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XIM APEX => Game Support => Topic started by: RML on 05:29 PM - 09/16/16

Title: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 05:29 PM - 09/16/16
Note: To quickly identify the updated section I've noted it below and separated it with a line break.

So what exactly is Aim Assist (referred to as Target Assist in some games) and how does it work? Here's the best video I found with a quick search on youtube. It's a great video and I would encourage all to watch even if you believe you already understand how Aim Assist works.



Ok, so why would I want settings to combat AA, isn't AA a GOOD thing? First off, YES AA actually is a GOOD thing and it does help you to not over shoot your target. The problem is AA is often so strong on consoles that when used with something as precise as a mouse it can feel like it's fighting against you at times. There are typically Three scenarios that cause AA to become a problem when using a mouse.

1.) Range of motion! AA is built to help a controller user stay on a target, using a range of motion of only about an inch. Compare that with a Mouse that may have a range of motion of up to 12 inches or MORE, depending on your settings (dpi, sens,curves,etc.) and you start to see a more accurate pic of why LOW sens players will fight AA ALOT more then high sens players will.

2.) Aiming at multiple targets! I'm sure EVERYONE has come across this problem at some point in time. You aim at a group of targets and your cross hair is drawn towards the wrong target. Keep in mind, this doesn't necessarily mean targets within the same distance or side by side. You could be aiming for a target just a few meters away and another target could cross your sights, either in front or behind the target you're aiming at and AA will often try to pull you towards the secondary target. You may not even see the other target, but you'll feel its AA.

3.) When you ADS just outside of the Enemies hit box! Unless your aim is dead nuts every time you ADS on a target you're going to occasionally experience an issue where it feels like your cursor is stuck in the mud as you're trailing a target. This is what has been referred to as the "AA Bubble effect." It's what happens when you're cursor speed is drastically slowed by Aim Assist that was created by the developer to make aiming possible with a controller. Think about that for a second. This slow down effect was created for thumb stick aiming, not a precision mouse. What's the difference? Simple, one word for ya "Velocity!" The amount of slow down needed to control Thumb stick aiming can often feel like your hitting a wall with a mouse. This is because you're typically not creating as much velocity with your mouse as you would be with a Stick. Why? Because you don't have to, it's a precision aiming device.

These three scenarios are why I started creating Anti-Aim Assist curves. As mentioned prior, when I say Anti-Aim Assist, I don't mean NO Aim Assist at all. I mean Aim Assist that feels helpful and controlled, not overpowering or intrusive.

High sens players will feel less Aim Assist then low sens players. That is purely because of the velocity issue I spoke of. So this thread will probably be more appealing to mid and low sens players. Although I believe the style of curves I'm going to show you will be helpful to everyone that is experiencing issue's 1,2 or 3 above.

Ok ... enough BS, sorry for the looong intro. I just want everyone to understand what this thread is about and how it could potentially be helpful. So on to the setup!

If you enjoy my style of game play then you're really going to enjoy these curves. If you're not familiar with my style of play, here's a brief run down and what you should expect from these curves.
- I play with Aim Assist [ON] ALWAYS!
- I want SOME AA but not too much, I want it to help me get on target but not mess with my aim.
- I want to get in the hit box, then track the target and get out of the hit box and to another enemy without fighting for control of my crosshairs.


FOR ALL UPDATED INFO, PLEASE READ EVERYTHING BELOW THIS LINE!
________________________________________________________________________________________________

IMPORTANT!
- All Setups were created with APEX, 12,000 DPI, 1000hz (Mouse and XIM), Sync Off & Common Sync (Mix). Here's a link where you can match DPI, if running at a different value then 12000. http://www.csgosetup.com/dpi-calculator/
- All setups were made on the latest firmware - https://community.xim.tech/index.php?topic=72146.0
- These curves work for every game that utilizes Aim Assist, you may just have to fine tune them to your liking.
- If you're over aiming or getting stuck outside the hitbox then raise or lower your sens until it feels right to you.


PLEASE READ!
Here's how to use this setup CORRECTLY! The Percentage next to a curve represents the amount of speed increase you can expect with the curve. This is determined by first finding the value you use with no curve that feels good to you. For example. When playing Black Ops 4 "With NO curve", I like my ADS Sens set to 60. I like this number because AA feels pretty spot on for almost all engagements at this sensitivity. Now that I have my Sensitivity set with NO curve I'm going to determine my new sensitivity with the curve by subtracting whatever % is given with that curve.

So let's say I gave you the value of 50%. For me that would look like this... 60 - 50% = New Value (30). I would then change my sens to 30 when 1st applying this curve. However, this should be considered a base line. You must keep in mind that the curves have a ramp up time, so you may want to fine tune your sensitivity, based on how it feels to you.


Here you go, All the curves you'll ever need to combat Aim Assist. Please see the Link at the bottom of the page for Full configs.

Here's a full config that I use just to store all of the below curves. You can either save this full config to your library for easy access to all the curves or copy them individually below.
Code: [Select]
   >>> XIM APEX [Anti Aim Assist Curves] START COPY >>>
X5C:AAAAGgA1AC4AMAAwAC4AMgAwADEAOAAxADEAMAA5AAAALABBAG4AdABpACAAQQBpAG0AIABBAHMAcwBpAHMAdAAgAEMAdQByAHYAZQBzAAAGAQEAAAAAAAAABgBIAGkAcAEAAAAAAAABAAAAAAAAAAAbWABkAAAAAAAAAAAAAAAAAAAAANwBuAKKA1IEGgT2BdEGrgeKCGYJQgoeCvoL1QyyDY4Oag9QED8RMBIgExAUChUNFhIXKhhCGVAaUxtYHHAdhx6qH9YhAiIuI1okkCXQJxAnECcQJxAnECcQJxAnECcQJxAnEAAAYBBggGJAAAAAAAAAAAAAAAAAAAABAgQFAAAdTB1MFBRAAaAQoASAQGsEQBBAAkAIawigCIABgAKACIAEgSCBEIEEAAAAAIEBAAAAAGsCawIAAAAAAABrQAAAAAAAAAAAAAAAAAAAAAAAAAAcAEEAaQBtACAARABvAHcAbgAgAFMAaQBnAGgAdAEAoBAAAKUAAAAAAAAAAAASwABkAAAAAAAAAAABAAAAAIAAAQICAwMFBAYFCAYJBwsIDAkOCg8LEQwSDRQOFQ8XkBgRCJH4EsATiBRQFRgV4BaoF3AYOBkAGciakJtxnGudsJ9AoQKjD6UcpxCnEKcQJxAnECcQJxAnEKcQpxAnECcQJxAnEAAAYBBggGJAAAAAAAAAAAAAAAAAAAABAgQFAAAdTB1MFBRAAaAQoASAQGsEQBBAAkAIawigCIABgAKACIAEgSCBEIEEAAAAAIEBAAAAAGsCawIAAAAAAABrQAAAAAAAAAAAAAAAAAAAAAAAAAAOAEcAcgBhAGQAdQBhAGwBAAAAAAAyAAAAAAAAAAAABH4AZAACQAIAAAAAAAAAA+iAAIDIgliCWIPog+iFeIV4hwiHCIlgCWCJYIu4C7iLuI4QDhCOEJEwETARMJEwlFAUUBRQlFCXcBdwF3CXcJtYG1gbWBtYm1ifQB9AH0AfQJ9Ao/Aj8CPwI/Aj8KPwpxAnECcQJxAAAGAQYIBiQAAAAAAAAAAAAAAAAAAAAQIEBQAAHUwdTBQUQAGgEKAEgEBrBEAQQAJACGsIoAiAAYACgAiABIEggRCBBAAAAACBAQAAAABrAmsCAAAAAAAAa0AAAAAAAAAAAAAAAAAAAAAAAAAAHgBTAG4AaQBwAGkAbgBnACAAdwBpAHQAaAAgAEEAQQEAAAAAAKUAAAAAAAAAAAAAyABkAAIAAAAAAAABAAAAAAAAAN0BugKXA3QEUQUuBgsG6AfFCKMJgApdCzoMFwz0DdEOrg+LkGgRMBH4EsATiBRQFRgV4BaoF3AYOBkAGcgakBtYHCAc6B2wHnifQKAhoRuiYKQipxCnECcQJxAnEKcQJxAnEAAAYBBggGJAAAAAAAAAAAAAAAAAAAABAgQFAAAdTB1MFBRAAaAQoASAQGsEQBBAAkAIawigCIABgAKACIAEgSCBEIEEAAAAAIEBAAAAAGsCawIAAAAAAABrQAAAAAAAAAAAAAAAAAAAAAAAAAAOAEcAcgBhAG4AdQBhAGwBAQAAAAClAAAAAAAAAAAAEkMAZAAAAAAAAAAAAQAAAACAAIDIgliCWISwBLCEsIfQB9AH0IfQi7gLuAu4C7iLuJBoEGgQaBBoEGiQaJXgFeAV4BXgFeAV4JXgnCAcIBwgHCAcIBwgHCCcIKMoIygjKCMoIygjKCMoIyijKKcQJxAnECcQJxBjBGAQYIBiQAAAAAAAAAAAAAAAAAAAAQIEBQAAHUwdTBQUQAFAAmEBfAJhBGIQZRBgQGIgY0BqBGoCaYBqAWkBZQhlAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFgBDAGwAYQBzAHMAaQBjACAAQQBEAFMBAQAAAABBAAAAAAAAAAAAETAAZAAAAAAAAAAAAQAAAAAAAIFUgoqD6IVGhqSINInEiyKMgI2sjtiP0pDMkcaSjpOIlIKVfJaPl7uZAJqQnLafWaKXpxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxBjBGAQYIBiQAAAAAAAAAAAAAAAAAAAAQIEBQAAHUwdTBQUQAFAAmEBfAJhBGIQZRBgQGIgY0BqBGoCaYBqAWkBZQhlAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:X5C
<<< XIM APEX END COPY <<<

HIP 1.1 (some may like this for ADS as well. I prefer it for HIP or NO curve on HIP)
(https://i.imgur.com/EY8QAQV.jpg)
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3AG4AooDUgQaBPYF0QauB4oIZglCCh4K+gvVDLINjg5qD1AQPxEwEiATEBQKFQ0WEhcqGEIZUBpTG1gccB2HHqof1iECIi4jWiSQJdAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


ADS 1.0 (Classic Curve - 50%)
(https://i.imgur.com/1jGYto1.jpg)
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AACBVIKKg+iFRoakiDSJxIsijICNrI7Yj9KQzJHGko6TiJSClXyWj5e7mQCakJy2n1mil6cQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


ADS 1.2 (JetLiner Curve - 25%)
(https://i.imgur.com/y9JDX0M.jpg)
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gAABAgIDAwUEBgUIBgkHCwgMCQ4KDwsRDBINFA4VDxeQGBEIkfgSwBOIFFAVGBXgFqgXcBg4GQAZyJqQm3GchJ3in6ShmKPwpxCnEKcQpxAnECcQJxAnECcQpxCnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


ADS 1.3 (Sniper Curve "AA Present" - 10%)
(https://i.imgur.com/LyK8M8l.jpg)
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA3QG6ApcDdARRBS4GCwboB8UIowmACl0LOgwXDPQN0Q6uD4uQaBEwEfgSwBOIFFAVGBXgFqgXcBg4GQAZyBqQG1gcIBzoHbAeeJ9AoCGhG6JgpCKnEKcQJxAnECcQpxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


ADS Gradual Curve (OBsIV AA curve #1)
(https://i.imgur.com/IfftiiA.jpg)
Code: [Select]
  >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gACAyIJYgliD6IPohXiFeIcIhwiJYAlgiWCLuAu4i7iOEA4QjhCRMBEwETCRMJRQFFAUUJRQl3AXcBdwl3CbWBtYG1gbWJtYn0AfQB9AH0CfQKPwI/Aj8CPwI/Cj8KcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


ADS Granular Curve (OBsIV AA curve #2)
(https://i.imgur.com/GMvAmwR.jpg)
Code: [Select]
  >>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gACAyIJYgliEsASwhLCH0AfQB9CH0Iu4C7gLuAu4i7iQaBBoEGgQaBBokGiV4BXgFeAV4BXgFeCV4JwgHCAcIBwgHCAcIBwgnCCjKCMoIygjKCMoIygjKCMooyinECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<


Please follow this link for Full configurations of games, sorry I ran out of characters (codes take up alot!).
https://community.xim.tech/index.php?topic=71474.msg721188#msg721188
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: Od1n on 05:36 PM - 09/16/16
(http://www.reactiongifs.com/wp-content/uploads/2014/01/well.gif)

finally your topic is up, reading! :)
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: Frash brang on 12:56 PM - 09/17/16
I'm going to try this with hand cannons in destiny now....  Will feedback which feels best and how it compares to the curve you suggested using in your insane destiny set up thread
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: antithesis on 03:21 PM - 09/17/16
What about anti-anti-aim assist?
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 04:02 PM - 09/17/16
What about anti-anti-aim assist?

