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Steady Aim [ADVANCED USERS ONLY]  (Read 96048 times)

Offline OBsIV

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Steady Aim [ADVANCED USERS ONLY]
« on: 05:39 PM - 01/04/17 »
(Creating a new thread to consolidate all conversations on this topic and experimental builds.)

This topic is for experienced XIM4 users that understand what XIM's mouse-advanced settings are.
If you are new to XIM4 or don't understand the terminology below, please do not use these builds.


This is a series of experimental firmware builds designed to improve the "Steady Aim" advanced mouse setting. Steady Aim originated as a request by the community to modify mouse translation output to better utilize CoD's AA system. Through community feedback Steady Aim has evolved and improved for that task with a desire to extend to other games. Please provide feedback on these builds so that we can improve this setting.

Steady Aim firmware builds (use "gold" Manager 20160405 with these experimental firmware drops):

IDURLOverrides-BoostNotes
SA0linkYes, values 1-100 onlyDoes not support Slim/Pro consoles
SA1linkYes, values 1-100 onlyDoes not support Slim/Pro consoles
SA2linkNoMatches STv1 less than max turn speed
SA3linkNoMatches STv1 at any turn speed
SA4linkNoCombines qualities of SA0-SA3 based on feedback
SA5linkYes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4
SA5-NPDlinkYes, values 1-100 onlySA5 without Progressive Delay
SA6linkYes, values 1-100 onlySA1 with Slim/Pro console support

Please provide feedback here (especially for more recent builds).
« Last Edit: 10:03 PM - 05/04/17 by OBsIV »
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Offline PUBzZz

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #1 on: 05:49 PM - 01/04/17 »
OVsIV So a boost value of Less than 50 would add more Aim Assist?  Also does Hip need a boost value? Is Hip the SA4 hip or SA3 hip?

Thanks
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Offline chaloux

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #2 on: 05:52 PM - 01/04/17 »
Thanks obsiv. I'll be trying out 5 tonight, will start at 50 boost and go from there. I quite enjoyed SA3 last night, but wanted to put in a good amount of time with it before trying SA4, so I haven't tried SA4 yet.

For SA5, more boost should = more AA feel?

Edit, pubzz beat me to the question :)

Offline OBsIV

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #3 on: 05:57 PM - 01/04/17 »
I'm not sure -- please start at 50 and try different values so that we can start understanding a relationship between that SA "intensity" value and AA. A value of 100 will be unplayable.
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Offline havoxxx

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #4 on: 06:03 PM - 01/04/17 »
I'm not sure -- please start at 50 and try different values so that we can start understanding a relationship between that SA "intensity" value and AA. A value of 100 will be unplayable.

EDIT: I see what you mean by unplayable for 100 LOL..

84 hip boost and 83 boost ads is my sweet spot for 5.

« Last Edit: 06:15 PM - 01/05/17 by havoxxx »

Offline ZioComposite

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #5 on: 06:05 PM - 01/04/17 »
Hi Obs,

Does SA5 have the features below:

- Slim/Pro Support
- Xbox one S/ PS4 Pro controller

Best,
Spiiicy

Offline OBsIV

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #6 on: 06:09 PM - 01/04/17 »
Yes, it's built off our latest codebase with Slim/Pro support.
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Offline BlessUp

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #7 on: 06:09 PM - 01/04/17 »
working on my ps4 pro.   Testing now. 

Offline BlessUp

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #8 on: 06:11 PM - 01/04/17 »
OBsIV is every value effective from 1-100 or should we skip in increments like steps of 5?   

Is there any difference with standard stv2 with no steady aim enabled vs steady aim on but a boost value of 0? 

Offline OBsIV

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #9 on: 06:17 PM - 01/04/17 »
SA needs to be checked and Boost needs to be >0 and <=100 for it to turn on. Start at 50 and go in increments of 5 around it. You'll feel it more going up rather than going down.
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Offline BlessUp

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #10 on: 06:24 PM - 01/04/17 »
ok so boost at 0 will be a normal 1-1 steady aim and the further we increase it the more the algorithm changes?

Increasing it definitely feels like the sensitivity increasing and going to high makes for some strange look mechanics. 

Im assuming if increasing the boost makes the movement feel to fast im safe to lower the sensitivity to try and find a sweet spot.

Offline ColdMan

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #11 on: 06:35 PM - 01/04/17 »
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

Offline PUBzZz

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #12 on: 06:40 PM - 01/04/17 »
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

OBsIV said "Boost=50 close match to SA4"  so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?
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Offline BlessUp

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #13 on: 06:46 PM - 01/04/17 »
This one is going to take sooo long to test do to so many values for boost and then boost and sensitivity combo.  I'm going to have to test for a few days when I find something I like I'll compare them to sa3 and sa4.  I was gaming on cod last night on sa4 but raised the sensitivity on ads which made it feel better then matching the same ads sens I was using for sa3.  Let the tweaking begin. 

Offline ColdMan

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Re: Steady Aim [ADVANCED USERS ONLY]
« Reply #14 on: 06:46 PM - 01/04/17 »
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

OBsIV said "Boost=50 close match to SA4"  so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?

Im feeling from a value of 50 *only in Hip* strange movements when turning barely noticeable but kinda weird. Its not happening in Ads for values 50-60