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XIM APEX => Game Support => Topic started by: alanmcgregor on 09:22 PM - 07/04/18

Title: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 09:22 PM - 07/04/18
Hello fellas.

Now with the Playground mode I was focusing on tune up my sensitivity.

While doing the "360 degree turn drill", I notice something:

If you place your mouse on a startup point A on your mouse pad (e.g. left edge), cross-hair in-game pointing to a reference point in the wall, then you move the mouse in a straight line, constant medium velocity until you do a full 360 turn, getting back to the same starting point of reference on screen.

At your mouse pad you travel from point A to point B. If you get back from point B to A (doing the turn in another direction). When you get back to the starting point of reference on screen: you are not back to the same spot (A) at the mouse pad. I'm about 2 cm off.

In another games like Battlefield 1, EA Battlefront 2015 and 2; if you do a full 360 turn and then get back, you will return to the same starting point at your mouse pad, not in Fornite BR.

I don't know if is only me or the game look mechanics, but that doesn't look like 1:1 movement.

I asking for you guys to try out.

Mouse Sensitivity: 12000 dpi / 1KHz pr
XIM Apex:  Sync  = Common / 1KHz rr
HIP Sense: 2
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: Leotigano on 09:27 PM - 07/04/18
Hello fellas.

Now with the Playground mode I was focusing on tune up my sensitivity.

While doing the "360 degree turn drill", I notice something:

If you place your mouse on a startup point A on your mouse pad (e.g. left edge), cross-hair in-game pointing to a reference point in the wall, then you move the mouse in a straight line, constant medium velocity until you do a full 360 turn, getting back to the same starting point of reference on screen.

At your mouse pad you travel from point A to point B. If you get back from point B to A (doing the turn in another direction). When you get back to the starting point of reference on screen: you are not back to the same spot (A) at the mouse pad. I'm about 2 cm off.

In another games like Battlefield 1, EA Battlefront 2015 and 2; if you do a full 360 turn and then get back, you will return to the same starting point at your mouse pad, not in Fornite BR.

I don't know if is only me or the game look mechanics, but that doesn't look like 1:1 movement.

I asking for you guys to try out.

Mouse Sensitivity: 12000 dpi / 1KHz pr
XIM Apex:  Sync  = Common / 1KHz rr
HIP Sense: 2

Wow that is interesting... following up!
since I cant test right now :(
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: alanmcgregor on 09:57 PM - 07/04/18
OK I try with three different mouse, G Pro, G403 and G402 same behavior.

I did exactly the same drill in the same spot on PC, and the cross-hair got back to exact the same spot every.single.time, turning to the right then back to the left, it should there is not acceleration via mouse or OS.

So yeah...

I mean, this drill on other games you get back to the same point... ish maybe some few millimeters off but that's great for a Mouse translation, but in this case is about 2 or 3 cm off, way off.

I wish I had my lego servo railing to show you with a video, but try yourself.
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: alanmcgregor on 10:16 PM - 07/04/18
Yep, tried 500Hz sync common and OFF ( sens x 8 ) same, about 3 cm off.
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: alanmcgregor on 10:35 PM - 07/04/18
All right... shoots fired!, if you are a fanboy skip the next line.

I tried Titan Two Mouse Translator: is off for only about 5mm to 8mm... vs 30mm in XIM Apex, Titan Two mouse translators are working better than XIM Apex.

So yeah... there something definitely off on the ST.

UPDATE:
Tried Fortnite Native Mouse and Keyboard, is the best of the three LOL, is about 3 or 6 mm off.

UPDATE 2:
Yeah, native M&KB is actually pretty darn close to PC.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: AahTist on 02:10 AM - 07/05/18
Cant we just get a retrain in playgroung I test this to yea its off
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: AahTist on 02:18 AM - 07/05/18
I just tried this on 1.3 as I still have it and its closer than .4
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Die_Hard on 04:07 AM - 07/05/18
Thatís why our aim is weird in this game  :)
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: Euperios on 04:54 AM - 07/05/18
All right... shoots fired!, if you are a fanboy skip the next line.

