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Topics - piiwii

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1
Yup, the Apex supports Joy-Cons (as I wrote about here: http://community.xim.tech/index.php?topic=59386.0).

When I first tried Joy-Con's I hated them. The analogue stick was my biggest gripe. I have since bought Kontrol Freeks for them (had no idea they were available for Switch, I came across them by accident) and they have totally changed my mind about them. While they are still by no means perfect, they are now very much usable as a Nav replacement. The added height of Kontrol Freeks gives you more fine grained control, and the extra rubber padding hides some of the rough / cheap feel of the original sticks.

There are three other benefits too:

1) Digital triggers. Digital triggers are just so much better for FPS games. There is ZERO travel, no mushiness. They are so responsive and snappy.

2) Because is the smaller stick, overall range of motion is tiny compared to other pads, which means if you need to do rapid left / right peeking it just feels so much better.

3) You have two extra buttons compared to the Nav (SL / SR).


Anyway let's get back to the topic at hand!

Some of you might remember the mount I created for my Sony Nav:

http://community.xim.tech/index.php?topic=39138.0

I made this because Nav's handle was too thick, so I was getting cramps when holding onto it for long periods. Now that the Apex supports Joy-Cons, I was having the opposite problem - they're too small!

So I got to work on a new mount, and here are the results:













It's a custom shaped aluminium mount, designed to match the curvature of my chair, and to position the Joy-Con exactly where my hand is. It feels like it’s floating - henceforth they will be known as the Joy-Con Air. Ha! It's held down by some really strong 3M velcro, which makes it nice and firm but it also means I can simply remove it when I'm not playing games. I could glue it on to give it a cleaner look but I prefer having the option to take it off. The 3M Velcro just happened to be exactly the same width as the mount so it looks plenty clean:) I think it’s really elegant.

As with my Nav mount, this is designed so that I don't need to grip it that tight, if at all - I can just let my fingers dangle to the side. It's just so much more comfortable this way.

The final solution seems really simple but it was a long road getting here. I prototyped about half a dozen different designs but threw them all out because they were too clunky. I needed a solution that would extend from my arm rest but not get in the way of my thigh or forearm. I also needed something that could be easily removed. Given the armrest is so thin, it was not an easy job!

I also removed the rail from my Joy-Con strap and prototyped a few designs that allowed me to slide my Joy-Con in and out. It was very, very slick I have to say, but unfortunately it covered up the sync button which I need to use sometimes. So this was a no-go.

2
XIM APEX Discussions / My XIM Apex impressions!
« on: 06:26 AM - 01/12/18 »
I've been avoiding this place, worried about accidentally saying the wrong thing:) Now that the list of alpha testers has been revealed and I've double checked to make sure I can talk about this publicly, I'm so excited to be able to share with you my thoughts on the XIM Apex! ObsIV has built another winner and I hope some of my excitement rubs off on you:)

Firstly, bear in mind that every XIM user is different, and likewise the alpha group of testers was made up of quite a varied bunch too. Me personally? I'm not into the advanced stuff like curves, but I do like my Titan devices and experimenting with a wild array of non-keyboard configurations. Oh, and I play an obscene amount of Rainbow Six Siege. So if it's info about curves you want, your best bet is to ask another one of the alpha testers. But if your play style aligns with mine, then read on!

Hardware:

I wasn't testing with final production hardware, so what I'd like to focus on is the different configuration. Instead of a big hub style design, it's now a little dongle which plugs into an external hub. The really cool thing about it is you can use pretty much any USB hub on the market. My setup has cables going off in various directions so it was good to be able to buy a hub that has ports going in all directions as well. It's also much neater this way - you can tuck your XIM Apex away behind your entertainment cabinet and just have a small USB hub sticking out the front.


Titan Two Compatibility:

One of the first things I noticed was just how robust it was with the T2, especially if you have meh quality cables. I think it has to do with lower power draw, maybe better quality USB ports, or maybe it's just better optimised all around. Regardless, in the past I had to regularly restart my XIM4 and Titan Two because they would just stop working from time to time. That problem has simply gone with the XIM Apex. So. Good.


