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Tut: Using vita stick in your mods  (Read 7646 times)

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #15 on: 07:52 PM - 03/14/14 »
I think that calibration code is in one of roads' threads.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #16 on: 07:57 PM - 03/14/14 »
Will this work?

http://www.xim3.com/community/index.php?topic=29270.msg361987#msg361987

I'll need to adjust the OVERVAL field.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #17 on: 08:08 PM - 03/14/14 »
That worked.  First time.  Good idea using the eeprom W11cE.  I will be doing the same when I decide I want to mess with on board profiles.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline W11cE

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Re: Tut: Using vita stick in your mods
« Reply #18 on: 08:51 PM - 03/14/14 »
Ok, you found it, good. OVERVAL value depends on how you want to use the stick. For movement i have no idea how games use stick positions. If there is no benefit reaching the "box corners" then you can use really small value.

Im planning on doing onboard profiles to eeprom too. Just need to figure out a good format for the data so that its easy to store and read.

Offline abc123

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Re: Tut: Using vita stick in your mods
« Reply #19 on: 03:48 AM - 03/16/14 »
To clean the traces to then solder one them, the proper tool you should grab is the following:
http://www.radioshack.com/product/index.jsp?productId=3998315

DEMO on how to use:
http://www.youtube.com/watch?v=P5_K_Qjph7U

These work really well and make it really easy to clean off the traces, with no risk of cutting it by mistake.

Offline ak-xs

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Re: Tut: Using vita stick in your mods
« Reply #20 on: 06:21 AM - 03/16/14 »
wow, colors! you are getting good at making tutorials.

and tuff already tested it in the Orbweaver too.. this thread is gold.
soon..

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #21 on: 08:57 PM - 03/18/14 »
First test.  Pics to come after final assembly.



XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline Fade2Blak

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Re: Tut: Using vita stick in your mods
« Reply #22 on: 08:22 AM - 03/19/14 »
Tuff, you care to do anymore of these?  If so PM me pricing and details. Looks like this is just what I need to get away from the Nav

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #23 on: 08:49 AM - 03/19/14 »
I can do more.  You may not be happy with the price.  Vita sticks and the necessary PCB's are not cheap.  You might could get away with a late gen PSP stick, they have the same dimensions but supposedly don't feel as nice.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline roads

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Re: Tut: Using vita stick in your mods
« Reply #24 on: 12:35 PM - 03/19/14 »
Forget the PSP sticks they are ultimate suck. Send the Youtube video to the Razer coneheads. LOL
RookCheck: Relax, no one is attacking you personally.

Offline ak-xs

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Re: Tut: Using vita stick in your mods
« Reply #25 on: 12:52 PM - 03/19/14 »
Forget the PSP sticks they are ultimate suck. Send the Youtube video to the Razer coneheads. LOL

+1
soon..

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #26 on: 08:34 AM - 03/20/14 »
Epoxy for the fpsfreek is drying, it needs a full 24 hours to cure.  I had to mangle that thing with a dremel to get it fit right.  It all looks great though.  The stick feels really good.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline ak-xs

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Re: Tut: Using vita stick in your mods
« Reply #27 on: 12:14 PM - 03/20/14 »
Epoxy for the fpsfreek is drying, it needs a full 24 hours to cure.  I had to mangle that thing with a dremel to get it fit right.  It all looks great though.  The stick feels really good.

pics soon? beardless plz
soon..

Offline tuffrabit

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Re: Tut: Using vita stick in your mods
« Reply #28 on: 12:16 PM - 03/20/14 »
You shall have pics soon.


XIM4 Anti Aim-assist curve: http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
All you ever wanted to know about headsets and chat for the 360: http://www.xim3.com/community/index.php?topic=16461.0

Offline tsdbhg

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Re: Tut: Using vita stick in your mods
« Reply #29 on: 06:33 AM - 03/21/17 »



Hey, bud. I just want to know if this information is up to date. I just ordered an orbweaver and all the components to do this mod. I have all the equipment, but noticed on tuff's other thread that the coding may need to be reworked for the current xim firmware. Any advice would be appreciated. Thanks.

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