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XIM 4 => Downloads => Beta => Topic started by: OBsIV on 05:39 PM - 01/04/17

Title: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:39 PM - 01/04/17
(Creating a new thread to consolidate all conversations on this topic and experimental builds.)

This topic is for experienced XIM4 users that understand what XIM's mouse-advanced settings are.
If you are new to XIM4 or don't understand the terminology below, please do not use these builds.

This is a series of experimental firmware builds designed to improve the "Steady Aim" advanced mouse setting. Steady Aim originated as a request by the community to modify mouse translation output to better utilize CoD's AA system. Through community feedback Steady Aim has evolved and improved for that task with a desire to extend to other games. Please provide feedback on these builds so that we can improve this setting.

Steady Aim firmware builds (use "gold" Manager 20160405 with these experimental firmware drops):

IDURLOverrides-BoostNotes
SA0link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe)Yes, values 1-100 onlyDoes not support Slim/Pro consoles
SA1link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe)Yes, values 1-100 onlyDoes not support Slim/Pro consoles
SA2link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe)NoMatches STv1 less than max turn speed
SA3link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe)NoMatches STv1 at any turn speed
SA4link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe)NoCombines qualities of SA0-SA3 based on feedback
SA5link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe)Yes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4
SA5-NPDlink (http://cloud.xim4.com/Beta/XIM4Flash-20170113-STEADYAIM5-NPD.exe)Yes, values 1-100 onlySA5 without Progressive Delay
SA6link (http://cloud.xim4.com/Beta/XIM4Flash-20170121-STEADYAIM6.exe)Yes, values 1-100 onlySA1 with Slim/Pro console support

Please provide feedback here (especially for more recent builds).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 05:49 PM - 01/04/17
OVsIV So a boost value of Less than 50 would add more Aim Assist?  Also does Hip need a boost value? Is Hip the SA4 hip or SA3 hip?

Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 05:52 PM - 01/04/17
Thanks obsiv. I'll be trying out 5 tonight, will start at 50 boost and go from there. I quite enjoyed SA3 last night, but wanted to put in a good amount of time with it before trying SA4, so I haven't tried SA4 yet.

For SA5, more boost should = more AA feel?

Edit, pubzz beat me to the question :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:57 PM - 01/04/17
I'm not sure -- please start at 50 and try different values so that we can start understanding a relationship between that SA "intensity" value and AA. A value of 100 will be unplayable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 06:03 PM - 01/04/17
I'm not sure -- please start at 50 and try different values so that we can start understanding a relationship between that SA "intensity" value and AA. A value of 100 will be unplayable.

EDIT: I see what you mean by unplayable for 100 LOL..

84 hip boost and 83 boost ads is my sweet spot for 5.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ZioComposite on 06:05 PM - 01/04/17
Hi Obs,

Does SA5 have the features below:

- Slim/Pro Support
- Xbox one S/ PS4 Pro controller

Best,
Spiiicy
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:09 PM - 01/04/17
Yes, it's built off our latest codebase with Slim/Pro support.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:09 PM - 01/04/17
working on my ps4 pro.   Testing now. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:11 PM - 01/04/17
OBsIV is every value effective from 1-100 or should we skip in increments like steps of 5?   

Is there any difference with standard stv2 with no steady aim enabled vs steady aim on but a boost value of 0? 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:17 PM - 01/04/17
SA needs to be checked and Boost needs to be >0 and <=100 for it to turn on. Start at 50 and go in increments of 5 around it. You'll feel it more going up rather than going down.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:24 PM - 01/04/17
ok so boost at 0 will be a normal 1-1 steady aim and the further we increase it the more the algorithm changes?

Increasing it definitely feels like the sensitivity increasing and going to high makes for some strange look mechanics. 

Im assuming if increasing the boost makes the movement feel to fast im safe to lower the sensitivity to try and find a sweet spot.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 06:35 PM - 01/04/17
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:40 PM - 01/04/17
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

OBsIV said "Boost=50 close match to SA4"  so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:46 PM - 01/04/17
This one is going to take sooo long to test do to so many values for boost and then boost and sensitivity combo.  I'm going to have to test for a few days when I find something I like I'll compare them to sa3 and sa4.  I was gaming on cod last night on sa4 but raised the sensitivity on ads which made it feel better then matching the same ads sens I was using for sa3.  Let the tweaking begin. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 06:46 PM - 01/04/17
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

OBsIV said "Boost=50 close match to SA4"  so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?

Im feeling from a value of 50 *only in Hip* strange movements when turning barely noticeable but kinda weird. Its not happening in Ads for values 50-60
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:55 PM - 01/04/17
Testing now on Ps4 Pro. I think steady aim doesnt work too well in Hip when values are >0 so i leave steady aim checked at value 0 in hip.  Would like to know if this is the same as SA4.

For ADS i have found 60 a good value for now.

I think its working similar to SA3 for Ads and SA4 for hip now...and it feels very promising

Thanks

OBsIV said "Boost=50 close match to SA4"  so wouldn't "0" make it vanilla ST2 even with Steady Aim Checked?


Yes that's correct. Zero Boost means SA5 is off.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 07:05 PM - 01/04/17
Ok i had to lower values on Hip,  i feel stable at 30. At 50 its seems to be some strange acceleration

Ads between 50-60 is playing well

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:10 PM - 01/04/17
The fact of lowering my sensitivity and increasing it with a boost is quite interesting..

 the sensitivity is just for basic mechanics and boost helps with the acceleration of the sensitivity.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 07:14 PM - 01/04/17
I will hopefully get a chance to try this later in Destiny, currently still on SA3. Would be awesome if ppl could start stating what game they're testing their settings in too.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ViolaMB on 07:19 PM - 01/04/17
Lowering my sens with boost 60 on hip and ads works excellent in bf1. Aim assist and on target snaping at its finest.  Thank you so much for your work.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:23 PM - 01/04/17
Wow i removed my curve, and the ST version of cod ADS is better than what i am using now... This is mind blowing.. I ran tests:

3 different ADS curves in the firing range in cod4r

and with no curve i got the best shot with the ak74u with 18.5 seconds on my second run.. With the curves i was hitting 20's.


1:1 feeling with targets that do not involve aim assist.

EDIT: AA kick in with the slow motion with no curve ugh back to trying out edits..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 07:24 PM - 01/04/17
Guess I give it a fee hours the report back
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 01:25 AM - 01/05/17
Before i even start testing i want to say thank you OBsIV for adding in the sliding mechanic. I was going to hold on to SA1 till it broke.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 01:50 AM - 01/05/17
I have been playing BF1 with the "normal" firmware releases and have gotten pretty good streaks using those.

Just to doublecheck, SA5 is the current "normal" firmware release (201612xx) with SteadyAim (in other words, I can use SA5 with my current "normal" firmware settings)? SA5 with SteadyAim off = 201612xx firmware?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 05:57 AM - 01/05/17
So no curve works best?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 06:02 AM - 01/05/17
Just a random question. Shouldn't all tests be done without curves to get same opinion on what feels right or wrong. I mean, if one run with out curves wont get the same as one with curves. Also type in what game u are using it in. I guess it behaves different in game to game?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 08:09 AM - 01/05/17
Just a random question. Shouldn't all tests be done without curves to get same opinion on what feels right or wrong. I mean, if one run with out curves wont get the same as one with curves. Also type in what game u are using it in. I guess it behaves different in game to game?

+1

The big thing i noticed coming from STv2 with 20 boost and a slight curve to these new SA drops, is that they didn't need or i simply didn't use a curve and they felt really good vs AA..

For now i would suggest that everyone runs these SA drops without curves.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 08:12 AM - 01/05/17
Had a great night using SA5 in infinite warfare. No curve. 4400 DPI, with 36 sensitivity hip and I think 18.5 ads.  I used 10 boost hip, and started with 50 boost ADS. I moved to 60 for ads and it just felt fantastic so I didn't change anything after that. I probably could have dropped my sensitivity slightly but I really wasn't overshooting much. I am sure aim assist is working but I think being a high sensitivity player, plus this new firmware, I don't notice it at all.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:01 AM - 01/05/17
I don't like SA 5, i don't find settings that are as nice as SA3 is. I never used the Boost value since years in my settings. (yes I know, it's not the Boost value anymore in SA5, but I don't find a nice value for "Steady Aim" either)

I am playing only MWR, without curves.


SA5 with Boost = 50 for Hip and ADS feels worser than SA4 / SA3.

But thanks for your work ObSIV, many people will like it, but more for me it's to individual to set up and find a nice value. I am thinking all the time, that I could play better if my settings are better and SA4 is installed and ready to use... so maybe I will give SA5 a different try, if someone shares some good settings for MWR here.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 09:24 AM - 01/05/17
New to xim4 so after reading OP I've decided to not give it a test, i'll wait and see how people are finding it and will only install future official builds from now on.. Anyone know when we will get an official release for the Pro?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: elast7619 on 09:33 AM - 01/05/17
First off I would like to say thank you to OB as well as all the members that have extensively tested these different Steady Aim configs. Having all these different options to cater to everyone's different needs is amazing. I would consider myself a low to mid sensitivity player so there are times where I find myself getting "stuck" outside of the hitbox. Those are usually close range engagements. I installed and put a few hours into SA3 since that seemed to be a popular choice. Unfortunately I don't have a lot of time to keep testing all the different versions. I will be going  to SA5 the next time I am on because I love how the option is there to modify the feeling of AA with both hip and ADS. My question is starting at 50 boost on either hip or ADS which direction will I go to either make the AA stronger or weeker? So would a lower boost value give me a stronger AA feeling?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 10:17 AM - 01/05/17
they didn't need or i simply didn't use a curve and they felt really good vs AA..

For now i would suggest that everyone runs these SA drops without curves.

People have been using curves? Using no curve to keep variables low definitely seems like the way to test this.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 10:48 AM - 01/05/17
they didn't need or i simply didn't use a curve and they felt really good vs AA..

For now i would suggest that everyone runs these SA drops without curves.

People have been using curves? Using no curve to keep variables low definitely seems like the way to test this.

its hard not to run curves for hip at least in destiny. I feel that even with a great St you will always need that top end boost from a curve to snap a 180 around a corner with your shotty. Gotta red light that xim when your cqc clutching!!!!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Dr_BallSticks on 10:58 AM - 01/05/17
Question for Obsiv, I'm liking the steady aim 5 but can you elaborate more on what the steady aim value (boost) does. Like more "filtering or acceleration" etc..

I tried using 95 boost but there was weird jerky movements. Went to 85 and there's still the weird jerk but its a lot more subtle. I actually kinda like it, the jerk is only present when aiming in (during the transition) and when doing really small ADS movements. Best way i can describe it is the aim seems like it keeps moving even when i stop moving the mouse. for like a fraction of a second.

I also did notice that without my curve being applied the jerk is almost non existent on the same settings. So I'm thinking the curves acceleration is "stacking" with Steady aim 5 and making it more apparent? it's not even a jerk, it's more like a magnet. I move the mouse to the right and theres like a "ghost" velocity that keeps going in the same direction when i stop.  Except it never over shoots, it usually stops on target. idk. Anyway, i little more clarification would be awesome obsiv. i love playing with knobs. :)

First steady aim 5 test
The Weeknd - The reminder

http://xboxclips.com/Stoner+on+Addy/af1e10ce-4082-45e2-b4ac-953a60ce0b63


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 11:09 AM - 01/05/17
Question for Obsiv, I'm liking the steady aim 5 but can you elaborate more on what the steady aim value (boost) does. Like more "filtering or acceleration" etc..

OBsIV already answered what the Steady Aim value ("Boost") does. It's from 10:45 AM - 06/27/16.

You can find his answer here: http://xim4.com/community/index.php?topic=46808.msg567018#msg567018

Quote from: OBsIV
As you move from a value of 0-100 on Boost the system becomes more aggressive at holding your aim velocity and direction (vector) constant.



So it's the effect you described here:

it's not even a jerk, it's more like a magnet. I move the mouse to the right and theres like a "ghost" velocity that keeps going in the same direction when i stop.  Except it never over shoots, it usually stops on target. idk. Anyway, i little more clarification would be awesome obsiv. i love playing with knobs. :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:25 AM - 01/05/17
People have been using curves? Using no curve to keep variables low definitely seems like the way to test this.

I agree, best to try without curves at first and add it back in if you really need it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: arthred on 11:35 AM - 01/05/17
I just compared V3 to V4 in Overwatch ( cant test V5 cuz I need the boost for..idk tbh what the boost exactly does I guess its turnspeed or something xD ) and V3 feels better for me at first sight


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Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 01:21 PM - 01/05/17
Which version of SA is in the 20161127 firmware?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 01:39 PM - 01/05/17
SA5 does not work well with Destiny at all, it merely feels like added acceleration or deceleration depending on values used and not aim smoothing.

Really not a fan of using a value for SA either, different weapons behave very differently when it comes to AA in games like Destiny, you'd need very different values for a pulse versus a SG in Destiny for example which just makes things far too complicated.

Having Stv1 output (SA3) or SA4 would be the best solution for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 01:53 PM - 01/05/17
ID                       URL   Overrides-Boost   Notes
SA0(2016xxx)     link   No   Does not support Slim/Pro consoles
SA1(2016xxx)     link   Yes, values 1-100 only   Does not support Slim/Pro consoles
SA2(2016xxx)     link   No   Matches STv1 less than max turn speed
SA3(2016xxx)     link   No   Matches STv1 at any turn speed
SA4(20161229)   link   No   Combines qualities of SA0-SA3 based on feedback
SA5(20170104)   link   Yes, values 1-100 only   Adjustable version of SA4, Boost=50 close match to SA4
 

does anyone have what SW number goes with each of these??
i had 4.00.20160624 which i thought was SA1 and moved to 20161229 which was SA4
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 02:23 PM - 01/05/17


IDURLOverrides-BoostNotes
SA0link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe)NoDoes not support Slim/Pro consoles
SA1link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe)Yes, values 1-100 onlyDoes not support Slim/Pro consoles
SA2link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe)NoMatches STv1 less than max turn speed
SA3link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe)NoMatches STv1 at any turn speed
SA4link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe)NoCombines qualities of SA0-SA3 based on feedback
SA5link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe)Yes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4

Please provide feedback here (especially for more recent builds).

OBsIV, I have a question regarding SA0 build. Your chart above says SA0 does NOT override the boost box but in this old post where you had introduced SA0 for the first time, you said it did take over the boost box and reccomended a value between 1-100.

Here is your old post for easy reference: http://xim4.com/community/index.php?topic=46808.msg562858#msg562858

So I was just wondering whether SA0 overrides boost or not.

Thanks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 02:53 PM - 01/05/17


IDURLOverrides-BoostNotes
SA0link (http://cloud.xim4.com/Beta/XIM4Flash-20160601-STEADYAIM0.exe)NoDoes not support Slim/Pro consoles
SA1link (http://cloud.xim4.com/Beta/XIM4Flash-20160624-STEADYAIM1.exe)Yes, values 1-100 onlyDoes not support Slim/Pro consoles
SA2link (http://cloud.xim4.com/Beta/XIM4Flash-20161226-STEADYAIM2.exe)NoMatches STv1 less than max turn speed
SA3link (http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe)NoMatches STv1 at any turn speed
SA4link (http://cloud.xim4.com/Beta/XIM4Flash-20161229-STEADYAIM4.exe)NoCombines qualities of SA0-SA3 based on feedback
SA5link (http://cloud.xim4.com/Beta/XIM4Flash-20170104-STEADYAIM5.exe)Yes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4

Please provide feedback here (especially for more recent builds).

OBsIV, I have a question regarding SA0 build. Your chart above says SA0 does NOT override the boost box but in this old post where you had introduced SA0 for the first time, you said it did take over the boost box and reccomended a value between 1-100.

Here is your old post for easy reference: http://xim4.com/community/index.php?topic=46808.msg562858#msg562858

So I was just wondering whether SA0 overrides boost or not.

Thanks.

Oh, oops. I forgot about that -- thanks for pointing it out. I'll update the table. :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 02:56 PM - 01/05/17
Having Stv1 output (SA3) or SA4 would be the best solution for me.

Thanks for the feedback. So did SA4 vs SA5@50 feel that different you?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:07 PM - 01/05/17
feels different to me.  Feels faster without the smoothing effect.  Ive been playing with sa5 for hours.

Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements. 

Hip seems more sensitive to boost so have to keep it even lower. 

Still haven't found the perfect combo on sa5 but when i do i will be doing a blind test with 3 separate xims to pick a winner. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 03:12 PM - 01/05/17
I have had a good play with SA5 today and i like that it can be adjusted with the boost. I think if it is possible, having a slider in the manager when this goes gold would be a great addition as everyone will like different values based on play style. You can't please 100% of the people 100% of the time, but you can sure accommodate for them with a slider.

I was liking much more values below 50. I have settled on 35 for me, i find it a nice balance for my sensitivity to say in the bubble and not too easily push through it. Above 50 i was starting to push through the AA a bit too easily.

Great work!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 03:13 PM - 01/05/17
i haven't updated my xim in a bit, but will try a few of these. could you please confirm that all the firmware from here going forward use the 100% curve scale rather than the old 125% scale? ive got a stack of curves ive used for both.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 03:14 PM - 01/05/17

Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements. 


A higher sens will push through the AA easier, tbh you should probably be keeping your sensitivity the same as you are introducing variables into the test.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 03:17 PM - 01/05/17
OBsIV, the builds of SA3/SA4/SA5 are standard STv2 if steadyaim is unchecked and boost is at 0 right? I can try the test build and still got my normal settings without flash the xim all the time right?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:17 PM - 01/05/17
test these with no curve systole as the main reason i was using curves was to combat the aim assist bubble of standard stv2 with these new builds the aa assist now actually assist you rather then hinder you.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:23 PM - 01/05/17
I started out by not changing sens and just adjusting boost but then you will find a sweet spot by finding the best combination of boost and sens.  If i leave sens the same and raise boost it overshoots and becomes to sensitive but by lowering sens and keeping boost high you get the benefit of both. This build is taking much longer to test then sa2 through sa4 because of so many variables. 




Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements. 



A higher sens will push through the AA easier, tbh you should probably be keeping your sensitivity the same as you are introducing variables into the test.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 03:23 PM - 01/05/17
test these with no curve systole as the main reason i was using curves was to combat the aim assist bubble of standard stv2 with these new builds the aa assist now actually assist you rather then hinder you.
thats sounds great to me, i will. the reason i was asking though was so i could compare on the fly I.E. 1 ads page with SA on and no curve and a 2nd ads page with my old curve and SA off. i plan to have 2 different ads activation's so i can dynamically compare in a split second.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:24 PM - 01/05/17
My understanding is these are built off the newest release candidate so the curves will match that release.  That is a very good way to test on the fly the differences. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 03:38 PM - 01/05/17
feels different to me.  Feels faster without the smoothing effect.  Ive been playing with sa5 for hours.

Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements. 

Hip seems more sensitive to boost so have to keep it even lower. 

Still haven't found the perfect combo on sa5 but when i do i will be doing a blind test with 3 separate xims to pick a winner.

I approve this message.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 04:13 PM - 01/05/17
I started out by not changing sens and just adjusting boost but then you will find a sweet spot by finding the best combination of boost and sens.  If i leave sens the same and raise boost it overshoots and becomes to sensitive but by lowering sens and keeping boost high you get the benefit of both. This build is taking much longer to test then sa2 through sa4 because of so many variables. 




Higher sens lower boost makes aiming smoother but seems like less aa effect
lower sens higher boost makes aiming snappier almost feels like acceleration with stronger aa effect but go to high and you get some wonky mouse movements. 



A higher sens will push through the AA easier, tbh you should probably be keeping your sensitivity the same as you are introducing variables into the test.

Yeah I keep going from 60-85 trying to figure out where the best ones lie... I find over 85 and its too wonky on ADS of course HIP needs to be like <50
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:28 PM - 01/05/17
agreed
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:39 PM - 01/05/17
30 to 40 feels real accurate as well and more similar to SA4
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brummy16 on 06:28 PM - 01/05/17
I've gone back 2 Sa4. Seem to drop 30 pluses on that firmware. 5 don't do it for me. Thanx you for doing this OBsIV.


Sent from my iPad using Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: jawww on 06:44 PM - 01/05/17
Question for Obsiv, I'm liking the steady aim 5 but can you elaborate more on what the steady aim value (boost) does. Like more "filtering or acceleration" etc..

I tried using 95 boost but there was weird jerky movements. Went to 85 and there's still the weird jerk but its a lot more subtle. I actually kinda like it, the jerk is only present when aiming in (during the transition) and when doing really small ADS movements. Best way i can describe it is the aim seems like it keeps moving even when i stop moving the mouse. for like a fraction of a second.

I also did notice that without my curve being applied the jerk is almost non existent on the same settings. So I'm thinking the curves acceleration is "stacking" with Steady aim 5 and making it more apparent? it's not even a jerk, it's more like a magnet. I move the mouse to the right and theres like a "ghost" velocity that keeps going in the same direction when i stop.  Except it never over shoots, it usually stops on target. idk. Anyway, i little more clarification would be awesome obsiv. i love playing with knobs. :)

First steady aim 5 test
The Weeknd - The reminder

http://xboxclips.com/Stoner+on+Addy/af1e10ce-4082-45e2-b4ac-953a60ce0b63

You mind sharing your settings/curves/etc.  you are using with COD IW - im dying to know what you prefer. You seem to know ur COD curves. Plz help :p !
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:09 PM - 01/05/17
30 to 40 feels real accurate as well and more similar to SA4

i tried 30 - 50 past that joystick minimum.. and i thought it was not enough added acceleration and had to much sticky AA..what game are you playing? what is your DPI, Pulling rate?



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:57 PM - 01/05/17
12k dpi
500hz
cod iw
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 08:05 PM - 01/05/17
12k dpi
500hz
cod iw

makes sense, you are double dpi and double hz 👍
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 08:20 PM - 01/05/17
30 to 40 feels real accurate as well and more similar to SA4

You talking about 30-40 for hip correct?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 09:05 PM - 01/05/17
HIP
8-12k High DPI + Boost 25-100 + 1-33.3 Low sensitivity
4-8 Medium DPI + Boost 50-100 + 1-66.3 Medium sensitivity
0-4 Low DPI + boost 75-100 + 1-100 High sensitivity

ADS
8-12k High DPI + HIP Boost + Half HIP Low sensitivity ?
4-8 Medium DPI + HIP Boost + Half HIP Medium sensitivity ?
0-4 Low DPI + HIP Boost + Half HIP High sensitivity ?


These parameters might just work depending on if you are using a curve




Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:15 PM - 01/05/17
Those numbers were boost numbers I'm only 8 hip and 5 ads sens sometimes lower ads even lower if boost higher.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 10:17 PM - 01/05/17
im not liking sa5 honestly all 3 drops before it were nice and smooth
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 11:03 PM - 01/05/17
Those numbers were boost numbers I'm only 8 hip and 5 ads sens sometimes lower ads even lower if boost higher.

This is a hard one to test.  Everything you tweak just a little bit changes the whole feel of it.  Don't think we are going to get that SA4 smooth hip feel on SA5 no matter the math.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Intensity on 12:08 AM - 01/06/17
I still think the 3rd steady aim is the best. Also, I'm finally starting to really appreciate STV2....All I had to do was lower DPI. 12k is way too much and caused a lot of jitter and every sens feels weird. But for those that want less aim assist, Id say Steady Aim is going in the right direction :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 12:34 AM - 01/06/17
im not liking sa5 honestly all 3 drops before it were nice and smooth

That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 01:13 AM - 01/06/17
Having Stv1 output (SA3) or SA4 would be the best solution for me.

Thanks for the feedback. So did SA4 vs SA5@50 feel that different you?

I'll give it another test today.

I tested on COD and the effects felt more subtle than they did in Destiny, but I still preferred SA3-4 over 5 for COD too. They felt an improvement on vanilla Stv2 - however I would note that I have no issues with stv2 and COD, default settings with 10 hip, 4 ADS 12k DPI is fine for me - I just wish all games had an aim mechanic like COD, would make things so much simpler!

Also much easier to test with COD too than Destiny but i'll give it another go today. It's hard to not use curves with Destiny at least on HIP due to the very low turn speed which also means a bigger HIP/ADS ratio than I'd
like. This combined with hitting the turn cap often I felt always contributed to some particularities in Destiny, but I'll test again as much as can with SA5 at 50 and then switch to SA4

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 01:22 AM - 01/06/17
im not liking sa5 honestly all 3 drops before it were nice and smooth

That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).

yes obsiv , having the swich i think is much simpler and smoothes down the movement pretty well
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 02:02 AM - 01/06/17
im not liking sa5 honestly all 3 drops before it were nice and smooth

That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).

I'm going to have to agree and say I prefer SA4 at the moment. Much easier to simply turn on and find a good sensitivity to use.

Spent hours trying to mess around with SA5 yesterday and still couldn't find something that felt comfortable. Using the 50 boost value to "match" SA4 feel still felt wrong to me for some reason. Having to change sensitivity in response to changing boost values every time is also a headache.

Switched back to SA4 and all is well with the world again.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Glocksquad on 03:21 AM - 01/06/17
Tried SA4 in 4 different Cods , Works fantastic on all of them. The way u can ping pong enemies that are close together and not get stuck in the hit box is amazing, best feeling i had with xim in years. No more Aim Resist.    I can say this feels like PC and i've never played PC in my life.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 03:24 AM - 01/06/17
im not liking sa5 honestly all 3 drops before it were nice and smooth

That's good info -- if we find that prior versions are better that's actually a good thing as it's easier for users to configure (a switch rather than a value).

I'm going to have to agree and say I prefer SA4 at the moment. Much easier to simply turn on and find a good sensitivity to use.

Spent hours trying to mess around with SA5 yesterday and still couldn't find something that felt comfortable. Using the 50 boost value to "match" SA4 feel still felt wrong to me for some reason. Having to change sensitivity in response to changing boost values every time is also a headache.

Switched back to SA4 and all is well with the world again.

Same here,  SA5 its being difficult to setup and achieve a good balance. In my opinion after hours of testing every drop i still find SA3 fits better in COD (BO3 and MWR) but also in Battlefield 4 and 1. Nothing is perfect but this is almost the best for me. For all who like SA4 (i like it too) and tried enough all the drops could explain why they prefer it over the rest? Honestly I never aimed so well like using SA3.

Thanks ObsIV for all your support
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tzeeth on 03:26 AM - 01/06/17
Hi! Have been trying SA5 with boost 50 yesterday in Rainbow Six Siege and it was good without a curve... should I try SA4 or 3 as some of you are saying? Is that better? Any recommended settings? Thanks!


Enviado desde mi iPhone utilizando Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 05:24 AM - 01/06/17
Having Stv1 output (SA3) or SA4 would be the best solution for me.

Thanks for the feedback. So did SA4 vs SA5@50 feel that different you?

Tested this (Destiny) and they do feel materially difference. SA5 @ 50 feels more jittery as if there is some acceleration/increased sensitivity added whereas SA4 feels smoother and less sensitive / no acceleration.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 05:45 AM - 01/06/17
i tested SA5 i dint like it i couldn't fid that sweet spot for nothing, went back to SA3 and dropped a nuke first game. Im sticking with 3 or 4, i played with 4 a lot today i like how it as a little bit less AA so its more on you to aim...
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 05:46 AM - 01/06/17
when you all are testing these new SA are you all factory resting and then restoring configs, or are you factory resting and creating new configs??? which is the correct way ??
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: bimheadshoot on 07:17 AM - 01/06/17
Sa5 very good 40 boost
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 07:42 AM - 01/06/17
After testing this for about an hour solid vs BOTs (yes i know but its the easiest way to hit multiple targets in clusters and have many engagements where you're constantly switching between targets.).

I found that SA5 is really nice too, using no curves and a boost/steady aim of 65 on ADS 4000Dpi @ 12.5 sensitivity, i can flick between targets really easily. you can also easily "wiggle" your aim when you're on an enemy/target. eg your Reddot is dead centre body mass you can wiggle your aim  from head to hip or shoulder to shoulder really easily.

In the past your aim would be slowed down and "glued" to target and it would be a noticeable hindrance.

As for hip, i'm still trying to figure out a good setting, since its less about precision aiming with hip, but i still getting into situations where firing from the hip can be a fight with AA @ certain distances. But at this point in time 40 Boost/SA @4000dpi and 13 sensitivity is good enough for now.

Though i was wondering if we were supposed to even bother going below 50? i tried 65 and it felt more twitchy and loose which is good, but AA seemed stronger @ hip in almost all of the standard hip fire situations i would attempt hip firing in?

I don't think we should be so quick as to just lock this off right now, by saying SA3/4 would be an easier sell to the majority of XIM users.. As i felt like SA3 was super good, but being able to tweak and find a sweet spot with SA5 has proven to be a good thing.

At least for me anyway. As ADS 70/75 @4000dpi and 12.5 sensitivity is hard to engage long range, but 65 seems really really good for me.

I don't know how important a feature like this would be for games other than COD. But in COD4RM its really installed some confidence in my aim again. I'm no longer fighting the game to get a kill it would seem.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TeslaDev on 10:03 AM - 01/06/17
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.

Color me confused.  I noticed no difference between SA4, and SA5 at 50 boost.  Aren't these the same thing Obsiv?  Is there something that would make them feel different?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: JbowenDaMan on 10:14 AM - 01/06/17
Which one should I download?  Can any of them be downloaded on a mac computer?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 10:19 AM - 01/06/17
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.

Color me confused.  I noticed no difference between SA4, and SA5 at 50 boost.  Aren't these the same thing Obsiv?  Is there something that would make them feel different?

What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.

I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 10:19 AM - 01/06/17
SA5 is what I will call the "Personalized" Aim Assist firmware. No two people will like the same setup.  What I finally found last night to feel "Good" was the complete opposite of what I started with the day before. However it doesn't feel as smooth as I like. Results are there but comfort isn't.

In my opinion SA3 is (Plug N Play) especially for COD players.  SA4 is actually better than SA3 however requires more time to get your muscle memory right so your not over shooting.  If your focused and in the zone SA4 is Godly but if your a bit tired, distracted you will find yourself over shooting.

I think the reason I was getting more people calling me a hacker with SA4 was because how fast I was able to go from target to target to target to target and never getting slowed by Aim Assist.   With SA3 there will be moments where you do get stuck between 2 or more enemies that are real close and you will shoot between them cause Aim Assist is confused.

If I wasn't a COD fanboy I would be thrilled with SA4 as it feels smooth and closest to "PC" feel I've gotten on a XIM.  As a cod fanboy SA3 is consistent and takes advantage of the aim assist in a good way.

I'm going to give SA5 some more time today.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TeslaDev on 10:28 AM - 01/06/17
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.

Color me confused.  I noticed no difference between SA4, and SA5 at 50 boost.  Aren't these the same thing Obsiv?  Is there something that would make them feel different?

What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.

I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.

No curves, 12k dpi, 500 polling. 

Sprint sub config, but that doesn't matter.

Would like to see if Obsiv can weigh in and confirm that they are the same.  Maybe something got goofed up?

Like I said, I went from SA4 to SA5 at 50.  Noticed nothing different.  Turned it down to 30 and continued.  Noticed it felt a bit better and I was able to control my mouse movements more precisely and left it there.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 10:34 AM - 01/06/17
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.

Color me confused.  I noticed no difference between SA4, and SA5 at 50 boost.  Aren't these the same thing Obsiv?  Is there something that would make them feel different?

What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.

I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.

No curves, 12k dpi, 500 polling. 

Sprint sub config, but that doesn't matter.

Would like to see if Obsiv can weigh in and confirm that they are the same.  Maybe something got goofed up?

Like I said, I went from SA4 to SA5 at 50.  Noticed nothing different.  Turned it down to 30 and continued.  Noticed it felt a bit better and I was able to control my mouse movements more precisely and left it there.

Tesla, he said SA5 at 50 would be like SA4.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 10:38 AM - 01/06/17
SA5 with 30 boost (hip and ADS) felt pretty good to me in Destiny.

Color me confused.  I noticed no difference between SA4, and SA5 at 50 boost.  Aren't these the same thing Obsiv?  Is there something that would make them feel different?

What other settings are you using i.e. senstivities, any curves, do you use a sprint profile, mouse DPI etc - I'll test out if you share.

I blind tested SA4/SA5 @ 50 as have multiple XIM's in the house and 5/5 I guessed which version it was, it was that clear for me, but I'm using no curves, 12k DPI 500 polling, no sprint curve either so it could be that.

No curves, 12k dpi, 500 polling. 

Sprint sub config, but that doesn't matter.

Would like to see if Obsiv can weigh in and confirm that they are the same.  Maybe something got goofed up?

Like I said, I went from SA4 to SA5 at 50.  Noticed nothing different.  Turned it down to 30 and continued.  Noticed it felt a bit better and I was able to control my mouse movements more precisely and left it there.

Thanks, I'll test it out at 30 again later, what hip/ADS sensitivities are you running - I'll use that as a starting point.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TeslaDev on 10:44 AM - 01/06/17
Thanks, I'll test it out at 30 again later, what hip/ADS sensitivities are you running - I'll use that as a starting point.

32 Hip
11.75 ADS

Tesla, he said SA5 at 50 would be like SA4.

Yep, I know.  I've just seen enough posts in here to create enough doubt, that maybe Obsiv might want to double check?  I trust it is correct, but it doesn't hurt to get another confirmation.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 10:52 AM - 01/06/17
Got a weird one for DESTINY players: on SA5, try setting it to 100 on ADS, no curves, no Y/X ratio change, 1 to 1. Setting it even to 99 down to 80's felt terrible, 70's and less felt just a bit too sticky for moving around once on target. But 100 felt oddly good. It's jittery still some, but 99 was almost impossible; 100 had me hitting moving targets so well i was scratching my head. It pushed through AA once on target no problem, like it had a curve that actually worked great and predictable. But... 99 feels terrible, its weird.
A few notes: Mouse is g502 stripped to a light 80 grams. it felt better bumping my polling from 500 to 1000, and dropped my dpi from 6000 to 5000. i play highish sensitivity: i think 19 ADS at 5000 dpi. I did not like any amount of Stead Aim for HIP and left it off with an aggressive curve.
SA4 was also great, really immediately comfortable, but i felt a little (maybe too) sticky with the primaries when the target was jumping and moving perpendicular to me. However, if OBsIV opts for using SA3 or SA4 for a gold build, I still approve, easily.
This is playing after 2 weeks off, but if anyone cares about my dumpy "credentials" my PSN is boxingpanda,  trial kd 1.85 1800+ elo, i never ever shotgun since year 1, and i play drunk 50% of the time because I'm old and grumpy.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:13 AM - 01/06/17
SA5 is what I will call the "Personalized" Aim Assist firmware. No two people will like the same setup.  What I finally found last night to feel "Good" was the complete opposite of what I started with the day before. However it doesn't feel as smooth as I like. Results are there but comfort isn't.

In my opinion SA3 is (Plug N Play) especially for COD players.  SA4 is actually better than SA3 however requires more time to get your muscle memory right so your not over shooting.  If your focused and in the zone SA4 is Godly but if your a bit tired, distracted you will find yourself over shooting.

I think the reason I was getting more people calling me a hacker with SA4 was because how fast I was able to go from target to target to target to target and never getting slowed by Aim Assist.   With SA3 there will be moments where you do get stuck between 2 or more enemies that are real close and you will shoot between them cause Aim Assist is confused.

If I wasn't a COD fanboy I would be thrilled with SA4 as it feels smooth and closest to "PC" feel I've gotten on a XIM.  As a cod fanboy SA3 is consistent and takes advantage of the aim assist in a good way.

I'm going to give SA5 some more time today.

Something is telling me that the over shooting is more down to SA4 being more like SA3 with some sort of smoothing?
SA3 wouldn't be 1:1 would it, if it's more like STv1 above and below max turn speed?

So maybe it does help cut through AA much better than STv2 stock, but the lack of 1:1 means you could never fully master it..
You have on and off days / games?

For me, playing around with SA5 65SA 4kDPI @12.5 ADS felt godly, and I was rarely overshooting targets.
Infact even though it was against BOTs, I have a couple ridiculous clips where it's almost aim bot level 180° snap on target shots xD.

And the more I play with 13 sensitivity same DPI and 40SA on HIP the better I'm becoming with it.
Only tested with Assault and SMG so far, I found it hard to snipe with SA3/4 so I need to try sniping tonight with SA5 on these settings.

I love the fact that I no longer feel the need for curves anymore. I haven't been this consistent with XIM for a mighty long time. So although OBsIV might not fully agree with the STv1 players, (I never fully did as I loved STv2). I think XIM and OBsIV is on the right track now. Especially if future CODs continue to up the levels of AA in their games.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:28 AM - 01/06/17
Would like to see if Obsiv can weigh in and confirm that they are the same.  Maybe something got goofed up?

They are "around" the same -- they aren't identical.

Thanks for the feedback everyone. :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 11:30 AM - 01/06/17
Thanks, I'll test it out at 30 again later, what hip/ADS sensitivities are you running - I'll use that as a starting point.

32 Hip
11.75 ADS

Tesla, he said SA5 at 50 would be like SA4.

Yep, I know.  I've just seen enough posts in here to create enough doubt, that maybe Obsiv might want to double check?  I trust it is correct, but it doesn't hurt to get another confirmation.

Thanks, I'm used to 25/5 so that'll take a little getting used too. I'm guessing by the higher sensitivity values that your main loadout is a HC + Sniper?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 11:33 AM - 01/06/17
Got a weird one for DESTINY players: on SA5, try setting it to 100 on ADS, no curves, no Y/X ratio change, 1 to 1. Setting it even to 99 down to 80's felt terrible, 70's and less felt just a bit too sticky for moving around once on target. But 100 felt oddly good. It's jittery still some, but 99 was almost impossible; 100 had me hitting moving targets so well i was scratching my head. It pushed through AA once on target no problem, like it had a curve that actually worked great and predictable. But... 99 feels terrible, its weird.
A few notes: Mouse is g502 stripped to a light 80 grams. it felt better bumping my polling from 500 to 1000, and dropped my dpi from 6000 to 5000. i play highish sensitivity: i think 19 ADS at 5000 dpi. I did not like any amount of Stead Aim for HIP and left it off with an aggressive curve.
SA4 was also great, really immediately comfortable, but i felt a little (maybe too) sticky with the primaries when the target was jumping and moving perpendicular to me. However, if OBsIV opts for using SA3 or SA4 for a gold build, I still approve, easily.
This is playing after 2 weeks off, but if anyone cares about my dumpy "credentials" my PSN is boxingpanda,  trial kd 1.85 1800+ elo, i never ever shotgun since year 1, and i play drunk 50% of the time because I'm old and grumpy.

How on earth you can aim with SA = 100 is beyond me lol! It's extremely jerky for me with this value - it's like at a certain mouse speed it will look to continue that movement and with a value of 100 this movement is large leading to a large deviation from 1:1
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 11:36 AM - 01/06/17
@Lord of the Sith is all your testing of the SA5 been vs Bots or have you entered in public lobby variables?



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 11:44 AM - 01/06/17
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 12:25 PM - 01/06/17
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?
They are just the regular SA we have always had.

No experimental builds of SA have been in any of the RC or Gold builds ever.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:38 PM - 01/06/17
@Lord of the Sith is all your testing of the SA5 been vs Bots or have you entered in public lobby variables?





Yes but for consistency, I had tested STv2 with/without curves
As well as all these drops vs bots.

And SA5 so far has outshone them for me.

Was using SA3 lastnight in competitive, and it was easy Street in terms of aim.
Will be playing competitive tonight with SA5, will report back tomorrow, I rarely play pub.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TeslaDev on 01:02 PM - 01/06/17
They are "around" the same -- they aren't identical.

Thanks!!

Thanks, I'm used to 25/5 so that'll take a little getting used too. I'm guessing by the higher sensitivity values that your main loadout is a HC + Sniper?

Yep.  Although I did try a few different load-outs in private matches last night.  My hawksaw actually felt lock-on perfect.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 01:13 PM - 01/06/17
Anyone try it with Titanfall 2? I'm getting pissed off at IW's @#$% connection problems. I bought TF2 over the holidays and I'll be playing it tonight for the first time. Will report back.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:06 PM - 01/06/17
Dont make a finial decision on sa3,sa4, or sa5 im still tweaking with them to figure out the best set of pros and cons for each.  I cant help but think with sa5 ill eventually find a sweet spot that will rival them all but wont know for sure until i find a sweet spot to start blind testing with sa3, sa4, and sa5.  I like the blind testing because i dont know which firmware im on so i cant be biased to myself and will truly pick which one is best.  I think we should continue to test these for at least another week to give enough play time to pick the real winner. 

SA5 is the most interesting build so far because it allows me to have a more rock solid stable hip with a loose ads which is what i prefer.  Solid hip allows me to keep cross hair centered so when i go into ads im either already on target or so close i barley have to adjust. The loose ads makes cutting through aim assist outside bubble nice but you cant make it too loose or it doesn't keep it in the bubble. 

SA3 in my opinion has the best ads for cod and SA4 has the best hip for COD.   

Please give me another week so i can get some more time on 5 to find its sweet spot then ill do the blind testing. 

Appreciate all that you do.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 04:19 PM - 01/06/17
SA3 in my opinion has the best ads for cod and SA4 has the best hip for COD.   

I agree with you, I hope there will be a SA6 with HIP from SA4 and ADS from SA3, will be perfect for COD. ;D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:20 PM - 01/06/17
I already asked for it sorothos but I dont think it was possible to do or way to complex algorithms. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 04:23 PM - 01/06/17
If only there was a way to use firmware per configuration.. I would love to use SA5 with my sniper and SA4 for my Assault rifles, Smg..


When you hit the SA button, it should give you a option to choose 0-5
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 05:33 PM - 01/06/17
For those that want hip from SA4 and ADS from SA3 surely thats the thinking behind the boost slider for SA5

Obs mention that when Boost is at 50 this is basically SA4 so set Hip to that and then try find the sweetspot for ADS that makes it feel like SA3 (might not be exact but its my logical interpretation of it)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:04 PM - 01/06/17
For those that want hip from SA4 and ADS from SA3 surely thats the thinking behind the boost slider for SA5

Obs mention that when Boost is at 50 this is basically SA4 so set Hip to that and then try find the sweetspot for ADS that makes it feel like SA3 (might not be exact but its my logical interpretation of it)

I Think most of us tried that logic but it's not the case.  If it was people would be on here praising SA5 like it was the second coming.  Right now SA5 is more of a puzzle everyone is trying to solve but it's a personal puzzle which makes it harder.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:05 PM - 01/06/17
Speaking of this OBsIV can you give us a boost setting to start from that will give a similar output of SA4 for hip and SA3 for ads.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 08:24 PM - 01/06/17
Im a computer science major but I could be wrong by saying this, but with how the XIM works for there to be a SA6 with SA4 Hip and SA3 ads there would need to the two Steady aim formulas and implement them for both, therefore then you activate steady aim on hip it would activate that algorithm/formula, and so forth. Not sure if this helps anything but I would moreso need a manager change not a more complex formula/algorithm as both already exist, just need a way for each to be activated differently and turned off differently. So if you ADS the Hip steady aim stops according to your ads delay and the ADS starts... Not sure how difficult this would be because I don't know the coding or anything involved with the Xim but that would be one way to do it!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 09:29 PM - 01/06/17
^^^^^Right on man.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 11:30 PM - 01/06/17
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?
They are just the regular SA we have always had.

No experimental builds of SA have been in any of the RC or Gold builds ever.

That's confusing. I thought, SA only got added after RML's post about STv2's affect om aim assist, which wasn't that long ago.

When the thread was in the support section there were two version's. The original where the higher the value was then the less of an effect you felt and then the second one where the higher the boost value the more of an effect it had until you set it too high and aiming became unstable. If I'm not mistaken this version got a lot of praise, was added to the gold firmware, and the thread was moved to the RC section.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 11:53 PM - 01/06/17
Does anyone know which SA was in firmware 20161127 and which one is in 20170103?
They are just the regular SA we have always had.

No experimental builds of SA have been in any of the RC or Gold builds ever.

That's confusing. I thought, SA only got added after RML's post about STv2's affect om aim assist, which wasn't that long ago.

When the thread was in the support section there were two version's. The original where the higher the value was then the less of an effect you felt and then the second one where the higher the boost value the more of an effect it had until you set it too high and aiming became unstable. If I'm not mistaken this version got a lot of praise, was added to the gold firmware, and the thread was moved to the RC section.

Those were SA0 / SA1 and were never added into any GOLD releases. Any GOLD release is just regular Steady Aim feature and Boost is just that boost.  Only SA0, SA1 and SA5 use Boost as a Steady Aim modifier.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 12:12 AM - 01/07/17
after alot of testing sa4 is best hands down for me. it just feels like pc. aa is friendly not messing with my aim
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 02:35 AM - 01/07/17
They are "around" the same -- they aren't identical.

Thanks!!

Thanks, I'm used to 25/5 so that'll take a little getting used too. I'm guessing by the higher sensitivity values that your main loadout is a HC + Sniper?

Yep.  Although I did try a few different load-outs in private matches last night.  My hawksaw actually felt lock-on perfect.

Fair play if you could get these settings work for you, the sensitivity is far too high for me. Can turn fast and smooth but I lose all precision when transitioning from HIP to ADS for anything that requires significant mouse movements.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 10:29 AM - 01/07/17
after alot of testing sa4 is best hands down for me. it just feels like pc. aa is friendly not messing with my aim

I've spent more time in comp with SA3 and SA5, I will run some more SA4 tonight and see how it feels in a real game.
It was easy mode in comp lastnight with SA5,  though there was 2 moments at long distance where I missed quite shockingly, but the rest of the 9 maps we played were really nice. It just felt like I was toying with people..

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 12:28 PM - 01/07/17
I'm liking SA5 more than 3 and 4. 4 was a little too sensitive for me 3 was good at first but as i went on i still felt i was fighting aim assist even upping my ads although 3 on BF1 worked very well. 5 with 14 boost on hip and 17 on ads is cutting through nicely whilst not been pushed of target.

So far sa5 for me has been great will test in the evening when connection inconsistency starts rearing it's ugly head.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:48 PM - 01/07/17
Sncjez do u play cod at all have you tested it with cod?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 04:38 PM - 01/07/17
Sncjez do u play cod at all have you tested it with cod?

Yes mate long time cod player from the first on pc to 3 on console with xim i still feel sa5 gives the benefit of an aim assist slider if your poking for info.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: lopelpicks on 04:46 PM - 01/07/17
Tried SA5 at 50 boost and did amazing. Less boost felt off. 100 boost felt choppy as hell.

Sent from my SM-G930T using Tapatalk

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 08:01 PM - 01/07/17
Tried SA4 again due to the hype around it, but it feels too sluggish to get to grips with.

SA5 40 boost hip @4kDPI 13 Sens
SA5 65 Boost ADS @4KDPI 12.5 Sens

Godlike for me personally. I can SMG Assault Snipe with easy, no fighting AA its really nice.
Now that I've got this down, i may try and up the DPI but retain the sensitivity ration. My aim is crazy like this, i really like it what can i say. I would be gutted if this wasn't a part of the future of XIMs ST's..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 08:10 PM - 01/07/17
^^^ i thought both had to be same boost 50 hip 50 ads ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 08:18 PM - 01/07/17
Tried SA4 again due to the hype around it, but it feels too sluggish to get to grips with.

SA5 40 boost hip @4kDPI 13 Sens
SA5 65 Boost ADS @4KDPI 12.5 Sens

Godlike for me personally. I can SMG Assault Snipe with easy, no fighting AA its really nice.
Now that I've got this down, i may try and up the DPI but retain the sensitivity ration. My aim is crazy like this, i really like it what can i say. I would be gutted if this wasn't a part of the future of XIMs ST's..

Nearly the same with 12k dpi got it down to..

SA5 11 boost hip @ 12.000DPI 17 sens
SA5 16 boost ads @ 12,000DPI 8 sens

X/Y in ads 1.06

SA5 is the beauty of an aim assist slider thanks xim team.

EDIT this is for Cod gonna do some Doom, TF2, BF1 before the weekend is over.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 03:51 AM - 01/08/17
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 05:40 AM - 01/08/17
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.


I use 4000dpi. I still test on SA5 with no ballistic curve both HIP/ADS
HIP work fine but ADS. It seem high sensitivity in game will help move while ADS.
If low in game sensitivity will make you cannot ADS as it toooooo slow aim
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 05:51 AM - 01/08/17
I use 4000dpi. I still test on SA5 with no ballistic curve both HIP/ADS
HIP work fine but ADS. It seem high sensitivity in game will help move while ADS.
If low in game sensitivity will make you cannot ADS as it toooooo slow aim
Ingame sens is and should always be at the highest (10 in destiny)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 06:35 AM - 01/08/17
I use 4000dpi. I still test on SA5 with no ballistic curve both HIP/ADS
HIP work fine but ADS. It seem high sensitivity in game will help move while ADS.
If low in game sensitivity will make you cannot ADS as it toooooo slow aim
Ingame sens is and should always be at the highest (10 in destiny)

Yep, I agree with you since I feel low in game sens keep me shoot in the box (SA0-SA2)
but it is not for SA5. I will try again more and more in Destiny with high sens
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 10:48 AM - 01/08/17
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)

G502 @12.000 DPI

HIP

11.5 sens
40 boost
1.0 x/y

ADS

7 sens
65 boost
1.0 x/y

Delay
224 ms
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 11:52 AM - 01/08/17
SA5, 12,000 dpi, sensitivity that lets me do 180 in 2 inches.