I tried Titan Two Mouse Translator: is off for only about 5mm to 8mm... vs 30mm in XIM Apex, Titan Two mouse translators are working better than XIM Apex.

So yeah... there something definitely off on the ST.

UPDATE:
Tried Fortnite Native Mouse and Keyboard, is the best of the three LOL, is about 3 or 6 mm off.

UPDATE 2:
Yeah, native M&KB is actually pretty darn close to PC.

When using native mouse and keyboard do we have the same key binds as people have on pc? like pressing one button for walls and then just left clicking mouse? Or is the setting similar to ps4 controller layout
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Isnipex on 05:05 AM - 07/05/18
Hopefully Mist can shed some light on this. 3 cm is way off and will most certainly ruin muscle memory.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Antec800 on 06:07 AM - 07/05/18
My kd has gone from 3-5 with the new 1.4 trainer but when messing around in playground I can deff feel a lot wrong with the trainer currently
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: elementcs13 on 07:49 AM - 07/05/18
Yeah, I was messing with my sensitivity in playground and noticed that it felt very weird. Movement were just strange.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: OBsIV on 09:08 AM - 07/05/18
I can't remember if Fortnite has time-based acceleration (which would explain it), but, how slow are you moving your mouse? Are you making sure you are nowhere near hitting maximum turn speed during these tests?
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: alanmcgregor on 11:01 AM - 07/05/18
When using native mouse and keyboard do we have the same key binds as people have on pc? like pressing one button for walls and then just left clicking mouse? Or is the setting similar to ps4 controller layout
Yes, all the key binds as PC. Keys for build pieces and direct slot selection. No Aim Assist of course, which is a blessing for me. Another thing: Snipers and scope weapons deadzone are dead-on.
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: obi-wan_legend on 11:17 AM - 07/05/18
When using native mouse and keyboard do we have the same key binds as people have on pc? like pressing one button for walls and then just left clicking mouse? Or is the setting similar to ps4 controller layout
Yes, all the key binds as PC. Keys for build pieces and direct slot selection. No Aim Assist of course, which is a blessing for me. Another thing: Snipers and scope weapons deadzone are dead-on.
you still gets aim assist but it so low that you can't tell
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: alanmcgregor on 11:34 AM - 07/05/18
I can't remember if Fortnite has time-based acceleration (which would explain it), but, how slow are you moving your mouse? Are you making sure you are nowhere near hitting maximum turn speed during these tests?
That's correct, nowhere near hitting max turn speed.
I did it at this speed: video (https://streamable.com/s4d66) (sorry I'm at work)

And another thing I noticed, I don't know if is useful but... doing several test this pattern shows up:
(https://i.imgur.com/LThmQRM.jpg)

Is like everytime I restart the test, at a "new point A" I had a displacement
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: alanmcgregor on 11:40 AM - 07/05/18
you still gets aim assist but it so low that you can't tell
You really don't, AA is feature exclusive only for controller users, they state that pretty clear back in the day when they introduce the KB&M support. There is no lock on, no slowdown, no bubble.
Title: Re: Is something off with latest Fortnite ST? [Ftnt-Hip-P4.4]
Post by: obi-wan_legend on 11:42 AM - 07/05/18
you still gets aim assist but it so low that you can't tell
You really don't, AA is feature exclusive only for controller users, they state that pretty clear back in the day when day introduce the KB&M support. There is no lock on, no slowdown, no bubble.
your right  maybe because I use apex for movement because I use g13
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: OBsIV on 02:40 PM - 07/05/18
Can you try setting Y/X Ratio to 0? When you do this, do you get the same results? Also, you don't have any curves set, correct?
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: mist4fun on 02:55 PM - 07/05/18
Fortnite has a lopsided deadzone and while I haven't tested it this may effect the turn speed of left versus right movement as well. Siege has the same quirk.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: sbfx on 03:16 PM - 07/05/18
Thanks for the work you've done with Fortnite. I find your posts very insightful and helpful for navigating comfortable settings.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: alanmcgregor on 03:31 PM - 07/05/18
Can you try setting Y/X Ratio to 0? When you do this, do you get the same results? Also, you don't have any curves set, correct?
Correct, no curves.

