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Miscellaneous => XIM EDGE => Legacy Devices => XIM EDGE Discussions => Topic started by: OBsIV on 05:01 PM - 07/17/12

Title: Ballistics Curve Library
Post by: OBsIV on 05:01 PM - 07/17/12
XIM Edge's Ballistic Curves offer a great deal of flexibility in how aiming behaves. XIM's Smart Translators give you 1:1 precision (known as "linear behavior"). However, some gamers prefer, for example, added acceleration, deceleration, speed limits, or velocity boosts (known as "predicable non-linear behavior"). Ballistic Curves provide this level of control.

This thread is a place for people to post their curves to share with others.

If you'd like to post a curve, please:


For more information about Ballistic curves, refer to the XIM Edge User Manual (http://xim3.com/wp-content/uploads/2010/10/XIM-Edge-User-Manual.pdf) or the Ballistics Curve Basics (http://www.xim3.com/community/index.php?topic=21648.0) thread.
Title: Re: Ballistics Curve Library
Post by: Threewheels on 05:54 PM - 07/17/12
Ballistic Curve Basics

*NOTE - for any of the curves below, you should adjust your sensitivity to your play style.  I'm running a 3000dpi mouse, so if you run 5700dpi, you will probably have to lower the sensitivity.  DPI may also affect how strong the action of the curve is, so you may need to experiment.

BOOST

The original concept for boost was to emulate a config with a large deadzone on the XIM2, where slower mouse movements produced quicker look speeds, but while still retaining a mostly linear (1:1) ratio.  It allowed you to skip the lower range of look speed, which produced a "snappy" feel, and would also make it easier to break free of the sticky-aim present in Call of Duty games while you were in ADS

Unfortunately, the current boost offset on the XIM3 caused mouse jitter at higher settings, so it's use is limited.  I believe it was Roads(?) and some others that able to achieve good results using the peripheral bridge by making a mouse curve that ramped up speed quickly, but maintained a 0,0 origin in order to eliminate jitter.

So I came up with the curves below which seem to work very well.   The idea here is to leave your starting point at 0,0 so you don't get jitter.  Then you raise the rest of the curve equally to retain your 1:1 ratio for movement.  Keeping the new curve parallel to the ST line will keep the rest of the movement range linear and 1:1.


*NOTE - you may need to lower your sensitivity for these to work for you.

(http://dl.dropbox.com/u/3812499/Ballistics2.jpg)

Here is the curve data you can paste into the XIM Edge.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100222C36404A545E68727C86909AA4AEB8C2C8C8C84A06
XEBA:01001B252F39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<



FINE AIMING CONTROL

Maybe you like high sense all around, but need more control for slow mouse movements, like for sniping?  Here is an ADS curve I tried that is slow and precise at low mouse speeds, but is faster at normal and higher speeds.  This curve will let you use a higher sensitivity, but still have slow low-speed precision.

(ADS curve only)
(http://dl.dropbox.com/u/3812499/Ballistics3.jpg)

Curve Data for fine aiming control curve:

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8F506
XEBA:0100020C16202A343E48525C66707A848E98A2ACB6C04C04
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: slayersteve on 02:18 PM - 07/18/12
Game:
COD:MW3

Mouse:
G700 5700 dpi

Description:
ADS is a really low curve on the low end and gradually switches back up to 1:1 just over the 1/3 point.
Permits fine aiming but also permits those "oh crap!" moments too when you pick up someone on the peripheral of your aim.
Hip is 1:1 low and then jumps just after a half-throw at the top end. solid for 180s IMO.
Lets me cruise about casually but also lets me snap around if I detect a baddie behind me.
And as you can see, it's pretty low sens as most COD configs go.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A64798C9DB0C3C8C8C8C8C86004
XEBA:0100060B131B253240505A646E78828C96A0AAB4BEC86202
<<< XIM Edge Ballistics END Paste   <<<


(http://i48.tinypic.com/2e3pjeo.jpg)
Title: Re: Ballistics Curve Library
Post by: manster on 09:39 PM - 08/15/12
Game: Gears of War 3

Mouse: Logitech G9 @ 3200DPI / 1000Hz

Notes:
I made this curve only for Hip, the ADS works fine on default. Anyone who plays gears 3 should learn how to take sweep shots and not twitch shots like COD / PC shooters.

I always felt like Gears 3 Hip needed boost in the beginning to skip the slow low acceleration. For ADS simply raise your sensitivity and it will skip that initial slow movement.

Image of Curve (fairly simple):

(http://s12.postimage.org/rkeegjl57/img_XIMGears.png)

Curve Data:

>>> XIM Edge Ballistics START Paste >>>
XEBH:01001A26323C48525E68727C86909CA4B0B8C2C8C8C80D0B
XEBA:00000A141E28323C46505A646E78828C96A0AAB4BEC81506
<<< XIM Edge Ballistics END Paste   <<<


Edit: Tweaked it a bit more..

Title: Re: Ballistics Curve Library
Post by: Zombieguy on 06:45 AM - 09/02/12
Battlefield 3

There are 2 balistics I have made with great feed back through messages.

Rember to adjust your hip and ADS sensitivities to suit you.

Mouse: Logitech 9Gx 5700DPI - Sensitivity is maxed out at 10 on device profile.
Report Rate : 1000
Ingame Sesitivity maxed

This takes out the jitters so you can fine aim with out adding drag to your 1:1 movements. You can snipe with ease.

Recommended for all Mice!

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040E18222C36404A545E68727C86909AA4AEB8C2AD14
XEBA:0100040E18222C36404A545E68727C86909AA4AEB8C21B0B
<<< XIM Edge Ballistics END Paste   <<<



The 2nd Balistics is the same however I removed/reduced acceleration. This improves mouse twitching on target with great accuracy. 1:1 feels better.

Recommended for G500, G700, G9X  - Not for G400 - Other mice unknown

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040D16202A343F4A55606B77818B949DA6AFB8C14612
XEBA:0100040D16202A343F4A55606B77818B949DA6AFB8C16E07
<<< XIM Edge Ballistics END Paste   <<<

Feed back would be great. If you feel something that could be improved or if you noticed something that is not right I will see what I can do as I enjoy tinkering. However, please PM me so we don't make as mess in this sticky threat with messages as it's for Mouse Balistics curve settings only.

Enjoy.
Title: Re: Ballistics Curve Library
Post by: chewz on 11:27 AM - 09/12/12
This may be a daft question but where exactly do I paste the code?
Title: Re: Ballistics Curve Library
Post by: ak-xs on 09:03 PM - 09/12/12
This may be a daft question but where exactly do I paste the code?

the BIG Button on bellow the curve graphs, the right one. that says "PASTE FROM CLIPBOARD" ahahahah
Title: Re: Ballistics Curve Library
Post by: SacredSoul on 11:24 PM - 10/16/12
Battlefield 3

There are 2 balistics I have made with great feed back through messages.

Rember to adjust your hip and ADS sensitivities to suit you.

Mouse: Logitech 9Gx 5700DPI - Sensitivity is maxed out at 10 on device profile.
Report Rate : 1000
Ingame Sesitivity maxed

This takes out the jitters so you can fine aim with out adding drag to your 1:1 movements. You can snipe with ease.

Recommended for all Mice!

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040E18222C36404A545E68727C86909AA4AEB8C2AD14
XEBA:0100040E18222C36404A545E68727C86909AA4AEB8C21B0B
<<< XIM Edge Ballistics END Paste   <<<



The 2nd Balistics is the same however I removed/reduced acceleration. This improves mouse twitching on target with great accuracy. 1:1 feels better.

Recommended for G500, G700, G9X  - Not for G400 - Other mice unknown

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040D16202A343F4A55606B77818B949DA6AFB8C14612
XEBA:0100040D16202A343F4A55606B77818B949DA6AFB8C16E07
<<< XIM Edge Ballistics END Paste   <<<

Feed back would be great. If you feel something that could be improved or if you noticed something that is not right I will see what I can do as I enjoy tinkering. However, please PM me so we don't make as mess in this sticky threat with messages as it's for Mouse Balistics curve settings only.

Enjoy.

Thanks ZombieGuy, diggin your presets!
Title: Re: Ballistics Curve Library
Post by: Vertigo101 on 12:49 PM - 10/18/12
Battlefield 3

There are 2 balistics I have made with great feed back through messages.

Rember to adjust your hip and ADS sensitivities to suit you.

Mouse: Logitech 9Gx 5700DPI - Sensitivity is maxed out at 10 on device profile.
Report Rate : 1000
Ingame Sesitivity maxed

This takes out the jitters so you can fine aim with out adding drag to your 1:1 movements. You can snipe with ease.

Recommended for all Mice!

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040E18222C36404A545E68727C86909AA4AEB8C2AD14
XEBA:0100040E18222C36404A545E68727C86909AA4AEB8C21B0B
<<< XIM Edge Ballistics END Paste   <<<



The 2nd Balistics is the same however I removed/reduced acceleration. This improves mouse twitching on target with great accuracy. 1:1 feels better.

Recommended for G500, G700, G9X  - Not for G400 - Other mice unknown

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040D16202A343F4A55606B77818B949DA6AFB8C14612
XEBA:0100040D16202A343F4A55606B77818B949DA6AFB8C16E07
<<< XIM Edge Ballistics END Paste   <<<

Feed back would be great. If you feel something that could be improved or if you noticed something that is not right I will see what I can do as I enjoy tinkering. However, please PM me so we don't make as mess in this sticky threat with messages as it's for Mouse Balistics curve settings only.

Enjoy.

This works amazing with my G500 @ max dpi, Thank you for posting this
Title: Recommended For Standard Mice! MW3
Post by: Justin13692 on 06:46 PM - 10/21/12
FOR MW3 This will work great for standard mice! Here you go!
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010006141E28323C46505A646F7A8595A0ABB7C1C6C81027
XEBA:010002080E141E303E48525C66707A848E98A5B4BEC8E02E
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: KuzuRanger on 02:27 AM - 10/26/12
(http://i64.photobucket.com/albums/h161/KuzuRanger/Untitled-1.jpg)

Game: BF3
Mouse: 1800 DPI

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000E18202A343C46505A646D747D86909AA4AEB8C2CC10
XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC8B80B
<<< XIM Edge Ballistics END Paste   <<<

Curves:
ADS = pure 1:1 movement
HIP = higher sensitivity at low mouse speeds / lower sensitivity at high mouse speeds

Who this curve is good for:
Me! And you if you like proper 1:1 hip & ADS aim. This is not for twitch players. This is for players who want proper control for slow, medium, and fast mouse speeds. This is for marksman style players. But it can still easily and efficiently be used for run & gun playstyles.

Rationale:
I gave higher sensitivity for small mouse speeds (lower left raise in curve) because BF3 plays a bit heavy. To compensate for that a slight acceleration was needed. In essence what I've done is provide, IMO, 1:1 movement for hip aim. Before changing this when I tried to check my corners or look at 2nd floor windows, slow mouse speeds were not registering on screen at all. That means I had to move the mouse in a larger arc than I intended, which is not 1:1 movement.

I also decreased sensitivity at higher mouse speeds. At most, I only want or need to spin 180 degrees. I therefore lowered sensitivity for fast mouse speeds to have better control. I can still turn around fast enough to catch that guy chasing me. Having high mouse speeds set to higher aim sensitivities means I overaim, I don't like doing that!

Overall the hip curve gives me tighter control of my player at low and high mouse speeds. Let me know how it works for you.

EDIT: Trying this setup in-game more and more made me want to tweak it slightly. Currently using 25 sensitivity for ADS, not the 30 I had here originally.
Title: Re: Ballistics Curve Library
Post by: mdq on 07:53 AM - 10/26/12
(http://i64.photobucket.com/albums/h161/KuzuRanger/Untitled-1.jpg)

Game: BF3
Mouse: 1800 DPI

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000E18202A343C46505A646D747D86909AA4AEB8C2CC10
XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC8B80B
<<< XIM Edge Ballistics END Paste   <<<

Curves:
ADS = pure 1:1 movement
HIP = higher sensitivity at low mouse speeds / lower sensitivity at high mouse speeds

Who this curve is good for:
Me! And you if you like proper 1:1 hip & ADS aim. This is not for twitch players. This is for players who want proper control for slow, medium, and fast mouse speeds. This is for marksman style players. But it can still easily and efficiently be used for run & gun playstyles.

Rationale:
I gave higher sensitivity for small mouse speeds (lower left raise in curve) because BF3 plays a bit heavy. To compensate for that a slight acceleration was needed. In essence what I've done is provide, IMO, 1:1 movement for hip aim. Before changing this when I tried to check my corners or look at 2nd floor windows, slow mouse speeds were not registering on screen at all. That means I had to move the mouse in a larger arc than I intended, which is not 1:1 movement.

I also decreased sensitivity at higher mouse speeds. At most, I only want or need to spin 180 degrees. I therefore lowered sensitivity for fast mouse speeds to have better control. I can still turn around fast enough to catch that guy chasing me. Having high mouse speeds set to higher aim sensitivities means I overaim, I don't like doing that!

Overall the hip curve gives me tighter control of my player at low and high mouse speeds. Let me know how it works for you.

is this on BF3 ST. XBOX or PS3?
Title: Re: Ballistics Curve Library
Post by: KuzuRanger on 09:57 AM - 10/26/12
is this on BF3 ST. XBOX or PS3?

PS3
Title: Re: Ballistics Curve Library
Post by: graemepyle on 11:44 PM - 11/07/12
(http://i64.photobucket.com/albums/h161/KuzuRanger/Untitled-1.jpg)

Game: BF3
Mouse: 1800 DPI

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000E18202A343C46505A646D747D86909AA4AEB8C2CC10
XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC8B80B
<<< XIM Edge Ballistics END Paste   <<<

Curves:
ADS = pure 1:1 movement
HIP = higher sensitivity at low mouse speeds / lower sensitivity at high mouse speeds

Who this curve is good for:
Me! And you if you like proper 1:1 hip & ADS aim. This is not for twitch players. This is for players who want proper control for slow, medium, and fast mouse speeds. This is for marksman style players. But it can still easily and efficiently be used for run & gun playstyles.

Rationale:
I gave higher sensitivity for small mouse speeds (lower left raise in curve) because BF3 plays a bit heavy. To compensate for that a slight acceleration was needed. In essence what I've done is provide, IMO, 1:1 movement for hip aim. Before changing this when I tried to check my corners or look at 2nd floor windows, slow mouse speeds were not registering on screen at all. That means I had to move the mouse in a larger arc than I intended, which is not 1:1 movement.

I also decreased sensitivity at higher mouse speeds. At most, I only want or need to spin 180 degrees. I therefore lowered sensitivity for fast mouse speeds to have better control. I can still turn around fast enough to catch that guy chasing me. Having high mouse speeds set to higher aim sensitivities means I overaim, I don't like doing that!

Overall the hip curve gives me tighter control of my player at low and high mouse speeds. Let me know how it works for you.

EDIT: Trying this setup in-game more and more made me want to tweak it slightly. Currently using 25 sensitivity for ADS, not the 30 I had here originally.
. I am loving your hip curve !!!  Every other curve I've tried felt like over aiiming. This feels every natural to me and suits my playing style nearly to a tee. I've had to boost the sensitivity up a bit ( not too sure what's it set on at the moment, being doing it in game ) for the hip and the ADS is running at 25 which feels good. Now when I stop on the hip I'm nearly always where I want to be . . . . Great job.
Title: Re: Ballistics Curve Library
Post by: XD Strain on 06:10 AM - 11/12/12
can someone give me a mouse curse for aggresive halo i play alot of mlg style stuff and as far as br goes i can 5 @#$% easy but sniping( in all games except battlfield) feels stuttery and imprecise would a curve help or is there something else i need to do
Title: Re: Ballistics Curve Library
Post by: Cg13 on 12:34 PM - 11/29/12
i was looking into experimenting with these:  question however. im currently running 125 hip sens, and 75 ads sens on a g5 logitech with 2000 dpi.

the g700 should be here today - but the Mw3 ballistic curve i was going to try ( has sensivitiy at 16 and 9)  that seems VERY low.

do i still need to tune that to get the sweet spot?

Title: Re: Ballistics Curve Library
Post by: nysos3 on 03:12 PM - 11/30/12
I tuned it to my sweet spot first.
Took notes (actually an entire excel file with loads of math) of what sensitivities were as close to perfect as I could get at 5700DPI with the g700.

Found the two sensitivities I liked the most and averaged them together to get my main sensitivity.
Applied the MW3 ballistics curve and noticed that the sensitivity dropped, so I moved it back to my perfect sensitivity.

For me, the combined perfect sensitivity and slayersteve's MW3 Curve was @#$% near 100% what I wanted.
Title: Re: Ballistics Curve Library
Post by: ubtri on 05:52 PM - 11/30/12
Battlefield 3

There are 2 balistics I have made with great feed back through messages.

Rember to adjust your hip and ADS sensitivities to suit you.

Mouse: Logitech 9Gx 5700DPI - Sensitivity is maxed out at 10 on device profile.
Report Rate : 1000
Ingame Sesitivity maxed

This takes out the jitters so you can fine aim with out adding drag to your 1:1 movements. You can snipe with ease.

Recommended for all Mice!

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100040E18222C36404A545E68727C86909AA4AEB8C2AD14
XEBA:0100040E18222C36404A545E68727C86909AA4AEB8C21B0B
<<< XIM Edge Ballistics END Paste   <<<

This worked great for me, thanks!
Title: Re: Ballistics Curve Library
Post by: Cg13 on 02:03 PM - 12/01/12
Anyone able to put together a ballistic curve for black ops 2? 

Running the g700. So pretty high dpi.. My problem or want for more with the stock curve, is I would like precise movement early for aiming and increase it the more I move the mouse for being able to spin around and check peripherals, while still maintaining accuracy with small minor movements.

I will plan on attempting to do one this weekend, as I feel it would be be very beneficial.

Thanks!
Title: Re: Ballistics Curve Library
Post by: slayersteve on 03:20 PM - 12/01/12
I've kind of found that curve is a curve is a curve.
I use the same one for everything.
Title: Re: Ballistics Curve Library
Post by: Cg13 on 11:07 PM - 12/01/12
I tuned it to my sweet spot first.
Took notes (actually an entire excel file with loads of math) of what sensitivities were as close to perfect as I could get at 5700DPI with the g700.

Found the two sensitivities I liked the most and averaged them together to get my main sensitivity.
Applied the MW3 ballistics curve and noticed that the sensitivity dropped, so I moved it back to my perfect sensitivity.

For me, the combined perfect sensitivity and slayersteve's MW3 Curve was @#$% near 100% what I wanted.

What sensitivities are you using?
Title: Re: Ballistics Curve Library
Post by: ddan on 01:00 AM - 12/03/12
Anyone have the ballistic curve for razor naga Black ops 2...i have everything turned up but still not getting accurate aim even at close range...please help 
Title: Re: Ballistics Curve Library
Post by: Cg13 on 11:37 PM - 12/03/12
first attempts at ballistic curv-ing!

been experimenting for a bit with these curves..  I use a G9x mouse with 5700 dpi (set at 1000 polling, pointer movement settings (not sure if relevant? or what best to use) speed 10, accel 3 (maxed outboth)

its been a work in progress fine tuning the sensitivities.. I currently have it at 45 Hip, 20 ADS

heres the pic first.
(http://i1092.photobucket.com/albums/i417/computergeek13/Misc/duty/cg13bo2curves5700dpi4520-1.jpg)

I tend to like to run around at high sensitivity - so i can quickly scan left right, streets/alleys as I pass them - and then if i catch someone - the ability to "slow down" my aim so i can precisely aim at the target and hopefully get the kill.

would also like the ability to spin to my flank if catch gunfire from the back so the high end (top curve) i have increased the acceleration a little bit

heres the code:

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0000030C1724323C46505A646E7888939EAAB4BEC5C89411
XEBA:0000050C15212B3C46505A646E78828C96A0AAB4BEC8D007
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: ddan on 11:35 PM - 12/06/12
Cg13  I used your settings anc they are working well for me. Thank you for posting them.
Title: Re: Ballistics Curve Library
Post by: nubreed on 04:18 PM - 12/12/12
first attempts at ballistic curv-ing!

been experimenting for a bit with these curves..  I use a G9x mouse with 5700 dpi (set at 1000 polling, pointer movement settings (not sure if relevant? or what best to use) speed 10, accel 3 (maxed outboth)

its been a work in progress fine tuning the sensitivities.. I currently have it at 45 Hip, 20 ADS

heres the pic first.
(http://i1092.photobucket.com/albums/i417/computergeek13/Misc/duty/cg13bo2curves5700dpi4520-1.jpg)

I tend to like to run around at high sensitivity - so i can quickly scan left right, streets/alleys as I pass them - and then if i catch someone - the ability to "slow down" my aim so i can precisely aim at the target and hopefully get the kill.

would also like the ability to spin to my flank if catch gunfire from the back so the high end (top curve) i have increased the acceleration a little bit

heres the code:

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0000030C1724323C46505A646E7888939EAAB4BEC5C89411
XEBA:0000050C15212B3C46505A646E78828C96A0AAB4BEC8D007
<<< XIM Edge Ballistics END Paste   <<<

These ballistics work very well in Halo. Nice job man!
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 02:16 AM - 12/13/12
i need a settings which will allow me to fine aim but move fast the quicker i move my mouse , basicly trying to make the cod 4 pc feel , if anyone has any settings they think may help , please let me know , as otherwise i may consider sellin my xim edge as i find it hard to get a pc sorta feel rather than dead aiming . thanks
Title: Re: Ballistics Curve Library
Post by: slayersteve on 09:51 PM - 12/14/12
Lex.
Try mine, I've been getting positive reviews via PM for it.

