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General Category => General Discussion => Topic started by: shantzonpoint on 05:40 AM - 09/11/14

Title: CoD:AW Update Thread
Post by: shantzonpoint on 05:40 AM - 09/11/14
I figured a common thread for AW updates would be handy as they come out.  Ghosts left me with such a bad taste in my mouth that I'm still on the fence about this game.  However, I came across an interesting thread on another forum.  A guy had a chance to play a couple rounds of AW at Fan Expo in Toronto.  Now this is just his opinion so take it for what it's worth. 

Somebody asked him if he used the exosuit abilities.

"I definitely used the exo suit and some of its abilities! I used the shield ability and the hover ability which were both pretty handy. They only last for 2-3 seconds so using those abilities will require a certain amount of skill because timing is everything. If you use it too early then it will expire too early and if you use it too late then you're probably dead lol

 As far as the boost jumps and lateral dashes go they are amazing for making the gun play more dynamic. Its far more difficult to kill players who are jumping and dashing all over the place so there is definitely a nice skill curve to this game where even long time CoD vets like you and myself will have to practice and learn.

 For some reason I couldn't sprint! I'm not sure if its disabled or perhaps my controller was acting funny but I just couldnt get my guy to put some pep into his step. Regardless of that the game is pretty fast paced anyway, so perhaps they took sprinting out altogether.

 The most useful tool in my opinion is going to be the lateral dash which will take some getting used to. Its achieved by pressing left or right on the L3 analog while clicking down. It saved my life a few times while I was getting shot in the back and it makes gunfights more dynamic and skillfull as well."


I really hope sprint isn't removed.  That would blow.......

When asked if the TTK was closer to Ghosts or BO1.

"Much more like Black Ops. I while back I heard someone say that Advanced Warfare felt like it could have been Black Ops 3 and after playing it I can totally agree with that."

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:43 AM - 09/11/14
Honestly, I'm not scouring the web for updates of this game.........lol.  But I also came across this video of a map in AW.  I posted this link on another thread yesterday but I think it should be included in this thread as well. 

It's a standard 3 lane map which is a good thing.  What's more important is they use several of the exosuit abilities so you can get an idea of what they look like.

https://www.youtube.com/watch?v=GOUHM3yfd84
Title: Re: CoD:AW Update Thread
Post by: JerginsSoft on 06:39 AM - 09/11/14
Looks like he's sprinting around to me...
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 07:46 AM - 09/11/14
If that dude couldn't figure out how to sprint... should probably take his opinions with a grain of salt.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:04 AM - 09/11/14
I'm guessing the controller he was using wasn't working properly. Maybe somebody that played before him broke it....lol. You can see you can sprint when watching the video.

The guy who played at the fan expo is not the same person from the video.  The comments were from a forum and I stumbled across the map video while messing around on YouTube.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:38 AM - 09/13/14
Wow I can already show you a map as bad as you usually see in Ghosts:

https://www.youtube.com/watch?v=ExbGnnWx3sI

You can literally can get shot from 40 different angles- ppl above you, ppl around, just everywhere.

Tbh though- this ones the worst map Ive seen so far in AW and the hope is up they wont have many maps like this one.
Title: Re: CoD:AW Update Thread
Post by: I itchy I on 11:23 AM - 09/13/14
call of duty was a good game , i always used the sniper , now all they do is nerf it and make maps so small it becomes a big handicap to use it , the maps are now made for fast arcade gun play i like things a little slower so i will be giving this one a miss .
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:33 AM - 09/13/14
If anything-  the map in the link above heavily benefits snipers...
Title: Re: CoD:AW Update Thread
Post by: sadiel on 11:41 AM - 09/13/14
Is not the maps, is the "SPAWN SYSTEM" after mw2 the spawns were crazy so it became an arcade game most for "run and gun" and this was done supposedly to stop campers but because its so crazy the spawning it made worst. From black ops 1 till now there's not 1 person i know that hasn't died from bad spawn, usually the enemy spawns right in back of you or right next to you or sometimes you spawn and auto-die... There's going to be a mode in Advance Warfare that there will be no exosuit abilities and i think thats where the majority of the players will be at.
Title: Re: CoD:AW Update Thread
Post by: I itchy I on 12:07 PM - 09/13/14
yeah the spawning is awful , many times ive spawned in front of an enemy who is already shooting at something then died instantly , if they let use aim the sniper as fast as the other guns it might be ok , i only play tdm on hardcore mode but i used to love ctf on hardcore , i need to see the maps and the game types we get so i will wait a week or two after its out before i even consider buying this game , the whole super jump , dash and cloak makes me want to avoid it ,
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:21 PM - 09/13/14
mw2 had a good spawn system for sure.  MW3 spawn system was god awful at release.  I remember like 5 guys spawning right around me in Dome multiple times.......lol.  They did eventually patch it and it was really good.  BO2 and Ghosts were horrendous.  The last time I played Ghosts (a couple months ago) I spawned directly behind some poor sap more than once.

Not a fan of this map neither.  It's hard to tell by one guy randomly running around but it doesn't appear to have any flow to it.  When the archway doors start to close should be interesting......lol.  You know there will be guys camping those two archways the second the match starts and never move.......

I like the concept of chopping off one half of the map mid match.  It gives the game a bit of diversity.  Just not on this particular map design.
Title: Re: CoD:AW Update Thread
Post by: colb on 09:29 PM - 09/13/14
MW2 spawn system wasn't good. It was pretty bad. MW3 was just far worse.


I know this, because I've been playing a lot of MW2 the last few days. It's pretty incredible how many times it spawns the guy you just killed, within 10 feet of you. Or when you die, you spawn right next to the guy that killed you. It's far from good.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:44 AM - 09/14/14
MW2 spawn system wasn't good. It was pretty bad. MW3 was just far worse.


I know this, because I've been playing a lot of MW2 the last few days. It's pretty incredible how many times it spawns the guy you just killed, within 10 feet of you. Or when you die, you spawn right next to the guy that killed you. It's far from good.

That's weird because I always remember it being solid.  The only map I remember getting spawn killed was in Rust which is understandable because of the size.  Even then, it didn't happen constantly.  Strange.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:01 AM - 09/21/14
Nah MW2 spawn system was really flawed alot of times, especially on Afghan I remember when you kill a guy slightly outside of the cave, then the guys will often spawn right in front of you or in the cave, really close to you and know your position and can get an easy revenge kill.


Is someone actually gonna play some Ghost in preparation for AW, in order to get used to the really short TTK?

I mean for what it is, the connection on PS4 in Ghosts is really fair most of the time, given that you play on ded. servers. The connection usually is not the issue for me, but rather the game itself with all the clutter everywhere, stupid map design, stupid spawns and those annoying framerate issues. And ofcourse the hardcore camping scrub community.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:22 AM - 09/24/14
Nah MW2 spawn system was really flawed alot of times, especially on Afghan I remember when you kill a guy slightly outside of the cave, then the guys will often spawn right in front of you or in the cave, really close to you and know your position and can get an easy revenge kill.


Is someone actually gonna play some Ghost in preparation for AW, in order to get used to the really short TTK?

I mean for what it is, the connection on PS4 in Ghosts is really fair most of the time, given that you play on ded. servers. The connection usually is not the issue for me, but rather the game itself with all the clutter everywhere, stupid map design, stupid spawns and those annoying framerate issues. And ofcourse the hardcore camping scrub community.
I think your better off playing BO2 if you want to practice... because it looks like Sledgehammer took most of their cues from BO2 over ghosts.

Things like: Adding hartpoint/CTF, doing a skill based system, score streaks, map sytles, etc etc.. have already been announced... so it wouldnt be a stretch to think they also incorporated some BO2 feel into the actual gameplay.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 11:41 AM - 09/24/14
To add to Dale's post, the TTK on AW looks like it's back to pre Ghosts' standards.  Still pretty short, but Ghosts took short TTK to a whole new level.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:06 PM - 09/24/14
Two bare minimum things cod has to have is a good ttk (mw3 was perfect) and 3 lane map designs.  They provide a good flow to the game. 
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 01:46 PM - 09/24/14
game looks great but im hoping they will go into the whole networking info and has ranked mode had any information spouted other than it being called ranked?
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:49 PM - 09/24/14
game looks great but im hoping they will go into the whole networking info and has ranked mode had any information spouted other than it being called ranked?
lol nope. it could very well suck... all we know is that there saying all the right things at this point.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 04:24 PM - 09/24/14
Any info on servers? Are we to expect MS servers on xbox1? Or will they use a combination of dedicated / player hosted depending on your connection to the servers....

lag and spawning are my main gripes when it came to ghosts.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:39 PM - 09/24/14
Any info on servers? Are we to expect MS servers on xbox1? Or will they use a combination of dedicated / player hosted depending on your connection to the servers....

lag and spawning are my main gripes when it came to ghosts.

I haven't heard squat about servers which leads me to think it will be P2P.  Dedicated servers would be a nice selling point (not that CoD really needs it) but still.  I hope they are straight up honest about it and not misleading like IW was during the reveal for Ghosts. 
Title: Re: CoD:AW Update Thread
Post by: Philosofikal on 09:13 PM - 09/24/14
I very highly hope that the game handles slick and fast like MW3 did. I am still pretty decent at BO2 PC (2.5 K/D) but I hate how the gun recoils are out of control and the TTK is so much slower.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:05 AM - 09/25/14
Any updates?

I mean game updates, rather than opinions on the game (no disrespect intended)

Win
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:53 AM - 09/25/14
Any updates?

I mean game updates, rather than opinions on the game (no disrespect intended)

Win

Here is a video on the pick 13 system.  Goes into decent detail.  You might have to quickly pause/start/pause the video to see all of the perks as they zip through them.  Nothing really new.  About the only thing is you can upgrade scorestreaks.  I don't run score/kill streaks so it doesn't really matter to me.

I really hope they focused on great game play as much as they have with the gimmicky lobby crap......lol. 

http://www.youtube.com/watch?v=7-lQK7rcmYU
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:09 AM - 09/25/14
Complete Perk List:

http://www.theadvancedwarfare.com/aw/perks-list/

Few things stand out:

 - no sound/footstep perks

 - there's perks that counter a tracker attachment?? hmm

 - there's a perk that "increases radar range".. wonder if they are changing mini-map to be more like halo where u can see people if there close....
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:16 AM - 09/25/14
In the video I remember seeing a tracker type sight as an attachment.......sigh.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:26 AM - 09/25/14
In the video I remember seeing a tracker type sight as an attachment.......sigh.

apparently theres a "target enhancer", and a "tracker"...

Not a lot of info on either... but the target enhancer seems really dumbed down. Instead of every player on your screen having a red box on them (like the target finder), it looks players glow only within a small window.. so like a bad thermal scope. 

(http://img3.wikia.nocookie.net/__cb20140610094238/callofduty/images/2/27/EM1_Quantum_Aiming_down_sight_AW.png)

The tracker, isnt a tracking sight it seems... it just makes enemys that you hit show up on radar.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:49 AM - 09/25/14
I would love it if you could unlock all perks with the pick 13 if you don't choose any scorestreaks.  :-D
Title: Re: CoD:AW Update Thread
Post by: Web-head on 10:06 AM - 09/25/14
wonder if they are changing mini-map to be more like halo where u can see people if there close....

Hope not.  Much prefer the way that BF and COD do it.  Always know someone is coming in Destiny/Halo.  Takes away from the strategy a bit.
Title: Re: CoD:AW Update Thread
Post by: shush on 10:50 AM - 09/25/14
http://www.twitch.tv/ltzonda live stream now
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:20 AM - 09/25/14
I watched for about 10 minutes. From the limited time I watched, the spawns were ok at best. In biolab he got two kills about a second of each other and it didn't take long for him to get tracked down by two enemies (maybe 4-5 seconds) which I'm assuming were the same two he just killed. He also got several revenge kills shortly after he died.

The ttk also appeared to be pretty quick. He used a shotty and sniper while I was watching so it's hard to get an accurate assessment. He seemed to die pretty quick tho. Also in a couple of final kill cams that I saw, it looked like it took 2 or 3 bullets to kill with an AR.....ugh.

Edit:  watched another 10 minutes and he used a SMG and an AR. The TTK is very similar to ghosts IMO. 2-3 bullets within the weapons preferred range to get a kill (much to quick). Maps didn't look awful. I saw Biolab, Ascend, and Defender. It's hard to get a feel for them without running around then yourself tho.

I fear this might be ghosts with a little better maps and double jumping.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 01:20 PM - 09/25/14
ughhhh ghosts TTK was retarded, but it was mostly frustrating because of the lag for me. If this game is P2P and I can connect with local people, I'd be ok with quick TTK....

Also......I am a fan of target finder huehuehueheuheueheueh
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 08:29 PM - 09/25/14
yeah the TTK is the only worry for me at the moment. Have to wait and see I guess.
Title: Re: CoD:AW Update Thread
Post by: PUBzZz on 08:08 AM - 09/26/14
This guy is streaming from EGX right now

http://www.twitch.tv/jayex23
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:46 AM - 09/26/14
One pro that I see is no camper friendly equipment (no IED, claymore, or bouncing betties type explosives). I will miss C4 but if it helps deterr camping I'm fine with it.. Also noticed there are no flashbang grenades (only stun) in the game.  That kinda sucks.

On the stream he said there was barely any aim assist.  He said he wasn't sure if the retail game will have more but the demo they are playing is noticeably less than previous cod's.  That would be a game changer if they don't change it. 
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 04:49 AM - 09/29/14
Really looking forward to this, can't say why, but there's something about it
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:07 AM - 09/29/14
I'm an idiot. The reason for the low aim assist is because the demo at EGX were using pc builds with MS controllers. I knew this and didn't even think about it. I'm sure the console will have more aim assist than what they had at EGX.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:50 AM - 09/29/14
ughhhh ghosts TTK was retarded, but it was mostly frustrating because of the lag for me. If this game is P2P and I can connect with local people, I'd be ok with quick TTK....

Also......I am a fan of target finder huehuehueheuheueheueh

To be honest with you- on the PS4 my connection is in 90-95% really great, given it uses Dedicated Servers only.

The only reason why TTK in Ghosts was brought up as negative aspect, is because of the bad connection ppl used to have on Xbox 360 with p2p system. AND early dedicated servers werent running fluid as well, but they now do run pretty nicely.

In fact, the TTK in Ghosts is similar to that in MW2. Or Id even say that MW2 has faster TTK on a really good host or when you host a game on your xbox.

Ghosts had good chances to become a great COD. Technically the game runs better than BO2 connection wise by far. And it has none of that broken camera angles BS as Treyarch games usually have, especially BO2.

The main weakness of Ghosts are the horribly designed maps (too many angles you can get shot from, too cluttered, way too much grass and bushes you can hide in, some maps way too big, too much verticality on some maps like that factory map). And also all of the gimmick BS like IED, big killstreaks in care packages etc.).

The main reason I quit GHosts on 360 was because of the abysmal connection, huge maps that were designed in a retarded way etc.

I would easily make a bad 4ss COD out of Ghosts if I could. Id just add a competitive Mode with ELO ranking, remove a couple of BS gimmicks like IED, make UAV like it was in cod4-bo2, not laying some trash on the ground, remove all the retarded maps and put in the best maps from cod4-bo2, add Dedicated Servers across all systems, leave TTK the same, remove a couple of useless killstreaks, fix the framerate issues and youd have a perfect COD.

I aint gonna lie to you, overall the Infinity Ward engine CODs are usually way more responsive and have overall less lag and weird camera issues.

In fact I played yesterday for a couple of hours and its crazy to say it, but I enjoyed like 70-80% of the games. The main reason was because of the XIM4 ofcourse (it really performs amazingly well on PS4) and the other reason was that, there were hardly any hardcore camping social degenerates in the games. Those kind of retards who camp from the first second to build up their killstreaks. Ppl actually moved around, so it wasnt as boring to play as usually. Matches didnt reach time limit, as they used to on XBox 360. And the final reason was why I enjoyed the game yesterday was because I dodged every single map that sucks. Maps like stormfront/stonehaven/ that one factory map etc. You just need to skip those maps that suck by default.

It was funny yesterday how 2 lobbies got merged together, so now the lobby was full, however the next map to come up was FREEFALL, before the game started everyone instantly left (including me), when I left there were like 2 guys left in the lobby out of 12 and chances are they left too. Thats how much some maps suck in this game.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:39 AM - 09/29/14
The TTK in ghosts was faster than any of the previous CODs, whereas BO2 was slower than previous CODs.

From a competitive standpoint, the faster TTK (of ghosts) made for a much more "campy" experience in comparison to BO2. It made "turning on" people is almost impossible, shooting people through cracks much easier; generally the person who sees the other person first get the kill... which is not always the case if TTK is slower.

Hoping that AW is somewhere in between..  Positioning should play a role, but it shouldn't be everything.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:56 AM - 09/29/14
I watched several streams on twitch this past weekend from EGX. I posed this very question in every stream. Every person said the TTK was closer to BO2 than ghosts. But to my eye, it looked just as quick as ghosts to me.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:02 PM - 09/29/14
I watched several streams on twitch this past weekend from EGX. I posed this very question in every stream. Every person said the TTK was closer to BO2 than ghosts. But to my eye, it looked just as quick as ghosts to me.
Yeah, its hard to tell from streams because its hard to tell how many bullets actually hit the target... or how many are fired after the guy goes down.

Everybody complained about the FAL in BO2 because it killed 2 bullets (close-mid range) and 3 (from distance... but that pattern is consistent with every single gun in Ghosts...

I would say the average would be:

BO2 3-4 hitmarkers per kill (with rifle/sub)
Ghosts 2-3 hitmarkers per kill (with rifle/sub)
Title: Re: CoD:AW Update Thread
Post by: nobodyfamous on 12:19 PM - 09/29/14
I watched several streams on twitch this past weekend from EGX. I posed this very question in every stream. Every person said the TTK was closer to BO2 than ghosts. But to my eye, it looked just as quick as ghosts to me.
Yeah, its hard to tell from streams because its hard to tell how many bullets actually hit the target... or how many are fired after the guy goes down.

Everybody complained about the FAL in BO2 because it killed 2 bullets (close-mid range) and 3 (from distance... but that pattern is consistent with every single gun in Ghosts...

I would say the average would be:

BO2 3-4 hitmarkers per kill (with rifle/sub)
Ghosts 2-3 hitmarkers per kill (with rifle/sub)

1-3 hitmarkers with ghosts
3-7 hitmarkers with BO2
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:20 PM - 09/29/14
From what I could tell, it looked like it was 2-3 hits/kill at any guns optimal range. Outside of that, the accuracy appeared to plummet quick.

The aim assist was so weak that guys were having a hard time getting kills at longer distance. Also the hit detection really appeared to be very tight. Like you said, all this could be skewed by a stream tho.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:21 PM - 09/29/14
I watched several streams on twitch this past weekend from EGX. I posed this very question in every stream. Every person said the TTK was closer to BO2 than ghosts. But to my eye, it looked just as quick as ghosts to me.
Yeah, its hard to tell from streams because its hard to tell how many bullets actually hit the target... or how many are fired after the guy goes down.

Everybody complained about the FAL in BO2 because it killed 2 bullets (close-mid range) and 3 (from distance... but that pattern is consistent with every single gun in Ghosts...

I would say the average would be:

BO2 3-4 hitmarkers per kill (with rifle/sub)
Ghosts 2-3 hitmarkers per kill (with rifle/sub)

1-3 hitmarkers with ghosts
3-7 hitmarkers with BO2
no rifle or smg killed with 1 hit marker in ghosts, that's why I said 2-3.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:32 PM - 09/29/14
So is this all positive? Yes? [emoji2]
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:35 PM - 09/29/14
So is this all positive? Yes? [emoji2]
Short of what my eyes saw as a quick TTK, I'd say yeah, everything looked pretty good. It was nice not hearing an ied or claymore going of around every other corner as well......lol.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:39 PM - 09/29/14
Lol
Title: Re: CoD:AW Update Thread
Post by: cbn on 12:07 PM - 09/30/14
Someone please tell me my dreams came true and there will be no dead silence in cod?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:15 PM - 09/30/14
Someone please tell me my dreams came true and there will be no dead silence in cod?
I haven't seen or heard (no pun intended) anything resembling a dead silence perk or anything to counter such perk.

It really "appears" they have removed alot of the camper friendly equipment, sound whoring advantages, and stand alone killstreaks that players would need sitrep for.

That doesn't mean they won't come out with some other noob friendly way for unskilled players to get kills that we don't know about yet.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 01:23 PM - 09/30/14
Just give me a BO2 FAL or Ghosts's Semiauto Honeybadger and I'm good.

But I will be sad if there's no claymores....
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:37 PM - 09/30/14
But I will be sad if there's no claymores....

I don't think there will be any of this type of equipment in AW.  There is no sitrep type perk to counter them that I've seen.  My perspective on claymores is the opposite of yours.  IMO, the fewer cheap kills/deaths in a FPS, the better.  Of course this is because I've died alot from them.........lol. 8)   I'm a C4 tosser so I'm losing my favorite explosive as well. 
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 03:12 PM - 09/30/14
But I will be sad if there's no claymores....

I don't think there will be any of this type of equipment in AW.  There is no sitrep type perk to counter them that I've seen.  My perspective on claymores is the opposite of yours.  IMO, the fewer cheap kills/deaths in a FPS, the better.  Of course this is because I've died alot from them.........lol. 8)   I'm a C4 tosser so I'm losing my favorite explosive as well.




there is equipment like claymores but you stick them to walls, they launch off and follow you around corners slowly

(source: drift0r)

http://www.youtube.com/watch?v=SvmshXwk1vU
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:09 PM - 09/30/14
there is equipment like claymores but you stick them to walls, they launch off and follow you around corners slowly

(source: drift0r)

http://www.youtube.com/watch?v=SvmshXwk1vU

It looks like what you're talking about is what they call a tracking drone or something.  It's countered by Blind Eye it looks.  Good catch.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 04:24 PM - 09/30/14
i just need camping equipment....I don't actually care if the clays kill, just need to alert me....which was why shock charges were such a beautiful thing....double shock charges + bouncing betty + scavenger + target finder + FAL + silencer ....lol i'm such a camper....but it was so fun to see people constantly run up the middle house in that BLOPS2 map....
Title: Re: CoD:AW Update Thread
Post by: piiwii on 09:36 PM - 09/30/14
I really hope sprint isn't removed.  That would blow.......

No, that would be awesome. It should be analogue control like Titanfall. It was a breath of fresh air when I first connected my 360 pad to the PC. One less button, more fine grained control. It's an analogue stick, so why is the game designed around digital WASD?
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:08 AM - 10/01/14
All the OP camper stuff will be there, cause they need it for the casuals to do well....

But I really dont care cause it will all get banned... Just make sure the core mechanics are there, and the maps are simple.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:56 AM - 10/02/14
Here is a link to some basic info about clans in AW.

http://www.callofduty.com/advancedwarfare/mixed-clans

They are also bringing emblem editor to AW. Not a big fan but some people really enjoy it.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:26 AM - 10/02/14
All the OP camper stuff will be there, cause they need it for the casuals to do well....

Pretty much this unfortunately. F1st broke down some of the perks and explained why casual campers will still benefit from some of the perks/utiliites.

https://www.youtube.com/watch?v=CDqjO0acXTM


But I will also be fine with it as long as the connection and hit detection is not broken in the similar way as BO2 was for me. Like getting killed 10 feet around the corner etc.

Btw screw whatever positive stuff I ever wrote about GHosts. THis game is one of the most retarded cods ever created. It has some of the worst maps I have ever seen in any video game and some of the worst hardcore camping scrub trash degenerates you can find on this planet.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:59 AM - 10/02/14
Here is a link to some basic info about clans in AW.

http://www.callofduty.com/advancedwarfare/mixed-clans

They are also bringing emblem editor to AW. Not a big fan but some people really enjoy it.



sooooooo clanwars is coming back
.......

#fail.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:31 AM - 10/02/14
In fact, the TTK in Ghosts is similar to that in MW2. Or Id even say that MW2 has faster TTK on a really good host or when you host a game on your xbox.

~~~~~

The main reason I quit GHosts on 360 was because of the abysmal connection, huge maps that were designed in a retarded way etc.

MY K/D in ghosts was far higher than BO2. I like the huge maps, not for their camping spots but because I dominated at greater than 40 yards from my target. I always tried to put myself in a position with a marksmen rifle (Man I love the marksmen rifle class of guns) at a far enough distance that the guys with controllers struggled to aim at. 2 to 3 taps with a fast marksmen rifle and they went down so easily.

I felt like Blops2 guns were lacking good assault rifles and was forced to use a light sniper weapon to get the effect that was achieved so easily in ghosts. I really like the short scopes and I absolutely hate ACOG in the COD games. Because pistol shots are a mouse click and not a Right Trigger pull, any hand gun is virtually machine pistol and great for close range.

Just my personal opinion. With TTK so high in all COD and BF games (go back and try CS:GO) to make up for the fact that Console players are lucky to hit their targets 2-5 times in a full clip,  I would think more XIMMERS would be taking advantage of the increased precision at the farthest ranges possible.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 12:00 PM - 10/02/14
In fact, the TTK in Ghosts is similar to that in MW2. Or Id even say that MW2 has faster TTK on a really good host or when you host a game on your xbox.

~~~~~

The main reason I quit GHosts on 360 was because of the abysmal connection, huge maps that were designed in a retarded way etc.

MY K/D in ghosts was far higher than BO2. I like the huge maps, not for their camping spots but because I dominated at greater than 40 yards from my target. I always tried to put myself in a position with a marksmen rifle (Man I love the marksmen rifle class of guns) at a far enough distance that the guys with controllers struggled to aim at. 2 to 3 taps with a fast marksmen rifle and they went down so easily.

I felt like Blops2 guns were lacking good assault rifles and was forced to use a light sniper weapon to get the effect that was achieved so easily in ghosts. I really like the short scopes and I absolutely hate ACOG in the COD games. Because pistol shots are a mouse click and not a Right Trigger pull, any hand gun is virtually machine pistol and great for close range.

Just my personal opinion. With TTK so high in all COD and BF games (go back and try CS:GO) to make up for the fact that Console players are lucky to hit their targets 2-5 times in a full clip,  I would think more XIMMERS would be taking advantage of the increased precision at the farthest ranges possible.

I would think that TTK being lower would make more sense to make up for bad aim of console than making TTK higher.  That's contradictory.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 12:15 PM - 10/02/14
I would think that TTK being lower would make more sense to make up for bad aim of console than making TTK higher.  That's contradictory.

I believe lower time to kill means faster deaths, less bullets. Higher Time to Kill means targets take longer to kill or require more precision shots.

Quote from: GestapoSpank

With TTK so high in all COD and BF games (go back and try CS:GO)


That should of said "TTK so low".

If you have played CS:GO on XBOX or PS3 you'll see console players reloading mid 1v1 fight because they can't hit @#$%. Even for headshots, some guns require at least two solid shots above the chest.

At one point in playing COD:BO2 I was tempted to get a hdmi capture card just make a montage of "leg kills". All my kill cams where the player was clearly shooting no higher than my knees and I would die like I had a 50 cal rip through my chest.

Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 12:50 PM - 10/02/14
well CS is a different game really.... no real ADS on most guns, your accuracy is nonexistent when you're moving and shooting...suffice to say, despite playing it in the past, I hate it now.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:02 PM - 10/02/14
Pretty much this unfortunately. F1st broke down some of the perks and explained why casual campers will still benefit from some of the perks/utiliites.

https://www.youtube.com/watch?v=CDqjO0acXTM 

No disrespect but that was the ignorant review I've ever seen. F1st sounded like nothing more than a paranoid gamer.  Listening to him stumble for simple words and whine was driving me crazy.   

He went perk by perk and tried to explain how every single one of them is designed to help campers only (as if they could  every one all the time).  Then he gets to the blast suppressor perk and says it's useless once your battery runs out..........umm no.  He doesn't know what he's talking about.

Now some of the perks are definitely going to help less skilled players that I'm going to hate. But there are perks and abilities that should help good players overcome them.  Camping a doorway shouldn't be as easy as previous cod's.  The doublejump/side jump alone is going to make it very difficult for a noob to get a good aim and kill before a really good player locks onto them while flying through the air.  I really hope there is a slower TTK to help overcome camping as well.  From what I could tell, that isn't the case though.

Until we play the game it's hard for anybody to come to a conclusion but it's fun to talk about.





Title: Re: CoD:AW Update Thread
Post by: Ding Chavez on 04:17 PM - 10/03/14
I kind of hope there is a persistent Oracle-like-system in the next game, which is always locking in on your position, so if you remain in the same general area for too long, you get wire-framed.  It would completely rid the game of hard core camping, but still provide some flexibility for momentarily holding in a position.  But... just wishful thinking. 
Title: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 10:50 PM - 10/03/14
I've played every CoD and have seen the slow decline in the series. It started slow, peaked at CoD 4. Then has just been slowly but surely killing itself off. I don't think this game looks anything more than Blops 2 2.0 with jet packs. I know everyone is like me and always thinks that "the next game will save the series". But honestly without a complete overhaul, new engine, improved NETCODE (Roach and I were talking about the NETCODE and we've came to the conclusion they just don't know how to fix it as the originators of the game are at Respawn), fixing the op weapons and kill streaks. Think back to when everyone was on level playing fields with the kill streaks 3,5,7 and the most op gun was the M-16. Yea it sucked running into a guy with it but @#$% look at the crap we have now....in AW THERE IS A LAUNCHER THAT LOCKS ON TO PEOPLE!!!!! They said screw noob tubes and honestly put this bull @#$% in the game...smh. I dont think there's anything at all to be excited about. You're still gonna get corner killed even with the jet pack further infuriating you, there's way to Many op weapons and TTK still looks to fast. It's gonna be a @#$% fest. Calling it now. /rant
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:37 AM - 10/05/14
Though there is a lot of merit to what you're saying, I just can't imagine the series getting any lower than ghosts......lol. Perhaps the pendulum will start swinging back the other way. ;-)

You're absolutely right that cod fans are "hoping" the series will get back to what it once was. There really isn't anything that proves it will to be honest. The maps definitely sound better in AW than what ghosts had. They was one of the main complaints of that game. The quick TTK was the other and even with people in the streams telling me it's closer to BO2, my eyes saw it closer to ghosts.
Title: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 07:33 PM - 10/05/14
Well you also have to look at the "streams". They were all done in a controlled environment IE a LAN. Until a game is played on public servers, I've learned to never trust what you see as far as hit detection and TTK. It's hogwash until we see live public gameplay. And by then it's to late because most of the community will have bought the game, because to see public gameplay the game has to be released.
Title: Re: CoD:AW Update Thread
Post by: mikael on 08:33 PM - 10/05/14
i cant believe how little skill games now days require.it takes the fun out of
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:05 AM - 10/06/14
I've played every CoD and have seen the slow decline in the series. It started slow, peaked at CoD 4. Then has just been slowly but surely killing itself off. I don't think this game looks anything more than Blops 2 2.0 with jet packs. I know everyone is like me and always thinks that "the next game will save the series". But honestly without a complete overhaul, new engine, improved NETCODE (Roach and I were talking about the NETCODE and we've came to the conclusion they just don't know how to fix it as the originators of the game are at Respawn), fixing the op weapons and kill streaks. Think back to when everyone was on level playing fields with the kill streaks 3,5,7 and the most op gun was the M-16. Yea it sucked running into a guy with it but @#$% look at the crap we have now....in AW THERE IS A LAUNCHER THAT LOCKS ON TO PEOPLE!!!!! They said screw noob tubes and honestly put this bull @#$% in the game...smh. I dont think there's anything at all to be excited about. You're still gonna get corner killed even with the jet pack further infuriating you, there's way to Many op weapons and TTK still looks to fast. It's gonna be a @#$% fest. Calling it now. /rant

IMO, Your mistaking opinion with fact here. The facts are, COD has been growing in pretty much every metric (competitive / sales / overall players / etc) UNTIL the most recent release Ghosts. Not so much a "steady decline".. more like a ramp off a cliff..

If AW turns out to be a better looking Blackops2 with jetpacks... that wont be so bad.

Title: CoD:AW Update Thread
Post by: Winnnie on 10:42 AM - 10/06/14
Tbf, I would say that facts are here:
http://www.statisticbrain.com/call-of-duty-franchise-game-sales-statistics/

Cod is like the economy- boom then bust. Ghosts wasn't a sales flop more of a buy and don't play flop.
COME ON AW!!
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:48 AM - 10/06/14
According to your site, Ghosts only sold 14.5m copies, which is 10 million less than BO2. That's a pretty big drop off.

All releases >2009 were all over 21m copies sold.. cept ghosts. BO2 had the 2nd most copies sold.

All this in stark contrast to the statement that COD4 was COD's peak (in 2007 with 13.5m)
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 10:56 AM - 10/06/14
Oh for sure, but heck that's shed loads of copies!
MW3 - WaW now that's a big drop off, but WaW was pretty ace! Lol

Not looking to fight lads.
All on the same XIM team here, just its a different perspective to take, that many sales but such low lobby numbers, clearly the brand sells.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 10:57 AM - 10/06/14
I think when people talk about CoD peaking, they mean quality wise.  I don't think there are many people that would argue that CoD4 wasn't the absolute best game in the series, regardless of sales numbers.
Title: CoD:AW Update Thread
Post by: Winnnie on 10:57 AM - 10/06/14
Yeah. The 'peak' deffo wasn't cod 4 in sales, but shire fun... Oh for sure!!
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:09 AM - 10/06/14
I think when people talk about CoD peaking, they mean quality wise.  I don't think there are many people that would argue that CoD4 wasn't the absolute best game in the series, regardless of sales numbers.
I would, i think BO2 was the best COD. [email protected] 2nd. BO1, 3rd.... wow i didnt mean to do that but I just picked all the treyarch releases :)

I liked COD4 back in the day, but go play it now... its like going back and playing halo 2 or 3.. booty sweat
Title: Re: CoD:AW Update Thread
Post by: cbn on 11:22 AM - 10/06/14
cod2 and cod4 are the best.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 11:24 AM - 10/06/14
I think when people talk about CoD peaking, they mean quality wise.  I don't think there are many people that would argue that CoD4 wasn't the absolute best game in the series, regardless of sales numbers.
I would, i think BO2 was the best COD. [email protected] 2nd. BO1, 3rd.... wow i didnt mean to do that but I just picked all the treyarch releases :)

I liked COD4 back in the day, but go play it now... its like going back and playing halo 2 or 3.. booty sweat

I said "many" not any lol.  Not everyone thinks CoD4 is the best, but I don't think I am going out on any sort of limb by saying that the majority of people do.  Probably the overwhelming majority.

I love the 3arch games.  BO2 was my 2nd fave CoD, and BO was probably my 3rd, but CoD4 is better IMO.  Personally, I wouldn't play any of the past CoDs, but that's just because I can't deal with the graphics now, but if they all had next gen graphics, I'd rather play CoD4.

The map design was probably about as good as it ever got, and the killstreaks were rewarding, but not to the point where they were annoying.  It was a fairly balanced game.
Title: Re: CoD:AW Update Thread
Post by: mikael on 11:33 AM - 10/06/14
Cod4 , only fun memories. That game actually required some skill.
Title: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 02:23 PM - 10/06/14
That's what I meant. Fun factor, Not sales. And to each their own Dale. I really liked Blops2 in all the modern CoDs. Wasn't big on [email protected] Never was a Treyarch fan until Blops2, they had some great ideas. We can argue about this until the end of time or just all be in agreement that Ghosts is this worst. I don't think any persons in their right mind would think other wise ;). As for AW imma Redbox it for a week and see what I think about it.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 03:14 PM - 10/06/14
I'll be on AW on Day Zero.  Not because I have 100% faith that it will be a great game, but just because I love shooters so I will try it and hope it's good.  If not, I will trade it in or sell it.

Hope it's good.  Battlefield is my main series, but I do miss playing CoD quite a bit.
Title: Re: CoD:AW Update Thread
Post by: Dale on 03:19 PM - 10/06/14
I'll be on AW on Day Zero.  Not because I have 100% faith that it will be a great game, but just because I love shooters so I will try it and hope it's good.  If not, I will trade it in or sell it.

Hope it's good.  Battlefield is my main series, but I do miss playing CoD quite a bit.
Have faith sir, I have high hopes for AW. Something tells me we have a good one here.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 03:31 PM - 10/06/14
I'll be on AW on Day Zero.  Not because I have 100% faith that it will be a great game, but just because I love shooters so I will try it and hope it's good.  If not, I will trade it in or sell it.

Hope it's good.  Battlefield is my main series, but I do miss playing CoD quite a bit.
Have faith sir, I have high hopes for AW. Something tells me we have a good one here.

From your lips Dale lol.

From what I have seen, it does appear to have some good potential.  The map design seems to be encouraging (fingers crossed).

My outlook is much more positive than negative at this point... doesn't mean I'm not a tiny bit worried though lol.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:33 PM - 10/06/14
Have faith sir, I have high hopes for AW. Something tells me we have a good one here.

I felt this way about Ghosts..........lol.  Man couldn't have been more wrong about that one.  I got sucked into the hype of Ghosts bad.  Then I was kicked right in the shnuts............  :o

I'm not getting nearly as pumped for this game. I enjoy reading updates about it but I'm still not sure about getting it at launch.  Might wait a week or two for some of the dust to settle.  Just don't want to support a series that has gotten progressively worse fun wise.  I'm really disappointed that there hasn't been a word about dedicated servers for this game.  For the new consoles, this should be a given IMO.
Title: Re: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 06:05 PM - 10/06/14

Have faith sir, I have high hopes for AW. Something tells me we have a good one here.

I felt this way about Ghosts..........lol.  Man couldn't have been more wrong about that one.  I got sucked into the hype of Ghosts bad.  Then I was kicked right in the shnuts............  :o

I'm not getting nearly as pumped for this game. I enjoy reading updates about it but I'm still not sure about getting it at launch.  Might wait a week or two for some of the dust to settle.  Just don't want to support a series that has gotten progressively worse fun wise.  I'm really disappointed that there hasn't been a word about dedicated servers for this game.  For the new consoles, this should be a given IMO.

They more than likely won't say anything about the dedis either. The "hybrid" system with ghosts says that most will be connected to P2P anyways so it's not really going to be a selling point. What will sell me on the game is hit detection and TTK. That's what is going to be the most important factors to me. If I can't have fun, then I don't won't want to play it. Out of 7 games if I have one good round then that's not fun. I also hope this is the game that brings me back. But like you am not going to get my hopes to high. Just in case LOL.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 06:48 PM - 10/06/14
http://www.charlieintel.com/2014/10/02/advanced-warfares-ranked-playlist-will-feature-monthly-seasons-similar-to-black-ops-2/

http://www.charlieintel.com/2014/10/02/loot-earned-via-supply-drops-is-not-lost-when-you-prestige/

Title: Re: CoD:AW Update Thread
Post by: Oxxy on 07:09 PM - 10/06/14
I'm most excited about the maps. So far everything shown has been small-medium sized laned maps. Hopefully that trend continues with the rest of them.

I have high hopes cause sledgehammer hired Dr disrespect (youtube him) as a multiplayer level designer. He was a big fan of competitive cod so he knows how important good map design is and what works best for a fast paced arcade shooters. Unlike IW who are totally disconnected.


Condrey also said in a recent trailer "Shows off that small-medium sized map design that's a core principal built for AW."
Title: Re: CoD:AW Update Thread
Post by: Acc0rd on 01:38 AM - 10/07/14
So the Mountain Dew double xp is back thank goodness. Not like we cared bout it for ghosts, but yah. I bought my first 2 cases tonight but the site is down for maint at this hour so I cant enter any codes. I will be on a 8 day cruise the night it comes out so I will be a day or two behind everyone. I just pray its not complete @#$% like Ghosts was, ill be livid if it is:(  Time to start getting those mountain dew codes guys! I have not seen the gamefuel yet, its just on the regular mountain dew so far. Oh and Walmart has 3 bucks a case right now on all pepsi products so its a great time to stock up on codes!
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 02:15 AM - 10/07/14
pleeeeeease p2p no dedi.....or at least hybrid......if they follow titanfall's all dedi, i'm out.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 04:52 AM - 10/07/14
it could be lan for all i care, im god @#$% sick of bo2 at this point and im not playin ghosts :P

it will be hybrid, callin it now tho


Title: Re: CoD:AW Update Thread
Post by: Dale on 07:27 AM - 10/07/14
http://www.charlieintel.com/2014/10/02/advanced-warfares-ranked-playlist-will-feature-monthly-seasons-similar-to-black-ops-2/

http://www.charlieintel.com/2014/10/02/loot-earned-via-supply-drops-is-not-lost-when-you-prestige/




Huge step in the right direction...

Its literally impossible to make a game with mass appeal AND not include noob crap.... the solution (which I'm glad they realized) is to include a separate playlist where they can remove the noob crap for the more serious folks.

Love this
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:29 AM - 10/07/14
Whats your name?

I cant find it anywhere.....

 ;D
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:30 AM - 10/07/14
Whats your name?

I cant find it anywhere.....

 ;D

my name is jeff :)
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:31 AM - 10/07/14
THE BEST REPLY EVER!

ha ha ha ha!

Love it man.  ;D  ;D  ;D   ;)
Title: Re: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 12:53 PM - 10/07/14

So the Mountain Dew double xp is back thank goodness. Not like we cared bout it for ghosts, but yah. I bought my first 2 cases tonight but the site is down for maint at this hour so I cant enter any codes. I will be on a 8 day cruise the night it comes out so I will be a day or two behind everyone. I just pray its not complete @#$% like Ghosts was, ill be livid if it is:(  Time to start getting those mountain dew codes guys! I have not seen the gamefuel yet, its just on the regular mountain dew so far. Oh and Walmart has 3 bucks a case right now on all pepsi products so its a great time to stock up on codes!

The 20oz. Lemonade Mnt. Dew has it too
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:49 PM - 10/07/14
$50 for AW season pass?  ummm...........no thanks.

http://www.gamestop.com/xbox-360/dlc/call-of-duty-advanced-warfare-season-pass/116195
Title: Re: CoD:AW Update Thread
Post by: Acc0rd on 08:09 PM - 10/07/14
I just always buy the limited or collectors to get all the free downloads since youll pay for em anyways.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 10:15 PM - 10/07/14
http://www.charlieintel.com/2014/10/07/michael-condrey-teases-that-there-are-7-divisions-for-advanced-warfares-ranked-playlist/


Title: Re: CoD:AW Update Thread
Post by: Dale on 09:05 AM - 10/08/14
3 questions remain for me as it pertains to the new league play system.

1) have they addressed ddos (by making servers dedicated, or masking p2p ips)
2) have they allowed teams to make "rosters"
3) will there be "e-sports" rules as it rolls out, or will those be developed as the game progresses
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:37 AM - 10/09/14
3 questions remain for me as it pertains to the new league play system.

1) have they addressed ddos (by making servers dedicated, or masking p2p ips)
2) have they allowed teams to make "rosters"
3) will there be "e-sports" rules as it rolls out, or will those be developed as the game progresses
How does league play work if you just have two people that play together?
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 06:07 AM - 10/09/14
Im sure we will find out in time but they must have learnt the errors by now even though IW didn't with Ghosts XD.

DDoS will probably always be an issue as there is always a geek out there willing to discover new ways of infiltrating networks to cause disruption.
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:19 AM - 10/09/14
3 questions remain for me as it pertains to the new league play system.

1) have they addressed ddos (by making servers dedicated, or masking p2p ips)
2) have they allowed teams to make "rosters"
3) will there be "e-sports" rules as it rolls out, or will those be developed as the game progresses
How does league play work if you just have two people that play together?
Yeah, if you play with 1-3 people, games go towards your solo rank.

If you play with 4, it goes towards your team rank.

But the problem is, if you change the team of 4 (even by 1 person) than your team rank starts over, and you have to do placement matches... so if you dont play with the same 4 people all the time you end up having 20 different teams.... which is why rosters would be nice.

@Gurnaldo Sure. Yeah, ddos will always be possible, as long as they can get your IP.... because BO2 is P2P its too easy. They just use "cain and abel" to figure out which IPs are connected to theirs.  If AW uses dedicated servers, you wont have that option... which would make it much more difficult to find the actual IPs you want to boot.

Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:27 AM - 10/09/14
I just cant wait.

Simple as that.

Win
Title: Re: CoD:AW Update Thread
Post by: Zacharybinx34 on 07:41 AM - 10/09/14
Call of Duty.....

Is this really still a thing?
Title: Re: CoD:AW Update Thread
Post by: asilver on 08:41 AM - 10/09/14
Call of Duty.....

Is this really still a thing?

probably not for long

Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 09:54 AM - 10/09/14
pleeeeeease p2p no dedi.....or at least hybrid......if they follow titanfall's all dedi, i'm out.

Not in the states? Would be awesome for me if that happens. I ping to about 25 to one of their servers since it's pretty close to me. Can't wait for halo mcc for that exact reason.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:00 AM - 10/09/14
pleeeeeease p2p no dedi.....or at least hybrid......if they follow titanfall's all dedi, i'm out.

Not in the states? Would be awesome for me if that happens. I ping to about 25 to one of their servers since it's pretty close to me. Can't wait for halo mcc for that exact reason.

Only reason why I want dedi servers is because its the only way to prevent DDos... other than your entire team getting VPNs.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:27 AM - 10/09/14
For those that want to pre download AW, it's available for the xb1.

http://www.charlieintel.com/2014/10/09/pre-download-call-of-duty-advanced-warfare-starting-today-on-xbox-one/
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 11:43 AM - 10/09/14
For those that want to pre download AW, it's available for the xb1.

http://www.charlieintel.com/2014/10/09/pre-download-call-of-duty-advanced-warfare-starting-today-on-xbox-one/

updating my Xbone right now to check out the prices on the HK store.  If I can get it cheaper like I did Destiny on the PS4 I'll get this one digital.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 12:16 PM - 10/09/14
Looked it up, I have the ATLAS edition pre-ordered and I save about $10 - $15 on the physical copy... so I'm going to stick to that.  Yeah installing the game takes forever but it is what it is.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:17 PM - 10/09/14
How are you guys ordering from HK?
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 12:20 PM - 10/09/14
How are you guys ordering from HK?

You can change the region of your X1 through the xbox website.  I've decided not to go through with that option because I can pick up my ATLAS edition (Physical) on the 3rd for cheaper than the Digital pro edition.

Installing the game may take 2 hours but hey I still do prefer physical copies.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:21 PM - 10/09/14
Oh I see! If I change it back will the game still work?
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 12:23 PM - 10/09/14
Oh I see! If I change it back will the game still work?

Yes

On a side note I checked the list of games most pre-ordered and I'm happy to report the X1 is beating the PS4 right now.  I've always thought of CoD as an xbox experience and I'll be on it day zero with you guys.

Looks like my X1 might finaly see a lot of use!
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:24 PM - 10/09/14
I noticed that playing ghosts on the ps4, I was good, now playing on the xb1, I'm just awful, XBOX is the cod Mecca
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 12:28 PM - 10/09/14
I noticed that playing ghosts on the ps4, I was good, now playing on the xb1, I'm just awful, XBOX is the cod Mecca

winnnie do I have you on X1 yet as a friend?
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 12:45 PM - 10/09/14
pleeeeeease p2p no dedi.....or at least hybrid......if they follow titanfall's all dedi, i'm out.

Not in the states? Would be awesome for me if that happens. I ping to about 25 to one of their servers since it's pretty close to me. Can't wait for halo mcc for that exact reason.

I'm in the states....state of Hawaii. My ping to titanfall MS servers were at best 100 in game...and if AW is gonna have jumping and stuff, it's gonna suck trying to land a hit.

Back in the p2p days, at least I would be connecting to a Hawaiian host, so even though there's one guy with host advantage, I'm still connecting way better than across the ocean....
Title: Re: CoD:AW Update Thread
Post by: G502DoBeHeavy on 12:51 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 01:04 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.

Physical copy is cheaper anyways, that and if I pick it up at midnight I'll have it 3 hours earlier than the rest of EST people lol
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:13 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.

I didn't know this. dangit. Guess ill wake up and play.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 03:35 PM - 10/09/14
I'm confused now....

ATLAS Limited - $89

ATLAS Pro - $139

traditionally I've always purchased the middle grade (Limited) because it came with the season pass.  However, now that I actually look at it I don't know if the ATLAS Limited version comes with said season pass. 

I'll be pissed if the season pass version is now $139 (Canadian) because in the past the only version of the game that cost THAT MUCH was the one that came with extra physical swag that I never cared for.

If the Digital Pro version is $110 online I may have to just buy it digitally.
Title: Re: CoD:AW Update Thread
Post by: G502DoBeHeavy on 03:39 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.

I didn't know this. dangit. Guess ill wake up and play.

Ahhh Dale! That's a bummer. I wouldn't have known either, but I bought the Destiny digital edition. The night it released is when I found out, and I was pissed.

With as long as the XBONE takes to install games from the disk I'm sure I wont be able to play until 2am eastern anyways.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 03:44 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.

I didn't know this. dangit. Guess ill wake up and play.

Ahhh Dale! That's a bummer. I wouldn't have known either, but I bought the Destiny digital edition. The night it released is when I found out, and I was pissed.

With as long as the XBONE takes to install games from the disk I'm sure I wont be able to play until 2am eastern anyways.

It can't really take that long to install a game on Xbone.  It's like 10mins on PS4 and I don't even have an SSD.  Are you sure something isn't wrong with your HD?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:35 PM - 10/09/14
I'm an old duffer and staying up til midnight is pretty rare for this cat.  Besides, I feel really awkward standing in line, alone, with a bunch of 8-17 year old kids surrounding me.  The entire time I'm wondering why they aren't in bed being its a school night. 

I'm getting the digital version that way I won't be out past my normal bedtime, or have wait for the local stores to open to get a copy.  This way can get up early (like us old people like to do) and play it in morning.  ;D ;D ;D
Title: Re: CoD:AW Update Thread
Post by: G502DoBeHeavy on 04:59 PM - 10/09/14
I would pre-load the game, but I don't like that you have to wait until 12 pacific time to play it regardless of what time zone you're in. So for me I have to wait until 3am to play it since I'm on the east coast, and to me that just isn't doable.

I'll go to the store and wait in line for the midnight release.

I didn't know this. dangit. Guess ill wake up and play.

Ahhh Dale! That's a bummer. I wouldn't have known either, but I bought the Destiny digital edition. The night it released is when I found out, and I was pissed.

With as long as the XBONE takes to install games from the disk I'm sure I wont be able to play until 2am eastern anyways.

It can't really take that long to install a game on Xbone.  It's like 10mins on PS4 and I don't even have an SSD.  Are you sure something isn't wrong with your HD?

I was just being sarcastic. But I do feel like it's longer than 10 minutes.
Title: Re: CoD:AW Update Thread
Post by: shush on 03:31 AM - 10/10/14
Decided to get it from the Hong Kong store for cheap. All pre loaded.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 04:03 AM - 10/10/14
Decided to get it from the Hong Kong store for cheap. All pre loaded.

how do you do that?

You sure there are no repercussions?
Title: Re: CoD:AW Update Thread
Post by: shush on 04:31 AM - 10/10/14
Changed console location and used a HK billing address. No one has been banned so far as far as in aware. Decided to take the chance as it's quite a saving for UK buyers.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 04:33 AM - 10/10/14
What address did you use fella?
I fancy saving me pounds for beer.

Win
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:18 AM - 10/10/14
I wish they would bring back the ability to pick and choose which dlc maps you want to play in your map rotation like mw3 had. Usually I hate about 1/2 of the dlc maps.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:27 AM - 10/10/14
Just googled to answer my question about HongKong:


http://www.hotukdeals.com/deals/sunset-overdrive-pre-order-edition-28-xbox-store-hong-kong-digital-2020131

Winnnie
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:28 AM - 10/10/14
I'm keen to do that. Game is $100 for australia on the store, probably just switch to US for $60.

Just hope they don't change it and screw everyone over who bought in another region. Seems like a pretty big oversight. Although Im reading that people have bee doing this for years, only issue is that if it becomes popular MS will crack down on it for sure.

Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 11:10 AM - 10/10/14
Ended up doing the regular Canadian store, the HK method would have only saved me something like $8 so it wasn't worth the effort.  Digital download it is for me, I'll have to wake up at 3am EST like some of you guys to play.  Having it DL now though to save time.
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 11:50 AM - 10/10/14
Does Microsoft have a digital version yet?  I just want to buy it from my Xbone and have it DL.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:58 AM - 10/10/14
Does Microsoft have a digital version yet?  I just want to buy it from my Xbone and have it DL.
According to CharlieINTEL it's available via the xbox store.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 12:37 PM - 10/10/14
 :D

Yep, its there!

HK Store:

http://www.xbox.com/en-hk/Search?q=duty#Games

 ;D  ;)
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 12:47 PM - 10/10/14
:D

Yep, its there!

HK Store:

http://www.xbox.com/en-hk/Search?q=duty#Games

 ;D  ;)

I would have saved about $15 on the regular copy... but I wanted the ATLAS stuff + season pass so I would have saved a mere $8 on the purchase from the HK store
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 01:00 PM - 10/10/14
Oh thats not great!

Get this:

Digital Pro (Atlas and all that season stuff)
UK Xbox store: £89.99
HK Xbox store: HKD to £: £57.41

 :o ::)

This cant be right.....right?

No that's right, I've been reading a lot of forums lately and the HK store seems to be heaven for most UK people.  Not so much for me but whatever.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:40 PM - 10/10/14
As soon as I get my xbox back from repair im doing this.

Idk though, seems like something they could patch pretty easily. But I guess people have been doing it for years so...
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:31 AM - 10/13/14
Brief article about quick scoping (or lack thereof).

http://www.charlieintel.com/2014/10/13/condrey-says-snipers-wont-be-over-powered-compared-to-other-classes-hints-at-no-quick-scoping/
Title: Re: CoD:AW Update Thread
Post by: Web-head on 10:56 AM - 10/13/14
Brief article about quick scoping (or lack thereof).

http://www.charlieintel.com/2014/10/13/condrey-says-snipers-wont-be-over-powered-compared-to-other-classes-hints-at-no-quick-scoping/

Almost no one uses Sniper Rifles in CoD (aside from Ghosts because of the large maps and Ghillie suits) so they were never overpowered or else everyone would use them.  Most people use ARs and SMGs.

Second, true Quick Scoping can only be fixed by the removal or greatly lessening of AA.  There is nothing wrong with scoping in quickly and shooting.  That's not what What Quick Scoping is.  That's skill.  The problem comes from being able to scope in the general direction of the player and having AA adjust it to a headshot or center mass automatically.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:02 AM - 10/13/14
Brief article about quick scoping (or lack thereof).

http://www.charlieintel.com/2014/10/13/condrey-says-snipers-wont-be-over-powered-compared-to-other-classes-hints-at-no-quick-scoping/

This is great news. I primarily have played sniper in Ghosts and Blops2. I'm glad to see quick scoping going away just because of the stigma it gave to the class and the people that play it.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 11:05 AM - 10/13/14
Brief article about quick scoping (or lack thereof).

http://www.charlieintel.com/2014/10/13/condrey-says-snipers-wont-be-over-powered-compared-to-other-classes-hints-at-no-quick-scoping/

This is great news. I primarily have played sniper in Ghosts and Blops2. I'm glad to see quick scoping going away just because of the stigma it gave to the class and the people that play it.

It won't "fix" anything though unless they are also making a change to AA.

Makes me no difference.  I can "quick scope" on BF on PC with no AA and a mechanic that penalizes accuracy for not being sighted in for a certain amount of time with random bullet deviation.  People who don't understand still call me cheesy though lol.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:12 AM - 10/13/14
Second, true Quick Scoping can only be fixed by the removal or greatly lessening of AA.  There is nothing wrong with scoping in quickly and shooting.  That's not what What Quick Scoping is.  That's skill.  The problem comes from being able to scope in the general direction of the player and having AA adjust it to a headshot or center mass automatically.

AA may have something to do with it but Quick Scoping was taking away from the game. Most of the community was doing a ADS drag shot in which the gun was fired just before the player was looking down the scope. A lot of time this type of quick scoping was no different than a hip shot accuracy. Some shots were taken down the scope but no aiming was done by the user besides dragging the weapon across center mass. The kill cams showed erratic shots usually a few feet off the cross hair.

The 360 Quick Scope shot was such a bizarre phenomenon in the community. It was the double rainbow of 13-15 year old COD players. If COD didn't get enough @#$% for being an unrealistic game played by kids, this just sealed the deal.

I'm so glad the mechanic is gone.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:19 AM - 10/13/14
It won't "fix" anything though unless they are also making a change to AA.

Makes me no difference.  I can "quick scope" on BF on PC with no AA and a mechanic that penalizes accuracy for not being sighted in for a certain amount of time with random bullet deviation.  People who don't understand still call me cheesy though lol.

I'm sure what you consider a "Quick Scope" is far different than what a console player considers a quick scope. I'm sure you probably aim through the ADS (lining up the target before ADS) and as soon as the Zoom reticule appears you are "set" and the bullet is fired immediately.

Console players don't have that type of control. What they do is "drag scoping", its just like quick scoping except for the fact their shots aren't set and they are dragging the reticule across their target and firing simultaneously.

Agreeing with your statement; "Quick Draw" doesn't make or break quick scoping. However, console players seem to drop quick scoping the moment that quick draw isn't available for snipers.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 12:50 PM - 10/13/14
It won't "fix" anything though unless they are also making a change to AA.

Makes me no difference.  I can "quick scope" on BF on PC with no AA and a mechanic that penalizes accuracy for not being sighted in for a certain amount of time with random bullet deviation.  People who don't understand still call me cheesy though lol.

I'm sure what you consider a "Quick Scope" is far different than what a console player considers a quick scope. I'm sure you probably aim through the ADS (lining up the target before ADS) and as soon as the Zoom reticule appears you are "set" and the bullet is fired immediately.

Console players don't have that type of control. What they do is "drag scoping", its just like quick scoping except for the fact their shots aren't set and they are dragging the reticule across their target and firing simultaneously.

Agreeing with your statement; "Quick Draw" doesn't make or break quick scoping. However, console players seem to drop quick scoping the moment that quick draw isn't available for snipers.

Drag Scoping isn't cheese and takes skill as well.  If anything, AA makes drag scoping more unpredictable.  Drag Scoping, in the true sense, just means that you pre aim with hip and then zoom in, but are slightly off due to giant crosshairs or no cross hairs like CoD or Destiny, so you quickly flick and fire the rest of the way that you are off.  Practice and muscle memory make it viable.

This is something that is done on PC much more so than console.  There is less need to drag scope on console because the AA will make the adjustments for you depending on the game.

AA is why quick scoping gets a bad rap, and deservedly so.  I'm just saying that you will hear people complain about it without really understanding what it is.  They just associate quick sniper shots with quick scoping cheesery.
Title: Re: CoD:AW Update Thread
Post by: PewPew on 01:22 PM - 10/13/14
Kids and their fantasy to be such a "prO 1337 sniper" With no doubt, AW is going to be a pile of junk, nothing new...
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 01:53 PM - 10/13/14
Drag Scoping isn't cheese and takes skill as well.  If anything, AA makes drag scoping more unpredictable.  Drag Scoping, in the true sense, just means that you pre aim with hip and then zoom in, but are slightly off due to giant crosshairs or no cross hairs like CoD or Destiny, so you quickly flick and fire the rest of the way that you are off.  Practice and muscle memory make it viable.

This is something that is done on PC much more so than console.  There is less need to drag scope on console because the AA will make the adjustments for you depending on the game.

AA is why quick scoping gets a bad rap, and deservedly so.  I'm just saying that you will hear people complain about it without really understanding what it is.  They just associate quick sniper shots with quick scoping cheesery.

I'm not saying its cheese. There are really good players on PC/Console that can quick scope/drag scope and twitch shots with great precision.

What generally happens though, when you give players the ability to equip a grip or perk to allow for faster ADS with sniper rifles you get a bunch of kids running around trying to do quick scoping faster than they should. They ultimately run around getting unscoped or poorly scoped kills that is the equivalent of running around with a bolt action shot gun. These guys aren't getting high k/d because they aren't that good at what they are trying to do.

By simply removing the combination of "quick draw" with snipers just deters the noobs from trying and failing and frustrating players who occasionally get killed by these players.

It has hardly any effect on good snipers.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 02:07 PM - 10/13/14
Drag Scoping isn't cheese and takes skill as well.  If anything, AA makes drag scoping more unpredictable.  Drag Scoping, in the true sense, just means that you pre aim with hip and then zoom in, but are slightly off due to giant crosshairs or no cross hairs like CoD or Destiny, so you quickly flick and fire the rest of the way that you are off.  Practice and muscle memory make it viable.

This is something that is done on PC much more so than console.  There is less need to drag scope on console because the AA will make the adjustments for you depending on the game.

AA is why quick scoping gets a bad rap, and deservedly so.  I'm just saying that you will hear people complain about it without really understanding what it is.  They just associate quick sniper shots with quick scoping cheesery.

I'm not saying its cheese. There are really good players on PC/Console that can quick scope/drag scope and twitch shots with great precision.

What generally happens though, when you give players the ability to equip a grip or perk to allow for faster ADS with sniper rifles you get a bunch of kids running around trying to do quick scoping faster than they should. They ultimately run around getting unscoped or poorly scoped kills that is the equivalent of running around with a bolt action shot gun. These guys aren't getting high k/d because they aren't that good at what they are trying to do.

By simply removing the combination of "quick draw" with snipers just deters the noobs from trying and failing and frustrating players who occasionally get killed by these players.

It has hardly any effect on good snipers.

I understand that and I am fine with them removing Quick Draw as a perk for bolt action rifles.  Like I said before, won't make me any difference.  I have never used it anyway.

 I'm just saying that if the intent is to deter people from trying to learn to quick scope, then maybe removing the Quick Draw perk from bolt actions might do that.  But if the intent is to stop people from actually being effective at quick scoping, then that will only come from the removal, or at least heavy tweaking, of AA.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 02:47 PM - 10/13/14
I understand that and I am fine with them removing Quick Draw as a perk for bolt action rifles.  Like I said before, won't make me any difference.  I have never used it anyway.

Neither did I. :)




Title: Re: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 03:10 PM - 10/13/14
I was big into the no scope scene, wasn't very big on quick scoping. It makes the hit box the size of Texas (the biggest state for those not familiar with the states), and usually a laser bullet. I have watched kill cams where they hit the floor and still kill me. I'm not @#$% about it though. Usually these guys arent to big of an annoyance. But I do think AA and hit boxes need a nerf. Most of the time the .50 is overlooked, the recoil settle time is no different than poppin in another round into a bolt action. Other than that to each their own.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:45 AM - 10/15/14
Oh yay (sarcastically) a form of dead silence is back for AW. At least it's an exo ability so it will only last for a short time.

http://www.charlieintel.com/2014/10/15/shgames-adding-exo-ability-called-exo-mute-replacement-for-dead-silence/
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:32 AM - 10/15/14
Oh yay (sarcastically) a form of dead silence is back for AW. At least it's an exo ability so it will only last for a short time.

http://www.charlieintel.com/2014/10/15/shgames-adding-exo-ability-called-exo-mute-replacement-for-dead-silence/
The only reason this is happening is kick-back from the competitive community.

As many of you know, competitive COD has traditionally removed all sound from its gameplay. By having no sound perks, this was impossible.

For me, I'd rather there be SOME sound, even it were difficult to use... but if any of you were wondering, this is why.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:41 AM - 10/15/14
For me using sound is another form of skill.  Not in the sense of sittin in a corner waitin for footsteps but in other games such as quake 2 you could pick out enemy locations from listenin to how many armour shards were picked up.

I know that reference isnt relevant to CoD but it shows my point.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:49 AM - 10/15/14
I agree with you.

That being said- I can also see why removing sound from competitive is a good thing. Instead of hearing "quite down guys, I'm trying to hear" , you hear constant call-outs. It makes teamwork that much more important, and map coverage much more vital.

In Hardpoint / CTF modes people will still make the choice not to run deadsilence... it was 50/50 in BO2. Fast paced game modes make it less of a necessity. But, in SnD there are just too many people who would do exactly what you mentioned above.. camp for kills.. they would be stupid not to.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:04 AM - 10/15/14
Hopefully the game is good and we can adapt to whatever comes our way.  I will be up for some callout action on PS4
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 08:17 PM - 10/15/14
Yeah I have primarily been a S&D player since COD4 and I can see this really screwing over that game mode unless they have completely reworked game sounds.  If not I think it will just turn into a big sound whoring mess. I know they have made it work in other games (CS or even Pro MOD) but idk we will have to wait until November and see for ourselves. The whole reason I just went out and bought a new console was to get back into competitive COD and now this has me worried but I guess I can always fall back onto Halo MCC.
Title: Re: CoD:AW Update Thread
Post by: LolPop on 09:27 PM - 10/15/14
Yeah I have primarily been a S&D player since COD4 and I can see this really screwing over that game mode unless they have completely reworked game sounds.  If not I think it will just turn into a big sound whoring mess. I know they have made it work in other games (CS or even Pro MOD) but idk we will have to wait until November and see for ourselves. The whole reason I just went out and bought a new console was to get back into competitive COD and now this has me worried but I guess I can always fall back onto Halo MCC.
sorry but soundwhoring takes no skill , what are you telling me you suck this bad that without hearing someone you can not win a gunfight ? Straight up noob learn how to play without sound and minimap and you will not complain about things like this . This is something that should be in the game because someone like me who likes to run around can be owned by someone waiting for me because he heard my footsteps . Here is how it works , i like soundwhoring sometimes but i hate being soundwhored myself , therefore the only thing that can fix that is dead silence .
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 09:59 PM - 10/15/14
Yeah I have primarily been a S&D player since COD4 and I can see this really screwing over that game mode unless they have completely reworked game sounds.  If not I think it will just turn into a big sound whoring mess. I know they have made it work in other games (CS or even Pro MOD) but idk we will have to wait until November and see for ourselves. The whole reason I just went out and bought a new console was to get back into competitive COD and now this has me worried but I guess I can always fall back onto Halo MCC.
sorry but soundwhoring takes no skill , what are you telling me you suck this bad that without hearing someone you can not win a gunfight ? Straight up noob learn how to play without sound and minimap and you will not complain about things like this . This is something that should be in the game because someone like me who likes to run around can be owned by someone waiting for me because he heard my footsteps . Here is how it works , i like soundwhoring sometimes but i hate being soundwhored myself , therefore the only thing that can fix that is dead silence .