Controllers, Controllers, Controllers!

It has full wireless control support. As some of you know, Nav is pretty much dead these days, because the batteries barely hold a charge since they're a decade old at this point, and even replacement batteries on eBay barely hold a charge either because they're just as old. Now you can use a wireless PS4 controller in your left hand...an XB1 controller...and yup, a Joy-Con! It works so bloody well. I have been testing it and it's officially my new Nav replacement. I will create another thread with more info about this.


PS4 Share Button Support:

Oh you heard that right. No more having to get off the couch!


Streamlined App:

The app has received a nice makeover. One of the small touches I love most is being able to type search the list of Smart Translators instead of scrolling down a long list.


PS4 Headset Support:

No more USB soundcards! This has been announced already, but what I'd also like to add is that it also works well via the Titan Two:)


Overall I'm really impressed. It's a nice upgrade from XIM4 and I think you'll all like what you see over the coming weeks / months.

3
General Discussion / Help with keyboards
« on: 01:19 AM - 10/22/17 »
I’m still using a controller for movement and a mouse for aiming, but I’ve been experimenting more with keyboards for the fun of it.

I’m finding it difficult to make really fine movements. Say I need to literally move just a few millimeters just to get that tiny peek around a corner. I find myself either overshooting my strafe, or rapidly tapping to the side but it looks ugly - it’s jittery to do a tap tap tap tap to the side. Is it just a matter of developing muscle memory in terms of how long I need to strafe for? This is by far the thing I’m struggling with the most.

I’m thinking when / if analogue keyboards ever become a thing, who knows whether XIM will even support them so I’m trying to force myself to learn but it’s challenging coming from analogue movement (Nav / controllers).

4
Sorry if this seems like a stupid question but I'm wondering if lowering or increasing sensitivity in anyway reduces the effects of time based aim acceleration? Can I assume a higher sensitivity is better? (due to there being less time for the speed increase to kick in)

Or is the time so short that it's unlikely sensitivity changes will have any impact at all? Or perhaps I'm looking at this in completely the wrong way?

5
I've never really spent much time with a game that had radial menus. But now I am playing a game with two of them! Is a sub-config the correct way to handle this?

7
Looking at gaming related stuff. Anything in the US that is not available anywhere else? I'm thinking smaller companies / niche products like XIM, cool little accessories and gaming peripherals that sometimes don't ship internationally.

8
General Discussion / Describe your dream mouse
« on: 12:09 PM - 07/22/17 »
Mine would be a wireless Logitech G502 with a scroll wheel that wasn't so rattly (too much side to side movement).

9
General Discussion / New Halo 5 control change?
« on: 10:05 AM - 06/30/17 »
I might be late to the party on this one, but I just saw this in the patch notes of the last Halo 5 update:

Fixed an issue with controller input delay ("heavy reticle")

Possible need to retrain the ST?

10
General Discussion / Switch Pro controller support
« on: 08:24 PM - 06/22/17 »
From a business perspective, I totally understand why the Switch itself isn't a priority.

But the Pro controller would make an excellent Nav alternative, I'll explain why...

I'm currently using the Wii U Pro controller as my Nav replacement (I've had to do a lot of hacking with a Titan One and Two device to get this to work), but I've found the Nintendo pads EXCELLENT for FPS games because:

1) The triggers are digital - there's no travel, it's instant and tactile. They feel sooo good:)

2) The left analogue stick is short. Gamers prefer the right stick to be taller, because it helps with aiming (see Kontrol Freeks), but the left stick needs to be short so you can rapidly strafe left and right to get the peekers advantage, particularly in games like Rainbow Six Siege. The XB1 sticks are so tall I found them uncomfortable to use when playing really aggressively.

I think ex-Nav users who really want an analogue stick will love the hell out of Nintendo pads for these 2 reasons. Anyway, this is my case for Switch controller support!