You'll have to talk to Ballsticks about that. Not my flavor.  :P
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: antithesis on 04:42 PM - 09/17/16
You'll have to talk to Ballsticks about that. Not my flavor.  :P

So this is more of an anti-anti-anti-aim assist kinda thing then?  :o

I'll shut-up now.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 07:26 PM - 09/17/16
You'll have to talk to Ballsticks about that. Not my flavor.  :P

So this is more of an anti-anti-anti-aim assist kinda thing then?  :o

I'll shut-up now.

You're happy with Vanilla, you should rejoice. I slightly envy you, I wish it was that simple.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: antithesis on 07:32 PM - 09/17/16
You're happy with Vanilla, you should rejoice. I slightly envy you, I wish it was that simple.

Fark no. Once you've gone RML, you never go back!

I'll give the curves a bash when I get over my current gaming malaise.

As always, thanks for sharing :salute:
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: ColdMan on 07:36 PM - 09/17/16
Thank you RML GREAT CURVES.  Im using 0,85 x/y ratio on battlefield 4 too and it feels better,  are you using it too?  Can you explain this change in x/y?
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 10:02 PM - 09/17/16
Thank you RML GREAT CURVES.  Im using 0,85 x/y ratio on battlefield 4 too and it feels better,  are you using it too?  Can you explain this change in x/y?

I can ... it's called shenanigans! Lol  :D

That's actually not the case for me. I use 1.0 Y,X ratio with ADS. If you're talking about HIP, then yes, I do prefer .85. I think it feels better because it kind of tightens up the X axis, makes it feel a little more responsive with that curve. As far as ADS goes, what happened was ... I pasted all of those curves in sub-configs. A few of those subs were for vehicles and I forgot to change that to 1.0. I grayed a few of them out, but I must have missed that one. I save all four variations of the curve in subs so I can easily copy/paste them into my ADS config for testing. That's why they're all different colors and only one was "ADS" Green.

But hey, if you're using that ratio for ADS and it's working for you then go with it! I can't say I'd recommend it but I've also never tried it.

Cheers!
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: JoTi on 04:41 AM - 09/18/16
Is it possible to create curves with a profit from the aim assist?
In Overwatch the Aim Assist helps me after the last update.
And than i see curves for BO3 that work with the aim assist.

Is this for every game possible? Controller player get much advantage from the aim assist.
Can we have the same advantage?

Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 06:29 AM - 09/18/16
Is it possible to create curves with a profit from the aim assist?
In Overwatch the Aim Assist helps me after the last update.
And than i see curves for BO3 that work with the aim assist.

Is this for every game possible? Controller player get much advantage from the aim assist.
Can we have the same advantage?

You guys are killing me with this. There's something you really need to understand about AA. If you want MAX AA then you need a VERY aggressive curve to overcome it. Otherwise, you're going to feel like your crosshairs are stuck in the mud when you ADS on a target. Maxing out AA isn't going to just auto aim for you. No offense but people looking for an Aim bot mechanic is a bit annoying to me. My goal has always been to help this device aim more like a mouse on PC. Something that improves your aim, not aim for you! You know what ... Fine!

You guys want max AA, here's how!

#1 - Download this firmware, http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe (If you're on 2014 Firmware then this will be a breaking change and will erase all of your settings. But hey, if you really want MAX AA then it should be worth it, right?)
#2 - Activate Steady Aim by checking the box.
#3 - Set Boost to 90!
#4 - Apply this Curve and run it at a very LOW sens. (Or don't apply this curve and feel your cursor get stuck in the mud).
#5 - Leave feedback about this firmware in this thread or risk forever losing it! http://xim4.com/community/index.php?topic=46808.0

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AjJObJDIyMjIyMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/rCLVh4V.png)

Don't pay any attention what game this was created for, it doesn't matter, the concept is the same.

You're welcome! 

Sry ... it's early, haven't had my coffee yet.   :-*
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: Blakkpatron on 12:11 PM - 09/18/16
How does this compare in Destiny to say playing with st v1?
I swapped back to v1 after having no luck playing with v2.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: Frash brang on 03:01 AM - 09/19/16
I thought I wanted max Aim Assist, I tried dr ballistics max aim assist set up then realized that RML's anti aim assist was actually what I was looking for.

I used the steady aim test drop 1 firmware and thought it was very good, I then used test drop 2 and thought it was better, then I turned off steady aim and thought that was even better..... now I don't even know what day of the week it is.

Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: antithesis on 03:10 AM - 09/19/16
I thought I wanted max Aim Assist, I tried dr ballistics max aim assist set up then realized that RML's anti aim assist was actually what I was looking for.

I used the steady aim test drop 1 firmware and thought it was very good, I then used test drop 2 and thought it was better, then I turned off steady aim and thought that was even better..... now I don't even know what day of the week it is.

Aim at the head. Pull the trigger. Works for me.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: havoxxx on 04:17 PM - 09/19/16
After understanding a bit more of what i was actually doing with my curves.... I finally created something that works for me that is not so "sticky" or over powering. Instead of trying to remove the AA, i was doing nothing other than making the AA click on even harder than before and missing every shot. Thank RML.

Edit: the only problem i run into is at long distances, the AA still picks up at long range but close range its not as strong.. I doubt there is any way to fix this.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: gunit2004 on 07:44 PM - 09/19/16
I will read through this thread and do some testing on Overwatch tonight. Thanks RML.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 08:55 PM - 09/19/16
After understanding a bit more of what i was actually doing with my curves.... I finally created something that works for me that is not so "sticky" or over powering. Instead of trying to remove the AA, i was doing nothing other than making the AA click on even harder than before and missing every shot. Thank RML.

Edit: the only problem i run into is at long distances, the AA still picks up at long range but close range its not as strong.. I doubt there is any way to fix this.

Interesting about the Long Range issue. I typically have the opposite problem as AA in most games is weaker at distance. My fix though is a long range sub config. I use it occasionally with BF4 and Destiny. I don't really have a need for it in BO3 though.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 09:11 PM - 09/19/16
BTW guys, I keep finding myself spending alot of time with this version of this curve!

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABQoMjxGUFpkbniCjJagqrS+yMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/WJc6T0y.png)

A really good way to set it up is to run Vanilla (No curve). Set your sens to where you like it, then apply this curve.

I'm having alot of fun with this tonight and I'm bouncing from BF4 to BO3 to BO to Destiny, same curve same style setup. Setup sens in Vanilla and apply.
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: gunit2004 on 10:57 PM - 09/19/16
BTW guys, I keep finding myself spending alot of time with this version of this curve!

You are not using the SA test builds for any of these curves, correct? Just regular old gold firmware?
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 12:19 AM - 09/20/16
^ Yes, 20160405 firmware. I accidentally pasted the wrong curve and pic though lol ... updated that post  :)
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: Luxraa on 04:40 AM - 11/17/16
Keep us updated on here with MWR, please!
Title: Re: How to create Anti-Aim Assist curves for practically any FPS game.
Post by: RML on 08:04 AM - 11/17/16
Keep us updated on here with MWR, please!

Try variations of this curve and tell us what works for you. I've already posted what I use for MWR in that other thread.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 07:48 AM - 07/03/17
Updated on 7/3/17 with a brand new curve that I use for ALL of my FPS games!

Please make sure you follow my instructions on how to apply this to your setup.

Enjoy and let me know your experience.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: Kr4nE on 10:08 AM - 07/03/17
Updated on 7/3/17 with a brand new curve that I use for ALL of my FPS games!

Please make sure you follow my instructions on how to apply this to your setup.

Enjoy and let me know your experience.

RML, just wondering are you using SA5 npd?
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 10:21 AM - 07/03/17
Updated on 7/3/17 with a brand new curve that I use for ALL of my FPS games!

Please make sure you follow my instructions on how to apply this to your setup.

Enjoy and let me know your experience.

RML, just wondering are you using SA5 npd?

No, this is on the latest GOLD release. This should work with ANY firmware though. You will need to disable Steady aim and remove any boost though. I have gone away from all test firmware. While I truly enjoyed using the test builds I found that they were all inconsistent for my needs. For example, many worked well for Run N Gun game play but then the sniping game play would suffer. That's why I went back and re-visited my ballistic curves. I wanted more overall control of my short and long range aim. I found that when it comes to AA the only way to do this is through Ballistic curves.

Also, everyone should pretty much ignore any comments between my first post/OP and my updated post as the curves and settings are completely different now then they were when this thread was created.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: Kr4nE on 10:31 AM - 07/03/17
Updated on 7/3/17 with a brand new curve that I use for ALL of my FPS games!

Please make sure you follow my instructions on how to apply this to your setup.

Enjoy and let me know your experience.

RML, just wondering are you using SA5 npd?

No, this is on the latest GOLD release. This should work with ANY firmware though. You will need to disable Steady aim and remove any boost though. I have gone away from all test firmware. While I truly enjoyed using the test builds I found that they were all inconsistent for my needs. For example, many worked well for Run N Gun game play but then the sniping game play would suffer. That's why I went back and re-visited my ballistic curves. I wanted more overall control of my short and long range aim. I found that when it comes to AA the only way to do this is through Ballistic curves.

Also, everyone should pretty much ignore any comments between my first post/OP and my updated post as the curves and settings are completely different now then they were when this thread was created.

Alright thank you so much.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 10:35 AM - 07/03/17
It should be noted that I wouldn't suggest this ADS curve for Destiny multiplayer. It works Awesome on PvE though! Destiny multiplayer has much lower AA. I have a brand new Destiny setup, I'll update my old Destiny thread when I get a chance. Prepping for Destiny 2 ;)
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: MattyAu on 05:40 PM - 07/03/17
It should be noted that I wouldn't suggest this ADS curve for Destiny multiplayer. It works Awesome on PvE though! Destiny multiplayer has much lower AA. I have a brand new Destiny setup, I'll update my old Destiny thread when I get a chance. Prepping for Destiny 2 ;)

As always, love your work RML. Will be curious to see what you come up with for Destiny PvP, will keep an eye on that thread.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: gunit2004 on 06:24 PM - 07/03/17
RML, you said that the curves should work the same across all firmwares but don't most of the firmwares (SA1 through SA6) use a different scaling for the curve? The SA firmwares are on 100% scale (except for SA0) and the gold firmwares are on 125% scale.

Wouldn't that lead to a different feeling for those using your curves, depending on what firmware they were on?
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 07:37 PM - 07/03/17
RML, you said that the curves should work the same across all firmwares but don't most of the firmwares (SA1 through SA6) use a different scaling for the curve? The SA firmwares are on 100% scale (except for SA0) and the gold firmwares are on 125% scale.

Wouldn't that lead to a different feeling for those using your curves, depending on what firmware they were on?

I actually forgot about that firmware. However, it will still work as the general theory is still the same. It may be a little more aggressive though then I intended on that firmware. But a lower sens should dial it back. With all firmware it will require every user to find their sweet spot sens wise.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: jalalsami_87 on 12:58 AM - 07/04/17
love your work RML, i play BO3

i understand you have 2 curves,the first curve on the main page and you have another one for aggressive Aim assist

i will try them both, also i feel if i put XY ratio (ADS) on 0.85 my VMP works great.

Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 10:38 AM - 07/04/17
I'm looking at modifying this curve to suit BO3 a little better, just for Run N Gun because that's all I ever do in BO3. The old curve worked well but was easy to over aim with until you got used to it.

This threads really about a well rounded curve that can help combat AA on pretty much all FPS's without sacrificing long range shots. A starting point to modify off of.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: xKowal86x on 11:11 AM - 07/04/17
Dont play cod but when i play bf1 6k dpi on my g203 your curve was bless,when im switch off to my lovley g502 12k dpi i feel good without curve:)But yes when i play low then 12k dpi i love use your curve even if i try avoid curves;)
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: errorist on 11:31 AM - 07/05/17
Thanks for the curve. I will try it when I reinstall Black Ops 3.