Either you cant read or I didn't word that right... What I was trying to say was with the way they have the game now "no dead silence" this game will be nothing but sound whoring and I DO NOT want it to turn into that. You are right sound whoring takes no skill and I would hate to see S&D turn into a camping/sound whoring fest because you cant move without worrying about someone whoring you and unless there is something they are not telling us that is probably what its going to be. I have high hopes for this game I really hope they get it right it looks like a lot of fun but really wont know until I play it.  and fyi i'm far from a noob I don't need to sound whore I will school your @#$% 9 times out of 10 with or without sound.
Title: Re: CoD:AW Update Thread
Post by: LolPop on 10:11 PM - 10/15/14
sorry then , i have this habbit of reading the first 1 or 2 sentences of someones comment and assuming ive read it all based on those 2 sentences .
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 10:26 PM - 10/15/14
sorry then , i have this habbit of reading the first 1 or 2 sentences of someones comment and assuming ive read it all based on those 2 sentences .
All good glad we are on the same page  ;)
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:12 AM - 10/16/14
I would disagree with you.... Sound whoring DOES take skill. Some people are much better at it than others.

The problem here ISN'T whether or not sound whoring takes skill, because that answer is an obvious "Yes".. The question is whether or not it takes away from other skills. ie Gunskill.

There's two ways to look at it. 1) sound reduces random encounters (which requires more skill because you have more face-to-face fights) or , 2) random encounters are a true test of skill. Both have merit, which is why IMO a perfect sound system is one that allows for both.

Title: Re: CoD:AW Update Thread
Post by: Dale on 12:20 PM - 10/17/14
http://www.charlieintel.com/2014/10/17/advanced-warfare-will-run-on-dedicated-servers-specifics-about-which-platforms-to-be-announced-soon/

Dedicated Servers confirmed
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 06:22 PM - 10/17/14
http://www.charlieintel.com/2014/10/17/advanced-warfare-will-run-on-dedicated-servers-specifics-about-which-platforms-to-be-announced-soon/

Dedicated Servers confirmed

probs next gen/pc

I'm getting hype for this game past week or 2 btw... probs doing x1 first (and pc copy eventually if good)


how do you like doto2 btw? (saw you playing w/ shadow)
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:05 PM - 10/17/14
http://www.charlieintel.com/2014/10/17/advanced-warfare-will-run-on-dedicated-servers-specifics-about-which-platforms-to-be-announced-soon/

Dedicated Servers confirmed

probs next gen/pc

I'm getting hype for this game past week or 2 btw... probs doing x1 first (and pc copy eventually if good)


how do you like doto2 btw? (saw you playing w/ shadow)
its fun a fun way to pass time till AW :)  im terrible at it.. like really bad
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 02:11 AM - 10/18/14
http://www.charlieintel.com/2014/10/17/advanced-warfare-will-run-on-dedicated-servers-specifics-about-which-platforms-to-be-announced-soon/

Dedicated Servers confirmed
Correct me if I'm wrong but this pretty much eliminates host booting right? If so that is great news!
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 10:37 AM - 10/18/14
http://www.charlieintel.com/2014/10/17/advanced-warfare-will-run-on-dedicated-servers-specifics-about-which-platforms-to-be-announced-soon/

Dedicated Servers confirmed
Correct me if I'm wrong but this pretty much eliminates host booting right? If so that is great news!

BO2 ranked was on dedis so not sure
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 04:20 PM - 10/18/14
Correct me if I'm wrong but this pretty much eliminates host booting right? If so that is great news!
Not so great news is that the game is unplayable when they decide they don't feel like hosting it anymore, which seems to happen sooner and sooner these days.
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:17 PM - 10/18/14
BO2 league was on dedicated to start, then they switched it.

It doesn't necessarily stop host booting... it depends on how they set it up. If gamechat requires a P2P connection you'll still be able to see IPs. Its certainly a step in the right direction. If they implement it properly it will be very difficult to grab Ips.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 02:25 PM - 10/19/14
Blops 2 did not seem to be on Dedis on PS3 as every game was worse than public as far as connection went.

They said that ghosts had dedi servers and also p2p so id expect the same hybrid system (but hopefully a better dedi coverage) to be used for AW
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 07:05 PM - 10/19/14
Bo2 league play had dedicated servers during the release year. I never had a host migrating or any lag issues.

On 360 anyway.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:52 PM - 10/22/14


Here’s the list of modes that have been confirmed so far (source newsweek)

Team Deathmatch
Kill Confirmed
Free For All
Momentum
Domination
Search & Rescue
Hardpoint
Capture The Flag
Search & Destroy
Uplink
Gun Game
Infected
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:15 AM - 10/23/14
Leaked Info:

https://imgur.com/a/NKajx

Most of it we know already, but we get to see pictures yay! :)


Title: Re: CoD:AW Update Thread
Post by: shush on 07:37 AM - 10/23/14
The friggin hype is almost unbearable. I may have to reign it in a little or else I'm going to be disappointed!
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 07:38 AM - 10/23/14
Wow e-sports playlist at release?  IW, Treyarch... you taking notes?
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 07:50 AM - 10/23/14
jeeeez

wish i could get an early copy heh
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:04 AM - 10/23/14
I have the launch week off from work :) LOL
Title: Re: CoD:AW Update Thread
Post by: Y2K on 08:15 AM - 10/23/14
phew...

my day off
Title: Re: CoD:AW Update Thread
Post by: Web-head on 09:07 AM - 10/23/14
Only 4 Sniper Rifles?   :(

Come on man! (Cris Carter voice)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:08 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?
Title: Re: CoD:AW Update Thread
Post by: Web-head on 09:13 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?

I hope so.  This is an area where DICE shines and most other devs fail.  DICE resizes maps for specific play modes while others have specific maps for specific modes.

Whenever I play certain play modes on CoD or Destiny, I see maps that I've never seen before because they don't scale.  I should be able to play my prefered modes and still see every single map in the game.  There aren't that many maps to begin with.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:18 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?

I hope so.  This is an area where DICE shines and most other devs fail.  DICE resizes maps for specific play modes while others have specific maps for specific modes.

Whenever I play certain play modes on CoD or Destiny, I see maps that I've never seen before because they don't scale.  I should be able to play my prefered modes and still see every single map in the game.  There aren't that many maps to begin with.
I agree. It would be much better if CoD  maps were sized according to game modes. Only 13 standard maps in AW which is fine as long as they are all decent. There are usually a few stinkers tho.
Title: Re: CoD:AW Update Thread
Post by: GusBr on 10:03 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?

Don't think so, I think that is more for the voting system in case you are playing in a mixed playlist with different gamemodes.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 10:08 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?

Don't think so, I think that is more for the voting system in case you are playing in a mixed playlist with different gamemodes.

So basically, Sledgehammer is just as clueless as 3Arch and IW.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:40 AM - 10/23/14
I noticed in the one pic with the FFA lobby each map had (ffa) after the name. Are maps going to be shrunk down for ffa mode or something?

Don't think so, I think that is more for the voting system in case you are playing in a mixed playlist with different gamemodes.
The game mode at the top says free-for- all tho. Not mosh pit or anything of the sort?
Title: Re: CoD:AW Update Thread
Post by: Y2K on 10:48 AM - 10/23/14
14 Multiplayer Maps:

Ascend
Bio Lab
Comeback
Defender
Detroit
Greenband
Horizon
Instinct
Recovery
Retreat
Riot
Solar
Terrace
*Atlas Gorge
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 03:56 PM - 10/23/14
Only 6 ARs. Hopefully there's some other class of weaponry that hasn't been leaked yet. Handguns haven't been leaked either as far as I know.
Title: Re: CoD:AW Update Thread
Post by: pdogg6 on 09:58 AM - 10/24/14
Anybody in here got that COD:AW Pre-order Character Shader promo for Destiny they aren't using? Pretty please!  :-*
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:49 AM - 10/24/14
I don't think you'll see that many more weapons than what have already been revealed. Each weapon will have 10 variations (not including attachments) that should help cater to individual players liking. At least I think that's what they're trying to accomplish.....lol.  One could argue that there are 60 weapons in the AR class alone....
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 10:52 AM - 10/24/14
Link seems to have been removed,
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 11:23 AM - 10/24/14
I don't think you'll see that many more weapons than what have already been revealed. Each weapon will have 10 variations (not including attachments) that should help cater to individual players liking. At least I think that's what they're trying to accomplish.....lol.  One could argue that there are 60 weapons in the AR class alone....

Like it or not there will be favorites for each class, at most I expect 5 - 6 gun combos that are good for competitive like every CoD game before it.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 11:26 AM - 10/24/14
I just want the fragging to begin already!!!

So bored of Destiny, The Evil Within feels like im walkin on glue and nothing else interests me on the PS4 at the mo
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:40 AM - 10/24/14
I don't think you'll see that many more weapons than what have already been revealed. Each weapon will have 10 variations (not including attachments) that should help cater to individual players liking. At least I think that's what they're trying to accomplish.....lol.  One could argue that there are 60 weapons in the AR class alone....

Like it or not there will be favorites for each class, at most I expect 5 - 6 gun combos that are good for competitive like every CoD game before it.
I tend to agree Kevin. Some people like less recoil while others prefer more damage etc. etc. but I think you're right for the most part.

I think you'll see predominately the same gun in each respective class used with one of the 10 variations that suits each player.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:00 PM - 10/24/14
Only 6 ARs. Hopefully there's some other class of weaponry that hasn't been leaked yet. Handguns haven't been leaked either as far as I know.

LOL the details of cod aren't "leaked" brother, it's PR. activision and the dev plan this out months ahead of time and have every damned day of october designated to "revealing" some new detail about the game for hype purposes. they have it down to a science at this point too.


Actually those most recent screenshots were posted by a random dude on twitter who got he game early. Activision forced him to take them down (everyone already screen capped them though) His gamertag also got banned.

So those screenshots of the map, playlists and guns were kinda leaked lol.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:51 PM - 10/24/14
The digital version of AW will launch at 12am EST (instead of 3am EST) for both the X1, PS3, and PS4.  http://charlieintel.com/2014/10/25/advanced-warfare-now-set-unlock-digitally-12am-et-psn-west-coast-gets-3hrs-early/

This is definitely a plus for those that like to stay up for launch.  This old duffer will be sawing logs by then tho.............lol.  I'll be up in the morning making 12 year olds rage tho.  8)
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 10:30 AM - 10/25/14
The digital version of AW will launch at 12am EST (instead of 3am EST) for both the X1, PS3, and PS4.  http://charlieintel.com/2014/10/25/advanced-warfare-now-set-unlock-digitally-12am-et-psn-west-coast-gets-3hrs-early/

This is definitely a plus for those that like to stay up for launch.  This old duffer will be sawing logs by then tho.............lol.  I'll be up in the morning making 12 year olds rage tho.  8)

This makes me happy.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 03:16 PM - 10/25/14
Only 6 ARs. Hopefully there's some other class of weaponry that hasn't been leaked yet. Handguns haven't been leaked either as far as I know.

LOL the details of cod aren't "leaked" brother, it's PR. activision and the dev plan this out months ahead of time and have every damned day of october designated to "revealing" some new detail about the game for hype purposes. they have it down to a science at this point too.

Then they're doing a bad job.
Title: Re: CoD:AW Update Thread
Post by: damstr on 09:29 PM - 10/25/14
What ST is everyone thinking will work best with AW before we get the official ST?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:14 PM - 10/25/14
What ST is everyone thinking will work best with AW before we get the official ST?

All of the CoD ST are so similar I think just about any of them would do until an official ST is released.  This is assuming the developers haven't messed with the look mechanic to much.  I'll probably start off with Ghosts since it's the only other CoD released for the xb1.  If it doesn't feel right, I'll try MW3 being that was the last CoD game Sledgehammer developed.
Title: Re: CoD:AW Update Thread
Post by: shush on 06:57 AM - 10/26/14
http://www.twitch.tv/anfuny29

Live stream of ps4 early copy.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 07:29 AM - 10/26/14
My imagination or do most of those maps look like rat mazes?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:39 AM - 10/26/14
Stream got shut down.  I only saw the Detroit map and I wasn't overly impressed.  He seemed to stay in a couple general areas protecting the objective though.  I didn't see Greenband but I read it looked like a maze.  As long as the maps don't have 3000 corners for people to sit in and they don't have junk to hide behind, it should be ok. 

Early releases are tough to judge because everybody runs around.  The first 2 weeks of new release CoD's are the most fun because 90% of people run around exploring.  Once the novelty of the double jump/boost wears off and good hiding spots are found, that's when the tent pitching really takes over. 

I thought titanfall was a riot at first release.  Everybody was double jumping and wall running fools.  Once the newness of that wore off, it literally became rooftop warfare.
Title: Re: CoD:AW Update Thread
Post by: shush on 07:59 AM - 10/26/14
http://www.ustream.tv/channel/anfuny30-s-ps4-live-show back up here
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:11 AM - 10/26/14
He just got banned from that site too...........lol.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 08:13 AM - 10/26/14
How did he even get the game so early, I'm very jealous, but I wouldn't stream, ban hammer!
Title: Re: CoD:AW Update Thread
Post by: shush on 08:45 AM - 10/26/14
http://www.ustream.tv/channel/gamesconrebroadcast-s-ps4-live-show?utm_campaign=ustre.am&utm_source=ustre.am%2F1irFC&utm_medium=social&utm_content=20141026074412

He's getting shut down pretty quickly now
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 09:05 AM - 10/26/14
How u find him so quickly is beyond me!
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:06 AM - 10/26/14
How u find him so quickly is beyond me!

Unfortunately they are banning him as quickly as Shush is finding him..........lol.  Here is a link with of some screenshots from a guy that was watching his stream.

http://jalbum.net/en/browse/user/album/1560649
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:17 AM - 10/26/14
From the limited amount of gameplay I saw.  The TTK still appeared to be really quick.  I would say very comparable to Ghosts............ugh.  I was afraid of this.  >:(
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:25 AM - 10/26/14
DNA Bomb and esports modes look good to me tho.

CTF, Momentum, Hardpoint, SnD and Uplink.  This could well be the best comp setup yet
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:58 AM - 10/26/14
From the limited amount of gameplay I saw.  The TTK still appeared to be really quick.  I would say very comparable to Ghosts............ugh.  I was afraid of this.  >:(

Yeah me too. People have said it's closer to bo2, but from what I've seen I'm really not seeing it. Looks quick as hell.

They should make 4-6 bullet kills the minimum across the board for automatic guns instead of this 2-3 kill bs with a high rate of fire. If people want to insta kill each other they can go play hardcore.

All the guns look to have extremely low recoil too. I think he was running foregrip on everything though.

edit watch this: https://www.youtube.com/watch?v=u2xALpg4qdc
He's using an ak12 with a foregrip. It's pretty much a laser beam, and from what I saw every AR was similar to this with a grip on it.
Title: Re: CoD:AW Update Thread
Post by: shush on 02:18 PM - 10/26/14
He's says he's not gonna stream anymore. Seems very apologetic. Guess They got to him.

https://twitter.com/anfuny29/status/526444027474747392
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 02:26 PM - 10/26/14
He's says he's not gonna stream anymore. Seems very apologetic. Guess They got to him.

https://twitter.com/anfuny29/status/526444027474747392

I wonder if they would have any legal means to deal with him... probably not.  The only threat I might believe is if they contact Sony / MS (Whatever system he was on) and were working towards getting his online access revoked.
Title: Re: CoD:AW Update Thread
Post by: shush on 02:31 PM - 10/26/14
Saw this posted on Reddit https://twitter.com/GlenSchofield/status/526438800533520385

We took 3 years 2 make a game. Kept it quiet 4 the fans & it has to be stolen & leaked a week b4. That sucks. A real bummer. Thanks a lot.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:34 PM - 10/26/14
He was streaming on his ps4. There May be some type of legal action they could do being the game isn't actually supposed to be released to the public.

What might really get him in trouble is he kept streaming under different accounts and not stopping after the initial ban. He can't play the "I didn't know" card.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 02:36 PM - 10/26/14
Saw this posted on Reddit https://twitter.com/GlenSchofield/status/526438800533520385

We took 3 years 2 make a game. Kept it quiet 4 the fans & it has to be stolen & leaked a week b4. That sucks. A real bummer. Thanks a lot.

How would they know it was stolen?  Not the guys fault if someone sold it to him early.
Title: Re: CoD:AW Update Thread
Post by: colb on 02:39 PM - 10/26/14
Lol @ any dev making a big deal out of this. It's freaking COD. It's the same basic crap from year to year, just with a new spin. I could understand the issue with leaking stuff from a new IP, or even a first sequel to an IP. But Jesus, it's like COD 15. We pretty much know what to expect, at this point. QQ
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:45 PM - 10/26/14
I think Condrey is really over reacting as well. It's not like there is some super awesome thing in the game they were hoping to surprise us with.  Unless the paintball thing was supposed to be "super awesome" in their eyes. Wait til this week when most of the deliveries are made to stores. Info with be released like gangbusters.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:12 PM - 10/26/14
These latest comments are why they react.  Good or bad it gets people talking about AW which in turn will lead to more exposure.

These people aint dumb..... we are because we keep buying the same old shite they release but hey i just cant help myself.

1 more week XD
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:14 PM - 10/26/14


we are because we keep buying the same old shite they release but hey i just cant help myself.

1 more week XD

We are literally like sheep......It's sad.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 04:00 PM - 10/26/14
I've seen this happen from the other side of the fence.  Here's an insight...

They aren't pissed off that the game was revealed.  A leak is just PR.  They are pissed off that this is considerably more than a leak and, in some cases, may lead to people canceling pre-orders if, as some of you say, it's Just More of the Same, But Now With Jumping.

It's all much more crass than you probably think.  ;)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:01 PM - 10/26/14
I've seen this happen from the other side of the fence.  Here's an insight...

They aren't pissed off that the game was revealed.  A leak is just PR.  They are pissed off that this is considerably more than a leak and, in some cases, may lead to people canceling pre-orders if, as some of you say, it's Just More of the Same, But Now With Jumping.

It's all much more crass than you probably think.  ;)

I can totally understand where you're coming from.  However in this case, with the info revealed from the stream, it was announced that the PS4 didn't have any frame rate drop issues so that could also help create more pre-orders from those console owners waiting to hear about this issue.

Now from what I saw, Anfuny29 only played against bots.  So the resolved frame rate issue might not be 100% accurate.  Does anybody know if he played against non-AI at all?
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 05:23 PM - 10/26/14
Saw this posted on Reddit https://twitter.com/GlenSchofield/status/526438800533520385

We took 3 years 2 make a game. Kept it quiet 4 the fans & it has to be stolen & leaked a week b4. That sucks. A real bummer. Thanks a lot.

Yeah, I think they kept it quiet because people would start wondering what they did with those three years.

Most of the weapons looked ugly and there's not a lot of them. Like others mentioned the gunplay looked extremely shallow, exactly like Ghosts. And while I've only seen four maps from the stream that haven't been shown yet they were the worst the series has to offer as far as rat mazes go. I've seen little use for the dashing and double jumping ability. It's like they built the maps first and then somewhere late in development decided to add the exo stuff.

Kind of a disappointing year for shooters. First there was Destiny, now Advanced Warfare, and Far Cry 4 looks like a bad copy and paste job of Far Cry 3. I'm might just end up buying back BF4 in the premium edition version.
Title: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 12:35 PM - 10/27/14
After ghosts I can't believe we are like this over a game we all know is more than likely going to be garbage. Phil said the same thing I have for the past few years...we're sheeple. Being herded in with the promise of a dedi server in which I can dang near bet will be broken. I want to play to have fun, and this series hasn't been fun in some years, but I just keep buying it. I hate almost everything about how the gameplay is now. Not knowing to shoot in front of, behind or over a player model then not knowing if you actually "saw" the other player first, knowing good and @#$% well you did. The shoot first and die first method has all but killed all fun aspects of this series. If you are a hardcore camper the game is tolerable. If you're like me and run and gun is your thing, you may get 2 good connections every hour or so. I don't know about you guys but it's just NOT FUN!!!
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:42 PM - 10/27/14
BO2 was good, Ghosts was bad... sooooo IMO its not a stretch AT ALL for me to think this game will be good. Its not like we've seen more than 1 bad release in a row. If anything, the 1 bad year makes me want a good COD to come out even more. Been waiting for this for 8 months.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:00 PM - 10/27/14
I think we're all under the assumption that they couldn't possibly make a cod worse than ghosts......lol.

A big reason why I'm getting it is I want a fun fast paced shooter to play on the next gen console.  Let's face it, it's been a pretty @#$% big let down so far on the new consoles as far as shooters go.  I hate that I'm still on my 360 playing old cods.
Title: Re: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 01:34 PM - 10/27/14
I feel ya, I fired up new Vegas again LOL. May break down and buy MC on PC and play with bandito a bit. I may redbox this CoD. @#$% sure not spending 60 or more on it without playing it first this go round.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 08:30 PM - 10/27/14
http://charlieintel.com/2014/10/26/30-kill-gun-streak-dna-bomb-confirmed-advanced-warfare-multiplayer/

dangit I hate these things
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 05:11 AM - 10/28/14
Have there been any discussions on how the various Boost moves will work with the XIM controls?  Has anyone seen PC controls posted anywhere?

Boost Dash (Forward) - While Airborne: Point L3 Forward and Click

Boost Dash/Dodge - When On Ground: Point in Direction (Left, Right or Back) & Double Click
                              - While Airborne: Same Mechanic, but involves a single click

Boost Slam - While Airborne: Click/Hold

Boost Slide -  Sprint (L3 Forward + Click)  +  Crouch/Prone Button

This pic/post PS4 specific, but PS3/Xbox may be extrapolated.....
http://puu.sh/csY09/c0516741de.jpg

For Ghosts we had a bind for:
L3 (Sprint/Hold breath)  I used Left Shift.
R3 (Melee) I tried a few options such as keyboard E(or Q), currently liking Mouse Forward (or back) thumb button

I am debating to add L3 to the other mouse thumb button for those moves to be easier than hitting left shift.....
any thoughts/plans?
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:27 AM - 10/28/14
Yeah, this is the big unknown for me too. I'm not sure how all the exo abilities will work... if they will be bound to the sprint key , or jump ... I mean , we can bind it to anything, but if they are combined with another function like sprint or jump it could mean big changes to our existing COD configs.

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:50 AM - 10/28/14
Yes indeed it very well could. I might have to reassign my right mouse button. That will take some getting used to.

I don't use a controller very often but it doesn't seem like it would be very easy to double click while moving a direction.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:55 AM - 10/28/14
Someone commented:

Quote
[–]Ash_Killem 1 point 11 hours ago
This is incorrect its only one click for boost dash. It works really well too (at least on xbone controller) the mechanics are sound. I would say just as fluid if not more than Titanfall mechanics (much easier to go in different directions in AW as TF tends to be more linear).
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 08:01 AM - 10/28/14
Source:

http://www.reddit.com/r/CodAW/comments/2khtu6/exo_combo_control_buttons/

Win
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:01 AM - 10/28/14
A single click would definitely be easier on a controller than a double.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 08:05 AM - 10/28/14
Not sure if this link will work, its a download for a stream rip:

http://www.clipconverter.cc/download/2F4cN0wJ/129725417/

1hr stream rip of AW.

wInnIe
Title: Re: CoD:AW Update Thread
Post by: asilver on 08:11 AM - 10/28/14
I may redbox this CoD. @#$% sure not spending 60 or more on it without playing it first this go round.

haven't seen a decent cod map in years. they seem to get progressively worse every year. def a good idea to rent before buying what is bound to be a pos.

Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:56 AM - 10/28/14
My sprint key is spacebar so i doubt il make a double key bind to one key for this as in all fairness you may not always want to do the boost straight away.  Ive seen the basic idea for the controls and it looks simple enough
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:08 AM - 10/28/14
Its good to know that people think its as intuitive as titanfall, because the move mechanic in that game was very good IMO.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 09:53 AM - 10/28/14
I'll be waiting a couple weeks, reading reviews (from players, not corporations), and then finally renting. There's little incentive, personally, to insta-buy rather than wait a little bit longer and be sure of the purchase.

Missing double-xp? Meh. But all those noobs! Again, meh. Relatively speaking I'll still be better even after playing "catch-up". Missing the initial bugs? Yep. Missing the historically spotty connection issues at release? Yep.


That's my take. I want games to be good, politics and fandom aside. I want this game to be good so that I can enjoy playing another FPS, and so that I can play with old XIM friends again. But I wont be wasting money in that pursuit.
Title: Re: CoD:AW Update Thread
Post by: Y2K on 09:54 AM - 10/28/14
OpTic Gaming will be live streaming Call of Duty: Advanced Warfare multiplayer this Tuesday, Oct. 28th at 3pm ET

http://tv.majorleaguegaming.com/channel/opticgaming
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:06 AM - 10/28/14
I'll be waiting a couple weeks, reading reviews (from players, not corporations), and then finally renting. There's little incentive, personally, to insta-buy rather than wait a little bit longer and be sure of the purchase.

Missing double-xp? Meh. But all those noobs! Again, meh. Relatively speaking I'll still be better even after playing "catch-up". Missing the initial bugs? Yep. Missing the historically spotty connection issues at release? Yep.


That's my take. I want games to be good, politics and fandom aside. I want this game to be good so that I can enjoy playing another FPS, and so that I can play with old XIM friends again. But I wont be wasting money in that pursuit.
I applaud you on your decision making process. It's definitely the smart way of going about it. Impatience got the best of me once again.
Title: Re: CoD:AW Update Thread
Post by: Y2K on 12:22 PM - 10/28/14
http://www.youtube.com/v/watch?v=9wfbsq4KBaM#t=69

Alright!
Title: Re: CoD:AW Update Thread
Post by: Drow Elf Drizzt on 01:30 PM - 10/28/14

http://www.youtube.com/v/watch?v=9wfbsq4KBaM#t=69

Alright!

In this trailer I see TTK still way to fast. And something else I forgot to mention. Not only is panic knife back (punch now), now there's a ground pound kill. I can't tell you by those two aspects alone how much I'm looking forward to this game even more now!!!! /sarcasm
Title: Re: CoD:AW Update Thread
Post by: Y2K on 01:31 PM - 10/28/14
http://tv.majorleaguegaming.com/channel/opticgaming

Live right now...good so far!
Title: Re: CoD:AW Update Thread
Post by: amak1 on 01:42 PM - 10/28/14
I have no problems with a short ttk....  They couldn't touch titanfalls movement mechanic if Vince zampella himself coded it for them.

I just hope the maps work with the movement. Maps are the most important element for me.

I'm not excited ... A little curious though.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:37 PM - 10/28/14
The two biggest complaints about ghosts were the horrendous maps and the quick TTK.  It's like they directly exported TTK from Ghosts.  Maps are the biggest factor in whether the game is fun to play or not IMO.  However, TTK doesn't fall that far behind it for me. 
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:33 PM - 10/28/14
TTK looks fine to me. Think u guys forget all gameplay seen has been on LAN.  The netcode will add some more on top (not literally but it will appear longer).  Ive seen multiple evades which are impossible on Ghosts so looks good so far to me.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 05:00 PM - 10/28/14
I'll be waiting a couple weeks, reading reviews (from players, not corporations), and then finally renting. There's little incentive, personally, to insta-buy rather than wait a little bit longer and be sure of the purchase.

Missing double-xp? Meh. But all those noobs! Again, meh. Relatively speaking I'll still be better even after playing "catch-up". Missing the initial bugs? Yep. Missing the historically spotty connection issues at release? Yep.


That's my take. I want games to be good, politics and fandom aside. I want this game to be good so that I can enjoy playing another FPS, and so that I can play with old XIM friends again. But I wont be wasting money in that pursuit.
I applaud you on your decision making process. It's definitely the smart way of going about it. Impatience got the best of me once again.

I made the mistake of grabbing Destiny right out of the gate - played 32ish hours of very "meh" game and haven't touched it in a couple weeks.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 05:05 PM - 10/28/14
Fast or slow TTK isn't the issue, but rather how that factor fits into the game's speed, movement, map layout, map control, aim assist, and the like.

I think that the reason people were upset with the TTK in Ghosts (and I include myself in this) is that the maps were a little too free-flowing, large, and hard to control. It's one thing to lose a gun fight, it's another to be shot in the back with no time to react. The TTK just didn't fit.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 05:54 PM - 10/28/14
I'll be waiting a couple weeks, reading reviews (from players, not corporations), and then finally renting. There's little incentive, personally, to insta-buy rather than wait a little bit longer and be sure of the purchase.

Missing double-xp? Meh. But all those noobs! Again, meh. Relatively speaking I'll still be better even after playing "catch-up". Missing the initial bugs? Yep. Missing the historically spotty connection issues at release? Yep.


That's my take. I want games to be good, politics and fandom aside. I want this game to be good so that I can enjoy playing another FPS, and so that I can play with old XIM friends again. But I wont be wasting money in that pursuit.
I applaud you on your decision making process. It's definitely the smart way of going about it. Impatience got the best of me once again.

I made the mistake of grabbing Destiny right out of the gate - played 32ish hours of very "meh" game and haven't touched it in a couple weeks.

Don't feel bad rook I made the same dumb move and haven't even finished campaign... In my opinion the game was a steaming turd but I know some ppl really like it so I held off from bashing it here. Waste of 60$ for me, just not my sorta game.

Also I say the ttk doesn't matter much because of earlier cods that had that short ttk and we're still super fun. I actually despised the blops series ttk's. And no for me blops 2 was not even close to the best cod.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:52 PM - 10/28/14
Apparently in the launch day patch they are buffing health/tweaking weapon dmg.

https://twitter.com/MerK_nV/status/527179038637707265

Condrey did say a while back they were willing to change the TTK when alot of people started complaining about it during all the MP reveals.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 06:59 PM - 10/28/14
Apparently in the launch day patch they are buffing health/tweaking weapon dmg.

https://twitter.com/MerK_nV/status/527179038637707265

Condrey did say a while back they were willing to change the TTK when alot of people started complaining about it during all the MP reveals.

Yay! :/
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:12 PM - 10/28/14
Apparently in the launch day patch they are buffing health/tweaking weapon dmg.

https://twitter.com/MerK_nV/status/527179038637707265

Condrey did say a while back they were willing to change the TTK when alot of people started complaining about it during all the MP reveals.

Well this is certainly encouraging.  Nice find.  I will say one thing.  Sledgehammer has been really good as far as communication with the public goes.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 09:42 PM - 10/28/14
Yeah I honestly just wish they made  cod a 4-5 bullet kill instead of the 3-4 it usually is now.

People can go play hardcore if they want to insta kill everyone.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 11:35 PM - 10/28/14
I mean seriously... In all reality the deviation of time to kill is huge from lobby to lobby in any modern FPS.  Lag comp gets put into overdrive very easily whereas years ago someone would jump in a lobby, drop massive frames inconsistently and know he needs a new lobby because his connection was too laggy.

Now it's just, let's make @#$% even... So everyone has a 400ms ping if one dudes matchmaking fails.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 12:13 AM - 10/29/14
Having gone back to watch the end of the stream i can kinda see where u guys are coming from.

Through the players eyes it seems to me that dropping an opponent takes a decent amount of bullets however i did see that same player turn a corner and appear as if he was insta killed.

I agree that fast TTK lends itself to a campy game so i hope that everything will get tweaked and balanced because i seriously think if this CoD fails (which im pretty sure it wont) will be the end of CoD for me.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 12:18 AM - 10/29/14
Well that's the problem with p2p matchmaking. It's always going to blow.

For people on xbox there's really no excuse for activision not to use the azure dedicated servers. Will it fix the lag? no. But it's still 10x better than crappy p2p.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:47 AM - 10/29/14
In the older CoD games the ttk was pretty consistent even with p2p. You always had variations connection wise but insta kills weren't as prevalent as they were in ghosts and what looked like in the stream yesterday. I'll give some leniency being it was a LAN party tho.

There is no excuse (money isn't legitimate imo, Activision may disagree..lol) that the new consoles shouldn't have dedicated servers for all their games. It wouldn't be the end all of connection issues but it would be a nice jump in the right direction.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 05:11 AM - 10/29/14
Server browser would be nice but some guys i speak to actually prefer the current matchmaking process.

Dedi Servers would just give a consistent connection which at least you could learn delays etc and would have less if not no migrations.

Think Blops 1 was the last time you could select your preferred connection type (Region based)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:15 AM - 10/29/14




Dedi Servers would just give a consistent connection which at least you could learn delays etc and would have less if not no migrations.

Exactly. I just want consistency. We can adapt to just about anything if things are consistently the same.
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 06:46 AM - 10/29/14
So I am fairly sure I will be getting a ps4 and xim 4 in November.  Currently I have a hard copy of atlas ps3 edition thru local GameStop.  Ps4 atlas is sold out.  What should I do?  Is there a ps3 to ps4 upgrade option confirmed? Any other ideas?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:59 AM - 10/29/14


So I am fairly sure I will be getting a ps4 and xim 4 in November.  Currently I have a hard copy of atlas ps3 edition thru local GameStop.  Ps4 atlas is sold out.  What should I do?  Is there a ps3 to ps4 upgrade option confirmed? Any other ideas?

I believe the upgrade is through digital copies only. I'd switch over to digital if you want to upgrade. Here are the details.

http://charlieintel.com/2014/10/07/upgrade-advanced-warfare-from-last-gen-digital-to-next-gen-digital-for-free/
Title: Re: CoD:AW Update Thread
Post by: Web-head on 08:12 AM - 10/29/14
Apparently in the launch day patch they are buffing health/tweaking weapon dmg.

https://twitter.com/MerK_nV/status/527179038637707265

Condrey did say a while back they were willing to change the TTK when alot of people started complaining about it during all the MP reveals.

Great news... if they actually do it.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 08:18 AM - 10/29/14
Server browser would be nice but some guys i speak to actually prefer the current matchmaking process.

Are people not aware that you can have BOTH matchmaking AND a server browser?
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:25 AM - 10/29/14
Ghosts had a hybrid server system but there wasnt a server browser where u could check the ping status to each server and filter by mode/map.

It really shouldn't be hard but there has gotta be a reason (apart from money) that they wont do it
Title: Re: CoD:AW Update Thread
Post by: Web-head on 09:06 AM - 10/29/14
Ghosts had a hybrid server system but there wasnt a server browser where u could check the ping status to each server and filter by mode/map.

It really shouldn't be hard but there has gotta be a reason (apart from money) that they wont do it

Battlefield has a fully functioning server browser and a quick match matchmaking option for every game type.  I don't know what's up with the CoD teams.  Activision can definitely afford it if EA can.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 09:07 AM - 10/29/14
I would argue server browser when u can rent your own to play n lock.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:29 AM - 10/29/14
Oh yea i forgot about quick match although that probably just throws you into a random dedi server within a set of rules (ping, region blah blah) so not exactly the p2p crap these guys are talking about but its still match making.
Title: Re: CoD:AW Update Thread
Post by: Web-head on 09:50 AM - 10/29/14
Oh yea i forgot about quick match although that probably just throws you into a random dedi server within a set of rules (ping, region blah blah) so not exactly the p2p crap these guys are talking about but its still match making.

Exactly.  Don't get me wrong, I understand the need for matchmaking.  Most people probably just want to hit TDM and be dropped into a lobby.  They don't want to scroll through a list or select filters to find the "right" match, but there is no reason not to have both.

I've been raised on server browsers since SOCOM.  It is very hard to go back to not having choices.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:34 PM - 10/29/14
I'd love to see the same setup that battlefield uses but I'm guessing it will just toss you into a lobby or they will be p2p

Servers are up for AW. Still no confirmation if the game will be fully supported with dedicated servers tho. 

http://charlieintel.com/2014/10/29/call-of-duty-advanced-warfare-multiplayer-servers-are-now-live/
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:36 PM - 10/29/14
Also ground war is also confirmed in the playlist. :-)

http://charlieintel.com/2014/10/29/ground-war-will-be-in-advanced-warfare-current-gen-only/
Title: Re: CoD:AW Update Thread
Post by: colb on 12:52 PM - 10/29/14
Azure servers are pretty terrible. If AW is relying on those, it's not going to be any better than p2p, from a hit reg standpoint.
Title: Re: CoD:AW Update Thread
Post by: asilver on 12:57 PM - 10/29/14
every time a new cod comes out, there is a lot discussion about dedicated servers on consoles... did it ever actually happen?

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:01 PM - 10/29/14
every time a new cod comes out, there is a lot discussion about dedicated servers on consoles... did it ever actually happen?
That would be a big fat no........  ghosts was the first cod I remember where dedis were actually supposed to be part of the game. They didn't turn out so well. With a new cod comes new hope....lol.......and more let down. :-P
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:31 PM - 10/29/14
Off topic but Ghosts is AIDS. Just hopped on and 20 mins later i wanted to pull my eyes out. Icing on the cake was watching a kill cam where player aimed shot and got 1 hit marker and i died to an SMG. That literally was an insta kill.

Its going in the microwave right now XD
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 04:25 PM - 10/29/14
Well that's the problem with p2p matchmaking. It's always going to blow.

For people on xbox there's really no excuse for activision not to use the azure dedicated servers. Will it fix the lag? no. But it's still 10x better than crappy p2p.

Nope, client servers were always good before 2010. In fact they were better than some dedi server games (BC2). I only started noticing games overdoing it on lag comp around that point. Black Ops was the first and by far the worst. And there are many aspect that go into making the netcode horrible all of which Black Ops employed at launch.

However, Even into 2013 when there were only a couple of thousand people playing MW1 and 2 the netcode was still far better than post Black Ops CODs some of which had 100,000+ people playing.

So the problem isn't P2P the problem is the netcode. They've even changed the netcode with hotfixes (not even full file downloads) during the run of each COD.

Black Ops 1 started off unplayable and by the end of support there was almost no getting instakilled but the game often had a weird stuttering affect. MW3 started off almost as bad as Black Ops but by the end it was fine as long as you didn't get host. Black Ops 2 started off bad as well but during December and January was perfect until they dropped a February hotfix which made it as bad as Black Ops at launch.
Title: CoD:AW Update Thread
Post by: toysrme on 04:43 PM - 10/29/14
Should go back to cod4 /waw time to kill / shot to kill balance.
2/3 vs 3/4 rifles and 2/4 vs 3/5 smgs. With stopping power,  juggernaught +25% health
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 05:32 PM - 10/29/14
Not going to go through every kill/death but there's clearly a player model hit box syncing issue and this is probably on LAN:

http://youtu.be/gsMbbXmvjOA?t=3m37s

Edit: I thought about it and it's probably not direct feed which could be out of sync with what the player sees. Though, watching other gameplay videos it's still clear there's a syncing issue though not to the extreme of these videos.

Also, MW1 had issues syncing hit boxes with the player model but that's really not that big of a deal. The big problem is when the player's game state isn't synced with where his player model is on opposing players' screens. So you get the effect that an enemy's player model is considerably behind where his consciousness is, and that's when you get instakilled with the enemy appearing almost as soon (or in BO1's at launch case, after) you died.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 06:58 PM - 10/29/14
Is it just me or does AW sound amazing!  The gun shot sounds are great.  And I'm just basing it on the videos/live streams I've seen of the game.  Can't wait to experience it when it's released.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:07 PM - 10/29/14
It sounded very much like bo2 to me in that stream. Not that that's a bad thing. :-)
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 08:09 PM - 10/29/14
Dedicated servers are only good if you're near one....give me p2p or give me death.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 09:38 PM - 10/29/14
Should go back to cod4 /waw time to kill / shot to kill balance.
2/3 vs 3/4 rifles and 2/4 vs 3/5 smgs. With stopping power,  juggernaught +25% health

Where the hell did you come from?
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 03:43 AM - 10/30/14
Another thing on the TTK where I linked merk's tweet saying SH were tweaking it for release.

Although I can't prove it. Judging from streams I watched today, They definitely changed the TTK.
Looks much slower, similar to bo2. Im assuming the day one patch will adjust it.

Thank you based sledgehammer. Now i'm excited.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:47 AM - 10/30/14
I still need to hook up with my PS4 Ximmers for this.  I got enuff guys from other forums i game with but be nice to see the quality of players lurking here
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:29 AM - 10/30/14
Ive tried the 360 version for like half an hour or so. Need to go to work now.

Well the graphics really suck in the 360 version, everything looks dull and with poor saturation on colors/contrast. The FOV also is abysmal, looks like its even lower than all previous CODs, which used to have FOV 65.

YOu can tell the game wasnt designed for the old gen, given how unoptimized the game looks.

TO the game mechanics- well it does look like ppl using a XIM will have insane advantages. If youre good with your movement/jump/boost timing, you can tear ppl apart.

If you are quick enough with youre reaction you can boost-strafe away if someones shooting you and turn on the guy.

See the boosting with the controller works by pressing the left analog stick in and at the same time using moving the analog stick in the direction you want to boost into.

Now- by the nature of it, pressing the stick in has some weird resistance and doesnt allways register. That should be no problem with a keyboard at all. Also the boost mechanic has a small cooldown in between boosts, means you cant just infinitely boost in a direction. And so with the analog stick sometimes when you use it and its on cooldown- its heck of confusing and distracting. With the keyboard it should be like 20x easier and less distracting when boost is on cooldown.

Plus the fact that you can run and shoot in this game or slide and shoot etc.- its way easier to do boost actions with the keyboard and aim with the mouse.

In short- ppl using a xim should be tough MFers to kill, if you master the boost mechanic and are quick with your reactions. And they also should be able to dominate pretty hard vs controller kids.

In the short time and playing "local game" the hit detection felt OK. BUt it remains to be seen how it is online.

The levels have a TON of verticality and u need to get used to it. And I do think taking use of the verticality will be key in this game to dominate others, because you know- the guys on the hill have advantage over those down the hill in a battle.

You can also strafe-boost sideways while on the ground to dodge a guy shooting you. Overall with KBM you can master sick combinations if you need to escape from someone or chase someone, like boost-slide on the ground, jump and leap-boost forwards.

Ppl who used to be good in UT/quake should be tearing scrubs apart in the new COD...

COuldnt test much else since I need to leave.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 04:37 AM - 10/30/14
All sounds very promising.
You didnt mention if you used the xim in your short testing?
If you did, could you tell us what ST you used?

Winnnnnnie
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:55 AM - 10/30/14
due to lack of time I tested with the controller. Thats why I can actually judge how uncomfortable it is to boost using the controller. Pressing the left stick in and using the direction u wanna boost into- sometimes didnt properly register, due to the nature of the button combo. Like having the stick pressed in and moving it into a direction. Not to mention it is hard to concentrate on the target and actually aim, when you are busy pressing the boost stuff on the analog stick and trying to figure out what to press next.

That should be no problem at all with the keyboard and should be way more intuitive.

Also in the long run, it would be nice if Obsiv introduced extra buttons, beeing Analog Stick pressed in + all the 4 directions. Like 4 new buttons we can assign. That would be pretty cool.

I mean we will be able to do it with key modifiers as of right now, but it would actually be 10x better if you could just press a single key for it. (analog stick pressed in + left/right/up/down)
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 04:58 AM - 10/30/14
Ah shucks.  :-[

When does work finish?  ;D
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:00 AM - 10/30/14
At 6-7 UK time :) Ill try to see if I can setup a password protected twitch stream again today or tomorrow.

From all I can tell so far- movement in this game will be more important than in any cod game before. The importance of movement (in particular double jumps (which is a boost jump) and other boost directions) is as high as in UT/quake games.

Beeing able to strafe-boost in a split-second when you get shot, will turn around many gunfights.

You can now slide-boost way more frequent than in ghosts. Its like you can slide every 3-4 seconds or so and also double jump every 3-4 seconds. Dont quote me on that though, its just the first impression.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:03 AM - 10/30/14
UK time? I could be wrong, but you are in the EU right? Germany?

Winnnie
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:05 AM - 10/30/14
Yeah we are +1, so its not hard for me to figure out UK time :) so yeah around 7 uk I should be back, and probably streaming too, depends on if everything works out the bat and I dont have to troubleshoot.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:06 AM - 10/30/14
You are my new Man Crush.

I love you.

Winnnnie

 ;D
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:39 AM - 10/30/14
Santi what are your initial thoughts on the maps you've played? I'm wondering about size, clutter, contrast wise? Is there a nice mix between tight cqc type and more open designs from what you've seen?
Title: Re: CoD:AW Update Thread
Post by: combo on 05:54 AM - 10/30/14
I'll be testing on xim 3 shortly as my copy has arrived early too :) may be able to provide some info
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:55 AM - 10/30/14
Holy cow what's happening with early deliverys?
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:06 AM - 10/30/14
Could only test 1 map sry, the white one with white buildings and sorta lotus trees etc. and that map has everything mixed together- areas with high traffic, alot of verticality and some long range areas. Will be able to provide more info in the evening.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:19 AM - 10/30/14
From what I've see on streams majority of the maps are medium sized 3 lane(ish)

Obviously with a bit more verticality in the maps due to the exo movements.
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 06:42 AM - 10/30/14
Where would you put these 4 new binds in your setup?  I was thinking binding mouse thumb button may do the trick as noted a few pages ago..... So while holding thumb and one key (W A S or D) would work the boost fine?

"For Ghosts we had a bind for:
L3 (Sprint/Hold breath)  I used Left Shift.
R3 (Melee) I tried a few options such as keyboard E(or Q), currently liking Mouse Forward (or back) thumb button

I am debating to add L3 to the other mouse thumb button for those moves to be easier than hitting left shift.....
any thoughts/plans?"

due to lack of time I tested with the controller. Thats why I can actually judge how uncomfortable it is to boost using the controller. Pressing the left stick in and using the direction u wanna boost into- sometimes didnt properly register, due to the nature of the button combo. Like having the stick pressed in and moving it into a direction. Not to mention it is hard to concentrate on the target and actually aim, when you are busy pressing the boost stuff on the analog stick and trying to figure out what to press next.

That should be no problem at all with the keyboard and should be way more intuitive.

Also in the long run, it would be nice if Obsiv introduced extra buttons, beeing Analog Stick pressed in + all the 4 directions. Like 4 new buttons we can assign. That would be pretty cool.

I mean we will be able to do it with key modifiers as of right now, but it would actually be 10x better if you could just press a single key for it. (analog stick pressed in + left/right/up/down)
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 06:52 AM - 10/30/14
If you use a keyboard i dont see why just setting space as sprint would solve any silly multi key binds but everyones different
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 07:17 AM - 10/30/14
Theres has been a few today prob lasting bout an hour (PS APP, Twitch and Ustream) cant see any at the mo tho.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 07:32 AM - 10/30/14
I assume they will stream and then be banned?
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 07:33 AM - 10/30/14
So bind jump and sprint to space bar? Will that have any side effects?  While I never snipe myself, how would that impact holding breath while sniping?
If you use a keyboard i dont see why just setting space as sprint would solve any silly multi key binds but everyones different
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:02 AM - 10/30/14
No just sprint as space and another key as jump. The action doesnt have to be at the same time (if i am correct) and could actually be more beneficial to delay the boost function.  My jump will either be side mouse button or V on the keyboard.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 11:49 AM - 10/30/14
I assume they will stream and then be banned?


yeah they get banned
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:24 PM - 10/30/14
I'm not 100% convinced this is legit but a couple people confirmed they saw it. This guy was streaming and got his stats reset a couple times. Then his xbl account got perma-band. Here is a screencast that one of the watched took I guess. Like I said I'm not sure how legit this is but just be aware.

http://i.imgur.com/xorMIlG.jpg
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:51 PM - 10/30/14
PS4 owners can now pre-download AW.

http://charlieintel.com/2014/10/30/advanced-warfare-pre-download-now-starting-for-ps4-users/
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 12:52 PM - 10/30/14
Condrey has tweeted about bans etc so its prob legit from streaming.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:53 PM - 10/30/14
This was Xbox live account that got banned. They are banning console accounts (not just stream accounts) if you're streaming? @#$% they aren't messing around anymore!!!
Title: Re: CoD:AW Update Thread
Post by: shush on 01:07 PM - 10/30/14
Feels fantastic with xim4 using bo2 ST.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:08 PM - 10/30/14
Feels fantastic with xim4 using bo2 ST.
Which console?
Title: Re: CoD:AW Update Thread
Post by: shush on 01:11 PM - 10/30/14
360. I always felt Infinity Ward games felt a little smoother and responsive than Treyarcs. This feels smooth like an IW game.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 02:14 PM - 10/30/14
www.twitch.tv/untamedgorillax

but pls dont spread the stream pls, else it will get closed and you cant get new infos etc.
Title: Re: CoD:AW Update Thread
Post by: Dale on 02:15 PM - 10/30/14
NEW LIVE ACTION TRAILER:

https://www.youtube.com/watch?v=GccGbdLqTmQ&feature=youtu.be&list=PLZeek85Kuka1T-vZOg1S57FREml5BWF0a
Title: Re: CoD:AW Update Thread
Post by: Santigold on 02:23 PM - 10/30/14
the xbox keeps restarting with the capture card attached, so i will not be streaming today. Will figure it out tomorrow or on weekend.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 02:26 PM - 10/30/14
Enjoy and let us know how it all feels
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 02:28 PM - 10/30/14
 :'( :'(
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:22 PM - 10/30/14
nevermind the game really sucks, at least on the 360. Graphics looks worse than cod4, because the resolution is lower. It looks unsharp, washed out with poor contrast. The connection sucks hardcore in every single match. There was not 1 round where the connection was perfect.

The boosting is less important than I thought, actually 90% of the boosting is the double jump and leap forward.

I dunno, Ill have to test the ps4 version, you can tell that the 360 version was a quick port, its just horrible.

As to the game itself- I dunno, first impression isnt that great. It has too much verticality and it takes away what makes cod a cod game. As expected, ppl tend to chill on high ground, because you just have an advantage if youre above someone and shoot down, while they have to shoot up.

Theres just too much clusterf... and with the horrible connection on the 360 and bad spawns, the games just no fun. Actually I already have enough of it after playing like 2 hours online.

The 360 version is pure garbage, Ill have to test the ps4 version, hopefully on dedicated servers.

Im kind of looking forward to WAW2 next year, AW is just not a COD game to me.
Title: Re: CoD:AW Update Thread
Post by: Dale on 05:23 PM - 10/30/14
I take your review with a grain of salt because 1) you hated my favorite COD (BO2), you played it on 360 which will obviously be sub-optimal port at this point, and 3) because you posted a review after 2 hours of playing. Still really looking forward to it
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 07:47 PM - 10/30/14
http://www.youtube.com/watch?v=-uA1X4SwuyM
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:52 PM - 10/30/14
lol..........how much do you think it cost Activision for that plug?
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 08:10 PM - 10/30/14
Lol, it would be a risky business since Conan isn't shy about crapping on a game.
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 08:54 PM - 10/30/14
Lol at Souver/Santigold complaining about connections.  There's what?  Maybe 100 people playing it online?  You're connecting from Germany to people in the US and honestly complaining about connections?  Har har n00b move.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:22 PM - 10/30/14
yeah I don't know how you can judge connections when the game isn't even released yet lmao.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 10:56 PM - 10/30/14
Yeah we are +1, so its not hard for me to figure out UK time :) so yeah around 7 uk I should be back, and probably streaming too, depends on if everything works out the bat and I dont have to troubleshoot.

You are my new Man Crush.

I love you.

Winnnnie

 ;D

:'(
Title: Re: CoD:AW Update Thread
Post by: amak1 on 01:05 AM - 10/31/14
Lol at Souver/Santigold complaining about connections.  There's what?  Maybe 100 people playing it online?  You're connecting from Germany to people in the US and honestly complaining about connections?  Har har n00b move.

This... You disappoint Souver
Title: Re: CoD:AW Update Thread
Post by: combo on 03:19 AM - 10/31/14
The campaign is good, only wanted to try it for new moves etc and ended up finishing it as it's quite short.

Was hoping to try out proper online today but it's bloody Halloween so might not get any time.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:25 AM - 10/31/14
In ghost early play connection was bettet, same as bo2. But those games werr 360 pptimized. Aw on 360 looks like garbage, iyou can tell the game wasnt designed for the 360. which actually doesnt matter, since the ps4 version is what matters.

Still. High ground camping is gonna be a thing in this game.

But the 360 version really looks like crap, it looks worse than mw2 or bo1. High moon is the studio that did the old gen ports and obv. They suck.

It has the worst resolution out of all cods on 360. and it has no anti aliasing at all. I thin digital foundry will confirm it.

Still waiting gor my ps4 version i think the difference will be day and night.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 04:57 AM - 10/31/14
360/ps3 cod have always had really bad/no AA. It's always a jaggie mess.

BO2 wasn't too bad, I can see better in it than most of the other cods.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:59 AM - 10/31/14
Hopefully things like this will help create a huge migration to the new consoles this holiday season.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:10 AM - 10/31/14
I think it really will. Strangely enough cods have had aa even in the older ones, it was like 2x fxaa or smth, but yeah they still had jaggies and stuff.

This one looks to me like it has the lowest res of all cods on 360 and no AA at all.

The fonts and menu are blurry and everything else too. On that jungle map its hard to see shiz for instance.

Bo2 def has better graphics and even mw3 which was really bad graphics wise too.

Right now im just gonna try to learn the maps and best perk combinations. Its rly hard to enjoy aw on 360, with so much blur and washed out textures. It also has quite alot textures popping in, which new consoles shouldnt have due to enough ram.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 05:43 AM - 10/31/14
Go play quake and tell me aw looks bad afterwards XD
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:55 AM - 10/31/14
Ive seen ps4 footage and aw looks pretty good there, i was referring to the 360 version in particular. Its resolution is pretty bad, so it looks really washed out and blurry and due to the lack of any sort of aa it looks pretty bad. I mean even in the menu the fonts are blurry and your soldier looks really blurry and washed out.

Its a pretty bad port, but sfter all it doesnt matter that much since the next gen graphics quality is leaps and bounds above 360, and its the only version that matters.

Like shantz pointed out, playing on 10 yo hardware in 2014 really should be no option for noone. I do think this game will force many gamers to upgrade to ps4/720. And rightfully so.

Having said that someone on neogaf inspected ps4 screenshots and its native 1080p with some decent post processing AA, probably FXAA or SMAA.

http://www.worldsfactory.net/2014/10/30/cod-aw-ps4-native-1080p-medium-quality-post-aa-says-durante

thats the link, the 2 screenshots u see there, it looks like 50x better than the 360 version.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:47 AM - 10/31/14
Also I dont know If I mentioned this, but there are some physical FOV errors in the 360 version. The default FOV is way too low, feels lower than in the other CODs. And then sometimes the character models look too small even though they are in midrange.

Its kinda hard to explain, its like the view is bugged in a way. Sometimes character models are smaller than they should be. I guess the 360 version is just a huge pile of donkey crap.
Title: Re: CoD:AW Update Thread
Post by: combo on 06:49 AM - 10/31/14
One small tip if you're doing campaign first you get upgrades, If you upgrade something max, only 2 slots, but 3 upgrade points, it give you a loot drop for mp :)
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 06:51 AM - 10/31/14
One small tip if you're doing campaign first you get upgrades, If you upgrade something max, only 2 slots, but 3 upgrade points, it give you a loot drop for mp :)

Good to know Combo but il b straight into MP.  Campaign is for when im bored of MP or when PSN goes down as it often does XD
Title: Re: CoD:AW Update Thread
Post by: Tonester on 08:30 AM - 10/31/14
Zombies!!!
Title: Re: CoD:AW Update Thread
Post by: combo on 08:42 AM - 10/31/14
@Gurnaldo, yeah that's what I normally do but it just saves you making 1 upgrade on loads of things then not being able to fully upgrade them as it it takes 2 points for the second upgrade.

I'd be online now if it wasn't for fecking halloween :(

Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 09:14 AM - 10/31/14
game is going to be fing terrible. might pick it up during that buy 2 get 1 free deal target is having on the 9th to 11th and exchange it a couple days later for gta v.
Title: Re: CoD:AW Update Thread
Post by: zariaman on 10:12 AM - 10/31/14
Played 4 hours on 360 with XIM4 using BO2 config; all deathmatch, tried FFA but it could not find any matches.

I have to say it is a very different COD; the jumping and side steeping takes it to the next level.  I really believe they added the boost movements to limit the campers.  I think now you have a chance to jump/slide away and turn on them.  You also need a hell more bullets to kill then Ghosts, no more 3 shots in the toe deaths.  The maps are very interesting, they are large but have lots of close quarters combat.  There was one map that reminded me of Halo.  I forget the name but it was exactly like the Halo3 map.  On a space ship two/three massive levels with ramps and lots of jumping.
On the 360 the graphics are bad; they went backwards on this version.  It is a step up from counterstrike.  I always notice improvements in graphics on a new COD, but this one went backwards.  The games were also VERY laggy, and with the quick movements and jumping it was unbearable.  All lobbies also had hacked players, lots of seeing through walls hack.  One guy had the (ME) label enabled on all players wherever they where on the map so he could see you all the time, he was going 45-2.  I am hoping to see improvements in xbone.

There was also two interesting aim assist settings, I forget now, but I think one was aim assist and the other aim assist strafing or following, something like that.  I should have played around to see the difference but I was caught up with all the other settings.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:33 AM - 10/31/14
So I guess Twitch just doesn't give a @#$% and is allowing people to stream the game in advance.

http://www.twitch.tv/directory/game/Call%20of%20Duty%3A%20Advanced%20Warfare (http://www.twitch.tv/directory/game/Call%20of%20Duty%3A%20Advanced%20Warfare)

These guys have been playing all morning long
Title: Re: CoD:AW Update Thread
Post by: Web-head on 11:44 AM - 10/31/14
If anyone knows where to get a copy today in NYC, let me know lol.  My usual spot failed me.  Said they won't have it till Sunday.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:26 PM - 10/31/14
anyone who played AW online, do you also get a freaking flashbang-sound each time you get a medal, which is like after every other kill?

Sometimes when getting several medals after 1 kill, it sounds like you get flash banged multiple times. That retarded sound when you get a medal is annoying AF.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 12:58 PM - 10/31/14
The medal thing def needs sorting i aint got the game and yet its annoying me already XD
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:49 PM - 10/31/14
has anybody seen anything about the ranked playlists?
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 02:08 PM - 10/31/14
has anybody seen anything about the ranked playlists?

i heard from one guy's stream its pretty much barebones at launch since the bans etc aren't decided yet or something
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:58 PM - 10/31/14
WEll the game aint that bad after all when the connection is good. The TTK is really fast though, like its not allways easy to turn on a guy shooting your from behind or from the side. The TTK is pretty similar to MW3 ttk.

DUe to how fast you can move on the map with Boosting, it seems like using a silencer is a must. And Red Dot sight. Whenever ppl see you shooting on the radar, youre usually dead if you got wounded. Since you dont heal up very fast. Its like even slower than Ghosts to heal yourself up if you got shot.

So using a silencer is crucial most of the time.

For some reason its really hard to hear footsteps, most of the time you dont even hear the footsteps if the guy is running behind you to melee punch you.

Other than that the games cool. The graphics are bad on the 360, but thats not the case on ps4/720. I do think its a fun game and a nice change to the regular COD.

Another game decision I dont like is that you cant cancel the reload animation anymore, like pressing YY after reload or sprinting to cancel the final seconds of the reload animation. If you do it, the weapon doesnt get relaoded. Also there doesnt seem to be "fast mags" on the weapons as attachment. So theres basically no sleight of hand, except the "dual-mags" which speed up every second reload.

Aside of that- the FOV on the 360 seems to be abysmal. Its even worse than all previous CODs. It looks like a FOV of 50 or something, instead the usual 65. I sit pretty far away from my monitor and still the game feels too zoomed in to me.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:25 PM - 10/31/14
I watched Santigolds stream for quite some time.  I think the variance in connection against other players really threw things off.  I could tell when he encountered somebody that had a really bad connection to him.  It either took an extraordinary amount of bullets to kill them or he was killed even though it appeared he peppered the other guy before they fired a shot.  I'm sure this won't be near a problem once the game is released and everybody is playing against people from the same continent............lol.

Overall I really liked what I saw.  I was pretty pessimistic about AW but it really looks like it's going to be a solid game.  There is a good bit of verticality to the game but cover on the high areas was very minimal.  I didn't see any headglitching on rooftops.  There might be a few things that cover from the waist down but that's about it.  I liked all but maybe 3 of the maps.  The game looked to play really smooth and the TTK looked about perfect to me.  Recoil on the guns appeared to be minimal and aim assist didn't look overly strong.  The color pallet was very much like BO2. 

I was a little disappointed that there was no sleight of hand type perk as well but I guess it's the same for everybody.  I think a secondary weapon is going to be a must so you can switch quickly if you run out of ammo in the middle of a firefight.  None of the guns I saw Santigold use (mostly AR's) reloaded quick unless he was on his second reload with the dual mag attachment.

One negative I saw was spawns weren't overly impressive.  I saw several times where Santi was killed, or he killed somebody, and by simply moving 5 steps in a direction after respawning they returned to the same shooting lane they were just killed.  Other times the spawns seemed fine.

For those that like to snipe, I think it's going to be really tough in this game.  The movement is fast with the unlimited sprint and double jumping, trying to lock onto somebody is going to be a challenge. 

I really like to drop shot but this game isn't ideal for that either especially at close range.  I saw a few times where Santigold dropped and the enemy jetpacked right over top of him..........lol.  The action was fast enough where he couldn't catch up while they were flying over him.

I do agree that running silencer and as invisible on the mini map as much as possible is going to be key.  If you didn't use blast suppressor and a silencer, it looked like there were two guys on you within a couple seconds of double jumping or getting a kill.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:49 PM - 10/31/14
Can anyone confirm if there is a black bird or Orital type kill streak in the game?

Yes there is an upgrade to the UAV that can show the position and direction of the enemies.  I agree Santi was playing really aggressive but it made for a good stream and it helped give us a good example of the map designs. 
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:12 PM - 10/31/14
Oh that was you?...........lol.  I was BRATSandBEER in the chat.  8)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:18 PM - 10/31/14
He didn't show the weapons because he doesn't love his XIM brothers lol

Apparently not..........lol.  I wonder what single shots he has unlocked.  I was surprised to see how fast he went through the ranks.  He was like level 36 or something last I saw.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 08:32 PM - 10/31/14

Most of the deaths were his fault by cutting through the middle of the map for no reason or just sh*tty map knowledge.


I've watched him before if, indeed, he's Souver and he's a very good player.  I'm sure map knowledge was part of it but in the end, the only way to learn is to poke around and see what you cam see.  I always prefer to watch an aggressive streamer.....

Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 02:39 AM - 11/01/14
Wow, the graphics on 360 version are absolutely atrocious. I feel like I'm playing a PS2 game lol (same feeling I had playing Ghosts on 360.

The movement on this game is going to take some getting used to.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:08 AM - 11/01/14
Yes mate its what I wrote before, the graphics are really garbage. The game looks worst out of all CODs imo. It must have pretty low resolution, something like 580p or so, because of how blurry it is. It looks, blurry, washed out, unsharp, has poor contrast and saturation. Basically what the studio did- they just used the next gen versions and simply downscaled the graphics to the point where the game ran at 60fps. They didnt use none of the optimizing, like downscaling certain textures or remove specific graphics effects etc. instead of just decreasing resolution.

Other than that- I agree with the guys mentioning my stream. Yeah I was trying to take the shortest route to the enemy and I certainly will not be playing like that on PS4. Im just learning the maps, all the hotspots etc. And with ppl watching the stream, Im not going to play extremely passive and stuff.

Yeah the thing with the silencer is crazily important, if you dont use one, youll have 2-3 guys come from all directions to kill you, because of how fast you can close the distance in this game with the exo boost.

Other than that, I hope you guys saw the maturization process of me yesterday :) Towards the end of the session, I was boosting like a mad man all over the place. You wont see any controller player do this kind of stuff or at least not many.

I can now consistently use like triple boosts and sometimes quad boosts forward ( jump-> boost forward -> land on the ground -> slide boost forward -> jump -> boost forward). It mightve looked easy on the stream, but it takes some practise and actually skill to be able to boost several times in a direction you want without longer pauses. Another reason why it mightve looked easy is ofcourse because of the xim. With the controller and the nature of how the analog stick is not consistent, its really hard to boost in the fashion as Im able with a keyboard. I mean Im not bad with a controller as well, in BO1 I was able to rush around and hold a KD above 3, and I really was running around like mad- but the thing is, the analog stick is very inconsistent. Sometimes it will not register the boost, even though I pressed the button combo perfectly. Another thing too- the effort to use boost with the controller is like 10x bigger than with a keyboard. Sometimes the boost is on cooldown when Im using it, thats when you hear the sound like pulling the trigger on the empty gun, now if you do boost alot with the controller, your thumb will start hurting really fast, Id say easily after 1-2 hours it will hurt one way or another. While with the keyboard I couldnt care less how many hundred times Im activating the boost.


Another thing some of you watching the stream mightve noticed- you run out of ammo pretty darn fast. So if you get 2 kills out of a full magazine without reloading, you can consider yourself lucky and you will have to reload in 98% of all scenarios after 2 kills.