For me Hip becomes unstable at anything above 40, with a jittering of the screen with just my hand on the mouse and not moving it. I settled on 15 for hip. For ADS, at 60 it's a little jumpy on small movements, like acceleration has been added, but overall not too noticeable during gameplay. Just makes it a bit more challenging hitting targets out of the range of aim assist.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:48 PM - 01/08/17
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)

G502 @12.000 DPI

HIP

11.5 sens
40 boost
1.0 x/y

ADS

7 sens
65 boost
1.0 x/y

Delay
224 ms

Would recommend 600 delay on MWR.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 01:00 PM - 01/08/17
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)

G502 @12.000 DPI

HIP

11.5 sens
40 boost
1.0 x/y

ADS

7 sens
65 boost
1.0 x/y

Delay
224 ms

Would recommend 600 delay on MWR.

Thank you, but ADS Time ingame for SMG's is 200ms, for AR 250ms, 224ms (Standard value) is best for me. 600ms is way too long?! (double as much as ADS time)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 02:15 PM - 01/08/17
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)

G502 @12.000 DPI

HIP

11.5 sens
40 boost
1.0 x/y

ADS

7 sens
65 boost
1.0 x/y

Delay
224 ms

Would recommend 600 delay on MWR.

Thank you, but ADS Time ingame for SMG's is 200ms, for AR 250ms, 224ms (Standard value) is best for me. 600ms is way too long?! (double as much as ADS time)

No because the delay feature is "progressive" meaning you set the delay to the delay of the highest out of all the weapons you will be using. The delay doesn't so much activate like a switch, its blends from the HIP ST into the ADS ST over the period of the delay.

This is a somewhat recent feature, if you snipe at all use 600, and the 600 will cover everything below it too. With 600 i have zero issues with sniping and pistols.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brummy16 on 02:22 PM - 01/08/17
After hours of testing with SA5, my currently best setup for COD: MWR (no curves)

G502 @12.000 DPI

HIP

11.5 sens
40 boost
1.0 x/y

ADS

7 sens
65 boost
1.0 x/y

Delay
224 ms

Would recommend 600 delay on MWR.

Thank you, but ADS Time ingame for SMG's is 200ms, for AR 250ms, 224ms (Standard value) is best for me. 600ms is way too long?! (double as much as ADS time)

No because the delay feature is "progressive" meaning you set the delay to the delay of the highest out of all the weapons you will be using. The delay doesn't so much activate like a switch, its blends from the HIP ST into the ADS ST over the period of the delay.

This is a somewhat recent feature, if you snipe at all use 600, and the 600 will cover everything below it too. With 600 i have zero issues with sniping and pistols.
What about bo3 M8A7?


Sent from my iPad using Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: lopelpicks on 02:52 PM - 01/08/17
Are you guys finding any correlation between boost and AA? At 20 boost with a 13 ADS 12k DPI the AA is VERY strong .

Sent from my SM-G930T using Tapatalk

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:42 PM - 01/08/17
Lord of the sith I've almost settled on the exact settings what delay are you using for infinite warfare?


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 03:43 PM - 01/08/17
Are you guys finding any correlation between boost and AA? At 20 boost with a 13 ADS 12k DPI the AA is VERY strong .

Sent from my SM-G930T using Tapatalk

That is the whole point of this...
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: lopelpicks on 03:46 PM - 01/08/17
Are you guys finding any correlation between boost and AA? At 20 boost with a 13 ADS 12k DPI the AA is VERY strong .

Sent from my SM-G930T using Tapatalk

That is the whole point of this...
I understand that. What are your findings?

Sent from my SM-G930T using Tapatalk

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 05:01 PM - 01/08/17
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.
Honestly I don't know if there is a sweet spot for destiny. Using a snipe with ambush to take away AA, also put YX ratio to 1.03 or a little higher since vertical look seems to accelerate slower at quick movements, even linear curve. Specifically, I used SA boost values of 38,39, and 42 and only on ADS. Specifically those 3 values back and forth. Did great in some ways but would trade off somewhere else.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 06:25 PM - 01/08/17
Lord of the sith I've almost settled on the exact settings what delay are you using for infinite warfare?

Sorry i should have clarified, i'm only playing MWR atm, using 600 delay.
Via rook checks recommendation.


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:46 PM - 01/08/17
I use close settings on iw but 224 delay default has been feeling good .  I've tried everything from 150 which should be correct delay for most weapons with quick draw to 320 but I think the progressive delay makes it feel different so exact delay can't be used.  So if actually delay is 150 what should I use for progressive delay.

OBsIV would it be hard to release sa5 exactly how it is but with progressive delay removed 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:48 PM - 01/08/17
@BlessUp

Have you done your blind testing yet?  After 3 days of using SA5 I started going back to SA4, SA3 and back to SA5.  Only issue I've been having is the connections in IW for me have been so up and down it's hard to get an honest read.

All 3 firmwares work well for me. I get the results I want it's really just down to comfort at this point.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:54 PM - 01/08/17
I haven't done blind testing yet because it's taking so long to tweak SA5 but I almost have it settled on a value and then I'll do the testing. It's also hard because on ads upping boost creates some crazy good snapping aim assist but makes fluid aiming feel really bad so finding the best mix of smooth fluid crosshiar movement vs benefit of aim assist.  Will share tonight most likely .
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:00 PM - 01/08/17
I would really like to know the proper setting for ads delay though as I don't think I have it exact.  If anyone can shed some light here please do mainly assualt rifle user with quick draw so ads delay should be 150 bht I feel some lurch on that setting so far 224 feeling the best but it might be because that's mainly what I've played with.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:19 AM - 01/09/17
Blind test 3 out of 3 test SA3 is the winner for me again but SA5 beat out SA4. SA5 beat SA4 in blind test and I can only attribute it to the snappy aim assist that SA4 is lacking.  Where SA4 lacks AA though it has nice smooth tight fluodty.   I can get SA5 to more closely match SA4 then I can SA3.

This is only tested on new cod IW as cod is my main game. 

OBsIV is there a boost value I can test on SA5 ads to closely match SA3 ads?


SA.   
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:32 AM - 01/09/17
That being said I'm going to continue to swap from SA3 to SA5 to see if I can get SA5 to feel close or better then SA3. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:06 AM - 01/09/17
Agreed on connections pubs I find if I play solo not partied up i get local servers more often which feel better. In order to get SA5 more like SA3 im finding I need to increase boost towards the higher end.  I'm actually finding this added boost to make it even easier to cut the bubble Im just having a hard time matching the boost to the sensitivity to find the perfect match. I can't help but think with some more tweaking SA5 could be a winner. I won't have as much time for the next few weeks so I'll have to do small batch test here and there when I find time.

I find 30 to 50 good range to play with for hip and 50 to 80 good range to play with for ads.  You have to decide what's better fluid movement or more filtered movement that may have some awkwardness towards higher end but makes pre aiming and mouse movement through the aim assist more solid and or consistent.

If your finding good settings please share so we can all experiment together.

Again can't say enough wondering things about the xim mind blowing what you have accomplished and I can't wait to see what comes out next.   
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: willthetech on 06:11 AM - 01/09/17
That being said I'm going to continue to swap from SA3 to SA5 to see if I can get SA5 to feel close or better then SA3.

I agree with SA3 is the best here for COD. I tested 3,4 and 5 all weekend long and the difference was very noticeable when it came to scoring. I am not a 3 KD  or higher player but i usually hold my own well. using 4 and 5 was very frustrating, once i went back to 3 the whole experienced changed, even my teammates were able to tell. Not sure what settings need to be adjusted in sa5 to get it the same as 3 or what special sauce OBsIV is using in sa3, but I'll hold on to it as long as I can to enjoy COD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 08:16 AM - 01/09/17
@BlessUp

Have you done your blind testing yet?  After 3 days of using SA5 I started going back to SA4, SA3 and back to SA5.  Only issue I've been having is the connections in IW for me have been so up and down it's hard to get an honest read.

All 3 firmwares work well for me. I get the results I want it's really just down to comfort at this point.

yea pubz i went back to 3 and 4 smh 5 it just won't working for me, the connections are horrible sometimes smh , i hate it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 08:24 AM - 01/09/17
SA5 on the settings i was using feels amazing, apart from at extreme distances with m16 CODMW.
I couldn't go back to STv2 or SA3/4 now..

Also changed my Delay from 600 to 400 and it feels more fluid across the board. 224 however was a different story. You could feel some sort of a lurch in your aim to a degree, it wasn't massive, but it was an annoyance.

I'm going to stop tweaking now and hope to god that OBsIV goes with SA5 introduction as for me its godly.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lukasz on 09:03 AM - 01/09/17
SA5 on the settings i was using feels amazing, apart from at extreme distances with m16 CODMW.
I couldn't go back to STv2 or SA3/4 now..

Also changed my Delay from 600 to 400 and it feels more fluid across the board. 224 however was a different story. You could feel some sort of a lurch in your aim to a degree, it wasn't massive, but it was an annoyance.

I'm going to stop tweaking now and hope to god that OBsIV goes with SA5 introduction as for me its godly.

Mate couldn't agree more. I have replicated your settings on IW. Just increased sense by 1.5 each. I love it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TeslaDev on 09:09 AM - 01/09/17
I've finished my testing of SA5 with Destiny.  Stepped the boost down from 50 to 15 throughout the weekend and ran each step for several hours.  Each time I stepped down it felt better and better until I just ended up turning off SA for the base STv2.  Looks like I'm definitely sold on just the regular STv2.  Was hitting some real nice snipe shots in trials yesterday and my grasp was crispy.  Taking on clever dragons toe to toe (I need one of those OP pulses....).

12k DPI
32 HIP
11.75 ADS

Was fun to test, but it's not for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 09:55 AM - 01/09/17
My opinion after all my testing is this.  COD related and 99% was on IW only. 

SA3,4 & 5 all worked well for me. I was getting my typical games smacking lobbies around.  However for me there is a few things about each that always stood out.

SA3 - I like the most for COD because it's "Consistent". Feels like it was built for COD and was what ST2 was missing. Being a long time ST1 Defender SA3(Even SA2) made me forget about ST1. So job well done mission accomplished no more complaints from me.

SA4 - Smooth as butter maybe just a little too smooth on the ADS side for COD.  If I played more of FPS games not named COD I would favor SA4. However I'm all in on COD this year.

SA5 - All the tweaking I did trying to get it to feel like a cross between SA3 and SA4 kind of killed the fun I was having with SA3.  There was always something about SA5 that felt off. I would tweak to fix one thing yet that tweak created some other odd behavior.  Felt like too many variables and it was driving me mad. Reason I stayed with SA5 for so many days is because there is something that's magical with it I just couldn't get it to feel comfortable for me. 

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 09:59 AM - 01/09/17
Agreed on connections pubs I find if I play solo not partied up i get local servers more often which feel better. In order to get SA5 more like SA3 im finding I need to increase boost towards the higher end.  I'm actually finding this added boost to make it even easier to cut the bubble Im just having a hard time matching the boost to the sensitivity to find the perfect match. I can't help but think with some more tweaking SA5 could be a winner. I won't have as much time for the next few weeks so I'll have to do small batch test here and there when I find time.

I find 30 to 50 good range to play with for hip and 50 to 80 good range to play with for ads.  You have to decide what's better fluid movement or more filtered movement that may have some awkwardness towards higher end but makes pre aiming and mouse movement through the aim assist more solid and or consistent.

If your finding good settings please share so we can all experiment together.

Again can't say enough wondering things about the xim mind blowing what you have accomplished and I can't wait to see what comes out next.

Ive found some pretty good settings that I will try and share here later as I can't copy Xim settings on my phone... I found that adding a deceleration curve really helped with things so ill send you mine when I get home and see if you feel the same!!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:05 AM - 01/09/17
Felt like too many variables and it was driving me mad. Reason I stayed with SA5 for so many days is because there is something that's magical with it I just couldn't get it to feel comfortable for me. 

That is always the concern with more settings. I'd prefer less settings of course, but, I did want to give an adjustable version to try.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 10:37 AM - 01/09/17
Felt like too many variables and it was driving me mad. Reason I stayed with SA5 for so many days is because there is something that's magical with it I just couldn't get it to feel comfortable for me. 

That is always the concern with more settings. I'd prefer less settings of course, but, I did want to give an adjustable version to try.

Could it not feel like with Steam aim unticked. But still get be us the feature to tick the box and tweak it? I can't express enough how SA5 feels awesome. I do have issues with long range and SA5 however. But those are distances you should only be playing if you're sniping anyway.

For everything else, it's a really real nice feel. It's a little frightening how fast you can switch between targets.
If SA5 is no longer up for consideration, my vote would be SA3 not 4
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 10:48 AM - 01/09/17
We need a stv2 version without the hip and ads blended we have yet a chance to play stv2 without progressive delay might just be the problem with stv2 and aa
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 11:28 AM - 01/09/17
I too would like to try a release with no progressive delay.

OBsIV is there a boost setting for SA5 ads to make it closely match SA3 ads? 

Also with progressive delay what should I set it to when I'm using weapons with 150ms delay as matching it doesn't feel right?

Would you be willing to release SA3 or SA5 with progressive delay removed to test.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 11:29 AM - 01/09/17
Obsiv I must say you have listened to the community . I used to complaint back in the day about something like this with roads . You haven't let us down fellow ximmer and creator of a wonderful device 😀 Thank you
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:38 AM - 01/09/17
BlessUP progress delay is a one time thing.

You could set it differently for every game. But per game it's a set once and done thing.
The whole point of progressive delay was to circumvent the need to tweak it beyond a setting that covers your needs!

Aim higher with progressive delay, start at around 400 I would say, then bring it down in 50 point increments.
Set a class to have the one gun in your aresenal that has the biggest delay, and have a pistol on that class too!

Try moving and jumping and Aiming with both main and secondary. You will quickly find a suitable setting! And the whole 'progression' thing gives you a lot of space. Think of it more like a customisable dimmer switch rather than a regular switch.

You can adjust the period of time in which the HIP ST blends into the ADS ST!

I only bring this up because progressive delay was a hard won feature! And its absolutely an improvement over regular delay! It takes nothing away, it's an all around improvement over not delay feature and regular delay! I'm not attacking, but I can't see how any COD player would want to play without progressive delay.. it actually baffles me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:41 AM - 01/09/17
Obsiv I must say you have listened to the community . I used to complaint back in the day about something like this with roads . You haven't let us down fellow ximmer and creator of a wonderful device 😀 Thank you

Agreed, but I would add from my self too, any past complaints only came from a place where I wanted to help improve the XIM and its features/functionality. Sometimes that can get heated. But I take my hat off to OBsIV for doing this as it was something I was unsure if it was even needed. But now I see that it actually was, and all that has come around without OBsIV feeling fully committed to the cause of STv1 champions.

I too thought STv2 was the second coming, but now I see that what he has came up with here is actually better in terms of COD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 11:42 AM - 01/09/17
Destiny players, anyone found a good setting for SA5? Im on g403 w. 4000dpi/500pull and sens Hip:57 Ads:34 and try boost from 50 to 30 without find a sweet spot yet.. Going above 50 just feel worst for me.
Honestly I don't know if there is a sweet spot for destiny. Using a snipe with ambush to take away AA, also put YX ratio to 1.03 or a little higher since vertical look seems to accelerate slower at quick movements, even linear curve. Specifically, I used SA boost values of 38,39, and 42 and only on ADS. Specifically those 3 values back and forth. Did great in some ways but would trade off somewhere else.

Its funny you mention Ambush. I have been asking if its better to use ambush that takes away AA to run with Xim of is it better to run high AA scopes. I never got a straight answer. I guess with SA5 we can have different values for each scope depending on if you want AA or as little as possible.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 04:54 PM - 01/09/17
.... Interesting, thanks OBsIV, nice to see you didn't abandon this.

Sadly, I'm not able to do any testing for awhile longer. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:13 PM - 01/09/17
Yes, I can produce a build without progressive delay. Is it consensus that SA4 or SA3 is the better bet over SA5?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:45 PM - 01/09/17
I vote SA3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:54 PM - 01/09/17
I like SA3 over sa4 but we can't rule out SA5 yet I'm going back and forth from SA3 and SA5 and the more I'm on SA5 the more I'm able to fine tune it I need to compare SA3 to my SA5 fine tuned.  I want to say SA5 could mold to more styles but takes time. 

The only other thing I can think of is if sa5 was built from sa4 but tunable then how about an sa6 build based off SA3 but tunable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheRealOzzy on 07:03 PM - 01/09/17
i vote SA3 as well
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 08:21 PM - 01/09/17
I'd have to say SA4 for compatibility with games other than COD. I have  tried all the builds and SA4/SA5 seem to be the only ones that work with non-COD games.

I pick SA4 just because with SA5 its a bit difficult to dial in and is a guessing game as to what increase/decrease in boost does.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: drluvgame on 09:21 PM - 01/09/17
Yes, I can produce a build without progressive delay. Is it consensus that SA4 or SA3 is the better bet over SA5?

i would like to try a build without progressive delay
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 01:58 AM - 01/10/17
It would be quickest to provide SA4 without Progressive Delay (since it is what is currently in our latest public firmware). Would people like that next?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 02:45 AM - 01/10/17
Yes, I can produce a build without progressive delay. Is it consensus that SA4 or SA3 is the better bet over SA5?

i would like to try a build without progressive delay
I'd like to try that. SA3 out of all these builds though.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 03:11 AM - 01/10/17
What does progressive delay do anyways?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 03:23 AM - 01/10/17
I prefer SA3 to SA4,. but in the interest of just testing progressive delay, I think it makes sense to use the build it's easiest to make the change on i.e. SA4 as you mentioned Obsiv.

After all it's really just a quick test to see if PD makes a noticeable difference or not so as long as the same reference SA is used it doesn't really matter which one i.e. SA4 with and SA4 without
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:20 AM - 01/10/17
The only other thing I can think of is if sa5 was built from sa4 but tunable then how about an sa6 build based off SA3 but tunable.

I completely respect and hear the people voting for SA4, but it's just not in the same caliber for COD. I get that we can't just cater to one game. But if it was an option I vote SA5... My second option would be SA3 with tunable feature like SA5.. both of those before a final vote for SA3..

For those of you asking for a build w/o progressive delay, what is it exactly that you're trying to achieve?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 06:13 AM - 01/10/17
I dont think people know what they are tring to achieve with SA XD

By looking at the responses to this you are not going to please everyone with a fixed approach but if the values are to hand Obs could implement SA 5 and give the boost values that should reflect how SA3 and SA4 could be matched in this iteration.

That is logical thinking but the build is probably more complex than that however now that people have had a chance to blindly play around i cannot see why some real figures can be shared.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 08:13 AM - 01/10/17
I dont think people know what they are tring to achieve with SA XD

By looking at the responses to this you are not going to please everyone with a fixed approach but if the values are to hand Obs could implement SA 5 and give the boost values that should reflect how SA3 and SA4 could be matched in this iteration.

That is logical thinking but the build is probably more complex than that however now that people have had a chance to blindly play around i cannot see why some real figures can be shared.

I was wondering if the math has a boost value for SA5 that will make it feel like SA3 and SA4. I think i read before if you have boost at 50 it feels sort of like SA4.

How far off is sort of??

 It would be nice if xim5 would let you have 2 SA on it at the same time. you could check one for ADS and then check another for HIP if you want. It would also help with testing but that a conversation for another day.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 09:15 AM - 01/10/17
Yea 50 was mentioned from the start but as alot of people seem to rate SA3 it would be nice to have both values
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 09:17 AM - 01/10/17
I'm going with SA3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 09:59 AM - 01/10/17
The more I play with SA5 through the day in pub matches the more I see flaws in SA5.
It's extremely hard to hit targets at long distances with M16.

Granted as I have said earlier, these are distances that you probably shouldn't be trying to get kills from regularly.
But I've been purposefully putting myself in these situations to see how bad it actually is.

And it's not good.

Next couple of things that I will try, SA4 at a much higher DPI 12k instead of the 4k I have been using for all SA drops.
(To try and achieve some twitchyness to the aim that is missing but is there is bucket fulls with SA3/5
And SA3 at the same distances I was having with SA5..

And please don't hate me for saying this OBsIV, but sometimes is not about what's easiest to implement. It's what's right.
There are good arguments for and against all the individual SA drops.

Primary good reasons so far:

- SA3 best out of the box for COD.
- SA4 best for all games.
- SA5 potentially the best one so far "with tweaking".

Primary negative reasons so far:

- SA3 Doesn't gel as well with games other than COD.
- SA4 A bit sluggish in COD.
- SA5 toouch tweaking for casual XIM owners.

Another personal negative towards SA4 would be that the sluggishness of it made it IMO more difficult to aim in COD.

Will test these scenarios tonight.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 10:14 AM - 01/10/17
It seems like SA5 is difficult to get right and most prefer 3 or 4 depending on the game. Obsiv, have you thought about having a low / high toggle that switches between 3 and 4? This would also allow people to use either one for Hip and ADS, another request earlier in the discussion.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:02 AM - 01/10/17
It seems like SA5 is difficult to get right and most prefer 3 or 4 depending on the game. Obsiv, have you thought about having a low / high toggle that switches between 3 and 4? This would also allow people to use either one for Hip and ADS, another request earlier in the discussion.

Understood.

That's a good idea too. I mean I prefer SA5, but SA3 was still a huge improvement in terms of overcoming AA compared to Standard STv2 and STv2 with curves. At least in COD4RM which by far has the strongest AA I've yet come across in a COD game.

A high, low setting would be a really nice feature. Will have to keep SA5 locked away on a USB somewhere though. That idea may need to be revisited if COD continues this thrend of upping the AA each year.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 01:13 PM - 01/10/17
Also, please add a toggle for SA1. That one had the most consistent and controllable feel while at the same time actually cutting through aim assist. The other ones feel like they make aim assist stronger.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 01:17 PM - 01/10/17
We haven't talked about SA1 in awhile. This one takes a very different approach compared to the others. Have others tried SA1? That one doesn't work on Slim/Pro, but, I can make it do that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tzeeth on 02:14 PM - 01/10/17
OBsIV I am using SA1 for R6S and for me feels great. Could you update for pro? It would be awesome too :)


Enviado desde mi iPhone utilizando Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 02:33 PM - 01/10/17
We haven't talked about SA1 in awhile. This one takes a very different approach compared to the others. Have others tried SA1? That one doesn't work on Slim/Pro, but, I can make it do that.

Sorry I just assumed SA1 was the original SA feature. Not the first in a line of new ones. Will have to try this one also.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 02:51 PM - 01/10/17
We haven't talked about SA1 in awhile. This one takes a very different approach compared to the others. Have others tried SA1? That one doesn't work on Slim/Pro, but, I can make it do that.

Sorry I just assumed SA1 was the original SA feature. Not the first in a line of new ones. Will have to try this one also.

0 & 1 are old when this first started.  The latest after this topic kicked back up are 2, 3, 4 & 5.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:43 PM - 01/10/17
OBsIV I am using SA1 for R6S and for me feels great. Could you update for pro? It would be awesome too :)

I will and make it SA6. SA1 really is, from a data model point of view, the best out of all of them. So, it would be great to take another pass on it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 05:50 PM - 01/10/17
I soley play destiny. I tested 3,4 and 5 all at the same sensitivities and no curves. Stv was the smoothest with hip.

Stv5 was the worst no matter what it was set at even with sa until checked.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 05:55 PM - 01/10/17
which exact firmware has the sa1 ? cause there is an sa0 also. which one are you guys referring to?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 06:05 PM - 01/10/17
OBsIV I am using SA1 for R6S and for me feels great. Could you update for pro? It would be awesome too :)

I will and make it SA6. SA1 really is, from a data model point of view, the best out of all of them. So, it would be great to take another pass on it.

Please take me back to SA1. Trying to find the correct modifiers for my type of game play in SA5, is just way to hard to understand
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:47 PM - 01/10/17
I believe SA1 also has the boost modifiers same as SA5. I think when i tried SA0 and SA1 i might have been using curves as someones curves were linked to that specific firmware  ill give it another try.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 07:01 PM - 01/10/17
OBsIV, if Im a none cod(mostly Destiny here) player and want a SA closest to STv1. What steadyaim should I pick? SA3 or SA4?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 07:02 PM - 01/10/17
i tried those both and they dont come even close to be as good as sa4
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:59 PM - 01/10/17
sa1 feels to similar to the standard stv2 where you feel like you have to fight the bubble. Adding boost doesnt seem to have the same effect on SA1 as it does on SA5. I prefer SA5 over SA1.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:55 PM - 01/10/17
sa1 feels to similar to the standard stv2 where you feel like you have to fight the bubble. Adding boost doesnt seem to have the same effect on SA1 as it does on SA5. I prefer SA5 over SA1.

Let me turn off Progressive Delay for SA4 and see how it goes.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 11:15 PM - 01/10/17
I'm willing to try anything you want tested but I find myself liking SA3 and SA5 over SA4.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 12:29 AM - 01/11/17
OBsIV, can pls answer my question? Its a little too much focus on just cod in here. ;)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 08:51 AM - 01/11/17
OBsIV, can pls answer my question? Its a little too much focus on just cod in here. ;)

THIS ^^

I am running SA5 in BF1 and are enjoying it. Is it possible do one firmware of each?
One firmware that cuts through aim assist (ie. no AA) and one that exploits it (not cutting through AA). I feel that the controller AA simply does not perform well with XIM, but does with SA5.

Don't just cater to one game (CoD), please.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:12 AM - 01/11/17
But please write in your posts which game are you referring to... because I think for every game will be a better SA firmware.

Maybe SA4 in BF is godly, while I am playing only COD:MWR and for me it's not so good.



I think it's difficult for OBsIV to get good reviews, because maybe you need a special "perfect" firmware for every game.

So choosing a game in the app from the game list will change your experiences with SA0-SA5. Also the aim mechanics of every game is different.
And we are all reviewing different behaviours of one firmware. So there will be opposing posts here, that are all right. (for its own and for its special game)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 09:48 AM - 01/11/17
It was originally brought in due to some issues in CoD.  You can turn it off completely and play as normal. 

As for not focussing on the one game the latest offering has a slider so you can tweak the range which is not bound to one game.

Test away and give feedback and things may indeed get better for system as a whole
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:00 AM - 01/11/17
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 10:21 AM - 01/11/17
Forgive me, but where is the slider located?

I only have the +- knobs for boost... running Android manager 20160405.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 10:51 AM - 01/11/17
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.

This is why I stand behind mists idea of a "high / low" setting. Or have something along the lines of SA4 "feel" at 50 boost. Then perhaps people can tweak above and below that base line.

I went back to sa3 lastnight and coming from a day or two.of SA5 it felt like I was definitely fighting hit boxes more than I was with SA5.
But it's still better than stock STv2 and STv2 with curves and boost and steady aim.

But more manageable across longer distances. Maybe even just dropping SA5 down to 60 from 65 will yield better results again.
Still yet to test SA1. I have limited time to play, and it's usually competitive so I don't want to be fiddling around with my aim too much during a match. But may just have a night on pubs tonight to get this nailed down.

As another idea, could all COD STs get the sa5 treatment, whilst all other games get SA4? So you would basically be pushing SA4 out for the majority of the year. And then once a year COD gets a one time SA/ST?

I only say this because there is clearly a line here now. Many people who don't play CoD love SA4 it would seem. Whilst COD players are torn between SA3/5.

There's a big difference in feel between SA3/5 & 4 imho...I know it's alot more work, but it would only be once a year? And imho it's only because it's needed. COD4RM isn't fun on regular STv2 with or without curves boost or steady aim. And if this trend continues in future CODs this feature will only become more and more needed for the CODSTs anyway!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:36 AM - 01/11/17
This is why I'd like to try SA4 without Progressive Delay since, like SA, was created specifically for COD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: murat7457 on 11:36 AM - 01/11/17
For Destiny definitely SA1 ! ! ! Tested all and went back to it.
Use 85 steady aim for both hip & ads and RML's specific curves for SA1.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:49 AM - 01/11/17
This is why I'd like to try SA4 without Progressive Delay since, like SA, was created specifically for COD.

Oh, sorry I didn't get that when it was brought up.

So people asking for a non progressive delay drop want it for other games than COD?
And if that works out then maybe SA and PD may become COD features?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:01 PM - 01/11/17
Will you be releasing another test build today OBsIV?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Zimmer on 12:08 PM - 01/11/17
Has anyone tested these SA for Overwatch?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 12:16 PM - 01/11/17
OBsIV, can pls answer my question? Its a little too much focus on just cod in here. ;)

However COD no matter it's decline(Opinion of some) is still the #1 Console Shooter every year. Also I'll bet(And win) that COD is the number 1 reason people end up finding/purchasing a XIM.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 12:19 PM - 01/11/17
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.

Granted, I haven't had a chance to test anything yet and I've been away for some time (just saw this thread yesterday). But based off of all my prior testing and the reason I went down this road to begin with is I'm a firm believer that a slider is highly needed. Reading through this thread seems to point this out even more so as users seem torn on what works best. Of course the slider is going to create some confusion, anytime you add a feature that offers more options that's going to be the case. However, the only way you stand a chance to please everyone is to offer "Choice". Choice means Slider, slider means more work for the user. One thing that's slightly overlooked here though is community input. This community shares ALOT of info especially when it comes to new features such as this. We'll figure out enough settings that newer users will have a good starting point to draw from. My biggest suggestion for ADMIN with this new feature is to make a sticky that goes along with it that is only for peoples settings. Similar to a ballistic curve sticky, thoroughly explain the new feature and outline the info that users need to share. Users need easy access to these settings, without having to read through tons of unrelated material.

Let's try to figure out a solid baseline to add a slider too. So far, from what I've read, it sounds like SA4 is a pretty good starting point and this leads me to believe that SA5 is the superior build so far.

Again, thanks for keeping this alive OBsIV. I still believe that with AA getting increasingly stronger in games as developers continue to cater to noobs that can't aim with a controller. That this style of SA is the next natural evolution of XIM aim mechanics. Atleast until you create a Translator that takes AA into account, can recognize its effects on aiming and offer options to control it. :)

Let the testing continue ...
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 03:44 PM - 01/11/17
I never noticed the long range problems while ADS in steady aim 5, playing infinite warfare. I was using a boost value of 60 though, and never went higher than that as it felt really good to me. I can recall one instance over four nights of cod last week where, while aiming from the hip, an enemy was behind a corner and aim assist just took off. It was actually awesome! They were up high and falling, coming towards the corner. When they arrived at the corner my crosshairs were essentially on him. I've never had anything like that happen before, and I'm going to write it off as a fluke.

I've been having a pretty good time with SA5, easily maintaining over a 2kd, slaying some high KD players and making a few high KD parties leave :D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:40 PM - 01/11/17
Waiting on a stv2 drop without progressive delay every since it was introduce that's when I noticed change and it not playing like xim3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 05:51 PM - 01/11/17
OBsIV, if Im a none cod(mostly Destiny here) player and want a SA closest to STv1. What steadyaim should I pick? SA3 or SA4?
SA3 matches STv1, according to the info in the original post. For Destiny, i thought SA4 worked better than SA3, its smoother at least, but possibly too smooth.
this last weekend i went flawless with SA4 with no curve but it wasn't great or too comfortable. Then did so again on SA5 with no curve and a value of 39 on ADS most rounds. Then helped run with some friends and got two 7 win cards (so they went flawless) back to back using the blasted HIP translator the entire time because i forgot to properly change the ADS activation without realizing it... I felt foolish, but after still winning so much: Destiny is an uphill struggle here, and always will be, and you can do so well or so poorly using nonsense or tried-and-true settings depending on your loadout in game. Theres so much aim assist, which then varies even more using different guns and sights. Of course i'd love to have a fix for AA on Destiny since i dont play COD, but COD just plain has better look mechanics. Just by reading, it sure seems like COD has obvious positives from SA3 (and SA5 to varying degrees), while us on destiny go from scratching our heads, to thumbs up, then back to scratching again... per map/loadout/range/round. I love testing these out in destiny, but like Tesla, i switched back to STv2 (with my curves) with no SA and, "oh yeah, this is balanced and comfy again."
I guess my point is, i dont have hope for improvement like a COD player should, because the foundation (that being the game and not xim) is just a worse starting point, and i dont want my destiny input ruining a game that actually has a better chance. multiple SA builds is a lot... on/off or high/low/off sounds great.
That being said, I remember SA1 being great for destiny in a lot of ways, although i still went back to no SA because SA1 would get a little jumpy at long range, small adjustment shots. IE trying to micro adjust aim to a stationary target far away.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 06:08 PM - 01/11/17
After many days of testing(CODMWR), i went back to sa1 from sa5 and i have no regrets doing so. sa5 was choppy, hard to understand,  and not a good 1:1 feeling for me. With sa1 i can actually move from place to place, "zigzag left and right with mouse" with out really modifying to much of my config.. sa5 has to much of a AA magnet bubble around the outside of the character even at larger scales such as 87-94 with default ballistics, X/Y..( Believe me i tried from 0-100) I was hoping for sa5 to really allow my cross hair to move with out being so sticky. Default settings did not work and when i transferred my curve from sa1 to sa5, it no longer had the same effect as it did with sa1 but of course it is not going to, these are two completely different firmware's.  sa5 no matter what i do wont give me a consistent K/D compared to sa1.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:19 PM - 01/11/17
havoxx thats strange because i had just the opposite problem with cod IW SA1 makes fighting the bubble worse.  This is going to be one major pain in the arse to get a steady aim option that works well with everything.  Arghhhhh!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:21 PM - 01/11/17
I am very interested to try non Progressive delay as well but I dont think its going to change much as Ive been testing these builds while being in ads already to eliminate that as a problem but obviously there is still going to be many times where your aiming at someone while transitioning from hip to ads and i dont know if progressive delay is effecting aim assist positively or negatively during that transition.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:44 PM - 01/11/17
havoxx thats strange because i had just the opposite problem with cod IW SA1 makes fighting the bubble worse.  This is going to be one major pain in the arse to get a steady aim option that works well with everything.  Arghhhhh!

Lol that is crazy! i really have no comment, other than the pace of the games. MWR is slow paced, while IW is RNG in 1.01 seconds.  I like to use a heavily modified curve, and 500 boost that causes my mouse to turn on a dime even tho it says that sa1 maxes out at "100"


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:05 PM - 01/11/17
will you update the first page with SA6 when it comes out OBsIV?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 10:35 PM - 01/11/17
I like to use a heavily modified curve, and 500 boost that causes my mouse to turn on a dime even tho it says that sa1 maxes out at "100"
OBsIV would have to confirm this, but on SA0 and SA1 at least, putting anything over 100 in "boost" turned steady aim off altogether even when checked ON, it only computes 0-100, and the OG boost was just disabled either way. I'm fairly certain he said that buried somewhere in the original thread. Try unticking it and see if there's any difference.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:16 PM - 01/11/17
I am very interested to try non Progressive delay as well but I dont think its going to change much as Ive been testing these builds while being in ads already to eliminate that as a problem but obviously there is still going to be many times where your aiming at someone while transitioning from hip to ads and i dont know if progressive delay is effecting aim assist positively or negatively during that transition.

Ok, that's good feedback. If you are already in ADS and then Progressive Delay won't be in play. Question is do people normally fire during or near the transition or after?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:30 AM - 01/12/17
I fire almost immediately going into ads and usually all the way through the transition as hit reg can be bad at times.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:38 AM - 01/12/17
Release SA3 is closest to stv1.



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 12:40 AM - 01/12/17
Release SA3 is closest to stv1.
But ppl also said it was specially designed for cod. Thats why I just want that confirmed if it so or not.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:48 AM - 01/12/17
They were saying steady aim setting in general was initialy made for cod as stv2 created a bubble around the hit box unlike stv1 so people were looking for the added fidelity stv2 brought to the table but without the added fight of aim assist.

I'm tuning SA5 pretty good if you want to try my settings.

G502
12k DPI
500hz
Angle snapping enabled

Hip
10
Boost 35

Ads
6
Boost 60
Ads delay 224

This is on cod infinite warfsre.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 12:52 AM - 01/12/17
They were saying steady aim setting in general was initialy made for cod as stv2 created a bubble around the hit box unlike stv1 so people were looking for the added fidelity stv2 brought to the table but without the added fight of aim assist.

I'm tuning SA5 pretty good if you want to try my settings.

G502
12k DPI
500hz
Angle snapping enabled

Hip
10
Boost 35

Ads
6
Boost 60
Thx! Are your settings general settings or cod settings?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:53 AM - 01/12/17
Updated post it's for COD IW
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 01:01 AM - 01/12/17
Ok, now I dont play that much cod. Im all in for destiny and some bf1, titanfall2 and overwatch. But thx for sharing![emoji120]
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 03:22 AM - 01/12/17
Updated post it's for COD IW

I used similar settings to yours. For me it makes the aim assist stronger and if I try to fight it the camera overshoots. Overall IW doesn't have that bad of aim assist that I would really need SA for it but for black ops 3 it's almost a requirement. For me, SA1 worked great with black ops 3. It was like cutting butter with a hot knife.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 04:25 AM - 01/12/17
I dont know if any patches have altered its behaviour but i dont notice AA in IW as much if at all anymore.  I could just be use to it tho....
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 09:56 AM - 01/12/17
I am very interested to try non Progressive delay as well but I dont think its going to change much as Ive been testing these builds while being in ads already to eliminate that as a problem but obviously there is still going to be many times where your aiming at someone while transitioning from hip to ads and i dont know if progressive delay is effecting aim assist positively or negatively during that transition.

Ok, that's good feedback. If you are already in ADS and then Progressive Delay won't be in play. Question is do people normally fire during or near the transition or after?
my personally its usually during , however there obviously are times where its after if your are pre-aiming and before if you round a corner the same time as someone else so you start to hip fire at first to get centred.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 09:57 AM - 01/12/17
They were saying steady aim setting in general was initialy made for cod as stv2 created a bubble around the hit box unlike stv1 so people were looking for the added fidelity stv2 brought to the table but without the added fight of aim assist.

I'm tuning SA5 pretty good if you want to try my settings.

G502
12k DPI
500hz
Angle snapping enabled

Hip
10
Boost 35

Ads
6
Boost 60
Ads delay 224

This is on cod infinite warfsre.
This is also really close to mine however I believe my ads is slightly higher and I am also using a curve for ads
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 10:07 AM - 01/12/17
So what's the best one then, really struggling with Stv2 atm, playing COD only
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 10:14 AM - 01/12/17
So for destiny it sounds like the consensus is STv2. All this SA work isnt helping us.

Is there anything that an be changed in the Math to make Xim better for destiny?

I personally would like a re purposed boost so we can adjust the affects of AA but have the smoothness of STv2. SA1 was the closest but it still had some jitters that needed to be worked out.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 10:18 AM - 01/12/17
OBsIV I got around to playing with SA1 today across various different boost settings. It felt very similar to SA5 but ultimately it felt much less accurate for me. My aim always seemed to be just a little off.

I don't think you could call it muscle memory either since I've been swapping back and forth between SA3/4/5 and PC a lot..
I can usually become reacquainted with the XIM from PC pretty quickly these days, as well as only taking half way into a fast paced FFA to get me hitting all my shots across the different SA drops.

But I couldn't get to grips with SA1, if I had no one to shoot at, and I was simply moving around the map, then I would say it feel just as good if not better than SA5. But when it came down to aiming, it just felt off for me.

I've been playing the last two night with SA3, and been hitting some quiet good shots. But then moving back to SA5 today after SA1...
Well, I can't give up that twitchy feel. I love it.. it's the best one by far. Though sniping takes a tad more effort and long range M16 can be finicky too. It's not perfect but if these drops were made with the idea of beating AA then this one has cracked it. I don't' know what else could be done to improve upon this to make it feel more accurate at long range, without loosing the twitchy feel of it.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 11:45 AM - 01/12/17
OBsIV I got around to playing with SA1 today across various different boost settings. It felt very similar to SA5 but ultimately it felt much less accurate for me. My aim always seemed to be just a little off.

I don't think you could call it muscle memory either since I've been swapping back and forth between SA3/4/5 and PC a lot..
I can usually become reacquainted with the XIM from PC pretty quickly these days, as well as only taking half way into a fast paced FFA to get me hitting all my shots across the different SA drops.

But I couldn't get to grips with SA1, if I had no one to shoot at, and I was simply moving around the map, then I would say it feel just as good if not better than SA5. But when it came down to aiming, it just felt off for me.

I've been playing the last two night with SA3, and been hitting some quiet good shots. But then moving back to SA5 today after SA1...
Well, I can't give up that twitchy feel. I love it.. it's the best one by far. Though sniping takes a tad more effort and long range M16 can be finicky too. It's not perfect but if these drops were made with the idea of beating AA then this one has cracked it. I don't' know what else could be done to improve upon this to make it feel more accurate at long range, without loosing the twitchy feel of it.
What boost values are you using pal
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:13 PM - 01/12/17
SA5:

HIP 40 Boost // Sensitivity 13
ADS 65 Boost // Sensitivity 12.5

@4k DPI 1000Hz polling.

Feels really good.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 12:15 PM - 01/12/17
SA5:

HIP 40 Boost // Sensitivity 13
ADS 65 Boost // Sensitivity 12.5

@4k DPI 1000Hz polling.

Feels really good.
Ill drop my dpi and give this a go, thanks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 01:15 PM - 01/12/17
So far it's looking like a lot of various opinions on which SA version people are landing on. It's not surprising given the variety of setups people use and their gaming styles. I will still provide a non-progressive delay version. I just need a little more time. I'm hoping I can release that tonight.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 03:05 PM - 01/12/17
So far it's looking like a lot of various opinions on which SA version people are landing on. It's not surprising given the variety of setups people use and their gaming styles. I will still provide a non-progressive delay version. I just need a little more time. I'm hoping I can release that tonight.
Any chance you could release a official version that does all games and takes the SA away altogether lol, on, off, on off all the time here, I'm a little ocd
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 03:10 PM - 01/12/17
So far it's looking like a lot of various opinions on which SA version people are landing on. It's not surprising given the variety of setups people use and their gaming styles. I will still provide a non-progressive delay version. I just need a little more time. I'm hoping I can release that tonight.
Any chance you could release a official version that does all games and takes the SA away altogether lol, on, off, on off all the time here, I'm a little ocd

Don't check the box then it isn't on....
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 04:23 PM - 01/12/17
OBsIV I got around to playing with SA1 today across various different boost settings. It felt very similar to SA5 but ultimately it felt much less accurate for me. My aim always seemed to be just a little off.

I don't think you could call it muscle memory either since I've been swapping back and forth between SA3/4/5 and PC a lot..
I can usually become reacquainted with the XIM from PC pretty quickly these days, as well as only taking half way into a fast paced FFA to get me hitting all my shots across the different SA drops.

But I couldn't get to grips with SA1, if I had no one to shoot at, and I was simply moving around the map, then I would say it feel just as good if not better than SA5. But when it came down to aiming, it just felt off for me.

I've been playing the last two night with SA3, and been hitting some quiet good shots. But then moving back to SA5 today after SA1...
Well, I can't give up that twitchy feel. I love it.. it's the best one by far. Though sniping takes a tad more effort and long range M16 can be finicky too. It's not perfect but if these drops were made with the idea of beating AA then this one has cracked it. I don't' know what else could be done to improve upon this to make it feel more accurate at long range, without loosing the twitchy feel of it.

After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.

As Lord of the Sith has pointed out in an earlier post as well, you can really feel the difference in ease of movement while on target. I don't feel like my cursor is stuck on or just behind a targets torso when using SA5. The ease of movement to catch the target or get the head shot is much improved.

Yes, SA5 is working quite nicely for me ATM with all COD games. For the 1st time since SA1 initially dropped several months ago, I can play COD without ANY curve ... That's Amazing!

I will try SA5 with other games this weekend and share my settings more later on (still have tweaking to do).

If I can play games without curves, anyone can.

Nice job OBsIV!  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:10 PM - 01/12/17
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:50 PM - 01/12/17
Lord what game is that for and what ads delay tried on IW hip way to slow for my liking.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:34 PM - 01/12/17
Hey OBsIV are you still releasing SA6 with no progressive delay and will it be bases of SA4 or SA5?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 01:07 AM - 01/13/17
high velocity Curve vs SA, what is the difference?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 03:12 AM - 01/13/17
high velocity Curve vs SA, what is the difference?
SA is meant to keep 1 to 1 aiming while making aim assist in games manageable. Curves can do the same by pushing your aim further (or less) than you're actually moving the mouse. Curves lose 1 to 1 and SA doesn't, hopefully. But that's also why curves will always be useful for stinkin slow turn speeds.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 05:29 AM - 01/13/17
No matter what firmware or setting I use the Xim4 just feels off through through PS4 Pro, just borrowed my daughters Xbox One S to compare and everything feels so much better. The Pro and the Xim4 just don't feel good for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 07:12 AM - 01/13/17

After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.

I read a lot of posts from you and know, that you don't like sticky AA. You are always trying to get low AA which you can "cut through".

But now my question: Why do you not simply deactivate the AA? Without AA you can cut best through AA, because there is no AA. No bubble, no stuck on torso etc.

AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
A person who don't like AA can simply deactivate it.


I don't think there can be a solution, where you have the benefits of having strong AA AND having the benefits of "freedom" in cursor movement, without getting stuck.
Controller players, which are not using a XIM4, have this problem too, it's not a thing that XIM4 can fix.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 07:40 AM - 01/13/17
Lord what game is that for and what ads delay tried on IW hip way to slow for my liking.

MWR, the only game i'm currently playing with XIM.
I wouldn't play IW even if you had me at gun point.

xD

400 Delay atm.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 07:58 AM - 01/13/17
AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?

This^^

SA5, BF1 - even with no boost value, the AA works in my favor (controller-like). I expect to have "heavier" AA if upping the boost value.

Noticed though at longer ranges it "jitters" and makes overshooting much much easier. Could be recoil jitter from game though (not sure which).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 08:00 AM - 01/13/17
I used to be obsessed with Destiny but now Rainbow 6 siege is my go to game.

Considering that there is no Aim Assist in multiplayer (R6S) would I feel any benefit from using SA5 firmware?
I ask because I am under the impression that all these SA builds are based around working with AA.

Would love to here feedback from those who have used SA5 with R6S or any other builds for that matter.

Cheers
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 08:15 AM - 01/13/17

After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.

I read a lot of posts from you and know, that you don't like sticky AA. You are always trying to get low AA which you can "cut through".

But now my question: Why do you not simply deactivate the AA? Without AA you can cut best through AA, because there is no AA. No bubble, no stuck on torso etc.

AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
A person who don't like AA can simply deactivate it.


I don't think there can be a solution, where you have the benefits of having strong AA AND having the benefits of "freedom" in cursor movement, without getting stuck.
Controller players, which are not using a XIM4, have this problem too, it's not a thing that XIM4 can fix.
You cant just deactive aa on some games like Destiny.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:59 AM - 01/13/17
high velocity Curve vs SA, what is the difference?

Good question for OBsIV, my take after only using these settings for a few hrs. #1 - It really simplifies things. I see members talking about how dialing in SA5 is a little difficult. However, compare that to creating a ballistic curve and SA5 seems like a much simpler choice. That's a big deal for a new user and much easier to explain and utilize. #2 - This feels more stable then using a ballistic curve and is more suited for various ranges of enemy engagement. For me the biggest challenge with AA and ballistic curves was trying to find something that worked at various ranges. It was always pretty simple for mid range but everything else was difficult at times. Granted, SA5 still isn't perfect at all ranges, but it's still an upgrade IMO. #3 - You don't really feel much acceleration with SA5 while ADSing off of targets. This makes it easier to spam ADS if that's your thing. The type of curves I often used to combat AA worked well when ADSing on a target and instantly hitting that slow down effect. But outside of the hitbox you could feel the acceleration a little more then I would have liked. That feels better to me with SA5.




After spending several hrs. testing yesterday, I almost completely agree with this assessment. I always preferred SA1 over SA0, but SA1 was too twitchy and that's why I eventually gave up on it. SA5 feels like SA1's been smoothed out making aiming much more accurate, reliable and it cuts through AA REALLY well. Not as well as SA1 did, but that's because of how unstable 1 was. It cut right through AA but was really hard to control.

I read a lot of posts from you and know, that you don't like sticky AA. You are always trying to get low AA which you can "cut through".