I just did it, 0.0 as you request OBsIV. Got the video here  (https://streamable.com/97cx9)(sorry could get the monitor screen right)

I jump to a 50v50 game (easier to trying without interruptions), find a nice spot a set my crosshair over on a vertical texture as reference, go options to put my mouse at the edge of the mouse pad (starting point) then set X/Y to 0.0 exit options and did the turn, same result: 3 cm off.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: alanmcgregor on 04:24 PM - 07/05/18
Thanks for the work you've done with Fortnite. I find your posts very insightful and helpful for navigating comfortable settings.

Thanks dude, but mist4fun is the MVP here he is doing all the hard work, can't recall a game that keep changing its aim mechanics so often.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Sleepy on 07:22 PM - 07/05/18
If you are testing this in playground mode didn't epic say AA is off in this mode weather you on controller or M&K? Thought I read that somewhere, if so could this affect results?
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: AahTist on 07:45 PM - 07/05/18
Something is not rite i tested it again today could we get it looked at ?
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: alanmcgregor on 07:57 PM - 07/05/18
If you are testing this in playground mode didn't epic say AA is off in this mode weather you on controller or M&K? Thought I read that somewhere, if so could this affect results?
As I mention before, I tested on PC (Playground) too and the aim is correct there. On console I  also tried on 50V50 mode where is server bigger load and players on both teams, aim is off too. Besides, you actually need a AA free environment because any slowdown on aim can alter the results.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Die_Hard on 08:14 PM - 07/05/18
Will we have a new ST ?
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Xchronicx on 08:23 PM - 07/05/18
I thought something was off.. in the last few weeks.. this would explain it. Thanks for your hard work.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Anonn on 09:52 PM - 07/05/18
This calls for another retrain  :-\

I don't think my aim will ever be as good as it was pre 4.3
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: alanmcgregor on 12:21 AM - 07/06/18
Will we have a new ST ?
Is mist4fun call.

I don't know if this can fix with another ST, because if it is a quirk like he mention, well we pretty much have to deal with it same as Siege fellas. I mean T2 Translators are working better at this point it should be something to improve, XIM is superior technology in that regard.

I just tried this on 1.3 as I still have it and its closer than .4

That is very interesting. I don't have it anymore... thanks for share.

Don't get me wrong, is not unplayable... you can adapt to it. But is going to feel weird and no consistency on flicks and turns. Playable but is not near good.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: Isnipex on 07:41 AM - 07/06/18
Would appreciate it if Mist could take a look at this and see if there are any changes to be made.

As Alan says if the Titan 2 is working better then something is deffo wrong with the ST, we all know Xim outperforms T2 when it comes to translators.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4] - Native support is BETTER
Post by: YeaItsMe on 06:05 PM - 07/06/18
As Alan says if the Titan 2 is working better then something is deffo wrong with the ST, we all know Xim outperforms T2 when it comes to translators.

Yeah, this is an embarrassment and should be rectified immediately
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
Post by: B0wl_of_weed on 07:16 AM - 07/07/18
They are trying and I wouldnt call it embarrassing. These guys answer almost every post within 1-4 hours u usually see or have a response back I'm sure the team is looking into the best fix for this I trust them. Thanks guys! Best community for user help
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
Post by: Gande on 09:05 AM - 07/07/18
they should really take advantage of the limited time mode playground to test out everything in peace.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
Post by: OBsIV on 10:58 AM - 07/07/18
Will we have a new ST ?
Is mist4fun call.

I don't know if this can fix with another ST, because if it is a quirk like he mention, well we pretty much have to deal with it same as Siege fellas. I mean T2 Translators are working better at this point it should be something to improve, XIM is superior technology in that regard.

I just tried this on 1.3 as I still have it and its closer than .4

That is very interesting. I don't have it anymore... thanks for share.