Do you prefer the G402 over the G502? I picked up a G402, but I've only played Team Fortress Classic with it. Nothing on XIM yet. 
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 10:46 AM - 07/06/17
Thanks for the curve. I will try it when I reinstall Black Ops 3.

Do you prefer the G402 over the G502? I picked up a G402, but I've only played Team Fortress Classic with it. Nothing on XIM yet.

I prefer the weight and feel of the 402 over the 502, it's a great mouse for palm grip. My biggest problem is finding a comfortable mouse with enough buttons that doesn't weigh a ton. So far this is the best one I've used IMO. However, I don't need a ton of buttons for COD games so I often default back to my G303 for COD. It's super lite and super accurate but makes your hand cramped after a few hrs. 

I also modified the curve just slightly for BO3, I'll post it when I get a few.   
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 10:20 AM - 07/10/17
I'll be updating this thread again next week. At that point I'll be changing the name and focus of this thread as well. I would like to make it a little more informative on "How" to create an anti-ads curve for any game instead of a one curve to rule them all type deal.

Although the anti ads curve will typically be very similar from game to game as you're trying to achieve the same result via acceleration.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: Supernatural X on 08:27 PM - 07/11/17
I think the Anti AA curve works for most games already, especially CoD obviously. Thanks for the hard work though RML.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: jalalsami_87 on 01:26 AM - 07/12/17
i tried the Aim Assist firmware and it worked perfect

i like mu mouse stick in the mud lol, most of my kills is head-shot lol 

looking forward for your next Curves 

 

Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 03:43 AM - 07/12/17
i tried the Aim Assist firmware and it worked perfect

i like mu mouse stick in the mud lol, most of my kills is head-shot lol 

looking forward for your next Curves

Funny you say these things, I'm currntly working on a brand new style of curve that will cater toward LOW/MID style players. My goal is to be able to run with approx half the velocity needed to combat AA and yet NOT get completely stuck in the mud! The biggest challenge there is keeping the acceleration manageable.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: thepr0 on 04:57 AM - 07/12/17
I totally agree most anti aim assist curves tend to have a funky acceleration to them.  Depending on a the game using a little boost helps widen the dead zone.  I wish there was a separate config for sprint and while firing.  I don't know if any of you guys experience this in any FPS games while using a fast firing weapon. I feel like sometimes there's a sensitivity slow down while firing.  I know recoil plays a big part of it, but what if you can have a low-mid sensitivity while you aim to avoid jitterness but have an anti aim assist curve to your firing config to allow you to control the shooting as you cut trough aim assist bubble. I think that can solve some of the issues we are having.  For a sprint config I also wish it was a separate config.  A lot new games such as cod feel faster when you Sprint but slow when you look around with hip.  What if we can have hip and sprint separate for better control of movement. Just some ideas I'm tossing out there. Sorry for the long paragraph
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: Supernatural X on 06:01 PM - 07/13/17
I feel like running a small amount of boost helps a bit with the stick in the mud feeling. Could just be me though.
Title: Re: The Anti-Aim Assist curve for practically any FPS game. (Updated 7/3/17)
Post by: RML on 11:10 PM - 07/17/17
I totally agree most anti aim assist curves tend to have a funky acceleration to them.  Depending on a the game using a little boost helps widen the dead zone.  I wish there was a separate config for sprint and while firing.  I don't know if any of you guys experience this in any FPS games while using a fast firing weapon. I feel like sometimes there's a sensitivity slow down while firing.  I know recoil plays a big part of it, but what if you can have a low-mid sensitivity while you aim to avoid jitterness but have an anti aim assist curve to your firing config to allow you to control the shooting as you cut trough aim assist bubble. I think that can solve some of the issues we are having.  For a sprint config I also wish it was a separate config.  A lot new games such as cod feel faster when you Sprint but slow when you look around with hip.  What if we can have hip and sprint separate for better control of movement. Just some ideas I'm tossing out there. Sorry for the long paragraph

The firing while sprinting problem will be fixed when Obs updates the Subs. Hopefully in the near future. ;)


I think the Anti AA curve works for most games already, especially CoD obviously. Thanks for the hard work though RML.

I think the new set is much better, may update the OP.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/18/17)
Post by: RML on 09:37 AM - 07/18/17
Updated 7/18/17
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/18/17)
Post by: RML on 12:40 PM - 07/18/17
Was just playing MWR for the first time in a long long time and I was absolutely destroying people with these curves and the settings I posted in the OP. Hell I was even quick scoping and it felt spot on! :)

Really happy with this setup, Hip feels TIGHT and AA is freakin perfect!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/18/17)
Post by: xyphonic on 09:41 PM - 07/18/17
This curve works GREAT in the Destiny 2 beta. I'm using a Logitech G700s at 4000dpi and 45/19 in the XIM settings and it's absolute money. Great work RML!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/18/17)
Post by: RML on 11:45 PM - 07/18/17
This curve works GREAT in the Destiny 2 beta. I'm using a Logitech G700s at 4000dpi and 45/19 in the XIM settings and it's absolute money. Great work RML!

I was pretty confident it would work well as it should on just about any fps! 🙂

Good to see others confirm it though, I appreciate the feedback. I'm on XB1 so I'll give it a go tmw.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/18/17)
Post by: Diehard22222 on 06:17 AM - 07/19/17
hey RML i want to try this curve for the destiny 2 beta but was wondering if my curve setting for boost and x/y are correct. could you have a quick look. thanks  :)

hip
(http://i.imgur.com/Nve59aw.png)

ads
(http://i.imgur.com/yonmpMV.png)

Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 07:17 AM - 07/19/17
Updated the OP with the latest curve set and pretty much combined a couple of threads into one.


hey RML i want to try this curve for the destiny 2 beta but was wondering if my curve setting for boost and x/y are correct. could you have a quick look. thanks  :)

hip
(http://i.imgur.com/Nve59aw.png)

ads
(http://i.imgur.com/yonmpMV.png)



Looks correct, I have removed the 500 boost since posting that though. You don't necessarily need to do that as well, I just felt it was a little too jittery for me personally.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Call_Me_Ozne on 07:49 AM - 07/19/17
I know you don't play MWR much but when you do, do you have steady aim on or off and if on, for ADS or HIP/Both.

Also another thing I noticed you said Gold firmware, take it you don't use the Experimental SA builds anymore, if you would for MWR which one would you use if you did though?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 11:39 AM - 07/19/17
I know you don't play MWR much but when you do, do you have steady aim on or off and if on, for ADS or HIP/Both.

Also another thing I noticed you said Gold firmware, take it you don't use the Experimental SA builds anymore, if you would for MWR which one would you use if you did though?

Steady Aim [OFF] for both, and I personally wouldn't recommend any test firmware. This curve set has resolved all issues I previously had with Aim Assist. IMO all you guys need to do is find your sens sweet spot with these curves and AA is spot on, no need for test firmware's anymore.

No setup I've EVER used feels as good and consistent as this one does. Test firmwares were great and did improve the experience but I felt they were still slightly off no matter what I did. That's why I went back to the drawing board and curves.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Aleksandr on 10:58 AM - 07/20/17
Hello.
Gold firmware does not work with PS Pro.
What type of firmware will you recommend using.
Sorry for the question
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 11:13 AM - 07/20/17
Hello.
Gold firmware does not work with PS Pro.
What type of firmware will you recommend using.
Sorry for the question

Good question, any firmware should work. You should not use Steady aim or boost if you want to match my settings though.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Supernatural X on 06:25 PM - 07/20/17
Have you played D2 beta with these settings @RML? If so how'd it go?

Also are you going to be making another advanced setup thread for D2?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 08:42 PM - 07/20/17
Have you played D2 beta with these settings @RML? If so how'd it go?

Also are you going to be making another advanced setup thread for D2?

Ha! I've been busy all day and completely forgot about the beta. Yes, I'm sure I'll create something for D2.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: teeheebag on 07:53 AM - 07/21/17
DUDE RML you are a @#$% god man. This just completely turned Destiny 2 around for me. I did not have any trouble with aim assist on Destiny 1 but the AA on D2 is just dumb. My sight would always get stuck just right of the head or jump from player to player. I was averaging around 9 kills a game now with this curve I am back to my normal play and averaging 20 kills per game. I was getting so aggravated and about to stop playing and wait for the ST to be formulated at release to play but this has brought the game back to life for me. Thank you sir
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 03:29 PM - 07/21/17
Glad it helped, should work even better once we get a proper ST in Sept.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: mist4fun on 06:09 PM - 07/21/17
Is this a multiplayer beta or is there a story mission? I'm wondering if I can be solo during the beta, just trying to get an idea of what to expect in about a month.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: MattyAu on 07:15 PM - 07/21/17
Is this a multiplayer beta or is there a story mission? I'm wondering if I can be solo during the beta, just trying to get an idea of what to expect in about a month.

You start the beta in a solo mission.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 11:11 PM - 07/21/17
finally got in a couple hrs of Destiny 2 multi in the beta. Setup I'm really liking right now is these curves, 4000 dpi, hip 23 and Ads 12.5 - tracks targets and breaks AA at multiple ranges including close quarters. And if you're using my Destiny setup remove all boost from Hip and Sprint and lower Sprint sens to 45.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: quertz on 12:42 PM - 07/26/17
Was curious so I've been using the hip curve on Halo 5 for the last few days and it works well after I got used to it. Not perfect, but I have decided that it's an improvement over no curve. I am running 3.9 sens at 3200 dpi.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 02:18 PM - 07/26/17
Was curious so I've been using the hip curve on Halo 5 for the last few days and it works well after I got used to it. Not perfect, but I have decided that it's an improvement over no curve. I am running 3.9 sens at 3200 dpi.


Yeah if you're going from vanilla ST "no curve" to my hip curve it does take some getting used to. From vanilla settings you should basically be able to turn your sens down about 25%. The lower sens will give you a little more sticky aim with smaller movements while still being able to do quick 180's like you would be able to do with a higher sens and no curve.



Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 07:14 AM - 07/27/17
i used your setup for BO3 and MWR ... its perfect
:)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Jister on 06:49 PM - 07/28/17
why not just turn off the aim assist? isnt that the point of the mouse in the first place?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 11:02 PM - 07/28/17
why not just turn off the aim assist? isnt that the point of the mouse in the first place?


Depends on the user. If you're really interested why I don't turn off AA just read the OP.

Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: neat on 02:19 AM - 07/29/17
This decent for BF1? Might try it out :)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 06:17 AM - 07/29/17
This decent for BF1? Might try it out :)

It's the best BF1, BO3, MWR, BF4, IW and Ghost setup I've ever used. But I created it to my liking, so I'm a tad bias. Read the OP, if it sounds like a setup that may help you then give it a go. Just please follow my instructions on how to set it up. My "official" BF1 Setup is linked in my signature. It's the same curves but offers more info and tips on playing BF1 on XIM.

BTW... you appear to be semi new to XIM, so a little advice. Don't feel like you have to use others setups with curves, etc. to make games playable. You may simply have to adjust your Sensitivity and be very happy with it. XIM4 is an amazing product and most don't want or need to use advanced settings like I do.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: fraser.price21 on 03:00 AM - 07/31/17
Quick question with regards to MWR.

Do you have both of the AA settings enabled in the options (aka, slowdown and rotation)?

And also, if one were to find the aim to be a bit sticky, how would one attempt to correct that starting with your curve as a base :).

Gushy side note: your work is outstanding. Keeps noobs from being overwhelmed by customisation :).
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Nettitan on 03:17 AM - 07/31/17
Hello and thank you very much for your amazing job. Iīm new in the xim4 world, i was playing destiny on ps4 in the past and now i tried your settings, the are very nice but the sensitivity is very low for me. Should i add more dpi or more sensitivity and if i should add more sensitivity can i do this in the same way for Hip and ADS? (ex: +3 and +3) What i want to ask is, can i use any kind of sensitivity with your curve?

Thank you in advance!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 06:23 AM - 07/31/17
Quick question with regards to MWR.

Do you have both of the AA settings enabled in the options (aka, slowdown and rotation)?

And also, if one were to find the aim to be a bit sticky, how would one attempt to correct that starting with your curve as a base :).

Gushy side note: your work is outstanding. Keeps noobs from being overwhelmed by customisation :).

Yes both slowdown and rotation are on.

Everyone has a different idea of what's TOO sticky, you should adjust your sensitivity until it feels right to you. Too sticky = raise sens, not sticky enough = lower sens.

I'm glad it helped you, sticky aim "was" a real problem for me as well.



