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Messages - piiwii

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XIM APEX Discussions / Re: Share button?
« on: 07:00 AM - 01/12/18 »
It sure does, and it's glorious.

I don't want to go into the details about how long it's been in testing for etc but let's just say there wouldn't be a public announcement yet if all alpha testers weren't pleased with what's there. It's solid.

Yup, the Apex supports Joy-Cons (as I wrote about here: http://community.xim.tech/index.php?topic=59386.0).

When I first tried Joy-Con's I hated them. The analogue stick was my biggest gripe. I have since bought Kontrol Freeks for them (had no idea they were available for Switch, I came across them by accident) and they have totally changed my mind about them. While they are still by no means perfect, they are now very much usable as a Nav replacement. The added height of Kontrol Freeks gives you more fine grained control, and the extra rubber padding hides some of the rough / cheap feel of the original sticks.

There are three other benefits too:

1) Digital triggers. Digital triggers are just so much better for FPS games. There is ZERO travel, no mushiness. They are so responsive and snappy.

2) Because is the smaller stick, overall range of motion is tiny compared to other pads, which means if you need to do rapid left / right peeking it just feels so much better.

3) You have two extra buttons compared to the Nav (SL / SR).

Anyway let's get back to the topic at hand!

Some of you might remember the mount I created for my Sony Nav:


I made this because Nav's handle was too thick, so I was getting cramps when holding onto it for long periods. Now that the Apex supports Joy-Cons, I was having the opposite problem - they're too small!

So I got to work on a new mount, and here are the results:

It's a custom shaped aluminium mount, designed to match the curvature of my chair, and to position the Joy-Con exactly where my hand is. It feels like it’s floating - henceforth they will be known as the Joy-Con Air. Ha! It's held down by some really strong 3M velcro, which makes it nice and firm but it also means I can simply remove it when I'm not playing games. I could glue it on to give it a cleaner look but I prefer having the option to take it off. The 3M Velcro just happened to be exactly the same width as the mount so it looks plenty clean:) I think it’s really elegant.

As with my Nav mount, this is designed so that I don't need to grip it that tight, if at all - I can just let my fingers dangle to the side. It's just so much more comfortable this way.

The final solution seems really simple but it was a long road getting here. I prototyped about half a dozen different designs but threw them all out because they were too clunky. I needed a solution that would extend from my arm rest but not get in the way of my thigh or forearm. I also needed something that could be easily removed. Given the armrest is so thin, it was not an easy job!

I also removed the rail from my Joy-Con strap and prototyped a few designs that allowed me to slide my Joy-Con in and out. It was very, very slick I have to say, but unfortunately it covered up the sync button which I need to use sometimes. So this was a no-go.

XIM APEX Discussions / My XIM Apex impressions!
« on: 06:26 AM - 01/12/18 »
I've been avoiding this place, worried about accidentally saying the wrong thing:) Now that the list of alpha testers has been revealed and I've double checked to make sure I can talk about this publicly, I'm so excited to be able to share with you my thoughts on the XIM Apex! ObsIV has built another winner and I hope some of my excitement rubs off on you:)

Firstly, bear in mind that every XIM user is different, and likewise the alpha group of testers was made up of quite a varied bunch too. Me personally? I'm not into the advanced stuff like curves, but I do like my Titan devices and experimenting with a wild array of non-keyboard configurations. Oh, and I play an obscene amount of Rainbow Six Siege. So if it's info about curves you want, your best bet is to ask another one of the alpha testers. But if your play style aligns with mine, then read on!


I wasn't testing with final production hardware, so what I'd like to focus on is the different configuration. Instead of a big hub style design, it's now a little dongle which plugs into an external hub. The really cool thing about it is you can use pretty much any USB hub on the market. My setup has cables going off in various directions so it was good to be able to buy a hub that has ports going in all directions as well. It's also much neater this way - you can tuck your XIM Apex away behind your entertainment cabinet and just have a small USB hub sticking out the front.

Titan Two Compatibility:

One of the first things I noticed was just how robust it was with the T2, especially if you have meh quality cables. I think it has to do with lower power draw, maybe better quality USB ports, or maybe it's just better optimised all around. Regardless, in the past I had to regularly restart my XIM4 and Titan Two because they would just stop working from time to time. That problem has simply gone with the XIM Apex. So. Good.

Controllers, Controllers, Controllers!

It has full wireless control support. As some of you know, Nav is pretty much dead these days, because the batteries barely hold a charge since they're a decade old at this point, and even replacement batteries on eBay barely hold a charge either because they're just as old. Now you can use a wireless PS4 controller in your left hand...an XB1 controller...and yup, a Joy-Con! It works so bloody well. I have been testing it and it's officially my new Nav replacement. I will create another thread with more info about this.

PS4 Share Button Support:

Oh you heard that right. No more having to get off the couch!

Streamlined App:

The app has received a nice makeover. One of the small touches I love most is being able to type search the list of Smart Translators instead of scrolling down a long list.

PS4 Headset Support:

No more USB soundcards! This has been announced already, but what I'd also like to add is that it also works well via the Titan Two:)

Overall I'm really impressed. It's a nice upgrade from XIM4 and I think you'll all like what you see over the coming weeks / months.

Looks awesome!

Game Support / Re: RainbowSix
« on: 04:48 PM - 10/23/17 »
Have you been away from the game for a while?

The game has a crap aim mechanic.

This means it relies a lot on muscle memeory so if you havenít played in a while OR been playing a lot of other games with different / better look mechanics then itís going to feel weird at first.