The lack of Fast-Magazine or sleight of hand really is noticeable. I think in the long run ppl will prefer SMGs and ARs that have a rather quick reload time.

I happen to like the game, because it plays alot like Crysis 2, which I totally loved. And so Im very familiar with this type of play. BAsically whats important is that after a kill, if you got wounded, you need to get away really really fast and heal up. The reason beeing is that it takes a long time to fully heal up. I think so far its the longest time out of all CODs to fully heal up yourself. Stuf like that is the developers attempt at giving bad players a chance in the game and not get completely frustrated if they get killed in every single gunfight. You can pick off wounded players rather easy, and due to spawns in game modes like TDM, you can expect 2-3 other guys spawning near the guy you just killed, or just beeing close to that area.

So its as I mentioned- you get a kill and got wounded, your best bet is to get your axe out of that place as fast as possible and heal up, then youre good to go again.

My experience with invis so far- you can see invis players really well. Overall its not overpowered and most of the time, its not effective to run around invisible. Ive found the best scenarios to use invis is if you got shot and need to reload your weapons, you walk into a building, go into a corner and activate invisibility, then reload your weapon and heal up yourself. They guys chasing you will not be able to see you fast enough standing in a corner somewhere beeing invisible and so you can kill them when they walk in.

Sometimes invis was effective if you know a guy is patrolling that area and is actually a decent player, so you activate invis and slowly walk in ADS towards the area he is patrolling, then youll be able to kill that guy just by the surprise of beeing invisible and in ADS already, while he is running back and forth to patrol his area.
Title: Re: CoD:AW Update Thread
Post by: zariaman on 04:10 AM - 11/01/14
Anyone know how to use the second EXO ability when you select Tactitian? Are they both used up at the same time, or can you switch?
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 04:14 AM - 11/01/14
360 graphics have always looked crap compared to Xbox One. XB1 version should be MUCH MUCH better graphics wise.

Started to get more used to the movement and maps.

BTW, Ghosts ST is better than BO2 ST by far. BO2 feels really floaty compared to Ghosts which feels nice and precise.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:20 AM - 11/01/14
Yes it does look way better. Ive seen some high quality footage at 60fps from IGN, the difference is really day and night, its not a joke. Thats why I was so irritated when I fist saw the 360 graphics. It really looks like crap and unsharp.

So to the guys who have the game already- can you please play online and see if you also get that freaking ANNOYING sound every time you get a medal (usually after a kill or so). It sound like a flash bang goes off in your face. And it happens EVERY, SINGLE, TIME you get a freaking medal, which happens after every kill most of the time. SOmetimes if you get 3 medals after a kill, you hear 3 annoyingly loud flashbang sounds go off in your face.

Im really asking myself if its just the 360 version that is messed up like that or if its like that on all plattforms.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 04:29 AM - 11/01/14
Yes it does look way better. Ive seen some high quality footage at 60fps from IGN, the difference is really day and night, its not a joke. Thats why I was so irritated when I fist saw the 360 graphics. It really looks like crap and unsharp.

So to the guys who have the game already- can you please play online and see if you also get that freaking ANNOYING sound every time you get a medal (usually after a kill or so). It sound like a flash bang goes off in your face. And it happens EVERY, SINGLE, TIME you get a freaking medal, which happens after every kill most of the time. SOmetimes if you get 3 medals after a kill, you hear 3 annoyingly loud flashbang sounds go off in your face.

Im really asking myself if its just the 360 version that is messed up like that or if its like that on all plattforms.

I have the 360 version and there is indeed a loud noise every time you get a medal. Pretty @#$% annoying, lol.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:32 AM - 11/01/14
ok bro thanks for confirming, I thought my installation was wrong or something, which would make no sense, since everything else is working, just the annoying sounds every time you get a medal, Im not quite sure if theyve actually tested this stuff online. Again when you get 3 medals after a kill, its like you get flashbanged 3 times, except that you screen doesnt go white, its like an audio flash bang in your face...
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:44 AM - 11/01/14
A freaking retard is streaming on twitch using wallhack and other mods, playing online AW. Luckily just on the ps3.


Devs need to finally make everything server side only and step up their freaking encryption and anti cheat protection.

Here you can see the negative side of ppl beeing able to hack their consoles.
Title: Re: CoD:AW Update Thread
Post by: LolPop on 05:01 AM - 11/01/14
A freaking retard is streaming on twitch using wallhack and other mods, playing online AW. Luckily just on the ps3.


Devs need to finally make everything server side only and step up their freaking encryption and anti cheat protection.

Here you can see the negative side of ppl beeing able to hack their consoles.

u mad bro ?
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 05:01 AM - 11/01/14
How much (if any) of a delay is their between boosts and bein able to shoot?  Are you using the suppressor perk to hide your boosts from pinging the mini map
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:01 AM - 11/01/14
Seems twitch arnt banning as quickly today!
Sat in lots of streams.

Win
Title: Re: CoD:AW Update Thread
Post by: LolPop on 05:04 AM - 11/01/14
Seems twitch arnt banning as quickly today!
Sat in lots of streams.

Win
no life
Title: Re: CoD:AW Update Thread
Post by: LolPop on 05:06 AM - 11/01/14
Yes mate its what I wrote before, the graphics are really garbage. The game looks worst out of all CODs imo. It must have pretty low resolution, something like 580p or so, because of how blurry it is. It looks, blurry, washed out, unsharp, has poor contrast and saturation. Basically what the studio did- they just used the next gen versions and simply downscaled the graphics to the point where the game ran at 60fps. They didnt use none of the optimizing, like downscaling certain textures or remove specific graphics effects etc. instead of just decreasing resolution.

Other than that- I agree with the guys mentioning my stream. Yeah I was trying to take the shortest route to the enemy and I certainly will not be playing like that on PS4. Im just learning the maps, all the hotspots etc. And with ppl watching the stream, Im not going to play extremely passive and stuff.

Yeah the thing with the silencer is crazily important, if you dont use one, youll have 2-3 guys come from all directions to kill you, because of how fast you can close the distance in this game with the exo boost.

Other than that, I hope you guys saw the maturization process of me yesterday :) Towards the end of the session, I was boosting like a mad man all over the place. You wont see any controller player do this kind of stuff or at least not many.

I can now consistently use like triple boosts and sometimes quad boosts forward ( jump-> boost forward -> land on the ground -> slide boost forward -> jump -> boost forward). It mightve looked easy on the stream, but it takes some practise and actually skill to be able to boost several times in a direction you want without longer pauses. Another reason why it mightve looked easy is ofcourse because of the xim. With the controller and the nature of how the analog stick is not consistent, its really hard to boost in the fashion as Im able with a keyboard. I mean Im not bad with a controller as well, in BO1 I was able to rush around and hold a KD above 3, and I really was running around like mad- but the thing is, the analog stick is very inconsistent. Sometimes it will not register the boost, even though I pressed the button combo perfectly. Another thing too- the effort to use boost with the controller is like 10x bigger than with a keyboard. Sometimes the boost is on cooldown when Im using it, thats when you hear the sound like pulling the trigger on the empty gun, now if you do boost alot with the controller, your thumb will start hurting really fast, Id say easily after 1-2 hours it will hurt one way or another. While with the keyboard I couldnt care less how many hundred times Im activating the boost.


Another thing some of you watching the stream mightve noticed- you run out of ammo pretty darn fast. So if you get 2 kills out of a full magazine without reloading, you can consider yourself lucky and you will have to reload in 98% of all scenarios after 2 kills.

The lack of Fast-Magazine or sleight of hand really is noticeable. I think in the long run ppl will prefer SMGs and ARs that have a rather quick reload time.

I happen to like the game, because it plays alot like Crysis 2, which I totally loved. And so Im very familiar with this type of play. BAsically whats important is that after a kill, if you got wounded, you need to get away really really fast and heal up. The reason beeing is that it takes a long time to fully heal up. I think so far its the longest time out of all CODs to fully heal up yourself. Stuf like that is the developers attempt at giving bad players a chance in the game and not get completely frustrated if they get killed in every single gunfight. You can pick off wounded players rather easy, and due to spawns in game modes like TDM, you can expect 2-3 other guys spawning near the guy you just killed, or just beeing close to that area.

So its as I mentioned- you get a kill and got wounded, your best bet is to get your axe out of that place as fast as possible and heal up, then youre good to go again.

My experience with invis so far- you can see invis players really well. Overall its not overpowered and most of the time, its not effective to run around invisible. Ive found the best scenarios to use invis is if you got shot and need to reload your weapons, you walk into a building, go into a corner and activate invisibility, then reload your weapon and heal up yourself. They guys chasing you will not be able to see you fast enough standing in a corner somewhere beeing invisible and so you can kill them when they walk in.

Sometimes invis was effective if you know a guy is patrolling that area and is actually a decent player, so you activate invis and slowly walk in ADS towards the area he is patrolling, then youll be able to kill that guy just by the surprise of beeing invisible and in ADS already, while he is running back and forth to patrol his area.

omg when i saw the lenght of this comment i thought it was Toysrme for a moment until i saw your name :D
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:07 AM - 11/01/14
LOL!

Im at work bro, i call it getting paid to poo n watch streams.....i sure hope your at work too!

Winnnnnnnnnnnnnnnnnnnnnnnnie
Title: Re: CoD:AW Update Thread
Post by: LolPop on 05:08 AM - 11/01/14
LOL!

Im at work bro, i call it getting paid to poo n watch streams.....i sure hope your at work too!

Winnnnnnnnnnnnnnnnnnnnnnnnie

just came back , i work as a toilet cleaner so i can not watch streams at work , i can watch other people's  poop though

Lollllllllllllllllllllllllllllllllllllllllllllllllllllllllllie
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:09 AM - 11/01/14
Awesome!
i put lids on bleach bottles.
My hands smell so clean!
Title: Re: CoD:AW Update Thread
Post by: LolPop on 05:10 AM - 11/01/14
Awesome!
i put lids on bleach bottles.
My hands smell so clean!

have a good night/day man i will got to bed
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 05:11 AM - 11/01/14
NN Pop!

Dream of me!
Title: Re: CoD:AW Update Thread
Post by: xXxDieselxXx on 07:19 AM - 11/01/14
So what's the best place to buy DD (Digital Download) for XboxOne?

Is MS the only place?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:54 AM - 11/01/14
So what's the best place to buy DD (Digital Download) for XboxOne?

Is MS the only place?

You can get a digital version at gamestop as well.  MS store is probably the easiest way though.
Title: Re: CoD:AW Update Thread
Post by: combo on 08:43 AM - 11/01/14
@santigold, which button do you use for sprint/boost?
I've always used left shift  for crouch and left ctrl for sprint but I find myself pressing left shift when trying to strafe boost on the floor or in the air.

I've tried switching them but being used to these controls from cod4 I'm finding it difficult, not sure which was to go.
Title: Re: CoD:AW Update Thread
Post by: xXxDieselxXx on 08:48 AM - 11/01/14
So what's the best place to buy DD (Digital Download) for XboxOne?

Is MS the only place?

Thanks bud!  I'll check it out...

You can get a digital version at gamestop as well.  MS store is probably the easiest way though.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 08:50 AM - 11/01/14
left shift for sprint / boots mate :)

C for crouch/go prone.

As I said boosting isnt easy as pie, well at least not if you want to boost effectively. It need mastering and getting used to. For me it was not very hard to get used to, because I was a big fan of Crysis 2, which they basically copied alot of stuff from it. You could slide in C2, go invis, activate armor shield, jump boost etc.

I also played UT alot in the past with double jump, quad jump, strafing etc. Basically Sledge Hammer copied UT and Crysis 2 with the exo stuff, but Im not judging them. Nowadays its hard to come up with something new, because most stuff exists already in other games.
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 10:00 AM - 11/01/14
Well Santi, I blame you. Watching you last night has forced me into a pre-order on ps4 @#$% YOU! ;)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:02 AM - 11/01/14
Well Santi, I blame you. Watching you last night has forced me into a pre-order on ps4 @#$% YOU! ;)
He's on right now and rolling. He's definitely getting the hang of the game.
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 10:12 AM - 11/01/14
Cheers shantzon - watching, yeah he's definitely getting intot he swing of it. Reminds of UT/Quake a little. Looking forward to this now.
Title: Re: CoD:AW Update Thread
Post by: dbrown on 10:21 AM - 11/01/14
I saw santigold mention about not.being a fast mag attachment. I wasn't sure if everyone was aware that there is a speed reload function built into the game. You double tap reload button, but lose remaining ammo from clip
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 10:33 AM - 11/01/14
Where is his stream? i cannt find a link

 :'(
Title: Re: CoD:AW Update Thread
Post by: Y2K on 10:34 AM - 11/01/14
http://www.twitch.tv/MrElliottt
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:38 AM - 11/01/14
Where is his stream? i cannt find a link

 :'(

http://www.twitch.tv/mrelliottt
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:39 AM - 11/01/14
It's much better on a pc than on console.  It doesn't look very good on console at all.  It's weird because it did for awhile then it went right to crap.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 10:51 AM - 11/01/14
Lucky no ban yet!
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:56 AM - 11/01/14
Lucky no ban yet!

He's going to switch to a different game title if it gets banned.  It was Dota last night and LoL earlier...........lol.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 11:58 AM - 11/01/14
All that boosting is gunna give his position away unless hes got that perk on
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:04 PM - 11/01/14
He runs with blast suppressor......lol
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 12:05 PM - 11/01/14
I tried askin but with the millions of squeakers i got no reply but thats the smart thing to do ;)
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 09:48 PM - 11/01/14
I feel bad for people playing this on 360/ps3.

Everyone seems to be saying(including people here) that the resolution is so bad that it's incredibly hard to see.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 09:54 PM - 11/01/14
Why do you feel bad, they're just holding back games on next generation.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:05 PM - 11/01/14
I know, but they are still being mislead though. Just seems like a cash grab by activision at this stage.

I'd be pissed if I bought it.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 11:06 PM - 11/01/14
Where is his stream? i cannt find a link

 :'(

http://www.twitch.tv/mrelliottt

Channel has been banned.

I watched a bit earlier and the gameplay looked fun.  Less than 24 hours guys...
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 04:22 AM - 11/02/14
bah lame scrath the theory
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:12 AM - 11/02/14
the new channel is mrelliotttt, this one isnt banned.

and yeah I cant wait for my ps4 copy, the 360 version hurts my eyes :)

I mean what you see on my stream is not how it looks in reality, I added some contrast and saturation to the game. Otherwise it looks really washed out and its hard to differentiate things form one another and hard to see enemies with all the unsharp textures and stuff.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 06:32 AM - 11/02/14
I thought it was upscaled as it didnt look as bad as u mad out. Now it makes sense
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 06:33 AM - 11/02/14
What cap card?
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:38 AM - 11/02/14
LMAO

The Mk14 is nuts. Can shoot it faster than the FAL.
RIP in pieces. if you can't do well with it using xim idk what to say.

Hopefully it doesn't get banned from competitive.


edit: Movement is amazing with a m & kb, gunna be a good year of cod. Pretty pumped.
Title: Re: CoD:AW Update Thread
Post by: ZioComposite on 10:39 AM - 11/02/14
What cap card?

El Gato by the looks of it
Title: Re: CoD:AW Update Thread
Post by: PewPew on 11:06 AM - 11/02/14
I feel bad for people playing this on 360/ps3.

Everyone seems to be saying(including people here) that the resolution is so bad that it's incredibly hard to see.
lmao, seriously what did you except on @#$% seven years old hardware? It's time for next gen
Title: Re: CoD:AW Update Thread
Post by: dbrown on 12:48 PM - 11/02/14
Mk14 is a 3-4 btk gun in this one rather than the 2-3 from previous titles.  The players using it in optic stream got mopped by the auto weapons.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 01:58 PM - 11/02/14
Guys the channel is LIVE right NOW.  Please tell me he did the research and has been cleared to start streaming before midnight. 
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 01:59 PM - 11/02/14
@#$% who is it?
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 02:01 PM - 11/02/14
Seems to be a lot of channels doing it including an official stream with some pros playing so I doubt he'll get in trouble... but I thought we all agreed to stay off it until midnight launch just to be safe.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:08 PM - 11/02/14
Since the game has been officially launched in New Zealand/Australia, there shouldn't be any bans.  That's why there are so many people streaming.
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 02:14 PM - 11/02/14
Can we get iun trouble for streaming music these days?  I thought they were stepping down hard on streamers that do that.  Maybe it just won't be saved? 
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:16 PM - 11/02/14
Can we get iun trouble for streaming music these days?  I thought they were stepping down hard on streamers that do that.  Maybe it just won't be saved?

I can't answer that for certain.  I know I've watched some streams recently of other games and they had music playing. 
Title: Re: CoD:AW Update Thread
Post by: Kevin-D-Lee on 02:18 PM - 11/02/14
Can we get iun trouble for streaming music these days?  I thought they were stepping down hard on streamers that do that.  Maybe it just won't be saved?

I can't answer that for certain.  I know I've watched some streams recently of other games and they had music playing.

Yeah I know people still do it, I just remember twitch clamping down on that activity right before they were bought out.  I dunno, I think it's worth looking into before we potentially get in trouble.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 02:20 PM - 11/02/14
Is the streamer from Australia? If not then expect a ban when they catch up. Simple as that, I have a UK IP, I won't be streaming until it's 1202 here.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:33 PM - 11/02/14
I'm definitely not trying to convince anybody into streaming.  I'm just going by what I see.  There are people from all over (including Santigold from Germany) that are openly streaming in the Advanced Warfare channel.  PWNSTARZ is streaming as well and he's from the US.  I think it would be fine if you streamed but if you'd rather play it safe, that is certainly understandable.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 03:07 PM - 11/02/14
How long to you think before they patch that "System Hacked" BS. TTK looks good however. Hopefully that doesn't get changed.
Title: Re: CoD:AW Update Thread
Post by: damstr on 03:21 PM - 11/02/14
Has anyone seen that on Xbox some people are having to redownload the entire game again after it unlocks?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:36 PM - 11/02/14
Has anyone seen that on Xbox some people are having to redownload the entire game again after it unlocks?
No I didn't hear that. OMG that would piss me off so bad. Hope it doesn't happen to me........
Title: Re: CoD:AW Update Thread
Post by: amak1 on 03:38 PM - 11/02/14
I guess the only way I can play tonight is to pre-order the day zero and pick up a physical copy? Can anyone confirm the day zero editions aren't digital? Or am I all screwed up?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:40 PM - 11/02/14
My digital copy is day zero. Maybe you had to pre order it before it launched in New Zealand?
Title: Re: CoD:AW Update Thread
Post by: amak1 on 03:42 PM - 11/02/14
OK thanks shantzonpoint I'll look into it more.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:45 PM - 11/02/14
What system Amak?  on my xb1 its showing day zero as an option if you select the game and scroll to the right.  I already have it downloaded and installed so it may be a little different for people that haven't purchased it yet.
Title: Re: CoD:AW Update Thread
Post by: damstr on 03:56 PM - 11/02/14
I've been watching all the Twitch streams today and man it really looks like this game is going to benfit from keyboard and mouse a LOT.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:01 PM - 11/02/14
I've been watching all the Twitch streams today and man it really looks like this game is going to benfit from keyboard and mouse a LOT.

I totally agree.  Even my nephew who is a really good controller player said he thought the xim would be better suited for this game.  He's actually thinking about switching over.  He has carpal tunnel and he's worried the boosting is going to really aggravate it plus he just thinks it will be easier and more efficient with a m/k.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:12 PM - 11/02/14
Nevemind I'm preloading now... Should of just checked the ps store before I opened my mouth... I agree it will benefit mouse and keys but hopefully the controller players will stick around because usually when a game like this comes out and it has a learning curve it's doa.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:23 PM - 11/02/14
How long to you think before they patch that "System Hacked" BS. TTK looks good however. Hopefully that doesn't get changed.

what do you mean to patch the system hacked? Like reduce duration of it? I also find it super annoying, but you can still get kills while getting hit by it, even though its hard :)

TTK is perfect. Its somewhere between MW3 and BO2, like the best of 2 worlds, not too fast, not too long. However in close combat situations u die pretty fast vs high rate of fire SMGs, but thats nothing unusual.

My biggest hope is that they patch the sound spam you get with medals and all other crap. If you pay closer attention- when your teammate get killstreaks, you see the pictures of them on your screen, then the announcer calls it out, then you hear some other crap, like some of your teammates activating that walking mech or something like that- all sorts of sound spam.

They need to cut down all the sound spam. Other than that- game is beast. I like- like 90% of all maps, weapons arent op, didnt notice any op gun.

TO the MK14 and all other single shot and burst weapons- it takes way too many hits IMO for them to be effective. Even in close range you need like 4 hits with mk14 to drop a guy, it takes the same ammount of hits with an automatic weapon, plus you can strafe/boost better while autofiring.

I really think the single shot/burst weapons need a damage increase for them to become viable. Im not a bad MK14 player, in MW3 I had a couple of moabs using it, but in AW the MK14 is a little too weak. Same goes to the 3-burst AR, and the 4-burst AR and the 5-burst SMG. The 5-burst SMG is weird as heck and shoots way too slowly imo for it to be effective.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:31 PM - 11/02/14


what do you mean to patch the system hacked? Like reduce duration of it? I also find it super annoying, but you can still get kills while getting hit by it, even though its hard :)

TTK is perfect. Its somewhere between MW3 and BO2, like the best of 2 worlds, not too fast, not too long. However in close combat situations u die pretty fast vs high rate of fire SMGs, but thats nothing unusual.

My biggest hope is that they patch the sound spam you get with medals and all other crap. If you pay closer attention- when your teammate get killstreaks, you see the pictures of them on your screen, then the announcer calls it out, then you hear some other crap, like some of your teammates activating that walking mech or something like that- all sorts of sound spam.

They need to cut down all the sound spam. Other than that- game is beast. I like- like 90% of all maps, weapons arent op, didnt notice any op gun.

TO the MK14 and all other single shot and burst weapons- it takes way too many hits IMO for them to be effective. Even in close range you need like 4 hits with mk14 to drop a guy, it takes the same ammount of hits with an automatic weapon, plus you can strafe/boost better while autofiring.

I really think the single shot/burst weapons need a damage increase for them to become viable. Im not a bad MK14 player, in MW3 I had a couple of moabs using it, but in AW the MK14 is a little too weak. Same goes to the 3-burst AR, and the 4-burst AR and the 5-burst SMG. The 5-burst SMG is weird as heck and shoots way too slowly imo for it to be effective.

You gonna stream anymore tonight?
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:38 PM - 11/02/14
No im too tired sry, im just watching others play now :)

Looks likepwstarz isnt pwning that much after all... :)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:43 PM - 11/02/14
No im too tired sry, im just watching others play now :)

Looks likepwstarz isnt pwning that much after all... :)

I'm not sure if it's actually him or a buddy.  It doesn't sound like him.  In any case, I don't think he'll have the connection advantage he had in MW3 so things might not go quite as well for him.

EDIT:  I will also say that it doesn't surprise me that PWNSTARZ didn't take this "shift" because he only likes to play against noobs during the weekday morning/early afternoon.  He is never on in the evenings when the better players log on....
Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 06:16 PM - 11/02/14
I've never done a pre-order on xbox until this game, and I have the zero day access… will the xbone download it on it's own?  I'm on west coast.. will it be available at 12pm or 9pm tonight?

TIA
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:18 PM - 11/02/14
I've never done a pre-order on xbox until this game, and I have the zero day access… will the xbone download it on it's own?  I'm on west coast.. will it be available at 12pm or 9pm tonight?

TIA

You have to download it from the consoles store (PSN or Microsoft Store).  Then you will have to install it after it downloads.........at least this is what I had to do.  You're on the west coast to the game will be available at 9pm for you to play.  If you haven't downloaded it, I'd do right away as it takes some time.  Hope this helps. 
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 07:25 PM - 11/02/14
played a good 4 hours on bot matches via steam unlock... weapon impressions time!


4 shot burst rifle in this game is between an m8a1 and a original msbs

the thing is absolutely beast

no fav smg yet

was playing on pc and turned sens to 20 still did fine with the pad, aim assist is very strong... pulled off a few trick shots for kicks with it


shotguns not as good as bo2 for first impressions

pdw is utter utter garbage do not use for your 2ndary

only played vs bots due to vpn on steam but boosting is a blast

target finder in this game is nothing to complain about

score streaks do not last very long, hardly op

oh but the score streak that @#$% up your screen is obnoxious and a rip off of the blooper ink from mario kart.... UGH
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 08:13 PM - 11/02/14
Not sure why but my ps4 copy says its playable in about 2 hours...but that would be 11 not 12 est. Strange.
Title: Re: CoD:AW Update Thread
Post by: facade on 08:35 PM - 11/02/14
Not sure why but my ps4 copy says its playable in about 2 hours...but that would be 11 not 12 est. Strange.

They didn't account for daylight savings time when they initiated the timer.

However from my understanding they have released  a patch to "fix" that so it won't start till 12 EST.
Title: Re: CoD:AW Update Thread
Post by: damstr on 08:39 PM - 11/02/14
Has anyone had to re download the game on Xbox One?
Title: Re: CoD:AW Update Thread
Post by: facade on 08:42 PM - 11/02/14
^
Just checked & mine is good. Just cant start it yet.
Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 08:48 PM - 11/02/14
You have to download it from the consoles store (PSN or Microsoft Store).  Then you will have to install it after it downloads.........at least this is what I had to do.  You're on the west coast to the game will be available at 9pm for you to play.  If you haven't downloaded it, I'd do right away as it takes some time.  Hope this helps. 

Hmm.. not sure how to do that.  When I go to my queue, it says I'm "too early" and isn't downloaded yet.  It's only 6:45pm (west), so I'll wait a bit.  (hopefully after the Steelers whoop the Ravens)
Title: Re: CoD:AW Update Thread
Post by: Xierg on 08:49 PM - 11/02/14
Which profile is everyone using for AW?
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 08:52 PM - 11/02/14
Not sure why but my ps4 copy says its playable in about 2 hours...but that would be 11 not 12 est. Strange.

They didn't account for daylight savings time when they initiated the timer.

However from my understanding they have released  a patch to "fix" that so it won't start till 12 EST.

you're right. Installed an update and reset my console and the time is correct now. Shucks.

Anyone playing on PS4? I don't get my xbox one copy (actualy disc) in the mail til tomorrow. But I'll be playing ps4 tonight for a while.


Which profile is everyone using for AW?

I'm gonna try the ghosts translator first. Most CODs are similar so, I'll start there.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 09:10 PM - 11/02/14
I'll be on at midnight est on ps4. Maybe we could get a party going.
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 09:17 PM - 11/02/14
Cool, sent ya an invite. And some people from the spreadshee .
I'll be on at midnight est on ps4. Maybe we could get a party going.
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 11:02 PM - 11/02/14
Ok so I install this @#$% hours ago. I go to join multiplayer and it says "installing content" 58:22 remaining.

Lame as fook.
Title: Re: CoD:AW Update Thread
Post by: arjungg on 11:56 PM - 11/02/14
If anyone on Xbone, inv me to party => GT = arjungg
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 11:59 PM - 11/02/14
I'll be on xbox one tomorrow.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 11:59 PM - 11/02/14
my pings on x1 and pc are both always 1 bar....... and i get 4 randomly if im lucky then it jumps to 1 bar again lol
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:17 AM - 11/03/14
Ok so I install this @#$% hours ago. I go to join multiplayer and it says "installing content" 58:22 remaining.

Lame as fook.

Yep maybe it's a ps4 thing as I don't see anyone else complaining about it except you and me
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 01:14 AM - 11/03/14
ok game is absolutely unbearable

feels like 30 fps on bone

1-2 bar every lobby

real shame because i like the ACTUAL GAME ENOUGH



ended up trying it on ps4... ps4 makes this feel like ghosts was on ps4...

butter smooth on ps4... way less laggy lobbies too.... idgi
Title: Re: CoD:AW Update Thread
Post by: facade on 01:23 AM - 11/03/14
Haven't had any lag issues at all on ps4 side. Actually kinda impressed. Got my @#$% kicked for awhile though trying to adjust the settings for my XIM and getting used to the movement/maps.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 01:24 AM - 11/03/14
yea ps4 version is perfect... x1... just feels 30 fps to me
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 01:59 AM - 11/03/14
x1 has been fine for me. Probably just got unlucky with crappy hosts.

Love that majority of the maps are medium sized. This is how cod maps should be.
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 02:01 AM - 11/03/14
Ps4 version seems good. I'll let ya know about xb1 tomorro .
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 03:18 AM - 11/03/14
I can't seem to settle in to the boost strafe, Gona take some getting used to
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 03:24 AM - 11/03/14
Playing on Xbox One and dropped almost 40 bombs in TDM every game lol.

I usually don't post clips but think I will have to record a couple to show off what I can do with the movement in this game. It's so funny dogding and dashing and getting triple kills against people who have no idea on how to react to you lmao.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:24 AM - 11/03/14
I can't seem to settle in to the boost strafe, Gona take some getting used to

It seems like it doesn't work as well with the keyboard or something.  I can do it when holding the controller almost every time though.  Weird.  Lots to get used to.  Auto aim seems strong in this game off initial impression.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 03:31 AM - 11/03/14
I can't seem to settle in to the boost strafe, Gona take some getting used to

It seems like it doesn't work as well with the keyboard or something.  I can do it when holding the controller almost every time though.  Weird.  Lots to get used to.  Auto aim seems strong in this game off initial impression.

You will get used to it, trust me. Just make sure you have your Sprint on a button that's easy for you to hit in battle. I've always had mine on the default Left Shift and it's super easy for me now.

Pretty much boosting and jumping in mid-battle effortlessly and destroying children at the moment  ;D
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 03:33 AM - 11/03/14
Playing on Xbox One and dropped almost 40 bombs in TDM every game lol.

It's so funny dogding and dashing and getting triple kills against people who have no idea on how to react to you lmao.

Yeah I feel like using a xim in this game gives an even greater advantage than usual. The new movement is so fluid and easy with m&kb.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:36 AM - 11/03/14
I can't seem to settle in to the boost strafe, Gona take some getting used to

It seems like it doesn't work as well with the keyboard or something.  I can do it when holding the controller almost every time though.  Weird.  Lots to get used to.  Auto aim seems strong in this game off initial impression.

You will get used to it, trust me. Just make sure you have your Sprint on a button that's easy for you to hit in battle. I've always had mine on the default Left Shift and it's super easy for me now.

Pretty much boosting and jumping in mid-battle effortlessly and destroying children at the moment  ;D

Maybe I'm just not figuring out the rythem on what to hit.  Spring is a for me and jump is shift.  I assume you're using keyboard right?  What buttons do you press to make it work on keyboard?  On controller it seems like you hit jump twice and just hold over on the left joystick?  So on keyboard i double jump and held s which is left strafe for me on the kb.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:38 AM - 11/03/14
Playing on Xbox One and dropped almost 40 bombs in TDM every game lol.

It's so funny dogding and dashing and getting triple kills against people who have no idea on how to react to you lmao.

Yeah I feel like using a xim in this game gives an even greater advantage than usual. The new movement is so fluid and easy with m&kb.

I'm just not feeling that yet, are you using the ghosts ST?  Ive really only played a handful of games, maybe it will take me a bit more.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 03:49 AM - 11/03/14
Yeah I'm using ghosts.

Took me like an hour or two to get good with the movement.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 03:49 AM - 11/03/14
I can't seem to settle in to the boost strafe, Gona take some getting used to

It seems like it doesn't work as well with the keyboard or something.  I can do it when holding the controller almost every time though.  Weird.  Lots to get used to.  Auto aim seems strong in this game off initial impression.

You will get used to it, trust me. Just make sure you have your Sprint on a button that's easy for you to hit in battle. I've always had mine on the default Left Shift and it's super easy for me now.

Pretty much boosting and jumping in mid-battle effortlessly and destroying children at the moment  ;D

Maybe I'm just not figuring out the rythem on what to hit.  Spring is a for me and jump is shift.  I assume you're using keyboard right?  What buttons do you press to make it work on keyboard?  On controller it seems like you hit jump twice and just hold over on the left joystick?  So on keyboard i double jump and held s which is left strafe for me on the kb.

You hit the double-jump to get yourself in mid-air and then immediately hit the boost.

You can also hit the boost while you are walking (not sprinting) by hitting the sprint button once.

So in my case I hit: jump, jump, sprint.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:58 AM - 11/03/14
oh so it's the run button that makes you strafe/boost when in mid air?  hmmm, then I'd have to hit A and S on my keyboard for run and left at the same time.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:59 AM - 11/03/14
Yeah I'm using ghosts.

Took me like an hour or two to get good with the movement.

Are you finding that you were using the same sense as in ghosts with that ST or did you turn it up or down in this game to get teh same feel?  I feel like sense feels higher in this game compared to ghosts.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 04:00 AM - 11/03/14
oh so it's the run button that makes you strafe/boost when in mid air?  hmmm, then I'd have to hit A and S on my keyboard for run and left at the same time.

Yeah, that is a bit awkward. Might want to consider changing your keys to something that would be easier on the fingers lol.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 04:14 AM - 11/03/14
Okay i've got it figured out thanks. I didn't realize it was the run button that did it. It works pretty nicely actually.  It also seems like that exo suit ability isn't something that is seriously going to change the game much, it doesn't appear to be something that lasts long or helps in an over powering way in anyway. 

I feel like I need to get quickdraw on my guns so the ADS'ing matches up with my ads delay a bit more.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 04:18 AM - 11/03/14
Okay i've got it figured out thanks. I didn't realize it was the run button that did it. It works pretty nicely actually.  It also seems like that exo suit ability isn't something that is seriously going to change the game much, it doesn't appear to be something that lasts long or helps in an over powering way in anyway. 

I feel like I need to get quickdraw on my guns so the ADS'ing matches up with my ads delay a bit more.

I actually noticed that using ADS delay in this game gives me a noticeable difference. I am currently using 100 (no quickdraw, haven't really found that I need it on my assault rifles).

Another big thing that helps you get that extra speed (especially with assault rifles) is the Stock. Let's you strafe and move much faster while aiming the rifle (makes it more SMG like).

Stock + boost jumping = lot's of fun making people miss you  ;D
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:23 AM - 11/03/14
I got rocked... Can get the movement but still have no grasp on the maps.... I may be getting too old :p
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 04:35 AM - 11/03/14
So how's the netcode on PS4? I'm getting pressured into getting this game even though I want to get BF4 premium.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:11 AM - 11/03/14
Are the servers down for the xb1?  All I get is a pop up error saying "The Call of Duty: Advanced Warfare service is not available at this time.  Please try again later"

EDIT: nevermind I rebooted and its working fine now.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 05:37 AM - 11/03/14
So how's the netcode on PS4? I'm getting pressured into getting this game even though I want to get BF4 premium.

ps4's netcode is the best out of the trio of next gen versions


pc/x1's have had me raging quite hard already... frame dips and a TTK twice as high as bo2 for my opponents :x


if there wasn't double xp going on today I'd wait for a patch >_<
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:10 AM - 11/03/14
As I expected the graphics difference btw. 360 and ps4 is day and night, im not even kidding. PS4 has nice post processing Anti Aliasing, native 1080p, very consistent fps, even though it looks like not full 60fps all the time, but it never drops very low.

The connection is a little awkward, it seems like i get killed faster on ps4, even though its using p2p connection for now.

Title: Re: CoD:AW Update Thread
Post by: damstr on 07:20 AM - 11/03/14
I got rocked this morning. Course I was playing at 6AM EST and had 1 bar so I was probably playint in some other part of the world. I would always get the first shot and died 3 out of 4 times. Looking forward to playing tonight with people in my time zone. Haha

I had to drop the ADS down a ton I felt like as well as my hip. 6400 DPI my hip is like 35 and my ADS is 25 game is very twitchy and I'm using the Ghosts X1 ST.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 07:43 AM - 11/03/14
im goin to have to give up on this game for a bit... garbage game because the connections on EVERY @#$% MATCH


jesus its like im still playing aussies on my pc vpn ....(which i'm, not im playing console on us servers)


actually had a better time on the vpn than this garbage
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:36 AM - 11/03/14
I love them all including ghosts.

*shudders*  I don't think the "G" word should be allowed on these forums now that AW is out..   ;D
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:37 AM - 11/03/14
Haha the game should be left unspoken.

I have only really heard 1 person say they dont like it so far.  Probably liked that other game XD
Title: Re: CoD:AW Update Thread
Post by: amak1 on 08:41 AM - 11/03/14
Maps are still pretty bad... I mean much better than the "g" word maps...  But still I get this feeling of they try to fit too much crap into too small of a space. Nevertheless as rusty as I am I've been having fun with it. Ffa is insane.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:43 AM - 11/03/14
I got rocked... Can get the movement but still have no grasp on the maps.... I may be getting too old :p

Oh man I hear ya.  I can't tell you how many times I already accidentally boost slid right into somebody's knife..........lmao.  Maybe we should make a little group for us geriatrics that struggle with new game movements........... ;D.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 08:54 AM - 11/03/14
I got rocked... Can get the movement but still have no grasp on the maps.... I may be getting too old :p

Oh man I hear ya.  I can't tell you how many times I already accidentally boost slid right into somebody's knife..........lmao.  Maybe we should make a little group for us geriatrics that struggle with new game movements........... ;D.

Dude one map I boost jumped to death at least 5 times... Haha...  I don't jump at all on that map anymore.
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 08:58 AM - 11/03/14
Well my senior moment comes from not playing COD since BOPs 1 ... Plugged in Xim booted up did the usual. Played for a couple of hours but felt something was out. So went to check in game sensitivity was full... And yes it was on 10 ... But of course 10 isn't max is it.

<sigh>
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:02 AM - 11/03/14
I'm so used to drop shotting even if I'm sprinting.  In this game you boost slide so that's what I keep doing.  The enemy promptly sticks his knife into my throat every single time............lol.  Not to mention I keep boosting right into oblivion on Greenband 5 times every time I play the map.  The game is extremely fun to play though.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 09:04 AM - 11/03/14
How do u boost? I can't work it out, double jump is jump twice but this side boost I just can't do it
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:06 AM - 11/03/14
How do u boost? I can't work it out, double jump is jump twice but this side boost I just can't do it

Boost is the same button you sprint with Winn.  So double jump and boost are two separate movements.  You can use them in conjunction with one another which is awesome.
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 09:15 AM - 11/03/14
Yeah boost is great doesn't seem to break the auto aim like I thought it would though.
Title: Re: CoD:AW Update Thread
Post by: Y2K on 09:25 AM - 11/03/14
game really make my hand sore lool
Title: Re: CoD:AW Update Thread
Post by: amak1 on 09:28 AM - 11/03/14
No it doesn't... Aimbot warfare. No joke my g9x failed on me earlier and now my beloved Wolfking warrior @#$% the bed a couple minutes ago. Smh. This all happens at the wrong time.
Title: Re: CoD:AW Update Thread
Post by: wyld3 on 10:02 AM - 11/03/14
was watching the optic stream last night.  literally blows my mind how good kids are with controllers these days.

thank god for xim.  this game seems like a ton of fun, and I havent been on the cod train since 2.  the elysium suits are too badass.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 10:11 AM - 11/03/14
What ST is everyone using?
Title: Re: CoD:AW Update Thread
Post by: 1llest on 10:13 AM - 11/03/14
Ghost
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 10:18 AM - 11/03/14
How do u boost? I can't work it out, double jump is jump twice but this side boost I just can't do it

When you are on the ground you have to hit your sprint key twice in the direction.

So if you use WSAD and shift for sprint...

Hold D and hit shift twice to boost right.
Hold A and hit shift twice to boost left.
Hold S and hit shift twice to boost backwards (I believe you can, didn't try).
Hold Shift and press crouch to boost slide forwards.
Hold W and shift once to sprint (you can't boost forward without sliding).

If you want to boost forward, do a quick jump and boost forward.
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 10:32 AM - 11/03/14
 Anyome trying something else besides left shift?

I'm trying mousentjumb button for sprint and feels easier to boost.  Also melee on other thumb button.
How do u boost? I can't work it out, double jump is jump twice but this side boost I just can't do it

When you are on the ground you have to hit your sprint key twice in the direction.

So if you use WSAD and shift for sprint...

Hold D and hit shift twice to boost right.
Hold A and hit shift twice to boost left.
Hold S and hit shift twice to boost backwards (I believe you can, didn't try).
Hold Shift and press crouch to boost slide forwards.
Hold W and shift once to sprint (you can't boost forward without sliding).

If you want to boost forward, do a quick jump and boost forward.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 11:07 AM - 11/03/14
Wow.  I may have to change how I do my keys.  I'm a touch typist (read: old and I can feel the bump under my finger so I know where I am on the keyboard) and like to keep my index finger on "f", so I use ESDF rather than WASD.

This is going to be interesting...
Title: Re: CoD:AW Update Thread
Post by: Skeletor on 11:41 AM - 11/03/14
I got advanced warfare for xbox one and my NAT is MODERATE  in the game but on my dashboard its OPEN. Does anyone know why this would be and how to fix it? Would it affect how the game feels online.

I'm not here to bash the game but every lobby I've been in I get really jittey gameplay and screen tearing by the looks of. It currently looks on par with destiny's frame rate and that was 30fps.

Also does anyone else feel like the textures in this game look kinda blury and washed out when you get close? On first glance after playing destiny for a while it look bland in comparison.

Thanks guy for any help you can give.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 11:45 AM - 11/03/14
Is anyone else's game disc install taking forever?  I'm on Xbox One and have been installing the disc for the past 3 hours.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:50 AM - 11/03/14
Is anyone else's game disc install taking forever?  I'm on Xbox One and have been installing the disc for the past 3 hours.

Mine took about 40 minutes with an initial download that occurred first.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:58 AM - 11/03/14
I use the middle side button on my G500 to boost
Title: Re: CoD:AW Update Thread
Post by: sikpup on 12:46 PM - 11/03/14
Game feels very much like titanfall pilot mechanics so far - and I like that.  The "verticallity" adds a whole new dimension that I very much like.  Very fast gameplay (plus) and it runs smooth on my ps4.  Will try xbone today.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 12:52 PM - 11/03/14
Dat sound tho...lol.

This game sounds amazing!
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 01:15 PM - 11/03/14
Only thing I'm hating so far is the speed at which people are moving around the map. No spawn is safe. You can spawn, kill someone and get shot from behind or the side. I have literally spawned and died instantly.

It has been becoming a tad bit annoying. I really like the boosting.

Oh and this is total BLOPS sniping which promotes quick scoping. There are few straights. TTK is low. You can literally stand 100 meters across the map and get killed by a burst firing SMG.

When I get home I'll probably find myself a decent assault rifle to use for sniping.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 01:28 PM - 11/03/14
Only thing I'm hating so far is the speed at which people are moving around the map. No spawn is safe. You can spawn, kill someone and get shot from behind or the side. I have literally spawned and died instantly.

It has been becoming a tad bit annoying. I really like the boosting.

Oh and this is total BLOPS sniping which promotes quick scoping. There are few straights. TTK is low. You can literally stand 100 meters across the map and get killed by a burst firing SMG.

When I get home I'll probably find myself a decent assault rifle to use for sniping.

That sounds horrible....that was what I was afraid of, when you have titanfall speeds on cod sized maps....spawning is so important...fcking that up is gonna make me not want to play this game....
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 02:05 PM - 11/03/14
And the maps seem to be smaller than previous iterations
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:08 PM - 11/03/14
What happens is when you die (or opponent dies) they spawn on a teammate so if you get a kill and clear an area, there is a really good chance 3 or 4 guys could spawn right next to you.  Also, they need to get rid of the skulls over a dead body when you get a kill.  There is a perk for it but it shouldn't be in this game.  People can get to an area in a couple seconds if they see a skull and crossbones and you get swarmed.  At least this is what I think is going on.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 02:10 PM - 11/03/14
Only thing I'm hating so far is the speed at which people are moving around the map. No spawn is safe. You can spawn, kill someone and get shot from behind or the side. I have literally spawned and died instantly.

It has been becoming a tad bit annoying. I really like the boosting.

Oh and this is total BLOPS sniping which promotes quick scoping. There are few straights. TTK is low. You can literally stand 100 meters across the map and get killed by a burst firing SMG.

When I get home I'll probably find myself a decent assault rifle to use for sniping.

That sounds horrible....that was what I was afraid of, when you have titanfall speeds on cod sized maps....spawning is so important...fcking that up is gonna make me not want to play this game....

Honestly, it just feels like Blops3.

I personally hated the spawning in Blops.  Blops 2 was a bit better but MW3 and Ghosts had better spawning imo. The maps were large enough and usually you were spawned far from the action and you immediately could tell when the spawns had flipped. In AW and just like blops, the spawns slowly start turning around the map. Problem is, when people start getting used to the boosting they can circle the map 2 to 3 times faster than the spawns can rotate.

I enjoyed ghosts but it didn't feel new to its franchise, it felt half assed and just another game in the series. I didn't hate it enough to go back to Blops 2.

Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 02:12 PM - 11/03/14
What happens is when you die (or opponent dies) they spawn on a teammate so if you get a kill and clear an area, there is a really good chance 3 or 4 guys could spawn right next to you.  Also, they need to get rid of the skulls over a dead body when you get a kill.  There is a perk for it but it shouldn't be in this game.  People can get to an area in a couple seconds if they see a skull and crossbones and you get swarmed.  At least this is what I think is going on.

I really need to select "Blast Suppressor" that makes your exo movements not ping the map. If you aren't using it and using boost a lot, it just constantly gives away your position on the minimap.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:22 PM - 11/03/14
I really need to select "Blast Suppressor" that makes your exo movements not ping the map. If you aren't using it and using boost a lot, it just constantly gives away your position on the minimap.

I'm running as invisible as possible........lol.  Low profile, blind eye, cold blooded, blast suppressor and even then it's like open market on me whenever I die...........lol.  It's alright.  Just how it is.  I know k/d's aren't going to be good in this game.  Look at every single person after a round.  Just about everybody is 17/14.........lol
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 02:43 PM - 11/03/14
I really need to select "Blast Suppressor" that makes your exo movements not ping the map. If you aren't using it and using boost a lot, it just constantly gives away your position on the minimap.

I'm running as invisible as possible........lol.  Low profile, blind eye, cold blooded, blast suppressor and even then it's like open market on me whenever I die...........lol.  It's alright.  Just how it is.  I know k/d's aren't going to be good in this game.  Look at every single person after a round.  Just about everybody is 17/14.........lol

I guess I just have to concede its Blop3 and that means all stealth, always.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 02:58 PM - 11/03/14
Who knows maybe they'll tweak some things in time.  Besides the connection issues, I'm really enjoying the game.  It's certainly a challenge.  8)
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 03:25 PM - 11/03/14
Well so far I am liking this game I have only played vs bots and in the Combat Readiness Program (not playing ranked mp until XIM gets here because I suck with a gamepad lol) but the game feels and plays good so far. Its good to have this feeling again its been almost 2 years since I have played COD on console and its good to be back. Cant wait to get my XIM and get started on the competitive side of things.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 03:44 PM - 11/03/14
I'll be on in less than hour. Anyone i can join?
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 05:01 PM - 11/03/14
Have you guys noticed some of the options in-game?  LIke the paintball option to see where your hits are hiting? It's kind of cool, although I already turned it off.  There is also two auto aim assisted type options that I turned off near the bottom, can't remember how they were worded but it seemed to make playing with a mouse feel better.  One of them was something about slowing your movement when your are ADS'd and aiming over an enemy.


quote author=mindworm22 link=topic=35958.msg471836#msg471836 date=1415034448]
Wow.  I may have to change how I do my keys.  I'm a touch typist (read: old and I can feel the bump under my finger so I know where I am on the keyboard) and like to keep my index finger on "f", so I use ESDF rather than WASD.

This is going to be interesting...
[/quote]

I use ESDF too, seems like it will work just fine.  I guess it depends where your jump and sprint are though.
Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 05:01 PM - 11/03/14
ok game is absolutely unbearable

feels like 30 fps on bone

I know what you mean!  Actually feels more like 15 fps.  It feels like the first flat screen monitor I had.  Single player vs. bots doesn't have the issue. 
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:52 PM - 11/03/14
I got advanced warfare for xbox one and my NAT is MODERATE  in the game but on my dashboard its OPEN. Does anyone know why this would be and how to fix it? Would it affect how the game feels online.


Yep me too, except it gives me a strict nat. I've never had issues with NAT type for the entire x360 life cycle. My xone also says I have an open nat when I test connection. I even turned my modems firewall off and connected the xone directly too it. I still get a strict NAT in game.

I'm assuming it's a bug as majority of my matches has been fine. It's also impossible my nat is strict with what I've done to test it.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 07:00 PM - 11/03/14
For you guys using your ghosts ST, are you using he same sens as you were using before? I lowered mine a bunch thinking it was way faster and now I keep creeping it up closer to where it was when I played ghosts (i'm talkin xim sens).
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:09 PM - 11/03/14
I gotta pull a 180 on my previous oppinion. Play almost whole day today. Game really sucks. Its like BO 2.5 all over again.

You cant hear footsteps, period. Or when you hear it- its too late already, its like you hear the last 2 steps and then you get punched in the back. Heck I had people even boost behind me, land like 3 feet away from me and you still cant hear them. Weird because I didnt have such problems in Ghosts or even BO2, where its also kinda hard to hear footsteps.

Everyones playing with a silenced weapon, mostly BAL. I had games where every single player in the lobby used a silenced weapon. The reason beeing is- whenever you dont use a silencer and kill someone, you will have like 5 ppl within 2 seconds surrounding you from all possible directions and you get killed 3 seconds after you killed an enemy.

With the boost ability, the majority of the maps are just too small. Because you can close the distance so fast with the boost ability, the spawns feel like theyre broken, even though they would probably be ok if you didnt have boost.

Controller scrubs again have insane aim assist like they did in BO2. I mean you jump behind a guy and boost upwards and to the side and it seems like the enemy's crosshair just automatically follows you. And those arent even good players who pull off such "incredible" aims. When you check those player's stats they have like 8-15, and yet the scrub manages to perfectly follow you with the crosshair when you execute the most insane boost combinations.

And finally the last most broken thing that makes this game just a friggen BO 2.5 clone is the insanely ridiculous connection. It feels like a variable lag compensation, that many ppl assumed was in BO2 also. Its like they forgot to hide the lag comp system, because you can see how everyone gets a red 1-bar connection like every 30 seconds and then it returns to 4 bars again and someone else has the red bar.

The game also often times feels like Halo- you get shot? no problem just try to spam a couple of boost buttons and hope that lag comp will be on your side while you are in the air and shoot back.

Bullets go through ppl, they turn around and kill you...

After how solid the connection in ghosts was on PS4 in the last months, AW is nothing but a downgrade, its like 10 steps back compared to GHosts connection on dedis.

Other than that- verticality really doesnt add that much to a COD. All it does is open more opportunities for scrubs to camp. So now you dont just have to pay attention to the ground when youre running around, no, now you need to pay attention to like 3 other levels above you.

At the end of the day I dont see this game become as popular as MW2 or even BO2 for that matter. It would be OKish, if all the stuff Ive mentioned above would work properly, but as it is- game really sucks in its current stage. Also all of this boosting stuff becomes pretty boring very quickly. It is all cool and fun in the beginning, but for me personally it became pretty boring. It just adds another randomness factor to the gun fights.. Oh the scrub just pressed some weird stuff which he didnt even expect himself and boosted himself up and to the side and while you were shooting him- someone else killed you.

And its not like im getting destroyed or anything, I mean my stats are ok for the connection Im having. I just think all this verticality crap becomes old pretty fast. Its like no matter where you go, you need to pay attention to as many levels as there are on this map. Or you just play super passively and let the enemy come to you, which is probably the best way to play in this game.

I thought its gonna be better than it turned out, but now Im lookin forward to WAW2 or maybe MW4 or something like that.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 07:13 PM - 11/03/14
Sounds like they tried too hard to be like TF. TF worked because maps were huge.

You know....you would think....part of testing the game would be to see how the spawns would be when people boosted around like cray. I really don't get it when developers don't see these things....
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 07:16 PM - 11/03/14
@Santigold it sounds like classic mode would solve a lot of the problems you are having with the game.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 07:17 PM - 11/03/14
I thought its gonna be better than it turned out, but now Im lookin forward to WAW2 or maybe MW4 or something like that.

<dinklebot>
I'm beginning to sense a pattern.
</dinklebot>
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:23 PM - 11/03/14
Exactly, Ive seen a couple of TF vids and the map size was fitting the stlyle of the play where you can double jumpe and wallride.

AWs maps are mostly way too small with the boost ability. Without it, they would probably be the right size. Even though some would still be too small even without boost.

Just pay attention how at least like 80% of ppl play with a silencer, even though it feels like you need at least 2 bullets more to kill someone with a silencer, but its obviously worth it. Again, I cant blame noone, since if you dont use a silencer and shoot someone, you will have 3 guys surround you from all directions and kill you ASAP.

Thing is- im really starting to doubt they actually did a proper online test. I mean all that audio spam with the medal sound and all other killstreak BS sound spam going on. I had moments where you jest get sound spammed for like 30 seconds becasuse of medals and your teammates killstreaks and stuff like that and flag capture sound etc.

You also see the picture of teammates killstreaks and it looks like you actually got the killstreak. And alot of other broken stuff.

Overall the games way too hectic. If you guys didnt try ffa- do it. Its one of the worst CODs for FFA ever. Even for 8 players, some maps feel way too small, simply because of the boost ability. At this stage Im not really enjoying the game, even though in the stream I thought I would, but it seems like very early gameplay cant compare to when the community gets their hands on the game.

And this connection... its all over again "shoot first and die first ops" (aka bo2). In ghosts on ps4, I maybe had like 5% of the situations in total, that I have in AW, where you shoot a guy first, and then still get killed- even though the enemy doesnt boost or anything, he just stands there and shoots back...

That and the abysmal FOV, make it a pain in the axe to overview all the vertical levels and allows the controller scrubs to knife you in too many close combat situations, just because they sit like 9 feet away from their 32" TV and can see you better when running around the corner.
Title: Re: CoD:AW Update Thread
Post by: guitarpanda on 07:39 PM - 11/03/14
I've come to a conclusion. I spent a good day with it. For me it feels most similar to ghosts. Obviously with new mechanics to jump around and boost dodge and cute stuff like that. However, it still feels most similar to ghosts in gameplay.  However, there is much less BS and the maps for the most part are better.

A pretty good game for me, but not what I was hoping for in the end.  Super good ideas, and far better than ghosts and MW3 for me, but something just feels off. Perhaps once they fix the spawns which are worse than MW3's revenge spawns (how is this possible), I'll start liking it more.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 07:42 PM - 11/03/14
Is it just me or could you easily go without using an exo suit ability to free up space in your loadout and be at no disadvantage over someone using something in that section.  I end up rarely using the exo ability, although I haven't gotten to the last two in the lineup yet. 
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 07:42 PM - 11/03/14
I'm liking it overall but yeah the spawns are really bad.

I think this is the first cod to ever have so many small-medium sized maps. Off the top of my head I think instinct is the only largish(?) size map. Usually there's like 3-4 large ones. I'm not complaining though, I love small-med laned maps.

Atleast you aren't running around looking for kills like ghosts. It's fast paced as hell.
Title: Re: CoD:AW Update Thread
Post by: iAxdy on 07:43 PM - 11/03/14
I'm enjoying it personally. However I agree with pretty much everything Santigold has said. The way I have fun is basically going against what you said -- I don't use silencer or any stealth perks...and try to just destroy everyone that comes at me from all directions. It's a constant rush all game. You end up dying a lot sometimes....but I find this the best way to have fun strangely.

Probably the first time on a COD I haven't ''tryharded'' and tried my hardest not to die. So in that respect, SH gave some fun factor to make me just try enjoy myself more...but at the same time, all the @#$% you said is what makes me not care.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 07:56 PM - 11/03/14
I just can't for the life of me get on target or have any sort of aim.  I cant seem to ever make small adjustments or track them properly. If I line a guy up it feels real nice but i'm not having the amazing aim that I'm used to from xim and playing cod.  Perhaps it's just that we're using an old ST?  Usually with xim in cod I'm just bursting around 2 or 3 shots max to kill people in hardcore because I'm usually on target with the mouse but it feels like I can't track them well in AW for whatever reason and end up just spraying bullets until I finally pass by him with the crosshair. 
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:58 PM - 11/03/14
Is it just me or could you easily go without using an exo suit ability to free up space in your loadout and be at no disadvantage over someone using something in that section.  I end up rarely using the exo ability, although I haven't gotten to the last two in the lineup yet.

No its not just you, barely anyone uses exo abilities. I mean occasionally you will see a guy use the extra health ability while headgliching behind an object, or an invisible guy- but its not hard to see the invis guys, and the rest of the abilities are useless in most situations. Plus it takes too long to active exo abilities.

Imo exo abilities should recharge after like 30 seconds or 1 minute. But having like 12 seconds invis or 8 seconds extra health just doesnt justify it. Most of the time you will get killed while activating it. So yeah I usually dont even pick an exo ability.

Another thing Ive noticed about the game is that it has pretty useless killstreaks. That warbird is worse than any cobra in the previous CODs, most of the killstreaks are manually controlled and due to alot of verticality on the map, the air killstreaks are useless most of the time. Also the predator missile flies way to slowly, that Laser thing from the sky moves way too slow, in best case youll get 1 kill with it and so on. The majority of killstreaks are useless. Even the sentry gun is useless.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 07:58 PM - 11/03/14
Loving the game, just hating the fact that every dumb useless noob has to jump in Esports playlist when they have no idea what they are doing. Especially because I don't have anyone to party up with yet as everyone is slow to get AW lol.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 08:00 PM - 11/03/14
yes playing ranked without a team is pretty frustrating most of the time. Youll allways have some 12 years olds, who wanna feel cool as their Optic idols and will queu for ranked.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 08:10 PM - 11/03/14
I just can't for the life of me get on target or have any sort of aim.  I cant seem to ever make small adjustments or track them properly. If I line a guy up it feels real nice but i'm not having the amazing aim that I'm used to from xim and playing cod.  Perhaps it's just that we're using an old ST?  Usually with xim in cod I'm just bursting around 2 or 3 shots max to kill people in hardcore because I'm usually on target with the mouse but it feels like I can't track them well in AW for whatever reason and end up just spraying bullets until I finally pass by him with the crosshair. 


The aim assist is the strongest it has ever been in AW (probably to help the noobs/casuals to track targets with all the new movements), so you shouldn't be having any issues hitting shots. Espeically with a xim.

This is why some people are complaining, quick TTK, low recoil guns & ridiculously powerful aim assist like never before.
I'm enjoying the game overall & still doing pretty well but I've noticed that most pub kids can hit their shots with ease.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:27 PM - 11/03/14
The aim assist is really strong in this game.   Once you lock onto somebody, it's super easy to stay on them til they die. 

I really enjoy the boosting.  If the maps were a 1/3 bigger I think it would be a more even experience.  The game is just released so I'm hoping a the lag issues get tuned in because I'm struggling with it like everybody else.  Some matches I'm unstoppable, others I'm getting turned on left and right.  I'm ok with it for now but once the novelty of  boosting wears off, it's going to really frustrate me.  It's so hard to get any type of kill streak going.  I can get a run of 5-6 each round but that's about it.  I haven't gotten anything like a 15+ run which I have done in other CoD's.  The game just doesn't allow it.  It's like you kill 3-4 in quick succession and then they come in a wave and you don't have a chance.

What I'm seeing is only about 30% of the players actively move around the map using the new boosting system.  Of the remaining 70%, 50% are players who boost to a rooftop/2nd floor room and patrol, and the other 20% don't even use it at all.  They just park their worthless butts in a corner or behind something and hardcore camp.  As I learn the maps and know where campers tend to hang out, I should be able to handle them with the boosting ability.  A resolution for the connection issues needs to be priority because the game is way to inconsistent right now.



Title: Re: CoD:AW Update Thread
Post by: Oxxy on 08:34 PM - 11/03/14


What I'm seeing is only about 30% of the players actively move around the map using the new boosting system.  Of the remaining 70%, 50% are players who boost to a rooftop/2nd floor room and patrol, and the other 20% don't even use it at all.  They just park their worthless butts in a corner or behind something and hardcore camp.  As I learn the maps and know where campers tend to hang out, I should be able to handle them with the boosting ability.



As the jumping/boosting novelty wears off you'll see ALOT more people just sitting on rooftops. It's easily the most advantageous way to play when everyone else is boosting around like maniacs.

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:48 PM - 11/03/14
As the jumping/boosting novelty wears off you'll see ALOT more people just sitting on rooftops. It's easily the most advantageous way to play when everyone else is boosting around like maniacs.

I totally agree.  This is exactly what happened with titanfall.  Once the wallrunning/double jumping newness wore off, it was rooftop warfare.  I expect the same with this game. 

It will be interesting to see if the game modes with the non-exo movements will start to gain steam at some point.
Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 08:50 PM - 11/03/14
As the jumping/boosting novelty wears off you'll see ALOT more people just sitting on rooftops. It's easily the most advantageous way to play when everyone else is boosting around like maniacs.

I totally agree.  This is exactly what happened with titanfall.  Once the wallrunning/double jumping newness wore off, it was rooftop warfare.  I expect the same with this game. 

It will be interesting to see if the game modes with the non-exo movements will start to gain steam at some point.

Thats the good thing about classic mode if it turns into a rooftop camp fest I will just play classic and not have to deal with it.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 09:25 PM - 11/03/14



Another thing Ive noticed about the game is that it has pretty useless killstreaks. That warbird is worse than any cobra in the previous CODs, most of the killstreaks are manually controlled and due to alot of verticality on the map, the air killstreaks are useless most of the time. Also the predator missile flies way to slowly, that Laser thing from the sky moves way too slow, in best case youll get 1 kill with it and so on. The majority of killstreaks are useless. Even the sentry gun is useless.


I agree with this 100%, which is a shame because it's your little reward for actually being a good player as opposed to the support streaks in ghosts where you got them just for running around dieing.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 09:30 PM - 11/03/14
I just can't for the life of me get on target or have any sort of aim.  I cant seem to ever make small adjustments or track them properly. If I line a guy up it feels real nice but i'm not having the amazing aim that I'm used to from xim and playing cod.  Perhaps it's just that we're using an old ST?  Usually with xim in cod I'm just bursting around 2 or 3 shots max to kill people in hardcore because I'm usually on target with the mouse but it feels like I can't track them well in AW for whatever reason and end up just spraying bullets until I finally pass by him with the crosshair. 


Maybe I'm trying to adjust small movements to track them and it's just fighting the aim assist, seems like it's closer to titanfall in that you point in there direction and hold down the trigger and it finds it's way there lol. 

The aim assist is the strongest it has ever been in AW (probably to help the noobs/casuals to track targets with all the new movements), so you shouldn't be having any issues hitting shots. Espeically with a xim.

This is why some people are complaining, quick TTK, low recoil guns & ridiculously powerful aim assist like never before.
I'm enjoying the game overall & still doing pretty well but I've noticed that most pub kids can hit their shots with ease.
Title: Re: CoD:AW Update Thread
Post by: Prodeje79 on 06:18 AM - 11/04/14
I've always turned off auto aim in cod with the xim.  Are you recommending to enable both of the auto aim options?

I just can't for the life of me get on target or have any sort of aim.  I cant seem to ever make small adjustments or track them properly. If I line a guy up it feels real nice but i'm not having the amazing aim that I'm used to from xim and playing cod.  Perhaps it's just that we're using an old ST?  Usually with xim in cod I'm just bursting around 2 or 3 shots max to kill people in hardcore because I'm usually on target with the mouse but it feels like I can't track them well in AW for whatever reason and end up just spraying bullets until I finally pass by him with the crosshair. 


The aim assist is the strongest it has ever been in AW (probably to help the noobs/casuals to track targets with all the new movements), so you shouldn't be having any issues hitting shots. Espeically with a xim.

This is why some people are complaining, quick TTK, low recoil guns & ridiculously powerful aim assist like never before.
I'm enjoying the game overall & still doing pretty well but I've noticed that most pub kids can hit their shots with ease.
Title: Re: CoD:AW Update Thread
Post by: damstr on 07:41 AM - 11/04/14
Has anyone noticed the quick reload vs standard reload? I kept running out of ammo last night and had no idea why. Apparently if you double tap the reload button the ammo left in yor magazine just gets thrown away and doesn't go back into your ammo.
Title: Re: CoD:AW Update Thread
Post by: sick2death on 07:44 AM - 11/04/14
Only a few hours in, but so far love it.

Played competitive from MW2 to Blops 2, ground to a complete halt with Ghosts. I can see a huge amount of potential for esports with this instalment. The maps are far more suited to 4v4 and comp gametypes, and the addition of exo's breath some fresh life into a repetitive scene.

So happy to see hardpoint
So happy to see leagueplay

Title: Re: CoD:AW Update Thread
Post by: damstr on 07:58 AM - 11/04/14
http://youtube.com/watch?v=sf2X1RNjFd0

See that video to see what I'm talking about with reloading vs speed reloading.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:37 AM - 11/04/14
Nice find.  I didn't know about this.   8)
Title: Re: CoD:AW Update Thread
Post by: filebug on 10:08 AM - 11/04/14
anyone else have a issue where if someone is to close you can't knife them? ive had at least 10 times where i rush someone to knife them and we are just sitting there basically hugging till i back up.  IDK if it is my setup i use the back button on my g500 for melee.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:13 AM - 11/04/14
Borrowed the game I've got it until tomorrow morning. Finished single player today, and I really enjoyed it, but a little bit confused as to why SH went with a "not too distant future" story / game, since Treyarch are already on that path?

