20150816 (http://xim4.com/community/index.php?topic=41268.0).
This new drop contains a new feature called Steady Aim which is designed to optimize Auto Aim behavior in some games (namely, the Call Of Duty franchise). Smart Translators v2 is our highest precision and most responsive translation tech to date. However, some gamers reported feeling like they were fighting against Auto Aim. We took the feedback and found CoD's Auto Aim system susceptible to variances/slight-instabilities of hand movement that is caused by today's ultra high DPI mice. This new feature steadies your aim without affecting micro-aiming or making it feel laggy or unresponsive.
It recommended that if you want to try Steady Aim that you start with your CoD Aim Down Sight Settings.
Steady Aim is not recommended for games like Halo or Destiny.
You can find Steady Aim is located under "Advanced" within your Mouse Settings.
Kind of off topic but isn't Today the 2 year anniversary of STV2?
SA was invented and programmed for COD. So I think, we should focus on this franchise. ('Steady Aim is not recommended for games like Destiny')
I agree with this statement: Lord of the sith
"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."
Wow that would be tough -- can you see a world where you'd switch Configs based on weapon?
I agree that SA was introduced for cod but, as you are seeing in this discussion and I can confirm it too, SA5 gives other shooters (bf1, bf4, tf2 for example) a much better pc feeling. I think that we should accomplish a build good for a larger range of games besides just cod. Now that I have experienced bf1 with SA5 I can't go back... and neither you with SA3 and cod, I know. But if SA5 with low boost is near SA3 why throw away a good build for other games?
The best would be a build with both but it seems that is impossible.
I'll leave you with some words of wisdom, which I received via my drill instructor, after I was late to re leave a fellow soldier from his post.
"Don't be a Buddy [email protected]%KER!" :)
SA needs to be able to offer the user the option to increase and decrease the AA effect. I believe that this is possible and I believe that OBsIV now has a good understanding of what we're asking for.exactly, that would be very nice.and i think no more sa would be needed.
Has anybody having luck with Destiny, I am trying both SA3 and SA5 NPD. They booth feel awkward to me. I guess Destiny doesnt do too well with both. I would like to get back into destiny since I heard the new patch is worth getting into the game.i might wait a bit. i was having luck with SA3 and a mild curve, but they may have changed the acceleration in the update yesterday. waiting to see if mist checks this one out if hes able
The biggest problem with Destiny is the fact that Aim Assist is different for PvP then PvE. This is actually true for pretty much all games. But it's more evident with Destiny because we actually play both game modes ALOT more then we do with those other games. You really need two different setups for Destiny. If you build your setup around PvE then you're probably going to be over aiming ALOT in PvP. If you set everything up for PvP the the AA in PvE is going to feel really strong.If u get online this weekend with Destiny, pls share your thoughts on discord as many of us active players are online there quit often. Mostly of us are on ps4 but there sure are some x1 players as well.
I will probably play some Destiny this weekend and run some test. But more then likely you're going to need a curve with this game no matter what SA build you're using.
Has anybody having luck with Destiny, I am trying both SA3 and SA5 NPD. They booth feel awkward to me. I guess Destiny doesnt do too well with both. I would like to get back into destiny since I heard the new patch is worth getting into the game.i might wait a bit. i was having luck with SA3 and a mild curve, but they may have changed the acceleration in the update yesterday. waiting to see if mist checks this one out if hes able
http://xim4.com/community/index.php?topic=52876.0 (http://xim4.com/community/index.php?topic=52876.0)
^ For the record, that other soldier wasn't my buddy either. My point was we're all here for the same reason. Our personal agenda's may slightly vary (more or less AA), but in the end we want the product to work better for us. Whether we like each other in this environment or not is irrelevant. The mission remains the same. You can say, we're not buddy's, yet, if we were to meet in a bar with a bunch of other strangers and you were wearing a XIM4 T-shirt. I would immediately feel a connection with you over the rest of the crowd. We all do stand on common ground, known as "XIM Land!"
Unfortunately, I think some members here tend to focus a little too much on what my personal goals are. OBsIV isn't going to just make a decision based on what RML wants, I can assure you of that.
But even if he did, it would include SA3 and SA5 as I believe both are needed and not just due to the fact that the community is clearly split on the two ideas. I've been saying this since the beginning of this discussion. The final version of SA needs to be able to offer the user the option to increase and decrease the AA effect. I believe that this is possible and I believe that OBsIV now has a good understanding of what we're asking for.
@OBsIV I´m back with more feedback.
SA0 build with boost values at 85 is great on Call of Duty and Battlefield.
SA1/SA6 (the newest SA1 with PS4 Pro support) with boost values at 15 is great on Call of Duty and Battlefield.
