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XIM NEXUS => XIM NEXUS Discussions => Topic started by: OBsIV on 01:35 AM - 11/26/09

Title: OBsIV's XIM Development Blog
Post by: OBsIV on 01:35 AM - 11/26/09
Hello fellow XIM users!

Over 2 years ago I posted my first blog about something I was calling "Xbox Input Machine". I set out on goal of creating a system that would allow me to play Halo using a Wiimote. The post was just to document what I did and share it with some friends. What I didn't expect is how much it would grow! Here we are today -- a thriving community of gamers with the same desire to quality game on the Xbox with whatever gaming device that best suits them.

Adapting high-precision gaming peripherals to Xbox titles which were designed for low-precision controllers is a very difficult task. XIM is the only system that focuses on achieving a level of gaming quality that competitors cannot remotely match. I pushed this to the next level with XIM2 when I introduced a preview my new "smart" mouse translation system. Configuration-free, this new system produces the best possible in-game feel via software I created that actually learns the look mechanics of the game. It is a preview of what is to come. It's time to take the next step...

Because of this community's continued support, I proud to announce that development of XIM3 has begun. I'm designing XIM3 to be, by far, the most advanced Xbox input adaptor available. I've assembled an incredible engineering team and have a planned shipping date of Q1 2010.

Unlike prior versions, XIM3 will, of course, be a PC-less solution. Additional specifics of XIM3 will come by way of this blog over time. I want the community to be well informed during this process, so, it's my intent to document XIM3 developments as they happen (including pictures and videos). I may be light on details at times because I have some surprises in store, so, I ask for some patience. :)

Again, thank you all for your continued support!

Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 11:21 PM - 12/05/09
Hello everyone! All sorts of topics have popped up with a lot of good questions, and, all those questions will be answered in time. It's great to see all the activity! I'd like to tell you about where we are right now in the project and talk about some of the high-level features being targeted.
We are just about done choosing the core set of components that will comprise the XIM3 board. Hardware is chosen to support my detailed product specification and feature list. This is a priority list of my vision of the product. The component list (which makes up the BOM - "Bill of Materials") is obviously a critical step to balance cost vs. features.
Speaking of features, here are some of those top-priority line items (with some important ones intentionally left out for now :)):
1) PC-less operation: This is obviously a critical one that I've talked about a lot. XIM3 will be a stand-alone bus-powered device (plug and play). And (surely to cause controversy among some), it will not support gaming through a PC as an alternative. The PC is an inherently insecure environment with all sorts of compatibility issues when it comes to XIM. I hear about many issues customers have with XIM that would be fixed by simply removing the PC from the equation.
2) 100% compatible: Our friends over at XCM failed because they made some poor key design decisions for their XFPS that can essentially render their device useless whenever a patch is released over Xbox Live. XIM3 will require an Xbox controller be plugged in at all times. And, XIM3 will be firmware upgradable (unlike XFPS which requires you to buy a whole new unit to get fixes).
3) Security: We all despise XFPS for all sorts of product quality reasons. But, we should despise those who stole their device even more (which has happened twice so far). I will not let XIM3 wind up like this. It will be locked down and I am taking many steps to ensure these despicable thieves don't get their way.
4) Smart configs: Smart mouse configs will be XIM3 feature only. They are a big differentiator for XIM when comparing to the competition. They exemplify the gaming quality only XIM can produce. I know XIM2 users will be disappointed, but, this is necessary to protect smart configs from theft. Smart configs will be locked to individual XIM3 devices upon purchase of a small fee.
5) Input peripheral compatibility: XIM is the only platform that let's you game with excellent devices such as the Logitech G13. XIM3 will support them as well.
6) Xbox-only: Sorry PS3 users, XIM is staying true to it's name: "Xbox Input Machine". There will be no native version of XIM for PS3 users.
I hope that answers some of your questions. I can't wait to post first pictures of the board!
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 11:40 PM - 01/08/10
Hello everyone!

It's hard to believe it's only been a little over a month since development of XIM3 began (which included time off for the holidays!), and, I'm happy to announce that I've just signed off on the hardware schematic. (For those that don't know what a schematic is, it's a detailed picture that describes all connections between all the components on the printed circuit board (PCB).) The fact that this came together so fast is an indication of the absolutely excellent engineering team I've assembled.

Early next week, we'll enter the board layout phase. The board layout describes exactly how the PCB is made. Component connection points will be positioned and traces (etched wires) will be routed to connect the silicon (as described by the schematic). This is only expected to take a couple of days. After this, the initial prototypes will be fabricated and assembled. That should take about a week or so. That's pretty quick!

Of course, I'm not sitting around and waiting. I've been spending every moment of my free time working on the firmware that will run on the device. I'm working with another firmware engineer that I've contracted. There will be no traditional embedded OS running on the device (such as Linux or an RTOS). Every single bit of code that is executed will be custom. Together, we are building all the software based on my specification of what I call the XIM OS (an operating system that is 100% tailored to enable you to tear up the competition online :). To get ahead, I wrote a PC-based emulator to simulate the anticipated behavior of the XIM3 hardware. Through that, I've been able to get a significant head start on building up major areas of the XIM OS. Not only was this done to be more productive, but, it helped me get very precise as to how I want the XIM firmware to function before the other engineer starts. Meaning, everything gets done faster. :)

I'll let you know when the board layout is complete.


Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 01:21 AM - 01/28/10
Only 8 short weeks into XIM3 development and I'm pleased to announce that the PCB layout is complete and ready for initial-batch fabrication! Below is a 3D rendering of what the board is going to look like. That's right, the board is the size of a business card! A sight of beauty, don't you think? :)

I do want to mention something that I'm sure will generate some questions: the power connector. I labeled that as "optional", which is true. XIM3 is "bus powered" (i.e. no external power required). The types of peripherals people game with today (laser mice, G13, etc.) draw combined power within the limits of the Xbox USB ports. But, it's hard to know what future peripherals will be plugged into XIM and what their power characteristics will be. So, I put that in there strictly as insurance and to future-proof the design.

Initial XIM3 boards should be completed within a week's time. This is a critical time as, even though the layout and traces have been checked multiple times by multiple people, there is always the possibility of an error (we are all human, after all).



Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 02:20 AM - 02/28/10
It's with great pride that I give you the first pictures of the XIM3 hardware! And, I'm especially ecstatic to finally announce that XIM3 features a bright, beautiful full color high density LCD display!

Quality and ease of use are critical attributes to me when it comes to products. This is what smart mouse translators are all about. XIM3's interface to the gamer will be no different. XIM3 will feature a rich graphical user interface right on the device for all configuration and customization.

Verifying the hardware is fully functional was a very important milestone. Especially due to the complexities that come from pushing a product well beyond what anyone else has done. From here on out I'll be working to get this thing talking to the Xbox, talking to input peripherals, running the mouse translation tech, and displaying some UI. At that point, I'll be able to take XIM3 online for the first time and game. It'll be a thrill -- just like it was for XIM1 and XIM2. :)

Enjoy the pictures!

Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 01:20 AM - 04/13/10
I'm excited to share the first videos of XIM3 in action!
The project is going very well. In fact, beyond my expectations. The quality of gaming experience XIM3 produces continues to, frankly, shock me! I'm always trying to push XIM's aiming precision as far as I can. I've always felt that XIM2's dependence on OS timing limitations has had some sort of negative impact to precision, but, it's something I couldn't really quantify. This is why, for XIM3, I wanted no OS on the device. All drivers must be written from scratch -- perfect timing exactly synchronized with the console. This choice meant it would be harder and take longer to finish XIM3, but, wow was it worth it. Combine this with delivery of perfect stick values (USB-level digital communication rather than an analog interface) and Smart Translators, XIM3 is incredible.

I can't really express the thrill it was when all the pieces of XIM3 came together and I got to experience it, in game, for the first time. The code was new and untested, it was late, and I had a old 400dpi Intellimouse plugged in. Needless to say, I wasn't expecting all that much. I fired up Modern Warfare 2 and the new Smart Translator for it, and gave it a spin. Within a second (probably less :) I was completely blown away by how good aiming felt. But, what about Halo? We all know Halo is much harder game to adapt a mouse. So, I fired up Halo and my new Halo 3 Smart Translator. Within a second (probably less :) I knew that XIM3 was an absolute phenomenal device. As I kept playing, for once (in my entire history of XIM), I actually forgot that I was gaming through an adaptor. It felt that good.
Now for the videos...
This first video is something I've been wanting to put together for awhile. It's a XIM history and technology overview for those new to the project. It describes how we got here and where we are going.

This next video is showing off XIM3's capabilities around precision aiming. It's using the new Halo 3 Smart translator. Since XIM2, I've made significant improvements to the XIM Smart Trainer and the Halo 3 Translator has gone through an upgrade. The goal of the test is to track the speed and movement of the small birds flying around The Pit without moving, only aiming. I can tell you that XIM3 is incredibly smooth. I was unable to accomplish this level of precision aiming against such small and unpredictable moving targets with XIM2. For this test, I used an original MX518 1600dpi mouse.

Some Halo 3 SWAT gameplay footage using my new Logitech G500 5700dpi mouse.

Finally, a video showing XIM3's onboard User Interface (UI). XIM3's features are not complete, so, you won't see everything you'd expect in the UI. This is why I mention that it's preliminary. Visuals will change too. But, it gives you a good idea of the direction I'm going with it. I love this little screen and have been having a lot of fun building the UI platform for it.

Finally, I wanted to talk about dates. Of course, Q1 2010 was my goal, but, obviously that didn't happen. XIM3 is not date driven, but, a feature driven product. Rest assured that I'm working as fast as possible to get this done -- but, not at the expense of quality. For this reason I'm not going to commit to a date at this time.
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 12:36 AM - 05/14/10
Logitech G13 support complete with full analog support (and, of course, XIM3 had to leave its mark :)).
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 06:41 PM - 07/05/10
The XIM3 beta program has begun!

Over the next few days, the beta testers will start receiving their XIM3 beta devices. I've attached a picture of what these devices look like. The board and LCD have been mounted in a temporary enclosure for the purpose of the beta. I'd like to emphasize that these are temporary enclosures. :) The real professionally designed enclosures are just about done. The industrial design firm I've contracted has done an amazing job. I'll definitely be sharing pictures of the real enclosure the closer we get to launch.

I've also included a demonstration video of the beta device. This time it's Modern Warfare 2 on Sniper Fi (Special Ops). Like the Halo 3 "Bird Snipe" video I posted before, it's all aiming (no player movement) to show off XIM3's precision and micro-aiming capability. The MW2 Smart Translator is used which produces responsive and tight aim with zero configuration requirements.

The individuals chosen for the beta range from seasoned XIM2 gamers to those who have never even considered playing on the Xbox with something other than the standard controller. I'm not going to announce the names of those in the beta group. Nor can they talk about the device -- they have all signed strict confidentiality contracts.

The duration of the beta program is unknown at this time. The hardware and firmware the beta testers are receiving are very close to what I'd consider production quality. But, the point of the program is for the testers to put the device through its paces to uncover (hopefully) some compatibility or other serious issues I haven't seen. I'm definitely looking forward to seeing what they come up with. :)

Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 10:47 AM - 09/21/10
A console mouse adapter is only as good as the feel it produces in-game. XIM is the only device to offer Smart Translators -- a sophisticated and innovative solution for this very difficult problem. We had a preview of Smart Translators in XIM2, but, they've since been significantly updated and advanced for the upcoming release of XIM3.

