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Topics - Od1n

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Hardware Compatibility / MOVED: Need help!
« on: 02:35 AM - 01/23/18 »

link to the new statement from Jeff Kaplan at the bottom of this post

Jeff mentiones a few things in this statement on how they intend to approach and lock out M&K adapters on Console Overwatch, and since other developers such as the creators of PUBG announced to look into similar steps and i get more and more questions about this on youtube and the XIM forums i thought its a good idea to shed some light on this matter to show you that your XIM will be just fine :)

these measurements will most likely adress competitor adapters which eg are not invisible to the console, with a XIM all that the Xbox or Playstation can see is a original playstation controller.
by removing those competitors devices a considerable amount of mouse users would be gone which is most likely what the target of those actions is to please the console community (at least a little bit).

but lets get into it
Jeff mentiones two ways on how to realize this, technology and policy.

now changing the policy of Overwatch to forbid adapters such as the XIM would be rather useless as console manufactures such as Sony or Microsoft have stated several times in the past that the use of those devices on their platforms is just fine. a game developer has to agree to the rules that the console manifacturer dictates on their platform when publishing a game on it, since Sony and Microsoft are fine with it and both even sell their own official mouse and keyboard adapter theres no way such a game specific policy change would have any effect on mouse and keyboard users. in a previous statement regarding the ban of M&K adapters Jeff Kaplan admitted this, they are not allowed to lock out mouse users and if the community wants to see this happening they have to reach out to the console manifactures itself to change their policies. i have also linked that statement below.
if anything it will be a meaningless sentence to kind of scare the mouse and keyboard users.


now this is where it gets interesting, there are mainly two ways to go with.

the first one would be to identify the mouse and keyboard adapter itself, this either could be achieved by reading out the device manager of the console to check if a controller is used or not - which is something im pretty sure games do have no access to and even if it wouldnt matter since the xim is completely invisible to the console and all it does see is a controller - or by analyzing the input behaviour to determin if it comes from a mouse or an analogstick/controller. basically an algorithm in the background would check your inputs and if those are considered to be non-controller like would lock you out of the game. this would be a very risky move by Blizzard as false accusation of controller users being banned by the algorithm would become a failry common thing. while mouse and keyboard inputs do differ from analog inputs they also share some similarities. Distinguishing the two from each other is much harder than a simple black and white comparison and if a measurement like that would come into play the XIM would just add an input algorithm on top of your movements that wouldnt affect you but make you look like controller user.

the second way would be to alter and compromise the look mechanic to make mouse gameplay less effective
the problem here though is that any of these changes would automatically also compromise the controller users experience in the very same way, again this is very unlikely to happen as a complete change of the look mechanic would force controller players to completely re-learn their muscle memory and aiming precision
also thanks to smart translators and the smart trainer the developers can create the most challenging look mechanic and still your XIM mouse movements would be just fine. the same cannot be said about the competitor products, a very challenging look mechanic would most likely render the game unplayable
overall i would rate this as somewhat likely, though again wouldnt affect the XIM at all

i hope this clears it up for you guys, measurements like those above would most likely lock out competitors product which from a developers point of view can be sold as a positive achievement to the community
your XIM will be just fine though :)

new statement:

old statement:

General Discussion / The US Navy - a new XIM customer? ;)
« on: 06:25 PM - 01/16/18 »
apparently the US Navy will replace their submarine periscope steering devices with Xbox360 controllers, now we all know how you can get even more accurate once you have a working Xbox360 controller ;)

mist, prepare to train a submarine config!


the handgrip and imaging control panel used previously also cost about $38,000, compared to the Xbox 360 controllerís cost of around $20. Training time for the Xbox controller also decreased to minutes, compared to the hours it took to learn the helicopter-style joystick

XIM APEX Discussions / XIM APEX Community Gameplay Videos
« on: 10:27 PM - 01/11/18 »
This is the official XIM APEX Community Gameplay Videos thread for everyone to show off their skills! (Be aware that we may choose your video to be featured on the XIM Gameplay Videos section on the main site :).

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Hardware Compatibility / MOVED: Keyboard issues
« on: 09:16 AM - 01/07/18 »

XIM 4 Discussions / MOVED: COD WW2 Xim4 Probleme
« on: 09:58 AM - 01/06/18 »

I for one cannot wait for the Apex to be released, this will be the best and most polished XIM we ever had!
how about you guys? :)
thoughts on the new features, the potential release date and its price?

the 1000hz mode will surely become the new norm among ximmers, compulsory usb soundcards on PS4 for party chatting are now a thing of the past and the higher ballistic curve resolution is what every dedicated config tweaker has dreamt of ;)

link to the announcement:

XIM 4 Discussions / MOVED: Help
« on: 09:34 PM - 11/06/17 »

Tutorials / MOVED: Need help
« on: 05:30 PM - 10/10/17 »

General Discussion / MOVED: xim problems :(
« on: 02:26 PM - 10/01/17 »

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