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Topics - MRog40

Pages: [1] 2
1
Game Support / H1Z1 New Update: Give Feedback
« on: 11:53 AM - 06/21/18 »
For the last 4 updates they are no longer posting that look mechanic fixes are a thing they're working on.

This weeks update came out today, and it does not include the look mechanic fixes.

Please visit the subreddit www.reddit.com/r/h1z1 and give them feedback that you want it fixed. It seems to not be a primary issue for the developers anymore because nobody is complaining about it. We need to remind them that this is a huge issue and if they don't fix it soon the game will die.

2
I'm just curious. I'm wondering if there was a way to use AHK but have it automatically convert T2 scripts to AHK and run them.

Basically a way to interface the T2 language to control AHK, or use a different system entirely that will just natively run the scripts and send XInput.

I don't have enough programming experience to even know where to begin with this. In my opinion, the number one thing holding Link back is AutoHotKey. Very few people know how to or are willing to script with it. Even a simple method to convert Titan 2 scripts to AHK would help make Link a more viable replacement.

3
Game Support / H1Z1 Ultimate Curve Testing Facility
« on: 05:34 PM - 06/06/18 »
H1Z1 Overwatch ST Curves

Curve dump here for H1Z1. I'm using no smoothing on the Overwatch ST for H1Z1, in-game ADS sensitivity at 60%, all other sensitivities at 100%.

So far, the most popular curves seem to be Curve 4 for Hip, and Curve 5 New Curve 7 for ADS. Try them out and see what you think.

Curve 1:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gFCAVIBggHSAkIC0gOCBFIFQgZSB4II0gpCC9INgg9SEUITUhWCF9IaQhxaHwoh2iTKJ9orCi5aMco1WjkKPNpA1kTaSQpNWlHKVlpbCl/aZMpp2m8KdFp5yn9ahQiLspJWnECcQ:X5BC
<<< XIM APEX END COPY <<<

Curve 2:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gFCAlYDlgUCBqIIdgqKDN4PdhJeFZIZHh0GIVImBismML420j1qRI5MQlSSXX5nGnFifGaILpS+nECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<

Curve 3:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AFAEHQaACE4JywsVDDsNRw4/DygQBBDWEZ4SYBMbE9AUgBUsFdQWeRcaF7kYVRjvGYYaGxqvG0Eb0RxgHO0deR4EHo0fFh+dICQgqSEuIbIiNSK3IzkjuiQ6JLolOSW4JjYmsycwJ6w=:X5BC
<<< XIM APEX END COPY <<<

Curve 4:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gFCAh4DIgROBaIHHgjCCo4Mgg6eEOITThXiGJ4bgh6OIcIlHiiiLE4wIjQeOEI8jkECRZ5KYk9OVGJZnl8CZI5qQnAediJ8ToKiiR6PwpaOnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<

Curve 5:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gFCAlYDlgUCBqIIdgqKDN4PdhJeFZIZHh0GIVImBismML420j1qRI5MQlSSXX5nGnFifGaILpS+nECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<

Curve 6:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gFCHSotXjjCQYpIpk6eU75YNlwyX8Ji/mXyaKZrJm12b55xonOGdUp29niOegp7dnzSfhp/UoB+gZqCroOyhK6FnoaGh2KIOokGic6KiotCi/aMno1GjeaOfo8Wj6aQLpC2kTqRt:X5BC
<<< XIM APEX END COPY <<<

Curve 7:
Code: [Select]
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gDKAiIDtgWSB7oKNg0OEE4T/hgiHMoh/ifGLjI1Sj0aRbJPFlleZIpwtn3mjCqbkpxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQJxAnECcQ:X5BC
<<< XIM APEX END COPY <<<

If it becomes a tossup between two curves, or if you have any suggestions for curves to try or create, I can easily generate more.

To see graphs of the charts, or see how I made these, check out this link

ALL OF THESE WERE TESTED AND DO NOT CORRUPT YOUR XIM DATA
If that doesn't give you peace of mind I don't know what will  :-\

4
XIM APEX Discussions / How are curves encoded?
« on: 05:43 PM - 06/04/18 »
I am trying to test out a bunch of curves at a time, and am generating those curves in a spreadsheet using functions. I have 50 numbers that I want to put into a xim paste instead of having to manually enter each number.

Basically, I'm wondering how the data from the copy pastes is encoded, so that I can build a spreadsheet that will decode and encode scripts and graphically display them.