SA0 provides stickier aim than SA1/SA6 but it can be intrusive on some games. On Black Ops 3 it sticks too much and makes some adjustements difficult. On Infinite Warfare is perfect tho (as this game has less aim assist)
SA1/SA6 to me still the best build, not only because of 100% curve resolution but also the aim behaviour has the best balance, at 15. It sticks (not as much as SA0 tho), but it can be well controlled aswell. Anything higher than 15/20 I find it to be not as good.
In all honestly, for CoD games I wouldn´t even consider SA2 to SA5, they´re al worse.
SA6 is where it shines and it seems like old XIM versions on PS3 to me.
I would focus on SA6 from now on and maybe make it final firmware version.
That´s only my opinion and keep in mind I only spend hours testing and playing Call of Duty mainly (and some Battlefield too). I´m not a good guy to give an opinion on other games. For CoD, SA6 is priceless with boost value 15 (higher than that and you loose all the sticky aim I noticed).
This was also tested on many MICE models, from Razer Abyssus to G303 and G9x (laser and optical models) at different DPI levels.
Also to mention on SA0 I needed a custom ballistic curve to improve things, and on SA1/SA6 I can do well with a default 1:1 curve and maintain absolute fantastic Aim Down sight performance. I think this is key too, not needing to edit a bunch of curves.
For Call of Duty, Sa1/Sa6 is giving me the edge and I won´t take it ouf of my XIM un til the end of this generation. Is the only firmware so far that makes me feel like playing on PC, just like old XIMs were (3 and Edge). Is smooth without any curve, it works and doesn´t make you loose accuracy when on ADS or messing with your aim constantly like previously on XIM4. Something like this, look how smooth aiming was:
Cheers
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features. Which of these firmwares do you guys recommend for Destiny?SAv5 NPD is what most destiny players use.
pd can be really good with cod though. does sa4 have pd?
I've gone back to STv2 for Destiny. The other ones just don't feel 'right'. STv2 is as close as it gets so far.
I've gone back to STv2 for Destiny. The other ones just don't feel 'right'. STv2 is as close as it gets so far.
Moving forward all of you need to start your comments/post with "In my Opinion"..... Too many of you talking like you have the final word on everything XIM related.
SA1/SA6 to me still the best build
SA6 is where it shines and it seems like old XIM versions on PS3 to me.
That´s only my opinion and keep in mind I only spend hours testing and playing Call of Duty mainly (and some Battlefield too). I´m not a good guy to give an opinion on other games.
But I think XIM should work best with CoD in the first place.
...
As for CoD is much easier to create a unique config/firmware, because it will work on any CoD version.
...
Only @OBsIV can tell you what makes SA1/SA6 with boost at 15 so good to me with technical explanations, but all I know is that it works wonders and clearly better than the others on call of duty.
We get it - you play CoD.
I am sure OBsIV knows that he needs his product to be truly universal and not just pushing towards CoD.
higher boost value increases AA on some builds, decreases on others. on SA1/SA6 lower boost value = stickier aim.
higher boost value increases AA on some builds, decreases on others. on SA1/SA6 lower boost value = stickier aim.
What about SA3? What boost for that?
SA3
DPI ==> 12000
Boost ==> 20
https://www.youtube.com/watch?v=M08NKfToEog
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.
Now I'm doing my own testing and it feels pretty darn good with settings under 30. Even settings of 1 you can feel the changes.
Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action. Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.
Preference is all over the place but sa3 is the only release except for standard where you just check the steady aim box. All the others you have to set a value from 1 to 100 but pretty much anything over 90 is unplayable. Higher boost value tends to lead to less Aim Assist.
SA3 boost works as normal boost and i woudl say SA3 has the strongest aim assist on cod not sure about BF1 as Ive been experimenting with SA5 and SA6 on BF1. Some are using SA3 on bf1 with some added boost to cut some of the Aim Assist.
Preference is all over the place but sa3 is the only release except for standard where you just check the steady aim box. All the others you have to set a value from 1 to 100 but pretty much anything over 90 is unplayable. Higher boost value tends to lead to less Aim Assist.
SA3 boost works as normal boost and i woudl say SA3 has the strongest aim assist on cod not sure about BF1 as Ive been experimenting with SA5 and SA6 on BF1. Some are using SA3 on bf1 with some added boost to cut some of the Aim Assist.
Thanks for the advise, so with SA5 for example, boost doesn't actually work as normal boost would, it simply lowers the effect of steady aim with increased boost values? whereas SA3 boost values work as normal boost would by increasing the deadzone?