I talk a lot about Smart Translators, but, I wanted to give you a behind-the-scenes look at the type of quality and precision you can look forward to:

Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 11:15 PM - 09/27/10
Hi everyone, I wanted to tell you about a feature of XIM3 that is intended for the more advanced user. My last video showed off XIM3's ability around quality and precision aiming through Smart Translators on a difficult game like Halo Reach. When using Smart Translators, all you need to do is set your Sensitivity (and possibly Acceleration) and you are ready to go. But, the more advanced user will want to know if the settings they chose are truly optimal for their gaming style.
We need to recall how, in the end, XIM3 is manipulating stick values on your behalf as you move your mouse. Unlike PC control, an Xbox controller stick has a physical bounds limitation (the circular plastic housing around the stick). That means, when you "peg" the stick, you are at the stick's maximum value. This maximum equates to a maximum reticle velocity on-screen. Different games have different maximum velocities.
So, what happens if you choose a Sensitivity that produces stick movement that's beyond this physical limit? XIM3 simply "clamps" the value to the maximum (which is all it can do). The negative here is that, if you are at a Sensitivity like this, the game may start feeling much slower than it actually is. At this point, on-screen movement no longer corresponds 1:1 to mouse movement. Your mouse is moving faster than your reticle. Not ideal (especially for high-sensitivity players).
For best gaming experience, you want to choose your settings such that your natural maximum mouse speed never significantly exceeds that maximum stick value. At this point, you are achieving optimal responsiveness. To get there, you use XIM3's Mouse Speed Quality Cue.
The concept is simple, after you change your settings, move your mouse at your natural highest speed (such as when you are turning) and look at the stick visualization on the main page. You'll see one of three things:

1) Red dot: This means you haven't exceeded the stick limit and the reticle isn't turning as fast as it could be. If the game feels responsive enough to you, then, you are done. If not, you need to increase your Sensitivity.
2) Red dot fading to black: This means you are starting to exceed the maximum allowable stick position. You are turning at the fastest possible velocity of the game, so, your settings are optimal.
3) Black dot: You've well exceeded the stick limit and you are likely going to feel it. It's fine to hit this occasionally, but, if it's a solid black dot most of the time, then, the game may start feeling slower than it really is. You need to decrease your Sensitivity.
Simple concept, but, very effective and leverages XIM3's onboard screen to give you realtime feedback about the performance of your settings. XIM3 is the only gaming adaptor to provide this level of precision and feedback to enable you to have the best experience possible.
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 12:16 AM - 11/30/10
Fellow gamers, almost exactly one year ago I posted the first entry on this blog announcing the kick-off of development of XIM3 -- the device I've always aspired to build. The ultimate mouse, keyboard (and more) console adapter. A device that is unmatched for its precision gaming quality yet simple to use. Something I'd be proud to put my name on and game with myself.
Its been quite a ride over the last year. Many long nights and weekends filled with all sorts of ups and downs. Throughout, I'd ask myself: "Wow, what have I gotten myself into!". :) But, no matter what, I knew the team I assembled would pull through with me – which they did. And now, I'm very proud to share the first production pictures of XIM3!
I wanted XIM3's enclosure to match the level of sophistication contained within it. When the industrial designer asked me to describe the enclosure I wanted, I told him I wanted something that conveyed sophistication, technology, and a weapon. He along with the plastics manufacturer did a phenomenal job realizing this goal. From the smooth contours and reflective face (sophistication), the circuit-board trace-like venting lines (technology), and the soft touch "grip"-like feel with dark gunmetal coat (weapon), XIM3's enclosure is everything I had hoped for.
The completion of the enclosure marks the end of development and transition to production. As such, XIM2 is discontinued effective immediately. In addition, XIM360.com will soon be shut down and redirect to our new redesigned site: XIM3.com.
Production of the first batch of XIM3's is underway and I expect to be able to provide a firm release date within the weeks to come. This initial batch will be a limited pre-production run. The intension behind it is to gain additional feedback and usage coverage in more varied environments over the Beta and test our end-to-end production and fulfillment capabilities. This is fully retail hardware and firmware. However, the cost of pre-production XIM3's will be higher than future runs, it will be community-only (forum) supported, and there will be no refunds. The feedback from this run is critical, and, will be used to determine next production steps.
I'd like to take this opportunity to recognize three people from our community that have given their time and dedication to this project well beyond anything I expected. And yet, they've never asked for anything in return. For this reason, I'd like personally thank OMGsus, mist4fun, and d0nskii for all their time and talents directed toward the XIM project. OMGsus for his professional creation and maintenance of our site, community forum, and store and rebuilding it all over for XIM3.com. mist4fun for his constant support of our community and the tremendous amount of time he saved me by working directly with XIM2 customers on any and every issue that came up. Finally, d0nskii for organizing and producing the high quality instructional video and gameplay content that is critical to the success of XIM3 (and, if you are wondering who that player was with incredible skills behind those XIM3 COD Beta videos, look no further :)). As a token of my gratefulness to these individuals, they will be the owners of the first XIM3's ever built and shipped to them later this week!
It's been a great journey and the finish line is finally in sight. As always, thank you for all your continued support of this product.
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 09:24 PM - 12/15/10
Hey everyone, while we are eagerly waiting for the pre-production batch to be manufactured, I wanted to share what you can expect from XIM3's companion upgrade tool: XIMFlash.

XIMFlash is a PC application used to upgrade your XIM3's firmware. Firmware upgrades will ship as new hardware is supported and when issues are fixed. But, another important reason to upgrade your XIM3 is when new Smart Translators are released. XIM3 is designed around simplicity. XIMFlash is no different. XIMFlash's "wizard" interface guides you through the process of upgrading your XIM3.

As I mentioned before, XIM3 can hold 10 Smart Translators. As part of building Configs, you need to specify how you want your mouse to be "connected" to the game. The best, and simplest, solution is to choose a Smart Translator that matches your game. Once it's chosen, simply set your Sensitivity (and Acceleration if you want) and you are ready to go. The Smart Translator library will grow over time as new games come out (and based on popularity of older games).

In the example screens below, the scenario is shown where a user wants to put a new Smart Translator on their device (in this case, Black Ops). You'll see list of available Smart Translators with an indicator (down arrow) showing which are currently loaded on the device. After choosing one, if there is no room, you'll then need to choose one to replace (like a game you no longer play much). Finally, your XIM3 is updated and then you are done.

That's all there is to it!
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 01:51 AM - 12/30/10
One of the big benefits of working on the XIM project over the years is seeing this forum grow. It truly is a great community of gamers. XIM3 hasn't even launched, yet, there are members who are busy compiling lists of feature, Smart Translator, and hardware requests! If you are wondering if I'm watching – I am. :)

XIM is about enabling the gamer with input devices that suits them best. One device that clear that people would really like to see supported on XIM3 is the Sony Move Navigation controller. For those that don't know, this controller is similar to the Wii Nunchuk. You may recall that I'm a fan of using a device like this for Xbox gaming: Playing Halo 2 (Xbox 360) with a Wiimote (http://www.youtube.com/watch?v=Rk4WLtuf-ME). Like the Logitech G13, it enables you to move in-game with an analog stick while continuing to aim with a mouse. I'm a big fan of this type of configuration.