But now my question: Why do you not simply deactivate the AA? Without AA you can cut best through AA, because there is no AA. No bubble, no stuck on torso etc.

AA is a help to stop the aim on the enemy and not to overshoot. So why trying to make a SA version which kills the effect (cutting through etc.), instead of making a SA version which uses this effect best and generates the most AA like controller players?
A person who don't like AA can simply deactivate it.


I don't think there can be a solution, where you have the benefits of having strong AA AND having the benefits of "freedom" in cursor movement, without getting stuck.
Controller players, which are not using a XIM4, have this problem too, it's not a thing that XIM4 can fix.


Good question - Truth is I do sometimes run without AA but it's not as beneficial as running with AA when it is manageable. It's really about maximizing the best of both worlds (precision aim with AA). I've explained this several times, so I won't go into extreme depth but the bottom line is AA "Is a good thing". It's designed to maximize aim with a controller though, not a device as precise as a mouse. So the slow down effect needed to control thumb stick aiming isn't very ideal for precision mouse aiming. Another words, you are typically utilizing much less velocity when engaging targets with a mouse then you are when engaging with a controller.

Too much AA - Bad thing! It hinders your ability to move on target and often jerks your cursor around against your will.
Not enough AA - Not maximizing your aim with XIM4!

As far as the "solution" goes, I personally feel OBsIV is getting closer and closer to that and SA5 is a good example. It's not perfect, but it's the best I've seen so far.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 09:52 AM - 01/13/17
RML.... First off Happy New Year sir and glad to see you active again people were wondering "Where is RML and what does he think of the new SA drops". 

RML as you know I was a big time believer in your Anti Sticky curves in BO3.  I'm interested to know as of now what your SA5 setup is looking like. I understand you only got to test a few hours but you seem firm with SA5 being a step in the right direction.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 10:29 AM - 01/13/17
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?

This sounds like a good idea. Does anyone have a suggestion as to what current range a new scale should use?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:57 AM - 01/13/17
SA5 with No Progressive Delay ("NPD") has been posted (please see original post for link).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:03 AM - 01/13/17
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?

This sounds like a good idea. Does anyone have a suggestion as to what current range a new scale should use?


I wouldn't jump too quickly into that.

I mean the peak as it is now "100" whatever that represents is overkill.
But later down the line we may find a value like that useful for some other games mechanic.

Maybe in vehicle in certain games.

For me personally at my sensitivity, I wouldn't want to go any higher than 70 in COD4RM.
BUT 70/80/90 could be beneficial in other games. More testing would need to be done be lfore we just chop off something that could have been useful.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: drluvgame on 11:45 AM - 01/13/17
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 11:53 AM - 01/13/17
I'm glad you like SA5. One thing I can also do is rescale the intensity value (Boost) since higher values are unusable. What values are you using?

This sounds like a good idea. Does anyone have a suggestion as to what current range a new scale should use?

I've seen a lot of people using around 60 for ads and hip<=50... I'm currently using 65 ads and fluttering between 50-35 hip
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 12:12 PM - 01/13/17
I wouldn't wry about re scaling the intensity value yet. I'll have a better feel probably after this weekend. But so far I've gone up as high as 85 with MWR. I need to test ALOT more, but my initial feel was around 80-85 ADS for MWR, 70-75 BO3 and 60-65 for IW. I haven't used SA at all with hip as I'm not overly concerned with the way STv2 handles HIP overall. I will test that more as well as the new build this weekend. TBH, I'm not really interested in SA3 or SA4 as they appear to offer no slider.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: willthetech on 01:28 PM - 01/13/17
Using NPD right now, so far very smooth  ;D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 01:35 PM - 01/13/17
Using NPD right now, so far very smooth  ;D

Does it feel any different?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: willthetech on 01:44 PM - 01/13/17
Using NPD right now, so far very smooth  ;D

Does it feel any different?

yes very smooth...is hard to explain, just feel right and smooth. I even would say is better than SA3.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 01:50 PM - 01/13/17
Just a quick question that may seem.dumb after everything you have pushed out so far OBsIV.

In relation to the other SA drops, where does SA5 lay without steady aim or boost turned on?
Is it just STv2 raw? Or? I'm only asking because I've only been playing with adjusted value with SA5...

And just to clarify, you have to have steady aim on for the values set in he boost feature to work? Or are they still sltwo separated features?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 02:07 PM - 01/13/17
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD

What were you on before SA5? I tried all of the SA and ended up back on STV2 for destiny.

I will try the new SA5 drop but i have low expectations since all of these have been poop on Destiny.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: knox66 on 02:10 PM - 01/13/17
Just a quick question that may seem.dumb after everything you have pushed out so far OBsIV.

In relation to the other SA drops, where does SA5 lay without steady aim or boost turned on?
Is it just STv2 raw? Or? I'm only asking because I've only been playing with adjusted value with SA5...

And just to clarify, you have to have steady aim on for the values set in he boost feature to work? Or are they still sltwo separated features?

I would like to know this as well since i use STv2 for destiny. So possibly i can have STv2 with NPD??? now you have me interested!!!!

So to use NPD we need to change the value of Activation delay to something and not just leave it at 0?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 02:18 PM - 01/13/17
I think it's a derivative of SA4 at 50 so where does it lay using no boost at all? I guess that's what I was trying to get at.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 03:09 PM - 01/13/17
The level of support and options given by OBsIV and crew based on customer requests and feedback is mind blowing and rarely seen in this day and time.  All of this "customization" at no cost on a FW that already has a working version.

OBs it's rare and highly appreciated.   Thank you and staff.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:17 PM - 01/13/17
So possibly i can have STv2 with NPD??

Simple turning off Steady Aim under Advanced settings within Mouse settings will always disable Steady Aim -- this is true for all SA experimental builds. However, for SA5-NPD, Progressive Delay is always off -- regardless of the Steady Aim/Boost settings.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:18 PM - 01/13/17
The level of support and options given by OBsIV and crew based on customer requests and feedback is mind blowing and rarely seen in this day and time.  All of this "customization" at no cost on a FW that already has a working version.

OBs it's rare and highly appreciated.   Thank you and staff.

Thanks -- this is how we make the product the best out there -- working with all of you. :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: drluvgame on 03:52 PM - 01/13/17
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD

What were you on before SA5? I tried all of the SA and ended up back on STV2 for destiny.

I will try the new SA5 drop but i have low expectations since all of these have been poop on Destiny.

Same as you STv2
SA5 NPD feel good super responsive not much of AA
STv2 better with AA little bit of a delay hip to ADS

and yes mr knox66 i think STv2 and NPD will be a good one for (destiny)

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:00 PM - 01/13/17
So possibly i can have STv2 with NPD??

Simple turning off Steady Aim under Advanced settings within Mouse settings will always disable Steady Aim -- this is true for all SA experimental builds. However, for SA5-NPD, Progressive Delay is always off -- regardless of the Steady Aim/Boost settings.

OK so turning off steady aim disables any boost value you have set, and reverts the ST back to STv2?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 04:08 PM - 01/13/17
NPD only matters for games that use a ADS mechanic, correct?

So for a game like Overwatch or Halo that only uses HIP, there is no difference between using SA5 or SA5-NPD builds?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brutalimp on 05:20 PM - 01/13/17
jeeesh if anyone care not having progressive delay for destiny feel like heaven ;) ;) ;D
am on SA5 NPD

What were you on before SA5? I tried all of the SA and ended up back on STV2 for destiny.

I will try the new SA5 drop but i have low expectations since all of these have been poop on Destiny.

Same as you STv2
SA5 NPD feel good super responsive not much of AA
STv2 better with AA little bit of a delay hip to ADS

and yes mr knox66 i think STv2 and NPD will be a good one for (destiny)



Why not just use 0 delay on Destiny? I thought CoD was the only major game that needs an ADS delay... Anyone?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 05:42 PM - 01/13/17
Why not just use 0 delay on Destiny? I thought CoD was the only major game that needs an ADS delay... Anyone?
Exactly my thought. You don't want delay on ads for destiny, i wouldnt think. Set your ads to use hip translator real quick; it moves way slower. so if you delay hip to ads in destiny, your aim goes from quick to slow to quick in whatever your delay is. If its already set to "0" and you switch from progressive delay to non progressive, that shouldnt matter because you dont have that "delay" to start with. placebo effect maybe? i get that all the time with my setting changes  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:54 PM - 01/13/17
OK so turning off steady aim disables any boost value you have set, and reverts the ST back to STv2?

Steady Aim is a modification on top of the results of the translation. Translation runs first, then Steady Aim modifies that result.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 07:04 PM - 01/13/17
Obvis is there anything wrong with npd it works awesome now but shift locks up on me  doesnt let me sprint nomore its weird i took a screen shot  other then that i love no no pregressive i always asked for that . How can i send u a pic says CL on the manager?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:17 PM - 01/13/17
Im real confused now because the NPD latest release the standard stv2 is feeling really great with correct ads settings for the weapons.  Even when im in the ballpark of 20ms of the weapon it feels really good so i can have one config for pretty much every assault and smg even the volk with 300ms ads delay doesnt feel bad at a 125 settings with quick draw of corse. 

Ive got all night to game so im going to continue testing this build with no steady aim and steady aim active with various boost values but main change will be the ads delay. 

OBsIV can you verify that enabling steady aim but leaving boost value at 0 is just like having it off?  So basically we have values of 1-100 to play with? 

Sitting in a private match and moving the mouse at a consistent  speed and then activating ads with the PD and NPD release i can see the difference.  With PD i get an ever so slight pause or lurch but that is enough to take you off target so i have a strong feeling im going to prefer this NPD release. 

I understand why PD was implemented so you could use 1 settings over various hip to ads delay transitions but the problem with this is you sacrifice individual perfect delay settings for an average that is close across the board.

Id rather setup multiple configs on the f row keys that i can press real quick to change to config with different delay for sniping vs assault/smg as the smg and assault are so close in delay they can really be shared except maybe the volk as its 300 compared to 230-250 but remember to half when using quick draw.   Right now running 125.

Thanks again OBsIV the Xim just keeps getting better and better. 

I would still love to try another release that was talked about long ago with lowered latency input as i would llke to get every bit of responsiveness possible even if it is minor ms.

All my test are on the newest cod IW. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 07:27 PM - 01/13/17
I inbox u
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 07:57 PM - 01/13/17
OBsIV can you verify that enabling steady aim but leaving boost value at 0 is just like having it off?  So basically we have values of 1-100 to play with? 

Yes, that's correct. In order to active SA5, you need Steady Aim checked and Boost >= 1 and <= 100.

Sitting in a private match and moving the mouse at a consistent  speed and then activating ads with the PD and
I understand why PD was implemented so you could use 1 settings over various hip to ads delay transitions but the problem with this is you sacrifice individual perfect delay settings for an average that is close across the board.

That is correct. But, in fact back when PD was implemented I do remember various community members preferring it.

Id rather setup multiple configs on the f row keys that i can press real quick to change to config with different delay for sniping vs assault/smg as the smg and assault are so close in delay they can really be shared except maybe the volk as its 300 compared to 230-250 but remember to half when using quick draw.   Right now running 125.

I'd really like to remove PD -- I've actually never liked the idea of it. But, if there is a Delay for CoD that can be used that is close enough when used with NPD, that would be ideal.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 07:58 PM - 01/13/17
Obvis is there anything wrong with npd it works awesome now but shift locks up on me  doesnt let me sprint nomore its weird i took a screen shot  other then that i love no no pregressive i always asked for that . How can i send u a pic says CL on the manager?

Nothing changed in the NPD build that would explain this.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 08:01 PM - 01/13/17
Should i do another factory reset and redownload NFD 6 see if it fixes it  ? I ask cuase when im.ingame and i hit shift it runs then after couple aeconds locks up and shift dont work and on my manger stays stuck saying "CL1"
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:02 PM - 01/13/17
Testing PD release while jumping in the air it feels like i have less control over my aiming then with NPD release as well.  All i can say at the moment is i feel more accurate with the NPD.  Ill keep reporting more again im only testing one game though IW.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 08:51 PM - 01/13/17
Put a couple more hours in tonight with Sa5 on cod still great from when i played last weekend  and commented in this thread.  had a crack with TF2 and BF1...

TF2) need some boost to my current set up.

BF1) i already have a good set up didn't  need steady aim enabled. Carry on as usual.

Right now no chance i will be swapping.

SA5  8)

Good all rounder for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:59 PM - 01/13/17
sncjez might as well give sa6 a try same thing but without progressive delay so only thing you would need to change is your ads delay settings for cod other games should be the same. 

OBsIV - Would it be possible to add a PD check box so we could have it both ways? 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 09:28 PM - 01/13/17
No, unfortunately that would require a Manager change which is quick a lot of work. Unless we override another setting like we did for Boost.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:35 PM - 01/13/17
Ok.  Have you worked on the lower latency version at all i know those talks were quite a while back.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 09:50 PM - 01/13/17
Lower latency? I don't recall those talks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 09:53 PM - 01/13/17
Why does my manager keep getting stuck says "CL1" and  stays need help ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 09:53 PM - 01/13/17
Where does it say "CL1"?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 09:57 PM - 01/13/17
On my phone manager at first it lets me sprint with shift then anfter i run the xim4 manger where it shows everybutton u push locks my shift for sprint says in blue color CL1"
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 09:59 PM - 01/13/17
How can i send u a pic so u can see i havent factory reset yet but i already rested it to download the NPD i love it alot but  why does it keep giving me a "CL1" lock and doeant let me aprint ingame ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 10:25 PM - 01/13/17
Ima just try to factory reset wverything see if it takes that away cuase now my manager stays stuck blue "CL1" doeant let me puah any other buttons
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheRealOzzy on 10:27 PM - 01/13/17
what does the NPD do exactly?? sorry for the noob question

I downloaded it and in all honesty i felt no difference, what should i be looking for?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 11:04 PM - 01/13/17
K it got fixed :D so how does NPD work do i leave it at 224 or put it at 0 ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:42 AM - 01/14/17
o for games with no ADS delay set to proper ads delay of guns used for games like cod.

If you use smg and assault rifles with quick draw attachment try 125 its a good setting for most of those. 

IW COD that is.




Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Jcbk003 on 01:08 AM - 01/14/17
o for games with no ADS delay set to proper ads delay of guns used for games like cod.

If you use smg and assault rifles with quick draw attachment try 125 its a good setting for most of those. 

IW COD that is.

Hey Bless i was curious are you using curve?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:38 AM - 01/14/17
No I prefer 1 to 1 as it's how I played counter strike for so many years.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Jcbk003 on 01:50 AM - 01/14/17
No I prefer 1 to 1 as it's how I played counter strike for so many years.

Ya i do same. Would you mind sharing your setup im using the NPD but feels very choppy still im doing 4000 DPI with 500 poll
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:29 AM - 01/14/17
12k DPI
500hz if you prefer loose mouse
1000hz if your prefer tight
8.50 hip
6 ads
125 ads delay   works well with assualt and SMG with quick draw
G502 with angle snapping on
G900 no angle snapping 
Qck pad

I usually make a high and low sens config I switch depending on many factors like game type, or how connection feels, or how I'm feeling.  I would consider this low sens for me.

This is with steady aim off I'm going to re test boost settings later I don't know why the stock stv2 is feeling good right now.
Previous release I was running 35 hip and 60 ads for boost. I tend to lower sens when I raise boost. 

I've been testing 18 max ingame sens as well if your prefer stronger aim assist I feel like this helps.

This is for iw. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 02:54 AM - 01/14/17
Just an idea, but would it not be more beneficial to just use the SA buttons to turn PD on or off for the purpose of solely testing PD? This way all you're doing is testing Stv2 PD versus stv2 NPD - would make it much easier to get more accurate tests of PD v NPD when can do on the same firmware
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 10:16 AM - 01/14/17
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 11:02 AM - 01/14/17
Which build do you suggest for a game with no aim assist like rainbow six siege?

IDURLOverrides-BoostNotesSA0linkYes, values 1-100 onlyDoes not support Slim/Pro consolesSA1linkYes, values 1-100 onlyDoes not support Slim/Pro consolesSA2linkNoMatches STv1 less than max turn speedSA3linkNoMatches STv1 at any turn speedSA4linkNoCombines qualities of SA0-SA3 based on feedbackSA5linkYes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4SA5-NPDlinkYes, values 1-100 onlySA5 without Progressive Delay
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bountykilla83 on 03:34 PM - 01/14/17
We definitely don't want to do multiple versions -- it will be very difficult to explain a setting like this to people. This was the motivation behind the versions with sliders. They are a single version with a modifier of it on top instead of multiple/unrelated versions behind a single setting.

Granted, I haven't had a chance to test anything yet and I've been away for some time (just saw this thread yesterday). But based off of all my prior testing and the reason I went down this road to begin with is I'm a firm believer that a slider is highly needed. Reading through this thread seems to point this out even more so as users seem torn on what works best. Of course the slider is going to create some confusion, anytime you add a feature that offers more options that's going to be the case. However, the only way you stand a chance to please everyone is to offer "Choice". Choice means Slider, slider means more work for the user. One thing that's slightly overlooked here though is community input. This community shares ALOT of info especially when it comes to new features such as this. We'll figure out enough settings that newer users will have a good starting point to draw from. My biggest suggestion for ADMIN with this new feature is to make a sticky that goes along with it that is only for peoples settings. Similar to a ballistic curve sticky, thoroughly explain the new feature and outline the info that users need to share. Users need easy access to these settings, without having to read through tons of unrelated material.

Let's try to figure out a solid baseline to add a slider too. So far, from what I've read, it sounds like SA4 is a pretty good starting point and this leads me to believe that SA5 is the superior build so far.

Again, thanks for keeping this alive OBsIV. I still believe that with AA getting increasingly stronger in games as developers continue to cater to noobs that can't aim with a controller. That this style of SA is the next natural evolution of XIM aim mechanics. Atleast until you create a Translator that takes AA into account, can recognize its effects on aiming and offer options to control it. :)

Let the testing continue ...

Will you be testingt this on destiny.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:36 PM - 01/14/17
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games

Does anyone else feel this way? If so, as I said, I'd like to disable it for good.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:44 PM - 01/14/17
I absolutely love the non progressive delay release way better accuracy with cod.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brummy16 on 04:52 PM - 01/14/17
What's the best delay for AR's in black ops 3. With and without QuickDraw


Sent from my iPad using Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:16 PM - 01/14/17
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games

Does anyone else feel this way? If so, as I said, I'd like to disable it for good.

WOW!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 05:27 PM - 01/14/17
So with npd do you set your own delay value or leave it at 0?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:29 PM - 01/14/17
I absolutely love the non progressive delay release way better accuracy with cod.

Ok, assuming no progressive delay, does SA5 feel any different?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 05:35 PM - 01/14/17
For some strange reason the latest drop with SA disabled feels really good and I have had a day of good games in Blops3 and IW using 125 delay, unsure whether it's meant to be set to O though
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:31 PM - 01/14/17
I like the non pd the best I honestly feel like that was the problem and was holding stv2 back on cod games

Does anyone else feel this way? If so, as I said, I'd like to disable it for good.


Haven't had a chance to test the NPD drop yet.  One of the things I missed being on ST1 was the PD however maybe that's it. I'll try to test the NPD drop later tonight or tomorrow.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:20 PM - 01/14/17
I'm happy with SA5 NPD I don't know why but I can use this one with or without steady aim enabled I notice depending on connection one works better then the other. 

On hardcore I really like steady aim on with 30 hip and 60 ads gets me on target quick and it's pretty much 1 shot kill so first to shoot wins.

On core with this release I tend to like steady aim off as the extra aim assist helps stay on target but again mainly depends on connection. 

Now what I don't understand is why NPD is causing such a drastic change because I tested PD while being in ads with no hip to ads translation. Is it possible that the PD is adding extra processing cycles because with this new release I'm liking 1000hz refresh over my normal 500hz as it feels tighter.

Anyway latest release gets my vote.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 08:28 PM - 01/14/17
Same NPD 100% :)>
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 10:12 PM - 01/14/17
I'm happy with SA5 NPD I don't know why but I can use this one with or without steady aim enabled I notice depending on connection one works better then the other. 

On hardcore I really like steady aim on with 30 hip and 60 ads gets me on target quick and it's pretty much 1 shot kill so first to shoot wins.

On core with this release I tend to like steady aim off as the extra aim assist helps stay on target but again mainly depends on connection. 

Now what I don't understand is why NPD is causing such a drastic change because I tested PD while being in ads with no hip to ads translation. Is it possible that the PD is adding extra processing cycles because with this new release I'm liking 1000hz refresh over my normal 500hz as it feels tighter.

Anyway latest release gets my vote.

I feel, I'm drunk rn n I'm still going positive so a+
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 10:58 PM - 01/14/17
NPD 0 boost

(http://i.imgur.com/SWw5s8f.gif)


 ;D ;D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 11:03 PM - 01/14/17
After using SA5 for a while I find that I like it best over the others (for Overwatch). Before I used to prefer SA4.

Still messing around with the boost values (I'm at 10 right now). I feel like lower values work good with Overwatch aim assist. It took a while to find something comfortable on SA5 but at the end of the day it probably has the most potential as you can customize it to your needs.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brutalimp on 11:10 PM - 01/14/17
After using SA5 for a while I find that I like it best over the others (for Overwatch). Before I used to prefer SA4.

Still messing around with the boost values (I'm at 10 right now). I feel like lower values work good with Overwatch aim assist. It took a while to find something comfortable on SA5 but at the end of the day it probably has the most potential as you can customize it to your needs.

What is your DPI?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 11:17 PM - 01/14/17
Makes me wonder what the other drops would have been like with PD removed over I'm very happy with latest drop and I don't even need steady aim on but it a plus to still have that feture
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 12:09 AM - 01/15/17
Loving this NPD  Live right now 5.27 kd prestige 4 31 w/l  search:akaDiick  on twitch :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 02:17 AM - 01/15/17
I guess I'm the only one who actually prefers PD. Tried the npd drop without SA and my performance took a dive in Infinite Warfare. If you set the delay too high then you get that weird snapping movement when switching to and from ADS. Set it too low and ADS goes flying. PD felt smooth and I never had a problem with it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 07:07 AM - 01/15/17
I guess I'm the only one who actually prefers PD. Tried the npd drop without SA and my performance took a dive in Infinite Warfare. If you set the delay too high then you get that weird snapping movement when switching to and from ADS. Set it too low and ADS goes flying. PD felt smooth and I never had a problem with it.

I only had time for a few games with the NPD last night but I noticed right away what you're saying.  However I also did notice Aiming felt snappier without PD.

PD was meant to be that smoothing transition between hip an ads. So only logical to think that removing such a thing would cause that "Buttery" smooth feel to be gone. 

It's a trade off for sure but in a twitch shooter being Twitchy is ok just gotta get use to it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 10:11 AM - 01/15/17
Well the xim has always had that feel before PD was made and it just feel better with no pd any one who used stv1 had no PD and with no PD I don't find the need to use steady aim pd should be removed but now I can add a Lil boost with stv2 and I'm good to just like I use to with stv1 and there's no problems with getting in and out hit boxes and its vanilla so you get the full benefits of stv2 this is the only and first drop that we had a chance to use stv2 without PD and i love it PD was that AA problem how I don't know testing non PD for hours just felt natural and that old xim feeling
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:26 AM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 10:34 AM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

I agree with RML here.

And I'm not having a tantrum or attacking anyone when I say, those COD users who are asking for NPD seriously don't understand exactly what it does or how its actually benefiting them. Otherwise I can't for the life of me understand why you would be standing by something that has been needed for such a long time.

My consistency of aim with PD is frightening at times. Whilst without, it's such a messy sloppy joke between secondary aim and main, or picking up another gun mid game. But if this is what the community wants who am I to argue against it..

Extremely sad times imho..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 10:43 AM - 01/15/17
Well me speaking as a gb /pub stomper 5 kd i love the NPD  never liked the NP when it used to drap ur aim everywhere and make u miss  this NPD is awesome i think  takes skill to aim :D  . And i dont move the delay times i leave it at notmal 224 for all guns  it does the work.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 10:44 AM - 01/15/17
Never liked the PD i meant :D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 11:00 AM - 01/15/17
There will always be different opinions everyone setup and play style is different its great that we have many options from sa0-sa5 and me personally like non PD how many threads did we have up about AA and stv1 and how many have we had up with AAstv2 with PD 👀I'm not saying pd is bad for what it was meant to do but it also brings that crazy AA problem maybe it can be implemented in a different way idk but every xim before had no PD
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 11:20 AM - 01/15/17
quick question do you go up in boost for more AA or down with SA5
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 11:26 AM - 01/15/17
But isnt NPD better choice for other games except CoD? I thinking of destiny, titanfall, bf1 and so on?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:40 AM - 01/15/17
AA problems have been around far longer than PD.

Silver, trust me I know something about comp COD xD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 12:03 PM - 01/15/17
AA problems have been around far longer than PD.

Silver, trust me I know something about comp COD xD.

I can agree to that, PD is better for me than NPD. Tested SA5 and SA6, for COD SA5 feels much smoother while transition.

Please don't remove PD on future builds, OBsIV. :-\
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 12:30 PM - 01/15/17
Lord of the sith so as do i kno comp :) plus  everygame i always hold 4 to 5 + kd,s  all cods  injust like wqy more NPD instead of PD i dont like that it drags your aim i love killing multiple targets at once.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurnaldo on 12:37 PM - 01/15/17
See this is what happens when you try to help everyone one out.  You get split opinions and jimmies get ruffled.

Delay has nothing to do with AA or steady aim.  There could be a lurch between Hip and ADS transition and thats it.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:40 PM - 01/15/17
A couple points i would like to point out in regards to Progressive delay vs ADS delay.

With progressive delay a higher value to cover all guns is acceptable. Since the HIP ST blends into the ADS ST over the set delay period. This gives you a flawless transition into ADS with any gun setup.

In theory regular ADS Delay will work better than Progressive Delay in exactly one situation or one load out in COD. You can have a delay of 224 and think its working for all guns, but its not!

Anything faster than 224 will actually slow your aim down well before you reach your target. Any guns that have a delay higher than 224 will have you lurching onto your target. Making your aim overshoot your mark.

Now ever since the days of XIM1/2 we all know that over time you can adapt and become used to this way of playing, as with anything in life. The human mind is a beautiful thing.

But regular ADS Delay leaves room for error!

Progressive delay does not!

The fact that Progressive Delay blends the HIP ST into the ADS ST means that you will never get an abrupt slow down or speed up! Meaning that you can play with all guns in the game with one setting!

As someone who also plays competitive! we all know that teams have roles, most players stick to one gun! Not all the time, but they will be set to either SMG / Assault / Sniper. Their individual need to constantly switch between ADS Delay times is minimal! compared to the average XIM player who this benefits!

OBsIV wants easy of use for newcomers to XIM! Games that don't have any difference between HIP and ADS don't need a delay at all! But COD needs not only one delay for each class, but also one between your main and your secondary "pistol" for it to be consistent!

Progressive Delay is not only the best solution to ADS delay time! But its also the easy of use OBsIV wants for his user base! He just doesn't understand the need for it because he is not a regular COD player if at all. No offence intended here OBsIV!

:D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: bimheadshoot on 12:42 PM - 01/15/17
I do not like sa5 npd, I prefer sa5 because sa5 npd is smoother the auto aim is stronger, sa5 is less smooth the auto aim is less strong
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:28 PM - 01/15/17
I prefer NPD after testing latest release my accuracy is on point.  Using the PD blending method may make the transition from hip to ads appear smoother across multiple weapons with various delay values but that transition is effecting aim assist. When testing on advanced warfare 125 delay with NPD covers the majority of guns mainly assualt and SMG with quick draw you can easily make extra configs with hot key to switch from let's say assualt to sniper.

With the NPD when I see a target in hip and then transfer to ads I'm on target way more then with the PD.  I prefer the ability to match delay with weapons I'm using that makes the transition perfect. 

OBsIV would it be possible to add a check box to the delay setting to turn PD on or off so everyone can be happy?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 01:34 PM - 01/15/17
Agreed ☝☝☝
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 02:21 PM - 01/15/17
I prefer NPD after testing latest release my accuracy is on point.  Using the PD blending method may make the transition from hip to ads appear smoother across multiple weapons with various delay values but that transition is effecting aim assist. When testing on advanced warfare 125 delay with NPD covers the majority of guns mainly assualt and SMG with quick draw you can easily make extra configs with hot key to switch from let's say assualt to sniper.

With the NPD when I see a target in hip and then transfer to ads I'm on target way more then with the PD.  I prefer the ability to match delay with weapons I'm using that makes the transition perfect. 

OBsIV would it be possible to add a check box to the delay setting to turn PD on or off so everyone can be happy?

He's already said that he wouldn't be able to do that without retrofitting another feature. Ie turning the boost button into the ADS Delay/Progressive Delay button, on being one and off being the other.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:59 PM - 01/15/17
With all the work put into Progressive Delay, why not just add a check box in the Global menu for it? I would personally leave it active as default and make all COD ST's with a default 200ms ADS delay. Advanced users will have the option to disable it in the Global menu if they want.

Has everyone forgot the mass threads about COD ADS delay problems of the past. New users are going to LOVE PD compared to no PD. They love it now and don't even realize it. Take it away and see what happens. People are going to think the ST is broken!

Like I said, I can do either. I prefer PD because it's more user friendly with little effort.

For all games not COD just set your delay to Zero, done!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:35 PM - 01/15/17
Progressive Delay is not only the best solution to ADS delay time! But its also the easy of use OBsIV wants for his user base! He just doesn't understand the need for it because he is not a regular COD player if at all. No offence intended here OBsIV!

None taken. The problem I have with it is knowing what it does. It produces a continuous invalid stick position during the transition. In the ideal world, we've have a different delay per weapon. I can make another check box to toggle PD, but, what should be default be? Trying to explain all these settings to newcomers is incredibly difficult to do.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 04:11 PM - 01/15/17
I think non PD should be standard that's just my opinion i
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:30 PM - 01/15/17
To keep things simple I think pd on by default with the 200 delay value is good default like RML suggested as long as I can turn it off I'm happy I prefer the exact ads timing as for me I can notice the difference in cod IW.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:38 PM - 01/15/17
Progressive Delay is not only the best solution to ADS delay time! But its also the easy of use OBsIV wants for his user base! He just doesn't understand the need for it because he is not a regular COD player if at all. No offence intended here OBsIV!
None taken. The problem I have with it is knowing what it does. It produces a continuous invalid stick position during the transition. In the ideal world, we've have a different delay per weapon. I can make another check box to toggle PD, but, what should be default be? Trying to explain all these settings to newcomers is incredibly difficult to do.

A default value? That we can still change? but have it at a set number every time an ST is loaded?
Or one default value that is either enabled or disabled at the users choice?

I'm not too sure if the latter would be good, since before i would have said something around the 250 mark would suffice, but playing MWR recently showed me that a much higher value was needed.

===

OBsIV on a side note I've been thinking about this a lot.

All these extra features, can be very confusing. I think we're getting to a place soon where many things are all coming together at once to be solved that could be placed in a nice neat package for new users?

I'm thinking somewhere along the lines of basically hiding all these "Advanced" features behind a button or tab that states these features as such.

Once we have the community agreed on how the Steady Aim should work, then that will be integrated.
Much like how you have now asked for a consensus on the Progressive Delay broader setting, we could all come together and give default values for any Progressive delay boost setting.

Once you have that, they could just ship like that, but have the ability to change these settings digit by digit set aside somewhere in the OS where it is clearly labelled for advanced users. This way out of the box, users will have access to change their binding sensitivities and a check box for Steady aim to be enabled or disabled.

Same for ballistics, same for Progressive Delay,  Steady Aim and Progressive Delay would have a tick box, but have the ability to enter a value behind a tab or page stating that the use of those particular features are for advanced users and the default settings are marked out by the community as default settings for good reason.

Maybe the Ballistics curve box can only pop up once you have actually checked the box for it to be enabled.

I;m writing this already thinking its sounds a bit more complicated and actually much much harder to implement that how I've just made it sound. And for it to work it would all need to be much more neat a tidy than in the way i have just described.

Basically what i'm saying is, first time users would have access to sensitivity and the ability to check boxes to enable these features (all of us here now would come to a consensus on what the default values should be). With the ability to tweak these features further, not so much hidden but placed behind some sort of a wall warning the user not to change the settings unless they have watched and understood the tutorials.


Or maybe in the main options menu have a check box labelled advanced features!
Once checked all these extra features are in the place they are now, but they were hidden before!

I dunno maybe another bad idea.



I think non PD should be standard that's just my opinion i
 

nene What does PD do? Could you explain to me why you think non Progressive Delay should be the standard.

Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 04:40 PM - 01/15/17
Has everyone forgot the mass threads about COD ADS delay problems of the past. New users are going to LOVE PD compared to no PD. They love it now and don't even realize it. Take it away and see what happens. People are going to think the ST is broken!

Like I said, I can do either. I prefer PD because it's more user friendly with little effort.

For all games not COD just set your delay to Zero, done!

This is what I was thinking too. Well said.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:47 PM - 01/15/17
Has everyone forgot the mass threads about COD ADS delay problems of the past. New users are going to LOVE PD compared to no PD. They love it now and don't even realize it. Take it away and see what happens. People are going to think the ST is broken!

Like I said, I can do either. I prefer PD because it's more user friendly with little effort.

For all games not COD just set your delay to Zero, done!

This is what I was thinking too. Well said.

I concur!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 04:54 PM - 01/15/17
I think your trying to be funny because you know exactly y PD was introduce and u know exactly what it does it blends the hip and ads together to get rid of the jump issue some people was having from hip to ads don't let post count boost your ego it means nothing to trail and errors PD makes the transition smoother but it also affect the way AA works with stv2 without PD I no longer need to use stv1 I don't need Curves etc I can find my sensitive and play its just a more natural feel to me that's my personal opinion and as long as I have the option to use non PD with stv2 I will not be going back to stv1
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 04:59 PM - 01/15/17
Likewise :) i love NPD and im  a bad bad man on xim esp on 1 n 1 gun fights   and those that say PD feels better  are delusional no offence  but then again thats just my opinon and  PD messes with ur aim alot esp if theres multiple enemys around u that a fact .
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:03 PM - 01/15/17
I think your trying to be funny because you know exactly y PD was introduce and u know exactly what it does it blends the hip and ads together to get rid of the jump issue some people was having from hip to ads don't let post count boost your ego it means nothing to trail and errors PD makes the transition smoother but it also affect the way AA works with stv2 without PD I no longer need to use stv1 I don't need Curves etc I can find my sensitive and play its just a more natural feel to me that's my personal opinion and as long as I have the option to use non PD with stv2 I will not be going back to stv1

I honestly wasn't trying to be funny, i just wanted to make sure that you weren't just flowing with the tide so to speak. Of course your personal preference is going to be what you think the standard should be!

But i'm thinking of the wider audience for this feature, not just my self. When OBsIV came up with this feature. With some others and my self asking for ADS Delay to be looked at again, (and there was some selfishness in there at that time, simply because it was a grievance of mine and had been for a long time.) I had no idea what possible solution OBsIV was going to come up with, but once he came out with Progressive Delay i knew immediately the wider implications of such a setting. And how it would benefit first time users to "quickly" nail down a setting once per game not per class, and leave it as such.

That's BIG!

Likewise :) i love NPD and im  a bad bad man on xim esp on 1 n 1 gun fights   and those that say PD feels better  are delusional no offence  but then again thats just my opinon and  PD messes with ur aim alot esp if theres multiple enemys around u that a fact .

This isn't about what you want, its about the community present and future users.

Should the ST's be shipped with PD enabled out of the box with the ability to disable it back to an ADS Delay feature? As an ease of use feature?

ADS Delay needs more tweaking than PD, so i'm sorry and this is not an attack, but logically you're wrong. Think about it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 05:06 PM - 01/15/17
Lol its not what i want ? Lol ur ego is gonna be ur downfall calmdown i never said its what i want  but i do love it and ima that much of a bad man  i can say that :)  and theres many that love NPD .
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 05:12 PM - 01/15/17
Been using NPD for a while and i do like it but i didn't really have a problem with PD. Having to tweak ADS times to specific guns AND attachment does make things more complicated for future new users and is something which should be as an option and not as standard i think.

People who like NPD, how many configs are you making? One for each weapon class and with quick draw, weapons on IW have different ADS times within the same class let alone outside of that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:15 PM - 01/15/17
Lol its not what i want ? Lol ur ego is gonna be ur downfall calmdown i never said its what i want  but i do love it and ima that much of a bad man  i can say that :)  and theres many that love NPD .

Look you don't have to take it personal, i have zero ego here?

- PD is ease of use and better as a default feature than ADS Delay.

That's all i'm saying. I'm thinking of others when i say that i think PD should be the default setting. Because its easier to use! I'm not saying that you should't also be allow to disabled it so that you can have ADS Delay.

I'm literally not trying to be an arse and attack anyone here!

Its just glaringly obvious that PD is the simpler setting and easier to use out of the box than ADS Delay. I'm sorry that you feel like i'm trying to ego my way around here.

Should we leave emotions out of this and move along?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 05:16 PM - 01/15/17
I only have 1 config for iw 224 delay NPD 5.28 kd pres 4   and this NPD increased my aim better and im a solo player  . Other then that it dont matter  witch one but there should be options.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:17 PM - 01/15/17
Are u serious u think people right out the box will like PD and its messing with there aim because that's exactly what PD does with stv2 on cod
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 05:18 PM - 01/15/17
I only have 1 config for iw 224 delay NPD 5.28 kd pres 4   and this NPD increased my aim better and im a solo player  . Other then that it dont matter  witch one but there should be options.

You aren't even using it right. If you use an AR with quickdraw you are causing 100ms variance between the ADS and HIP. I don't care what your KD is you don't understand the tech if you aren't being more specific.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 05:20 PM - 01/15/17
Aslong as it works for me and my shot dead on 224 works for me :) ez as that
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 05:21 PM - 01/15/17
So CoD is the only game that suffer for this NPD stuff? Other games benefits from it? If CoD aint 90% of the ximmers. Then why should it be default? Im not have the deepest knowlege about those stuff. But its sound weired if it just one game. But as I said, I can be wrong here. I liked the NPD build But Im 90% Destiny and that perhaps is a very small sport of us ximmers. :) Cheers
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: silver87 on 05:21 PM - 01/15/17
Everyone plays diffrent i say my kd cuase i improve my aim so if u hate on that  dont hate me for that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:21 PM - 01/15/17
Are u serious u think people right out the box will like PD and its messing with there aim because that's exactly what PD does with stv2 on cod

Yes.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:24 PM - 01/15/17
So CoD is the only game that suffer for this NPD stuff? Other games benefits from it? If CoD aint 90% of the ximmers. Then why should it be default? Im not have the deepest knowlege about those stuff. But its sound weired if it just one game. But as I said, I can be wrong here. I liked the NPD build But Im 90% Destiny and that perhaps is a very small sport of us ximmers. :) Cheers

Because if a delay feature isn't needed for most other games, then you simply don't need it to be enabled. I'm not even say that by default it should be enabled! I'm saying anyone who seeks to use a delay feature should be guided toward PD first as its easier to use than ADS Delay.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:27 PM - 01/15/17
Obsiv said himself pd creates an ivaild stick position I've always used 120 delay no matter what version I used with my venom x there's no way to set a delay and with my cross hair I use 120 delay and I always go between the 3 to see what I like best I only play cod and yes I prefer my xim over all when I use stv1 but with stv2 and non PD I have no reason to test anything else
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:29 PM - 01/15/17
OK..

An easy way to explain this to people would be as follows!

With Progressive Delay, you could set it and walk into a gun game on COD and have Zero issues with any of the guns ADS transitions!

With ADS Delay you will have a premature ADS slow down before being fully ADS or a late ADS slow down which basically carries your HIP speed and ST into the ADS ST! This will mess with your aim severely!

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:34 PM - 01/15/17
😂😂😂😂😂😂 I know you been around awhile you better go watch some of the greats gameplay with xim before there was pd u can adapt to NPD but there's no adapting to something that interfere with hitting your target stv2 with NPD is just better
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:37 PM - 01/15/17
I'll go into a private lobby with anyone here and record some testing I'm off work till wensday so I have plenty of time  pm me ps4 btw
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 05:40 PM - 01/15/17
OK..

An easy way to explain this to people would be as follows!

With Progressive Delay, you could set it and walk into a gun game on COD and have Zero issues with any of the guns ADS transitions!

With ADS Delay you will have a premature ADS slow down before being fully ADS or a late ADS slow down which basically carries your HIP speed and ST into the ADS ST! This will mess with your aim severely!

Yup! New users are not going to like messing with too many settings. If NPD is included then it should be an advanced setting option.

Silver, you yourself have on many occasion said you don't like the 'complexity' of the XIM process and just wanted default setting. So much so you sold you XIM, bought a different brand and told us it was the best thing ever. You honestly want more complex settings for new users?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:44 PM - 01/15/17
😂😂😂😂😂😂 I know you been around awhile you better go watch some of the greats gameplay with xim before there was pd u can adapt to NPD but there's no adapting to something that interfere with hitting your target stv2 with NPD is just better

I don't want to get into childish spats back and forth. But this my me actually laugh out loud.

I'm here because i think the PD feature is important for new users. Nothing more..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:48 PM - 01/15/17
I want the ability to tweak to exact values for ads delay to match my gun style because I mostly use the same few guns and all have quick draw I have no problems with 125 value with NPD when running subs or assualts on cod IW.   I feel it's still the best precision we can get even though you may need to tweak it more it's really easy ounce you know the delay settings.  It's very hard to notice any variance even when the setting is off by around 15 to 20ms.  PD helps one issue by a sort of averaging the transition between the 2 translators but it's creating a new problem by making the transition on every gun incorrect as it should stay in the proper translator until the next is active not blend the 2 during the transition.  Although this may feel OK to most I feel like it's adding inconsistency and loosing percision. It also seems to be doing something else unknown because the NPD translation overall even outside transitioning feels better.  Maybe PD is adding extra software loops or cycles or creating extra load or response delay to the xim.  I think we need to keep things simple but not at a loss of percision as that is the most important thing. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:51 PM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

My main concern is does it affect AA or not. I haven't yet determined that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 06:03 PM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

My main concern is does it affect AA or not. I haven't yet determined that.

AA issues have been around long before PD was introduced. STv1 champions have been claiming such since the beginning of STv2..

With PD and SA5/3 I've had zero issues with AA, i mean its there, but no where near as much as standard STv2 without SA enabled.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 06:08 PM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

My main concern is does it affect AA or not. I haven't yet determined that.

AA issues have been around long before PD was introduced. STv1 champions have been claiming such since the beginning of STv2..

With PD and SA5/3 I've had zero issues with AA, i mean its there, but no where near as much as standard STv2 without SA enabled.

100% agree that PD with SA5/3 caused no issues with AA for me an my set up.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brummy16 on 06:16 PM - 01/15/17
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]


Sent from my iPad using Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 06:31 PM - 01/15/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

My main concern is does it affect AA or not. I haven't yet determined that.

OBsIV I haven't noticed any difference in AA between PD and NPD. It is difficult to test though jumping back to different firmwares. If you really want to figure that out you may need to create a new firmware where we can easily activate/deactivate PD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 07:07 PM - 01/15/17
People catching feelings on an internet forum.... Classic
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 08:59 PM - 01/15/17
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]

I don't mean to cause a flame war or mean any disrespect, but, I'm just really generally curious about this. Since you can disable AA in CoD, I'm unclear why those having the hardest time with it simply don't disable it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 09:21 PM - 01/15/17
If not set exactly npd has as much, if not more, of an effect on aim assist. If you set delay too high with npd what happens is there's a period where your sensitivity is slower for ADS. it can actually help lesser skilled players because it hooks into aim assist so you get the sense that you can snap to targets more accurately. However, if you set it too low then you're going to overshoot your target. If you set the npd timing just right, though, in practice, the difference isn't even noticeable between it and a PD with a timing set for longer delay weapons like sniper rifles.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:15 PM - 01/15/17
If not set exactly npd has as much, if not more, of an effect on aim assist. If you set delay too high with npd what happens is there's a period where your sensitivity is slower for ADS. it can actually help lesser skilled players because it hooks into aim assist so you get the sense that you can snap to targets more accurately. However, if you set it too low then you're going to overshoot your target. If you set the npd timing just right, though, in practice, the difference isn't even noticeable between it and a PD with a timing set for longer delay weapons like sniper rifles.

This is actually a really good synopsis and very true.


Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]

I don't mean to cause a flame war or mean any disrespect, but, I'm just really generally curious about this. Since you can disable AA in CoD, I'm unclear why those having the hardest time with it simply don't disable it.

OBsIV ... here's the thing. Most here want some form of AA because, well, it's an obvious advantage. Hell, how many people want AA on PC, that would be a huge advantage ... if it was done right (made for precision mice).

The problem is AA isn't "done right" for XIM4 for obvious reasons. Users that play at really high sensitivities aren't going to have many issues with AA because they're typically simulating movement that's pretty close to what AA was created for, high velocity braking. It's the guys that come here and are really used to playing with low sens and low dpi that really struggle. For them AA is like a thick wall of mud surrounding the enemy. That AA brake is way too extreme! I agree, those guys should turn AA off! But, they don't want to do that. They want XIM to work with AA and give them the same advantage controller user have. So do I!

The bottom line is, AA is an undeniable advantage with console gaming and people want to take advantage of that. This is why I've been pushing my AA and XIM4 evolutionary war for what, EVER, now.

The really cool part is, you're actually figuring out how to adapt XIM4 with AA now. I'm not sure if you even know why it's working at this point. But you're definitely improving the product by making it more AA friendly. With SA5 I don't use AA curves anymore with COD games, I personally never thought that would be possible.

I'm personally very grateful for that and XIM has never performed better for me then it is right now. SA5 makes AA complimentary instead of a hindrance. It's a great break through IMO and was much needed.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 01:26 AM - 01/16/17
Personally I prefer PD, it almost eliminates the need for ADS delay settings with COD games. It simplifies aiming for noobs, that's its biggest reward. I'm fine either way, it just takes more trial and error without PD. You have to find the correct ADS delay which sucks when switching weapons. With PD on I can barely tell the difference between 120ms delay and 240ms delay. That means I can pretty mush use the same delay value with multiple weapons and attachments with PD enabled. I can't do that with the NPD firmware, I have to change my delay settings or my aim is jumpy.

My main concern is does it affect AA or not. I haven't yet determined that.

OBsIV I haven't noticed any difference in AA between PD and NPD. It is difficult to test though jumping back to different firmwares. If you really want to figure that out you may need to create a new firmware where we can easily activate/deactivate PD.

Agreed, if we want to test this properly then we need to be able to activate/deactivate on the same firmware - being able to swap mid game would be hugely beneficial in testing PD v NPD.

How about parking SA for the moment and solely testing this - so use SA to turn on/off PD?

IMO having to change firmware to test this variable leads to misleading conclusions.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 03:42 AM - 01/16/17
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]

I don't mean to cause a flame war or mean any disrespect, but, I'm just really generally curious about this. Since you can disable AA in CoD, I'm unclear why those having the hardest time with it simply don't disable it.

I could answer this, but I don't know how to without the possibility of sounding like I'm attacking your product or hard work.
At the same time i''ll say this right off the bat, and is 101 in terms of what we know about Console FPS gaming and how they generally work.

Turn speed cap..

It affects 1:1 aim, it does, and it is out of your control, it's not even broken it works exactly as intended from the game developers. But it breaks what you're trying to achieve! Trying to play without AA is well, a joke.

When I say that we're at a disadvantage removing AA, it's not that we're looking to have an advantage and were unhappy about it all..
It's that we're simply not even on the same playing field disabling AA..

I'm not comparing the two, but if my aim on XIM was like my aim on PC I would never use AA where possible.

You have created a product that does what it does, in a better way than all your competitors.And not just by a small margin, this isn't a close race! I don't even think the other horses in this race are even on the right track.

This aim assist problem isn't even "your" problem. But it is one that your community and any other mouse and keyboard adapter community will experience. Some people will get confused and expect that this is something that lays in your realm of responsibility to "fix". They can be harsh.

Others like myself in this situation aren't expecting anything, we're simply ask that you put that big old head of yours inside this problem for a minute have a look around and see if you can figure anything out from it. And IMHO you have done that, I personally think it needs some refinement, but I'm too scared to ask for that after all the work you have done thus far with 7 SA drops including the "0"?

A quick summary of what the community is asking for, which again is probably a bit much at this point.

- To retain PD and ADS Delay with a check box and a default value for PD.
- To ship non COD games as SA4 and COD games with SA5.

I mentioned refinement, I feel like two different SA drops is a bit much to ask and could possibly not work out so well in the future in certain aspects. I think trying to come up with an SA that covers all games the key.

SA 7 anyone? Where the value of 50 is SA4 exactly? That way there is one SA for all games, 50 is the shipped default value. And COD players can bicker amongst themselves as to who has the best boost values and how much they want for them! "last part was a joke!".