11
I joined the beta but haven't been accepted yet.

It's one of my most anticipated games and I'm worried it's going to have a super slow turn speed like Halo 5, based on what I've seen so far.

Anyone tried it yet?

12
How different are the aim mechanics between hip and curve? Are we talking about a subtle variations, or are they worlds apart?

The reason I ask is because all 3 of my Nav's are officially dead and I've chosen the Wii U Pro controller to be the replacement (because of the digital trigger, shorter stick and lightweight design), and because it isn't supported by the XIM4 I've connected it to my Titan Two, which sits downstream of the XIM (XIM --> Titan Two + Wii U Pro --> Console). This means when I press the ADS button, the XIM can't detect it, so I've had to write my own script to reduce aiming sensitivity when I hold the ADS button.

I'm wondering just how much I'm handicapping myself by doing this?

Obviously I know the aim mechanic info is all top secret propriety stuff so I don't need you to tell me anything more specific than whether the difference between hip vs aim is big or small? I guess this question kind of pertains to COD in general as I'm prepping myself for WW2.

13
Partially inspired by this thread: http://xim4.com/community/index.php?topic=53800.msg607957#msg607957


Yeah many of you will say you shouldn't have to hide it, or just squad up with other XIM users.

But the reality is sometimes you just want to sit down and relax and not defend yourself for the 100th time, or your XIM friends just aren't online.

As someone who can't say enough good things about XIM4, I don't like having to hide it, but sometimes there is a need.

Anyway this is what I've found works best:

1) Turn on angle snapping. Most big named brands support this. It smoothens out your movements and makes everything nice and linear, which makes it look like you're using sticks.

2) Don't celebrate by wiggling your mouse in tight rapid circles. I see people do this all the time that claim not to be M&KB users, but the moment you do this, your cover is blown, especially if you are caught doing it during kill cams. If you want to celebrate, t-bag, shoot in the air, I don't know...just don't do that wiggle thing.

3) If you play a very team heavy game like Rainbow Six where everyone is using a mic, buy dampeners if you use a mechanical keyboard. Hearing the clack clack of a mechanical keyboard is a huge giveaway. If you use a membrane keyboard, switch to a chicklet style, as they are much quieter. The Microsoft Desktop 900 is a good one, and features "Quiet-Touch" keys: https://www.microsoft.com/accessories/en-us/products/keyboards/wireless-desktop-900/pt3-00001

4) Try to avoid movements that are close to impossible using a standard controller, such as t-bagging while strafing left and right at the same time. Dropshots are a bit of a giveaway too but you can do this using a Scuf I guess.

5) You need to do everything you can to get rid of jitter. This is a dead giveaway. One piece of advice is to switch to a hard pad if you have a pet, more info here: http://xim4.com/community/index.php?topic=52552.0

6) Continuing on from above, please always stick to Mist's recommended in-game config. I always see people deviate from his recommendations and then complain about jitter. Stick to them - he trains the ST's based on them so they are optimal. It may not make any intuitive sense (e.g. Rainbow Six requires you to make the deadzone WORSE), but they are like that for a very good reason.

14
When you're using a weapon wheel for example, in some games the weapon wheel is not disabled by pressing the original weapon wheel button again. Instead, it is disabled by the "select" button.

Without being able to set an alternative deactivation key, turn assist becomes difficult to use in some games.

15
Support / XIM4 Changelog
« on: 02:51 AM - 03/13/17 »
Can someone explain to me how to read those change logs?

I can never figure it out.

The top most entry in the change log is from nearly 3 years ago. And at the top of the page reads "This firmware adds support for Xbox One S and PlayStation 4 Pro/Slim controllers as well as general hardware compatibility improvements.", which I swear was done like 6 months ago?

I always get told there's a new update, I go to that page, and sure enough the date indicates that it's recent...but the change log is always the one from 2014 and the top sentence sometimes reflects something that was fixed long, long ago? A bit puzzling!

This is an example of what I expect to see in a change log - a date, a version number, and a simple clear list of what's in it:

http://www.consoletuner.com/titan-one-downloads/

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