Mist and OBsIV would there be a way to re run the BF1 translator with Uniform Aiming on and Coefficient 133 or another setting if you believe something is better. this setup above feels sooooooo much better then the recommended settings of 200% zoom and uniform off.
I experimented with UsA and didn't find a benefit to training it that way. I explained this in a couple of posts above. If you like using UsA you can enable it with the current ST but it will never equalize Hip and ADS, even if with UsA enabled during training.
it has never seemed to allow ADS to match Hip.
it has never seemed to allow ADS to match Hip.
I read in a battlefield 4 forum post, that someone here posted a link for, and the usa most important feature is to give all kind of scopes the same sensitivity feeling. Ads closer to hip wasn't the big intention when usa was implemented. That's what I concluded from the post.
It acts like normal boost at 2000 you should definitely feel a difference.
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.
Now I'm doing my own testing and it feels pretty darn good with settings under 30. Even settings of 1 you can feel the changes.
Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action. Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.
So you´re coming to my conclusion I wrote earlier. SA1/SA6 with low boost value (I use 15). To me is the best firmware ever. But you really need low values on Boost, otherwise you can´t feel how good it is on the hip to ads transition.
Is good for cod and BF. I dont even had to edit curves, unlike the other firmwares.
What's the best boost value for S3 if I want more AA? What number should I put in?
I went back to SA3 and sticking there very happy with it. SA5 my 2nd choice.
Now all I need is a SA3 NPD on off toggle and I'm set.
What's the best boost value for S3 if I want more AA? What number should I put in?
0 boost is best with SA3 if you want max AA.I went back to SA3 and sticking there very happy with it. SA5 my 2nd choice.
Now all I need is a SA3 NPD on off toggle and I'm set.
+1, wanna test SA3 with NPD.
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.
Now I'm doing my own testing and it feels pretty darn good with settings under 30. Even settings of 1 you can feel the changes.
Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action. Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.
So you´re coming to my conclusion I wrote earlier. SA1/SA6 with low boost value (I use 15). To me is the best firmware ever. But you really need low values on Boost, otherwise you can´t feel how good it is on the hip to ads transition.
Is good for cod and BF. I dont even had to edit curves, unlike the other firmwares.
Im going to try this: i have been testing Sa5 and Sa3 mainly.
BF1 Sa5 - 16000 DPI 8.5 Hip 6.5 ADS 5 boost on hip/ads with 600 delay for LMG. 100% Stick 100% zoom.
BF1 Sa3 400/800 DPI with 300 boost - 80 hip/40 ADS for no scope snipers. 100% Stick 200% zoom.
I love 3 5 and 6. But 6 is best for me.
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks
The only thing I wonder, doesn't games like destiny and bf1 benefits from the NPD? That's just a question from my side.A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks
I would go without these firmwares to start and only apply them if you feel that you absolutely need them.
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks
I would go without these firmwares to start and only apply them if you feel that you absolutely need them.
I love 3 5 and 6. But 6 is best for me.
Thanks for the feedback and trying out all these firmwares.
ObsiV How do i go back to Stv1? Is Sa6 the same as Stv1?
You mean one for Hip and a different one for ADS?
The only thing I wonder, doesn't games like destiny and bf1 benefits from the NPD? That's just a question from my side.i dont believe so, regarding destiny (i havent played bf1). In destiny the default xim setting has an ads delay of zero, and there is no delay in the game mechanic itself. NPD or PD both shouldnt matter, because there isnt a delay to even apply them to.
If anyone would like to try my MWR settings here they are.
First off, i use a cloth mouse pad. I play on a 22'' DVI monitor with a low refresh rate. My G502 is set to 7600 DPI
(http://www.tech-gaming.com/wp-content/uploads/2013/07/A4Tech-Bloody-Headshot-Gaming-Mouse-2.jpg)
I am using SA3, with a ADS delay of 121.
(http://i.imgur.com/IeGxxME.png)
(http://i.imgur.com/i7jRWAv.png)
Just posting this if anyone would like to see what i am playing with. I tried these settings in single player of IW, but it does not feel right compared to MWR, maybe because i was using the mwr translator.
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features. Which of these firmwares do you guys recommend for Destiny?SAv5 NPD is what most destiny players use.
Sent from my XT1080 using Tapatalk
Im trying to go back to SA3 but it says my firmware is up to date. I factory reset the xim already. Everything I do it refuses to let SA3 download.Whats your current firmware? If its SA0 SA1 SA2 then update. If SA4 or SA5 then,
Sa3 works for ps4 pro ????
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features. Which of these firmwares do you guys recommend for Destiny?SAv5 NPD is what most destiny players use.
Sent from my XT1080 using Tapatalk
For those using SA5 with Destiny, what boost values are you using?