It would have been more suited if they went for Nam or WW2, so then every year you would have a different COD set in a different era.

SH - WW2
3Arch - "Future / Not too distant future"
IW "Modern warfare"

After finishing the story mode I jumped I to a private for some BOT play.
I love the movement actually, a lot more tonnes down then I was expecting. Hit reg even against BOTs for me felt abysmal! Truly awful!

Maps? From the ones I've seen can not work competitively, I mean you can play any map in competition, but I don't feel like these maps are suited for tactical play. With movement based like they have in this game, you need sectioned parts of the map to stop free flow speed runs.

The maps I've seen are wide open and that means open to abuse and stupid rushes. The choke points are whomever gets the highest the fastest while other team mates push through.

Also finding aiming pretty awkward to say the least.
I think its time the elephant in the room is addressed!

OBsIV Roads was correct in wanting the XIM team to figure out how two have two smart translators (one for HIP & one for ADS) but having an equalising setting to take the place of the Delay ADS feature. There are way to many variables that will make your aim "glitch" when using two sensitivitys if they aren't measured and balanced equally.

In Destiny in I pick up my controlpad and tilt the right stick pegged to the right then press L2 for aiming in, there is no slow down.

This is how I want COD to react over two Smart translators.
COD is your biggest selling point, but its mechanics also make it the most flawed in XIM. This is your last hurdle.

I serious about this, 120ms doesn't cover all guns and situations!
Having the speed consistent over both HIP and ADS ST's does...

Period!
Title: Re: CoD:AW Update Thread
Post by: Santigold on 01:14 PM - 11/04/14
games pile of dog sheet.

it also looks like there is Skill Based Matchmaking built into the normal games, much like it was in BO2, at least when it came out.

On ps4 at least, you never meet noobs. Its like every freaking game is ranked mode. At this point Im quite confident that theres SBMM built in.

This wouldnt be a problem for me if the connection was somewhat ok and the maps were big enough. Right now you can just close the distance way too fast with boosting, so the map size is pretty ridiculously small. Also the "shoot first, die first" thing is a problem again. It wasnt a problem in GHosts on PS4.

Games another BO 2.5 garbage after all.
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:43 PM - 11/04/14
Loving this game so far.  Will post a full review next week so I can hit on all points fairly. 
Title: Re: CoD:AW Update Thread
Post by: solly on 04:51 PM - 11/04/14
loving the game so far, it feels so freaking fast and runs like a dream on my one.

Only complaint -- and I expect they will patch it -- the footsteps. where the eff are the footsteps audio? everyone sneaks up on you, even a guy splashing in the pool on the resort map 5 yards from me made no sound.

expect to see some youtube vids on the sound bugs in this game.

Title: Re: CoD:AW Update Thread
Post by: Brok3n_TSI on 05:09 PM - 11/04/14
loving the game so far, it feels so freaking fast and runs like a dream on my one.

Only complaint -- and I expect they will patch it -- the footsteps. where the eff are the footsteps audio? everyone sneaks up on you, even a guy splashing in the pool on the resort map 5 yards from me made no sound.

expect to see some youtube vids on the sound bugs in this game.
Im pretty sure that was there fix for not having dead silence. And I would much rather have it the way it is now then have foot steps as loud as they were in the last COD and the game turning into a sound whoring fest. But I still dont understand why they felt they had to take a perk from us that we have been using since 2007, if it ain't broke don't fix it!
Title: Re: CoD:AW Update Thread
Post by: damstr on 05:23 PM - 11/04/14
If anyone is playing right now send an invite to damstr on Xbox.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 06:26 PM - 11/04/14
Fluctuating 1 bar connection for 2 days now. Im losing patience with this AIDS.  35 down 10 up with a 7 ping should not have this poop.
Title: Re: CoD:AW Update Thread
Post by: kayoussoldier on 09:02 PM - 11/04/14
The reload/speed reload mechanic is broken at the moment on a lot of guns. Hitting X once still dumps all of your ammo. It's really frustrating.

It's only broken in online MP, it works fine everywhere else like in the firing range and private/offline matches.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 09:27 PM - 11/04/14
game itself is so good... just need to fix my net or they fix theirs if its their end and I'll play the hell out of this game :D


pc version has the least connection problems for me right now so I'll learn the maps on that I guess
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 12:03 AM - 11/05/14
Game sucks...what's the point of jumping around if you get shot as soon as jump. Don't know if its connection but countless times I'm putting effort to use this new jumping @#$% to out meneuver my enemy who's a stationary beyotch and its getting me killed 9 times out of 10 then I see the killcam and he's aiming like a crackhead. playing passaive is the way to go. Mechanics are great too bad There's ads. This game with no adsing would be a lot better with unlimited boost too. Connection is also pathetic. Can't wait for halo.
Title: Re: CoD:AW Update Thread
Post by: ABigDeal on 01:44 AM - 11/05/14
My evaluation, from someone who has been clean for about 2 years

Had a public holiday, canceled plans, saw AW for 48 bux, thought i would of spent that on piss and got drunk, what the hell. Constant lag problems, every lobbery from 4 bar down to red like its in some kind of cycle, not just me, when pressing tab its everyone, literally cannot play until its fixed. It's 2014, i just paid 48 bucks supporting a multi billion in profit company who dont give a @#$% about consumers, sitting here in a chair playing the last peer 2 peer game possibly on the planet, like a proper plebian. Have to turn mouse to 125hz or else sensitivty has spasms. The amount of killcams where no bullets are fired, hell i was on top of a roof jumped down and somehow was warped but up to the top and knifed in half a second, kill cam shows i never got off roof.I will give credit when due, they did add ALOT of options in the graphics, and making 90fov a standard, but apart from that overall graphics are the same as ghosts id imagine. i feel so ashamed i gave in, i will never forgive myself, what have i done. Back to Planetside 2. Its the same as every other cod, but they added jump jets at the end that they took off titanfall and that people/fan boys are calling a revolution of cod. I semise that it will last a few months until people go back to previous titles. I goto bed with nightmares of Robert A. Kotick, sneaking into my room, for some reason i cant move sorta like sleep paralysis. I cant tell its him at first but then as the dark figure reaches for my wallet i know its him. I mumble "$%^&ing Kotick..", He then looks at me smiling and creeps up to me as i cower in fear and whispers in my ear "are u having fun yet" with a big @#$% grin on his face then i wake up with a weird swet (http://static.gamespot.com/uploads/scale_super/280/2802776/2453089-kotick2_56730_screen.jpg)
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 02:20 AM - 11/05/14
I agree with all of the above.

And thank you for the mental image, I too now fear I may have the same nightmares.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 03:12 AM - 11/05/14
Lol well at least your not on ps4 with the aimbotters.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 03:26 AM - 11/05/14
Played it for a few maps last night, all my previous conceptions about the  jet packs are irrelevant, this game has potential to be a fast paced skill based on movement and aim type game.

Things that let it down? The mini map, the only time you should show up on a mini map, is if your shooting unsilenced. Don't add this kind of movement into the game then penalise me for using it, that's effing retarded!

Net code, some games were legit, I died for my own lack of Map knowledge and at times aim due to the flakey XIM HIP to ADS transition.

But there were times when I was shooting someone for at least 3-4 full tags before they even knew what was going down - then I get one bombed. On the kill cam I got hip fired and they hit me about 5 times after I started shooting them...

Not only that, but this is by far the worst thing I have ever seen in a FPS game! I was on a roof and behind me I heard shooting so I turn to shoot, but all I saw were bullets firing from thin air! Like the guy was invisible,  then a full second maybe two later a guy jumped onto the roof into the position of where the bullets were coming from as he shot the guy next to me and then me as I stood there in total amazement at what I had just seen! That to me shows that there is something massively wrong with the net code, good luck to anyone want to get a fair game out of that competitively..

Jumping onto a ledge seems to be the new prone clipping..
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 09:04 AM - 11/05/14
There's no point in using the exo. You'll just lose to the stationary dude with god like aim assist its better to just stay on the ground.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:32 AM - 11/05/14
I find myself using it whether I like it or not..
For instance when trying to sprint off to the left or right I usually boost into a wall. Lol
Title: Re: CoD:AW Update Thread
Post by: asilver on 09:51 AM - 11/05/14
I'd like to rent it, just so I can see how bad it is.

Totally broken and unplayable seems like the new standard for any fps release these days.

Title: Re: CoD:AW Update Thread
Post by: amak1 on 09:53 AM - 11/05/14
It's not nearly as bad in terms of broken as bf4 was but the actual game isn't as good. At least on console... I'm kinda kicking myself for not getting it on pc instead.

Then again after seeing bigdeals review... Lol...  Probably a lose lose situation.
Title: Re: CoD:AW Update Thread
Post by: solly on 10:44 AM - 11/05/14
I was in maybe one laggy lobby during my first five hours of play.  YMMV
Title: Re: CoD:AW Update Thread
Post by: Archer444 on 11:18 AM - 11/05/14
I'm glad some of you are enjoying the game right off the bat as I don't think I've ever liked a COD title at release- there are always a ton of BS issues that need to be addressed.  I'll wait a couple of weeks to give SH a chance to iron out the bs 1-bar lobbies, aim-bot assist, weapon nerfs/buffs, etc... In the mean time, I'll stick to private match/bots to get used to the maps, mechanics of the exo suit, and trying out multiple class set-ups. 
Title: Re: CoD:AW Update Thread
Post by: damstr on 12:02 PM - 11/05/14
I was in maybe one laggy lobby during my first five hours of play.  YMMV
What is your connection like? You might be someone getting all the positive lag compensation haha
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 12:33 PM - 11/05/14
lol so many people just playing this like ghosts today...
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 12:36 PM - 11/05/14
No doubt the game is fun. Just infuriating dying from behind and trying to use the exo and getting rolled by dudes that just stand ground. Then connection is just garbage.Maps are filled with useless @#$% and pathways. Best map imo is the map that's like high rise and solar. The maps with useless pathways and underground crap like that Greek map are fing dumb
Title: Re: CoD:AW Update Thread
Post by: Santigold on 01:30 PM - 11/05/14
games garbage because you constantly get killed from all sorts of directions. You can get jumped on almost all the time from 360°. And it doesnt really help that the FOV is absolutely abysmal on consoles, so that many times ppl just jump above your freaking FOV and land near you and kill you, it doesnt really help that the spawns are absolutely abysmal as well and that you cant hear footsteps and barely hear enemy's exo usage, while your own footsteps and exo activation sounds like an elefant sprinting at 40 mph.

It also doesnt help that the connection is inconsistent as it could possibly be.

Its like I said: 80-90% of ppl play with a silencer, otherwise you get jumped on by 3 guys from 3 different directions at once, if you dont use the silencer. It feels like TTK should be faster at distance to me, in close fights the TTK is OKish, in medium to long range, it feels like youre shooting a weapon with rubber bullets.

Everyones running around with silenced BAL-28 in FFA or the silenced AK-12 and I cant blame noone too, given how inconsistent the rest of the weapons are.

Its hard to believe this is what came out after 3 years of development. I would say Ghosts was more balanced and played better on release, even though it only had 2 years development cycle. Yeah it was more boring with the huge maps, but as an actual COD game, it was way more balanced.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 01:46 PM - 11/05/14
hmm ghosts... I'd take a lobotomy over playin that one again

massive streaks are hard to get on in this thats for sure though


FOV of 65 doesn't work too well for the game style agreed, 90 is better on the pc version but its starting to become a hackfest thanks to the p2p
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 03:47 PM - 11/05/14
And uninstalled......I can't play this @#$% game anymore. For some reason microsoft hasn't charged my account hopefully they never do because the game is stright dog crap and spending 60 dollars for it pisses me off.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:28 PM - 11/05/14
hmm ghosts... I'd take a lobotomy over playin that one again

massive streaks are hard to get on in this thats for sure though


FOV of 65 doesn't work too well for the game style agreed, 90 is better on the pc version but its starting to become a hackfest thanks to the p2p

Why mate? Have you played Ghosts on PS4 or One? While I agree I would never ever play this game on 360/ps3 again, on the PS4 the connection is actually pretty good in like at least 85% of all games (dedi servers). And with that its pretty fun to play. Yes the TTK feels really fast at times, but if you get used to it- its better than too long TTK. With too long TTK you will get frustrated alot too- you shoot at the guy, give him 4 hitmarkers and he still manages to run into the building and basically run away. And meanwhile one of his teammates saw you shooting and kills you. Too long TTK also has the disadvantage that if you meet 2-3 guys, you cant outgun them even if you have perfect reaction and aim.  Which is actually possible in Ghosts.

Imo the reason why ppl stopped playing Halo was because of the abysmally high TTK. You shot ppl like 1 freaking magazine (not talking about the 3-burst gun, since its the strongest one there) and they still jet-packed away or something like that. It was like almost impossible to get a double kill if you met 2 guys, which again is possible in most cods.

Other than that- 65 FOV indeed would be too low for this game with ppl beeing able to boost as high as 4 story building, but to me it feels that on consoles the FOV is even lower than 65. It looks lower to me than ghosts. I mean its absolutely ridiculous. I was sitting in 1 small room in the corner, reloading my weapon and healing myself up, and I couldnt cover both entrances in the small room on my screen. I had to move the camera to one entrance and to the other. This is something pathetic to be honest. With a fov of 80-90 that would be no problem at all, but as of right now- the FOV is absolutely abysmal in AW on consoles.

That is also another reason why all the controller scrubs who play on the TV manage to punch pc monitor players so many times while running around the corner. Its because for the PC monitor players the characters are zoomed in way too much.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 05:14 PM - 11/05/14
i hated ghosts for the color pallete, campy maps, hilariously obnoxious perks/killstreaks

other things like the earthquaking maps were also a minus

the amount of douchebros just using the IEDS and thermal lmgs 24/7 is all I remember now

and the dog.... don't get my started on that furry bastard



this game is broken as hell but not as a game, the mechanics are ok

ghosts was mechanically broken

Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:37 PM - 11/05/14
This guy points out the exact problems with the game, I completely agree with him, well he didnt mention the footsteps of the enemies that you cant hear (strangely enough you can hear your own footsteps insanely loud) I mean in a game where you can get jumped on from 360° any time, you would at least expect that youd be able to hear enemies footsteps, but unfortunately you cant.

http://www.youtube.com/v/49egkJLmlSc&hd=1

Link: http://www.youtube.com/watch?v=49egkJLmlSc


@gaha- this game needs so much patching its not even funny. It needs to get rid of showing medals after you get kills, let alone playing that annoying sound. Crap like that is irrelevant to ppl. They need to clean up the user interface ingame- whenever you activate an exo ability, its disturbing the view because its almost right in the center of the screen. Same when you get a killstreak or level up or something like that- its shown right in the center of the screen and is disturbing the view. They need to get rid of your teammate's killstreaks getting shown on your screen. They need to bring back footsteps, buff SMGs, buff all weapon's damage for long range etc. At least in Ghosts the damage of the weapons was balanced across all ranges, thats not the case in AW. Everyones playing with AK and BAL, because the rest of the weapons are way too weak for long range or even medium range...

the game needs so much major patching, its seriously incredible and irritating. I dont expect them to be done with the patching of the major things up untill like april-may.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 07:19 PM - 11/05/14
Just to point out to anyone as dumb as me, I was using the x360 BOPS2 ST on PS4, simply because I didne think it would matter which one I used anyway, since PS4 is different from both ps3 and 360.

My aim never felt right, today I tested out the PS3 BOPs2 ST along side Tuffrabbits ballistic and its all good now, aim feels awesome!

ADS delay at 160 feels bang on for me with the BAL and AK.
There is still issues where I sometimes hold aim while I sprint out of PC COD habits and the ADS delay doesn't work at all in those situations.

The game need a lot of fixing, but I just love boosting about in this game.
Also noticing kiddies abusing the hell out of scope and acog with that ridiculous auto aim. 

So basically if you were on PS4 make sure you're using the PS3 BOPS2 ST its magic.
Title: Re: CoD:AW Update Thread
Post by: Joey McCamper on 07:33 PM - 11/05/14
I'm enjoying the game so far. Has some things here and there. After BF4 my expectations of games at launch are pretty low.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 08:14 PM - 11/05/14
Scorestreaks are a joke, that's for sure.

It's weird, it almost feels like an incomplete game in terms of weapons and scorestreaks...just feels like it's missing so much compared to other CODs....

Nevertheless, I enjoy this game way more than Ghosts. And my connection after launch day has been better.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 08:18 PM - 11/05/14
@ santi

yeah I agree that  they need patches, but nothing is overpowered to the point where I'd demand it removed outright instead of just nerfed

...im trying to remain optimistic that they will get the dedis online at least

also kinda glad the score streaks are pretty useless... most games are super close thanks to not getting a free 20 kills for 15 kills like i did with dogs/swarms etc
Title: Re: CoD:AW Update Thread
Post by: damstr on 09:50 PM - 11/05/14
They need to cut the auto aim gimme kills like in half. Its extremely over powered.
Title: Re: CoD:AW Update Thread
Post by: Dale on 02:09 AM - 11/06/14
The more I play this game, the more I like it. Map knowledge is key, spawn points, callouts...

There are some obvious adjustments that need to be made, namely - repsawn delays on respawn gamemodes, HP spawn anchors, but this is an extremely good COD right out of the gates.

Ghosts was dog$hit.

Title: Re: CoD:AW Update Thread
Post by: amak1 on 03:17 AM - 11/06/14
Map knowledge is key, spawn points, callouts...

Ghosts was dog$hit.

Wow dude did you figure that out on your own? Man, im impressed... Never thought of learning a map before... and having teammates that know them. Thanks for the mlg tips!
Title: Re: CoD:AW Update Thread
Post by: sick2death on 05:02 AM - 11/06/14

There are some obvious adjustments that need to be made, namely - repsawn delays on respawn gamemodes, HP spawn anchors, but this is an extremely good COD right out of the gates.




Will be interesting to see how different (if at all) game modes play in comp. As in, will anchoring the spawns in HP be as crucial when you can move across the map much quicker?

Title: Re: CoD:AW Update Thread
Post by: sikpup on 07:06 AM - 11/06/14
I agree with that video - on the ps4.  Different story on xb1.  Scorestreaks do suck though.  Too many require you to stop and operate something which I never liked.  I find it difficult to run and gun because of all the rooftop campers too.  I don't think it will take much to tweak some of the mechanics though and if ps4 network issues are sorted out I will enjoy it more on ps4.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 07:42 AM - 11/06/14
I had to check my headphone setup, the sound on this is horrible, all you can hear is yourself" i mean you cant hear enemy footsteps at all, ive tested it against bots and its utterly pointless. 
I do like the game but the lack of footsteps from enemies is really annoying.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 07:59 AM - 11/06/14
GB / MLG has probably had a massive part to play in that.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:02 AM - 11/06/14
The more I play this game, the more I like it. Map knowledge is key, spawn points, callouts...

There are some obvious adjustments that need to be made, namely - repsawn delays on respawn gamemodes, HP spawn anchors, but this is an extremely good COD right out of the gates.

Ghosts was dog$hit.

Dont get me wrong dude, but IMHO ppl should take your oppinion with a grain of salt. Last time I checked, your play style is waiting in ADS for quite a long time for ppl to appear on your screen. And Im not juding you for that- its how you like to play and its probably an effective play style for competitive. From what I know you usually roll with a party of 4+ ppl and usually play modes like Hardpoint, SND etc. Those are modes where the spawns are rather predictable and somewhat controllable. On top of that, you prefer to play with the strongest weapons in the game almost exclusively. I mean even in MW3, where its possible to do well with almost any weapon, you used like 95% the ACR and MP7.

So having mentioned all those things- I cant see you beeing well qualified to judge the game properly, because you hardly ever rush or move on the map. Im not saying my oppinion matters, but my oppinion is so far similar to what the majority of all youtubers and ppl I know are experiencing.

We are guys who like to run around and get kills. Problem is- its insanely hard to get more than 2 kills when you rush or basically are a guy who likes to be on the front, rather than wait for ppl to come to you. And the reason is because you cant hear footsteps, bc of the abysmal spawn system, the inconsistent connection and the fact that ppl can allways appear out of nowhere 360 degrees around you.

I dont want to start an argument over competitive vs pubs or anything- but I encourage you to play like 10-15 FFA games and try to win every single one of them. And then I want to see how well you can do it, basically check your KD afterwards.

Even better- if you decided to stream the 10-15 FFA games or TDM games, where you stack with maximum 1 other buddy of yours or lets say maximum 2 buddies of yours and you try to win every single TDM game- so basically if you did that- I promise you, I would be the first guy waiting in the stream and watching it untill the end.

If you say the game is good, then I encourage you to play FFA alone or TDM alone or with maximum 1 buddy of yours. I wanna see how well you do, because Im 1000% sure you will not do anywhere as well as in BO2 or MW3 for instance. And Im absolutely sure if you will rush, you will get stomped hardcore. You will hardly get more than 2-3 kills per life.

Again Ive seen a couple of your gameplays and your movement and aim arent impressive AT ALL, to say the least. You just like to set up shop and wait in ADS, and again- I dont blame or judge you. Its your style and your preference, and its an effective way of playing. You know the spawns very well and know where ppl will apear next, and this is how you like to control the games, however- you should know that the majority of players dont play like that.

But dont come here claiming the games great when you are hardly ever moving on the map and just set up shop for the most time. You cant even tell if the game is good or not, hardly ever beeing on the front- that ofcourse assuming you didnt change your playstyle in a major way from bo2/ghost videos that Ive seen. Which I assume you didnt.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:24 AM - 11/06/14
3 reasons why Dale won't bite.

- K/D doesn't mean much to competitive players.
- TDM / FFA mean nothing to competitive players exception being for aim practice.
- Its Dale lol.

I mean I get what your saying, basically movement in this game is awesome, and extremely fun, but the netcode seems to penalise the very thing SH introduced to change the face of COD!

This game @ 90FOV 125+fps with rented servers would be beyond epic.
But sadly its console, so you have to take it on the chin.

Playing this game competitively on console OR any FPS on console for that matter is stupid AF IMHO.. Games won and lost over flakey connection issues and the stupidly heavy aim assist. I feel like each year they crank the dial up on that a lil bit more.

When the connection is in your favor you can gun and gun and its epic.
When its against you, well you may aswell adopt the prone position and take it like a man. Other then that? No footsteps in such a fast paced game is @#$% retarded.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 09:33 AM - 11/06/14
I didn't know hardpoint and ctf in competitive were revolved around camping? Especially hardpoint in this game is incredibly fast paced and always on the move you barely have time to think let alone "camp".

Just shows how delusional you are santi. Stick to struggling against garbage pub kids in tdm and ffa. Looking forward to your next wall of text crying about getting owned in pubs lmao.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:40 AM - 11/06/14

- K/D doesn't mean much to competitive players.
- TDM / FFA mean nothing to competitive players exception being for aim practice.

I dont say it does, but many ppl dropped their kdr by a factor of 2, basically its like 2x worse for many youtubers and just ppl I know either online or rl. And because of that, I can see that the game is not fun for many players.

And its not because the skill bar raised in this game so much, no, its because of the 360° kills, you cant control in any way possible. The unpredictable spawns, boost ability, lack of footstep sound from the enemies and the horrible connection make it impossible to "protect" yourself in any way unles you set up shop in places where its unlikely that ppl will pop out behind you. That and the 50 FOV on consoles (it seems like).

To point #2- yes it might not matter to competitive players, but keep in mind that competitive players are like 5% of all players out there. So I dont think the game should be aimed at the minority's preferences, when the group is not even big enough to cover the development costs of the game.

Quote
When the connection is in your favor you can gun and gun and its epic.
When its against you, well you may aswell adopt the prone position and take it like a man. Other then that? No footsteps in such a fast paced game is @#$% retarded.

exactly what Im saying dude. Beeing able to hear footsteps and quickly turn around would be the major skill difference between players if youre quick enough with your reaction and aim- you deserve the kills, if not- you get killed. Right now its like everyone gets a free Dead Silence perk and there is nothing there to counter it. It just adds so much randomness, which cant be countered by skill, in such a crazily fast paced game already. Its like the wanted to create a perfect cluster-f which benefits bad players who get a couple of easy kills on the way more skilled players, simply because you cant hear the enemy coming even when they boost, you barely hear it.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:50 AM - 11/06/14
I'm not going to get into a debate about it, nor am I implying you wantes one. But the competitive players base is quite big on console ATM. And even if that still means only 5% actually play competitively, way more then 5% watch and follow the competitive scene and take cues from there play style and culture. Its where the term wannabes comes from.

I love the competitive play style, not for any sort of wanting to be seen as good, i like it because I like a simpler game, with more basis on gun play rather then kill streaks and perks that aid you. In a perfect FPS I want to see raw gun on gun team on team and in some cases players vs team in potential clutch situations. GB in my eyes is in a sorry state for so called competitive gameplay, I'll give the teams there due and say as teams they work together quite well but the rules suck @#$%.

Again each to their own, and live and let live.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:57 AM - 11/06/14
I dont really care if a game caters to competitive scene or not, as long as the rest dont get a disadvantage through that.

The thing is though- ever since Activision started catering more to the competitive scene, the games became worse by a large factor.

The biggest part of the community left with BO2, while MW3 had more than twice as many active players at any given time. Even 1-2 months before BO2 came out, MW3 had more players online than BO2 had 3-4 months after release, so basically in february/march.

Then Ghosts came out had boring maps and too many campers, which lead to another huge number of players abandoning COD. With AW- if they dont fix the issues really quick, it will have even less players than BO2 had by february/march. The game will have to compete with arguably the best Halo release ever (particularly having Halo 2 remaster in mind), Far Cry 4 and GTA remaster, which now also has first person view mode.

Ive seen some PC live streams of AW, and it seems like the game was designed with at least FOV 80 in mind, and by having a FOV of 80-90+ the game looks indeed pretty cool and fun to play. You get a chance to react to ppl who are boosting above you. Thats not the case on consoles and the main reason why the game is pretty frustrating at times. The vertical and horizontal view angle (fov) on consoles is super abysmal, you can barely see whats going on like 6 feet on the right/left if its very close to you.

ppl who wonder how it looks on the pc, heres a quick example I found:

https://www.youtube.com/watch?v=XMyEk9GIMJI

in this video, you see like twice more vertically+horizontally, I mean well, maybe not twice but at least like 150% more.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:13 AM - 11/06/14
Yeesh_dale is correct. The game doesn't cator towards your pub stomper, it cators towards the competitive community...

-strong skill based matchmaking even on pubs
-reduced footsteps (requires you to make callouts and cover map)
-faster gameplay / less camping
-killstreaks almost useless

Sorry, but if your looking for a pubstomp COD - you've come to the wrong place. This COD requires map awareness, teamwork, and KD means nothing <--- All things that are not new for people who play competitive, but people who smash nubs cant handle apparently. A welcomed change. Deal with it pubstompers.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:20 AM - 11/06/14
well while this possibly beeing correct, the majority of players dont play in big teams of 4-6 players.
the majority of players barely do any callouts, even in ranked mode if you have randoms in your team.

again imo catering too much to the competitive scene, takes out alot of fun for your regular core gamers. And not everyone wants close, sweaty games all the time. Some ppl just want to spend a little time with the game after work and relax. They dont want to be sweating against mega tryhards 24/7.

Ive watched many streams of other players, some of them also really skilled, playing cod for at least 6 years. And they all struggle with the lack of footsteps, nonsensic spawns, unreliable connection etc. Some of them have more than twice worse KD in AW than previous CODs, even though they usually rushed even in old CODs and didnt really camp.

Heck believe me or not- even PRO players struggle in this game to get on a high streak, due to the nature of the game and beeing able to get killed from 360° and lack of footsteps etc. Im not quite sure, but I think it was scumpy who was streaming and basically struggling even in pubs.

So if a pro player has a hard time playing pubs, wheres the logic of the game? :)

So I can see how the game is not fun for many players. The thing is though- if the core community stops buying the game, is the competitive scene big enough to pay for the game development and give Activision the earnings they expect to get? I dont really think so.

Also its funny to read from you NOW how kd doesnt matter, back in mw3 all you did was push the KD vs pubs. But thats a different topic and actually irrelevant to the discussion about AW.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:25 AM - 11/06/14
Its cool and all Dale, but what about when you just want to jump on some COD and shoot at @#$%, on your own? You can still make callouts with footsteps being audible, that also means in 1v6 situations the solo guy has a good chance at clutching through his own individual skill and map knowledge, with good sound come great responsibility. You can bait and really work a team in those situations with sound and map knowledge.

Dunno man, I guess we'll never agree on that point, but for me the whole dead silence argument was for a time when competitive COD on console was just sprouting, and players couldn't handle being heard. because they at that time didn't know what it really ment to think competitively. Now the community has grown and so has the skill. I personally think you would see awesome clutch moments and even harsher map control if sound was still a factor. It would make for a more interesting game, people camp anyway so what's the difference? Good players like being heard, they love being challenged, because a good player can handle that.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:28 AM - 11/06/14
Santi stop saying beeing though yea meight! Lol :D

Sa weeeeet
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:29 AM - 11/06/14
Well IMO, the close and sweaty games ARE the most fun. It encourages you to learn the maps, and find friends. Its HARDER, which for COD (that has been labeled easy for so long) is a good thing.

If you come home from work and slay kids at a 5KD rate,

1) I dont see how thats fun
2) Its DEF not fun for the 5 people (mathematically) that are getting stomped on

So, I dont agree with your argument that this game doesnt benefit the CORE community. They're treated to closer games without killstreaks that kill them constantly... and skilled players now require more skill, and effort to stand out.

The only thing that this hurts is pubstompers.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:33 AM - 11/06/14
@ yeesh- Exactly that, I just miss beeing able to make a difference in a game, even if you dont have your team with you, simply by beeing able to intelligently use the sound to your advantage.

I mean in CS GO you can hear footsteps and its considered one of the most competitive games out there. And yes if you crouch, you are completely silent and Im fine with that. What Im not fine with is when a scrub imbecile sprints with 30 mph behind me and punches me in the back just because I am busy shooting someone else in the distance.

In previous cods I was able to turn around on that guy, in this COD its not possible and it introduces many frustrating moments.

And with double jumps and boosting, FOV becomes a very important factor to consider. With the abysmally low FOV on consoles, sometimes ppl just double jump above your view and land behind you or somewhere on the side and kill you.

I agree if I was playing on the PC, Id have a couple of issues less that Im having on the PS4 right now, but on the PC they have cheaters to deal with etc. So the ps4 version for me right now is not alot of fun to play. Ive tweeted SH devs to add a FOV option on consoles, but I doubt they will ever consider it, unfortunately.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 10:36 AM - 11/06/14
Dont get me wrong dude, but IMHO ppl should take your oppinion with a grain of salt. Last time I checked, your play style is waiting in ADS for quite a long time for ppl to appear on your screen. And Im not juding you for that- its how you like to play and its probably an effective play style for competitive. From what I know you usually roll with a party of 4+ ppl and usually play modes like Hardpoint, SND etc. Those are modes where the spawns are rather predictable and somewhat controllable. On top of that, you prefer to play with the strongest weapons in the game almost exclusively. I mean even in MW3, where its possible to do well with almost any weapon, you used like 95% the ACR and MP7.

Honestly Santigold we all have different play styles. I thought I'd have more in common with my XIM brethren but I don't.

I prefer high powered assault rifles and light sniper rifles. I prefer the gun that's a 1 shot above the head and 2-3 into the body. However, alot of guys on this forum are run'n'gun play style which is fine. I just don't think they are using the advantage of m/k against console players which is to maximize distance and use the greater precision of the mouse to take out your enemies.

Regardless of that statement. I think the only drawback of the game right now is it's netcode.

I don't like the weapons, I especially don't like the snipers. It feels like blops3 to me which always catered towards run'n'gun style game play. If you want to snipe they give you the option between a semi-automatic BB gun so unbalanced it the recoil nearly propels it into space, a strong bolt action rifle with one bullet or a strong bolt action musket (The MORS requires loading the bullet in the chamber).

Once they fix their lag issues, I think the game will still be fun. I will have to completely relearn how to play my sniper style on the maps with the weapons. I generally find two odd positions that I can move between without getting killed which give me obscure advantage to sniping positions.

However, I can't really play my style due to the lag. I need to be able to pull out my pistol and get a few hit markers if someone finds me. In Blops2 and Ghosts, I was more deadly with my P226 than I was with my rifle at times. On day 0 I felt the rail hand gun was like the shotgun from CS Beta 4 with a 220ms ping on dial up. Shoot, reload, wait a second, your enemy then death animates (if they don't, shoot again).


Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:36 AM - 11/06/14
Are you not having any issues at all with Hit reg though Dale?
I swear I would ruin people in this game if it wasn't for dodge hit detection, I'm not crying about it, but its definatly a factor for me, shoot first die first. In games when my hit detection feels good I usually have a pretty fun time.

Oh and S&D in this game is fun too man.
I've not enjoyed a fresh out of the box SnD in COD since COD4 tbh.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:37 AM - 11/06/14
I do think footsteps need to be buffed slightly (so that mute has a place)

The spawns on Hardpoint / CTF need to be adjusted so that achors can determine where the other team spawns.

They also need to add a respawn delay to many of the gamemodes. If you die, you should have to wait 5 seconds to respawn. Thats the way that GB rules currently are designed.. the fast spawns make it too chaotic.. especially 6v6.

@yeesh I think the hit detection seems good to me, depends on the connection game to game really. Not better or worse than BO2
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 10:49 AM - 11/06/14
i like the game now enough, still rage inducing to me but meh what do you expect from playing matchmaking pubs solo

gotta play so defensively if you wanna do well on tdm or something, the movement is becoming used less and less in normal play

Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:54 AM - 11/06/14
The game on the PS4 has huge lag comp which isnt a fun experience.  Ive noticed hardly any OBJ modes hit the score limit and people still play this like Ghosts head glitching everywhere. 

Im not going to say if the game is good or bad after a few days post release i am hoping they address some big issues on my platform as it is crippling it.

This has however made me play the campaign and so far its pretty sweet.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:01 AM - 11/06/14
fellas, go through the f1st's last 20-30 tweets, we are starting to get real evidence that Skill Based Matchmaking is in the game:

https://twitter.com/F1sT


Actually Ive noticed it by myself without any proof to be honest. At one point I was only playing against 2+ prestige players, almost never low level first prestige players in my games.

And as gaha pointed out- its freaking frustrating/infuriating to play alone vs teams on the other side. Apparently my hidden score or whatever they use to determine skill, allways has a team of at least 2-3 competent players against me, while in my team I have to deal with randoms who just run around like retards and basically gift the enemy killstreaks by that, while IM actually trying to win the games at any cost.

The thing is- Im not saying I want to stomp ppl and have a consistent 5 KD, but I also dont want to only be able to play with my team to enjoy this game just a little. Because if you play alone and have a solid SPM/winrate, youll get thrown against teams of 3-4 players at least.

Again while I like hard competitive games for the majority of the time Im playing, I dont want to ALLWAYS be forced to play like a sweaty tryhard. I do appreciate me some nice rounds with a high KDR for a change.

I mean its like history repeating, BO2 all over again. Ppl were having connection issues in BO2, because the matchmaking algorithm allways considers your hidden true-skill score while searching new games (at least on game release), which on p2p makes the pool of overall players way smaller than if the game didnt consider true skill matchmaking.

(https://pbs.twimg.com/media/B1xLE44CYAATqP-.jpg)
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:11 AM - 11/06/14
Matchmaking works for your team as well.  Its finding skilled players to fill a lobby and make even teams.  You want uneven teams...  And again, that benefits nobody but pubstompers.  Play an evenly matched game from time to time guys.. Its the only way to get better. 
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:17 AM - 11/06/14
 I can be shooting first bang on target, sometimes they aren't even facing me or aware that I'm there, I hit them maybe two to three times before they turn and shoot me in what seems like one bullet.

This happens on a regular basis. The kill can shows them spraying, hit markers air in thin air to the left and right of me eventually they manage to get the last bullet that kills me actually on my body.  I have no problem with death in FPS games at all, but at least let what I see visually accurately represent what happened.

More on that point, I've seen this a few times now, when lag is bad you can sometimes catch people jumping up onto a ledge where they just n so catch the lip, but there bodies don't match up with what sometimes happens, on your screen all you see is a cloud of smoke producing bullets a whole second or even two or 3 (I've seen it) later a guy leaps from below into that position shoots and kills me. Very very odd indeed.

And only serves to point out the connection issues in this game.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:21 AM - 11/06/14
Connection issues are subjective in p2p games.  @yeesh I remember you complaining about ur connection in the UK.  I'm sure that has something to do with it.  I've has no issues on my fiber connection. 
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:24 AM - 11/06/14
Got fibre now dude, had it for a few months.
I understand p2p connection issues, but this seems to be 90% of the games i 'be played.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:32 AM - 11/06/14
The way I see it, In p2p games sometimes you'll have a thumb up and sometimes you'll be at a disadvantage.  Lag is always the easiest thing to blame. Dedicated servers are coming soon apparently. Santi has a good point about matchmaking.  Perhaps they could skew pubs to be a bit more geocentric
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:33 AM - 11/06/14
dont worry yeesh, the majority of ppl are complaining about the same stuff, and yes I do have exactly the same problem, also got fibre 100/20.

Right now it looks like the matchmaking algorithm prioritizes true skill score over the connection quality as some guys on the PC have found out in the code.

And yes, my tip to anyone playing ghosts/AW- when you see someone running around the corner and you shoot him, keep shooting the air right before the corner starts, like 10 cm before the corner/wall starts. In at least 35-40% of all scenarios you will kill that guy, even if his model is around the corner already and you keep shooting the air like 10 cm right before the corner starts.

A little insider tip for those of youwho didnt figure this out for themselves. So allways fire a couple of shots for good measure, even if a guy is around the corner/wall already- just keep shooting the air for another 5-6 bullets. Never stop shooting beacuse you think hes around the corner already and you wont kill him.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 12:26 PM - 11/06/14
Guys....the important thing is that this game is much better than ghosts....
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:07 PM - 11/06/14
Ya I second that.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:49 PM - 11/06/14
Dale the lag is not an excuse.  Lots of people have the same issue.

My connection is 35 down 15 up with 7-15 ping and yet theres tonnes of sponging and insta deaths not to mention spawnin in after matches have already begun.  Its just another CoD release but lets hope it gets tweaked.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 07:17 PM - 11/06/14
If you come home from work and slay kids at a 5KD rate,

1) I dont see how thats fun
2) Its DEF not fun for the 5 people (mathematically) that are getting stomped on

So, I dont agree with your argument that this game doesnt benefit the CORE community. They're treated to closer games without killstreaks that kill them constantly...
As the pub who gets stomped in order to create someone's 5.0 KDR, I endorse this quote.

A skilled player who runs-and-guns fish in a barrel ruins the game for the fish.
Title: Re: CoD:AW Update Thread
Post by: sick2death on 02:48 AM - 11/07/14
Ghosts was very detrimental to the competitive community, so I'm very pleased AW has listened to the community, in this respect. Saying that, I dont think there is an over emphasis at all on competitive play. The fact that players are apparently struggling to go huge on a regular basis proves that - the average joe picking up his controller isnt going to get roflstomped constantly by OP killstreaks.

Whist competitive players will be in the minority on any cod, they are the ones with massive twitter/twitch/whatever followings, so, having them tweet/whatever "ghosts is @#$%" cant be good for business.

Hit detection/netcode - I've experienced quite a few @#$% moments, but for the most part its been fine. Maybe I'm lucky, maybe bone is better than ps4, idk. Dont forget your not playing on high tick cs servers, its p2p cod. Hopefully dedi's will fix the lag/hit detection issues people have been experiencing.

I read allot of it as people basically complaining because they aren't able to turn on their console and engage beast mode. Your not getting many "free" kills from streaks, so unsuprisingly the holy grail that is KDR is going to be lower. Constantly getting shot from behind, shouldnt happen, but when it does, I should be able to turn around and kill them before they kill me, easy mode cod plz.
Title: Re: CoD:AW Update Thread
Post by: Ehmien on 02:54 AM - 11/07/14
The hit detection is utter @#$% :(
The amount of Aim-assist is freaking extreme, doesnt matter how fast you dodge their crosshair stays glued on you.
Struggling to stay above 1.5 overall KD, still trying to get to 2.0

But overall i have a lot of fun...if only they would tone down the aim assist by a bit, FIX the lag/hit detection and bring back sound.

Nothing pisses me off more than havign a nice streak going on then a 300pound exo suits jump right behind you and pops you without you being able to counter because you didn't hear @#$%.

For me btw Hardcore modes are what i'm enjoying the most..normal mode + @#$% hit detection = rage mode.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 05:40 AM - 11/07/14
pc version is so much fun after playing the console version...


im rocking kids with the arx and shotguns... especially the shot guns ahaha so fun

last 5 games had ridiculous streaks with the shottys just boosting and being MOBILE AS HELL which you can't do on console since the aim assist is practically an aimbot even vs boosts
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 08:24 AM - 11/07/14
Have they even acknowledged there's a problem? All i saw on twitter was "We’re aware of the connectivity issues with Xbox Live. Please check http://support.xbox.com/en-US/xbox-live-status … for the current status and more information." Yeah but that's not where the problem is fking idiots.
Title: Re: CoD:AW Update Thread
Post by: nodicaL on 08:40 AM - 11/07/14
Matchmaking works for your team as well.  Its finding skilled players to fill a lobby and make even teams.  You want uneven teams...  And again, that benefits nobody but pubstompers.  Play an evenly matched game from time to time guys.. Its the only way to get better.

It would be amazing if it worked correctly.
However, I'm still finding that the players that I'm against are monkeys with blindfolds on.

Would also be nice once they finally bring dedicated servers and make the "skilled" search pool a lot closer to your own location instead of halfway across the country.

I'm constantly playing with people from the West coast while I'm in the East coast.
Title: Re: CoD:AW Update Thread
Post by: solly on 11:32 AM - 11/07/14
Pretty @#$% laggy last night.  Had a lot of xbox live issues an live was at defcon 3 status Thursday night.  Ha five guys in a party 3 Midwest and 2 east coast and the east coast guys struggled with lag.

Played later with a fellow ximmer and we got dropped into tough lobbies and definitely. Felt skill matched for sure.  Hovering around 1.5 kd ratio and top the boards for tags picked up in kill confirmed but end up with .3 win loss ratio.  Not sure @#$% to make of that other than my partymates need to Xim up.  :)
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 01:30 PM - 11/07/14
If skilled matchmaking is apart of pub lobby calculations then dafuq is the point of ranked.  I know its a diff setup and layout but the main point is to play against similar skill set
Title: Re: CoD:AW Update Thread
Post by: BroTsla on 01:55 PM - 11/07/14
I actually don't mind the game too much.. I wish they'd fix the lag and spawns. However, the real thing that will make me wanna go play Halo is that it looks like this new ranked playlist is gonna suck balls compared to the BO2 league play. I mean you can keep playing the same people over and over, and boost off a bad team. Where as in Bo2, you'd have to search for new opponents every match.. That's just the beginning.. Again, not sure why they'd cater more to the esports when the only playlist that supports it has been done half a$sed.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:00 PM - 11/07/14
I would play ranked exclusively if they had a Ranked playlist, with all the junk these kiddies like to play and SnD all individual.

I can't stand these other game modes. And being forced to play them..

I dunno maybe i'm too old skool. But all i can play is: SnD FFA TDM the latter two are for aim purposes.
Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 03:08 PM - 11/07/14
I've been playing the XBONE version and the lag is so hit and miss..  one round I'll go 30-5 and the next round 10-15.  The maps and players also have a lot to do with the scores, but that would mean it's my fault!  I'll go with lag :)  IMO, this lag doesn't feel like normal latency lag.. it feels like PC performance lag… more choppy than laggy.  I swear it feels like it drops to 10fps at certain high-action times.  I've seen a few compare the lag to Ghosts.  I never felt anything like this with Ghosts.

On a positive note, I love the mechanics and weapons.

PC version is butter-smooth compared to XBONE.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 04:05 PM - 11/07/14
Is there an St yet?
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 04:33 PM - 11/07/14
Is there an St yet?

Not yet mate - Mist is working on them. Apparently the x1 st feels good .. the tease
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:33 PM - 11/07/14
doesnt look very promising, a game of the COD caliber that just came out, has barely 22k viewers on a friday night in the very first week:

(http://i.imgur.com/h1sVjrK.jpg)


now some will say "oh twitch doesnt represent the real popularity of a game", but so far it is exactly what it did. Titanfall barely had any viewers 1 week after release and not many ppl really played that game or had any interest in it. It became irrelevant faster than MOH Warfighter.

Guess ppl got bored of all the retarded boosting pretty quickly and getting killed in the back at least like 50% of the time with the horrible spawns and lack of any sound.

And no I hardly doubt everyones playing the game and not watching twitch because of double xp. If everyone was playing, game would have some big streamers streaming right now at this very moment, which it doesnt.

Ppl dont wanna play against sweaty basement nerds every single game, especially when there is a separate ranked mode.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 05:43 PM - 11/07/14
majority of the viewership is on mlg.tv

cod on twitch has been dead ever since mlg started their own platform.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:56 PM - 11/07/14
i checked now and theres around 12-13k viewers on mlg.tv right now. Not exactly overwhelming. Even if you add both twitch + mlg.tv

Basically 1 streamer worth mentioning (Scumpy) with 11k viewers and the 2nd after him is some noname guy with like 500 viewers.

once halo, fc4 and GTA5 come out, the numbers will drop even more drastically.

I remember even ghosts had more streamers + viewers in the first week it came out.

Doesnt surprise me too, its just boring to watch ppl in AW go with a 1.5 KD on average and scores like 20-15 or something. At least in Ghosts ppl could get cool streaks running and the killstreaks werent as mega boring and useless as AW (and Ghosts basically had the worst killstreaks from any COD). Even watching a guy run around with a Juggernaut and get a streak of 5-6 kills was more entertaining than the AW garbage. Or just watch the guys who went for KEMs in ghosts was like 50x more entertaining than anything AW could ever offer.
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 06:12 PM - 11/07/14
It's because my stream is down currently, well, I think that's why
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:32 PM - 11/07/14
Theres no viewer counters on mlg.tv unless the streamer opts for it.

So 1 streamer on mlg.tv has 12-13k views. He gets 20k+ when optic is actually playing league matches etc.


Pub gameplay for cod has been dead for a while.

Title: Re: CoD:AW Update Thread
Post by: Dale on 06:33 PM - 11/07/14
Right now theres 25k on MLG.tv, and 20k on Twitch = >40k viewers for COD:AW... which is higher than games like DOTA, CS:GO, World of Warcraft, ETC. Viewership is VERY strong right now.
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 07:28 PM - 11/07/14
I love Microsoft. They gave me a full refund. This game is just not my cup of tea. Can't wait to see what treyarch has cooking. They really do need to beta test. It just shows a lack of confidence when they hide their game until August. I really don't get it. It's call of duty for @#$% sakes...gee maybe it'll be identical like every other one released? Maybe they grow some balls like ea and release a beta test the day of the annoucment at e3
Title: Re: CoD:AW Update Thread
Post by: ABigDeal on 08:11 PM - 11/07/14
^ im in the process of getting a steam credit refund, thank god for the ACCC
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:00 AM - 11/08/14
Thecity- thats the main reason ill never buy digital games at least not on consoles and not newly released games. Learned my lesson on 360 already, mainly with mw3 and bo2. Never getting a digital day 1 game again, causw u usually cant return the garbage ones.

Having saud that- ill wait for the first patch or max. 2nd patch. If rhings dont change drastically, mainly connetion, spawns and footstep sound, im selling the game.

Im tired dealing with half finished cod games. And yes i blame the mfrs for beeing greedy and not releasing betas for the multiplayer. Cod4 had a beta, waw had a beta= 2 of the best fps games ever.

You can see already how a ton of gamers went back to older cods. Bo2 has 80k + online according to a guy on the stream. Im also gonna play bo2 untill the next 2 aw patches.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 06:30 AM - 11/08/14
http://charlieintel.com/2014/11/07/shgames-says-advanced-warfare-runs-dedicated-listen-servers-details-upcoming-fixes/


so.... i guess the dedis were more or less already here... just not many I assume

can't say I'm pleased with a straight up lie




Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 06:45 AM - 11/08/14
http://charlieintel.com/2014/11/07/shgames-says-advanced-warfare-runs-dedicated-listen-servers-details-upcoming-fixes/


so.... i guess the dedis were more or less already here... just not many I assume

can't say I'm pleased with a straight up lie

I knew it. That's what I said on another forum and got laughed at lol. Main reason is I encountered no host migrations while playing. Same thing with league play on black ops 2. I was positive they were dedicated servers. Or maybe I was jiust lucky?
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 06:47 AM - 11/08/14
Does anyone know if PC will be getting rented dedi servers - from the likes of Gameservers et al?
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:48 AM - 11/08/14
Right now theres 25k on MLG.tv, and 20k on Twitch = >40k viewers for COD:AW... which is higher than games like DOTA, CS:GO, World of Warcraft, ETC. Viewership is VERY strong right now.

even so- heck its a brand new, fresh COD. A completely new COD that we havent seen before like that, and everyone hoped is gonna be good. In the first week Id constantly expect above 100k viewers, if the game was actually good.

Let me show you the recent numbers, in europe its Saturday 13:30, russia 15:30, china 20:30, australia 23:30:

(http://i.imgur.com/cxyZxOb.jpg)

(http://i.imgur.com/nc88i3L.jpg)

its barely 1k viewers on MLG.tv and around 16k viewers on Twitch- just shows you that the biggest part of the world doesnt give too many Fs about this sorry a++ game.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:02 AM - 11/08/14
http://charlieintel.com/2014/11/07/shgames-says-advanced-warfare-runs-dedicated-listen-servers-details-upcoming-fixes/


so.... i guess the dedis were more or less already here... just not many I assume

can't say I'm pleased with a straight up lie

I knew it. That's what I said on another forum and got laughed at lol. Main reason is I encountered no host migrations while playing. Same thing with league play on black ops 2. I was positive they were dedicated servers. Or maybe I was jiust lucky?

Weve had a couple of host migrations on ps4. And me and team are from central europe. It doesnt get much more central than where I am right now. Still- doesnt matter if dedicated or p2p, the majority of games have connection problems, you shoot ppl first, give em like 3-4 hitmarkers, they turn around and drop u with 1 shot.

Games garbage, I assume it will die faster than Ghosts on Youtube/Twitch to be honest. Even if the connection was perfect like 5 milliseconds for everyone- game would still suck, simply because of the low TTK and the fact that ppl can jump on you from 360° at any given time.

I understand they had to try the doublejumping/dashing and futuristic stuff in COD. I dont blame them, we had to try and see if it works out for COD. Now we know it doesnt.

And I can even tell you why: in UT, Crysis and Halo doublejumping/dashing worked. And the reason it did, was because you had a WAAAAAAY higher TTK than in your usual COD games. If you got shot by someone, you couldve dodged the shots way more effective in the 3 games mentioned above. Like doublejump away, hover away etc. Because you didnt drop after 4 hits.


In Advanced Warfare so far- the more I play the game, the less I boost and dash or strafejump. Well maybe except when I want to close the distance really fast. But in fight situations, it seems like boosting isnt really effective. Not with the retardedly strong aim assist on consoles. In fact its even easier to shoot someone who is mid air than if you were on the ground and just use a dropshot to make your model smaller.

So tldr- I understand they had to try this futuristic stuff in COD to see if it works and I dont blame them. Now that everyone has tried it, we know that this kind of gameplay doesnt fit COD at all. Im thankful that Sledge Hammer tried this new COD setting, and now Im awaiting the next Treyarch/IW game. Give me the next one, this one sucks balls.
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 08:59 AM - 11/08/14
Old school in cod4 played better. That was a great game mode. They really should focus on making great new game modes instead of changing up the whole game mechanics. Treyarch did a great job at that with black ops 1 and 2. Gun game, sticks and stones, sharp shooter, hardpoint, league play. I wish they would add a server browser and the ability to rent servers with options of private matches. 9v9 snds were fun when they hacked mw2. Snipers and pistols only servers. Knifing ability disabled servers. 24/7 same map servers. Servers with double or triple the health. Headshots only.  Of course I wouldn't want admin kicks. So many options man all while keeping the same formula.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:18 AM - 11/08/14
Not sure if there were any hotfixes today but i finally entered a game where i saw the countdown timer for once and managed a 48-9 11 Caps DOM game.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:42 AM - 11/08/14
chances are, the other team was struggling with the connection...
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:51 AM - 11/08/14
Well for the whole week its been me who was struggling with the spongyness but that game i was killing ppl in 4-5 shots as i shud be so abit odd thats now flipped but yea its a possibility. 
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 09:53 AM - 11/08/14
I've experienced 2 host migrations....
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 10:19 AM - 11/08/14
At this point Microsoft should force them to use their azure servers.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:44 AM - 11/08/14
120k players on BO2 right now. Thats like more than ot had a year ago. Kinda says everything u need to know about POS advanced warfare.

(http://i.imgur.com/VyaevKy.jpg?2) (http://imgur.com/VyaevKy)
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 10:50 AM - 11/08/14
120k players on BO2 right now. Thats like more than ot had a year ago. Kinda says everything u need to know about POS advanced warfare.

On what system?
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:56 AM - 11/08/14
360

Dude, its 120k ppl online on a 2 years old COD. I think its a new record easily.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 11:04 AM - 11/08/14
There was that many online in June during ghosts. Probably more.


Bo2 is a fantastic cod, I don't blame them.



Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 11:28 AM - 11/08/14
ranked play is better but they don't have all the stuff unlocked from the get go which sucks


and people can leave/join in progress which is weird too
Title: Re: CoD:AW Update Thread
Post by: TheCityWok on 11:38 AM - 11/08/14
Wonder how many are on ps3...wish i still had my flashed xbox 360.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:15 PM - 11/08/14
There was that many online in June during ghosts. Probably more.

Bo2 is a fantastic cod, I don't blame them.
Yup, if I didnt have a nextgen system I would still be playing BO2 as well :) Santi thinks BO2 was terrible, so pushing the point that so many people are still playing a "terrible" game only serves to reduce credibility in matters related to AW.

BTW- We started our GB push last night. 9-0. Sticking to SnD right now, Respawn needs to be tweaked for spawns/respawn delay.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:18 PM - 11/08/14
@city- guess what im happy about i didnt sell? 😁

Im having a great time in bo2 right now. Didnt think last gen will last for so long but here i am getting schooled by ye good olde 360.

Btw 130k players as we speak.
Title: Re: CoD:AW Update Thread
Post by: OvC4LiFe on 01:54 PM - 11/08/14
Cool man.

Really, really.

Cool.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:24 AM - 11/09/14
You need to change your SIG now dale.
Title: Re: CoD:AW Update Thread
Post by: combo on 10:04 AM - 11/09/14
Unfortunately most the players I go on with have switched to classic modes, so I play mostly classic dom, they just got sick of being shot from everywhere, especially in the back.

I have to agree I've probably been shot in the @#$% more times in this game than all the other cods put together (well it feels like that).

A few have even gone back to bo2, which I won't be doing.

Gotta admit though when I play on my own and play ffa I do love all the new movements.

Overall I like the game :)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:58 PM - 11/09/14
Been gone for about a week finishing off my bird hunting season up north.  Bummed to see things haven't improved yet.  I have a feeling things will get better in this game connection wise.  Unfortunately I think the classic game modes are going to be the best game modes for the maps that are in this game.  Most maps are 3 lane design which I'm glad to see they went back to.  However, with the jumping ability there is no flow to the game.  You can cover lane 1 from lane 3 by boosting onto the rooftops.  This doesn't allow any flow to the game. 

Traditional CoD games have 3 lane maps which allowed players to rotate (flow) around the maps.  After learning the maps, you knew where to expect to see players coming and going.  This allowed for fun, competitive, and fair gameplay.  With the boosting it's just a matter which direction you'll get shot from.  It is literally impossible to cover every direction at any particular place in the map.  There are just to many angles to pay attention too.  If the maps had obstacles (walls, buildings, etc) that kept people boosting from lane to lane, the vertical gameplay would be more acceptable.

I played about 10 rounds of classic TDM/FFA and the gameplay is much better.  You can actually get 8+ kill runs going on a regular basis.  Now the connections still sucked and I had several @#$% moments but the flow of the game was so much better.  It puts me in a conundrum because I love the boosting in the game.  It adds a fun, fresh element to CoD.
Title: Re: CoD:AW Update Thread
Post by: Acc0rd on 06:56 PM - 11/09/14
I think its so nice to get back into a COD again. Ghosts was a train wreck from the word go. I wish they would fix their lag a tad bit but I enjoy the game for the most part. A solid B to B+ in my book. I'm already into my first prestige and having loads of fun. I look forward to getting to the next prestige and teaming up with XIMers again. I lost all drive when I played Ghosts.
Title: Re: CoD:AW Update Thread
Post by: colb on 07:27 PM - 11/09/14
Just when I thought this was going to be a great COD, they go and add akimbos. hnnnnnnnngggggggggg

So far, that's my only complaint. Connections are hit or miss. Some games it feels great, others I have to leave. Pretty much like MW2. Also, I'm playing on PC, and people use air boosting non-stop. It's pretty crazy.
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 07:30 AM - 11/10/14
A solid B to B+ in my book. 

This. Not the most amazing thing ever but I'm enjoying it and not getting a huge amount of poor connections. I think it was Tuesday last week the lag was crippling, but after that it seems in the main to be ok. Yeah there is some poor 'insta-death' moments after using someone as a bullet sponge but not that frequently for me at the moment.

My painfully average ability probably means I'm less exposed to the infuriation of being certain I should have downed someone.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 08:15 AM - 11/10/14
Just when I thought this was going to be a great COD, they go and add akimbos. hnnnnnnnngggggggggg

So far, that's my only complaint. Connections are hit or miss. Some games it feels great, others I have to leave. Pretty much like MW2. Also, I'm playing on PC, and people use air boosting non-stop. It's pretty crazy.

lol pc is the only place where akimbos and shottys work

console both are worthless since aim assist is stronger than the boosts


that said I can't play the pc version today... lag and a few blatant wallers ...I already encountered 5 cheats compared to the 3 in all 2 years of playing bo2 who were banned relatively fast too
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:42 AM - 11/10/14
Im really loving the skill based matchmaking.

It really makes the transition between pubs / competitive a lot easier.

When playing pubs SnD we've been matched with EUROs.... which stinks connection wise, but that just makes it more challenging.

We played this full team last night, and they were all complaining, "this game stinks, we could destroy everybody on BO2", "Why cant we beat these guys, look at our KDS" "We were one man armys".... These type of complaints typify what I'm reading here... This isnt your pubstomper's COD - If your able to adjust from that and just go for WINS, you'll actually improve ur game, and have more fun. Sorry folks, but its a good thing.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:53 AM - 11/10/14
I don't mind the skill based matchmaking.  It's the horrible connections that make it so you don't have a chance against people of your own caliber.  I'm not a god like player but I'm definitely above average.  Thus I'm playing against above average competition.  When you're lagging behind it gets frustrating because there is little room for error as it is because of their skill.  I've been on the good side of lag and I can instantly tell.  I can turn on players and outgun them easily in situations I shouldn't have been able to.

I'm confident the lag issues will get better and all will be good.  The game is fun.  I'll end up playing classic modes as much as I will standard modes I suspect.  It will just depend on my mood.  If I just want try to get some highlight film kills I'll play standard modes.  If I'm feeling competitive, I'll play classic modes.
Title: Re: CoD:AW Update Thread
Post by: Joey McCamper on 09:04 AM - 11/10/14
Im really loving the skill based matchmaking.

It really makes the transition between pubs / competitive a lot easier.

When playing pubs SnD we've been matched with EUROs.... which stinks connection wise, but that just makes it more challenging.

We played this full team last night, and they were all complaining, "this game stinks, we could destroy everybody on BO2", "Why cant we beat these guys, look at our KDS" "We were one man armys".... These type of complaints typify what I'm reading here... This isnt your pubstomper's COD - If your able to adjust from that and just go for WINS, you'll actually improve ur game, and have more fun. Sorry folks, but its a good thing.

It'll take a while for that to sink in for most folks. I get the skill based matching, but at the same time you have to provide a solid connection.

Skill Matching + Solid Connection = Great experience
Skill Matching + Terrible Connection = Bad experience (which is what a lot of people are running into, I think)

BF3 would do that a lot with quick match, and put players with a high skill number, in losing teams. At that point you would either quit the game (have your skill level take a hit), or try turning it around  8).
Title: Re: CoD:AW Update Thread
Post by: Winnnie on 09:06 AM - 11/10/14
Then ur skill will drop whilst ur on that bad connection giving us another chance  to get back up once the connection is solid. It's like a skill yo-yo diet
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:46 AM - 11/10/14
Skill based matchmaking altho in pub lobbies doesnt make sense does not bother me.  However it does limit the people that you can connect to and the lag comp in the game is bad enough as it is that you dont need another reason to limit your connection
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:53 AM - 11/10/14
Skill based matchmaking altho in pub lobbies doesnt make sense does not bother me.  However it does limit the people that you can connect to and the lag comp in the game is bad enough as it is that you dont need another reason to limit your connection
It makes sense because when little Jimmy opens his game Christmas morning, he doesn't want to be constantly eaten by dogs...With strong skill based matchmaking everybody has a chance to win - so its good business.

Further, it takes the priority OFF your kill/death ratio, and ON to winning. The impact - less camping, more objective play, less stat whoring. All good things.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 10:02 AM - 11/10/14
They should offer a toggle for turning skill based matchmaking on or off...  this way you have the option to choose better connection over getting a skill match. 
Title: Re: CoD:AW Update Thread
Post by: amak1 on 10:07 AM - 11/10/14
Well you guys are right the lag has improved since launch and its at a dealable level right now. I dont really care about my kd anyway so just forgetting about it only makes my game better.

I do wish some of the console kids would take note from the pc community though and just try to have fun while playing. Titanfall was a blast on pc, so was the crysis series.... So i was kinda shell shocked when i came back and all these kids are sitting in headglitches and corners in pubs. The game is ok but the community gets worse and worse with every release. Even in bf4 i get way less scrubs.... And that is a much more tactical game than cod. Not to say its anywhere close to a real tactical shooter but it is more so than cod.

The game has grown on me but i cant comment on how long ill be playing it. Well see.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:18 AM - 11/10/14
It makes sense because when little Jimmy opens his game Christmas morning, he doesn't want to be constantly eaten by dogs...With strong skill based matchmaking everybody has a chance to win - so its good business.

Further, it takes the priority OFF your kill/death ratio, and ON to winning. The impact - less camping, more objective play, less stat whoring. All good things.

First of all- it is absolutely irrelevant what happens to little Jimmy. This game is designed for 18+ audience or at the least 16+ audience. So to be specific- little Jimmy has no business playing this game.

Second- everyone who is new gets destroyed. You dont start something new as a complete master. Thats how you learn and improve yourself and get better. If a scrub plays against scrubs, he will stay a scrub for the rest of his life. Its like you go to sports class for basketball and your teacher has the same knowledge and skill as you- makes no fkn sense.

It was the healthy mix in COD that made the game as fun as it was- you have some games against new players and get some nice streaks and you had some hard matches against full teams, which were challenging. When you take that mix away and force ppl to play every single game like hardcore tryhard nerds, it will turn the majority of players off.

This game is retarded and makes no sense. When you have a competitive mode already, why bother ppl with skilled based matchmaking. Furthermore- if the developer dumbs down all the killstreaks so they become close to useless and on top of that removes footstep sound, its hard already to go on mad killing sprees. So why on earth would they put skill based matchmaking in the game on top of the mentioned things above.

You do either the one or the other, not everything at once. It makes no freaking sense.

The sheet didnt work in BO2, so they had to take it out, so why would the morrons at Sledge Hammer think it is going to work in AW? Like are they too dumb to understand past mistakes?

And when the mappacks keep coming out, which frequents the playerbase even more- do they think ppl wanna play against 50 same ppl who are approx. at the same skill level over and over again?

I mean Im sure there are like a couple of thousands of ppl in my area who play this game, yet I constantly keep getting matched against ppl in France, Spain and UK, which the last one is like 1000 miles away from me.

Other than that- ppl should have a choice whether they want to play sweaty tryhard matches against a bunch of nerds who think that they are the next Envy clan or if they want to play a couple of relaxed games and not have to play with the best weapon in the game and perk combinations.

I mean Dales arguments couldnt be more biased, I wonder why, oh could it be because all he plays is competitive? I dunno.

Matter fact is- BO1 didnt have SBMM bull, MW3 didnt have SBMM bull, MW2 didnt have SBMM bull- and those are considered the best cods so far. I didnt see ppl complaining that they get wrecked, at least not on consistent basis. And if youre new- thats just how things work, you get destroyed and learn the game and the eventually you are able to destroy other newcomers after a couple of years practice.

If you force something on ppl- they get turned off. Thats the reason why every sane game gives you the choice to go for ranked mode or unranked: Dota, CS-GO, LoL etc. If I had to play every single game in Dota in the competitive mode, it would annoy me after 2 weeks. Ppl dont wanna play 24/7 against sweaty tryharding lifeless basement nerds. I wish some developers actually had a high enough IQ to understand such basic things.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:35 AM - 11/10/14
Ha, But not everybody new NEEDS to get destroyed. If you get matched up with new people, learn the game and play better people AS you get better. You don't keep playing vs scrubs, you improve and WHILE you do the game is still fun.... That's the idea anyways.... that's what pubs are for!

As time goes on, and there are fewer new people I suspect they will start to reduce the skill based matchmaking. Until then, the focus is on making the game enjoyable for all.

Sorry Santi, but if u want to shoot fish in a barrel - buy a shotgun, some fish, and a barrel... cause you wont be doing it in this COD... And why would u want to? Honestly, How does it give you any satisfaction?