Don't get me wrong, is not unplayable... you can adapt to it. But is going to feel weird and no consistency on flicks and turns. Playable but is not near good.

I've been discussing this with mist4fun and there is a fundamental issue with Fortnite's aiming system that may be causing this issue as described here or may not. It's certainly causing the turning test issue alanmcgregor posted before. The issue is that Fortnite's aiming system is different when aiming left vs. right and up vs. down. Meaning, one direction is faster than the other on both axes. This is an incredible oversight by the developers of Fornite and needs to be fixed. I don't understand why this is experienced less with T2, but, it shouldn't be any different. We can clearly see it. We looking into ways to mitigate the problem, but, we need to fully understand it first. If it's just a constant sensitivity multiplier than we can put a hack in for it, but, it may be more than that. I really don't see how developers can be this sloppy when building games.
Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
Post by: Deazly on 01:13 PM - 07/07/18
Thank for the status update. Keep up the hard work.

Is it possible this is not an arbitrary move by Epic? They are quite eccentric.



 

Title: Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
Post by: d1sable on 01:17 PM - 07/07/18
I don't want to be that guy again but I don't notice it in game at all. Do any of you actually think it's having an adverse effect on your aiming?

Haven't tried the 360 test but I don't need to aim 360 really slowly practically speaking.

Again more than happy for a new ST or whatever but just interested to know if people think this is a real issue?

I think the biggest issue in Fortnite is overcoming AA and micro movements with a sniper.

I don't think any ST will solve those issues.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 02:07 PM - 07/07/18
I've been discussing this with mist4fun and there is a fundamental issue with Fortnite's aiming system that may be causing this issue as described here or may not. It's certainly causing the turning test issue alanmcgregor posted before. The issue is that Fortnite's aiming system is different when aiming left vs. right and up vs. down. Meaning, one direction is faster than the other on both axes. This is an incredible oversight by the developers of Fornite and needs to be fixed. I don't understand why this is experienced less with T2, but, it shouldn't be any different. We can clearly see it. We looking into ways to mitigate the problem, but, we need to fully understand it first. If it's just a constant sensitivity multiplier than we can put a hack in for it, but, it may be more than that. I really don't see how developers can be this sloppy when building games.

I know we count with your support.

T2 might get a better turn, but there is some pixel skipping and the 1:1 tracking is not as precise as XIM, let's set that clear.

Another thing that I notice with more testing on T2, if I lower hip sensitivity, via the mouse DPI or through the Input Translator Sensitivity at GTuner (equivalent to XIM HIP sense), either way I got that bigger gap of 3 cm in T2 also. Anything that gives me a small turn gap (8mm off) requires a 1250 dpi or above which translates on a 360cm turn below 20 cm that is way too high sensitivity for me.

Native support is consistent, same small if any gap in the turn regarless, but let's acknowledge that is a different input source no a translation, doesn't applies to it.

So Titan Two is also affected by Fortnite aiming system.

I going to change the title of this thread for a more suitable one.

Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: OBsIV on 02:12 PM - 07/07/18
To be honest, it's incredibly frustrating that we are now looking at hacking translators to work around a problem that should never have existed. Translators are designed with the assumption that aiming systems have axis symmetry. This is a realistic assumption since who in their right mind would create an aiming system that changes depending on whether you are looking right or left?
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 03:06 PM - 07/07/18
Perhaps those at Epic in charge of the aim look mechanic had a very serious stiff neck problem...

Maybe they took a viagra and it got stuck on their throats, or something  ;D
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Legend on 03:18 PM - 07/07/18
OBSiV wdym by Hacking the translator.. and how soon can we see this.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: OBsIV on 04:55 PM - 07/07/18
OBSiV wdym by Hacking the translator.. and how soon can we see this.

I don't know since we don't know yet how things differ between the different sides of the axis. Has no one in Fortnite's community pointed this out? It's odd since it, of course, negativity affects controller gamers as well.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: AahTist on 08:08 PM - 07/07/18
Any one can test this in game start at one point then do a 360 and back again you will end up in a different spot and it changes with the speed of doing it as well.
It is messing with me enough to make my aim off a lot I can never be consistant.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Deazly on 09:44 PM - 07/07/18
Edit  Please test this more accurately than I do... lower in game is more accurate?