I thought I would get lucky and it would just be 100 digits, 50 different hexadecimal points or something. That obviously wasn't the case considering each point has 2 decimal places. The code is 136 to 138 letters, and it is caps sensitive.

A hint how it is made or how it is represented would help me out a ton.


I believe roads asked for something similar to this awhile back, but nothing came of it.

EDIT:
If anyone is feeling bold and wants to help me with this, feel free. I'm on the H1Z1 channel of the discord working on this.

So far I've found that if you have a constant curve, it repeats every 8 characters, so 16 times it repeats 8 characters. It has a leading character as well, I'm assuming some sort of check bit?

I'm just making random curves and then analyzing the character strings that are output and trying to find patterns so far. No major breakthroughs.

EDIT 2:
Found something, if the ascii value of the character goes up by 1, the value on screen goes up 10.24, 2^10/100. I don't think there is a check bit like I previously thought

EDIT 3:
I'm going to stop updating this, but basically found a weird system of values working, not sure yet how it all works. First digit is 2^10, and after that it seems like every digit is almost a random 2^x, not sure yet how it works.

This is the spreadsheet I'm working out of, if anybody is interested. https://docs.google.com/spreadsheets/d/1yF9A9i-qD1bDjBV4sI2FNf9UDX3aFC79CcqkWQ_XiEQ/edit?usp=sharing

EDIT 4:
Thread Canceled. I found out it is encoded with Base64, I wasted a lot of time trying to manually figure it out lmao

5
Game Support / A Crazy Idea: Training My Own ST
« on: 08:27 PM - 06/01/18 »
I've spent the last hour or so messing with H1Z1 configs, running pretty much random equations through the old ballistics converter to try and make it feel more linear.

That's when I came up with a crazy idea.

What if I tried to do what Mist does on my own?

So here is the plan:

I have an old PS4 controller, and I can take it apart and attach leads to the pins of the potentiometers in the right analog stick.

Just realized this won't work for me... Unfortunately the only arduino I have on hand is a nano so I can't actually output specific voltages. I planned on using this to output specific joystick amounts, and then recording the screen and going frame by frame to analyze the amount of time it takes to do a 360.

But I have another idea! If I make a ballistic curve that is a horizontal line, the output should be constant as long as the mouse is moving, shouldn't matter the velocity. This way, I could set the output to say 50% and then do the same screen method.

Then, I should be able to get a plot of the radians/sec vs the stick %, and then make a curve according to those values.

Just realized another issue, since I don't know of a game that has a perfectly linear ST, I won't be able to know how far the stick is actually held. 50% of maximum speed is most likely not equal to 50% stick output on most STs.

I saw this video as a reference https://www.youtube.com/watch?time_continue=1&v=5oT1qDUGxIw. I'm assuming Mist uses a method similar to this to train STs. If I had to gamble, he uses a microcontroller to automatically output every possible stick value (each voltage across the potentiometer) over time, and records the screen while doing this. He then records the amount of frames required to do a 360 for each part, puts those numbers into a spreadsheet and whoila he has the new ST data.

Obviously I am way oversimplifying the process. How does he do vertical sens? Diagonal? Every combination of those? How does he deal with time based-accel? How does he deal with inconsistent framerates? (possible why the PUBG ST is incomplete?)

I know you can't give away your secrets, but at least tell me if I'm onto something here.

Optimally, you would let me know of a game with a perfectly linear ST (or very close but with a deadzone) so that I can experiment.


Explanation for this post: I saw the video I linked, and immediately thought to myself "I can do this, I have arduino experience and can record gameplay, lets do it" and then started making this post. This post is me thinking out loud about the sorts of problems mist and obsiv solved with the xim. Maybe it is just the engineering student talking, but I am really interested in how you guys did it.

6
With all the options for mouse aiming, I was wondering if it is possible to adjust the deadzone of the right stick in relation to the mouse.

Basically playing H1 with no ST, I haven't found an ST that has a deadzone as large as this game. I can move my mouse very slowly, and it doesn't "push the stick" enough to actually turn the character.

I tried doing a step at the first point on the ballistics editor but it has no effect. The actual deadzone editor does not affect mouse translation.