And yes, it says MW3 but it should work across all games.
I use the same curve in BF3 and Blops2

It's up to you to find your own sensitivity though, I wouldn't use mine if I had the reaction times of my youth.
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 03:06 AM - 12/20/12
hey i need some help , i have tried so many curves but im the problem is i can match my playing style , basicly i play cod 4 pc and im a acog quick scoper and i used to play on the sensitivty 1.7 on pc and i used to be able to spin round easily and be accurate like i used to hit anything from +40's to +60 with a sniper in tdm , on xbox with a mouse i cant hit anything , i just need a curse and sens that is as close as possible to the pc feel i once had , so could someone please help me out ,

mouse : Razer Abysuss 3500 DPI can also use 1800 ,450
mat : Steelseries 9HD
HTZ : 1000 , 125
Xim EDGE

would be extremely greatful is some one can help .
Title: Re: Ballistics Curve Library
Post by: 2o4ch on 04:14 PM - 12/20/12
hey i need some help , i have tried so many curves but im the problem is i can match my playing style , basicly i play cod 4 pc and im a acog quick scoper and i used to play on the sensitivty 1.7 on pc and i used to be able to spin round easily and be accurate like i used to hit anything from +40's to +60 with a sniper in tdm , on xbox with a mouse i cant hit anything , i just need a curse and sens that is as close as possible to the pc feel i once had , so could someone please help me out ,

mouse : Razer Abysuss 3500 DPI can also use 1800 ,450
mat : Steelseries 9HD
HTZ : 1000 , 125
Xim EDGE

would be extremely greatful is some one can help .
I got the same mouse , when im sniping i drop the dpi to 1800 and increase my hip fire sense by 10points on xim, works fine for me . I find that when the mouse is at 3500dpi its harder to snap it or whip the mouse. Hope this helps abit
Title: Re: Ballistics Curve Library
Post by: Urbananonymous on 05:07 PM - 12/26/12
I am pretty happy with the ballistic curves I made for Black Ops 2 as these are the most functional ones I have made for any game and always use them. I tailored them to how I play and it really took a bit of back and forth, but have come to something near perfect for me. I use a g400 at 3600dpi with hip at 68.59 and ADS at 27.74.

The hip curve helps me scan rooms and areas smoothly while allowing for a quick 180 and the ads curve smooths out the aim and (especially for the micro aim corrections) helps me not over aim and stick on target better. All in all they feel natural when enabled and really grows on you.


(http://i105.photobucket.com/albums/m211/jaymanohyea/ballistics.jpg)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100050B131B252F39437CBCBCBCBCBCBCBCBCBCBCBCCB1A
XEBA:010002070E171E27303A454F5A68768696A0AAB4BEC8D60A
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: crpwrx on 11:32 PM - 12/26/12
Every one of these I try here is jittery for some reason. It seems that I have to turn sensetivity down way too much to be smooth and defeats the purpose of messing with the ballistics. I need to be able to turn quickly without it being jittery the way it is now. Anyone have any ideas?
Title: Re: Ballistics Curve Library
Post by: OBsIV on 11:37 PM - 12/26/12
What are you playing? BO2?
Title: Re: Ballistics Curve Library
Post by: crpwrx on 01:23 AM - 12/27/12
Yep, BO2 with g400 and old zboard.
Title: Re: Ballistics Curve Library
Post by: OBsIV on 11:44 AM - 12/27/12
As soon as you use Ballistics you lost 1:1. You really need to know exactly what you want when you use them (such as if you absolutely must have acceleration). Are you sure you need it?
Title: Re: Ballistics Curve Library
Post by: Deadpool5241 on 12:51 PM - 12/30/12
Looking for a good Dust 514 mouse ballistics, also suggestions for in game settings.

Looking forward to XIM getting a real Dust loadout.
Title: Re: Ballistics Curve Library
Post by: Emanuel on 05:54 PM - 01/06/13
Black Ops 2 - Donīt forget to change your sensivities.

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
XEBA:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
<<< XIM Edge Ballistics END Paste   <<<


That one works well for me. Donīt forget to add 220ms delay to ADS (yes itīs bigger in Black Ops 2).

With that Ballistics you will notice that XIMe correctly handles Aim Assist and itīs easier to Aim from the Hip and from ADS. You will get better scores.

Cheers
Title: Re: Ballistics Curve Library
Post by: tristaniveson on 02:30 AM - 01/14/13
Black Ops 2 - Donīt forget to change your sensivities.

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
XEBA:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
<<< XIM Edge Ballistics END Paste   <<<


That one works well for me. Donīt forget to add 220ms delay to ADS (yes itīs bigger in Black Ops 2).

With that Ballistics you will notice that XIMe correctly handles Aim Assist and itīs easier to Aim from the Hip and from ADS. You will get better scores.

Cheers

Yes i would like to know what you have set your Sensitivity  to :D i don't have a laptop to do Live ballistics curving kind of a hit and miss constantly disconnecting the XIMEdge trying to get the ideal setting why i enjoy searching through posts like this.. can you tell me more info on what you have your setting at is it 1:1 dose it is it also good to just run in and scan the room fast and in those oh @#$% moments when a random spawns behind you to just 180 jump shot.. thanks ill give your settings ago tonight :D
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 03:26 AM - 01/14/13
hey guys so i have tried so many curves and sensitivities i am currently using slayers steves curve but i cant get the style i want , this is me here http://www.youtube.com/watch?v=abrqi_3PUuw and this is what i want to acheive http://www.youtube.com/watch?v=GnAz6XdMhH0 i know i can acheive this because i used to on pc , i just need help with the settings otherwise i maybe gettings rid of my xim edge , but i am willing to give 4000 ms points to the person who helps me gettings these settings bang on , on the xim , thanks for all your help guys hope you can help .

using , logitech G500 dpi 5700
mousepad steelseries 9 HD
Title: Re: Ballistics Curve Library
Post by: Ceejzor on 10:57 AM - 01/15/13
Black Ops 2 - Donīt forget to change your sensivities.

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
XEBA:0100111C26323F4B586472808C9AA6B1BBC1C5C7C8C88E10
<<< XIM Edge Ballistics END Paste   <<<


That one works well for me. Donīt forget to add 220ms delay to ADS (yes itīs bigger in Black Ops 2).

With that Ballistics you will notice that XIMe correctly handles Aim Assist and itīs easier to Aim from the Hip and from ADS. You will get better scores.

Cheers

These are pretty beast! :) got my razer naga on 4500 dpi and these go good with it best I seen so far :D
Title: Re: Ballistics Curve Library
Post by: tristaniveson on 08:50 PM - 01/15/13
Whats the best sensitivity for the  Abyssus Razer mouse
Title: Re: Ballistics Curve Library
Post by: stason40 on 04:55 AM - 01/19/13
Help set up ballistics mouse to control a TV missile in BF3
Title: Re: Ballistics Curve Library
Post by: Emanuel on 04:35 PM - 01/19/13
Whats the best sensitivity for the  Abyssus Razer mouse

I use 37hip and 13ADS, Abyssus 3500dpi. Itīs the best mouse, on par with G400, for XIM in my opinion. Those optical sensors are great for XIM, much more responsive and precise. Also Abyssus is good for claw/fingertip grip, wich I use and any fps gamer should use. Canīt stand G500/Mamba Palm Grip crap.
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 02:58 PM - 01/20/13
hey guys so i have tried so many curves and sensitivities i am currently using slayers steves curve but i cant get the style i want , this is me here http://www.youtube.com/watch?v=abrqi_3PUuw and this is what i want to acheive http://www.youtube.com/watch?v=GnAz6XdMhH0 i know i can acheive this because i used to on pc , i just need help with the settings otherwise i maybe gettings rid of my xim edge , but i am willing to give 4000 ms points to the person who helps me gettings these settings bang on , on the xim , thanks for all your help guys hope you can help .

using , logitech G500 dpi 5700
mousepad steelseries 9 HD


 NO ONES SETTINGS WILL WORK SOME JUST HELP ME OUT PLEEEEEEAAASE ! , i will gove ms points to the person who can nail the settings to get this .
Title: Re: Ballistics Curve Library
Post by: Justin13692 on 01:34 PM - 01/21/13
hey guys so i have tried so many curves and sensitivities i am currently using slayers steves curve but i cant get the style i want , this is me here http://www.youtube.com/watch?v=abrqi_3PUuw and this is what i want to acheive http://www.youtube.com/watch?v=GnAz6XdMhH0 i know i can acheive this because i used to on pc , i just need help with the settings otherwise i maybe gettings rid of my xim edge , but i am willing to give 4000 ms points to the person who helps me gettings these settings bang on , on the xim , thanks for all your help guys hope you can help .

using , logitech G500 dpi 5700
mousepad steelseries 9 HD


 NO ONES SETTINGS WILL WORK SOME JUST HELP ME OUT PLEEEEEEAAASE ! , i will gove ms points to the person who can nail the settings to get this .

Have you disabled aim assist? Also have you tried using a different translator or in-game sensitivity change? If you still have trouble you can hit me up with a message. My gamertag is: ExcellentJustin
Title: Re: Ballistics Curve Library
Post by: Threewheels on 10:41 AM - 01/24/13
Lexuuz, the second video you posted is PC gameplay, not xbox or PS3.  you won't be able to achieve those results because console plays differently and has a limit on how fast you can turn and look around.  PC does not have those limits.

what settings are you using on the XIM?  what exactly isn't working for you on the smart translator for that game?  you need to know what you want to change before you use a ballistics curve.
Title: Re: Ballistics Curve Library
Post by: akatsanevas on 11:51 AM - 01/28/13
First thing, Xim deserves a shout out- this unit worked great right out of the box and is worth every dollar.  Exactly as advertised.

I play the Battlefield franchise on PC and have been playing COD BO2 on PS3 so that is what I have to compare.

For PS3 I use Razer Mamba Mouse (set at 5600 DPI and 1000 polling rate) and Razer Lycosa Keyboard on a 23" 1080p Asus monitor.  (I have set COD BO2 mouse sensitivity to Insane.)

As I already mentioned, the Xim worked great out of the box, but I was wearing a hole in my Wowpad and was really working my wrist.  So, I bumped up the sensitivity in the Xim manager and was very pleased.

Then it was time to see what the Ballistic Curves were all about so I started reading the Xim message board and it was at that point I noticed that everyone's Sensitivity was set very low compared to my settings.  I was curious so I pasted some curves found on this thread and it helped me better understand the characteristics of the ballistic curve functionality.  Thanks to all who posted their examples.

That being said, the following configuration works for me but I will continue to tweak and would appreciate any input.  Thanks for reading.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A64748492A5B4BDC3C8C8C8B888
XEBA:01000A141E28323C46505A64728393A5B4BCC5C8C8C83075
<<< XIM Edge Ballistics END Paste   <<<

(http://i45.tinypic.com/mmd8cw.png)

Again, this XIM has only been used on COD BO2.

I am curious if maybe I am doing something wrong that would require such a high sensitivity; any suggestions would be appreciated.

I have to laugh and thought I would mention my experience going back to Battlefield 3 on PC after putting considerable time into COD BO2 on PS3.  Well, I could not control my mouse at all because it was all over the place and had to reduce DPI to around 3000 and I was not at all accurate.  Well, I played BF3 the next day and was able to get my DPI back up to around 4500 where I normally play on PC.  (Note: my PC mouse in-game sensitivity is set around 80-85% and I can not run at full 5600 DPI because it is too fast).

Most recently I have bumped my sensitivity up to 375 mouse and 325 ADS

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A64748492A5B4BDC3C8C8C87C92
XEBA:01000A141E28323C46505A64728393A5B4BCC5C8C8C8F47E
<<< XIM Edge Ballistics END Paste   <<<

I would like to max out sensitivity settings if I could get a curve that works well on fine aiming; I have seen "killcams" and viewed in 3rd person players moving much faster than I can achieve so far and still be functional.
Title: Re: Ballistics Curve Library
Post by: FUNNYBONES on 03:48 PM - 01/30/13
I am also in need of some guidance. What i think i understand, by reading the pdf and threads,  is that looking at the graph, the bottom mouse velocity line is how fast the mouse moves. the side vertical aim velocity line is how fast the aiming is. So, what I wanted, was when I ads, it would be normal speed when I sweep a room, but when i see somebody across the room, naturally the mouse slows down to pinpoint the body, when the mouse slows down I want the aiming to almost completely halt. So again, as i sweep the room in ADS I want normal fast movement as i move the mouse fast, but extra slow movements when I move the mouse very slow to pinpoint.

After hours upon hours and 100+ unplugging and so on, this is what i feel very comfortable playing with, but im worried I may have it wrong.

XBOX
Blck Ops 2
G400, 1800 DPI

(http://s8.postimage.org/jnjwj8k8z/XIMBALLISTICS001.png)

When I move the mouse at normal speed, I get a boost, when the mouse is moving at a slower speed the crosshair barely moves, letting me pinpoint a headshot, even from far far away, using the M8A1 or the FAL. I play Hardcore only, the first shot gets the kill.

* I am using Zombieguy's 2 profile trick. There are no ballistics enabled elsewhere, only the 2nd profile's ADS.

Profile 1   hip  128.50
               ads  0
Profile 2   hip  345
               ads  345

After the final tweaking of the above graph, I played match after match and it felt really smooth when I wanted to move fast and sticky when I wanted precision. Here is a screenshot of a game using these ballistics, this is just one of many many games where Ive been called a modder, or hacker, or aimbot user and the after game rant "Theres no way he can shoot all of us that fast, hes modding". And I feel great.
(http://s3.postimage.org/ta1wzw2kh/gamereuslt.png)

Ballistics code:

>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8C486
XEBA:010000000000000000000000000A146872BEC8C8C8C8C486
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: Emanuel on 02:55 PM - 02/04/13
New Ballistic inbound. Been using this for 1 month, I found it easier to 180 and 360 and also I found it to be easier to aim with this. Already asked Obsiv why itīs easier to stay in enemy hitbox using Ballistics instead of 1:1 ST. I canīt understand why but it really changes it all:

(http://img32.imageshack.us/img32/1207/bally.png)

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8030F
XEBA:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8CF05
<<< XIM Edge Ballistics END Paste   <<<


Donīt forget to adjust your sensivity.
Title: Re: Ballistics Curve Library
Post by: RANGERPR4 on 12:48 AM - 02/05/13
Hi guys, i received the xim edge i try to set up for battlefield 3 ps3 but in ballistic curve i try to reach the same setting recomendation zombieguy but i can't get the results some gamers has shooting fast and kill very quick and has movement very quick and fast i need some recommendations for that matter and thanks everybody this is my first time to enter respectousity in this forum i waiting for a recommendation.  :)
Title: Re: Ballistics Curve Library
Post by: saysonc on 01:16 AM - 02/07/13
Hi everyone. I'm a pretty mediocre to bad FPS player, but I can't help but play them. I was looking to get to a point where I can actually start to compete and contribute to the games I play in. That's why I got the Edge. I finally mapped a curve that feels right to me. Thank you to everyone who has shared their ballistics as I have literally tried them all. The last one I tried was the one from Emanuel, it was pretty close to feeling natural to me but I had to tweak it to get it to this point. I'm using a G700 @ 5700 dpi, aim assist is on, and I'm playing Blops2 on Xbox. I will probably still need to do a little fine tuning, but it is definitely helping me stay off the bottom of the score list so far. I do hit the speed limiter often with this, but I just turned off the notification. Sorry for the long windedness of this post, but I thought it was only right to throw in my 2 cents and maybe help someone in the same situation. Here it is. Tried to attach a picture, but I can't figure it out right now. Let me know how to if you want me to put it up.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000F202F3F5366768695A3AFBAC4C8C8C8C8C8C8C8350C
XEBA:01000C1C293D4E62768695A3AFBAC4C8C8C8C8C8C8C88205
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: guitarzan on 01:04 PM - 02/08/13
Doesn't anyone use a trackball???????? I have a Logitech T-BC21 I just finally hooked up. Have yet to play with the curves but will certainly try a few posted from here unless someone has a specific one that pertains to the trackball.
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 09:34 AM - 02/10/13
anyone found a balistic curve witch is close to getting rid of the turn speed limit , because surely someone has found a curve witch allows fast movement when you move your mouse fast instead of a bigger distance across the mouse mat , because i have boxed up my xim and going to most likely sell it at this rate as i can get on with it as i was good with pad just got xim to be better as im good at cod pc , so anyone wanna help me out so i dont sell this xim as i dont want to sell it but most likely will ..
Title: Re: Ballistics Curve Library
Post by: Emanuel on 01:38 PM - 02/11/13
Lexuz with my Ballistic I never reach turn speed limit. Only on vertical movements (as itīs easier to reach the cap vertically) but those moments are rare. If you like a snappy config in wich you can maintain good accuracy while fast turning i suggest you try my ballistic curve.
Title: Re: Ballistics Curve Library
Post by: Seriyev on 11:16 AM - 02/18/13
Emanuel what did you set as your mouse dpi?
Title: Re: Ballistics Curve Library
Post by: RML on 07:20 PM - 02/27/13
Well A lot of people have been PMing me because of some of my comments about GOW3 and how to be competitive at this game. So reluctant as I've been I decided to share my ballistics for this game. These are the two that I use and have spent hrs. fine tuning. Hope it helps someone.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585C62676D72777D82888D380E
XEBA:01000A141E28323C434A51555C646C78818B949EA9B47C07
<<< XIM Edge Ballistics END Paste   <<<


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B817C07
<<< XIM Edge Ballistics END Paste   <<<

Enjoy!  :)
Title: Re: Ballistics Curve Library
Post by: Chance on 05:35 PM - 03/11/13
Emanuel, your Ballistic Curves and the sensitivity it comes with is FLAWLESS. I'm impressed how much better it is with these curves on.

I tried these ballistics with Borderlands 2, and hip works quite well, but found ADS slow, so I bumped it up a bit. Works with Crysis 3, BF3 and Downpour too! Even tho there's no ST for it, I added these curves to the Dark Souls ST, and yes, the aim didn't really move faster because there's no sensitivity option in the game, but it felt more responsive, the micro-movements were effected but not a great deal, as Mist said to me, Downpour isn't about precision.
Title: Re: Ballistics Curve Library
Post by: OBsIV on 06:58 PM - 03/11/13
Those curves are equivalent to increasing your sensitivity (they are linear).
Title: Re: Ballistics Curve Library
Post by: Chance on 01:49 AM - 03/12/13
My sensitivity is quite high anyway, but these curves had a lower setting than mine, but felt slightly faster, and I didn't feel the speed cap breaking for faster movements. My sensitivity was 72. :P
Title: Re: Ballistics Curve Library
Post by: nyder on 05:32 PM - 03/13/13
New Ballistic inbound. Been using this for 1 month, I found it easier to 180 and 360 and also I found it to be easier to aim with this. Already asked Obsiv why itīs easier to stay in enemy hitbox using Ballistics instead of 1:1 ST. I canīt understand why but it really changes it all:

(http://img32.imageshack.us/img32/1207/bally.png)

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8030F
XEBA:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8CF05
<<< XIM Edge Ballistics END Paste   <<<


Donīt forget to adjust your sensivity.


Hi Emanuel,

Bit confused about curves, when I change the sensitivity to match my play style, am I a way modifying your curve, hence making my own curve.  asking as when i paste your curve my sensitivities change to yours.

Cheers,

Nyd
Title: Re: Ballistics Curve Library
Post by: 2o4ch on 05:38 PM - 03/13/13
Changing  sensitivitiy does not change the curve
Title: Re: Ballistics Curve Library
Post by: flst81 on 05:31 PM - 03/17/13
Hello all, I'm new to the board. I got my XIME in January after trying out the FragFX Shark 2013 version. It's not bad but not great either. I buy a lot of crap on Amazon and originally wanted the Xim3 but the price someone wanted was f***ing outrageous. Out of the blue I decided to google Xim and found the site. I'm so glad I did! I'm still trying out different settings but feel I'm getting closer to what I want. I've been reading the boards to see what others have done and to figure out other issues I've been having. Lots of good info. One question I couldn't figure out the answer to was the transfer cable to do ballistics. I've seen the question posed before about setting up the transfer cable and getting no response from the XIME when pressing MOUSE BALLISTICS PREVIEW TAB. Then I had the "DUH" moment where I realized I was supposed to also plug the EDGE into the Xbox as well. It didn't state that part in the manual. That's  when I realized to do real time editing you need to see what your changes are doing in "real time". So for those of us who are new to this and need a step by step explanation (like me), you need to:
1. plug transfer cable into computer
2. plug other  end of transfer cable into right most port of the Edge
3. plug Edge into Xbox
4. mess around with ballistics curves until you find one that works for you.

1 last thing, thanks OBsIV for creating such an awesome product! I'm having a blast figuring this thing out.
Title: Re: Ballistics Curve Library
Post by: Intrickit27 on 12:52 PM - 03/19/13
Awesome curve Urbananonymous!!! I use it on Xbox & it works really well for me. I increased my sensitivity some more, but this one is my favorite so far. Keep up the good work & thanks!!!
Title: Re: Ballistics Curve Library
Post by: Emanuel on 12:00 AM - 03/20/13
Emanuel what did you set as your mouse dpi?