Lower in game sense to below 10/10. Then make sure you don't hit turn speed cap. Seems to be more accurate. Maybe there is distortion within the 10/10 in game speed?

Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Legend on 01:50 AM - 07/08/18
I just want a solution
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Die_Hard on 02:13 AM - 07/08/18
I just want a solution

Same here
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: sIay on 04:26 AM - 07/08/18
OBSiV wdym by Hacking the translator.. and how soon can we see this.

I don't know since we don't know yet how things differ between the different sides of the axis. Has no one in Fortnite's community pointed this out? It's odd since it, of course, negativity affects controller gamers as well.


Please come up with a fix for this fortnite feels so bad atm
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: El4n on 04:40 AM - 07/08/18
Edit  Please test this more accurately than I do... lower in game is more accurate?

Lower in game sense to below 10/10. Then make sure you don't hit turn speed cap. Seems to be more accurate. Maybe there is distortion within the 10/10 in game speed?

The only way I can hit anything in Fortnite is by reducing my in-game settings from 10/10 to 7/7 or 8/8. Using the XIM Apex game support suggested 10/10 absolutely does not work, in my experience.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: AahTist on 05:57 AM - 07/08/18
the faster you move the mouse the worse this turn behaviour is.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: OBsIV on 09:32 AM - 07/08/18
Any one can test this in game start at one point then do a 360 and back again you will end up in a different spot and it changes with the speed of doing it as well.
It is messing with me enough to make my aim off a lot I can never be consistant.

You also need to be sure not to exceed maximum turn speed during the test. If you do, you will definitely be off from your strating point.

Again, this problem affects everyone (controller players too). The best fix is for the developer to fix their game.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: ithinkfit on 10:34 AM - 07/08/18
My aim has felt godly since I switched up my settings last week. I haven't felt any deviations from that.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Mark8010 on 12:01 PM - 07/08/18
OBSiV wdym by Hacking the translator.. and how soon can we see this.

I don't know since we don't know yet how things differ between the different sides of the axis. Has no one in Fortnite's community pointed this out? It's odd since it, of course, negativity affects controller gamers as well.

No, controller players haven't complained about this. It's likely that the difference in axis aiming is too minor to be felt by a controller versus a mouse via translation.

Whilst your looking at the Fortnite ST, producing a solution to the issue with scoped weapons would be useful too. They use a different deadzone to other weapons, hence why a common complaint is that sniping doesn't feel great with the current ST.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 12:42 PM - 07/08/18
I just want a solution

Same here

If you coming from PC, are proficient with the mouse go native.

If you are used to play with XIM relying on AA assistance, keep playing with XIM this issue will not hinder your game as much as some one who needs consistency and they relies on muscle memory.

Using current and flawed Fortnite aim system with XIM, you are in a similar place as when you have a correct aim system and use some curve or very radical setting(high smoothing, low dpi). -no consistency-

I tried with a laser mouse I know has quirky acceleration behavior that in some way keeps XIM maximum turn in check:  if you accelerate too quickly the mouse kinda slows itself down, like it is using some kind of anti-acceleration setting enabled to compensate for any hardware acceleration of the laser sensor. Works wonders on Overwatch

With this weirdo the gap is 6mm ~ better than a very accurate optical Pixart 3366 (30 mm) LOL.

Worth mention: Scope Weapons and Snipers are working OK with native support.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Die_Hard on 01:00 PM - 07/08/18
I just want a solution

Same here

If you coming from PC, are proficient with the mouse go native.

If you are used to play with XIM relying on AA assistance, keep playing with XIM this issue will not hinder your game as much as some one who needs consistency and they relies on muscle memory.

Using current and flawed Fortnite aim system with XIM, you are in a similar place as when you have a correct aim system and use some curve or very radical setting(smoothing, low dpi). -no consistency-

I tried with a laser mouse I know has quirky acceleration, the gap is 6mm ~ better than a very accurate optical Pixart 3366 (30 mm) LOL.

