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Miscellaneous => XIM 2 => Legacy Devices => XIM 2 Discussions => Topic started by: OBsIV on 07:54 PM - 05/16/09

Title: Introducing XIM's "Smart" Mouse System Preview
Post by: OBsIV on 07:54 PM - 05/16/09
Fellow XIMer's, as you may heard that I've been working on a new mouse translation system. XIM is already the most advanced and precise mouse input system for the Xbox 360 in existence, so, you may be wondering why I'm working on this. It's pretty simple: I'm obsessed with this stuff (hence my name :). I always want more out of XIM, and, with this new system, I've achieved something products like XFPS can only dream of accomplishing.

I refer to the new system as "smart" because it actually learns the look mechanics of the game it's targeting. Obviously, this learning phase happens "offline" on my machines where a specialized application I created painstakingly analyzes the game automatically without manual interaction. The entire process takes more than half a day to complete. The end result is a system that is 100% crafted to the target game. The mouse-to-stick look feel is the highest quality result that can be achieved given the fundamental constraints of the game. Meaning, it's amazing! Even better, because the system learns the mechanics of the game automatically, it only requires a single setting to function: sensitivity. All other settings (dead-zone, dead-zone shape, translation exponent, smoothness, etc.) no longer exist. So, not only is the feel improved, it's much easier to use too!

Because the new system is game-specific, of course, not every game will be supported. This means the existing system (knob-based) will always be around and most games will continue to use it. Game candidates for the new system will be chosen based on two criteria: 1) difficultly to configure, and 2) popularity. Given this criteria, the first game I chose to target was an obvious one: Halo 3. Over time, I'll add support for additional games where it makes sense.

Please note that this is a technology preview of the great work going on in XIM and there is no guarantee that support for your favorite game will be added to XIM2.

All you Halo 3 players out there, make sure to upgrade to the latest software drop dated 5/15/2009. Go and configure your settings, and, change "Game" to "Halo 3" in the drop down (notice how all the other knobs disappear!). Set your Sensitivity (30 works well for 2000dpi mice). Then, get online!

New software drop at: http://xim360.com/?page_id=8 (http://xim360.com/?page_id=8)

Enjoy!

Love,
OBsIV
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 08:17 PM - 05/16/09
Gorgeous!

Now both my analog sticks will work?  ;-)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Relys on 08:33 PM - 05/16/09
I feel like a little school girl in a candy shoppe!!! :D

I can't wait to finally try this out!

Keep doing what you're doing man. Your hard effort is very much appreciated, and I respect you for being so devoted to this project. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Duggan on 08:36 PM - 05/16/09
oooooo Asecondary Sensativity! Skippy Mcgee!!!!










p.s. Tweak makes me horny
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: MadClown on 08:42 PM - 05/16/09
OMG, AWESOME!!!  I love you!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Relys on 08:48 PM - 05/16/09
I think I'm just going to sit at the downloads page, pressing F5 for the next 48 hours. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 09:23 PM - 05/16/09
COD 4 please!! I know it works fine as is but, if it worked even better!! OMG  :-*
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mikael on 10:19 PM - 05/16/09
Yes Obsiv cod4 would be awesome man. Please do that next. Also will this version work if i use it with cross battle adapter for the ps3?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Handicrap on 10:34 PM - 05/16/09
Two days off and the new software is being released, gonna be a great couple days.

Thanks again OBsiv and the Xim team.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 10:38 PM - 05/16/09
is it any different from the beta as far as how it feels in game?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 10:57 PM - 05/16/09
No Ub3r.  It's just gonna be a public release...and now configurable!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 11:18 PM - 05/16/09
Just got in to work and reading this, great work guys!  :o
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Shrimpanzee on 11:45 PM - 05/16/09
Just got in to work and reading this, great work guys!  :o

At first glance, I read "Just got it to work...great work guys!"

You had me all excited.
 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 11:56 PM - 05/16/09
Just got in to work and reading this, great work guys!  :o

At first glance, I read "Just got it to work...great work guys!"

You had me all excited.
 


I thought i would give you a tickle, spok has just communicated with me from a distance galaxy and forsees a launch date at 05/17/09 - 1.09am earth time.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 11:57 PM - 05/16/09
if you're already a 50, I dunno how much you're gonna benefit from this...knaww mean?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 11:57 PM - 05/16/09
is it any different from the beta as far as how it feels in game?

There is one little difference. The proto was something I threw together to prove out the concept and was pretty low tech. One of the pieces that wasn't up to par was the timing that controlled the update frequency. In the shipping XIM application, I implemented a much more robust timing engine that auto-adjusts to keep a lock on the frequency even if you have other stuff going on in the background that could cause the clock to vary. The new system absolutely requires solid timing which the proto may not have had at times. Other than that, it everything else is the same.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OMGsus on 12:09 AM - 05/17/09
It's (a)live.  ;D

http://xim360.com/?page_id=8

Have fun ladies and gentlemen.

As always, please post any issues in the support forum.


Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 12:22 AM - 05/17/09
Great news i thought i would be waiting a couple of days, at least i can say i was here for the new arrival (it was a long hard labour  ::)) cant wait to get my hands on it - after work  :'(
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Shrimpanzee on 01:50 AM - 05/17/09
if you're already a 50, I dunno how much you're gonna benefit from this...knaww mean?

I still have a feeling that my xim360 has utters that have yet to be milked.

EDIT: omgwtfbbq it's here
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Soks on 03:07 AM - 05/17/09
Awesome work !  ;D

does the program learn the supported games for the end user ? or is that something you have to do for us OBsiv??
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Soks on 03:12 AM - 05/17/09
Just re read your original post.... read it too quickly in my excitment  :D , can we have something for COD 4/5 please  ;)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Hitman on 03:13 AM - 05/17/09
Played some multi-team with Shrimp and was quite impressed. :D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Gabbagod on 05:20 AM - 05/17/09
Not a Halo fan but tried this out and noticed a real improvement. Dont think its gonna convert me though, im still crap at it!

In reagrds to further games, the obvious choices are COD 4 and 5 followed by the likes of GOW2 and Unreal3.

Great work, thanks a lot!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mindworm22 on 08:37 AM - 05/17/09
Any chance for PS3 folks to get in on the testing / game selection?  Love to see how this works on a more challenging config -- say, mmmmmmm, Killzone 2?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: paulrules on 08:42 AM - 05/17/09
Great guys. Just Great. I was playing on Friday/Saturday with the old Software on Halo, and it I was doing OK (+4-5 most of the time) but STILL. Headshots missed a lot.

>.> Makes me mad :(
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 08:43 AM - 05/17/09
COD series controls fine as is.....

the game that REALLY needs this is L4D. also the battlefield series, i could never get that one to feel just right.....
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 08:44 AM - 05/17/09
One thing that all the testers experienced was that it felt strange at first because they were so used to their own configs. I encouraged them to keep on using it and, after a couple of days, they all never wanted to go back. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 09:42 AM - 05/17/09
Thanks very much OBsIV....that is true dedication.
Just a couple of questions....do I uninstall the original software first or just install the new one over it?
Secondly as and when new game profiles become available how will they be applied...will it be a case that the new downloads will be released and the software will have to be reinstalled or will it just be sort of a patch?
How frequently do you envisage new game profiles being available?
 
Again thanks for this....this is true customer and product support.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 10:01 AM - 05/17/09
if you dont play halo, is there any reason to use this??
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Unbreakable on 10:05 AM - 05/17/09
My first game with new software was a snipers game... 22 kills, +16 K/D ratio, 2 sniper sprees, and 13 headshots... I call that a success :)

Thank you XIM team for all your dedication!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 10:07 AM - 05/17/09
no..tried it with COD 4 and while if feels good side to side..up down is wonked because halo is a square DZ i would imagine

tried it will KZ2 and works well. better than any of the configs I tried here.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 11:25 AM - 05/17/09
if you dont play halo, is there any reason to use this??

There are a couple of fixes in the drop too.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: paulrules on 11:29 AM - 05/17/09
if you dont play halo, is there any reason to use this??

There are a couple of fixes in the drop too.

Any idea on what game is next?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 11:41 AM - 05/17/09
cod 4 of course!!! PLEASE!!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: PhilAshio on 11:50 AM - 05/17/09
One thing that all the testers experienced was that it felt strange at first because they were so used to their own configs. I encouraged them to keep on using it and, after a couple of days, they all never wanted to go back. :)

It was a noticeable improvement overall from the start, though it did take about half an hour to get used to and the vertical movement seems way too sensitive. I haven't tried it yet, but will messing with the settings through notepad break anything? My biggest problem though, is that it takes longer to shut down than the previous version which hurts mtgtopdeck's Ximswitcher.
Also, I'm adding my vote to xavier_s37's for a Battlefield option down the line.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 12:37 PM - 05/17/09
Any chance for PS3 folks to get in on the testing / game selection?  Love to see how this works on a more challenging config -- say, mmmmmmm, Killzone 2?