3500dpi

Title: Re: Ballistics Curve Library
Post by: Lexuuz on 02:15 AM - 03/20/13
emanuel i tried your curve like you said but im still struggling as im a sniping killfeeder ,and can consistanly hit sniper shots but the anoying thing is to move faster i have to move my mouse more instead of moving my mouse faster and until i find a way of changing that i feel that im going to be unhappy using the xim as i was a beast with a pad . i basicly need to be able to move fast when moving my mouse fast but accuracy for snipe yet be able to 360 , i know its a lot but anyone able to crack this for me i will give so  MS Points to thanks Lexuuz

Logitech G500 5700 DPI
steelseries 9HD
Title: Re: Ballistics Curve Library
Post by: Chance on 06:07 AM - 03/21/13
Emanuel, I use your Ballistics with Doom 3 BFG, even tho there's no ADS in the game (despite it saying LT Aim Down Sight on XIM's Manager) and I find it much more precise because there's no ADS, so aiming in Hip is more precise with your curves on!
Title: Re: Ballistics Curve Library
Post by: cyraxro on 08:49 AM - 03/23/13
"
Well A lot of people have been PMing me because of some of my comments about GOW3 and how to be competitive at this game. So reluctant as I've been I decided to share my ballistics for this game. These are the two that I use and have spent hrs. fine tuning. Hope it helps someone.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585C62676D72777D82888D380E
XEBA:01000A141E28323C434A51555C646C78818B949EA9B47C07
<<< XIM Edge Ballistics END Paste   <<<


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B817C07
<<< XIM Edge Ballistics END Paste   <<<

Enjoy! 
" quote by RML

Hi guys,
Just got my Xim Edge this days.

I've took someone (RML) settings and added a little bit more sensitivity for ADS + a Delay for 216, and i must say it works incredible on Black Ops 2.

XIM Settings:
Sensitivity: 36.40
ADS Sensitivity: 20.77
Delay: 216

Ballistics:

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B811D08
<<< XIM Edge Ballistics END Paste   <<<

Mouse: G9X
Setpoint settings:
Speed: 0
Acceleration: 0
Report Rate: 1000
DPI: 5700

I think i've tried every ballistic from this forum but this one beats them all by far.

Greets,
Cristi
Title: Re: Ballistics Curve Library
Post by: Chance on 06:22 AM - 03/24/13
I may give the one at the bottom a try for Doom 3, but also a game like Deus Ex: HR.  8)

Edit - I tried those curves with Deus Ex: HR it was bad, and with Doom 3 it was still bad, Emanuel's curves are closer to my play-style.
Title: Re: Ballistics Curve Library
Post by: RML on 07:17 AM - 03/24/13
Cyrax, glad this helped you. Honestly I never thought about trying it with games other then Gears. Gears has ALOT of acceleration.
Title: Re: Ballistics Curve Library
Post by: RML on 03:32 PM - 03/24/13
Thanks to Cyrax for trying my GOW3 curve with BO2. It never really occured to me that this curve would work so well with other games but for me atleast it removes most of the jitter you feel with the ST's. I seriously enjoy BO2 and BF3 even more now. I understand everyone's a little different but I challenge you to set up a config using the normal ST, copy it and add these curves to it and see how it feels! This really is the XIME Holy Grail for me! Any questions about my peripheals look at the bottom of my post. Enjoy!

BO2

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010007101C28323C464D53585E63686D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62666B6F73777B811D08
<<< XIM Edge Ballistics END Paste   <<<

BF3

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E63686D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62666B6F73777B811D08
<<< XIM Edge Ballistics END Paste   <<<

Title: Re: Ballistics Curve Library
Post by: monsieuremile on 08:28 AM - 03/25/13
Hi here is my curve for black ops 2 using a G500 at 5700 dpi and 125 Hz polling rate

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A14263645526171859CB5C8C8C8C8C8C8C8C8C8FD0C
XEBA:01000A141A1F28323C48586B7C90A2B6C1C8C8C8C8C87F08
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: Joey McCamper on 10:53 AM - 03/25/13
Dumb question, do ballistic curves work with both platforms or are they platform specific ?
Title: Re: Ballistics Curve Library
Post by: Chance on 11:18 AM - 03/25/13
I'm not sure, I think maybe the platform doesn't matter. You should be just fine on a 360 tho.
Title: Re: Ballistics Curve Library
Post by: RML on 11:55 AM - 03/28/13
Here's a Ballistic for Halo 4 that will allow you to turn faster without exceeding the turn limits! That's right Turn faster without Red Lighting!

Halo 4


Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: Chance on 07:03 PM - 03/29/13
Here's a Ballistic for Halo 4 that will allow you to turn faster without exceeding the turn limits! That's right Turn faster without Red Lighting!

Halo 4


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<

I'm using this on BF3, also used it on Doom 3's ST I use for AoT:TDC, but I'm finding them work well for BF3, tracking targets is much easier with these curves on. 8)
Title: Re: Ballistics Curve Library
Post by: Zombieguy on 07:20 PM - 03/29/13
Dumb question, do ballistic curves work with both platforms or are they platform specific ?

They would be slightly off.. For fun I made a PS3 and 360 profile for BF3. Once in game I hit the hot key and there is a big noticeable difference between the 2.. I use the PS3 and when I used the Xbox St for BF3 it was more jittery on fine aiming..

That said  the curve would work but perhaps slightly difference. I have nothing to back that up other than assumption.
Title: Re: Ballistics Curve Library
Post by: Joey McCamper on 10:21 AM - 03/30/13
Dumb question, do ballistic curves work with both platforms or are they platform specific ?

They would be slightly off.. For fun I made a PS3 and 360 profile for BF3. Once in game I hit the hot key and there is a big noticeable difference between the 2.. I use the PS3 and when I used the Xbox St for BF3 it was more jittery on fine aiming..

That said  the curve would work but perhaps slightly difference. I have nothing to back that up other than assumption.

RML's curve felt better on Xbox than it did on the PS3. I'll keep messing around with both platforms.
Title: Re: Ballistics Curve Library
Post by: RML on 10:26 AM - 03/30/13
^ Yes, all my curves are done on Xbox. OBsIV never mentioned anything about there being a difference Console to console, unless I missed something?
Title: Re: Ballistics Curve Library
Post by: Joey McCamper on 10:39 AM - 03/30/13
^ Yes, all my curves are done on Xbox. OBsIV never mentioned anything about there being a difference Console to console, unless I missed something?

I'm not sure if there is. Although I did just get a new mouse so that might be why it felt different. I'll keep playing on both platforms with the curves.
Title: Re: Ballistics Curve Library
Post by: RML on 02:08 PM - 03/30/13
^ Definitely, every mouse and every individual will have their own feel and preferences. Ballistics are really about sharing Ideas. I don't truly expect anyone to appreciate my curves as much as I do. However, I do believe if you like a curve and it feels better then the ST then use it and fine tune it to match your gaming style. The curves I like to use help with Acceleration issues. Whether the accelleration is occuring within the look mechanic, the mouse or just the way I move my mouse, it's still an issue for me. I find my style of curve helps me maintain control (accuracy) coming out of turns and I don't over compensate (at higher sens). The other thing I really like about my curves is you can up your sens without constantly red lighting. I don't know about the rest of you but I find that when I red light ALOT things become very Jittery. IMO this curve helps with that issue. I bend it based on how 1:1 feels to me. Others may need to start the curve a little later, a little sooner or may need a lesser/Greater curve to maintain that feeling of 1:1 control. The key is, once you find your sensitivity you shouldn't beable to feel the curve (decelleration) at all. Instead, It should feel like the acceleration has been removed giving you a more consistant feel with your mouse movements. If you do feel the decline I would suggest you try decreasing the curve first, I.E. Less vertical. If that doesn't work then depending on how it feels do the following. If you still feel like you're getting accelleration then start the curve sooner. If you can FEEL the curve even after uping your sensitivity then start the curve later.

Hope that helps!  :)
Title: Re: Ballistics Curve Library
Post by: Joey McCamper on 10:08 AM - 04/06/13
^ Yes, all my curves are done on Xbox. OBsIV never mentioned anything about there being a difference Console to console, unless I missed something?

Tried your BF3 curve. I absolutely love it. So smooth when engaging multiple targets and its kinda impossible to red light  8)
Title: Re: Ballistics Curve Library
Post by: OBsIV on 10:15 AM - 04/06/13
^ Yes, all my curves are done on Xbox. OBsIV never mentioned anything about there being a difference Console to console, unless I missed something?

Aiming systems can differ between consoles (such as CoD and BF3), but, the ST provides 1:1 regardless of this. So, when you apply Ballistics, it'll work between consoles without modification.
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 03:56 AM - 05/01/13
 can someone help me out I snipe I've almost nailed my curve so I can turn fast when I move the mouse quick and aim precisely when I move it a tiny bit but I'm stuck a bit with the movement in the middle and I can't move quite quick enough yet .bit of help would be much appreciated.

mouse g500 DPI on 1600

GT : LEXUUZ

add it up !
Title: Re: Ballistics Curve Library
Post by: flst81 on 09:56 AM - 05/01/13
isnt' 1600 dpi awfully low? Maybe raise the dpi so you can move quickly with all mouse movements. Alter the ballistic curve to slow it down to snipe.  If  i'm not mistaken RML's curve does this. I used it and modified it a bit but does work. I'm still working on sensitivities to dial it in more  and eventually I'll get it to my liking.

>>> XIM Edge Ballistics START Paste >>>
XEBH:010012202B333A4046505A646E7882878D949CA3ACB49411
XEBA:0100111F2A333A4046505A646E787F868B92989EA6AED007
<<< XIM Edge Ballistics END Paste   <<<

Mamba 2012 @ 5700dpi
G700s @8200 dpi hip:20 ads:10  {work in  progress)
Title: Re: Ballistics Curve Library
Post by: x DOS X EQUiS x on 01:17 PM - 05/02/13
XIM3 user here but after reading this thread its making me wanna get an edge. My question really is.
Does the ballistics curve really improve your aim? I play halo 4 alot. Do you think it will make aiming much more smoother? Who in here has noticed improvement in K/D after using BC? Seems like everyone in here using it favors it. Any halo players recommend this?
Title: Re: Ballistics Curve Library
Post by: Killzone on 08:23 PM - 05/29/13
can someone help me with jitter on bf3? i can i get rid of it?
Title: Re: Ballistics Curve Library
Post by: Zombieguy on 09:18 AM - 05/30/13
can someone help me with jitter on bf3? i can i get rid of it?

For the ps3 their is a. New smart translator. Down load the latest manager.
Title: Re: Ballistics Curve Library
Post by: Killzone on 11:31 AM - 05/30/13
can someone help me with jitter on bf3? i can i get rid of it?

For the ps3 their is a. New smart translator. Down load the latest manager.

Hi Zombie - yes i downloaded the latest and i actually used your ballistic curve, which works great i may add!  its just feels a little shaky, i play on PC and its smooth as hell, but when i play PS3 its kinda of jitter a little.  i used your latest ballistic curve.  any other suggestions?
thanks!
Title: Re: Ballistics Curve Library
Post by: Zombieguy on 09:02 AM - 05/31/13
What mouse do u use and the dpi?

When does the jitter happen, moving around or when you are going into ads and while in ads?

Title: Re: Ballistics Curve Library
Post by: Brick on 05:15 AM - 06/03/13
I am also in need of some guidance. What i think i understand, by reading the pdf and threads,  is that looking at the graph, the bottom mouse velocity line is how fast the mouse moves. the side vertical aim velocity line is how fast the aiming is. So, what I wanted, was when I ads, it would be normal speed when I sweep a room, but when i see somebody across the room, naturally the mouse slows down to pinpoint the body, when the mouse slows down I want the aiming to almost completely halt. So again, as i sweep the room in ADS I want normal fast movement as i move the mouse fast, but extra slow movements when I move the mouse very slow to pinpoint.

After hours upon hours and 100+ unplugging and so on, this is what i feel very comfortable playing with, but im worried I may have it wrong.

XBOX
Blck Ops 2
G400, 1800 DPI

(http://s8.postimage.org/jnjwj8k8z/XIMBALLISTICS001.png)

When I move the mouse at normal speed, I get a boost, when the mouse is moving at a slower speed the crosshair barely moves, letting me pinpoint a headshot, even from far far away, using the M8A1 or the FAL. I play Hardcore only, the first shot gets the kill.

* I am using Zombieguy's 2 profile trick. There are no ballistics enabled elsewhere, only the 2nd profile's ADS.

Profile 1   hip  128.50
               ads  0
Profile 2   hip  345
               ads  345

After the final tweaking of the above graph, I played match after match and it felt really smooth when I wanted to move fast and sticky when I wanted precision. Here is a screenshot of a game using these ballistics, this is just one of many many games where Ive been called a modder, or hacker, or aimbot user and the after game rant "Theres no way he can shoot all of us that fast, hes modding". And I feel great.
(http://s3.postimage.org/ta1wzw2kh/gamereuslt.png)

Ballistics code:

>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8C486
XEBA:010000000000000000000000000A146872BEC8C8C8C8C486
<<< XIM Edge Ballistics END Paste   <<<
Are you sure this is the one you're using?It's impossible to aim with this.
Title: Re: Ballistics Curve Library
Post by: flst81 on 06:02 PM - 06/03/13
He's only using 1800 dpi mouse. you'll have to adjust accordingly if you want to use this curve and hip and ads also.
Title: Re: Ballistics Curve Library
Post by: Killzone on 11:19 AM - 06/05/13
What mouse do u use and the dpi?

When does the jitter happen, moving around or when you are going into ads and while in ads?

while im moving around only..i use a death adder by Razer.  i also have a question with button remapping.  on PC i use the 2 buttons on the left side of the mouse as crouch/prone and switch to my handgun and primary, but im unable to fix my mouse up with the xim edge to do the same.  is there anyway i can do that?  any help will be much appreciated.  thx!!!
Title: Re: Ballistics Curve Library
Post by: Chance on 03:07 PM - 06/05/13
I have the two buttons on the left set as bumpers on 360, I just pressed Start + Back, pressed the guide button then to map press the left bumper then press Forward on the mouse. Either that or you can set them on XIM Edge Manager the buttons are Forward & Back.
Title: Re: Ballistics Curve Library
Post by: Killzone on 07:58 PM - 06/05/13
I have the two buttons on the left set as bumpers on 360, I just pressed Start + Back, pressed the guide button then to map press the left bumper then press Forward on the mouse. Either that or you can set them on XIM Edge Manager the buttons are Forward & Back.

thanks dude i will try that..i will set up as forward and back thx!
Title: Re: Ballistics Curve Library
Post by: Killzone on 09:05 AM - 06/06/13
I have the two buttons on the left set as bumpers on 360, I just pressed Start + Back, pressed the guide button then to map press the left bumper then press Forward on the mouse. Either that or you can set them on XIM Edge Manager the buttons are Forward & Back.

I changed crouch/prone to the back button and i changed switch weapon to the forward button..the back button worked peferct! thx  but the forward button did not.  when  i pressed the front button on the side of my my mouse, it did like a 90 degree turn and swiped my knife at the same time  :o i dont know why it does that, i have that button as forward.  if the back button worked like a charm the forward should also no? any suggestions?  thx so much for your help thus far
Title: Re: Ballistics Curve Library
Post by: flst81 on 10:16 AM - 06/06/13
It sounds like you have both actions mapped to the same button.
Title: Re: Ballistics Curve Library
Post by: Killzone on 11:40 AM - 06/06/13
It sounds like you have both actions mapped to the same button.

my knife is mapped to "K" on the keyboard..its weird cause ti does a 90 turn when i press it..when i go home tonight i will try it again
Title: Re: Ballistics Curve Library
Post by: Killzone on 07:36 AM - 06/10/13
I have the two buttons on the left set as bumpers on 360, I just pressed Start + Back, pressed the guide button then to map press the left bumper then press Forward on the mouse. Either that or you can set them on XIM Edge Manager the buttons are Forward & Back.

got it to work dude...thanks a lot for your help!!!!!! :D
Title: Re: Ballistics Curve Library
Post by: Chance on 08:35 AM - 06/10/13
I have the two buttons on the left set as bumpers on 360, I just pressed Start + Back, pressed the guide button then to map press the left bumper then press Forward on the mouse. Either that or you can set them on XIM Edge Manager the buttons are Forward & Back.

got it to work dude...thanks a lot for your help!!!!!! :D

Glad to hear you got it to work!  ;D
Title: Re: Ballistics Curve Library
Post by: gruntboy on 02:57 PM - 06/26/13
GAME

Gears of War 3 (*UPDATED*)

IMAGE (preferred curve)

(http://imageshack.us/a/img832/7430/d9q2.jpg)

CODE (preferred curve)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100234158626B71767B80858A8F93979A9D9FA0A2A3280A
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A3DC05
<<< XIM Edge Ballistics END Paste   <<<

IMAGE (old curve)

(http://i.imgur.com/NSOWJ5f.jpg?1)

CODE (old curve)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01002341586D79858D9295989A9B9C9D9E9FA0A0A0A0C409
XEBA:01002341586D79858D9295989A9B9C9D9E9FA0A0A0A0DC05
<<< XIM Edge Ballistics END Paste   <<<

DPI

3600 on a G400 mouse

USE

For Gears of War 3, this curve removes the unresponsive aim at the beginning of a movement, and also stops the sudden jolt in velocity that occurs after trying to compensate. On top of that, it also prevents red lighting.  I think it feels very close to 1:1.

Title: Re: Ballistics Curve Library
Post by: RML on 03:34 PM - 06/26/13
^ Now is that a beautiful curve or what?! It's like a rainbow, and it works very well. I 100% recommend trying it out.

Nice job gruntboy!
Title: Re: Ballistics Curve Library
Post by: gruntboy on 01:17 AM - 06/27/13
^ Now is that a beautiful curve or what?! It's like a rainbow, and it works very well. I 100% recommend trying it out.

Nice job gruntboy!

Thanks  :)

I updated it a bit after purchasing a USB transfer cable so I could live edit.  See what you think of the new version.  It feels even more responsive to me. 

I'm going to be posting a Halo one soon.
Title: Re: Ballistics Curve Library
Post by: RML on 07:06 AM - 06/27/13
^ careful it can become an addicting hobby lol...

Title: Re: Ballistics Curve Library
Post by: Chance on 08:05 PM - 06/28/13
I used this Curve for Dishonored & found it work quite well, even tho the sensitivity was much lower than I usually have I found it respond differently to my mouse movements.

It's gruntboy's GoW3 Curve, the one he recommends, I may give the old Curve a try to see the difference.

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100234158626B71767B80858A8F93979A9D9FA0A2A3280A
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A3DC05
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: gruntboy on 10:28 PM - 06/30/13
HALO CURVES

DPI

3600 on a G400 mouse

GAME

Halo 3

IMAGE

(http://img707.imageshack.us/img707/7619/499d.jpg)

CODE

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010021364854606C78848E98A2ABB5BEC8C8C8C8C8C80807
XEBA:010021364854606C78848E98A2ABB5BEC8C8C8C8C8C80807
<<< XIM Edge Ballistics END Paste   <<<

USE

I feel that this curve works very well with Halo 3.  Aiming feels very snappy and responsive, and quick turns feel tight.

GAME

Halo: Reach

IMAGE

(http://imageshack.us/a/img441/565/dupt.jpg)

CODE

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E73787D82868A8E9297A00F
XEBA:01000A141E28323C46505A646E73787D82868A8E92978813
<<< XIM Edge Ballistics END Paste   <<<

USE

Same effect as the the one above.  Modified version of RML's Halo 4 curve to work well with Halo: Reach.

GAME

Halo: Anniversary (curve given on page 5 by RML for Halo 4)

USE

Aiming feels very tight all around.








Title: Re: Ballistics Curve Library
Post by: fmj on 10:16 PM - 07/01/13

Feed back would be great. If you feel something that could be improved or if you noticed something that is not right I will see what I can do as I enjoy tinkering. However, please PM me so we don't make as mess in this sticky threat with messages as it's for Mouse Balistics curve settings only.

Enjoy.

Zombieguy, your ballistic settings are incredible! I was beginning to doubt whether the Xim was really any better than a controller until I applied your settings. In COD II I'm now able to aim down with all the smoothness and agility I was hoping to get from the Xim. I can't wait to use them with BF3!
Title: Re: Ballistics Curve Library
Post by: realthick on 06:57 PM - 07/09/13
Does anybody have or know of good Halo 4 setting/mapping for a g700s.
Title: Re: Ballistics Curve Library
Post by: OBsIV on 09:23 PM - 07/09/13
Welcome to the community. Are you referring to a Ballistics Curve, or, just settings in general? What are you using right now?
Title: Re: Ballistics Curve Library
Post by: realthick on 08:54 AM - 07/10/13
 Thanks! Just wanted to say thank you for your hardwork and ingenuity in creating the xim products. You are the sole reason why i am finally able to tolerate playing console games with the rest of my non pc friends whom happen to be the majority. You have one more loyal customer. I have a xim edge with latest firmware updates and a logitech g700s.
Title: Re: Ballistics Curve Library
Post by: OBsIV on 09:12 AM - 07/10/13
Thanks for that -- I'm happy you are enjoying your XIM. :)

For your G700s, are you interested in hearing what sensitivities people are using or button mappings? What XIM sensitivity are you using right now?
Title: Re: Ballistics Curve Library
Post by: realthick on 06:32 AM - 07/12/13
Yeah that would be great. I haven't really been able to find any specific post's regarding optimal g700s sensitivities to imitate pc like movement and more specifically ballistics curves. Ever since I switched mice from a g9x to g700s I haven't been able to find that sweet spot and a little tired of experimenting.