Hello and thank you very much for your amazing job. Iīm new in the xim4 world, i was playing destiny on ps4 in the past and now i tried your settings, the are very nice but the sensitivity is very low for me. Should i add more dpi or more sensitivity and if i should add more sensitivity can i do this in the same way for Hip and ADS? (ex: +3 and +3) What i want to ask is, can i use any kind of sensitivity with your curve?

Thank you in advance!

Yes you can apply any sens you'd like to the curves. Will that change the behavior slightly "yes". But that's not necessarily a bad thing. As stated above everyone has their personal preferences when it comes to Sens and Aim Assist.

Destiny is one of the more challenging games with XIM4 due to it's slow turn speed cap. That being said, a little advice... sometimes less = more. What I mean is, games with slow Turn speeds respond better to consistent movements of your mouse. You can hit the cap and the light will flash at you, and that's all good. But if you do it too much it will start to become a problem. The key is to not have wasted movement. So practice consistent movement that registers on screen. It definitely helps with this game and pretty much all games with XIM.

Good luck and Welcome to the Community!  :)




Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: casual_gamer_ on 06:06 PM - 07/31/17
Can you please post one for The Division? Will compensate for your time.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 01:10 PM - 08/02/17
Can you please post one for The Division? Will compensate for your time.

Sry I don't play The Division.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 07:15 AM - 09/05/17
Several members have been asking me what I'm going to be using with Destiny 2. While this is it. I'll be using the Destiny ST with these curves until the Destiny 2 ST is created. At least this will be my starting point.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: ilpapero on 09:57 AM - 09/05/17
i've notice 0.85 ratio Y/X?
i've to use with that curves? alway had 1 of rateo in every games..
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 10:55 AM - 09/05/17
i've notice 0.85 ratio Y/X?
i've to use with that curves? alway had 1 of rateo in every games..

It's just a personal preference thing for me. I personally tend to struggle with over aiming on the Y axis, especially on games when jumping/wall running etc. is involved. I find my aim is a little more accurate with a lower Y ratio. I'm sure others will disagree and say a higher Y helps with recoil, etc, etc. However, I personally do not struggle with recoil control. Also,If you notice the max game turn speed is always much lower with the Y axis compared to X. Just move your muse up and down and see how fast the light flashes red at you.

That being said, I would recommend for everyone to start out at a 1.0 ratio and go from there.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Windows on 04:35 PM - 09/07/17
Wait, so hold up

I'm new to XIM4 and am confused by the title, lol.

Does this take advantage of Aim Assist, or does it try to avoid it?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Phil Ashio on 05:04 PM - 09/07/17
Takes advantage. It makes aim assist feel like an aimbot instead of a hindrance. I finally tried this curve over the weekend and it pretty much feels like cheating. I don't feel comfortable with the idea of it.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Windows on 08:22 PM - 09/07/17
Takes advantage. It makes aim assist feel like an aimbot instead of a hindrance. I finally tried this curve over the weekend and it pretty much feels like cheating. I don't feel comfortable with the idea of it.
Gotcha, thank you so much!

I don't really know how curves work - can I change the sensitivity, etc and the curve will still be effective? Thanks.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Phil Ashio on 01:12 PM - 09/09/17
Takes advantage. It makes aim assist feel like an aimbot instead of a hindrance. I finally tried this curve over the weekend and it pretty much feels like cheating. I don't feel comfortable with the idea of it.
Gotcha, thank you so much!

I don't really know how curves work - can I change the sensitivity, etc and the curve will still be effective? Thanks.

The sensitivity won't effect the curve. RML's hip sensitivities are way too low for me. I can't make a 180 in that amount of mouse movement. I raised the sensitivity and the curve works great. It makes aiming feel like it did in the Xim 2 days.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Vivse on 07:59 PM - 09/21/17
I have been using this curve in pretty much every fps I've played and so far I love it! Only game I really had a problem with was bo3; no matter what I try the heavy aim assist always messes up my aim :(
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Workify on 05:43 AM - 09/22/17
I have pm'd you if you could so get back with me when you get a chance I'd appreciate it.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: RML on 11:41 AM - 09/22/17
I have been using this curve in pretty much every fps I've played and so far I love it! Only game I really had a problem with was bo3; no matter what I try the heavy aim assist always messes up my aim :(

Turn your sens up, it'll eventually cut right through the AA in BO3.

I'm actually really glad you posted this. I reminded me of how much I like this curve. I went back and put it in with Destiny 2 and instantly loved it again. Works so well at multiple ranges for me.

Thanks for the reminder! :)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: xKowal86x on 06:26 PM - 09/23/17
I'm using 1.1 destiny 2 for last 2 days and more and more like it.But I try this one tomoro of you say is work well:)You still keep x/I 0.85?I be testing with x/y 1 or 1.20.
Let you know how's work for me
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 08:33 PM - 09/23/17
I've gone back to 1.0 Y,X ratio across the board.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: PKRocker27 on 06:48 AM - 09/25/17
How does this work for 3rd person. I'm currently playing Fortnite PVP mode and I experience the "AIM ASSIST BUBBLE" thing you're talking about. Would this setup help for my situation or is there a better option for me?

Thank you in advance
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 7/19/17)
Post by: Reactx3 on 10:33 AM - 09/25/17
I have been using this curve in pretty much every fps I've played and so far I love it! Only game I really had a problem with was bo3; no matter what I try the heavy aim assist always messes up my aim :(

Turn your sens up, it'll eventually cut right through the AA in BO3.

I'm actually really glad you posted this. I reminded me of how much I like this curve. I went back and put it in with Destiny 2 and instantly loved it again. Works so well at multiple ranges for me.

Thanks for the reminder! :)

So are you now using this AA curve for Destiny 2 ? I'm currently using HIP 1.3 and ADS 1.4 from your Destiny 2 thread but like to try out the AA curve instead. On what sens are you on for hip and ads ?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 11:29 AM - 09/25/17
How does this work for 3rd person. I'm currently playing Fortnite PVP mode and I experience the "AIM ASSIST BUBBLE" thing you're talking about. Would this setup help for my situation or is there a better option for me?

Thank you in advance

I have no idea, but in theory it should work against any form of Aim Assist. Try it out and let us know.  :)




So are you now using this AA curve for Destiny 2 ? I'm currently using HIP 1.3 and ADS 1.4 from your Destiny 2 thread but like to try out the AA curve instead. On what sens are you on for hip and ads ?

This is the same as ADS curve 1.0 in the Destiny 2 thread.

4000 dpi
HIP - 36
ADS - 21


Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Ceejzor on 08:25 AM - 09/30/17
bumping this amazing thread.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: HAMTARO on 09:03 AM - 10/01/17
Has anyone tried this setup for overwatch? I'm so sick of trying to find decent settings for that game.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Ceejzor on 01:34 PM - 10/01/17
@RML anyway you could check out Fortnite in your free time? I can't seem to break through this annoying aim assist bubble =/

It's a free 2 play game so no need to purchase :)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: PKRocker27 on 04:54 AM - 10/03/17
@RML anyway you could check out Fortnite in your free time? I can't seem to break through this annoying aim assist bubble =/

It's a free 2 play game so no need to purchase :)
Yes PLEASE PLEASE PLEASE. I use your BF curves and they are awesome I was hoping you'd get something going for Fortnite. 
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Taktikz on 05:07 AM - 10/03/17
Has anyone tried this setup for overwatch? I'm so sick of trying to find decent settings for that game.

Yes, I tried it for Overwatch out of curiosity and it's one of the worst setups I've tried on Overwatch... it's because their is only one ADS character (Widow) .. so the curve doesn't work for HIP, at all...
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Taktikz on 05:08 AM - 10/03/17
@RML anyway you could check out Fortnite in your free time? I can't seem to break through this annoying aim assist bubble =/

It's a free 2 play game so no need to purchase :)
Yes PLEASE PLEASE PLEASE. I use your BF curves and they are awesome I was hoping you'd get something going for Fortnite.

Yes, I 2nd this, PLEEEEEEEEEEEASE RML ! lol ! I am loving Fort Nite Battle Royale, but the aim assist bubble sucks, especially for scoped weapons !
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Sealith on 03:29 AM - 10/04/17
The curve works great. Nice Job!!!

Thx ≤ u.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: MindControlZombies on 10:26 PM - 10/16/17
I havn't played BF1 since boxing day 2016 I was goner give this a dabble :)

Is there anything in the new update or options that changes things or needs changing?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: jalalsami_87 on 01:11 AM - 10/18/17
i feel sorry for Black ops 3 players, they getting crashed with RML curves lol

try it with 10000 DPI OMG i get RAPS every round
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 09:52 AM - 10/21/17
i feel sorry for Black ops 3 players, they getting crashed with RML curves lol

try it with 10000 DPI OMG i get RAPS every round

Glad It's working for you. RAPS every round? Wow, that's more then just my curve my friend. You must be a talented gamer!   ;)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Laroux on 11:45 PM - 10/23/17
I've been trying this curve last 5 days and it is like cheating. Very easy to kill and the crosshair is locking on the target.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Kurate on 03:23 PM - 10/24/17
As others stated, please look into Fornite.

Thanks,

Kurate ::)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: doctim on 07:07 AM - 10/26/17
UPDATED ON 7/19/17 brand new curve set for multiple FPS games!

Hello XIM community. Over the course of the last year "or so" I've posted setups for games like Destiny, BO3, Hardline and BF4. My driving force with all these setups has always revolved around my personal issues with controlling Aim Assist. As I've stated on multiple occasions, IMO XIM4 works GREAT with a lot of games. The only issue I ever have is when Aim Assist messes with my aim.

So what exactly is Aim Assist (referred to as Target Assist in BO3) and how does it work? Here's the best video I found with a quick search on youtube. It's a great video and I would encourage all to watch even if you believe you already understand how Aim Assist works.

http://www.youtube.com/v/bE12xuAG_U4&hd=1
https://www.youtube.com/watch?v=bE12xuAG_U4

Ok, so why would I want settings to combat AA, isn't AA a GOOD thing? First off, YES AA actually is a GOOD thing and it does help you to not over shoot your target. The problem is AA is often so strong on consoles that when used with something as precise as a mouse it can feel like it's fighting against you at times. There are typically Three scenarios that cause AA to become a problem when using a mouse.

1.) Range of motion! AA is built to help a controller user stay on a target, using a range of motion of only about an inch. Compare that with a Mouse that may have a range of motion of up to 12 inches or MORE, depending on your settings (dpi, sens,curves,etc.) and you start to see a more accurate pic of why LOW sens players will fight AA ALOT more then high sens players will.

2.) Aiming at multiple targets! I'm sure EVERYONE has come across this problem at some point in time. You aim at a group of targets and your cross hair is drawn towards the wrong target. Keep in mind, this doesn't necessarily mean targets within the same distance or side by side. You could be aiming for a target just a few meters away and another target could cross your sights, either in front or behind the target you're aiming at and AA will often try to pull you towards the secondary target. You may not even see the other target, but you'll feel its AA.

3.) When you ADS just outside of the Enemies hit box! Unless your aim is dead nuts every time you ADS on a target you're going to occasionally experience an issue where it feels like your cursor is stuck in the mud as you're trailing a target. This is what has been referred to as the "AA Bubble effect." It's what happens when you're cursor speed is drastically slowed by Aim Assist that was created by the developer to make aiming possible with a controller. Think about that for a second. This slow down effect was created for thumb stick aiming, not a precision mouse. What's the difference? Simple, one word for ya "Velocity!" The amount of slow down needed to control Thumb stick aiming can often feel like your hitting a wall with a mouse. This is because you're typically not creating as much velocity with your mouse as you would be with a Stick. Why? Because you don't have to, it's a precision aiming device.

These three scenarios are why I started creating Anti-Aim Assist curves. As mentioned prior, when I say Anti-Aim Assist, I don't mean NO Aim Assist at all. I mean Aim Assist that feels helpful and controlled, not overpowering or intrusive.

High sens players will feel less Aim Assist then low sens players. That is purely because of the velocity issue I spoke of. So this thread will probably be more appealing to mid and low sens players. Although I believe the style of curve I'm going to show you will be helpful to everyone that is experiencing issue's 1,2 or 3 above.

Ok ... enough BS, sorry for the looong intro. I just want everyone to understand what this thread is about and how it could potentially be helpful. So on to the setup!

I created this setup by first raising my in game ADS sensitivity as high as I felt I needed to in order to make AA feel spot on to me. Then I divided my Sens in half and made this curve to do the rest. Why? Because a curve makes it possible to use low velocity for micro movements and a much higher velocity for quick movements. By doing this I've found I can still combat AA to my liking without sacrificing my sniping game. So YES I use these curves and sensitivities for EVERY weapon in EVERY game "Listed" and with EVERY scope. I even tested it with snipers and quick scoping and it worked perfectly for me!