Worth mention: Scope Weapons and Snipers are working OK with native support.

I totally agree with you, I play fortnite on my pc. However, shotgunning is still weird man with the Xim! I donít know why. Is it frame skipping problem or it is Xim problem. I'm 100% sure that my aim is solid.

I end up with 8/8 in game sensitivity  :-X feels more better

I think I will go back for the native m/kb support.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Humble on 03:59 PM - 07/08/18
I just want a solution
Hear hear.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Torderro on 04:20 PM - 07/08/18
I played this morning for 5 hours. Didnít notice not one single difference. Feels really good to me? Iím also using the advanced builder pro config now such a game changer.

Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Ziggy on 04:00 AM - 07/09/18


If you coming from PC, are proficient with the mouse go native.


Pardon my ignorance, but what does "go native" mean?
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Mongoose87 on 05:34 AM - 07/09/18


If you coming from PC, are proficient with the mouse go native.


Pardon my ignorance, but what does "go native" mean?

Itís how the Amazonian villagers play video games... without clothes on.

Sorry, couldnít resist. PS4 has mouse and keyboard support built in. Thatís native support. So he means donít use the Xim, but connect directly to the PS4 with your mouse and keyboard. There are some pros and cons to it, the biggest one being aim assist.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Ziggy on 01:40 PM - 07/09/18

Itís how the Amazonian villagers play video games... without clothes on.

Sorry, couldnít resist. PS4 has mouse and keyboard support built in. Thatís native support. So he means donít use the Xim, but connect directly to the PS4 with your mouse and keyboard. There are some pros and cons to it, the biggest one being aim assist.

Ah, that makes sense, thanks man
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: B0wl_of_weed on 02:33 PM - 07/09/18
Yeah I dunno the aim does feel a little bit weird. Anyone know how to solve the recoil problem I'm having. Say I am shooting someone with a drum gun I'll hit em like 21 21 47 47 but I'll be trying to pull down on my mouse and it has some troubles
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: B0wl_of_weed on 02:34 PM - 07/09/18
Using .85 hip 1.13 ads those are my x y in apex manager
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Jacob P41N on 11:45 PM - 07/10/18
That is just how the drum gun works, when you begin  to fire it slows your ability to swing your aim, especially downwards. You will notice it acts just like any other weapon until you begin to fire, so the xim has no influence on the situation.

With the unsymmetrical axis people have mentioned, i noticed it pre 4.3 and its still noticeable now.

I think its intentional due to the over the right shoulder view scheme they have, turning right seems to swing immediately right where as turning left has a lower acceleration feeling.  The only way i noticed this is from switching between Fortnite and Warframe, warframe seems to have an incredibly snappy 1:1 feel, going back to fortnight you notice a sloppy left turn.


What's important to add in this thread.

If we're jumping into 100 player battle royal with the mindset 'muh xim not 100% calibrated bwuhh' then defeat is assured.

This translator is still pretty @#$% spot on, however knowing its not is what makes the mind game a bit harder.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 11:29 AM - 07/11/18
The unsymmetrical axis was present pre 4.3 but no near to the same degree like now, 3 cm~ is way off.

I though about the shoulder thing but there is no excuse for a flawed aim look mechanics, notice PC version doesn't have this issue, neither mobile.

I don't is intentional is flawed, granted they still working on the game. Remember we play with a very wrong diagonal Y/X value for the first 5 months until 4.3, that's sloppy but... consoles are the biggest market Epic should put more effort.

Quote
What's important to add in this thread.

If we're jumping into 100 player battle royal with the mindset 'muh xim not 100% calibrated bwuhh' then defeat is assured.

This translator is still pretty @#$% spot on, however knowing its not is what makes the mind game a bit harder.
Yep don't put yourself in a wrong mindset.

The translator performance is great and micro-movements are best precision of all, out there.