I haven't mentioned much about my development team, but, I think it's very relevant to this post as it exemplifies the caliber of people creating XIM3. You may be surprised to find out that there are a grand total of only 3 people behind the development of the XIM3 platform. One designing the hardware (MschfSqrl) and two designing and implementing the firmware and software (Orbital sFear and myself). I believe developing products is best done with very small teams of exceptional people – and this is exactly what this team is. I mentioned before that there is no off-the-shelf embedded OS running on XIM3. Everything was developed "bare metal". As such, we have complete control over everything and able to craft a quality engineered system with a single primary function: the best gaming experience possible. Now, back to the Move ...

After discussing the possibility of Move Navigation controller support with Orbtial sFear, literally a couple of hours later it was done (would have been quicker, but, he had to wait on some changes from me first :). XIM3's driver stack is all custom. It's designed such that the task of adding new devices (or filling out support of existing devices – such as extra mouse button support) is easy. So, I'm happy to announce that Move Navigation controller support will be available via a firmware update soon after launch.

I do see support for devices like the Move Navigation controller as taking steps to help achieve my personal ideal: gaming with XIM3 in the living room. The Move Navigation controller is small and better compatible with lap desks on the couch. Even better, there are lap desks available today that even incorporate cable management solutions. Over time, I'll be suggesting living room configurations and I encourage others to do the same.

Finally, concerning Move Navigation controller support, XIM3 sees it as a Joystick (like the Logitech G13) – see picture below. All buttons are supported, and, it must be connected to XIM3 using a USB cable.

As we get closer to launch, a list of officially tested hardware will be posted. If your hardware isn't on the list, don't worry, it doesn't mean it won't work. The list will grow over time as gamers report compatibility. If your hardware is found to not be supported, don't worry, that can be corrected. :)
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 02:05 AM - 01/15/11
XIM3 Smart Translators give you 1-to-1 correspondence between in-game aiming and your mouse. But, given maximum "speed limits" in games, turning is an area where this correspondence can start to break down. In a previous blog post, I discussed how XIM3 uniquely handles this scenario. But, since I feel the topic is important, I created an instructional video about it too:

(If you haven't seen them already, the rest of the instructional videos are located here: http://xim3.com/?page_id=187)
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 08:04 PM - 06/04/11
Hello XIM3 gamers, it's been awhile since my last post and a lot has happened. Most notably, XIM3 went on sale and the demand was so great that it overwhelmed and crashed the store! Needless to say, I've been pretty busy. But, now that things are under control, I'm able to go back to what I enjoy the most: development. :)

I'm always watching how the community is using XIM3. One area that I've seen a lot of feedback is the want for a rich PC-side application to manage everything about their devices (Configs, Smart Translators, Firmware). So much that one of our forum members, sP4rK, built a tool called "XIM3 Profile Manager" (thanks for pioneering this area sP4rK!). Another thing I've seen is some confusion over the difference between a Smart Translator and a Config and understanding what happens when you replace one of your Smart Translators with another.

Given these reasons, I felt it was time to extend the XIM3 experience with a new tool called XIM3 Manager.

XIM3 Manager (or, XIMManager) is your one-stop-shop for creating, editing, and deleting your Configs, managing all Smart Translators, and, upgrading your Firmware. What's great about XIMManager is that it is "game-centric". You no longer have to think about what Smart Translators you need to load. Simply pick your game and go. All your Configs are replicated seamlessly in your local library. When you want to use a Config, just click the "Transfer" button to copy your Config to your XIM3. All Smart Translators that go with it will automatically be transferred behind the scenes.

XIMManager is all about simplicity. Choose the game you want to play and you'll be shown the actions for each controller button you can bind. Such as "Jump" or "Reload". Even better, when you create a new Config, XIMManager will auto-bind your buttons based on your other Configs. So, if the new game uses ‘A' for jump and XIMManager sees that you like to use Space on your Keyboard for jumping, then, it'll automatically assign that key for you.

As new Smart Translator support for games is added, XIMManager will even tell you about it. That way you won't miss out on the latest releases. And, all those XIM3 gamers that upgraded to the latest firmware and had to wipe out their Configs, you'll be happy to know that XIMManager will automatically upgrade your Configs without having to erase your device.

XIMManager is still in testing and will be released to our larger tester group shortly along with a major firmware upgrade. I want to take this opportunity to also thank mist4fun for testing XIMManager all through it's development process and providing valuable feedback. Thank you, mist4fun, you are invaluable to this project!
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 10:26 PM - 10/05/11
My goal from the beginning has been for XIM to be, by far, the best console input adapter anywhere. To achieve that goal required a level of technology backing the device that eclipses the competition. In continuation of this tradition, I'm proud to announce a new feature now available to all XIM3 owners: XIM Peripheral Bridge.

I've always wanted XIM to support more than mice and keyboards. This is evident in the fact that it also supports excellent unique gaming peripherals such as the Logitech G13 and the Sony Move Navigation Controller. The set of gaming peripherals available to PCs is vast and the processing resources required to use some of them are high. Meaning, it's not feasible for XIM3 to support everything – although, I still want it to! This is where the Peripheral Bridge comes in.

XIM Peripheral Bridge (or XIMBridge for short) turns your PC into the most powerful and flexible input peripheral possible. Imagine being able to play any game you want on your Xbox with Kinect, Nintendo Wii Remotes, Sony Move, and TrackIR head trackers. Use gaming devices such as Racing Wheels and Flight Sticks. And, enable gamers with disabilities with the wide array of Accessibility Aides on PCs. All possible through XIMBridge. The only new hardware required is the connection between the PC and XIM3: a standard, low-cost USB "Easy Transfer" cable (such as the Belkin Easy Transfer Cable for Windows or Cables Unlimited Easy Transfer Cable for Windows). Once that cable is plugged into XIM3, it'll see the PC as another type of input device (no different than a mouse, keyboard, or joystick).