Death to Sony and the PS3!!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: WizzBang on 12:53 PM - 05/17/09
Thanks for the update to it OBSIV we all appreciate it. the adding of alt tab support is cool so you don't have to enter config to navigate. I'd personally love to see COD WAW next that's all I play and probably change my config and setup 5+ times a day hehe
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: GreenBattleToad on 01:41 PM - 05/17/09

I refer to the new system as "smart" because it actually learns the look mechanics of the game it's targeting. Obviously, this learning phase happens "offline" on my machines where a specialized application I created painstakingly analyzes the game automatically without manual interaction. The entire process takes more than half a day to complete.
New software drop at: http://xim360.com/?page_id=8 (http://xim360.com/?page_id=8)


Just out of curiosity, do you see this specialized application and process becoming public?  Seems like everyone wants their favorite game to be first in line.  Would it be more practical if the Smart Mouse System users could compile their own games and share their results.  Hope this isnt a terribly naive question.   Either way, thanks for the new software.  Cheers   
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: MadClown on 01:43 PM - 05/17/09
I actually didn't notice much different from this smart system and my config, the diagonals were a little more proportional and its a little more precise, in other words i like it, works great for me, looking forward to future games being implemented.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 01:50 PM - 05/17/09
I'd love to see a profile for COD3....but I'm not going to hold my breath. Like greenbattletoad said it would be nice if it did go public....but I think that you need hd video capture equipment (as well as a brain the size of a planet).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 02:10 PM - 05/17/09
OBsIV has to protect his IP.  If he released the smart mouse system, you'd see XIM clones popping up left and right. 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Shrimpanzee on 02:29 PM - 05/17/09
I actually didn't notice much different from this smart system and my config, the diagonals were a little more proportional and its a little more precise, in other words i like it, works great for me, looking forward to future games being implemented.
I agree, you're config was by far the best for me. It felt incredibly responsive. My 4-shotting will improve with the "smart system", but I think yours might still be best for SWAT. From my experiences in SWAT, any smoothness will debilitate me.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: GreenBattleToad on 02:45 PM - 05/17/09
OBsIV has to protect his IP.  If he released the smart mouse system, you'd see XIM clones popping up left and right. 

Completely understood.  Maybe now someone could set up a thread for the community to vote for the next run.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 02:55 PM - 05/17/09
Maybe now someone could set up a thread for the community to vote for the next run.

I was planning on mainly going from the official XBL activity list (http://majornelson.com/ (http://majornelson.com/)).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 02:56 PM - 05/17/09
if you select Halo3 in the dropdown, then edit the config, then save it, then open it up again but this time not selecting Halo3 in the dropdown is the config exactly the same? (hopefully that made sense...)

btw - why update rate of 30???
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: komrad on 03:59 PM - 05/17/09
Awesome job with the new system. Snapping on to targets with the sniper is so much easier and more precise.

Is it possible for the next release to be able to adjust the update rate for the mouse buttons and scroll wheel? I use the scroll wheel to zoom, and it takes a little bit longer to double zoom with the sniper.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mechwar98 on 04:34 PM - 05/17/09
Under the new system, is it still possible to bind two keys to the same function?  If so, how?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:39 PM - 05/17/09
In testing the beta, one thing I noticed was that some mice acted differently from others.  Didn't matter if I was using the proprietary software for the mouse or not (i.e. logitech's, razer's or microsoft's drivers).  The Logitech G9 in particular, when I first loaded up the software, I used 1600 dpi and a 25 sensitivity and in game 10, and everything else was default.  500hz for the mouse and middle mouse speed and all that fun stuff.  Still, it was WAYYYY to fast for me to handle.  While small mouse movements were good, simply moving my aim from spot to spot was very hard to control.  

It should be noted that I haven't heard of anyone else experiencing this issue.  BUT if you do, read on:

As with any software, I recommend experimentation to get the feel that you want.  For me, for example, I'm using the software with a sensitivity of 39 and a mouse DPI of 550.  Just feels a bit smoother to me that way.  Maybe it's all in my head, but it's definitely alot easier to control that way.  I started experimenting with the lower DPI settings when I heard about DBLdrew (or is it DLBdrew) using an 800 dpi at 40 sensitivity (again way too fast for me at that sensitivity).

As far as skill level goes, once you get to say...level 45 or 46 or so, it doesn't really matter WHAT your config is or how it feels.  You're going to have to change your brain configuration to get to a 50.  Tactics, lag, hosts, teammates, etc all have an effect.  I recently started a new account in Swat and could pretty much carry my team to victory no matter how n00bcake my teammates were until I got to level 45 and then I hit a BRICK WALL and started losing alot.  I had 22 games in a row that I won at one point running by myself.  I think I'm at level 47 now under my Ub3rnobber account.  My config feels great.  It just doesn't matter.  Some times I'll sit and play for awhile and win 10 games in a row.  Other times I'll lose a few in a row (not 10...let's not get carried away..hehe).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:40 PM - 05/17/09
Under the new system, is it still possible to bind two keys to the same function?  If so, how?

on this same note, is it possible to bind the mouse axiis to keys (like...for tanks in cod 5).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:42 PM - 05/17/09
btw - why update rate of 30???

Funny that it's at 30.  30 is what I used to use all the time for my halo 3 config. Just felt alot smoother than anything else I tried.  Once I dropped it to 30, it was like a magic window opened.  However, I currently use an update rate of 124.  Go figure. 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Juncti on 05:05 PM - 05/17/09
Do we have to uninstall the old XIM software before running this?

Also do we need to recalibrate?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 05:06 PM - 05/17/09
if you select Halo3 in the dropdown, then edit the config, then save it, then open it up again but this time not selecting Halo3 in the dropdown is the config exactly the same? (hopefully that made sense...)

btw - why update rate of 30???

The file isn't saving correctly if you saved it and when you reopened and it's not identical to what you had before.

The new system needs to be locked to the framerate of the game. Halo 3 runs at 30, COD runs at 60.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 05:09 PM - 05/17/09
going by the live activity is the right way to go about it.....COD4/5 almost done?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 05:44 PM - 05/17/09
going by the live activity is the right way to go about it.....COD4/5 almost done?

In due time, I don't even own COD5. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: MadClown on 05:56 PM - 05/17/09
going by the live activity is the right way to go about it.....COD4/5 almost done?

In due time, I don't even own COD5. :)

well considering cod4 and waw are nearly the same in the controll department you can cheat and just use the same game twice
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 06:13 PM - 05/17/09
try 1000 dpi at 25 sensitivy with g9...works sweetness
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xksilver on 06:23 PM - 05/17/09
Anyone using a mx518?
I currently have the primary sensitivity at only 8 any higher like 10 or over would make the system inconsistent at 1800dpi.

Also do you guys feel that the aiming doesn't feel as "crisp" as to your old configurations?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 06:53 PM - 05/17/09
new software makes mtgtopdeck's xim switcher useless. until theres a work around, im going back to the old build, but the new build looks good. just not enough upgrades for me to justify loseing switching configs on the fly.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 07:03 PM - 05/17/09
Anyone using a mx518?
I currently have the primary sensitivity at only 8 any higher like 10 or over would make the system inconsistent at 1800dpi.

Wow, I use 30 with my 2000dpi mouse.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 07:41 PM - 05/17/09
50 primary using a MX518.
buttery smooth.

any chance of dual analog stick support? I like using my right stick if I jump in a vehicle...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 07:47 PM - 05/17/09
In due time, I don't even own COD5. :)

I do. If you send me the software and tell me what to do, I'd be glad to help out.
I would even sign a nondisclosure agreement if you want...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Relys on 07:53 PM - 05/17/09
I'm using 60 with a 400DPI mouse.

I need to get a higher DPI mouse, I can tell that the lower sensitivity in the XIM program, the smoother the control.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Juncti on 08:07 PM - 05/17/09
In due time, I don't even own COD5. :)

I do. If you send me the software and tell me what to do, I'd be glad to help out.
I would even sign a nondisclosure agreement if you want...

lol ok


As for COD4/5. 1 config would likely be all that's needed to cover 4/5 and the upcoming MW2. They're all the same engine and thus far 4/5 control seemingly identical. I don't even have a COD5 config, I just use my COD4 configs.

So it's very likely a 1 time run on this game would net 3 games worth of configs, and I'd bet every dollar I have that MW2 will skyrocket to the top of the live play charts.

So would be cool to do COD before November.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 09:12 PM - 05/17/09
I'm sure COD is next on the list, even if configs out there are more than adequate.  After that it's anyone's guess.

Hopefully ODST won't have a new aiming mechanism, and we'll be able to use the current Halo 3 profile for it.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 09:32 PM - 05/17/09
I'm using 60 with a 400DPI mouse.

I need to get a higher DPI mouse, I can tell that the lower sensitivity in the XIM program, the smoother the control.

Wow, 400dpi? Yeah, that's pretty low! And, yes, you'll get better results overall with a higher dpi mouse simply because movement granularity is so much finer with higher dpi. This equates to better control.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 09:34 PM - 05/17/09
I'm sure COD is next on the list, even if configs out there are more than adequate.  After that it's anyone's guess.

Hopefully ODST won't have a new aiming mechanism, and we'll be able to use the current Halo 3 profile for it.

Yes, I'll likely do COD4 next, and, of course ODST (that's a given for me). I'm not a COD player (I think I fired it up less than 4 times total). I'll need to understand the weapons in COD4 to make a high quality result. Specifically, I need to know what the "equivalent" to Halo 3's BR is in COD4.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Relys on 09:36 PM - 05/17/09
I'm sure COD is next on the list, even if configs out there are more than adequate.  After that it's anyone's guess.

Hopefully ODST won't have a new aiming mechanism, and we'll be able to use the current Halo 3 profile for it.

Yes, I'll likely do COD4 next, and, of course ODST (that's a given for me). I'm not a COD player (I think I fired it up less than 4 times total). I'll need to understand the weapons in COD4 to make a high quality result. Specifically, I need to know what the "equivalent" to Halo 3's BR is in COD4.


Probably the M16. (Although it's an over powered piece of @#$% that only n00bs use). lol
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xksilver on 09:38 PM - 05/17/09
I'm using 60 with a 400DPI mouse.

I need to get a higher DPI mouse, I can tell that the lower sensitivity in the XIM program, the smoother the control.

Wow, 400dpi? Yeah, that's pretty low! And, yes, you'll get better results overall with a higher dpi mouse simply because movement granularity is so much finer with higher dpi. This equates to better control.

Have any idea why i'm at only 8 primary with a mx518 at 1800dpi?
I've installed CPL mouse fix.
I have mouse pointer acceleration off, and the pointer speed bar set the the middle.

And from what i'm reading of other peoples feedbacks, I don't think I'm getting close to their performance.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mikael on 10:58 PM - 05/17/09
I'm sure COD is next on the list, even if configs out there are more than adequate.  After that it's anyone's guess.