My prices are non negotiable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 10:36 AM - 01/16/17
I think where jumping all over the place and I think before we start worrying about what xim needs to be shipped with and adding check boxes to PD and non PD SA needs to be completed one more thing I don't care how good your aim is if you turn AA off in cod your at a huge disadvantage against even the wrost controller player maybe take some time off the drops I'm sure we have enough to suit everyone for now and really look into this problem because that's exactly what it is a problem and ever few weeks the stv1 vs stv2 and AA topic pops back  up  we appreciate the efforts and I personal appreciate this community rather we agree or disagree  as for me non progressive with stv2
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 11:26 AM - 01/16/17
So SA3 still has the strongest aim assist? Or should I try out the new SA5 NPD?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:38 AM - 01/16/17
Thanks for the feedback everyone. What I'm hearing is it would be nice to make Progressive Delay optional and that we still don't have concensus on which SA build is best for AA (or even if any are good).

What's strange to me is that the goal of these new SA experiments was to recreate the output of STv1 given feedback that this was hands down the best solution for AA in CoD. The new SA builds produce exactly STv1 and with some variants on it but I'm still seeing people struggling with CoDs AA. I'm not exactly sure where to go next on this investigation?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:47 AM - 01/16/17
I wasn't one of those people who championed STv1, but I love the feel of SA3/5..
SA5 is super loose and you can barely feel AA at all. It just seems to catch your aim directly on target.

But it's hard for me to snipe on my preferred SA5 boost settings.

SA3 is one that keeps me coming back. I can still feel AA, but it's way more manageable, and is good across all guns for me.

Sorry for my indecisiveness, but they are both really good imho with minor negative points that I'm trying to balance out.

As for PD and ADS Delay, I've already stated my points on those and stand by them.

I still think maybe a SA7 could be good to try if you can get it so that 50 boost is exactly the same as SA4.
That way if it works out, Everyone who isn't a COD player can use the default value and be happy, and COD users can tweak away.

That would be the next step for me if I was looking at making another step in this direction.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Dr_BallSticks on 12:19 PM - 01/16/17
I've tried all of them and spent at least 5 hours on each.

Conclusion:
SA3 is best for Auto-aim.

Its possible i didn't find the sweet spot for boost in SA3-5, but SA3 was just check and go when the other ones had me testing multiple boost values.. overall SA3 Felt super "tight ' with AA. Nice and sticky. Good job Obsiv. As for NPD. Yall are CRAZY. PD is soooo much better (at least for cod). it just is, don't argue :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:35 PM - 01/16/17
I've tried all of them and spent at least 5 hours on each.

Conclusion:
SA3 is best for Auto-aim.

Its possible i didn't find the sweet spot for boost in SA3-5, but SA3 was just check and go when the other ones had me testing multiple boost values.. overall SA3 Felt super "tight ' with AA. Nice and sticky. Good job Obsiv. As for NPD. Yall are CRAZY. PD is soooo much better (at least for cod). it just is, don't argue :)

Finally me and this guy can agree on something!
I've had some.of my best games, most consistent games on SA3..

PS on COD is amazing, especially if you're someone who changes guns from round to round or on the fly as the situation demands.
But if you're someone who tends to stick to one setup/class you're not going to notice the benefit as much.

But it is there should you need it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 01:07 PM - 01/16/17
Best SA firmware drop was SA3 (for COD), still running it, after testing all of them.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheRealOzzy on 01:09 PM - 01/16/17
Personally SA3 was my favorite as well
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 01:20 PM - 01/16/17
OBsIV, are you still planning on doing SA6 (SA1 with Pro Support)?

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 01:29 PM - 01/16/17
The last drop with delay 125 and SA disabled feels great to me, would be great to have a thread with the correct delay values for cod guns if anyone knows them.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tzeeth on 01:34 PM - 01/16/17
Maybe we can make like a SA topic for CoD and comment best setups / config


Enviado desde mi iPhone utilizando Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 01:48 PM - 01/16/17
If sa3 is stv1 is there PD or non PD ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 02:24 PM - 01/16/17
We can certainly create an SA3 with NPD. But what I'm hearing is that SA3 is good for AA.

OBsIV, are you still planning on doing SA6 (SA1 with Pro Support)?

What do you mean about Pro Support?

EDIT: Oh you mean PS4 Pro. Yes, I can do SA1. Would that we valuable to people?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 02:28 PM - 01/16/17
Aa always been a problem for me. That's why I'm thinking of going back to controller. Xim always gonna have a problem with AA. Has done for years. But hopefully 1 day you fix it. All the best[emoji1320]


Sent from my iPad using Tapatalk

Disable AA on a map like Frontier you'll be surprised i just keep my xim config the same and drop the in game  sens to 10-12 and disable target assist.

It's actually quite fun on a tight map with close range shenanigans.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:50 PM - 01/16/17
Thanks for the feedback everyone. What I'm hearing is it would be nice to make Progressive Delay optional and that we still don't have concensus on which SA build is best for AA (or even if any are good).

I believe you are correct with Progressive Delay. If you remove it, you'll have people coming out of the woodwork wondering what happened to their XIM4.

As far as AA goes, the reason you don't have a concensus is because some want more AA and some want less.



What's strange to me is that the goal of these new SA experiments was to recreate the output of STv1 given feedback that this was hands down the best solution for AA in CoD. The new SA builds produce exactly STv1 and with some variants on it but I'm still seeing people struggling with CoDs AA. I'm not exactly sure where to go next on this investigation?

Um ... AA has always been an issue, even with STv1. Did Stv1 handle AA slightly better? Yes. But until SA5 I've always used an AA curve, even with STv1. So as far as where to go next? IMO you're going the right direction with SA5 when it comes to "Less AA". Others would say you're going the right way with SA3 when it comes to "More AA". Can you offer both? A slider that can be adjusted to get either effect?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 03:28 PM - 01/16/17
Sa4 is the build I felt least AA sa3 was ok but I could still feel AA getting in the way sometimes during multiple target's my favorite is sa5 NPD idk its just feel natural and normal like I can control every movement during transition like I'm in control with PD there's something weird that effect AA its doing more then one thing during the transition its kinda hard to explain but PD transition interfere with something
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 03:30 PM - 01/16/17
I've got no issues whatsoever with the last drop. has a new user of xim I really struggled getting the right settings coming from PC gaming, and was about to give up trying until I read bless up opinion of the NPD drop, well I love it, with 125 delay and SA disabled it's great, no AA issue and feels so close to PC now.

Thanks guys
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 03:41 PM - 01/16/17
S3 still the best for me,  not only in COD games also in Battlefield 1 and 4 and Doom.

Dunno if S3 without PD would be better.

S3!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 04:10 PM - 01/16/17
How does all of this correlate to the way the current supported games are ST trained?  We are getting a translator trained, for example BF1 PS4, with Mist's recommended in game settings that is on STv2.  Without knowing the details of training is it safe to assume we may not be seeing the full value or lack thereof by forcing, say SA3, that's simulating STv1 run a STv2 game config?

This isn't a precise example but OBsIV do you see what I'm getting at?  Or doesn't it not matter what any given game has been trained on?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 04:57 PM - 01/16/17
Went back to PD build just to see if it was in my head and IDC how many pros or forum members say PD is good for cod wrong NPD is Better sa5 no steady aim none PD I'll take over any build that has come out of course this is my personal opinion but PD interfere with cod AA during that transition and IDC what any says its facts there's no need for me to test anything futher unless there's a sa3 or 4 with non PD thanks xim team
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 05:05 PM - 01/16/17
Went back to PD build just to see if it was in my head and IDC how many pros or forum members say PD is good for cod wrong NPD is Better sa5 no steady aim none PD I'll take over any build that has come out of course this is my personal opinion but PD interfere with cod AA during that transition and IDC what any says its facts there's no need for me to test anything futher unless there's a sa3 or 4 with non PD thanks xim team
Totally agree, PD seems to have a sticky unstable feeling during ADS, NPD is Quick, sharp and accurate, love it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:14 PM - 01/16/17
sa5 no steady aim none PD I'll take over any build

Is you have Steady Aim unchecked on any SA experimental build, it means that Steady Aim is disabled.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:16 PM - 01/16/17
But until SA5 I've always used an AA curve, even with STv1.

Did you ever use SA1? If so, what were you thoughts on it?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 05:36 PM - 01/16/17
Yes i like sa5 non PD steady aim with that firmware its not needed for me its set a sensitive and go full speed PD kinda ruined stv2 its just not needed I refuse to agree just to agree Ive tested I've watch it and tryed to point everything but during that whole transition with PD its throwing off stv2 I'm going to do some more testing and try to capture NPD and PD to see exactly what its doing but honestly I just think its in code I can only speak for cod
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:22 PM - 01/16/17
I decided to dust off the old Netduma router so i could force region and see where im connecting so i could retest everything on the same servers.  Re ran several test all while be connected to IW texas dedicated server.  I agree that sa3 does give the strongest Aim Assist probably as strong as you can get without fighting a bubble but it still doesn't feel as smooth to me as SA5NPD. Even Steady Aim Unchecked feels better and thats what i cant explain. Is PD adding processing cycles or something that could cause this?

Would it be possible to test a SA3 build with NPD? 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 09:29 PM - 01/16/17
But until SA5 I've always used an AA curve, even with STv1.

Did you ever use SA1? If so, what were you thoughts on it?

Please tell me you're kidding... right? After all the feedback I left in that original thread (that I created, that started all of this) you have to ask that. That hurts OBsIV and makes me begin to wonder how much you're really paying attention here. Am I in the Twilight Zone right now? Is OBs aka Rod Sterling, wth is really going on?

Ok ... quick refresher. I'm one of the few that preferred SA1 over SA0. Why? Because it cut through AA pretty well. But SA1 was pretty unstable which is why I gave up on it and went back to curves. I've pretty much changed my gaming style since then (learned to play at higher sens) so who knows maybe SA1 would feel better now. But TBH, I don't care. I have SA5 now and it's working nicely for me, not perfect but closer then ever before.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 12:28 AM - 01/17/17
sa5 no steady aim none PD I'll take over any build

Is you have Steady Aim unchecked on any SA experimental build, it means that Steady Aim is disabled.
Yes, that's the thing SA  is not needed at all with NPD imo
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 01:55 AM - 01/17/17
Note to self:
Hmm... Looks like I need to test SA3 (according to this thread, it has the highest AA). Running SA5 now (tried SA0, SA1 -> SA4, SA5).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:34 AM - 01/17/17
OBsIV  - in regards to Progressive Delay!

Once you press your preferred aim button (typically right mouse button). Does the effect of PD stop as soon as the aim button is released? Or does the delay continue for the length of the delay set?

What I'm trying to say, is that you could be in a situation where you were peaking a corner, you literally only clicked right mouse but then decided to move away to look in another direction. (So you didn't hold right mouse).

I think if this is the case, PS needs to working the basis that as soon as you release right mouse or your designated aim button, the cycle cuts off if it hadn't completed its cycle. If it already function la like this, then what I'm feeling from time to time is an issue with MWR, and I suspect it to be so, as I never had this problem with other COD games and PD, but noticed something odd like this since day one of playing MWR.

Is PD on a Hold or Click function?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 07:48 AM - 01/17/17
SA3 has the all around best feel for me in COD.  If I was forced to pick one of the SA drops as the I'm forced to use I'd pick SA3.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:53 AM - 01/17/17
Bless, yes I can create a SA3 with NPD.

RML, sorry, it's difficult to keep up with all the content of the forums at times.

Lord, releasing the button cancels the PD transition immediately.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:15 AM - 01/17/17
Bless, yes I can create a SA3 with NPD.

RML, sorry, it's difficult to keep up with all the content of the forums at times.

Lord, releasing the button cancels the PD transition immediately.

It's definitely an in game issue then.

You can right click and let go almost immediately, whilst trying to turn around and you can feel your crosshair is still traveling slow for a split second. Then returns to normal behaviour. It's like your crosshair gets stuck in this situation.

It's not an AA issue either, as I was trying to replicate it by simply aiming in and out while turning around in an empty private match.
It doesn't happen consistently either, but is not hard to replicate.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 12:28 PM - 01/17/17
Do you get this same behavior if you set your Delay to 0?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:53 PM - 01/17/17
Awesome thanks OBsIV I'm really liking SA5 NPD but being able to test SA3 NPD against it would be great.

 I know you guys are saying PD works for more ranges of hip to ads transition but I still think it's wonky or translating incorrectly especially when compared to correct or even close to correct settings with NPD.  If you want to really feel the effects PD has on cod set it to something really high like 5000 and then move mouse consistent speed while adsing.  Then to test effect on aim assist keep that high setting and start playing as normal you will notice a huge slow down while in transition and on or near hit box.

Yes I know the values high and you might say that's only happening because you have incorrect value but I say if I'm running most weapons that have a 125 delay and I'm being told to run 200 or even 300 so I can use the range of all weapons then I'm going to experience 75 to 225 ms worth of this inconsistent behavior.  When the setting is set lower its way less noticable but it's still there and it's still effecting aim. 

What I would like to see in next release is mist idea of a steady aim low high toggle or 2 steady aim boxes 1 on box that enables steady aim 3 with no boost value needed or boost acts like normal. And a 2nd box that activates steady aim 5 where boost value changes steady aim aggression just like last release.

As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.  Honestly thought I don't care what default is as long as I have the option to use NPD instead of PD. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 12:55 PM - 01/17/17
Today is my last day to test anything until I leave town for a week any chance of SA3 NPD released today OBsIV?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 01:02 PM - 01/17/17
Today is my last day to test anything until I leave town for a week any chance of SA3 NPD released today OBsIV?
I find 125 delay perfect for ARs and SMGs, I also think it feels fine with alot of other gun with quickdraw. Are you using 125 on all weapons currently, or have you got other values?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 01:09 PM - 01/17/17
@OBsIV I will try this tonight.


Awesome thanks OBsIV I'm really liking SA5 NPD but being able to test SA3 NPD against it would be great.

 I know you guys are saying PD works for more ranges of hip to ads transition but I still think it's wonky or translating incorrectly especially when compared to correct or even close to correct settings with NPD.  If you want to really feel the effects PD has on cod set it to something really high like 5000 and then move mouse consistent speed while adsing.  Then to test effect on aim assist keep that high setting and start playing as normal you will notice a huge slow down while in transition and on or near hit box.

Yes I know the values high and you might say that's only happening because you have incorrect value but I say if I'm running most weapons that have a 125 delay and I'm being told to run 200 or even 300 so I can use the range of all weapons then I'm going to experience 75 to 225 ms worth of this inconsistent behavior.  When the setting is set lower its way less noticable but it's still there and it's still effecting aim. 

What I would like to see in next release is mist idea of a steady aim low high toggle or 2 steady aim boxes 1 on box that enables steady aim 3 with no boost value needed or boost acts like normal. And a 2nd box that activates steady aim 5 where boost value changes steady aim aggression just like last release.

As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.  Honestly thought I don't care what default is as long as I have the option to use NPD instead of PD. 

I hear and understand your point, but for the fraction of a second that Pad is active during the transition into ADS if there is any adverse effects of AA or with AA should I say. It's more than worth it for the confidence it builds knowing that you will never get another speed bump.

I personally don't have any issues snapping onto target, the only issues I do have, I'm uncertain they are even related to PD since OBsIV says that PD operates in a hold release function.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 01:38 PM - 01/17/17
As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.

Thanks that's really helpful. Right the it's PD@225ms and you are suggesting an optional PD where default is NPD@125.

Fortunately I can't release SA3-NPD quickly since all these changes require a lot of data analysis to validate that I'm giving you exactly the right thing.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:48 PM - 01/17/17
For me Lord its not a huge effect to AA even though it magnifies the aim assist bubble people hate so much and i was able to test this by increasing the PD amount.  The major effect though is the hip to ads transition.  For my case 125ms delay is what should be used for the classes I run.  So when i hold right mouse I should stay in hip translation for 125ms then ADS translation activates and everything is smooth and retrains that 1 to 1 feel.  With PD something is changed during that 125ms time or  whatever value you use for PD but the higher value the worse the effect as it doesn't feel the same i get an odd slow down even though its the minimalist amount its still there and that effects my 1 to 1 aiming and muscle memory.

I cant put my finger on it our explain why but the NPD release all mouse movements feel better overall thats why i wasnt sure if the addition of PD added additional processing cycles or something to the effect that caused more delay as the NPD release feels so @#$% good.  It really is super smooth and im able to be happy with even the standard STV2 for most cases but I do like the added aim assist for SA3 for long range shots but the ability to cut through aim assist on SA5.   I seem to prefer SA5 for hard core and run in gun classes as SA3 can mess ya up a little just like stv2 when you have multiple close quarters opponents.  SA5 is great for multiple close quarter opponents but can hurt you some on long range shots depending how much boost your using. 

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:50 PM - 01/17/17
yea I think a value of 125 NPD is good an easily changeable if you wish to do so.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:18 PM - 01/17/17
As far as PD is concerned I don't want it in my build at all and I'm now leaning towards NPD with a delay of 125 should be the default with an option to enabld PD.

Thanks that's really helpful. Right the it's PD@225ms and you are suggesting an optional PD where default is NPD@125.

Fortunately I can't release SA3-NPD quickly since all these changes require a lot of data analysis to validate that I'm giving you exactly the right thing.

When I use NO PD, I also use 125 and it works well. I always have quick draw equipped though. Needs to be mentioned though because OBsIV I know you're not much of a COD player. The ADS delay for MWR is significantly higher then with other COD games. I'm using 360ms now with NO PD on MWR. 125 ms on MWR creates a forward jump and over aims.

I'm assuming blessed is primarily playing IW. IW feels much better with NO PD then MWR does. If your goal is to have a "Baseline setting" for ST's and ADS delay then I still believe PD at 240 ms is the way to go. That feels better across all COD's then 125 with NO PD does. Bottom line, PD is more user friendly. So if you're concerned about new users struggling with ADS delay issues then PD is a no brainer IMO. But I do believe we need the option to disable it and I think that falls nicely under the advanced options category.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:23 PM - 01/17/17
i will be perfectly happy with RML option as well i have no problems digging into advanced options to change a number.   All i ask is that the option to disable PD is there.  Appreciate all you do.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:37 PM - 01/17/17
RML is the lurch in Remastered?  Ive only noticed what i thought to be a lurch in IW when i had ads sens set way higher then hip sens.  The actual number isnt higher but sensitivity speed wise if that makes any sense.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:42 PM - 01/17/17
RML is the lurch in Remastered?  Ive only noticed what i thought to be a lurch in IW when i had ads sens set way higher then hip sens.  The actual number isnt higher but sensitivity speed wise if that makes any sense.

It's in all COD games if you don't get your delay setting right. But with MWR ADS is significantly faster then Hip, believe it or not. So if you ADS and Hip doesn't disable at the right time you get a massive slow down then a sudden lurch as the ADS translator activates. Again .. trying to put my "New Guy" shoes on here. If I'm experimenting with Hip and ADS delay settings for the first time I may be all over the place. Higher HIP then ADS and vice a versa. That really plays havoc with ADS delay on COD games and Non PD firmware. PD is just more forgiving, and not just a little, ALOT!

That's my thought process. If we're going to make Non PD the "out of the box" setting. Then my suggestion would be to release it with ADS delay set to ZERO. You're literally better off with an instant transition on most accounts then having a wrong delay setting (even though 0 is also a wrong delay setting).

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:49 PM - 01/17/17
Yeah i hear ya ive been using the xim for so long even back in the days when it had to run through a pc so i guess im just used to tweaking settings. 

As far as default delay of 0 for NPD delay though i would disagree id rather have a little lurch with 125 settings for weapons that actually require larger delay then a huge lurch with setting of 0.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sir_SSV on 03:15 AM - 01/18/17
What boost settings are y'all using on the sa5 npd drop?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:10 AM - 01/18/17
Yeah i hear ya ive been using the xim for so long even back in the days when it had to run through a pc so i guess im just used to tweaking settings. 

As far as default delay of 0 for NPD delay though i would disagree id rather have a little lurch with 125 settings for weapons that actually require larger delay then a huge lurch with setting of 0.

RML is saying that any default value unless every XIM owner is playing the same game out of the box, would almost always be wrong anyway. So having any number is irrelevant since it would need to be changed either way.

I dunno, maybe he's right. Having a value close to but just off the mark could lead new comers to think there is something seriously wrong. I think that's another good argument for PD and a broader PD default delay.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:13 AM - 01/18/17
For SA5 five I have been running the below

12kdpi
1000hz
8 to 9 hip
5 to 6 ads
Hip 30 boost
Ads 60 boost
NPD 125ms
Infinite warfare mostly assualts and smgs with quick draw.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 07:06 AM - 01/18/17
What boost settings are y'all using on the sa5 npd drop?

COD:MWR
HIP 40
ADS 65
NPD 225ms (AR'S = 250ms, SMG'S= 200ms, so right in the middle of both values)

Maybe i gonna use multiple setups, one for AR with 250ms and one for SMG with 200ms.



For COD it's simple to choose the "right" delay. There's a guy, Marvel4, who brings up the COD weapon charts every year. (The ingame text and ratings of the guns are completly wrong) It's leaked from files on PC.

There are the exact values for every weapon, for example ADS Time:
https://docs.google.com/spreadsheets/d/1E7oXBxGEIBXyDHDrnJlYuIFNks5lwEk28ZVbhVgIhfs/edit#gid=0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 07:33 AM - 01/18/17
SA5 NPD felt really good on IW last night, but I only played a few matches before getting frustrated with @#$% lag.

So I played Titanfall 2 for the first time and had some fun, but I did find aiming pretty "floaty" - I'll have to see what others are running for settings. I tried steady aim on (ST1) for the heck of it and didn't notice much difference.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 08:34 AM - 01/18/17
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.

?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:25 AM - 01/18/17
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 11:32 AM - 01/18/17
Delay values for IW, with quickdraw it's 50%

AR's 250ms
Volk 300ms
M1 240ms

SMG's 230ms

LMG's 300ms

Snipers
KBS Longbow 440ms
EBQ-800 460ms
Widowmaker 420ms
DMR-1 400ms
TF-141 420ms

Shotguns 200ms

Handguns 120ms

Launchers
Spartan SA3 450ms
P-Law 500ms
Howitzer 300ms

https://docs.google.com/spreadsheets/d/1UZ5OKX2fOpdh-P8mttDChv4bfewEoqxkMgPVfNuk4x0/edit#gid=0


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:37 AM - 01/18/17
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.


The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 11:41 AM - 01/18/17
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.


The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 11:46 AM - 01/18/17
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.


The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.

I glad that's working for you. And though it seems like a good enough number PD was developed around the time of BOPs3, if I remember correctly I could be wrong. But in that thread 224 was decided to be the best PD setting at that time for that COD.

Generally "and I may be wrong because it's been a while" a delay of 120 something was used for assault and SMG in past CODs where as something around the 400 mark would have been used for Snipers and LMGs with ADS Delay.

The problem with ADS Delay is that it's an Instant on/off feature. So it won't and doesn't work properly for all guns. I'm not saying you can't get used to it. But if you know what to look for you will notice it first time everytime and there is an adjustment period.

There isn't with PD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 11:48 AM - 01/18/17
AW
https://docs.google.com/spreadsheets/d/1VeACqEsl1Dj1VFooVgp0FQ6VmAOnqdbcfEEzktYCk-0/edit#gid=0

Black Ops 3
https://docs.google.com/spreadsheets/d/1k7jVpX782zoAIDGqj61l1Yw5qoPf1QVHpM01mwa-tTI/edit#gid=0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 11:53 AM - 01/18/17
I'm good with applying a different delay per CoD title. That's something that can be done. I'd just need to know the best default values.


The above post shows that a default ADS Delay "per COD" Wouldn't really benefit anyone.
But a Default Progressive Delay would. Since it covers all guns.
I've just been switching values to each gun during games, it's quick enough to do, gun game I just stick with 224ms.

I glad that's working for you. And though it seems like a good enough number PD was developed around the time of BOPs3, if I remember correctly I could be wrong. But in that thread 224 was decided to be the best PD setting at that time for that COD.

Generally "and I may be wrong because it's been a while" a delay of 120 something was used for assault and SMG in past CODs where as something around the 400 mark would have been used for Snipers and LMGs with ADS Delay.

The problem with ADS Delay is that it's an Instant on/off feature. So it won't and doesn't work properly for all guns. I'm not saying you can't get used to it. But if you know what to look for you will notice it first time everytime and there is an adjustment period.

There isn't with PD.
I agree PD is something that should stick around, but have an option to check NPD would be perfect..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:05 PM - 01/18/17
Yea I think that's already been agreed upon.

I'm just giving my two cents as to why whilst keeping ADS Delay and Progressive Delay is a good thing for the whole community.
Putting a default value on ADS Delay is a little pointless since there isn't one value that will cover all guns.

I mean it's trivial in the grand scheme of things. But since it's being discussed, I'm chiming in.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 12:22 PM - 01/18/17
Yea I think that's already been agreed upon.

I'm just giving my two cents as to why whilst keeping ADS Delay and Progressive Delay is a good thing for the whole community.
Putting a default value on ADS Delay is a little pointless since there isn't one value that will cover all guns.

I mean it's trivial in the grand scheme of things. But since it's being discussed, I'm chiming in.
I agree pal, i'm adjusting as I go, it's quick enough just to change values in game.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 12:53 PM - 01/18/17
Yea I think that's already been agreed upon.

I'm just giving my two cents as to why whilst keeping ADS Delay and Progressive Delay is a good thing for the whole community.
Putting a default value on ADS Delay is a little pointless since there isn't one value that will cover all guns.

I mean it's trivial in the grand scheme of things. But since it's being discussed, I'm chiming in.
I agree pal, i'm adjusting as I go, it's quick enough just to change values in game.

For me it's not that simple, I could start a game as a sniper pick up a few kills, move around pick up another gun, get rushed,  try to aim, get REKT because of the flakey aim with ADS Delay set to 400 to cover my sniper class. Or the exact same scenario starting with an SMG..

Or simply playing sniper class and switching to deagle.. A few situations but you get the idea.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bountykilla83 on 02:30 PM - 01/18/17
I have a question are people testing the experimental SA with curves or non curves.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 03:56 PM - 01/18/17
Holy hell, Batman!

I'm voting for SA3.

It's a masterpiece, OBsIV!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:21 PM - 01/18/17
I have a question are people testing the experimental SA with curves or non curves.

No curves, i mean you can try. But as someone who recently used curves, i feel no need for them in MWR atm.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 05:41 PM - 01/18/17
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.

?

Steady aim on = STv1. Steady aim off or boost value of 0 = STv2.

I started with steady aim off for Titanfall, but found the aim pretty floaty so I tried it on and didn't notice much difference. But I also didn't play with boost settings, just used what my IW values were.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:01 PM - 01/18/17
Holy hell, Batman!

I'm voting for SA3.

It's a masterpiece, OBsIV!

Can you give SA5 a try too (with a starting value of 50)?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:24 PM - 01/18/17
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.

?

Steady aim on = STv1. Steady aim off or boost value of 0 = STv2.

I started with steady aim off for Titanfall, but found the aim pretty floaty so I tried it on and didn't notice much difference. But I also didn't play with boost settings, just used what my IW values were.

SA5 with Steady Aim on doesn't = ST1. SA2/SA3 are ST1ish.  SA4 & above are different.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: chaloux on 06:36 PM - 01/18/17
I tried steady aim on (ST1) for the heck of it and didn't notice much difference.

?

Steady aim on = STv1. Steady aim off or boost value of 0 = STv2.

I started with steady aim off for Titanfall, but found the aim pretty floaty so I tried it on and didn't notice much difference. But I also didn't play with boost settings, just used what my IW values were.

SA5 with Steady Aim on doesn't = ST1. SA2/SA3 are ST1ish.  SA4 & above are different.
I suppose what I should have said then I'd that I started out with vanilla STv2 a la steady aim being unchecked, and also tried the new version with steady aim being checked.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bountykilla83 on 08:25 PM - 01/18/17
I have a question are people testing the experimental SA with curves or non curves.

No curves, i mean you can try. But as someone who recently used curves, i feel no need for them in MWR atm.

Holy @#$% your are right I just test a 5 hour test on MWR no curves with the SA5 NPD and I was shock how good it feels. For a moment I was like nah this has to be a placebo affect.   But after 5 hours of just playing against bots on veteran dif it feels sooooo goood. 

g502 4000 dpi
 
32 sens  Hip

25 sens  ADS

40 boost on Hip
60 boost on ADS

225 Delay on ADS

Feel very Smooth, better than using curves.  Its feel awesome.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:02 AM - 01/19/17
I have a question are people testing the experimental SA with curves or non curves.

No curves, i mean you can try. But as someone who recently used curves, i feel no need for them in MWR atm.

Holy @#$% your are right I just test a 5 hour test on MWR no curves with the SA5 NPD and I was shock how good it feels. For a moment I was like nah this has to be a placebo affect.   But after 5 hours of just playing against bots on veteran dif it feels sooooo goood. 

g502 4000 dpi
 
32 sens  Hip

25 sens  ADS

40 boost on Hip
60 boost on ADS

225 Delay on ADS

Feel very Smooth, better than using curves.  Its feel awesome.

:) Have you tried SA3 with no curves also? SA5 is much looser but I felt more consistent with SA3.
That's not to say SA5 isn't Amazing. I kinda wish there was a way to have SA3+5 together.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 06:58 AM - 01/19/17
what is the difference between SA2 and SA3?

I know obsiv has said :-

SA2   link   No   Matches STv1 less than max turn speed
SA3   link   No   Matches STv1 at any turn speed

but what does that actually mean? Can anyone break this down into lay-mans terms for me?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 12:25 PM - 01/19/17
Holy hell, Batman!

I'm voting for SA3.

It's a masterpiece, OBsIV!

Can you give SA5 a try too (with a starting value of 50)?

Just tested it, SA3 is undisputable compared to SA5. Even without any boost value, SA3 overshines SA5 with 50-60 boost value.

So, for users wanting the AA effect (not wanting to push through AA or wanting less AA), try SA3 out. SA5 is faster (mouse movement/higher sens) than SA3 out-of-the-box though.

Tested with BF1, PS4. Gonna hang on to this firmware for sure.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 12:30 PM - 01/19/17
Holy hell, Batman!

I'm voting for SA3.

It's a masterpiece, OBsIV!

Can you give SA5 a try too (with a starting value of 50)?

Just tested it, SA3 is undisputable compared to SA5. Even without any boost value, SA3 overshines SA5 with 50-60 boost value.

So, for users wanting the AA effect (not wanting to push through AA or wanting less AA), try SA3 out. SA5 is faster (mouse movement/higher sens) than SA3 out-of-the-box though.

Tested with BF1, PS4. Gonna hang on to this firmware for sure.

Did you try going lower than 50? If not, you should too. the value goes from 1 - 100 and not just 50+.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: dbanks on 01:03 PM - 01/19/17
Are we going to see a steady aim 3 npd ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 01:09 PM - 01/19/17

 I kinda wish there was a way to have SA3+5 together.

This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he  didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.

Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...

OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?

So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5





Just tested it, SA3 is undisputable compared to SA5. Even without any boost value, SA3 overshines SA5 with 50-60 boost value.

So, for users wanting the AA effect (not wanting to push through AA or wanting less AA), try SA3 out. SA5 is faster (mouse movement/higher sens) than SA3 out-of-the-box though.

Tested with BF1, PS4. Gonna hang on to this firmware for sure.

Boost values are set to default with SA3, there's no slider effect according to what OBsIV posted in the OP. That means you're just adding 50-60 boost, which for someone like you that seems to like AA "sticky effect" is a No,No.

I agree that for those of you that want more AA "sticky aim feel" SA3 is better for you then SA5. I personally prefer the opposite. That's why I keep asking the question above. Option for either would be ideal. I would use more AA for Hip and less for ADS.



Are we going to see a steady aim 3 npd ?

How about an SA6 that does everything I asked for above and also adds the ability to toggle Progressive Delay in the global settings?

If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story.  :)

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 01:53 PM - 01/19/17

 I kinda wish there was a way to have SA3+5 together.

This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he  didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.

Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...

OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?

So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5


If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story.  :)


This is 100% the way to go, but my guess would be that it's going to be hard to achieve.
RML are you saying that if I add a little boost to SA3 it will feel somewhat looser?

I love SA3 but would like to tweak it to be a tad looser, somewhere in between SA5/3 for me would be amazing. Since I would retain sniping accuracy and still have that loose fast feel for SMG.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Thera6179 on 02:17 PM - 01/19/17
+1 for SA3

Allright read this threads a couple of 100 times and then once more, I have to agree with SA3. And I am not a traditional COD player. My game currently is TF2. Tried the SA4, SA5 and the NPD but came back to SA3 at the end of the day.

Not using any curves at all

The way I tested is

1)  Back up my config, restore the config over the firmware being tested. Turn SA on/off for testing in different games.

2) Played with boost where the firmware required to see if the feel changed.

3) Out of the box just activating SA in SA3 and I would leave it there period.

+1 for SA3

Again this is coming from a non MW/COD player, I know a couple of people here play TF2 hence I thought to report.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheRealOzzy on 02:35 PM - 01/19/17
I also like SA3 the best and have tried all of them
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 02:36 PM - 01/19/17
i checked all sa but not yet sa5,from my experiance i love sa3 very much people are saying it has sticky AA
but if you play bo3 on pc with sa3 you will love it and i can asure its not sticky by any mean maybe for consoles though.the AA helps a little bit and i really want it to be a bit more stronger.will the boost value does the trick for AA or not?
is it possible to make the AA slider in a firmware having option like from 0 to 10,like 0 is less AA and 10 is
sticky,please obisv its a request
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 02:42 PM - 01/19/17
Will sa3 work with a game without aim assist like rainbow six siege? Or is it for call of duty only?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 02:53 PM - 01/19/17
Will sa3 work with a game without aim assist like rainbow six siege? Or is it for call of duty only?
i think obisv has said somewhere in this thread that sa3 support cod much then any other game
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:59 PM - 01/19/17

 I kinda wish there was a way to have SA3+5 together.

This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he  didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.

Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...

OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?

So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5


If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story.  :)


This is 100% the way to go, but my guess would be that it's going to be hard to achieve.
RML are you saying that if I add a little boost to SA3 it will feel somewhat looser?

I love SA3 but would like to tweak it to be a tad looser, somewhere in between SA5/3 for me would be amazing. Since I would retain sniping accuracy and still have that loose fast feel for SMG.

Adding boost will create that effect on standard firmware, but that's also going to create alot of jitter with micro movements. That's why curves have been more beneficial to combat AA then boost.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 04:05 PM - 01/19/17
I've noticed a lot of controller players struggling with AA in the newer COD titles as well, very inconsistent atm, esp with bad connections. NPD with SA disabled is perfect for me tbh, no jitters during ADS and movement during ADS now feel stable, PD with and without SA feels sticky and jittery to me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:08 PM - 01/19/17

 I kinda wish there was a way to have SA3+5 together.

This is what I've been asking for since the beginning. But OBsIV never truly answered the question (maybe he  didn't understand it at the time) which led me to believe it wasn't possible. Yet, OBsIV has done this to some extent with SA5. It acts close to SA4 when set at 50 boost, then gets loser as you raise the boost value.

Now that we "hopefully" have a better understanding of what we're trying to achieve here, I'll ask the question again...

OBsIV can you program SA to have a wider range of settings with the slider? Is it possible to have lower boost values that can achieve the feel of SA3, a mid range value that feels like SA4 and a higher boost value to still get that lose feel of SA5?

So boost values with SA enabled would look something like this:
0 - SA3
50 - SA4
50+ - SA5


If OBsIV can create that then this thread is basically DONE IMO. Build and release, end of story.  :)


This is 100% the way to go, but my guess would be that it's going to be hard to achieve.
RML are you saying that if I add a little boost to SA3 it will feel somewhat looser?

I love SA3 but would like to tweak it to be a tad looser, somewhere in between SA5/3 for me would be amazing. Since I would retain sniping accuracy and still have that loose fast feel for SMG.

Adding boost will create that effect on standard firmware, but that's also going to create alot of jitter with micro movements. That's why curves have been more beneficial to combat AA then boost.

Maybe for now until we get a reply from OBsIV, i will try my curve with SA3, though i think what you suggested was on point. A SA feature that can be all three and tweak the value will land you somewhere in between them.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 05:13 PM - 01/19/17
We need to focus on the bigger picture here.. this is just my opinion but i am sick of this argument of what is the best SA. Every single person has a different way to playing. Low, Medium, High Sensitivity/DPI, Fast turn speed, low turn speed.  I am just sick and tired of swapping from firmware to firmware, trying to get my muscle memory back. Obi, this is your product. Make a executive decision. I now tried every single firmware, and want to know where i am at? Back at factory reset.  You need to introduce a way to choose your builds right from the Xim itself. YES i know it is a lot more coding to do, but this needs to be done. The worst part about all of this, is when i try to play on Default, it does not even feel like Default "XIM" anymore because of these experimental tests. Knowing that you could improve your aim by one micro-movement is what everyone is looking for.. The more we keep changing the way the XIM feels, the more of a argument this is going to become. I am just throwing my 2 cents into the picture, because i just do not know what even "feels" right anymore.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 06:33 PM - 01/19/17
No offense havoxxx but the last thing we need right now is a knee jerk decision by OBsIV. Do you have any idea how long it took me to even get this topic on the table for testing and a reasonable discussion?

How long and how many hrs. have we spent trying to create curves to improve our aim? Far longer then we've spent on this subject, I guarantee you that.

I hear what you're saying, but we're not just doing this for the Hell of it. It is improving the product. That's not something you rush through. It literally took me about 30mins. on SA5 to realize that this was the best FW for me.  AA is a legitimate issue for alot of XIM users and something that should be addressed.

I've been using XIM for years now and this is the first time I have EVER not used curves, that says something about the progress we're getting through this testing. We've literally "nearly" accomplished something I never thought would happen.

I could careless about a few people getting excited about wanting a certain setting. That just says we're doing something right.

Some like more AA, some like less, of course there's going to be disagreements. That's why we need a good slider, if it's even possible. If not, then the arguments are only going to escalate from here.

Buckle up!  ;)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 06:57 PM - 01/19/17
Yea I have to agree, with RML, havoxx please don't take this the wrong way, as I honestly mean no offense here.
But if all this testing is getting to you, just go back to the last STv2 setup you have before the new SA drops.

There are a lot of people here who are invested in this becoming as good as it can be. But it's not that simple as sticking to the first recipe that comes to mind just because you're hungry :D <3. This may take sometime.

But I can assure you one thing, it will be all the better for it.

Stick around have some patience, or if it's too stressful to fiddle around with the different knobs and settings. Then take a step back. It will be done when it's done and not a moment before, my good sir!

And again, no offence intended, I'm not flaming you.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:34 PM - 01/19/17
such a simpler time.. RIP

(http://i.imgur.com/04UwhC2.png)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 05:03 AM - 01/20/17
Games didn't have as much AA back then. Now they have more and I think the fact that STv2 standard is more 1:1 than ever, you get less of an accelerated movement of the crosshair entering the AA hitbox. Whiich the games AA is as I imagine designed to work with.

So it exacerbates the situation. In all this testing, I can still feel the AA, for a split moment it's really heavy, but these new SA drops seem to break through it much faster. And at times it can go completely unnoticed. As I said, you seem like you would be better off just hanging back playing as you have been before the SA drops, and have faith in your fellow Ximmers that we won't approve anything that isn't 100%.

And just remember, we're all trying to get this to work as easily as possible. It's now more down to whether or not OBsIV can pull off a drop where SA 3/4/5  are present at boost values of 25/50/75  that way you would have 25 boost scaling to play with either side of a default value.

That's the simplest solution, but can it be done?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 09:45 PM - 01/20/17
Games didn't have as much AA back then.

the code for AA has been the same sense MW..

Code: [Select]
aim_autoaim_debug "0"

aim_autoaim_enabled "0"

aim_autoaim_lerp "40"

aim_autoaim_region_height "120"

aim_autoaim_region_width "160"

aim_autoAimRangeScale "1"

aim_turnrate_pitch "90"

aim_turnrate_pitch_ads "55"

aim_turnrate_yaw "260"

aim_turnrate_yaw_ads "90"


aim_lockon_debug "0"

aim_lockon_deflection "0.05"

aim_lockon_enabled "1"

aim_lockon_region_height "90"

aim_lockon_region_width "90"

aim_lockon_strength "0.6"

aim_slowdown_debug "0"

aim_slowdown_enabled "1"

aim_slowdown_pitch_scale "0.4"

aim_slowdown_pitch_scale_ads "0.5"

aim_slowdown_region_height "90"

aim_slowdown_region_width "90"

aim_slowdown_yaw_scale "0.4"

aim_slowdown_yaw_scale_ads "0.5"

This will never change, unless they add a option on console, but you know this will never happen. Either On, or Off.

Anyways disregard my recent post, i found the perfect settings for SA3, with maxed out boost. Somehow, someway after reading peoples suggestions and also in previous cod threads,  i seen a common interest of increasing the curve at 50 to 55, and at about 60, tweak it for your customization. So i thought about just maxing out the boost and just make a small tweak to the curve itself. From here i got amazing results. From long range, to short range.


I am very happy with SA3, and i will stick with this one. Thank you guys.


I am able to quickly move from HIP to ADS
(http://i.imgur.com/1o2VS3Y.gif)

Even hit shots with pistols across the map

(http://i.imgur.com/mQH4ASs.gif)


I feel like i always was looking at everything wrong. Understanding, and leaning what each thing does really teaches you a lesson.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sir_SSV on 12:54 AM - 01/21/17
Wow! Mind sharing your settings?

Games didn't have as much AA back then.

the code for AA has been the same sense MW..

Code: [Select]
aim_autoaim_debug "0"

aim_autoaim_enabled "0"

aim_autoaim_lerp "40"

aim_autoaim_region_height "120"

aim_autoaim_region_width "160"

aim_autoAimRangeScale "1"

aim_turnrate_pitch "90"

aim_turnrate_pitch_ads "55"

aim_turnrate_yaw "260"

aim_turnrate_yaw_ads "90"


aim_lockon_debug "0"

aim_lockon_deflection "0.05"

aim_lockon_enabled "1"

aim_lockon_region_height "90"

aim_lockon_region_width "90"

aim_lockon_strength "0.6"

aim_slowdown_debug "0"

aim_slowdown_enabled "1"

aim_slowdown_pitch_scale "0.4"

aim_slowdown_pitch_scale_ads "0.5"

aim_slowdown_region_height "90"

aim_slowdown_region_width "90"

aim_slowdown_yaw_scale "0.4"

aim_slowdown_yaw_scale_ads "0.5"

This will never change, unless they add a option on console, but you know this will never happen. Either On, or Off.

Anyways disregard my recent post, i found the perfect settings for SA3, with maxed out boost. Somehow, someway after reading peoples suggestions and also in previous cod threads,  i seen a common interest of increasing the curve at 50 to 55, and at about 60, tweak it for your customization. So i thought about just maxing out the boost and just make a small tweak to the curve itself. From here i got amazing results. From long range, to short range.


I am very happy with SA3, and i will stick with this one. Thank you guys.


I am able to quickly move from HIP to ADS
(http://i.imgur.com/1o2VS3Y.gif)

Even hit shots with pistols across the map

(http://i.imgur.com/mQH4ASs.gif)


I feel like i always was looking at everything wrong. Understanding, and leaning what each thing does really teaches you a lesson.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 07:06 AM - 01/21/17
Havoxx I may be wrong here, but code values in tweaked engines doesn't automatically mean the effect will be the same.
As we know the XIM4 doesn't just become a XIM5 because OBSIV changed the scaling on the SA5 boost.

But the values after that point would have a different effect.

I get pad friends complaining about the strength of AA in CODMWR,  even someone in this very thread has the same claim.
I made a post on the main COD forums complaining about it, and pad players also agreed.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 08:56 AM - 01/21/17
I will never take SA1 out of my XIM 4. Still the best of all imo. The one that reminds me of XIM 2 on PS3.

Is a shame it doesnīt support PS4 Pro so I will stick with PS4 because of that. We are all different I know, but until PS5 comes I wonīt touch SA1. Is perfection in my eyes with boost value of 15. This refers mainly to Call of Duty and a bit on Battlefield. I donīt play other FPS games on console (I use pc for that).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:28 AM - 01/21/17
To me I would have thought SA1 would have easily been what everyone liked the best. It makes the most sense from a data perspective and how input works in general. This is why it's been difficult to pinpoint what it is that makes AA better for people. Some of these SA builds have very subtle differences yet feedback says otherwise. I may go ahead and redo SA1 to make it work on Pro just to get more feedback on it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 12:20 PM - 01/21/17
For me, playing destiny, SA1 was the best... until I tried to snipe far targets. The micro movement on SA1 with a boost higher than, say, around 30 was where the jitters showed up (in destiny at least) regardless of dpi.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 12:22 PM - 01/21/17
For me, playing destiny, SA1 was the best... until I tried to snipe far targets. The micro movement on SA1 with a boost higher than, say, around 30 was where the jitters showed up (in destiny at least) regardless of dpi.
How did u like the SA5 NPD build for Destiny?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 12:57 PM - 01/21/17
OP updated with new SA6 build that is SA1 with Slim/Pro console support.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:54 PM - 01/21/17
OP updated with new SA6 build that is SA1 with Slim/Pro console support.

Isn't SA1 the build from months ago, the second drop in that other thread? That's what I assumed. I'll try it again, but it was unstable the last time I tried it (if it's the same).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 03:11 PM - 01/21/17
OP updated with new SA6 build that is SA1 with Slim/Pro console support.

Isn't SA1 the build from months ago, the second drop in that other thread? That's what I assumed. I'll try it again, but it was unstable the last time I tried it (if it's the same).

Yes SA1 is old like SA0.  This second round started with SA2.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 03:53 PM - 01/21/17
after my favorite  sa3 build i tried sa6 build in bo3 i found out both has the same feeling for me.
can some one please tell me what values should i set in the boost for hip and ads for aim assist.
thanks obisiv for your hard working to satisfying your customers but you can't satisfied us ;D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:40 PM - 01/21/17
Thanks obisiv, amazing work.  How come you can't leave them all SA1 - SA6. And let players decide on what they choose to use?

I tested SA5 today on bf1, i agree there is something "magical" with it.  Went 29 -3,  started off slow but a nice feed towards the end.   https://youtu.be/Ta-haTfVDpU

4000 dpi -
Hip 13 sensitivity  - 40 boost
Ads 12 sensitivity - 65 boost 
All game sensitivity 100%
USA on coefficient 300%
Deadzone 20%

 
Even useing havoxx universal curve, at 12000 dpi is very quick, snappy and magnetic. Can break and re-enter the bubble with ease.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABUrQWuBkJyns73IyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<

I tested it with out a curve and i have to agree with lord of the sith, he is spot on with his input.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 04:47 PM - 01/21/17
Games didn't have as much AA back then.

the code for AA has been the same sense MW..



That's not really true. IW just went through a round of AA changes last week. A lot people noticed that AA got really out of control with black Ops 2.

Anyway can't wait to get my hands on SA6.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: antithesis on 05:09 PM - 01/21/17
Thank obisiv, amazing work.  How come you can't leave them all SA1 - SA6. And let players decide on what they choose to use?

Because one needs to be added to the gold firmware moving forward. OBs can't realistically be expected to support 6 or more firmware versions and a fractured userbase.

If you want to keep the test builds you can, but you risk losing forward compatibility, e.g XBox Scorpio support.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 07:31 PM - 01/21/17
Yeah SA5 NPD is 100% my favorite i tried SA6 but like RML said its way to unstable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 07:48 PM - 01/21/17
I'm still a big fan of SA5 ... However, between Havoxxx's talk of using boost with SA3 and Sith's talk of SA3 needing to "Loosen up" a little, I decided to try an experiment. I'm actually really surprised by the results and quite happy about it!

Keep in mind, boost isn't altered with SA3 like SA5. Boost works as normal with this build and I cranked it up just to make sure.

Anyways, here's what I ended up with and I'm honestly quite shocked at how well I have been doing over the last couple of hrs. This is pure SA3 and boost, no curves at 4000 DPI. 1st game on BO3 with these settings I went 61-4 with a double Raps deployment.

BO3 - Hip 24.5, ADS 24.5, boost 1200, ADS delay 125ms (quick draw)
MWR - Hip 28, ADS 28, Boost 1500, ADS delay 320ms
IW - Hip 26, ADS 26, Boost 1200, ADS delay 125ms (quick draw)


Trust me, I've never been a fan of using Boost with ADS. But with SA3 it's working very well ATM at all ranges!

I put up my boost sweet spots above. But I would say the "Zone" is between 1-2k. 2k being too lose for me and 1k too tight.