XIMBridge comes with an SDK to enable creative developers to easily build innovative "XIM Apps". They can be as simple as connecting high quality PC-only racing wheels to Forza, or, as complex as enabling full body motion tracking for Call of Duty or Halo. The possibilities are endless. And, every XIM App has the benefit of automatically leveraging XIM3's Smart Translator technology which greatly simplifies the problem by providing 1:1 correspondence between the application and the game's aiming system.

XIMBridge requires the latest firmware located in the Downloads (http://community.xim.tech/index.php?board=52.0) section.

Approved XIM Apps created by community developers are located in the new XIM Apps (http://community.xim.tech/index.php?board=56.0) Board.

Developers can find the latest XIM SDK located in Downloads (http://community.xim.tech/index.php?board=52.0).
Title: Re: OBsIV's XIM3 Development Blog
Post by: OBsIV on 12:40 PM - 10/10/11
Fellow XIM gamers, if you follow the forum, you'll know that I'm always interested in enabling new ways to game from your couch in the living room (something all controller users take for granted). XIM3 already supports wireless mice and keyboards as long as you have some sort of appropriate surface available. Typical solution is to use a lap desk, but, this can be inconvenient and overall unstable. So, I'm working to find a better way.

I recently made contact with a company called Hillcrest Labs who make a product that caught my attention. They make high precision wireless pointing devices that are frequently used in applications such as set-top boxes. After discussing my idea of adapting their tech to console gaming, they were kind enough to send me some of their development kits so I could do some prototyping.

I quickly got up and running with their device using XIM3's new Peripheral Bridge (http://community.xim.tech/index.php?topic=3819.msg197921#msg197921) (of course!) and started experimenting with various input methods. Using their SDK, I was able to tap into all the tracking signals produced by the device. This data, when combined with XIM3 Smart Translator's unique ability to produce 1:1 input-to-aiming correspondence, produced such a high-quality and accurate gaming experience that I just had to share the results of progress thus far. :)

Title: OBsIV's XIM Edge Development Blog
Post by: OBsIV on 10:27 PM - 04/27/12
A little over a year ago, XIM3 was released for the Xbox 360. It quickly became the precision and quality standard for console mouse and keyboard (and more) gaming. XIM community forum activity and YouTube content has achieved growth well beyond our competitors (in cases 10x greater). Even more, it's now common to see XIM3 as the comparison standard in competitor product reviews. All this for a product that has only been available for a fraction of the time of our competitors.

Building on XIM3's success, I'm very proud to announce the upcoming newest member of the XIM arsenal: XIM Edge!

XIM Edge is a multiplatform input adapter that, at its core, shares the same Smart Translator engine that XIM3 pioneered to provide unsurpassed precision in console shooters. A XIM Edge can be used on both Xbox 360 and PS3 – the same device – without any additional hardware or firmware updates. Simply plug your XIM Edge into either console and game. Unlike our competitors, XIM Edge (like XIM3) supports your existing wired headsets for Xbox so you can avoid purchasing a wireless one ($50 savings). XIM Edge, a dual platform device with XIM3's Smart Translator aiming precision, will be priced under $100.

The XIM project has always had an incredible community of gamers behind it – this is evident in XIM's success. I'm humbled by the amount of time and talent many of our community members dedicate to the project. This is true for XIM3 and no different for XIM Edge. I'd like to personally thank the XIM Edge Beta Team for all their time and feedback during the development of Edge. They are: ABigDeal, Beezles, Don, GODJOEY, mindworm22, mist4fun and Threewheels. I'd also like to give special recognition to ABigDeal for coordinating, contributing gameplay, and producing the incredible Edge montage shown here. Also thanks to mist4fun for gameplay content and Beezles for gameplay as well as the XIM Edge intro sequence. (Some of my gameplay footage appeared in the video too. :)

My gratitude goes out to the XIM community for supporting this project. From an idea that became XIM1 which comprised of some software, firmware, and do-it-yourself hardware instructions I wrote. Now all the way to XIM Edge, which is built on top of an advanced custom computer vision and machine learning system for a single purpose only: to transform you into the weapon online that you are destined to be!

Over time I'll be releasing more information about XIM Edge. Details such as how it's configured in and out of game, storage capacity, hardware support, as well as advanced features for the hardest core gamer. Stay tuned!
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 12:14 AM - 05/12/12
My recent announcement of XIM Edge has understandably resulted in a lot of questions about what the setup and configuration experience is like. Thank you everyone for all your questions!

XIM Edge's new Quick Start Guide and Instructional Videos will help clarify things. Many people are also curious about this new "mystery" feature for hardcore gamers called the Mouse Ballistics Curve Editor. That will be further disclosed at a later time when I post the XIM Edge User Manual. :)