Hopefully ODST won't have a new aiming mechanism, and we'll be able to use the current Halo 3 profile for it.

Yes, I'll likely do COD4 next, and, of course ODST (that's a given for me). I'm not a COD player (I think I fired it up less than 4 times total). I'll need to understand the weapons in COD4 to make a high quality result. Specifically, I need to know what the "equivalent" to Halo 3's BR is in COD4.

Go for it man i cant wait for the cod 4 and 5 config.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Duggan on 11:21 PM - 05/17/09
I use 10 Sensativity with 2000 dpi 50 Secondary just for Mounted Guns. 
It seems for me at least that 25 and 30 are no different, as in 25 is the max speed for me to go because 50 also seems no different than 25.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 11:57 PM - 05/17/09
Oh sure, you can post here, but you can't play Halo with me Duggan...

*sad face*
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Duggan on 02:13 AM - 05/18/09
DERAILED!!!!!




I came and played with you!!!!!





Back on Track.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 02:54 AM - 05/18/09
try 1000 dpi at 25 sensitivy with g9...works sweetness

I have a g9 and was testing it for a couple of hours with 1800/2000 dpi, between 8-12 sensitivity (playing on a 50" screen) way to fast or on occassions to slow for me and couldn't get the precise setting i needed. Also found the vertical movement overally sensitive.

I will definetly try the above but will the low dpi comprimise the performance of the application, as ObsIV suggested a dpi of 2000?

Minor issue i liked the fact you could close the application instantly before

Good to see lots of activity in the forums again 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 06:28 AM - 05/18/09
I'm sure COD is next on the list, even if configs out there are more than adequate.  After that it's anyone's guess.

Hopefully ODST won't have a new aiming mechanism, and we'll be able to use the current Halo 3 profile for it.

Yes, I'll likely do COD4 next, and, of course ODST (that's a given for me). I'm not a COD player (I think I fired it up less than 4 times total). I'll need to understand the weapons in COD4 to make a high quality result. Specifically, I need to know what the "equivalent" to Halo 3's BR is in COD4.

All gun behave the same as far as movement goes..
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: pulpbiggles on 06:35 AM - 05/18/09
This might be of interest for COD4 aiming/gun mechanics - sorry if it has been posted previously.

http://denkirson.xanga.com/632800688/item/

Love the new smart mouse system, looking forward to new profiles as they come!  ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: XanderChaos on 07:10 AM - 05/18/09
Wow, great job with the Halo 3 config! I just downloaded it now, but it already feels smoother and more accurate over my configuration. Halo 3 and L4D were the only FPS games that I had an issue configuring, so this'll really help.
CoD4/5 is incredibly easy to set up, but I guess one of these "Smart" mouse systems would make it easier for XIM newbies.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:37 PM - 05/18/09
Have any idea why i'm at only 8 primary with a mx518 at 1800dpi?
I've installed CPL mouse fix.
I have mouse pointer acceleration off, and the pointer speed bar set the the middle.

And from what i'm reading of other peoples feedbacks, I don't think I'm getting close to their performance.

Maybe recalibrate? 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Snow on 08:08 PM - 05/18/09
OBsIV, you da man! I'm so glad the XIM was invented by YOU. Very nice work, gonna try out the new system in Halo 3 in a matter of hours. Gonna try it in Halo 2 as well - it's very close to Halo 3 in the controls department... just out of curiosity anyway.

GOOD JOB and Thanks. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Gekkebelg on 01:06 AM - 05/19/09
Whith the 0.30 smoothness the mouse movement tends to feel laggy here. It feels more like a softwaremouse then hardware controlled.

yust my thought, mitch
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jbizzel on 01:09 AM - 05/19/09
Great job with the new software. Works perfect. I am running 2000dpi @ 35 primary. Love being able to alt+tab now, being that I use the same monitor for my 360 and PC on a KVM switch.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mutejute on 03:26 AM - 05/19/09
can the old version co-exist with this new system? id still like to use the old version for other games.  thanks.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Gekkebelg on 04:27 AM - 05/19/09
can the old version co-exist with this new system? id still like to use the old version for other games.  thanks.

yes you can just swap on the go
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 07:48 AM - 05/19/09
Whith the 0.30 smoothness the mouse movement tends to feel laggy here. It feels more like a softwaremouse then hardware controlled.

yust my thought, mitch

Those knobs aren't used with the new system. Sounds like you are editing the config directly. You'll want to read the new information in the Default.xim included in the install.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: snooze on 09:13 AM - 05/19/09
I received my XIM2 today and im trying to create new profiles by copying default.xim and renaming it to say gears.xim

The problem im having is that when i load these profiles by double clicking them via  the XIM 360 folder im getting these errors:

error: invalid value 'gears'!
errorL section = rightstick

When i try to same game profile names from unspecified they never save.

I get the same thing when I try to change the "Game:" field in the XIM Configuration menu.  Can we not save the name of the config by typing in that field?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: dusteh on 10:40 AM - 05/19/09
This is amazing, I just couldn't nail a good Halo3 config with the old system but with this - its nigh-on perfect.

Can't wait for the Battlefield BC update.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 11:07 AM - 05/19/09
I get the same thing when I try to change the "Game:" field in the XIM Configuration menu.  Can we not save the name of the config by typing in that field?

I'm pretty sure that's not the function of that box.  It's simply for selecting the games using the new smart mouse system.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mechwar98 on 11:39 AM - 05/19/09
Whith the 0.30 smoothness the mouse movement tends to feel laggy here. It feels more like a softwaremouse then hardware controlled.

yust my thought, mitch

Those knobs aren't used with the new system. Sounds like you are editing the config directly. You'll want to read the new information in the Default.xim included in the install.

You inadvertently answered my question.  Thanks!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: snooze on 11:48 AM - 05/19/09
I get the same thing when I try to change the "Game:" field in the XIM Configuration menu.  Can we not save the name of the config by typing in that field?

I'm pretty sure that's not the function of that box.  It's simply for selecting the games using the new smart mouse system.

Yea, I figured that but it would be cool if that turned into a new config switcher. Just have a drop down to select your config then edit it and save/load.

If that function won't ever be available it might be a good idea in the next version to lock that field so you can't edit it. Might save some headaches later on down the road. Unless OBsIV left it that way for a reason which I'm sure he did. :)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ding Chavez on 11:58 AM - 05/19/09
One thing that all the testers experienced was that it felt strange at first because they were so used to their own configs. I encouraged them to keep on using it and, after a couple of days, they all never wanted to go back. :)

Very true!  People need to distinguish between the awkwardness of adjusting to something that feels different, with the actual performance of the new XIMsmart software.  It took me a couple of day to fully adjust to the Beta.

Thanks OBsIV!!!

COD 4, Gears 2, and Unreal Tournament 3 have my vote for the next game.

Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 02:23 PM - 05/19/09
Will the new "smart" system be available for 3rd party programmers?

Will you be releasing a version that allows us to plug in a game and "learn" it?
I really don't see RB6V2 being high on the list and yet it's far and away one of the toughest to nail down... Also, odd as it sounds, I have a wargame I'd like to use XIM2 with and I don't see that ever being configured.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: wildstyle on 02:27 PM - 05/19/09
are we still keeping the setting to insane???
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 03:04 PM - 05/19/09
my question is:

How much time does it actually take to program the software with a particular game?  I've read all about HOW it's done with the capture software and all that jazz.  How long does it take for a game?  I understand that the more weapons there are, the longer it's gonna take, yes? 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 03:23 PM - 05/19/09
Yeah I'm a little confused on that too....it was originally said that you had to have a profile for each weapon.....but now it is being said that the one profile may work for cod4, WAW and the forthcoming Modern warfare 2....how can that be even between weapons in cod4 the light machine guns move noticably differently to say the G3? Is the profile a sort of best fit compromise for all the weapons in a given game?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 03:53 PM - 05/19/09
It takes a LONG time because the system has to essentially try a setting, analyze data, tweak the settings, re-try the settings, analyze new data, etc until it gets to desired effect which, I'm assuming, is as close to true 1-to-1 mouse movement as possible.

I think the weapon-specific stuff is mostly for very different weapons like guns, turrets, vehicles, melee, etc.  If a game uses the same general stuff for aiming, it should apply to all weapons (like CoD).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SKAG187 on 06:00 PM - 05/19/09
this will take a bit of getting used to. I can really see the potential tho.

now when can I get some UT3 Proto Luvin?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: S1L3N7 D3A7H on 07:40 PM - 05/19/09
Absolutely amazing software. I didn't think anything could feel closer than 1:1 than my configuration. Now I just have to get used to not compensating on look acceleration. This is EXCELLENT!!!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 10:12 PM - 05/19/09
my question is:

How much time does it actually take to program the software with a particular game?  I've read all about HOW it's done with the capture software and all that jazz.  How long does it take for a game?  I understand that the more weapons there are, the longer it's gonna take, yes? 

