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XIM 4 => XIM 4 Discussions => Topic started by: Kevin-D-Lee on 11:53 AM - 12/21/13

Title: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 11:53 AM - 12/21/13
You guys have no idea the difference the XIM3 made to my gaming life on consoles, without my XIM I would not have been able to play competitive FPS games on the Xbox 360.  I know a lot of you might be in the same position, however in your case itís more of a control method preferenceÖ you could if you wanted spend the time to master any control scheme (Controller) where as that is literally impossible for me.  Can I use a controller? Yes.  That being said my Cerebral Palsy prevents me from ever mastering such a control method because my hands try to mimic each other.  You can imagine trying to control looking / moving with two thumbs wanting to make the same motions limits the amount of actual control I have over my character(s) in-game, casual gaming I donít tend to have any issues but stepping into FPS games I am at a clear disadvantage I cannot control. 

So why donít I stick to PC gaming if I want Mouse / Keyboard support?  The same reasons many of you have both a gaming PC and Console.  I love variety, I want to experience all that there is in the gaming world and that is the number one reason I went looking for a solution to my problem years ago which of course resulted in my finding the wonderful XIM3. 

I just want you to know your device has made me a very happy individual, and I am sure that there are many people in a similar position to that of mine who would / will appreciate the XIM4 when it is ready.  Consider trying to reach out to disabled and / or handicapped gamers, your device is more than what most consider it (A means to destroy console gamers) and I will be doing my best to show that the XIM4 is a legitimate tool that can improve the lives of disabled / handicapped everywhere.

Thank you for your time,

Kevin
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Uber Pooch on 12:02 PM - 12/21/13
Before I got my XIM3 back when Halo Reach came out I had to have a handicapped parking sticker attached to my 360 console.  My pre-XIM3 K/D was .95. Post-XIM3 was 1.71.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 12:04 PM - 12/21/13
Before I got my XIM3 back when Halo Reach came out I had to have a handicapped parking sticker attached to my 360 console.  My pre-XIM3 K/D was .95. Post-XIM3 was 1.71.

That made me laugh, I suppose in a way everyone using the XIM feels "handicapped" when using a console controller. 
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: OBsIV on 12:45 PM - 12/21/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Chance on 01:12 PM - 12/21/13
You guys have no idea the difference the XIM3 made to my gaming life on consoles, without my XIM I would not have been able to play competitive FPS games on the Xbox 360.  I know a lot of you might be in the same position, however in your case itís more of a control method preferenceÖ you could if you wanted spend the time to master any control scheme (Controller) where as that is literally impossible for me.  Can I use a controller? Yes.  That being said my Cerebral Palsy prevents me from ever mastering such a control method because my hands try to mimic each other.  You can imagine trying to control looking / moving with two thumbs wanting to make the same motions limits the amount of actual control I have over my character(s) in-game, casual gaming I donít tend to have any issues but stepping into FPS games I am at a clear disadvantage I cannot control. 


Before my accident I had previously absolutely mastered a controller, I'd maybe've put the challenge on some people on here, but I broke my *right* thumb & fractured the right side of my skull (& died) when I fell from a speeding car, spent 5 months in hospital when I was trying to play a game like CoD, I had *appalling* aiming, my average KDR went from in the 4s to 0.5, which is why I was pleased with XIM, I tried other adaptors but the way mouse movement was handled was appalling.

Now I've gone to PC full-time, yeah, I still use a controller for games like Arkham Origins, but for games where button pressing is easier than key bashing.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 01:18 PM - 12/21/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.

The XIM3 was / is perfect for my needs, improving the XIM4 for further accessibility is really only a matter of working with other groups creating devices for people with a disability.  The XIM has always been about mouse / keyboard support, perhaps it is time to expand upon that and over time allow special controllers that were designed for the last generation systems to be used on the X1 / PS4.  I am sure if we look hard enough we will find some controllers designed for severe disabilities (One handed controller) that were created for use with the Xbox 360 and / or PS3.  Making those controllers functional again (If at all possible) would be a nice gesture on your part. 

Like I said thinking of features to improve the already great XIM3 is hard, I am fortunate when it comes to the severity of my disability and I can be considered for the most part ďNormalĒ.  Continue to make the best Mouse / Keyboard adapter out there and you guys will be doing more than most ever do.  Allowing the XIM4 to change the type of controller being used would only be a bonus.  Any new disabled controllers released would be made compatible with the X1 / PS4 (I would think) anyways. 
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Rambos_BFF on 01:25 PM - 12/21/13
http://www.youtube.com/v/L9vTS_l6YCU&hd=1

This guy is actually pretty good too. Amazing considering the circumstances.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 01:29 PM - 12/21/13
http://www.youtube.com/v/L9vTS_l6YCU&hd=1

This guy is actually pretty good too. Amazing considering the circumstances.