7
XIM Link / H1Z1 Auto Run
« on: 08:45 PM - 05/23/18 »
Try this out. I personally use hold to sprint, but I have support for toggle sprint as well. Just change the settings variable to True

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#InstallKeybdHook
#InstallMouseHook
#UseHook

/*
===================================================================
===============    MRog40's H1 Auto Run Script    =================
===============              5/23/11              =================
===================================================================

===================================================================
================= Do Not Edit Code Above ==========================
===================================================================
*/
;===================== Script Keybinds ============================
Auto_Run_Key = Tab
Stop_Key_1 = RButton
Stop_Key_2 = LButton
Stop_Key_3 = s

;===================== Xim Keybinds ===============================
Sprint_Key = LShift
Run_Ahead_Key = w

;===================== Script Settings ============================
Toggle_Sprint := False  ;By default, this is true in game

;===================== Global Variables ===========================
keyHold := 40
Auto_Running := False

/*
===================================================================
================= Do Not Edit Code Below ==========================
===================================================================
*/

;HotKeys
Hotkey, ~*%Auto_Run_Key%, Auto_Run_Macro
#If Auto_Running
#If
Hotkey, If, Auto_Running
Hotkey, ~*%Stop_Key_1%, Stop_Macro
Hotkey, ~*%Stop_Key_2%, Stop_Macro
Hotkey, ~*%Stop_Key_3%, Stop_Macro
Hotkey, If


;Events
Blank_Macro:
Return

Stop_Macro:
stopRun()
Return

Auto_Run_Macro:
autoRun()
Return

autoRun()
{
    global
    If !Auto_Running
    {
        Auto_Running := True
        SendInput {%Run_Ahead_Key% DownR}
        SendInput {%Sprint_Key% DownR}
        If Toggle_Sprint
        {
            Sleep keyHold
            SendInput {%Sprint_Key% Up}
        }
    }
    Else
    {
        stopRun()
    }
}

stopRun()
{
    global
    Auto_Running := False
    SendInput {%Run_Ahead_Key% Up}
    SendInput {%Sprint_Key% Up}
}


Someone suggested I add a donation link so here it is: Donate

8
XIM Link / Manual Enter Instant OKB Fortnite
« on: 04:21 PM - 05/23/18 »
This was requested by a bunch of people, so here it is.

It basically does what Alan McGregor's titan 2 script, at least I think.
Manually enter build mode, then press whatever you have set for building keys and it should automatically build it, no preview, no double tapping required.

For this to work you must disable the option Reset building choice. This is enabled in all my other scripts, so that is a change.

v1.0

Please report any bugs you find with the script.

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#InstallKeybdHook
#InstallMouseHook
#UseHook

/*
===================================================================
===============     Manual Build Mode Script      =================
===============            by MRog40              =================
===============               v1.0                =================
===============              5/13/18              =================
===================================================================
*/

;=================== Script Keybinds ==============================
Walls_Key = RButton
Floors_Key = q
Stairs_Key = LButton
Pyramid_Key = Numpad1
Reset_Key = h

;SET RESET BUILDING CHOICE TO OFF IN THE GAME SETTINGS

;=================== Xim Keybinds =================================
Triangle_yButton_Key = 1
Secondary_L2_Key = o
Secondary_R2_Key = p
R1_rBumper_Key = 0
L1_lBumper_Key = 9
Circle_bButton_Key = c

;=================== Global Variables =============================
keyHold := 40
buildMode := false

/*
===================================================================
================= Do Not Edit Code Below ==========================
===================================================================
*/

;HotKeys

#If buildMode
HotKey, If, buildMode
Hotkey, *$%Walls_Key% , Walls_Macro
Hotkey, *$%Floors_Key%, Floors_Macro
Hotkey, *$%Stairs_Key% , Stairs_Macro
Hotkey, *$%Pyramid_Key%, Pyramid_Macro
Hotkey, If
#If
Hotkey, ~*%Reset_Key%, double_Triangle_Macro
HotKey, ~*%Triangle_yButton_Key%, Triangle_yButton_Macro
HotKey, ~*$%Circle_bButton_Key%, Circle_bButton_Macro
Return

;Events
Walls_Macro:
buildPiece(Walls_Key, Secondary_R2_Key)
Return

Floors_Macro:
buildPiece(Floors_Key, R1_rBumper_Key)
Return

Stairs_Macro:
buildPiece(Stairs_Key, Secondary_L2_Key)
Return

Pyramid_Macro:
buildPiece(Pyramid_Key, L1_lBumper_Key)
Return

Triangle_yButton_Macro:
buildMode := false
currentPiece = Secondary_R2_Key
Return