Although it's automated, I still need to "babysit" it to make sure it doesn't veer off course. Other than that time commitment, after it spends about 15+ hours crunching all the data, I plot out the results and make sure they are what I'd expect (I may even need to adjust some values by hand if the trends aren't correct). Then, I verify again in-game, of course. The entire process for me is about a day or two commitment per game (assuming all goes well).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 10:53 PM - 05/19/09
That's a large time committment considering how many games are coming out and the past favorites to be done....OBsIV you need to get some helpers  ;)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Gekkebelg on 12:47 AM - 05/20/09
Whith the 0.30 smoothness the mouse movement tends to feel laggy here. It feels more like a softwaremouse then hardware controlled.

yust my thought, mitch

Those knobs aren't used with the new system. Sounds like you are editing the config directly. You'll want to read the new information in the default.xim included in the install.

yes i'm directly editing the data in the halo3.xim default.xim  (since you can't adjust it in normal mode when halo3 is selected)

edit again, wow i'm totally hitting the ball wrong here. Is it possible if I change the default.xim, my experience differs when halo3 is selected in the drop down window? so confused now, I will try some things out tonight before i complain more :p

mitch
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Gekkebelg on 01:08 AM - 05/20/09
are we still keeping the setting to insane???

yes 10 is still the best setting.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 08:53 PM - 05/20/09
OBsIV, do non-Halo3 configs play any different using the new software or does the new software only impact Halo3 so far? Guessing no, but could you confirm?
also, I have a couple questions in reply#39 of this thread, could you comment on those as well?
Thanks!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Voli on 11:30 PM - 05/20/09
This is really awesome software but I think I'm having problems with it. It seems to move on it's own at times and its a little inconsistent for me. The mouse will jump about an inch on the screen when barely moving the mouse. It's a little difficult to use for me. Everyone seems to love it, so I'm assuming it's just me. lol
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 12:34 AM - 05/21/09
This is really awesome software but I think I'm having problems with it. It seems to move on it's own at times and its a little inconsistent for me. The mouse will jump about an inch on the screen when barely moving the mouse. It's a little difficult to use for me. Everyone seems to love it, so I'm assuming it's just me. lol

I found it a bit jumpy especially the vertical sensitivity and close combat. I think i just have to get used to it, like my old config, i'm going to dedicate a whole week to it!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: PhilAshio on 03:31 AM - 05/21/09
I was wondering if it was possible to add a vertical sensitivity option or would it throw the whole config off? I know that the whole point is to keep it simple without too many knobs so I understand that that's not priority.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: JKassu on 08:52 AM - 05/21/09
this new smart is phenomenal. I've been practising on my 2nd account and I think I have found the right sensitivities ( 23 and 14). Now it's time to get serious with my 1st account (SicknessenkciS).
I invite all to Team Slayer, Team Swat or Team Snipers
Sickness
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: azeledge on 10:24 AM - 05/21/09
As always Totally Awesome OBsIV!!!!  Thanks for letting me beta this.  And I'm glad to see it part of the final software!   Can't wait to see your future updates.  Thanks again for all your hard work!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: chris408 on 01:38 PM - 05/21/09
nice work. would like to see profiles for bad company,cod4/5 and future games like cod6,1943 bad company 2,could this software work for the ps3 when using xcm cba plus for games like killzone
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: damstr on 01:50 PM - 05/21/09
Used it yesterday and its definitely pretty awesome. I think I just need to get used to it more.

Someone said playing with a 2000dpi mouse, sensitivity on 30 would be great...um yeah thats REALLY sensitive. lol I couldn't even move the mouse a cm with doing a 180 haha Had to pay on 800dpi.

What is everyone else playing on?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: komrad on 02:12 PM - 05/21/09
Used it yesterday and its definitely pretty awesome. I think I just need to get used to it more.

Someone said playing with a 2000dpi mouse, sensitivity on 30 would be great...um yeah thats REALLY sensitive. lol I couldn't even move the mouse a cm with doing a 180 haha Had to pay on 800dpi.

What is everyone else playing on?

I've set my mouse to 2400 dpi, and sensitivity to 20 and i've found that small movements were much easier and more accurate than 2000dpi with 30 sensitivity.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 02:32 PM - 05/21/09
1600 DPI, 25 sensitivity

Logitech G9
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:24 PM - 05/21/09
i've been using 24 sensitivity at 800 dpi with my g9...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Snow on 11:41 PM - 05/21/09
Currently using 60 with my mx500. Wonder if that's normal? The new system works incredibly well. My cursor is a bit more jittery (Sort of, kind of hard to explain - it's not a "bad" jittery, I think it's actually that it looks jittery) than my own config, however, my accuracy is through the roof. I was able to effortlessly snipe noobs off vehicles. With my own config, although I could aim well, it was always a struggle with faster moving targets and accuracy went down.

It's like OBsIV said before about the testers' experiences, once you try this, you don't want to go back to your old config. I got to say the same. It's so strange too, since I spent months of tweaking to get to as close of a PC feel as possible. After trying this new system out, the smart system has the REAL PC feel. Again, it's so strange, since I could notice so much difference, pretty much right off the bat. When you use this system, you really do forget that you are using a XIM2 and not running Halo 3 on your PC.

Good Job OBsIV. Amazing software.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 12:50 AM - 05/22/09
Couldn't say it better myself Snow. 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 05:21 AM - 05/22/09
I'm playing on G9 1600dpi sens.10

Quick question on the sensitivity can i put in for example 9.75 and would this make a difference or do they have to be whole numbers?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SKAG187 on 08:42 AM - 05/22/09
@#$%, I've been playing with the new system for a few days now, and I'm getting used to it quickly. I really like it. feels much more PC like really good 1:1 feel

UT3 please
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: MadClown on 02:14 PM - 05/22/09
2000 DPI with a sens. of 30 does work well, its perfect for me
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Duggan on 12:21 AM - 05/24/09
2000 dpi with 13 sens i have 10 as a secondary sens for no scoping on small maps and 50 for vehicle maps, GG its hot
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: countercrack on 03:57 AM - 05/25/09
this new update really nailed the halo 3 config.  Mine was always a little off... awesome work man.  Next update could you maybe add some kind of support so that it can run on secondary monitor?  I asked about this a while back and a few other people were interested in it as well.  I don't know if it's possible to work that in the config or not (ie adding a param for which monitor to start in), but if there is some way to disable the kb/mouse polling so we can reposition the xim window, that would be great.  Especially now that alt-tab works, hopefully this request isn't too much to ask?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Bountykilla83 on 08:43 AM - 05/25/09
Great work OBsiv love the new software.  My sniping skills have increased alot especially no scoping is a breeze now.  Im testing it in team sniping without using scope on small maps and im just pwning these kats.  I figure out that maps like guardian and sometimes the pit and blackout scoping is kinda useless.  Now with this software my no scope accuracy has increase alot man.  Once again thank you OBSiv. 

Quick question to toggle second sensitivity do i have to still hold down the button to switch or is there a way just to press it once to switch instead of holding it down.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 09:13 AM - 05/25/09
Especially now that alt-tab works, hopefully this request isn't too much to ask?

Alt-tab gives the ability to move the window to your secondary monitor. Now, starting it on your secondary monitor is a something that is going to take more time.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 09:14 AM - 05/25/09
Quick question to toggle second sensitivity do i have to still hold down the button to switch or is there a way just to press it once to switch instead of holding it down.

'Toggle' is a little misleading. :) You have to hold it down. I wouldn't be hard to add another knob the give you true toggle behavior. I've added it to my list.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: countercrack on 02:38 PM - 05/25/09
Especially now that alt-tab works, hopefully this request isn't too much to ask?

Alt-tab gives the ability to move the window to your secondary monitor. Now, starting it on your secondary monitor is a something that is going to take more time.

hmm did i miss something?  with alt tab it just lets you switch to a different window, you still can't move the xim window since as soon as you click on xim window or try to move it it take over and keyboard/mouse doesn't register in Windows anymore.  How can i move the xim window w/ alt tab? 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: damstr on 06:25 PM - 05/25/09
New software is a combination of long range accuracy with quick short range movements. Before I had my config setup for huge maps where I could snipe people soo easily. But when I tried playing on guardian I seriously couldn't no scope to save my life. I couldn't believe it.

With this new software I'm able to snipe over long distances and no scope pretty @#$% good. Better then I ever could with a controller.

btw I was playing at 1600dpi at 30 sensitivity not 800dpi.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 09:12 PM - 05/26/09
this wouldnt work on my ps3 huh ?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 09:16 PM - 05/26/09
I almost want to barf every time I see that avatar.

Anyway, yes it would work on your PS3.  The Halo smart system wouldn't, but you could use the regular configuration method with the cross battle adapter.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 10:20 PM - 05/26/09
I absolutely cannot wait for the CoD version of this to come out.  Keep up the good work, guys!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 01:46 AM - 05/27/09
I absolutely cannot wait for the CoD version of this to come out.  Keep up the good work, guys!
Yeah like wise....any news on when it may come out? ( I don't play Halo)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 06:56 AM - 05/27/09
I was finally getting used to the smart mouse on halo until i got the red circle of death, my sexbox is now getting repaired. I did notice the smart mouse to be far more accurate with the long distance BR, can't wait to get back on it again.

Anyway come on Man U! (to my american colleagues i'm just refering to a very important soccer match being played in Rome today  ;))
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 08:22 AM - 05/27/09
I have the match being recorded... and I'll be in Rome in August for my first visit.  Very much looking forward to it.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 04:44 PM - 05/27/09
I almost want to barf every time I see that avatar.

Anyway, yes it would work on your PS3.  The Halo smart system wouldn't, but you could use the regular configuration method with the cross battle adapter.

it only works if i have the cross battle adapter? i dont know anything about the 360 xim setup, i have my yobo and a prebuilt xim from maximus, will that work?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jbizzel on 10:01 PM - 05/27/09
Please I vote to censor you avatar jk212
I don't like the taste of barf....
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: countercrack on 10:13 PM - 05/27/09
yea that avatar needs to go...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 11:52 PM - 05/27/09
That avatar is sickening but hilarious at the same time  ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: AngelsAdvance on 12:50 AM - 05/28/09
nah... it could be worse... Find one of her naked and use that as your avatar... lol
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 01:12 AM - 05/28/09
it only works if i have the cross battle adapter? i dont know anything about the 360 xim setup, i have my yobo and a prebuilt xim from maximus, will that work?

A yobo and prebuilt XIM from maximus will work with your PS3.  This XIM software from this thread will not however.  It's for XIM2.  You have XIM1.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 04:00 PM - 05/28/09
it only works if i have the cross battle adapter? i dont know anything about the 360 xim setup, i have my yobo and a prebuilt xim from maximus, will that work?