Current Settings

Mouse DPI (wireless and claw grip, in case knowing this makes a difference): 8200
Polling: 250
Hip: 20
Sight: 15
factory settings on the ballistics
Title: Re: Ballistics Curve Library
Post by: Chance on 09:31 AM - 07/12/13
Hmmm, your settings seem quite slow, I use (for CoD) 47.27 Hip & 17 ADS, but I use a G400s also use 120 Delay too, if you're looking to have fast turns but no slowdown from the turn cap use this Ballistics Curve, I use for many games, like Max Payne 3 it's designed for Halo 4 tho, done by RML.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<

Title: Re: Ballistics Curve Library
Post by: OBsIV on 09:44 AM - 07/12/13
Those settings look low to me too. I'd make Hip 30 at that DPI (and personally I like ADS to match Hip on Halo).

Also, please make your polling rate 1000Hz and check if you feel a difference.
Title: Re: Ballistics Curve Library
Post by: qinodance on 03:12 PM - 07/14/13
Can anybody show a ballistics curve for a sniper rifle on Uncharted 3?
I use g700 (dpi5700). The Edge translator works well on full-auto or semi-auto rifles such as M9 and G-mal (ADS sensetivety 4.50 with a default ballistics curve). I use the other profile which has higher sensetivety at 11.25 for sniper rifles but, it doesn't fit well. Sorry for my poor English.
Title: Re: Ballistics Curve Library
Post by: realthick on 01:46 AM - 07/18/13
Alright so I tried the recommended settings but it's almost too twitch for fine movements and it seems the maximum turn speed is constantly being triggered. Do you recommend using 8200dpi as my baseline for finding optimal sensitivity?
Title: Re: Ballistics Curve Library
Post by: qinodance on 11:13 AM - 07/19/13
Who did you reply to? Anyway, try this calculator http://xim3-app.heroku.com/
Title: Re: Ballistics Curve Library
Post by: flst81 on 06:35 PM - 07/20/13
Alright so I tried the recommended settings but it's almost too twitch for fine movements and it seems the maximum turn speed is constantly being triggered. Do you recommend using 8200dpi as my baseline for finding optimal sensitivity?
have you tried lowering the bottom half of the curve below 1:1? It would prevent you black dotting for the slower mouse movements.
Title: Re: Ballistics Curve Library
Post by: Nace on 02:31 PM - 07/23/13
Just a question.
Considering different balistics.
I have now 2 different profiles binded to F1 and one to F2 (Startup).
So if I'm ingame and I press F1 it will switch to the different profile am I right?
Title: Re: Ballistics Curve Library
Post by: Chance on 06:25 AM - 07/24/13
Yes you are. I use all 14 of my slots on my XIM, I'll be playing Black Ops 2 I'd press "C" (I have some games bound with letters) then when I put Mac Payne 3 in a just press "M". I'm currently playing Metro: Last Night I have that bound to "L".
Title: Re: Ballistics Curve Library
Post by: DammahomPS3 on 04:10 AM - 07/27/13
How about OBsIV gives us a ballistic curve? I can smell ownage. ;D
Title: Re: Ballistics Curve Library
Post by: Chance on 05:14 AM - 07/27/13
That'd be interesting, a BC created by the creator of XIM, I sense a whiff of ownage lol
Title: Re: Ballistics Curve Library
Post by: RML on 09:43 PM - 08/03/13
How about OBsIV gives us a ballistic curve? I can smell ownage. ;D

Lol... that will never happen as OBS supports his Smart Translators 100%. For him to apply a curve would be like admitting it doesn't feel 1:1. Curves only exist because he wanted to give us some ownership over the device as A lot of look mechanics created by the game Devs are just whacked!
Title: Re: Ballistics Curve Library
Post by: ak-xs on 10:12 PM - 08/03/13
How about OBsIV gives us a ballistic curve? I can smell ownage. ;D

Lol... that will never happen as OBS supports his Smart Translators 100%. For him to apply a curve would be like admitting it doesn't feel 1:1. Curves only exist because he wanted to give us some ownership over the device as A lot of look mechanics created by the game Devs are just whacked!
OBsIV's goal is 1:1 but some people prefer non-1:1 mechanics. most basic example is added accel.

he meant to give us that freedom to tune the 1:1 to our own personal best feelings.. ^^
Title: Re: Ballistics Curve Library
Post by: RML on 06:10 AM - 08/04/13
So there you have it the same explanation just from two different Countries.  ;)
Title: Re: Ballistics Curve Library
Post by: sncjez on 06:13 PM - 08/05/13
Anyone who still has Resistance 3 should try out  RML halo 4 ballistic curve below with the RS3 ST its possibly the most responsive XEdge combo ive played just keep it standard (G400 360dpi)

This was in multiplayer

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<



Title: Re: Ballistics Curve Library
Post by: Zombieguy on 08:00 AM - 08/13/13
I have been working on a ADS ballistics curve just for BF3 for 2 months now. With extensive testing and experimenting with adjusting a ADS Ballistics curve.

How I tested it? I would play exactly 20 games on Domination for each curve and each adjustment and I would compare my K/D and my results favoured based on an idea for ADS curve and I love it. My K/D showed big results with this curve. I did this to ensure I ruled out the placebo effect. I am now ready to share it.

Here it is. Give it a Try and see if this works for you. Keep in mind it may not work for everyone but to me this is how the ADS should feel and react while in it.

My Mouse is a G400s at 4000DPI. Please start off with your sensitivity at 15 and work your way up from there. You cannot start it with the sensitivity you are at now if you are higher than 15 at 4000 DPI. Either way start low and work your way up. I was originally at 25. Thats almost cut in half. If you are not using the ADS work around do not use this in your HIP. Use in the HIP if you are using ADS work arounds.

Here it is.

ADS Ballistics:

>>> XIM Edge Ballistics START Paste >>>
XEBA:01000A141E28323C465462758AA3C8C8C8C8C8C8C8C8DC05
<<< XIM Edge Ballistics END Paste   <<<

HIP ADS Workaround setup Ballistics:

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C465462758AA3C8C8C8C8C8C8C8C8DC05
<<< XIM Edge Ballistics END Paste   <<<

This is what it looks like!


(http://img4.imageshack.us/img4/3402/d82y.jpg) (http://imageshack.us/photo/my-images/4/d82y.jpg/)

Title: Re: Ballistics Curve Library
Post by: Chance on 08:25 AM - 08/14/13
I'll give this a try next time I play BF3.  8)

Edit - Played a couple of TDMs giving your Curve a try & found it quite good, turns felt fast & responsive, didn't really feel slowdown for really fast turns (used 47 sensitivity for Hip), do you use the same thing as RML's Halo 4 Curve? Because I was using that one before.
Title: Re: Ballistics Curve Library
Post by: Long Duk Dong on 02:55 PM - 08/26/13
Hey everyone,

I've got a question regarding the "Ballistic Curve" In the ballistic curve editor on the upper left corner of the hip and ADS boxes, it has a check box to "enable." Does this mean that if I don't "enable" them, then the edited curve will not be employed? Would this affect said mouse sens for each action (hip & ads?)
Title: Re: Ballistics Curve Library
Post by: RML on 10:27 AM - 08/27/13
Hey everyone,

I've got a question regarding the "Ballistic Curve" In the ballistic curve editor on the upper left corner of the hip and ADS boxes, it has a check box to "enable." Does this mean that if I don't "enable" them, then the edited curve will not be employed? Would this affect said mouse sens for each action (hip & ads?)

Yes, if you do not enable it then it will not apply to the config. However, if you check it then apply it, your sens will change to match the creators of the curve. I do not think it will default back to your previous sens when unenabled though. Although I've never really paid attention to find out.

Also you can enable each hip and ads individually. Bottomline if it's not enabled it won't work and you'll just be using the default ST and whatever sens you've created/default.
Title: Re: Ballistics Curve Library
Post by: sss802 on 02:21 PM - 08/28/13
Im using rml ballistic for bo2 and bf3 feels great.I noticed it was made with logitech g400 with 4000 dpi wouldnt that make your hip when turning slow.im using a logitech g500 5700 dpi on black ops its nice and smooth. but on bf3 i have to turn the mouse bit more but still good.which ballistics would you guys recommend for borderland 2 socom 4 the bo2 one or bf3 one.
Title: Re: Ballistics Curve Library
Post by: RML on 02:35 PM - 08/28/13
Actually I made that Ballistic quite a while ago and it was made with the G700 @ 5700 dpi. Since then I've been using 4000 dpi and my hip is 48, ads 30.
Title: Re: Ballistics Curve Library
Post by: Long Duk Dong on 02:39 PM - 08/28/13
Im using rml ballistic for bo2 and bf3 feels great.I noticed it was made with logitech g400 with 4000 dpi wouldnt that make your hip when turning slow.im using a logitech g500 5700 dpi on black ops its nice and smooth. but on bf3 i have to turn the mouse bit more but still good.which ballistics would you guys recommend for borderland 2 socom 4 the bo2 one or bf3 one.

What are "rml ballistic for bo2 and bf3?" I'm a newb with playing consoles with KM. I grew up rocking UT on the PC. But I've noticed that some cats on BO2 are just NASTY with locking down ADS. How can I improve with locking in on a target? Which curve do think would help me out.

Thanks
Title: Re: Ballistics Curve Library
Post by: sss802 on 03:30 PM - 08/28/13
Im using rml ballistic for bo2 and bf3 feels great.I noticed it was made with logitech g400 with 4000 dpi wouldnt that make your hip when turning slow.im using a logitech g500 5700 dpi on black ops its nice and smooth. but on bf3 i have to turn the mouse bit more but still good.which ballistics would you guys recommend for borderland 2 socom 4 the bo2 one or bf3 one.

What are "rml ballistic for bo2 and bf3?" I'm a newb with playing consoles with KM. I grew up rocking UT on the PC. But I've noticed that some cats on BO2 are just NASTY with locking down ADS. How can I improve with locking in on a target? Which curve do think would help me out.

Thanks
  heres the ballistics one on the bottom is bf3.I got into pc gaming because of ut99.i was rolling on bf3 for 2years with the eagle eye was horriblle. still played it with my friends because thats all i knew.if i known that zim edge was this good i would of bought it earlier.guy name darkdog made the eagle eye playable on bf3.




XIM Edge Ballistics START Paste >>>
XEBH:010007101C28323C464D53585E63686D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62666B6F73777B811D08
<<< XIM Edge Ballistics END Paste   <<<

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E63686D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62666B6F73777B811D08
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: sss802 on 05:19 PM - 08/29/13
Actually I made that Ballistic quite a while ago and it was made with the G700 @ 5700 dpi. Since then I've been using 4000 dpi and my hip is 48, ads 30.
rml does that work better for you on bf3 and cod.I thought you had the mouse at full dpi in order for it to work right.does the ballistics allow you to lower your dpi and still make turns smooth.
Title: Re: Ballistics Curve Library
Post by: ForeGod on 09:02 PM - 09/01/13
Can someone recommend me a ballistic curve for someone who's new to console fps? I'm playing blops 2 on ps3 w/ sncjez's curve

I have a steel series sensei and a logitech k700 keyboard

pls help k/d is only like 1.3, losing alot of 1v1 gunfights, connection is good
Title: Re: Ballistics Curve Library
Post by: RML on 07:59 AM - 09/02/13
Actually I made that Ballistic quite a while ago and it was made with the G700 @ 5700 dpi. Since then I've been using 4000 dpi and my hip is 48, ads 30.
rml does that work better for you on bf3 and cod.I thought you had the mouse at full dpi in order for it to work right.does the ballistics allow you to lower your dpi and still make turns smooth.

I prefer 4000 dpi with a little higher sens, it's probably just an anal thing on my part but it feels less jittery to me. No, you don't have to have your DPI maxed out. It is recommended by the developer though.
Title: Re: Ballistics Curve Library
Post by: RML on 08:02 AM - 09/02/13
Can someone recommend me a ballistic curve for someone who's new to console fps? I'm playing blops 2 on ps3 w/ sncjez's curve

I have a steel series sensei and a logitech k700 keyboard

pls help k/d is only like 1.3, losing alot of 1v1 gunfights, connection is good

I would suggest you just practice moving the mouse in smaller increments, with XIM sometimes less ='s more. If you're sliding your mouse all over the mat like you might with the PC it won't feel the same.
Title: Re: Ballistics Curve Library
Post by: RML on 08:06 AM - 09/02/13
Try this curve for The Last Of Us, not perfect but better IMO. For the record this game really is never going to be perfect though. Too much going on in the look mechanic. Kudos to Gruntboy on this one.

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100234158626B71767B80858A8F93979A9D9FA0A2A3D007
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

I use this curve @ 4000 DPI and 1000 polling rate.
Title: Re: Ballistics Curve Library
Post by: W11cE on 11:47 AM - 09/06/13
OK, my curve previewer/creator is available now.
Here (https://docs.google.com/spreadsheet/ccc?key=0Av0MQrj9_eGtdDVhTDNhcTA5VFZoWTJUeERwdEpzdlE&usp=sharing) is google spreadsheet version and here (https://docs.google.com/file/d/0B_0MQrj9_eGtU3RBRHptQ1ZOeDA/edit?usp=sharing) is excel file for download.

Sorry that the spreadsheet looks a little weird. The background goes like that because it is locked. I dont know how much anyone can edit but please DONT RUIN THIS!!!

EDIT: To disable that locked area pattern uncheck "Protected ranges" in "View" menu.
Title: Re: Ballistics Curve Library
Post by: Od1n on 12:51 PM - 09/06/13
thanks a lot w11ce, i will use your sheet to polish up this topic with some pictures soon
makes everything a lot more visible and understandable, great work :)

by the way, is it possible to have a grey or white f(x)=x curve shown in the diagramm?
that way you can clearly tell where acceleration and decelleration is done on the ballistic curve :)

just like with the xim manager pictures http://i48.tinypic.com/2e3pjeo.jpg
Title: Re: Ballistics Curve Library
Post by: W11cE on 01:11 PM - 09/06/13
No problem :)

I will try to add that line there.

EDIT: Its there now :)
Title: Re: Ballistics Curve Library
Post by: tuffrabit on 10:38 PM - 09/07/13
Took me awhile to get this to feel right, but I finally got it.  This emulates toysrme's xim3/xim2 standard config that pushes through aim-assist/sticky-aim.  The only real non-1:1 portion is the low speed ramp up.  I had to lower my XIM sensitivity from hip 14 to hip 10 and ADS 10 to ADS 7 to get it to feel the same as the vanilla ST.  Using a G700 at 4500 DPI.

(http://i.imgur.com/YjyBb2S.png)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: Chance on 01:50 AM - 09/08/13
Which game is this for?
Title: Re: Ballistics Curve Library
Post by: sncjez on 04:48 AM - 09/08/13
Tuff thats a cracking ballistic i pushed sens upto 22.00 (G400 3600) i tried it early morning on blops2 yours might be in competition with RML's ballistic  im uploading some gameplays using your ballistic in the game video section if anyone is interested to see how it goes.

Thanks for all your ballistics chaps  8)
Title: Re: Ballistics Curve Library
Post by: Chance on 07:11 AM - 09/08/13
I checked the first clip that loaded with the SCAR, like a 3-Peice near the start, was very good! Showing off those Ballistics.  8)
Title: Re: Ballistics Curve Library
Post by: ForeGod on 09:17 AM - 09/08/13
Tuff thats a cracking ballistic i pushed sens upto 22.00 (G400 3600) i tried it early morning on blops2 yours might be in competition with RML's ballistic  im uploading some gameplays using your ballistic in the game video section if anyone is interested to see how it goes.

Thanks for all your ballistics chaps  8)

Are you supposed to play with aim assist enabled or disabled?
Title: Re: Ballistics Curve Library
Post by: tuffrabit on 10:07 AM - 09/09/13
Sorry, I forgot to say what game it's for.

Any COD.

Yes, keep aim-assist on when you use this.
Title: Re: Ballistics Curve Library
Post by: PUBzZz on 11:57 AM - 09/10/13
Tuff thats a cracking ballistic i pushed sens upto 22.00 (G400 3600) i tried it early morning on blops2 yours might be in competition with RML's ballistic  im uploading some gameplays using your ballistic in the game video section if anyone is interested to see how it goes.

Thanks for all your ballistics chaps  8)

I have a G400 also and gonna give this Curve a try. I see you are using a 22.00 sens. Question are you using 22.00 for Hip? and what are you using for ADS?

Thanks
Title: Re: Ballistics Curve Library
Post by: Chance on 12:30 PM - 09/10/13
For BO2, I use 27 Hip & ADS, before I was using 47 Hip & 27 ADS.
Title: Re: Ballistics Curve Library
Post by: sncjez on 02:20 AM - 09/11/13
PUBzz  i havent changed ADS just left it standard at 7.
Title: Re: Ballistics Curve Library
Post by: todd92371 on 08:22 AM - 10/13/13
Thanks Zombieguy.
I started using your curves you posted  in Rainbow Six Vegans and am blown away. I upped the sensitivity for my setup. Thank you so much. I like how it's smooth and can do snappy quick turns and 180's.
Title: Re: Ballistics Curve Library
Post by: CameronMC on 12:16 AM - 10/17/13
What do you guys feel is the best used Black Ops 2 Curve for Xbox 360?
Title: Re: Ballistics Curve Library
Post by: Chance on 01:38 AM - 10/17/13
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

 8)
Title: Re: Ballistics Curve Library
Post by: CameronMC on 02:50 AM - 10/17/13
is that your personal one?
Title: Re: Ballistics Curve Library
Post by: Chance on 03:28 AM - 10/17/13
My personal one is
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<
but that one works quite well too!
Title: Re: Ballistics Curve Library
Post by: tuffrabit on 08:26 AM - 11/01/13
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

 8)

I'm flattered.
Title: Re: Ballistics Curve Library
Post by: Skuldrid on 12:49 PM - 11/01/13
I was wondering if anyone got a good ballistic CURVE on the go for Gta5?  I got a 5800 dpi razor naga
Title: Re: Ballistics Curve Library
Post by: Threewheels on 11:22 AM - 11/12/13
Took me awhile to get this to feel right, but I finally got it.  This emulates toysrme's xim3/xim2 standard config that pushes through aim-assist/sticky-aim.  The only real non-1:1 portion is the low speed ramp up.  I had to lower my XIM sensitivity from hip 14 to hip 10 and ADS 10 to ADS 7 to get it to feel the same as the vanilla ST.  Using a G700 at 4500 DPI.

(http://i.imgur.com/YjyBb2S.png)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<


heh, I wonder why I like this one so much, Tuff?  :-D

very similar to my initial "boost" curves I made on the first page of the thread, but with smoother transitions (you obviously spent a lot more time making your curve than I did mine). 

I am a medium to medium-fast sens player, and do not play with acceleration at all.  I really like how Tuff's curve retains almost completely linear acceleration, but with the added quickness of what a larger deadzone on a standard translator feels like.

it's subtle, but it's noticeable and works very very well for people like me.
Title: Re: Ballistics Curve Library
Post by: tuffrabit on 03:25 PM - 11/14/13
Heh wheels...

I stole it from you.  That is your curve with a slightly lower accel and smooth transitions.
Title: Re: Ballistics Curve Library
Post by: Zombieguy on 06:17 PM - 11/14/13
This would be the perfect thread to have sub-threads for the games the Edge supports!
Title: Re: Ballistics Curve Library
Post by: RML on 12:07 PM - 11/15/13
By the way, I would suggest to anyone that Liked my soldier curves to try Tuffs curve. I'm using it now wit BF4 and it works really well. I truly does help push through aim assist problems.

Nice one Tuff!
Title: Re: Ballistics Curve Library
Post by: roberb on 12:22 PM - 11/15/13
I've been using Tuff’s curve in Ghost (PS), so far I like it, can’t decide on the sensitivities yet. This is what I am using

G700 at 5700
40/40 with 120 or 216 delay
24/20 with 120 or 216 delay
30/25 with 120 or 216 delay

I like the last one with 216 delay so far. Still hate the big maps.
Title: Re: Ballistics Curve Library
Post by: MuKen on 09:25 PM - 11/17/13
Took me awhile to get this to feel right, but I finally got it.  This emulates toysrme's xim3/xim2 standard config that pushes through aim-assist/sticky-aim.  The only real non-1:1 portion is the low speed ramp up.  I had to lower my XIM sensitivity from hip 14 to hip 10 and ADS 10 to ADS 7 to get it to feel the same as the vanilla ST.  Using a G700 at 4500 DPI.

(http://i.imgur.com/YjyBb2S.png)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

Hi guys, somewhat shameless plug for my new ballistic curve generation tool, I've set up parameters to emulate this curve in a generated format, so if you like it but want to tweak it a little, you can now easily do so.  For example, if you wanted to shift the linear portion over a little, you could do it by changing just one value or two, instead of having to go over the curve point by point and calculate new values by hand.  As you can see, using this tool the curve is described in just a few lines of easily modfiable text

Code: [Select]
10
0.2 0.32 logarithmic 0.5
1 1.12 linear

-

7
0.2 0.285 logarithmic 0.5
1 1.085 linear

The tool allows you to generate curves at will from descriptions like this and view the results in chart format Instructions for using the tool can be found at

http://www.xim3.com/community/index.php?topic=29380.0

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100132332404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100111F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=10%0A0.2%200.32%20logarithmic%200.5%0A1%201.12%20linear%0A%0A-%0A%0A7%0A0.2%200.285%20logarithmic%200.5%0A1%201.085%20linear)

(http://i.imgur.com/EkCk0CO.png)(http://i.imgur.com/jDza80C.png)
Title: Re: Ballistics Curve Library
Post by: OneThumb on 06:32 AM - 11/18/13
Took me awhile to get this to feel right, but I finally got it.  This emulates toysrme's xim3/xim2 standard config that pushes through aim-assist/sticky-aim.  The only real non-1:1 portion is the low speed ramp up.  I had to lower my XIM sensitivity from hip 14 to hip 10 and ADS 10 to ADS 7 to get it to feel the same as the vanilla ST.  Using a G700 at 4500 DPI.