And is not unplayable, this inconsistency is compensated if your game style relies on Aim Assist you shouldn't be worry (or notice) but if you are the type of player that wants precision, you lead your shoots or aim by your own... you will noticed (if not already did it) and should think twice because is very VERY bad for memory muscle, the more time you spend playing Fortnite on this unsymmetrical axis, you will develop bad habits (difficult to break) and your aim might get affected on other and future games. Play with native support is advice for consistency.

I have no doubt that XIM Team are doing the best on their ability to mitigate this issue.

The pressure is on Epic because this is bad for all players specially for controller users.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Antec800 on 03:57 PM - 07/11/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Die_Hard on 09:39 PM - 07/11/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Nickmercs use m/b  ;)
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 11:51 PM - 07/11/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Nickmercs use m/b  ;)
yup and scripts.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Die_Hard on 02:19 AM - 07/12/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Nickmercs use m/b  ;)
yup and scripts.

But no one knows his epic settings 💔
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: The prodigy on 03:34 AM - 07/12/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Nickmercs use m/b  ;)

Lol nickmercs definitely doesn't use mouse & keyboard. He's been playing competitive cod with a controller for ages it would only make him worse.
Also he's been to one of the fortnite LAN events you can even see him hold his controller.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Die_Hard on 04:26 AM - 07/12/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Nickmercs use m/b  ;)

Lol nickmercs definitely doesn't use mouse & keyboard. He's been playing competitive cod with a controller for ages it would only make him worse.
Also he's been to one of the fortnite LAN events you can even see him hold his controller.

He is proficient with a controller :) more better with m/b :)

I wrote a comment on his YouTube channel and he deleted it 🙂
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: sbfx on 01:23 PM - 07/12/18
Playground will be going out tonight at 4am so if a st is getting trained it must be done by today, and there are so many bad controller users out there none of them are complaining even good controller users like nick mercs they just canít tell, most talked about problems are aim assist on recently eliminated players and bloom

Playground will be back, Epic has stated they are looking to add aim assist for controllers in the next iteration of playground. So if anything we should wait until we have a full aiming representation before trying anything new.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 02:07 PM - 07/12/18
I tested on 50v50. No changes.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: ubelai on 11:35 PM - 07/12/18
I tested on 50v50. No changes.

Are you still using native kB/mouse?

Eager to know your keybinds if you're using an Orbweaver.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Double on 11:38 PM - 07/12/18
Hello fellas.

Now with the Playground mode I was focusing on tune up my sensitivity.

While doing the "360 degree turn drill", I notice something:

If you place your mouse on a startup point A on your mouse pad (e.g. left edge), cross-hair in-game pointing to a reference point in the wall, then you move the mouse in a straight line, constant medium velocity until you do a full 360 turn, getting back to the same starting point of reference on screen.

At your mouse pad you travel from point A to point B. If you get back from point B to A (doing the turn in another direction). When you get back to the starting point of reference on screen: you are not back to the same spot (A) at the mouse pad. I'm about 2 cm off.

In another games like Battlefield 1, EA Battlefront 2015 and 2; if you do a full 360 turn and then get back, you will return to the same starting point at your mouse pad, not in Fornite BR.

I don't know if is only me or the game look mechanics, but that doesn't look like 1:1 movement.

I asking for you guys to try out.

Mouse Sensitivity: 12000 dpi / 1KHz pr
XIM Apex:  Sync  = Common / 1KHz rr
HIP Sense: 2

I tried this and got the same result. Was off by around 2cm.

I then lowered my in-game sensitivities to 8 (was max at 10 for x and y) and I was no longer off.

I don't understand why.

Bit of a far-fetched conspiracy theory: Could Epic devs have put in a penalty for users using max settings? No controller player uses max, so they would never feel it, but it's widely known (and I'm sure Devs know) that anyone using a XIM will put their settings to max.

 lol. I'm sure there is a more practical answer though.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Od1n on 11:46 PM - 07/12/18
kind of sucks that the playground mode is gone now, i will try the 360į turn test in the 50vs50 mode later to see whats going on there.
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Aburakrak on 10:58 AM - 07/13/18
Hello fellas.