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features. Which of these firmwares do you guys recommend for Destiny?SAv5 NPD is what most destiny players use.
Sent from my XT1080 using Tapatalk
For those using SA5 with Destiny, what boost values are you using?
I use both SA5 & SA6 with 0 boost
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features. Which of these firmwares do you guys recommend for Destiny?SAv5 NPD is what most destiny players use.
Sent from my XT1080 using Tapatalk
For those using SA5 with Destiny, what boost values are you using?
I use both SA5 & SA6 with 0 boost
I thought a boost value of 0 in SA5 is the same as having steady aim off. Is that not the case?
From my understanding all releases except SA3 have to have a boost value of 1 to 100 with steady aim checked.
If you have steady aim checked and boost set to 0 your using the standard sv2 translator no steady aim effects.
SA3 works with 0 boost value as boost on SA3 works as standard boost.
If i dont use AA which firmware would be the best for me? Im on sa 5 atm.
SA3 works with 0 boost value as boost on SA3 works as standard boost.
do you need the aim assist on the beta firmware? if not go for the gold release for ps4 pro its a stable version. another thing you can do is replace the cable for the controllerYes, that is why I am using SA5. I play nothing but COD. It's kinda disappointing that obsiv didn't make a pro/slim version of SA3/5 as these are the most liked and used versions for people who like me needed a better feel for cod specifically. Also there is nothing wrong with my cable. It works perfectly on my 2 year old PS4 and controllers. The issue is the firmware on my xim4.
Having major issues with my PS4 Pro. Randomly at no specific time, my controller will get disconnected. No matter what I do, I can't get it to reconnect until I restart my PS4 Pro. I tried unplugging the xim from the ps4 and plugging it back in with no luck. This is on SA5-NPD firmware which feels the best for me during game play.
I noticed SA6 has changes for PS4 Slim/Pro, but I did not like the feel for gameplay. Am I pretty much SOL until a version comes out that supports the PS4 Pro? or is there something else I can do without having to change to SA6?
Hello All :) ,
//this setting feels like 90% PC
at BF1 PS4 Pro I use:
20170104-STEADYAIM5 (3 and 4 is also nice)
Mouse: 7000 DPI 1000hz (Roccat Tyon)
(Keyboard: X7G100)
*important*
Use a USB Hub with Power Supply
InGame Settings:
//different from the advice of Xim
Soldier: 100%
Vehicle: 100%
Zoom: 100%
Deadzone: 1 % << this makes it feel direct!
//Soldier Zoom from 1x to 10x: 99%, 98%, 98%, 97%, 97%, 94%, 94%, 94%, 86%, 84%, 82%, 82%
(https://i.imgur.com/qdh4pbR.png)
I use Zombie-Curve.
Hip:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAcQGiYzQlJleI2myMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
ADS:
Just Normal, see in picture.
For me its working good. It feels nearly like PC with AA ;)
ok, so at first I thought it was just an issue with the firmware not supporting my ps4 pro, but now I think the issue is much bigger. this issue has only started occurring since the newest PS4 firmware 4.50.What kb/mouse are you using? Do they have back lighting or other power draws? Turning my keyboard lights solved this issue for me. Others suggest purchasing a powered USB hub to further support the PS4. The PS4 is powering itself, as well as your xim, kb, and mouse, and the new firmware presumably reserves a little more power exclusively for USB storage management. The PS4 does not have a large power supply like desktop PCs. I've been told fully charging your controllers helps with the PS4 pro especially but to me that's more of a band-aid than a fix.
SA1-6 and the golden firmware. Randomly my controller will get disconnected. The only thing I can do to fix the situation is to restart my ps4. This will happen randomly and often. Anywhere from 5 minutes to an hour, but it always happens very often. This is very frustrating. I already posted this problem a few days ago and have still yet to hear from obsiv or anyone else as to what the issue is. I have replaced all my cables with 4 different PS4 controller cables and the issue arises on every one. I have used my new DS4 that came with my Pro and the 3 other OG controllers. The issue remains no matter what I do. Is anyone going to address this issue?
So i have a question i have been using SA5 for the past week and it works great i love it besides the random jump at moments going from hip to ads. i been reading trying to see how everyone fees about SA6 but i haven't seen much in detail. So is there anyone tat can give me some feedback on how Sa6 feels?
thanks
So i have a question i have been using SA5 for the past week and it works great i love it besides the random jump at moments going from hip to ads. i been reading trying to see how everyone fees about SA6 but i haven't seen much in detail. So is there anyone tat can give me some feedback on how Sa6 feels?
thanks
Use SA5 NPD
Can anyone explain PD and NPD to me? And the 224-PD / 125-NPD values I've seen posted for CoD?