Quick Start Guide



Managing Configs

Console Connection and Settings

In-Game Config Editing
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 02:47 PM - 12/23/13
Fellow gamers, it's hard to imagine that it has been over 6 years now since I posted about a system I created called "Xbox Input Machine"! My goal back then was to be able to play Halo with a Wiimote – which I accomplished. But, my feeling of accomplishment was short lived when I realized it wasn't straight forward to make aiming feel natural. In fact, the more I looked at it the more I wondered if it was even possible to solve at all! Game makers clearly put in a lot of aim assist to make console shooters playable using a thumb stick. Despite this, I made a video and published what I had and didn't think much more of it. Next thing I knew it showed up on Engadget, generated loads of interest, and the XIM Project was born. I had to decide on the set of principles that would drive this project.
Provide the highest-precision aiming of any device of its kind: There have been many adapters of this kind over the years. Early on I knew I had to solve the aiming problem and it would be very hard. This had to be XIM's first principle – everything else was secondary. The result of that focus produced our "secret sauce" that we call Smart Translators. A sophisticated system that heavily utilizes Computer Vision for their creation, Smart Translators provide the consistent 1-to-1 aiming foundation XIM is built upon. The result of this effort has been evident – XIM is the aiming quality standard. It's common to find people comparing competitors' devices to XIM (including our competitors themselves!). Since this is so important to us and we have such significant domain expertise in the area, we do keep a close eye on our competitors and their mouse translation tech. In all cases, they continue to be at least 5 years behind us.
Simple to use: This is so important for a device of this kind – especially for getting your aim to feel right. Subjecting the gamer to an endless process of adjusting "knobs" and graphs where they can never achieve the feel they want results in a very unhappy gamer. XIM solves this with its Smart Translator technology. Just one setting for your mouse is all you need for optimal aiming results in every game you play: Sensitivity. It's as simple as that. However, it's not just about the number of settings the user has to deal with, but, also how they adjust those settings. Making changes to settings should be as least disruptive to gameplay experience as possible. For example, required a wired PC connection for use at all times should be avoided.
Allow the gamer to choose their hardware: Another principle of XIM is to allow the gamer to game with their existing gaming hardware. This includes use of wired headsets through the controller so that gamers don't have to spend extra money on buying wireless hardware.
Take steps toward the living room: Consoles are living room experiences. XIM will take opportunities to enable mouse (and "mouse-like") gaming from the couch. This includes support for wireless hand-held devices. It will also take opportunities to enable "surface-free" mouse-like gaming. We are very interested in adapting the upcoming Steam Controller for console gaming. XIM is in a unique position with its Smart Translators to make a device like that work very well on consoles.
Enable gamers with disabilities: Console developers make little to no attempt in enabling gaming for the disabled community. XIM will bridge that gap by enabling these gamers to use their PC-based accessibility aides for gaming. Some of my proudest moments on XIM have been when I receive mail from gamers with a disabilities expressing their gratitude for giving them the ability to finally game on a console with their friends.
With next-gen consoles comes a brand new next-gen XIM that adheres to all these principles I've outlined. Orbital and I have been hard at work building our proudest achievement yet: XIM4. Featuring:

Here is a video going over XIM4 features in more detail:

XIM has always been a device in which its features are influenced and shaped by our very large and active community. Because we greatly value that feedback, we will be opening the XIM4 Beta to all existing XIM Edge users. All major features will be available, but, the number of Configs that can be stored will be lower due to limitations of XIM Edge. Unfortunately, this beta will not be extended to XIM3 owners due to significant platform differences between XIM3 and XIM4. Sorry about that.
The video showed wireless configuration using an Android device. At this stage of development, we support Android 2.3.3 (Gingerbread) and above as well as PCs with Bluetooth adapters (XIM4 will ship with a Bluetooth USB adapter in the event your PC isn't Bluetooth-capable). iOS is a target platform.
XIM4 is currently running against Xbox One, Playstation 4, Xbox 360, and Playstation 3.
We are planning to start the Beta over the next couple of weeks and we are currently targeting a XIM4 release of Q1 2014. As more details about XIM4 are available, I'll be posting them in this blog.
I'd like to thank the XIM community and their continued support of this project. We know that without you we wouldn't have achieved the level of success we have today. For that we are very grateful.
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 08:03 PM - 04/01/14
It's only been 3 months since I announced XIM4 and the response has been overwhelming! We were picked up by sites like Engadget (http://www.engadget.com/2013/12/24/xim4-connects-pc-keyboard-mouse-to-xbox-one-ps4/) just a day later. Soon after we released the Open XIM4 Beta (http://community.xim.tech/index.php?topic=30657.0) which resulted in a large amount of participation. Our community forum has been on-fire with feedback, suggestions, and issue reports. In this short time the quality and polish of the XIM4 firmware and companion smart phone apps (XIM Manager) has increased significantly. Playstation 4 support was added, Xbox One audio-passthrough came online, numerous smart phone app improvements were made, many bugs were fixed big and small, and next-gen game support (http://community.xim.tech/index.php?topic=31528.0) has been coming in fast. PC hardware makers have even started contacting us to make sure their devices (such as arcade sticks and foot-boards) are compatible with XIM4. I'm so thrilled with how far XIM4's development has come. It is easily going to be the most feature-rich, polished, and stable XIM at ship ever.
Speaking of shipping, I know this is on all your minds. When I announced XIM4 I said the goal was to release it by the end of Q1 2014. In fact, XIM4's board is done, it's enclosure is done, and its firmware and software is at a quality and feature level that it could ship now. We are going much bigger with XIM4 at launch than we did XIM Edge or XIM3 (in fact, quantities larger than both of them combined). We are very focused on manufacturing, QA, packaging, and fulfillment turnaround times (international and domestic). The quantities we are talking about means manufacturing lead times are longer. It is my intention to get firm on a date as soon as possible, but, the information isn't there right now to give an ETA. Rest assured we are working as fast as efficiently as possible to get XIM4 into your hands. I encourage you to sign-up on the new XIM4 Waiting List (http://store.xim3.com/XIM4-COMING-SOON_p_13.html) so we can notify you of XIM4's availability as soon as it's ready.
I mentioned the XIM4 enclosure and I'm proud to unveil it to you in this update. XIM's development team is small (intentionally) but everyone on the team is exceptional at what they do. XIM4's enclosure was designed by the same individual that did XIM Edge and XIM3. I gave him my high-level requirements of making the enclosure feel bold and new -- yet still look like it's part of the XIM family. I also gave him specific requirements such as being able to see the light from the sides and the addition of a physical programming/pairing button. He took this abstract vision and created something that I'm incredibly excited about. It's so fun watching things like this come to life. Please check out the renderings of XIM4 below.
Another thing you will notice changing is our site. A big thanks to OMGsus who has been with us since the beginning and continues to support this project with this talents. We are lucky to have him with us.
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 08:51 PM - 07/11/14
Fellow XIM gamers, the time has come! Everything is on track for release on 8/1.
XIM4 is our most ambitious version to date. I'm very proud of how it turned out. A lot of care went into every aspect of it and I'm thrilled to be able to share it with all of you very soon.
Purchase price is set at US$124.99 and includes:

We plan on having a short pre-order starting on 7/28 at 3pm PST. Shipping will begin no later than 8/1 (at which time general availability announcements will go out). There is an order limit of 2 per customer. We are anticipating a large amount of orders, so, we cannot guarantee one business-day processing right after release.
I wanted to take this opportunity to also thank the XIM community for their extensive Beta testing of XIM4. The performance, stability and overall quality of XIM4 is exceptional thanks to all those XIM Edge owners that participated.
We are close, thank you for all your patience while we built XIM4 into something that we are extremely proud of!