Now with the Playground mode I was focusing on tune up my sensitivity.

While doing the "360 degree turn drill", I notice something:

If you place your mouse on a startup point A on your mouse pad (e.g. left edge), cross-hair in-game pointing to a reference point in the wall, then you move the mouse in a straight line, constant medium velocity until you do a full 360 turn, getting back to the same starting point of reference on screen.

At your mouse pad you travel from point A to point B. If you get back from point B to A (doing the turn in another direction). When you get back to the starting point of reference on screen: you are not back to the same spot (A) at the mouse pad. I'm about 2 cm off.

In another games like Battlefield 1, EA Battlefront 2015 and 2; if you do a full 360 turn and then get back, you will return to the same starting point at your mouse pad, not in Fornite BR.

I don't know if is only me or the game look mechanics, but that doesn't look like 1:1 movement.

I asking for you guys to try out.

Mouse Sensitivity: 12000 dpi / 1KHz pr
XIM Apex:  Sync  = Common / 1KHz rr
HIP Sense: 2

I tried this and got the same result. Was off by around 2cm.

I then lowered my in-game sensitivities to 8 (was max at 10 for x and y) and I was no longer off.

I don't understand why.

Bit of a far-fetched conspiracy theory: Could Epic devs have put in a penalty for users using max settings? No controller player uses max, so they would never feel it, but it's widely known (and I'm sure Devs know) that anyone using a XIM will put their settings to max.

 lol. I'm sure there is a more practical answer though.
Interesting, i will test when i go home
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: alanmcgregor on 12:18 PM - 07/13/18
Are you still using native kB/mouse?

Eager to know your keybinds if you're using an Orbweaver.

Orbweaver:
02 = Slot 2
03 = Slot 3
04 = Slot 4
05 = Slot 5
07 = Prev Slot
09 = Next Slot
08, 12, 13, 14 (WASD) for movement
10 = Trap
11 = Map
15 = Toggle Pickaxe
16 = Crouch
17 = Repair
19 = Inventory
20 = Roof
Profile button (Left Alt) = Jump
D-Pad:
Up = Floor
Down = Edit Build
Left = Wall
Right = Stair
Space = Reload
For this:
(https://i.imgur.com/J3T9HYp.jpg)

Ventus R:
DPI = 1000 dpi
Polling Rate = 1000Hz
Left Mouse Button = Fire
Right Mouse Button = ADS
Scroll Wheel up = Use
Top Side Mouse Button = Sprint
Down Side Mouse Button = Slot 1

In-game
Mouse X/Y: 0.3 / 0.3
Mouse ADS = 0.70
Mouse Scope = 0.60
Turbo Build = OFF
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Leotigano on 06:25 PM - 07/16/18
Sup everyone...

Anyone using an updated settings for fortnite? Just wondering since i have tried a few from different posts but i still havent found an optimal for me. I am actually only struggling a bit with ARs medium / long range target tracking... I keep over aiming when i am trying to track.

Thanks
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Jacob P41N on 12:18 AM - 07/18/18
When in STW mode if you look at the options it allows you to cap the framerate. It mentions when selecting this option that uncapped framerate can cause input lag, could be one of the reaons.

Ive used both and it seems capped framerate requires higher sens but also makes mouse movements alot more predictable.
 
Title: Re: IT IS Something OFF with Fortnite aiming System
Post by: Od1n on 03:03 AM - 07/18/18
Sup everyone...

Anyone using an updated settings for fortnite? Just wondering since i have tried a few from different posts but i still havent found an optimal for me. I am actually only struggling a bit with ARs medium / long range target tracking... I keep over aiming when i am trying to track.

Thanks

this sounds like your sensitivity is either too low or too high for your personal dexterity
try this tutorial once the playground mode is out again to find your perfect sensitivity for fortnite, you shouldnt experience any over- or undershooting stituations anymore then
you can also do it in the 50vs50 game mode

http://community.xim.tech/index.php?topic=60845.0