My results with Destiny have been inconclusive. With so many the different aim assist values across all the guns/scopes/barrel mods, it's pretty much impossible to dial in an ideal setting.
I've found some success with SA5-NPD. Ive tried no curve with high boost (60-70) and a mild curve with low boost (5-15). Right now I'm trying the curve/10 boost and it feels pretty good.
My results with Destiny have been inconclusive. With so many the different aim assist values across all the guns/scopes/barrel mods, it's pretty much impossible to dial in an ideal setting.
I've found some success with SA5-NPD. Ive tried no curve with high boost (60-70) and a mild curve with low boost (5-15). Right now I'm trying the curve/10 boost and it feels pretty good.
Could you share the the setup (curve) so i can give it a try? il leave some feedback once i try it out.
Honestly go with the gold firmware builds. These firmwares can complicate things. You can basically accomplish the same thing these firmwares provide with a simple curve. Also for battlefield 1 you can get away with using no curves just the standard stI'm sorry but I very strongly disagree. Perhaps it's my mouse but SA3 firmware with SA on is the only thing that removed the horrible floaty input problem I've had with BF1 since I got my Xim4. In my opinion curves are more likely to complicate things as input translation is inexact by design using curves.
At the end of the day it all boils down to personal preference. There is no right or wrong way on how to use your settings as long as it feels right for you. Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.
At the end of the day it all boils down to personal preference. There is no right or wrong way on how to use your settings as long as it feels right for you. Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.
Try a new curve, or try steady aim, or adjust your sensitivity, but only change one at a time. Otherwise you will never figure out what is wrong with the default setup on your hardware in the first place. :)
At the end of the day it all boils down to personal preference. There is no right or wrong way on how to use your settings as long as it feels right for you. Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.
Try a new curve, or try steady aim, or adjust your sensitivity, but only change one at a time. Otherwise you will never figure out what is wrong with the default setup on your hardware in the first place. :)
These things above are true. Also, your only going to be as good as your smarts and retraction time allow. Improve your dexterity and hand eye coordination with exercise. Or how good are the people you play games with?
This video is for CSGO but the idea is true for anyone useing a mouse.
https://www.youtube.com/watch?v=uxBuiD11WDM
http://www.mouse-sensitivity.com/
does SA3 have the most aim assist?
^ Every time I change build I go through: Backup Configs > Factory Reset > Restore Configs.
I've tested every build with BF1 now for at least a few days and in the end I keep going back to SA5. 40 boost with Steady Aim checked for ADS, no Steady Aim for hipfire as Zombie's curve is enough. Hip translator for everything with UsA enabled. These builds have really impressed me and provided much incentive to experiment. I'm the type that is never fully satisfied and will continually alter my setup, but at this point I'm firmly settled and will be using this build for a long time :)
What are your ingame settings?
What are your ingame settings?
I'll post the whole thing. It's similar to many other setups on here. Zombieguy and RML led me in the right direction.
Steelseries Rival, 4k DPI, 500hz
SA5
(http://i.imgur.com/i5Ydq6h.jpg)
Hip translator for both is the key.
In game:
Soldier zoom sens: 100% (Default)
Deadzone: 22 (Default)
Uniform soldier aiming: On
Coefficient: 133% (Default)
Zoom sensitivities:
1x up to 3x at 100%
3.5x up to 10x at 90%
Aim assists:
Auto rotation: Off
Slowdown: On
What works well for me might work terribly for you. I like SA5 with 40 'boost' value as it just seems to work nicely across all weapons and zooms. It'll cut through the slowdown enough without ever being excessive. All depends on preference of course!
Remember every time you restore youll have to uninstall xim4 manager and driver, then redo everythingWhy would you uninstall the XIM4 Manager? Backup Configs > Factory Reset > Restore Configs. Re-pair bluetooth. Done.
Honestly go with the gold firmware builds. These firmwares can complicate things. You can basically accomplish the same thing these firmwares provide with a simple curve. Also for battlefield 1 you can get away with using no curves just the standard st
OBsIV any chance of SA3 with NPD please?
G502 - hard pad (9HD) soft pads may need a bit more sensitivity, laser mice may need a bit less.
12,000 DPI - Angle Snapping [ON] but this isn't really important, just a personal preference thing.