I thought you prided urself on winning, not camping, not stat whoring... these are all things that a skill-based matchmaking system promotes. Seems to me, you only care about these things IF your doing well... which shouldn't be the case.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:36 AM - 11/10/14
Sorry Santi, but if u want to shoot fish in a barrel - buy a shotgun, some fish, and a barrel... cause you wont be doing it in this COD... And why would u want to? Honestly, How does it give you any satisfaction?

Ok then let me ask you this- how does it give a player satisfaction playing against BAL-27 sweaty tryhard nerds who run the all the same perks 24/7 (basically the best weapon in the game + the best perks in the game)?

It gets boring faster than playing against weaker players sometimes, where you can use other weapons than the best 2 in the game, that tryhard nerd degenerates usually use 24/7.

As I mentioned above, it was the healthy mix that made the game fun to play. You get weak lobbies and go easy mode and sometimes u get hard lobbies of premade teams and you need to work to get the win.

With the skill based matchmaking in every single game, its like F1st said in his video, youre not having fun in the game, you have to WORK every single match against lifeless nerd degenerates who run BAL-27 + best perks all day every day.

I mean I dont mean to offend you, but Im sure if I could see your weapons stats, it will be BAL-27 or AK-12 over 90% used in the game. Why? Because they are the most consistent weapons and basically the best in the game and thats why competitive players use them and I dont blame them.

But it gets tiresome playing against exactly same type of weapons/perks game in and game out.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:38 AM - 11/10/14
Sorry Santi, but if u want to shoot fish in a barrel - buy a shotgun, some fish, and a barrel... cause you wont be doing it in this COD... And why would u want to? Honestly, How does it give you any satisfaction?

Ok then let me ask you this- how does it give a player satisfaction playing against BAL-27 sweaty tryhard nerds who run the all the same perks 24/7 (basically the best weapon in the game + the best perks in the game)?

It gets boring faster than playing against weaker players sometimes, where you can use other weapons than the best 2 in the game, that tryhard nerd degenerates usually use 24/7.

As I mentioned above, it was the healthy mix that made the game fun to play. You get weak lobbies and go easy mode and sometimes u get hard lobbies of premade teams and you need to work to get the win.

With the skill based matchmaking in every single game, its like F1st said in his video, youre not having fun in the game, you have to WORK every single match against lifeless nerd degenerates who run BAL-27 + best perks all day every day.

It gives you satisfaction because when you win, and are able to win on a consistent basis you KNOW that your doing it against skilled players (using the best guns / setups). That's rewarding.

You dont trick yourself into thinking ur good by dominating people who cant play.

I use the IMR almost exclusively.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:43 AM - 11/10/14
It gives you satisfaction because when you win, and are able to win on a consistent basis you KNOW that your doing it against skilled players (using the best guns / setups). That's rewarding.

You dont trick yourself into thinking ur good by dominating people who cant play.

Erm this is something that I think at least 80% of the core COD players dont really care about. Who cares about beeing good at this game, other than competitive palyers? Ppl just wanna have fun, start the game, start running around and shooting ppl. They dont wanna play every single round against the same scenario- nerds running around with BAL-27 all day, because its the best weapon in the game.

I think you confuse the regular COD players who dont care whether they are good or not with the competitive type of players.

I dont care about stats tbh. I wouldnt even care if I had a KD of 1.0, but I can definately tell you- I sure dont wanna play every single game against nerds who play like their life depends on winning the round, which so far has been the case in more of my games that Im comfortable with.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:48 AM - 11/10/14
Your being hypocritical.

You made an argument saying that new players WANT TO GET GOOD, so they can eventually dominate.

Then, you contradict yourself by saying NOBODY WANTS TO GET GOOD, that they just want to have fun.

Please reconcile what you actually believe, then post a cohesive response.

Thanks.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:00 AM - 11/10/14
I never said that- all I said was as a new player you get destroyed, and thats the case in every game not just COD. Feel free to quote me otherwise, because I at no point claimed that new players WANT to get good, although I believe it is the case for most ppl, because if you dont get better you get destroyed all the time.

I mean I couldnt care less if I can beat a bunch of sweaty basement nerds with their Scuff controllers and I dont mind playing against them now and then. But for like 80%+ of all the time? I dont really think so.

Another factor too is that it wouldnt be as annoying if the connection was actually good, which it simply cant be given how far away the players are geographically from each other, every time I check where they come from. The majority of ppl I play against are from UK or France, which are at least 500 miles+ away from me or even 1k+ miles in most cases.

next factor are the spawns, beeing unpredictable as they are already, together with the boosting ability it makes for a perfect cluster****. Ppl get shot from behind more often than in every other CODs combined, and theres nothing someone could possibly do against it. Theres barely any room for positional strategy, when you can get shot from 360° at any given time by someone who just spawned nearby. Lack of footstep sound is another thing. You can hear yourself stomping around like an elephant, but if an enemy sprints behind u with a 300 pound exo skelet suit, you cant hear him for the life of you.

Again- games absolutely pathetic at this point, at least on consoles it is. And that is exactly the reason why I see the BO2 player number growing daily and why AW is basically dead on twitch already, less than a week after its release.

The FOV, as mentioned before is just way too low in this game, even if you play on the TV and sit like 10 feet away from it. If someone is really close to you and double jumps in the air and dashes in a direction, you cant even tell in which direction the guy jumped. You lose ppl so many times because of the abysmal FOV. That might not be a problem on the PC, but on the consoles it is. I still dont understand how in 2014 and with the ammount of ppl playing on a PC monitor, the retarded devs didnt think about 2 FOV options at least: 1 for the TV and 1 for the PC Monitor players.

Heck I was playing COD4 on my pc monitor back in 2007-2008 and basically ever since. All the MLG events are played on PC monitors etc. Yet the mooron devs dont add a FOV option to the game on consoles, at least like a 2-step option 65 FOV for TV and like 85 or 90 FOV for monitor users.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:09 AM - 11/10/14
1) You hated BO2. So using it as your "good COD" standard now is laughable at best.

2) If your using viewership as your metrix.. here are the numbers from early this morning:

BO2- 592 viewers  // 0 viewers MLG.TV
Advanced warfare- 10,197 viewers // 15,000 viewers MLG.TV

Your arguments = grasping at straws.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:13 AM - 11/10/14
BO2 is not the standard for a good COD for me and it will never be. Its just the last best COD before AW, so ppl automatically go to the last best one. Ghosts is by no means a good COD, so ofcourse ppl will go back to BO2.

Well you cant compare games like that. You would need BO2 viewer numbers from 2 years ago, 1 week after the games release. And I can guarantee you it was way higher than AW has right now.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:17 AM - 11/10/14
BO2 is not the standard for a good COD for me. Its just the last best COD before AW, so ppl automatically go the last best one. Ghosts is by no means a good COD, so ofcourse ppl will go back to BO2.

Well you cant compare games like that. You would need BO2 viewer numbers from 2 years ago, 1 week after the games release. And I can guarantee you it was way higher than AW has right now.
They would be higher, because MLG.TV didnt exist back then. Also, BO2 player numbers are high - because it was an awesome game... but they are LOWER now than they were before AW came out.... in stark contrast to your argument that people are leaving AW for BO2.

The MLG.TV and the BO2 numbers have been explained to you before, but I guess it doesn't fit your narrative.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:26 AM - 11/10/14
After playing just as much pub SnD and pub Classic SnD now I have to say Classical SnD without boost is much more fun.

While Dom TDM and FFA all really suit the jumping ability.
I personally don't think it works in SnD. You need lanes in SnD..
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:41 AM - 11/10/14
To debunk your viewership argument once and for all (so you dont keep typing it) please read below. All information courtesy of the WayBack Machine.

BO2 RELEASE DATE NOVEMBER 12, 2012 ///
TWITCH.TV VIEWERSHIP / NOVEMBER 15TH (1PM) 19.621 Viewers + 0 MLG.TV Viewers
TWITCH.TV VIEWERSHIP / NOVEMBER 18TH (4PM) 27.827 Viewers + 0 MLG.TV Viewers


AW RELEASE DATE NOVEMBER 4, 2014 ///
TWITCH.TV VIEWERSHIP / NOVEMBER 7TH (4PM) 29.130 Viewers + 30k MLG.TV Viewers
TWITCH.TV VIEWERSHIP / NOVEMBER 10TH (1AM) 22,474 Viewrs + 20k MLG.TV Viewers

Now. Please stop. Its not even close.
Title: Re: CoD:AW Update Thread
Post by: Chibisan on 11:53 AM - 11/10/14
Skill based match making in pubs is annoying to say the least.  In BO2 i loved that i could play pubs casually by myself or with friends and then go into Ranked when we were warmed up (absolutely loved the ranked play in BO2 btw).  Seems like every time I play by myself in AW i'm against a team of friends who all camp (or just simply play good team play)...I can only do so much by myself to go for the win.  Having every match feel like ranked is turning me off and the lag makes it that much worse.  I have a feeling though that they are just doing what's efficient ... using the live users who paid good money for a product that should have been polished after 3 friggin years to test their game so they can find the bugs a billion times faster than having a QA team test for months and that's really lame.  What better way to nail down the SBMM than to test it in pubs first?  Dunno about development studios anymore...how can some of the basic stuff you see be wrong out of the gate? /Rant  ;D
Title: Re: CoD:AW Update Thread
Post by: HolyFenix on 12:00 PM - 11/10/14
I'll throw in my 2 cents for what its worth. This is coming from an average XIM user but generally above average compared to all players in COD. When I play by myself I do have to try hard to win, and I generally don't worry about my KD in this game, just winning. So far I am always number 1 on my team when playing by myself, once even with a negative KD. Still even when I am doing well my win/loss is about 1:1. This game is just harder than previous CODs.

When I play with my controller friends, I dominate. Its to the point that my friend did terrible in a match and didn't understand how we won. Well I went 24/7 is how. This makes me think that the skill based matchmaking works very well as it appears to have matched us against players worse than me but better than my friend. I like it personally.

The spawns suck though
The netcode is what it is for now. There won't be as many issues in a couple weeks me thinks.

Like I said in Zachary's thread, the game isn't bad.
Title: Re: CoD:AW Update Thread
Post by: PUBzZz on 12:37 PM - 11/10/14
To debunk your viewership argument once and for all (so you dont keep typing it) please read below. All information courtesy of the WayBack Machine.

BO2 RELEASE DATE NOVEMBER 12, 2012 ///
TWITCH.TV VIEWERSHIP / NOVEMBER 15TH (1PM) 19.621 Viewers + 0 MLG.TV Viewers
TWITCH.TV VIEWERSHIP / NOVEMBER 18TH (4PM) 27.827 Viewers + 0 MLG.TV Viewers


AW RELEASE DATE NOVEMBER 4, 2014 ///
TWITCH.TV VIEWERSHIP / NOVEMBER 7TH (4PM) 29.130 Viewers + 30k MLG.TV Viewers
TWITCH.TV VIEWERSHIP / NOVEMBER 10TH (1AM) 22,474 Viewrs + 20k MLG.TV Viewers

Now. Please stop. Its not even close.

You have to account for the growth of Twitch (Streamers + Viewers) between 2012 and 2014.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:45 PM - 11/10/14
I do see Santi's point of why have skill based matchmaking in pubs if that's what ranked gameplay is for.  I enjoy pubstomping I'm not going to lie and I'm not embarrassed to say it.  If this game has skill based matchmaking then so be it.  I just want everything to be on a level playing field.  Right now it is far from that. 
Title: Re: CoD:AW Update Thread
Post by: amak1 on 01:06 PM - 11/10/14
Yea i just got some games and the ps4 is handy in letting you know where your opponents are from. They matched me with some players from france. Nuff said. Skill based matchmaking is ok but connection is paramount. Your telling me theres noone playing this game in the tri state area or in nyc... Cmon. @#$% france!?

I noticed a lot of south american players in bf4 on east us servers but you cant get upset it just so happens dice has no south american servers. Ill tell you though france takes the cake. Lmao.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 02:15 PM - 11/10/14
Yea i just got some games and the ps4 is handy in letting you know where your opponents are from. They matched me with some players from france. Nuff said. Skill based matchmaking is ok but connection is paramount. Your telling me theres noone playing this game in the tri state area or in nyc... Cmon. @#$% france!?

I noticed a lot of south american players in bf4 on east us servers but you cant get upset it just so happens dice has no south american servers. Ill tell you though france takes the cake. Lmao.

hahah yeah I got some french lobby on xb1 this morning I was so confused!
Title: Re: CoD:AW Update Thread
Post by: asilver on 03:45 PM - 11/10/14
Here's my opinion of the game- dogsh1t

I light someone up, shoot first, both of us full HP, they get the one shot on me, happens way too often. It's never getting fixed, that's just the way it has always been. Apart from them implementing hacks into MP, that's why I quit. The connection is far too sh1tty to be taken seriously.


Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:01 PM - 11/10/14
wait until ppl figure out how to abuse that grenade that follows you and blows you up and all the stuff that makes you visible through the walls.

Ive watched a couple of other guy's streams and it was laughable to say the least. All the gimmicks that light you up red through the walls etc. all this nonsense is designed to give scrubs a couple of free kills and potentially ruin streaks for some skilled players who are on a 4-5 streak, building it up towards higher streaks.

I mean as if it wasnt enough that the killstreaks in this game are sheer useless and ppl move so fast and you permanently get killed from behind and from the side...

No, they had to include grenades that show you through the wall, killstreaks that show you through the wall and Exo Abilities that show you through the wall. Like seriously?

Its like a guy in a video said- the studios are pushing for the future settings in their games, so that they can include BS gimmicks easier.

I mean it would be hard to justify some BS gimmick that shows ppl through the wall in a WW2 setting, right? Well its not a problem in games like Ghosts and AW for sure.

They have increased the time to fully regenerate health when youre wounded. They made the screen so you barely can see stuff when youre wounded or hear stuff. All of this crap is catering towards scrubs. They dont want players to live very long in the multiplayer. Once you get shot and wounded, they want you to go down one way or another.

If you go back to cod4 or [email protected] none of this BS exists. If you get shot, your screen paints red very slightly and you can still hear ppl pretty darn good. And if you were skilled, you could easily keep combating ppl, even if you were wounded. Not in the recent CODs.

I mean how far do they want to go with the scrubifying of the COD? Where do they stop? They've built in revenge spawns etc. etc., and they dont even have to pay attention to competitive scene, because they make their own rules. So they dont need to be worried, when they incluse such BS gimmicks for scrubs, the competitive scene balances itself out by restricting the rules, right?

Truly pathetic, the game gets more pathetic with every year.
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 04:02 PM - 11/10/14
Here's my opinion of the game- dogsh1t
I light someone up, shoot first, both of us full HP, they get the one shot on me, happens way too often. It's never getting fixed, that's just the way it has always been. Apart from them implementing hacks into MP, that's why I quit. The connection is far too sh1tty to be taken seriously.

This. Couldn't agree more. 1 week on and it is beyond anything I have seen in ANY multiplayer shooter.

I pumped half a round into a guy's head. 2 shots i'm dead. Replay? Not one shot fired on my part. I have just this second turned it off after I jumped off a roof and ran along the ground only to die from nowhere. Apparently the guy hovering was able to shoot me as I jumped off the roof. Funny as how I had already hit the ground running behind the wall.

Even if they do fix the lag I can't see how they can fix the @#$% spawns because the maps are all identically small. The patch better show some kind of improvements.

Why is it always COD? Never have any problems on Counter Strike, Battlefield, Titanfall, Shootmania etc etc.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:12 PM - 11/10/14
Check out this video guys, its on facebook I dunno if you can watch it.

https://www.facebook.com/video.php?v=409924812489231&set=vb.182801568534891&type=3&theater

its insane lag compensation, the guy who uploaded it had no problem hitting ppl in the lobby but had some insame lag comp moments.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:35 PM - 11/10/14
I think you guys are mixing lag comp with lag.  We're all getting matched with players from half way across the world for some reason.  The lag is so bad I don't think we can tell if lag comp is even a problem yet.........lol. 

The spawns are indeed horrendous.  I think it's set up to where the person you killed spawns on the enemy nearest to you.  So heaven forbid you get a double or triple kill, you might have 4 people coming around the corner for you.  They need to switch it to the enemy farthest from you.  That would at least help a little.   I think the game can be patched so it's playable. 

As far as the "see through walls" perks/grenades/UAV's, there is a perk that counters all that so it doesn't matter to me.  If you don't run the perk, its the chance you take.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 04:37 PM - 11/10/14
Am I the only one having fun with this game right now?

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:45 PM - 11/10/14
Am I the only one having fun with this game right now?

The game is fun if you don't care about the above mentioned issues.  I like the game and if they fix the connection issues I'll really enjoy this game.  I can live with the bad spawns.  You just need to get the he!! out of dodge when you get a kill.
Title: Re: CoD:AW Update Thread
Post by: asilver on 04:59 PM - 11/10/14
Am I the only one having fun with this game right now?



Jumping around with sniper is def fun, or just jumping and shooting, that's great. When someone is perched up, camping above ground, jump in their view while shooting <- best thing about this game.

Still glad I rented b/c of connection. I'll rent it in 6 months to see if I want to buy.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 05:24 PM - 11/10/14
Just a side note here.  This is just as another user and not as a moderator, so there's no threat of moderation intended/implied here.

I personally would appreciate people not using the term "nerd" to insult other people.

First and foremost, because I am, and always have been, a nerd.  As have the overwhelming majority of people who have created these games you all love to play.  We are generally proud of our qualities, even though they differ a lot from regular people, as they often serve very positive purposes when applied in the right ways.

Also, the classic concept and image of the nerd is actually almost 100% of a person with Asperger's Syndrome or some similar form of functional, but socially-limiting, autism.  It's no one's choice to be so.  They simply are.  It's not a lack of socialization in childhood (that helps a bit, but only a bit), but rather a genetic thing, a brain-wiring thing, in-born.

I get looking down your nose at someone who gets engrossed in gaming and neglects their life and loved ones and sneers at you for not doing the same.  I get insulting that.  Just... I'd ask you be a bit more specific about what you're insulting and not lump us in with them.  :P

No responses necessary.  No action required.  Just asking a favor here...
Title: Re: CoD:AW Update Thread
Post by: amak1 on 05:50 PM - 11/10/14
Cant tell if serious. You know were all on a forum dedicated to manipulating input on a console? Kinda nerdy from the getgo if you ask me.

Title: Re: CoD:AW Update Thread
Post by: RabX2 on 06:01 PM - 11/10/14
If your playing this game with a stock weapon or anything less than an elite class weapon, your doing it wrong. Its very hard to judge this game on getting melted with elite weapons when you don't have a suitable elite weapon for you. I felt the same as some of the doubtors till I got a weapon that fit me. Totally different game now.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:14 PM - 11/10/14
If your playing this game with a stock weapon or anything less than an elite class weapon, your doing it wrong. Its very hard to judge this game on getting melted with elite weapons when you don't have a suitable elite weapon for you. I felt the same as some of the doubtors till I got a weapon that fit me. Totally different game now.

See thats another joke that this game is. Elite weapons drop randomly. So you might get one if you play long enough or you might not. And those who are lucky enough to get one, obviously have severe advantages that others dont have. The only way this could be more pathetic than it is now- if ppl could actually buy better weapons as micro transactions, which I think might come sooner rather than later. Its like some ppl get free "stopping power" randomly while others dont. Makes little sense to me.
Title: Re: CoD:AW Update Thread
Post by: RabX2 on 06:25 PM - 11/10/14
Yeah, I don't like the presentation and method of acquiring a gun just to par the course but it is fun. Although this will make the best of times slaying Xmas noobs.  Not only will they be noobs of the maps and game in general, they will have weapons with a threat level of a stick.

Just another Lil note on elite weapons. The hbra3 is a good stock weapon, I got one now with plus 2 damage and plus one ROF. I have an SMG with plus three damage. That's a huge difference than stock. Remember each gun apparently has ten variations.
Title: Re: CoD:AW Update Thread
Post by: colb on 06:56 PM - 11/10/14
If your playing this game with a stock weapon or anything less than an elite class weapon, your doing it wrong. Its very hard to judge this game on getting melted with elite weapons when you don't have a suitable elite weapon for you. I felt the same as some of the doubtors till I got a weapon that fit me. Totally different game now.

If you're playing this game with anything other than the laser pew pew gun, you're doing it wrong.
Title: Re: CoD:AW Update Thread
Post by: Dale on 06:58 PM - 11/10/14
Game needs to be easier for Santi. Its too hard.

Ill get my delorean and we can travel back to when you could play people who just opened COD for the first time.

Then you'll be awesome again. Then you'll think COD is awesome again.
Title: Re: CoD:AW Update Thread
Post by: RabX2 on 07:18 PM - 11/10/14
If your playing this game with a stock weapon or anything less than an elite class weapon, your doing it wrong. Its very hard to judge this game on getting melted with elite weapons when you don't have a suitable elite weapon for you. I felt the same as some of the doubtors till I got a weapon that fit me. Totally different game now.

If you're playing this game with anything other than the laser pew pew gun, you're doing it wrong.
You lost me at "laser".
Title: Re: CoD:AW Update Thread
Post by: colb on 07:22 PM - 11/10/14
If your playing this game with a stock weapon or anything less than an elite class weapon, your doing it wrong. Its very hard to judge this game on getting melted with elite weapons when you don't have a suitable elite weapon for you. I felt the same as some of the doubtors till I got a weapon that fit me. Totally different game now.

If you're playing this game with anything other than the laser pew pew gun, you're doing it wrong.
You lost me at "laser".

EM1 bruh... pew pew.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 07:37 PM - 11/10/14
The game's lag comp isn't the worst in the series. I'd say out of all the CODs including and after BO1 it's probably the best in that aspect. Not to say that it's MW1 or MW2 good or good at all but it's the least bad. However, the game does have some serious lag issues.

With the past four games I could make my connection take a dive and benefit greatly from it but that's not the case here. The game will start chugging and not registering hits even more than if I optimize it. In fact, oddly enough, you do benefit from having a better connection in this game.

Which is where the confusion is probably coming from. The people who ran wireless connections, twitching, while their family watched Netflix and used to do well in BO1 - Ghosts are now finding that the lag comp doesn't favor them and they're mistaking actual lag with lag comp.

AW has some other netcode issues or something else going on. For one thing it still has that feeling of the game engine being out of sync with the rendering engine that these games have had since BO1. It's similar to bad lag comp but it's present when playing against bots on veteran..Though, I wouldn't rule out bad lag comp either considering every time someone wins FFA it's a one bar in a lobby full of four.

Another problem is the matchmaking. I'm pretty sure the game doesn't even bother trying to match you with people who ping fast to you or in your geographical area. Another thing is, it doesn't prioritize the person with the best connection as host. I can't even guess what the host selection for this game is like. 90% of the time I used to get host in MW1, 2, and (unfortunately) 3. In the 10+ hours I've played this game I got host for ONE ROUND. It was great and the good thing is this game doesn't have as much host disadvantage as the BO1 - Ghosts era games. The round after it fortunately picked another good host where the entire lobby was four bars and it played great but it's rare to get a good host.
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 12:33 AM - 11/11/14
In the 10+ hours I've played this game I got host for ONE ROUND.

Its going to be 2015 in a few weeks, the very concept of peer 2 peer hosting is prehistoric. How can a multi million franchise not have dedicated servers? I realise Activision want to save a few bucks but it makes them and Sledgehammer look like a joke/

In the days of the PS3 and XBOX 360 where console multiplayer got popular that method of connection was deemed acceptable. We are at the stage now where for the big multiplayer games its dedicated servers or don't bother making the game.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 01:59 AM - 11/11/14
In the 10+ hours I've played this game I got host for ONE ROUND.

Its going to be 2015 in a few weeks, the very concept of peer 2 peer hosting is prehistoric. How can a multi million franchise not have dedicated servers? I realise Activision want to save a few bucks but it makes them and Sledgehammer look like a joke/

In the days of the PS3 and XBOX 360 where console multiplayer got popular that method of connection was deemed acceptable. We are at the stage now where for the big multiplayer games its dedicated servers or don't bother making the game.

Thank god we got.gabba back... Now where the @#$% is zen?
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 03:15 AM - 11/11/14
In the 10+ hours I've played this game I got host for ONE ROUND.

Its going to be 2015 in a few weeks, the very concept of peer 2 peer hosting is prehistoric. How can a multi million franchise not have dedicated servers? I realise Activision want to save a few bucks but it makes them and Sledgehammer look like a joke/

In the days of the PS3 and XBOX 360 where console multiplayer got popular that method of connection was deemed acceptable. We are at the stage now where for the big multiplayer games its dedicated servers or don't bother making the game.

I've said it before but the only advantage of dedicated servers for a game of COD's scope is that host doesn't get an advantage. If the netcode is good it's not going to be a problem.

COD4 and MW2 still play well even with their low player counts. KZ: Shadow Fall plays well. On the flip side Battlefield had horrible rubber banding, lag and lag comp issues with BC2, BF3, and until recently BF4. On a rare occasion you can still get in a bad server on BF4 even in your location. Black Ops 2 in league play was only marginally better than playing regular lobbies when the netcode was bad.

So if they're not implementing dedicated servers to save money then if they do implement dedicated servers then they'll do it as cheaply as possible and it will still not matter if the netcode is bad.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:45 AM - 11/11/14
Nothing to do with netcode bro... Just matchmaking. All it takes is one high ping dude to ruin a game. If there were dedis in all regions that would be great but its not realistic.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:56 AM - 11/11/14
Looks like the first patch is out fellas for PC and PS4 as of right now:

http://charlieintel.com/2014/11/11/new-patch-advanced-warfare-now-live-pc-adjusts-camo-challenge-requirements/

I wonder if it makes any difference. They did write that the server connection was improved.. I really wonder..

Did they release a smart translator for AW already? Because last time I checked, I didnt find anything.
Title: Re: CoD:AW Update Thread
Post by: abbd663 on 05:18 AM - 11/11/14
Check out this video guys, its on facebook I dunno if you can watch it.

https://www.facebook.com/video.php?v=409924812489231&set=vb.182801568534891&type=3&theater

its insane lag compensation, the guy who uploaded it had no problem hitting ppl in the lobby but had some insame lag comp moments.

That's not really a good example, no matter what game you play, now and then your going to have those games where you come up against people from across the world where the above happens. I've never had something as extreme as that so far, but I'm not surprised other people have. I would be more concerned if that guy went into the the  game after and had the same issue.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 05:24 AM - 11/11/14
well the thing is- he didnt have such connection the whole game, which would be the real lag.

No, he just had it in the game occasionally against certain people and THAT is exactly the lag compensation. A variable compensation of the latency, depending on what ping the individual enemies have.

Something like this was even in an MW3 patch, it said something like "further tweaked the connection handling when a 2-bar player faces a 3-bar or 4-bar player" It said something like it, which is in fact lag compensation.
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 07:24 AM - 11/11/14
I got to test out the PC patch this morning before work. It has been dubbed "The Placebo patch".

I tried out the op laser beam to see how it went. 1 round seemed ok, KDR of around 2. Every other round.......the same old @#$%. I was frying someone with it thinking "you're going down!!" but no, 2 shots and I am dead. Replay showed me firing about a foot to his left.

Maybe I am being a bit harsh as it has only been out a week but the lag surpasses anything I ever saw in what was previously the worst COD, Black Ops 1.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 08:19 AM - 11/11/14
Honestly I dont expect a noticable change from this patch. In BO2 they also never were able to fix the broken camera angles and the ammount of lag ppl get.

Ive played bo2 a couple of days ago and its still the same old bull. When youre on the good side of the lag, ppl drop really quick and its not a problem getting scores like 70-10 in domination etc. But then, someone else gets picked as a host, the lobby stays the same for the most part and in the next match you shoot ppl first and they drop you. Its like the first 3-4 bullets go through them.

So if SH copied the BO2 network code, I dont see things get fixed pretty soon to be honest with you.

Ive tried BO2 on the PC a couple of times, which were dedicated servers. Let me tell you that the connection quality of those dedis was even worse than the average p2p lobby on x360 BO2. The ping varied between 70-120 ms but not just for me, for everyone. BO1 and BO2 has hands down one of the worst netcodes from all CODs so far. Well I guess AW is about to replace BO1 to become the 2nd worst or maybe even the 1st.
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:22 AM - 11/11/14
Lag bars are not accurate in this game. I have 1 bar on my brothers host (who lives 1 state away)...

Hopefully the upcoming patch provides Santi with some much needed noobs. He's in dire need.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:08 AM - 11/11/14
Santi can't believe you're still having problems, I mean I get two maybe three games out of the night that are just completely disgusting, tag after tag after tag, but those games in between make it a hell of a lot more fun then playing Ghosts.

Its is rage inducing when its bad, no doubt about it. I came across two or three people hugging the floor lastnight, I seen them before they noticed me and I shot them *on separate occasions* in the face "the only place I could hit them" with at least a quarter clip or more on a BAL, and got one bombed each time. Now that's @#$% lol.

But you really have to take the rough with the smooth.
Classic S&D is brilliant. Leave the jumping around for other game modes.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:25 PM - 11/11/14
Lag bars are not accurate in this game. I have 1 bar on my brothers host (who lives 1 state away)...

Are the lag bars pinging to you or to the server/person everybody is connected to?  I figured it was to you but maybe not?

Has anybody on PS4 or PC downloaded the new patch yet?  I'm curious if there is any improvement connection wise.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:31 PM - 11/11/14
Lag bars are not accurate in this game. I have 1 bar on my brothers host (who lives 1 state away)...

Are the lag bars pinging to you or to the server/person everybody is connected to?  I figured it was to you but maybe not?

Has anybody on PS4 or PC downloaded the new patch yet?  I'm curious if there is any improvement connection wise.
I think they're just plain broken. Taking them out of ghosts was not a terrible idea... People tend to harp on the bars, and point to them whenever they die. Problem is: 1) they aren't accurate (especially in this game), and 2) what does a 4 bar even mean? Give us a ping ms. 4 bar could be 0-200ms for all we know.

1/2 the time Im at 1bar in this game, with a perfect connection. Its silly
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:37 PM - 11/11/14
I think they're just plain broken. Taking them out of ghosts was not a terrible idea... People tend to harp on the bars, when they're wrong most of the time...

1/2 the time Im at 1bar in this game, with a perfect connection. Its silly

I don't know if they're broken or not.  What's weird is some rounds I'll be in god mode for awhile, then it will get so bad where bullets are firing through stairs and I don't even see an enemy but in the kill cam I'm just in the open like a bumbling idiot.  Whenever I look at the pings and I'm 4 bar (god mode) or 1 bar (bumbling idiot mode).  It's so strange how it fluctuates among the players in the lobby.  It's constantly rotating.  I really hope they can reconfigure these servers so we're playing in timezone type servers or at least in state/province for p2p because the way they have it, it's unlike anything I've ever seen.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 01:41 PM - 11/11/14
I'm interested to find.out if it's.improved after this patch. Connection wise that is
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 02:24 PM - 11/11/14
i feel bad for people who play this game decently with a controller for their first lobby....

had a 3.60 kd with the controller acount and am matched up against full partys, other ximmers, and glitchers

just not fair when you have absolutely nothing unlocked lol

I can see xim as an advantage now... least vs pubs..... its no fun having to camp it out while they get to run around and frag my team mates lol
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:32 PM - 11/11/14
Patch is @#$%. Connection hasnt changed at all
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:46 PM - 11/11/14
THx for letting us know brah. Saves me some annoying time figuring out myself in this garbage of a game.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 12:55 AM - 11/12/14
Is it just me, or is there no way to keep a guns attachments after you prestige? Every time I prestige I'm stuck having to level up the 3 or so guns I like best and not having much time to play with the rest.  After you prestige you're allowed to purchase one thing outright but i won't let you pick an attachment.  Am I missing something here? It makes prestiging not much fun when I'm working on the same gun every pretige.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 01:17 AM - 11/12/14
Nope attachments reset every time mate
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 01:32 AM - 11/12/14
that's super annoying. i feel like every time i prestige i'm spending the time getting quick draw on my favorite few guns and then I have to do it all over again.  You should be able to buy out one of the attachments like the other cod's.  Hell, you should be able to get fast mag reload perk too, but yah....
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 01:36 AM - 11/12/14
remember back when you didnt get to keep anything when you prestiged?
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 02:28 AM - 11/12/14
barely.  it would be nice to be able to use that prestige token on one of your guns so you can work on other ones next prestige and still have your favorite on stand by.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 03:34 AM - 11/12/14
Anyone else notice team mates trying to shoot you all the time in this game? I do it my self too, quite a bit.

I don't really need to keep looking at the mini map, only after a respawn or if I've been hunting for more then a couple of mins.

With that comes occasions when you mistake your team mates for enemies. Usually when you chest bump each other. I literally had a 10 second duel with a guy on my own team on Green and where you can see through to the cat walk by the Zen garden.. "Names do not show up through glass" we were both trying to wall bang each other at first until we realised that wasn't going to happen, so he setup shop, and I went around the top to get the angle, when I seen his name pop up I just ran past him like "Move along move along, nothing to see here!" Lel!

Anyway that encounter aside, I love the customisability, but I miss the days when both teams had a distinguished look.

I know this is COD, but i'd love to see red and blue teams..
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 05:38 AM - 11/12/14
Patch is @#$%. Connection hasnt changed at all

SHGames said there will be 2 patches this week.  Second one will deal with connection issues....
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:48 AM - 11/12/14
Patch is @#$%. Connection hasnt changed at all

SHGames said there will be 2 patches this week.  Second one will deal with connection issues....
So there is still hope although I'm not going to hold my breath that this will fix it totally. At least make it playable for now and I'd be content for awhile.  Hopefully we'll hear about a patch for the xb1 soon.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:09 AM - 11/12/14
I guess the first patch is out for the xb1 now as well.

http://charlieintel.com/2014/11/11/new-patch-advanced-warfare-now-live-pc-adjusts-camo-challenge-requirements/
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 07:47 AM - 11/12/14
Everybody who is complaining... did you actually read the patch notes first? Or did you hear about a patch, play a round, and then jump on the connection bashing train?
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:27 AM - 11/12/14
Before patch, I'm getting no connection issues outside of crappy hosts. After the patch, I'm getting no connection issues outside of crappy hosts. 
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:30 AM - 11/12/14
Patch is @#$%. Connection hasnt changed at all

SHGames said there will be 2 patches this week.  Second one will deal with connection issues....

Thats all well and good but then why is it in the patch notes ;)

People who are not playing on the PS4 version wouldn't know the problem.  For example last night i was in prematch lobby with my buddies and then it loaded but by the time i got in to the game the time left stated 9:51 (so yes i missed the countdown timer and 9 seconds of the match).  Then followed the spongeyness XD
Title: Re: CoD:AW Update Thread
Post by: asilver on 10:58 AM - 11/12/14
Connection won't be fixed in a week, maybe 6 months. Maybe never. Still feels the same in old cod games.

Title: Re: CoD:AW Update Thread
Post by: Dale on 10:59 AM - 11/12/14
Connection is already fixed. Was never broken.
Title: Re: CoD:AW Update Thread
Post by: asilver on 11:43 AM - 11/12/14
Connection is already fixed. Was never broken.

lol
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:48 AM - 11/12/14
Connection is already fixed. Was never broken.

lol
:P
Title: Re: CoD:AW Update Thread
Post by: guitarpanda on 12:17 PM - 11/12/14
They usually take about 2 months to get the connection in order, cheers to that!
Title: Re: CoD:AW Update Thread
Post by: facade on 12:18 PM - 11/12/14
Oddly enough, I actually didn't start having connection issues until after the game was officially released.

Day Zero ran great for me.

Then it was released the next day & has been getting worse & worse as more people get the game.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:21 PM - 11/12/14
I think its host selection. Anyway i wish i could sell my digital copy. What were they doing for three years?
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:41 PM - 11/12/14
Guise it's really not that bad. For me at least! It feels like the connection / hit reg is getting better. There are still some really BS moments, but its just that, "moments" not full games like the first couple of days were.
Title: Re: CoD:AW Update Thread
Post by: ROLL on 03:06 PM - 11/12/14
Have they said anything about lying about dedicated servers?
Title: Re: CoD:AW Update Thread
Post by: facade on 03:17 PM - 11/12/14
They didn't lie.

The MM servers are dedicated servers.

 ;)
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:05 PM - 11/12/14
Its really not just the connections... The maps really dont suit the exo, the gun balance is non-existent,  the spawns are terrible and im not sure theres much they can do with them considering the maps, the aim assist is ridiculous, and im not sure ill like being around that community for too long.

Not to cry much but i've put in enough time now to call it for what it is. Trust me i really want to like the game. I could see it doing well competetively though but not for pubs. Theres many better games coming out and plenty of old cods to play.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:47 PM - 11/12/14
Its really not just the connections... The maps really dont suit the exo, the gun balance is non-existent,  the spawns are terrible and im not sure theres much they can do with them considering the maps, the aim assist is ridiculous, and im not sure ill like being around that community for too long.

Not to cry much but i've put in enough time now to call it for what it is. Trust me i really want to like the game. I could see it doing well competetively though but not for pubs. Theres many better games coming out and plenty of old cods to play.

I think the classic modes play better with the maps in this game than the exo modes do. The problem is all the campers are migrating to the classic modes because they get killed way to easy in the exo modes.  They can't find corners where they can't get shot from any direction so they really struggle.

They really needed to create the 3 lane maps where the lanes go all the way to the top of the maps.  So you cannot jump from one lane of a map to another (roof top to roof top) except in a few locations.  At least this way you know where to expect to see somebody jumping from the left lane to the center of the map for example.  Right now it can happen any place, any where, at any time.  It's impossible to cover your own back in this game. 
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 05:00 PM - 11/12/14
Its really not just the connections... The maps really dont suit the exo, the gun balance is non-existent,  the spawns are terrible and im not sure theres much they can do with them considering the maps

I am starting to think you are right. Even if they do fix the awful lag it doesn't fix just about everything else that is wrong with it.

I didn't hate Ghosts, it was by no means good but certainly not terrible. I hated they didn't attempt anything new. With Advanced Warfare I give them credit for trying new things but really wish they didn't bother. The game doesn't feel like COD to me, just another experimental FPS from an unknown team which you give a go but never return to.

I hope after weeks of tweaking we see some vast improvements, I just think its beyond that.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 06:06 PM - 11/12/14
Guise it's really not that bad. For me at least! It feels like the connection / hit reg is getting better. There are still some really BS moments, but its just that, "moments" not full games like the first couple of days were.

+1

Activision and their COD developers are never going to make everyone happy.  I think SH Games did a great job of taking things that worked in previous CODs and removed what didn't, but also tried something new. 

Think about it....if they removed the exo abilities and stuck with 3 lane maps, then everyone would just call this BLOPS 3 or BLOPS 2.5 and be disappointed that there was "no innovation".

Damned if you do, damned if you don't.  Can't please everyone....
Title: Re: CoD:AW Update Thread
Post by: amak1 on 11:11 PM - 11/12/14
Luckily i dont need cod to make me happy... Crysis 2/3 already did, gta v already did, titanfall already did... They just needed to not @#$% up. Which they did.

If call of duty wasnt attached to this title it would be dead in the water.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 11:23 PM - 11/12/14

Anyway that encounter aside, I love the customisability, but I miss the days when both teams had a distinguished look.

I know this is COD, but i'd love to see red and blue teams..

Hmmm, I was noticing that all players look the same on that particular team. I was thinking abouts the point in customizing my player if you never see him looking like that.  I'm only playing hardcore mode types, but I doubt that would make a difference (xbone). 
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 11:46 PM - 11/12/14
Its really not just the connections... The maps really dont suit the exo, the gun balance is non-existent,  the spawns are terrible and im not sure theres much they can do with them considering the maps, the aim assist is ridiculous, and im not sure ill like being around that community for too long.

Not to cry much but i've put in enough time now to call it for what it is. Trust me i really want to like the game. I could see it doing well competetively though but not for pubs. Theres many better games coming out and plenty of old cods to play.

Pretty much all of this. The maps are tolerable in objective based modes - I like the Uplinked mode quite a bit, except it could use a couple of seconds before respawn - but pure kill based modes like TDM, Kill Confirmed, and especially FFA (previously, almost my sole mode of choice) aren't much fun because of how bad some of the maps are.

Though, I gotta say. I've had quite a bit of fun turning off both aim assists and going against veteran bots with a friend.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 04:02 PM - 11/13/14
Played tonight lag is horrendous. The game is.unplayable until they sort it out
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 11:10 PM - 11/13/14
Played tonight lag is horrendous. The game is.unplayable until they sort it out

This is how ghosts played for me since it came out and got worse and worse as less people played it over the year.  I gave up about 6 months. I don't think they'll ever fix this, nor do I think they can.  What's weirs is a couple cods back there was never this bad lag sway/comp/whatever it is and having a xim I could jsut run around with any gun I wanted knowing that I was able to aim faster than pretty much anyone.  It was so fun running around with a pistol and destroying everyone. Hell, in black ops 2 I used to play worse than my potential because I knew someone would notice how obvious it was.  In ghosts in AW for the most part I'll see someone enter my screen and by the time I've reacted and hit the ADS button to start moving towards them I've already been shot by one looks like one or two bullets.  If I catch the final kill cam it'll show them noticing me, aiming and firing a good 5-6+ rounds and missing a few.  It's like they are almost a half second ahead of me.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 11:19 PM - 11/13/14
Cod fail bros... It makes me wish respawn didnt take so much talent from the cod pool so i didnt feel like i just utterly wasted 60$. Youtubers and streamers will post cod videos because its their only income. Game is terribad. Its like a gaming conspiracy theory. Thank god theres a lot of good games on the horizon.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 02:22 AM - 11/14/14
I wouldnt be so sure about that. Already the game usually has around 5k viewers on twich, sometimes around 9k but really rarely. I see many ytbers complain about the game and i see growing player numbers in prevous cods, heck even ghosts on ps4.

This game will have the same popularity as ghosts if not less.

I legitimately feel sorry for the most ppl who bouhht a digital version. Let it be your lesson and dont buy digital again, a MP game that u didnt play for at least 5-6 hours.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 02:59 AM - 11/14/14
I wouldnt be so sure about that. Already the game usually has around 5k viewers on twich, sometimes around 9k but really rarely. I see many ytbers complain about the game and i see growing player numbers in prevous cods, heck even ghosts on ps4.

This game will have the same popularity as ghosts if not less.

I legitimately feel sorry for the most ppl who bouhht a digital version. Let it be your lesson and dont buy digital again, a MP game that u didnt play for at least 5-6 hours.

I got an xbone and ghosts about 2-3 months ago to see if it played better than xbox360 and big mistake, 7k players was about the usual.  I just went back to xbone one ghosts this evening after being fed up with AW and there is 1800 people online total lol.  20 people in hc kc, 180 in hc tdm.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:41 AM - 11/14/14
rly lol? on ps4 its waaay more players. but then again ps4 sold way more than the 720 to the real customers, not just retailers.
Title: Re: CoD:AW Update Thread
Post by: ShaneN. on 03:47 AM - 11/14/14
Yup, to be honest, getting an xbox one was a poor idea.  I'm not one to just complain for no reason usually but 360 still seems to have a way bigger community and the console/live works MUCH better.  I'd say ever second day I have to hard restart my one, often my friends list won't show, it won't sign me in, lots of weird little problems that 360 never seemed to have.  On top of that, I'm having one hell of a time tryhing to get something going for a headset.  Headsets I used on 360 that sounded amazing I use on one with the adaptor and I can't seem to tell direction anywhere near as well and it picks up WAY more mic background noise. Just bought this stupid headset that doesn't need the adapter (500x) and it's been nothing but problems.

I only play call of duty, that's it.  And for maybe 3 years in a row on 360 with the xim i'd put in at least 2 hours every single night. I grab the one and I just have no interest in video games anymore. It never plays well and every aspect of it seems to be flawed at some point.  Pretty disappointed. Almost ready to give PC gaming a shot.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:02 AM - 11/14/14
Ye 360 is still going stronger than I thought it would. BO2 has around 120-140k players online in the prime time. Ghosts on ps4 and 720 combined doesnt have even half as many players online as 360 in BO2.

Heck even MW3 now has more players on 360 than Ghosts on 720/ps4.

Im glad I didnt sell the 360 yet. Its so refreshing to go back to older CODs, that actually are fun to play. Mostly MW3 or BO2. The older ones have too few players. If [email protected] had enough players and no hackers, Id be playing it most of the time still. One of the most balanced CODs in my oppinion.

If you get annoyed by snipers, you just select a class with juggernaut. If ppl abuse bouncing betties and noob tubes, you just get a class with flack jacket and or betty detection perk. So simple, yet so much fun to play. Ye the MP40 is pretty strong in WAW, but dont forget it actually has some significant sway/recoil. And even playing with a controller I could do well with the Type-100 and Tommy Gun no problems. Its not like AW, where if you dont have BAL-27, you will lose most gun fights if the enemy does, even if you shoot him first and hit him first aiming perfectly.

Also Ive noticed another VERY weird thing in AW- in no other COD did I have nearly as many situations where I stop shooting a guy, thinking he shouldve died already and end up noticing that he didnt die. The crazy thing is that when I watch streams, it happes to every single streamer pretty often :) YOu just stop shooting at guys, thinking they should be dead already. And then you figure out theyre still alive. Just shows you how inconsistent the connection is in AW. In MW3 I dont have even 10% of such situations that I have in AW.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:54 AM - 11/14/14
I'm not happy with AW at the moment either but the game is barely a week old. I, by no means am giving SH a free pass. All games should have betas and cod is no exception. It's like we have the same problem release after release, yet they never seen to learn.  I'm willing to stick it out for a few months to see what they can improve on though.

 MW3 is one of my favorite cods of all and I remember that having serious connection issues at launch as well. Maybe not quite to the extent of AW but pretty bad. The spawns were god awful as well. They managed to patch up both pretty well except if your were hosting.

The maps in AW aren't very good for the boosting.  There are entirely to many angles.   I think the maps are great for classic modes though and will be really fun if they can get the connection issues resolved.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 07:08 AM - 11/14/14
I actually really like it, its just the net code, connection stuff thats annoying me. I know for a fact id get lots more kills if the connection wasnt so flaky.  Constanly getting killed becuase of BS just makes the game annoying. 

Anyone tried it on both platforms?  id just sell it on PS4 if i thought it was better on Xbox one! Maybe the connection with these COD games have always been bad its just now that the game is faster it makes it more obvious.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 07:15 AM - 11/14/14
Ohh see my PS4 downloading a call of duty update as i type, hopefully this helps things!!!
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 07:18 AM - 11/14/14
I actually really like it, its just the net code, connection stuff thats annoying me. I know for a fact id get lots more kills if the connection wasnt so flaky.  Constanly getting killed becuase of BS just makes the game annoying. 

Anyone tried it on both platforms?  id just sell it on PS4 if i thought it was better on Xbox one! Maybe the connection with these COD games have always been bad its just now that the game is faster it makes it more obvious.

i played both platforms, both the same
Title: Re: CoD:AW Update Thread
Post by: sikpup on 07:19 AM - 11/14/14
Anyone tried it on both platforms?  id just sell it on PS4 if i thought it was better on Xbox one! Maybe the connection with these COD games have always been bad its just now that the game is faster it makes it more obvious.

I have it on  both, and to be honest I really don't notice much difference now.  The first few days it was unplayable on ps4, but it seems that was sorted out.  I  really like the game.  It feels like cod - but with some new wrinkles that make it fresh to me.  That being said, I really think they should make a COD Collection that does something like the Halo: MCC.  They would have my money yesterday if that were to come out.
Title: Re: CoD:AW Update Thread
Post by: ZioComposite on 07:37 AM - 11/14/14
" Modern Warfare Collection" in about 3 years :-X  ::)  ;)
Title: Re: CoD:AW Update Thread
Post by: asilver on 08:05 AM - 11/14/14
They def need to do a collection, this is the 11th! There are potentially millions of people who only recently began hating cod.

I like this one lol, take away double jump... i'd hate it.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:12 AM - 11/14/14
They have to be aware that people would go crazy for a "best of modern warfare series" cod.  I, along with all of my friends would be all over it. Just put the most popular maps in and voila!

 It would be relatively cheap to make as well.
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:48 AM - 11/14/14
I think its funny that people are complaining about connection, when people who bought halo haven't been able to find matches for 3 days.

Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:57 AM - 11/14/14


Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Dale, I've pretty much been in agreement with you on this game but you're way off on this. I'm guessing at least 10 million people will agree with me.....lol.  There is a reason why SH is trying to patch it ASAP.  I have no clue if the net code is bad yet because the lag is so god awful.
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:58 AM - 11/14/14
Santi, Nobody is on twitch at 10am.

You are such a victim of revisionist history. 

Advanced warfare (11 days after release) 10AM - 5,246 viewers (NOT counting MLG.TV)
Blackops 2 (10 days after release) 10AM - 4,526 viewers

Your arguments are so silly. Just do a little research before you post please.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:02 AM - 11/14/14


Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Dale, I've pretty much been in agreement with you on this game but you're way off on this. I'm guessing at least 10 million people will agree with me.....lol.  There is a reason why SH is trying to patch it ASAP.  I have no clue if the net code is bad yet because the lag is so god awful.

I made a new account this week so that I could have a 2nd GB account. I played a couple pubs, and wow... its so ridiculous how they lump all the bad kids together. 62-3 my first game. That connection was just spectacular - but then I go back to my main account and the connection starts to suck again. UGH.
Title: Re: CoD:AW Update Thread
Post by: asilver on 09:12 AM - 11/14/14
I think its funny that people are complaining about connection, when people who bought halo haven't been able to find matches for 3 days.

Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.

'matchmaking' runs off the lowest stats in the party. So if you want to play with uneven teams, party up with the worst player you've ever seen, and you're guaranteed to play bad players.

Title: Re: CoD:AW Update Thread
Post by: asilver on 09:12 AM - 11/14/14


Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Dale, I've pretty much been in agreement with you on this game but you're way off on this. I'm guessing at least 10 million people will agree with me.....lol.  There is a reason why SH is trying to patch it ASAP.  I have no clue if the net code is bad yet because the lag is so god awful.

I made a new account this week so that I could have a 2nd GB account. I played a couple pubs, and wow... its so ridiculous how they lump all the bad kids together. 62-3 my first game. That connection was just spectacular - but then I go back to my main account and the connection starts to suck again. UGH.

Even on your super expensive connection you still get some inconsistency?
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:14 AM - 11/14/14


Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Dale, I've pretty much been in agreement with you on this game but you're way off on this. I'm guessing at least 10 million people will agree with me.....lol.  There is a reason why SH is trying to patch it ASAP.  I have no clue if the net code is bad yet because the lag is so god awful.

I made a new account this week so that I could have a 2nd GB account. I played a couple pubs, and wow... its so ridiculous how they lump all the bad kids together. 62-3 my first game. That connection was just spectacular - but then I go back to my main account and the connection starts to suck again. UGH.

Even on your super expensive connection you still get some inconsistency?
yeah dude. even with 150/100 internet... the game is sooooo inconsistent and laggy..... but all u gotta do is find crappy lobbies and all the lag goes away :P Its magic.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 09:30 AM - 11/14/14
i thik you are both right to a certain extent but i know for a fact that the match making isnt the reason im losing much more in this game.  the connections are definitely not right , its not just match making, just watching the killcam proves this point. 
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:41 AM - 11/14/14
I can appreciate and honestly don't mind SBMM but if it comes at such a connection sacrifice then it's not worth it IMO.

People will not stick around if they can't compete because of influences outside their control. We're already starting to see that. This doesn't even include the people who can't take a hit to their ego because they can't sustain a k/d above 1.30.......lol.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 09:51 AM - 11/14/14
i went 18 - 3 last night and the following round i went negative something like 7-10,  it was obvious that something changed network side as my bullets appeared to turn to rubber.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:54 AM - 11/14/14
i went 18 - 3 last night and the following round i went negative something like 7-10,  it was obvious that something changed network side as my bullets appeared to turn to rubber.
Lol. I got a dna one round (41-3) and went 8-18 the next in the same lobby.......lol. I think every other person in the lobby was from EU except me. Think I was host for my dna round?........lol.

It went from "this game rocks" to "this game sucks" real quick! :-P
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:08 AM - 11/14/14
Connection has been fine the last few days for me. Launch period was awful though.

Alot of the hate is coming from the skill based matchmaking though, seems like alot of people cant handle it. Probably a wake up call for people who are used to pub stomping noobs.

I don't mind it imo. Then again I mostly play competitive stuff like league play/scrims/8's etc. So i'm used to playing decent players.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 10:16 AM - 11/14/14
Id be dissapointed with this game if i got it on steam sale for 4.99$.

The lies these guys tell in their pr is ridiculous now... New engine, dedicated servers etc. Im guessing this game is really only the product of its own retard community though tbh.

Gta v next week.... You guys can enjoy this turd.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:22 AM - 11/14/14
Connection has been fine the last few days for me. Launch period was awful though.

Alot of the hate is coming from the skill based matchmaking though, seems like alot of people cant handle it. Probably a wake up call for people who are used to pub stomping noobs.

I don't mind it imo. Then again I mostly play competitive stuff like league play/scrims/8's etc. So i'm used to playing decent players.
This. Exactly. Too many people associating COD with pub stomping... especially on these forums. When you have less time to react, less time to shoot, and die faster its very easy to mistake this with lag issues, when in fact these are ALSO symptoms of just playing decent people.

People complain that COD is easy, and when it gets harder.. guess what... they complain about that too. Surprise surprise.

If SBMM is working 100% correctly, you should have a 1KD... because it would mean your being matched with people who are EXACTLY you skill level. Change is hard for some people :/
Title: Re: CoD:AW Update Thread
Post by: pulpbiggles on 10:31 AM - 11/14/14
party up with the worst player you've ever seen.

I'm free most evenings.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:35 AM - 11/14/14
party up with the worst player you've ever seen.

I'm free most evenings.
LOL dont do urself dirty like that :P
Title: Re: CoD:AW Update Thread
Post by: asilver on 10:59 AM - 11/14/14
Pubstomping is still a thing 100%, about as far as you can get from a perfect mm system. they might call it "skill based" but that's not entirely true, more like stat based. all it takes is one player in your party with low stats, and you're guaranteed to be placed WAY outside your skill level. Otherwise my .4 k/d RL buddy would probably commit suicide.






Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:20 AM - 11/14/14
It funny, because "gameplay wise" I see nothing in terms of skill in maps control, or positioning when I'm in these skill based lobbies.

The fact that I can be shooting someone prone on the floor who isn't even looking in my direction, in the face and still get turned on and melted in what seems like instadeath is a joke.

I know my aim is bang on, I'm square upper chest for 80/90% of my kills or *attempts* and I still 'from time to time' get melted by getting shot in the knees a great deal.

The game has its good days and bad days.

It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.

Some of it will be me just getting owned, but something is "off" with this game. I like the game, but it feels like one game I have host, next game "in the same exact lobby with the same people" I get instamelted..

It makes no sense.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:43 AM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.

I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 11:52 AM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:54 AM - 11/14/14
So you're saying millions of people are having an apparition about the lag in this game? Even though there is a press release saying there is a patch coming out to try to fix this very issue? :-P
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:57 AM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.
Lolol lol that's a joke right????? I hope so. 

The best console Titan fall team???? Like anybody ever played Titan fall competitively on console.  When this match happened...  There were 25 teams signed up for Titan fall on mlg.  There are currently over 10k teams signed up for cod

No propaganda in saying cod is a console game.
Just like cs:go and quake are pc games. 
Title: Re: CoD:AW Update Thread
Post by: asilver on 11:58 AM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:01 PM - 11/14/14
lololololol best titanfall console competetive team lololololololol
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:04 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:05 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.
Lolol lol that's a joke right????? I hope so. 

The best console Titan fall team???? Like anybody ever played Titan fall competitively on console.  When this match happened...  There were 25 teams signed up for Titan fall on mlg.  There are currently over 10k teams signed up for cod

No propaganda in saying cod is a console game.
Just like cs:go and quake are pc games.

Point taken but implying theres no good players on pc is like trying to tell me your xbox one is more powerful than my pc rig.

I mean i cant believe i got sucked into this argument. Anyways...
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:08 PM - 11/14/14
I didn't mean there are no good PC players. There are tons of them....but they don't play COD on PC.

They play PC fps games like CS:GO, Quake, etc.

COD on PC hasn't had a competitive scene for many many years.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:23 PM - 11/14/14
What about the guys playing promod till the very end... I think the servers got shut down recently but there was quite a community going there for a long time.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 12:26 PM - 11/14/14
lol pc players are really easy for cod, and the match making skill stuff does absolutely not work on it either

sadly the game runs worse than ghosts for me, but I manage to run s12 silenced only and keep a good ratio so theres that that keeps me liking it more


boost dodge doesn't work for dodging on console, pc its god mode for me since I just bum rush and s12 the kids and they get mad

console they don't fall for that and pick me off mid dodge, BORING

gotta play smart on console, much slower, if I played srsly on pc (and my cpu didn't hit 100% on half the maps) i'd play it on that when I want fun though...


I have a new rage class for this game btw

I call it the ball sack..... overkill using a bal 23 and sac3

"bal" is actually text prohibited on class creation...proves the gun is profanely lame
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 12:27 PM - 11/14/14
What about the guys playing promod till the very end... I think the servers got shut down recently but there was quite a community going there for a long time.


cod4 still worked a month ago when I tried it ...too many 100+ man servers and tactical crouch realism BS to wade through for my liking though
Title: Re: CoD:AW Update Thread
Post by: asilver on 12:33 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.

never said anything about PC...






Title: Re: CoD:AW Update Thread
Post by: Dale on 12:39 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 12:40 PM - 11/14/14
Holy crap did the latest patch ramp up the lag comp. We're back to BO1 - Ghosts at their worst levels here. Before this patch it felt like if I reacted just a little faster to put one more bullet in I would have won the gun fight. Now, if I don't ruin my connection, there is no hope. One bullet deaths, my side being half a second behind the rest of the lobby, the first bullet into an enemy makes them teleport 10 feet, all of that bad lag comp garbage.

The funny thing is pre-patch it felt like if they had better match making and better host selection the game would have been fine even without tweaking the rest of the netcode. So what did they do instead? Just ruined it for anyone with a good connection who don't know how to take advantage of bad lag comp.

Pre-patch making my connection take a dive actually made things worse. Now it's like turning on beast mode. Before the latest patch I struggled and only won 1 FFA match barely. Post patch, I just won every single FFA match in the past hour I've played by a wide margin and campers were no thang but a chicken wing.

At this point I don't care that it's basically an officially sanctioned cheat, I'm giddy with excitement to come home and unfairly dominate some more.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:47 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.

I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

OK so I'm comparing different COD's the gun play is essentially the same if not easier then COD4. My reaction times and gun play have been tested at vastly higher level on regular pub promod then what I've seen over the last few days on AW. You could squash this whole argument by drumming out that they're different cods, but essentially its still COD. The way in which you aim and shoot is exactly the same.

If I'm shooting people in the upper chest "first!" I should not be killed by being turned on a good second later by some with the reactions of a dinosaur shooting me in the lower legs.

No matter what COD you're playing, unless its Bolts or shotgun we're talking about. And I'm not.
Title: Re: CoD:AW Update Thread
Post by: asilver on 01:01 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.

wasn't talking to you, only about you... why am I explaining this? Oh yeah, cause you're a full time internet troll.
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:06 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.

wasn't talking to you, only about you... why am I explaining this? Oh yeah, cause you're a full time internet troll.
... To me, or about me.. regardless you clearly jumped in on a conversation without reading it. Keep it in context brah. Foot in mouth.
Title: Re: CoD:AW Update Thread
Post by: asilver on 01:14 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.

wasn't talking to you, only about you... why am I explaining this? Oh yeah, cause you're a full time internet troll.
you clearly jumped in on a conversation without reading it.

umm, no...

have fun being full on delusional
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:21 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.

wasn't talking to you, only about you... why am I explaining this? Oh yeah, cause you're a full time internet troll.
you clearly jumped in on a conversation without reading it.

umm, no...

have fun being full on delusional
definition of insanity: doing the same thing over and over again and expecting different results.

You've hated COD for the past 3 years (at least)... and your still playing it... and your still posting about how you hate it... and then you still play it... and then you still post about how you hate it... and then you still play it...

and Im delusional. Cool. Tell me more :P
Title: Re: CoD:AW Update Thread
Post by: asilver on 01:43 PM - 11/14/14
It would certainly tie in with being moved up and down skill brackets.
But honestly, I've played CoD on PC with kids that have ludicrous reaction times and aim, and I never done as bad as I do in this game some nights.


I'm not even sure if PC has the same skill based matchmaking... But honestly, if your playing COD on PC your not going to run into anybody close to your skill level, because nobody good plays COD on PC. Its a console game.

Lol i wonder how someones head gets filled up with this much propoganda. I seem to recall the best titanfall console team going up against the best pc team on pc with controllers and aim assist and getting spanked.

he has a full time hobby as a cod lobbyist, aka he's fkn delusional.
if you think COD is a PC game, than you sir are the delusional one. Nobody has played COD on PC since BO2 - and even then it was sparse.
never said anything about PC...
If your not talking about COD on PC, why even bother quoting things... go back and read please.

wasn't talking to you, only about you... why am I explaining this? Oh yeah, cause you're a full time internet troll.
you clearly jumped in on a conversation without reading it.

umm, no...

have fun being full on delusional
definition of insanity: doing the same thing over and over again and expecting different results.

You've hated COD for the past 3 years (at least)... and your still playing it... and your still posting about how you hate it... and then you still play it... and then you still post about how you hate it... and then you still play it...

and Im delusional. Cool. Tell me more :P

Hate the last two, kinda like this one... different results.





Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 01:44 PM - 11/14/14
Two things.

Stop it with the giant quotes, makes thread hard to read.

You guys are entering into lameville.  Keep it civil.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:20 PM - 11/14/14
Two things.

Stop it with the giant quotes, makes thread hard to read.

You guys are entering into lameville.  Keep it civil.

<3

But we can talk about our own personal "perceived" or "actual" problems with the game without being told that we're all dreaming it up right?

Like I'm not trying to argure with anyone here.
I'm just saying from personal experience, I know when I'm playing bad, I know when I got out played by a better player. And I know when I just got BS'ed

Agreed games are a lot closer, but how can the same lobby with the same group of players go from bad to worse to awesome over the space of 3 or more matches? Before people turn out and you get landed in another lobby rinse and repeat?

This is how AW has been for me, first couple days it was terrible.
Then it was "OK" for two nights with literally only one or two BS moments a game. I don't call BS on every death I have..

Then for the last 3 nights it seems everyone has better aim then anyone I ever played against in COD4 Promod...

Satistically that isn't even possible.

Even if I'm winning I feel lucky to have won 60% of the challenges I make.
That being said, if I do die and I'm spectating others I can watch them and still say they got BS at times too, its not like I'm trying to sit here and cry because I feel like I should be winning every encounter..

Its not about that!
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:36 PM - 11/14/14
Just going to leave this here: www.twitch.tv/sinjirolleh
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:01 PM - 11/14/14
Holy crap did the latest patch ramp up the lag comp. We're back to BO1 - Ghosts at their worst levels here. Before this patch it felt like if I reacted just a little faster to put one more bullet in I would have won the gun fight. Now, if I don't ruin my connection, there is no hope. One bullet deaths, my side being half a second behind the rest of the lobby, the first bullet into an enemy makes them teleport 10 feet, all of that bad lag comp garbage.

The funny thing is pre-patch it felt like if they had better match making and better host selection the game would have been fine even without tweaking the rest of the netcode. So what did they do instead? Just ruined it for anyone with a good connection who don't know how to take advantage of bad lag comp.

Pre-patch making my connection take a dive actually made things worse. Now it's like turning on beast mode. Before the latest patch I struggled and only won 1 FFA match barely. Post patch, I just won every single FFA match in the past hour I've played by a wide margin and campers were no thang but a chicken wing.

At this point I don't care that it's basically an officially sanctioned cheat, I'm giddy with excitement to come home and unfairly dominate some more.

Sucks to hear that mate. I hoped the 2nd patch will make things better instead worse. Oh well..
Title: Re: CoD:AW Update Thread
Post by: Dale on 03:05 PM - 11/14/14
Connection has been fine the last few days for me. Launch period was awful though.
Nice, I'm glad its fixed. I've heard the latest patch made it even better. Boo - yeah.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 06:40 PM - 11/14/14
Quote from: Santigold


Sucks to hear that mate. I hoped the 2nd patch will make things better instead worse. Oh well..

Honestly, I'm fine with them making it better or making it worse. The way they had it before it seemed like the vast majority of people were in the same crappy boat no matter what you tried but now even if it's not fair you can do something about getting on the good side of the atrocious lag comp.

Of course, ideally they could have made the netcode good and taken a stand like Guerrilla Games and told the people complaining about lag to just improve their connections but whatever.