Wish I was that badass, my problem seems trivial compared to his.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Chance on 01:30 PM - 12/21/13
Yeah, mine too! XD
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Jihad on 01:52 PM - 12/21/13
@#$% i thought i was pretty impressive playing missing a thumb .
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 01:57 PM - 12/21/13
Hey you know why not create a disabled gamers section here on the boards where people can ask questions / share their XIM user experience stories?  It would help with awareness and people like myself could help those with questions.  What do you think?
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: toysrme on 02:03 PM - 12/21/13
obs one thing that would be epic for handipeople is to support some form of head tracking.
be it webcam looking at a head/hat, or something like the built in head tracker for zeiss cinemizers.

there are also a ton of head trackers we use in R/C to pan & tilt cameras around. they cost around $40-70usd take nominal 5v & a couple ma to power. they output their stream via PPM pulsing (you can read that with a microphone input if you must). some can output in standards like nema (tho its rare & nobody uses that)
just attach the box & wiring to something you can wear on your head & there ya go. i have this one.

(http://www.readymaderc.com/store/bmz_cache/a/a0e2f217045c302d0759107daa9a344f.image.750x455.JPG)
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 02:07 PM - 12/21/13
obs one thing that would be epic for handipeople is to support some form of head tracking.
be it webcam looking at a head/hat, or something like the built in head tracker for zeiss cinemizers.

there are also a ton of head trackers we use in R/C to pan & tilt cameras around. they cost around $40-70usd take nominal 5v & a couple ma to power. they output their stream via PPM pulsing (you can read that with a microphone input if you must). some can output in standards like nema (tho its rare & nobody uses that)
just attach the box & wiring to something you can wear on your head & there ya go. i have this one.

(http://www.readymaderc.com/store/bmz_cache/a/a0e2f217045c302d0759107daa9a344f.image.750x455.JPG)

What do you use head tracking for in games?  Some examples?
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: OBsIV on 02:24 PM - 12/21/13
Hey you know why not create a disabled gamers section here on the boards where people can ask questions / share their XIM user experience stories?  It would help with awareness and people like myself could help those with questions.  What do you think?

Sounds like a great idea and I will.

toys, it depends how much "host processing" is required.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: roads on 02:26 PM - 12/21/13
Yes I read about those Zeiss it is isnt it? Its not really headtracking like the TrackIR but a mouse input by moving the head.

I believe Tracking is driverless, not sure. Toys tell us.
Title: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: PlaDale on 02:46 PM - 12/21/13
Hey you know why not create a disabled gamers section here on the boards where people can ask questions / share their XIM user experience stories?  It would help with awareness and people like myself could help those with questions.  What do you think?

Sounds like a great idea and I will.

toys, it depends how much "host processing" is required.

That would be nice. It's kind of hard to find information right now.  I've been trying to come up with a setup for a TBI patient at work with hemiparesis. He currently just plays one handed with a PS4 or PS3 controller.

It would be great if there was more flight stick support in the future. Something like the Logitech extreme 3d pro with a twist motion where both analog sticks could be bound to it would be magnificent
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: roads on 02:50 PM - 12/21/13
you need pedals with hemiparesis that one that looks like a skateboard it has four directions. Publix tried it I think.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: zebie on 02:50 PM - 12/21/13
You guys have no idea the difference the XIM3 made to my gaming life on consoles, without my XIM I would not have been able to play competitive FPS games on the Xbox 360.  I know a lot of you might be in the same position, however in your case itís more of a control method preferenceÖ you could if you wanted spend the time to master any control scheme (Controller) where as that is literally impossible for me.  Can I use a controller? Yes.  That being said my Cerebral Palsy prevents me from ever mastering such a control method because my hands try to mimic each other.  You can imagine trying to control looking / moving with two thumbs wanting to make the same motions limits the amount of actual control I have over my character(s) in-game, casual gaming I donít tend to have any issues but stepping into FPS games I am at a clear disadvantage I cannot control. 

I just want you to know your device has made me a very happy individual, and I am sure that there are many people in a similar position to that of mine who would / will appreciate the XIM4 when it is ready.  Consider trying to reach out to disabled and / or handicapped gamers, your device is more than what most consider it (A means to destroy console gamers) and I will be doing my best to show that the XIM4 is a legitimate tool that can improve the lives of disabled / handicapped everywhere.