(http://i.imgur.com/YjyBb2S.png)

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100122331404A545E68727C86909AA4AEB8C2C8C8C8E803
XEBA:0100121F2D39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

solid curve, i tweaked the sensitivities & tried this for quickscopes and it felt right without having to adjust. this would have to be the best curve i've tried followed by RML's.  A+
Title: Re: Ballistics Curve Library
Post by: MuKen on 03:45 PM - 11/23/13
I have been getting some great mileage out of this curve, created with the help of my tool.  The hip curve uses a logarithmic rampup to help break out of auto-aim and in general give your movement a very snappy feel.  Unlike many other similar curves, the linear portion of the curve is origin-centered.  Without getting too much into the math, the basic result is that within that speed range moving your mouse the same distance will always result in the same distance reticle movement, something that is not true for offset lines like in other curves.

The ads curve uses linear acceleration to give you a slowdown at low speeds, allowing you to use higher sensitivities and still be able to make fine adjustments.  Higher up it maintains a normal linear growth which gives the best accuracy when making snap movements.

Obviously, tune sensitivity to your liking.  If you want to adjust some aspects, like how much rampup there is various areas, etc., you can do so by loading up the curve in my tool.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
XEBA:0100060E1824323C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.2%200.25%20logarithmic%201.6%0A0.7%20%3F%20linear%0A1%201%20logarithmic%202.4%0A%0A-%0A%0A15%0A0.25%200.25%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/cHJgKsL.png)(http://i.imgur.com/CDEeHHI.png)
Title: Re: Ballistics Curve Library
Post by: sncjez on 02:19 PM - 11/24/13
I have been getting some great mileage out of this curve, created with the help of my tool.  The hip curve uses a logarithmic rampup to help break out of auto-aim and in general give your movement a very snappy feel.  Unlike many other similar curves, the linear portion of the curve is origin-centered.  Without getting too much into the math, the basic result is that within that speed range moving your mouse the same distance will always result in the same distance reticle movement, something that is not true for offset lines like in other curves.

The ads curve uses linear acceleration to give you a slowdown at low speeds, allowing you to use higher sensitivities and still be able to make fine adjustments.  Higher up it maintains a normal linear growth which gives the best accuracy when making snap movements.

Obviously, tune sensitivity to your liking.  If you want to adjust some aspects, like how much rampup there is various areas, etc., you can do so by loading up the curve in my tool.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
XEBA:0100060E1824323C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistic curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.2%200.25%20logarithmic%201.6%0A0.7%20%3F%20linear%0A1%201%20logarithmic%202.4%0A%0A-%0A%0A15%0A0.25%200.25%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/TsRVwmn.png)(http://i.imgur.com/7OS31KS.png)


Another good ballistic was curious to try this one out  and this worked out really well whilst playing cranked in cod ghosts very quick movements worked out really well looking forward to trying out some slower paced modes soon.

You lads are spoiling us with your ballistic set ups for us lazy sods  8)
Title: Re: Ballistics Curve Library
Post by: Cg13 on 07:55 PM - 12/07/13
My personal one is
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<
but that one works quite well too!

curious why you have the top end of the curve drop off ? what does that do for ya?  just curious really!  i always increase my top ends above 1:1
Title: Re: Ballistics Curve Library
Post by: MuKen on 02:48 AM - 12/08/13
My personal one is
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E788085898E92979CA1581B
XEBA:01000A141E28323C46505A646E787F83888D92979CA08813
<<< XIM Edge Ballistics END Paste   <<<
but that one works quite well too!

curious why you have the top end of the curve drop off ? what does that do for ya?  just curious really!  i always increase my top ends above 1:1

I have been wondering about that too, actually, not just with your curve, but with a lot of the curves I see in the library that end below the top.  As I understand the way Obsiv has explained the interaction between sensitivity and ballistics curves, that's simply throwing away potential 'space' that could be used to avoid red-lighting the xim.

This is because sensitivity is applied to the x-axis of the curve, so if you end below the top, then you could just lower your sensitivity, and 'compress' your curve horizontally, then use the extra space to the right to continue upwards.

So, for example, say that X is equal to the mouse speed that would hit 20 on your settings.  On your curve this hits 160 reticle movement, and if you go above X you redlight.  If you lower your sensitivity to 50 (5/7 your current sensitivity), then you can move everything over to the left 5/7 of what it is now (so the first 5/7 will look taller), and your aim will behave exactly the same up to X.  Then you can continue the line the way it was going and it will hit the limit at 7/5 X speed.  So you have the same exact aim behavior you do now, but it continues with more leeway before you hit the red light.  Shown in curve below.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000E1C2A38465462707C838A91989FA5ACB3BAC1C88813
XEBA:01000E1C2A38465462707C838A91989FA5ACB3BAC1C8F30D
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=50%0A0.4357%200.61%20linear%0A1%201%20linear%0A%0A-%0A%0A35.71%0Acopy)

(http://i.imgur.com/g4buYyo.png)(http://i.imgur.com/0LaqNHN.png)
Title: Re: Ballistics Curve Library
Post by: Garsi on 03:13 AM - 12/09/13
Sorry if I have missed out. Is there a ballistic curve for PS3 BF4? :)
Title: Re: Ballistics Curve Library
Post by: Zombieguy on 08:29 PM - 12/10/13
This is what I made for BF4 on the PS3 and I find it works very well!

Mouse
G602 2500dpi

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C89411
XEBA:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8FC08
<<< XIM Edge Ballistics END Paste   <<<

(http://img594.imageshack.us/img594/2237/q3bd.jpg) (http://imageshack.us/photo/my-images/594/q3bd.jpg/)

Title: Re: Ballistics Curve Library
Post by: pwoznic on 10:32 AM - 12/13/13
I have a G400 @ max DPI and ADS still seems wayyy too slow for COD BO 2 on Xbox 360. I assume it is a limitation of the game though. I used a curve from one of the previous pages (I think both are set to 27?). Anyway, just wondering if I should start having different settings based on different weapons (the only downside is that I have a Cyber Snipa and only four F keys). I stopped using any ADS delay and it helped. I just got the game yesterday though, and I leveled to 11 in like 2 hours. I probably have a 1.3-1.5 k:d so I'm already better than with the stupid controllers.  ;D

I really like the Halo 4 curve set on another previous page. I know Halo is slow in general, but I have been doing very well!
Title: Re: Ballistics Curve Library
Post by: RML on 12:06 PM - 12/13/13

I really like the Halo 4 curve set on another previous page. I know Halo is slow in general, but I have been doing very well!

Thanks!!

But as the creator of that curve I would strongly recommend Tuffs curve. It's kind of an evolution of ideas from several forum Vets will help you with Red Lighting and is the best curve I've used for pushing through sticky aim.
Title: Re: Ballistics Curve Library
Post by: mikael on 12:48 PM - 12/13/13
I wish I could have a curve that can help me stay on target when I ads in to an enemy. A curve to make the xim behave like a controller. Back in the standard translation days that wasn't a problem for me.
Title: Re: Ballistics Curve Library
Post by: MuKen on 01:14 PM - 12/13/13
I wish I could have a curve that can help me stay on target when I ads in to an enemy. A curve to make the xim behave like a controller. Back in the standard translation days that wasn't a problem for me.

Partial linear acceleration ADS curves will do that, I made one for you below (you can click the link to open it up and edit the sensitivities and hip curve behavior).  Basically, they slow down the movement further when you aren't moving the mouse much, so when you ads in to an enemy this will help the game's natural aim assist hold you on target.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8D007
XEBA:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=20%0A1%201%20linear%0A%0A-%0A%0A15%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/Zu2GmuB.png)(http://i.imgur.com/zyJ4ICr.png)
Title: Re: Ballistics Curve Library
Post by: mikael on 01:27 PM - 12/13/13
I wish I could have a curve that can help me stay on target when I ads in to an enemy. A curve to make the xim behave like a controller. Back in the standard translation days that wasn't a problem for me.

Partial linear acceleration ADS curves will do that, I made one for you below (you can click the link to open it up and edit the sensitivities and hip curve behavior).  Basically, they slow down the movement further when you aren't moving the mouse much, so when you ads in to an enemy this will help the game's natural aim assist hold you on target.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8D007
XEBA:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=20%0A1%201%20linear%0A%0A-%0A%0A15%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/Zu2GmuB.png)(http://i.imgur.com/zyJ4ICr.png)


Thank you so much Muken, I really appreciate that. I will try it as soon as I go home.
Title: Re: Ballistics Curve Library
Post by: MuKen on 01:44 PM - 12/13/13
Thank you so much Muken, I really appreciate that. I will try it as soon as I go home.

No problem!  If you want to tweak it a little, the linear acceleration value is currently set to '1'.  If you open up the link, you can change it.  Increasing it will increase the slowdown and thus the 'stickiness' of the curve.  You can also change the size of the slowdown area (the parameters currently set to 0.3 0.3)
Title: Re: Ballistics Curve Library
Post by: RML on 02:42 PM - 12/13/13
^ Sticky aim curve, Yes it will create that feeling that you're being drug with the target. I personally hate that because it creates a feeling of fighting your mouse as the sticky aim takes over. It's nessesary for Pad users to stay on target but for Xim this makes it harder to fine aim. Which will make it harder to get head shots. Aiming is the strength of Xim so in a way you're handicapping urself.
Title: Re: Ballistics Curve Library
Post by: mikael on 02:46 PM - 12/13/13
But that's just the way the games are designed for console, we are not on PC so we have a disadvantage that way. I see controller players do amazing things because of sticky aim
Title: Re: Ballistics Curve Library
Post by: MuKen on 02:57 PM - 12/13/13
It depends on the game.  Some games, Halo for example, the autoaim is centered on the head.  So engaging the sticky aim will help you find the headshot.  Other games not.
Title: Re: Ballistics Curve Library
Post by: RML on 03:42 PM - 12/13/13
But that's just the way the games are designed for console, we are not on PC so we have a disadvantage that way. I see controller players do amazing things because of sticky aim

There are two big problems with sticky aim and Xim.

1. It feels ALOT stronger with a mouse and its hard to adj. When it kicks in. Speaking purely from personal expereince, lets say you're following a target from left to right. Just before you reach the target suddenly your aim slows way down. Now all of a sudden you have to compensate for that to continue on target. Also, like I said this makes it much harder to aim for the head. If sticky aim kicked in right on target it would be different, but it doesn't. If you dont believe me try it on BF4 in the Test Area. Use your pistol with this curve and try to follow a target. You will find your shots are trailing the target alot! Then try it with TuFFs curve and you will immediately notice how much easier it is to aim at different parts of the target, I.E the Head.

2. Sticky aim is very inconsistant and will often get you killed when aiming on multiple targets as it is trying to drag your aim all over the place. Lets face it, we live for the multikill moments. If you want to maximize the Xims abilities then IMO you want to minimize sticky aim as much as possible.
Title: Re: Ballistics Curve Library
Post by: MuKen on 03:56 PM - 12/13/13
Again, that is something that varies with the game, not all games use the same sticky aim algorithm

Halo's aim assist pulls you towards the target, it doesn't just slow you down.  So that means when moving toward the enemy it is actually faster, and then it slows you down if you overshoot and start to move past.
Title: Re: Ballistics Curve Library
Post by: NyCShadow on 04:07 PM - 12/13/13
I don't know what this is but I do know on Call of Duty Ghost on x360 its harder to keep my gun steady when I'm ADS, will this Ballistics Curve thing help?  I am using a Logitech MX518 mouse.
Title: Re: Ballistics Curve Library
Post by: pwoznic on 05:06 PM - 12/13/13

I really like the Halo 4 curve set on another previous page. I know Halo is slow in general, but I have been doing very well!

Thanks!!

But as the creator of that curve I would strongly recommend Tuffs curve. It's kind of an evolution of ideas from several forum Vets will help you with Red Lighting and is the best curve I've used for pushing through sticky aim.

Dumb question, but is Tuffs curve good for Halo 4 and COD BO 2?
Title: Re: Ballistics Curve Library
Post by: FUNNYBONES on 06:21 PM - 12/13/13
I am also in need of some guidance. What i think i understand, by reading the pdf and threads,  is that looking at the graph, the bottom mouse velocity line is how fast the mouse moves. the side vertical aim velocity line is how fast the aiming is. So, what I wanted, was when I ads, it would be normal speed when I sweep a room, but when i see somebody across the room, naturally the mouse slows down to pinpoint the body, when the mouse slows down I want the aiming to almost completely halt. So again, as i sweep the room in ADS I want normal fast movement as i move the mouse fast, but extra slow movements when I move the mouse very slow to pinpoint.

After hours upon hours and 100+ unplugging and so on, this is what i feel very comfortable playing with, but im worried I may have it wrong.

XBOX
Blck Ops 2
G400, 1800 DPI

(http://s8.postimage.org/jnjwj8k8z/XIMBALLISTICS001.png)

When I move the mouse at normal speed, I get a boost, when the mouse is moving at a slower speed the crosshair barely moves, letting me pinpoint a headshot, even from far far away, using the M8A1 or the FAL. I play Hardcore only, the first shot gets the kill.

* I am using Zombieguy's 2 profile trick. There are no ballistics enabled elsewhere, only the 2nd profile's ADS.

Profile 1   hip  128.50
               ads  0
Profile 2   hip  345
               ads  345

After the final tweaking of the above graph, I played match after match and it felt really smooth when I wanted to move fast and sticky when I wanted precision. Here is a screenshot of a game using these ballistics, this is just one of many many games where Ive been called a modder, or hacker, or aimbot user and the after game rant "Theres no way he can shoot all of us that fast, hes modding". And I feel great.
(http://s3.postimage.org/ta1wzw2kh/gamereuslt.png)

Ballistics code:

>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8C486
XEBA:010000000000000000000000000A146872BEC8C8C8C8C486
<<< XIM Edge Ballistics END Paste   <<<

Hey everyone, I haven't been on here in a long while. I recently logged in to download the update for Ghosts, liking it so far. I wanted to start fresh with new a ballistic curve, different dpi on the mouse, all that. I maxed out the g400 on the dpi and lowered my sensitivity on the Edge. It was great. I then loaded the above(picture) ballistics code, and noticed I had 345 sensitivity on my aim and my code was super weirdly modified. I remember I had loved that code and it was like an aimbot. Incredible.

THE ENTIRE TIME I WAS WRONG. The reason why people have been confused about my code, is that it was too sharp, it didn't make any sense in-game. The reason it made sense on my end is because since the sensitivity was jacked, when i would ads it would "feel normal" and it wasn't. If my sensitivity was normal like, say, 50 or something on 3600 dpi I would have noticed right away that i was doing it wrong.

I am now using Tuffrabit's code a few posts above, tweaking with Muken's generator. G400 mouse, 3600 dpi. Sensitivity 30-52 depending on which gun. COD Ghosts, Xbox 360. whew.
Title: Re: Ballistics Curve Library
Post by: RML on 06:29 PM - 12/13/13
Again, that is something that varies with the game, not all games use the same sticky aim algorithm

Halo's aim assist pulls you towards the target, it doesn't just slow you down.  So that means when moving toward the enemy it is actually faster, and then it slows you down if you overshoot and start to move past.

People still play Halo?  ;)

@whomever, the curve was made for BO2 but works well with all COD and BF games.
Title: Re: Ballistics Curve Library
Post by: MuKen on 07:15 PM - 12/13/13
People still play Halo?  ;)

I was just using Halo as an example because you guys were talking about Halo curves just before that, but the point is that there are lots of different aiming systems.  Some games like Halo use a magnetic type of sticky aim, some games only move your reticle once when you initially ads, some games don't affect your reticle at all and instead just give you 'leeway' in shooting near the head, etc.  Mikael hasn't even said what game he's playing.

Using Tuffs anti-sticky aim curve is only a good idea for certain specific games that have that type of sticky aim, and furthermore it comes at a cost.  It disrupts the 1:1 mouse-to-reticle relationship at higher speeds, making it more difficult to develop muscle memory for long distance snap-shots.  As I place a lot of value on being able to accurately make sudden long-range movements, I can't use curves like that.
Title: Re: Ballistics Curve Library
Post by: mikael on 10:51 PM - 12/13/13
Muken, the curve you made for me is exactly what i was looking for
Title: Re: Ballistics Curve Library
Post by: MuKen on 12:15 AM - 12/14/13
Glad to hear it Mikael!

As another shameless plug, creating that curve only took moments using my tool

http://www.xim3.com/community/index.php?topic=29380.0

It's online, and versatile enough to generate almost any kind of curve you could conceivably want with mathematical precision in just a few lines.  And it does nifty stuff like generate all the code for that forum post, including automatically creating hosted files on imgur for the images.
Title: Re: Ballistics Curve Library
Post by: RML on 09:18 AM - 12/14/13
People still play Halo?  ;)

I was just using Halo as an example because you guys were talking about Halo curves just before that, but the point is that there are lots of different aiming systems.  Some games like Halo use a magnetic type of sticky aim, some games only move your reticle once when you initially ads, some games don't affect your reticle at all and instead just give you 'leeway' in shooting near the head, etc.  Mikael hasn't even said what game he's playing.

Using Tuffs anti-sticky aim curve is only a good idea for certain specific games that have that type of sticky aim, and furthermore it comes at a cost.  It disrupts the 1:1 mouse-to-reticle relationship at higher speeds, making it more difficult to develop muscle memory for long distance snap-shots.  As I place a lot of value on being able to accurately make sudden long-range movements, I can't use curves like that.

Yeah, was kidding about Halo. All curves come at a cost if you're comparing them to 1:1 thats the whole point of using a curve. All curves are based off individual preferences and there will never be one Almighty curve. The 2 curves we've been discussing are perfect examples of this. One person likes sticky aim another doesn't. Your tool is pretty cool to allow people to burn through different curves pretty quick. Nice Job!
Title: Re: Ballistics Curve Library
Post by: MuKen on 12:06 PM - 12/14/13
Thanks!  It's still a work in progress so let me know if there's any more features you'd like to see.

Re: all curves coming at a cost, true, but in this case, that specific cost could be mitigated.  The basic idea of tuffs curve is that you have an early ramp-up to help break through the sticky aim.  You then move into a linear portion, the idea being that after the initial ramp-up, you want "normal" behavior.  The problem is that the linear portion is kept parallel to the original linear line.

This may look more normal visually, but in reality actually disrupts the 1:1 mouse-to-reticle relationship that could have been preserved.  To do so, linear sections should always point towards the origin.  I.e. if you double the x value, you should double the y value as well, a property that is lost with a parallel offset line.  So for example, you could try the curve I posted earlier, which is based on tuffs curve, but corrects this issue.  This curve uses a logarithmic function to provide an early boost, but then settles into a linear portion that is still origin-aimed, then smooths off towards the end towards the red-line area.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
XEBA:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.2%200.25%20logarithmic%201.6%0A0.7%20%3F%20linear%0A1%201%20logarithmic%202.4%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/fF8r13V.png)(http://i.imgur.com/0Jm6ghk.png)
Title: Re: Ballistics Curve Library
Post by: mikael on 02:14 PM - 12/14/13
Your posts are always so educative towards ballistic curves Muken , lately I've been trying to understand how it works and i think I finally got it lol
Title: Re: Ballistics Curve Library
Post by: MuKen on 04:12 PM - 12/14/13
Thanks, I've just created a new thread I've been writing up for awhile explaining more about my guidelines for curve creation.
Title: Re: Ballistics Curve Library
Post by: Garsi on 12:36 PM - 12/16/13
Thank you Zombieguy for your ballistic curve for PS3 BF4. Really appreciate it.  :)
http://imageshack.us/photo/my-images/594/q3bd.jpg/
Title: Re: Ballistics Curve Library
Post by: MuKen on 07:39 PM - 12/16/13
Another new curve I've put together, based on the idea of boosting to overcome stickyaim and create a feel of snappiness when in Hip, and lower sensitivity starts to help with fine aiming when in ADS.

This one differs in that the 'altered sensitvity' sections are themselves still linear, only using an accel/deceleration curve to briefly bridge the transition back to normal sensitivity as you ramp up the mouse speed.  This makes it a littler easier to 'learn' the curve, you just have to remember that the sensitivity is double/half the default when moving slowly.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100142835393B3C46505A646E78828C96A0AAB4BEC8D007
XEBA:0100050A0F14192538505A646E78828C96A0AAB4BEC8D007
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=20%0A0.125%200.25%20linear%0A0.3%200.3%20lineardeceleration%201%0A1%201%20linear%0A%0A-%0A%0A20%0A0.25%200.125%20linear%0A0.4%200.4%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/wGr4POJ.png)(http://i.imgur.com/6TzNXgL.png)
Title: Re: Ballistics Curve Library
Post by: jombula200 on 05:15 PM - 01/15/14
Can anyone make me straight ballistic curves? like this one >>> XIM Edge Ballistics START Paste >>>

XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8E803

XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC8E803

<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: MuKen on 11:15 PM - 01/15/14
What do you mean?  Isn't the one you posted exactly the one you want?
Title: Re: Ballistics Curve Library
Post by: OneThumb on 04:28 PM - 01/16/14
Thanks!  It's still a work in progress so let me know if there's any more features you'd like to see.