At this point I think the most fair and hassle free thing COD developers can do is create to separate systems. One with zero standards for those running on wifi connections, twitching, while people on their network stream videos and one with a higher bar of standards for those who run ethernet cables and keep their connection clean. Players would get informed and placed in one or the other without the ability to join their friends if they don't match the qualifications for the other.
Title: Re: CoD:AW Update Thread
Post by: gunit2004 on 09:45 PM - 11/14/14
Has 2nd patch hit the XB1 yet?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:48 PM - 11/14/14
Has 2nd patch hit the XB1 yet?
No not yet. :-/  Hopefully sometime this weekend.
Title: Re: CoD:AW Update Thread
Post by: Limagreen on 11:18 PM - 11/14/14
Connections so crappy. Many times the game hangs when trying to connect you to a game. Only way to fix it is to reboot your XBone. What a poor effort at coding. Hope the patch addresses some of these problems. The game is great if they can sort out the connections.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:09 AM - 11/15/14
Enjoy bros... Im trying to make the money i lost on this game back by telling ppl in lobbies i have a dedicated server code and i can sell it to them. Along with the new engine update.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 01:53 AM - 11/15/14
I don't know if I got lucky but I played three hours almost straight just now and it played well, without doing anything to my connection. There were a couple of lobbies where my side was delayed and there were a couple of matches where as I was getting close to victory it seemed like someone flipped the bad lag comp switch but on the whole if this is the worst that it's going to be like I'd rather they stop tinkering with the net code if there's a possibility they could make it worse.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 04:05 AM - 11/15/14
Still spawnin in after countdown timer has begun GG SHG
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 04:11 AM - 11/15/14
Last time I was just killed? On my screen guy was still in the middle of the reload animation and then bam! Headshot and I am dead apparently?

What format are you playing Phil because PC is still a joke nearly 2 weeks in.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 08:09 AM - 11/15/14
Latest patch has helped alot for me on ps4
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:07 AM - 11/15/14
I'm noticing frame drops or lag when shooting, and getting shot.
So many people teleporting all over my screen, at least 1 in every game I'm in.

OH and that skill based match making apparently thinks I belong in games with hardcore spawn campers.. Is that my skill level dale? I don't camp & I play the objective..

Games I get landed in now people sit on spawn, even if the bombs been planted they still sit on spawn. I've never played like that in my life.

Soi'm calling BS on the SBMM.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 09:34 AM - 11/15/14
lol it doesn't matter how you/they play. It would be based upon stats. So it means you score/kd/skill is similar to people who camp alot I guess. Or maybe you just got unlucky with a few lobbies.

People have proved it on reddit by starting new accounts and they play noobs. It was also found in the PC's coding that match making was prioritizing skill over connection.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:48 AM - 11/15/14
SBMM just doesn't work as well as connection based.  It wasn't stellar in BO2 but it was way better than what its been in AW.  I'm not sure if it's because they made it even stricter SBMM or because there are less players on all platforms since we are split up between old and new consoles.  If the connections were equal in a SBMM lobby, it wouldn't bother me.  I guess I don't know why they went with SBMM in AW when they also have ranked gameplay.  It seems kind of redundant to me.  Until everybody is on new consoles, they should stay with connection based IMO.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 10:21 AM - 11/15/14
just tested PS4 with new account, SBMM is gone it seems or toned down, I got some prestiges and mid levels in my lobby
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:58 AM - 11/15/14
OH and that skill based match making apparently thinks I belong in games with hardcore spawn campers.. Is that my skill level dale? I don't camp & I play the objective..
erm. i dunno. prolly. if they have similar stats to you.
Title: Re: CoD:AW Update Thread
Post by: Mamba on 11:06 AM - 11/15/14


Its not connection, its the fact that skillbased matchmaking matches you with decent people, so you don't have ALL DAY to shoot them... people who arent constnatly standing still...  But wait, no, it cant be that... its never your fault that you die... its always the game.
Dale, I've pretty much been in agreement with you on this game but you're way off on this. I'm guessing at least 10 million people will agree with me.....lol.  There is a reason why SH is trying to patch it ASAP.  I have no clue if the net code is bad yet because the lag is so god awful.

I made a new account this week so that I could have a 2nd GB account. I played a couple pubs, and wow... its so ridiculous how they lump all the bad kids together. 62-3 my first game. That connection was just spectacular - but then I go back to my main account and the connection starts to suck again. UGH.

Even on your super expensive connection you still get some inconsistency?
yeah dude. even with 150/100 internet... the game is sooooo inconsistent and laggy..... but all u gotta do is find crappy lobbies and all the lag goes away :P Its magic.


I agree with Dale. The problem in most of your lobbies (if you can really call it a problem) is that there are players who are as good or better than you. But most people want to blame their deaths on lag instead of the fact you were bested by another person.

Another problem with some (if not most) is that they play this game like older call of duties. I know for a fact my friends who all could carry a 2.0 to 3.0 KD in olders COD's are struggling to stay above a 1.0 and it's because you have to play this cod unlike all the others. No more head glitching spots, no more watching a gun lane and waiting for someone to run into it. The movement is too fast and the ability to get to vertical spots quickly kills the old style of play.

I was having trouble the first couple days of this game just like everyone else but I knew it was because I was playing the game incorrectly and not because of lag. I adjusted my gameplay and now in most games my KD is above 3.0.

If you really want to test it play some regular lobbies and see how "laggy" the game plays, then go play the classic gametype without the exo and see how the connection magically improves and you start wrecking people. You think the connections are better in the Classic gametype? Makes more sense that it's your play style.
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 11:20 AM - 11/15/14
this games kinda getting boring now tho


everyone just whips out their bals (pun intended), finding  the maps boring, exo movements are literally pointless IMHO for console other than to get to a defensive position faster, dodging isn't what its good for

7/10 4th best cod, bo2>cod2>cod4>this
Title: Re: CoD:AW Update Thread
Post by: philvb on 11:32 AM - 11/15/14
I think the hardest thing for me to adjust to with this game is the fact that the XIM doesn't seem to provide as much of an advantage.  Oddly enough I actually do better on PC than I do on Xbox, which is hilarious to me.

I'm noticing a crazy decrease in my accuracy with assault rifles compared to the last 2-3 games.  I attribute this mostly to the exo suit boost animations.  I can perfectly trace someone's arc in mid air, but there seems to be a laggy part of the animation towards the end where it is impossible to land shots.

Are the aim assist options similar in AW to the last few games?  I seem to notice a lot more people on my death cams with wild aim but when they get close to me they just stick there no matter what I do, even tracing my arc when I double jump and dash.  This seems to be another reason the XIM isn't quite a huge advantage anymore.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 01:39 PM - 11/15/14
Last time I was just killed? On my screen guy was still in the middle of the reload animation and then bam! Headshot and I am dead apparently?

What format are you playing Phil because PC is still a joke nearly 2 weeks in.

PS4, but I think PC got the 1.06 patch at the same time.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 01:49 PM - 11/15/14
They usually take about 2 months to get the connection in order, cheers to that!

Because it takes about 2 months for traffic to die down to match the hardware they allocated and the algorithms they chose.  :)
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 02:01 PM - 11/15/14
yeah dude. even with 150/100 internet... the game is sooooo inconsistent and laggy.....

Keep in mind that your figure regards bandwidth, not latency.  If the speed limit is 25 and you're the only one on the road (https://www.youtube.com/watch?v=3Gwahh04Y1Y&t=57), a 150-lane highway gets you there no faster than a 2-lane surface road.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 06:32 PM - 11/15/14
I think the hardest thing for me to adjust to with this game is the fact that the XIM doesn't seem to provide as much of an advantage.  Oddly enough I actually do better on PC than I do on Xbox, which is hilarious to me.

I'm noticing a crazy decrease in my accuracy with assault rifles compared to the last 2-3 games.  I attribute this mostly to the exo suit boost animations.  I can perfectly trace someone's arc in mid air, but there seems to be a laggy part of the animation towards the end where it is impossible to land shots.

Are the aim assist options similar in AW to the last few games?  I seem to notice a lot more people on my death cams with wild aim but when they get close to me they just stick there no matter what I do, even tracing my arc when I double jump and dash.  This seems to be another reason the XIM isn't quite a huge advantage anymore.


Your intent with using a xim should be because you can't use a controller, not to gain an advantage.

So I'm glad. (somewhat) Has brought alot of people here back down to earth who thought they were gods in cod.
Title: Re: CoD:AW Update Thread
Post by: Dale on 07:12 PM - 11/15/14
Yup, been posting this for years. But, it seems as though people just needed to play decent players for themselves to get the point.

Now, Imagine if they were to actually play good people. It would bring the universe to its knees.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:16 PM - 11/15/14
this games kinda getting boring now tho


everyone just whips out their bals (pun intended), finding  the maps boring, exo movements are literally pointless IMHO for console other than to get to a defensive position faster, dodging isn't what its good for

7/10 4th best cod, bo2>cod2>cod4>this

Exo is pointless on consoles because of the insane ammount of aim assist rotation. Like using it in fights is not as viable as most ppl would assume. Thats why they need to tone down the rotation aim assist really hard or just remove it completely and keep only the aim assist slow.

Some ppl say this game is hard, well I wouldnt say its hard, its the circumstances that make this game more complicated than the old cods. You see 2 enemies on your screen, you shoot the guy who is closest to your first. The guy then boosts up and dashes forward, you keep shooting for like 2 seconds and meanwhile you get shot by the other guy. In previous CODs ppl couldnt jump around like imbeciles and so a double kill (or more) was way more frequent. Also it does seem like the FOV is even lower than in previous CODs and so it happens alot that you lose ppl who just boost away. I played AW last night and pretty much everything reminds me of BO2 in this game, mainly all the bad things that BO2 had.

We then went back to Ghosts and its simply unreal how much better the hit detection is, theres like worlds in between on PS4. Suddenly ppl who I shoot first go down instead of absorbing 10 bullets and killing me with 1 shot. If Ghosts had better maps, like BO1 maps for example, it would be the best COD imo. At least on PS4 with dedicated servers. I would love to play maps like WMD, Grid, Firing Range, Summit etc. in Ghosts.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 07:42 PM - 11/15/14
Have to disagree.  Ghosts was an abomination IMHO.  I'm really liking this game on PS4.  Best COD launch in years. 

To be clear, I absolutely SUCK at it.  I just prestiged though, and as my map awareness has improved everything has started slowing down for me, per se.  Had a run of 6-7 games with a 3.0 KD or better with randoms in ranked play earlier today. 

Whether pubbing or in ranked, I'm really liking the new challenges this presents.  Net code isn't perfect, but arent we done barking about it by now?  I get as frustrated as the next guy at times, but back out and try again.  Simple as that. 
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:23 PM - 11/15/14
this games kinda getting boring now tho


everyone just whips out their bals (pun intended), finding  the maps boring, exo movements are literally pointless IMHO for console other than to get to a defensive position faster, dodging isn't what its good for

7/10 4th best cod, bo2>cod2>cod4>this

Exo is pointless on consoles because of the insane ammount of aim assist rotation. Like using it in fights is not as viable as most ppl would assume. Thats why they need to tone down the rotation aim assist really hard or just remove it completely and keep only the aim assist slow.

Some ppl say this game is hard, well I wouldnt say its hard, its the circumstances that make this game more complicated than the old cods. You see 2 enemies on your screen, you shoot the guy who is closest to your first. The guy then boosts up and dashes forward, you keep shooting for like 2 seconds and meanwhile you get shot by the other guy. In previous CODs ppl couldnt jump around like imbeciles and so a double kill (or more) was way more frequent. Also it does seem like the FOV is even lower than in previous CODs and so it happens alot that you lose ppl who just boost away. I played AW last night and pretty much everything reminds me of BO2 in this game, mainly all the bad things that BO2 had.

We then went back to Ghosts and its simply unreal how much better the hit detection is, theres like worlds in between on PS4. Suddenly ppl who I shoot first go down instead of absorbing 10 bullets and killing me with 1 shot. If Ghosts had better maps, like BO1 maps for example, it would be the best COD imo. At least on PS4 with dedicated servers. I would love to play maps like WMD, Grid, Firing Range, Summit etc. in Ghosts.
You hated ghosts. Dont make me drum up all your hatred you spewed about the game for a year straight.

You also hated BO2.

You've actually despised all cods since MW3. 

I don't get why you still even try to play. Why you still care, or why you still post about cod.

If I hated a game franchise as much as you do, I would have moved on a long time ago.

Is this like the girl who really likes the boy.. so she punches him on the bus for attention? I think you secretly love all the cods, and this is your way of showing it :)
Title: Re: CoD:AW Update Thread
Post by: amak1 on 08:27 PM - 11/15/14
You guys are still playing this? Lol?
Title: Re: CoD:AW Update Thread
Post by: damstr on 10:19 PM - 11/15/14
I've been dominating 9/10 games so I'm having fun with it. The lag comp seems to have gotten much better at least in the past 3 days for me.

AK12 silenced, stock, foregrip = domination.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 10:30 PM - 11/15/14
They usually take about 2 months to get the connection in order, cheers to that!

Because it takes about 2 months for traffic to die down to match the hardware they allocated and the algorithms they chose.  :)

How come this seems so inconsiderate to me especially for a cash cow like cod? Am i the only one who thinks that? Btw i felt like the angry joe review was pretty spot on for this game.
Title: Re: CoD:AW Update Thread
Post by: Aiken_Drum on 11:35 PM - 11/15/14
How come this seems so inconsiderate to me especially for a cash cow like cod? Am i the only one who thinks that? Btw i felt like the angry joe review was pretty spot on for this game.

I'm cynical, snarky, and very jaded about the industry that used to put food on my table, but...

Realistically, they would have a very hard time actually choosing the right gear for release day/week/month, so it would either still be wrong or it would be over-allocated and cost them a fair chunk of money needlessly, and when something costs them money, they have to recoup it from somewhere... meaning someone... meaning YOU... some day, some way.  The price of the next game, the price of DLC, the delay before price drops, etc.  Maybe even the closing down of the shop before the season passes are even satisfied.  It's the nature of business.  Expenses need to be covered by sales, period.  It's actually in your financial interests as much as theirs for them to skimp on release-time allocations.  It's painful, but cosmically speaking, not for very long.

I'll just reiterate what I said earlier.  The best plan is not to play for the first couple of weeks or more.  Buy a used copy from a frustrated early adopter, save yourself time and pain, end up with much the same thing you would have had anyway.  Win-win, aside from starting at the back of the pack, but what's life without challenge?  :)

The other obvious bonus of taking your sweet time getting the game is that you avoid painful mistakes like pre-ordering the Collector's Edition of Aliens: Colonial Marines and its season pass.   :o
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:28 AM - 11/16/14
Also they blatantly lied about dedicated servers. I was host for like 10-15 rounds last night. And live in an area where its no problem at all to get dedicated servers. You can get them dirt cheap.

Suckers are just greedy and want to save a couple of thousand dollars and rather have gamers get angry with the varying host quality.
Title: Re: CoD:AW Update Thread
Post by: philvb on 01:44 PM - 11/16/14

Your intent with using a xim should be because you can't use a controller, not to gain an advantage.

So I'm glad. (somewhat) Has brought alot of people here back down to earth who thought they were gods in cod.

My intent was never to purposefully gain an advantage using a keyboard/mouse on console; I use it because I have been playing PC games since the early 90s and my friends and family enjoy playing games on console. 

It seems naive to think that using an XIM doesn't provide somewhat of an advantage in relation to precision and reaction times, especially when it is what you are most comfortable with.   However, when the game is designed for consoles and uses mechanics that make it far easier to use a controller (rotational aim assist) it can almost negate that entirely. 

Regardless, my point was not to complain that the XIM isn't giving me 'god mode', it was to question the aim assist in AW and it's similarity to past games while giving my opinion on why I am finding it difficult to maintain the level of accuracy I've held in previous games.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 03:55 PM - 11/16/14
2 days in a row with acceptable connection hmmm have the tides turned for me and AW. Im still @#$% but at least i can only blame myself now XD
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 10:43 PM - 11/16/14
I also thought that it might be an issue with too many playing at the same time but then I remember the netcode getting a lot worse in BO2 in February after it was nearly perfect in December, January even though the numbers probably dropped post launch/post Christmas.

Besides, wouldn't a larger pool of people mean it has a higher chance of connecting those with a better connection to you? Why would traffic effect client servers negatively?

On a side note, has anyone noticed how much you have to lead your shots in this game? I haven't had to lead shots in a COD as much as this since COD4.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:38 AM - 11/17/14
Since AW is a skill based matchmaking. I think it would be cool if they had a way to show you what percentile you are in.

Maybe come up with a formula for wins, score per minute, and k/d etc. and tell you where you stack up among the rest of the world.  Like (you're in the 61st
 percentile).  You could have an overall and for each game mode. It would be kinda cool to know.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 07:12 AM - 11/17/14
I played over the weekend and found my Kd increase a lot since the second patch. Very pleased with this game now that they have sorted the connections, last weekend i spent a stressfull 3 or 4 hours screaming at the screen.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 07:28 AM - 11/17/14
I still found some connection problems this past weekend.  Very hit and miss.  I don't mind playing against people the same skill level as me (which isn't high anyhow), but I do wish you had the option to make search parameters choose connection over skill...  give someone the choice rather than forcing it down our throats.
Title: Re: CoD:AW Update Thread
Post by: colb on 07:40 AM - 11/17/14
This game is really boring. The only time I have fun, is when I use the laser beam. Otherwise it still feels like the same old rehashed game... With a jet pack.

I'm not bad at the game. The movement system is super easy. It's just.... Boring. I found myself going back to other games, over the weekend.
Title: Re: CoD:AW Update Thread
Post by: nursenathaniel on 07:49 AM - 11/17/14
The lag is considerably better since the patch but I'm still on the fence about the jet packs. If I wanted to fly I would play halo or titanfall.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:05 AM - 11/17/14
Until the patch comes out for xb1 I'm only playing dom and uplink. With an objective the lag is not as obvious as TDM and FFA. I'm sure it's just as bad bit I don't care because kills/deaths aren't important. Kill based modes are unplayable for me right now. :-\
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:22 AM - 11/17/14
Until the patch comes out for xb1 I'm only playing dom and uplink. With an objective the lag is not as obvious as TDM and FFA. I'm sure it's just as bad bit I don't care because kills/deaths aren't important. Kill based modes are unplayable for me right now. :-\
Play SnD , and you wont have to worry about spawns at all :P
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:48 AM - 11/17/14
The connection indeed improved on ps4 with the last patch, im not gonna lie. However its still a hit or miss many times. And they def. lied about ded servers. The other night I played I was hosting many rounds. And boy is the HOST lag comp real in this game. In some games it feels perfect, the kills represent what happens on your screen. Then some ppl from Chile join (it feels like) and you start rubberbanding. Its like you have to shoot 1 second in advance.

Clearly building this game up using the G**arch version of ID Tech engine was a huge mistake. They shoulda used the legendary IW version of ID tech engine, like taking MW2 engine and adjusting everything from there. It seems like some parts of the 3arc engine just cause this weird asynchronism to the host when you play online. Like some clients get way asynchronous compared to the hosting system and then you play like 100-200ms behind the best case scenario. Obviously they cant figure out what causes it, because it was in BO1, it was in BO2 and it is in AW all 3 using the s****y 3arc engine. MW2 and MW3 have way better connection than all the 3arc engine games, and Ghosts too (sometimes).
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:54 AM - 11/17/14
Its been our experience that "host" plays FAR less of a winning roll in this COD compared to BO2/Ghosts.

The relationship between host/player seems to be much more fair IMO. We're east coast, and are constantly playing in matches being hosted from westcoast.. No major advantage.. in Ghosts/BO2 the host would have a huge and noticeable advantage.

I think they finally got the balance right here, although I didn't think it terrible before
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:08 AM - 11/17/14
Having said that- I got sucked into FFA for a weird reason and played quite many FFA games. My one and only focus is to win every single round without an exception and thats exactly the way I play it. Right now I got like 4k kills in ffa already.

The reason beeing why I played it so much is not because the game is good or I personally like it. No. The single reason is because it is challenging. But its not challenging because the game requires so much skill. It is challenging because of how much the game cripples the players and gives ppl variable handicap. The pathetic spawn system, lack of footstep sound, connection lottery and inconsisten weapons and perks (except like BAL and Hbrah and maybe AK12).

See because of all those mentioned things the game throws so much random stuf into the round and it becomes really hard to reach 30 kills as the first guy, many times at least. I meet many of those ppl who just want to spam ffa games as fast as possible and be like top 20 FFA on leaderbords or whatever. And so they will just try to get the 30 kills as fast as possible. Sometimes I meet other competent player who want nothing but to win the round, no matter what. And then you need to start running around like mad and looking for kills. So winning against such players is pretty challenging and rewarding. And I will tell you, in AW you can meet alot of guys who just want to win the round and dont care about the KD. Especially since SBMM is still partially in active, I guess.

So far I have like a 7.0 winrate in FFA and Im trying to get it higher. And its fun to win against tryhard sweating MLG wannabes with their scuff controllers, even though a ton of games is really close. I won many with like 1-2 kills lead. That is the only challenging and fun part about playing FFA right now for me.

The game itself needs a ton of patching, similar to BF3 ammount of stuff theyve patched, which you could fill a small book with all the patchnotes. The spawns are sometimes pretty insane, you literally spawn and just shoot straight and kill the guy, but its not allways like that.

Sometimes I meet some competent xim players and those games are really challenging and hard to win. You can not stand still for 10 seconds and just need to look for the enemies all the time and move all the time. Otherwise you will lose. If they are in your lobby and you win like 3-4 games, they will start sweating 200-300% more just to win a round against you. And keeping up with that pace is really challenging and hard, and the only fun so far. Like the game itself is secondary, the most fun I have right now is actually winning against other strong opponents, having all the randomness in the game. We all know randomness is not good for competitive play or skilled play, but there was never more randomness in any other COD than this one.

But again, the game itself is not that much fun, winning against strong skilled players and sweaty wannabe MLG tryhard degenerates- thats the only fun for me so far. Its like carrying a 150 pound gorilla on your back and doing a Triathlon against other strong opponents. The experience itself is not fun, but its fun when you win against them with some ridiculous handicap.

TL:DR- the only reason I probably got sucked into FFA is because I hope to loot that +2 damage BAL or Hbrah or AK...  :o
Title: Re: CoD:AW Update Thread
Post by: asilver on 10:11 AM - 11/17/14
This game is really boring. The only time I have fun, is when I use the laser beam. Otherwise it still feels like the same old rehashed game... With a jet pack.

I'm not bad at the game. The movement system is super easy. It's just.... Boring. I found myself going back to other games, over the weekend.


It's miles better than the past two titles, but never in hell would I play it all year.

maybe another month give or take

Title: Re: CoD:AW Update Thread
Post by: Dale on 10:12 AM - 11/17/14
But again, the game itself is not that much fun, winning against strong skilled players and sweaty wannabe MLG tryhard degenerates- thats the only fun for me so far. Its like carrying a 150 pound gorilla on your back and doing a Triathlon against other strong opponents. The experience itself is not fun, but its fun when you win against them with some ridiculous handicap.
You would be happy (or unhappy I never know) to hear that because your playing PS4, the number of MLG players is FAR less. The player base your being matched with is far less tryhard than you would find on XB1.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:31 AM - 11/17/14

It's miles better than the past two titles, but never in hell would I play it all year.

maybe another month give or take

Ye I agree with that one. Its better than the last 2 games, but in case of Ghosts on PS4 only a tiny bit, like really by 0.2% better.

The main reason is because camping is not as viable as in Ghosts. You have a ton of casual degenerates who lay prone in ADS or sit in corners in ADS in Ghosts. And theres almost no chance to react, because of the super low TTK and actually good connection. In AW I can double jump on corner campers and turn on them at least in 55% of the cases.

But AW ofcourse has other main disadvantages compared to Ghosts on PS4.

I came to the conclusion that only FFA is acceptable for me in AW so far. Probably because the maps compliment 8 players more than 12 and you dont have ppl constantly spawning around you, as you do in team based games. Also in FFA the lag for me is not as bad as in team games. Seems like those 4 extra players are quite a challenge for the most ppl who get picked as host on their ps4.

Ive completely switched my priorities in this game, otherwise I couldnt play it. Like I try to ignore all the bs deaths and just go for the win. As long as I win at least 7 out of 8 games, Im fine. Preferably Id want to hold a 10 win/loss in ffa, but that might be a tuff one.

Some games vs 2-3 tryhards in the lobby who wanna get the win no matter what, I often times go 30-21 or 30-25. It doesnt matter. I just get the win and get my satisfaction of beating 3 wannabe MLG tryhards who've sweated 2 liters of sweat in the past game.

With my 7.0 winrate in FFA im still on a 2.1 kd, which is more than the majority of the controller users and the last thing I care is the KD. As long as I win- Im all set. Im the king of the hill, and thats the only thing that matters in FFA.

Team games? Now thats something different. Its no fun at all for me, except you play with at least 5 man squad. The spawns and lag in team based modes are usually too frustrating for me to enjoy. Maps like solar and that one map with a garden on top of skyscrapers, theyre simply not designed for more than 8 players it seems.

etc.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:35 AM - 11/17/14
Most of the maps are designed for 4v4, thats why the spawns get so crazy in 6v6.

But even at 4v4, the respawn modes are still too nuts so MLG added a re spawn delay to punish deaths a bit more. I believe hardpoint is 2.5 seconds, and uplink is 5 seconds.

Allows teams to control maps / spawns.

These rules will make themselves to ranked pretty soon I'm sure.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:48 AM - 11/17/14
Also from my experience in FFA- right now as there are no mappacks available in AW, you meet everyone, all sorts of players who play cod and thus more ppl who are competent at this game. When mappacks come out, ppl get frequented into several groups. And because me and my mates usually buy no mappacks at least not in mw3-ghosts because they sucked, we ended up playing vs many noobs who just bought the game and therefore dont have any mappacks.

Thats why right now the game is statistically a little more challenging, than when mappacks come out. You have those MLG wannabes in your games etc. who sweat 20oz of sweat every single game. And with all the randomness in the game, its actually hard to be the 1st to get 30 kills every single game. But if you do for the most part, thats the fun you can have in this game. That and looting a +2 damage BAL or Hbra which Im still hoping for.

I wish the game was challenging beacause of skill requirement though, not the ammount of randomness ppl have to combat. Like ppl beeing able to boost across half of the map within 4 seconds, no footstep sound, bad spawnsystem, lag etc.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 01:04 PM - 11/17/14
I still suck at this game, but I love it.  If I were ranking the "modern" versions of COD....

COD4, BLOPS2, AW, MW2, WAW, BLOPS, MW3, Ghosts

AW might pass BLOPS2 once we get past some of the launch month hiccups.  Love the challenge. 
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:07 PM - 11/17/14
My list would be similar, I would go:

BO2, AW, BO1, COD4, WAW, MW2, MW3, Ghosts
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 03:08 PM - 11/17/14
My list would be similar, I would go:

BO2, AW, BO1, COD4, WAW, MW2, MW3, Ghosts

Remember that my list is couched in a PS3 / PS4 mindset.  The staggering net code mess with PS3 on BO1 (every game was a crapshoot in regards to connection some days) and the fundamental map mess, poor color choice, and insane TTK on Ghosts color my judgement differently than XBox folk, I'm sure.  I still love the BO1 maps a ton, but the game proved amazingly frustrating on PS3. 
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:19 PM - 11/17/14
 ;D

MW3 almost last cod?  :o I think MW3 is most balanced COD overall in terms of gun balance (except ACR could use a little nerf). You could do well with so many guns, but ok I get that its personal taste.
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 03:37 PM - 11/17/14
At the moment my list goes:
MW3, Black Ops 2, MW2, COD4, WOW, Ghosts, Black Ops, AW.

I'd also like to add that in it's current form for me AW doesn't even deserve a place in the list.
Title: Re: CoD:AW Update Thread
Post by: Dale on 03:39 PM - 11/17/14
;D

MW3 almost last cod?  :o I think MW3 is most balanced COD overall in terms of gun balance (except ACR could use a little nerf). You could do well with so many guns, but ok I get that its personal taste.
Im just partial to the aesthetics of Treyarch games. I think AW borrows a lot of that

MW3 was pretty balanced.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:55 PM - 11/17/14
I downloaded a patch a few minutes ago for the xb1.  We'll find out soon enough if my connection woes have been resolved a bit.  8)
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:07 PM - 11/17/14
http://www.twitch.tv/aunnest

lol this guy man, so unbelieavable. He has a kd of 4 in AW and a 6.8 in Ghosts. lmao what the heck?

heres a screenshot of his ghosts stats: (https://pbs.twimg.com/media/B2jhKFzIgAAFysP.jpg)

the crazy thing - hes not even cheating, his stats are real, he just plays every single game in a full 6 man party. Thats why 81 win/loss hahahahaha. crazy stuff.

Heres his AW stats lmao:
(https://pbs.twimg.com/media/B2QalU9CQAA1C-z.jpg)
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:24 PM - 11/17/14
http://gamebattles.majorleaguegaming.com/profile/PS4Aunnest

Heres his GB account. Hes off to a good start, but hasnt played many matches.  (only ghosts)
Title: Re: CoD:AW Update Thread
Post by: Santigold on 04:47 PM - 11/17/14
i watched him for a while, man the guy has such a crazy map awareness. Granted he has a good team with him so they can predict spawns easier and they only play TDM, but man it looks so simple when he plays. Guy has good map awareness and aim.

edit: he just mentioned on the stream he had 49-0 in mw3 gb and 40-0 in ghosts gb.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:44 PM - 11/17/14
I watched him for a little while tonight.  He is really good.  He struggled several rounds but you could tell he was a touch behind lag wise.  The deathcams were nowhere near what he was seeing on his screen.  He was dead on a few guys as well and wasn't getting any hit markers.  I really hope they can get these connection issues figured out. 
Title: Re: CoD:AW Update Thread
Post by: Quatakai on 09:00 PM - 11/17/14
I watched him for a little while tonight.  He is really good.  He struggled several rounds but you could tell he was a touch behind lag wise.  The deathcams were nowhere near what he was seeing on his screen.  He was dead on a few guys as well and wasn't getting any hit markers.  I really hope they can get these connection issues figured out. 

I was about to make another thread about this until I saw this post.  I specifically went out of my way to buy a PS4 to have a console, decided to do AW on it instead of my PC and use the XIM4 for funzies.  After tweaking the XIM4 for a while during some private matches with bots, I felt like I got it as close as I could to the feel of the PC.  But as soon as I jumped into a public match, I was -and I still am- losing gun fights left and right.  Sometimes my first and even second shot feel like they don't connect at all, no hit markers or anything, then I'm just instantly dead, even if I'm zipping around with boosters.  It just doesn't feel right.

At first I thought it was because I was using the WiFi from the PS4, so I plugged it in directly to test it out and didn't notice any difference.

I totally understand there's a difference between local matches with bots and online play...But I haven't experienced this kind of consistent lag in a long, long time.  My connection isn't bad, either...In Black Ops II on PC I pull host all the time.  I also noticed that they rolled out some kind of patch on Friday to deal with the lag issues, but I still noticed it tonight...It WAS better, but overall I was still getting frustrated at the amount of gun fights I was loosing specifically because my shots weren't connecting, and I would randomly be instantly dead even when I had the drop on someone.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:11 PM - 11/17/14
Some people think it's in our heads but something just isn't right with this game.  What's weird is it appears that both PS4 and XB1 are both struggling with the same problem.  I was happy to see the new patch came out today for the xb1 but I swear the only thing they patched were the connection bars so it "appears" like you have a better connection but nothing connection wise has actually changed.  :P :P :P
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 09:26 PM - 11/17/14
+1

It feels worse after the patch actually....
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 09:29 PM - 11/17/14
;D

MW3 almost last cod?  :o I think MW3 is most balanced COD overall in terms of gun balance (except ACR could use a little nerf). You could do well with so many guns, but ok I get that its personal taste.

Balanced yes, but too many maps were corridor - ish for my tastes.  Overall, I found it to be too reliant on killstreaks too.  That's another reason I like AW so @#$% much.  More gun on gun play -vs- overpowered killstreaks that people camp around for.  I find AW has more people running and gunning and a more open style of play too, imho.  I still really liked MW3, don't get me wrong.  I just would put it behind the others listed. 

The *only* COD I didn't like was Ghosts.  My colorblindness hurt tremendously there, with character models blended in with everything constantly it seemed.  I'd watch videos online and not be able to pick guys out of the wall regularly.  No way I could be successful there.  Not at all.  It still happens on certain maps from time to time, but overall Ghosts was 90% headache to my colorblind arse. 
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:41 PM - 11/17/14
In all respects this has started very much like blops2 did. Connection was wank but seems to be getting better and players rage quittin like never before (ok like the begginning of blops2) XD
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:40 AM - 11/18/14
I think ranked play is terrible in this game..

  1) When the other team rage quits, the game should end. More players should not be allowed to join game in progress

  2) MLG Variant rules need to be implemented

  3) After game ends, you should be forced to play another team... not stay in the same lobby

  4) After a game is full, it should LOCK everybody in so that people cant cherry pick who they want to play.

  5) Ranking system seems WAY to easy to rank up. Goes, Bronze/Silver/Gold/Platnium/Diamond/Masters. I got                           to masters after like 30 games...

  6) You should be forced to play players WITHIN your skill bracket. The matchmaking is seemingly random amongst everybody who are playing ranked.

All in all - the ranked playlist feels very half-assed... very last minute addition.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 08:42 AM - 11/18/14
Connection issues aside, I really like the game.  Having as much fun as I did with blops2 and MW3, which is saying a lot.   I actually tried playing ghosts last night for the heck of it and it felt so slow.  I am not sure how Treyarch and IW are going to go forward without including the exo-suits in the future.  I really like the freedom of movement and the speed of play.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:00 AM - 11/18/14
Connection issues aside, I really like the game.  Having as much fun as I did with blops2 and MW3, which is saying a lot.   I actually tried playing ghosts last night for the heck of it and it felt so slow.  I am not sure how Treyarch and IW are going to go forward without including the exo-suits in the future.  I really like the freedom of movement and the speed of play.
I agree that it's going to be tough reverting back to older CoD movement. I really like uplink. It's fun and furious. The exo suits are great for objective based game modes. Maps aren't well designed for 6v6 kill based modes with exo suits tho. Maps are great for TDM in classic mode.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:12 AM - 11/18/14
All in all - the ranked playlist feels very half-assed... very last minute addition.

So does the whole multiplayer part of the game.

And I def. know what Im talking about, Im like 4th prestige almost.

The EXO stuff is straight out useless, its not viable whatsoever in multiplayer. The unlock progression makes no freaking sense whatsoever, its like they gambled and decided what you get with the level progress.

You get a freaking trophy system EXO ability at max level? Like what? The MK14, the last AR you unlock is one of the worst weapons in the game. It requires just as many hits to kill a guy than every good Assault RIfle if not actually more at close range. It seems like the BAL and Hbrah need less hits at close range to drop a guy.

Not much in this game makes sense. They didnt even finish the leaderboard stats properly. It all looks half-a**ed. Like you cant compare stats with your friends, some important stats are missing etc.

Weapon balance is an absolute joke. There are like 3-4 reliable weapons in the whole darn game and the rest is just straight out garbage. BAL, AK12, Hbrah and the 4-burst AR are the only reliable weapons.

SMGs are a pure joke, well the majority of them. The laser weapon is complete garbage, not just on consoles, on the PC as well. When you look at its stats, it has one of the highest damage of all weapons, yet the time to kill with it is an absolute joke. Ive tried it for a couple of rounds and quickly switched back to weapons that arent straight out garbage. Even if you aim perfectly at the enemy, the TTK it has is more than twice as high as for instance the Hbrah or BAL. Again everyone can try it out, just create a private lobby and have your buddy on the enemy team not moving, you will see how ridiculously useless the laser is.

Not only does it show ppl on Radar when you fire it, which is a joke itself already. It should act like a silenced regular assault rifle, because you know- shooting a laser doesnt make as much noise as a freaking regular Assault Rifle.

Not to mention- when you shoot the laser weapon you expose yourself to the whole map. Ppll can exactly see where you are because of the laser beam showing the position perfectly to everyone.

In one of the interviews Michael Condrey claimed "oh the weapon balance is gonna be great, we work on it since last 3 years..." I cal that BS. Anyone who has a little clue couldve told them that the laser is absolutely horrible hands down.

It has way too much vertical sway, it has a way too long period of time until it starts shooting, like I dunno what happens there- is it heating up before it can start shooting or what? It shoulda acted like a silenced Assault Rifle, because you expose yourself enough already when you shoot it. It has a way too high TTK... Its straight garbage and useless.

I also mentioned how useless the EXO abilities are so far. The only one not beeing complete garbage is the Exo Stim, which sometimes helps you survive that 1 sniper hit and allows you to kill the sniper, but other than that- the rest of the exo abilities are straight garbage.

Now to the perks- those are some of the most useless and pathetic perks in any COD game so far. The only useful perk in the 1st group is that UAV hiding thing, the rest is garbage. Marathon is arguable, but why would you need Marathon when you can boost all over the place like a mad man and way faster?

In the 2nd group- I ended up not using any of those perks at all, its not viable at all in FFA, so I rather take a 3rd weapon attachment than using one of the perks from the 2nd group. Well sometimes I use that fast hands but if you have scavenger and no EXO abilities selected, you dont really need the fast hands.

3rd group of perks. well it actually has 3 useful perks for a change. Namely the toughness, scavenger and the thing that hides your boosting, which Im using less and lees, because you cant see the ppl really well on the minimap, its just a small indicator that someone is nearby and thats it, the person could be 100 feet away or 3 levels above you before you get to the place you saw them.

So I just end up using toughness+scavenger+ Ghost that hides you from uav. And thats it for the perks.

The killcam doesnt show u the perks and killstreaks that the enemy has selected..

Theres so much broken stuff in this game its not even funny. Its the least finished COD to this point that was ever released. Even MW3 that had no solid dev studio behind it came out more finished than this game. WAAAY more finished.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:12 AM - 11/18/14
I haven't tried ranked play yet due to the fact it hasn't officially started yet.  I agree they need to lock players in and punish quitters tho.

Hopefully this will change for the 1st season
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:21 AM - 11/18/14
BAL is OP, but its not the only viable gun. I use the IMR almost exclusively.

The Exo is NOT useless. That's just a silly argument. Its like the BO2 jump shot on steroids. If your not boosting, your either 1) camping too hard, or 2) doing it wrong.

SMGs will be buffed.

I don't think anything is broken.. just normal balance tweaks you would expect from any COD.

Need I remind you how OP the UMG was before it was nerfed in MW3... the ACR?
Need I remind you how OP the famas was at lucnh before recoil was added in BO1.. the AK-74u?

Gun balance is always going to be a fluid situation.. but its not any different from any other COD.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:47 AM - 11/18/14
im talking about exo abilities not boosting and dashing. The invisible crap, which isnt really effective, the ability to make you run faster etc. all those exo abilities are useless for the most part and the duration of them is a joke too, plus the activation time. Most of the time when you activate the garbage, youll get shot.

Yes you can use fast hands just to activate the exo abilities faster, but then you waste a perk on something that lasts for like 10-12 seconds most of the time.

At least they shoulda made the exo battery rechargeable, like if you dont die and used up the battery, it should start recharging itself after 45 seconds for the next 15 seconds or so.


Famas never got more recoil in BO2 and it wasnt even as OP as you make it out to be, it only received a slight recenter speed increase which just changed the weapon very slightly overall. It didnt receive a true recoil patch only the recenter speed. Which as a result slightly changed the recoil pattern, but really slightly, nothing big.

Other than that your example cant be compared whatsoever, because those games had other viable weapons that werent complete inconsistent garbage like 90% of the weapons in AW.

In MW3 you allways had a p90, pp90, mp7, mk14, g36, Scar, cm901, G36 which all were viable and consistent weapons. Yes ACR is still the most effective, but you didnt lose every single gunfight against the ACR when using other effective weapons that Ive mentioned.

Which is not the case in AW. If you dont have that 4-burst weapon, or the Hbrah- your chances are very slim against a good BAL player.

But I wouldnt even call BAL overpowred in this game, it just happens to be one of the few reliable weapons and thats it. Given the sh***y a** connection in this game, it happens to be the most effective weapon because of its rate of fire and low recoil, and thats pretty much it, well and the reasonable damage it deals. It was exactly the same thing with Famas- the only reason it was one of the most effective weapons because of the abysmal connection in BO1 and famas had a high ROF, so youd have higher chances to kill someone even when lagging because of the higher ROF. And yes a ton of ppl were having connection problems in this game and so did I. And now that you mentioned Famas- I never had problems going against Famas players, even pre-patch when I used an AUG or Galil. No problem whatsoever to deal with famas lamers.

In AW- the majority of SMGs are useless in midrange and even in close fights against a BAL or Hbrah or that 4-burst weapon. The shotguns are garbage, the LMGs are garbage and theres only 1 reliable sniper rifle. It has the worst gun balance in any COD so far, without an exception. Theres not even a single doubt about it. Even BO2 had more effective and viable weapons than AW, which basically has 4. Yes 4 weapons in total are viable in AW, the rest is garbage.

If I think about MW3 and how many SMGs were good, even most LMGs were well implemented, the most ARs were nice to use and viable most of the time. Ppl can say what they want, MW3 had the best weapon balance out of any COD game thus far. YOu could have fun playing even with the majority of LMGs and still be effective, even shotguns were nice on some smaller with alot of CQ engagements like Arcaden, Seatown, Carbon, Lockdown etc.

because of the map variety, gun balance and overall ammount of content, imo MW3 was the best cod so far and thats also the reason why i think it sold most copies. Either mw3 did or Bo1. It was also one of the best CODs for FFA alongside with BO1 and WAW. It had perfect level of challenge to get MOABs, like they werent too easy and not insanely hard like DNAs, the killstrek kills still didnt count toward moabs like MW2. It was well balanced overall, the best balanced COD hands down without any single doubt. Even the deathstreaks aside, it still was most balanced and offered most variety (3 killstreak options, a ton of viable weapons that are fun to use, a nice map variety etc.) Connection wise it was 2nd best after MW2 also, once it got properly patched after like 3-4 months.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:56 AM - 11/18/14
Have you ever played competitive in any of the CODS?  Every COD has had 1 or 2 guns that were super OP. Its not even debatable. Its not even worth arguing because its what people OVERWHELMINGLY used......

BO1 - AK74u / Famas
MW3 - ACR / MP7
BO2 - M8A1 / MSMC
GHOSTS - Remington / MTAR (switched to Vector 1/2 way through)
AW- BAL / IMR

You gotta stop with this "sky is falling" mentality... a simple gun nerf on the BAL needed. That's all. Relax dude.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:09 AM - 11/18/14
lmao its not sky is falling mentality its a fact that AW just has a half a**ed multiplayer thats it. THIS is inarguable. There are only 4 weapons that are reliable and consistent, the rest is just garbage, without a single doubt. Yes you can do well with some SMGs against weak players, like using the KF5 or some other SMG, but against experienced players it all comes down to BAL, Hbrah and the 4 burst one. Even AK is sometimes a hit or miss unfortunately. SO basically 3.5 weapons in the whole darn game that are viable EVEN in public. Yes even in public not just competitive.

And I dont think ppl in competitive use weapons beacause they are OP. Do you even know what the meaning of OP means? By the sound of it you dont.

Ppl in competitive just use weapons that tend to be most effective, they dont necessarily need to be OP. And its logical too, if I played competitive I would want to use the weapon that is the most effective, so I dont have to deal with the weapon inconsistency and instead focus on other things like map positioning, aiming and reactions etc.

In MW3? Yes the ACR is the most effective, but it doesnt completely **** on the rest of the weapons. Not in public at least. And competitive... yeah- who care. Competitive list has like max 10-15k players worldwide playing simultaneously, while the 98% of other players play pubs, and pubs is what acutually matters.

Who cares about the competitive BS, like MLG rules? They ban like 60% of the stuff in the game anyways and play like 4-5 maps at most. Everyone in competitive uses the same weapons basically that are most effective, this crap is boring hardcore, like the real MLG rules with 65% restrictions of the total game.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:15 AM - 11/18/14
lmao its not sky is falling mentality its a fact that AW just has a half a**ed multiplayer thats it. THIS is inarguable. There are only 4 weapons that are reliable and consistent, the rest is just garbage, without a single doubt. Yes you can do well with some SMGs against weak players, like using the KF5 or some other SMG, but against experienced players it all comes down to BAL, Hbrah and the 4 burst one. Even AK is sometimes a hit or miss unfortunately. SO basically 3.5 weapons in the whole darn game that are viable EVEN in public. Yes even in public not just competitive.

And I dont think ppl in competitive use weapons beacause they are OP. Do you even know what the meaning of OP means? By the sound of it you dont.

Ppl in competitive just use weapons that tend to be most effective, they dont necessarily need to be OP. And its logical too, if I played competitive I would want to use the weapon that is the most effective, so I dont have to deal with the weapon inconsistency and instead focus on other things like map positioning, aiming and reactions etc.

In MW3? Yes the ACR is the most effective, but it doesnt completely **** on the rest of the weapons. Not in public at least. And competitive... yeah- who care. Competitive list has like max 10-15k players worldwide playing simultaneously, while the 98% of other players play pubs, and pubs is what acutually matters.

Who cares about the competitive BS, like MLG rules? They ban like 60% of the stuff in the game anyways and play like 4-5 maps at most. Everyone in competitive uses the same weapons basically that are most effective, this crap is boring hardcore, like the real MLG rules with 65% restrictions of the total game.
Most effective = best. Unless, you prefer to do better with less effective guns?

Sorry multiplayer is broken for you. Its not at all broken for me.

BAL will get a nerf (as it should)... but I don't see it as a big deal that a gun is OP out of the gates- just COD being COD.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:20 AM - 11/18/14

Who cares about the competitive BS, like MLG rules? They ban like 60% of the stuff in the game anyways and play like 4-5 maps at most. Everyone in competitive uses the same weapons basically that are most effective, this crap is boring hardcore, like the real MLG rules with 65% restrictions of the total game.


No, They ban the dumb casual unbalanced crap that helps out noobs & bad players.

Also nowhere near 60%.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:24 AM - 11/18/14
Dale is right, no matter how the cookie crumbles, there will always be a preferred gun pre COD title, when they nerf the BAL it will be another that everyone uses. Then that will get a nerf and so on..

The point is, good players can find the nuances in any gun and make it work for them. Lower player see this and cry OP..

I'm not disagreeing that the BAL doesn't need to be nerfed, but the power of the gun is fine IF they would introduce a little more recoil. Its power is in the laser beam accuracy. Its basically the MTar of AW..
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:25 AM - 11/18/14

Who cares about the competitive BS, like MLG rules? They ban like 60% of the stuff in the game anyways and play like 4-5 maps at most. Everyone in competitive uses the same weapons basically that are most effective, this crap is boring hardcore, like the real MLG rules with 65% restrictions of the total game.


No, They ban the dumb casual unbalanced crap that helps out noobs & bad players.

Also nowhere near 60%.
ie.

All supply drop weapons
Tracker drones, Explosive Drones
Grenade Launchers (noob tubes)
UAV
Cloak / Ping / Stim

No perks banned as of yet
No guns banned as of yet
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:27 AM - 11/18/14
I think just about all the assault guns need a bump in recoil. Once you lock onto somebody at just about any distance, it's game over. Shouldn't be that way imo.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:31 AM - 11/18/14
I think just about all the assault guns need a bump in recoil. Once you lock onto somebody at just about any distance, it's game over. Shouldn't be that way imo.
Yes. This point has been discussed as a possible method to make subby classes a viable choice (they arent right now).

Im curious to see if they buff the subs, or nerf the ARs.

There will def be a balance patch with a bias towards subs soon.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:32 AM - 11/18/14
Most effective = best. Unless, you prefer to do better with less effective guns?

Sorry multiplayer is broken for you. Its not at all broken for me.

BAL will get a nerf (as it should)... but I don't see it as a big deal that a gun is OP out of the gates- just COD being COD.

Yeah and best =/= overpowered.

But other than that- you and your buddies are freaking dinosaurs. How many ppl on this forum are active and play competitive mainly? Its you and a bunch of other clowns around here. While even here the rest just dgaf about it, at least like 90% also, easily. Even bo2 had at most like 10k ppl in competitive list, usually even somewhere around 5k, while 300k or more in normal modes.

You seem to mistake this forum for a place where ppl GAF about competitive and thats the irritating thing about you. Even the majority of ppl you play with, rarely come here, like that Platoad clown and others. At least they realize that spreading propaganda BS about something in the wrong place doesnt make much sense. Its like if I went to an oldie car forum and spread BS propaganda about how nice my Subaru Impreza is or something and how cool Rally is. And that the only real deal is the rally car section.

Im not quite sure if theres hope left for you, so I just might simply put you on ignore list from now on, becasue

a) youre getting repetitive and
b) youre getting repetitive about some BS, not many ppl here care about
c) youre not even a good player, all ive seen so far while watching your gameplays, is some material that is pretty close to giving ppl the Down Syndrome, if they watch too many of your streams/videos.

Your gameplay can be described in 1 still image, showing you sitting in ADS behind a headglitch, with usually a burst fire weapon or single shot weapon that has the highest damage in the game, period.

Thats how your complete skill can be described. That you were good on the PC competitive is actually out of question, since you admitted to having used all sorts of model hacks and other BS, probably even Walling.

So yeah, brag on little guy. I bet most ppl around here really care and honor your unhuman skills in a game that is designed to appeal to 9-16 years olds. I mean look at you, youre a grown adult playing with a xim against controller kids, mostly level 1 clans last time I checked. And talking about all the competitive BS like youre a member of team EG or Envy or smth.

I guess if you go to real competitive Forums and argue with ppl about this and that, you realize really quickly that you cant fool anyone there and youre basically noone there.

Here? you can act like an uber expert, because the majority doesnt even know the stuff nor care about all that crap. That must be the reason..
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:34 AM - 11/18/14
Most effective = best. Unless, you prefer to do better with less effective guns?

Sorry multiplayer is broken for you. Its not at all broken for me.

BAL will get a nerf (as it should)... but I don't see it as a big deal that a gun is OP out of the gates- just COD being COD.

Yeah and best =/= overpowered.

But other than that- you and your buddies are freaking dinosaurs. How many ppl on this forum are active and play competitive mainly? Its you and a bunch of other clowns around here. While even here the rest just dgaf about it, at least like 90% also, easily. Even bo2 had at most like 10k ppl in competitive list, usually even somewhere around 5k, while 300k or more in normal modes.

You seem to mistake this forum for a place where ppl GAF about competitive and thats the irritating thing about you. Even the majority of ppl you play with, rarely come here, like that Platoad clown and others. At least they realize that spreading propaganda BS about something in the wrong place doesnt make much sense. Its like if I went to an oldie car forum and spread BS propaganda about how nice my Subaru Impreza is or something and how cool Rally is. And that the only real deal is the rally car section.

Im not quite sure if theres hope left for you, so I just might simply put you on ignore list from now on, becasue

a) youre getting repetitive and
b) youre getting repetitive about some BS, not many ppl here care about
c) youre not even a good player, all ive seen so far while watching your gameplays, is some material that is pretty close to giving ppl the Down Syndrome, if they watch too many of your streams/videos.

Your gameplay can be described in 1 still image, showing you sitting in ADS behind a headglitch, with usually a burst fire weapon or single shot weapon that has the highest damage in the game, period.

Thats how your complete skill can be described. That you were good on the PC competitive is actually out of question, since you admitted to having used all sorts of model hacks and other BS, probably even Walling.

So yeah, brag on little guy. I bet most ppl around here really care and honor your unhuman skills in a game that is designed to appeal to 9-16 years olds. I mean look at you, youre a grown adult playing with a xim against controller kids, mostly level 1 clans last time I checked. And talking about all the competitive BS like youre a member of team EG or Envy or smth.

I guess if you go to real competitive Forums and argue with ppl about this and that, you realize really quickly that you cant fool anyone there and youre basically noone there.

Here? you can act like an uber expert, because the majority doesnt even know the stuff nor care about all that crap. That must be the reason..
Wow. Personal Attacks. Cool. I was just giving my opinion on the BAL. jeeeeeeeeeees
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:35 AM - 11/18/14
I would like to see recoil added to the AR class in general. With the current combination of recoil/aim assist, once you start shooting at somebody (even clear across the map) you can hold on them while continually holding to fire button down entirely to easy I think. You should have to at least fire in bursts at long distances.
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 10:35 AM - 11/18/14
Jeez Souver.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:39 AM - 11/18/14
COD has been in dire need of recoil since COD2..
Each year the dumb it down and increase the auto aim to make people feel awesome lol.

Nothing else to it. I play COD for fun now, but I can help.look at it and see the potential as a fun to watch and play eSports game.

It just fails so hard at ever hurdle trying to cater to never gonna be wannabes..
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:42 AM - 11/18/14
I mean how many ppl do you see here praise competitive like its the only real deal? Only him and max. 3-4 others.

Why? Because most other competitive ppl whos IQ isnt as high or low, as the speed limit on the most highways in us, would understand that talking about all the competitive BS on a forum where most ppl just play pubs- doesnt make much sense.

But whatever, maybe he will get 1 or 2 ppl converted to competitive around here lmao. The thing is though, seeing things through tunnel vision with the only aspect that caters towards competitive play is sort of... silly to say the least.

COD has been in dire need of recoil since COD2..

Why? Why would it be in dire need? Imo its not and I can even tell you why- because the game is aiming at the playerbase between 10-17 years olds and casual players above 30 or something. And its doing pretty well this way. If they cared about competitive players that much, they would remove half of the stuff that is in the game and it would play much like CS Go. But CS Go doesnt sell millions of copies every year, and that is exactly the reason why they focus on the casuals and kids.

Ppl who are acting like this is an uber competitive game are making themselves clowns to be honest. First of all they would need to get rid of all the headglitch spots and weapons that can be considered as recoil-less, then were gonna see again if it can be qualified as a game that really requires skill, much like CS or 1v1 games like Quake, UT, Painkiller and so on.

Heck even 2v2 halo requires like 10x more skill than COD. The reason though why COD is more popular for competitive is because you can do skill compensation in this game. If you cant aim for **** and have reaction times of a turtle- you just learn all the headgltich spots, learn the spawn places to meet the enemy in ADS and boom- now you can become pretty good in competitive, to an extent. You cant compensate the skill like that in Halo, thats why only hardcore ppl stayed there.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:47 AM - 11/18/14
Which guns are being heavily used in competitive plays a roll in this conversation because its the easiest way to see which guns are OP.

Keep it in context brah.

Deep breathes.

Your pub FFAs matter too.
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 11:00 AM - 11/18/14
Sigh, just because COD doesn't fall within YOUR realm of preference or history with competitive FPS doesn't mean other people can't or don't enjoy it in a competitive manner.  You calling people who play COD competitively "clowns" only serves to expose your own bias and narrow-mindedness.

This topic has been debated into the dirt with no real reward to show for it.  We're done.  Don't make me lock the thread.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:03 AM - 11/18/14
Please dont lock thread.

Santi- I apologize for anything I did to upset you.

<3

Title: Re: CoD:AW Update Thread
Post by: HolyFenix on 11:08 AM - 11/18/14
I have no real issue with the game. Its not bad at all. I will say I am a bit perturbed that this game isn't perfect. SH had 3 freaking years to get this game right, and they couldn't pull it off. Looks like Treyarch is going back to WW2 next year. Hopefully they pull off another great COD.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:09 AM - 11/18/14
Can they actually boost recoil in a patch? I'm assuming they will just bump up damage for smg's which would be better than nothing.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:14 AM - 11/18/14
Can they actually boost recoil in a patch? I'm assuming they will just bump up damage for smg's which would be better than nothing.
They can definitely adjust recoil... in more than 1 way too... When they nerfed the Famas in BO1 they added horizontal recoil, and made that recoil more "unpredictable"... so you couldn't predict whether your gun was going to move left or right.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:33 AM - 11/18/14


They can definitely adjust recoil... in more than 1 way too... When they nerfed the Famas in BO1 they added horizontal recoil, and made that recoil more "unpredictable"... so you couldn't predict whether your gun was going to move left or right.

I hope they go this route. The AK-12 and BAL are both way to easy to shoot in this game. You had to even shoot the ACR in mw3 in bursts at long range.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:34 AM - 11/18/14
As far as BAL is concerned- I really dont care if they patch it or not, I guess they should really add more recoil.

But judging by my personal weapon stats, I cant see the OPness of it, however I agree it is too universal for an AR, especially in close fights. It beast most if not every SMG in close fight and at long range it has also one of the highest damages of any AR in the game.

Its like a perfect SMG with the damage of an Assault Rifle at long range and very low recoil/sway on top of everything.

Anyways- heres my stats which do suggest that the other 2 weapons (HBRAH and AK) are also pretty good, however due to lower ROF on both of them, you will usually lose gunfights vs the BAL even if you shoot like 100ms earlier.

(http://i.imgur.com/xsXL9dv.png)

Id really like to use the AK and Hbrah more often, but I need to loot one with faster ROF first or more damage. And yeah the AK has very low recoil, usually I dont even select a grip on it and take something else instead like dual mag or extended mag + quickdraw + reddot.

One things for sure though, with the connection beeing still highly questionable right now, your best bet is to use quickdraw on every single weapon, which Im sure most of you have figured out by yourself already.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:43 AM - 11/18/14
As far as BAL is concerned- I really dont care if they patch it or not, I guess they should really add more recoil.

But judging by my personal weapon stats, I cant see the OPness of it, however I agree it is too universal for an AR, especially in close fights. It beast most if not every SMG in close fight and at long range it has also one of the highest damages of any AR in the game.

Its like a perfect SMG with the damage of an Assault Rifle at long range and very low recoil/sway on top of everything.

Anyways- heres my stats which do suggest that the other 2 weapons (HBRAH and AK) are also pretty good, however due to lower ROF on both of them, you will usually lose gunfights vs the BAL even if you shoot like 100ms earlier.

(http://i.imgur.com/xsXL9dv.png)

Id really like to use the AK and Hbrah more often, but I need to loot one with faster ROF first or more damage. And yeah the AK has very low recoil, usually I dont even select a grip on it and take something else instead like dual mag or extended mag + quickdraw + reddot.

One things for sure though, with the connection beeing still highly questionable right now, your best bet is to use quickdraw on every single weapon, which Im sure most of you have figured out by yourself already.
SEE. we agree after all.

Small nerf to BAL, then there are tons of viable guns.

After you got it all out, things became clearer.

Good.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:44 AM - 11/18/14


As far as BAL is concerned- I really dont care if they patch it or not, I guess they should really add more recoil.

That's exactly what I'm saying. The damage is fine but either add recoil or drop it's range by 30%. This is coming from a guy who runs with an AR 90% of the time. It's not even a challenge shooting the dumb things.

I think we would find we could move about the maps a tad more freely as well. It's entirely to easy to skeet shoot somebody right now.
Title: Re: CoD:AW Update Thread
Post by: ROLL on 12:07 PM - 11/18/14
Most effective = best. Unless, you prefer to do better with less effective guns?

Sorry multiplayer is broken for you. Its not at all broken for me.

BAL will get a nerf (as it should)... but I don't see it as a big deal that a gun is OP out of the gates- just COD being COD.



You seem to mistake this forum for a place where ppl GAF about competitive and thats the irritating thing about you. Even the majority of ppl you play with, rarely come here, like that Platoad clown and others.


Wow. Personal Attacks. Cool. I was just giving my opinion on the BAL. jeeeeeeeeeees

Hey Souver,

Dale told me to come and say "hi" to you.  I just wanted to say that I think it is cute that you still get mad about me after I haven't posted anything directed to you in many years.  I really appreciate that I got you so mad that I will likely be swimming around in your sick mind the rest of your life.  When Dale said someone was talking about me on the forums I said "souver who"  I really had no idea who he was talking about and he had to take many minutes to remind me.  We got quite a laugh about it.  I'm not sure what mental illness you suffer from to get you so worked up all the time, over all these years, but I must thank you for the laugh today and the many laughs Dale and I had in the past over you.  Best of luck with your mental health treatment!  I look forward to living in your angry mind the rest of your life, after everyone else has long forgotten you.

Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:13 PM - 11/18/14

Hey Souver,

Dale told me to come and say "hi" to you.  I just wanted to say that I think it is cute that you still get mad about me after I haven't posted anything directed to you in many years.  I really appreciate that I got you so mad that I will likely be swimming around in your sick mind the rest of your life.  When Dale said someone was talking about me on the forums I said "souver who"  I really had no idea who he was talking about and he had to take many minutes to remind me.  We got quite a laugh about it.  I'm not sure what mental illness you suffer from to get you so worked up all the time, over all these years, but I must thank you for the laugh today and the many laughs Dale and I had in the past over you.  Best of luck with your mental health treatment!  I look forward to living in your angry mind the rest of your life, after everyone else has long forgotten you.
Why? What's the purpose of this? No good will come of it.
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 12:19 PM - 11/18/14
GUYS!!!
Title: Re: CoD:AW Update Thread
Post by: tuffrabit on 04:10 PM - 11/18/14
I've had several requests to unlock this thread.  If you guys can manage to control yourselves it can stay unlocked for the foreseeable future.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:28 PM - 11/18/14
I love how cod brings out the best in all of us.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:11 PM - 11/18/14
I love how cod brings out the best in all of us.

lol.............I think we need a group hug.  ;D  Thanks for unlocking Tuff.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:55 AM - 11/19/14
Is it me, or is it taking an exorbitantly long time to fix the map glitches in horizon? Every time I play it I see at least two teammates making a mad dash for the room that looks like a walk in freezer. Like its some big secret.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 08:41 AM - 11/19/14
Lol this!
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:51 AM - 11/19/14
Hot fix is on its way shortly but in fairness you should be blaming the twats who think its cool to sit in there the whole game more than SHG.
Title: Re: CoD:AW Update Thread
Post by: asilver on 11:00 AM - 11/19/14
at least it's a little room off to the side that you can completely avoid
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:12 AM - 11/19/14
I just avoid the building. It's probably a blood bath at the start of every round......lol. I guess it makes people feel special to go 5-0 during a round. [emoji12]
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:59 AM - 11/19/14
Has anybody used the IMR much? I started messing around with it the other night and the more I use it, the more I like it. I had to adjust my play style a little to try and keep people at a distance but the gun is fun to use. It's super easy to jump shoot with compared to the other AR's (not that they were incredibly hard). It's not great in close quarters because of the burst fire but at range it's pretty lethal.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:11 PM - 11/19/14
Has anybody used the IMR much? I started messing around with it the other night and the more I use it, the more I like it. I had to adjust my play style a little to try and keep people at a distance but the gun is fun to use. It's super easy to jump shoot with compared to the other AR's (not that they were incredibly hard). It's not great in close quarters because of the burst fire but at range it's pretty lethal.
Its the only gun I use.. its best gun to use for range.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:27 PM - 11/19/14
I got a +1 DMG version its fun as hell. I love it
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:51 PM - 11/19/14
I haven't paid much attention. How fast does the IMR reprint bullets? 

I see the hot fix had been released today to fix some of the map exploits.

http://charlieintel.com/2014/11/19/new-hot-fix-now-live-on-xbox-one-ps4-and-pc-fixes-map-exploits/
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 03:35 PM - 11/19/14
does that mean no need scavenger?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:17 PM - 11/19/14
does that mean no need scavenger?

It prints off 4 bullets about every 5 seconds.  So it really depends how much you're in the thick of it I guess.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 04:34 PM - 11/19/14
THe IMR prints bullets?  Lol... never knew that.  No wonder I never ran out of ammo with it.  That is awesome.  Makes a great gun that much better in my book.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:18 AM - 11/20/14
After a couple days playing with the updated patch I'm still extremely hit and miss connection wise. It completely varies within the lobby. In most rounds I'll be decent with about half the people. I guess you can call that an improvement.  But 1 or 2 guys will be so far ahead or behind me is unreal.

I had a 35-2 round last night where the entire enemy team was so far behind me. I turned on at least 8 people. Nobody could hit me. One time when I was side jumping, I could see the guy was missing me about 8' to my left. I bet he was dead on me in his screen. It was obvious that I was at a huge advantage the entire round.

I really hope they can get this fixed soon because I really do like the game. It's so much better without all the betties/ied crap. I hardly ever run into campers in this game.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 07:29 AM - 11/20/14
Sadly, I am noticing the same thing still.  Crazy kill cams that show me doing nothing when I had multiple hit markers on my screen.  Getting killed from half the map away before I even have a chance to react.  Unloading a clip into someone and getting turned on.  Very frustrating.  Things I have been reading is that the sbmm takes priority over connection, and that is why you get so much variation.  I wish they gave us the option to search local only.  SBMM seems like an unnecessary variable that is mucking up already tenuous connections to begin with.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:04 AM - 11/20/14
They really need to loosen up the criteria for sbmm because it's not working with the current logic. It's gonna get even worse when the dlc is released and it further splits up the playerbase.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:03 AM - 11/20/14
It will happen eventually but for now momentum is fun fun fun and pissin people off with a TAC19 also has its moments XD
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:12 AM - 11/20/14
I enjoy uplink a lot.  Problem is not that many people play it so connection issues are extremely noticeable. So I'm forced to play TDM because the odds of getting consistent gameplay are better.

 I really like the potential of this game. Just need to get connections sorted out.
Title: Re: CoD:AW Update Thread
Post by: HolyFenix on 10:18 AM - 11/20/14
So this really depends on my lobby but I've had great success and a lot of fun using the K5C Sub Machine gun with Laser, stock, and foregrip with lightweight, gung ho, and toughness, with the exo speed boost ability. Just run around the map as fast as possible, sliding, boosting, or jumping whenever I see someone and shoot. TTK is really fast and I think the random movement changes really mess with people.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 11:28 AM - 11/20/14
I haven't played since Day 0. My parents came into town and just didn't have time to play.

So last night I downloaded the ST for COD:AW and I was impressed as it seemed far better than the blops2 and cod ST. Spent some time in the firing range feeling out the setup.

Played 3 matches and the lag was better for sure.

However, I took the game from the tray and placed it in it's box and stuck it in my bag.

I'm done. It's going to be traded in.

I would think I'd like this kind of combat. Before I got my XIM and had started playing FPS games on console, my primary FPS games were TF2 and Quake Live. Two games that involve rocket jumping and twitch sniping. Quake had laser weapons just like COD:AW. Quake had crazy rocket-jumping-rocket-battles that I never really had a hard time keeping up with.