Give it a try and see what you think. All testing was done with SMG's and AR's.

http://www.youtube.com/v/eWrnpI0aYjM&feature&hd=1
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: malibu on 10:05 PM - 01/21/17
I'm still a big fan of SA5 ... However, between Havoxxx's talk of using boost with SA3 and Sith's talk of SA3 needing to "Loosen up" a little, I decided to try an experiment. I'm actually really surprised by the results and quite happy about it!

Keep in mind, boost isn't altered with SA3 like SA5. Boost works as normal with this build and I cranked it up just to make sure.

Anyways, here's what I ended up with and I'm honestly quite shocked at how well I have been doing over the last couple of hrs. This is pure SA3 and boost, no curves at 4000 DPI. 1st game on BO3 with these settings I went 61-4 with a double Raps deployment.

BO3 - Hip 24.5, ADS 24.5, boost 1200, ADS delay 125ms (quick draw)
MWR - Hip 28, ADS 28, Boost 1500, ADS delay 320ms
IW - Hip 26, ADS 26, Boost 1200, ADS delay 125ms (quick draw)

Trust me, I've never been a fan of using Boost with ADS. But with SA3 it's working very well ATM at all ranges!

I put up my boost sweet spots above. But I would say the "Zone" is between 1-2k. 2k being too lose for me and 1k too tight.

Give it a try and see what you think. All testing was done with SMG's and AR's.

http://www.youtube.com/v/eWrnpI0aYjM&feature&hd=1

Ill give it a try after these $8s i dont wanna just hop into them and start messing with stuff
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 11:12 PM - 01/21/17
How did u like the SA5 NPD build for Destiny?
I didn't see a difference between NPD and PD, since there isn't a delay used from hip to ads. I tried a few values and  ultimately went back to no SA. However if you're curious, try values 15, 35, 39-42. Those are ones I noted some success with. Try no curve and try this curve for more turn speed for ADS.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoVIi88SVVfanV/ipSerLrIyMjI:X4MB
<<< XIM4 END PASTE <<<
I did not ever use SA on HIP
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 01:36 AM - 01/22/17
sa6 is the best,some one says above its unstable but he didn't describe it, but i found out this is just more stable and good like sa3.i played bo3 for more than two hours and didn't find any issue.thanks obisiv for sa6
my fav after sa3.

ads 12000
polling rate 500
hip 12.50
ads 4.35
boost 40,50
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 04:13 AM - 01/22/17
I still prefer SA6. It feels the most 1:1 for me while actually making aim assist an assist and not a hindrance. I used a boost value of 5-10 for Hip and 15-20 for ADS depending on whether I was testing black ops 3, MWR, or IW. Unlike with SA5 I had no problems with long distance aiming. I'm going to stick with the SA6 firmware as long as possible.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 04:49 AM - 01/22/17
Im still on SA5 NPD, if any destiny gamer try out the new SA6 build. Pls let me know how  it felt for u. Better or worse. thx!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Gurkenbaum88 on 06:50 AM - 01/22/17
how is this the SA6 is for slim/pro player... i have a pro but use the old Controller for the xim what i have to use? at the moment i use SA 3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 07:21 AM - 01/22/17
NPD all the way for me, PD feels sticky and unstable during ADS movement, there's no way I'd use PD again.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 11:40 AM - 01/22/17
No PD stv5 is the best for me no steady aim
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 01:25 PM - 01/22/17
No PD stv5 is the best for me no steady aim
Yep, no SA needed with NPD imo
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:23 PM - 01/22/17
Thanks for the continued feedback everyone.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 04:01 PM - 01/22/17
AA has been tweaked again regarding certain class weapons playing IW.

FYI  ;)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:24 AM - 01/23/17
OBsIV are you still going to release SA3 with NPD? Would love to test.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 04:17 AM - 01/23/17
i checked sa6 boost values from 1 to 50 to 100.1 to 50 good AA,50 to 100  less AA.i think obisiv satisfied
both the users who wants sticky and anti sticky AA.sa6 is the best build for me the way the boost values work its like a slider if u want AA more stay on frm 1 to 50,the higher u go the less AA feels.thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 09:06 AM - 01/23/17
Umm no sa6 is old just pro support 👎
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 01:11 PM - 01/23/17
I tried SA6 with destiny and it still has the same issues as the old SA1 build. Micro-movements with any boost basically over 20 is jittery, particularly diagonal movement, but boost 40 and over is what i'd want. To see what i mean specifically, grab a sniper, go patrol, and zoom in on something far away, enemy or just a light or rock or something, with steady aim on and a boost of 50. Move around the target, on and off it with aim. Then turn Steady aim off and do the same thing, and the difference is huge. In actual gameplay it means that close range handles AA great, usually. But mid and definitely farther ranges i miss shots that i shouldn't. As soon as i got back to vanilla, or a curve with no SA, im back on track. Given that everyone uses a particular powerful pulse rifle, i need my mid and far range accuracy to be a viable teammate.

Unless the micro-movement stability is something that can be fixed with SA6, SA5 probably gets my vote, have a progressive delay on/off switch sounds great. But in actuality, with destiny, I have the best luck with no SA and an aggressive curve.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 04:49 PM - 01/23/17
Thanks for trying it out and providing feedback.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 05:15 PM - 01/23/17
I have been using SA3 with Overwatch the past couple days and am doing quite well with it, particulary tracking with heroes like Soldier. I feel like SA3 is a stronger version of SA4.

With SA5, everything outside of the 40-60 boost range feels a bit to unstable. And I still end up prefering SA4 compared to SA5 @ 50 because SA4 feels smoother and more predictable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:19 PM - 01/23/17
I can always rescale the SA5 intensity (boost) setting to give more granularity to a tighter range.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: HellraiserNZ on 07:11 PM - 01/23/17
Any more people using these RCs for OverWatch?

I am currently on SA5 and its good but will try SA3, NPD and 6 and report back.

Other OW users boost settings would be good!

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:27 PM - 01/23/17
Wait SA3 NPD was released please share.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 09:44 PM - 01/23/17
I can always rescale the SA5 intensity (boost) setting to give more granularity to a tighter range.

Yes! SA5 NPD,  It is amazing. Finally found the sweet spot for BF1.

 Way smother than SA5, very tight and fast, no floating, can break bubble and lead targets with ease. Ty Ty Ty.  Any thing over 85 boost at any dpi is way to much jerkiness.... Sniper is a little shakey at 85 boost. Better at 75, BUT mouse has less snappy ness. So rescaling intensity might help with fine tuning it with a better rang of boost at higher values? That would be nice. Yaaaaaaaa No curves needed.... 
 
Try the settings....

7000 dpi 1000 hz
13 hip - boost 85
12.50 ads - boost 85
X/Y 1.05
Angle  snaping  Yes
Recommend settings for BF1   
USA on

Tested on 2 games of TDM and Single Player, 20/2 and 35/5. 
Thanks again, nice work so far XIM team...
Watch the SA5 NPD  game play...
https://youtu.be/7K6QgG7JQGo
https://youtu.be/N9MYlzZiz0U
https://youtu.be/j7NNuA7Amv4

 
BTW i tested every dpi from 1000 - 12000 useing the same sensitivity and boost, only tweaking the boost up or down after i had a feel of what it was doing. And boost has more of affect on the mouse movement than DPI did. Its very powerful whatever your doing with Steady Aim. 5 ***** stars from me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 01:02 AM - 01/24/17
SA3 with NPD would be worth a try imo
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TehSubXero on 06:36 AM - 01/24/17
so if i want to try sa3, i dont need a boost value right?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Thera6179 on 07:57 AM - 01/24/17
Ok, tried the SA6, and as someone mentioned the hip is fine but the ADS is a mess. I play Titanfall 2 and I can shred with devotion on ADS [Gen 7 pilot], with SA6 it just jittered too much that I was missing my targets. Went back to SA3 and it just feels tighter around the edges hip or ads.

Let me know if you any further testing is needed, always open to helping the community out. OBSIV does a great job of communicating with end user that's why I will never change products. XIMer for life.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: willthetech on 08:32 AM - 01/24/17
Not sure what SA3 has or doesn't have compare to the rest but for COD is the best. The difference is tremendous for me at least. Does anyone know what boost settings I need in 6 to make it the same or closed to sa3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 06:47 PM - 01/24/17
So SA5 was somewhat meant to be an adjustable SA4?

How about an SA3 that can be adjusted via boost value? As there seems to be quite a few SA3 fans lately and even I have found some success using it on a non-COD game (Overwatch). 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:20 PM - 01/25/17
adjustable SA3 with NPD would be awesome.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 04:34 PM - 01/25/17
Being new to xim I want the best out of box feel I can get, changing ADS delay values i'm kind of fine with that, adjusting boost  for SA though not so much.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:43 PM - 01/25/17
SA5 was meant to be like an adjustable value of SA3. An adjustable version directly of SA3 would be difficult to do. An NPD version of SA3 will have to wait unfortunately as I'm currently involved with other things at this time.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 08:30 PM - 01/25/17
I can always rescale the SA5 intensity (boost) setting to give more granularity to a tighter range.

Yes please would love to try it out.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 09:59 AM - 01/26/17
We would need to decide on a range.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 10:33 AM - 01/26/17
We would need to decide on a range.

Can you add a poll to this thread so you can get some range values?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:13 AM - 01/26/17
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: R3MiX on 07:51 PM - 01/26/17
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.

Im on SAv5 NPD, I have boost at 500. Only reason I went that high because one of our fellow ximmer who is a very popular streamer on the destiny community has his on 500. So I was curious to try it out. Keep in mind however that he is on STv2. So far on SAv5 NPD, for me it was alright but I only tested for an hour or two last night on a private match. It was still playable on this version in my opinion so I don't have much input. Is it supposed to be acting different past 85 boost? Was it not intended to go past 100 to say the least?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: R3MiX on 07:57 PM - 01/26/17
I tried SA6 with destiny and it still has the same issues as the old SA1 build. Micro-movements with any boost basically over 20 is jittery, particularly diagonal movement, but boost 40 and over is what i'd want. To see what i mean specifically, grab a sniper, go patrol, and zoom in on something far away, enemy or just a light or rock or something, with steady aim on and a boost of 50. Move around the target, on and off it with aim. Then turn Steady aim off and do the same thing, and the difference is huge. In actual gameplay it means that close range handles AA great, usually. But mid and definitely farther ranges i miss shots that i shouldn't. As soon as i got back to vanilla, or a curve with no SA, im back on track. Given that everyone uses a particular powerful pulse rifle, i need my mid and far range accuracy to be a viable teammate.

Unless the micro-movement stability is something that can be fixed with SA6, SA5 probably gets my vote, have a progressive delay on/off switch sounds great. But in actuality, with destiny, I have the best luck with no SA and an aggressive curve.

Are you on SA5 NPD? I had boost at 500 and it doesn't feel jittery while ADS. Im curious to find out what DPI your on. Im at 6k , 500 poll and Angle Snap on. SA on/off don't have jitter for me as well.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brutalimp on 08:46 PM - 01/26/17
I tried SA6 with destiny and it still has the same issues as the old SA1 build. Micro-movements with any boost basically over 20 is jittery, particularly diagonal movement, but boost 40 and over is what i'd want. To see what i mean specifically, grab a sniper, go patrol, and zoom in on something far away, enemy or just a light or rock or something, with steady aim on and a boost of 50. Move around the target, on and off it with aim. Then turn Steady aim off and do the same thing, and the difference is huge. In actual gameplay it means that close range handles AA great, usually. But mid and definitely farther ranges i miss shots that i shouldn't. As soon as i got back to vanilla, or a curve with no SA, im back on track. Given that everyone uses a particular powerful pulse rifle, i need my mid and far range accuracy to be a viable teammate.

Unless the micro-movement stability is something that can be fixed with SA6, SA5 probably gets my vote, have a progressive delay on/off switch sounds great. But in actuality, with destiny, I have the best luck with no SA and an aggressive curve.

Are you on SA5 NPD? I had boost at 500 and it doesn't feel jittery while ADS. Im curious to find out what DPI your on. Im at 6k , 500 poll and Angle Snap on. SA on/off don't have jitter for me as well.

If I am not mistaken on SA5, SA is only on when you use boost value between 1-100.

At 500 boost you aren't even using SA.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Brutalimp on 08:47 PM - 01/26/17
Does SA6 match SAv1 at any turn speed like SA3?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 11:22 PM - 01/26/17
SA3 using:
Boost 1500 MWR and boost 1200 IW on ADS like RML said. Seems to be tracking with stronger AA on ADS now. Was using 84 before.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 12:25 AM - 01/27/17
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.
95 can work at 800 dpi, but long range is very jittery.

 [/quote]
We would need to decide on a range.

Can you use the same range on a bigger scale like 0 - 200 for boost?
If not, after reading and testing what people use, start at 10 end at 90 is my suggestion. 
   
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: donatello on 04:37 AM - 01/27/17
Hi, im playing a lot of Overwatch with XIM4. Basically using Sizes settings, but without boost and therefore hip sens 12.

However, according to the infos here SA3 (SA4) seems best for overwatch? Is that correct?

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 04:44 AM - 01/27/17
Hi, im playing a lot of Overwatch with XIM4. Basically using Sizes settings, but without boost and therefore hip sens 12.

However, according to the infos here SA3 (SA4) seems best for overwatch? Is that correct?

Try them and give feedback, that is the only way we will know what people like. It is down to personal taste at the end of the day.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:30 AM - 01/27/17
SA3 using:
Boost 1500 MWR and boost 1200 IW on ADS like RML said. Seems to be tracking with stronger AA on ADS now. Was using 84 before.

If you were using SA5 before at 84 boost then yeah, you will definitely feel more AA with SA3. The AA works nicely though with thoughs higher boost values. It sticks to target but allows for good movement while on target, it's not over bearing.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 10:31 AM - 01/27/17
I'm still a big fan of SA5 ... However, between Havoxxx's talk of using boost with SA3 and Sith's talk of SA3 needing to "Loosen up" a little, I decided to try an experiment. I'm actually really surprised by the results and quite happy about it!

Keep in mind, boost isn't altered with SA3 like SA5. Boost works as normal with this build and I cranked it up just to make sure.

Anyways, here's what I ended up with and I'm honestly quite shocked at how well I have been doing over the last couple of hrs. This is pure SA3 and boost, no curves at 4000 DPI. 1st game on BO3 with these settings I went 61-4 with a double Raps deployment.

BO3 - Hip 24.5, ADS 24.5, boost 1200, ADS delay 125ms (quick draw)
MWR - Hip 28, ADS 28, Boost 1500, ADS delay 320ms
IW - Hip 26, ADS 26, Boost 1200, ADS delay 125ms (quick draw)

Trust me, I've never been a fan of using Boost with ADS. But with SA3 it's working very well ATM at all ranges!

I put up my boost sweet spots above. But I would say the "Zone" is between 1-2k. 2k being too lose for me and 1k too tight.

Give it a try and see what you think. All testing was done with SMG's and AR's.

http://www.youtube.com/v/eWrnpI0aYjM&feature&hd=1


I must agree with rml. I do like haveing SA5, but SA3 feels real good at that dpi and boost.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 11:32 AM - 01/27/17
well sa6 is definitely the best after sa3 both versions works better on bo3 and on IW,i wonder how would be the blend of these two,the accuracy of sa3 and the AA of sa6 wow.thanks obisiv
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 12:17 PM - 01/27/17
well sa6 is definitely the best after sa3 both versions works better on bo3 and on IW,i wonder how would be the blend of these two,the accuracy of sa3 and the AA of sa6 wow.thanks obisiv

Have you tried the boost values I posted above with SA3? That was the whole point of it, trying to maintain the stickiness of SA3 to help with target acquisition while also giving you more freedom of movement while on target, feel of SA5.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 01:59 PM - 01/27/17
well sa6 is definitely the best after sa3 both versions works better on bo3 and on IW,i wonder how would be the blend of these two,the accuracy of sa3 and the AA of sa6 wow.thanks obisiv

Have you tried the boost values I posted above with SA3? That was the whole point of it, trying to maintain the stickiness of SA3 to help with target acquisition while also giving you more freedom of movement while on target, feel of SA5.

I've went back to sa5 for the last week or so, will try out sa3 with your settings going into next week.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:34 PM - 01/27/17
Ill have to give SA3 another try with some boost as well.  Ive been really happy with SA5 NPD with hip 30 and ads 60.

Ive noticed some inconsistent vertical movements with SA3 when comparing to SA5 NPD but it could be because ive gotten so used to SA5 NPD with boost values. 

Whats everyone's take on SA5 vs SA6.  I tested everything but SA6 and form my understand SA6 is just a re release of one of the older version with pro support.   SA5 and SA3 are the 2 best feeling releases for me but at the moment im really leaning towards SA5 NPD. It feels more consistent overall and the best combination of smooth control vs Aim Assist.  I have not tried boost values with SA3 though.

Are you guys using these high boost values on sa3 with steady aim checked or unchecked?   Wouldnt using a boost over 100 be the same as un checking steady aim?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 03:03 PM - 01/27/17
Not tested sa6 and dont intend to, i already know what playing with ADS Delay feels like and it ls not good imho. At least for the way i play, someone who switches between assault pistol smg and snipers alot. Also i have zero issues with SA3/5 and AA anymore.

Irs no existent in 95% of aim duels. And even then its extremely minimal compared to regular SA or zero SA with or without curves.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:29 PM - 01/27/17
Are you guys using these high boost values on sa3 with steady aim checked or unchecked?   Wouldnt using a boost over 100 be the same as un checking steady aim?

Yes, of course SA checked.  ;)

From my understanding boost works as regular boost with the SA3 build whether it's 1 or 10,000. Everything I've tested confirms this. Also you can feel the difference with boost at 1200 SA checked/unchecked. You'll be over aiming alot without SA enabled. At least that's what I've seen on my end.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Phil Ashio on 03:50 PM - 01/27/17
Not tested sa6 and dont intend to, i already know what playing with ADS Delay feels like and it ls not good imho. At least for the way i play, someone who switches between assault pistol smg and snipers alot. Also i have zero issues with SA3/5 and AA anymore.

Irs no existent in 95% of aim duels. And even then its extremely minimal compared to regular SA or zero SA with or without curves.

SA6 uses progressive delay.

RML said in the other post that what he wanted was stickiness but control within the aim assist bubble and SA3\SA5 are good for that. That's kind of why I don't like the other SA's. They make aim assist feel even heavier while making movement feel like there's acceleration.

SA1\SA6 feels 1:1 and it cut's through the stickiness. it's like playing without sticky aim but still having the benefit of rotation assist. Also, it works great with The Division which has some of the heaviest aim assist this generation.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 04:00 PM - 01/27/17
Not tested sa6 and dont intend to, i already know what playing with ADS Delay feels like and it ls not good imho. At least for the way i play, someone who switches between assault pistol smg and snipers alot. Also i have zero issues with SA3/5 and AA anymore.

Irs no existent in 95% of aim duels. And even then its extremely minimal compared to regular SA or zero SA with or without curves.

SA6 uses progressive delay.

RML said in the other post that what he wanted was stickiness but control within the aim assist bubble and SA3\SA5 are good for that. That's kind of why I don't like the other SA's. They make aim assist feel even heavier while making movement feel like there's acceleration.

SA1\SA6 feels 1:1 and it cut's through the stickiness. it's like playing without sticky aim but still having the benefit of rotation assist. Also, it works great with The Division which has some of the heaviest aim assist this generation.

Sorry i thought SA6 was SA1 w/o PD? and support for Slim/Pro?

D: well derp me then.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 10:11 PM - 01/27/17
Well first is just knowing the maximum people are using today. So far it's 85. If anyone uses a number higher than that I'd like to know.

Point of reference:

SA5 NPD
Mouse - G403 @ 4k DPI, 500polling
KB - Corsair K70 Rapidfire

Game: BF1 PS4
No curves
Recommended ingame settings
No U.S.A.
133/default coefficient
All FOVs at default

Initial Tests:
Hip - 25 Sens
Boost - 50
ADS - 22
Boost @ 50
No curve

Initial Tests work fine and perform good.  I notice maybe a slight slow down when ADS.  HIP works ok.  Distance for a 360 is what I expect.  However the feel seems "soft" especially in HIP.  Have to be careful and smooth with side to side movements - example if I'm panning right and then switch to left pan without stopping hit the turn cap easily.

2nd Test
Hip - 25
Boost - 75
ADS - 22
Boost - 65

Same mouse travel distance for 360s or close however the movement is more responsive.  I am less likely to hit turn cap speed when "snapping" left or right.  No real slow down noticable in ADS however target acquisition is spot on.

Overall at 2nd Test boost settings I feel the cursor movement is more responsive "less soft", easier to make quick direction changes and more enjoyable experience.

I have not tried higher boost but will do so until i hit a point of unstable cursor movement.  My goal is to have stable Granular Movements at 1:1 w/o "jitters" or "soft" cursor vs mouse movements.  It's getting there but fine tuning is always welcome.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bountykilla83 on 01:30 AM - 01/28/17
Well I love SA5 NPD and SA3.  I like SA5 NPD for Hip and SA3 for ADS,  For MWR I am loving both, going to test it on BF1.  MY KD has increase alot since using SA5 NPD, going from a 1.4 to 2.23 KD.   I have more control aiming, turning on a quick dime while maintain control.

Im going to try this on BF1 since I really want to play that game.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lukasz on 06:01 AM - 01/28/17
I have been testing all of those builds even prior to this thread( back when RML started it on his Advance users thread).

Seems like everyone's favorite is the SA3. I have tried it for many hours. I liked it, though it felt a bit stiff  and less responsive than other builds SA4,5. But because my had have tons of micro movements that were creating jitter those builds were a bit to sensitive.

Now OMG. When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.   
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 06:34 AM - 01/28/17
I have been testing all of those builds even prior to this thread( back when RML started it on his Advance users thread).

Seems like everyone's favorite is the SA3. I have tried it for many hours. I liked it, though it felt a bit stiff  and less responsive than other builds SA4,5. But because my had have tons of micro movements that were creating jitter those builds were a bit to sensitive.

Now OMG. When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.   
What game are u playing? Cod or others too?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 07:41 AM - 01/28/17
I have been testing all of those builds even prior to this thread( back when RML started it on his Advance users thread).

Seems like everyone's favorite is the SA3. I have tried it for many hours. I liked it, though it felt a bit stiff  and less responsive than other builds SA4,5. But because my had have tons of micro movements that were creating jitter those builds were a bit to sensitive.

Now OMG. When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.   

What boost value you using?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 06:25 AM - 01/29/17
I wanted to test sa3 again with boost between 400-1200 at 12k dpi playing cod last night after an hour i switched straight back to sa5.

Sa3 just feels to heavy against cod A.A what ever settings i use for me whilst i get a 50/50 (A.A and without)  feel with sa5 like an aim assist slider.

I'm quite a fan of 5.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:09 AM - 01/29/17
Thanks everyone for the continued feedback. It's very helpful.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lukasz on 11:11 AM - 01/29/17
Hi Black Magic,

Sorry for the late reply. I'm using:

4000 DPI, 500 Pulling rate, G502, 17 sense fro both ADS and HIP and 950 regular boost on SA3. Playing IW only.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 11:44 AM - 01/29/17
Hi Black Magic,

Sorry for the late reply. I'm using:

4000 DPI, 500 Pulling rate, G502, 17 sense fro both ADS and HIP and 950 regular boost on SA3. Playing IW only.

Wow, I agree, SA3 with boost at ~1000 is insane for COD. (speaking for MWR)

Feels good!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 01:05 PM - 01/29/17
I agree SA3 with some added boost feels good But im also really enjoying SA5 NPD. 

I really want to test SA3 NPD if at possible. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 06:26 PM - 01/29/17
This is very hard to pic. SA0 is very loose.  And easy  with aiming with out assistance. All most none existence. SA1 is very nice, good aim assistance. Not to hard to fight with. SA2 i never test with out full turning capacity, i dont see the point. Sa3 is super good aim assistance, with curves and slow sensitivity itīs very aimbot ish true story. SA4 is good, but SA5 Wow the freedom of movement and amming is very complete, If it could be ajusted with a wider rang on the slider is its downfall. Thank you for all you do. An amazing thing you have and are acomplishing.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 03:32 AM - 01/30/17
When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.   

Agree! I am enjoying it even with zero boost values  8)

SA3 is my choice!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: slizzy on 02:24 PM - 01/30/17
Hi guys, so this is my first post to the xim forums in general and more specifically this topic. I have been lurking around looking at what people think about of the SA builds. Personally I have found SA6 to be the best, but that is just SA1 anyway right? I just have a few basic questions, I know this says advanced users only but I either couldnt find the right answers elsewhere or think this is the right place to ask so bear with me please.

When I have been switching between the SA builds I've been saving the config so my keyboard buttons stay the same, then factory reset, download the SA I want and then reload the config and switch the boost. I am just wondering if this is right? I don't generally see a big difference a lot of the times but I want to know for future testing and yes I do use use "gold" Manager 20160405.  I am all about the aim assist, while I know others hate it. After looking through lots of the old posts here it seems SA3 would probably suit me best then? I would just need to find a boost that works, I primarily play Infinite Warfare.

Also, I feel like this is a real noob question that I will get roasted for but I should use Hip Translator for Hip and ADS Translator for ADS? And then I'm assuming to use steady aim on both hip and  ads, hence the reason for AA and such.

When I first started looking at this topic I was highly interested but it seems everyone knew so much about it. I know what the SA is but maybe I just missed another discussion about this. Overall, any help is really appreciated, whether it be some of it, all or just reading i guess. Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:58 PM - 01/30/17
^ It began here, it's a lot to read through though - http://xim4.com/community/index.php?topic=46808.0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 05:22 PM - 01/30/17
When i tried the SA3 with adding just the regular boost. F**k me, I have been owing XIM4 for like two years now. And never did it feel so good.   

Agree! I am enjoying it even with zero boost values  8)

SA3 is my choice!
Yes even zero boost with a curve is amazing .
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ViperX-9 on 06:17 PM - 01/30/17
Hi guys :) This is my first time posting on the XIM forum, but I have been hanging around for quite some time now. I appreciate the hard work you all put in making Xim a better product :)

Here is my feedback on the SA builds; After few days of testing, going back and forth on the SA build, I landed on SA5 NPD. It gives me the ability to be on target with ease and at the same time be able to fight the AA bubble easily. The mouse movement feels snappy and very smooth. I also tried the other SA builds but they were either to AA sticky, or too loose for my taste. I mainly play Destiny on Ps4 and found SA5 NPD build to be best for me.

Here are my settings:

- G502
- Sony Nav
- 4000k DPI
- 1000hz polling
- Angle snapping ON

- HIP sens: 20
- No curves
- X/Y: 1
- HIP boost: 75 with SA checked
- I’m using ADS translator on HIP

- ADS sens: 17
- No curves
- X/Y: 1.10
- HIP boost: 65 with SA checked
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 06:47 PM - 01/30/17
I have been messing around with SA6 the past day or so and really like the ability of high boost value (85-90) to cut through aim assist like butter. It's just that initial movement feels a bit jittery. Going to mess with curves (perhaps a deceleration curve at the very beginning of movement) to negate that initial jittery feeling because otherwise it feels really nice.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: slizzy on 07:29 PM - 01/30/17
^ It began here, it's a lot to read through though - http://xim4.com/community/index.php?topic=46808.0

Ah great, I will look through it in the next few days, thanks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: guitarpanda on 08:32 PM - 01/30/17
 Just reporting in after a long hiatus. Had been using STV1 forever, just because I didn't care for the original SA builds. Just tried SA3 after seeing it was supposedly similar to st1, and I must admit it is. I was using curves with st1, and no longer have to use curves with SA3, and just use some boost to help me out. Does the job well, mostly been playing destiny. Okay meow.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 02:51 AM - 01/31/17
Read RML's suggestion (thanks for it btw), hopped back on sa3 to use it with the actual OG boost. I play destiny and titanfall 2 on ps4, been playing with the builds going back and forth, but always going back to no SA regardless of the build. However, played destiny with SA3, linear curve, I started getting somewhere with 300 boost for ads, doing awesome in close to mid range, but over aiming on long. Then backed to 0 boost w/ SA3 on and added a minor initial bump with a curve, and bingo. I've never left any of the SA's on for more than a few hours, but have been having so much comfort I've left SA3 enabled for days with few and minor curve changes. Same goes for titanfall; SA3 is so quick and predictable in great ways, I've left it on since I put SA3 back on my xim. However titanfall I kept linear curve, given the better look mechanic (using titanfall 1 XB1 st as per colb's awesome suggestion). SA3 now gets my vote, and it handles minor curve changes better than no SA and major curves for destiny. And with titanfall it changes in an obviously better or worse way as you change your sensitivity. In both cases, with no SA on i change my xim sensitivity by .25 for ease and minor differences. SA3 I'm changing by .05 because it reacts well to smaller changes.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Thera6179 on 09:16 AM - 01/31/17
^ This

"SA3 is so quick and predictable in great ways, I've left it on since I put SA3 back on my xim4. However titanfall I kept linear curve, given the better look mechanic"

I used to have a curve on titanfall before I started using SA3. And I am exactly has he says, straight linear with no curves on SA3, and it works amazing. I will mess with sensitivity later, but even with zero boot out of the box that is the best one currently.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:05 PM - 01/31/17
I started a new Poll, please let us know your preferred SA build here - http://xim4.com/community/index.php?topic=52565.0


Cheers!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: donatello on 03:04 PM - 01/31/17
For me Overwatch feels best with SA3. Also tried SA4
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 04:17 PM - 01/31/17
every one is voting for sa3 but remember obisiv already said it in previous pages that sa3 build is for cod games mostly.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 05:03 PM - 01/31/17
Well i have tested each one in Battle Field.  Although i love SA5, it feels amazing, SA3 has better Aim Assist, and you can control AA easy with boost, Unlike SA5 the ability to ajust runs out  to soon.  And settings above 85 boost are to jittery. But i have SA5 on my xim4 atm. 8D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:41 PM - 01/31/17
I need SA3 NPD to test Against SA5 NPD before I cast my vote.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ahmad on 06:48 PM - 01/31/17
why we try to reinvent the wheel . . .
STv1 has proven its efficiency,why try to improve STv2 to become efficient like STv1
it's much easier to re-support STv1 more than trying fixing STv2
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:52 PM - 01/31/17
OBsIV would you say XIM4 Firmware 20141114 would be equivalent to SA3 but with Non Progressive Delay with Steady Aim Acitve?  I ask because im currently testing my 3 xims with 3 different firmware.  1 With STV1  latest release which is the 41114, 1 with SA3, and one with SA5 NPD. 

With SA5 NPD I feel less aim assist bubble with the standard translator and  Steady aim Disabled (UnChecked) vs any of the previous versions.  This leads me to believe that PD does have some part to play in the feeling of these translators. Would love an SA3 NPD to test my theory.  I know you are busy and i know its work my only intent is to do my part in helping you to make the xim all it can be.  When and if possible i would greatly appreciate it. 

STV1 has something special no question about it. It Blends the best of both worlds.  It gives you aim assist guidance but without being overbearing so your not fighting it on single targets.  With multiple targets a quick whip takes you off one target and onto the next.

 I think this translator mimics pc mouse movement the closest which is why many original pc players are stuck on it.

The best way i can explain this is resolution or fidelity.  Basically your version 1 had the whole puzzle but bigger blocks so the finer movement were larger increments or more pixelated.  You could look at it as pixels on a screen your stv1 had larger pixels or less pixels for the same amount of area. Stv2 you found a way to include more data or higher resolution so therefore mouse movement was more precise which in a data stand point makes perfect sense.


I think this is the trick to the sweet spot for best mouse translation to on screen movement vs best mouse translation into game assist mechanic which is intended to translate analog movement to digital screen movement.

 I think for the game standpoint the creators of the games have incorporated assistance to make it easier for controller users to do well and enjoy the game. This is why perfectly translating mouse movement into exact pc like screen movement doesn't always correlate to the best xim4 user experience.

I believe and this is just theory that the stv1 has the perfect or close to perfect movement block size or resolution that meshes well with aim assist to work in harmony. I think the block size or resolution that was used for STV1 just so happen to be similar to data that the aim assist mechanic is used to seeing from analog as analog movements are going to be more bulky.

Is it possible to create a resolution slider that basically does what im trying to describe but in a mathematical way. 
I want to say that boost should do this but then i started thinking that boost skips instead of enlarges but digitally thats pretty much still the same. 

I dont know how you monitor your output of the device or how it communicates but my guess is you can take an oscilloscope and monitor readings to match outputs that create a positive result. 

The main key im thinking though is standard stv2 with a resolution slider.  I dont know how to mathematically describe this though and I apologize if i sound ignorant.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 12:06 AM - 02/01/17
I've been saying it for a long time now that 1 to 1 translation is not optimal in consoles cause it throws you off by aim assist . The console see your movements of the mouse as a bunch of erratic analog stick movement therefor it's worse . What's needed is movement that emulates the analog stick as a controller player
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mark8010 on 01:49 AM - 02/01/17
OBsIV would you say XIM4 Firmware 20141114 would be equivalent to SA3 but with Non Progressive Delay with Steady Aim Acitve?  I ask because im currently testing my 3 xims with 3 different firmware.  1 With STV1  latest release which is the 41114, 1 with SA3, and one with SA5 NPD. 

With SA5 NPD I feel less aim assist bubble with the standard translator and  Steady aim Disabled (UnChecked) vs any of the previous versions.  This leads me to believe that PD does have some part to play in the feeling of these translators. Would love an SA3 NPD to test my theory.  I know you are busy and i know its work my only intent is to do my part in helping you to make the xim all it can be.  When and if possible i would greatly appreciate it. 

STV1 has something special no question about it. It Blends the best of both worlds.  It gives you aim assist guidance but without being overbearing so your not fighting it on single targets.  With multiple targets a quick whip takes you off one target and onto the next.

 I think this translator mimics pc mouse movement the closest which is why many original pc players are stuck on it.

The best way i can explain this is resolution or fidelity.  Basically your version 1 had the whole puzzle but bigger blocks so the finer movement were larger increments or more pixelated.  You could look at it as pixels on a screen your stv1 had larger pixels or less pixels for the same amount of area. Stv2 you found a way to include more data or higher resolution so therefore mouse movement was more precise which in a data stand point makes perfect sense.


I think this is the trick to the sweet spot for best mouse translation to on screen movement vs best mouse translation into game assist mechanic which is intended to translate analog movement to digital screen movement.

 I think for the game standpoint the creators of the games have incorporated assistance to make it easier for controller users to do well and enjoy the game. This is why perfectly translating mouse movement into exact pc like screen movement doesn't always correlate to the best xim4 user experience.

I believe and this is just theory that the stv1 has the perfect or close to perfect movement block size or resolution that meshes well with aim assist to work in harmony. I think the block size or resolution that was used for STV1 just so happen to be similar to data that the aim assist mechanic is used to seeing from analog as analog movements are going to be more bulky.

Is it possible to create a resolution slider that basically does what im trying to describe but in a mathematical way. 
I want to say that boost should do this but then i started thinking that boost skips instead of enlarges but digitally thats pretty much still the same. 

I dont know how you monitor your output of the device or how it communicates but my guess is you can take an oscilloscope and monitor readings to match outputs that create a positive result. 

The main key im thinking though is standard stv2 with a resolution slider.  I dont know how to mathematically describe this though and I apologize if i sound ignorant.

I agree, I think that one of the things we've learnt as a result of the new SA concept is that a material portion of dedicated XIM users still prefer Stv1 over Stv2 - well, enough users to ask the question / investigate why is this the case?

Stv2 in laymans terms is 'more precise' than Stv1 so it's logical this should result in a better user experience. But in reality due to the variables you mentioned (console aim mechanic, aim assist etc) this extra precision can for some result in a worse experience e.g. more jitter, struggle with fighting against aim assist rather than using it to our advantage.

I think the real issue is some people prefer less precision and some people prefer more precision when the XIM is translating mouse movements and providing a solution that can vary this 'precision' / micro mouse translation would actually be more beneficial.

I'm sure the differences between Stv2 and Stv1 are more complicated than just increased 'precision' and I don't know if it's mathematically possible to create a slider that simply put translates from stv1 to stv2 at the two extremes but it's something to be considering IMO.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: parni on 07:03 AM - 02/01/17
after 2 days of testing i landed on sa3  its the best firmware i have used so far. for the first time my brain says this is right and i can do flickshots and build muscle memory and turn very fast at the same time. 

games used:  cod bf4
mice: g402 500hz 3200dpi
no  curves
hip 25 sens with 1500 boost no steady aim
ads 8-14 sens boost 950-1400 steady aim checked

im still finetuning my ads sens

also you can feel how the aimassist is getting stronger or weaker depending on your boost and sens
but it doesnt mean higher boost = more aa it depends on ur sens aswell . its just affecting the aa relative to your ads sens. i dont call it boost i call it AA influence slider.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nodig on 07:14 AM - 02/01/17
why we try to reinvent the wheel . . .
STv1 has proven its efficiency,why try to improve STv2 to become efficient like STv1
it's much easier to re-support STv1 more than trying fixing STv2
support for PS4'Pro would be great
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 07:15 AM - 02/01/17
Stv1 best plug and play option I agree just re support stv1 since we will never see standard again on xim to much time being wasted on trying to fix stv2 idk what it is that obsiv insists that stv2 is the way to go he must have spent a lot of time retweaking to make aim better which u accomplished and we thank you for but it just dosnt work well for AA
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 08:55 AM - 02/01/17
The real poll we need to have on this site is "What is the most played game with the XIM".

If it's COD then ST1 being revisited should be priority over adding new features of comfort to ST2.

If it's not COD then I'm grateful we have SA3 to help with the issues in COD and I'll move along.

I personally think all the features in ST2 are great it just suffers from one major flaw and that's how it handles Aim Assist. ST1 is still better.  Aiming in COD is kinda a big thing ok it's game breaking if it's off just a little bit.

However SA3 was a major move forward to correct this problem but with SA5 SA5NP, SA6(SA1) you opened up too many options to where the opinions are all over the place now.  Can't put that back in the box and call it a day.

Whatever happens moving forward I hope everyone has a good day! lol
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 09:32 AM - 02/01/17
Stv1 best plug and play option I agree just re support stv1 since we will never see standard again on xim to much time being wasted on trying to fix stv2 idk what it is that obsiv insists that stv2 is the way to go he must have spent a lot of time retweaking to make aim better which u accomplished and we thank you for but it just dosnt work well for AA

Few things, and this isn't just directed at you nene.

- The majority of the people here are the one's that don't prefer STv2 over STv1 or people that struggle with AA. There are more people on the other side of the fence then there are on our side of the fence, we need not forget that.

- STv2 isn't going anywhere and supporting several different ST builds is not a good business decision. He might as well just say, "I don't know what the hell I'm actually doing!" I assure you, he does. Which is why he's capable of taking all of our jargon and creating SA builds that are actually addressing the majority of our concerns.

- OBsIV created this product years ago, and even after laying the foundation that long ago, No One has even come close to figuring out how to mimic his work. Don't underestimate his knowledge, expertise and intelligence level!

- Standard Translators already exist, they can be found here - http://www.tuact.com/products/venom-x

- OBsIV and Team XIM have been very open and willing to help the vocal minority here. We need to acknowledge that and understand that this is by NO means an easy thing for him to do. Especially knowing that no matter what decision he makes going forward, it's not going to please everyone.

- Yes, I am just one of many of OBsIV's alter personality's! 

- No, I do not receive a salary from my other self.  :P
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 09:58 AM - 02/01/17
Well said RML.

This----> Again, Thank You to all of Team XIM for working with us/me to try and help improve the XIM experience for everyone. I know we're a diverse group and it's difficult to meet the needs of everyone (ok impossible). But your efforts are appreciated!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: serms on 11:28 AM - 02/01/17
I've been lurking and reading this discussion since yesterday. Didn't knew about this since then. I only play on weekends, except for holidays ofc, and I rarely post something here cuz I don't have that much time to dedicate to xim forum as I wish.
I have xim4 since mid 2015...I think. I can share that I prefer stv2 than stv1. Don't ask me why because I can't enter in a discussion that I don't have valid arguments, I just do.  But, I don't dislike stv1. In some aspects I like stv1 and on others I like stv2, but in the end stv2 wins.
Seems to me that Obsiv is trying to conciliate these two. Some people like stv1, others stv2... a middle ground would be awesome. A middle ground with the best features of each one.
I came here just to show my support for whatever it comes, whatever you guys (who dedicate time, try, analyse, review and share experiences - Obsiv, Team XIM and ximers) to bring the best pc feeling .
Thank you for reading and nice gaming.

PS: I am so anxious to try the SA3 and SA5NPD and see how it feels.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 02:35 PM - 02/01/17
I have some questions

(1) Before the creation of xim did you people have had any issues while playing with controllers i mean did the aim assist was the thing  bothering you much or the movement with the controller? i think aim assist is a must have option for consoles player you all agreed.

(2) Did the xim buff the aim assist more then a controller aim assist ability,i don't think so as i knew its made for precision and ease of movements with m/kb.

(3) so why most of people are saying aim assist is strong and weak in this and that sts.

many people likes sticky aim assist like controller and many do not,so it would be unfair if aim assist is nerf down in any upcoming st.

we have two kinds of players here AA,AAA.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 04:03 PM - 02/01/17
I have some questions

(1) Before the creation of xim did you people have had any issues while playing with controllers i mean did the aim assist was the thing  bothering you much or the movement with the controller? i think aim assist is a must have option for consoles player you all agreed.

(2) Did the xim buff the aim assist more then a controller aim assist ability,i don't think so as i knew its made for precision and ease of movements with m/kb.

(3) so why most of people are saying aim assist is strong and weak in this and that sts.

many people likes sticky aim assist like controller and many do not,so it would be unfair if aim assist is nerf down in any upcoming st.

we have two kinds of players here AA,AAA.


1. For me personally, no! Aim assist is created for controller users and games are nearly impossible to play without it.

2. Subjective, everyone has opinions. I suggest you read through the Anti aim assist curve thread in my signature and watch the video there for more info.

3. This is why the slider is important in the final build. The best way to appease the majority here is to offer an adjustable algorithm SA. 

My goal has been and will continue to be, to help Team XIM maximize AA for XIM products. Some like more AA some like less. Let's figure out how to achieve both! We've already made a ton of progress IMO. And since I've been fighting this fight for several years now (probably longer then anyone). I believe my opinion on this has value.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:29 PM - 02/01/17
I have some questions

(1) Before the creation of xim did you people have had any issues while playing with controllers i mean did the aim assist was the thing  bothering you much or the movement with the controller? i think aim assist is a must have option for consoles player you all agreed.

(2) Did the xim buff the aim assist more then a controller aim assist ability,i don't think so as i knew its made for precision and ease of movements with m/kb.

(3) so why most of people are saying aim assist is strong and weak in this and that sts.

many people likes sticky aim assist like controller and many do not,so it would be unfair if aim assist is nerf down in any upcoming st.

we have two kinds of players here AA,AAA.

Well i have been a long time PC player and CAN NOT play FPS on console until XIM and keeping up with PC video is very costly. So console is the next best thing, unless we have XIM. Such a needed device. But the AA thing is a + or -. From what i can tell RML is no doubt trying the XIM team to push themselves into a unparalleled experience witch they have and are continuing to do, thank you XIM. The reason for the slider, stronger AA or less AA is to reduce the need for a curve or acceleration. Keeping 1 to 1 feeling. Personal myself and most Pro PC gamers use acceleration because you can have quick turning and fine aiming at the same time. And seems XIM is trying to meet everyone's needs per say.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 04:57 PM - 02/01/17
Rml I appreciate everything the xim team is doing I own almost every converter out the venom x1 venomx4 titanone cronusmax crosshair conveter which is my favorite honestly at the time and I will have my Brooke converter Friday I've owned xim since xim2 I tried to post a pic of my collection but I couldn't figure it out I go back and forth and non of them are perfect so many factors come into these subject starting  form mouse mat and so on it seems never ending if your as anal as me about settings
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 05:00 PM - 02/01/17
For me SA3 is best, Stv1 > Stv2. (Call of Duty)
SA3 NPD sounds nice, wanna test it. Because SA5 NPD feels (even without Steady Aim) better during the translation than SA5 PD (also without Steady Aim).
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 05:15 PM - 02/01/17
Rml I appreciate everything the xim team is doing I own almost every converter out the venom x1 venomx4 titanone cronusmax crosshair conveter which is my favorite honestly at the time and I will have my Brooke converter Friday I've owned xim since xim2 I tried to post a pic of my collection but I couldn't figure it out I go back and forth and non of them are perfect so many factors come into these subject starting  form mouse mat and so on it seems never ending if your as anal as me about settings


I hear you man!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:20 PM - 02/01/17
bro dont waste your money on the brooks adapter complete pile of turd!   Biggest marketing scamm ive seen in a long time.  No converter out there even comes close to touching xim4 they will have my business as long as they are in business. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 06:22 PM - 02/01/17
To late I'll try it I wasted money on worser things
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 06:56 PM - 02/01/17
 http://i.imgur.com/j0cAHmD.jpg i dont care how many post u have rml doesn't mean your right this not even half my collection trail and errors like I said I own every device 😆 out there guess u thought I was a noob and was saleing wolf tickets  😂😂😂😂😂😂
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:50 PM - 02/01/17
Nice! I know you've been around for quite sometime nene. 🙂

and my only point was I've personally invested more time then most investigating and troubleshooting the effects of AA with XIM. I'm a bit anal when it comes to this particular subject (and XIM in general), "Sad but True" - yes that was for you serms. ;)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 09:38 PM - 02/01/17
http://i.imgur.com/LIYBqGq.jpg  rml  teamwork make the dream work not to brag or get off topic but I also have the best of the best when it comes to monitors benq 24rl55hm 1ms tn  asus 234k IPS  4ms for my pspro and the king of all monitors my Samsung curved cfg70 quantum dot this monitor destroy my benq it destory everything it so fast its like its in real time 😆
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 09:52 PM - 02/01/17
http://i.imgur.com/LIYBqGq.jpg  rml  teamwork make the dream work not to brag or get off topic but I also have the best of the best when it comes to monitors benq 24rl55hm 1ms tn  asus 234k IPS  4ms for my pspro and the king of all monitors my Samsung curved cfg70 quantum dot this monitor destroy my benq it destory everything it so fast its like its in real time 😆

Ok Nene and RML put the You know what's away and keep them pants zipped. lol
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 10:00 PM - 02/01/17
Back on Topic.....

I agree with Blessed we need a SA3NPD to test.  SA3 is gonna win the poll so the next logical move is to test SA3 without the progressive delay. I know OBSiV is busy but when he has time to make this happen I think we can start to move this topic along again. 

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:34 PM - 02/01/17
Run a test to see the inconsistency PD is causing.  Make a primary config bind to load using f1 set delay to 125 and use a weapon in infinite warfare that will have 125ms delay with quick draw like nv4.  Then make a 2nd config exactly the same settings except set ads delay to 5000. Bind it to F2 You will now see the inconsistent slow down it creates when flipping back and forth.  I know this is huge number knowone will use but it shows you whats happening with pd even when the timings are exact its causing ads slow down.  This is why at the least we need a way to disable PD.  I think stv1 feels so good because its basically SA3 with NPD.   I want to say SA3 should add some more resolution though so maybe with SA3 NPD we will get the best of both worlds.  Please make this release happen.  Thank you for all the effort no mater what way this goes. 

I think this also explains why I like even the standard translator with no steady aim on SA5 NPD.
Im hoping SA3 NPD would be a match made in heaven hopefully we get to find out.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 12:49 AM - 02/02/17
O how I miss toysrme and a few of the others I would love to hear they input on this anyone seen toys lurking lately 👀👀😔
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 04:42 AM - 02/02/17
Maybe i need to try Sa3 yet again what am i missing here i find i get stuck in the AA sticky pushing away from target with close range gun fights,  which is why i like Sa5 more as i get the freedom to stay on target at close range.

Might try Sa3 again with mouse accel  :D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 05:15 AM - 02/02/17
Run a test to see the inconsistency PD is causing.  Make a primary config bind to load using f1 set delay to 125 and use a weapon in infinite warfare that will have 125ms delay with quick draw like nv4.  Then make a 2nd config exactly the same settings except set ads delay to 5000. Bind it to F2 You will now see the inconsistent slow down it creates when flipping back and forth.  I know this is huge number knowone will use but it shows you whats happening with pd even when the timings are exact its causing ads slow down.  This is why at the least we need a way to disable PD.  I think stv1 feels so good because its basically SA3 with NPD.   I want to say SA3 should add some more resolution though so maybe with SA3 NPD we will get the best of both worlds.  Please make this release happen.  Thank you for all the effort no mater what way this goes. 

I think this also explains why I like even the standard translator with no steady aim on SA5 NPD.
Im hoping SA3 NPD would be a match made in heaven hopefully we get to find out.

You're right, you can do another test too:

Install SA5 PD firmware, choose your sensitivities and delay (at least ~150ms), DON'T check Steady Aim, don't use boost or curves. So you're playing with vanilla Stv2.