I must say this curve set has made ALL of the FPS's listed below feel really REALLY good for me. So if you enjoy my style of game play then I think you're really going to enjoy these curves. If you're not familiar with my style of play, here's a brief run down and what you should expect from these curves.
- I play with Aim Assist [ON] ALWAYS!
- I want SOME AA but not too much, I want it to help me get on target but not mess with my aim.
- I want to get in the hit box, then track the target and get out of the hit box and to another enemy without fighting for control of my crosshairs.


IMPORTANT!
- All setups were created at 4000 DPI, use the calculator I've linked below if you are using a higher or lower DPI then I am.
- All setups were made on the latest firmware. (Any firmware should work, but you'll need to disable Steady Aim and remove any boost values added).
- All setups use the same two curves, just different sensitivities.
- As always, if you're over aiming or getting stuck outside the hitbox then lower or raise your sens until it feels right to you. I typically find myself starting out at about 3 points lower for the first hour or so. This applies to Hip and ADS. Once I'm in the zone I'll raise the sens to where they are now.
http://www.csgosetup.com/dpi-calculator/

Here you go, slightly different settings for multiple games, yet ONE set of curves. Use these curves for EVERY game below!

BATTLEFIELD 1
Follow all XIM recommendations for in game settings EXCEPT USA is [ON] with this setup.

HIP:
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA0aJzRBTlxreoyescjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/lmsG0vN.png)


ADS:
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABAhMUJQX26AnMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/ZR7foUh.png)


BATTLEFIELD 4
HIP: 22
ADS: 16


IMPORTANT: (When possible) For all COD games I highly recommend that you use "quickdraw" and any perk needed to make aiming as fast as possible after running. Then add a 125ms ADS delay to your ADS config. I recommend these settings no matter what firmware you're running!

BLACK OPS 3
HIP: Sensitivity 21
ADS: Sensitivity 12.5

INFINITE WARFARE
HIP: Sensitivity 21
ADS: Sensitivity 12.5

MODERN WARFARE Remastered - I recommend ADS delay set to 365ms.
HIP: 18.5
ADS: 11.5

GHOST
HIP: 19.5
ADS: 14.5

DESTINY - Only tried PvE but should work with PvP at lower sensitivities.
HIP: 35
ADS: 17.5

DESTINY 2
HIP: 36
ADS: 21


CHEERS!!

So, can the above values (BF1) be added manually into the xim app?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: tzeeth on 10:49 AM - 11/02/17
Hi!
RML in you we trust to show us the path for Cod WW2, any starting config?
Regards and thanks!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 03:46 PM - 11/02/17
Hi!
RML in you we trust to show us the path for Cod WW2, any starting config?
Regards and thanks!

Assuming nothing's changed from the beta look mech. I used the Advanced Warfare config with the curves in this thread and it worked fine.  :)

I'd be willing to bet that we will have a brand new WWII ST within about 3 days or less though knowing mist. COD games typically translate rather quickly.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: tzeeth on 04:57 AM - 11/04/17
Hi!
I tested with Modern Warfare config and for now it fells great, really thanks @RML
Hi!
RML in you we trust to show us the path for Cod WW2, any starting config?
Regards and thanks!

Assuming nothing's changed from the beta look mech. I used the Advanced Warfare config with the curves in this thread and it worked fine.  :)

I'd be willing to bet that we will have a brand new WWII ST within about 3 days or less though knowing mist. COD games typically translate rather quickly.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: tzeeth on 10:22 AM - 11/05/17
Cod wwii support is out, letís see what you can get RML ^^ for now Modern warfare is what I am using still for best play.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: AahTist on 12:41 PM - 11/05/17
RML Now that the new wwii st is here I would be keen to no what you use??
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: tom.fx on 02:46 PM - 11/06/17
Xim4 newb here and I have no idea what you’re talking about but I want this setting :(
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Sick_Tight on 03:29 PM - 11/06/17
Hey RML, long time no talk. Sure most have forgot me by now. I've been away for quite some time. But I was looking over your stuff and definitely looking to try it out now that I'm getting back into gaming. But quick question... Is the opening post with the curves we can copy the new ones updated from September?  As it says it's from July. I'm just trying to make sure I have everything that's current as possible. Thanks ahead of time.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Enrix on 06:05 AM - 11/07/17
Hey dude, thank you for this curve.
But I have a few questions! I still don't understand how curves work... the only thing I know it's that they add acceleration, right? My sensitivity is different before and after applying your curve, why is that?
Lastly, if I don't feel comfortable with the sens, can I change it? Or is it somehow "tied" to the curve?
Thanks!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 08:36 AM - 11/07/17
Xim4 newb here and I have no idea what youíre talking about but I want this setting :(

What exactly are you struggling with?



Hey RML, long time no talk. Sure most have forgot me by now. I've been away for quite some time. But I was looking over your stuff and definitely looking to try it out now that I'm getting back into gaming. But quick question... Is the opening post with the curves we can copy the new ones updated from September?  As it says it's from July. I'm just trying to make sure I have everything that's current as possible. Thanks ahead of time.

The codes will work fine.  :)



RML Now that the new wwii st is here I would be keen to no what you use??

Cod wwii support is out, letís see what you can get RML ^^ for now Modern warfare is what I am using still for best play.


Sry guys, just got back from a long vacation and now I'm prepping my house for sale. I'm not going to be playing any games for awhile.  :'(


Hey dude, thank you for this curve.
But I have a few questions! I still don't understand how curves work... the only thing I know it's that they add acceleration, right? My sensitivity is different before and after applying your curve, why is that?
Lastly, if I don't feel comfortable with the sens, can I change it? Or is it somehow "tied" to the curve?
Thanks!

Hello Enrix,

Great questions! As a long time user I often forget what it's like to be new to curves etc. I've added a little more info to the OP to help explain what the curves do and how you should apply them.

It reads,

WHAT DO THESE CURVES DO AND HOW TO APPLY THEM LIKE A CHAMP!
I created this setup by first raising my in game ADS sensitivity as high as I felt I needed to make AA feel spot on to me. Then I divided my Sens by approx 1/3 to 1/2 (depending on the game) and made this curve to do the rest. Why? Because a curve makes it possible to use low velocity for micro movements and a much higher velocity for quick movements. By doing this I've found I can still combat AA to my liking without sacrificing my sniping game and long range shots. So YES, I use these curves and sensitivities for EVERY weapon in EVERY game "Listed" and with EVERY scope. When applied right, these curves will allow you to have more initial stick on target in both HIP and ADS, but also give you the acceleration needed to get on target (break that @#$% AA bubble) and track effectively.

If you're lowering your sens then you're doing it right. You should fine tune sensitivity to your liking. Some will like more "Sticky Aim" then others. You can have ALOT of "Initial" sticky aim if you want and utilize the acceleration to track targets, or.. you can have virtually no sticky aim depending on your preference (sensitivity). I like some good initial stick, because sadly it's almost like cheating. Console Aim Assist is ridiculous, this curve makes it even more ridiculous if you so desire. But still allows for easier movement in and around the AA bubble.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: deByte on 12:25 PM - 11/11/17
Hey, RML.

Thanks for your hard work in creating this curves. I've successfully used them in BO3 and IW.
With WW2 I was having some troubles with ADS aiming, but I solved this via enabling both AA options in settings (note: don't know why, but AA Rotation option was OFF :/)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: loo1201 on 11:58 PM - 11/11/17
Would this work with fortnite
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: KOB_BB85 on 07:33 AM - 11/14/17
Hi !

Thanks you for you work :)

I have 2 questions :

1) Does it work with Fortnite BR ?
2) I can choose between 1200/2400/3500/5500/7200DPI on my mouse, it's inevitably better to put the max ?

Thanks you.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: MGT Gaming on 01:15 AM - 11/15/17
How does the calculator work? i play on 10k dpi what would i set my new to? What sensitivity does it mean? Vertical? Horizontal? Ads?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: MindControlZombies on 02:25 PM - 11/20/17
Hi !

Thanks you for you work :)

I have 2 questions :

1) Does it work with Fortnite BR ?
2) I can choose between 1200/2400/3500/5500/7200DPI on my mouse, it's inevitably better to put the max ?

Thanks you.


Depends if you are on cloth don't take your dpi over 4000 .

If you are on hard pads you can go higher but i tried the curves on 12k dpi and It it felt wrong but probably needed to adjust xims sens to suit it  but i just use RML curves on my cloth setup and vanilla on 12k on a hardpad.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: KOB_BB85 on 03:13 PM - 11/20/17
I am using it SteelSeries QcK
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: tylerthecook on 07:29 PM - 11/20/17
Been using this on Battlefront 2 and my god does it help with the super sticky aim assist. Thank you very much.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Vivse on 07:29 AM - 11/21/17
Best curve on the site imo. Thank you soo much!!! ;D ;D ;D
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: dbanks on 08:38 AM - 11/21/17
Hey RML are we using the 2.4 rule and zero delay? Im using steady aim 3 with steady aim off
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 08:53 AM - 11/21/17
Hey RML are we using the 2.4 rule and zero delay? Im using steady aim 3 with steady aim off

It really depends on the game. IMO, the goal should always be to balance Hip and Ads sensitivity to limit the the slow down or increase in velocity during the transition.

Of course everyone is different and some may like their sens to slow down while in ADS, I donot. I want Hip and ADS as close as possible (which sometimes is impossible again depending on the game).

ADS delay should ONLY be used with COD games. All other games (that I'm aware of) have ZERO transition time between hip and ads look mechanics. Most COD games have a transition period of approx. 225ms without quick draw and 125ms with quick draw. I haven't even played COD WWII yet and won't be until probably early next year. I have way too much stuff going on right now, my gaming life is pretty much non existent ATM.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: KOB_BB85 on 02:21 PM - 11/21/17
Hi @RML

Have you ever played Fortnite ? If yes, can you give us your config ?

Thanks you !
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 07:14 AM - 11/22/17
Hi @RML

Have you ever played Fortnite ? If yes, can you give us your config ?

Thanks you !

I have not, someday... maybe, but not for a month or so.

Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 09:44 AM - 11/22/17
The next Game I'll be playing HEAVILY is PUBG when it drops on XB1X. Once that happens, most other games will be shelved.  :P
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Kuzzad on 10:01 AM - 11/22/17
The next Game I'll be playing HEAVILY is PUBG when it drops on XB1X. Once that happens, most other games will be shelved.  :P


YESSSSS this is the best news Iíve heard canít wait for your settings for pubg!!!

Winner winner chicken dinner
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 09:32 PM - 11/23/17
The next Game I'll be playing HEAVILY is PUBG when it drops on XB1X. Once that happens, most other games will be shelved.  :P


YESSSSS this is the best news Iíve heard canít wait for your settings for pubg!!!

Winner winner chicken dinner

Really stoked for this game and will be putting together a group for this one.  8)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: MGT Gaming on 06:13 PM - 11/25/17
So if I have the latest firmware should I keep steady aim enabled?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 07:00 PM - 11/25/17
So if I have the latest firmware should I keep steady aim enabled?

I personally never use Steady aim.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 12:01 PM - 11/29/17
So I keep getting the question, "Why not just turn AA OFF?"

I actually believe I already answered this in the OP, but here it is again since it's obviously ignored or just too much to read through. But before I do, let me ask you a couple of questions.

If the PC offered Aim Assist with a mouse would you utilize it?

If not, do you feel like you would be at a disadvantage against someone who did?

Now, I'm not a PC player. But, I've tried playing console games without Aim Assist and to me it feels like a significant disadvantage for several reasons.

1 - Because everyone else is using it and pretty much snapping to targets while I have to actually, you know AIM!
2 - Because in order to be highly accurate without AA I have to lower my Sensitivity ALOT! This means I have to play slower, turn slower and react slower then I can when AA is active. That's a disadvantage folks! Why would I want to do this when I can play 2,3 maybe even 5x's faster without sacrificing accuracy while AA is active?

IMO, if you're not utilizing AA with XIM4 on console you're putting yourself at a disadvantage and not optimizing your potential on console with this product. The #1 advantage this device offers you is accuracy at INSANE sensitivities!

I will say this. There are a FEW PC players out there that may be able to pull this off. But that's the exception IMO and not the rule. Just like there are a FEW controller players that can actually play on insane difficulty without severely sacrificing consistency.