FOV in COD:AW is terrible. I feel like I'm playing the game through a pair of goggles. Someone literally has to be in a 30 degree angle to be inside my viewable area.

Jumping is great, landing sucks. Why have EXO legs when I hit the ground my weapon bounces to the floor and back up. If you are going add boost jumping, add better stabilization when you hit the ground. I'm sure landing from a 30 foot drop and having my weapon bounce as much as it does is realistic, however, it feels just like if I jumped in previous COD games. Here is my issue, in previous COD's I never jumped during combat. If you tried jumping and killing me, I punished you for it.

Lag compensation still feels high. Still seeing kill cams where the opponent was obviously in front of me far sooner than I saw them.

Snipers blow in this game. In typical Black Ops fashion they give you turd sandwich and giant douche and one viable sniper rifle to pick from. Everyone uses MORS because its medium powered, almost a one shot kill every time and its fairly accurate. One gun shoots different rounds per shot, the other is semi-automatic with enough recoil you are wondering why you have EXO strength. I still haven't unlocked the last one.

Spawning Last night I was in the cave in the instinct map trying to shoot a sniper sitting on top of the temple. I strafe around the corner to get the shot and "POP!" a mother @#$% spawns right in my LOS to the target. SERIOUSLY COME THE @#$% ON! Spawn people in locations not on top of their fellow players.

This game makes me feel really old I'm 32. I still feel young for a gamer. However, I can't see a GD thing on my 32 inch monitor that sits 20 inches from my face while I'm playing this game.

I finished my career in COD:AW just short of a 1.0 k/d. When my K/D in Ghosts, Blops2, MW3 was well over 1.5 and I believe my highest sat around 2.3 k/d.

Every kill I got in COD:AW felt like outright luck, @#$% or not satisfying at all. I stop playing games when I don't get enjoyment out of them. When I was ranking in Starcraft 2 and realized I liked the concept of the game but Wins had no satisfaction, I quit.

I never thought Ghost's was innovative but it chugged along in the franchise. I felt like the Marksman rifles were a great addition to the game. I felt that COD games should go in that direction by offering new classes of guns that are the Goldilocks "this gun is just right". I felt AW would be innovative and it is, but it broke my interest in the franchise.

I refuse to pre-order another COD game after this last one.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:57 AM - 11/20/14
first of all - dont feel old dude, its just the game that does it. The majority of ppl I know has 2 times worse KD in this game than in previous CODs. Or more than 2 times.

I personally have more than 2x worse KD in FFA even, which I would say Im a pretty tough opponent to play against. Im not saying Im an uber skilled 1v1 Painkiller crazy beast type of skill player, but if I go full tryhard mode, its extraordinary tough to win a FFA match against me. Its not impossible, but it requires the other person to be pretty skilled and good with the aiming if it wants to win vs me.

In this game? I end up winning many times against mediocre players only by 1-2 kills advantage if they just play head-through-the-wall and literally throw their bodies at enemies to reach the 30 kills first. That wasnt such a "issue" for me in previous CODs, well except BO2 maybe on maps like Hijacked, which both combined FFA highjacked + BO2 is a huge elefant turd.

It lies in the nature of this game, beeing totally unpredictable and partially broken spawnsystem, the fact that ppl can travel half of the map within literally 4 seconds on some maps and the fact that the MFers removed the footstep sound of the enemies.

Its like they wanted to create a perfect CLusterF and they accomplished it too. This game is the most casual friendly COD out there, with insane ammout of AimAssist, lack of footstepsound and random spawns. Not to mention the connection lottery. If you were a guy who only gets like 0.3 KD in previous CODs, this game is your dream come true, as now you can at least double your KD with ease.

Other than that- keep your head up dude, I will tell you most of my clan mates dont play this COD and are insanely annoyed by it. I only play FFA, because the team modes with ridiculous spawns, lag comp and other stuff are insanley frustrating and rage enducing. In FFA though- I have the impression that the lag is not as bad as Domination for example and the spawn system is not as ridiculous as well. Even though you get alot of spawnkills where you just spawn, see a guy right in the middle of your screen and just shoot your weapon and get the easy kill. Oftentimes I punched guys in the back who just spawned 0.1 seconds before I did.

Other than that- 32 inch dude. ARE YOU FOR REAL? :D Dude Im having FOV problems with a 24" monitor and think its unbareable, but 32? I would literally feel like Im running around with a telescope attached to my head  ;D

Thats also the reason why I sold a nice 27" monitor which I was using on the PC. It worked on the PC because u can adjust the FOV in most games, even if you have to use some user made tweaks. But on consoles, the default FOV of 65 looked like I was sherlock holmes running around with a magnifier on my fronthead  :P

Dude this game has ridiculously low FOV, Ive tweeded Michael Condrey a couple of times about it, but I doubt something will change.

Looks like GTA5 actually has a FOV slider on consoles, probably the first game ever. Lets hope some delusional devs realize the importance of it. Id say like 98% of competitive players at least play on a PC monitor, heck I played in COD4 already on my monitor, bc my TV had insane input lag. And it was back in 2007. So how do these scrubs dont understand that when PC players allways scream for adjustable FOV in COD games, the console players also need it, given that at least like 60% of all players play on a pc monitor even on consoles. 90% of ppl I know who play without a xim also play on a PC monitor.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:05 PM - 11/20/14
I haven't played since Day 0. My parents came into town and just didn't have time to play.

So last night I downloaded the ST for COD:AW and I was impressed as it seemed far better than the blops2 and cod ST. Spent some time in the firing range feeling out the setup.

Played 3 matches and the lag was better for sure.

However, I took the game from the tray and placed it in it's box and stuck it in my bag.

I'm done. It's going to be traded in.

I would think I'd like this kind of combat. Before I got my XIM and had started playing FPS games on console, my primary FPS games were TF2 and Quake Live. Two games that involve rocket jumping and twitch sniping. Quake had laser weapons just like COD:AW. Quake had crazy rocket-jumping-rocket-battles that I never really had a hard time keeping up with.

FOV in COD:AW is terrible. I feel like I'm playing the game through a pair of goggles. Someone literally has to be in a 30 degree angle to be inside my viewable area.

Jumping is great, landing sucks. Why have EXO legs when I hit the ground my weapon bounces to the floor and back up. If you are going add boost jumping, add better stabilization when you hit the ground. I'm sure landing from a 30 foot drop and having my weapon bounce as much as it does is realistic, however, it feels just like if I jumped in previous COD games. Here is my issue, in previous COD's I never jumped during combat. If you tried jumping and killing me, I punished you for it.

Lag compensation still feels high. Still seeing kill cams where the opponent was obviously in front of me far sooner than I saw them.

Snipers blow in this game. In typical Black Ops fashion they give you turd sandwich and giant douche and one viable sniper rifle to pick from. Everyone uses MORS because its medium powered, almost a one shot kill every time and its fairly accurate. One gun shoots different rounds per shot, the other is semi-automatic with enough recoil you are wondering why you have EXO strength. I still haven't unlocked the last one.

Spawning Last night I was in the cave in the instinct map trying to shoot a sniper sitting on top of the temple. I strafe around the corner to get the shot and "POP!" a mother @#$% spawns right in my LOS to the target. SERIOUSLY COME THE @#$% ON! Spawn people in locations not on top of their fellow players.

This game makes me feel really old I'm 32. I still feel young for a gamer. However, I can't see a GD thing on my 32 inch monitor that sits 20 inches from my face while I'm playing this game.

I finished my career in COD:AW just short of a 1.0 k/d. When my K/D in Ghosts, Blops2, MW3 was well over 1.5 and I believe my highest sat around 2.3 k/d.

Every kill I got in COD:AW felt like outright luck, @#$% or not satisfying at all. I stop playing games when I don't get enjoyment out of them. When I was ranking in Starcraft 2 and realized I liked the concept of the game but Wins had no satisfaction, I quit.

I never thought Ghost's was innovative but it chugged along in the franchise. I felt like the Marksman rifles were a great addition to the game. I felt that COD games should go in that direction by offering new classes of guns that are the Goldilocks "this gun is just right". I felt AW would be innovative and it is, but it broke my interest in the franchise.

I refuse to pre-order another COD game after this last one.
This game plays totally different than previous titles. It's definitely not a sniper friendly game compared to other cods.

I've learned to adapt to this game after playing it for about 16 hours. It definitely has its flaws (mainly connections and spawns) but I'm not struggling near as bad as I did at launch.

Ghosts was a train wreck. The only people that like ghosts are people who camp (not saying you do). Those same people tend to hate this game because it is about uncamper friendly game as there is.

You're k/d isn't going to be very good because this game had a really strong skill based matchmaking system. Stronger than all previous cods put together. So only the highest skilled players in AW will carry a k/d above 2.0. I'm at a 1.4 right now where I'm normally around a 3.0.  I hope I will be more consistent when the connection problem are improved.

Coincidentally this uber strong matchmaking system is what's causing the connection problems IMO. The criteria is so strict, we're getting matched with players from all over the place.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:06 PM - 11/20/14
I don't mind doing worse (KD wise) in pubs, because I know that translates to higher skill when it matters. Same reason why I ONLY played leagueplay in BO2.

Also, the FOV doesnt bother me at all. Compared to PC games, its probably smaller but compared to other COD games, I cant tell the difference. So, maybe I'm just used to it.
Title: Re: CoD:AW Update Thread
Post by: abbd663 on 12:07 PM - 11/20/14
The thing I like about this game above all other CODs is the lack of campers and snipers. The ability to boost around seems to have made everyone grow some balls and try it out, so a lot of gunfights come down to movement and gunskill, whereas before a lot more emphasis was placed on positioning
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:12 PM - 11/20/14
A higher FOV decreases FPS, COD has to be buttery over everything else.
It was also the reason "FPS" why you seen massive gun models that took up half the screen from MW2 onwards..
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:14 PM - 11/20/14
The thing I like about this game above all other CODs is the lack of campers and snipers. The ability to boost around seems to have made everyone grow some balls and try it out, so a lot of gunfights come down to movement and gunskill, whereas before a lot more emphasis was placed on positioning

yeah those type of ADSing in corner sitting campers def. will get frustrated with this game :) You can turn on them most of the time by quickly double jumping.

Snipers though- I agree its harder to snipe than in previous CODs and theres way less of them, but I do run into sniping imbeciles in FFA quite often who use that one rifle that gives 1 HKs almost every time. However its not as bad as in previous CODs I do agree here.

Ppl who struggle in team modes- just try FFA, go for wins only, ignore your KD completely, use the best weapon every single time, which is BAL, Hbra and AK12. You will see it is quite challenging to reach 30 kills as the first guy, even if you completely ignore the KD. Not allways but alot of times. This is how I found the only mode in this game, that doesnt infuriate me to the point that I want to break the disc and destroy things in general. As long as Im winning the FFA round, which most of the time I do, Im not raging and Im rather satisfied (more or less).
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:16 PM - 11/20/14
A higher FOV decreases FPS, COD has to be buttery over everything else.
It was also the reason "FPS" why you seen massive gun models that took up half the screen from MW2 onwards..

funny enough that wasnt the case. WAW and MW2 had some mods, where you could change the FOV in the mod menu. ANd the game didnt run worse at all. Maybe by 3-5% but thats completely negligible.

heck if you feel like it, run a benchmark on pc with a 65 fov and then with a 90 fov, the difference will be very small.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 12:20 PM - 11/20/14
Jumping and boosting are almost useless in this game for any form of evasion... the aim assist is so incredibly overdone it makes it pointless to try.  I started doing better when I realized that boosting is best done sparingly.  Positioning is still important - as is map awareness.  Problem is when you factor in the spawns:  It seems like after I get a kill the person I just killed will spawn behind me - with a few buddies too.  So even if I get the kill on them, one of their buddies are there to finish me off.  Footsteps??  what a joke.  Why is there an exo ability to mute footsteps??  Why?  The fact that ability is there and you can't hear enemies for @#$% makes me think the lack of footsteps is a bug.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:28 PM - 11/20/14
@sik - ive noticed the same thing in team based games, esp TDM. Once you kill a guy, let alone 2 or max 3 guys, the game will spawn them right nearby and youre don.

thats the main reason I play FFA. Its not as bad there.

AS to footstep sound- yeah this game basically gives everyone Dead Silence, which is retarded but oh well. They wanted to avoid soundwhoring really hard it seems like. BO2 was pretty similar in that aspect. You had ppl run 2 feet behind you and knife you and you didnt even hear them. I mean I dont completely rely on soundwhoring to be any good, but dang at least make ppl use a perk if they want to run around not making any noise.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:30 PM - 11/20/14
Lack of footsteps is in the game so campers can't soundwhore. I agree it's too quiet but I'd rather have it this way than to have corner campers sitting ads at a door cause they can hear you coming a mile away.

I wish people made more of a thud when they land from boosting. I'm getting pretty good at locating people from there jet pack sound tho.

I agree sikpup that boosting isn't really a great way to evade being shot if you're close proximity to the enemy. It does work at long distances though. I do boost through most doorways though.

 People are playing more tactical I noticed. I'm not getting killed from every possible angle anymore like I did at first. The first week was a blood bath with people jumping everywhere but now it's settled into a more enjoyable style of gameplay for me.
Title: Re: CoD:AW Update Thread
Post by: Vatx on 12:34 PM - 11/20/14
Someone will kill me, and the game will spawn me right next to them. Love it. Not when it's the other way around though lol.

I really think they should boost footsteps at least a little. about 60 or 70% of my deaths are from behind, and a third of those are people directly behind me that I would have heard in Ghosts. One of my main gripes with AW is how many times I die from behind. It is really unbelievable. I move around the map, never camping in one spot, and am always always getting killed from behind. There needs to be rear radar lol.

Whether footsteps are audible or not, there will always be corner campers. That is a law of CoD
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:44 PM - 11/20/14
A higher FOV decreases FPS, COD has to be buttery over everything else.
It was also the reason "FPS" why you seen massive gun models that took up half the screen from MW2 onwards..

funny enough that wasnt the case. WAW and MW2 had some mods, where you could change the FOV in the mod menu. ANd the game didnt run worse at all. Maybe by 3-5% but thats completely negligible.

heck if you feel like it, run a benchmark on pc with a 65 fov and then with a 90 fov, the difference will be very small.

I'm not at any sort of disagreement that its negligible, but that is what I have always read over the years as one of the main arguments as to why they use such low FOVs on console games.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:53 PM - 11/20/14




Whether footsteps are audible or not, there will always be corner campers. That is a law of CoD

lol.......yes it is.

It's not near as prevalent in AW at least. I give SH credit for that. At least not being able to soundwhore gives people a chance to surprise the camper. In ghosts you were getting shot at before you went through the door. I guess it still happens in AW but it's because you're lagging a half second behind. :-P

Title: Re: CoD:AW Update Thread
Post by: Vatx on 01:05 PM - 11/20/14
Haha I agree with you :p Campers are definitely more manageable in AW


Ghosts sound whoring was just waaay too extreme, and gave players with good headsets too large of an advantage. I just want a little more footstep noise in AW  ::)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:13 PM - 11/20/14
I thought footsteps in mw3 were fair (without sitrep pro). You could hear them but it wasn't real easy to distinguish direction unless they were really close. If you could at least hear people land when jumping off roofs or boosting, that would help significantly.

It doesn't help that your own footsteps are as loud as a Rosie O'Donnell walking on bubble wrap.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 02:31 PM - 11/20/14
Last few games laggy as hell worse than.ever
Title: Re: CoD:AW Update Thread
Post by: Dale on 03:33 PM - 11/20/14
My thoughts on footsteps:

Ghosts was unbalanced. So were most of the other CODs. Footsteps were WAY too loud, forcing them to ban them completely. It was just too easy, and there was no way to fix them aside from banning items.

AW IS balanced. Competitive doesn't even need to make adjustments. You can hear people when they are near you, you can clearly hear boosts, but its hard enough to where you DONT get the negative effects of sound whoring: 1)camping 2)decreased team communication.

EXO mute was added right before the game came out because people were worried the game would be incapable of functioning competitively. If footsteps were overpowered, and there was no deadsilence, how could you turn them off (like before). It turns out, footsteps ARE balanced, and you dont need EXO mute.... they could just remove it IMO.

For soundwhores who take advantage of OP sound perks in pubs, sorry - you'll need to rely more on what competitive players have been using for years... that is, team communication, map awareness, and gunskill.

For soundwhores who play competitively, this is your dream come true. This is the closest you've come to being able to use your headsets to your advantage.
Title: Re: CoD:AW Update Thread
Post by: Mamba on 03:37 PM - 11/20/14
Someone will kill me, and the game will spawn me right next to them. Love it. Not when it's the other way around though lol.

I really think they should boost footsteps at least a little. about 60 or 70% of my deaths are from behind, and a third of those are people directly behind me that I would have heard in Ghosts. One of my main gripes with AW is how many times I die from behind. It is really unbelievable. I move around the map, never camping in one spot, and am always always getting killed from behind. There needs to be rear radar lol.

Whether footsteps are audible or not, there will always be corner campers. That is a law of CoD

In reference to the rear radar: I was joking with some friends and said they should have a rear view mirror attachment for your exo suit. Would probably be the most popular attachment in the game.
Title: Re: CoD:AW Update Thread
Post by: nataku_0 on 04:29 PM - 11/20/14
maps are just too small. its ridiculous. even the largest map is hella small....with boosting it is practically just a square box we're fighting in.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:53 PM - 11/20/14
maps are just too small. its ridiculous. even the largest map is hella small....with boosting it is practically just a square box we're fighting in.

Ironic how this is the opposite of what we were saying about Ghosts maps........lol.  I think the map sizes would be fine f they prevented you from moving from one lane to another along the rooftops.  This is why deaths from behind are so common.  If I had to pick, I'd rather have maps that are to small than ones that are to big tho.

I get shot in the back more often in AW than I have in previous titles but not a ton more.  Most of my deaths are from head on battles that I just lose and I can accept that.  I also seem to run by a lot of people that are just out of my periphial vision in this game.  It's the same for everybody so it is what it is.  I'm not gonna lie, I rage when I get insta-melted because of lag though.

Title: Re: CoD:AW Update Thread
Post by: colb on 04:57 PM - 11/20/14
Maps don't allow you to take full advantage of the Booster packs. Kind of annoying. They keep everything tight, with few long range areas.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 05:11 PM - 11/20/14
Ghosts was a train wreck. The only people that like ghosts are people who camp (not saying you do). Those same people tend to hate this game because it is about uncamper friendly game as there is.

I'm starting to think I was a camper :) Let me know if I'm describing myself as one below.

I don't run n' gun unless I have to. This is not because I turn the corner and a guy in a tower who has the obvious sniper position kills me rather than I can never account for the guy who hides under a truck who is covering exactly .00001% of the map looking for an easy kill. This is always what we called camping in CS. Someone who is doing a disservice to their team by looking for 1 easy kill as a counter-terrorists thinks the hallway is clear but the terrorist is hiding behind a crate. The terrorist gets the easy kill, exposes himself during his shooting and gets killed immediately afterward. This was highly acceptable though if the bomb was planted and the terrorist was fighting off an entire team.

How did I play Ghosts?

Lets take Prison Break for example. I primarily ran with MR-28 (Marksmen Rifle) and P226 (all close up encounters).

The image below is my territorial lock down rotation. I preferred the blue side on the upper left of the map. I felt the blue side had the best spawns for my teammates who run n' gun because when I would occasionally try different weapons I preferred this side of the map as I knew where the enemies would most likely be. Despite the height advantage the other side had, the pathways created less variables of where people would be moving.

(http://i.imgur.com/3g8a5I4.jpg)

I rotated between 1-4 and 4-1 with about 2-3 seconds set time at each position. More time depending on if the position was being flooded by the enemy.

You'll notice on Red 2 and 3 and Blue 3 I had vantage point on the Prison tower where 99% of noobs go to snipe. Blue 3 was almost guaranteed head shot due to the fact it was all I could see.

I could easily go 4.0 on this map each game with multiple hinds.

MR-28 was a 2 shot to the body mass, 1 shot to head and 3 shot if I was not accurate. With standard scope it was hardly usable at close range and with the XIM, pistols were like little SMG's that hit twice as hard.

It seems like with the COD community if you don't play Run n' Gun you are a camper. If the game allows people to lock a spawn for their own teams safety, its a terrible game.


When I occasionally Run n' Gun and no one is trying to establish a spawn you get a ton of spawn flipping and it just goes to @#$% from there. I hate flipping of spawns. It makes it really hard to find where everyone is spawning at that moment and get behind them. You'll end up with random spawns and eventually getting shot in the back, not because he worked his way around for the flank but the fact he spawned behind you.

When you have someone locking down a spawn, you can find a way through the short handed side of your enemy spawn and come up behind a group of enemies and mow them down. Um.... I thought this was how the game was supposed to be played? A little structure to stop the chaos. This doesn't mean you should only try to lock down your spawn, it just makes it easier for your Run n' Gun players to know where their enemy is. Nothing like locking a spawn and players have no choice but to spawn on their side while the dead-silence-speed-perk-shotgun-wielding mother @#$% makes them quit to dashboard!!!!!!!!!

Urban Dictionary has a couple good definitions.
http://www.urbandictionary.com/define.php?term=camper (http://www.urbandictionary.com/define.php?term=camper)

"Any gamer who stands in place for more than 3 seconds, or (God forbid) actually crouches. Doing this in Counter-Strike will have everyone on the server hating your guts."

Didn't your accuracy go up when crouching in C:S with non-sniper rifle guns?

In first person shooters, a cry of outrage at one who was a successful target of a stationary person, usually a sniper

COD in a nutshell.

Found in online multiplayer games. A camper stays in one spot and waits for enemies to walk past him before attacking.

The last one was always my definition of a camper.

I still to this day believe that COD:Ghosts was just another cog in the COD machine. I thought they really painted sniper positions for all to see. If you know where the obvious sniping positions are, its much easier to avoid running through their LOS.

Haha I agree with you :p Campers are definitely more manageable in AW

COD:AW has few sniper positions and a @#$% ton more camping positions. AW seems to have a ton of people sitting in the corner of buildings as seen below.

(http://i.imgur.com/gedwb9d.png)


first of all - dont feel old dude, its just the game that does it.

I really appreciate all your sentiments and read your post a few times.

Ghosts was unbalanced. So were most of the other CODs. Footsteps were WAY too loud, forcing them to ban them completely. It was just too easy, and there was no way to fix them aside from banning items.

I cannot tell you how many times I played matches and someone with dead silence would sneak up on me. A lot of times it was because I couldn't differentiate their footsteps from mine as they weren't very loud. (I ran Amplify on almost all my classes)

Honestly, with how extremely fast paced AW and how the game has completely changed due to its vertical nature with boosting. Sound whoring is the least of anyone's worries in my opinion. If you are worried that you didn't hear that guy coming as he leap two buildings in 5 seconds to land behind you and shoot you, you've got your priorities wrong.

I think they replaced dead silence with blast suppressor. I can't imagine playing the game and giving away my position every time I use a boost ability. It almost seems mute at this point since everyone should be running it. I was seeing possibly 1 to 2 people at most in a 6v6 lobbie not running the perk.

Ghosts sound whoring was just waaay too extreme, and gave players with good headsets too large of an advantage. I just want a little more footstep noise in AW  ::)

We could just BAN nice head phones, 3rd party controllers and Xbox Input Machines. HOW DARE PEOPLE HAVE ANY ADVANTAGE!!!!!1!!ONE!!!!~!!!
Title: Re: CoD:AW Update Thread
Post by: amak1 on 05:22 PM - 11/20/14
Maps don't allow you to take full advantage of the Booster packs. Kind of annoying. They keep everything tight, with few long range areas.

Yea ghost sized maps wouldve worked with the exo. Guys who make maps for these games now need to not make maps.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:01 PM - 11/20/14
Gestapo it sounds like a tactical FPS would suit you really well.  CoD isn't really designed to be a tactical FPS.  It's more of a fast paced arena type FPS.  You should check out Insurgency and the new Clancy game The Division coming up.  Those might be right up your alley.

In my book, a camper is somebody that:

1. Sits in a inconspicuous corner waiting for somebody to run by.
2. They lay prone, in ADS, covering a doorway.
3. Move from one corner of a room to another each time they get a kill. 

In older CoD's they usually used claymores, shock charges, IED's, etc. etc., in front of the door they were covering to either kill you, or injure you so they can easily finish you off.  There is no skill in doing this.............none.  Sledgehammer did a good job in AW to try and limit all the above from consistently happening.

Now locking down an area is totally different.  If you move back and forth covering one shooting lane to another, that's not camping IMO.  8)
Title: Re: CoD:AW Update Thread
Post by: Vatx on 10:59 PM - 11/20/14
Someone will kill me, and the game will spawn me right next to them. Love it. Not when it's the other way around though lol.

I really think they should boost footsteps at least a little. about 60 or 70% of my deaths are from behind, and a third of those are people directly behind me that I would have heard in Ghosts. One of my main gripes with AW is how many times I die from behind. It is really unbelievable. I move around the map, never camping in one spot, and am always always getting killed from behind. There needs to be rear radar lol.

Whether footsteps are audible or not, there will always be corner campers. That is a law of CoD

In reference to the rear radar: I was joking with some friends and said they should have a rear view mirror attachment for your exo suit. Would probably be the most popular attachment in the game.

I would equip rearview mirror on all my classes haha!



The more I think about it, I'm glad footsteps are quieter. Inside you can definitely hear people, but outside I have a harder time. I'm still just so sick of dying from behind lol

Amak, that was an amazing post lol. I believe in taking every possible advantage you can! I was one of those guys with a nice headset taking advantage of it in Ghosts  :P

Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 05:42 AM - 11/21/14
Gestapo it sounds like a tactical FPS would suit you really well.  CoD isn't really designed to be a tactical FPS.  It's more of a fast paced arena type FPS.  You should check out Insurgency and the new Clancy game The Division coming up.  Those might be right up your alley.

In my book, a camper is somebody that:

1. Sits in a inconspicuous corner waiting for somebody to run by.
2. They lay prone, in ADS, covering a doorway.
3. Move from one corner of a room to another each time they get a kill. 

In older CoD's they usually used claymores, shock charges, IED's, etc. etc., in front of the door they were covering to either kill you, or injure you so they can easily finish you off.  There is no skill in doing this.............none.  Sledgehammer did a good job in AW to try and limit all the above from consistently happening.

Now locking down an area is totally different.  If you move back and forth covering one shooting lane to another, that's not camping IMO.  8)

This is a perfect example of what a camper is and does to get kills.

@Gspank sound is literally the foundation of FPS games. Only when a game made to make first timers and little kiddies feel good did the whole deadsilence "thing" appear.

Soundwhoring was something players couldn't get used to, I knew players who hadn't even considered player with a headset back in COD4 days, simply because they're sat at home on their couch playing with a controller relaxing. YEA back in COD4 days............

Now everyone runs a headset, people who don't are a minority now.
Especially GB no one players on ladder without a headset.

But yet everyone will complain about not wantingnto be heard.
This is a female dog attitude to adopt, just get used to being heard and stop being such a whiney little brat.. Because if I can hear you, then you can hear me... Welcome to one of your natural senses motherphunker
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:01 AM - 11/21/14
Gestapo it sounds like a tactical FPS would suit you really well.  CoD isn't really designed to be a tactical FPS.  It's more of a fast paced arena type FPS.  You should check out Insurgency and the new Clancy game The Division coming up.  Those might be right up your alley.

In my book, a camper is somebody that:

1. Sits in a inconspicuous corner waiting for somebody to run by.
2. They lay prone, in ADS, covering a doorway.
3. Move from one corner of a room to another each time they get a kill. 

In older CoD's they usually used claymores, shock charges, IED's, etc. etc., in front of the door they were covering to either kill you, or injure you so they can easily finish you off.  There is no skill in doing this.............none.  Sledgehammer did a good job in AW to try and limit all the above from consistently happening.

Now locking down an area is totally different.  If you move back and forth covering one shooting lane to another, that's not camping IMO.  8)

This is a perfect example of what a camper is and does to get kills.

@Gspank sound is literally the foundation of FPS games. Only when a game made to make first timers and little kiddies feel good did the whole deadsilence "thing" appear.

Soundwhoring was something players couldn't get used to, I knew players who hadn't even considered player with a headset back in COD4 days, simply because they're sat at home on their couch playing with a controller relaxing. YEA back in COD4 days............

Now everyone runs a headset, people who don't are a minority now.
Especially GB no one players on ladder without a headset.

But yet everyone will complain about not wantingnto be heard.
This is a female dog attitude to adopt, just get used to being heard and stop being such a whiney little brat.. Because if I can hear you, then you can hear me... Welcome to one of your natural senses motherphunker
You can soundwhore like CRAZY now.. and IMO they finally got it right.

But instead of footsteps, you sound whore boosts. People walking is the equivalent of crouching, and people boosting is the equivalent of running.

You can clearly hear boosts from across the map, and the direction they come from.

They've accomplished a fast paced shooter, with the "crouch walk" mentality. Perfect IMO.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:14 AM - 11/21/14


You can clearly hear boosts from across the map, and the direction they come from.

I'm getting pretty good at locating boosters now. Like I mentioned before, I just wish they'd add a slight "thud" sound when they land or jump off rooftops (without using boost). Other than that I'm perfectly fine with the sound in this game.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 10:17 AM - 11/21/14
Maybe I am going deaf.  I don't hear footsteps from my enemies.  I hear the elephant stomps of my own character and my teammates, but enemy footsteps?  nada.  I have decent headsets with surround and I cant hear squat.  The boost sounds I hear all over the place- and again, it seems like it is always a teammate.  I usually agree with you Dale, but I think you are in the absolute minority on your opinion regarding sound in this game.  At least make my enemy's footsteps as loud as teammates.  I don't want to sound whore, but when someone boosts right behind and RUNS up to me from behind and I can't hear that, it pisses me off.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:29 AM - 11/21/14
But people can still sprint up behind you and you can only hear them when they're literally 3 strides away, that's less then 1 second to react, that's if you can tell the actual direction since the footstep sound is so muddy.
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 10:35 AM - 11/21/14
Gestapo it sounds like a tactical FPS would suit you really well.  CoD isn't really designed to be a tactical FPS.  It's more of a fast paced arena type FPS.  You should check out Insurgency and the new Clancy game The Division coming up.  Those might be right up your alley.

Tactical FPS games tend to bore me honestly. They usually boil down to a two teams simply not moving and a choke point where people are just lobbing grenades at each other.

The Division looks cool but as soon as someone says ,"Persistent world, MMO, RPG shooter" my brain shuts off. I played COD:AW on Day 0 and returned on day 15. That is how much time I have to dedicate to gaming these days.

COD has always been my guilty pleasure. With the XIM I get my personal advantage and get to play with a community of players who return to the game months after its release.

After I put the disk in its box and in my bag. I didn't feel anger. I felt really really sad, like walking out of the theatre after Star Wars 1-3 kind of sad.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:43 AM - 11/21/14
Yep not all cods are for everybody. Ghosts was to me what AW is to you.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:51 PM - 11/21/14
Every COD since 4 is to me what Ghosts was to you?

No serious, I found all of them enjoyable in some way, but I find myself enjoying them less as a whole, as they tend to be constantly going away from what I liked about COD.

Someone mentioned Treyarch going back to the [email protected] franchise..
I've seen maybe one thing on google about a Amazon mishap, is there anymore information on this? (e.g Treyarch going back to [email protected])
Title: Re: CoD:AW Update Thread
Post by: GestapoSpank on 01:19 PM - 11/21/14
Someone mentioned Treyarch going back to the [email protected] franchise..
I've seen maybe one thing on google about a Amazon mishap, is there anymore information on this? (e.g Treyarch going back to [email protected])

I loved [email protected] for the guns. I love the guns from WW1-2 period. Awesome ingenuity at the time considering the guns of the past. I'd pick up a [email protected] sequel in a hard beat.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:34 PM - 11/21/14


Every COD since 4 is to me what Ghosts was to you?

No serious, I found all of them enjoyable in some way, but I find myself enjoying them less as a whole, as they tend to be constantly going away from what I liked about COD

I don't think we'll ever see it go back to when the game was mainly skill based with few integrated influences to help less skilled players.  Even if they released a new [email protected], blops3, mw4, best of everything......or whatever, it's going to be dumbed down in some way, shape, or form. :-\

I do think AW is better than the last couple titles in this regard, but not like it once was.





Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 02:51 PM - 11/21/14
Anyone else encounter the diamond camo bug?  I unlocked all of the camos for the AK12, but diamond won't unlock.  It says 6/7 complete.  I'm wondering if this is due to me having the Gold camo unlocked before the last patch.  They changed the challenge to get Gold after the patch.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 07:21 PM - 11/21/14


Every COD since 4 is to me what Ghosts was to you?

No serious, I found all of them enjoyable in some way, but I find myself enjoying them less as a whole, as they tend to be constantly going away from what I liked about COD

I don't think we'll ever see it go back to when the game was mainly skill based with few integrated influences to help less skilled players.  Even if they released a new [email protected], blops3, mw4, best of everything......or whatever, it's going to be dumbed down in some way, shape, or form. :-\

I do think AW is better than the last couple titles in this regard, but not like it once was.







I'd pretty much have to agree with you, and it saddens me, because it is 100% true if they remade or re released the old COD they would take away what made them good..

@Gspank I loved [email protected] on PC the hit reg was amazing, but on console is was a horribly laggy mess for me personally. The best way I can describe what it felt like, was having shot a bolt action rifle directly at someone standing still there would be a slight delay between the gun firing and the "tag" marker letting you know you have hit them..

On PC this feel was instantaneous, it was the same story for BOPs1 on PC and 360 for me personally.. BOPs2 felt amazing on PC but horrible on the 360...
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 10:58 PM - 11/21/14
Just an update for those experiencing the same camp issue I did.  Apparently,even though I had the gold camp unlocked prior to the patch which changed the requirements for gold, you have to do the new gold requirements (200 kills with no attachments) in order for it to register properly.....
Title: Re: CoD:AW Update Thread
Post by: colb on 11:14 PM - 11/21/14
Uninstalled this game. Felt great.


KD was 2.0+... so it's not an issue of me sucking at the game. It's just a really dumb game. Half of the decisions they made make no sense. The only cool things are the jump packs and the laser pew pew gun. Aside from that, it's pretty boring and it's just typical COD "let's see how much chaos we can create" BS. I can sort of deal with that.... then the lag set in (new patch?), and now it feels just like Ghosts did on PC (unplayable).

I'm sure people like it for competitive, but I don't do that crap anymore. Don't have time. For a pub game, it's pretty awful. Titanfall had half the dev time, with half the studio, and it's still more fun than this game.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 02:00 AM - 11/22/14
Titanfall delivered pretty much everything cod didnt... Dedicated servers, a new engine, great maps. Where tf failed was it was an ms exclusive, poor weapon selection, and meager titan customization. Look mechanic was not great on console either.

Its a great proof of concept though. Im looking forward to tf2.

Oh the little kids crying about ai in attrition was annoying btw. Most of the modes the bots are ignored.

Title: Re: CoD:AW Update Thread
Post by: Santigold on 06:09 AM - 11/22/14
Yeah what amak wrote and I hate to allways repeat myself- the dumb bots in the game got boring pretty fast. I get the idea behind the bots, they are like minions in lol/dota, but it felt kinda boring.

The concept with minions works for MOBA games, doesnt mean it will work in FPS too. I wonder in what direction Respawn will go next, if they stick to the concept with killing bots to get the Mech faster, or if they focus on PvP concept exclusively in their next game.

As to AW- my KD is also above 2 and Im running around like a mad man. I consider it a solid KD in this game, not great, but pretty solid. And I also didnt play for like a week now almost. That rarely happened with previous cods that just came out like 2-3 weeks ago.

Also I hoped to see another patch yesterday, that further improves a couple of things (for example add more recoil to the BAL) but unfortanely there was no new patch this week. Imo they should release small updates constantly and keep improving the game by small steps. If they plan to wait for a huge major update that will fix many things and it takes a couple of weeks- Im afraid there wont be many players around by then.

Also I can tell you why they will never release a remastered COD4 version or MW2 or BO1 for that matter with some improvements, which the community didnt like (like last stand etc.). The reason they will not do it is because if they do, everyone will love those games and keep playing them for the next 5 years. And noone will bother to buy new COD games that get released every year.

I can tell it, because I also probably wouldnt buy new CODs for the next 2-3 years, if they released a remastered version of COD4 or BO1 or WAW which were my favourite ones.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:19 AM - 11/22/14
When the connection in AW is good or just simply in your favour there is a fun game behind it. FACT.

Yes a few weapon balances should be done but in general i myself since this last patch can enjoy a few games without the need to spoon out my eye balls so long may the tweaks continue.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:30 AM - 11/22/14
When the connection in AW is good or just simply in your favour there is a fun game behind it. FACT.

Yes a few weapon balances should be done but in general i myself since this last patch can enjoy a few games without the need to spoon out my eye balls so long may the tweaks continue.
I'm in the same boat.  If my connection can be consistent with the entire lobby, I think this game would be really good.  Normally I'm good with half the lobby but there are usually one or two players lagging ahead or behind me. 

I get the occasional lobby where I'm in god mode or I'm totally useless and can't buy a kill.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:24 AM - 11/22/14
I am pretty woeful at this CoD but thats my own fault and i blame most on the fact im a sound whore so boostin is about as much as i get from AW but on a good connection i still have fun even if i do bad
Title: Re: CoD:AW Update Thread
Post by: Santigold on 02:41 PM - 11/22/14
so I played on the XBox one today for the fist time ever. Its the console I gifted my bro, because all his friends are on the one. I didnt quite like it, but whatever idc- if all his freinds are on One, then so be it.

Ive noticed that the connection on the one in AW is noticably worse than on ps4. Also the game looks a little more unsharp than on the ps4. Most ppl wouldnt notice it, but I did. Its no deal breaker though and its still acceptable. Nothing big, but for someone with a big screen it might be an interesting info. Digital Foundry basically figured out the same.

However, Ive noticed that the XIM feels less "direct" on the One. On my PS4, it gets really really close to the pc feeling. On my bros One, with exactly same xim settings and mouse (both of which I also gifted him- early xmas present) it feels less direct and kinda more floaty. Hard to describe it. It just feels less 1:1 compared to the ps4. But its still not awful or anything, just a little worse experience.

If someone never played on a ps4, I suggest you go to a buddy, take your xim with you and your KBM, and just give it a try. You will like the feel of it on the ps4.

Maybe its because the ps4 controller communicates at 250hz usb polling and one with 125 hz, maybe it has a different reason.

According to DF, the game on the One runs at 1350x1080 pixels or something, which is not a true 16:9 resolution but a stretched 5:4 resolution. And its less pixels than 900p (1600x900). Maybe it is the reason why the AW smart translator on the One runs a little off. I dunno if Mist or whoever created the One Smart Translator took into account that the native resolution of the AW on one is a 5:4 resolution stretched to 16:9, which needs different X/Y ratio adjusting. Like its technically running at 5:4 resolution and then gets visually stretched to 16:9 resolution. Also it might be the scaler of the One, which kicks in on every non native 1080p resolution game.

Other than that- now with SBMM beeing disabled almost completely I guess on both consoles, I didnt notice a higher skill level on the One overall. The skill level of the opponents is about the same, but I only played pubs. But I only played for like 2-3 hours, so I dont have long term 1st hand experience atm.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:06 PM - 11/22/14
Also on the One, you can not set the Multiplayer to load by default. On the Ps4 you can press the triangle and have mutliplayer loaded by default, on the One I couldnt find the setting  :o

The fact that the first patch ever came out on the PC and PS4, makes me believe the game was designed on the PS4/PC  ??? Not trying to mock One owners though, now I have a XbOne in my family too.
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:09 PM - 11/22/14
Havent had any issues with the translator. Feels 100% like the other CODs to me. Mist does a fantastic job making these.
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:12 PM - 11/22/14
Skill level is higher on XB1, its a fact. Feelings play no part in it, Numbers are numbers brah. XB1 has almost 5x as many people signed up for competitive. Not even close.
Title: Re: CoD:AW Update Thread
Post by: asilver on 04:25 PM - 11/22/14
I noticed the same thing, switching from ps3 to xbox, it feels floaty at first, but only slightly. It felt normal after a few rounds.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 06:21 PM - 11/22/14
Skill level is higher on XB1, its a fact. Feelings play no part in it, Numbers are numbers brah. XB1 has almost 5x as many people signed up for competitive. Not even close.

True. Pubs are probably a bit harder (the masses water things down) and ranked / competitive is probably tons more difficult. 
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 06:22 PM - 11/22/14
Santi - maybe different TV / monitor caused the delay?
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 08:58 PM - 11/22/14
I've played on both ps4 & xone. (360 too). the ST's feel exactly the same. They all feel responsive as eachother. COnnection is also similar, probably just got unlucky with the lobbys you joined santi.

Title: Re: CoD:AW Update Thread
Post by: Dale on 10:13 PM - 11/22/14
so apparently ranked goes

bronze,silver,gold,platnium,diamond,masters,grandmasters.

they just updated the rules.. and turned on friendly fire
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 01:57 AM - 11/23/14
I guess they are matchin the MLG ruleset again that was just announced.  I hate Terrace!
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 02:09 AM - 11/23/14
Skill level is higher on XB1, its a fact. Feelings play no part in it, Numbers are numbers brah. XB1 has almost 5x as many people signed up for competitive. Not even close.

The comp scene on XB1 will be more skilled than the PS4 due to the support however there are probably alot of Pub players that are better than a big percentage of the comp scene on both consoles that either dont want to play comp or dont have the time for it. 

Some people are just naturally good at FPS games
Title: Re: CoD:AW Update Thread
Post by: amak1 on 02:27 AM - 11/23/14
Wow played for.the first time since launch today... Game is garbage. Enjoy that turd bros.

Someone please give me money for this trash.
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 05:03 AM - 11/23/14
Wow played for.the first time since launch today... Game is garbage. Enjoy that turd bros.

Agreed. I can not begin to fathom how anyone could say this is the best ever COD let alone an average shooter.

I am trying to enjoy it for what it is but I just can't. They did a few things right i.e removed a lot of camping spots, no claymores etc but instead added countless terrible features.

I have had far more fun complaining about the game then playing it. 3 weeks in and even if the lag was at a reasonable level there is just far too much I dislike about it.

To those of you who are enjoying it, fair game. I can only assume its better than the PC version or you're continuously getting such a good connection that you dominate the game. Outside of this I can't begin to understand why you enjoy it.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 05:21 AM - 11/23/14
The PS4 version was garbage connection wise for me til the last patch.  Since then the majority has been playable and it appears that SBMM has been turned down a tad.

They have fixed a few glitch spots but could do with some weapon balancing.

They have got the perks abit messed up but doubt that will change
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 07:01 AM - 11/23/14
just went back to xim (been using controllers only practically)

21-1 first go

good connection, game was too fast ended on a 17 streak or something wish it lasted :P

note this was biolab which is one of the only maps my crap eyesight can see people on


games going in the trash unless i get good glasses/contacts and what not   raging at every other match I get can't see nothing
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:22 AM - 11/23/14
Will we ever see a broken down ranked playlist?
E.g SND and other modes selectable separately?
Title: Re: CoD:AW Update Thread
Post by: Dale on 05:13 PM - 11/23/14
http://denkirson.proboards.com/thread/7466/advanced-warfare-list-weapon-variant

Heres a list of the all the elite weapons.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:25 PM - 11/25/14
It seems like I'm spawning on the opposite side of the map way more than I ever used to.  Anybody else noticing this?  I still get the revenge spawn here and there but nothing like it used to be.  Maybe I'm just imagining things.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:53 AM - 11/26/14
Lol i had the privledge of watching the new robocop recently and they really did take the exo from that movie. Not a pro or con but just an observation. Cute.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 01:08 AM - 11/26/14
note this was biolab which is one of the only maps my crap eyesight can see people on

I don't think it's just your eyesight. I've heard complaints about it being hard to pick out enemies in other CODs but this is the first time I've had it consistently be a problem.

People have complained about my monitors being dim, washed out, or the darks crushing detail and I've never had as much of a problem picking out enemies in previous CODs. However, even after adjusting the brightness, contrast, and turning up color saturation to levels that make my retinas feel like they're burning I'm still having trouble picking out enemies if they're not mobile. There are areas in some maps where they're practically invisible and I only know someone's there because I see the flash from the gun when they're firing. If your soldier has customization that aren't dark/black or have some neon stuff on it you're pointlessly putting yourself at a disadvantage.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 07:24 AM - 11/26/14
Im interested to know if connections are still terrible on Ps4, i played last thursday night and found it was just awfull.  I played the next evening though and it seemed fine, very inconsistent for me since launch.
I see they are balancing the weapons at least, hopefully no longer BAL of duty.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:04 AM - 11/26/14
Its not the system its the people you get paired with.

You probably get paired with people of a similar skill level on the other side of the world with you on one lobby and then get paired with people at least in the same country as you in another lobby lol.

At least that's what it feels like.

Really getting bored of getting punched in this game as well, since on my screen and on the kill cam they weren't even facing me, 9/10 they have run completely past me, an they're punching thin air, they can not be seen on my screen when i get punched and on the kill cam there isn't one pixel of my player model visible on there screen.

Its really BS and makes you question a the larger part of the game a little more? Like how BS is the actual gun play? I know we keep getting told that we're just bad players by GB top 10 master race, but honestly..

Its bovine excrement..
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:05 AM - 11/26/14
Game is too inconsistent.  Was fine for 3 sessions last week and its been @#$% since the weekend. It amazes me that connections get worse with each new game but @#$% happens. Oh and ranked play is beyond broke right now but hopefully come season 1 it will be ready to go.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:18 AM - 11/26/14
Really getting bored of getting punched in this game as well

Is bored really the word you wanted to use here?
Title: Re: CoD:AW Update Thread
Post by: asilver on 10:43 AM - 11/26/14
I played aw every day for about a week, took a break, played some BF4, haven't played since.





Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:29 AM - 11/26/14
Really getting bored of getting punched in this game as well

Is bored really the word you wanted to use here?

Yes its a perfect word to describe a broken part of a game..
The game can be fun, I never said the game was boring, I said being melee punched when playing pub and using WASD then chest bumping someone because you couldn't here them coming around the corner, running past that person then getting punched when you were absolutely no where even near a single pixel on any part of their screen was boring lol.

Apparently punching thin air in the opposite direction to your enemy is lethal.. Its boring to watch those kill cams, another expression would be MEH.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:39 AM - 11/26/14
Really getting bored of getting punched in this game as well

Is bored really the word you wanted to use here?

Yes its a perfect word to describe a broken part of a game..
The can be fun, I never said the game was boring, I said being melee punched when playing pub and using WASD then chest bumping someone because you couldn't here them coming around the corner, running past that person then getting punched when you were absolutely no where even near and single pixel on any part of there screen.

Apparently punching thin air in the opposite direction to you enemy is lethal.. Its boring to watch those kill cams, another expression would be MEH.
being bored is cooler than being frustrated
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:58 AM - 11/26/14
OK I'll play along, yes you're right Dale..
Am I not allowed to be frustrated at the above mentioned scenarios?

I'm not exaggerating when I say, every single time I've been melee'd its been like that. I have no problems with dying in a FPS game especially on PUB the way I play, I kind of deserve it in a way for running about like a headless chicken having fun.  Since for me playing like that is just out and out fun. But what I don't like is the melee system in COD period.

I thought auto knife was bad, but apparently you needn't even be looking at what you're trying hit at all anymore.We've literally chest bumped ran last each other essentially back to back then you get punched..

Its not even me I see this a lot spectating or round winning kill cams and such. Its a complete joke.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:01 PM - 11/26/14
But please no negativity about COD people its actually "perfect" lol.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:04 PM - 11/26/14
OK I'll play along, yes you're right Dale..
Am I not allowed to be frustrated at the above mentioned scenarios?

I'm not exaggerating when I say, every single time I've been melee'd its been like that. I have no problems with dying in a FPS game especially on PUB the way I play, I kind of deserve it in a way for running about like a headless chicken having fun.  Since for me playing like that is just out and out fun. But what I don't like is the melee system in COD period.

I thought auto knife was bad, but apparently you needn't even be looking at what you're trying hit at all anymore.We've literally chest bumped ran last each other essentially back to back then you get punched..

Its not even me I see this a lot spectating or round winning kill cams and such. Its a complete joke.
Oh, Your def allowed to be frustrated, The panic knife has been frustrating kids since the beginning of time.  I think getting panic knifed is one of those "@#$%" reactions that only COD can provide. At least they've gotten rid of the commando lunge.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:49 PM - 11/26/14
Yea, my point is though, at first it never seemed like that big of a deal.
People would miss punches a lot expecting to have the game drag you towards the player you're trying to hit, in the first week or so it felt right because you had to be face to face for the punch to work..

It was more inline with old school COD and "bashing". I was happy because "bashing" isn't / never was easy. Team used to decide who played which side of the Map first like that.

Now it seems like a knob has been turned and its massively over powered. To the point where I feel its word then lunge in its own right, because how does being punched when you're both facing opposite directions make any sense at all?

I don't mind being out skilled by someone with better reactions then me who hits me clean.. Even if he panicked, that's not my problem.

Its the whole, "not being anywhere near me at all" that bores / frustrates me. Its boring because its like "oh there goes another kid with a free kill?"
Title: Re: CoD:AW Update Thread
Post by: PewPew on 02:48 PM - 11/26/14
@#$% broken game on ps4.The lag comp, no dedi support, lobbies full of swags, every @#$% using bal 27, and maps lmao...Even mod community maps are much better.I've never been in bf series, i think it's time for bf4
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:12 PM - 11/26/14
Oh yea bf4 is so much better. Especially now everything is smoothed out. Feels great with consistent hit detection and maps that werent designed by complete morons.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:23 PM - 11/26/14
I played several rounds today and connections are definitely better for me post patch but they are far from great.  I still get in the occasional unplayable lobby.

Is there a new exploit snipers are using?  I've ran into two today (in separate games) that either have the most skill of any sniper I've ever come across, or there is a glitch (I'm assuming this isn't supposed to be this way) they are using.  Basically what is happening is they are quick scoping.  Within this movement, they are swinging the reticle (sometimes the screen is still black) across the map and pulling the trigger.  You can imagine how inaccurate this should be and they are missing by at least 5' but are still getting kills.  In previous cods, the person they were shooting had to be pretty close to the center of the screen.  This is far from that.

One was in the final kill cam and I couldn't believe how far off he appeared.   He was on top of the pyramid in Instinct and the guy he killed was running next to the bulldozer tracks of the big machine.  He quickscoped but he never got to ADS before he shot (screen was still black).  He swung wildly right to left and shot.  The hit marker (in the black screen) was about 3" from center of the screen high and right.  He killed me a few times and the same thing in my killcam (except he was full ADS).  You couldn't even make me out in his scope as he swung wildly but he hit me every time. 

I'm guessing because the aim assist is so strong it's somehow locking them on?  I haven't seen this until today.  I'm curious is anybody else has experienced this.  Maybe he's just that good but most of their shots were across the map.  It appeared like you just had to be on the screen and you were dead.  Its nuts.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:24 PM - 11/26/14
Oh yea bf4 is so much better. Especially now everything is smoothed out. Feels great with consistent hit detection and maps that werent designed by complete morons.

It took EA what? 8 months to get the connections solid?  I'm willing to give SH time to get it right as well.  It's all about map awareness in AW.  I was right there with ya a few weeks ago but I'm getting better and better of whats going on around me.  Some maps I still don't like (Ascend, Terrace) but most are fine.
Title: Re: CoD:AW Update Thread
Post by: amak1 on 04:52 PM - 11/26/14
Lets be real they are terrible. They are not meant for the way you move in this game. Its obvious that the exos were an afterthought.

If your enjoying it though more power to you though. I would just have anyone who has been playing aw for a while now throw in bf4 for a match or two and see the difference.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 05:29 PM - 11/26/14
Lets be real they are terrible. They are not meant for the way you move in this game. Its obvious that the exos were an afterthought.

They could definitely be better I'll give you that.  I'm glad you can boost just high enough to kill people that are laying prone of rooftops and such.  I also like the partition walls where you can strafe kill people on the other side.  If they cut down the places where you could jump from one lane to another by half, along the rooftops, the maps would play better I think.  I don't mind the size of them though. The game plays super fast and I like that.

The connections definitely need some more tweaking though.  It's just not working the way they are now.  Like I mentioned before, once the dlc is released, the playerbase will be split up even more.  I can only imagine what it will be like then......   :(
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 08:07 PM - 11/26/14
I just found out, you heard it here first, quake like strafing is a thing in AW, as in hopping swinging left to right increases speed..

Has to be in classic mode though and doesn't bwork in private classic.
But pub classic its a @#$% treat.

I find moving in a straight line but keeping to one direction e.g "using only left or only right *A* or *D*" makes it easier. Its not as fast as Quake, no where near! But its faster then Amy movement I've done in COD bar exo boost, and I don't know what the maximum speed you can reach is!

But let's just say its MUCH faster then exo sprint.
I'd assume using that initially would only help you got even faster.

New COD skill ceiling found 2014 that will never be used competitively, one because it won't work in privates for some reason, and two because competitive scene want to keep the exo movements.

- it needs to be flat ground

I basically bunnies all the way from spawn defence side S&D all the way into A over the glass fence onto step to catch out 3 rushers on the Map come back..

(http://cdn1.smosh.com/sites/default/files/bloguploads/creepy-stare-cage.jpg)

I guess I'm not the chosen one who found this out, or at least not the only one. I figured this out on my own, but someone else beat me to it..

http://www.reddit.com/r/CodAW/comments/2ljnel/bunny_hopping/
Title: Re: CoD:AW Update Thread
Post by: colb on 08:24 PM - 11/26/14
I just found out, you heard it here first, quake like strafing is a thing in AW, as in hopping swinging left to right increases speed..

Has to be in classic mode though and doesn't bwork in private classic.
But pub classic its a @#$% treat.

I find moving in a straight line but keeping to one direction e.g "using only left or only right *A* or *D*" makes it easier. Its not as fast as Quake, no where near! But its faster then Amy movement I've done in COD bar exo boost, and I don't know what the maximum speed you can reach is!

But let's just say its MUCH faster then exo sprint.
I'd assume using that initially would only help you got even faster.

New COD skill ceiling found 2014 by yours truly, that will never be used competitively, one because it won't work in privates for some reason, and two because competitive scene want to keep the exo movements.

- it needs to be flat ground

I basically bunnies all the way from spawn defence side S&D all the way into A over the glass fence onto step to catch out 3 rushers on the Map come back..

(http://cdn1.smosh.com/sites/default/files/bloguploads/creepy-stare-cage.jpg)
It works in private matches on PC. We were trying it out day one, lol.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 08:30 PM - 11/26/14
Why the hell is there only one topic I could find on google that directly refers to this, and why didn't you share :(

Its decent, I flew so fast they has no idea what was going on or how I got there... Brilliant, obviously now I feel a little stupid though.

In privates on PS4 you jump once and the second jump is more of a bump, like how COD has always been.

I'm a little mad at you comb :(
Title: Re: CoD:AW Update Thread
Post by: colb on 08:35 PM - 11/26/14
Why the hell is there only one topic I could find on google that directly refers to this, and why didn't you share :(

Its decent, I flew so fast they has no idea what was going on or how I got there... Brilliant, obviously now I feel a little stupid though.

In privates on PS4 you jump once and the second jump is more of a bump, like how COD has always been.

I'm a little mad at you comb :(
Haha the maps are too small for it to be very useful.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 08:39 PM - 11/26/14
Its good for initial rushes. Getting to bomb sites for defence.
I'm going to have so much fun with this lol.

Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 11:19 AM - 11/27/14
I usually play DM, but with the spawns in this game, getting shot in the back over and over kinda sucks.  So I decided to pick SD up again… wow, how refreshing. Didn't get shot in the back the entire match and went 14-2.  Still lost because the rest of my wretched team was about 3-12 on average.  Still nice not getting shot in the back!

Title: Re: CoD:AW Update Thread
Post by: Greyfox on 12:39 AM - 11/28/14
So I was pretty disappointed at first.  To me the game at launch felt like another ghosts with exosuits.  I found that I put the game away and went back to BO2 on 360.  Back to godliness.  A few weeks passed, and now post patch I have to say I like AW again. 

All the AR are weak sauce, and everyone seems to be using a BAL these days.  I found that with the exo movement the ideal type of assault rifle would be a rapid fire, low recoil type of gun.  Something like a Famas, M27, Type 25 type of rifle.   None of these exists in the game.  The BAL is too inconsistent.  The AK 12 bounces around too much and the ROF is too slow.  Fix for this was to leave the AR class completely and venture to the SMG.  I found the ASM1 is more than suitable for engaging at most ranges and even at a distance feels as effective as the ARs.   Gunho helps when engaging up close to make up for the dmg reduction.


I finally got the M14 and it's definitely no FAL.   Even with my mouse running RF scripts to keep ti competitive it's marginally better than the AK12.  At least it doesn't bounce around all crazy.   However they need to buff the dmg on this.  4 shot kill on a semi auto rifle is @#$% even with body shot multipliers.     

The EM1 is beast, in CQC it just melts people.  Mid range and long leaves me wanting.  Hopefully I can find a higher dmg variant. 

end of rant
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 09:56 AM - 11/28/14
Think ive had enough of Advanced warfare, its the connection issue for me, totally unplayable about 70% of the time on ps4.  I genuinely want a refund on this piece of crap game.  Roll on Black ops 3
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:41 AM - 11/28/14
it looks like not too many ppl are still playing this game. Looks like it died even faster than Ghosts, which is hard to believe, but it is what it is.

F1st brings it to the point as often: https://www.youtube.com/watch?v=BnXhxVAC1cI
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:18 AM - 11/28/14
I'm surprised so many are giving up on this game already.  Connection issues at launch isn't something new to any of us.  The game isn't even a month old.  I'm not sticking up for SHG at all because it ticks me off too.  Dedi's should've been part of this game, at least on the new consoles.  The last patch definitely helped me but I still have occasional crappy connection games.

What I think is going on is people have had their fill of the CoD series and are just burnt out on it.  So they keep hoping for something in the next release that will never happen.  The days of simplicity are gone unfortunately.  Consistent 35-2 pub stomping rounds have come to end for us.  Developers are going out of their way to make sure this doesn't happen anymore.  Whether it be because of spawns, SBMM, or something else, it will never be like COD4 again I don't think.  Even if they released a remastered CoD4 itself, they would change it so it was SBMM or dumb it down so lesser skilled can compete.

I go something like 16-12 most rounds in AW but I'm having fun playing it.  I'm getting pretty decent at jump shooting people off rooftops.  I think the lack of camping is so refreshing.  If they can get the connections so they are reliable, I think I'll do even better.  I am worried about the dlc releases and how that will split up the playerbase even more which could create even more of a connection problem.  I hope they will continue to monitor the connection problems and keep tweaking them.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 11:27 AM - 11/28/14
I actually really enjoy playing it when the connections are ok, its just the lag thats completely destoying it. I dont mind getting outgunned or matched against my equal, its just the connection issues in this game thats ruining it. I played a couple of hours today and went negative lots, watching the kill cams shows i didnt even get a shot half the time, on my screen i was gettting like 3 or 4 hit markers then just insta death.  I think the game is broken regarding the netcode, i never had these issues at all with Ghosts or any of the previous Cods.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:55 AM - 11/28/14
it looks like not too many ppl are still playing this game. Looks like it died even faster than Ghosts, which is hard to believe, but it is what it is.

F1st brings it to the point as often: https://www.youtube.com/watch?v=BnXhxVAC1cI
Player numbers are still super high on XB1. Also viewship is fantastic. What is your source?
Title: Re: CoD:AW Update Thread
Post by: PUBzZz on 11:58 AM - 11/28/14
Not sure if this was posted are not but here is a video & petition asking to "Remove Skill Based Matchmaking"

https://www.youtube.com/watch?v=dFMMaorHGx8 (https://www.youtube.com/watch?v=dFMMaorHGx8)


Petition http://www.thepetitionsite.com/664/572/936/removal-of-skill-based-matchmaking-in-advanced-warfare/ (http://www.thepetitionsite.com/664/572/936/removal-of-skill-based-matchmaking-in-advanced-warfare/)
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:13 PM - 11/28/14
2.2k viewers on twitch, probably 1.5k on mlg.tv as of right now.

and that on a friday evening 19:00 in central europe.. 21:00 in russia. Combined with russian region, theres like more than a billion ppl who have friday evening prime time right now.

even freaking game like Pokemon has more viewers than AW.

"oh theres a huge viewerbase and playersbase.... "

Guys like F1st who still play this game now and then have max 18 good lobbies on Xbox One in Ground War to select from as opposed to 50+ when the game came out. Obviously 50 was the limit and if the game found more than 50, it just limited the lobbies to chose from to 50. Now F1st is reporting btw. 18-35 lobbies whenever hea searches GW.

"oh theres no problem with player numbers..."

The fanboyism in some ppl is just disgusting. End of AW discussion for today due to ammount of hypocrisy. HF with AW, whoever actually does still have fun with it.
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:35 PM - 11/28/14
2.2k viewers on twitch, probably 1.5k on mlg.tv as of right now.

and that on a friday evening 19:00 in central europe.. 21:00 in russia. Combined with russian region, theres like more than a billion ppl who have friday evening prime time right now.

even freaking game like Pokemon has more viewers than AW.

"oh theres a huge viewerbase and playersbase.... "

Guys like F1st who still play this game now and then have max 18 good lobbies on Xbox One in Ground War to select from as opposed to 50+ when the game came out. Obviously 50 was the limit and if the game found more than 50, it just limited the lobbies to chose from to 50. Now F1st is reporting btw. 18-35 lobbies whenever hea searches GW.

"oh theres no problem with player numbers..."

The fanboyism in some ppl is just disgusting. End of AW discussion for today due to ammount of hypocrisy. HF with AW, whoever actually does still have fun with it.
Forgot. you base all your opinions on twitch. Nobody is streaming at 1pm in the afternoon the day after thanksgiving LOL Do euros even celebrate thanksgiving?
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:14 PM - 11/28/14
Didn't you guise have this same discussion like, hmm, i dunno, a few days ago?
Give it a rest, who cares who is and isn't playing this game?

It should be:

- Do you enjoy the game?

- yes -  no?

- Yes OK well then play it.

- No? then don't play it..

I mean talk about the game sure, but who cares if its popular.. as long as you like it.
If you don't, move on. Sorry if that sounds harsh, i don't mean to be, but it's just obvious to me.
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:36 PM - 11/28/14
Didn't you guise have this same discussion like, hmm, i dunno, a few days ago?
Give it a rest, who cares who is and isn't playing this game?

It should be:

- Do you enjoy the game?

- yes -  no?

- Yes OK well then play it.

- No? then don't play it..

I mean talk about the game sure, but who cares if its popular.. as long as you like it.
If you don't, move on. Sorry if that sounds harsh, i don't mean to be, but it's just obvious to me.
100% agree.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 02:00 PM - 11/28/14
Didn't you guise have this same discussion like, hmm, i dunno, a few days ago?
Give it a rest, who cares who is and isn't playing this game?

It should be:

- Do you enjoy the game?

- yes -  no?

- Yes OK well then play it.

- No? then don't play it..

I mean talk about the game sure, but who cares if its popular.. as long as you like it.
If you don't, move on. Sorry if that sounds harsh, i don't mean to be, but it's just obvious to me.

Ehh... yeah...  which changes nothing about the previous post of mine, that is bases on facts, facts that suggest that not many ppl play this game already at this point in time. That was a fact, related to the topic of AW, backed up by experience of a respected YT person and cod veteran, that is F1st.

Then a guy with imbecile arguments jumped in to question my post. I proved him wrong by facts. And then you come in with your post above, which hardly makes any sense, does it? Its a general claim which has no argumentation power behind it, and anyone could claim it at any time, without actually "saying" anything.

Basically what you wrote is "if you like something- do it, if you dont like something- dont do it".

Yeah I dont mean to sound harsh too, but "No joke, Cpt. Obvious?" You easily deserve a nobel price with that post.

Oh and btw.- http://charlieintel.com/2014/11/28/double-xp-weekend-for-advanced-warfare-starts-today-ends-dec-1st/

instead of a much needed ASAP patch to the game, they instead throw Double XP at ppl. I guess thats a way of dealing with the obvious broken things in the game. You just throw out Double XP instead of fixing stuff. Thats second week without a much needed patch ASAP. I mean they even nerfed the BAL on 360 already, but wont release the patch on 720/ps4.
Title: Re: CoD:AW Update Thread
Post by: Dale on 03:18 PM - 11/28/14
Didn't you guise have this same discussion like, hmm, i dunno, a few days ago?
Give it a rest, who cares who is and isn't playing this game?

It should be:

- Do you enjoy the game?

- yes -  no?

- Yes OK well then play it.

- No? then don't play it..

I mean talk about the game sure, but who cares if its popular.. as long as you like it.
If you don't, move on. Sorry if that sounds harsh, i don't mean to be, but it's just obvious to me.

Ehh... yeah...  which changes nothing about the previous post of mine, that is bases on facts, facts that suggest that not many ppl play this game already at this point in time. That was a fact, related to the topic of AW, backed up by experience of a respected YT person and cod veteran, that is F1st.

Then a guy with imbecile arguments jumped in to question my post. I proved him wrong by facts. And then you come in with your post above, which hardly makes any sense, does it? Its a general claim which has no argumentation power behind it, and anyone could claim it at any time, without actually "saying" anything.

Basically what you wrote is "if you like something- do it, if you dont like something- dont do it".