Re: all curves coming at a cost, true, but in this case, that specific cost could be mitigated.  The basic idea of tuffs curve is that you have an early ramp-up to help break through the sticky aim.  You then move into a linear portion, the idea being that after the initial ramp-up, you want "normal" behavior.  The problem is that the linear portion is kept parallel to the original linear line.

This may look more normal visually, but in reality actually disrupts the 1:1 mouse-to-reticle relationship that could have been preserved.  To do so, linear sections should always point towards the origin.  I.e. if you double the x value, you should double the y value as well, a property that is lost with a parallel offset line.  So for example, you could try the curve I posted earlier, which is based on tuffs curve, but corrects this issue.  This curve uses a logarithmic function to provide an early boost, but then settles into a linear portion that is still origin-aimed, then smooths off towards the end towards the red-line area.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
XEBA:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.2%200.25%20logarithmic%201.6%0A0.7%20%3F%20linear%0A1%201%20logarithmic%202.4%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/fF8r13V.png)(http://i.imgur.com/0Jm6ghk.png)

Muken, wondering if you might be able to tweak this code for me? i want it to start off linear for the first part but have acceleration when i move the mouse faster if that makes sense?
Title: Re: Ballistics Curve Library
Post by: MuKen on 08:26 PM - 01/16/14
Sure thing.  I'm assuming your intention is that you can use a lower sensitivity, but still be able to "ramp up" to make quick 180 degree turns when you have to?

Let's start out by trying the below curve, then you can tell me if you'd like it further tweaked (i.e. do you want the difference between the starting linear and ending accelerated portion to be steeper?  or do you want the ramp up to start earlier or later? etc)

Feel free to ask if you want me to explain how I came up with the parameters for the accelerated region if you want to try to tweaking them yourself.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/DhK322y.png)(http://i.imgur.com/qu8FOBl.png)
Title: Re: Ballistics Curve Library
Post by: OneThumb on 06:40 AM - 01/17/14
Muken-
it's really just so i can drag the scope quickly when i need to, i kept your accelerated curve for hip and used this for ads (2 profiles). i've tried it for a cpl of hours now and it seems really good, allows me to flick shots with good accuracy. didn't have to learn the curve at all, after upping the sensitivity it felt nice strait away. your  a genius!
Title: Re: Ballistics Curve Library
Post by: MuKen on 10:45 AM - 01/17/14
Glad to hear it!
Title: Re: Ballistics Curve Library
Post by: R3MiX on 10:53 AM - 01/29/14
HALO CURVES

DPI

3600 on a G400 mouse

GAME

Halo 3

IMAGE

(http://img707.imageshack.us/img707/7619/499d.jpg)

CODE

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010021364854606C78848E98A2ABB5BEC8C8C8C8C8C80807
XEBA:010021364854606C78848E98A2ABB5BEC8C8C8C8C8C80807
<<< XIM Edge Ballistics END Paste   <<<

USE

I feel that this curve works very well with Halo 3.  Aiming feels very snappy and responsive, and quick turns feel tight.

GAME

Halo: Reach

IMAGE

(http://imageshack.us/a/img441/565/dupt.jpg)

CODE

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E73787D82868A8E9297A00F
XEBA:01000A141E28323C46505A646E73787D82868A8E92978813
<<< XIM Edge Ballistics END Paste   <<<

USE

Same effect as the the one above.  Modified version of RML's Halo 4 curve to work well with Halo: Reach.

GAME

Halo: Anniversary (curve given on page 5 by RML for Halo 4)

USE

Aiming feels very tight all around.


That halo 3 curve gives me "red dot/led" all the time.
Why?
Title: Re: Ballistics Curve Library
Post by: MuKen on 01:51 PM - 01/29/14

That halo 3 curve gives me "red dot/led" all the time.
Why?

That code has an early rampup, then hits the max red line early because of that.  You have to switch your sensitivity to 3/4 of what you would normally use if you want the same red line behavior you had before.

As another option, consider using a rampup curve that returns to the original line after the rampup phase if you want the same sensitivity, like this one:

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121E2628323C46505A646E78828C96A0AAB4BEC80807
XEBA:0100121E2628323C46505A646E78828C96A0AAB4BEC80807
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=18%0A0.2%200.2%20lineardeceleration%201%0A1%201%20linear%0A%0A-%0A%0A18%0Acopy)

(http://i.imgur.com/T7FC9Hz.png)(http://i.imgur.com/CLW0UAm.png)
Title: Re: Ballistics Curve Library
Post by: thepr0 on 05:17 PM - 01/29/14
muken i love what you done with app i wish i spent more time understanding it because it looks good. i have a big favor to ask i play a lot of cod competitive gaming. ive been using one particular curve that has work real good but from this last curve you posted i like the ADS but not hip anyway to combine the hip from this curve below.  basically my goal is to have smooth turning speed with out draggin the mouse too much or over turn..good enough to quick check my corners. ADS i need lower because i have to be precise from long range and stay on target even with SMGs. can you help me out bro? you've posted some great curves and ive been looking for the perfect one

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121F29323F4B5864717D8A96A3AFB6BBBFC3C5C89808
XEBA:0100060E1824323C46505A646E78828C96A0AAB4BEC8A002
<<< XIM Edge Ballistics END Paste   <<<



Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/DhK322y.png)(http://i.imgur.com/qu8FOBl.png)
[/quote]
Title: Re: Ballistics Curve Library
Post by: MuKen on 05:59 PM - 01/29/14
Sure thing, but I'm having a little trouble figuring out what kind of curve you're asking for.  Are you saying you want to combine the hip curve from one of the codes from before with the ads of a different one?  If that's what you're going for, it's simple to do.

If you look at the code there is one line that starts with "XEBH:".  This line controls the hip curve.  There's another that starts with "XEBA:", that one controls the ADS curve.  You can cut and paste and mix and match these freely from all the curves you see.
Title: Re: Ballistics Curve Library
Post by: thepr0 on 06:12 PM - 01/29/14
nice ill try that anything about my curves that you would recommend changing or tweaking? i would really appreciate it
Title: Re: Ballistics Curve Library
Post by: MuKen on 06:22 PM - 01/29/14
Sure, post up the pasted together curve you end up making after a few uses, and tell me what if any kinds of things bother you about it.
Title: Re: Ballistics Curve Library
Post by: thepr0 on 08:46 PM - 01/29/14
im using the latest curve you posted and im just slaughtering people in GB's i love it is that the final version i like it a lot i think the hip can use some improvement i had to turn hip all the way up to 40 because it was to slow
Title: Re: Ballistics Curve Library
Post by: MuKen on 10:48 PM - 01/29/14
By my latest, do you mean the one that you quoted in your earlier post?

If so, how about something like this to add a little kick to the hip movement?

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100121E2628323C46505A646E78828C96A0AAB4BEC8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.2%200.2%20lineardeceleration%201%0A1%201%20linear%0A%0A-%0A%0A15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25)

(http://i.imgur.com/vl0lNCo.png)(http://i.imgur.com/qoJqzqO.png)

Title: Re: Ballistics Curve Library
Post by: thepr0 on 10:54 PM - 01/29/14
that seems like a lot of kick from original but ill give it a try thanks a lot you help me out a lot most of these gameplays on my youtube www.youtube.com/hellonjerzz was using your curves thanks again ill get back to you about it
Title: Re: Ballistics Curve Library
Post by: jombula200 on 11:36 AM - 02/01/14
Hello! i have a little problem. This curves work me really well, i use 31.00 hip and 9.00 ads with this ballistic curves! Logitech G500 5700DPI a fews days ago the mouse stars behaved strangely. When I move the mouse a little bit then it starts to move really fast. previously these curves work well and mouse doesnt move super fast, ie the movement of the mouse was steady and accurate, I was able to turn ones in COD mw3 really well. Now the mouse is out of focus and swinging strangely, or if the problem is xim Edge or the Logitech G500 settings. Thanks for your help and sorry for my bad English.

 >>> XIM Edge Ballistics START Paste >>>

XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8E803

XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC8E803

<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: Od1n on 11:52 AM - 02/01/14
have you changed the ballistic curve accidentally?
Title: Re: Ballistics Curve Library
Post by: jombula200 on 04:20 PM - 02/01/14
Yes! :O this curve what i posted dont work normally anymore :( so can anyone make me straight curves and slow... http://www.xim3.com/community/index.php?topic=28606.msg349066#msg349066 link what W11cE send isnt working anymore :/ there was right curves!
Title: Re: Ballistics Curve Library
Post by: jombula200 on 04:25 PM - 02/04/14
I have been tried almost every curve in this forum and and nothing worked smoothly in MW3 Logitech G500 5700DPI. maybe i need download newest G500 program?. I lost my ballistic curves/mouse settings about a week ago and here is the curve what i used before i lost my settings. This curve work me so well and smoothly now with the same settings in MW3, this occrurs. I move my mouse left or right about 3cm in MW3 and it turns ABOUT 60 degrees and mouse doesn't feel same like a week ago, now very small movementS=TOO MUCH SWING/INACCURACY   . I don't know where is the problem my mouse settings or XIM EDGE? HELP! i really need it now this is so frustrating. Maybe i need make video about that so people can understand better what i mean :)

...
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC81C0C
XEBA:01000A141E28323C46505A646E78828C96A0AAB4BEC88403
<<< XIM Edge Ballistics END Paste   <<<

(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?prexim=%3E%3E%3E%20XIM%20Edge%20Ballistics%20START%20Paste%20%3E%3E%3E%0AXEBH%3A01000A141E28323C46505A646E78828C96A0AAB4BEC81C0C%0AXEBA%3A01000A141E28323C46505A646E78828C96A0AAB4BEC88403%0A%3C%3C%3C%20XIM%20Edge%20Ballistics%20END%20Paste%20%20%20%3C%3C%3C%0A)

Title: Re: Ballistics Curve Library
Post by: thepr0 on 01:05 AM - 02/05/14
one of the best curves for ps3 ghost, i use g400s with default settings and its perfect





Sure thing.  I'm assuming your intention is that you can use a lower sensitivity, but still be able to "ramp up" to make quick 180 degree turns when you have to?

Let's start out by trying the below curve, then you can tell me if you'd like it further tweaked (i.e. do you want the difference between the starting linear and ending accelerated portion to be steeper?  or do you want the ramp up to start earlier or later? etc)

Feel free to ask if you want me to explain how I came up with the parameters for the accelerated region if you want to try to tweaking them yourself.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/DhK322y.png)(http://i.imgur.com/qu8FOBl.png)
Title: Re: Ballistics Curve Library
Post by: W11cE on 01:50 PM - 02/08/14
I updated my CurvePreview  (https://docs.google.com/spreadsheet/ccc?key=0Av0MQrj9_eGtdDVhTDNhcTA5VFZoWTJUeERwdEpzdlE&usp=sharing)with values for XIM4E dots. Nothing complex, it is just previous values divided by 2. You can then input each dot individually to XIM4 manager.
Title: Re: Ballistics Curve Library
Post by: thepr0 on 10:38 AM - 02/09/14
Muken can you help me make the ADS on this curve a little better i use a low sensitivity for my ads aroun 6-7.00 so i can stay on target for long range and when i aim down..sometimes my auto aim screws me over specially when a guy is running across real fast my aim is too slow right after auto aim assist..is their a way you can make it slighly snappier? not tooo much but just an increasement on the aim x ads value 

>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: MuKen on 02:03 PM - 02/09/14
@jombula you're using a standard (non)-curve, if there's any issues like the ones you are talking about it must be coming from something else in your setup.

@thepr0 if you're trying to overcome auto-aim then only the first part of the curve needs to be boosted.  I can make a simple curve to do that, but first let me ask, do you still want to have the accelerated region at the end of the curve? (the one that makes your movement speed up when you are trying to move quickly).  Also, you want this only for ADS, or for hip also?
Title: Re: Ballistics Curve Library
Post by: thepr0 on 08:35 PM - 02/09/14
my hip is perfect i just need a little work on the ADS just a minor tweak to have faster movement
Title: Re: Ballistics Curve Library
Post by: MuKen on 09:53 PM - 02/09/14
Ok try this one out and let me know how it feels.  It has a small amount of kick added to the front of the ADS to overcome sticky aim.  I can increase or decrease it if necessary.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:01000B141C2226282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25%0A%0A-%0A%0A15%0A0.3%200.2%20lineardeceleration%200.8%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25)

(http://i.imgur.com/KV0Pa1C.png)(http://i.imgur.com/okOGBxn.png)
Title: Re: Ballistics Curve Library
Post by: Seriyev on 10:31 AM - 02/10/14
I dont know if someone in here can give me a hand, I play Ghosts on Xbox 360 with a 5700 dpi g500.

But I really want to lean to quickscope, but I cant seem to find any settings, so that I can controle the mouse, what settings do you in here use ?

And any tips for Edge playing QS ?
Title: Re: Ballistics Curve Library
Post by: jombula200 on 03:52 PM - 02/10/14
Muken, please can you make curves for me MW3. Mouse Logitech G500 and i like to do fast turn ones and i rush a lot! appreciate :)
Title: Re: Ballistics Curve Library
Post by: MuKen on 05:15 PM - 02/10/14
I'm happy to help make a curve you'll like, but it's usually more of a respond-to-your-problems process.  I.e. it's not really based on what game you like, but rather tell me what curve (if any) you're using now and what is wrong or what you wish was different or improved about it.  For example like we just went through with thepro, he picked one of my previous curves and said he had problems with sticky aim, so I can modify the curves to account for that.

Do you find it to be sluggish in certain situations?  If so, which ones?  Do you find it hard to do fine aiming?  Etc, that's the kind of thing I base my personal suggestions on: what gives you specifically the most trouble when aiming.
Title: Re: Ballistics Curve Library
Post by: MuKen on 05:48 PM - 02/10/14
Ah, I just noticed you posted some issues you were having earlier.  I still think you might want to check if there is actually something wrong with your Xim, given that everything was fine before.  But if it is just that you were used to a different curve and the standard one now is a little *too* snappy at the lower ranges, maybe a simple linear acceleration ceiling curve will help, tell me how this one feels.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100060D17212E3C46505A646E78828C96A0AAB4BEC81C0C
XEBA:0100060D17212E3C46505A646E78828C96A0AAB4BEC88403
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=31%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear%0A%0A-%0A%0A9%0Acopy)

(http://i.imgur.com/UkeON63.png)(http://i.imgur.com/5SyX2k5.png)
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 04:05 AM - 02/11/14
muken could you help me make a curve nothing seems to work for me I play with a g590 on 1000DPI as I'm a quick scoped but I cant find anything that gives me accuracy that allows me to drag scope without hitting the turn speed limit , so if you could help i would be very greatful
Title: Re: Ballistics Curve Library
Post by: MuKen on 10:44 AM - 02/11/14
The turn speed limit is a physical limitation of the XIM, ballistic curves can't allow you to exceed it.  There are some curves designed to help with it, but what they are really doing is psychologically training your hands to behave in a way that is more turn-limit friendly (i.e. make longer more deliberate mouse movements when making big turns, instead of short fast snappy ones).  They don't actually help you circumvent the limit itself.

One example of such a curve is shown below.  If you use this, set your sensitivity to 3/4 what you would normally use.  For smaller turns, it will then behave exactly the same.  For longer turns, it will gradually slow down, which mentally makes you move your mouse further and steadier, which is better for getting around the turn speed limit.

What I'd strongly suggest you try though, is turn assist.  Look at "more settings" in your configuration page, and you can map a button for turn assist.  Now, if you hold that button and flick your mouse to the right, your character will keep spinning right at max speed until you let go of the button.  This will allow you to 'drag' the scope like you are looking for.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:01000D1B283543505D6B788593A0A9B2B8BEC2C6C7C8DC05
XEBA:01000D1B283543505D6B788593A0A9B2B8BEC2C6C7C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.8%20linear%0A1%201%20lineardeceleration%201%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/PvIjuSV.png)(http://i.imgur.com/1v95u2r.png)
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 04:45 AM - 02/12/14
thank you man was all very helpful just about to try it out now as i have a day off worlk :) , but one thing .. is there any thing else you can suggest for the dragging of my scope because obviously i dont want to drag my scope at top turn speed at all times , this is the movement i want to be closest possible too http://www.youtube.com/watch?v=B4LEqbde-fQ that on pc though but this guy allso did something on xbox and everyone seems to believe he was using mouse and keyboard in his shots http://www.youtube.com/watch?v=dChDTDVv7n4 ,,,, anyway thanks for your help so far , anymore will be much greatful for .
Title: Re: Ballistics Curve Library
Post by: MuKen on 04:26 PM - 02/12/14
I would still say to try turn assist.  Turn assist will only drag at max speed if you do a large flick with the mouse.  What it actually does is temporarily behave as if the mouse position were a joystick position, starting from wherever the mouse was when you began to press the button.  So if you move it a little to the right, it will act as if the stick is being held a little to the right for as long as you hold the button, i.e. it will keep dragging to the right even though you aren't continuing to move the mouse, so long as the mouse is to the right of where it was when you started pressing the button.

Experiment with it a little bit until you get the hang of it, but it is very useful for people who want to be able to drag the cursor around quickly without using high sensitivity.
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 05:20 AM - 02/13/14
cool thanks man , I am willing to play high sensitivity its just that turn speed limit stops you from being able to move quick and stay accurate with quickscopes and drag scopes if only there was a way .
Title: Re: Ballistics Curve Library
Post by: DoZZa on 10:17 AM - 02/13/14
I have been messing about with Curves for the last few days and have had some good sucess with testing a few. But to be honest I am still unsure how they work, im just muddling through trying different curves on here.

This is one I found on here but I slightly modified the HIP.

I am trying to create a HIP curve that will ignore the most smallest of movements. The reason is that I lift the mouse very often to reposition and when the mouse touches back onto the gaming surface I get a little jitter on the screen. Its not anything serious, just annoying.

Here is one that I messed about with, while it does reduce the jitter when the mouse is put back down, its still there.

Any ideas?

(http://i.imgur.com/18qZx6C.png)(http://i.imgur.com/mCqz4oT.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100050E1923313C46505A646E78828C96A0AAB4BEC8510D
XEBA:0100050A0F14192538505A646E78828C96A0AAB4BEC8D007
<<< XIM Edge Ballistics END Paste   <<<

Title: Re: Ballistics Curve Library
Post by: MuKen on 12:48 PM - 02/13/14
Sounds like you want a little deadzone in your curve.  Try this one out, let me know if you want more or less dead area.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010000000512253C46505A646E78828C96A0AAB4BEC8510D
XEBA:0100050A0F14192538505A646E78828C96A0AAB4BEC8D007
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=34.09%0A0.125%200%20linear%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear%0A%0A-%0A%0A20%0A0.25%200.125%20linear%0A0.4%200.4%20linearacceleration%201%0A1%201%20linear)

(http://i.imgur.com/msXjaZy.png)(http://i.imgur.com/dV6xrH8.png)
Title: Re: Ballistics Curve Library
Post by: thepr0 on 02:51 PM - 02/14/14
Muken the ballistics curves you work on for me were better thanks again and great job on helping all of us
Title: Re: Ballistics Curve Library
Post by: MuKen on 04:15 PM - 02/14/14
Np, glad you like it.
Title: Re: Ballistics Curve Library
Post by: GuNStArHeRo on 05:38 PM - 02/15/14
i just took a shot at Boost/Curves editing for the first time and i'm loving what i just created. i the boost feature is a great addition to XIM and was easy to understand after reading this thread. i could never figure out how to use curves but i think i finally got it. i like high sensitivity and wanting fine control so here is what i did:

XIM4E Beta
Mice: Logitech G700
DPI: Maxed

(http://s10.postimg.org/508hnb3o9/Screen_Shot_2014_02_15_at_6_08_51_PM.png) (http://postimage.org/)
 (http://postimage.org/app.php)
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00070F172028323B454F59636D77818B97A2AEBBC8
<<< XIM4 END   Paste <<<


(http://s17.postimg.org/qsgapp4e7/Screen_Shot_2014_02_15_at_6_09_33_PM.png) (http://postimage.org/)
 (http://postimage.org/)
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00070F172028323B454F59636D77818B97A2AEBBC8
<<< XIM4 END   Paste <<<
Title: Re: Ballistics Curve Library
Post by: 3MIX_Edge on 01:28 AM - 02/18/14
MuKen I do not understand curves if they were needed to save my life.

Could you help me with a curve ballistic for hip in COD Ghost XB1 ST on XIM4e that helps me take advantage of the aim assist please, I don't mind if it's for hip and ads but I really want it for hip.
Title: Re: Ballistics Curve Library
Post by: MuKen on 10:18 PM - 02/19/14
Sure, try starting with the one I posted earlier and let me know if it needs any tweaking to suit your tastes.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
XEBA:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/eemUub6.png)(http://i.imgur.com/XBqZyuw.png)
Title: Re: Ballistics Curve Library
Post by: 3MIX_Edge on 01:35 AM - 02/20/14
Sure, try starting with the one I posted earlier and let me know if it needs any tweaking to suit your tastes.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
XEBA:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.3%200.3%20linearacceleration%201%0A1%201%20linear%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/eemUub6.png)(http://i.imgur.com/XBqZyuw.png)

It won't let me paste it, does it matter that I'm using the XIM4e on XB1 and this may be a XIM Edge ballistic curve?
Title: Re: Ballistics Curve Library
Post by: abc123 on 05:40 PM - 02/20/14
It won't let me paste it, does it matter that I'm using the XIM4e on XB1 and this may be a XIM Edge ballistic curve?