Why is this even a discussion?  ::)

Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: dbanks on 03:07 PM - 11/29/17
are the updated curves different than the original curves posted? They look the same
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 08:53 PM - 11/29/17
are the updated curves different than the original curves posted? They look the same

The curves in this thread haven't changed since September. Last time I played though I was debating switching my HIP curve to the one Gunstarhero moded. It's the 1.3 Hip curve in my D2 setup if anyone's interested.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Kaidozan on 10:26 AM - 12/08/17
Hello!

I've been trying your curve but i seem to be a little confused. I've been playing with a lineair curve for a while but it my aim felt to "heavy" like aiming with a stone on your hand. Now i am playing with expo standard ow profile. This is noobish but the only thing i have to do is add your curve to my profile and play with sensitivity's and it should work? Playing with 4000dpi, 1000poll, expo AAW 5/6, AAS 100. My xim is still blinking red when i make a quick move. Am i doing something wrong or do you recommend me a other curve/thread? Have a nice day.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: patthebiker on 04:10 PM - 12/08/17
Would it be a good idea to use for WW2 ? If so, with the ww2 ST or another COD St ?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Bully on 05:04 PM - 12/08/17
Would it be a good idea to use for WW2 ? If so, with the ww2 ST or another COD St ?

Im using these curves with the WW2 st and works fine.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Domenic.HRO on 08:30 AM - 12/20/17
Works this config for the division?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: The JixR on 05:59 PM - 02/07/18
Would this work for PUBG on XB1 using a g502 ?

 Thanks
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: TedRoc07 on 08:20 AM - 02/08/18
It will work for any ST you plug the Curve into but RML created these curves specifically to combat the AA bubble. PUBG has no AA. It is user preference but I wouldn't start using AA Curves now for a game that has No AA. I use RML's curves on Fortnite and Really noticed a big difference immediately. I would suggest tinkering around and see what works for you.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: The JixR on 12:02 AM - 02/09/18
It will work for any ST you plug the Curve into but RML created these curves specifically to combat the AA bubble. PUBG has no AA. It is user preference but I wouldn't start using AA Curves now for a game that has No AA. I use RML's curves on Fortnite and Really noticed a big difference immediately. I would suggest tinkering around and see what works for you.

 Thanks for the reply.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: alanmcgregor on 11:05 PM - 02/11/18
Question:

If you already have a specific sensitivity and want to try this curve,
- Do I have to lower sensitivity to compensate the acceleration that the curve adds?

P.E.

I have 10 sens equals to a 360į turn in 46 cm

with the curve same 10 sens  my 360į turn ramps up to 38 cm
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 10:31 AM - 02/12/18
Yes, I explained in the OP that to use it properly you will have to lower your sensitivity.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: alanmcgregor on 02:18 PM - 02/12/18
All right :D RML, thanks for the replay.

Love your work man, very informative and helpful.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Dodge on 06:12 AM - 02/25/18
Man, best @#$% ever.Thanks a lot RML!Works amazing with WW2.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: effinjamie on 07:20 AM - 02/25/18
Great work RML. This is now my default for all games.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Dodge on 07:54 AM - 02/25/18
Question...i own a Xbox One X and a PS4 Pro and i have the feeling it works much better on the Xbox.Same sensivity and DPI.Any idea?


Greetz,
Dodge
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 07:43 PM - 02/27/18
Haven't played on PS in along time, my prior experience was XIM did work better for me on Xbox. But I think it's more Live vs. Psn IDK. That was back when PSN was free though.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: KOB_BB85 on 12:08 PM - 03/12/18
Hi @RML !

These curves are working for the Xim Apex ?

Thanks you.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: RML on 09:33 PM - 03/22/18
Updated with Apex version of curves.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 9/22/17)
Post by: Drstrange on 11:37 AM - 03/25/18
Updated with Apex version of curves.

Thanks - it helps a lot with BF1 on the new Apex Beta.
Why is Y/X ratio lowered ? to 0,85 wouldn't that increase the amount of recoil ??

And what about smoothing it seems that the curve lowers the need for smoothing - could someone explain that ?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: proaim on 05:37 PM - 04/08/18
I don't think you need these curves with xim apex latest build am I wrong to think? thought apex dident need any curves as it was much better naturally compared to xim4?

I also cant play on low sens on hip as it hurts my wrist trying to aim and turn, I use 5000 dpi and my hip is at 500. My aim down sight is at 200.

I feel this is good for me and I can be more snappy, but Now I come across your thread I am wondering will this improve me gameplay more? Would the curves be compatible with my sens and set up? as I am not willing to change my HIP sens any lower nor my aim down sight.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 04:24 AM - 04/12/18
Fortnite******

Iíve finally did it. I lowered my dpi to 4K like you say in this thread. My old dpi was 12k. My hip was 10 and ads was 5. Now itís at 100 hip and 50 ads. But it also seems like from 50 hip, to 100 hip, there wasnít much of a difference. I know the dpi makes a huge drop and difference in sensitivity, but this was crazy how slow it is. But, with this curve I feel as though I have small micro movements, but also able to really flick and throw the mouse around without the worry of hitting the limit?  Idk if thatís the DPI or the curve doing this. Am I doing it right? With this all said, 4K dpi seemed a little more floaty compared to 12k dpi with 0 curve. Should I keep raising my sensitivity until it feels as fast as it once did on my original 12k vanilla set up?

I tried the dpi calculator but I donít know if itís right. Itís saying my new value should be 30. But 100 is barely fast enough. Let me know, thanks.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: RML on 11:34 AM - 04/13/18
DPI is up to user, whatever you're used to really doesn't matter. You just have to adjust sensitivity. IMO, you don't really need curves with Apex for Anti Aim Assist. However the curve still can be useful, especially for those of you that have grown accustomed to using it.

I posted it for Apex due to request, not because I personally use it.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 01:28 PM - 04/13/18
DPI is up to user, whatever you're used to really doesn't matter. You just have to adjust sensitivity. IMO, you don't really need curves with Apex for Anti Aim Assist. However the curve still can be useful, especially for those of you that have grown accustomed to using it.

I posted it for Apex due to request, not because I personally use it.


Ehh. For fortnite, it feels a little sticky but nothing too much. With your curve it feels great. But I figured out that problem. I wasnít using any synchro. So once it was on default , it sky rocketed in responsiveness.

Iím going to probably place it back on 12k dpi and try the vanilla no curve once again. 
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: said the sky on 01:26 PM - 04/15/18
I've been trying out default and common in fortnite... For some reason I feel like Default is better... Even tho the game claims to be 60 fps plus just using default in general makes your apex act like the xim4 iirc?

I'll try this curve out and see if it helps :)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: impetu on 04:01 AM - 04/17/18
Tested out the curve! feels great

check out my clip



https://account.xbox.com/nl-NL/gameclip/8809cdc1-136d-4a84-9213-fe8ee70c6e4e?gamertag=Impetu%20Feroci&scid=00000000-0000-0000-0000-000000000000 (https://account.xbox.com/nl-NL/gameclip/8809cdc1-136d-4a84-9213-fe8ee70c6e4e?gamertag=Impetu%20Feroci&scid=00000000-0000-0000-0000-000000000000)
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Cyanic on 05:02 AM - 04/19/18
Which one for fortnite ?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Sl3vin on 02:27 PM - 04/19/18
Tested this today in fortnite. I can say THIS is the PC feeling!! Big THX!!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Cyanic on 04:36 PM - 04/19/18
Tested this today in fortnite. I can say THIS is the PC feeling!! Big THX!!

Sensitivity,sync,smooth

What's your settings
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Phillyman5000 on 05:17 PM - 04/19/18
How do you use this with Xim Apex?  I see there is code for a curve but unsure how to use/where to put it.  Sorry i am new to the whole Xim world.  Want to use this for Fortnite.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Sl3vin on 10:39 PM - 04/19/18
Polling: 500 (mice and xim)
Sens: 4000dpi
Sync: common

Ingame sens everything max

For me the best settings so far. Yesterday every game 5+ Mills (thats good for me^^)

Hip and ads i dont remember. I post it in the evening. The apex curve from post #1 for the apex seperatly for hip and ads.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Phillyman5000 on 08:28 AM - 04/22/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 01:45 PM - 04/22/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Cyanic on 06:47 PM - 04/22/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 04:41 PM - 04/23/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?


Try out .85 youíll feel like you can micro aim so much better. 
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Cyanic on 12:09 AM - 04/24/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?


Try out .85 youíll feel like you can micro aim so much better.

You using the curve for both ads and hip? With .85 on hip/ads?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 01:15 AM - 04/24/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?


Try out .85 youíll feel like you can micro aim so much better.

You using the curve for both ads and hip? With .85 on hip/ads?


yes his Apex curve, and the ADS curve there is two separate curves for both each HIP and ADS.
yes 85 ratio on BOTH hip and ads...


But to be honest with you, I've changed my settings since then and I'm using something completely different.

same mouse settings
12kdpi
1000hz
1000polling
28hip
no more ads profile
no more curve
in game sense has changed down to 85
scope 75
and SYNC: OFF.
smoothing 7.

this is probably what i'm going to keep for now

removing the ADS profile altogether has made my building a little bit faster since there used to be a slow down holding right mouse click.

now I'm going to look into creating a working build mode AUX profile to increase the hip whilst in building mode.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Phillyman5000 on 03:04 AM - 04/24/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?


Try out .85 youíll feel like you can micro aim so much better.

You using the curve for both ads and hip? With .85 on hip/ads?


yes his Apex curve, and the ADS curve there is two separate curves for both each HIP and ADS.
yes 85 ratio on BOTH hip and ads...


But to be honest with you, I've changed my settings since then and I'm using something completely different.

same mouse settings
12kdpi
1000hz
1000polling
28hip
no more ads profile
no more curve
in game sense has changed down to 85
scope 75
and SYNC: OFF.
smoothing 7.

this is probably what i'm going to keep for now

removing the ADS profile altogether has made my building a little bit faster since there used to be a slow down holding right mouse click.

now I'm going to look into creating a working build mode AUX profile to increase the hip whilst in building mode.

How do those settings feel as far as the AA bubble and cutting thru it.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: RML on 09:28 AM - 04/24/18
The .85 thing is really optional and should probably be left at 1.0. At the time I was experimenting with ratio's and AA, but primarily for fast movement games like BO3.

I've personally gone back to 1.0 myself.

Also, I'm currently experimenting with LITHE's PUBG curve #2 and how it works with AA. AA is MUCH more manageable with APEX @ 1000hz. compared to XIM4 @ 125hz. So curves really aren't needed so much, for the most part you can just turn up your sensitivity and be good. However, curves are still fun to use for fine tuning and just personalizing the experience.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Panikos on 09:02 AM - 04/25/18
The .85 thing is really optional and should probably be left at 1.0. At the time I was experimenting with ratio's and AA, but primarily for fast movement games like BO3.

I've personally gone back to 1.0 myself.

Also, I'm currently experimenting with LITHE's PUBG curve #2 and how it works with AA. AA is MUCH more manageable with APEX @ 1000hz. compared to XIM4 @ 125hz. So curves really aren't needed so much, for the most part you can just turn up your sensitivity and be good. However, curves are still fun to use for fine tuning and just personalizing the experience.

Just a question ... if In xim4 have hip 32 and ads 16 what I should have in Apex? I use steelseries rival 100 mouse 4000dpi ..? Should I put 32x4 for hip and 16x4 in ads? Or something else ? Cause if I put the same 32 hip and 16 Ads in Apex is pretty slow and unplayable .!!
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: Torderro on 09:07 PM - 04/25/18
Ok I figured out how to add this RML curve to the Apex(use my phone copy Apex text and paste)  For those using this with Fortnite are you setting the x/y ratio to .85 or keeping it at 1.00?

Yea that x y ratio feels great and I donít know why lol but I kept it.  Try it out and youíll see thereís not much of a huge difference though. But I feel like it helps with micro adjustments. Correct me if Iím wrong

Try what out ? 1 or .85?


Try out .85 youíll feel like you can micro aim so much better.

You using the curve for both ads and hip? With .85 on hip/ads?


yes his Apex curve, and the ADS curve there is two separate curves for both each HIP and ADS.
yes 85 ratio on BOTH hip and ads...


But to be honest with you, I've changed my settings since then and I'm using something completely different.

same mouse settings
12kdpi
1000hz
1000polling
28hip
no more ads profile
no more curve
in game sense has changed down to 85
scope 75
and SYNC: OFF.
smoothing 7.

this is probably what i'm going to keep for now

removing the ADS profile altogether has made my building a little bit faster since there used to be a slow down holding right mouse click.

now I'm going to look into creating a working build mode AUX profile to increase the hip whilst in building mode.