Then install SA5 NPD firmware with exact the same settings. Now it's both vanilla Stv2, but with SA5 NPD the accuracy while aim down sight during the transition is much better.

With PD my aim jumps of the enemy while translating from HIP to ADS. With NPD it doesn't happen and accuracy is much improved. (even if the value doesn't match with the weapon's zoom in time)

I know there are so many advantages of PD (set only ONE delay for all weapons), but I think it is useless at all, if there is a problem which f*cks up the aim during transition.



At the moment I am playing with SA3 and 0ms delay, because it works even better for me than SA3 with the right delay for MWR weapons.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 07:38 AM - 02/02/17
O how I miss toysrme and a few of the others I would love to hear they input on this anyone seen toys lurking lately 👀👀😔

I don't think Toys has touched a console in a couple of years sadly. Miss roads too, while we're on the subject.  :-*

PUBzZz is right though, we need to limit the small talk and focus on testing in this thread.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:57 AM - 02/02/17
I think maybe a refined slider value for SA5 NPD would be good as now im comparing SA3 Steady Aim Enabled Against SA5 NPD Steady Aim Enable with Very low boost value for hip and ads of 3 and it feels so close to SA3 Steady Aim its hard to tell them apart blindly swapping between 2 xims. 

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 11:59 AM - 02/02/17
I changed my vote to SA5 NPD. "1000 Dpi at 80 Hip 50 boost /38 ADS 60 boost"   i just want to say Yes with SA3 i can make this almost a soft Aim Bot, but you must use the right curves, boost and sensitivity. And it is no way close to a  1 to 1 experience. With SA5 i Don't need any curves. I have silently tested so many curves and setups trying to achieve the best feel, hundreds of hours. If you keep up the refinement of SA5 in the end you will have a better product. In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:07 PM - 02/02/17
In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.

I would agree to that statement, SA5 does offer the closest PC type experience because it cuts through AA the best.

Alot of people want that sticky aim though with added movement on target. It can be argued as an advantage in game. It's about fine tuning AA for mouse movement.

I will spend more time with SA5 this weekend. I know it works well to help remove AA "Feel" I haven't tried taming it down to SA3 standards though as BlessUp has suggested.

Why 1000 dpi??
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:04 PM - 02/02/17
RML test the SA5 NPD even the standard feels better then SA5 PD.  Its still not going to make you happy as the bubble is sitll there but its less then SA5PD.  You wont always notice the negative effect the PD is having except when your off target and initially trying to get back in the bubble while PA is active. 

I did some crazy testing with SA5 that has PD and set a 5000 delay and then upped the ads sens really high because while PD is active there is movement slowdown and the extra speed helped equalize the effect.  I did this solely to feel how aim assist acted while PD was active.  Although you can always try to tweak settings to find a sweet spot I just flat out prefer accurate precise precision so setting the exact delay times with NPD just feels so much more consistent and 1 to 1 for me.   Granted all my test are only being done on COD and the newest one at the moment Infinite Warfare.


For people who want the strong Aim Assist i say use SA5 NPD without Steady Aim Checked or Enable it but keep your values Real low like 10 or less.   If you want to get a little more loose with it then increase those numbers.  ADS boost is more important then the hip but i have noticed if im running steady aim it feels better to enable it on both hip and ads instead of just ADS even if your only using a value of 1 for the hip.

I think the steady aim feature is really targeted more for the people who want a slower sensitivity because the lower your sense the more aa you will feel.  I used to use nothing but the standard translator and keep upping my sensitivity until I found a happy medium of control vs aim assist.  Now with these new features we can have a much lower speed which honestly ive been leaning towards more on console because the low fps of console doesn't handle the quick whipping turns of the mouse as well as pc does. I notice at the higher sensitivity I usually play causes me to not be able to pre aim as well or make long shots as well along with flat out missing enemies on the screen and kinda ruff on the eyes with all the screen tearing going on.  Most console players wont notice what im talking about but being a pc player with 144hz refresh monitor the console in this aspect is a huge down grade in crispness. The flip side though i dont have to battle with 10 year old wall hacking aim botters and get to play with a larger audience.

All that being said im going to beat the dead horse one more time as i believe the comparison needs to be between (SA3NPD)  and SA5 NPD.  Or at least a version of these with the option to Disable PD.

so round 1 for me would be SA3 NPD vs SA5 NPD.   If i found a flat out winner which I dont see as you can get these really close to each other with boost settings on SA5 then i would shoot for round 2 of testing which would be.

SA3 NPD vs SA5 NPD with redefined boost value on SA5 to spread over larger spectrum giving you even more fine tuning of the boost control. 


Then I would do a round 3 where after dialing in what i think is the perfect boost values for SA5 NPD i would then start comparing it to SA3 NPD but with boost values added to it.  Now keep in mind the boost values on SA3 would be normal boost and not adjust aiming resolution like SA5 does.

I prefer to do it like this so im changing the least amount of options at a time to do a fair comparison analyse and get real close to the outcome im shooting for.  Then after that is achieved i can really fine tune to squeeze the last bit of fidelity from it.


Latest Settings im testing with Infinite Warfare

Mouse - Logitech g900
DPI - 12k
Poll - 1000hz

XIM Settings

SA3

Hip 8.50
ADS 6.00
ADS Delay  120 or 125 ( I like them both but keep in mind im using mostly weapons with quick draw that have 125ms dealy)
Steady Aim - On

SA5NPD

Same settings as above except adding boost with steady aim enabled

Hip Boost - 3
ADS Boost - 3

This is just my most current tweaking configuration im not close to being done and hope to have an SA3 NPD to throw into this mix. 

I have a high boost SA5 NPD config that i switch between as well to get a feeling for what exactly the setting is doing. Im around hip boost 30 and ads boost 60 for that one. 

 I would love to see the boost range on SA5 NPD of 1 to 100 maybe spread across a larger spectrum like 1 to 500.  Honestly though I think you could take it from 1 to 80 and then spread that across the larger spectrum where 1 would have a lesser value then it does now and 500 would match the setting of 80.   



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 03:26 PM - 02/02/17
I do not like 6, at all. It does not feel as good as 3 does. 3 really just has that magnetic feel to it when i am aiming..

(http://i.imgur.com/8adzq2E.gif)


When actuality shooting, the bullets almost feel like they register a lot better.

(http://i.imgur.com/hChwNHH.gif)


What we are dealing with is sa/sens/curve/boost vs AA. With allowing me to use a high boost (SA3), i feel i am able to actually control AA for once. I do not have to deal with, Overshooting, AA bubble, or head shot missing.


Here is what i am talking about with AA control. I felt a little bit of a tug and shot and killed this guy when i was stunned, i think i would of missed of i was using SA5,6. It almost feels like a aimbot lol.

(http://i.imgur.com/Hd92FKH.gif)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:30 PM - 02/02/17
Havoxx can you share your settings please, also do you play any Infinite Warfare.

Have you tried SA5NPD with very low level boost 10 or less to me it feels real close to SA3 when using very low boost.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Xenaph1 on 07:07 PM - 02/02/17
Hi,

I'm new on using this experimental. Is it normal i dont see the newest game like IW or Cod RM in the manager ?

Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:18 PM - 02/02/17
Give SA3 a try or SA5 NPD standard translator without steady aim enabled. 125 ads delay is what I use as well
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: slizzy on 09:38 PM - 02/02/17
Give SA3 a try or SA5 NPD standard translator without steady aim enabled. 125 ads delay is what I use as well

Thanks, I'll give it a try.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 08:20 AM - 02/03/17
I changed my vote to SA5 NPD. "1000 Dpi at 80 Hip 50 boost /38 ADS 60 boost"   i just want to say Yes with SA3 i can make this almost a soft Aim Bot, but you must use the right curves, boost and sensitivity. And it is no way close to a  1 to 1 experience. With SA5 i Don't need any curves. I have silently tested so many curves and setups trying to achieve the best feel, hundreds of hours. If you keep up the refinement of SA5 in the end you will have a better product. In my humble opinion SA5 is far better to a PC experience to date. Thanks again you software and hardware is outstanding.

Is it max in game sensitivity?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 09:00 AM - 02/03/17
RML test the SA5 NPD even the standard feels better then SA5 PD. 

Sorry couldn't disagree more, I literally determined today that my biggest problem between SA5 and SA3 wasn't SA, it was the fact that I went from SA5 NPD to SA3. Today I tested SA5, SA5 NPD and SA3. SA5 and SA3 both feel smooth ADSing on target while SA5 NPD had a sudden lurch forward when ADSing. Here are the settings I used during my tests.

All test were done on COD IW @ 4000 DPI, 500 polling rate, 125ms delay and quick draw with the G402 and Steel Series 9HD pad. I do use a curve for HIP because I like a little zip at the end for quick turns.

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWmRygpzIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/28jmaRC.png)

(http://i.imgur.com/phRDwl2.png)

(http://i.imgur.com/QqVd7fJ.png)

My conclusion ... I'm changing my vote to SA5. As a matter of fact, I'm so happy with these settings right now that IMO OBsIV should do 4 things.

1. Update manager so that Non Progressive delay can be activated/deactivated via a check box in "Global Settings."
2. Update manager to include SA check box and slider.
3. Release the SA5 firmware with the next Gold Build.
3. /thread.

Peace!

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: dbanks on 09:28 AM - 02/03/17
RML are you referring to sa5 pd or npd for your choice ? What are these settings for pd or npd?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 10:17 AM - 02/03/17
RML are you referring to sa5 pd or npd for your choice ? What are these settings for pd or npd?

I think he answered your questions in his post.

He likes SA5 the best.   SA5NPD had a forward lurch when going between hip/ads.  His settings are listed also in that post.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:07 PM - 02/03/17
I can also confirm that SA5 works really well with BF1. I no longer need an ADS curve for it now (first time EVER!!)
I really didn't care for SA3 with this game, the AA was really strong until I got up around 1000 boost. My micro movement was complete crap at that point though. OBsIV please take note that I have boost up to 80 with this game. I even went as high as 90 for a little while, 95 was too jittery. So for right now I wouldn't want the slider max any lower then 85.

This is playing with Zombies setup but with Aim Assist ON and using both HIP and ADS ST's respectfully. This worked well with all weapons IMO, I didn't go over 4x zoom scopes though.

4000 DPI, 500 Polling, G402, 9HD pad, SA5.

Here's code for HIP if you want it. It just helps with faster turns IMO.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPkxedpbIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<
(http://i.imgur.com/Veh9WRe.png)

(http://i.imgur.com/fqzC7k7.png)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:36 PM - 02/03/17
The only way there is a lurch is if you are using a weapon with higher ads translation time then 125 for example nv4 without quick draw

Or

Your so used to the slowdown that PD creates during the ads translation that your thinking that transition is normal and shoudl be the way it functions. In actuality it is incorrect as PD does without a doubt cause ads slow down ive tested it over and over. 

One other way you could be perceiving a lurch is by ads sensitivity being much higher then hip.  Most people have a lower ads setting then hip and By looking at your settings you have them the same which creates a very fast ads speed.  By having ads move faster then hip when the ads translation (125ms) completes the ads mechanic takes over and then the faster speed kicks in which creates the perceived lurch.


Agree with these 2
1. Update manager so that Non Progressive delay can be activated/deactivated via a check box in "Global Settings."
2. Update manager to include SA check box and slider. 

Im still bouncing around SA3 and SA5 so I havent fully settled on having SA just a check box that enables SA3 or Do SA5 with slider.  I do for a fact though want the option to enable or disable PD.   



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 03:38 PM - 02/03/17
God bless you RML!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 04:26 PM - 02/03/17
The only way there is a lurch is if you are using a weapon with higher ads translation time then 125 for example nv4 without quick draw

Or

Your so used to the slowdown that PD creates during the ads translation that your thinking that transition is normal and shoudl be the way it functions. In actuality it is incorrect as PD does without a doubt cause ads slow down ive tested it over and over. 

One other way you could be perceiving a lurch is by ads sensitivity being much higher then hip.  Most people have a lower ads setting then hip and By looking at your settings you have them the same which creates a very fast ads speed.  By having ads move faster then hip when the ads translation (125ms) completes the ads mechanic takes over and then the faster speed kicks in which creates the perceived lurch.


Agree with these 2
1. Update manager so that Non Progressive delay can be activated/deactivated via a check box in "Global Settings."
2. Update manager to include SA check box and slider. 

Im still bouncing around SA3 and SA5 so I havent fully settled on having SA just a check box that enables SA3 or Do SA5 with slider.  I do for a fact though want the option to enable or disable PD.

I was using NV4 with quickdraw and an SMG with quickdraw.

I used to be one of those guys that played with ADS ALWAYS half the speed of HIP too. I taught myself to play with faster ADS because of all my struggles with AA, speed trumps AA. Plus the #1 advantage we have over Controller users is precision at blazing speeds. IMO, the faster you can play and maintain control of your cross hairs the better. It's a huge XIM advantage! That's also why I've been trying for so long to optimize AA with XIM instead of just turning AA off. When AA plays nicely with XIM, it allows us to play even faster due to the assist.

Still, the ADS MAX turn speed is lower then HIP. It still slows down when ADS kicks in, even with equal values.

Anyways, I totally agree that PD/Non PD should be optional.

Those of you that like SA3, try using SA5 with low boost values, like 10-40.



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:10 PM - 02/03/17
I think were on the same page RML thanks for the shared feed back and time. 

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:38 PM - 02/03/17


I think were on the same page RML thanks for the shared feed back and time.

Definitely, the only real concern right now is we have two wants. One group wants as much AA as possible, the other wants to limit it. The only way I see this happening is by optimizing the slider.

NPD/PD needs to be optional, I don't think that should even be up for debate.

BTW, SA5 is money with BF4 as well. Man I wish this was around when the game was more popular. Still alot of players, just not many friends.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:40 PM - 02/03/17
Before I start this long winded story I want to say that im glad there is someone else like you RML and the many others here that i can bounce info off of.  We can help each other and most of all give OBsIV the information he needs to convert this madness into real world application that benefits us all. Many times I re read what i post after submitting and notice my words could be interpreted as negative or rude.  Please know that this is not my intent and only want to help in any way that i can as i absolutely love this product.

How lucky are we to have someone like OBsIV.  As a business owner and product developer myself you are an inspiration and I am blown away by your ability to take in and respond to customer feed back in the many forms ive seen it come in.

Well with that out of the way here is my latest progression on these SA Test builds.

Tested your settings RML except with no curve I even have the same mouse pad whoo hooo!

Tested on sa5 and sa5npd.

The lurch your feeling on SA5 NPD is exactly what i was questioning in post above.  The lurch happens after the hip to ads transition because the speed of movement in ads is faster then speed of movement for hip.  Its working as intended, the look mechanic maintains hip translation and moves at hip speed then after 125ms ads look mechanic kicks in and that adjusted speed takes effect.  Your ads speed is faster then your hip speed so after 125ms the look mechanic speed increases. Im not stating the numerical value for ads speed is faster or higher then hip im saying the actual look mechanic is moving faster at 26 ads mechanic then 26 hip mechanic.  It may also have something to do with ads zooming which changes the perception but to prove this is whats happening I ran 2 test.

I do want to note this is confirmation that others are as sensitive to mouse movement as me and its nice to have multiple people working together. This is a perfect example of discovering something  that was giving me a positive result but didn't even realize it.  (matching speed of hip and ads speed)


Test 1

Lower ads sensitivity to 20 and the increase ads speed (Lurch) goes away and the transition feels more fluid.

Test 2

Increase hip sensitivity to 32 the hip speed now closely matches ads speed and the speed up or lurch goes away and the transition feels more fluid.

I prefer Test 2 as the solution because i think ads sens is more important, so if 26 is your sweet spot for ads, adjust hip until the perceived speed up or slow down disappears.  I say speed up or slow down because this will effect you if you have to slow of ads speed as well because instead of the lurch in speed after ads delay transition you will feel a slow down in movement speed.   Im sure this can be fine tuned to find an even closer match.

This is something I didn't take into consideration when I was testing my settings as I naturally try to match the hip and ads look mechanic speed because that is what im used to on PC.  The speed does not change on pc from hip to ads so trying to match speeds for both look mechanics should be the goal since were trying to emulate pc like mouse movement.  I believe this is similar to what Roads has been trying to accomplish for a long time.

Ive tested roads ratios to eliminate ads delay which fixes the transition but the difference in hip and ads speeds are worse then dealing with ads delay timings.

I first thought the way to obtain 1 to 1 movement for hip and ads was by measuring 360 distance for ads then matching the same distance in hip.  This closer resembles roads method but creates to large of a difference in speed from hip to ads mechanic. 

For console I find it better to find your perfect ads sensitivity and then try to match the speed of the ads look mechanic to your hip look mechanic. Maybe OBsIV can look at the data and come up with a ratio but there is going to be other problems and factors that come into play because different weapons have different speeds. More testing will need to be done to see if the ratio of speed change from hip to ads is constant amongst various weapons and sights. 

Now I ran these same test with SA5 PD

Using your 26 sens for both hip and ads when making a constant swipe and then adsing I feel the tiniest lurch in the very beginning of the transition then it slows during the middle of transition and then when the 125ms is completed it speeds up again. I will say the transition does feel better and is less noticeable then NPD but this makes sense as its blending so the speed up comes on gradual vs all at ounce with NPD.  The problem of inconsistency still remains and the most important thing is to have consistent and accurate movements so you develop muscle memory.  Also if you up the hip sens or lower the ads sens just like test 1 and test 2 for NPD it cleans up the beginning lurch. At lower delays the in the middle transition slow down is almost unperceivable. The confusing part I dont yet understand and maybe OBsIV can shed some light is when upping the ads delay on PD the beginning lurch goes away but the middle transition slowdown is magnified.  I think i understand the middle of ads transition slow down because its using or blending hip translation into the mix.  Feels just like using hip translator for ads but not as strong of a slow down.

The problem I really see here is PD was meant to use the highest delay setting of weapons you would use so for infinite warfare the setting would be 450 to cover snipers and everything below it.  Now when using your settings 26 hip and 26 ads with a higher 450 ads delay you can experience exactly what i described above but more noticeable as the delay is larger so you now more easily observe the in the middle slow down and then speed ramp up at end of transition.  The strange thing though at higher ads delay I didn't notice the beginning lurch like i did at 125ms.

I went an ran another test with RML default settings but with no curve. This time I tried the default setting for ads delay of 224.  I have to say 224 feels better no beginning lurch and didn't notice any increase in middle slow down over 125ms delay but I still feel the end of transition speed up which is do to ads look speed being higher than hip look speed. Setting hip to 32 and leaving ads at 26 the full transition is very nice and this alone is going to make me give PD another try. Maybe more PD testing needs to be done and with OBsIV we can find a way to improve it or find the correct settings per application of use in order to optimize its use.

Is there a Progressive Delay Sweet Spot?????

OBsIV can you shed some light on PD in order to help me better test and give proper feed back to help on your end. 

After doing these test I still feel better with NPD but it should be noted that its important to try and match the speed of Hip and ADS look mechanic to prevent fluctuations or inconsistency in movement.  The only change  that should occur in mouse movement is when you hit the turn speed cap or when your In the Aim Assist zone.  There is nothing we can do for the Speed Cap but I think were all gathered here to try and optimize mouse movement within the AA zone but also improving the xim overall. It would also appear that when using PD following these same guidelines improves its function.  I would venture to say PD should not be setup the same as NPD. With NPD I prefer exact delay timing or slightly shorter vs higher if i have to compromise to cover a range.

With PD it seems you want to be higher then exact delay timings somewhere in the ballpark of 100ms higher but further testing to come on this as time allows.  There seems to be a happy medium, too low or too high and it effects performance but the same can be said about NPD. 

Would love to hear more feed back from SA5 NPD if your willing to give it another go as its nice to have a 2nd perspective.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 09:47 PM - 02/03/17


I think were on the same page RML thanks for the shared feed back and time.

Definitely, the only real concern right now is we have two wants. One group wants as much AA as possible, the other wants to limit it. The only way I see this happening is by optimizing the slider.

NPD/PD needs to be optional, I don't think that should even be up for debate.

BTW, SA5 is money with BF4 as well. Man I wish this was around when the game was more popular. Still alot of players, just not many friends.

Agree

Agree

And that is the one area ill be lacking as im only testing Cod. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 10:03 PM - 02/03/17
If anyone would like to try my MWR settings here they are.

First off, i use a cloth mouse pad. I play on a 22'' DVI monitor with a low refresh rate.  My G502 is set to 7600 DPI

(http://www.tech-gaming.com/wp-content/uploads/2013/07/A4Tech-Bloody-Headshot-Gaming-Mouse-2.jpg)

I am using SA3, with a ADS delay of 121.

(http://i.imgur.com/IeGxxME.png)
(http://i.imgur.com/i7jRWAv.png)

Just posting this if anyone would like to see what i am playing with. I tried these settings in single player of IW, but it does not feel right compared to MWR, maybe because i was using the mwr translator.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 04:19 AM - 02/04/17
Good to see some more love for SA5  8)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: serms on 05:39 AM - 02/04/17
After some friday night and saturday morning bf1 and tf2 gaming, I can say that sa5 npd is a winner. I tried sa3, sa5 and sa5 npd and the last one felt the more closest to pc than the others. I understand the love for a st that takes profit from game's aim assist but I bought a xim4 to have a pc feeling while playing on a console. I don't want to be in disavantage, so a little snap and slowdown is well received. I just don't want to be forced while aiming.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:20 AM - 02/04/17
@ BlessUp,

I didn't want to quote a wall of text with another, just want to add a few things.

1st, thanks for taking the time to test all those settings. It's nice to see another user here as anal as myself. You're correct about the importance of Hip and ADS velocity matching, being more important then the number value. The number value doesn't really mean much TBH. I went with as fast ADS as I could manage then matched the Hip. 2x's hip is way too fast with that high ADS. That being said, you're correct about the Hip should = 2x's ADS if you want to match velocity.

This was an unwritten rule for a very long time. Like I stated before, I myself used to live by this rule. The user Roads was the first speak out about it and for awhile many were using his 2.4 rule as a standard to match Hip and ADS velocity.

Here's my point. the 2.4 rule is what led to Progressive Delay in the first place. Prior to PD, only users that paid close attention to this forum knew about this unwritten rule. There were lots of new users constantly posting about something being wrong with their aim (slowing down or lurching forward) when ADSing. And I'm not exaggerating here, it was a BIG problem and we only heard from a small majority of users that actually took the time to post their concerns.

To make things worse, the COD ST's were being released (and still are) with equal values at Hip and ADS. If I'm a new user, I see that as a bit of a standard coming in.

Then came PD and out went the 2.4 rule. Does matching velocity still matter, I would say yes. But with PD it doesn't break the game if you don't match it. For me, it allowed me to change my entire XIM experience and really optimize speed and precision. I can now use really high ADS values without having to use EXTREMELY high Hip values that would break the experience. PD isn't perfect, but it smooths out the transition enough that we can get away with things that were previously impossible to do.

I honestly was trying to avoid this wall of text about PD/NPD. But I think it's important for Admin to NOT forget the past and new users to understand the past, while improving the product for everyone.

If we eliminate PD as the default setting, users will start coming out of the wood work again. ADS will feel broke the first time they try to play a COD game at 40 Hip and 40 ADS.

BTW, my ADS delay value should've been set to 225ms in IW. 225 was determined to be the "optimal" setting by OBsIV and many others while using PD. I must have changed it and forgot about it. Which says alot about PD, I can barely tell the difference between 125 and 225.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Xenaph1 on 10:36 AM - 02/04/17
@RLM

I tried SA3 and SA5, 1000 pull, 12000 dpi, 20.5 hip and 8.54 ads

SA5 feel good in hip, but with ASD i have difficult with the vertical movement. I'm not enough fast to aim down the ennemy,  1 in 1 I'm the first down.

The SA3 feel  good both hip and ADS. When I'm aiming the mouce follow the Target. I used the same dpi but with your boost set a 1500 for both ADS and HIP.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:46 AM - 02/04/17
@RLM

I tried SA3 and SA5, 1000 pull, 12000 dpi, 20.5 hip and 8.54 ads

SA5 feel good in hip, but with ASD i have difficult with the vertical movement. I'm not enough fast to aim down the ennemy,  1 in 1 I'm the first down.

The SA3 feel  good both hip and ADS. When I'm aiming the mouce follow the Target. I used the same dpi but with your boost set a 1500 for both ADS and HIP.

I agree SA3 does have more AA then SA5. That's where this group is going to be divided. Some want more, some want less. SA3 though wasn't playable for me (too much AA dragging my aim around) without the high boost. Glad the boost worked for you too. SA5 gives more of a PC feel and you have to practice with it more, tweak the boost values to try and find a sweet spot where AA is helpful, not overpowering or not too weak. I would say SA3 is more user friendly, but I had to figure out that high boost in order for it to compliment my game as well. I'm not sure why you're having that trouble catching a target with SA5. I think I may be reading it wrong. I have to assume you're struggling though because the AA isn't as strong and you're over aiming.

It's going to be a challenge for OBsIV, how does he offer both, More AA and Less? I have faith!  8)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:09 AM - 02/04/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 11:13 AM - 02/04/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?

For me yes that is totally true. I recently switched mouse to a G403 from a G502 and i noticed that the considerable reduction in weight made me push through the AA super easy in the beginning on SA5 but on SA3 it was not an issue. I am used to the mouse now and i still prefer SA5 at 35 boost.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Xenaph1 on 11:16 AM - 02/04/17
I play hardcore and the aiming is very important. If I can't aim the first, i don't hang any chance to win. The more AA the more easier to kill first. The only scenario I don't like the AA when I have 3-4 players  in front of me, it hard to choose the right player.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: drluvgame on 11:24 AM - 02/04/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?


yes sa3 = more AA SA5= less AA
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 11:41 AM - 02/04/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?

Yes. I know SA3 has stronger AA.
Sa5 is crisp, fast, and i can turn on a dime. There is a nice balance of aa and cursor control. Some magic in their.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 12:32 PM - 02/04/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?

Definitely,  I have a small clip with two close range fights for example with SA5  https://www.youtube.com/watch?v=eeAdVheHUA4

If i was on sa3 i guarantee i would had been pushed of target with the first kill and with the second kill even though i was stunned forget it sa3 wouldn't had even got me close due to more AA.

Sa5 cuts through the AA for me whilst keeping 50% of AA while sa3 is just to heavy as most have said above some like less some like more.

For me less especially with cod with the other two games i play BF and Doom sa5 works just aswell.
 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 02:08 PM - 02/04/17
Hm, I'm having a hard time with sa5 with destiny, does anyone have luck with that? I agree that sa3 has more off the bat AA, but with a baby curve it feels more like a "catch" than a negative "push" mostly, but still not always great. I'm trying sa5 with as low as 3 up to 65, and up high it feels wobbly and too loose, down low it's wicked slow and can't push any AA. I'll try it with curves next, but I'm wondering if anyone has some advice.

You could say I'm used to AA, but on PC I play quake 3/live almost exclusively, which is nothing but twitch shots with no AA to catch.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:23 PM - 02/04/17
I notice when I increase boost lowering sensitivity makes it feel better and when I lower boost increased sensitivity feels better gotta try and find that sweet spot.

If your able to join a custom match with a friend have him stand in front of you and then ads on him and find a sens that works good with aim assist.  For me it usually makes ads speed feel a little to fast outside of ads but you quickly get used to it and the benefit you get from aim assist actually working with you makes it all worth while.

With SA5 boost values though it allows you to play at lower sens and not be effected by the aim assist bubble that normally plauges low sens players.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:27 PM - 02/04/17
This

"RML, I can also confirm that SA5 works really well with BF1. I no longer need an ADS curve for it now (first time EVER!!)"

Thank you for your advice on BF1. I'm using your setting @ 12000 dpi. And 20 boost on Hip with zombie curve.

IDK about destiny, Just start with 4000 DPI 28 hip / 28 ads sensitivity. Try 20 hip and 80 ADS boost. I cant imaging SA5 not working well in destiny unless your AA dependent.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 05:43 PM - 02/04/17
IDK about destiny, Just start with 4000 DPI 28 hip / 28 ads sensitivity. Try 20 hip and 80 ADS boost. I cant imaging SA5 not working well in destiny unless your AA dependent.
I will try, I'm willing to try anything, thanks. 4000 dpi had terrible AA even compared to 4500 dpi from my experience... I'll still try it though. Also I'm intrigued by the same sensitivity of hip and ads. Xim tends to work backward of what I expect with Aim assist; when I think I need more or less of this or that, it's usually the opposite. I'm not sure if you're familiar, but quake live PC makes Titanfall look slow motion and destiny is even slower than that. Also the ads translator for destiny just doesn't seem to peg ever without a serious curve end. I'm comparing 3 very different games on two different platforms. Can't have everything :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 05:52 PM - 02/04/17
^ I would start by using ADS at the highest sens you can control and without losing any motion (not super exceeding the turn speed limit). Speed trumps AA. Then build off of that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 06:15 PM - 02/04/17
What boost value are people using with SA5 here?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:31 PM - 02/04/17
Played some BF1 today and I have to say after playing a non cod game and comparing SA3 to SA5 I think for overall game compatibility it will be best to go with SA5.   SA3 on BF1 felt horrible.  I think SA5 will cover a larger range plus with the boost values you have much more flexibility.

I think PD should be active by default but with the same 224 default delay

 the option to disable PD should definitely exist though.

My original vote was SA5 the only thing making me question going with 3 was to test 3 with NPD but after playing a non cod game its not even in the same ball park.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 07:21 AM - 02/05/17
^ I have to agree that SA3 was not good with BF games. The AA was way too strong for my liking. With COD games and SA3 I could apply high boost values without alot of jitter. I tried that with SA3 and BF1 and the jitter was pretty bad.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lord Of The Sith on 07:57 AM - 02/05/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?

I would say this yes, but with SA3 your aim gets caught with the AA, ie you land directly on target, you dont fight to get into AA or out of AA for that matter.

SA5 feels similar but your aim feels more loose / twitchy, but long range for me was a tad more finicky. The are both very good, and tbh i would really struggle to pick one over the other right now. I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 11:45 AM - 02/05/17
Does everyone have the same experience with SA3 and SA5? Meaning, those that used both will say that SA3 gives more AA whereas SA5 gives less?

Yes, SA3 gives more AA than SA5.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 12:27 PM - 02/05/17
I agree with this statement: Lord of the sith

"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 02:37 PM - 02/05/17
I agree with this statement: Lord of the sith

"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."

Wow that would be tough -- can you see a world where you'd switch Configs based on weapon?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:07 PM - 02/05/17
I agree with this statement: Lord of the sith

"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."

Wow that would be tough -- can you see a world where you'd switch Configs based on weapon?

Unfortunately Yes! I really hope we can come up with a better solution, but here's one example ... http://xim4.com/community/index.php?topic=48664.0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:20 PM - 02/05/17
Wow I think you take the prize for most intense setup ever!

If you are able to do this, then, do you need progressive delay at all? Seems like you can program the exact delay you need per-weapon?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:22 PM - 02/05/17
Yeah, read like my second reply in that thread. Part of my point was, I never want to do the again lol

Which leads to another whole discussion that we never finished on Sub configs.  :P
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 03:27 PM - 02/05/17
Which leads to another whole discussion that we never finished on Sub configs.  :P

Ok, yes. Sorry about that -- forgot about that. I'd like to come back to that. In a total ideal world, progressive delay would be unnecessary but setting things up to work without it would have to be much simpler for the average user to be able to set up and use.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:33 PM - 02/05/17
Which leads to another whole discussion that we never finished on Sub configs.  :P

Ok, yes. Sorry about that -- forgot about that. I'd like to come back to that. In a total ideal world, progressive delay would be unnecessary but setting things up to work without it would have to be much simpler for the average user to be able to set up and use.

That has been kind of my whole "we need PD for new user spill." I'm fine with or without it. It's the new guy that doesn't know how to setup the proper delay that's going to think your ST is broke when ADS lurches or slows down. I assure you, if you're not worried about it, I'll learn to play without PD and be just fine. I'm not sure what the issue is with making it optional though.

In a total ideal world, SA wouldn't be needed either. Yet here we are.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 04:15 PM - 02/05/17
@BlessUp
@digital blasphemy
@RML

Thank you each for the advice; I did your suggestions and i will remember them, but I'm going to abstain my vote for now. Given that im messing with crappy destiny which never feels 1:1 half the time anyway, i peg the turn limit constantly, and have lately been playing on already wacky high sensitivities. At 5600 dpi, I'm at ~40 hip w/ aggressive curve and ~35 ads linear or small curve. SA5 feels like my crosshair is stuck to a grid, and jumps around as such. So it cuts through AA bubbles with the quick jumps, but has no precision at a distance if something isnt on the "grid". SA3 lets me stay at high sensitivity.

I'm probably doing this wrong, but i have limited movement from injuries, and still make flawless runs with friends each week.

The needs of the many outweigh the needs of the few (AKA me!). Ill continue to test and trust you guys and OBsIV to improve what is already a godsend for my broken body.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nene on 12:55 AM - 02/06/17
First gameplay xim sa5 no PD second gameplay crosshsir converter I love sa5 no PD https://youtu.be/enDUn034LQM
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 01:00 AM - 02/06/17
SA3 on BF1 felt horrible.

For you, that is. For me, it is exactly what I want.

A mix of SA3 and SA5 seems to be the most preferrable, where the lower boost value is closer to SA3 and the higher value closer to SA5.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 02:41 AM - 02/06/17
just for confirmation.don't you think most users are playing with keypads having analogue stick and sony nav feels
AA stronger because of analogue stick then those who are using keyboards.
my point is did you feel AA stronger while playing with kb also,i try both kb and joystick and difference is very clear regarding to AA.
for example i am using sa3 with keyboard and the aim assist is quite normal with it then stronger with joystick so how would i comment on sa3 build,does it has stronger AA or less that's my whole point.
Obsiv can you confirm this,thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:47 AM - 02/06/17
just for confirmation.don't you think most users are playing with keypads having analogue stick and sony nav feels
AA stronger because of analogue stick then those who are using keyboards.
my point is did you feel AA stronger while playing with kb also,i try both kb and joystick and difference is very clear regarding to AA.
for example i am using sa3 with keyboard and the aim assist is quite normal with it then stronger with joystick so how would i comment on sa3 build,does it has stronger AA or less that's my whole point.
Obsiv can you confirm this,thanks

I've heard this argument several times "Analog has stronger AA then KB." I personally cannot confirm or deny it, as I don't use a KB and never will (god willing). It doesn't really stand to reason though, if you think about the way AA works. The only difference between the two is the KB is basically pegging the left stick every time you push WAS or D. With the Nav or analog movement this may not always be the case, but should be most of the time. My point is, pegging the stick should create more AA with the games look mechanic then not pegging the stick.

Still ... either way, SA3 has more AA "feel" then SA5. But I can see why there could be some inconsistency here between players if the above is true about KB and Nav in regards to AA.

Od1n had a really interesting post on this subject in that other thread.

http://xim4.com/community/index.php?topic=46808.msg563343#msg563343
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 12:58 PM - 02/06/17
just for confirmation.don't you think most users are playing with keypads having analogue stick and sony nav feels
AA stronger because of analogue stick then those who are using keyboards.
my point is did you feel AA stronger while playing with kb also,i try both kb and joystick and difference is very clear regarding to AA.
for example i am using sa3 with keyboard and the aim assist is quite normal with it then stronger with joystick so how would i comment on sa3 build,does it has stronger AA or less that's my whole point.
Obsiv can you confirm this,thanks

I've heard this argument several times "Analog has stronger AA then KB." I personally cannot confirm or deny it, as I don't use a KB and never will (god willing). It doesn't really stand to reason though, if you think about the way AA works. The only difference between the two is the KB is basically pegging the left stick every time you push WAS or D. With the Nav or analog movement this may not always be the case, but should be most of the time. My point is, pegging the stick should create more AA with the games look mechanic then not pegging the stick.

Still ... either way, SA3 has more AA "feel" then SA5. But I can see why there could be some inconsistency here between players if the above is true about KB and Nav in regards to AA.

Od1n had a really interesting post on this subject in that other thread.

http://xim4.com/community/index.php?topic=46808.msg563343#msg563343

thanks for the reply and i do respect you as i have learned very much from your threads.
well the inconsistency here between players are may be due to rapid drops of firmwares made us confused a little bit.
btw rml i tried the boost values for IW you mention was great really,what boost value would you suggest for bo3 on sa3.thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:36 PM - 02/06/17
^ I'm glad some of my threads have helped you. I appreciate the respect, but I would refer to Od1n's expertise on how AA effects Nav vs. KB. He's spent a lot more time with the two. I'm purely going off research I've done about how AA behaves in game.

I was using 1200 boost with SA3 and BO3 before switching back to SA5. You should start there and work your way up or down in increments of 100. Too sticky, go up. Not sticky enough, go down.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 07:08 PM - 02/06/17
Decided to try Destiny with SA3 (turns out I was still on SA1), on 8000DPI (usually run 4000), with a small curve RML created for SA1 (I think) over the last couple weekends. I can't say I've felt the impact of AA at all like this, if anything, my snipes have been overshooting a little. I thought it was an issue with the game as I felt they were shots that I would've usually hit, but after recording a few clips I could see my reticle was moving past the target. I put my misses down to being used to the AA picking up the slack, but otherwise I've been hitting some very nice headshots. I find it requires a little more precision and I suffered last night cause I was tired and head wasn't in the game.
One thing that does bother me though is when I strafe and ADS while sniping, I find the aim becomes very jittery, or stuttered even, but it's the only time I experience (or at least notice) it.

I'd be curious to hear any suggestion on trying to find a middle ground on the freedom of movement and catching into the AA bubble to prevent overshooting.

Yet to try SA5 NPD as I'm usually only on Destiny on the weekend playing trials. But should have some time this weekend, will give it a go.

EDIT: also going to give angle snapping a go this weekend too; should be interesting. lol
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: nick123194 on 02:03 PM - 02/07/17
Would it be possible to switch between Experimental builds on the fly? That would be great.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: xCira LE on 05:38 PM - 02/07/17
Would it be possible to switch between Experimental builds on the fly? That would be great.

No it requires a firmware flash of the device.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: HellraiserNZ on 09:00 PM - 02/07/17
I have a question -

I am using SA03 and the setup seems almost perfect at Boost value of 10 but is also good at 40.

My question is  for SA03 does the boost value make a difference to the SA?

Sorry, really hard to put it into words. But can I get a quick rundown of what settings does what and how much of the setting (e.g. boost) gives what effect.

I know I can trawl through 53 pages to find the answer but I gave up after 10.

Thank you
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Dr_BallSticks on 06:17 AM - 02/08/17
use 10 boost with SA3. (for xbox at least)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 11:14 AM - 02/08/17
Boost values work as normal boost on SA3 they don't function like SA5 where boost values from 1 to 100 change movement characteristics. It's been suggested by RML to try ads boost value of 1000 for sa3.  If to loose lower if to tight raise.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 08:15 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: MrChisel on 08:46 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

Do you have any suggestions for Overwatch firmware and setups?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: sncjez on 08:56 PM - 02/08/17
After trying SA3 again i have come to the conclusion it ain't happening for me throwing out a long shot here with cod connection i feel like a commercial engineer air diver working 50 metres under an oil rig that's how heavy the AA is for me, iv'e been there  ;)

I'm putting all this SA3 love to preferable Cod connection it's like separating rice and peas we all got something different going on.

Back and glued to SA5  8)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 09:13 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

Do you have any suggestions for Overwatch firmware and setups?

I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: MrChisel on 09:24 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

Do you have any suggestions for Overwatch firmware and setups?

I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.

Thanks!

When switching firmware, do I have to factory reset if I am already on SA3 and switching to SA5??
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 09:47 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

Do you have any suggestions for Overwatch firmware and setups?

I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.

Thanks!

When switching firmware, do I have to factory reset if I am already on SA3 and switching to SA5??

You only have to factory reset when the firmware you are trying to install is OLDER than your current firmware. In your case, since SA5 is newer than SA3 you can directly update without any factory reset.  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: MrChisel on 10:26 PM - 02/08/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

Do you have any suggestions for Overwatch firmware and setups?

I found what RML mentioned works pretty well on Overwatch as well. SA5 with a boost value between 1-5ish.

Thanks!

When switching firmware, do I have to factory reset if I am already on SA3 and switching to SA5??

You only have to factory reset when the firmware you are trying to install is OLDER than your current firmware. In your case, since SA5 is newer than SA3 you can directly update without any factory reset.  :)

Spanks, m'lady!  :-*
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 07:24 AM - 02/09/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

 
No, i will test this out today. Been useing 80 tbh.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:33 AM - 02/09/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.

I tried, SA5 with values of 3-10 feels awkward, some kind of jittery. On the contrary, SA3 feels perfect smooth for COD.
Maybe the AA is nearly the same at SA3/SA5, but normal mouse movements in HIP or ADS feel a lot better with SA3.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:31 AM - 02/09/17
Did you try lowering your sensitivity with SA5? SA5 is inherently quicker then SA3. It makes your sens automatically feel boosted a little. I had to raise sens when using SA3 by 5, to feel more like SA5. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: HellraiserNZ on 04:40 PM - 02/09/17
Will give SA5 with low boost a go today!

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bully on 02:03 PM - 02/10/17
Question to those that prefer SA3. Have you tried SA5 with very low boost? SA5 feels alot like SA3 when you use values 1-5 to me. I would suggest using 5 for ARs and 10 for SMGs. Again this is to give you that SA3 type feel.


RML - Which SA5 ?  SA5 or SA5-NPD ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:34 PM - 02/10/17
SA5 lol... otherwise I would've said SA5 NPD. Ultimately either can be used, but then you need to set your ADS delay correctly with NPD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bully on 03:40 AM - 02/11/17
SA5 lol... otherwise I would've said SA5 NPD. Ultimately either can be used, but then you need to set your ADS delay correctly with NPD.

D'oh of course.  Thanks RML.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Hellbound on 08:27 PM - 02/11/17
Does SA3 work for PS4 Pro?
  -If not, which one should I use?
I'm coming from 20170103, would I need to do a factory reset?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 05:31 PM - 02/12/17
Does SA3 work for PS4 Pro?
  -If not, which one should I use?
I'm coming from 20170103, would I need to do a factory reset?

Yes it works. IDK if it says your up to date, then do a reset.

Well i just would like to say that i bought a Corsair - Scimitar - Gaming Mouse.  It is 16000 DPI and you can enable enhanced pointer precision in the software and safe it to the mouse. OMG!! Im on Sa3 but it has acceleration like SA5. Something about the enhanced pointer precision works so well with the AA and slowdown. Feels like SA5, sticks like SA3. Controllers have acceleration as well, i think that the game developers use the acceleration to help the AA work together. Just saying their is Magic their.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 08:35 PM - 02/12/17
Now I have 2 FWs with 4 difference choices each..

1. SA3
- High DPI (8000/12000) mouse
   - High in-game sensitivity with LOW sen in Xim manager
   - Low in-game sen with HIGH sen in Xim manager

- Low DPI (2000-4000) mouse
   - High in-game sensitivity with LOW sen in Xim manager
   - Low in-game sen with HIGH sen in Xim manager

2. SA5
- High DPI (8000/12000) mouse
   - High in-game sensitivity with LOW sen in Xim manager
   - Low in-game sen with HIGH sen in Xim manager

- Low DPI (2000-4000) mouse
   - High in-game sensitivity with LOW sen in Xim manager
   - Low in-game sen with HIGH sen in Xim manager

Mostly I play Destiny
Which one that you prefer with/without curve and why?
Thanks in advance for your shared opinion
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 01:25 PM - 02/13/17
sa4 is the best for bf1 for me hands dowan . it just so accurate , i dont even care about standard configs like the xim2 anymore . sa4 is better even for cod. Thank you obsiv you are amazing
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:16 PM - 02/13/17
SA4 should feel almost exactly like SA5 when using a boost value of 50.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:52 PM - 02/13/17
I just started Playing BF1 its actually really fun game but Im having a much harder time then i did with cod nailing down an absolute best release for it. 

RML  can you share your most recent settings for BF1 I we trying your post with zombies config and playing with coefficient with him for ads but still haven't found a sweet spot. 

Are you using 2 different configs for  iron sights and scopes?

Can you share your in-game and xim settings please. 

Any of you playing BF1 on PS4 add me all my friends play cod and im sure BF1 in a group is way funner.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: THE-MARAVINGY on 06:38 AM - 02/14/17
Well its taken quite some time to digest all of this big shout for RML and Obsiv.

Been following this for a while now and not really knowing to much about it i thought i'd give it a go.

Thanks to RML as reading through all your posts you are the SA guru.

SA5 for me voted already its smooth not to much pull just enough to find someone hidden in the bushes as you run by.

BF1
Mouse - Logitech 502 DPI 4000 polling 500

Hip - 9 SA on Boost 1

ADS - 5 SA on Boost 2

Pad - cloth

Still not sure if more boost is better or less is more as they say.

Heres a game 20 - 7 MG15 Argone forest TDM https://www.youtube.com/watch?v=K0aj_7XSVWA
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:17 AM - 02/14/17
Did you try lowering your sensitivity with SA5? SA5 is inherently quicker then SA3. It makes your sens automatically feel boosted a little. I had to raise sens when using SA3 by 5, to feel more like SA5.

Yes sure, I did. SA5 feels much faster than SA3. I have to raise my sensitivity when playing with SA3.

But all I can say is that SA3 is better than SA5. SA5 with values 5-10 is NEARLY SA3. But only 'nearly'.
Sometimes SA5 feels simply off, but SA3 jumps perfect on the enemy. (Call of Duty)

Maybe your sens is lower than mine, I play with 12k DPI and HIP 12 ADS 8. For middle - high sensitivity call of duty players I think SA3 is best. Low sens player can use boost, to have less AA. (like often mentioned in this thread before) I don't use boost.

SA5 is good, maybe more variable between different games than SA3. But i don't need variability, because I am only playing COD MWR (sometimes IW) and SA3 works with both games better than anything I tried on my XIM before. (from standard STv2 firmware to SA6)
In addition to that, SA3 has variability too, just set the boost value 1000+, now you have less AA.


SA was invented and programmed for COD. So I think, we should focus on this franchise. ('Steady Aim is not recommended for games like Destiny')

A new Release Candidate firmware and Manager drop is now available:  Firmware 20150816 (http://xim4.com/community/index.php?topic=41267.0). and  Manager 20150816 (http://xim4.com/community/index.php?topic=41268.0).

This new drop contains a new feature called Steady Aim which is designed to optimize Auto Aim behavior in some games (namely, the Call Of Duty franchise). Smart Translators v2 is our highest precision and most responsive translation tech to date. However, some gamers reported feeling like they were fighting against Auto Aim. We took the feedback and found CoD's Auto Aim system susceptible to variances/slight-instabilities of hand movement that is caused by today's ultra high DPI mice. This new feature steadies your aim without affecting micro-aiming or making it feel laggy or unresponsive.

It recommended that if you want to try Steady Aim that you start with your CoD Aim Down Sight Settings.

Steady Aim is not recommended for games like Halo or Destiny.

You can find Steady Aim is located under "Advanced" within your Mouse Settings.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 10:34 AM - 02/14/17
Kind of off topic but isn't Today the 2 year anniversary of STV2?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:44 AM - 02/14/17
Kind of off topic but isn't Today the 2 year anniversary of STV2?

It is??? :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheRealOzzy on 12:05 PM - 02/14/17
I have agree with Sorothos I also tried SA5 with low boost and i still prefer SA3 just feels overall better for me personally
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: serms on 12:58 PM - 02/14/17


SA was invented and programmed for COD. So I think, we should focus on this franchise. ('Steady Aim is not recommended for games like Destiny')



I agree that SA was introduced for cod but, as you are seeing in this discussion and I can confirm it too, SA5 gives other shooters (bf1, bf4, tf2 for example) a much better pc feeling. I think that we should accomplish a build good for a larger range of games besides just cod. Now that I have experienced bf1 with SA5 I can't go back... and neither you with SA3 and cod, I know. But if SA5 with low boost is near SA3 why throw away a good build for other games?

The best  would be a build with both but it seems that is impossible.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 02:06 PM - 02/14/17
I agree with this statement: Lord of the sith

"I would be sad to see either of them go, SA3 is perfect for Sniping and M16 MWR, and SA5 is brilliant for pistols and SMG.."

Wow that would be tough -- can you see a world where you'd switch Configs based on weapon?

He hasn't said "Impossible" yet.  ;)

It's clear that the group is divided though, so it's going to take some ingenuity to resolve this issue for sure.

And yes, this did come about due to COD AA problems. That's a fact. However, it's been proven that this works for multiple games. We need to focus on improving the product as much as possible for everyone, or at least try.

I'll leave you with some words of wisdom, which I received via my drill instructor, after I was late to re leave a fellow soldier from his post.