A yobo and prebuilt XIM from maximus will work with your PS3.  This XIM software from this thread will not however.  It's for XIM2.  You have XIM1.

so this will never work with xim 1? even if someone has premade a perfect configuration for the game using a xim and configured it to normal xim1 configs it still wont work?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 08:44 PM - 05/28/09
Different translation systems.  The configs aren't backwards or forwards compatible.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 09:28 PM - 05/28/09
Different translation systems.  The configs aren't backwards or forwards compatible.

so im not gonna be able to use the smart stuff unless i get xim2?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SKAG187 on 09:48 PM - 05/28/09
you are correct

and because of that avatar I will now begin referring to you as Jabba-the-slut

that is all, carry on
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 06:23 AM - 05/29/09
Jabba the slut very good!  ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 11:15 AM - 05/29/09
lol i never heard that, that was epic win, anyway so ill never be able to use the smart stuff with xim1? dang it it sounds so awesome lol guess ill just keep messing with my configs like always
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Shrimpanzee on 12:00 PM - 05/29/09
and because of that avatar I will now begin referring to you as Jabba-the-slut
 

I really hope you're not referring to what I think you're referring to...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 04:52 PM - 05/29/09
and because of that avatar I will now begin referring to you as Jabba-the-slut
 

I really hope you're not referring to what I think you're referring to...

This is what he's referring to:

(http://www.xim3.com/community/avatars/users/avatar_1729.png)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SKAG187 on 05:53 PM - 05/29/09
you are correct Sir!

at least she's not throwing up "the shocker"

oh the humanity
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 03:28 PM - 05/30/09
my avatar got this thread off topic a lil its kinda funny, i can change it tho, side effects include frequent vomiting, suicidal brain cells, and head-exploditis, tell me if u want me to change it
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SKAG187 on 07:46 PM - 05/30/09
By all means please keep it.
It's just going to take some getting used to.


and to try to help to get back on track, I feel my first perfection may by soon, with this new config ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OMGsus on 09:55 PM - 05/30/09
you are correct Sir!

at least she's not throwing up "the shocker"

oh the humanity

She‽
???


Sooooo anyway. Who else is loving the new system? We want to hear about it.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 10:20 PM - 05/30/09
Put it out for COD and I'll let you know... along with several other people, I'm sure ;)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 10:24 PM - 05/30/09
Yeah, I'm not huge on HALO, I've only played a couple times on the new system and it seems great. much better in fact. but until I can play something I play A LOT of (COD5 or Bow) I don't know that I can give a truly informed opinion.
Speaking of Rainbow Six V2, I didn't see that on the majornelson list at all so I have no clue when that might be rolled out if at all. I assume you won't be doing the sports games at all right?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: poppihour on 12:21 AM - 05/31/09
i'm not playing halo, waiting for the new cod mouse system!  ::) ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 12:46 AM - 05/31/09
I LOVE the new system.

CoD and GoW should be the next two games to get the new system applied.  If only there was a way that you could program the system to automatically detect and analyze the aiming mechanisms...

*tweak stares wistfully off camera*
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: buds on 03:07 AM - 05/31/09
New system is great, a massive improvement of my own attempt at a config! But i'm not much of a halo player so I'm sure others will be able to offer much more detailed insight.

I'd vote for GOW2 next and wait for modern warfare 2 before cracking on with the COD configs. If they are all similar it makes sense to do it for the most recent and likely most popular one in November.

Either way it really is cracking work and a real credit to you and the team for continuing to improve an already fantastic product.


Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 07:54 AM - 05/31/09
... except that COD4/COD5 has millions of more current players than GoW2.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: jk212 on 12:17 PM - 05/31/09
this system sounds amazing from what u guys are saying, makes me wish i had a 360 right now lol
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 03:17 PM - 05/31/09
Like many...waiting for the COD (preferably WAW) version....glad to hear its good on Halo for you guys though.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 08:26 PM - 06/02/09
All-mighty XIM Gods...

I'm seriously dying here!  Where is the COD love? :)

$5?

Reach-around?

I'm desperate to check out the awesomeness!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Voli on 03:42 AM - 06/03/09
I'm going to have to try this some more.. I am reading TONS of positive feedback and I just cannot get it to control like you guys can.. It jumps on its own and its almost impossible to go in a straight line.. It always will jump up or down while moving right to left. I do not want to sound like I'm bashing your software at all, I just think it's a problem on my end. It is amazing software and I have seen vids of other people using it and it looks AH-MAZING. My screen does not look even similar to the videos. I need a capture card..
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 06:51 AM - 06/03/09
I've been looking at this thread too long...I'm starting to find jk212's avitar strangley attractive and fantasizing about where those stubby little fingers have been...God OBsIV end my nightmare and post the COD version for pity sake.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OMGsus on 07:19 AM - 06/03/09
/dryheave/
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 07:54 AM - 06/03/09
some hair raising places!
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mikael on 08:12 AM - 06/03/09
Ye obsiv do it already  ;D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Voli on 12:18 PM - 06/03/09
OMG! I'm sorry for my last post. I just ran this and it is WAYYYYY different than last time I started this software up.

Sensitivity: 40
DPI: 4000
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 04:47 PM - 06/03/09
finally got my 50 in swat...just random teammates.  It was pretty difficult.  Did it with my Ub3rnobber gamertag...w00t
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Shrimpanzee on 06:47 PM - 06/03/09
finally got my 50 in swat...just random teammates.  It was pretty difficult.  Did it with my Ub3rnobber gamertag...w00t

That's how I did it  :P

It's amazing how much having host matters in SWAT.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: mist4fun on 07:28 PM - 06/05/09
All I'm interested in is the cod series.

I think using the smart system on gears 2 is a waste of time, yes I love the game.. but I think it's just like left 4 dead..  I don't think it will ever feel right.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: tweak on 08:19 PM - 06/05/09
OBsIV:  Do you think it's safe to say you share mist4fun's sentiments about XIM with Halo 3 until the new smart mouse system?

I think using the smart system on gears 2 is a waste of time...I don't think it will ever feel right.

Or something close? 
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 08:29 PM - 06/05/09
we need cod 4 like asap!!! PLEASE!!

Hugs and Kisses,
camel
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 10:52 PM - 06/05/09
finally got my 50 in swat...just random teammates.  It was pretty difficult.  Did it with my Ub3rnobber gamertag...w00t

That's how I did it  :P

It's amazing how much having host matters in SWAT.

Yeah there were a couple of games where me and some randoms went up against all 50 pros and we won cuz one of us had some mad hosting going on.  Then again, some people were impossible to beat when they had host.  You take a swat badass and give him host, you aren't going to win.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 03:24 AM - 06/06/09
is there a 'smart' system for women planned for development  :P
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ub3rn00ber on 07:03 PM - 06/06/09
finally got my 50 in swat...just random teammates.  It was pretty difficult.  Did it with my Ub3rnobber gamertag...w00t

got another 50 with my Ub3rn00ber account.... w00t :D
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Griffin80 on 10:43 PM - 06/06/09
Where do we check for new setups?  Im waiting for GOW2 setup
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 12:32 AM - 06/07/09
Where do we check for new setups?  Im waiting for GOW2 setup

I'll announce on the forum. I'll likely do COD4 next, but, I have higher priority commitments right now, so, it won't be soon.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 09:18 AM - 06/07/09
any time frame est? I mean, if its not soon, (like in the next few months) mihgt as well wait for MW2.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 01:01 PM - 06/07/09
 :-\ This is the reason more than one person should be doing this....with the best will in the world which OBsIV undoubtedly has it is just too much for one person.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: SleepWaking on 03:39 PM - 06/07/09
I love the new software!!!! It controls so much better then my old config, especially turning so my close combat is way better now while not sacrificing my accuracy on long range. Maybe I can get my 50 in SWAT now (I'm a 46 now, help would be appreciated gamertag: SleepWaker).
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Relys on 05:02 PM - 06/07/09
I just got FarCry 2, and that game really needs some help from the new smart system.

How about it?
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tarun on 11:13 PM - 06/07/09
Wouldn't it be time and resources well spent to develop a smart system for COD modern warfare 2, a game that is not to far away in the horizon and most people will be playing (including myself).

Therefore in the months ahead you can preapre a team to test and develop the smart system
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Tonester on 03:17 PM - 06/08/09
I'm assuming you don't need a team.

You just need Ob to have some time... which it sounds like he won't for a while.  And, I'm pretty sure whatever works for COD4 and COD5 will work on COD6.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: technogiant on 12:35 AM - 06/09/09
There are many games that people would want to have a smart mouse profile for that are never going to get it "Relys" mentioned Farcry 2, I would love one for COD3 but they are very ulikely to materialize.

I think the same can be said of new games that don't have strong replay/multiplayer aspects...they will simply get old before a smart mouse profile is made and as a consequence one will not be made for them.

This is a great shame as we are not all the same and have vastly different likes and dislikes and it feels like to be honest that all the considerable effort that OBsIV has put into this new system has been...well wasted would not be the right word but has had it's usefulness extremely limited by OBsIV's descision to go it alone with this.

If the means of making these profiles can't be released to the community then it would be better if there was a small trusted team building up a database of smart mouse profiles otherwise the smart mouse system is only going to be of limited value to the community. (Halo fanboys send forth the neg karma)
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Griffin80 on 05:20 AM - 06/09/09
i agree with the posts above, we need configs other than halo..
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Riseing on 05:24 AM - 06/09/09
I would like some GOW2 configs personaly
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: cameltoe on 06:19 AM - 06/09/09
There are many games that people would want to have a smart mouse profile for that are never going to get it "Relys" mentioned Farcry 2, I would love one for COD3 but they are very ulikely to materialize.

I think the same can be said of new games that don't have strong replay/multiplayer aspects...they will simply get old before a smart mouse profile is made and as a consequence one will not be made for them.