HIP:
>>> XIM4 START Paste >>>
X4MB:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM4 END   Paste <<<

ADS:
>>> XIM4 START Paste >>>
X4MB:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM4 END   Paste <<<

is the literal translation to XIM4e kinda just copy and paste with the above changes.
Title: Re: Ballistics Curve Library
Post by: 3MIX_Edge on 11:47 PM - 02/20/14
It won't let me paste it, does it matter that I'm using the XIM4e on XB1 and this may be a XIM Edge ballistic curve?

HIP:
>>> XIM4 START Paste >>>
X4MB:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM4 END   Paste <<<

ADS:
>>> XIM4 START Paste >>>
X4MB:0100060D17212E3C46505A646E78828C96A0AAB4BEC8DC05
<<< XIM4 END   Paste <<<

is the literal translation to XIM4e kinda just copy and paste with the above changes.

Thank you!

That worked, I will try later tonight.
Title: Re: Ballistics Curve Library
Post by: abc123 on 11:02 PM - 02/21/14
Thank you!

That worked, I will try later tonight.

>>> XIM4 START Paste >>>
X4MB:0100070D141B21282F353C43495058626D7B8EA4C8
<<< XIM4 END   Paste <<<

>>> XIM4 START Paste >>>
X4MB:0100070D141B21282F353C43495058626D7B8EA4C8
<<< XIM4 END   Paste <<<

is the new one i'm using because the one i posted doesn't end at 100
Title: Re: Ballistics Curve Library
Post by: thebside on 12:57 PM - 02/22/14
@ABC123, so is that the case, that it is a literal translation from Edge to XIM4 just by chaning the XIM Edge start to XIM Edge, and changing XEBH and XEBA to the X4MB, or was there more that you had to do?

Meh.. I guess I could try instead of being lazy.
Title: Re: Ballistics Curve Library
Post by: abc123 on 01:10 PM - 02/22/14
@ABC123, so is that the case, that it is a literal translation from Edge to XIM4 just by chaning the XIM Edge start to XIM Edge, and changing XEBH and XEBA to the X4MB, or was there more that you had to do?

Meh.. I guess I could try instead of being lazy.

just change them and break them out into separate then you need to look at the curve it appears XIM4 will have a shorter curve (less points) so you need to make sure the curve is still maintained (starts at 0 ends at 100 as well).
Title: Re: Ballistics Curve Library
Post by: thepr0 on 04:12 PM - 02/24/14
Muken quick question, are you familiar with XimCommander.net?  i use it all the time well in the program theres ballistic curves for the mouse same as the xim edge. when i use xim commander my settings get over written because the curves is linear on the xim commander any way to set it up same as the xim edge profile?
Title: Re: Ballistics Curve Library
Post by: MuKen on 09:11 PM - 02/25/14
Sorry, I know what that program is, but I've never used it myself.
Title: Re: Ballistics Curve Library
Post by: 3MIX_Edge on 11:55 PM - 02/25/14
Thank you!

That worked, I will try later tonight.

>>> XIM4 START Paste >>>
X4MB:0100070D141B21282F353C43495058626D7B8EA4C8
<<< XIM4 END   Paste <<<

>>> XIM4 START Paste >>>
X4MB:0100070D141B21282F353C43495058626D7B8EA4C8
<<< XIM4 END   Paste <<<

is the new one i'm using because the one i posted doesn't end at 100

I'll try that, as the previous one affected my actual movements and the mouse was not moving as it should have, was very strange.
Title: Re: Ballistics Curve Library
Post by: abc123 on 11:57 PM - 02/25/14
I'll try that, as the previous one affected my actual movements and the mouse was not moving as it should have, was very strange.

http://www.xim3.com/community/index.php?topic=31257.0 - documents what i'm using
http://www.xim3.com/community/index.php?topic=31279.0 - documents converting from XIM Edge to XIM4e

Title: Re: Ballistics Curve Library
Post by: djscuzzy17 on 01:09 AM - 02/26/14
I tweaked many custom configurations in Ghosts private matches. I felt this one was strongest; even though it looks insane! Lemme' know!

(https://imagizer.imageshack.us/v2/546x290q90/32/fmjm.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010012222F32323547627B9EADB0B3B6B9BCBFC2C5C8A00F
XEBA:01000804120B1E1834265B4D8672A48CB2A0BBB4C3C8A00F
<<< XIM Edge Ballistics END Paste   <<<
The curves and sensitivities suit me perfect for Ghosts(tested) and presumably other CoD/FPS titles.
I am using a Razer Abyssus  @3500dpi and 1000hz Polling Rate.


VVVV   This one is even better, feels very one-to-one in my opinion.... Both the hip and ads have the same       sensitivity; but the transition is smooth and not "accelerated" when activating ads on a moving target.

(https://imagizer.imageshack.us/v2/552x309q90/716/jtjr.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:010012222F32323547627B9EADB0B3B6B9BCBFC2C5C88C0A
XEBA:01000A06201E352A4A34643F7B509D6FB48EC3A7C7C88C0A
<<< XIM Edge Ballistics END Paste   <<<
Title: Re: Ballistics Curve Library
Post by: abc123 on 09:21 AM - 02/26/14
I tweaked many custom configurations in Ghosts private matches. I felt this one was strongest; even though it looks insane! Lemme' know!

http://www.xim3.com/community/index.php?topic=29901.0 - Muken's explanation of how curves work mathematical science.

That's crazy that curve works for you, it seems like you'd have spastic accelerations.  Muken would have to input on why this works, but as he states it is muscle memory which means to each his own.  Happy you found one that works for you. 
Title: Re: Ballistics Curve Library
Post by: MuKen on 02:25 PM - 02/26/14
Yeah, I have no idea what that curve is doing that works for you, but it does in the end come down to muscle memory.  If you've used it for long enough to incorporate the way it works into your hands, then any curve can suit your play.  Some curves are just easier to acquire for some people than others.
Title: Re: Ballistics Curve Library
Post by: djscuzzy17 on 02:41 PM - 02/26/14
I find that they behave completely different on different dpi settings; but in conjunction with my display, play style, 3500dpi, and muscle memory - its amazing. I typically am scanning back and fourth almost constantly when running around ads (because I have strabismus/amblyopia of my left eye - thus it helps notice enemies), and I sway side to side for closer enemies. Been a genuine PC fps enthusiast for 12 years or so; If a title on pc offers xinput/xbox controller natively, ill typically use my xim setup in spite of the default mouse
Title: Re: Ballistics Curve Library
Post by: djscuzzy17 on 02:43 PM - 02/26/14
Im more intrigued by using functions other than linear/quadratic functions to translate a desired curve.
Title: Re: Ballistics Curve Library
Post by: abc123 on 08:23 PM - 02/26/14
Im more intrigued by using functions other than linear/quadratic functions to translate a desired curve.

honestly i think if we normalized your curve by taking the median of each set of points you'd get a better experience but maybe that's just my brain wanting things to be neat and organized.
Title: Re: Ballistics Curve Library
Post by: djscuzzy17 on 10:05 PM - 02/26/14
I've used ballistic curves (1 year+) that weren't as deceiving as the ones I posted; they got the job done well. However, one thing I could never seem to achieve was having a smooth hip to ads transition. I would eventually have to get accustomed to a slight increase in speed after so many milliseconds when transitioning from hip to ads. Conversely (with a slower ads speed) I would have to get used to the exact opposite. Perhaps a change in mouses would open me up to more configuration options. With my 3500dpi razer, it seems as if the lowest 3 to 5 ballistic vertices have the biggest impact on my play style (in terms of ads). I've tried dipping the first few vertices below 1to1; I get a more precise aim, but I am exposed (or not familiar with) moving my mouse faster than I would (compared to pc) to immediately lock on to an enemy near the first (or if the first moves swiftly out of that slow zone unexpectedly). Before I tried the curves I made/posted, I thought there would be jagginess or infrequent movements..But they seem to give me a very defined play style without the problems I expected (which was very surprising.)

In the past, I've used the search feature to attempt to find suggestions for sensitivities @3500dpi; resulting to only a few, leaving me to improvise.
Title: Re: Ballistics Curve Library
Post by: The Pfhor on 01:27 AM - 03/01/14
Ballistic Curve Basics

*NOTE - for any of the curves below, you should adjust your sensitivity to your play style.  I'm running a 3000dpi mouse, so if you run 5700dpi, you will probably have to lower the sensitivity.  DPI may also affect how strong the action of the curve is, so you may need to experiment.

BOOST

The original concept for boost was to emulate a config with a large deadzone on the XIM2, where slower mouse movements produced quicker look speeds, but while still retaining a mostly linear (1:1) ratio.  It allowed you to skip the lower range of look speed, which produced a "snappy" feel, and would also make it easier to break free of the sticky-aim present in Call of Duty games while you were in ADS

Unfortunately, the current boost offset on the XIM3 caused mouse jitter at higher settings, so it's use is limited.  I believe it was Roads(?) and some others that able to achieve good results using the peripheral bridge by making a mouse curve that ramped up speed quickly, but maintained a 0,0 origin in order to eliminate jitter.

So I came up with the curves below which seem to work very well.   The idea here is to leave your starting point at 0,0 so you don't get jitter.  Then you raise the rest of the curve equally to retain your 1:1 ratio for movement.  Keeping the new curve parallel to the ST line will keep the rest of the movement range linear and 1:1.


*NOTE - you may need to lower your sensitivity for these to work for you.

(http://dl.dropbox.com/u/3812499/Ballistics2.jpg)

Here is the curve data you can paste into the XIM Edge.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100222C36404A545E68727C86909AA4AEB8C2C8C8C84A06
XEBA:01001B252F39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<



FINE AIMING CONTROL

Maybe you like high sense all around, but need more control for slow mouse movements, like for sniping?  Here is an ADS curve I tried that is slow and precise at low mouse speeds, but is faster at normal and higher speeds.  This curve will let you use a higher sensitivity, but still have slow low-speed precision.

(ADS curve only)
(http://dl.dropbox.com/u/3812499/Ballistics3.jpg)

Curve Data for fine aiming control curve:

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8F506
XEBA:0100020C16202A343E48525C66707A848E98A2ACB6C04C04
<<< XIM Edge Ballistics END Paste   <<<

So is there a way to read these so we can transfer them into the Android app manually? Thanks.
Title: Re: Ballistics Curve Library
Post by: abc123 on 02:17 AM - 03/01/14
So is there a way to read these so we can transfer them into the Android app manually? Thanks.

Yeah, do you just want them converted? you would just go to this site and then use the paste symbol on the android app to insert the curve.
Title: Re: Ballistics Curve Library
Post by: The Pfhor on 02:24 AM - 03/01/14
The thug is I can't figure out how to get to the "paste" section on the app, where is it? Is that the two overplayed boxes? Sorry I don't want to sound dumb but I can't figure it out.
Title: Re: Ballistics Curve Library
Post by: The Pfhor on 02:36 AM - 03/01/14
*overlayed boxes I meant...sorry can't edit after five min.
Title: Re: Ballistics Curve Library
Post by: The Pfhor on 03:08 AM - 03/01/14
Yep, tried and no dice. I can't seem to paste anywhere in the advanced ballistics section from here. What am I doing wrong?
Title: Re: Ballistics Curve Library
Post by: abc123 on 02:56 PM - 03/01/14
The thug is I can't figure out how to get to the "paste" section on the app, where is it? Is that the two overplayed boxes? Sorry I don't want to sound dumb but I can't figure it out.

Explained:
(https://s3.amazonaws.com/DrDonkeyKong/Ballistics+Curve+Library/Ghosts+ADS+Explained.png)
(https://s3.amazonaws.com/DrDonkeyKong/Ballistics+Curve+Library/Ghosts+Hip+Explained.png)

Yep, tried and no dice. I can't seem to paste anywhere in the advanced ballistics section from here. What am I doing wrong?

Using my quick and dirty tool gets you the following (http://ftdmotors.com/xime2xim4.html) [Detailed Description on how to convert found here] (http://www.xim3.com/community/index.php?topic=31279.0):

XIM Edge:
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100222C36404A545E68727C86909AA4AEB8C2C8C8C84A06
XEBA:01001B252F39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

becomes for XIM4
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00222C36404A545E68727C86909AA4AEB8C2C8C8C8
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:001B252F39434D57616B757F89939DA7B1BBC5C8C8
<<< XIM4 END   Paste <<<

------------------------------------------------------------------

AND
XIM Edge:
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8F506
XEBA:0100020C16202A343E48525C66707A848E98A2ACB6C04C04
<<< XIM Edge Ballistics END Paste   <<<

Becomes for XIM4:
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C46505A646E78828C96A0AAB4BEC8
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00020C16202A343E48525C66707A848E98A2ACB6C0
<<< XIM4 END   Paste <<<

---------------------------------------------------------------------------

Special Note: Remember that the new ballistic curves don't contain sensitivity just the curve itself.
Title: Re: Ballistics Curve Library
Post by: Rizo on 11:36 AM - 03/04/14
MuKen I've been using this curve for all my cods for a long time now, I don't know what it's doing but it feels right when I'm in hip. Also when I'm ADS it's great but I can't manage to take people at long range, it appears to be to jumpy. When I move my mouse slowly while trying to aim at long range targets there is some jitter. You got any tips to fix this...

To clarify: The HIP sens/curve is fine, and the ADS is fine when in close to medium range but slow mouse movements has some jitterness when engaging long range targets. Smooth mouse aiming as range is near impossible.
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8860A
XEBA:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8BD03
<<< XIM Edge Ballistics END Paste   <<<


(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?prexim=%3E%3E%3E%20XIM%20Edge%20Ballistics%20START%20Paste%20%3E%3E%3E%0AXEBH%3A0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8860A%0AXEBA%3A0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8BD03%0A%3C%3C%3C%20XIM%20Edge%20Ballistics%20END%20Paste%20%20%20%3C%3C%3C%0A%0A)
Title: Re: Ballistics Curve Library
Post by: djscuzzy17 on 02:30 PM - 03/04/14
I've done a lot of trial and error for ads values (raw ads grid values) to come up with this curve for Ghosts (as well as any other CoD). A lot cleaner than my earlier posts... Still just a tad bit off with distance, but I felt it is effective (esp. for quickscoping in ghosts) when any other curve I used was otherwise ineffective. I kill in one hit (while quicksoping) 3 times as much with this curve than any other I've came up with or borrowed.
[3500dpi, @1000hz polling]
(http://imageshack.com/a/img600/9730/3giu.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E
XEBA:0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D
<<< XIM Edge Ballistics END Paste   <<<


(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?prexim=%3E%3E%3E%20XIM%20Edge%20Ballistics%20START%20Paste%20%3E%3E%3E%0AXEBH%3A0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E%0AXEBA%3A0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D%0A%3C%3C%3C%20XIM%20Edge%20Ballistics%20END%20Paste%20%20%20%3C%3C%3C%0A%0A)
Title: Re: Ballistics Curve Library
Post by: 69ghost on 04:16 AM - 03/06/14
I was wondering if anyone got a good ballistic CURVE on the go for Gta5?  I got a 5800 dpi razor naga

Do you find one?
Title: Re: Ballistics Curve Library
Post by: milkman on 03:19 PM - 03/06/14
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Title: Re: Ballistics Curve Library
Post by: Long Duk Dong on 07:11 PM - 03/08/14
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Try this one out. I find it snappy n smooth.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8C409
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

HIP - 25  ADS - 6.34 delay - 120

I use a Razer Deathadder at dpi - 6400 polling rate 1000
Hope it helps.
Title: Re: Ballistics Curve Library
Post by: milkman on 04:37 PM - 03/09/14
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Try this one out. I find it snappy n smooth.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8C409
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

HIP - 25  ADS - 6.34 delay - 120

I use a Razer Deathadder at dpi - 6400 polling rate 1000
Hope it helps.

Thanks Long Duk, I've been using this curve for COD Ghost and it works great!! :)

Thank you.
Title: Re: Ballistics Curve Library
Post by: Long Duk Dong on 07:31 PM - 03/09/14
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Try this one out. I find it snappy n smooth.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8C409
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

HIP - 25  ADS - 6.34 delay - 120

I use a Razer Deathadder at dpi - 6400 polling rate 1000
Hope it helps.

Thanks Long Duk, I've been using this curve for COD Ghost and it works great!! :)

Thank you.

Any time my fellow XIMER!
Title: Re: Ballistics Curve Library
Post by: thepr0 on 10:44 PM - 03/18/14
just want to give a big shout out to tuffrabit, i have tried every curve in this forum his is by far the best curve on xim 4 beta for ghost with the right settings the ads and hip movement are amazing thanks tuffrabit
Title: Re: Ballistics Curve Library
Post by: PointBlankShot on 07:01 PM - 04/17/14
I've done a lot of trial and error for ads values (raw ads grid values) to come up with this curve for Ghosts (as well as any other CoD). A lot cleaner than my earlier posts... Still just a tad bit off with distance, but I felt it is effective (esp. for quickscoping in ghosts) when any other curve I used was otherwise ineffective. I kill in one hit (while quicksoping) 3 times as much with this curve than any other I've came up with or borrowed.
[3500dpi, @1000hz polling]
(http://imageshack.com/a/img600/9730/3giu.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E
XEBA:0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D
<<< XIM Edge Ballistics END Paste   <<<


(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?prexim=%3E%3E%3E%20XIM%20Edge%20Ballistics%20START%20Paste%20%3E%3E%3E%0AXEBH%3A0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E%0AXEBA%3A0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D%0A%3C%3C%3C%20XIM%20Edge%20Ballistics%20END%20Paste%20%20%20%3C%3C%3C%0A%0A)




I like this one.
-------HIP-----------
>>> XIM4 START Paste >>>
X4MB:00152636465666768695A3AFBAC4C8C8C8C8C8C8C8
<<< XIM4  END Paste   <<<

-----------ADS-------------
>>> XIM4 START Paste >>>
X4MB:00081829425264768898A6B2BCC4C8C8C8C8C8C8C8
<<< XIM4  END Paste   <<<


Title: Re: Ballistics Curve Library
Post by: abc123 on 08:04 AM - 04/18/14
I've done a lot of trial and error for ads values (raw ads grid values) to come up with this curve for Ghosts (as well as any other CoD). A lot cleaner than my earlier posts... Still just a tad bit off with distance, but I felt it is effective (esp. for quickscoping in ghosts) when any other curve I used was otherwise ineffective. I kill in one hit (while quicksoping) 3 times as much with this curve than any other I've came up with or borrowed.
[3500dpi, @1000hz polling]
(http://imageshack.com/a/img600/9730/3giu.png)
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E
XEBA:0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D
<<< XIM Edge Ballistics END Paste   <<<


(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?prexim=%3E%3E%3E%20XIM%20Edge%20Ballistics%20START%20Paste%20%3E%3E%3E%0AXEBH%3A0100152636465666768695A3AFBAC4C8C8C8C8C8C8C8B90E%0AXEBA%3A0100081829425264768898A6B2BCC4C8C8C8C8C8C8C8200D%0A%3C%3C%3C%20XIM%20Edge%20Ballistics%20END%20Paste%20%20%20%3C%3C%3C%0A%0A)




I like this one.
-------HIP-----------
>>> XIM4 START Paste >>>
X4MB:00152636465666768695A3AFBAC4C8C8C8C8C8C8C8
<<< XIM4  END Paste   <<<

-----------ADS-------------
>>> XIM4 START Paste >>>
X4MB:00081829425264768898A6B2BCC4C8C8C8C8C8C8C8
<<< XIM4  END Paste   <<<

According to http://xim.schucreations.com/api/configurations?page=1
That's a ballistic curve originally made by Emanuel...

also you can convert any of the old ballistic curves with the following tool:
http://ftdmotors.com/xime2xim4.html
Title: Re: Ballistics Curve Library
Post by: Panama on 04:49 AM - 05/18/14
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Try this one out. I find it snappy n smooth.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8C409
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

HIP - 25  ADS - 6.34 delay - 120

I use a Razer Deathadder at dpi - 6400 polling rate 1000
Hope it helps.

Thanks Long Duk, I've been using this curve for COD Ghost and it works great!! :)

Thank you.

Will this be effective for BF4? Is there a ballistic curve that takes advantage of aim assist on BF4 PS4 for the xim4e? It seems like I'm fighting it when I use it, I tend to overreact and break lock. It may be due to high dpi (5700) but I only use 15 sens ads. I tried turning it off but, but you are clearly out classed by auto aiming analog sticks. Any assistance on the matter would be highly appreciated.   I'm using a G500 as well.
Title: Re: Ballistics Curve Library
Post by: Italyrules345 on 08:56 PM - 05/22/14
How do you use these custom configs. When i hit paste ballistics curve from clipboard it doesn't work.
Title: Re: Ballistics Curve Library
Post by: abc123 on 04:10 PM - 05/23/14
How do you use these custom configs. When i hit paste ballistics curve from clipboard it doesn't work.

for the xim edge?  copy from the Start copy line all the way to the end copy (ctrl + c) then paste it into the box (ctrl + v)
Title: Re: Ballistics Curve Library
Post by: killawink64 on 08:37 AM - 07/25/14
These posts are very informative. I have been trying them out and at first work very well, but the next day seem to be off. I did notice that some of these curves have been posted with working well with the aim assist. I did not notice if there are any curves that work well, lets say BF4, without aim assist.

Does anyone know or have tried any of these without aim assist? Or is the default the best?  What I am seeing is when I am on PC and move my soldier, the gun moves and stops. On PS4 (console) it seems to have a bit of sway. Is this because it is console, or could my settings be messed up? Thanks.



Title: Re: Ballistics Curve Library
Post by: WATTYCOOL on 09:56 AM - 08/03/14
Is there ballistics I could use for bf4 on ps4? This is my very first xim so just something that would help me a bit I general. Any help would be appreciated.