"Don't be a Buddy F@%KER!"  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 07:48 AM - 02/15/17
I agree that SA was introduced for cod but, as you are seeing in this discussion and I can confirm it too, SA5 gives other shooters (bf1, bf4, tf2 for example) a much better pc feeling. I think that we should accomplish a build good for a larger range of games besides just cod. Now that I have experienced bf1 with SA5 I can't go back... and neither you with SA3 and cod, I know. But if SA5 with low boost is near SA3 why throw away a good build for other games?

The best  would be a build with both but it seems that is impossible.

You're absolutely right, it's difficult. :)

ObSiV make the decisions, but I will argue here in this thread from my opinion and experiences, so I can tell for COD: SA3 is perfect for me!
So, I also don't want to throw away a perfect build SA3 for 'only' a good SA5, because it's maybe better for some other games.

SA5 is still good, and also better than standard STv2.

I'll leave you with some words of wisdom, which I received via my drill instructor, after I was late to re leave a fellow soldier from his post.

"Don't be a Buddy F@%KER!"  :)

I don't see all XIM4 users as my 'buddy'. My (in-game) buddies are the people from my clan.

The most XIM4 users are only a big group of consumers of a product. So you got expectations at the product XIM4 and I got expectations, and for me it's a better product with SA3.

On other products too, for example a car, I don't want that is it e.g. more environmental, if I need / searching for a good acceleration.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:30 AM - 02/15/17
^ For the record, that other soldier wasn't my buddy either. My point was we're all here for the same reason. Our personal agenda's may slightly vary (more or less AA), but in the end we want the product to work better for us. Whether we like each other in this environment or not is irrelevant. The mission remains the same. You can say, we're not buddy's, yet, if we were to meet in a bar with a bunch of other strangers and you were wearing a XIM4 T-shirt. I would immediately feel a connection with you over the rest of the crowd. We all do stand on common ground, known as "XIM Land!"

Unfortunately, I think some members here tend to focus a little too much on what my personal goals are. OBsIV isn't going to just make a decision based on what RML wants, I can assure you of that.

But even if he did, it would include SA3 and SA5 as I believe both are needed and not just due to the fact that the community is clearly split on the two ideas. I've been saying this since the beginning of this discussion. The final version of SA needs to be able to offer the user the option to increase and decrease the AA effect. I believe that this is possible and I believe that OBsIV now has a good understanding of what we're asking for.
 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: serms on 12:15 PM - 02/15/17
I agree with your last post 100% RML. Focus on pleasing a wide range of games/gamers instead of only a game.

well... if it isn't "impossible" I'm inclined for a build with both SA then.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 03:45 PM - 02/15/17
SA needs to be able to offer the user the option to increase and decrease the AA effect. I believe that this is possible and I believe that OBsIV now has a good understanding of what we're asking for.
exactly, that would be very nice.and i think no more sa would be needed.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bountykilla83 on 05:29 PM - 02/15/17
Has anybody having luck with Destiny,  I am trying both SA3 and SA5 NPD.  They booth feel awkward to me.  I guess Destiny doesnt do too well with both.  I would like to get back into destiny since I heard the new patch is worth getting into the game.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 05:33 PM - 02/15/17
Has anybody having luck with Destiny,  I am trying both SA3 and SA5 NPD.  They booth feel awkward to me.  I guess Destiny doesnt do too well with both.  I would like to get back into destiny since I heard the new patch is worth getting into the game.
i might wait a bit. i was having luck with SA3 and a mild curve, but they may have changed the acceleration in the update yesterday. waiting to see if mist checks this one out if hes able
http://xim4.com/community/index.php?topic=52876.0 (http://xim4.com/community/index.php?topic=52876.0)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 05:58 PM - 02/15/17
The biggest problem with Destiny is the fact that Aim Assist is different for PvP then PvE. This is actually true for pretty much all games. But it's more evident with Destiny because we actually play both game modes ALOT more then we do with those other games. You really need two different setups for Destiny. If you build your setup around PvE then you're probably going to be over aiming ALOT in PvP. If you set everything up for PvP the the AA in PvE is going to feel really strong.

I will probably play some Destiny this weekend and run some test. But more then likely you're going to need a curve with this game no matter what SA build you're using.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: slizzy on 08:11 PM - 02/15/17
Going to be trying out SA3 coming from SA6. Only issue is what boost should I use for SA3, going for high amounts of aim assist. I have seen a lot of people talking about a varying amount of boost. What is pretty much the range I should try for SA3 so I can tweak it a little to find my boost. Also I play cod, mostly IW. Thanks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: All Seeing Eye on 11:38 PM - 02/15/17
Do i need to enable steady aim for SA3? if so what boost value is good?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 12:59 AM - 02/16/17
as per the first post, SA3 isn't modified by boost. the boost works as classic boost does on any gold build, actually boosting your movement by pushing initial movement further than the deadzone or something like that. makes it feel snappier. SA3 is either on or off, same as SA4, no modifying values. RML posted his use of boost in SA3 to push immediately faster, straight into any AA instead of sticking to the outer bubble of it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 05:13 AM - 02/16/17
The biggest problem with Destiny is the fact that Aim Assist is different for PvP then PvE. This is actually true for pretty much all games. But it's more evident with Destiny because we actually play both game modes ALOT more then we do with those other games. You really need two different setups for Destiny. If you build your setup around PvE then you're probably going to be over aiming ALOT in PvP. If you set everything up for PvP the the AA in PvE is going to feel really strong.

I will probably play some Destiny this weekend and run some test. But more then likely you're going to need a curve with this game no matter what SA build you're using.
If u get online this weekend with Destiny, pls share your thoughts on discord as many of us active players are online there quit often. Mostly of us are on ps4 but there sure are some x1 players as well.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mement_Mori on 07:00 AM - 02/16/17
Has anybody having luck with Destiny,  I am trying both SA3 and SA5 NPD.  They booth feel awkward to me.  I guess Destiny doesnt do too well with both.  I would like to get back into destiny since I heard the new patch is worth getting into the game.
i might wait a bit. i was having luck with SA3 and a mild curve, but they may have changed the acceleration in the update yesterday. waiting to see if mist checks this one out if hes able
http://xim4.com/community/index.php?topic=52876.0 (http://xim4.com/community/index.php?topic=52876.0)

i noticed this too ive just responded in this link u posted with the settings im currently using with the standard SA5
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: baldeagle on 07:11 AM - 02/16/17
Been following this thread for weeks now, and to be honest I'm not sure exactly what I'm doing, however I tried out SA5, as I'm a Battlefield player, and from what I've read the SA3 is for those COD players. So I've tested playing BF1 and The Division so far, and absolutely fallen in love with the new look mechanic. BF1 feels almost 1:1, something I never really had before, and I'm not having to fight the AA hit box when tracking a target. The Division feels much better, still slightly floaty, but a huge improvement, and all this without any curves.

I'm still unsure if I'm using the boost as it should be, but at a setting of 5, on both games, it feels great.

Looking forward to see how this translates into a final working firmware for the XIM. Thanks for all the hard work that everyone is doing.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:13 AM - 02/16/17
^ For the record, that other soldier wasn't my buddy either. My point was we're all here for the same reason. Our personal agenda's may slightly vary (more or less AA), but in the end we want the product to work better for us. Whether we like each other in this environment or not is irrelevant. The mission remains the same. You can say, we're not buddy's, yet, if we were to meet in a bar with a bunch of other strangers and you were wearing a XIM4 T-shirt. I would immediately feel a connection with you over the rest of the crowd. We all do stand on common ground, known as "XIM Land!"

Unfortunately, I think some members here tend to focus a little too much on what my personal goals are. OBsIV isn't going to just make a decision based on what RML wants, I can assure you of that.

But even if he did, it would include SA3 and SA5 as I believe both are needed and not just due to the fact that the community is clearly split on the two ideas. I've been saying this since the beginning of this discussion. The final version of SA needs to be able to offer the user the option to increase and decrease the AA effect. I believe that this is possible and I believe that OBsIV now has a good understanding of what we're asking for.

Sorry man, I agree to you, I like it too to be a member of the xim4 community. (+1, I liked the example of the bar ;))

I agree that ObSiV is focusing on the whole community, and yes, my post was maybe a bit expressed unfavourable (English is not my native language :-\). :/

All I wanted to say, is that I will be not so happy if another SA build will be released and developed further, while SA3 gets kicked out of the focus. Because for me and my play style it's perfect!

But maybe it's the right decision for the whole community to bring out a SA5, and develope it further. Maybe a combination of this two is best. I don't know. ObSiV makes the decision.  ;D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 10:20 AM - 02/16/17
@OBsIV Iīm back with more feedback.

SA0 build with boost values at 85 is great on Call of Duty and Battlefield.

SA1/SA6 (the newest SA1 with PS4 Pro support) with boost values at 15 is great on Call of Duty and Battlefield.

SA0 provides stickier aim than SA1/SA6 but it can be intrusive on some games. On Black Ops 3 it sticks too much and makes some adjustements difficult. On Infinite Warfare is perfect tho (as this game has less aim assist)

SA1/SA6 to me still the best build, not only because of 100% curve resolution but also the aim behaviour has the best balance, at 15. It sticks (not as much as SA0 tho), but it can be well controlled aswell. Anything higher than 15/20 I find it to be not as good.

In all honestly, for CoD games I wouldnīt even consider SA2 to SA5, theyīre al worse.

SA6 is where it shines and it seems like old XIM versions on PS3 to me.

I would focus on SA6 from now on and maybe make it final firmware version.

Thatīs only my opinion and keep in mind I only spend hours testing and playing Call of Duty mainly (and some Battlefield too). Iīm not a good guy to give an opinion on other games. For CoD, SA6 is priceless with boost value 15 (higher than that and you loose all the sticky aim I noticed).

This was also tested on many MICE models, from Razer Abyssus to G303 and G9x (laser and optical models) at different DPI levels.

Also to mention on SA0 I needed a custom ballistic curve to improve things, and on SA1/SA6 I can do well with a default 1:1 curve and maintain absolute fantastic Aim Down sight performance. I think this is key too, not needing to edit a bunch of curves.

For Call of Duty, Sa1/Sa6 is giving me the edge and I wonīt take it ouf of my XIM un til the end of this generation. Is the only firmware so far that makes me feel like playing on PC, just like old XIMs were (3 and Edge). Is smooth without any curve, it works and doesnīt make you loose accuracy when on ADS or messing with your aim constantly like previously on XIM4. Something like this, look how smooth aiming was:


Cheers
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 10:29 AM - 02/16/17
Thank you for taking the time to test all these versions and providing detailed feedback on them. :-)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mement_Mori on 11:28 AM - 02/16/17
Firmware SA3 and SA5 stand out well above the rest for me

They both work pretty awesome in their own way with most games without curves out the box with a little tinkering depending what you want

A single Firmware with a slider that that enable you to move from anywhere between SA3 AA to SA5 fluidity and responsiveness would be outstanding

if it had to come to a choice between SA3 and SA5 I would choose the responsiveness and fluidity of 5

 


Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sangi on 11:52 AM - 02/16/17
@OBsIV Iīm back with more feedback.

SA0 build with boost values at 85 is great on Call of Duty and Battlefield.

SA1/SA6 (the newest SA1 with PS4 Pro support) with boost values at 15 is great on Call of Duty and Battlefield.

SA0 provides stickier aim than SA1/SA6 but it can be intrusive on some games. On Black Ops 3 it sticks too much and makes some adjustements difficult. On Infinite Warfare is perfect tho (as this game has less aim assist)

SA1/SA6 to me still the best build, not only because of 100% curve resolution but also the aim behaviour has the best balance, at 15. It sticks (not as much as SA0 tho), but it can be well controlled aswell. Anything higher than 15/20 I find it to be not as good.

In all honestly, for CoD games I wouldnīt even consider SA2 to SA5, theyīre al worse.

SA6 is where it shines and it seems like old XIM versions on PS3 to me.

I would focus on SA6 from now on and maybe make it final firmware version.

Thatīs only my opinion and keep in mind I only spend hours testing and playing Call of Duty mainly (and some Battlefield too). Iīm not a good guy to give an opinion on other games. For CoD, SA6 is priceless with boost value 15 (higher than that and you loose all the sticky aim I noticed).

This was also tested on many MICE models, from Razer Abyssus to G303 and G9x (laser and optical models) at different DPI levels.

Also to mention on SA0 I needed a custom ballistic curve to improve things, and on SA1/SA6 I can do well with a default 1:1 curve and maintain absolute fantastic Aim Down sight performance. I think this is key too, not needing to edit a bunch of curves.

For Call of Duty, Sa1/Sa6 is giving me the edge and I wonīt take it ouf of my XIM un til the end of this generation. Is the only firmware so far that makes me feel like playing on PC, just like old XIMs were (3 and Edge). Is smooth without any curve, it works and doesnīt make you loose accuracy when on ADS or messing with your aim constantly like previously on XIM4. Something like this, look how smooth aiming was:


Cheers

CoD this, CoD that, no offence, but what about Battlefield 1? :P
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 12:01 PM - 02/16/17
No offence mate, but Call of Duty is the most played shooter in the world and the best selling shooter in the world (even when it has bad versions, like IW, AW or Ghosts). So I think is normal that my feedback goes towards Call of Duty. The game alone sells consoles as we know.

With the next Call of Duty being a return to boots on the ground, you can expect massive records beaten again, hype is real, loads of players will come back to play it.

Battlefield is very good too but I said the SA works well with Battlefield! But I think XIM should work best with CoD in the first place. Every other FPS on console has way smaller userbase. Also with Battlefield you might get something like BF1 with single shot weapons spam, Star Wars wich change entirely the weapons and aiming behaviour, or some modern military stuff like BF4 wich is really different from the other 2 games. Is always random to find a good SA for battlefield that will work on all the games.

As for CoD is much easier to create a unique config/firmware, because it will work on any CoD version. Specially now that we gonna be back to boots on the ground, XIM can shine even more, because no more double jump shots and sliding/wall running in the process. And I do think the exo movements also put XIM more on the test. Devs increased aim assist because of exo movements and XIM had problemas with that. Now we are back to pure Aim and shoot while dropshoting on your CTRL our maybe a slight jump shot (but always already ADSing on those jump shots, nothing compared to wall run 50 meters above everyone and double jump from it while ADSing in the process, this mechanic broke Call of Duty and didnīt help XIM either.)

If you still have a Xim 3 and a x360 around you can test it on Black Ops 1. If you compare that setup with a XIM4 + SA6 boost value 15 on CoD IW or CoD BO3 (or even Ghosts) you will notice how similar it is. Any other SA or Firmware at this point isnīt like this and alwways causes trouble on Hip to ADS transition and constantly aim adjustement, or you either need massive curve editing and troubleshooting.

Thatīs the message Iīm trying to bring to OBsIV, SA6 brings to XIM4 the same performance as the old devices, wich was almost perfect and had no complains, WITH THE BONUS of not needing to adjust any curve at all, It will be as plug and play as it can be for everyone. Buy it, plug it in, download Smart Translator, config buttons and play, and it works out of the box. On every other SA I had to tweak curves to get the perfect Hip to ADS transition and overall looking movement, and I still had moments of fighting against my mouse to aim. And this is not what we want. We donīt want a firmware that makes you edit curves to find the sweet spot and always feel something isnt right, and you try another curve and when you look at your clock you already spent more time tweaking stuff than actually playing and having fun.

Only @OBsIV can tell you what makes SA1/SA6 with boost at 15 so good to me with technical explanations, but all I know is that it works wonders and clearly better than the others on call of duty.

 I use this thing since XIM 1 wich I bought for a fortune on US Ebay (ím from europe - Portugal - and paid ridiculous amount of taxes). So I consider myself a very experienced XIM user.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sangi on 12:28 PM - 02/16/17
Can anyone tell me what boost value I should use with SA3 for BF1 please?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 01:15 PM - 02/16/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: R3MiX on 01:46 PM - 02/16/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
SAv5 NPD is what most destiny players use.

Sent from my XT1080 using Tapatalk

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mikael on 02:39 PM - 02/16/17
pd can be really good with cod though. does sa4 have pd?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 03:25 PM - 02/16/17
pd can be really good with cod though. does sa4 have pd?

All firmwares, except SA5 NPD, have PD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Chauncey on 05:12 PM - 02/16/17
I've gone back to STv2 for Destiny.  The other ones just don't feel 'right'.  STv2 is as close as it gets so far.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 05:19 PM - 02/16/17
I've gone back to STv2 for Destiny.  The other ones just don't feel 'right'.  STv2 is as close as it gets so far.

I ran the weekend on SA5-NPD, steady aim on for ADS @ 7 boost (G502 @ 4000DPI). Felt pretty good, some amazing snipes. Unfortunately ran in to some laggy teams so hard to give some definitive results
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:20 PM - 02/16/17
I've gone back to STv2 for Destiny.  The other ones just don't feel 'right'.  STv2 is as close as it gets so far.

They all STV2 but I get what you mean. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: PUBzZz on 06:23 PM - 02/16/17
Moving forward all of you need to start your comments/post with "In my Opinion".....  Too many of you talking like you have the final word on everything XIM related.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 07:16 PM - 02/16/17
Moving forward all of you need to start your comments/post with "In my Opinion".....  Too many of you talking like you have the final word on everything XIM related.

IDK if youīre refering to me, but just in case. Quoting my own lines:

Quote
SA1/SA6 to me still the best build

SA6 is where it shines and it seems like old XIM versions on PS3 to me.

Thatīs only my opinion and keep in mind I only spend hours testing and playing Call of Duty mainly (and some Battlefield too). Iīm not a good guy to give an opinion on other games.


Everyone is free to come and have an opinion, thatīs exactly what OBsIV wants. I gave mine, wich isnīt the "universal truth", is what works with me. Until next-gen PS5, this SA1/SA6 wonīt leave my XIM 4. I feel bad for the enemy team right now lol
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Loki on 07:18 PM - 02/16/17
Just curious but has OBsIV said whether or not a hybrid  SA is possible? I am willing to use SA3+SA5 as a Hybrid SA even if it would limit me to half my available game configs.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 04:57 AM - 02/17/17
@SA5 PD/NPD:
Lower boost values from 3-20 are pretty good for me, higher boost values are not feeling so good.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 05:23 AM - 02/17/17
CoD this, CoD that...

But I think XIM should work best with CoD in the first place.

...

As for CoD is much easier to create a unique config/firmware, because it will work on any CoD version.

...

Only @OBsIV can tell you what makes SA1/SA6 with boost at 15 so good to me with technical explanations, but all I know is that it works wonders and clearly better than the others on call of duty.

We get it - you play CoD.

I am sure OBsIV knows that he needs his product to be truly universal and not just pushing towards CoD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: parni on 06:00 AM - 02/17/17
i dont get why some people say BOOST increases ur AA ...
thats not even true ... u have to check ur dpi hz and sens... in some cases it CAN be true ...
but saying in general  more boost increases aa effect is false imo...
myb on ur dpi hz and sens ... but not in general it also can be vice verca..
stop thinking so fixiated.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 07:51 AM - 02/17/17
higher boost value increases AA on some builds, decreases on others. on SA1/SA6 lower boost value = stickier aim.

We get it - you play CoD.

I am sure OBsIV knows that he needs his product to be truly universal and not just pushing towards CoD.

CoD is the most important game for OBsIV and XIM. I donīt play only cod I play a lot of shooters. On console only cod and BF tho.

userbase size of other shooters on console compared to Cod is hilarious, so is common sense thinking that Xim should work perfectly in the first place with call of duty, and if a Final Firmware is released it must work really well with CoD in the first place. Do you imagine OBsIV releasing a firmware that works wonders with Destiny but not that wonderful with CoD? I canīt.

Not to mention the fact the game has yearly iterations.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sangi on 01:25 PM - 02/17/17
higher boost value increases AA on some builds, decreases on others. on SA1/SA6 lower boost value = stickier aim.

What about SA3? What boost for that?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 04:04 PM - 02/17/17
higher boost value increases AA on some builds, decreases on others. on SA1/SA6 lower boost value = stickier aim.

What about SA3? What boost for that?

0 boost - high aa
Higher boost - lower aa
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: jawww on 06:34 PM - 02/17/17
Something feels different in IW after recent updates (AA wise) ... Feel like im getting pushed off target somewhat. Anyone else feeling some difference?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: boloballs on 02:21 AM - 02/18/17
SA3
DPI ==> 12000
Boost ==> 20

https://www.youtube.com/watch?v=M08NKfToEog
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 03:47 PM - 02/18/17
SA3
DPI ==> 12000
Boost ==> 20

https://www.youtube.com/watch?v=M08NKfToEog

Boloballs Whats your Hip and ADS sensitivity?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: boloballs on 09:50 AM - 02/19/17
zombie curve
BOOST 10
ADS  3.5
HIP   3.5

HIP TRANSLATOR

https://www.youtube.com/watch?v=0CGisH587sU
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 11:28 AM - 02/19/17
So to clarify your using hip for both hip and ads.  You have steady aim checked with boost of 10 on SA3?

Ingame settings are they standard or do you use zombies settings as well of lowering zoom from 200 to 100 and enable coefficient with 133%.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 12:45 PM - 02/19/17
what are the advantages and disadvantages of using ads on both hip & ads or using hip on both hip & and ads.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 04:14 PM - 02/19/17
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.

Now I'm doing my own testing and it feels pretty darn good with settings under 30.  Even settings of 1 you can feel the changes.

Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action.  Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: kryptik66 on 07:22 PM - 02/19/17
Sorry to be a noob, just a few questions about the steady aim versions if anyone can help.

Do you have to use a boost value for these to have any effect? or can you just check the steady aim on it's own? for example if I use SA3/5 with boost 0 this will have no effect?

Does the boost value work in a different way to the standard boost setting?

What's the general consensus for steady aim on BF1? I just tried SA5, I noticed a lot of people recommend SA3 for COD, is anyone using SA3 for BF1 and prefer it?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:04 PM - 02/19/17
Preference is all over the place but sa3 is the only release except for standard where you just check the steady aim box.  All the others you have to set a value from 1 to 100 but pretty much anything over 90 is unplayable.  Higher boost value tends to lead to less Aim Assist.

SA3 boost works as normal boost and i woudl say SA3 has the strongest aim assist on cod not sure about BF1 as Ive been experimenting with SA5 and SA6 on BF1.   Some are using SA3 on bf1 with some added boost to cut some of the Aim Assist.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 07:21 AM - 02/20/17
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.

Now I'm doing my own testing and it feels pretty darn good with settings under 30.  Even settings of 1 you can feel the changes.

Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action.  Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.

So youīre coming to my conclusion I wrote earlier. SA1/SA6 with low boost value (I use 15). To me is the best firmware ever. But you really need low values on Boost, otherwise you canīt feel how good it is on the hip to ads transition.

Is good for cod and BF. I dont even had to edit curves, unlike the other firmwares.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: kryptik66 on 01:51 PM - 02/20/17
Preference is all over the place but sa3 is the only release except for standard where you just check the steady aim box.  All the others you have to set a value from 1 to 100 but pretty much anything over 90 is unplayable.  Higher boost value tends to lead to less Aim Assist.

SA3 boost works as normal boost and i woudl say SA3 has the strongest aim assist on cod not sure about BF1 as Ive been experimenting with SA5 and SA6 on BF1.   Some are using SA3 on bf1 with some added boost to cut some of the Aim Assist.

Thanks for the advise, so with SA5 for example, boost doesn't actually work as normal boost would, it simply lowers the effect of steady aim with increased boost values? whereas SA3 boost values work as normal boost would by increasing the deadzone?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:47 PM - 02/20/17
I still think SA3 feels the best with Cod.  This is why im re testing SA3 against SA5 and SA6.


BF1 New setup Thanks to Zombie and RML but i dont use any curves.

SA3 only using hip translator

100% zoom instead of 200%

Uniform soldier aiming on

coefficient 133 

300 boost

This is feeling way better then my first test run with SA3 on BF1.  This setup is what ill be comparing SA3,SA5, and SA6 as this makes the ads speed and hip speed identical which makes it feel like pc.  Enableing SA with boost helps lower the bubble effect of aim assist without completely eliminating it and making your mouse movements accelerated or wonky.

Im using g502 with

12k dpi
500hz refresh
only hip translator right mouse click for ads config disabled so hip trans is used for hip and ads look mechanic
10 sensitivity
300 boost.

Its vital that you turn on uniform aiming with coefficient 133 and lower zoom from 200 to 100. 


Mist and OBsIV would there be a way to re run the BF1 translator with Uniform Aiming on and Coefficient 133 or another setting if you believe something is better.  this setup above feels sooooooo much better then the recommended settings of 200% zoom and uniform off.






Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:00 PM - 02/20/17
Preference is all over the place but sa3 is the only release except for standard where you just check the steady aim box.  All the others you have to set a value from 1 to 100 but pretty much anything over 90 is unplayable.  Higher boost value tends to lead to less Aim Assist.

SA3 boost works as normal boost and i woudl say SA3 has the strongest aim assist on cod not sure about BF1 as Ive been experimenting with SA5 and SA6 on BF1.   Some are using SA3 on bf1 with some added boost to cut some of the Aim Assist.

Thanks for the advise, so with SA5 for example, boost doesn't actually work as normal boost would, it simply lowers the effect of steady aim with increased boost values? whereas SA3 boost values work as normal boost would by increasing the deadzone?

Correct SA5 needs a boost value of 1 to 100 but for me anything over 90 is unplayable and i still prefer under 70 as the consistency of look mechanic tends to get wonky at higher settings.  The higher boost you add the more it cuts through aim assist so the goal at least for me is finding the sweet spot of sticky aim but without fighting the bubble.  20 to 30 boost on hip and 40 to 60 boost on ads has felt pretty good for IW but honestly SA3 still feels the best for me on Cod.  Some might find it still too strong of aim assist but for me it snaps onto them and still allows freedom to move around inside the bubble.  My vote on the forum is for SA5 NPD just because my first experience with SA3 on BF1 wasnt good and i was thinking about the best overall experience for all games but now that im testing a new setup with it I have a feeling SA3 is going to get my vote back. 

Still wanting to compare SA3 with a SA3 NPD release to see if i can really tell the difference between the 2. Or better yet release an SA3 with PD check box and a slider like the other releases.   

OBsIV is there a way to have normal boost on the releases where boost value is switched to steady aim value.  So you would have 2 boxes one for boost and one for steady aim or a steady aim slider?

And yes SA3 boost is like normal it works with or without stead aim checked and it adjusts the starting point of the analog stick but throughout the entire stick movement not just the beginning.  This  should keep the movement 1 to 1 but with a higher stick deflection per mouse movement.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 03:23 PM - 02/20/17
This has me thinking would it be possible to add a uniform soldier aiming option into the xim4 so hip matches ads speed and or distance like what bf1 has done?
 This would be great for more PC like feel and muscle memory.

Info here.
http://battlelog.battlefield.com/bf4/forum/threadview/2979150494051524581/
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 03:41 PM - 02/20/17
You should be able to use this without issue now. I tested UsA and found that it doesn't actually do what it says it does. I think I remember it working better when you don't use 100% hip sensitivity but when using 100% hip, UsA doesn't match ADS to Hip. It makes Hip/ADS a little bit closer together but it wasn't worth it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:46 PM - 02/20/17
What do you mean by 100% hip sensitivity?  Do you mean soldier stick sensitivity?

To make it feel correct i had to take zoom sensitivity down from 200 to 100.

What do you recommend for Hip sens then and im assuming your talking about in game sens?     
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: oezil10 on 10:40 AM - 02/21/17
Hi guys,

I just approached this topic and let me just throw simple question here,

If I'm only BF1/4 player, using g502, 12k dpi, 500Hz polling rate on hard pad, which SA would you recommend?

*I dont play with aim assist (autorotation off/ slowdown on)
** I dont use curves
***I love tight, responsive, fast movement

Thanks in advance!

Br,
Oezil

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 12:00 PM - 02/21/17
I don't recall, one of them. Before support began I spent a day doing distance tests using various hip/ads/coefficient settings. It could never match Hip with ADS so it wasn't used.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 07:34 AM - 02/22/17
Mist and OBsIV would there be a way to re run the BF1 translator with Uniform Aiming on and Coefficient 133 or another setting if you believe something is better.  this setup above feels sooooooo much better then the recommended settings of 200% zoom and uniform off.

This^^

Possible? mist, OBSiV?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 10:10 AM - 02/22/17
I experimented with UsA and didn't find a benefit to training it that way. I explained this in a couple of posts above. If you like using UsA you can enable it with the current ST but it will never equalize Hip and ADS, even if with UsA enabled during training.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 12:35 PM - 02/22/17
please drop it now obsiv :'(
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 01:39 AM - 02/23/17
I experimented with UsA and didn't find a benefit to training it that way. I explained this in a couple of posts above. If you like using UsA you can enable it with the current ST but it will never equalize Hip and ADS, even if with UsA enabled during training.

Thanks mist, I expected UsA would actually equalize HIP/ADS (at least that was my understanding of the function) but found that it didn't...  :-[
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 10:24 AM - 02/23/17
That was my experience as well. I think it brings the two closer together inside an invisible cone on your screen but it has never seemed to allow ADS to match Hip. Support for having them closer together but not equal wasn't worth it to me for users to have another in-game setting requirement.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: serms on 10:46 AM - 02/23/17
it has never seemed to allow ADS to match Hip.

I read in a battlefield 4 forum post, that someone here posted a link for, and the usa most important feature is to give all kind of scopes the same sensitivity feeling. Ads closer to hip wasn't the big intention when usa was implemented. That's what I concluded from the post.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 11:01 AM - 02/23/17
what about adjusting the coefficient to 200 and leaving zoom sens at 200%?  I tested this some last night and it actually feels pretty good? 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 12:10 PM - 02/23/17
it has never seemed to allow ADS to match Hip.

I read in a battlefield 4 forum post, that someone here posted a link for, and the usa most important feature is to give all kind of scopes the same sensitivity feeling. Ads closer to hip wasn't the big intention when usa was implemented. That's what I concluded from the post.

This was tested too and sensitivity is still variable between scopes. You can perform this test too by disabling the ADS setting, using only Hip and setting up UsA like normal. Actually, if you're interested in using UsA this is the way to do it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:33 PM - 02/23/17
is 133 still the recommended setting when only using hip for both hip and ads look mechanic? 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 06:43 PM - 02/23/17
That is what it was trained with but I don't have enough experience with UsA to give recommendations.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: LiMiT on 02:35 AM - 02/24/17
UsA was meant to equalize the sensitivity between scopes/iron sights so the sensitivity perception would remain the same between them. I have never gotten that feeling though, with the default settings. Sucks.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: brosta on 01:01 PM - 02/24/17
Do boost values effect anything on SA3? I have been trying values from 10-2000 and it all feels the same
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:08 PM - 02/24/17
It acts like normal boost at 2000 you should definitely feel a difference. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: brosta on 08:39 PM - 02/24/17
I don't feel any change at all. Maybe I don't even know what I am supposed to be looking for. I will test it again some more.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sangi on 02:31 AM - 02/25/17
It acts like normal boost at 2000 you should definitely feel a difference.

What's the best boost value for S3 if I want more AA? What number should I put in?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 01:35 PM - 02/25/17
I use 97 on S3 for hip and I think higher for ADS I'll check later. I believe 99 for ADS.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 02:45 PM - 02/25/17
I use 300 for bf1 0 for infinite Warfare

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:34 PM - 02/25/17
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.

Now I'm doing my own testing and it feels pretty darn good with settings under 30.  Even settings of 1 you can feel the changes.

Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action.  Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.

So youīre coming to my conclusion I wrote earlier. SA1/SA6 with low boost value (I use 15). To me is the best firmware ever. But you really need low values on Boost, otherwise you canīt feel how good it is on the hip to ads transition.

Is good for cod and BF. I dont even had to edit curves, unlike the other firmwares.

Im going to try this: i have been testing Sa5 and Sa3 mainly.

BF1 Sa5 - 16000 DPI 8.5 Hip 6.5 ADS 5 boost on hip/ads with 600 delay for LMG. 100% Stick 100% zoom.

BF1 Sa3  400/800 DPI  with 300 boost - 80 hip/40 ADS for no scope snipers. 100% Stick 200% zoom.




Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 07:26 PM - 02/25/17
I went back to SA3 and sticking there very happy with it.  SA5 my 2nd choice.

Now all I need is a SA3 NPD on off toggle and I'm set.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 08:53 AM - 02/26/17
What's the best boost value for S3 if I want more AA? What number should I put in?

0 boost is best with SA3 if you want max AA.

I went back to SA3 and sticking there very happy with it.  SA5 my 2nd choice.

Now all I need is a SA3 NPD on off toggle and I'm set.

+1, wanna test SA3 with NPD.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ColdMan on 09:04 AM - 02/26/17
What's the best boost value for S3 if I want more AA? What number should I put in?

0 boost is best with SA3 if you want max AA.

I went back to SA3 and sticking there very happy with it.  SA5 my 2nd choice.

Now all I need is a SA3 NPD on off toggle and I'm set.

+1, wanna test SA3 with NPD.

Try 300 boost on Hip but 0 boost on ADS. Its pretty good as hip is not as smooth as SA5, my 2nd favourite too.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 11:14 AM - 02/26/17
I'm curious how many have tested sa6. I personally skipped it as I tested it when it was sa1 but I was using it as per others suggestions and set boost high.

Now I'm doing my own testing and it feels pretty darn good with settings under 30.  Even settings of 1 you can feel the changes.

Setting of 1 to 5 strong aa but with control setting from 5 to 30 you start to get some AA cutting with some nice wipping action.  Going to have to test this more as iw with setting of 1 felt pretty good and bf1 been liking 5 to 20 haven't settled in anything yet.

So youīre coming to my conclusion I wrote earlier. SA1/SA6 with low boost value (I use 15). To me is the best firmware ever. But you really need low values on Boost, otherwise you canīt feel how good it is on the hip to ads transition.

Is good for cod and BF. I dont even had to edit curves, unlike the other firmwares.

Im going to try this: i have been testing Sa5 and Sa3 mainly.

BF1 Sa5 - 16000 DPI 8.5 Hip 6.5 ADS 5 boost on hip/ads with 600 delay for LMG. 100% Stick 100% zoom.

BF1 Sa3  400/800 DPI  with 300 boost - 80 hip/40 ADS for no scope snipers. 100% Stick 200% zoom.

I tested SA1 and i know why OBV said it makes the most sense data wise. Its feels really good in BF1, i can snip, MG and LMG. no curves, very strong AA tbh. Probably a light acceleration curve would help.

BF1 people please try it.

Current settings.

400/800 DPI *80 HIP *40 ADS  - 15 boost. 100% stick 200% zoom.

16000 DPI *4 HIP * 2 ADS - 10 boost. 100% stick 200% zoom.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: boloballs on 11:41 AM - 02/26/17
SA3 best for me.

boost 0
ads    2.80
hip     2.80
Zombie curve

https://www.youtube.com/watch?v=vLxLfE00r6w
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 02:57 PM - 02/26/17
Boloballs are you turning off auto rotation and AIM Slowdown?  Anyways your settings with that gun are amazing but not so good with the medics marksmen Selbstlader. Maybe i need to turn AIM slowdown off?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KapitanSultan on 05:51 AM - 02/27/17
SA3 - IW
Logitek gpro
1.5kdpi
500poll

PSN: KaptanSultan

I play only umg Wagers/Challs SND

Here Check my aim out:
https://www.youtube.com/watch?v=tHukR-BzAgY

settings
>>> XIM4 [iMaShniperGad!] START PASTE >>>
X4C:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAAAHABpAE0AYQBTAGgAbgBpAHAAZQByAEcAYQBkACEAAAMBAQAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAAAYASABpAHAAAAAAAAAAAAAAAAAAABGUAGQAAAAAAAAAAAAAChQeKDI8RlBaZG54goyWoKq0vshjBGAQYIBiQEAIAABlCGQBAAAdTABAAUACYQFAAmBAYEBlEHwBYiBiEGNAY4BhAgAAZ0BigGUCAAAAAAAAYBBABKAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoANAAuADAAMAAuADIAMAAxADYAMAA0ADAANQAAABwAQQBpAG0AIABEAG8AdwBuACAAUwBpAGcAaAB0QAIAAAAAAAAAAAAAAAEH0ABkAAAAAAAAAAABAAoUHigyPEZQWmRueIKMlqCqtL7IYwRgEGCAYkBACAAAZQhkAQAAHUwAQAFAAmEBYBBgQGBAZRB8AWIgQBBjQGOAYQIAAGdAYoBlAgAAAAAAAEACQASgCAAAAABiIGIQAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaADQALgAwADAALgAyADAAMQA2ADAANAAwADX/////AAAAAAAAAAAAAAAAAAEPoABkAAAAAAAAAAAAAAoUHigyPEZQWmRueIKMlqCqtL7IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=:X4C
<<< XIM4 END PASTE <<<
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lukasz on 06:32 AM - 02/27/17
What are you settings in terms of sens etc?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KapitanSultan on 10:17 AM - 02/27/17
i relatively play low sense.. takes me about 2feet swpie to do a full 360 . my setup is Keyboard/Mouse

if u try it out ive to the number 5 bind to spin right . and tab to spin left. also ive got the back mouse button for walk. my comp friends see me wall walking and doing infinite 360's left n right alot of em still dont belive i "keyboard"

howmuch do you folk have to swipe to 360?

i played atleast 4++ years of competetive counterstrike(1.3 - 1.6) back in my young days and played on 1.3 - 1.7 sens. thats y u choose a keyboard even though IMO using a nav is superior for better movements.

before I started playing competetive COD (6mo. into bo3) i used 2 be a huge beliver in curves(i used roads accelerator). its nice in pub games, but in comp for somereason the curve felt like it was holding back my fullpotential (still striving to master the xim4, kb/m) the settings i posted above are what ive been using and dominating in wager games for the past year+ now.

let me know what u guys think. add me on ps4 i can teach u everything i know... and maybe u can teach me what u know..

lookingforward 2 making some ximfriends. i honestly feel that ximers are a dying breed specially in comp.

Hit me up!

KaptanSultan
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:45 PM - 02/27/17
 KapitanSultan im haveing a hard time coping your settings with my phone do you mind posting your mouse and xim settings? and curve and game settings?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KapitanSultan on 08:05 AM - 02/28/17
digital if u have twitter DM me ...

@kapitansultan
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 06:28 PM - 02/28/17
Kap i don't have it.  :( I will psn you.

Obvs i love SA1/SA6.  I have to use a curve with it but my aim is so much better, IDK why. But i can move, snipe, LMG, or sub. All with the same settings. Sa3 and Sa5 are great!! Sa1 all around it feels very good.  IDK what you should do, differnt downloads for advanced users? I love 3 5 and 6. But 6 is best for me.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KapitanSultan on 08:40 PM - 02/28/17
e-mail me @ kapitan.sultan.ps4@gmail.com
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 11:56 AM - 03/01/17
I love 3 5 and 6. But 6 is best for me.

Thanks for the feedback and trying out all these firmwares.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 04:43 PM - 03/01/17
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 04:47 PM - 03/01/17
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks

I would go without these firmwares to start and only apply them if you feel that you absolutely need them.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 04:54 PM - 03/01/17
I think your right, I never used the aim assist feature anyways. I'll try the official 20170103 firmware instead thank you
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Bonjah on 05:13 PM - 03/01/17
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks

I would go without these firmwares to start and only apply them if you feel that you absolutely need them.
The only thing I wonder, doesn't games like destiny and bf1 benefits from the NPD? That's just a question from my side.


Skickat från min iPhone med Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 05:34 PM - 03/01/17
A little help fellas, im getting a new xim4 today i only play bf1 and destiny. Which one of these firmwares work best with these 2 games, with or with out NPD? thanks

I would go without these firmwares to start and only apply them if you feel that you absolutely need them.

ObsiV How do i go back to Stv1? Is Sa6 the same as Stv1?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 05:56 PM - 03/01/17
SA6 isn't built upon a firmware that supports STv1.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Loki on 09:10 AM - 03/02/17
I love 3 5 and 6. But 6 is best for me.

Thanks for the feedback and trying out all these firmwares.

Question: Is it possible to have a hybrid config, one which could be maybe 3+5? Just curious if it's possible. Thanks in advance.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 09:32 AM - 03/02/17
You mean one for Hip and a different one for ADS?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 09:47 AM - 03/02/17

ObsiV How do i go back to Stv1? Is Sa6 the same as Stv1?

SA3 matches STv1 at any turn speed.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: HaLLuCiiNaTioN on 04:14 PM - 03/02/17
Is it possible to have sa0 release with pro/slim support really like that firmware but can't test with zowie mice due to it not being supported yet
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:46 PM - 03/02/17
Ive settled on SA3 is there any chance of a NPD SA3 or a PD on off toggle with SA3?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Loki on 01:58 PM - 03/03/17
You mean one for Hip and a different one for ADS?

Yes, one for Hip and one for ADS.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: systole on 03:33 PM - 03/03/17
The only thing I wonder, doesn't games like destiny and bf1 benefits from the NPD? That's just a question from my side.
i dont believe so, regarding destiny (i havent played bf1). In destiny the default xim setting has an ads delay of zero, and there is no delay in the game mechanic itself. NPD or PD both shouldnt matter, because there isnt a delay to even apply them to.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 11:18 AM - 03/04/17
If anyone would like to try my MWR settings here they are.

First off, i use a cloth mouse pad. I play on a 22'' DVI monitor with a low refresh rate.  My G502 is set to 7600 DPI

(http://www.tech-gaming.com/wp-content/uploads/2013/07/A4Tech-Bloody-Headshot-Gaming-Mouse-2.jpg)

I am using SA3, with a ADS delay of 121.

(http://i.imgur.com/IeGxxME.png)
(http://i.imgur.com/i7jRWAv.png)

Just posting this if anyone would like to see what i am playing with. I tried these settings in single player of IW, but it does not feel right compared to MWR, maybe because i was using the mwr translator.

This settings and curves work so good in BF1. Like you said it feels like i can control the AA and still have snappy movement. Testing DONE. Perfection with SA3 with above curves, DPI, and settings. BTW im using 300% on co-efficiency and 21 Deadzone USA on. 100%hip 200% zoom. 7000 DPI. went 67 and 17 sniping in war pigeons.

THANKS FOR SHARING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YES

hip curve close to his but not perfect.

X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAsWISw3Qk1YY26Blai8yMjIyMjI:X4MB

Ads close to original but not perfect .

X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA0aKDVDUF5reZ2mrrfAwcLExcbI:X4MB 

videos showing the quality of movement and the control of Aim Assistance, and snap to targets.

https://youtu.be/pB4zy5n7vKc
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 04:24 AM - 03/05/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
SAv5 NPD is what most destiny players use.

Sent from my XT1080 using Tapatalk

For those using SA5 with Destiny, what boost values are you using?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: lopelpicks on 02:37 PM - 03/06/17
Im trying to go back to SA3 but it says my firmware is up to date. I factory reset the xim already. Everything I do it refuses to let SA3 download.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 04:47 PM - 03/06/17
Im trying to go back to SA3 but it says my firmware is up to date. I factory reset the xim already. Everything I do it refuses to let SA3 download.
Whats your current firmware? If its SA0 SA1 SA2 then update. If SA4 or SA5 then,

Just back up your configs. Exec SA3. Factory reset. Then restore configs. Done....
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: bimheadshoot on 02:43 PM - 03/07/17
Sa3 works for ps4 pro ????
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Thera6179 on 04:02 PM - 03/07/17
Sa3 works for ps4 pro ????

Yes it does.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 08:37 PM - 03/07/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
SAv5 NPD is what most destiny players use.

Sent from my XT1080 using Tapatalk

For those using SA5 with Destiny, what boost values are you using?

I use both SA5 & SA6 with 0 boost
Title: My actual best config PS4 Pro BF1
Post by: PsychO_JazZ on 11:37 PM - 03/07/17
Hello All  :) ,

//this setting feels like 90% PC

at BF1 PS4 Pro I use:

20170104-STEADYAIM5 (3 and 4 is also nice)

Mouse:      7000 DPI 1000hz (Roccat Tyon)
(Keyboard: X7G100)

*important*
Use a USB Hub with Power Supply

InGame Settings:
//different from the advice of Xim
Soldier: 100%
Vehicle: 100%
Zoom:   100%
Deadzone: 1 % << this makes it feel direct!
//Soldier Zoom from 1x to 10x: 99%, 98%, 98%, 97%, 97%, 94%, 94%, 94%, 86%, 84%, 82%, 82%


(https://i.imgur.com/qdh4pbR.png)


I use Zombie-Curve.

Hip:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAcQGiYzQlJleI2myMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<



ADS:
Just Normal, see in picture.

For me its working good. It feels nearly like PC with AA ;)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 06:15 PM - 03/08/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
SAv5 NPD is what most destiny players use.

Sent from my XT1080 using Tapatalk

For those using SA5 with Destiny, what boost values are you using?

I use both SA5 & SA6 with 0 boost

I thought a boost value of 0 in SA5 is the same as having steady aim off. Is that not the case?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 07:49 PM - 03/08/17
Been away for a while, i still have the original test firmware on my xim4, but i never used any of the aim assist features.  Which of these firmwares do you guys recommend for Destiny?
SAv5 NPD is what most destiny players use.

Sent from my XT1080 using Tapatalk

For those using SA5 with Destiny, what boost values are you using?

I use both SA5 & SA6 with 0 boost

I thought a boost value of 0 in SA5 is the same as having steady aim off. Is that not the case?

Oh for SA5 steady aim off but switch on for SA6
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 10:44 PM - 03/08/17
From my understanding all releases except SA3 have to have a boost value of 1 to 100 with steady aim checked.

If you have steady aim checked and boost set to 0 your using the standard sv2 translator no steady aim effects.

SA3 works with 0 boost value as boost on SA3 works as standard boost. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: brosta on 06:24 PM - 03/09/17
From my understanding all releases except SA3 have to have a boost value of 1 to 100 with steady aim checked.

If you have steady aim checked and boost set to 0 your using the standard sv2 translator no steady aim effects.

SA3 works with 0 boost value as boost on SA3 works as standard boost.

This is what I figured, that boost value didn't change anything on SA3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 07:01 PM - 03/11/17
should we have to expect any upcoming new st in a week or month?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 08:03 PM - 03/11/17
A friend of mines recommended SA 5 NPD i tried it for battlefield 1 and destiny i was surprised by the results. First time i actually enjoyed using the steady aim feature. I know this is only an experimental firmware it would be nice you can apply the steady aim settings on a particular part of a curve, or have a toggle key for it 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tsdbhg on 11:16 PM - 03/11/17
Having major issues with my PS4 Pro. Randomly at no specific time, my controller will get disconnected. No matter what I do, I can't get it to reconnect until I restart my PS4 Pro. I tried unplugging the xim from the ps4 and plugging it back in with no luck. This is on SA5-NPD firmware which feels the best for me during game play.
I noticed SA6 has changes for PS4 Slim/Pro, but I did not like the feel for gameplay. Am I pretty much SOL until a version comes out that supports the PS4 Pro? or is there something else I can do without having to change to SA6?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 11:20 PM - 03/11/17
do you need the aim assist on the beta firmware? if not go for the gold release for ps4 pro its a stable version. another thing you can do is replace the cable for the controller
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: parni on 01:08 AM - 03/12/17
If i dont use AA which firmware would be the best for me? Im on sa 5 atm.

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 01:27 AM - 03/12/17
If i dont use AA which firmware would be the best for me? Im on sa 5 atm.

you need to apply any curve to fight the AA
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 01:39 AM - 03/12/17
Parni: go to the download section and use the gold release should be the first ones on the list depending on what console you have
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: parni on 01:54 AM - 03/12/17
May i ask why gold firmware is better for no AA? Thx in advance for fast reply
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: parni on 02:01 AM - 03/12/17
I dont want aa at all i turned it off its more fun for me.
Now i wonder which firmware is fast and responsive for the best muscle memory csgo global Elite player here
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 04:32 PM - 03/12/17
the SA built firmwares on this thread are to strengthen or modify the aim assist. I would go with a gold built and maybe use a curve to speed up your aim or fight aim assist better. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sangi on 12:08 AM - 03/13/17
SA3 works with 0 boost value as boost on SA3 works as standard boost.

Can you explain to me what does it mean "works as standard boost"?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tsdbhg on 06:53 AM - 03/13/17
do you need the aim assist on the beta firmware? if not go for the gold release for ps4 pro its a stable version. another thing you can do is replace the cable for the controller
Yes, that is why I am using SA5. I play nothing but COD. It's kinda disappointing that obsiv didn't make a pro/slim version of SA3/5 as these are the most liked and used versions for people who like me needed a better feel for cod specifically. Also there is nothing wrong with my cable. It works perfectly on my 2 year old PS4 and controllers. The issue is the firmware on my xim4.