This is a great shame as we are not all the same and have vastly different likes and dislikes and it feels like to be honest that all the considerable effort that OBsIV has put into this new system has been...well wasted would not be the right word but has had it's usefulness extremely limited by OBsIV's descision to go it alone with this.

If the means of making these profiles can't be released to the community then it would be better if there was a small trusted team building up a database of smart mouse profiles otherwise the smart mouse system is only going to be of limited value to the community. (Halo fanboys send forth the neg karma)

I agree....whats the point of this new system if one new profile comes out every 3-5 months! Whats worse is that it works so well that it makes the wait very difficult because we know what XIM is capable of...
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 08:14 AM - 06/09/09
I agree....whats the point of this new system if one new profile comes out every 3-5 months! Whats worse is that it works so well that it makes the wait very difficult because we know what XIM is capable of...

This is a great shame as we are not all the same and have vastly different likes and dislikes and it feels like to be honest that all the considerable effort that OBsIV has put into this new system has been...well wasted would not be the right word but has had it's usefulness extremely limited by OBsIV's descision to go it alone with this.

Everyone, I'm getting a little disturbed over what I've been reading here. I worked very hard on the new system and it's tech is something that I'm very proud of. My main goal was to prove out it's value initially with a single game that is very difficult to configure (not COD, or GOW which both already work well with the current system).

But, that said, I, like many other people on the forum, have a job, a family, kids, and all sorts of commitments. I've been too busy over the last several months to dedicate more cycles to this (not to mention I don't even own all the games that people want -- meaning, I'll need to throw away more cash on titles I'll never play). I don't have infinite time and no one is making a living off of XIM.  Especially not me as so far I've easy lost in the thousands over the lifetime of this project. I haven't made a single cent.

About offloading the work to someone else: my answer will always be "no". This is my unique IP and I'm not going to distribute it at no charge so that it can be copied over resulting in even more people happily making more money off of my hard work.

This is a very low-volume project that is being maintained by people that have real jobs and commitments. Please don't forget that.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 08:56 AM - 06/09/09
I agree....whats the point of this new system if one new profile comes out every 3-5 months! Whats worse is that it works so well that it makes the wait very difficult because we know what XIM is capable of...

This is a great shame as we are not all the same and have vastly different likes and dislikes and it feels like to be honest that all the considerable effort that OBsIV has put into this new system has been...well wasted would not be the right word but has had it's usefulness extremely limited by OBsIV's descision to go it alone with this.

Everyone, I'm getting a little disturbed over what I've been reading here. I worked very hard on the new system and it's tech is something that I'm very proud of. My main goal was to prove out it's value initially with a single game that is very difficult to configure (not COD, or GOW which both already work well with the current system).

But, that said, I, like many other people on the forum, have a job, a family, kids, and all sorts of commitments. I've been too busy over the last several months to dedicate more cycles to this (not to mention I don't even own all the games that people want -- meaning, I'll need to throw away more cash on titles I'll never play). I don't have infinite time and no one is making a living off of XIM.  Especially not me as so far I've easy lost in the thousands over the lifetime of this project. I haven't made a single cent.

About offloading the work to someone else: my answer will always be "no". This is my unique IP and I'm not going to distribute it at no charge so that it can be copied over resulting in even more people happily making more money off of my hard work.

This is a very low-volume project that is being maintained by people that have real jobs and commitments. Please don't forget that.


well lemme play devils advocate here.

1st: so far the smart system is ONLY for halo, any other game doesnt really get any improvements besides "behind the scenes" stuff that no one has really touched on even if it is really better. so that right there is gonna give you some backlash.

2nd: the xim2 is an EXPENSIVE piece of tech, i mean hell for $20 more you can buy a 360. now with that in mind, i know you play halo3 and pretty much only halo3, but you cant be so blind as to think that halo3 is the only game other people play, i mean COD4 just took the guiness record for most popular online game. so knowing this how can you expect people to not want other configs for the smart system?? especially when they as well have a life and family and commitments and spend there hard earned cash on something to help them enjoy videogames better, only to find the creator doesnt really care about advancing his software any further than HIS favorite game. or at least so it seems.....

3rd: you talk about how long it takes to make a "smart" config, but then wont give ANY of the workload away, what happened to ALL those people you had beta test the smart software? you dont trust them enough?? i mean hell, tweak has EVERYTHING you need to make smart configs, but you wont have him help you out? you think hes gonna go sell your IP to the highest bidder??? as im sure theres many others within the community that are MORE than willing to help.

im sure theres MANY other points, but those are what i think the main 3 are with people who are complaining. they just feel burnt spending 180 on some tech that the upgrades are only on "your" favorite games. i cant believe you cant see that. if your disheartened now with what people have to say, just wait til you wait 5 months to release another smart profile, and get to see what people say in the waiting time. your gonna have to close the forum down if some users complaining about the lack of smart software updates bother you now.....
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 09:25 AM - 06/09/09
Wow, this entitlement talk is really a motivation killer as far as I'm concerned. Where to start...

A vast majority of people that own XIM bought it before the new system was available. To say most people laid down $180 for it is completely untrue. Also, don't compare the cost of XIM to the Xbox 360. Compare it to XFPS or Max Shooter on price. That's a real comparison. And, you are confusing what people like tweak and others tested for me early on. He (and others) weren't actually running the process. It was the result of the system.

My intention for even releasing the new system was to give people an idea of what to expect for XIM3. Consider it a technology preview of the great things to come.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Juncti on 09:29 AM - 06/09/09
Ultimately it's his software and creation so he can do what he wants with it. There's already been people that have stolen and profited from his creation (and some still are) so there's a legitimate concern on that front. At the end of the day, no matter how much you trust others who are helping, the only person he can ever count on 100% is himself no matter how well others are doing.

Also, this software is not a requirement. He could have stopped at XIM1 and people would have been happy. People loved XIM1, it was only until a remodel created XIM2 that people looked down on XIM1. Then people loved XIM2, still love XIM2, but now that there's a taste of something better people obviously start to salivate for the future potential.

That said, this is really just a bonus feature, a free one at that. We've got a free update that took a long time and a lot of work put on top of a product that took a long time and a lot of work. Ultimately, given the size of the community, no matter how good this gets it's not selling enough to turn a profit compared to the man hours put in.

Add in real life, work, family, and some time to enjoy things, and it's going to be understandably slow for any other updates.

I'm sure if it was feasible to replace "work" with "Xim Development" we'd see a lot more updates, but as it remains more a hobby, and ultimately a hobby to perfect Halo, patience will have to be the best course of action.

All that said, how about some pro-active ideas from the community?

Mine would be for people to potentially get together in donate groups for specific games, perhaps OBsIV could come up with a figure for what would take the financial burden off making a new config. Perhaps the cost of a month of Gamefly, plus some money for setting up all the equipment, running the new programs, checking the results and compiling the end result.

I mean people already dump lots of money on map packs, and upgrades, and live themes, ect... Why not get a group of people together to all chip a few bucks into the development of a new script for a game they all really want scripted?

Hell, once the new config is done, maybe it could be added to the store permanently so it continually offers a little residual to the person who made this all possible for us.

I bet a COD4/5/MW2 config (since they're all basically the same), would sell like hotcakes, especially this November.

Anyway, just my idea. They already have the store front, make these configs a for sale item so that you can hopefully at least not lose money on creating configs.

Kinda like the app store for Iphone, only without Apple taking a huge chunk. lol
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 09:39 AM - 06/09/09
Wow, this entitlement talk is really a motivation killer as far as I'm concerned. Where to start...

A vast majority of people that own XIM bought it before the new system was available. To say most people laid down $180 for it is completely untrue. Also, don't compare the cost of XIM to the Xbox 360. Compare it to XFPS or Max Shooter on price. That's a real comparison. And, you are confusing what people like tweak and others tested for me early on. He (and others) weren't actually running the process. It was the result of the system.

My intention for even releasing the new system was to give people an idea of what to expect for XIM3. Consider it a technology preview of the great things to come.


possibly so, but right now the only clue as to xim3, is that itll be something that doesnt need a PC, where new configs come out every 5 months. and the vast majority?? come on, in the initial run there was what? 100 chips sent out? when the store opened, there were 500.... id say more people payed 180 than not. and no ones entitled to anything, but your the one getting upset because of some backlash thats PERFECTLY understandable.

if you wanna take the stance, "well its my software, and im gonna take as long as i @#$% well please" then be ready for some disgruntled customers is all im saying. you might be better off offering a disclaimer on the store that states upgrades will be at your discretion as "its my software, and im gonna take as long as i @#$% well please".

but to sit there and wonder why people want configs for games that are just as popluar or more so than halo is PERFECTLY understandable. if you wanna brush that off as "entitlement" by all means, use a copout, doesnt make me lose any sleep.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: slayersteve on 10:27 AM - 06/09/09
I would chip in on a gamefly account for OBsIV but frankly it seems time is more the concern than not being able to obtain games.
If that's wrong and it really is that he doesn't have the games and doesn't see the point in buying them, then by all means let's get him an account and get rolling. Of course then everyone contributing to that will then feel "entitled" to have "their" games near the top of the list. Which will open up yet another can of worms.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: OBsIV on 10:30 AM - 06/09/09
possibly so, but right now the only clue as to xim3, is that itll be something that doesnt need a PC, where new configs come out every 5 months.

XIM3 is going to be a real retail product run by a real business. If XIM3 was going to be run like XIM2, I would never do it. There will be big changes. People will be hired to maintain the business and also make sure every major title is covered by the new system.

I'm labeling the new system as a technology preview (as this was my original intent). I'm not saying that I'm never going to upgrade XIM2, but, it's quickly becoming lower priority in favor of projects like XIM3 and other commitments. I wouldn't expect any new upgrades until after COD:MW2 comes out.

If you feel that you are getting your money's worth on your purchase, I recommend either returning it if it's within the return policy, or, selling it to someone else as there are plenty of people that would gladly buy it.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: xavier_s37 on 12:13 PM - 06/09/09
possibly so, but right now the only clue as to xim3, is that itll be something that doesnt need a PC, where new configs come out every 5 months.