HIP - 15 sens. Y,X ratio 1. Boost 2, Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWsjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
ADS - 1.75 sens. Y,X ratio 1. Boost 85. ADS delay 0. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AChGaIzIyMjIyMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
SPRINT - Activation delay 200ms. 20 sens. Y,X ratio .85 Boost 75. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
SPARROW - 40 sens. Y,X ratio .85 Boost 85. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
I truly believe that if you liked my Destiny setup on STv1 then you're really going to like this. This setup easily allows you to get on target without fighting any bubble effect. The movement within the hit box is truly incredible thanks to OBsIV's amazing work on this firmware, headshots are very easy! I set this up using varies weapons and liked it with every gun I tried.
@rml back in the old steadyaim thread you wrote this in relation to Sav1.
Do you stand by this still for a game like destiny?QuoteG502 - hard pad (9HD) soft pads may need a bit more sensitivity, laser mice may need a bit less.
12,000 DPI - Angle Snapping [ON] but this isn't really important, just a personal preference thing.
HIP - 15 sens. Y,X ratio 1. Boost 2, Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWsjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
ADS - 1.75 sens. Y,X ratio 1. Boost 85. ADS delay 0. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AChGaIzIyMjIyMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
SPRINT - Activation delay 200ms. 20 sens. Y,X ratio .85 Boost 75. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
SPARROW - 40 sens. Y,X ratio .85 Boost 85. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
I truly believe that if you liked my Destiny setup on STv1 then you're really going to like this. This setup easily allows you to get on target without fighting any bubble effect. The movement within the hit box is truly incredible thanks to OBsIV's amazing work on this firmware, headshots are very easy! I set this up using varies weapons and liked it with every gun I tried.
@rml back in the old steadyaim thread you wrote this in relation to Sav1.
Do you stand by this still for a game like destiny?
Hard to say TBH ... at the time yes! But that was along time ago and if I went back now after not playing the game for months I may hate it. That's part of the problem with "continuous improvement." It's necessary to achieve greater things but often leaves hrs. of work seemingly useless and less meaningful.
I won't be going back to Destiny. I accidentally deleted the wrong imgur account and most of my images with it. I don't know if it can even be recovered. I certainly don't want to re-post all those pics again ... ugh!
Next up will be Destiny 2, COD WWII, Battlefront 2 and Red Dead Redemption 2 (that's ALOT of 2's). Until then it's GOW, BF1 and BO2, that's about all I play right now.
Why my keyboard can not connect automatically after using SA03? I previously used FIRMWARE 20160405 and it's fine, the keyboard can connect automatically.
What is wrong? Please help me...
I returned to FIRMWARE 20160405 because using SA03 I had to unplug and plug again the keyboard cable.and this very2 suck
All previous X1 controller's work with Xbox One X, So XIM4 should just work.
I'm sure it comes with an X1 S controller, So it should work day 1 :)
I never got my question answered on this but did the SA builds get updated, like the Gold FW, to fix the issues with the restoring configs? Previously, when I wanted to roll back from Gold to SA3, the SA3 FW flasher app would crash when trying to restore configs, etc...I was just wondering if the fix that was applied to the Gold FW was also applied to these SA FWs. Thanks
I tried updating to SA3 by factory resetting. However after factory resetting.. It states that my factory setting is the exact same firmware version as the SA3 flash tool is attempting to install. Is this okay? Do I have SA3?
Yep, you should have SA3. If in doubt, you could always check in the XIM 4 Manager. Hit the 3 lines on top right, and then "About" and you'll see the firmware and manager versions.
Yep, you should have SA3. If in doubt, you could always check in the XIM 4 Manager. Hit the 3 lines on top right, and then "About" and you'll see the firmware and manager versions.
https://preview.ibb.co/nL9yOQ/image.png
Just to be certain, this is correct, yeah?
I never got my question answered on this but did the SA builds get updated, like the Gold FW, to fix the issues with the restoring configs? Previously, when I wanted to roll back from Gold to SA3, the SA3 FW flasher app would crash when trying to restore configs, etc...I was just wondering if the fix that was applied to the Gold FW was also applied to these SA FWs. Thanks
I don't think it was.
But what you can do is roll back to SA3 using the SA3 flasher. But then when you go to restore configs, use the gold flasher to restore the configs and it works just fine.
^ Nice tip!RML can you tell why sa2 never been discussed in this thread and doesn't have any vote in your unofficial
:)
some questions
SA3 , does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please
SA5-NPD what does NPD mean? does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please.
im testing some stuff for WW2 because im using BO3 profile at 12k dpi and it is not working properly
some questions
SA3 , does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please
SA5-NPD what does NPD mean? does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please.
im testing some stuff for WW2 because im using BO3 profile at 12k dpi and it is not working properly
-SA3 does work with PS4 Pro.. I'm currently using it on my pro. I've made it a habit before I change firmware I go through: Backup Configs > Factory Reset > Restore Configs..