Xim4 - razer naga - 8200dpi - 1000p
Title: Re: Ballistics Curve Library
Post by: Doom Wad on 09:25 AM - 08/06/14
Out of 19 pages worth of reply's, has anyone found a ballistics in which the acceleration is very pronounced?  I like a fair amount of precision when I'm doing hip fire, but when I have someone on my 6 o'clock, I really like to whip around with not much mouse movement. I've tried a few, and they were certainly better than the standard ballistics curve, but I'm still craving a bit more. I primarily play Titanfall with a Logitech G600.
Title: Re: Ballistics Curve Library
Post by: BLUNT MINDED GURU on 08:17 PM - 08/11/14
Maybe some of you guys can help me out, since im new. I tried to make my own, but im not good at that..

I have Logitech G700 - 5700 DPI, love quickscoping for COD:Ghosts, maybe Battlefield 4. But if some one is really good at also making for run and gun settings, i would be proud and thankful, I will use it for rifles. Not expecting much, but will try out, I've seen some grate settings on this thread, but that's for different mouses/DPI. Thanks!~
Title: Re: Ballistics Curve Library
Post by: Lexuuz on 12:24 AM - 08/30/14
im in need of some help i been strugling with the xim edge since ive had it now , and i cant stand it now ive stopped using it but i dont want to , basically what i need is a balistic curve for mw2 which alows me to move the mouse slightly and it to not move much then when i move the mouse fast it too move a lot more rather than that horrble slow turn feeling , if anyone could help me i would be extremely grateful ,
Title: Re: Ballistics Curve Library
Post by: abc123 on 02:21 PM - 09/05/14
im in need of some help i been strugling with the xim edge since ive had it now , and i cant stand it now ive stopped using it but i dont want to , basically what i need is a balistic curve for mw2 which alows me to move the mouse slightly and it to not move much then when i move the mouse fast it too move a lot more rather than that horrble slow turn feeling , if anyone could help me i would be extremely grateful ,

Out of 19 pages worth of reply's, has anyone found a ballistics in which the acceleration is very pronounced?  I like a fair amount of precision when I'm doing hip fire, but when I have someone on my 6 o'clock, I really like to whip around with not much mouse movement. I've tried a few, and they were certainly better than the standard ballistics curve, but I'm still craving a bit more. I primarily play Titanfall with a Logitech G600.

what you are asking for is just a normal curve...

Sure thing.  I'm assuming your intention is that you can use a lower sensitivity, but still be able to "ramp up" to make quick 180 degree turns when you have to?

Let's start out by trying the below curve, then you can tell me if you'd like it further tweaked (i.e. do you want the difference between the starting linear and ending accelerated portion to be steeper?  or do you want the ramp up to start earlier or later? etc)

Feel free to ask if you want me to explain how I came up with the parameters for the accelerated region if you want to try to tweaking them yourself.

Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
XEBA:0100070D141B21282F353C43495058626D7B8B9EB2C8DC05
<<< XIM Edge Ballistics END Paste   <<<

Generated by MuKen's ballistics curve tool (click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/ximballisticcurvetool.html?precode=15%0A0.6%200.4%20linear%0A1%201%20linearacceleration%201.25%0A%0A-%0A%0A15%0Acopy)

(http://i.imgur.com/DhK322y.png)(http://i.imgur.com/qu8FOBl.png)

Title: Re: Ballistics Curve Library
Post by: abc123 on 02:28 PM - 09/05/14
Is there ballistics I could use for bf4 on ps4? This is my very first xim so just something that would help me a bit I general. Any help would be appreciated.

Xim4 - razer naga - 8200dpi - 1000p

The following configurations were found using http://xim.schucreations.com/api/configurations (http://xim.schucreations.com/api/configurations)

This is a curve made for the PS3 by GuNStArHeRo
Hip:
Code: [Select]
>>> XIM4 START Paste >>> X4MB:00070F172028323B454F59636D77818B97A2AEBBC8 <<< XIM4 END Paste <<<
ADS:
Code: [Select]
>>> XIM4 START Paste >>> X4MB:00070F172028323B454F59636D77818B97A2AEBBC8 <<< XIM4 END Paste <<<
And one by Zombieguy
Code: [Select]
>>> XIM Edge Ballistics START Paste >>> XEBH:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C89411 XEBA:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8FC08 <<< XIM Edge Ballistics END Paste <<<
Converted to XIM4
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8
<<< XIM4 END   Paste <<<
ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8
<<< XIM4 END   Paste <<<
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 06:11 AM - 09/12/14
Can any of these ballistic curves be use on xim4?  Which ballistic curve is good for cod ghost, I'm a low sensitivity guy but I would like to be able to turn a little faster without turning my sensitivity up, thanks in advance for the help
Title: Re: Ballistics Curve Library
Post by: PewPew on 09:38 AM - 09/12/14
Can any of these ballistic curves be use on xim4?  Which ballistic curve is good for cod ghost, I'm a low sensitivity guy but I would like to be able to turn a little faster without turning my sensitivity up, thanks in advance for the help
Yes, they can be used on xim4.And which ballistic curves is good? You should try them, btw Zombie curves are pretty good (last night vent for 6 kems without any prob) then you should try tuffra curves, here you go http://xim4.com/community/index.php?topic=31309.msg400143#msg400143 And remember, check out this thread, i'm sure you'll gonna find some nice ballistic curves, and when you found them (use this tool http://ftdmotors.com/xime2xim4.html to convert them)
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 10:10 AM - 09/12/14
Can any of these ballistic curves be use on xim4?  Which ballistic curve is good for cod ghost, I'm a low sensitivity guy but I would like to be able to turn a little faster without turning my sensitivity up, thanks in advance for the help
Yes, they can be used on xim4.And which ballistic curves is good? You should try them, btw Zombie curves are pretty good (last night vent for 6 kems without any prob) then you should try tuffra curves, here you go http://xim4.com/community/index.php?topic=31309.msg400143#msg400143 And remember, check out this thread, i'm sure you'll gonna find some nice ballistic curves, and when you found them (use this tool http://ftdmotors.com/xime2xim4.html to convert them)
I tried tuffra's ballistic its really good, I want to try zombies ballistic next, where xan I find it?
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 10:13 AM - 09/12/14
Nevermind I found it thaks a lot
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 11:36 AM - 09/12/14
I'm going to try zombie guys ballistic on ghost using xim4, my current settings right now is hip 7.50 ads 4 using g502 set to 12000 dpi and 500 hz, do I need to change anything on my settings?
Title: Re: Ballistics Curve Library
Post by: PewPew on 11:40 AM - 09/12/14
I'm going to try zombie guys ballistic on ghost using xim4, my current settings right now is hip 7.50 ads 4 using g502 set to 12000 dpi and 500 hz, do I need to change anything on my settings?

Just in ADS settings (use 0 delay and untick "Inherit Buttons from Primary"
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 09:37 PM - 09/12/14
I'm going to try zombie guys ballistic on ghost using xim4, my current settings right now is hip 7.50 ads 4 using g502 set to 12000 dpi and 500 hz, do I need to change anything on my settings?

Just in ADS settings (use 0 delay and untick "Inherit Buttons from Primary"
Tuffrabbit' ballistic is good, but its a little jittery any suggestions on how to make it smooth?
Title: Re: Ballistics Curve Library
Post by: PewPew on 05:14 AM - 09/13/14
I'm going to try zombie guys ballistic on ghost using xim4, my current settings right now is hip 7.50 ads 4 using g502 set to 12000 dpi and 500 hz, do I need to change anything on my settings?

Just in ADS settings (use 0 delay and untick "Inherit Buttons from Primary"
Tuffrabbit' ballistic is good, but its a little jittery any suggestions on how to make it smooth?
You should add some boost, and change your hz to 1000.Otherwise check out some pages on Ballistic Curve Library.Also i do very well without any kurves.Just ST and delay 120.But so far, zombies curves are doing good job for me, i add little boost cuz i hate sticky aim

Also check this page https://05ddc01dc59366e39e7814b8ed266a7ea1554b8e.googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/xim4ballisticscurvetool.html

Title: Re: Ballistics Curve Library
Post by: TheCityWok on 06:15 AM - 09/13/14
I have a question. What's the difference between using a Ballistics curve to get that toysrme cod config feel to break through aim assist vs using boost?
Title: Re: Ballistics Curve Library
Post by: PewPew on 07:12 AM - 09/13/14
I have a question. What's the difference between using a Ballistics curve to get that toysrme cod config feel to break through aim assist vs using boost?
First, you should try tuffra's ballistic curves and adding an little boost.It's almost identical to toys standart config
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 09:51 AM - 09/14/14
I cant paste Rml's ballistic curve to xim4, can someone please help me
Title: Re: Ballistics Curve Library
Post by: PewPew on 02:24 AM - 09/15/14
I cant paste Rml's ballistic curve to xim4, can someone please help me
Are you doing something wrong? RML's ballistic curves works fine for me, post there ballistic curves
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 04:42 AM - 09/15/14
Well A lot of people have been PMing me because of some of my comments about GOW3 and how to be competitive at this game. So reluctant as I've been I decided to share my ballistics for this game. These are the two that I use and have spent hrs. fine tuning. Hope it helps someone.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585C62676D72777D82888D380E
XEBA:01000A141E28323C434A51555C646C78818B949EA9B47C07
<<< XIM Edge Ballistics END Paste   <<<


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B817C07
<<< XIM Edge Ballistics END Paste   <<<

Enjoy!  :)

Here it is I cant paste onthe xim4 app
Title: Re: Ballistics Curve Library
Post by: PewPew on 05:39 AM - 09/15/14
Well A lot of people have been PMing me because of some of my comments about GOW3 and how to be competitive at this game. So reluctant as I've been I decided to share my ballistics for this game. These are the two that I use and have spent hrs. fine tuning. Hope it helps someone.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585C62676D72777D82888D380E
XEBA:01000A141E28323C434A51555C646C78818B949EA9B47C07
<<< XIM Edge Ballistics END Paste   <<<


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B817C07
<<< XIM Edge Ballistics END Paste   <<<

Enjoy!  :)

Here it is I cant paste onthe xim4 app
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C464D53585E64696D71767B81868B
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C464D5155585D62676B6F73777B81
<<< XIM4 END   Paste <<<

And next time use this tool http://ftdmotors.com/xime2xim4.html because you need convert xim edge ballistic curves to xim4
Title: Re: Ballistics Curve Library
Post by: pinoy_gamer on 05:54 AM - 09/15/14
Thank you very much pewpew, I will try this as soon as I get home
Title: Re: Ballistics Curve Library
Post by: PewPew on 07:42 AM - 09/15/14
Thank you very much pewpew, I will try this as soon as I get home
Np bud, let me know if you still need some help  :)
Title: Re: Ballistics Curve Library
Post by: mikael on 12:30 PM - 09/16/14
The link with the converter tool is down I think . It brings me to some hosting site
Title: Re: Ballistics Curve Library
Post by: PewPew on 03:30 AM - 09/17/14
The link with the converter tool is down I think . It brings me to some hosting site
dunno, it work here without any problems, let me know if you need help

Yeah it doesn't work, anyway i talked with abc123, and he will update his link (converter on another domain)
Title: Re: Ballistics Curve Library
Post by: abc123 on 08:21 PM - 09/18/14
http://xim.schucreations.com/xime2xim4.html
Title: Re: Ballistics Curve Library
Post by: face on 10:06 PM - 09/24/14
http://xim.schucreations.com/xime2xim4.html
Not working :(
Title: Re: Ballistics Curve Library
Post by: abc123 on 01:12 PM - 09/25/14
http://xim.schucreations.com/xime2xim4.html
Not working :(

server rebooted need to restart apache...fixed
Title: Re: Ballistics Curve Library
Post by: mist4fun on 01:32 PM - 09/25/14
abc do you have at tool to go from xim4 to edge?
Title: Re: Ballistics Curve Library
Post by: mikael on 10:43 PM - 09/25/14
the xim edge to xim4 converter is not working correctly. is there a way i can convert them manually?
Title: Re: Ballistics Curve Library
Post by: abc123 on 08:24 AM - 09/29/14
the xim edge to xim4 converter is not working correctly. is there a way i can convert them manually?

Yeah,
http://xim4.com/community/index.php?topic=31279.msg396488#msg396488

Let me know what isn't working.  thanks

abc do you have at tool to go from xim4 to edge?

I can write one real quick, but i'd just be defaulting the sensitivity to 40 or something since it isn't stored in the XIM4 curves
Title: Re: Ballistics Curve Library
Post by: manaus on 08:44 PM - 10/12/14
Is there ballistics I could use for bf4 on ps4? This is my very first xim so just something that would help me a bit I general. Any help would be appreciated.

Xim4 - razer naga - 8200dpi - 1000p

The following configurations were found using http://xim.schucreations.com/api/configurations (http://xim.schucreations.com/api/configurations)

This is a curve made for the PS3 by GuNStArHeRo
Hip:
Code: [Select]
>>> XIM4 START Paste >>> X4MB:00070F172028323B454F59636D77818B97A2AEBBC8 <<< XIM4 END Paste <<<
ADS:
Code: [Select]
>>> XIM4 START Paste >>> X4MB:00070F172028323B454F59636D77818B97A2AEBBC8 <<< XIM4 END Paste <<<
And one by Zombieguy
Code: [Select]
>>> XIM Edge Ballistics START Paste >>> XEBH:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C89411 XEBA:01000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8FC08 <<< XIM Edge Ballistics END Paste <<<
Converted to XIM4
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8
<<< XIM4 END   Paste <<<
ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A14202B38465565788DA6C8C8C8C8C8C8C8C8C8
<<< XIM4 END   Paste <<<

From all ballistic curves I have used to play BF4, none come close to Zombieguy's one.
Its fast and smooth...the best for ground play.

My hardware and config...

- Mouse Deathadder 4G
- Mechanical keyboard CMStorm
- Hit = 19, ADS = 10, No boost.

Thenks Zombieguy! :-)
Title: Re: Ballistics Curve Library
Post by: roads on 07:19 AM - 12/26/14
After playing around with the Ballistics editor that is still not nice to use, this is a curve I like a lot and that feel a lot like the fubar one from the XIM3 times.

Obsiv, it would really help if the ballistic curve editing would be full screen on the samrt phones and tablets.

Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000D1925323E4D5B6C7D8F9DABB4BABCBFC1C3C5C8
<<< XIM4 END   Paste <<<

(Click to load the curve) (https://googledrive.com/host/0B8EFYcEZMa4deTNOUjM2OTlKTVU/xim4ballisticscurvetool.html?prexim=%3E%3E%3E%20XIM4%20START%20Paste%20%3E%3E%3E%0AX4MB%3A000D1925323E4D5B6C7D8F9DABB4BABCBFC1C3C5C8%0A%3C%3C%3C%20XIM4%20END%20%20%20Paste%20%3C%3C%3C)

(http://www11.pic-upload.de/26.12.14/iqpmvzybvxfb.png)

Edit: checking the thread this is quite similar to what Zombieguy came up with I just flat it out smoothly but should be quite the same.
Title: Re: Ballistics Curve Library
Post by: roads on 12:53 AM - 12/29/14
refined to leave 1:1 at 25%

Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A15202B3643516276899EB1BEC4C5C5C6C6C7C8
<<< XIM4 END   Paste <<<
Title: Re: Ballistics Curve Library
Post by: thepr0 on 12:01 PM - 12/31/14
Roads im really liking that curve im currently using it and its not bad at all i can maintain accuracy at any range...
Title: Re: Ballistics Curve Library
Post by: roads on 01:29 PM - 12/31/14
Glad you like it. Can't play without now 1:1 just feels wrong to me which of course it isn't.
Title: Re: Ballistics Curve Library
Post by: ahmad on 06:33 PM - 01/27/15
I'm having a hard time finding a nice smooth but snappy and accurate curve for BF4 and Ghost. Can anyone recommend a decent ballistic curve for this games. I don't really do to much sniping, I'm more of a run and gun on target kind of guy!!

Thank you.

GX9 @ 5700 DPI
PS4+WD+XIM E.

Try this one out. I find it snappy n smooth.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C46505A646E78828C96A0AAB4BEC8C409
XEBA:0100234158626B71767B80858A8F93979A9D9FA0A2A37A02
<<< XIM Edge Ballistics END Paste   <<<

HIP - 25  ADS - 6.34 delay - 120

I use a Razer Deathadder at dpi - 6400 polling rate 1000
Hope it helps.

can i use this curve on xim4 directly like copy & paste , or i have to do something first , i read somewhere in here about converting it @ first then , but i dont know how?
Title: Re: Ballistics Curve Library
Post by: OneStonedRose on 01:19 PM - 03/05/15
Can someone please tell me how i actually get these ballistic curves onto my xim manager via a android tablet?

New to xim and the mouse acceleration is getting me killed a lot in AW.
Title: Re: Ballistics Curve Library
Post by: abc123 on 01:21 PM - 03/05/15
Can someone please tell me how i actually get these ballistic curves onto my xim manager via a android tablet?

New to xim and the mouse acceleration is getting me killed a lot in AW.

The thug is I can't figure out how to get to the "paste" section on the app, where is it? Is that the two overplayed boxes? Sorry I don't want to sound dumb but I can't figure it out.

Explained:
(https://s3.amazonaws.com/DrDonkeyKong/Ballistics+Curve+Library/Ghosts+ADS+Explained.png)
(https://s3.amazonaws.com/DrDonkeyKong/Ballistics+Curve+Library/Ghosts+Hip+Explained.png)

Yep, tried and no dice. I can't seem to paste anywhere in the advanced ballistics section from here. What am I doing wrong?

Using my quick and dirty tool gets you the following (http://xim.schucreations.com/xime2xim4.html) [Detailed Description on how to convert found here] (http://www.xim3.com/community/index.php?topic=31279.0):

XIM Edge:
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:0100222C36404A545E68727C86909AA4AEB8C2C8C8C84A06
XEBA:01001B252F39434D57616B757F89939DA7B1BBC5C8C8BC02
<<< XIM Edge Ballistics END Paste   <<<

becomes for XIM4
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00222C36404A545E68727C86909AA4AEB8C2C8C8C8
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:001B252F39434D57616B757F89939DA7B1BBC5C8C8
<<< XIM4 END   Paste <<<

------------------------------------------------------------------

AND
XIM Edge:
Code: [Select]
>>> XIM Edge Ballistics START Paste >>>
XEBH:00000A141E28323C46505A646E78828C96A0AAB4BEC8F506
XEBA:0100020C16202A343E48525C66707A848E98A2ACB6C04C04
<<< XIM Edge Ballistics END Paste   <<<

Becomes for XIM4:
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C46505A646E78828C96A0AAB4BEC8
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:00020C16202A343E48525C66707A848E98A2ACB6C0
<<< XIM4 END   Paste <<<

---------------------------------------------------------------------------

Special Note: Remember that the new ballistic curves don't contain sensitivity just the curve itself.
Title: Re: Ballistics Curve Library
Post by: OneStonedRose on 01:31 PM - 03/05/15
I don't have bluetooth on my PC
Title: Re: Ballistics Curve Library
Post by: abc123 on 01:32 PM - 03/05/15
I don't have bluetooth on my PC

i'm confused...
your android tablet comes to this website you select the text..
hit copy...
Launch the XIM Manager Application
hit the paste button...

it's that simple
Title: Re: Ballistics Curve Library
Post by: thepr0 on 06:46 AM - 05/08/15
We should get this topic moved over to the xim 4 section
Title: Re: Ballistics Curve Library
Post by: SKAG187 on 05:35 PM - 12/14/15
Well A lot of people have been PMing me because of some of my comments about GOW3 and how to be competitive at this game. So reluctant as I've been I decided to share my ballistics for this game. These are the two that I use and have spent hrs. fine tuning. Hope it helps someone.

>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585C62676D72777D82888D380E
XEBA:01000A141E28323C434A51555C646C78818B949EA9B47C07
<<< XIM Edge Ballistics END Paste   <<<


>>> XIM Edge Ballistics START Paste >>>
XEBH:01000A141E28323C464D53585E64696D71767B81868B380E
XEBA:01000A141E28323C464D5155585D62676B6F73777B817C07
<<< XIM Edge Ballistics END Paste   <<<

Enjoy!  :)

Here it is I cant paste onthe xim4 app
HIP:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C464D53585E64696D71767B81868B
<<< XIM4 END   Paste <<<

ADS:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000A141E28323C464D5155585D62676B6F73777B81
<<< XIM4 END   Paste <<<

And next time use this tool http://ftdmotors.com/xime2xim4.html because you need convert xim edge ballistic curves to xim4


I absolutely love these
However I just updated to 20151120, and now I can't paste them in
What do I need to do?
Title: Re: Ballistics Curve Library
Post by: abc123 on 05:49 PM - 12/14/15
I absolutely love these
However I just updated to 20151120, and now I can't paste them in
What do I need to do?

http://xim4.com/community/index.php?topic=40552.0
Title: Re: Ballistics Curve Library
Post by: SKAG187 on 01:01 AM - 12/15/15
I absolutely love these
However I just updated to 20151120, and now I can't paste them in
What do I need to do?

http://xim4.com/community/index.php?topic=40552.0

I copied/pasted and the page doesn't do anything when I hit submit
Title: Re: Ballistics Curve Library
Post by: ahmad on 07:20 AM - 09/01/17
Non of the curves are working any more??!!they wont paste int latest firmware/manager
Title: Re: Ballistics Curve Library
Post by: beastboy on 02:51 AM - 03/07/19
HI need a ballistic curve for BATTLEFIELD V I play on xbox one mouse keyboard high sens can someone help please thank you