Yeah I dont mean to sound harsh too, but "No joke, Cpt. Obvious?" You easily deserve a nobel price with that post.

Oh and btw.- http://charlieintel.com/2014/11/28/double-xp-weekend-for-advanced-warfare-starts-today-ends-dec-1st/

instead of a much needed ASAP patch to the game, they instead throw Double XP at ppl. I guess thats a way of dealing with the obvious broken things in the game. You just throw out Double XP instead of fixing stuff. Thats second week without a much needed patch ASAP. I mean they even nerfed the BAL on 360 already, but wont release the patch on 720/ps4.
you didnt prove me wrong by facts. you just looked up how many twitch viewers there were for 1PM on the day after thanksgiving... which is obviously going to be low.

Want to know how many ghosts had at the same time, after thanksgiving.... (FACTS) (TOTALLY DESTROYS YOUR POINT) : 1,350. Done. Go away.

The fact that you STILL play, and STILL post, means it cant nearly be as bad as you make it out to be...

cause if I hated something that badly, I would just stop doing it.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 03:32 PM - 11/28/14
Santo if I'm cptn obvious "that's must mean you agree right? If it's an obvious statement!"

Why are you bothering with viewer ship "facts"?

Ehhhhhh
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:55 PM - 11/28/14

you didnt prove me wrong by facts. you just looked up how many twitch viewers there were for 1PM on the day after thanksgiving... which is obviously going to be low.

Want to know how many ghosts had at the same time, after thanksgiving.... (FACTS) (TOTALLY DESTROYS YOUR POINT) : 1,350. Done. Go away.

The fact that you STILL play, and STILL post, means it cant nearly be as bad as you make it out to be...

cause if I hated something that badly, I would just stop doing it.

You must have down syndrome, dont you? Or actually Dunning Kruger. No, chances are you have both.

First of all, the bigger part of the world (1 billion+) has Friday night primetime, just as stated above. And no, this game didnt only release in your sorry @#$% time zone. Maybe someone should tell you, there are other cities in this world other than your town, let alone other countries. I suggest revisiting the school 6-7th grade, at least the geography class for that matter.

2nd- Ghosts numbers dont even matter at this point as it was just as boring of a game and had broken connection at least on last gen. At least I found more lobbies on Ghosts as I do now in AW.

But just to prove you clown wrong: http://web.archive.org/web/20131129003453/http://www.twitch.tv/

Ghosts 5150 viewers on Nov 28, 23:30 which is approx the time right now, whereas AW only has 4566 at this point in time. Not even considering the overal growth of Twitch users over the last year, which makes it even more obvious.

3rd- Still play? Last time I played the game was a week ago and it was like an hour  or two max. Compared with the old CODs at this time of the year it could be considered as not playing the game at all.

4th- I dont even hate the game, I dont like many aspects of it, most of all the connection quality and the lack of any positional sound, which makes this game a pure joke right now.
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:08 PM - 11/28/14

you didnt prove me wrong by facts. you just looked up how many twitch viewers there were for 1PM on the day after thanksgiving... which is obviously going to be low.

Want to know how many ghosts had at the same time, after thanksgiving.... (FACTS) (TOTALLY DESTROYS YOUR POINT) : 1,350. Done. Go away.

The fact that you STILL play, and STILL post, means it cant nearly be as bad as you make it out to be...

cause if I hated something that badly, I would just stop doing it.

You must have down syndrome, dont you? Or actually Dunning Kruger. No, chances are you have both.

First of all, the bigger part of the world (1 billion+) has Friday night primetime, just as stated above. And no, this game didnt only release in your sorry @#$% time zone. Maybe someone should tell you, there are other cities in this world other than your town, let alone other countries. I suggest revisiting the school 6-7th grade, at least the geography class for that matter.

2nd- Ghosts numbers dont even matter at this point as it was just as boring of a game and had broken connection at least on last gen. At least I found more lobbies on Ghosts as I do now in AW.

But just to prove you clown wrong: http://web.archive.org/web/20131129003453/http://www.twitch.tv/

Ghosts 5150 viewers on Nov 28, 23:30 which is approx the time right now, whereas AW only has 4566 at this point in time. Not even considering the overal growth of Twitch users over the last year, which makes it even more obvious.

3rd- Still play? Last time I played the game was a week ago and it was like an hour  or two max. Compared with the old CODs at this time of the year it could be considered as not playing the game at all.

4th- I dont even hate the game, I dont like many aspects of it, most of all the connection quality and the lack of any positional sound, which makes this game a pure joke right now.

(23:30) is 11:30 pm. Not 1 pm. Totally different. Learn to tell time.

And the reason why I brought up ghosts was because you said the game was dieing faster than ghosts... which clearly isnt the case

We've gone over these numbers before. U keep posting crap about viewership, viewership is stronger than its ever been...

and again, why do you care. If you dont like the game, do what normal people do.. and sell it.
Title: Re: CoD:AW Update Thread
Post by: Sgt8Bit on 04:49 PM - 11/28/14

The fact that you STILL play, and STILL post, means it cant nearly be as bad as you make it out to be...

cause if I hated something that badly, I would just stop doing it.

I have to agree with this.  I've been following this thread since the beginning (reading more than posting) and have noticed that Santi does nothing but complain about this game (which is fine...he has the right to), but still continues to play it...lol.

Dude, if you hate the game so much,stop playing.  No sense coming here day after day talking about the same things that make you upset about the game.  Move on....I would have long time ago.
Title: Re: CoD:AW Update Thread
Post by: Dale on 05:32 PM - 11/28/14
Also, the #1 streamer on twitch right now is some randy pubstar... there are NO pros.

You've been told this before, but all the MLG pros (biggest streamers) stream exclusively on MLG.TV now.

Right now, MLG.TV has over 25k viewers.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:06 PM - 11/28/14
I actually really enjoy playing it when the connections are ok, its just the lag thats completely destoying it. I dont mind getting outgunned or matched against my equal, its just the connection issues in this game thats ruining it. I played a couple of hours today and went negative lots, watching the kill cams shows i didnt even get a shot half the time, on my screen i was gettting like 3 or 4 hit markers then just insta death.  I think the game is broken regarding the netcode, i never had these issues at all with Ghosts or any of the previous Cods.

Yeah you're experiencing the same thing I, along with so many others are.  I can totally understand your frustration.  I guess I feel fortunate because 70% of games are playable for me.  There are always one or two that are way ahead of me in these games but the other players seem to be ok connection wise. 

I honestly think they need to really loosen the straps on this SBMM or do away with it altogether because it's not working.  There aren't enough players to make it work.  Once games are not being released on old consoles everybody has moved over to the new consoles, maybe try it again.  I don't know if they will or not.  The number of people that play this game is going to start dwindling quick if they don't do something though. 

The maps aren't the best (I think Ascend and Terrace are dumpster fires) and I understand people wanting to hear some footsteps.  Hearing footsteps will lead to camping I guarantee it.  So if it's between me getting stabbed or shot in the back a couple times per round or, getting killed a few times by some jackhole sitting in a corner soundwhoring, I'll take the backstabbing.   I wouldn't mind a sound from people hitting the ground by falling or jumping but I can even deal with that.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 11:43 PM - 11/28/14
I personally don' t think it's SBM. Every time since BO1 somebody came up with a far out there theory about what's causing these issues they change that thing and the issues are still there.

There were the suggestions that they do local matching only and that barely helped in BO1 and MW3. Then there were people who were a hundred percent certain it was theater mode. They got rid of that and the issues are still there.

Bottom line is it's the netcode in general and SBM only makes the problem worse. Again, MW1 and MW2 even with low populations from all around the world the games play better than AW on average. Then there was BO2 where they toned down the SBM but after a February hotfix it was back to awful lag comp even with decent match making.

Getting rid of SBM might alleviate the symptoms a bit but it wouldn't solve the problem.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:53 AM - 11/29/14
I personally don' t think it's SBM. Every time since BO1 somebody came up with a far out there theory about what's causing these issues they change that thing and the issues are still there.

There were the suggestions that they do local matching only and that barely helped in BO1 and MW3. Then there were people who were a hundred percent certain it was theater mode. They got rid of that and the issues are still there.

Bottom line is it's the netcode in general and SBM only makes the problem worse. Again, MW1 and MW2 even with low populations from all around the world the games play better than AW on average. Then there was BO2 where they toned down the SBM but after a February hotfix it was back to awful lag comp even with decent match making.

Getting rid of SBM might alleviate the symptoms a bit but it wouldn't solve the problem.

You might be right.  What I don't get is the inconsistency within the round though.  Most guys are fine connection wise to me but there are at least one or two that are so far in front I'm insta-melted.  No matter what I do I can outgun them in a one on one. I'll shoot 5+ rounds at them but in the death cam it shows I haven't even fired one.  Some games the entire enemy team is this far in front of me.  Most of the time it's just one or two though.

Isn't this lag since it's so inconsistent?  Here is another thing.   We are all wanting dedicated servers.  To this day, I haven't had one host migration.  So this makes me think we are on dedicated servers or I'm extremely lucky.  I guess the host could always be at such a huge advantage that they are gods, thus not leaving.......

Honestly, how many times have you guys experienced host migration?  I'm curious.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:23 AM - 11/29/14
All i see in this thread are essays back n forth between dale and shantz.  Stop enabling each other and accept you will hardly if ever agree.  Games in general are getting worse and costing more money.

AW to me has massively let me down on the MP front which is the biggest selling point of the game but maybe i am just getting bored of gaming in general.
Title: Re: CoD:AW Update Thread
Post by: GODJOEY on 09:53 AM - 11/29/14
If anyone has the digital copy and would like to recoup the $ not because the $ but principle of an at times a frequently crash prone broke game. My friend contacted support they are giving refunds to anyone who experiences this lock up and downloaded it. They will suggest a reinstall another 40-50 gigs and 30-60 minutes install, after it continues they then said it will be a refund.

Freeze crashed the last 4 days over 10 times I gave up went to exo survival no lag no crash. I'm bored so I'll keep trying =). Good Luck.
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 10:44 AM - 11/29/14
It's crashed every tine I've played it.since launch,  probs 6 tines now, I've lost confidence in.sledgehammer games.
Title: Re: CoD:AW Update Thread
Post by: GODJOEY on 12:37 PM - 11/29/14
Man.. exo survival played 100 rounds perfect no lag no crashing, then multi.. The theme of this game for me.

(https://scontent-a-atl.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10468156_868924789819526_972624572010722806_o.jpg)
Title: Re: CoD:AW Update Thread
Post by: amak1 on 03:22 PM - 11/29/14
Ya shantz in the 14 hours or so of the games i played i also noticed no host migrations. Maybe they screwed up the dedicated servers and are trying to fix them hence the connection losses.

If they were dedis they really screwed something up then. Alas i dont play anymore. Still wish i had bought q hard copy so i couldve sold it.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:00 PM - 11/29/14
There is another patch coming out to update spawns, map exploits, weapons balancing, ranked gameplay, and other optimizations.  Hopefully the lag issues are what the "optimizations" is targeting.

http://charlieintel.com/2014/11/30/new-patch-advanced-warfare-coming-soon-weapon-balancing-spawn-updates/
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:03 PM - 11/29/14
All i see in this thread are essays back n forth between dale and shantz.

I think you mean Santigold..........well at least I hope you do.  ;D
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:38 PM - 11/29/14
More than likely ;)
Title: Re: CoD:AW Update Thread
Post by: Joey McCamper on 10:41 PM - 11/29/14
Nerf the BAL, buff the SMG's, remove SBMM, and fix the spawns. Please and thank you  ::)
Title: Re: CoD:AW Update Thread
Post by: y2kmfic on 11:37 PM - 11/29/14
Nerf the BAL, buff the SMG's, remove SBMM, and fix the spawns. Please and thank you  ::)

I like my Obsidian Steed right where it is!!  I used to be an IMR guy, but kept losing in CC.  Switched to BAL and haven't looked back!
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 12:46 AM - 11/30/14

Honestly, how many times have you guys experienced host migration?  I'm curious.

Yeah, don't remember any host migrations but I definitely noticed it picking host. It could be they have some system that selects host and then back ups so there's no transition period during the round picking a host. There are rounds where the game will play great and as it's approaching the last few points or kills the connection quality goes to crap like someone flipped a switch. It could be that the host left and the game picked someone with a worse connection and/or the match gets out of sync.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 02:19 AM - 11/30/14
Host migrations = 0 but lost connection to server when host rage quit = hell of alot.  Im not sayin dedi servers are not part of the setup but p2p is still deffo involved
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 03:57 AM - 11/30/14
Nerf the BAL, buff the SMG's, remove SBMM, and fix the spawns. Please and thank you  ::)

I like my Obsidian Steed right where it is!!  I used to be an IMR guy, but kept losing in CC.  Switched to BAL and haven't looked back!

Sorry but it's getting nerfed pretty hard lol. Huge recoil increase patch already on ps3/360. Coming soon to xone/ps4 as linked above.

It's won't be completely useless but no where near as good as it is right now.


edit: http://youtu.be/M7FczLh9eL0?t=2m13s  He shows the current recoil then the increased recoil from the nerf after.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 05:27 AM - 11/30/14
Nerf the BAL, buff the SMG's, remove SBMM, and fix the spawns. Please and thank you  ::)

I like my Obsidian Steed right where it is!!  I used to be an IMR guy, but kept losing in CC.  Switched to BAL and haven't looked back!

Sorry but it's getting nerfed pretty hard lol. Huge recoil increase patch already on ps3/360. Coming soon to xone/ps4 as linked above.

It's won't be completely useless but no where near as good as it is right now.


edit: http://youtu.be/M7FczLh9eL0?t=2m13s  He shows the current recoil then the increased recoil from the nerf after.

HAHA the way he cries about how it feels like "bottom of the sewer" in terms of recoil.
What? have the only FPS games this guy has ever played been COD4 >>?

All gun play should be like this and i'd say deal with it.

Let the cream of the crop rise to to the top. That is exactly what recoil should be like on a gun that can melt people so quickly. Now he say's, you'll be dropping the BAL because it's too hard to use.. DPS is still the same and above every other assault and smg gun if you are on target..

fact: usually the hardest guns to use are the best, you just need to learn how to play with them.

The only thing that will stop people from using it, is the other guns having no recoil either.
So they will play with the easier to handle guns, all the guns need more recoil.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:34 AM - 11/30/14
All gun play should be like this and i'd say deal with it.

Let the cream of the crop rise to to the top. That is exactly what recoil should be like on a gun that can melt people so quickly. Now he say's, you'll be dropping the BAL because it's too hard to use.. DPS is still the same and above every other assault and smg gun if you are on target..

fact: usually the hardest guns to use are the best, you just need to learn how to play with them.

The only thing that will stop people from using it, is the other guns having no recoil either.
So they will play with the easier to handle guns, all the guns need more recoil.

This.  All the guns should have some recoil.  It should get progressively higher as you move through the classes (SMG, Assault, Shotties, Snipers) with small variations within each class. The only reason I stuck with the BAL is because of the hip fire accuracy.  Now they have nerfed it I will probably go back to the IMR.  All the assault rifles need added recoil and this is coming from a guy that runs with an assault rifle 99% of the time in all FPS.  You should not be able to lock onto somebody from across the map and kill them without burst firing. 

This could add a much needed element to this game.  The aim assist will help you lock onto the target, then its up to each person to be able to control the rest of the shots to get the kill.  Right now it feels like whoever can ADS first, gets the kill.

Also, by adding recoil to all of them, it will give SMG's a better use.  Right now the assault class is a jack-of-all-trades.    Adding a little recoil and maybe decreasing hipfire accuracy is all that's needed to even out the game I think.
Title: Re: CoD:AW Update Thread
Post by: Joey McCamper on 08:50 AM - 11/30/14
Nerf the BAL, buff the SMG's, remove SBMM, and fix the spawns. Please and thank you  ::)

I like my Obsidian Steed right where it is!!  I used to be an IMR guy, but kept losing in CC.  Switched to BAL and haven't looked back!

Sorry but it's getting nerfed pretty hard lol. Huge recoil increase patch already on ps3/360. Coming soon to xone/ps4 as linked above.

It's won't be completely useless but no where near as good as it is right now.


edit: http://youtu.be/M7FczLh9eL0?t=2m13s  He shows the current recoil then the increased recoil from the nerf after.

HAHA the way he cries about how it feels like "bottom of the sewer" in terms of recoil.
What? have the only FPS games this guy has ever played been COD4 >>?

All gun play should be like this and i'd say deal with it.

Let the cream of the crop rise to to the top. That is exactly what recoil should be like on a gun that can melt people so quickly. Now he say's, you'll be dropping the BAL because it's too hard to use.. DPS is still the same and above every other assault and smg gun if you are on target..

fact: usually the hardest guns to use are the best, you just need to learn how to play with them.

The only thing that will stop people from using it, is the other guns having no recoil either.
So they will play with the easier to handle guns, all the guns need more recoil.

BAL recoil will be going straight horizontal? Shouldn't be hard when you've used the F200 or AEK in BF3/4. Recoil on those guns are horizontal right i believe, which a bit harder to manage. It'll still be a good gun, you just need to burst more.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:55 AM - 11/30/14
Aslong as we see more variation in weapon usage i will be happy from the balancing aspect.  Ive caught a little bit of MLG columbus and everyone is using the Bal then i go play sum Pubs and everyone is using the Bal and it just gets boring pretty quick.  Ive atleast tried to keep my AR and SMG usage even to keep it semi interesting
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:05 AM - 11/30/14
it is a nerf to the BAL, but IMO not the right one. You will just have to slap on the Grip every time, but with the grip I think the weapon is too strong still.

Its a slight nerf and now you will HAVE to use the grip, whereas previously you didnt even need it and could go for a Red Dot, Quickdraw and Silencer. Now you basically are forced to use the grip, but the recoil is so darn predictable... its like a straight vertical line.

Imo they shoulda added more random horizontal sway in both directions, or at least just 1 direction. Also I wouldve changed the long distance damage on the bal and slightly reduce the long distance damage. As of right now the long distance damage is similar to the AK and Hbra it feels like and they both shoot way slower.

As a side note- did anyone of you notice that they freaking messed up Google search? The first like 10 links are usually some AD related BS and then you can be lucky to find some useful information.

Looks like the bastards are in a big need of money? Its like I cant even use it properly anymore. Usually on the 2nd page you might find some useful links and the 1st page is complete BS full of links to shopping sites etc.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:45 AM - 11/30/14
nice. glad there adding recoil to the BAL. Will make my long range IMR game even more effective  :)
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:56 PM - 11/30/14
nice. glad there adding recoil to the BAL. Will make my long range IMR game even more effective  :)

I'm thinking all the assault class will get a bump up in recoil.  If not, I'm right there with ya.........lol.  The IMR is lethal in this game.  Super easy to jump shoot with.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:09 PM - 11/30/14
Some much needed improvements are coming to the the ranked play.  Condrey had a little blurb during the mlg event today.  They included:

No joining matches in progress
Disbanding the lobby after every match
Skill based matchmaking improvements
Lobbies read all as matched players initially

He also commented of SHG being on top of other issues including connections and weapon balancing. 
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:40 PM - 11/30/14
MLG colombus finals going down right now. MLG.TV. 300k viewers
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:40 PM - 11/30/14
300k?

https://twitter.com/MrAdamAp/status/539264116003962880 Peaked at 205k

Still good, just saying. Helps alot when optic make the finals too. What do you think about that viewership santi? lmao

Although still didn't beat csgo at dreamhack which went over 500k total viewers ;)
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:50 PM - 11/30/14
yeah 205k on Columbus stream.. I said 300k cause MLG.TV total viewership was at like 295k

Pretty crazy
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:52 PM - 11/30/14
yeah pretty good for a dead game amirite?
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 11:48 PM - 11/30/14
I couldnt sleep so i caught the final best of 5 and it was pretty fun to watch actually. Didnt think uplink would work but the pros make it intense
Title: Re: CoD:AW Update Thread
Post by: amak1 on 12:53 AM - 12/01/14
Ill say i actually enjoy watching it more than playing it. Especially on a pro level... I just wish the guys were actually aiming.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:48 AM - 12/01/14
I watched quite a bit of it myself. It was really evident how strong the ain assist is in this game. With that said those guys have some mad skills. I enjoyed watching it.

Uplink was the most entertaining game mode. The teamwork on the fly was great. There wasn't much time to get people into position like the other modes can provide.
Title: Re: CoD:AW Update Thread
Post by: RML on 08:06 AM - 12/02/14
I finally gave in and bought this game last week. My thoughts are simply, It's ok. My biggest issue is the Kill streaks. These have got to be the worst Kill streaks in any COD game. It's very fast paced (which I like) but way too many bad spawns right now which hopefully is fixed. IMO, what this series truly needs is destructible invironments and too really dummy down the Kill Streaks. I really hope the rumors are true about 3arc and a WWII shooter. Just give me some mortar, artillery and air strikes with some destructible European environments and I'm good!  :)

Title: Re: CoD:AW Update Thread
Post by: Dale on 08:24 AM - 12/02/14
TOP 100 of rank playlist (once season 1 start) gets this:
(http://charlieintel.com/wp-content/uploads/2014/11/SHGames_2014-Nov-30.jpg)
Let the host booting begin lol!
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:26 AM - 12/02/14
Shows how sad and lame some gamers can be.

I am proud to say i am not one of them as i dont see how anyone can get satisfaction from that unless the satisfying part is pissing people off.
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:29 AM - 12/02/14
Shows how sad and lame some gamers can be.

I am proud to say i am not one of them as i dont see how anyone can get satisfaction from that unless the satisfying part is pissing people off.
I dont think there goal is to piss people off, thats just the biproduct of trying to get their rank up.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 08:40 AM - 12/02/14
Wow, a bloodshed helmet and armor with scroll work........ :P
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 08:41 AM - 12/02/14
I just dont get how people get satisfaction by being top from cheating.  Ok if you can gain money from it then maybe i see the point but that aside i just dont get it.

Id like to hit ranked properly though but i dont know many uk/eu ximmers on ps4 that would do it and my other clans focus more on CW which i dont care about XD
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:01 AM - 12/02/14
I just dont get how people get satisfaction by being top from cheating.  Ok if you can gain money from it then maybe i see the point but that aside i just dont get it.

the same way some ppl enjoy to use a xim in a league where the majority of the players, like 90%+, use a controller, like the real pros do. With a xim its easy mode vs 12 yo kids, whether some delusional morrons want to deny it or not.

300k watched the stream, the other 9 millions and 700 thousands didnt bother. Or in other words 97% of overal COD buyers. Not to mention the majority of those 300k viewers most likely were some 12 years old quickscoping trash kids, who dont give 2 sh***s about competitive and just watched it because Optic clan played in the tourney, which is the "coolest" clan amongst quicksoping f*****s.

You try to look important with your 300k viewers, but 10+ millions of other buyers who didnt bother tuning in, simply show you that youre part of a group of clowns who think COD is a game that requires true skill, when the game even aims for you more or less.

Furthermore- are 300k ppl playing competitive actively? Last time I checked, there were like max 3-10k ppl playing in ranked mode in BO2, while the other 300k+ ppl played the normal modes. So its just 1-2% at highest who are delusional enough to think the game is designed for skilled play. And even then, the only reason COD had so many MLG viewers is because there are no good alternatives on consoles. If Halo still was around and the devs didnt fail with the game as they did, chanes are only half of the ppl would watch COD or even less.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:40 AM - 12/02/14
the same way some ppl enjoy to use a xim in a league where the majority of the players, like 90%+, use a controller, like the real pros do. With a xim its easy mode vs 12 yo kids, whether some delusional morrons want to deny it or not.

Dont think using a XIM and DDosing people are the same thing. Delusional morons?? WHOAAAAAAA

300k watched the stream, the other 9 millions and 700 thousands didnt bother. Or in other words 97% of overal COD buyers. Not to mention the majority of those 300k viewers most likely were some 12 years old quickscoping trash kids, who dont give 2 sh***s about competitive and just watched it because Optic clan played in the tourney, which is the "coolest" clan amongst quicksoping f*****s.
300k is a lot of people. That's pretty impressive no matter how you spin it.

You try to look important with your 300k viewers, but 10+ millions of other buyers who didnt bother tuning in, simply show you that youre part of a group of clowns who think COD is a game that requires true skill, when the game even aims for you more or less.
Clowns like this?
(http://www.toplessrobot.com/dead-rising-xbox-360-clown.jpg)

Furthermore- are 300k ppl playing competitive actively?
No, 300k were watching people play competitively. Thought that was obvious.

Furthermore- are 300k ppl playing competitive actively? Last time I checked, there were like max 3-10k ppl playing in ranked mode in BO2, while the other 300k+ ppl played the normal modes. So its just 1-2% at highest who are delusional enough to think the game is designed for skilled play. And even then, the only reason COD had so many MLG viewers is because there are no good alternatives on consoles. If Halo still was around and the devs didnt fail with the game as they did, chanes are only half of the ppl would watch COD or even less.
Yes, the amount of people who play competitively will always be smaller than your casual group. Again, obvious.

Still not getting your point.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 10:55 AM - 12/02/14
Dale, his point is that he's bitter and butt-hurt. As per usual.
Title: Re: CoD:AW Update Thread
Post by: toqy on 11:16 AM - 12/02/14
santi-soover post your minesweeper grandmaster or g-t-f-o

or get this grandmaster since it's so easy !
Title: Re: CoD:AW Update Thread
Post by: sikpup on 11:24 AM - 12/02/14
Newsflash:  It doesn't matter what any of us think about the game... either you enjoy it or not.  This is simply a matter of personal preference - and personal preference should be exactly that: personal.  To each his own.  Arguing over this is so pointless.  If you like the game, play it.  If you don't, play something else.  Engaging in arguments over this is the definition of a zero sum game.  Can we get back to discussing the actual game itself?? 
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:24 AM - 12/02/14
I agree. Enough of the trolling.
Title: Re: CoD:AW Update Thread
Post by: RookCheck on 11:32 AM - 12/02/14
Newsflash:  It doesn't matter what any of us think about the game... either you enjoy it or not.  This is simply a matter of personal preference - and personal preference should be exactly that: personal.  To each his own.  Arguing over this is so pointless.  If you like the game, play it.  If you don't, play something else.  Engaging in arguments over this is the definition of a zero sum game.  Can we get back to discussing the actual game itself?? 

Unless you're Souver, then it matters very much.

/s
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:37 AM - 12/02/14
Has anybody tried to pull IPs in ranked? I wonder if its even possible, I havent been booted yet...

I would be surprised if it wasn't tho...

maybe they'll switch to dedicated once season 1 starts, but again. I doubt it.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:50 AM - 12/02/14
Newsflash:  It doesn't matter what any of us think about the game... either you enjoy it or not.  This is simply a matter of personal preference - and personal preference should be exactly that: personal.  To each his own.  Arguing over this is so pointless.  If you like the game, play it.  If you don't, play something else.  Engaging in arguments over this is the definition of a zero sum game.  Can we get back to discussing the actual game itself?? 

I swear you just Ctrl+c + Ctrl+v'd what I just said a page or two ago.
That! Or we're thinking along the same lines..

This back and forth is LaMOoooo
Title: Re: CoD:AW Update Thread
Post by: sikpup on 11:53 AM - 12/02/14

I swear you just Ctrl+c + Ctrl+v'd what I just said a page or two ago.
That! Or we're thinking along the same lines..

This back and forth is LaMOoooo

Great Minds...
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 11:57 AM - 12/02/14

I swear you just Ctrl+c + Ctrl+v'd what I just said a page or two ago.
That! Or we're thinking along the same lines..

This back and forth is LaMOoooo

Great Minds...


Think alike? Dayuuum new forum broseph found.

/thatescalatedquickly
Title: Re: CoD:AW Update Thread
Post by: gahagafaka on 06:55 AM - 12/03/14
aight month old impression from a person who only gets to play pubs and im getting only 30 minutes every few days of entertainment till I just turn it off

heh... kinda bored of it, a lil irritated when I play it, nothing more honestly... want to like it more, its ghosts level for pubs imho, when I did ranked it was a bit good tho but I haven't really been able to put any effort in this game for a week and it shows lol



someone learn me the competitive side so I don't keep being bored of my large investment
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 07:59 AM - 12/03/14
I'm surprised the latest patch hasn't been released yet for the new consoles.

I had a real tough time of it last night. I got destroyed all night long. I have been able to hold my own of late but I couldn't do anything right.......lol. Guessing I got put against higher caliber players or maybe it was just one of those nights. Either way my butt hurts today.....lol.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:47 AM - 12/03/14
It will be out b4 CW i would think but yeah i had a shite half hour session too.  Was just using a bare KF5 and getting BAL raped XD
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:57 PM - 12/03/14
The ability to create your own player is fun and all but I miss standard team colors. I'm have trouble distinguishing friend from foe at times. I've wasted a lot of ammo shooting at friendlies especially when I chest bump them.

I also have a hard time seeing the blue names when playing on bright maps like Solar, Instinct, and Recovery. My eyes just aren't what they used to be and having everybody basically look the same isn't helping......lol.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:05 PM - 12/03/14
The ability to create your own player is fun and all but I miss standard team colors. I'm have trouble distinguishing friend from foe at times. I've wasted a lot of ammo shooting at friendlies especially when I chest bump them.

I also have a hard time seeing the blue names when playing on bright maps like Solar, Instinct, and Recovery. My eyes just aren't what they used to be and having everybody basically look the same isn't helping......lol.

I said the same thing a few pages ago, also I notice more in this game then any other COD, team names don't always show up.

Countless times I've started shooting at someone, for a second or so later their names pop up above their head.

/facepalm
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 03:24 PM - 12/03/14
Biolab is probably the worst.  With the bright white snow it's hard to see the names of either team.  By the time you glimpse at the minimap it's to late normally.  It is what it is I guess.  I need to pay more attention to the minimap to know where my teammates are.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 03:36 PM - 12/03/14
Yea, I rarely look at the mini map on pub lol.
I tend to not really think too much about what I'm doing as usually what you think the other player is going to do is completely different to what he ends up doing.

Its random so I just play it like that, but you're right, I too need to start paying more attention to the mini map xD.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 07:46 AM - 12/04/14
Seems like they released a 530MB patch on PS4. Im gonna go give it a try, Im just curious how big of an impact the changes will bring. Didnt play the game for 2 weeks now, curious to see if the BAL was truly nerfed, because from what Ive seen on 360, I dont think the nerf was enough to just increase straight vertical recoil. But we will see I guess.

The teammate name not showing for a while happened in previous CODs too in some rare cases. Other than that I for one dont have trouble separating enemies from teammates. Only sometimes when they unexpectingly spawn near me and suddenly run into my screen, but thats because of the low FOV.

Other than that I find Biolab one of the better maps in AW, if not my fav map. At least for FFA I like it. It offers both CQ engagements and some areas for long shots.

Another thing they could patch is- not give ppl duplicates of items that are not deletable. So basically you have duplicates that you cant delete and which dont make sense to have as well.

edit: looks like they released a new ps4 patch as well, which says something like "improved network performance" hard to say if its any related to AW or not, probably its not.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:09 AM - 12/04/14
From what I've heard, they nerfed the BAL slightly - but also buffed the other guns.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:15 AM - 12/04/14
From what I've heard, they nerfed the BAL slightly - but also buffed the other guns.
I read the same. BAL is now a 4 shot kill and has added vertical recoil but is still manageable. I'm picturing the ACR from mw3. They buffed the SMG class with longer range I also read which needed to happen.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:19 AM - 12/04/14
colb's pew pew gun got a buff as well.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:25 AM - 12/04/14
played like 10 ffa matches, won all but 1, where the connection was insanely terrible.

from an objective oppinion- BAL doesnt feel nerfed to me AT ALL. Fells like 10% worse to me, but with a grip there is absolutely ZERO difference. You still got everyone running BAL with grip/quickdraw/extended mags all day every day.

Im not hating this game, its just a clusterf**** COD and was designed with that in mind. And I take it for what it is. But after a 530 MB patch, I notice no difference at all to what it was before. The connection stayed pretty much the same, except sometimes when you shoot ppl, there is no OPTICAL hitmarker indication and thus no hitmarker sound. Like you shoot someone who boosts in the air and dashes forward, you kill him- but you see no hitmarker for the last 2 hits that you gave him.

Overall the connection istn worse or better, it stayed the same. Its still a hit or miss. I consider my stats pretty OKish. I never dodge a game in FFA, and often play vs top 50 FFA players on PS4. SPM is 403, win/loss 7.5, KD 2.1- and that without a team, just me running around in ffa, destroying sweaty nolifers.

And after 530 MB of changes, honestly I notice no difference to how the game played before the patch. And that is a problem, because BO2 happened to be the same. They released patches and a ton of patchnotes, yet the game allways played in the same way, with the terrible connection most of the time and other annoying stuff.

To be honest- I want COD to be good, so I can play it alot again, like I used to in MW3 and BO1 and older ones. But it just seems like they dont have the knowledge and skills to patch out all the ridiculous stuff. The only hope is the next COD, usually.

You still dont hear ppl's footsteps or them jumping around behind you, you only hear ppl boosting, which is just not enough. You still get killed from behind like a trillion times. There is still the audio skipping bug when you fire the FAL and get hitmarkers with it- theres sound skipping. The connection still didnt change, its a hit or miss.

Overall its not fun to play. For me at least. And Im a COD vet and enjoyed many of the older ones. SBMM doesnt even matter to me at this point. It seems like they either toned it down or removed it completely, so its not the issue. Its the connection, the game design, the broken spawns still (at least in FFA) and other BS.

I wish the patch did improve many things, but so far it doesnt seem like it did. Sorry for ppl who looked forward to it. I played about 10-11 FFA games, won 9 or 10 of them. Weekly KD is 2.05- which all the stats can be considered OKish in this game or even solid. Yet after 10-11 games I dont have any motivation to keep playing. The 1-2 rounds I lost, I was like a second behind, shot ppl first- they still dropped me.

The game might be entertaining to watch pros play, because of the ammount of action. BUt similar to others, I dont get much of enjoyment of actually playing it. None of the COD vets I know still play and enjoy this game and it got nothing to do with oldschool etc. They just want a fun COD, where you dont get killed from behind every 20 seconds, where the connection is as good as MW2 or MW3 starting with the december patch. Where killstreaks arent useless. Where you can hear footsteps. Etc.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:39 AM - 12/04/14
A lot of people on reddit are saying the opposite (on the BAL nerf / gun bufs).. they're saying that its pretty intense.

I also love the footsteps in this game. Its literally the best sound whoring game of any of the cods. (you cant disable footsteps cause there's no sound perks)

I think if I were playing solo ffa I would feel the same way. I think Yeesh is starting a euro PS4 team, you should give it a try.

Pubs are designed for casuals, whereas competitive is designed for people who take the game more seriously. I think that's why your getting frustrated.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 09:44 AM - 12/04/14
More recoil on the Bal, also the armoury has a new list view.
I don't think the recoil is enough the BAL is still a lazer beam weapon.

Can't really comment on connection as only played a few round of search. It felt OK to me as it has this past couple of weeks.

In every console COD I always find it hard to get back into cover while being shot, a.k.a bullets that seem to follow you around corners.

In one instance today I managed to jump to cover.
While.its subjective because they guy could have just had really bad aim, I have to say this is the first time in AW *classic mode* that I was able to get to cover with out dying.

As I said though that was just one instance.

@Dale / Santi anyone is welcome to join the team, its not a serious thing, just an attempt to enjoy the game more. I know Santi has mentioned just wanting to play COD as a means of casual relaxation. *running and gunning* but if he wants or anyome else for that matter there are places for as many people that would want to join.

See here: http://xim4.com/community/index.php?topic=38128.msg480200#msg480200
Title: Re: CoD:AW Update Thread
Post by: asilver on 09:47 AM - 12/04/14
I've only put in about 20 hours so far, don't really have a desire to play it, but it's a hell of a lot better than bo2 / ghosts.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 09:51 AM - 12/04/14
If all you play is ranked mode, GB and overall competitive- you can hardly talk about the issues.

Most of the problems are actually good for competitive, like the fact that everyone gets a free Ninja/Dead Silence perk.

I dont rely on soundwhoring exclusively and I would be ok if it actually required ppl to use a perk like Dead Silence to be completely silent, without beeing able to counter it- but everyone getting a free Dead Silence perk just doesnt make no sense.


Ppl on Reddit: well if youve been around on reddit for a couple of years now, you should know that most reddit users are like 90% semi-casual 12-14 years old social degenerates.


Whereas I as a COD vet- I assure you the BAL change is really minimal, I hardly even notice it. The Tmartn video Ive watched, that showed the nerf on the 360- its nowhere even close to that on the PS4. Now- its possible that the devs didnt nerf it on PS4 as they wanted to, but as of right now at this moment- theres hardly a change to BAL on ps4 post patch.

Also I want to enjoy the COD without beeing in a competitive team, as it used to be fun to play back in BO1 and MW3 and older ones. We had that once and I dont see why we shouldnt have it again. MW3 also had MLG/GB and it also was fun in pubs at the same time. Probably the best COD so far hands down. It didnt have ranked play but in terms of perks and weapons balance it was one of the best ever.
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:00 AM - 12/04/14
If all you play is ranked mode, GB and overall competitive- you can hardly talk about the issues. Most of the problems are actually good for competitive

I agree with this.

Also I want to enjoy the COD without beeing in a competitive team, as it used to be fun to play back in BO1 and MW3 and older ones. We had that once and I dont see why we shouldnt have it again. MW3 also had MLG/GB and it also was fun in pubs at the same time. Probably the best COD so far hands down. It didnt have ranked play but in terms of perks and weapons balance it was one of the best ever.

I think you need to rethink this. COD has been increasingly designed to be played by casuals (more and more every release). They design the game so that anybody can pick up a controller and maintain a 1KD. Why? Cause its good business. Mass Appeal. You cant blame them for this.

So, how do COD Vets get around this? They play competitive, or ranked where casual items are removed and randomness is minimized.

I think your getting frustrated because your still trying to fit a circular peg into a square hole.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:04 AM - 12/04/14
You have to understand, I'm not really someone who looks at GB and thinks its the be all and end all of COD.

There is a lot of things in GB that I out right disagree with.
But the ladders are populated, and there is no shortage teams to play against. I just generally enjoy playing with other players who like to call out and give a good sense of what's going on in game. For me trying to play casual on this game in particular can be frustrating.

I usually ATM only play classic search, I haven't played ranked or GB on AW as yet, and I agree the BAL is still OP. The recoil is no where near the amount that you see on the video posted here last week. Its the same pattern but the recoil is slowed down until the last 3 bullets then the gun jumps up! I'm predicting more random headshots as a side effect.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:21 AM - 12/04/14
I just streamed the new BAL changes for the sake of it:


http://www.twitch.tv/sawyerhd/b/595613270

actual shooting starts around minute 2:00


The recoil is increased, but very slightly. And even then- it is sort of very inconsistent. SOmetimes you will have almost no recoil even if you spray all 32 bullets as seen in the video.

The recoil actually starts going up after you have sprayed 16-20 bullets without a break. And even then its very minimal.


Also as seen in the video- just as I wrote before- when using the Grip on the BAL, the recoil doesnt even matter at all, its still neglegible just as it was before when used with a Grip.


I guess it is their first attempt and it is going in the right direction, however it should be nerfed way more. I ran BAL + Grip+ Quickdraw + Extended MAgs before and it was insane, and the same combination right now is still insane, a little less, but still the best weapon hands down.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 10:25 AM - 12/04/14
Agreed.
Title: Re: CoD:AW Update Thread
Post by: Oxxy on 10:30 AM - 12/04/14
They nerfed the range too I think. But yeah it definitely needs more recoil or something else idk.

In terms of gun balance I hate the foregrip.
Some guns should have a trade off by having high recoil. Foregrip just ruins that balance.

That's just how cod is though I guess.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:02 AM - 12/04/14
So heres my AW stats, 95% of it is FFA:

(http://i.imgur.com/ISWNxrQ.jpg)



Those are no uber beast, 1337 hax0r stats. But they also show Im not struggling in this game. Stats are OKish and solid for what it is. Yet I dont get much motivation playing this game. Got to prestige 4 and I believe its higher than I got in Ghosts, even though Ghosts prestiges take a little longer to complete.

Yet my point is- if we at least could hear footsteps and the spawns were more balanced and the connection was as good as Ghosts on PS4, which uses dedicated servers, I would enjoy AW way more. But as of right now I dont get much motivation to play it. Back in MW3 I wouldnt play anything else, because of how much fun it was. I was max prestige before end of december in MW3. Also Im fine when ppl use a perk like Ninja in MW2 and were completely silent, which also couldnt be countered. But everyone getting a free Dead Silence/Ninja perk is a little too much.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 11:07 AM - 12/04/14
Are the spawns any better? For the love of god please tell me yes..........
Title: Re: CoD:AW Update Thread
Post by: Santigold on 11:11 AM - 12/04/14
I only played FFA and the spawns in FFA were hands down the worst. Many times I spawned and punched a guy in the back, who just spawned in front of me.

So with the recent patch I did notice a little improvement, but its not completely solved yet. It did get better from the looks of it, so I will give them credit for that. However we're not quite there yet. I did have a couple of moments where I killed a guy, and someone else spawned like 10 feet away and instantly shot me.

However it did get better. Depending on the mode you play, it might work way better than it did pre-patch.
Title: Re: CoD:AW Update Thread
Post by: Dale on 11:30 AM - 12/04/14
holy crap. that's a lot of time played.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 12:05 PM - 12/04/14
1 day 10 hours? really? hmm thats 34 hours...

I dunno... I mean I did get sucked into FFA at one point. BUt still I think 1 day 10 hours is average at this point.

Weird thing though that I got prestige 4. Usually 1 prestige took about 1 full day in older cods. Maybe a little less than 1 day.

Here with 1.5 days Im at prestige 4 :D must be all the double xp that you get out of the loot boxes. that and the default double xp which ppl got in the past days.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:18 PM - 12/04/14
Here are the patch notes. I didn't see anything about spawn fixes for ffa or tdm. I hope I overlooked it but I don't think so. .......grrrr

http://charlieintel.com/2014/12/04/new-patch-advanced-warfare-now-live-xbox-one-ps4/#comment-1725639783
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:36 PM - 12/04/14
NICE

Ranked playlist -

Remove Join in Progress.

Turning on Skill Based Matchmaking.

Turning off friendly fire.

Fixed issue where the player wouldn’t lose division points from abandoning the match by using the system close application option.

Initialize disconnect penalty as soon as the match starts.

Utilize latest eSports rule set
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 12:44 PM - 12/04/14
What's the latest esports rule set?
Title: Re: CoD:AW Update Thread
Post by: Dale on 12:46 PM - 12/04/14
http://gamebattles.majorleaguegaming.com/xboxone/call-of-duty-advanced-warfare/ladder/team/rules

Look under MLG Variant
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:01 PM - 12/04/14
Seems like there is still quite a bit left in there.
Thermals? Are we doing this again? Lol.

Also cloaking? /JackieChanWTF.jpg
Title: Re: CoD:AW Update Thread
Post by: Dale on 01:03 PM - 12/04/14
Seems like there is still quite a bit left in there.
Thermals? Are we doing this again? Lol.

Also cloaking? /JackieChanWTF.jpg
Ive only seen people use thermal on the sniper.

Doesnt bother me cause I always run coldblooded as 2nd perk (also removed your name from enemies).. There isnt much else to run on perk 2 anyways.

Thermal VS people with coldblooded is pretty bad
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:44 PM - 12/04/14
Yea I suppose. :/

So its useless? Thermals?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 01:45 PM - 12/04/14
Yea I suppose. :/

So its useless? Thermals?
Even in pubs I rarely see thermals.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:49 PM - 12/04/14
Yup its a useless attachment in this game, begs the question "why is it even in the game!?"
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 02:52 PM - 12/04/14
Latest patch is utterly useless. Still laggy as @#$%
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 03:44 PM - 12/04/14
I'm hearing its worse now?
I only had one game earlier since the patch and it felt OK.

But I'm hearing that its really bad..
I'll reserve judgement until i've played a bit more myself.

Although this game for me feels like I have two maybe 3 days where I'm playing really well, when I shoot people die.

And then that's followed up by the odd day or two here and there where it doesn't matter if I'm first to shoot or they were facing away from me, I still end up loosing that gum battle.

Tuesday it felt God awful, but last night it felt like a completely different game. Literally night and day. No noticeable difference in the way people were playing. I like it though, I just wish the connection was more consistent.
Title: Re: CoD:AW Update Thread
Post by: Dale on 04:05 PM - 12/04/14
The fact that it feels terrible sometimes, and good others points to the fact that its either:

1) your connection
2) your perception
3) the people your getting matched with

All of which, would not be the games fault.

.. because if it were the games fault, your experience would be uniformly bad.

If SBMM is strong, you could blame the game for matching you with laggy people -- but since they've removed or reduced it the people you get matched with are going to be random... like any other P2P game... so that really only leaves #1 and #2.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 04:23 PM - 12/04/14
Although this game for me feels like I have two maybe 3 days where I'm playing really well, when I shoot people die.

And then that's followed up by the odd day or two here and there where it doesn't matter if I'm first to shoot or they were facing away from me, I still end up loosing that gum battle.

Tuesday it felt God awful, but last night it felt like a completely different game. Literally night and day. No noticeable difference in the way people were playing. I like it though, I just wish the connection was more consistent.

This is exactly how the game plays for me.  I was guessing I'm getting bumped up and bumped down skill level wise.  It very well could be something else.  Monday-Wednesday it took everything I had to break even every round and it felt like I lost every one on one gunfight.  Today I'm in god mode.  I don't get it at all.  I'm holding out hope that the game will get to where I'm at least remotely consistent. 

It doesn't appear the recent patch didn't fix anything I was hoping for but if it helps others out that's a good thing.  I can still easily mow people down from across the map with the BAL.  To be honest I can't even tell a difference.  I did notice the game sound when you get a medal has been toned down quite a bit.  It doesn't have near the bass it did before which I'm glad.

If SBMM is strong, you could blame the game for matching you with laggy people -- but since they've removed or reduced it the people you get matched with are going to be random... like any other P2P game... so that really only leaves #1 and #2.

I still think the SBMM is strong because I'm not playing against many slouches.  At least it doesn't appear that way.  Even when I'm having really good rounds, I'm playing against some above average players.  I've never once gotten into a lobby where it looks remotely like these tryhard twitch reverse boosting losers.

Talk about pathetic.  I watched SooSuperior for 2 rounds and it was so blatantly obvious he must reverse boosts every night before he goes to bed.  He ran around with a knife and got 12 kills before dying on Instinct.  It's not like he was being tactical about it either.  He was running right through the middle of map and nobody could hit him.......lol.  I let him have it pretty good in chat before I left.  Hopefully I got banned from his stream.  It's not like I'd ever watch him again anyway.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 06:39 PM - 12/04/14
It seems like they improved that feeling where what was happening on screen wasn't in sync with what was happening on a game engine level. Everything feels a lot more responsive, smoother, and instant. However, the netcode is still a mixed bag but overall it's improving.
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 07:08 PM - 12/04/14
So tonight it felt pretty good, there were one or two people in any given lobby that no matter how much I shot at them in typical gun fight time periods, I'd still loose.

But the difference here is that its no longer the full lobby that feels like that. I'm assuming these random people just had better or severely worse connection then myself.

Conclusion for the night, speed boost is a joke in classic lol.
Title: Re: CoD:AW Update Thread
Post by: sbc2k1 on 09:00 PM - 12/04/14
This patch made the game unplayable for me. Everything skips and jumps around and I go back and forth from one bar to four bar. Everything was fine until the update for me. My player moves back and jumps around and it shows me on a roof then I'm in the building then back on the roof. @#$%.  The game is whack right now and it's been this way all day.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 10:23 PM - 12/04/14
Game was basically unplayable for me tonight...
Title: Re: CoD:AW Update Thread
Post by: sbc2k1 on 10:28 PM - 12/04/14
Game was basically unplayable for me tonight...

Yup, they need to fix this fast. 
Title: Re: CoD:AW Update Thread
Post by: Vatx on 10:50 PM - 12/04/14
Is this game still pretty popular? I hate to say it, but I'm already kind of tired of AW :/

There are too many angles to get shot from, and people move around the map so fast I'm always getting killed from behind. They need to remake Bo2 for PS4
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 02:58 AM - 12/05/14
Vale play Classic.
Much better for pubbing.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 04:40 AM - 12/05/14
@Dale.  The majority of people moaning about connection is to do with the matchmaking process or netcode 100%. 

My connection is fine but on AW there is always 1 or 2 guys who sponge bullets and kill me without me even being on the screen and then in the killcam i am.

The sync is off no ifs or buts about it.  I am not complaining about this i am just stating what it is.

This is CoD XD
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:07 AM - 12/05/14

people move around the map so fast I'm always getting killed from behind. They need to remake Bo2 for PS4

I never thought I'd hear this for a cod game.......especially after ghosts. I totally understand where you're coming from though. I bet half of your (everybody's) deaths are from somebody that spawned in within the previous 3 seconds. At least in TDM and FFA.

The spawns are atrocious in these modes. Pay close attention to how quick you come up on somebody after you spawn and how often you shoot then in the side or back. It's ridiculous.

In previous cods you knew where the spawns were so you could expect the direction of the person you just killed to come from. SHG is using a slight variant of the battlefield series and now spawn the person or people you  just killed on the enemy nearest you (if he isn't engaged in a fight).

So let's say you are on the rooftop and just got a double kill in the bball courts in riot. However, there is an enemy in the hallway right underneath you that you obviously don't know is there. Those two guys you just killed will spawn on this guy. How long does it take for those two to get back on the roof and gun you down?  Players are also getting smart in that when teammates spawn on them, they know an enemy is most likely nearby so they will follow. So now you have three people coming at you.......

@Dale - Gurnaldo is exactly right. So many of us are experiencing what he's stating. Feel fortunate you're not.  I really like classic mode as well as uplink. Problem for me is not enough players are in these lobbies so my lag problem is exponentially worse. I'm forced to play TDM and FFA because those have the largest playerbases.

I wish they would bring back the player count so you know how many are online and in each lobby. I also miss seeing my friends stats as well.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 06:11 AM - 12/05/14
Oops double post......stupid phone.......or stupid owner of the phone, whichever :P
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 08:26 AM - 12/05/14
its very inconsistent, some days i play fine and other times its laggy practically every lobby ( not my internet, having networking experence i tend to test these things out)
I just wish it was more consistent, its not just getting pwned that makes me think its laggy, its people visibly skipping accross the screen and you cant hit them.   If the connections on AW where as good as ghosts id love the game. 

Ive tested out the Bal after the apparent nerf, the recoil added just makes you get more headshots in my experence!
Title: Re: CoD:AW Update Thread
Post by: Dale on 08:46 AM - 12/05/14
If it were just the net code, than everybody would have the same problem, and your experience would be uniformly bad in all games.

Its the Netcode combined with YOUR CONNECTION, or WHO YOUR CONNECTED TO.. Why do you think some games are bad, and some are good. Hint, Its not magic.  Your going to get random hosts in any P2P game.


Title: Re: CoD:AW Update Thread
Post by: asilver on 09:22 AM - 12/05/14
That 480/750 connection might work a little magic
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:23 AM - 12/05/14
Its the SBMM that chooses the bad clients you are matched with. Once again its not my connection per se but how CoD chooses to set the games up and how it then uses lag comp for the @#$% clients on either end. 

If it was 100% connection/region based this issue would be limited and that's the point i am trying to make.

Every p2p will struggle with lag to some extent but this setup is making it happen 80-90% of the time which is piss poor imo
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:24 AM - 12/05/14
Its the SBMM that chooses the bad clients you are matched with. Once again its not my connection per se but how CoD chooses to set the games up and how it then uses lag comp for the @#$% clients on either end. 

If it was 100% connection/region based this issue would be limited and that's the point i am trying to make.

Every p2p will struggle with lag to some extent but this setup is making it happen 80-90% of the time which is piss poor imo
So its not the game, its the SBMM.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:24 AM - 12/05/14
Its the Netcode combined with YOUR CONNECTION, or WHO YOUR CONNECTED TO.. Why do you think some games are bad, and some are good. Hint, Its not magic.  Your going to get random hosts in any P2P game.

I agree 100%. I don't think the netcode is all that bad. It's just inconsistent lobbies. This all goes back to who you are matched up with. With the current criteria the matchmaking is using, we are spread out all over the country. I live in Michigan. I should only be matched up with people from PA to WI to KY. Not FL, CO, and CA.

There just aren't enough players on the new consoles for the current matchmaking criteria to work.
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:25 AM - 12/05/14
That 480/750 connection might work a little magic
It is slightly magical :)
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:27 AM - 12/05/14
BTW, they broke the ranking system in rank play. I went from grandmaster, down to silver by winning a game.

BUT, the rules work, and the SBMM is super strong which is nice. Some really hard games.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:31 AM - 12/05/14
The game is so close to being so good (IMO). Just need to get the connection woes resolved.

Better spawns would be nice too!
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 09:40 AM - 12/05/14
SBMM is part of the game tho but yea make it more focused on region etc and id agree it would be more enjoyable.

I dont mind playing good players i just dont need them also being 100ms ahead of me XD
Title: Re: CoD:AW Update Thread
Post by: Dale on 09:50 AM - 12/05/14
Oh, for sure. But I guess my point is, 100ms will make all the difference in any game.

You guys are taking issue with the matchmaking criteria, not the netcode.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:00 AM - 12/05/14



You guys are taking issue with the matchmaking criteria, not the netcode.

Yes exactly. To be honest the game is to fast paced for the netcode to make a big difference. At least my caliber of skill. It did make a difference in older cods because so many altercations happened around corners/doorways. this isn't the case in AW.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:03 AM - 12/05/14
Might be my ignorance then as i thought it was part of the netcode. 

Either way its frustrating XD.  I do want to play the X1 version to see if its any diff but thats just my curiosity
Title: Re: CoD:AW Update Thread
Post by: Dale on 10:06 AM - 12/05/14
Now that they have a working ranked play, I do think they should relax the SBMM even more.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:06 AM - 12/05/14
For those that the game is current unplayable post patch, which platform you on?
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 10:16 AM - 12/05/14
I wouldn't go as far to say unplayable but its just not that fun due to said reasons.

When i play private lobbies with my net buddies i have alot of fun.

Clan Wars should be interesting time to play if only you could sense my sarcasm but i will try to contain my rage tho and deffo going to hit ranked play at some point next week
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:25 PM - 12/05/14
What times do you usually play Gurnaldo?
:D
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 01:32 PM - 12/05/14
Between 8-10 if i can b arsed buddy. Times are variable tho but that wud be the most likely
Title: Re: CoD:AW Update Thread
Post by: Lord Of The Sith on 01:50 PM - 12/05/14
:( hope we can play together sometime, but i don't usually get online til 9:30pm.. Maybe catch you on earlier over the weekends.
Title: Re: CoD:AW Update Thread
Post by: sbc2k1 on 03:48 PM - 12/05/14
Haven't tried it yet but today had a big patch that supposedly helped the connection.
Title: Re: CoD:AW Update Thread
Post by: sikpup on 03:56 PM - 12/05/14
Connection is still awful for me.  And they ruined Dom... now its just scorestreak after scorestreak.  Have to run hardwired because its perma-system hack.  Think I may be done with this game.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 04:35 PM - 12/05/14
Personally think DOM is more enjoyable. Yea system hacks galore but u jus gotta beat them to it XD. 

Yeesh we will get a session in at some point. If you knw ur gunna be on next week just let me know and il try to b around at same time
Title: Re: CoD:AW Update Thread
Post by: Vatx on 09:05 PM - 12/05/14
Vale play Classic.
Much better for pubbing.

Yeah, that's really what I need to do. I played a lot of classic the other night, and I think it suits me better for now.



people move around the map so fast I'm always getting killed from behind. They need to remake Bo2 for PS4

I never thought I'd hear this for a cod game.......especially after ghosts. I totally understand where you're coming from though. I bet half of your (everybody's) deaths are from somebody that spawned in within the previous 3 seconds. At least in TDM and FFA.

The spawns are atrocious in these modes. Pay close attention to how quick you come up on somebody after you spawn and how often you shoot then in the side or back. It's ridiculous.

In previous cods you knew where the spawns were so you could expect the direction of the person you just killed to come from. SHG is using a slight variant of the battlefield series and now spawn the person or people you  just killed on the enemy nearest you (if he isn't engaged in a fight).

So let's say you are on the rooftop and just got a double kill in the bball courts in riot. However, there is an enemy in the hallway right underneath you that you obviously don't know is there. Those two guys you just killed will spawn on this guy. How long does it take for those two to get back on the roof and gun you down?  Players are also getting smart in that when teammates spawn on them, they know an enemy is most likely nearby so they will follow. So now you have three people coming at you.......


Yeah, I definitely need to get better at predicting where enemies are going to spawn. I honestly haven't been playing enough to learn these things. Thank you for your input!  :)
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 05:29 AM - 12/06/14
Am I the only one who noticed how much more responsive everything in the game started feeling after Thursdays patch? Best example being that when you shoot someone the bullet feels like it registers as soon as you hit the button to shoot. There has been a slight delay since the BO1 days.

Like I said before, I'm guessing this was a bug where the graphics engine didn't exactly align with the game engine. Or the delay could have been intentional to give the graphics engine time to finish rendering the entire scene. The reason I think this is because, now, when you spawn you'll often see a quick flash of just black on the bottom quarter of your screen while the rest of the frame is rendered.

It's made a huge difference in improving how the game feels.
Title: Re: CoD:AW Update Thread
Post by: Arnoux on 07:15 AM - 12/06/14
Hey guys.

Can you share your HIP, ADS sensitivity, DPI and which console you use?

I've just recently received my XIM4 and I started playing on ps4 (first console). It's been a while since I have played hours and hours on PC (got fed up with cheaters), so I kind of learning to play with mouse again.  (Still 1000 times better than with controller).

I want to find a nice sensitivity. What I use now feels a little slow, but I'm not sure higher would be better, because I will lose precision. So I just would like to know what is a generally used sensitivity.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 07:36 AM - 12/06/14
What mouse you using?
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 10:33 AM - 12/06/14
(http://i57.tinypic.com/hx6c5z.jpg)

This is what I'm talking about. Post patch you'll occasionally see frames that aren't rendered fully and it happens all through out gameplay.

Kind of amazing they'd make a big change like that but I don't mind it as long as the game feels this much more responsive. Unfortunately, I'm sure people will complain and they'll revert it to how it used to be.
Title: Re: CoD:AW Update Thread
Post by: Arnoux on 11:36 AM - 12/06/14
What mouse you using?

I'm using a Logitech G5 (2000 DPI). Not the best, however it felt okay so far.
Title: Re: CoD:AW Update Thread
Post by: mindworm22 on 01:59 PM - 12/06/14
Connection is still awful for me.  And they ruined Dom... now its just scorestreak after scorestreak.  Have to run hardwired because its perma-system hack.  Think I may be done with this game.

I haven't played all week.  What did they do?
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 03:45 AM - 12/07/14
Still no sign of the update on the PC. I refuse to play it until then and if this patch does not fix this otherwise broken game I shall swiftly be removing it from my hard drive.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 03:59 AM - 12/07/14
I sold my AW copy for the time beeing. Not because I hate the game, but because its not enough fun for me to keep playing it. It clearly has potential to be a fun game, but there are like 3-4 big things that turn me off as of right now. One of the main ones is inability to hear enemies footsteps, 2nd biggest one is connection and bad spawn system. Because of the later mentioned, you get shot in the back just too many times, for the game to still be entertaining for me. Yes that means that I also get to shoot ppl in the back now and then, but thats not how I want to play this game.

I will see if they actually patch the game to a level where its acceptable to me in a couple of months and might buy it again, but for now its collecting dust anyways. So if I can avoid mr. Hirshberger to get one new sold game at Xmas sales by selling my copy used to some guy - this is my contribution to showing them that they suck at making COD games.

@phil- whatever change they did to the engine, causes the sound sometimes to be async to the stuff that happens in the game. Or to be more precise- causes sound skipping. Sometimes when I shoot a guy and kill him- the 2 last bullets that killed the guy dont show a visual hitmarker and play the hitmarker sound. I didnt really notice a more direct feeling in the game, the game felt pretty direct to me even before the patch. The only issues I had was the lag or lag compensation. In this COD I have too many situations where my bullets dont register, but only occasionally and against some specific players in the lobby, while vs others I have no problems. That is most likely a badly implemented lag comp system. Like some ppl in the lobby I have no problems against, but some specific players seem to absorb the bullets as if they were made out of marshmallow.
Title: Re: CoD:AW Update Thread
Post by: Gurnaldo on 04:10 AM - 12/07/14
Its played fine the last 2 nights for me. Loving the new Dom setup now as it no longer takes 8-9 kills for a UAV ;)
Title: Re: CoD:AW Update Thread
Post by: scrotesmd on 04:12 AM - 12/07/14
Seriously considering selling it.also the connections are just terrible and the spawns,  I.went 12 kills 15 deaths yesterday,sorry but something is.broken if I get scores like that. I also got stuck on the ground 3 times and couldn't move.
Title: Re: CoD:AW Update Thread
Post by: Phil Ashio on 06:29 AM - 12/07/14
@phil- whatever change they did to the engine, causes the sound sometimes to be async to the stuff that happens in the game. Or to be more precise- causes sound skipping. Sometimes when I shoot a guy and kill him- the 2 last bullets that killed the guy dont show a visual hitmarker and play the hitmarker sound. I didnt really notice a more direct feeling in the game, the game felt pretty direct to me even before the patch. The only issues I had was the lag or lag compensation. In this COD I have too many situations where my bullets dont register, but only occasionally and against some specific players in the lobby, while vs others I have no problems. That is most likely a badly implemented lag comp system. Like some ppl in the lobby I have no problems against, but some specific players seem to absorb the bullets as if they were made out of marshmallow.

That's weird. It's the complete opposite for me. Everything used to be out of sync with the graphics, including sound. In fact sound always came a little before the on screen action. Controller input always felt a few frames delayed. The best way to notice this was because when getting shot by an enemy if you swiped your controller it just did a dead stop right before the final bullet hit you even though you know there was enough time for your character to still turn. Or your last bullet or two wouldn't fire despite knowing there was still enough time for them to.

I've suspect for a while now that this is a separate issue from bad lag comp as it happened when playing against bots since BO1. Now, it feels like the sound, controller input, and graphics feel totally in sync and properly visually represented when playing against bots. The fact that now you get frames that aren't fully rendered just further adds evidence that it was an issue with the way they had their renderer set up.

But while it is a separate issue bad comp is an issue as well. It's just that mixing graphics that were out of sync with gameplay and bad lag comp compounded the problem. On my end it feels like they both improved the out of sync graphics and the bad lag comp. At this point I'd even say that if they had better match making and host selection it would make things a lot better even if they didn't touch the netcode.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 09:01 AM - 12/07/14
Seriously considering selling it.also the connections are just terrible and the spawns,  I.went 12 kills 15 deaths yesterday,sorry but something is.broken if I get scores like that. I also got stuck on the ground 3 times and couldn't move.

I think all of us are experiencing these same problems.  Yesterday I joined a lobby in progress and went 17-3.  I was like "Sawwweeeeeettttt I'm in a great lobby!"  I followed that up with a 14-16 and 13-16 rounds with 90% of the same players........I was less than amused.  :-\

I'm still holding out hope they will fix the lag issues.  I don't have 100% faith on it but I will say SHG has been really good about listening to the community thus far.  The amount of outcry of the lag issues and sbmm cannot be going unnoticed by them.  What they choose to do about it remains to be seen.

The spawns in AW are just awful.  In my medal count, besides Kingslayer, Payback is the medal I have earned most and I'm going to guess it's the same for you as well.  That tells me right there that the spawns are a joke. 

I mentioned a few posts ago how the spawn system works.  Instead of set spawn locations in the map like all the other previous cods had (maybe not Ghosts.......I didn't play it enough to tell), they are spawning the person you just killed on his nearest teammate (that isn't engaged in a fight).  So they could be coming from any direction.  There is no consistency to the spawn system whatsoever.  This wouldn't bother me if they spawned where they can't get to me in less than 3 seconds 90% of the time.  You can barely finish a reload by the time bullets are flying at you.  I could even live with this if I knew where to expect the bullets to be coming from but that isn't the case with this game. 

I honestly believe if they fixed the spawns to where the person you just killed spawned on the opposite side of the map, our death count would dwindle significantly.  I bet at least 30% of our deaths are from somebody we just killed in the previous 5 seconds.
Title: Re: CoD:AW Update Thread
Post by: Santigold on 10:13 AM - 12/07/14
I did a compilation of the last BS moment I had when playing this game:


http://www.youtube.com/v/fbII2hXzpz0&hd=1

Link: http://www.youtube.com/watch?v=fbII2hXzpz0

Make your own oppinion, also pay attention at my bullet count in the weapon when I shot ppl with pinpoint accuracy and yet the snipers in particular still managed to oneshot me.

It seems like everyone using a sniper gets an automatic lag comp advantage, even though I dont think they coded it this way, but it sure plays like that... At least when you see those BS moments against snipers, you see the sync issues to the host more precisely.
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 10:24 AM - 12/07/14
Yep that's pretty much it in a nutshell.  I'm guessing the guy that spawned right in front of you was the guy you just killed or maybe killed just before you went into that building..........
Title: Re: CoD:AW Update Thread
Post by: Gabbagod on 12:09 PM - 12/07/14
LOVE this video. Shows all the BS in this game. What format were you playing this on?
Title: Re: CoD:AW Update Thread
Post by: shantzonpoint on 12:34 PM - 12/07/14
I think this game is so close to being really good.  Just get the @#$% lag and spawns fixed.

Has anybody else starting running around with