XIM3 is going to be a real retail product run by a real business. If XIM3 was going to be run like XIM2, I would never do it. There will be big changes. People will be hired to maintain the business and also make sure every major title is covered by the new system.

I'm labeling the new system as a technology preview (as this was my original intent). I'm not saying that I'm never going to upgrade XIM2, but, it's quickly becoming lower priority in favor of projects like XIM3 and other commitments. I wouldn't expect any new upgrades until after COD:MW2 comes out.

If you feel that you are getting your money's worth on your purchase, I recommend either returning it if it's within the return policy, or, selling it to someone else as there are plenty of people that would gladly buy it.


:D no where have i stated that i didnt feel i was getting my moneys worth, YOU were the one who was wondering why people were complaining. i just stated the reasons why people were complaining, as you said you couldnt see why. my retorts have been nothing more than trying to open your eyes to why the lowly consumer MIGHT have an issue with how things are progressing. and all in all, i really feel that their warrented, and the people have the right to voice there issues, but you view it as "entitlement".
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: PhilAshio on 12:28 PM - 06/09/09
Hmm, I remember you stated that Xim3 will be nothing more than a Xim2 without the requirement of being connected to a PC. Now the impression is that Xim2 is becoming obsolete in favor of Xim3.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: xavier_s37 on 12:55 PM - 06/09/09
not only that, but it sounds like you WONT be able to make your own configs with xim3, just what they put out..... if thats the case, that sucks.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: technogiant on 01:14 PM - 06/09/09
I think that the messages that OBsIV is giving are quite confusing....on the one hand he is saying that this is still a non profit making hobby and yet in the same breath he states he has to protect his IP so others don't further profit from his endeavours.
 
To be honest OBsIV if there is a profit to be made then you need to put your foot on the gas pedal and do it...it is your right, you made the thing.
 
There is an old saying which is particularly correct in business....he who lingers has lost.
Your new software system could easily be turned into a profit making business as others have said...why wait for XiM 3 to turn a profit with it when you could do so with xim2? The longer you wait the more chance you stand of having it stolen from you...just properly protect your software and get the business rolling....anyway thats my 2 cents for what its worth.
 
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: xavier_s37 on 01:30 PM - 06/09/09
I think that the messages that OBsIV is giving are quite confusing....on the one hand he is saying that this is still a non profit making hobby and yet in the same breath he states he has to protect his IP so others don't further profit from his endeavours.
 
To be honest OBsIV if there is a profit to be made then you need to put your foot on the gas pedal and do it...it is your right, you made the thing.
 
There is an old saying which is particularly correct in business....he who lingers has lost.
Your new software system could easily be turned into a profit making business as others have said...why wait for XiM 3 to turn a profit with it when you could do so with xim2? The longer you wait the more chance you stand of having it stolen from you...just properly protect your software and get the business rolling....anyway thats my 2 cents for what its worth.
 


really, in all honesty, if you think the xim is being sold at a loss, i got ocean front property in idaho to sell ya, REAL cheap too.

if you wanna factor in personal time that has been spend developing that all comes down to what one thinks there time is worth, which is purely subjective. but if you think there selling those prebuilts (or even back when they did the VERY limited chip run) at any sort of a loss, your SORELY mistaken. no matter what anyone says, no ones paying you to own a xim.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: technogiant on 01:46 PM - 06/09/09
Just think "Juncti" hit on a good point...how many Xim2's are out there?...how many game profiles would each owner want to purchase?...how many new games are coming out before xim3 is released?... $10, $15 or $20 a profile?...sounds like it could be a nice little earner and could be used to finance the xim3 development more quickly?  
 
No one is asking OBsIV to give his blood for free.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: technogiant on 02:16 PM - 06/09/09
Anyways you don't want to put too much weight on xim 3 development....the next xbox is not that far off....will that support mouse/keyboard without xim?
What impact is microsofts motion sensing going to have...is it project Natal?
My point being that often you have to go with what you've got...if you try to find that crock of gold at the end of the rainbow all you find is another rainbow.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: ethan5992 on 02:25 PM - 06/09/09
I think everyone needs to stop ragging on Obsiv for his delay in releasing new smart mouse systems. As he stated, it is merely a preview of what awesomeness is to come. Also, hes a busy man with time requirements for his family and job. And anyway, if it weren't for Obsiv you wouldn't even be on this forum and you would be using a @#$% @#$% XFPS, crying as you get pohwned/owned repeatedly.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: Brutis on 02:31 PM - 06/09/09
Job, family, kids, dog, tall grass.....I can relate

I also don't let go of my IP either.  Do more configs if you want to/have time to/whatever.  I bought XIM2 before all this "Smart" Mouse system and I am happy with my current COD4 config.

As for the more constructive criticism going on here I would probably pay $5 per good game config.  Over that and I'd probably be turned off from it after buying a game unless it was a game I play a lot like COD4.  Also the talk about XIM3 being non PC based is very nice as long as I can easily setup all my keys myself (I've got a weird setup).

Anyways keep doing what you're doing, you don't owe me anything.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: Brutis on 02:36 PM - 06/09/09
Anyways you don't want to put too much weight on xim 3 development....the next xbox is not that far off....will that support mouse/keyboard without xim?
What impact is microsofts motion sensing going to have...is it project Natal?
My point being that often you have to go with what you've got...if you try to find that crock of gold at the end of the rainbow all you find is another rainbow.

5-Years give or take
http://kotaku.com/5278451/xbox-360-will-have-ten-year-life-span (http://kotaku.com/5278451/xbox-360-will-have-ten-year-life-span)

Also no one is going to be playing an FPS with Project Natal.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: xavier_s37 on 03:16 PM - 06/09/09
Anyways you don't want to put too much weight on xim 3 development....the next xbox is not that far off....will that support mouse/keyboard without xim?
What impact is microsofts motion sensing going to have...is it project Natal?
My point being that often you have to go with what you've got...if you try to find that crock of gold at the end of the rainbow all you find is another rainbow.

5-Years give or take
http://kotaku.com/5278451/xbox-360-will-have-ten-year-life-span (http://kotaku.com/5278451/xbox-360-will-have-ten-year-life-span)

Also no one is going to be playing an FPS with Project Natal.

do me a favor and show me where in that article it says: no xbox sucessor until 2015. the simple fact is this xbox will have a 10 year life span, but that by no means means that another wont be out.

ever heard of a company supporting 2 consoles? like has happened in videogames for the past 30 years? nes still had games while the snes was out, snes still had releases while n64 was out, PSX had releases while PS2 was out, ps2 STILL gets releases til this day, even though ps3 has been out for 3 years.

in fact the only ulgy duckling in all that release history is the xbox, which had a horribly short lifespan compaired to ANY other major console release (sans dreamcast).

read the article for what it is, dont go trying to read inbetween the lines.

2012 for the xbox sucessor, 2013 IF natal is SUPER sucessful, and i mean like 1:1 adoption rate..... with the 360 still being supported until 2015. the technology leaps will warrant a upgrade for sure by then...

and even after taking all that into account, you still have ubisoft who has already gone on record and said that they have 10% of their workforce dedicated to the "next-gen" successors to PS3 and xbox360. your telling me a company like ubisoft is starting to make games for a system 6 years away? how would MS even begin to give them target specs to develop the game around????
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: technogiant on 03:22 PM - 06/09/09
The problem with xim2 is that its price is going to make it a small niche market product and I'm sure that xim3 will be the same. In fact xim3 will be an even harder sell as most of this enthusiast market will already own an xim2 and if the only improvement is the removal of the pc from the equation and the xim 3 profiles are going to work on xim2 then I doubt many current xim2 owners would upgrade given the high expense the indeterminate life span of the current 360 console and the almost certain fact that xim3 would not be forward compatible with the xbox 720 (or whatever).
So unless they plan to hang on to xim3 until the next console release then it is likely to be a hard sell, if they do hang onto it for that length of time I would guess that others could well have stolen the idea by that time and its possible that microsoft may support mouse/kb by then.....it's difficult....they may well be better off just making what they can from the current xim2 and smart mouse software.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: MadClown on 06:00 PM - 06/09/09
I honestly cant see how the xim2 can be improved other than it being pc less.  Its a fine piece of hardware.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: GreenBattleToad on 08:31 PM - 06/09/09
Wow, I cant believe what I am reading.

"Give an inch, and take a mile" seems appropriate here.

@#$%?, Have you forgotten what gaming was like before our Xim's?? Your acting like spoiled children.

What is everyone going to say when "OBSiV" isnt so "obessive" anymore and gets burned out from all the @#$% and just drops it all. 

Everyone is entitled to their opinion, and I try to look at both sides of any situation, but any valid grievance here is really overshadowed by poor approach and total lack of respect. 

Im sadly dissappointed and let down right now.   
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: OBsIV on 09:07 PM - 06/09/09
"Give an inch, and take a mile" seems appropriate here.

Well put.

To make it clear and to set expectations of future users of XIM, I've updated all posts relating to the new system to include a "disclaimer" stating game coverage and time frame of support is not guaranteed.

Hopefully, this will avoid threads like this in the future.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: tweak on 09:08 PM - 06/09/09
The beauty is that OBsIV does it out of the pure joy it gives him in making it.  I'm pretty sure he'd still bust his butt this hard even if it was in the privacy of his lab or whatever crazy setup he has to do this awesome stuff.
Title: Re: Introducing XIM's "Smart" Mouse System
Post by: Ding Chavez on 11:19 PM - 06/09/09
XIM3 is going to be a real retail product run by a real business. If XIM3 was going to be run like XIM2, I would never do it. There will be big changes. People will be hired to maintain the business and also make sure every major title is covered by the new system.

XIM3!  Where have I been?  That is awesome to hear!  As usual OBsIV, I wish you the absolute best with all your endeavors.  Very exciting.

