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XIM4 Vehicle Turning Tips  (Read 83511 times)

Offline killawink64

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Re: Vehicle turning tips and library
« Reply #15 on: 12:08 PM - 07/22/14 »
Thanks, I figured as much. I am a little intimidated by the new ballistic curve editor in xim manager, but I will mess with it.

Offline Brutalimp

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Re: Vehicle turning tips and library
« Reply #16 on: 09:51 AM - 08/03/14 »
I bind the keys "Z" and "X" to turning left and right. This helps me turn the tank and slower vehicles around without having to go crazy on the mouse. It works really well when you get used to it.

Offline gduck24

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Re: Vehicle turning tips and library
« Reply #17 on: 10:16 AM - 08/03/14 »
I bind the keys "Z" and "X" to turning left and right. This helps me turn the tank and slower vehicles around without having to go crazy on the mouse. It works really well when you get used to it.
Pan left and right on the mouse works well for this if available.
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Offline RML

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Re: Vehicle turning tips and library
« Reply #18 on: 11:12 AM - 08/03/14 »
OBs says he's going to bring back "Turn Assist" down the road, just wouldn't fit into the next drop. This should really help NAV users like myself. 1 button for turning instead of 4  :)
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Offline gduck24

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Re: Vehicle turning tips and library
« Reply #19 on: 11:15 AM - 08/03/14 »
OBs says he's going to bring back "Turn Assist" down the road, just wouldn't fit into the next drop. This should really help NAV users like myself. 1 button for turning instead of 4  :)
That would be awesome.
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Offline Gurnaldo

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Re: Vehicle turning tips and library
« Reply #20 on: 06:14 AM - 08/07/14 »
Mist in this example is your Hip and or ADS sens the same as the Tank setting. Then you have simple added your XY and Boost to compensate?

Offline Od1n

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Re: Vehicle turning tips and library
« Reply #21 on: 07:37 AM - 08/07/14 »
Mist in this example is your Hip and or ADS sens the same as the Tank setting. Then you have simple added your XY and Boost to compensate?

no you also need to add the ballistic curve he posted in the second post :)

i just uploaded a video in which i create a full BF4 config with the vehicle config, if you are unsure on how to implement those settings maybe give it a look
https://www.youtube.com/watch?v=ZJqwyaFxCUg&list=UUJQZlZVwbWQNvgCXK3gCPrA
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Offline Gurnaldo

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Re: Vehicle turning tips and library
« Reply #22 on: 07:48 AM - 08/07/14 »
Cheers Od1n. I tried watchin the vid but youtube bummed out on me.

I thought the XY created the curve but yeah vehicles will never be my thing was just interested in the processes with XIM

Offline WATTYCOOL

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Re: Vehicle turning tips and library
« Reply #23 on: 11:38 AM - 08/07/14 »
Just followed your video, works a treat. Thanks. ;D

Offline sharpz

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Re: Vehicle turning tips and library
« Reply #24 on: 01:07 PM - 08/07/14 »
Nice one...the master has spoken...cheers Odin

Offline GuNStArHeRo

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Re: Vehicle turning tips and library
« Reply #25 on: 05:33 AM - 08/08/14 »
Happy to see a thread like his because sometimes I delete ST's I've made to help with vehicals and other stuff but sometime I don't make copies and would have to search the forum to find tips and curves to help. Now I can just look here.
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Offline Daracus

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Re: Vehicle turning tips and library
« Reply #26 on: 07:35 PM - 08/10/14 »
Battlefield 4 - PS4/X1 - Primary weapons for all ground vehicles

Hip ST
Boost: 3850 (PS4), 3980 (X1)
YX Ratio: .85
Curve:
Code: [Select]
>>> XIM4 START Paste >>>
X4MB:000C203754759DC8C8C8C8C8C8C8C8C8C8C8C8C8C8
<<< XIM4 END   Paste <<<

http://imgur.com/a/NYMoW#1

Apologies in advance for the Noob question.

How exactly do I use the ballistic curve code on the Xim 4?  Thanks in advance.

Offline Sif Noob

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Re: Vehicle turning tips and library
« Reply #27 on: 07:44 PM - 08/10/14 »
Next to the ballistic curve in the app is two icons. One copies. One pastes. The one on the right that's a square with an arrow pointing down into it is the paste button. Copy the curve from here open the app and click paste.
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Offline Sif Noob

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Re: Vehicle turning tips and library
« Reply #28 on: 07:46 PM - 08/10/14 »
I found 2850 boost to work well for me with 8200 dpi and 11 ADS

3850 was just way to fast.
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Online mist4fun

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Re: Vehicle turning tips and library
« Reply #29 on: 08:37 PM - 08/12/14 »
For what purpose? 3850 is the difference in deadzone, it won't feel faster using this value it will just initiate movement when you being to move the mouse. Using a lower value adds to the deadzone making smaller mouse movements not picked up. This is the value for primary vehicles by the way so if there's another purpose your using it for then the above goes out he window. Anyway, try lowering your sensitivity to 1.0 or below when testing various boost values to see when movement begins with smaller mouse movements. This is how I came up with these numbers.
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