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Messages - TheCityWok

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Is smoothing on the apex the adjustable steady aim drop?

General Discussion / Re: ...Is toysrme dead ?
« on: 02:55 PM - 01/07/18 »
He had a very good cod config. One that smart translators still can't top...snappy standard >>>>>>>> smart translator with curve or snake oil steady aim but yeah he came off as a pos

1000Hz feels great. But I get purple lights when using 500Hz or 1000Hz on Apex when paired with a Titan Two. That's an issue with the Titan, not the Apex and I don't get it at 125Hz or 250Hz. Hence why I'm using 250Hz. J2K at Console Tuner has not been aware of the Apex, so there's no fix yet for 500 / 1000 Hz, but it will come now the Apex has been announced.

I felt no discernable difference between 250Hz and 1000Hz, they're both super-smooth. Mouse sensitivity scales with the Apex polling rate and I prefer to have the values of my 3K DPI mouse around the 80-100 mark @ 250Hz rather than the 360-400 mark @ 1000Hz. No particular reason, it works fine both ways.

How is it playing with aim assist?

How big of a deal is 1ms? Did you feel a difference obsiv?

Release Candidates / Re: Steady Aim [ADVANCED USERS ONLY]
« on: 03:24 PM - 12/29/17 »
Bring back standards for the love of god. 62 pages of snake oil...

General Discussion / Re: WW2 made me quit Call of Duty
« on: 11:03 PM - 12/12/17 »
Can't remove the original devs and expect the game to maintain that level of quality...and it hasn't. They're lucky Respawn wanted to do something different because COD would be 6 feet deep right now if Respawn made a modern shooter.

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 08:07 PM - 11/21/17 »
Aim assist in this game is awful...turning it off keeps the slow down on still and it's ruining my snipes.

You can't remove the original creators of the game and expect the game to continue being great.

I mean why would you want to watch cod Post MW2? You can't go deep into the spawn and wreck anymore..the spawns are flipping every 2 seconds..the game just isn't as fast as it was in MW2.


the spawns would be all over the place in that video if it was a current game

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 07:30 PM - 11/19/17 »
Available now.

To manually download this update, open XIM4 Manager and go to menu->globals then force a library update. PC users may need to run XIM4 Manager as administrator.

Feels world's better compared to the Battlefield and Battlefront 1 translator. What's the deal with the deadzone settings? Is there no benefit from training it at something low like 5? Just curious

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 12:40 PM - 11/19/17 »
ETA on the translator mist?

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 03:31 PM - 11/18/17 »
It's fine for CQC, it falls apart when trying to snipe though. The micro movements aren't very good but I've had some 25+ kill streak games though so it's decent just not optimal.

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 02:12 PM - 11/18/17 »
They both feel terrible. Hopefully the official one drops today or tomorrow. Also @#$% with the garbage vehicle controls? don't know why they don't keep everything consistent with how well infantry controls

Game Support / Re: Best ST for Star Wars Battlefront 2?
« on: 03:46 PM - 11/14/17 »
Is anything else up for translation or will this be a solo drop? Next day release after the standard game comes out possibly  ;D

General Discussion / Re: Battlefront II
« on: 06:31 AM - 10/07/17 »
You can just lower the sensitivity through xim. So you get the same amount of turn per mouse movement while having the option of snappier movements where you need it.

Either way did you notice how the aim assist option doesn't actually turn off aim assist but makes it more reasonable?

I noticed that. I think it's worse though, I was playing like garbage until i figured out i had turned off and turned it back on. Then I started kicking @#$% consistently. It gets rid of that sticky effect when you go over a target but keeps that annoying slow down feature that kicks in when you get near a target.

When will people realize that call of duty will never be good again? Simply put no one at any of the 3 studios can make maps worth a @#$%. Old IW now Respawn were at another level. The game is unpredictable because Treyarch thinks flipping spawns over and over and over again is a solution to counter spawn trapping when all it does is ruin the flow of the game. Maps need to support multiple team spawn areas with multiple spawns that rotate around the map so you're never flipping the team behind you but moving them to the next closest location.



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