UPDATE: I'd like to update everyone on our status since we are past 8/1 and the store is currently closed. The pre-order was designed to give our active forum members a chance to order before XIM4's general availability and announcements. The number to XIM4's ordered was way above what we projected, so, we decided to close the store. First, to give time to complete all fulfillment. And second, to take the opportunity to gather and process the large amount of feedback that is being generated from all of you so we can apply that feedback to product before reopening the store. I don't yet have a date, but, we are working as fast as we can. Thank you so much for supporting XIM!
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 09:47 PM - 07/22/15
Time flies! As we quickly approach one year since the release of XIM4, I wanted to thank this community for making XIM4 everything it is today. Your feedback and support shape every aspect of this project and for that I'm grateful.

Thank you!


p.s. - I thought it would be fun to give you a peek into where your XIM4 comes from. Enjoy. :)
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 12:00 AM - 01/02/18
Happy New Year everyone! I always like looking back on my blog posts to see where we started and how far we have come. The level of understanding and experience we've gathered over the years to create the ultimate console input device is astounding. That knowledge manifested itself in our most ambitious product ever: XIM4. A device to enable you, the gamer, to enjoy gaming the way that suits you best with the people you want to game with the most. XIM4 grew to a level that we hadn't anticipated and further solidified XIM's place as the standard for mouse gameplay on consoles. The question was, could we improve on what we had achieved with XIM4? Of course we could, and we did!

XIM APEX in the pinnacle of console input adapters. It is the result of a decade of research, engineering, innovation and customer feedback. XIM APEX will continue XIM4's legacy of best-in-class precision mouse input on consoles. It's through our close collaboration with our large community of XIM gamers that XIM APEX's new features came to be: 1ms (1000Hz) response rate, full wireless cross console controller support, wired headset support for PS4, full analog joystick support, multi-language support, more flexibility with hardware setup and cable management, and finally price.

To support all of XIM APEX's new advanced features required a significant boost of computation power. At the same time to reduce cost and increase production volume, every aspect of XIM APEX's hardware design and manufacturing process was optimized. Throughout XIM4's lifetime, we saw its demand grow well beyond our expectations. XIM4's popularity shattered every forecast we made resulting in too many "out-of-stock" notifications for our customers. XIM APEX was designed from the ground up to avoid this situation.

XIM APEX is the first XIM to come in dongle form (pictured below). Every XIM APEX sold will include a XIM HUB (also pictured below). Depending on your setup and cable management requirements, you can choose a variety of configurations that suit your needs. You can also use your own hub if you prefer.

Here is a feature comparison chart of XIM APEX and XIM4:

Response (latency) modes1, 2, 4, or 8ms8ms
Supported ConsolesX1, PS4, X360, PS3X1, PS4, X360, PS3
Manager PlatformsAndroid, iOS, PC (wired-only)Android, iOS, PC
Manager Bluetooth protocolBluetooth LEBluetooth Classic
Cross console controller supportWireless, WiredWired
Wired USB audioX1, PS4 (DS4 slim), X360X1, X360
Joystick supportFull support, custom axis bindableLimited support, fixed axis bindings
Config storage2424
Manager Config editingNovice and Expert modesExpert only
Ballistic Curve Resolution51 by 10000 steps21 by 200 steps
Manager localizationEN, DE, ES, FR, JA, KO, ZHEnglish only
Form FactorDongle + external hubAll-in-one
Price$99.99 (USD)$124.99 (USD)
XIM APEX is something I'm incredibly proud of and can't wait to share. XIM4 is no longer in production as we are fully focused on XIM APEX's release which scheduled for Q1 2018. Both XIM APEX and XIM4 will receive updated games support at the same time going forward.

As always, I want to thank the XIM community for their constant support and feedback. This project is nothing without you and for that I'm incredibly grateful!


Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 10:10 PM - 01/10/18
XIM is a community-driven project. With that I'd like to thank those members of our community from all over the world that contributed their valuable time and feedback to be part of our XIM APEX Alpha Testers group. Their contribution was critical to ensure XIM APEX shipped with the level of excellence required for it to part of the XIM family.

They are: antithesis, BlessUp, colb, He4DHuNt3r, mist4fun, Od1n, piiwii, RML, singlecoilpickup, tuffrabit, and W11cE.

Additional thanks to Od1n for putting together the XIM APEX unveiling video (below) which features both Od1n's and He4DHuNt3r's gameplay. Enjoy!

Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 12:06 AM - 02/07/18
I'm very pleased to share the first packaged XIM APEX off the line. I think it turned out great and I'm looking forward to releasing it to all of you! Response to the unveiling of XIM APEX has been phenomenal. We are still on track for a Q1 2018 release.

Of course, one of the most asked questions about XIM APEX is the price. As I mentioned before we worked extremely hard at optimizing every aspect of the product and manufacturing process. Through that effort we were able to hit the target price that I wanted for XIM APEX all along: $99.99 (USD).

Thank you again for all your support. I've said it before and I'll say it again here: I love this community. :)
Title: Introducing XIM NEXUS!
Post by: OBsIV on 10:40 PM - 09/16/21
Fellow XIM gamers, if you follow the forum, you'll know that I'm always interested in enabling new ways to game from your couch in the living room (something all controller users take for granted).

How time flies! It’s been almost a decade since I made this statement in the Development Blog while we were shipping XIM3. If you are just learning about the XIM project, you’ll find XIM products (most recently XIM APEX) are the quality standard for mouse and keyboard adapters on consoles. What sets XIM apart from all others in this space is the advanced technology behind it. Our proprietary Smart Translator system understands the unique and complex aiming characteristics of the shooters you play (http://xim.tech/games). Smart Translators are built using Computer Vision and Machine Learning systems that produce results where your mouse aim is consistently accurate despite games’ design around thumbstick aim.