How do those settings feel as far as the AA bubble and cutting thru it.

controllable. hip is perfect, but ADS is just ...controllable... the best way i can put it. through my trials this is the best setting for me thus far. But it's subject to change as I am constantly tweeking lol. I'm also back and forth between aa off and aa on, just for fun.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: TheRealDucko on 10:28 PM - 05/19/18
How can we use these curves with the Apex?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: neat on 01:30 AM - 06/04/18
Anyone using this for Fortnite atm?
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: LITHE on 02:30 AM - 06/04/18
Anyone using this for Fortnite atm?

I did a while back when you couldn't turn Aim Assist off. It works well if you don't mind acceleration. I don't play much fortnite but AA off with no curves is way more fun imo.
Title: Re: The Anti-Aim Assist curve set for practically any FPS game. (Updated 3/22/18)
Post by: neat on 03:09 AM - 06/04/18
Anyone using this for Fortnite atm?

I did a while back when you couldn't turn Aim Assist off. It works well if you don't mind acceleration. I don't play much fortnite but AA off with no curves is way more fun imo.

I've played with AA on since the release so I cant hit a barn door without it lol. It only annoys me in close combat, with shotguns for example..
Title: Re: The Anti-Aim Assist curve set for any game. (Updated 3/22/18)
Post by: Souljazz on 10:39 PM - 08/09/18
Hello people, I want to use that with my XIM apex, but the sensitivity looks really slow, canít even turn fast, anyway I have to use synchro on or off?

Thanks
Title: Re: The Anti-Aim Assist curve set for any game. (Updated 3/22/18)
Post by: Antibeam on 02:00 AM - 09/24/18
I've honestly never felt more accurate or smoother mouse movement in ww2 until now. By far the best curve I've ever used
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: RML on 12:12 PM - 10/25/18
Massive update!

Cheers!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: HypeR on 12:36 PM - 10/25/18
Massive update!

Cheers!

Hello rml,

OH and can u update the hip curve 1.1 it's the same code as the hip curve 1.0

Thank you

Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 12:45 PM - 10/25/18
Updated, hopefully it matches the pic now. I have no way of checking right now. Let me know.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: Deazly on 01:33 PM - 10/25/18
Massive update!

Cheers!


Excellent! Thanks!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: SEVIL on 05:31 PM - 10/25/18
im on xim 4 and aa is killing me on bo4, is there any way too apply these apex curves to my xim4? im slightly new to using curves but have an idea. if you could maybe tell me what value to put the points and how high to go up, or if theres an easier way id greatly apprectiate it!

Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: alanmcgregor on 05:46 PM - 10/25/18
Search in the forum, I think there is a XIM Apex to XIM4 Curve converter
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: N1TRO on 12:09 AM - 10/26/18
Thank you man for still putting this kind of post out there hope you are able to sort out whatever situation you are in and can get back to doing some of the things you are passionate about. Also what curve would you recomend for overwatch its basically all hip aim exept 2 charachters that have sniper scopes what combo do you think would fit the best to test out?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: yaas2.0 on 09:41 AM - 11/04/18
RML please could we get back the old curves for the XIM4 :/
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: zanvog on 11:20 AM - 11/04/18
Update from RML !!! Trying now !!!

12000dpi on soft pad ?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: Boonersooner on 06:58 PM - 11/06/18
So which(  ads curves) are you guys Liking the best for bo4 blackout that RML posted for sniping and ads? I'm leaning toward the 1.4! Also thanks RML great work man! We all thank you for taking the time to make gaming even better for us! Hope all is well brother!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 10:09 AM - 11/08/18
RML please could we get back the old curves for the XIM4 :/

I no longer have a XIM4 sorry.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: N1TRO on 11:51 AM - 11/08/18
There is a xim4 to apex curve converter. It works either way so you can actually do it yourself. Hope this helps
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: jeffpaw96 on 09:15 PM - 11/08/18
Massive update!

Cheers!

Thank you first of all for the update. I was wondering does the adjustment between 0 and 2 (+/- 0.25) help for all the curves (both hip and ads) or did you only intend that for the linear hip one? You mention adding the same value to both sides of the curve to preserve linearity, but obviously all the other curves are not linear.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: RML on 07:50 AM - 11/09/18
Massive update!

Cheers!

Thank you first of all for the update. I was wondering does the adjustment between 0 and 2 (+/- 0.25) help for all the curves (both hip and ads) or did you only intend that for the linear hip one? You mention adding the same value to both sides of the curve to preserve linearity, but obviously all the other curves are not linear.

Great questions!

Yes the adjustment does help for all curves and I did intend it as posted for both Hip and ADS.

I mentioned adding the same values for those that do want to keep it linear and you're correct the other curves are definitely NOT linear. For me personally, when I'm playing a game that has strong Aim Assist, if I'm going to stick to linear it's only going to be for Hip and not ADS. There's a couple of reasons for this. Let me explain...

I read alot of comments around here about how important "Linear" is for accuracy, muscle memory, etc. etc. For the record I agree but only partially. My issue with the linear argument is simple, it's why I made these curves, it's called Aim Assist. Aim Assist is going to destroy your "Linear" movement. If you come from PC and you think you're going to play with XIM on a console with really low DPI and Sensitivity and get the same results, you're mistaken. Sure movement may feel 1 to 1 when no enemies are present. But as soon as your cross hairs get close to an enemy your "Linear" movement goes right out the window and your mouse suddenly feels nearly unresponsive.

So what truly is or gives you that 1 to 1 or "Linear" feel once Aim Assist kicks in? You already noticed I offered a linear curve for Hip but not ADS. This is because Aim Assist is FAR stronger on ADS then Hip. So you can pretty much maintain that 1 to 1 feel with Hip without curves. But it's still there and that's why my curves are drastically different from Hip to ADS. It's simply because of the stronger AA and the fact that you do ALOT of movement in HIP while AA is not effecting you because there are no targets on your screen. Whereas with ADS you're typically very close to a target or on a target almost every time you use it. That means you need more immediate assistance to break the AA bubble and track a target or adjust your aim on a target for the head shot, etc.

So if you want Linear movement (which, while on or close to a target is impossible with AA on) you have to either turn your sens up so high that it overcompensates for the AA, which is typically too high for most people to comfortably manage or build muscle memory without over aiming. Turn AA OFF in game, which may or may not be an option depending on the game. Or use a curve to help you cut through the AA easier and maintain a more 1 to 1 feel.

Just keep in mind, AA can be very helpful and it certainly is helpful to most of the folks you're combating with that use a controller. My goal has always been to use AA to my advantage, just like they do. It allows you to play faster and still be extremely accurate. At the end of the day that's where the true advantage is with XIM, speed and accuracy! I turn on people all the time with a high degree of accuracy which is something I never could do with a controller.

By the way I'm changing the recommendation on the beginning of the scale to adjust by .10 I think it's important to fine tune this setting to your liking. What this does is slightly changes your dead zone on right stick (mouse) and makes movement feel more immediately responsive. It's basically adding what use to be called Boost! Just keep in mind, it's great for CQC and MRC but not for long range engagements as it will destroy micro movements. Higher values = less AA but worse micro movements. Lower values = more AA but better micro movements.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: hoonwal on 10:15 AM - 11/09/18
DONT PLAY RDR2?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 10/25/18)
Post by: jeffpaw96 on 12:36 PM - 11/09/18
Massive update!

Cheers!

Thank you first of all for the update. I was wondering does the adjustment between 0 and 2 (+/- 0.25) help for all the curves (both hip and ads) or did you only intend that for the linear hip one? You mention adding the same value to both sides of the curve to preserve linearity, but obviously all the other curves are not linear.

Great questions!

Yes the adjustment does help for all curves and I did intend it as posted for both Hip and ADS.

I mentioned adding the same values for those that do want to keep it linear and you're correct the other curves are definitely NOT linear. For me personally, when I'm playing a game that has strong Aim Assist, if I'm going to stick to linear it's only going to be for Hip and not ADS. There's a couple of reasons for this. Let me explain...

I read alot of comments around here about how important "Linear" is for accuracy, muscle memory, etc. etc. For the record I agree but only partially. My issue with the linear argument is simple, it's why I made these curves, it's called Aim Assist. Aim Assist is going to destroy your "Linear" movement. If you come from PC and you think you're going to play with XIM on a console with really low DPI and Sensitivity and get the same results, you're mistaken. Sure movement may feel 1 to 1 when no enemies are present. But as soon as your cross hairs get close to an enemy your "Linear" movement goes right out the window and your mouse suddenly feels nearly unresponsive.

So what truly is or gives you that 1 to 1 or "Linear" feel once Aim Assist kicks in? You already noticed I offered a linear curve for Hip but not ADS. This is because Aim Assist is FAR stronger on ADS then Hip. So you can pretty much maintain that 1 to 1 feel with Hip without curves. But it's still there and that's why my curves are drastically different from Hip to ADS. It's simply because of the stronger AA and the fact that you do ALOT of movement in HIP while AA is not effecting you because there are no targets on your screen. Whereas with ADS you're typically very close to a target or on a target almost every time you use it. That means you need more immediate assistance to break the AA bubble and track a target or adjust your aim on a target for the head shot, etc.

So if you want Linear movement (which, while on or close to a target is impossible with AA on) you have to either turn your sens up so high that it overcompensates for the AA, which is typically too high for most people to comfortably manage or build muscle memory without over aiming. Turn AA OFF in game, which may or may not be an option depending on the game. Or use a curve to help you cut through the AA easier and maintain a more 1 to 1 feel.

Just keep in mind, AA can be very helpful and it certainly is helpful to most of the folks you're combating with that use a controller. My goal has always been to use AA to my advantage, just like they do. It allows you to play faster and still be extremely accurate. At the end of the day that's where the true advantage is with XIM, speed and accuracy! I turn on people all the time with a high degree of accuracy which is something I never could do with a controller.

By the way I'm changing the recommendation on the beginning of the scale to adjust by .10 I think it's important to fine tune this setting to your liking. What this does is slightly changes your dead zone on right stick (mouse) and makes movement feel more immediately responsive. It's basically adding what use to be called Boost! Just keep in mind, it's great for CQC and MRC but not for long range engagements as it will destroy micro movements. Higher values = less AA but worse micro movements. Lower values = more AA but better micro movements.

Thank you that is very helpful! It's really impressive that you can factor in all these variables at once while making them (AA, sensitivity, DPI, "boost", etc) and yet they are still so effective for so many other people's setups. Me on the other hand, I get overwhelmed with just one variable (i.e. sensitivity) and always just fine tune that on top of curves made by the community. ;D

So are these all pretty much plug and play like the xim 4 curves were? Or do you feel these absolutely require changing the first value (dead zone) to be useful? I understand a lot of people can tweak several things at once but I generally don't have a whole lot of time to play games these days. Btw would you accept a PayPal donation you are so helpful to everyone in this community!  :) (long time lurker, first time poster ahhaha)
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: jeffpaw96 on 12:38 PM - 11/09/18
RML please could we get back the old curves for the XIM4 :/

I still have a copy of it on my xim4. Let me know if you still need it
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: S10 on 06:34 AM - 11/10/18
I used all the curves last night on destiny two it worked beautifully I drop to 60 kill game my first game using it. Not having to fight AA makes a hell of a difference. Again thank you RML.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: Bhuffer on 01:35 PM - 11/11/18
I used all the curves last night on destiny two it worked beautifully I drop to 60 kill game my first game using it. Not having to fight AA makes a hell of a difference. Again thank you RML.

Which one did you find the best?  I may try 1.5 and drop the first bit to 0 like he said for sniping.  Still trying to get a curve I like best for destiny 2. 
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: umtapinha on 07:05 AM - 11/12/18
Hi guys. I'm a beginner with Xim. I read all the answers from you and I ended up getting lost in relation to the update of the post. after all, what are the updated curves? I currently use a curve that I find here in the community to use it both in HIP and in ADS. but in the ads the leaks I look a little above the head of the opponent and I can not download. (BF1). I ask what is going on? should I use a different curve for ads?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 05:49 PM - 11/13/18
I used all the curves last night on destiny two it worked beautifully I drop to 60 kill game my first game using it. Not having to fight AA makes a hell of a difference. Again thank you RML.

Which one did you find the best?  I may try 1.5 and drop the first bit to 0 like he said for sniping.  Still trying to get a curve I like best for destiny 2.