-NPD stands for No Progressive Delay. SA5-NPD does work on the pro.. Unless the firmware notes specifically say "Does not support Slim/Pro consoles" then it should be fine on the pro..
Hello just want to understand what the boost on sa3 does on Cod games does it give more AA? I want to know how to use it properly thanks everyone
who firmware work well for ww2 i feel my aim assist so bad now i using steady aim 3
so i will get my xim4 hopefully next week and i will only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)
so i will get my xim4 hopefully next week and i will only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)
Yeah. I’m wondering the same thing.
so i will get my xim4 hopefully next week and i will only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)Yeah. I’m wondering the same thing.
See here: http://community.xim.tech/index.php?topic=57936.0
What are these RC builds like in comparison to the XIM4 latest release build? do I need to try these BETA firmwares like how much better are they than my latest XIM4 firmware (Non-BETA)
I never found any benefit in any of the SA builds as I barely felt AA at high mouse DPI and moderate Xim sensitivity. It's at low DPI (3000-ish) and low Xim sensitivity where AA kicks in.
From memory, RML wanted less AA in the SA builds, but some of them offered more, which is why they've become popular.
AA is a double-edged sword - if you can aim and shoot within the hitbox, it's helpful. However, if you're slightly off-target, AA can become a force-field that's difficult to break into, which is unhelpful.
Long story short - SA builds can be a crutch and require a lot of tweaking of mouse DPI, Xim sens and Ballistics / Boost to nail down. Whether or not that makes any significant difference to your KDR over vanilla firmware is debatable.
Anyone ?
Anyone ?
download this and hit 'factory reset' that will install SA3
http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe
Ok, so I will need a PC because I can't have the "gold" Manager 20160405 on my Mac or iOs.
Thanks you, I understand everything now ;)
And how to me sure that the S3A Firmware is installed ? On the Xim manager it will be written "S3A" somewhere ?
So now it work, I finally have the S3A firmware and it's perfect according to my playing style !
Unfortunately, each 8/9 minutes, my keyboard and mouse stop working... I have to unplug the Xim 4 USB from my PS4 pro, plug it again, press the "PS" button on my PS4 controller, then my keyboard and mouse are working again.
Do you know why ?
Thanks you.
Does Steady Aim 3 optimises/uses the most aim assist?
is there like a how to tutorial on how to do this?? id really like to try SA3 but I'm unsure if I'm doing it right?
i factory reset then clicked on the SA3 link and updated?
(Creating a new thread to consolidate all conversations on this topic and experimental builds.)
This topic is for experienced XIM4 users that understand what XIM's mouse-advanced settings are.
If you are new to XIM4 or don't understand the terminology below, please do not use these builds.
This is a series of experimental firmware builds designed to improve the "Steady Aim" advanced mouse setting. Steady Aim originated as a request by the community to modify mouse translation output to better utilize CoD's AA system. Through community feedback Steady Aim has evolved and improved for that task with a desire to extend to other games. Please provide feedback on these builds so that we can improve this setting.
Steady Aim firmware builds (use "gold" Manager 20160405 with these experimental firmware drops):
ID URL Overrides-Boost Notes SA0 link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe) Yes, values 1-100 only Does not support Slim/Pro consoles SA1 link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe) Yes, values 1-100 only Does not support Slim/Pro consoles SA2 link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe) No Matches STv1 less than max turn speed SA3 link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe) No Matches STv1 at any turn speed SA4 link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe) No Combines qualities of SA0-SA3 based on feedback SA5 link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe) Yes, values 1-100 only Adjustable version of SA4, Boost=50 close match to SA4 SA5-NPD link (http://cloud.xim4.com/Beta/XIM4Flash-20170113-STEADYAIM5-NPD.exe) Yes, values 1-100 only SA5 without Progressive Delay SA6 link (http://cloud.xim4.com/Beta/XIM4Flash-20170121-STEADYAIM6.exe) Yes, values 1-100 only SA1 with Slim/Pro console support
Please provide feedback here (especially for more recent builds).
Factory reset with the SA3 Firmware. It will erase all your configs though, so back them up 1st.
Wait so SA3 does have PS4 Pro support? Would I need a Version 1 controller or getting a orginial ps4?I tested XIM4 SA3 vs XIM APEX on PS4 Pro in BO4, so from memory, it does work. What I can't recall is whether or not I used a DS4 V1 or V2.
Wait so SA3 does have PS4 Pro support? Would I need a Version 1 controller or getting a orginial ps4?I tested XIM4 SA3 vs XIM APEX on PS4 Pro in BO4, so from memory, it does work. What I can't recall is whether or not I used a DS4 V1 or V2.