Thank you for your time,

Kevin

I echo all you say, I got Cerebral Palsy too, it effects all my left side and it very annoying when my left hand mimics the my right one
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 02:50 PM - 12/21/13
Hey you know why not create a disabled gamers section here on the boards where people can ask questions / share their XIM user experience stories?  It would help with awareness and people like myself could help those with questions.  What do you think?

Sounds like a great idea and I will.

toys, it depends how much "host processing" is required.

That would be nice. It's kind of hard to find information right now.  I've been trying to come up with a setup for a TBI patient at work with hemiparesis. He currently just plays one handed with a PS4 or PS3 controller.

It would be great if there was more flight stick support in the future. Something like the Logitech extreme 3d pro with a twist motion where both analog sticks could be bound to it would be magnificent

That is a great example for the type of devices I spoke of in regards to allow the XIM4 to support different types of controllers instead of only being a Keyboard / Mouse adapter.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: OneThumb on 07:03 PM - 12/21/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.

the simple feature to map the thumbsticks to southpaw.. something you said you were going to do on the edge then backed down from. Because it only affected 2-3 ppl i guess it wasn't important.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 10:54 PM - 12/21/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.

the simple feature to map the thumbsticks to southpaw.. something you said you were going to do on the edge then backed down from. Because it only affected 2-3 ppl i guess it wasn't important.

As a lefty myself this would be nice, however I have never used the "southpaw" setting on a controller if a game offered such a setting.  I am one of the most left-handed only people you may ever speak to and I can honestly say this feature for me would be a waste.  Most of us adapt to the righty style.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: LolPop on 11:01 PM - 12/21/13
ive a gaming PC , a laptop , xbox , ps2 , xbox 360 , xbox one and a ps4 all at my house , im a complete nerd :D
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 11:26 PM - 12/21/13
ive a gaming PC , a laptop , xbox , ps2 , xbox 360 , xbox one and a ps4 all at my house , im a complete nerd :D

Same thing, though add a Wii U to that list.  I am a game designer though so I like to know what I am working with.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: OneThumb on 01:25 AM - 12/22/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.

the simple feature to map the thumbsticks to southpaw.. something you said you were going to do on the edge then backed down from. Because it only affected 2-3 ppl i guess it wasn't important.

As a lefty myself this would be nice, however I have never used the "southpaw" setting on a controller if a game offered such a setting.  I am one of the most left-handed only people you may ever speak to and I can honestly say this feature for me would be a waste.  Most of us adapt to the righty style.

it more benefits those without a right hand.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: bruin126 on 04:12 AM - 12/22/13
I have duchenne muscular dystrophy and thanks to xim I can console game again. so thank you xim developers.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Kevin-D-Lee on 09:38 AM - 12/22/13
I have duchenne muscular dystrophy and thanks to xim I can console game again. so thank you xim developers.

I had to google that and now wish I never did.  I hope you are doing fine.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: OBsIV on 01:02 PM - 12/22/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.

the simple feature to map the thumbsticks to southpaw.. something you said you were going to do on the edge then backed down from. Because it only affected 2-3 ppl i guess it wasn't important.

You will see that feature (i.e. mouse mapped to left stick instead of right) in the info released on Monday.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: Chance on 05:03 PM - 12/22/13
Kevin, thank you for your post. In fact, one of the things I'm most proud of concerning this project is what it gives gamers like yourself. I've received many PMs similar to what you are saying here. I've been in contact with Able Gamers and would like nothing more than XIM4 to be *the* device for gamers with disabilities.

That said, lets talk features. I want to hear about all features our community is interested in concerning Accessibility.



the simple feature to map the thumbsticks to southpaw.. something you said you were going to do on the edge then backed down from. Because it only affected 2-3 ppl i guess it wasn't important.

As a lefty myself this would be nice, however I have never used the "southpaw" setting on a controller if a game offered such a setting.  I am one of the most left-handed only people you may ever speak to and I can honestly say this feature for me would be a waste.  Most of us adapt to the righty style.

it more benefits those without a right hand.

Are you OneHandMan, or is it a mere coincidence? lol
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: doc911 on 01:13 PM - 01/06/14
I am also one of the gamers that cannot operate the controller sticks and, due to my disabilities, am unable to play any controller for more than a minute or 2 if at all.

I rarely if ever post on this forum without a thanks to OBsIV for all he has done for my gaming lifestyle. Without the XIM Edge, I would be in a darker hole than I am now. By the way, before I forget "Thanks again OBsIV for my Edge."

I do not buy games at all until they are on the list of confirmed supported games. I get excited when I read things are being released but I patiently and happily wait for MIST and the guys to get a good translator up and perfect and then I get my game and play. And then I have my fun.