Sent from my SM-N920V using Tapatalk
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 10:12 AM - 03/13/17
I've had my XIM 4 since October now. I only play Battlefield 1 with the device. The 110 hours in-game so far have all been testing, largely through trial and error, searching for that elusive ideal setup. I'd dismissed Steady Aim in the past as I'd read numerous posts on here that is was specifically, and only for COD. Anyway last night I tried SA5, and in the 30-45 minutes I used it, I was amazed at how good it felt. Right off the bat I'm hitting shots that previously I had no chance with. This is what I've been looking for all along. This is easily, by a long way, the best user experience with the device that I've had so far. SA5 gets a massive thumbs up from me. It's certainly not user friendly though, that being the downside. I plan on finding a nice SA5 setup, and then experimenting with SA4 and SA6 for the sake of comparison. I'll report back.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 03:03 PM - 03/13/17
Spent the last couple of hours testing out SA4 and SA5 on Battlefield 1. Most of my thoughts here relate to ADS feel, Zombie's curve can be used for hip. Overall I think SA4 is a great 'plug and play' type for BF1. When going from using SA4 default, to SA5 with 50 boost, there's a big difference in feel to me. SA4 comes across as very smooth and it's nice having just the sens to decide. SA5 even with 50 boost I was getting some kind of jumpy movement occasionally. With a lower boost value it wasn't doing the job of cutting through the aim assist slowdown enough. I'm sure there's a goldmine like setup out there for everyone with SA5, but it's a compromise type thing constantly trying to balance out the sens to boost ratio/values. A slider or something to simplify things a little would be ideal there. SA4 is my go to for now. Thank you, the XIM experience feels better than ever!

G502, 4000 DPI, 500hz

HIP
22
Zombie curve
Hip Translator

ADS
22
No curve
Ads Translator

In game:
Usa is on
200% soldier zoom
Both aim assists on
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: kryptik66 on 02:52 PM - 03/14/17
Having major issues with my PS4 Pro. Randomly at no specific time, my controller will get disconnected. No matter what I do, I can't get it to reconnect until I restart my PS4 Pro. I tried unplugging the xim from the ps4 and plugging it back in with no luck. This is on SA5-NPD firmware which feels the best for me during game play.
I noticed SA6 has changes for PS4 Slim/Pro, but I did not like the feel for gameplay. Am I pretty much SOL until a version comes out that supports the PS4 Pro? or is there something else I can do without having to change to SA6?

I had similar issues using xim4 with a titan one on a standard PS4 using the SA5 firmware, I was presuming the SA5 firmware was on an earlier base firmware than the XIM4 Firmware 20170103 which added additional support for the titan one but wasn't 100% if it was an issue with the SA5 firmware itself or it was the xim/titan one combination, but I haven't had the issue with the 20170103 release firmware.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Legend on 05:57 PM - 03/14/17
OBsIV do you guys support MWR and IW for Stv1 or are smart translators not trained for those games ONSTV1 I wanted to give it another try after finished testing these firmwares
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 06:48 PM - 03/14/17
All games support releases support current (ST2) and legacy (ST1).
Title: Re: My actual best config PS4 Pro BF1
Post by: digital blasphemy on 09:39 AM - 03/15/17
Hello All  :) ,

//this setting feels like 90% PC

at BF1 PS4 Pro I use:

20170104-STEADYAIM5 (3 and 4 is also nice)

Mouse:      7000 DPI 1000hz (Roccat Tyon)
(Keyboard: X7G100)

*important*
Use a USB Hub with Power Supply

InGame Settings:
//different from the advice of Xim
Soldier: 100%
Vehicle: 100%
Zoom:   100%
Deadzone: 1 % << this makes it feel direct!
//Soldier Zoom from 1x to 10x: 99%, 98%, 98%, 97%, 97%, 94%, 94%, 94%, 86%, 84%, 82%, 82%


(https://i.imgur.com/qdh4pbR.png)


I use Zombie-Curve.

Hip:
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAcQGiYzQlJleI2myMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<



ADS:
Just Normal, see in picture.

For me its working good. It feels nearly like PC with AA ;)

This is an amazing setup for BF1. You can use SA3 SA4 or SA5. With SA5 Long Distance snipers suffer a bit of twitchy ness. You can set the Dead zone to 3-5 %. and set X/Y to .85 on hip, ADS. All other weps use 1% With SA3 you can use 1% deadzone and X/Y .90 Hip and ADS. The best settings so far. Havoxx setup is the 2ed best.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 12:10 PM - 03/15/17
So i have a question i have been using SA5 for the past week and it works great i love it besides the random jump at moments going from hip to ads. i been reading trying to see how everyone fees about SA6 but i haven't seen much in detail. So is there anyone tat can give me some feedback on how Sa6 feels?
thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: tsdbhg on 12:38 PM - 03/15/17
ok, so at first I thought it was just an issue with the firmware not supporting my ps4 pro, but now I think the issue is much bigger. this issue has only started occurring since the newest PS4 firmware 4.50.

SA1-6 and the golden firmware. Randomly my controller will get disconnected. The only thing I can do to fix the situation is to restart my ps4. This will happen randomly and often. Anywhere from 5 minutes to an hour, but it always happens very often. This is very frustrating. I already posted this problem a few days ago and have still yet to hear from obsiv or anyone else as to what the issue is. I have replaced all my cables with 4 different PS4 controller cables and the issue arises on every one. I have used my new DS4 that came with my Pro and the 3 other OG controllers. The issue remains no matter what I do. Is anyone going to address this issue?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: REFur on 03:15 PM - 03/15/17
ok, so at first I thought it was just an issue with the firmware not supporting my ps4 pro, but now I think the issue is much bigger. this issue has only started occurring since the newest PS4 firmware 4.50.

SA1-6 and the golden firmware. Randomly my controller will get disconnected. The only thing I can do to fix the situation is to restart my ps4. This will happen randomly and often. Anywhere from 5 minutes to an hour, but it always happens very often. This is very frustrating. I already posted this problem a few days ago and have still yet to hear from obsiv or anyone else as to what the issue is. I have replaced all my cables with 4 different PS4 controller cables and the issue arises on every one. I have used my new DS4 that came with my Pro and the 3 other OG controllers. The issue remains no matter what I do. Is anyone going to address this issue?
What kb/mouse are you using? Do they have back lighting or other power draws? Turning my keyboard lights solved this issue for me. Others suggest purchasing a powered USB hub to further support the PS4. The PS4 is powering itself, as well as your xim, kb, and mouse, and the new firmware presumably reserves a little more power exclusively for USB storage management. The PS4 does not have a large power supply like desktop PCs. I've been told fully charging your controllers helps with the PS4 pro especially but to me that's more of a band-aid than a fix.

Apologies to OP for getting off topic. I would like to take this opportunity to say that SA3 has completely changed my opinion of the Xim4. I am now able to play BF1 at the level I can play on PC, and that's a far cry from my previous results, so thank you! Truly!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 03:34 PM - 03/15/17
So i have a question i have been using SA5 for the past week and it works great i love it besides the random jump at moments going from hip to ads. i been reading trying to see how everyone fees about SA6 but i haven't seen much in detail. So is there anyone tat can give me some feedback on how Sa6 feels?
thanks


Use SA5 NPD
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 06:11 PM - 03/15/17
So i have a question i have been using SA5 for the past week and it works great i love it besides the random jump at moments going from hip to ads. i been reading trying to see how everyone fees about SA6 but i haven't seen much in detail. So is there anyone tat can give me some feedback on how Sa6 feels?
thanks


Use SA5 NPD


I had this happen to me after buying the ps4 pro and it turned out that it happened every time my kids turned on my old ps4 in their bedroom.  If you have a 2nd ps4 turn it off and see if the problem persist.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 08:09 PM - 03/15/17
Nevermind this issue might be different it appears there may be an issue with ps4 pro and new PS update.   Had 2 disconnects.  If it happens again going to try ps4 slim controller.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 02:41 PM - 03/16/17
Can anyone explain PD and NPD to me? And the 224-PD / 125-NPD values I've seen posted for CoD?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 09:09 AM - 03/17/17
Can anyone explain PD and NPD to me? And the 224-PD / 125-NPD values I've seen posted for CoD?

I believe this link began the whole PD thing.  http://xim4.com/community/index.php?topic=41667.0

It's alot to read through so I'll summarize a little.

- People wanted XIM to smooth out the velocity shift from HIP to ADS for them.
- Progressive Delay was created for this purpose.
- Progressive delay smooths out the transition over a period of 224 ms.
- NPD has NO smoothing effect.
- The estimated delay from HIP to ADS with most COD's works well around 125 ms, depending on weapon and attachments.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 10:10 AM - 03/17/17
Thanks for the summary, I feel so out of the loop with some of this inside baseball stuff, lol.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Isnipex on 10:42 AM - 03/17/17
Destiny.

Ive been through all 55 pages but couldnt find any decent setup for destiny. Does anyone have anything good to share with us Destiny scrubs? RML please please test some of these in Destiny i would love a setup from you.

Thank you.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 11:32 AM - 03/17/17
My results with Destiny have been inconclusive. With so many the different  aim assist values across all the guns/scopes/barrel mods, it's pretty much impossible to dial in an ideal setting.

I've found some success with SA5-NPD.  Ive tried no curve with high boost (60-70)  and a mild curve with low boost (5-15).  Right now I'm trying the curve/10 boost and it feels pretty good.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Isnipex on 01:36 PM - 03/17/17
My results with Destiny have been inconclusive. With so many the different  aim assist values across all the guns/scopes/barrel mods, it's pretty much impossible to dial in an ideal setting.

I've found some success with SA5-NPD.  Ive tried no curve with high boost (60-70)  and a mild curve with low boost (5-15).  Right now I'm trying the curve/10 boost and it feels pretty good.

Could you share the the setup (curve) so i can give it a try? il leave some feedback once i try it out.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Lineater on 05:16 PM - 03/17/17
My results with Destiny have been inconclusive. With so many the different  aim assist values across all the guns/scopes/barrel mods, it's pretty much impossible to dial in an ideal setting.

I've found some success with SA5-NPD.  Ive tried no curve with high boost (60-70)  and a mild curve with low boost (5-15).  Right now I'm trying the curve/10 boost and it feels pretty good.

Could you share the the setup (curve) so i can give it a try? il leave some feedback once i try it out.

(https://lh3.googleusercontent.com/U_GlV-CIlTC3vJNZQRdPt1OSovJYSMAhJUwHUclKbTSdf3BTNMJCZl4veq_w8_OLR9MOdDj1lTXSkXGbgWakUvH7Yy6v6D54Gqi6VUvVLBvx9NCFp8QcWVnB0XOb4ZyM8dpNsx5wJashwwN7Cc-bLs_wMewoxx9HuZ7aZd7P0sAFRUWHpr65_EmF3lZU6gY-DKFRiIceU1SEBir14XGcAZNnxRidBOHHLaYvoMrGwLsKXnCvY-zA0aAQbz57HEU5Q-lJFHq8nmmby5Mg3XZsPt3HxMvwHOMKckwp_35k00PI4KEWkemlgX45J-mUYG4Jj-t8F1Lbzwqews_3xPfeNsn7HkKMEwpUnNtLeC5lkLj-a5n02Hvd4GLZLE3qb8SBNWHMxjxnFHCuM3JaVhu1OKG8YOszoU1nY4x6-BB9eYAkydYqyeSItJb6_9eU--xGw4DH-wTeEzkf_KalGOdm-OOZGa8ro9PvNzHOCdldd3GwUTaL9W-BjYcnTl1d8-is2Mga-_dh_CR97NM964ibvieDD87xyQw61_KqNIBfXRizUgvHMAhaDD-1v3tSvOKEITS0ddGZ8e3bhmZxYl6G31ZL17_cihfCXQnjfTVmJiGkhxHir7QP=w663-h883-no)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8cKDI8RlBaZG54goyWoKq0vsjI:X4MB
<<< XIM4 END PASTE <<<

This setup is at 4000dpi if you're curious. One of thepr0's curves, slightly modified.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: dave079 on 01:48 AM - 03/20/17
Does this improve Aim smoothness on Battlefield 1? Does it improve my accuracy?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 11:32 AM - 03/23/17
Honestly go with the gold firmware builds. These firmwares can complicate things.  You can basically accomplish the same thing these firmwares provide with a simple curve.  Also for battlefield 1  you can get away with using no curves just the standard st
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: REFur on 09:58 AM - 03/25/17
Honestly go with the gold firmware builds. These firmwares can complicate things.  You can basically accomplish the same thing these firmwares provide with a simple curve.  Also for battlefield 1  you can get away with using no curves just the standard st
I'm sorry but I very strongly disagree. Perhaps it's my mouse but SA3 firmware with SA on is the only thing that removed the horrible floaty input problem I've had with BF1 since I got my Xim4. In my opinion curves are more likely to complicate things as input translation is inexact by design using curves.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 12:35 PM - 03/25/17
At the end of the day it all boils down to personal preference.  There is no right or wrong way on how to use your settings as long as it feels right for you.  Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: REFur on 03:51 PM - 03/25/17
At the end of the day it all boils down to personal preference.  There is no right or wrong way on how to use your settings as long as it feels right for you.  Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.
This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.

Try a new curve, or try steady aim, or adjust your sensitivity, but only change one at a time. Otherwise you will never figure out what is wrong with the default setup on your hardware in the first place. :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 01:04 PM - 03/26/17
At the end of the day it all boils down to personal preference.  There is no right or wrong way on how to use your settings as long as it feels right for you.  Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.
This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.

Try a new curve, or try steady aim, or adjust your sensitivity, but only change one at a time. Otherwise you will never figure out what is wrong with the default setup on your hardware in the first place. :)

These things above are true. Also, your only going to be as good as your smarts and retraction time allow. Improve your dexterity and hand eye coordination with exercise. Or how good are the people you play games with?

This video is for CSGO but the idea is true for anyone useing a mouse.

 https://www.youtube.com/watch?v=uxBuiD11WDM

 http://www.mouse-sensitivity.com/
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 10:43 AM - 04/02/17
i tested all fw except sa4,the reason was some comments which convinced me to leave it,but today i install
sa4 and honestly i was shock why i not used it before its amazing it does not slow down your aim assist and
still snapped on target very well.i am a big fan of strong aim assist but after using this sa4 which has a very less aim assist of all other fw im getting addicted to it.there isn't so much comments about this sa and which i also think people quite underestimated this sa but i would say to those who didn't try it yet go for it and tell your experiance.

ads - 3.50
hip - 12
dpi - 12000
cloth pad
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 11:01 PM - 04/02/17
At the end of the day it all boils down to personal preference.  There is no right or wrong way on how to use your settings as long as it feels right for you.  Copying or using someone else's set up based on their opinion might not work for you. The best way is to find something your comfortable with and stick to it.
This I agree with! In addition, I think it's important to try modifying one value at a time. All too often I see someone go from say, Zombieguy's exact setup, to some setup with a wonky curve and altered dead zone or coefficient values and at that point it's no shock that the new setup feels just as wierd. Taking the time to learn what each setting actually did was the only way for me to deduce what to change. I can't tell you how many hours I wasted playing with deadzone and coefficient only to learn that I was destroying my muscle memory and forcing wierd jumps in mouse movement.

Try a new curve, or try steady aim, or adjust your sensitivity, but only change one at a time. Otherwise you will never figure out what is wrong with the default setup on your hardware in the first place. :)

These things above are true. Also, your only going to be as good as your smarts and retraction time allow. Improve your dexterity and hand eye coordination with exercise. Or how good are the people you play games with?

This video is for CSGO but the idea is true for anyone useing a mouse.

 https://www.youtube.com/watch?v=uxBuiD11WDM

 http://www.mouse-sensitivity.com/

Can this tutorial apply to XIM4?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 11:26 AM - 04/03/17
Is 20170103 firmware with steady aim on and 0 boost the same as SA5 with steady aim on but also 0 boost?

Because SA5 is values 1-100 only. So if I check steady aim, but choose a value of 0, it have to be the same as normal 20170103 firmware with steady aim on and 0 boost, am I right?


But, it feels different, although I did not choose any value for boost in SA5. Maybe it's a placebo effect.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:37 PM - 04/04/17
Ive noticed the same Sorothos SA4 compared to SA3 with no boost checked feels different for me as well.

OBsIV would it be possible to run the smart trainer with multiple weapons and blend them together or merge mulitple data together to make a better overall look mechanic.

Example run one session with pistol, one with smg, one with assult, and one with snipers then see where the changes are and average them together to help create a translator that works well among all the slight look mechanic changes. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: brosta on 11:56 PM - 04/08/17
does SA3 have the most aim assist?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlackMagic on 07:31 AM - 04/10/17
does SA3 have the most aim assist?

Yes it does.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Hellbound on 02:00 PM - 04/10/17
Do I need a factory reset going from 20170103 to SA3?  If yes, can I backup and restore my current ST's?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 03:15 PM - 04/10/17
^ Every time I change build I go through: Backup Configs > Factory Reset > Restore Configs.

I've tested every build with BF1 now for at least a few days and in the end I keep going back to SA5. 40 boost with Steady Aim checked for ADS, no Steady Aim for hipfire as Zombie's curve is enough. Hip translator for everything with UsA enabled. These builds have really impressed me and provided much incentive to experiment. I'm the type that is never fully satisfied and will continually alter my setup, but at this point I'm firmly settled and will be using this build for a long time  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Isnipex on 12:50 PM - 04/11/17
^ Every time I change build I go through: Backup Configs > Factory Reset > Restore Configs.

I've tested every build with BF1 now for at least a few days and in the end I keep going back to SA5. 40 boost with Steady Aim checked for ADS, no Steady Aim for hipfire as Zombie's curve is enough. Hip translator for everything with UsA enabled. These builds have really impressed me and provided much incentive to experiment. I'm the type that is never fully satisfied and will continually alter my setup, but at this point I'm firmly settled and will be using this build for a long time  :)

What are your ingame settings?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 07:38 AM - 04/12/17
What are your ingame settings?


I'll post the whole thing. It's similar to many other setups on here. Zombieguy and RML led me in the right direction.

Steelseries Rival, 4k DPI, 500hz

SA5

(http://i.imgur.com/i5Ydq6h.jpg)

Hip translator for both is the key.

In game:

Soldier zoom sens: 100% (Default)
Deadzone: 22 (Default)
Uniform soldier aiming: On
Coefficient: 133%

Aim assists:
Auto rotation: Off
Slowdown: On
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Isnipex on 08:29 AM - 04/12/17
What are your ingame settings?

I'll post the whole thing. It's similar to many other setups on here. Zombieguy and RML led me in the right direction.

Steelseries Rival, 4k DPI, 500hz

SA5

(http://i.imgur.com/i5Ydq6h.jpg)

Hip translator for both is the key.

In game:

Soldier zoom sens: 100% (Default)
Deadzone: 22 (Default)
Uniform soldier aiming: On
Coefficient: 133% (Default)

Zoom sensitivities:
1x up to 3x at 100%
3.5x up to 10x at 90%

Aim assists:
Auto rotation: Off
Slowdown: On

Thank you my dude! Will give this a try. Im just having problems with sniping in this game, as assault or support i wreck @#$% up but sniping is a struggle. Mostly because of jitter at medium to long ranges.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 11:07 AM - 04/12/17
What works well for me might work terribly for you. I like SA5 with 40 'boost' value as it just seems to work nicely across all weapons and zooms. It'll cut through the slowdown enough without ever being excessive. All depends on preference of course!
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Isnipex on 02:22 PM - 04/12/17
What works well for me might work terribly for you. I like SA5 with 40 'boost' value as it just seems to work nicely across all weapons and zooms. It'll cut through the slowdown enough without ever being excessive. All depends on preference of course!

Thank you!! I can snipe again!!! I got it to work perfectly with sa3 same setup as above, i had sa3 installed and wanted to try it before upgrading to sa5 and i was happy with the result. Smooth aiming very little to no jitter. I play on 12000DPI and 1000hz so i run like 8 sens on the xim and it works great.

Again thank you for sharing!! Im also like you, i never stop looking for improvements so if you guys got any great setups you wouldnt mind letting us test out feel free to share. Il always leave feedback.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mojopojo on 06:01 AM - 04/13/17
Hey guys, does anyone have any good settings for infinite warfare using sa3?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 04:12 PM - 04/16/17
I've tested every firmware for a week from sa3 to sa6 one week. I have to say sa5 for me felt best for BF1 and Destiny. No curves or steady aim on either one.  I was using the gold release firmware for a while but each of these test firmwares felt a little different i found sa5 to be real stable for the 2 games i mostly play.  For Cod i found sa3 and sa4 to be really nice and smooth. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Br3wno on 09:29 PM - 04/16/17
Ok so each time I try installing a new steadyaim... anyone I try to install, either S03-S04-S05 etc... its says firmware up to date. So how do I change from S03 to S04 for example?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 09:45 PM - 04/16/17
^First back up your config, then restore firmware. after restore configs. Remember every time you restore youll have to uninstall xim4 manager and driver, then redo everything
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aarhou on 04:34 AM - 04/17/17
Remember every time you restore youll have to uninstall xim4 manager and driver, then redo everything
Why would you uninstall the XIM4 Manager? Backup Configs > Factory Reset > Restore Configs. Re-pair bluetooth. Done.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: thepr0 on 03:40 PM - 04/17/17
either or but the safes way is to start over sometimes the xim manager crashes or wont recognize the xim depending on your operating system
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 06:37 PM - 05/01/17
obsiv please tell is there any gold st coming or not because you didn't respond after a long time to this thread?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: iforget on 11:16 PM - 05/05/17
Quick question:

Does anyone know if it's intended for SA3 and SA5(either version) to feel different in hip aim with "steady aim" unchecked? The settings in both are the exact same, however SA5 has this invisible threshold when doing a low speed, steady mouse sweep that suddenly goes fast. With SA3 the same mouse sweep seems to have no sluggish feeling and the transition from slow to high feels less like an invisible barrier. If this isn't just placebo is there a way to make SA5 without steady aim in hip function like SA3? Reason being is that I much prefer SA5 for ADS, but for hip SA3 performs better in my opinion.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: jd1boo on 01:07 PM - 05/06/17
Sorry if this has been addressed elsewhere, but I am confused and am wondering if anyone can help explain.

I used the SA 3 .exe file to test out SA 3 and wanted to revert to the plain original SA for side-by-side comparison.  When I tried to revert back, I received a 'Firmware is already up to date' message.  At this point I am not even sure which version I have installed from trying to run the different files.

Is there a place in Xim manager where I can see what the current SA or firmware installed is?  Also, is there a way to revert to the built-in SA with the latest vanilla firmware without having to factory reset my xim and starting over?  I am assuming a vanilla backup configuration may be necessary since the software does not seem to want to go back to vanilla firmware.

Thank you!  :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 01:15 PM - 05/06/17
You will need to factory reset using the old firmware. Be sure to backup your configs either using the flash tool or in the three dots menu in each config.

You can find the firmware version using menu about. Compare this to list on the first page of this thread.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Emanuel on 06:49 PM - 05/10/17
SA1/SA6 (they are the same) still rocking here without any curves needed on Call of Duty. It works so well on MWR, so I guess it will be good on the next CoD WW2 aswell.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Hellbound on 07:49 PM - 05/12/17
Any updates to these builds?  I haven't seen a dev/mod reply in relation to the test builds since mid March..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: OBsIV on 08:36 AM - 05/13/17
Sorry, we are done with here for now.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BlessUp on 05:41 PM - 05/13/17
OBsIV any chance of SA3 with NPD please?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 10:08 PM - 05/15/17
Honestly go with the gold firmware builds. These firmwares can complicate things.  You can basically accomplish the same thing these firmwares provide with a simple curve.  Also for battlefield 1  you can get away with using no curves just the standard st

I concur. But after several months away i can't restore my curves in the gold standard.. Quiet confused after default reset flash to gold. Go to restore and the flash tool crashes.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Sorothos on 08:35 AM - 05/16/17
OBsIV any chance of SA3 with NPD please?

Wanna push and test that, because SA3 is still the best for me with Call of Duty.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 04:45 PM - 05/16/17
@rml back in the old steadyaim thread you wrote this in relation to Sav1.
Do you stand by this still for a game like destiny?



Quote
G502 - hard pad (9HD) soft pads may need a bit more sensitivity, laser mice may need a bit less.
12,000 DPI - Angle Snapping [ON] but this isn't really important, just a personal preference thing.
HIP - 15 sens. Y,X ratio 1. Boost 2, Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWsjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


ADS - 1.75 sens. Y,X ratio 1. Boost 85. ADS delay 0. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AChGaIzIyMjIyMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


SPRINT - Activation delay 200ms. 20 sens. Y,X ratio .85 Boost 75. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


SPARROW - 40 sens. Y,X ratio .85 Boost 85. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


I truly believe that if you liked my Destiny setup on STv1 then you're really going to like this. This setup easily allows you to get on target without fighting any bubble effect. The movement within the hit box is truly incredible thanks to OBsIV's amazing work on this firmware, headshots are very easy! I set this up using varies weapons and liked it with every gun I tried.



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Supernatural X on 10:04 PM - 05/16/17
Just finished trauling through all 57 pages of this thread and I'm looking for a SA recommendation I play Overwatch mostly and a bit of Infinite Warfare. Any good set ups for Overwatch with SA5 or SA3?

Also if I'm using an Xbox One S controller but not an Xbox One S console, will I be able to even try the different SA builds? Because SA6 is the only one that supports Pro/S.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 07:39 AM - 05/17/17
@rml back in the old steadyaim thread you wrote this in relation to Sav1.
Do you stand by this still for a game like destiny?



Quote
G502 - hard pad (9HD) soft pads may need a bit more sensitivity, laser mice may need a bit less.
12,000 DPI - Angle Snapping [ON] but this isn't really important, just a personal preference thing.
HIP - 15 sens. Y,X ratio 1. Boost 2, Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAoUHigyPEZQWsjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


ADS - 1.75 sens. Y,X ratio 1. Boost 85. ADS delay 0. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AChGaIzIyMjIyMjIyMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


SPRINT - Activation delay 200ms. 20 sens. Y,X ratio .85 Boost 75. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


SPARROW - 40 sens. Y,X ratio .85 Boost 85. Steady Aim [ON]. Add this curve.
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AA8eLj1NXGt7ipmpuMjIyMjIyMjI:X4MB
<<< XIM4 END PASTE <<<


I truly believe that if you liked my Destiny setup on STv1 then you're really going to like this. This setup easily allows you to get on target without fighting any bubble effect. The movement within the hit box is truly incredible thanks to OBsIV's amazing work on this firmware, headshots are very easy! I set this up using varies weapons and liked it with every gun I tried.




Hard to say TBH ... at the time yes! But that was along time ago and if I went back now after not playing the game for months I may hate it. That's part of the problem with "continuous improvement." It's necessary to achieve greater things but often leaves hrs. of work seemingly useless and less meaningful.

I won't be going back to Destiny. I accidentally deleted the wrong imgur account and most of my images with it. I don't know if it can even be recovered. I certainly don't want to re-post all those pics again ... ugh!

Next up will be Destiny 2, COD WWII, Battlefront 2 and Red Dead Redemption 2 (that's ALOT of 2's). Until then it's GOW, BF1 and BO2, that's about all I play right now.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Kochise on 09:49 AM - 05/17/17
@rml back in the old steadyaim thread you wrote this in relation to Sav1.
Do you stand by this still for a game like destiny?



Hard to say TBH ... at the time yes! But that was along time ago and if I went back now after not playing the game for months I may hate it. That's part of the problem with "continuous improvement." It's necessary to achieve greater things but often leaves hrs. of work seemingly useless and less meaningful.

I won't be going back to Destiny. I accidentally deleted the wrong imgur account and most of my images with it. I don't know if it can even be recovered. I certainly don't want to re-post all those pics again ... ugh!

Next up will be Destiny 2, COD WWII, Battlefront 2 and Red Dead Redemption 2 (that's ALOT of 2's). Until then it's GOW, BF1 and BO2, that's about all I play right now.

RML I have all of your configs saved I do believe.  If anyone is in dire straights and really wants them I can post some photos... that is IF I can get my config files to load without the gold release flash tool crashing on me when I try and load configs...this is after a factory reset mind you.

And lets all cross our fingers that Bungie has developed better look mechanics for Destiny 2... ugggg I may hurl if it's as bad as it is right now in Destiny.  If the console version still sucks I'll be getting the PC version most likely...
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: digital blasphemy on 03:25 PM - 05/20/17
Hello I went back to the Gold Firmware 20170103. With the new ST for BF and the accel update for hip its the best tbh. I just lower the dead zone a bit. Good luck on what your trying obv. Im sure it will be awesome when your done. 8) 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mar2far on 09:52 AM - 05/27/17
whats the difference between SA 5 and SA 6
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: carlrobo on 03:46 AM - 05/28/17
i have gone back to SA3 as SA6 keeps disconnecting my elite controller on xb1 s :(
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Necrotype1 on 09:31 AM - 06/06/17
Will these SA builds work for Destiny or would it hinder performance?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: EvilSparx on 04:43 AM - 06/07/17
I tried SA5 and the controller was disconnecting every few minutes, even with vibrations turned off in game
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frash brang on 05:32 PM - 06/08/17
The description of Sa3 is it Matches STv1 at any turn speed.

1. What does this mean?
2. Does steady aim need to be checked for this to be true? Eg the effects of sa3 to be on.
3. If steady aim is unchecked is it just Stv2?

Thanks guys
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 06:18 AM - 06/14/17
after testing all these builds for the long enough time i was curious how the 20141114 build would feel now and to my surprise i found it still the best one no doubt.i wish Obsiv could add copy/paste and profile changing feature to it then it should be named diamond build in my opinion to be honest.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Frosty45 on 07:00 AM - 06/14/17
Do I have to do a factory reset before installing one of these firmwares I am running the standard stv2
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: mist4fun on 09:25 AM - 06/14/17
If you are using an earlier firmware you may be able to update. If you are using a firmware that was released after these then you will need to factory reset. Try updating first, it will tell you if you can't.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: yakubxen on 10:35 PM - 06/16/17
Why my keyboard can not connect automatically after using SA03? I previously used FIRMWARE 20160405 and it's fine, the keyboard can connect automatically.
What is wrong? Please help me...
I returned to FIRMWARE 20160405 because using SA03 I had to unplug and plug again the keyboard cable.and this very2 suck
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Aspid on 12:57 AM - 06/19/17
Why my keyboard can not connect automatically after using SA03? I previously used FIRMWARE 20160405 and it's fine, the keyboard can connect automatically.
What is wrong? Please help me...
I returned to FIRMWARE 20160405 because using SA03 I had to unplug and plug again the keyboard cable.and this very2 suck

I had similar problems with Tesoro numpad. Do you have "Fn" layer on your keyboard? I think the problem lies in this. I've also returned to the old 20160405 firmware.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 03:36 PM - 06/22/17
Quick question OBsIV. Is it safe to say these firmware's will work with XXX (Xbox 1 X) and if not, will you add support?

I'm just curious if I need to start thinking about alternatives come Nov. 7th. I'd rather have a pre-maid setup if I have to go back to ballistics instead of using SA Boost.

Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: He4DHuNt3r on 06:40 PM - 06/22/17
All previous X1 controller's work with Xbox One X, So XIM4 should just work.


I'm sure it comes with an X1 S controller, So it should work day 1 :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 09:13 AM - 06/23/17
All previous X1 controller's work with Xbox One X, So XIM4 should just work.


I'm sure it comes with an X1 S controller, So it should work day 1 :)


I agree, but what about the test firmware builds that aren't One S supported?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: XeCuTioNR on 02:43 PM - 06/25/17
I never got my question answered on this but did the SA builds get updated, like the Gold FW, to fix the issues with the restoring configs? Previously, when I wanted to roll back from Gold to SA3, the SA3 FW flasher app would crash when trying to restore configs, etc...I was just wondering if the fix that was applied to the Gold FW was also applied to these SA FWs. Thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 07:13 PM - 06/25/17
I never got my question answered on this but did the SA builds get updated, like the Gold FW, to fix the issues with the restoring configs? Previously, when I wanted to roll back from Gold to SA3, the SA3 FW flasher app would crash when trying to restore configs, etc...I was just wondering if the fix that was applied to the Gold FW was also applied to these SA FWs. Thanks

I don't think it was.

But what you can do is roll back to SA3 using the SA3 flasher. But then when you go to restore configs, use the gold flasher to restore the configs and it works just fine.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 06:18 PM - 06/26/17
^ Nice tip!
 :)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Nex on 01:35 AM - 06/28/17
I tried updating to SA3 by factory resetting. However after factory resetting.. It states that my factory setting is the exact same firmware version as the SA3 flash tool is attempting to install. Is this okay? Do I have SA3?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 01:40 AM - 06/28/17
I tried updating to SA3 by factory resetting. However after factory resetting.. It states that my factory setting is the exact same firmware version as the SA3 flash tool is attempting to install. Is this okay? Do I have SA3?

Yep, you should have SA3. If in doubt, you could always check in the XIM 4 Manager. Hit the 3 lines on top right, and then "About" and you'll see the firmware and manager versions.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Nex on 01:45 AM - 06/28/17
Yep, you should have SA3. If in doubt, you could always check in the XIM 4 Manager. Hit the 3 lines on top right, and then "About" and you'll see the firmware and manager versions.

https://preview.ibb.co/nL9yOQ/image.png
Just to be certain, this is correct, yeah?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: gunit2004 on 05:25 AM - 06/28/17
Yep, you should have SA3. If in doubt, you could always check in the XIM 4 Manager. Hit the 3 lines on top right, and then "About" and you'll see the firmware and manager versions.

https://preview.ibb.co/nL9yOQ/image.png
Just to be certain, this is correct, yeah?

Yep, that's SA3.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: XeCuTioNR on 02:37 PM - 06/28/17
I never got my question answered on this but did the SA builds get updated, like the Gold FW, to fix the issues with the restoring configs? Previously, when I wanted to roll back from Gold to SA3, the SA3 FW flasher app would crash when trying to restore configs, etc...I was just wondering if the fix that was applied to the Gold FW was also applied to these SA FWs. Thanks

I don't think it was.

But what you can do is roll back to SA3 using the SA3 flasher. But then when you go to restore configs, use the gold flasher to restore the configs and it works just fine.


Thanks! Didnt think about that, Ill give it a try.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Xenaph1 on 12:14 PM - 07/15/17
I'm using SA3, and i need to change my mice. Does it work with the logitech G900 ?

I read the G900 need to be at the fastest firmware.

Thanks

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: omfg1234 on 09:46 AM - 07/16/17
Hi,

iīm using SA3 for IW. The AA is quite good with this combination. But somtimes my ADS feeling is not that nice. I sometimes canīt be that precise. If I go for a higher DPI or s.o. I canīt control it anyways...

My setup:

https://picload.org/view/rppaaali/3413e0d5-b4c0-430b-a340-c174b6.jpg.html
https://picload.org/view/rppaaalw/d0174ab6-42f4-447e-a6e5-de615a.jpg.html
https://picload.org/view/rppaaala/07d5d0e0-e675-49d0-bd3d-1922f8.jpg.html

Do you have better settings for a perfect PC feeling for IW?

Big Thanks !!!!!



Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Mkbnoob on 09:43 PM - 07/17/17
Hello sorry for my english already.
Im using SA3         
HIP 20,75 with a curve
Mouse is steelseries 700 at 2500dpi 500 hertz
I use psmove as mkb
On Overwatch only, whatever i do i get max turn speed blink so i desactived it because i cant play with even lower sens


Im still trying to get better settings btw, but my issue is that xim4 freeze midgame.

I cant aim or move with joystick, i remember one time i could jump using psmove but thats all complete freeze.

In that states im forced to die and restart xim, btw i think it was triggered by me trying to do a quick 180 with large arm move.
Is that an issue you already seen? Have you got something that i can try to fix it?
Thanks for reading my feedback
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: BulletChaser on 07:59 PM - 08/09/17
^ Nice tip!
 :)
RML can you tell why sa2 never been discussed in this thread and doesn't have any vote in your unofficial
poll thread.does it has strong aim assist or what please.thanks
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 11:09 PM - 08/09/17
2 was actually one of the better ones I think when it came to AA, but it also created quite a bit of jitter problems. Which is probably why it wasn't rec I ever well.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: HAMTARO on 11:47 PM - 08/09/17
Will any of these firmwares work with Xbox one S console besides SA6?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ahmad on 08:51 AM - 08/27/17
can any of SA work with the latest firmware ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Barret on 01:43 PM - 08/29/17
some questions

SA3   , does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please

SA5-NPD   what does NPD mean? does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please.

im testing some stuff for WW2 because im  using BO3 profile at 12k dpi and it is not working  properly
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Hellbound on 12:54 PM - 08/30/17
some questions

SA3   , does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please

SA5-NPD   what does NPD mean? does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please.

im testing some stuff for WW2 because im  using BO3 profile at 12k dpi and it is not working  properly

-SA3 does work with PS4 Pro.. I'm currently using it on my pro.  I've made it a habit before I change firmware I go through: Backup Configs > Factory Reset > Restore Configs..

-NPD stands for No Progressive Delay.  SA5-NPD does work on the pro..  Unless the firmware notes specifically say "Does not support Slim/Pro consoles" then it should be fine on the pro..
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 06:23 AM - 09/03/17
some questions

SA3   , does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please

SA5-NPD   what does NPD mean? does this work on PS4 PRO? if i try it, how can i change to 20170103 PS4 Slim/Pro] (LATEST) ? step by step please.

im testing some stuff for WW2 because im  using BO3 profile at 12k dpi and it is not working  properly

-SA3 does work with PS4 Pro.. I'm currently using it on my pro.  I've made it a habit before I change firmware I go through: Backup Configs > Factory Reset > Restore Configs..

-NPD stands for No Progressive Delay.  SA5-NPD does work on the pro..  Unless the firmware notes specifically say "Does not support Slim/Pro consoles" then it should be fine on the pro..

I confirm SA5-NPD work fine on my PS4 Pro
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Life Assault on 03:40 PM - 10/19/17
Is there any Mac versions to install SA6?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Vivse on 10:53 AM - 11/18/17
So sa5 npd is only going to work if boost values are between 1-100; and even if steady aim is checked a boost value of 0 eould mean it's disabled and you're basically playing Vanilla ST?

So why is it when I switch between steady aim on to off with 0 boost (ads and hip) that I snap on target so much more with steady aim checked? Is sa5 npd really the vanilla st when the boost value is set to 0 or does it change aim behavior in some form or fashion; Is sa5 npd doing something/overriding the ads delay like the name would imply; or is this just all some placebo effect?

I mostly noticed this in cod.
My typical setup is 125 or 224 ads delay for cod. 0 For all other games
No ads or hip curve; 8200 dpi; 2000hz polling;
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Alverax on 10:59 AM - 11/18/17
Hello just want to understand what the boost on sa3 does on Cod games does it give more AA? I want to know how to use it properly thanks everyone
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 12:17 PM - 11/18/17
Hello just want to understand what the boost on sa3 does on Cod games does it give more AA? I want to know how to use it properly thanks everyone

Boost with SA3 firmware acts exactly like boost on Gold firmware. Adding boost to this firmware will ultimately make AA feel less sticky but may also make movement jittery.

When Testing SA3 firmware I would suggest leaving boost at ZERO! The way to test SA3 firmware is to activate and deactivate Steady Aim and see if it feels better or worse to you.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Alverax on 12:22 PM - 11/18/17
:O alrighty thanks man appreciate it
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: DeanCR7 on 05:17 AM - 11/20/17
who firmware work well for ww2 i feel my aim assist so bad now i using steady aim 3
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 10:30 AM - 11/20/17
who firmware work well for ww2 i feel my aim assist so bad now i using steady aim 3

SA3 is the worst firmware to use if you want less AA IMO. For less AA you should try SA5 with about 70 boost and high DPI settings. 
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 10:41 PM - 11/20/17
ill break it down into this. SA2, and 3 work best for WWII. SA0, 1, 4, 5, 6 threw me off target. doing more research now.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: aeo on 09:06 AM - 11/21/17
I tried rolling my FW back to SA3 and it only seems to work for 5-10 minutes( never made it through a match) before i lose all input and have to unplug/replug my xim4. It should be noted I'm using sandhawc as well.

i have a logitech g500,g15 kb and ps4 Slim. From what i read SA3 should be compatible with my setup. Am i mis understanding? Should I be using another SA version?

Thanks,
Ace
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Obie_1_Kenobi on 01:45 PM - 11/23/17
I would have to say SA3 is by far the best between all the steady aim firmware’s. However I don’t use steady aim and never did. I firmly believe the latest firmware is by far the smoothest to date. This WW2 game and I just can’t find a sweet spot. It seems that if I just stick to something I will be fine but keep changing profiles, curves, values, mouses etc. Lol. Between 5 mouses I”ve found for the G502 to be the best for WW2. Great Job and Happy thanksgiving to all.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Coldpaw on 11:48 AM - 12/04/17
so i will get my xim4 hopefully next week and i will  only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: proist on 06:07 PM - 12/04/17
so i will get my xim4 hopefully next week and i will  only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)

Yeah. I’m wondering the same thing.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 06:24 PM - 12/04/17
so i will get my xim4 hopefully next week and i will  only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)

Yeah. I’m wondering the same thing.

See here: http://community.xim.tech/index.php?topic=57936.0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: Coldpaw on 07:19 PM - 12/05/17
so i will get my xim4 hopefully next week and i will  only use my xim4 to play ww2 would you guys suggest installing this rightaway?:) and i will copy this http://community.xim.tech/index.php?topic=58396.0 setup:)

Yeah. I’m wondering the same thing.

See here: http://community.xim.tech/index.php?topic=57936.0

Thanks will try these normal settings first:)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: CameronMC on 06:42 AM - 12/07/17
What are these RC builds like in comparison to the XIM4 latest release build? do I need to try these BETA firmwares like how much better are they than my latest XIM4 firmware (Non-BETA)
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: RML on 12:43 PM - 12/07/17
What are these RC builds like in comparison to the XIM4 latest release build? do I need to try these BETA firmwares like how much better are they than my latest XIM4 firmware (Non-BETA)

Let me put it this way. I pretty much led the charge on this drive for alternative firmware do to issues with Aim Assist. I DONOT use any of these and have gone back to XIM4 latest build firmware with an AAA curve set.

One of the biggest problems with any of these firmwares is they won't EVER be upgraded. So any new mice/KB type peripherals that come out post release may not be supported.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: antithesis on 06:12 PM - 12/07/17
I never found any benefit in any of the SA builds as I barely felt AA at high mouse DPI and moderate Xim sensitivity. It's at low DPI (3000-ish) and low Xim sensitivity where AA kicks in.

From memory, RML wanted less AA in the SA builds, but some of them offered more, which is why they've become popular.

AA is a double-edged sword - if you can aim and shoot within the hitbox, it's helpful. However, if you're slightly off-target, AA can become a force-field that's difficult to break into, which is unhelpful.

Long story short - SA builds can be a crutch and require a lot of tweaking of mouse DPI, Xim sens and Ballistics / Boost to nail down. Whether or not that makes any significant difference to your KDR over vanilla firmware is debatable.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: havoxxx on 07:26 PM - 12/07/17
I never found any benefit in any of the SA builds as I barely felt AA at high mouse DPI and moderate Xim sensitivity. It's at low DPI (3000-ish) and low Xim sensitivity where AA kicks in.

From memory, RML wanted less AA in the SA builds, but some of them offered more, which is why they've become popular.

AA is a double-edged sword - if you can aim and shoot within the hitbox, it's helpful. However, if you're slightly off-target, AA can become a force-field that's difficult to break into, which is unhelpful.

Long story short - SA builds can be a crutch and require a lot of tweaking of mouse DPI, Xim sens and Ballistics / Boost to nail down. Whether or not that makes any significant difference to your KDR over vanilla firmware is debatable.

Aint that the truth.. I don't waste my time digging thru rubble for body parts anymore. I am so used to barely any AA, that when i play with strong AA curves + low DPI, I feel like COD is unplayable for me. High DPI and fast turning, is everything to me when it comes down to aiming. Everyone has their own style of gaming, if i can not spin 180 with barely any mouse movement, i can not play lol
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 09:06 AM - 12/08/17
Hi,

Maybe that someone can help me.

I have download the gold manager version 20160405 on my Mac (http://community.xim.tech/index.php?topic=46143.0) and the S3A firmware.exe

And now, I don't now how to have the S3A into my Xim 4. Do I need to launch the Xim manager ? The S3A.exe ? If I launch the Xim Manager, I just have "update" and "factory reset" but no one option to choose the S3A.exe firmware.

Thanks you !
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 06:35 AM - 12/11/17
Anyone ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: The prodigy on 01:22 PM - 12/11/17
Anyone ?

download this and hit 'factory reset' that will install SA3

http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 07:32 PM - 12/11/17
Anyone ?

download this and hit 'factory reset' that will install SA3

http://cloud.xim4.com/Beta/XIM4Flash-20161228-STEADYAIM3.exe

Thanks you ! So the .exe is a flashtool which will install the S3A firmware when I will hit "factory reset" ?

Is yes, I don't understand, because it's written "Use gold" Manager 20160405" BUT the gold manager himself is a flashtool. So we need both ?!

Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 07:36 PM - 12/11/17
You use one or the other, you can't have both firmwares installed at the same time, each will overwrite the other. The SA firmware is trial firmware testing variations of Steady Aim, hence the recommendation for Advanced Users.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 07:40 PM - 12/11/17
Thanks you.

So, I can just download the S3A.exe, do a factory reset and the S3A firmware will be installed ?

This is not a problem if I have a more recent manager than the gold" Manager 2016040 ? Because in the first page it's written "Steady Aim firmware builds (use "gold" Manager 20160405 with these experimental firmware drops):"
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 07:43 PM - 12/11/17
There is 'firmware' then there is the 'manager', the firmware is flashed on to the Xim, the manager is used to 'access' the Xim and it's ST's/settings.

You need to use the "gold" Manager 20160405 to access the Xim when using SA firmware.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 07:53 PM - 12/11/17
Ok, so I will need a PC because I can't have the "gold" Manager 20160405 on my Mac or iOs.

Thanks you, I understand everything now ;)

And how to me sure that the S3A Firmware is installed ? On the Xim manager it will be written "S3A" somewhere ?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 08:02 PM - 12/11/17
Ok, so I will need a PC because I can't have the "gold" Manager 20160405 on my Mac or iOs.

Thanks you, I understand everything now ;)

And how to me sure that the S3A Firmware is installed ? On the Xim manager it will be written "S3A" somewhere ?

Download IOS manager from here: http://community.xim.tech/index.php?topic=46144.0
This may also assist you: http://community.xim.tech/index.php?topic=42226.0

Check 'About' in the menu dropdown in the manager to check your version, it's been quite a while since I've bothered with these SA FW's, so I don't recall what they display under the FW Version, someone else may be able to answer that.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 08:06 PM - 12/11/17
Unfortunately, I can't install this version on iOs, with the link this is

Updated: Oct 30, 2017
Version: 4.00.20171001
Size: 32.4 MB

But anyway, I have understood everything because of you :) In fact, I was confused because for me, a firmware (the S3A.exe) was different from a flashtool, so I didn't know that I was able to do a factory reset with the firmware directly, as a flash tool.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 06:55 PM - 12/12/17
So now it work, I finally have the S3A firmware and it's perfect according to my playing style !

Unfortunately, each 8/9 minutes, my keyboard and mouse stop working... I have to unplug the Xim 4 USB from my PS4 pro, plug it again, press the "PS" button on my PS4 controller, then my keyboard and mouse are working again.

Do you know why ?

Thanks you.
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: matthewk85 on 07:10 PM - 12/12/17
So now it work, I finally have the S3A firmware and it's perfect according to my playing style !

Unfortunately, each 8/9 minutes, my keyboard and mouse stop working... I have to unplug the Xim 4 USB from my PS4 pro, plug it again, press the "PS" button on my PS4 controller, then my keyboard and mouse are working again.

Do you know why ?

Thanks you.

It may be that you require the latest firmware that adds support for Xbox One S and PlayStation 4 Pro/Slim controllers, so you may not be able to use the SA3 firmware. See here http://community.xim.tech/index.php?topic=49093.0
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: KOB_BB85 on 07:28 PM - 12/12/17
Thanks you, I think that you are right...

I will try with an old controller, from a PS4 no pro/no slim and see if it works.

[EDIT] It works with a dualshock V1 :D
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: ggmiguelz on 11:47 PM - 12/15/17
Does Steady Aim 3 optimises/uses the most aim assist?
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: SLeePLatED on 02:19 AM - 12/19/17
Does Steady Aim 3 optimises/uses the most aim assist?

It depends on your play style and yes, technically SA3 is the most Aim Assist built
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: TheCityWok on 03:24 PM - 12/29/17
Bring back standards for the love of god. 62 pages of snake oil...
Title: Re: Steady Aim [ADVANCED USERS ONLY]
Post by: MyAimIsZim on 03:40 PM - 03/07/18
i need "XIM4 Firmware 20171004" SA1 with Slim/Pro console support HOW ?