The problem I’ve always been eager to solve is how to combine the accuracy and speed of mouse aim with the convenience, portability, and simplicity of controllers. You may have heard of or seen the concept of “gyro aim” in some Nintendo titles and also the Steam Controller. Up to this point, the idea has generally been pretty niche. It wasn’t until I tried it the first time through Steam that I realized what potential it had. Even though my experience wasn't great, I knew that if it could be improved through the combination of hardware and software innovation that it could be exceptional. I also knew that XIM, given all the technology built behind it, was in the unique position to make this a reality for consoles and PC.

The first thing people typically think about when hearing “motion control” is the image of people flailing their arms around like in Wii Sports. During the development process, it was clear that the experience could never be that way to succeed. Rather, subtle movement that is used to constantly correct your thumbstick aim to beat your opponent while doing so comfortably without fatigue was the requirement. It would be used by anyone that wanted to aim better and faster over a regular controller (especially competitively online). It would leverage the same Smart Translation technology of all its XIM predecessors.

I’m very proud announce our next upcoming product: XIM NEXUS !

The XIM NEXUS Motion Controller is the result of decades of software and hardware expertise that produced a device that we are thrilled to be able to share with you. Its patented design was crafted around the sole purpose of making the user faster and more accurate in the shooters they play. It is for veteran and new controller gamers alike.


Features include:
XIM has and always will be a community-driven project. The reason we are here is because of the dedication of our community of gamers whose feedback has pushed this project and the technology behind it to where it is today. I wanted to give extra thanks to antithesis, LITHE, and Od1n – our earliest Alpha Testers who have been testing and providing feedback since the beginning of XIM NEXUS’ development.

Od1n also runs XIM Central (https://www.youtube.com/c/XIMCentral) where he provides all sorts of information and tips about everything XIM (now including XIM NEXUS). Make sure to check it out. Here is one his excellent videos where he compares performance of aiming with XIM NEXUS Motion vs Mouse vs Thumbstick:

Concerning status of the project, we are on the verge of starting production of our initial batch and will be providing updates (such as exact dates, price, etc.) in the near future. It is our plan to release before the end of the year.

On behalf of BitWelder and myself (OBsIV), thank you and we are looking forward to bringing you this new product that we’ve worked so hard on!
Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 12:44 PM - 01/27/22
Thank you for all the interest, feedback, and questions we’ve received since the announcement of XIM NEXUS! We had predicted a release before the end of the year, but, unfortunately given worldwide supply conditions we had to slip. We are very close though, I promise! So close, that, I’d like to share our new Getting Started video (below) and comprehensive User Guide (https://cloud.xim.tech/Release/XIMNEXUSUserGuide-20211216.pdf).  More updates coming soon. :)

Title: Re: OBsIV's XIM Development Blog
Post by: OBsIV on 01:06 PM - 05/24/22
Since XIM NEXUS’ recent release we haven’t stopped working hard behind the scenes to bring new features and innovation to this new platform. Like all XIM products, we listen closely to the community which drives the project and our priorities. One common area of feedback that we’ve seen is the ask to bring something like sub-Configs to XIM NEXUS. For those that aren’t aware, prior XIM products (like XIM APEX) have the ability to switch to alternate Config aim settings and button bindings on the fly. The original intent of sub-Configs was a convenience to handle switches of aim mechanic when the player entered a vehicle or started using a turret. This wasn’t deemed necessary for XIM NEXUS since it is a game controller and provides ways to easily switch to a “classic” controller mode to handle these cases. But asks for the feature were still coming in.

Why? Because as it turns out, a major use case of sub-Configs by XIM users today is not for their original design at all. Creative and very complex “off-label” use of them enabled scenarios like automatic hold breath, slide cancel, supergliding, or crouch spamming (and more). In a rudimentary and hard-to-understand way, they offered the ability to program button sequences and automatic stick manipulation – something our disabled gamer community would also benefit from greatly if this were formalized into a first-class feature. And we did just that.

We are happy to introduce Smart Actions for XIM NEXUS!

Smart Actions is a major redesign and rearchitect of how XIM NEXUS works. The Mapping page at first glance looks really similar to the way it is today. For example, if you want to change the binding for the A button, you select the binding and you can change what it does:


But, you’ll notice something new at the bottom, the Smart Actions Editor. When you select that, you’ll see a new level of flexibility and functionality in that you will now have the ability to chain up to 30 actions, in a sequence, per binding. For example:


This new system is extensive in it’s input automation capabilities and I highly recommend checking out our updated User Guide (https://cloud.xim.tech/Beta/XIMNEXUSUserGuide-20220515-SMARTACTIONS.pdf) (starting on page 26) for a more in-depth understanding of how much you can do. For now, here is a higher-level summary of some the new types of actions that you can place in your sequences:

● Console Buttons and Triggers: Like before, specify the console buttons you want pressed or triggers you want pulled (and by how much). But now, you can also release buttons as well as part of your sequence.
● Console Stick Magnitude/Angle: Use to specify a specific position you want a console stick to be held.
● Aim Magnitude/Angle: These are special and very powerful actions that aren’t the same as the Console Stick Magnitude/Angle just mentioned. Rather, these actions operate directly on the reticle’s aim velocity by leveraging XIM’s proprietary Smart Translator technology. As a result, you can apply any reticle speed and direction you want, and while it’s being applied, you can also aim normally using motion and/or stick aim at the same time. Because this is a XIM, the end combined result is a blended, seamless and natural aim experience.
● Wait: A common action to use in your sequences, it results in a pause (in milliseconds) between actions.
● Motion Engage/Toggle/Pause: The same function as before, these actions control when motion is active.
● Config Load: These actions allow you to load the next, previous, or now a specific Config.

The system was designed to be extensible so that new inputs and actions will be added over time based on feedback. For example, inputs and actions to allow you to bind tilt of your controller to a stick axis (for driving or flying). Or, motion gestures to invoke sequences. This is just the beginning. :)

I want to give a special thanks to antithesis and Od1n whose feedback was invaluable during the design and implementation of Smart Actions. The XIM project is really fortunate to have them involved with their extensive knowledge of the gaming space.

Please check out and subscribe to Od1n’s XIM Central channel where he covers everything XIM – like Smart Actions in the video below:

The Smart Action feature is available right now in Beta (http://xim.tech/beta) to all XIM NEXUS owners in order to try it out and provide feedback!