Circle_bButton_Macro:
buildMode := !buildMode
Return

double_Triangle_Macro:
buildMode := false
currentPiece = Secondary_R2_Key
placeTempPiece(Triangle_yButton_Key)
Sleep 40
placeTempPiece(Triangle_yButton_Key)
Return

;Functions
buildPiece(key, piece)
{
global
if(currentPiece != piece)
placeTempPiece(piece)
placePiece(key, piece)
currentPiece = %piece%
}

placePiece(key, button)
{
global
SendInput {%button% DownR}
Sleep keyHold
KeyWait, %key%
SendInput {%button% Up}
}

placeTempPiece(button)
{
global
SendInput {%button% DownR}
Sleep keyHold
SendInput {%button% Up}
Sleep keyHold
}


Someone suggested I have a donation link so here it is: Donate


9
General Discussion / H1Z1 Feedback Shilling Needed
« on: 11:08 AM - 05/23/18 »
Do you like H1Z1?

Do you like playing games with Xim?

Do you want H1Z1 to play well with Xim?


If your answer to all of these was yes, I need you to help shill on the r/H1Z1 subreddit to fix the look mechanics of the game.

The current look mechanics are very broken and inconsistent. The max turn sensitivity is very low, there is some time based acceleration, and the sensitivity of ADS is different on each gun.

For this game to perform well with Xim, we need to get these mechanics changed. We need the max sensitivities to be much higher, and we need all the guns to be much more consistent.

How you can help
Get on reddit, if you don't already have an account, make one, and loudly give feedback about the current look mechanics. The H1Z1 developers are active on reddit, and if you see their posts make sure to let them know you need the sensitivity caps increased and the weapons made to have the same sensitivities.

I have been commenting on every single PS4 thread with the issue. If you can find my posts and upvote them, that will help our voices to be heard and the game to be fixed.

What not to do
Don't talk about xim, or that you want the changes to make using the xim better. People out there hate us for using MKB, so don't alienate these opinions by talking about that.

Don't disrespect developers, don't bash the game, and don't bash other people on the subreddit. Stay positive and try to give constructive criticism.


I want H1 to succeed on PS4, and I want it to be great with Xim. Right now, the game is the most pliable it will ever be. Right now is our chance to fix the game and make it better for everyone, but especially for Ximmers.


And message to mist and others: They have already announced they are looking into changing the look mechanics, so don't get your hopes up for an ST for now. The overwatch ST works pretty well in the mean time.

10
XIM Link / H1Z1 One Key Weapon Switch
« on: 07:34 PM - 05/22/18 »
H1Z1 Weapon Swap Script

v1.0

If you move your mouse while it is switching weapons, it will not work correctly. I am working on a fix for this.

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
SendMode Input
SetWorkingDir %A_ScriptDir%
#NoEnv
#InstallKeybdHook
#InstallMouseHook
#MaxThreads 30
#MaxThreadsBuffer on
SendMode Input
#UseHook

/*
===================================================================
===============        H1Z1 Weapon Switch         =================
===============            by MRog40              =================
===============               v1.0                =================
===============              6/22/18              =================
===================================================================
*/

;=================== Script Keybinds ==============================
Slot_1 = 1
Slot_2 = 2
Slot_3 = 3
Slot_4 = 4

;=================== Xim Keybinds =================================
L1_Key = 0
;To set these, click the 3 dots under WASD in your config
Right_Stick_Left = Left
Right_Stick_Up = Up
Right_Stick_Right = Right
Right_Stick_Down = Down

;=================== Global Variables =============================
keyHold := 60
r1Hold := 380

/*
===================================================================
================= Do Not Edit Code Below ==========================
===================================================================
*/

;Hotkeys
Hotkey, *$%Slot_1%, Slot_1_Macro
Hotkey, *$%Slot_2%, Slot_2_Macro
Hotkey, *$%Slot_3%, Slot_3_Macro
Hotkey, *$%Slot_4%, Slot_4_Macro 
Return

;Events
Slot_1_Macro:
chooseSlot(Right_Stick_Left)
Return

Slot_2_Macro:
chooseSlot(Right_Stick_Up)
Return

Slot_3_Macro:
chooseSlot(Right_Stick_Right)
Return

Slot_4_Macro:
chooseSlot(Right_Stick_Down)
Return

chooseSlot(direction)
{
    global
    SendInput {%L1_Key% DownR}
    Sleep r1Hold
    SendInput {%direction% DownR}
    Sleep keyHold
    SendInput {%L1_Key% Up}
    SendInput {%direction% Up}
}

Should look pretty standard if you've seen my other scripts.