I still look back fondly on the day where I read your first XIM blog post (http://obsiv.spaces.live.com/default.aspx?sa=791949923).  XIM has been a lifesaver!  It has been awesome watching this product grow and evolve.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: OMGsus on 12:36 AM - 06/10/09
Gathering points here and locking this thread in 24 hours.

Foreword: OBsIV doesn't go out of his way to tell me this stuff. I read posts and use common sense.

- XIM's hardware cost includes a controller, the relatively complex xim board and labor. compare this to the price off an XFPoS (new) and a wired controller (new). I'm tired of uneducated individuals claiming 30-50 us dollars would be a fair price. Completely ridiculous.

- I've noticed something throughout the entire time line of this project. Every time OBsIV releases some cool preview or shares dev information early, there are a few who cannot deal with this in a mature way. This is expected really and begging for more only shows us that the new ideas are as good - or better - in practice than they were in theory. XIM 2's software was complete a long time ago and one should expect bug fixes. Feel privileged when someone shares their upcoming work ideas with you, and consider next-gen tech previews as a gift. You're welcome.

- No one has even eluded to any dates of when the next translation system will come out and we don't try to sell "upcoming" features. The Halo 3 system works now as is and people are happy. This is the tech that will be one of the key features of xim 3, a fully fledged commercial product. The culmination of all the work that went into XIM and XIM 2.

- Yes, we have everyone to thank who has supported this project with purchases and configuration testing and submissions and everything the community has done for us too. Thanks to every one of you. Really. The main goal at this point is to share as much as possible in a protected and reliable way. We do not advertise, we don't host ads, everyone is here by referral or their own free will. (read: they googled "xfps sucks" after they bought one.)

- OBsIV knows what he is doing and we don't share every single thing with the public.

- No one said that another game wouldn't be supported, you just cant go around expecting it like the system owes you something.

(pick only two)
Soon
Free
Quality



Sigh... its getting late and I know I'm making typos. Hopefully the people who are upset will realize we are doing the right thing here. Oh, Welcome back Ding!  ;D
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: Enfant_Terrible on 01:49 AM - 06/10/09
And here I was thinking "Jesus, I've lost so much new stuff happening in the XIM community! Look at this thread; I have to read 14 pages to be up to date!".. [sigh] As soon as I jumped from page 1 to page 14 to take a sneak peek of the latest on this amazing new system I realized (judging by the things OMGsus replies to in his latest message) that it has been business as usual.. people complaining about release dates and supposedly slow evolution of the project and the xim2's price and blah blah blah..

This is just amazing.. seriously.

I have a xim2 for what seems like a long time now and if I can say something is that I'm amazingly happy with it. I went crazy with a few FPS games for quite some time even being a dummy with configs and I was incredibly happy with the quality of what I had bought and paid appropriately..

The most amazing thing was the various different things that the xim2 offered me; first of all I got to use my x360 headset on the pc to speak on skype (by connecting both the xim2's usb cables to the pc). After a while I decided to make myself an arcade fightstick from scratch, using a PSX controller as an interface (I'll make a thread when it'll stop being ghetto and become a true good-looking stick). The xim program initially gave me the opportunity to check the connections I had just soldered, without having to run a game. And of course when the stick was finished, it gave me the possibility to play Street Fighter IV and Super Street Fighter II Turbo HD Remix (what a mouthful) on the xbox360.

This is amazingly powerful stuff people.. the things you can ALREADY do with this are just so many and I personally think that we already have enough stuff in our hands to work and play with before starting to go ballistic over a new evolution of this invention..

Again, congrats to the XIM team for what you've already accomplished and best of luck on whatever you guys are working on.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: SKAG187 on 03:38 AM - 06/10/09
It just goes to show that, some people no matter how great something will still try to find something to @#$% about.
SOME PEOPLE ARE JUST NATURAL BORN A-HOLES, who seem to feel entitled, like the world, and this product/community/forum owes them something. big deal, you bought a product, it works as advertised, you should be happy, if not just sell it and go away, and stop trying to be a downer for the rest of us.
The new smart mouse system is great! I love the way it plays
sure I would love to see some more "smart" profiles, but I won't go around @#$% about it. I will still bust yer balls for a UT3 profile, but hey that's me and I have no illusions that its not on the list of titles to do next, I am probably the only one here who like that title as much as I do.

So Obsiv, don't take anyone's whinny comments to heart, you are doing a great job on this, and I'm sure that when it's ready we will all reap the benefits


a final note to all haters, and doubters:
stop being a douche nozzle
pull your head out of your keister
the world owes you NOTHING
and don't let the door hit you on the way out
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: GodToMen on 04:43 AM - 06/10/09
Does anyone know if far cry 2 will be done with smart system?

that game more than any other needs this. its way worse than even left 4 dead!

thank you again for the halo 3 compatability!
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: Voli on 05:21 AM - 06/10/09
Does anyone know if far cry 2 will be done with smart system?

that game more than any other needs this. its way worse than even left 4 dead!

thank you again for the halo 3 compatability!

Popularity is a factor as well, keep that in mind. I'm not sure how popular FC2 is but it probably won't be the next couple picks.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: technogiant on 05:46 AM - 06/10/09
can't stand all this raising of hopes one minute and dashing them the next....really thought when this smart mouse software was released that it would be the be the case that other titles would follow quite quickly...can't be doing with all the anticipation followed by dissapointment tbh. Technogiant signing off (profile deleted)
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: Relys on 12:45 PM - 06/10/09
Does anyone know if far cry 2 will be done with smart system?

that game more than any other needs this. its way worse than even left 4 dead!

thank you again for the halo 3 compatability!

YES PLEASE! I just bought FarCry 2, and it needs it much more than any of the other games.

It's terrible on the XIM360. I know it's not that popular, but CoD and Gears of War already work super great. FarCry 2 needs some serious help.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: tweak on 01:05 PM - 06/10/09
Gathering points here and locking this thread in 24 hours.

Foreword: OBsIV doesn't go out of his way to tell me this stuff. I read posts and use common sense.

- XIM's hardware cost includes a controller, the relatively complex xim board and labor. compare this to the price off an XFPoS (new) and a wired controller (new). I'm tired of uneducated individuals claiming 30-50 us dollars would be a fair price. Completely ridiculous.

- I've noticed something throughout the entire time line of this project. Every time OBsIV releases some cool preview or shares dev information early, there are a few who cannot deal with this in a mature way. This is expected really and begging for more only shows us that the new ideas are as good - or better - in practice than they were in theory. XIM 2's software was complete a long time ago and one should expect bug fixes. Feel privileged when someone shares their upcoming work ideas with you, and consider next-gen tech previews as a gift. You're welcome.

- No one has even eluded to any dates of when the next translation system will come out and we don't try to sell "upcoming" features. The Halo 3 system works now as is and people are happy. This is the tech that will be one of the key features of xim 3, a fully fledged commercial product. The culmination of all the work that went into XIM and XIM 2.

- Yes, we have everyone to thank who has supported this project with purchases and configuration testing and submissions and everything the community has done for us too. Thanks to every one of you. Really. The main goal at this point is to share as much as possible in a protected and reliable way. We do not advertise, we don't host ads, everyone is here by referral or their own free will. (read: they googled "xfps sucks" after they bought one.)

- OBsIV knows what he is doing and we don't share every single thing with the public.

- No one said that another game wouldn't be supported, you just cant go around expecting it like the system owes you something.

(pick only two)
Soon
Free
Quality



Sigh... its getting late and I know I'm making typos. Hopefully the people who are upset will realize we are doing the right thing here. Oh, Welcome back Ding!  ;D

QFT.

And locking because people still don't get it.  You're free to do what you want with it later tonight OMGsus.
Title: Re: Introducing XIM's "Smart" Mouse System Preview
Post by: OBsIV on 08:47 PM - 06/11/09
There are obviously a bunch of people that are genuinely upset and feel let down and Iíd like to address that. Honestly, I had no idea what the ramifications of releasing my new mouse tech would be. This was supposed to be a good thing, but, has spiraled out of control. I realize that as soon as I did this people started making assumptions about what this means overall. Now that I look back, I should have been explicit on what my intention was for releasing this tech to you (which is quite simply: feedback).

This system is meant to fill out the culmination of the ultimate gaming peripheral that I set out to do several years ago. The smart and existing mouse systems would both be included in XIM3 to make it, by far, the best anyone can buy in the world. Given that XIM3 is still in its early stages, I wanted to get the new system in the community hands so that I can start validating the design. Based on that feedback, Iíd continue to slowly add new games to refine the system until XIM3 is released. I apologize for not making my intentions clear up front. It was never meant to cause such contention!

You can consider the smart mouse system still in its development phase (such as ďbetaĒ or ďtech previewĒ). Itís implementation can change dramatically based on the hardware we use for XIM3. Based on this development, it makes the most sense to next target a COD game (why? because it runs at 60fps, it has a circular deadzone, itís popular Ė all of which makes it a good candidate for my next round of experiments in planning). Since COD:MW2 isnít out until November, itís most likely Iíll do COD4 next. But, Iím sorry, I cannot commit a date yet.

Now, about the price of XIM2. As I mentioned before, itís very low volume. And, as people recall, the ďearly daysĒ of getting a XIM was incredibly frustrating and there was a lot of anger about it. Thatís what prompted me to contract out a company to handle all things related to building, selling, and supporting XIM. The price was chosen to ensure everyone who wanted a XIM got one without a wait, and, if something goes wrong, you have a means to get the support you need to get it resolved quickly. If you noticed, that issue has been totally fixed!

As I said before, XIM3 is awhile away. But, when itís released, it will be a real consumer product backed by a real company. And, it will be competitive price-wise to whatís available on the market at that time. Until then, XIM2 will continue to be the best in the world, and, I havenít given up on making it even better Ė contrary to what some people think. :)