My personal Fav is still 1.2 and I just manipulate the 1st position by .10 until AA feels to my liking. Even for sniping I'm liking 1.2 with the beginning set at 0.

For Destiny I would first try this or try the Classic Curve, that's what I used for Along time with Destiny.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: jeffpaw96 on 05:59 PM - 11/13/18
Hi guys. I'm a beginner with Xim. I read all the answers from you and I ended up getting lost in relation to the update of the post. after all, what are the updated curves? I currently use a curve that I find here in the community to use it both in HIP and in ADS. but in the ads the leaks I look a little above the head of the opponent and I can not download. (BF1). I ask what is going on? should I use a different curve for ads?

By updated curves I think he just means he added some other ones here to try out, in addition to the insight that adjusting the first value of the curves act as another way to customize aim assist

"but in the ads the leaks I look a little above the head of the opponent and I can not download"
I'm having trouble understanding this could you word it differently?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 08:23 PM - 11/13/18
Hi guys. I'm a beginner with Xim. I read all the answers from you and I ended up getting lost in relation to the update of the post. after all, what are the updated curves? I currently use a curve that I find here in the community to use it both in HIP and in ADS. but in the ads the leaks I look a little above the head of the opponent and I can not download. (BF1). I ask what is going on? should I use a different curve for ads?

Welcome to the community, for every new user I suggest you start here. You first need to understand if Aim Assist is even an issue for you personally before jumping into Advanced Settings.

https://community.xim.tech/index.php?topic=57936.0

Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 08:28 AM - 11/19/18
Another huge update coming to this thread, including yet another style of curve and a whole new way of combating Aim Assist. I've been testing some new settings the past few weeks with tremendous results. I honestly can say Aim Assist is no longer an issue for me. However, this new setup is not for the faint of heart and requires a bit of a learning curve. So, if you look forward to a challenge and want to finally welcome Aim Assist with open arms. Then please stand by...

In the mean time, you should download the new Beta Firmware and Manager, in preparation. It can be found here.

https://community.xim.tech/index.php?topic=72146.0

Cheers!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: TropicThunder on 08:35 AM - 11/19/18
Another huge update coming to this thread, including yet another style of curve and a whole new way of combating Aim Assist. I've been testing some new settings the past few weeks with tremendous results. I honestly can say Aim Assist is no longer an issue for me. However, this new setup is not for the faint of heart and requires a bit of a learning curve. So, if you look forward to a challenge and want to finally welcome Aim Assist with open arms. Then please stand by...

In the mean time, you should download the new Beta Firmware and Manager, in preparation. It can be found here.

https://community.xim.tech/index.php?topic=72146.0

Cheers!
When can we expect this updat RML
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 08:44 AM - 11/19/18
Another huge update coming to this thread, including yet another style of curve and a whole new way of combating Aim Assist. I've been testing some new settings the past few weeks with tremendous results. I honestly can say Aim Assist is no longer an issue for me. However, this new setup is not for the faint of heart and requires a bit of a learning curve. So, if you look forward to a challenge and want to finally welcome Aim Assist with open arms. Then please stand by...

In the mean time, you should download the new Beta Firmware and Manager, in preparation. It can be found here.

https://community.xim.tech/index.php?topic=72146.0

Cheers!
When can we expect this updat RML

Before Thanksgiving Weekend, going to take sometime and remodeling here.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: lccstc on 02:41 PM - 11/22/18
Why do I make an error when I copy and paste it into APEX APP in your APEX Full Game Configs? The settings inside are also chaotic.game name:black ops4   help me! please
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 04:48 PM - 11/22/18
Why do I make an error when I copy and paste it into APEX APP in your APEX Full Game Configs? The settings inside are also chaotic.game name:black ops4   help me! please

The full config will error if your not using the new beta firmware and manager. I stated this in the OP. The other codes will work fine though.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181025)
Post by: RML on 04:53 PM - 11/22/18
NVR mind, scratch that. I haven't updated this thread yet. I'll work on it.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 12:53 PM - 11/24/18
Another BIG update - 11.24.18

This should be all the AA curves you'll ever need for ANY game that you struggle with Aim Assist and getting/staying on target.

Cheers!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: JE77 on 07:28 PM - 11/24/18
RML which one would you use for overwatch?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Od1n on 07:29 PM - 11/24/18
Another BIG update - 11.24.18

This should be all the AA curves you'll ever need for ANY game that you struggle with Aim Assist and getting/staying on target.

Cheers!

man thats so huge, thank you!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 09:24 PM - 11/24/18
RML which one would you use for overwatch?

I don't play Overwatch, but I know Obs made Gradual and Granular with Overwatch in mind.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: jeffpaw96 on 10:07 PM - 11/25/18
Another BIG update - 11.24.18

This should be all the AA curves you'll ever need for ANY game that you struggle with Aim Assist and getting/staying on target.

Cheers!

Edit:
Found the answer to this question in another thread you posted in!

Thank you for the update!

Was wondering, what is your opinion on simulate analog behavior? Or is this entirely not applicable with your setup (if I recall it might be analog).
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: CameronMC on 04:20 AM - 11/26/18
Really like the gradual curve for close quarter black ops 4 but really messes with my aim at mid to long distance when using a 2x on my ar btw this is for blackout not multiplayer any suggestions RML
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 07:14 AM - 11/26/18
Another BIG update - 11.24.18

This should be all the AA curves you'll ever need for ANY game that you struggle with Aim Assist and getting/staying on target.

Cheers!

Edit:
Found the answer to this question in another thread you posted in!

Thank you for the update!

Was wondering, what is your opinion on simulate analog behavior? Or is this entirely not applicable with your setup (if I recall it might be analog).

I'm a Nav user and I have no experience with SAB, sorry.


Really like the gradual curve for close quarter black ops 4 but really messes with my aim at mid to long distance when using a 2x on my ar btw this is for blackout not multiplayer any suggestions RML


This is why I use an ALT. Ads profile for Mid-Long range encounters. It's the only way to fine tune aiming for CQC and Mid-Long range.

If you don't want to go to the trouble of the Alt ADS try removing Gradual and applying the sniper curve. You may have to adj. sensitivity slightly but they should interchange nicely and the sniper curve should feel smoother.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: CameronMC on 08:12 AM - 11/26/18
Sniper curve even with assault rifle 2x or 3x
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 08:42 AM - 11/26/18
Sniper curve even with assault rifle 2x or 3x

That curve was created for all mid-long range encounters that have AA present (Weapon or scope magnification doesn't really matter). If no AA is present then No curve should be used.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Alimahmoudy on 12:15 PM - 11/26/18
Hello and thank you for your hard work. One quick question, do we need to apply the curves if we use steady aim, boost and SAB ?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 01:45 PM - 11/26/18
Hello and thank you for your hard work. One quick question, do we need to apply the curves if we use steady aim, boost and SAB ?

Thanks, but it's really not that hard.  ;)

To answer your question (which is actually 3 questions).

- Steady aim acts like Angle Snapping on a logitech mouse, it can effect the way the curve behaves but only slightly and  really shouldn't be an issue. Why do you use Steady Aim? What benefit are you getting from it?

- Boost can really mess things up and should be avoided IMO if you don't understand how it works. This apply's to curves or no curves.

- SAB I have no experience with and you'll have to test.

At the end of the day, these curves were created to combat Aim Assist. If you feel like Aim Assist is too strong then these curves can help and it doesn't really matter what other settings you're using.

Can you combat Aim Assist with Boost? Yes! But boost will also destroy micro movements if you're not careful with it.

Will Steady Aim combat Aim Assist? Doubtfully, if anything Steady Aim will probably increase Aim Assist. Atleast that was my experience back in the XIM4 days. I haven't tried Steady Aim at 1000hz. Maybe I will. :) But I didn't like steady aim before so I probably won't now either.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Alimahmoudy on 02:01 PM - 11/26/18
Hey! After 3 days of tweaking and trial and error, I noticed that steady aim increases aim assist but with the ability to easily control it. Itís right that steady aim messes up with micro movements but only at a high value. Iím on 4000 DPI and 500 hz, the best values for BF5 and fortnite for example were 4.5 on default sync. Values higher than that messed up my aim. Strangely I am using 300 boost and havenít noticed much difference between 300, 0 or 500 but high values caused stuttering so I guess youíre right boost doesnít make that much of a difference.
SAB is at 100 which is the best value I could find. Altogether, 4.5 steady aim, 300 boost and 100 SAB made my fortnite aim really sticky but easily controlled and it feels really awesome, for BF5 my aim is also wonderful so I guess itís better to keep things as they are and not use curves. I still have to try every feature individually though.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 02:09 PM - 11/26/18
^ Hey, if it works for you don't change it. The worst thing to do is constantly change your settings especially if you don't know what that change is doing.

That's why I always offer explanations for my curves. You should only use them if you're looking for what I offer. However, I can't make people read my lengthy explanations. So I often find myself answering questions that can be answered in the OP.

That's the hard work piece of this, the rest is easy.   
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Alimahmoudy on 02:10 PM - 11/26/18
👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: AKAYDIA- on 09:17 AM - 11/27/18
what i use for overwatch ?
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 09:36 AM - 11/27/18
what i use for overwatch ?

I donít play Overwatch sry. But Iíd try 1000hz Sync Off and then add Boost 100 at a time till it feels good to you.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Excite123 on 06:38 PM - 12/17/18
Hi beautiful dev, which curve should i use to play fortnite? :D
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 09:38 PM - 12/17/18
Hi beautiful dev, which curve should i use to play fortnite? :D

I dont play Fortnite, sry
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: funkster on 06:44 PM - 12/19/18
Do you recommend any of these for the crazy aim assist found in rdro2? thanks for your contributions, rml!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Homeski_tv on 11:01 PM - 12/28/18
I need these curves for the xim 4 idk what happened to the code for the xim 4 canít find it anywhere
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 11:07 PM - 12/28/18
I need these curves for the xim 4 idk what happened to the code for the xim 4 canít find it anywhere

Sorry man, Im sure someone has them. You may want to ask in the Xim section. I no longer have a Xim4.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Homeski_tv on 03:15 PM - 12/29/18
I need these curves for the xim 4 idk what happened to the code for the xim 4 can’t find it anywhere

Sorry man, Im sure someone has them. You may want to ask in the Xim section. I no longer have a Xim4.

Is there a converter where I can convert the xim apex code to the xim4?

EDIT: I was able to find an older date for this thread and I got the xim4 code. Thanks
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: Xenaph1 on 10:21 AM - 01/01/19
The best curve is your original.
Iím a hardcore player and since I finish all camo, I have an K/D ratio around 4.0 and I have a gunship at each game in TDM

I play with medic, acoustic, team link, silent
The new new RFT in hardcore is very sick!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: RML on 10:59 AM - 01/01/19
The best curve is your original.

I agree, but alot of people have a hard time controlling it.
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: istainville on 05:07 PM - 01/05/19
The best curve is your original.

I agree, but alot of people have a hard time controlling it.

I'm playing BO- which config should I try atm? Thanks
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: BLM3L3SS on 02:05 PM - 02/20/19
Hi! I'm new to your curves! And I notice something strange I feel more aim assist & it's really hard to enter the AA bubble with these curves! What am I doing wrong? Thank you in advance!
Title: Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
Post by: robbo0 on 06:28 PM - 03/18/19
At risk of asking a dummy question, but does your Anti Aiming Assist (AAA) reduce 1:1 mouse movement or increase it?

I get that Aim Assist (AA) imposed by the game reduces 1:1 movement arguably by slowing/changing mouse movements when on/near targets. However on the other hand your curves will also be adding acceleration/non-1:1 inputs; assuming in attempt to counter the game's AA.

So...this leads me to believe the likelihood of countering the games Aim Assist is quite small because of all the variables between different games; and so you end up with a fairly inconsistent 1:1 movement across different games. So I'm thinking muscle memory is maybe impacted more to an extent too as it's potentially more likely your curve(s) will increase variables between games compared to trying to adapt to the games limited aim assist approaches?
(or is it the same argument, just other side of the coin when adapting to a game's aim assist?)

Would be intrigued to hear your opinion on the matter!

(I ask as I tend to have much better aim with 1:1 on PC as I used to compete professionally with a low sens on cs 1.6, so wondering what would be the best option for me to play casually on the Xim but hopefully revive some of that old skool skill I once had. As you can imagine I hit Max Turn Speed pretty easily/often.)

edit: I'd also like to hear your view on your AAA Curves vs. the Boost function?