Someone suggested I have a donation link so here it is: Donate

11
Beta / FEEDBACK
« on: 06:55 PM - 05/07/18 »
The new BT pairing is definitely faster.

I still think sensitivity changing due to sync needs to scale automatically.

12
XIM Link / Hybrid Builder Pro Script
« on: 06:03 PM - 05/01/18 »
THIS IS NOT A XIM LINK TROUBLESHOOTING THREAD
Please read the guides and information available about Xim Link

This script allows you to build using builder pro without needing to press the Circle button. This works similarly to my other scripts, except instead of building with LButton you build with the blueprint key. In theory, it should be faster than the other script due to needing less button presses. If you want to build walls, at any point just hold down the walls key and it should start building walls whether you were in build mode or not.


Use the Scripting section of the Discord for help

The in game option "Reset Building Choice" and Builder Pro control scheme must be on for this to work properly

v1.0
This version isn't the most efficiently written. I will be rewriting it using the same logic but with simplified functions when I get the chance.

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#InstallKeybdHook
#InstallMouseHook
#UseHook

/*
===================================================================
===============     Hybrid Builder Pro Script     =================
===============            by MRog40              =================
===============               v1.0                =================
===============              5/1/18               =================
===================================================================
*/

;=================== Script Keybinds ==============================
Walls_Key = o
Floors_Key = l
Stairs_Key = u
Pyramid_Key = h
Reset_Key = 3

;=================== Xim Keybinds =================================
Triangle_yButton_Key = 2
Circle_bButton_Key = c
R2_Key = LButton
L2_Key = RButton
Secondary_L2_Key = j
Secondary_R2_Key = k
R1_rBumper_Key = e
L1_lBumper_Key = q
Left_Dpad = g

;=================== Global Variables =============================
keyHold := 40

/*
===================================================================
================= Do Not Edit Code Below ==========================
===================================================================
*/

buildMode := false
currentPiece = Secondary_R2_Key

;HotKeys
#If !buildMode
#If
Hotkey, If, !buildMode
Hotkey, *%Walls_Key% , Walls_Macro_Mode
Hotkey, *%Floors_Key%, Floors_Macro_Mode
Hotkey, *%Stairs_Key% , Stairs_Macro_Mode
Hotkey, *%Pyramid_Key%, Pyramid_Macro_Mode
Hotkey, If
Hotkey, ~*%Reset_Key%, double_Triangle_Macro
HotKey, ~*%Triangle_yButton_Key%, Triangle_yButton_Macro
HotKey, If, buildMode
Hotkey, *%Walls_Key% , Walls_Macro
Hotkey, *%Floors_Key%, Floors_Macro
Hotkey, *%Stairs_Key% , Stairs_Macro
Hotkey, *%Pyramid_Key%, Pyramid_Macro
HotKey, *$%L2_Key%, L2_Key_Macro
HotKey, *$%R1_rBumper_Key%, exit_build_mode_macro
HotKey, *$%L1_lBumper_Key%, exit_build_mode_macro
Hotkey, If
Return

;Events
Walls_Macro:
buildPiece(Walls_Key, Secondary_R2_Key)
Return

Floors_Macro:
buildPiece(Floors_Key, R1_rBumper_Key)
Return

Stairs_Macro:
buildPiece(Stairs_Key, Secondary_L2_Key)
Return

Pyramid_Macro:
buildPiece(Pyramid_Key, L1_lBumper_Key)
Return

Walls_Macro_Mode:
buildModePiece(Walls_Key, Secondary_R2_Key)
Return

Floors_Macro_Mode:
buildModePiece(Floors_Key, R1_rBumper_Key)
Return

Stairs_Macro_Mode:
buildModePiece(Stairs_Key, Secondary_L2_Key)
Return

Pyramid_Macro_Mode:
buildModePiece(Pyramid_Key, L1_lBumper_Key)
Return

Triangle_yButton_Macro:
buildMode := false
currentPiece := Secondary_R2_Key
Return

exit_build_mode_macro:
exit_build_mode()
Return

#If buildMode
L2_Key_Macro:
SendInput {%Left_Dpad% DownR}
Sleep keyHold
SendInput {%Left_Dpad% Up}
Return
#If

double_Triangle_Macro:
buildMode := false
currentPiece = Secondary_R2_Key
changeStuff(Triangle_yButton_Key, Secondary_R2_Key)
Sleep 40
changeStuff(Triangle_yButton_Key, Secondary_R2_Key)
Return

