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Messages - mist4fun

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Support / Re: Xim apex with sony nav disconnected
« on: Today at 11:37 AM »
Welcome to the community. I would start by checking that you're using the right port order. Attach the nav after XIM is finished starting if you continue to have this issue.

port 1: mouse
port 2: keyboard
port 3: controller

Support / Re: Connection Problem
« on: Today at 11:35 AM »
Welcome to the community. Do you see a change in light activity when this happens and if so what color of lights do you see?

What do you mean that there are no lights on the device, is it not powering on anymore?


Also, could you please share your setup so we can learn more about the issue?

extras: third party hub, switch, extended cables, titan, cronus?

Support / Re: XIM APEX App downloaded in Chinese on iOS
« on: Today at 11:32 AM »
Welcome to the community. Thanks for updating your thread. For those who may come across this later, go to phone settings-general-keyboard and remove additional languages. Next, go to phone settings-general-language & region and remove additional languages.

Our next gold build will have this fixed, it's fixed in our beta now but it can take some time for Apple to invite you to the testflight.

Hardware Compatbility / Re: Keyboard not working
« on: Today at 09:20 AM »
Great, thanks for updating your thread.

Welcome to the community. That looks like it's compatible.

Also adjust your sync setting if you're using one, add smoothing in increments of 1 to eliminate jitter.

Pubg has two aim modes, you may be in the wrong aim mode. You will only activate the ADS page when using the activation key for that page. Go to the HUD screen in Manager and look below the game picture. You should see Hip, now aim down sight and you should see ADS now. If you don't see this then you're not activating that page.

Enable expert mode in menu-global settings for the ability to see and use secondary buttons.

Game Support / Re: Paladins Training ST
« on: Today at 07:06 AM »
State of Decay 2 is being worked on now, Detroit will be skipped due to it not having traditional gameplay. I expect this to be finished today unless there is an issue and it needs a retrain. Unfortunately I do not publish STs to Manager so I cannot provide an ETA.

XIM APEX Discussions / Re: PUSH TO MUTE
« on: Today at 07:04 AM »
Consider setting it to caps lock if you're going to use it as a toggle. This way you can use the caps lock light to tell whether it's on or off.

Support / Re: [ACTIVE] sensitivity/look problems
« on: Today at 07:02 AM »
Are you seeing this kind of behavior with the keyboard too? Knowing more about your setup can help. Could you please share your setup so we can learn more about the issue?

extras: third party hub, switch, extended cables, titan, cronus?

Thank you, your log looks great actually. Do you have an aux page activating with shift? If not it's time to try another keyboard.

No, that can't be used.

Support / Re: Question regarding sensitivity with XIM
« on: Today at 06:56 AM »
There are AUX pages but you would need to aim down sight using separate keys to use them in the way that you are suggesting. A better solution is to create separate configs for each sight and switch between them using hotkeys if you would like more control over individual sights.

Game developers don't update look mechanics frequently but if they do then game support will need to be redone. Game support is usually available about a week after it begins. You can make changes to your config using advanced settings until updated support is available.

I recommend watching the instructional videos, they are a good resource for first time users.


Support / Re: Keyboard issues
« on: Today at 06:50 AM »
Welcome to the community. You could try using the keyboard in other ports on the hub or connecting it after APEX is finished starting. If this doesn't help it may not be compatible or it may need additional power. If you would like to test against power APEX supports power adapters using the spec below and can be found on amazon or ebay.

5V 3A power adapter  ([3.5mm x 1.35mm], center-positive)

Game Support / Re: Paladins Training ST
« on: 04:57 PM - 05/23/18 »
This will be included in the next batch of STs.

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