Just confirming - DS4 V1 and V2 both work with XIM 4 SA3 on PS4 Pro. I installed SA3 from a Factory Reset to be certain. FW version is 20161228.
sorry guys but i really can't understend how to install the SAs... i mean... after the download, if i'm going to open it, the xim4 app is opening... and then what?Hold the button on the rear of XIM 4 while inserting the USB cable from the rear of XIM 4 into PC. XIM 4's lighting will turn dark blue to indicate it has entered programming mode. Run the Steady Aim firmware to install onto XIM 4.
the firmware i have is already up to date, how can i install only the new SA?
Thanks
sorry guys but i really can't understend how to install the SAs... i mean... after the download, if i'm going to open it, the xim4 app is opening... and then what?Hold the button on the rear of XIM 4 while inserting the USB cable from the rear of XIM 4 into PC. XIM 4's lighting will turn dark blue to indicate it has entered programming mode. Run the Steady Aim firmware to install onto XIM 4.
the firmware i have is already up to date, how can i install only the new SA?
Thanks
Worth nothing that you should use a USB 2.0 rather than USB 3.0 port on PC to install XIM firmware.
sorry guys but i really can't understend how to install the SAs... i mean... after the download, if i'm going to open it, the xim4 app is opening... and then what?Hold the button on the rear of XIM 4 while inserting the USB cable from the rear of XIM 4 into PC. XIM 4's lighting will turn dark blue to indicate it has entered programming mode. Run the Steady Aim firmware to install onto XIM 4.
the firmware i have is already up to date, how can i install only the new SA?
Thanks
Worth nothing that you should use a USB 2.0 rather than USB 3.0 port on PC to install XIM firmware.
I did that as you said.... the problem is that, once the xim4 is ready, if I open the SA firmware, the XIM4 Flash app is opening. At that point I can only select "update firmware " (and it's already up to date), "factory reset", "backup config" and "restore config".
there's not an option to install it.... how should I do it?
many thanks
ps
whitch one should be the best for apex legend (ps4 pro) in your opinion? the SA3?
guys I really need some help... I'm really struggling with this issue... can anybody help me please???
thanks!!
guys I really need some help... I'm really struggling with this issue... can anybody help me please???
thanks!!
You'd probably save yourself a load of hassle if you just upgraded to a Xim Apex. Much more support and features like SA are built in already and very simple to use.
sorry guys but i really can't understend how to install the SAs... i mean... after the download, if i'm going to open it, the xim4 app is opening... and then what?Hold the button on the rear of XIM 4 while inserting the USB cable from the rear of XIM 4 into PC. XIM 4's lighting will turn dark blue to indicate it has entered programming mode. Run the Steady Aim firmware to install onto XIM 4.
the firmware i have is already up to date, how can i install only the new SA?
Thanks
Worth nothing that you should use a USB 2.0 rather than USB 3.0 port on PC to install XIM firmware.
I did that as you said.... the problem is that, once the xim4 is ready, if I open the SA firmware, the XIM4 Flash app is opening. At that point I can only select "update firmware " (and it's already up to date), "factory reset", "backup config" and "restore config".
there's not an option to install it.... how should I do it?
many thanks
ps
whitch one should be the best for apex legend (ps4 pro) in your opinion? the SA3?
guys I really need some help... I'm really struggling with this issue... can anybody help me please???
thanks!!
come on guys.... 63 pages of comments and no one who can help me to install it??
please... please... help me....
press the factory restore button, itll downgrade your firmware to the one you want to have. This will delete all your xim configs so you may want to use the backup option first.
Run the flash tool and choose Backup Configs.Ok, I'll try it, thanks!
After the backup is finished, run the flash tool a second time, select Factory Reset and use the SA firmware of your choice.
Run it a third time and choose Restore Configs.
Backup and Restore are optional, but will speed things along when recreating configs.
XIM restores your bindings, sensitivity, advanced settings etc, but will always download the latest Smart Translator for your games.
http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe
It looks like you are on SA3 - 20161228
They’re separate FW releases with their own flash tools. All of the SA builds require the Factory Reset option to install. You should be able to use any XIM 4 firmware, older or newer, via Factory Reset.
Factory Reset installs the FW, which is why the firmware tool says it's already up to date.
Steady aim is mostly personal preference so you may want to go through all of them to find out what you like the most. The comments you will find here on these versions are mostly CoD based so they may not apply to Apex Legends. You can not use boost when running those firmwares, so keep that in mind.
Also please dont forget that the XIM4 steady aim was basically just a proof of concept to test and experiment with a potentially new feature. The results of these version tests then have been used to develop the steady aim feature for the XIM Apex. So the intensity and effect of the steady aim through the different versions can vary quite a bit.