Plus using a curve will just compound that.

Game Support / Re: Rainbow six siege...how to lean?
« on: 04:46 PM - 10/23/17 »
See the vid in my sig.

So for ADS free leaning you have to buy a titan one???

Itís not free leaning itís toggle leaning. And yeah youíll need a Titan Two, not One.

And this isnít the fault of XIM. Itís just extra scripting on top of what XIM does.

Game Support / Re: Rainbow six siege...how to lean?
« on: 04:45 PM - 10/23/17 »
See the vid in my sig.

So for ADS free leaning you have to buy a titan one???

Itís not free leaning itís toggle leaning. And yeah youíll need a Titan Two, not One.

And this isnít the fault of XIM. Itís just extra scripting on top of what XIM does.

General Discussion / Re: Help with keyboards
« on: 08:21 PM - 10/22/17 »
It depends on your key bindings. What keyboards tend to lack is something for your thumbs to do. It's the most dextrous digit, but is frequently relegated to the Spacebar. That is changing though, with a few buttons slotting under Space on newer kbs, or clustered around a d-pad or stick on a keypad.

On a Z-Board Fang, my thumb manages Jump, Reload, Options and Touchpad, so it's very possible to Reload while strafing. Likewise, pinky is rarely used on a kb, but mine handles Crouch and Sprint on a Fang, so I never have to release WASD.

Have you tried an Orbweaver or G13 instead of a kb?

Na decided not to bother with Orbweaver or G13 because instead of WASD, I use caps lock + QAS. Due to some injuries in my hand this is more comfortable. Also it makes it easier to reach the L-ALT which I've mapped to melee, so I'm making more use of my thumb.

As for the more exotic / new / niche hardware, I try to avoid them. I get so obsessed into one device, I'll spend dozens of hours of my time customising it to the Nth degree and building everything I have around it. It was so depressing when I had to move on from the Nav, I really don't want to do that again. That's why I'm trying to stick with the G502. The last thing I want is to build my whole setup around some fancy exotic mouse that disappears off shelves in 1-2 years. I base a lot of my purchasing decisions these days around what's popular, not because I want to go with what's popular per se, but because I want assurance that in 3 years I won't be scouring the web looking for stock at a $200 markup, or spending my nights researching for that elusive replacement cause they just don't make them anymore.

General Discussion / Re: Help with keyboards
« on: 07:52 PM - 10/22/17 »
I've been experimenting with this on Titan Two for some time. I have code that allows for micro-adjustments, while also supporting rapid side-to-side strafing.

It uses interpolation from a start value e.g 40% over XXXms to the default 100% digital keyboard press. So you can perform micro-adjustments for peaking while holding for the full strafe speed, with a configurable ramp-up time.

It's hard for me to visualise this interpolation you're talking about. In my minds eye I'm picturing a small amount of momentum added to each rapid tap (but not to long taps) so that if you're rapidly micro tapping, it smoothens out the movement?

EDIT: ok with your update it's clearer now.

I thought about using the walk button in XIM but it's hard to find a button to map it to so that I can strafe at the same time. Siege is such a complex game that I've used up every easily accessible button that I have.

One solution I thought might work would be to script it so that tapping the opposite button would reduce your strafe speed. So if you're strafing right, simultaneously tapping left would reduce the right strafe speed by 20%. Tap it again to reduce it by 40%. etc. The only issue with this is I'm unable to obtain simultaneous button press data. The XIM only feeds one direction down the pipeline at a time (which makes sense, using a standard controller you could never have the analogue stick held both right and left at the same time), however even when I plug the keyboard directly into my T2 I have the same issue.

General Discussion / Re: Help with keyboards
« on: 07:23 PM - 10/22/17 »
This is an interesting experiment. Let us know how it turns out and what you learn. :)

As someone who hasn't used keyboards in 15 years (used to be big into CS back in the day), I'm finding the one thing that stands out the most is access to buttons.

You know how when you use a controller, you can't crouch without taking your thumbs off the sticks (unless you have a Scuf), it's the same thing I noticed when using a keyboard - can't hit the reload button when you're strafing. A few small things like this.

Still prefer analogue control, but I'm doing this more out of interest.

General Discussion / Help with keyboards
« on: 01:19 AM - 10/22/17 »
I’m still using a controller for movement and a mouse for aiming, but I’ve been experimenting more with keyboards for the fun of it.

I’m finding it difficult to make really fine movements. Say I need to literally move just a few millimeters just to get that tiny peek around a corner. I find myself either overshooting my strafe, or rapidly tapping to the side but it looks ugly - it’s jittery to do a tap tap tap tap to the side. Is it just a matter of developing muscle memory in terms of how long I need to strafe for? This is by far the thing I’m struggling with the most.

I’m thinking when / if analogue keyboards ever become a thing, who knows whether XIM will even support them so I’m trying to force myself to learn but it’s challenging coming from analogue movement (Nav / controllers).

General Discussion / Re: Need link for the old firmwares
« on: 02:38 PM - 10/13/17 »
What the hell did I just read.

It's the main reason I didn't get  Destiny 2. I don't mind 30fps if it's a 100% consistent 30 with no frame pacing issues, low input latency, and if it's smoothed out a bit with good motion blur in single player games but not in competitive first person shooters.

Me too, exact same reason I passed on D2. Hard to go back after Halo 5.

I remember playing the remastered version of Borderlands 2. I was like @#$% when did this game become so snappy to play....then I remembered they doubled the frame rate. Such a shame the B2 next gen community is basically dead.

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