;Functions
buildModePiece(key, piece)
{
global
changeStuff(Circle_bButton_Key, piece)
Sleep 40
if(piece != Secondary_R2_Key)
changeStuff(piece, piece)
placePiece(key, piece)
}

buildPiece(key, piece)
{
global
currentPiece = %piece%
if(currentPiece != piece)
placeTempPiece(key, piece)
placePiece(key, piece)
}

changeStuff(key, var)
{
global
if(key = Circle_bButton_Key)
{
buildMode := !buildMode
SendInput {%currentPiece% Up}
Sleep 10
}
currentPiece = %var%
SendInput {%key% DownR}
Sleep keyHold
SendInput {%key% Up}
}

placePiece(key, button)
{
global
SendInput {%button% DownR}
KeyWait, %key%
SendInput {%button% Up}
}

placeTempPiece(key, button)
{
global
SendInput {%button% DownR}
Sleep keyHold
SendInput {%button% Up}
}

exit_build_mode()
{
global
buildMode := false
SendInput {%currentPiece% Up}
SendInput {%Circle_bButton_Key% DownR}
Sleep keyHold
SendInput {%Circle_bButton_Key% Up}
currentPiece = Secondary_R2_Key
}

Please explain in detail any bugs you find or suggestions.


Someone suggested I add a donation link so here it is: Donate


Also, if you are feeling donation friendly please use the donate button in your xim link to thank W11cE for Xim Link

If you copy pasted this script anytime before the date shown below this message, you may not have the most recent iteration.

13
XIM APEX Discussions / DS4 Through Apex on PC
« on: 12:35 AM - 04/27/18 »
I am trying to play Fortnite on PC using Xim Apex and a DS4.

If the Xim is truly undetectable by consoles, aka the same as the controller it is emulating, then when I plug it into PC and have a DS4 profile open the PC should simply see Apex as a DS4 controller.

For some reason it doesn't. I can plug my DS4 directly into my PC and Fortnite instantly recognizes it, but if I plug in my Xim with DS4, the game doesn't respond. DS4Windows also does not recognize the controller.

The only button that works is the PS button, which will pull up steam when plugged in through the Apex. My PC sees the apex as a Horipad 4, and not a DS4.

I'm wondering why this is, and why I can't get this to work.

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Note: This is an advertisement for Xim Link. I think a lot of people are here for Fortnite and are interested in scripting, but don't know that this software exists.

If you have access to a windows PC anywhere near your setup, and are willing to spend $10 for a belkin transfer cable, almost all scripting can be done for FREE using the Xim Link software created by W11Ce.

Check out the Xim Link forum page HERE

Buy a belkin transfer cable HERE

Titan Two is a good product, but almost everything it does can be done using this software. There are video tutorials available and LOTS of members on the discord that are willing to help you set up the software and scripts to work for you.

Another bonus is that Xim Link supports almost all USB devices - even ones that Xim Apex does not natively support - and also has large advantages for keyboards like the Corsair K70 that requires software on the PC to support dynamic lighting, and Razer products that need software to not have ghosting issues and other mouse DPI issues.

This software is a huge feature of the Xim Apex, and if you haven't checked it out you should.

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XIM Link / Xim Link Advertisement
« on: 02:32 AM - 04/20/18 »
Is there any way this board could be renamed or somehow this board gets more promotion on the Apex page? I think a lot of people are seeing the Fortnite One Key Building posts and other posts on the main page that promote the Titan Two and other products.

I think a lot of people on these forums don't even know that Xim Link exists. All Xim Link posts on that board get moved here, and none of the stickies talk about it.

I think getting Link out there would be a huge selling point for the Apex.

Lot's of people come to the forums trying to see if they can play like a PC player but on console. They see those posts about OKB on the main Xim Apex board and they see that they will need to spend another $100 on an additional tool to play the way they want.

TLDR; Get Xim Link into the hands of more of the community.

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