My disabilities are not as bad as many of you but I am not able to play at all without my XIM. I would gladly pay twice what I did for it (glad it was very reasonable priced though:)).

I see no additional features that are not currently under development. My big issue (and it is minor in the scheme of things) is the light system on the XIM Edge. I cannot differentiate some of the subtle colour differences when switching between games. I bind keys to my G13 for each game but that only allows me to keep about 4 games in the hopper at once as I use the M keys to bind games. I tried cycle switching through the colours but I am never sure I am on the right one. Perhaps a number system would be cool but I am sure you are way ahead of me somehow.

I do not think a marketing campaign is needed for this as most people that play despite their disability will or have already found XIM. I tell people about it whenever I can but I think a good google search lands us all here in the end.

doc
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: bladeyama on 01:26 PM - 01/06/14
I lost my left hand in the war and some brain damage, which makes me constantly moving sort of like turrets. It is impossible for me to use the controller for very long or to be any good with it.  I can play racing Sims with the wheel.  I can not control games like BF4 or COD I love those games use to play them a lot but cant anymore hopefully when the XIM4 comes out I will have more fun.  I WILL BUY THIS THING.

Thank you guys for being so kind to make this.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: yoakim_larsson on 03:06 PM - 01/12/14
I am also one of those people that cant use a regular controller because of the thumbs... And xim did changes my ways in conecting with people. In a BIG way!!  When It was really bad, (I have a battle cancer for the last 12-13 years) I rearly got out of the aparment. But thanks to xim and online gaming... I can meet and talk to people like I did before my sicklness... I really can not thank you guy that makes this xim-adapter, I cant thank you enough!! THANKS FOR THE BEST PRODUCT IN THE WORLD!!

Without it I would never be able to play onlinegames and meet all thoses people I have been able to conect with in the last couples of years... I hope we will get to the point that ps4 can work on the next-gen (I got one this christmas). But either way... I hope you guys really tries to open up the product for the disable community, since I guess there is alot of people out there that do not know about a product like yours.... I try to spred the word as much as possible.

But I think this is a waaaaay bigger than you guys can ever imagine for those people who really tried everything for a couple of years, and nothing work...then comes aproduct that helps you connect you own special products so you can play with friends and meet new people....

I cant discribe HOW much this really means for us that have been there...so Thanks!! And I hope we can get the xim4 were the xim3 were....that would be great and reallt helpfull....

  Best Regards
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: oOmantisOo on 05:15 AM - 01/13/14
I as many of you come from lots of years play on M\K combination and trying to play on a controller it just not feels right, starting from the movements which can become better with time but no way near to a keyboard, and ending to the aim which is the crucial point, a thumbstick can NEVER achieve what a mouse can do like headshotting on 0.5 sec far away, so yeah much people say "why dont you stick with pc?" i could do that but when you see number like : 9000 player connected on CoD: ghosts pc and in the same day on ps3 on Cod:Mw3 theere are 65000 players connected here comes the answer, more player more fun less lag cause you dont have to play with ppl on the other side of the globe, and that way the game become at least enjoyable.
So, I LOVE THE XIM FOR ACTUALLY MAKING MY GAME EXPERIENCE WONDERFULL!!
THANK YOU ALL GUYS!!

ps: looking up for the Xim4!
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: NinjaX2 on 09:27 AM - 01/14/14
I dunno. I mean there is only so muc hthe XIM itself can do right? Short of accepting various input devices.

Most people that are handicapped at least that have been for long term (I have been since I was 6) Have learned to adapt as much as possible.

I always grew up playing with a PC and I just learned to do it...really well in fact.

However the controller just wasnt designed for me. So I was missing out on playing with my friends. Who had moved to xbox.

I then got an XIM and got my m/k back and all was right with the world.

The more I sit and think about this the harder it is for me to come up with an input solution that would help me at all...and there really isnt one.

Now some people with much greater, or have only recently aquired their disability. I can not say. Each person is different I presume.

Honestly short of supporting some macros I cant see anything the XIM doesnt support that would help anyone. It already supports a ton of input devices.

No I am not saying add macro support...I am just saying that allowing multiple key presses in one stroke (wich I believe is already possible with xim3 / edge?) I do not see how it could be improved upon to be honest.

Maybe make it support my freaking steering wheel that would be epic.
Title: Re: Reach out to disabled / handicapped gamers when marketing the XIM4
Post by: r1tonyt on 02:54 PM - 01/14/14
Is being thirty eight a handicap?  I think is is..